Custom Jutsu Submission - IV

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Ańbu Juniør

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Ōkami Kiba No Hogo | Wolf God’s Protecting Fang
Type:
Defensive
Rank: A - S
Range: Short
Chakra: N/A - 40
Damage: N/A
Description: Making use of the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan, this technique is purely defensive in nature and can be used by both the Inuzuka and their ninken. When faced with an attack the user will spin either vertically or horizontally in place at a ferocious speed in a buzzsaw-like shape as air is gathered around them to form a protective shell. Doing this allows the user to defend against techniques of equal strength coming from a single direction, allowing them to act as a shield to protect anything behind them. Alternatively, the user and a partner can spin in opposite directions in a drill-like shape while encircling an ally, but maintaining a two-meter distance from them, to form a protective dome that can shield them from attacks of equal strength coming from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user(s) will channel chakra through their entire body as they spin, using it to strengthen the rotation.

Notes:
- No Gatsuuga and Gatenga rotations above A rank can be used in the following turn.
- The A ranked version of this technique can only be used three times, while S ranked can only be used twice and requires a single turn cooldown between uses.
- This technique can be used by an Inuzuka, their Ninken partners, or together as a collaboration technique, in which case it will be counted as a single use of the technique.

Approved edits made - Daemon
 
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Zatanna

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Kanman | Ebb and Flow
Type:
Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 70 (-10 per turn)
Damage: N/A
Description:
An advanced fuuinjutsu seal, the user writes on a tag the word for individual, and places it on a target area. From there a barrier erupts up to long range affecting all chakra techniques within it. The barrier prevents techniques from having additional chakra put into techniques that are not made from the current chakra powering the seal. This includes anything such as infusions, separate techniques that increase chakra, damage boosts that require chakra or any type of technique that is used to alter a technique. By blocking the technique of additional chakra being put in, the technique is left unaltered. This additionally affects the users techniques from outside sources such as summoning animals adding chakra, or adding senjutsu chakra to a technique.
Notes:
-Last until broken or cancelled
-Can only be used twice
-Must wait 3 turns before using again
Declined: The first part basically seems like Displacer wall. The bold part can potentially work but you need to elaborate on what you meant.-Sasori

Majo no Iki | Witches Breath
Type:
Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 70 (-50 per turn)
Damage: -60, -40, -20
Description:
Witches breath is a combination of Yang Release and Barrier ninjutsu. By creating a barrier comprised of Yang chakra, the user creates a zone that is flooded with Yang chakra. However, this Yang chakra is not the vitality giving chakra, but works on the properties of the burning hot destructive chakra. By creating a barrier up to long range and maintaining it, The user begins to burn away opponents with pure yang chakra. While in long range, they take the least damage, while up close the take the most. This equates to 60 damage when in short range, 40 damage at mid range and 20 damage at long range. This technique once activated must be maintained, by constantly fuelling it with chakra. The user can perform other ninjutsu while keeping this active, however they are limited to what they can perform. This barrier leeches 50 chakra per turn from the user to maintain the field full of yang chakra.
Notes:
- Can only be activated once.
- This technique ends when the user has run out of chakra or they have deactivated it.
- While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.

Declined: Well for one, this isn't going up to long range. also give it a turn limit, not gonna let you have this activate all times. Passive damage over time like this is kind of insane. Especially taking 100 damage over two turns by just existing at mid range from you. - Daemon
 
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Sasori

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(Junsuina tochi no shukufuku) Sealing Arts: Blessings of the Pure Land
Type: Defensive/Supplementary
Rank: S
Range: N/A
Chakra: 70
Damage: N/A
Description: The user will first perform three hand seals and erect from their body a spherical crimson-colored barrier. This barrier is opaque in nature and will be able to extend up the mid-range. The special thing about this barrier is that it holds the ability to absorb chakra at an increased amount. Once a technique has come into physical contact with the barrier it will instantly begin to be sealed inside of it. After the sealing process has been completed the barrier will then seemingly explode into an array of chakra up the mid-range. This chakra is harmless in nature and its true purpose mainly comes into play for the next three turns. For the next three turns, the chakra from the sealed technique will rain down upon the field as drops of chakra. This ability enables the user to replenish their chakra points as well as one of their opponents on the field. The chakra granted to the people on the battlefield will be equivalent to one-fourth of the damage in the technique. For instance, if a one-hundred damage attack was absorbed then during the first turn the user and opponent would receive 25 chakra points. Next, they would receive another 25 and so on until all of the original damage of the technique has been met with the chakra given out. Since the rain lasts three turns it might not always be possible to get the maximum amount of chakra out of a technique at a single time.

Note: Can only be used twice with a turn cooldown, no fuuinjutsu above A rank in the following turn
Note: Requires Advanced Fuinjutsu.

Approved with Edits made - Daemon

(Rā no okurimono) Sealing Arts: Gift of Ra

Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Gift of Ra is an advanced sealing technique that is directly related to puppetry. Due to its unique nature, it must be stated in the user’s biography or at the start of a fight. Gift of Ra is a sealing ability that enables the user to seal off one of their elements such as a base five, advanced element, or custom element one. The user will seal said chakra off from themselves preventing them from utilizing it anymore. In exchange for giving up said element the user will be able to bestow the element onto one of their puppets which is why it must be stated in the user’s biography which puppets or at the start of a fight. The puppet bestowed with an element will become similar to a human puppet in a sense. The puppet will be able to utilize the canon abilities of said element and in terms of custom elements, they will be able to utilize the user’s given set of customs for them. Each puppet can only have one element sealed inside of it and the user at most can seal up to four of their elements and place them into up to four puppets.

Note: Requires Advanced Fuinjutsu.
Note: This technique only allows the user to seal one of the base 5 elements/AE or CE into their puppets. Logically, this will hinder the user, locking them from using other elements that require the element they lost. For example, sealing fire into a puppet will stop the user from being able to use any custom elements that require fire release.

Approved with edits made- Daemon

(Junsuina tochi no shukufuku) Sealing Arts: Copycat

Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: N/A
Description: The user will perform three hand seals and erupt somewhere short-range around them an emerald-colored barrier. This barrier will take a humanoid form but with no inherent physical features. The barrier will appear translucent almost as if one could see their own reflection in it. CopyCat is a barrier that only activates once a technique comes into range of it. Upon a chakra-based technique containing up to 70 chakra points comes into short range of the barrier it will activate and begin to siphon the chakra from said technique via Fuinjutsu. Once this is done the CopyCat will then take advantage of its malleable properties and begin to shift its body into the form of whatever technique it just absorbed. This technique, however, is limited to only absorbing elemental based techniques. Once the CopyCat has assumed its new form it will then be able to be controlled at the user’s discretion For example, if the CopyCat absorbed an earth golem it would take the form of the golem with the same dimension. In case of a projectile-based attack such as a fireball, the CopyCat would take that form and be able to launch it at a target. Once a technique has been absorbed the user is capable of utilizing the CopyCats new form up to long-range. The CopyCat will assume the original damage of the absorbed technique and will be considered neutral to all forms of attack since it is still just a barrier in reality.

Note: Can only be used twice with a turn cooldown
Note: Requires Advanced Fuinjutsu
Note: Creation lasts up to three turns.

Declined: You want this to absorb a technique, mimic the technique, launch it back at the person with the techniques original strength and have it be neutral to interactions at the same time? - Daemon
(Junsuina tochi no shukufuku) Sealing Arts: Copycat
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: N/A
Description: The user will perform three hand seals and erupt somewhere short-range around them an emerald-colored barrier. This barrier will take a humanoid form but with no inherent physical features. The barrier will appear translucent almost as if one could see their own reflection in it. CopyCat is a barrier that only activates once a technique comes into range of it. Upon a chakra-based technique containing up to 70 chakra points comes into short range of the barrier it will activate and begin to siphon the chakra from said technique via Fuinjutsu. Once this is done the CopyCat will then take advantage of its malleable properties and begin to shift its body into the form of whatever technique it just absorbed. This technique, however, is limited to only absorbing elemental/non-elemental based techniques. Once the CopyCat has assumed its new form it will then be able to be controlled at the user’s discretion For example, if the CopyCat absorbed an earth golem it would take the form of the golem with the same dimension. In case of a projectile-based attack such as a fireball, the CopyCat would take that form and be able to launch it at a target. Once a technique has been absorbed the user is capable of utilizing the CopyCats new form up to long-range. The CopyCat will assume the damage of the rank of the absorbed technique and will take on the Strengths/Weaknesses of the absorbed jutsu.

Note: Can only be used twice with a turn cooldown
Note: Requires Advanced Fuinjutsu
Note: Creation lasts up to three turns.

(Rā no okurimono) Sealing Arts: Ground Zero
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70
Damage: N/A
Description: The user will perform three hand seals and cause a flat crimson-colored barrier to be emitted from the user’s feet up to long-range away. This barrier will appear underneath everyone on the field and will become invisible after its initial summoning but it can still be sensed via normal methods. The effects of this barrier only come into action when the opponent has/uses an A-rank or above technique that contains chakra equal to or above A-rank but no higher than the chakra of this jutsu. Once the opponent uses or has a technique that fits these requirements on the field the barrier will activate and release a powerful downward force. This jutsu is similar to Multiple Infinite Embraces and how it releases a powerful downward force. Ground Zero will pull to the ground and neutralize any technique up to twenty meters above the ground where the technique is used. This barrier lasts until destroyed by an S-rank or higher technique or until the user cancels it. The user can use this technique to affect jutsus the turn it is activated at the cost of one move so that they can use it to counter an attack. When a technique that fits these requirements is on the field the barrier will activate and spend a move and pull down any techniques on the field that fit the requirements so it doesn’t matter if there are more multiple jutsus on the field. Once affected by Ground Zero, the techniques will be pinned to the ground by the force of the barrier until this jutsu is no longer in place or it will be neutralized for example if it was an attack of some sort. Either user can still make use of techniques via the ground without disrupting without tampering with the barrier. There are several ways to avoid the effects of this jutsu. One way is to use techniques that are out of range of the barrier’s force range or to use techniques that have B-rank chakra and below.

Note: Can only be used twice with a turn cool-down.
Note: Requires Advanced Fuinjutsu
 
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Goetia

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Resubmitting: Removed the damage shaving ability

(Inkyubasu no Niku) – Flesh of the Incubus
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Flesh of the Incubus is an ability which results from the combination of one's overflowing vitality, that is, an already powerful life force made greater by mastery over Yang Release, with their ability to utilise Wood Release at its highest form. Because of the latter condition, it is an ability unique to Merlin. Flesh of the Incubus does not require activation, it is more of a trait in this sense, as it is always active. It takes the form of a woodskin that perfectly mimics the user's appearance and anatomy, even replicating the feeling of normal skin, which is present on the body at all times, and is bolstered by Yang Release. Through this infusion, woodskin itself is granted sentience, allowing it to automatically balance the delicate ratio between Natural Energy and chakra on the user's behalf, meaning that the user no longer needs to remain still in order to generate Sage Chakra properly, nor are their abilities limited whilst generating Sage Chakra. Additionally, the woodskin itself is capable of activating Sage Mode, meaning that the user is free to perform other techniques in the same timeframe as when Sage Mode is activated, including Senjutsu techniques. While Sage Mode is active, the woodskin will no longer generate Sage Chakra. In order to utilise Flesh of the Incubus, it must be posted in the user's biography, and requires the Yang Release specialty.

Declined: This is still a wild technique, the issue primarily is the ability to activate Sage mode in the same time frame as a technique. Also since it has to gather natural energy, you need to make reference to how much chakra its actually converting to NE (percent wise). Also need to note how much chakra per tun does it convert into NE etc etc. - Daemon
(Inkyubasu no Niku) – Flesh of the Incubus
Type: Supplementary
Rank: A
Range: N/A
Chakra: 50
Damage: N/A
Description: Flesh of the Incubus is an ability which results from the combination of one's overflowing vitality, that is, an already powerful life force made greater by mastery over Yang Release, with their ability to utilise Wood Release at its highest form. Because of the latter condition, it is an ability unique to Merlin. It takes the form of a woodskin that perfectly mimics the user's appearance and anatomy, even replicating the feeling of normal skin, which is present on the body at all times, and is bolstered by Yang Release. The benefits granted by this are twofold; not only is the physical integrity of the wood greatly bolstered, allowing it to reduce incoming physical damage by 20 points, but the woodskin itself is granted sentience, allowing it to automatically balance the delicate ratio between Natural Energy and chakra on the user's behalf, meaning that the user no longer needs to remain still in order to generate Sage Chakra properly, nor are their abilities limited whilst generating Sage Chakra. The woodskin itself allows the user to convert more of their own chakra reserves into Sage Chakra per turn, an additional 5%, for a total of 10% per turn. While Sage Mode is active, the woodskin will no longer generate Sage Chakra, though its other properties will remain active. In order to utilise Flesh of the Incubus, the user requires the Yang Release specialty. Flesh of the Incubus can be used a total of three time per battle, lasting 5 turns per usage as well as a three turn cooldown in between usages.

Approved with edits made - Daemon
 
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Vayne

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(Fūinjutsu: Rain No Owari) - Sealing Arts: End of the Line
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Created by those who heavily use tools in combat, End of the Line is a technique that serves the process of defending and empowering the tools one uses in battle. The user would simply need to mark their tools beforehand with a kanji of Immutable (不変) in order to give them the effects. The seal would remain largely unused until an opposing technique/entity attempts to negatively affect the user's tools in some fashion. This would trigger the expansion of a barrier short range around the tool that would be capable of absorbing both chakra and physical components. Chakra wise, the absorbed chakra would simply be used to power the SNT, utilsing said chakra as a power source rather than relying on it's own chakra source/battery. Dependent of the tools and amount of chakra absorbed, this could potentially extend the usability of the tools, such as if a tool required 10 chakra per turn to be maintained and the seal absorbed 20 chakra, it would be maintained for an additional two turns. Physical components would refer to techniques that aren't fully reliant on chakra, such as an EMP attack or elements that inherently affect tools. In such cases, the seal would simply serve to absorb them rather than using for a power source for the tools. While applied in short range, the seal could be triggered at any range, with it's being usable 3x, separated by a two turn interval. Notably if used by Cyborgs whom have multiple tools overlapping within their bodies or similar, the seal would serve to protect the various tools.

Approved - Daemon

(Kage Fūinjutsu: Teiden) - Shadow Sealing Arts: Blackout
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30 (5)
Damage: N/A
Description: After marking an object or themselves with the kanji of blackout (停電), the user would perform a hand seal and erect a translucent barrier all around the marked spot, with the barrier reaching 20 meters in each direction. The barrier serves to create a zone that favors the user, while keeping the events occurring inside hidden from those outside of the barrier as no physical (sound, smell, vision etc) or chakra cues leak outside of the barrier. Inside this zone a 'dampening' effect is triggered upon it's erection, as the barrier's internal walls will be used to cast shadows across the area in a non-damaging fashion. These shadows can appear in various shapes and forms, typically changing the scenery into a darker foreboding one, but regardless of the iteration of shapes used, a layer of shadow is always produced on the entirety of the ground/terrain itself. This dampening field serves to augment and protect shadow manipulation performed by the user. Protection wise, techniques from energy light producing elements (fire, lightning, light etc) of A rank and lower would be immediately sealed away, preventing their use for both the user and opposition, while higher ranked would be weakened by a rank. Should the user have marked themselves with the blackout seal, their techniques would not be affected, but at the cost of Blackout lasting less. Augmentation wise, the shadows produced in the zone would enable physical shadow techniques used by the user to carry the ability of non-physical shadow techniques, specifically in regards to being hidden when moving across other shadows. This would allow the physical shadow technique to essentially merge with the zone's shadows and move to emerge from a different point to attack the targets. This would be usable once per turn passively, with the movement inside the zone's shadow occurring similar to that at Dusk/Dawn, as in at twice speed, but only during transit and not when the shadow attack emerges. Blackout when applied to an object lasts for 5 turns, while it lasts for 3 turns if applied on the user. Usable thrice and must be separated by a two turn interval.

Declined: Having this erect a barrier that can span 20 meters is insane. I'm fine with you being able to relocate your physical shadows within the barrier but there needs to be some restrictions on where the shadows can emerge from (following spawning rules) and get rid of the double speed portion. - Daemon

(Kage Fūinjutsu: Tarutarosu) - Shadow Sealing Arts: Tartarus
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (+10)
Damage: N/A
Description: Created by those who heavily use their shadow in combat, Tatarus is a technique that serves the process of supplementing one's usage of scroll, object, and tag based techniques through the utilization of one's shadow. By tagging the user's shadow with the kanji of Tartarus (タルタロス), it becomes possible to utilize the user's shadow as the medium/vessel of techniques that employ their usage, enabling a more unique approach to their usage that eliminates the need of scroll/tags/objects. Two approaches exist for Tartarus depending on the nature of the original technique. For techniques that are inherently offensive/defensive in nature and deal with the release/unsealing of objects from them, such as the Manipulated Tools/Ink Release set of techniques, they become usable through the user's shadow with an additional cost of ten chakra, subverting the need to carry multiple scrolls or tags. This usage would be passive after the placement of the seal, only costing five additional chakra to the utilize the desired technique, with the user being restricted to four pre-mentioned techniques per usage of Tartarus and said techniques themselves naturally taking a move slot when used. While applicable to techniques such as Fire Release: Exploding Dragon Strike, usage on techniques that are naturally harmful to shadows through light would logically result in the removal of the seal, canceling further use of the technique. As for techniques that don't release and rather uses objects to seal or restrict, such as the case with elemental sealing method or sealing tag, these would constitute an active usage of Tatarus wherein the user would manipulate his shadow to form a replica of the scroll/tag and utilize it through his shadow, costing ten additional chakra to the technique, with the user being restricted to two techniques replicated per usage. While Tartarus serves as an independent technique after it's kanji is placed, the user can also utilize it's effects in the same timeframe of performing other shadow manipulation techniques, costing ten chakra to the cost of the shadow technique, in addition to ten to the technique being replicated. Usable thrice and must be separated by two turn intervals. Scroll/Kanji techniques that deal with releasing objects/techniques must be mentioned in bio, first post, or upon using the technique the first time in battle(if the user has the original scroll/tags/objects). This can only be used with techniques that require sealing tags, scrolls, and physical objects(kunais, swords etc), with the user's shadow becoming the replacement. If the users shadows are completely destroyed or momentarily extinguished (high level lights), the pre-stored techniques would be destroyed as well.

Declined: While a unique idea there are certain things this technique implies such as using your shadows to basically apply any fuuin technique as long as that fuuin technique requires a scroll which I likely won't allow. Mainly, because this would allow you to apply Fuuin Techniques in the same time frame as other shadow techniques by using Tartarus as a proxy. I'm okay with the Ink and Manipulated tools stuff. - Daemon

Updating; name, clarified some wording, and added a new ability Rule.

(Inku Ninpou/Fūinjutsu: Tithonus no supōn) Ink Arts/Sealing Arts: Spawn of Tithonus
Type: Offensive/Defensie/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Through manipulating an existing ink source, either through hand movements or simply drawing, the user would have the opportunity to create a 3 meter large mosquito/fly hybrid (or a swarm of smaller flies, also up to 3 meters size), similar to ink techniques that create animals from scrolls. The creature is capable of flight, administering consecutive bites/stabs/sucks, and laying eggs.

Power: Through utilising it’s proboscis('mouth'), the creature can administer a powerful strike to a target, causing great pain while also taking in some of the targets blood and chakra. Alternatively, the user can have the creature take some of his/targets blood and chakra, in a non lethal manner. When used in a lethal manner, the creature can suck up to 30 chakra points, while delivering A rank damage. When used in a non lethal manner, it can consume up to 60 chakra points. In both cases, any technique the target is sustaining would be prematurely ended, while for the user, it would consume foreign chakra sources first (if any) releasing the user from their deliberating effects. (This can be used two times, lethally, and two time non lethally. However, it’s only usable once on the user) When Power is used on a technique, it would absorb all the chakra in the technique, either cancelling it, or weakening it by 30 chakra while also piercing it with power. The absorption quality stems from combining Fūinjutsu, specifically through the kanji swarm(群れ) which appears as a part of the creature's body. Alternatively Power can be used on techniques in a non lethal manner to absorb higher margins similar to it's application on humans, but with it's damage being treated as N/A, with only freeform damage being delivered as it pierces.

Life: Only usable after Power has taken place and both blood and chakra has been consumed. The creature(s) would be capable of laying an egg(s), through which a copy version of it would emerge, adding to the overall power of the technique, specifically 10 points per 30 chakra points. This is unusable unless blood is present, and due to it being reliant on power, it can occur in the same t/f of Power, but costing a move. The maximum power that can be increased is 20 points, but it should be noted that each 'Life' usage requires it's own 'Power' usage in which blood is taken. The eggs created would double the amount of creatures on the field, so for a big mosquito/fly only one copy is produced in the first increase. Should the creature be used with Oath Sign variation of ink, it's Life function would occur passively upon consuming chakra.

Rule:
It is the creature's control over it's bodily functions and movement. Control wise refers to the ability of the fly to change between it's larger and swarm variations, at a cost of a move. Movement wise it is the combat ability of the fly to move a distance relative to it's body size(1.5x) in a single turn without it costing a move. So for a swarm/fly 3 meters big, up to 4.5 meters distance can be covered in order avoid attacks directed at it, somewhat reflecting the natural illusiveness of flies/mosquitos. Two times per usage the flies can avoid up to mid range away, but at a cost of a move slot.

Usable twice per battle, lasting 4 turns, with a four-turn interval between usages.

Update declined: The golden part would bypass the Fuuin/Chakra absorption rule. Since This is an A rank technique it should only be able to absorb a max of 30 chakra from opponent's techniques. - Daemon
(Kage Fūinjutsu: Teiden) - Shadow Sealing Arts: Blackout
Type: Supplementary/Defensive
Rank: A - S
Range: Short - Mid
Chakra: 30 (5) -70 (10)
Damage: N/A
Description: After marking an object or themselves with the kanji of blackout (停電), the user would perform a hand seal and erect a translucent barrier all around the marked spot, with the barrier reaching 10 meters in each direction. The barrier serves to create a zone that favors the user, while keeping the events occurring inside hidden from those outside of the barrier as no physical (sound, smell, vision etc) or chakra cues leak outside of the barrier. Inside this zone a 'dampening' effect is triggered upon it's erection, as the barrier's internal walls will be used to cast shadows across the area in a non-damaging fashion. These shadows can appear in various shapes and forms, typically changing the scenery into a darker foreboding one, but regardless of the iteration of shapes used, a layer of shadow is always produced on the entirety of the ground/terrain itself. This dampening field serves to augment and protect shadow manipulation performed by the user. Protection wise, techniques from energy light producing elements (fire, lightning, light etc) of A rank and lower would be immediately sealed away, preventing their use for both the user and opposition, while higher ranked would be weakened by a rank. Should the user have marked themselves with the blackout seal, their techniques would not be affected, but at the cost of Blackout lasting less. Augmentation wise, the shadows produced in the zone would enable physical shadow techniques used by the user to carry the ability of non-physical shadow techniques, specifically in regards to being hidden when moving across other shadows. This would allow the physical shadow technique to essentially merge with the zone's shadows and move to emerge from a different point to attack the targets. This would be usable once per turn passively, with emerging following spawning rules unless the user is within short range of their target. Blackout when applied to an object lasts for 4 turns, while it lasts for 3 turns if applied on the user. Usable thrice and must be separated by a two turn interval. The S rank variation requires Adv.Fuinjutsu training, and is capable of stopping all hostile light producing techniques which those who have a chakra cost of 70 and below. S ranked variant is only able to be used once. The S ranked Variant only emcompasses the user's short range.

Approved with edits made- Daemon


(Kage Fūinjutsu: Tarutarosu) - Shadow Sealing Arts: Tartarus
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (+10)
Damage: N/A
Description: Created by those who heavily use their shadow in combat, Tatarus is a technique that serves the process of supplementing one's usage of scroll, object, and tag based techniques through the utilization of one's shadow. By tagging the user's shadow with the kanji of Tartarus (タルタロス), it becomes possible to utilize the user's shadow as the medium/vessel of techniques that employ their usage, enabling a more unique approach to their usage that eliminates the need of scroll/tags/objects. Two approaches exist for Tartarus depending on the nature of the original technique. For techniques that are inherently offensive/defensive in nature and deal with the release/unsealing of objects from them, such as the Manipulated Tools/Ink Release set of techniques, they become usable through the user's shadow with an additional cost of ten chakra, subverting the need to carry multiple scrolls or tags. This usage would be passive after the placement of the seal, only costing five additional chakra to the utilize the desired technique, with the user being restricted to two pre-mentioned techniques per usage of Tartarus and said techniques themselves naturally taking a move slot when used. While applicable to techniques such as Fire Release: Exploding Dragon Strike, usage on techniques that are naturally harmful to shadows through light would logically result in the removal of the seal, canceling further use of the technique. As for techniques that don't release and rather uses objects to seal or restrict, such as the case with elemental sealing method or sealing tag, these would constitute an active usage of Tatarus wherein the user would manipulate his shadow to form a replica of the scroll/tag and utilize it through his shadow, costing ten additional chakra to the technique, with the user being restricted to two techniques replicated per usage. While Tartarus serves as an independent technique after it's kanji is placed, the user can also utilize it's effects in the same timeframe of performing other shadow manipulation techniques, costing ten chakra to the cost of the shadow technique, in addition to ten to the technique being replicated. Usable thrice and must be separated by two turn intervals. Scroll/Kanji techniques that deal with releasing objects/techniques must be mentioned in bio, first post, or upon using the technique the first time in battle(if the user has the original scroll/tags/objects). This can only be used with techniques that require sealing tags, scrolls, and physical objects(kunais, swords etc), with the user's shadow becoming the replacement. If the users shadows are completely destroyed or momentarily extinguished (high level lights), the pre-stored techniques would be destroyed as well. Notably, for Fūinjutsu techniques, they can only be chained with B rank or lower Nara clan techniques, or alternatively only B rank or lower Fūinjutsu can be applied for higher ranked Nara technique usages.

Approved with edits made - Daemon


Adv.Fuin training
(Inku Ninpou/Fūinjutsu: Tithonus no supōn) Ink Arts/Sealing Arts: Spawn of Tithonus
Type: Offensive/Defensie/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Through manipulating an existing ink source, either through hand movements or simply drawing, the user would have the opportunity to create a 3 meter large mosquito/fly hybrid (or a swarm of smaller flies, also up to 3 meters size), similar to ink techniques that create animals from scrolls. The creature is capable of flight, administering consecutive bites/stabs/sucks, and laying eggs.

Power: Through utilising it’s proboscis('mouth'), the creature can administer a powerful strike to a target, causing great pain while also taking in some of the targets blood and chakra. Alternatively, the user can have the creature take some of his/targets blood and chakra, in a non lethal manner. When used in a lethal manner, the creature can suck up to 30 chakra points, while delivering A rank damage. When used in a non lethal manner, it can consume up to 60 chakra points. In both cases, any technique the target is sustaining would be prematurely ended, while for the user, it would consume foreign chakra sources first (if any) releasing the user from their deliberating effects. (This can be used two times, lethally, and two time non lethally. However, it’s only usable once on the user) When Power is used on a technique, it would absorb all the chakra in the technique, either cancelling it, or weakening it by 30 chakra while also piercing it with power. The absorption quality stems from combining Fūinjutsu, specifically through the kanji swarm(群れ) which appears as a part of the creature's body. Alternatively, should the user have Adv.Fuin Power can be used on techniques in a non lethal manner to absorb higher margins similar to it's application on humans, but with it's damage being treated as N/A, with only freeform damage being delivered as it pierces.

Life: Only usable after Power has taken place and both blood and chakra has been consumed. The creature(s) would be capable of laying an egg(s), through which a copy version of it would emerge, adding to the overall power of the technique, specifically 10 points per 30 chakra points. This is unusable unless blood is present, and due to it being reliant on power, it can occur in the same t/f of Power, but costing a move. The maximum power that can be increased is 20 points, but it should be noted that each 'Life' usage requires it's own 'Power' usage in which blood is taken. The eggs created would double the amount of creatures on the field, so for a big mosquito/fly only one copy is produced in the first increase. Should the creature be used with Oath Sign variation of ink, it's Life function would occur passively upon consuming chakra.

Rule: It is the creature's control over it's bodily functions and movement. Control wise refers to the ability of the fly to change between it's larger and swarm variations, at a cost of a move. Movement wise it is the combat ability of the fly to move a distance relative to it's body size(1.5x) in a single turn without it costing a move. So for a swarm/fly 3 meters big, up to 4.5 meters distance can be covered in order avoid attacks directed at it, somewhat reflecting the natural illusiveness of flies/mosquitos. Two times per usage the flies can avoid up to mid range away, but at a cost of a move slot.

Usable twice per battle, lasting 4 turns, with a four-turn interval between usages.

Update declined: You cannot go back to old fuuin techniques and update them so they have advanced fuuin effects. - Daemon

Removed and clarified


(Hairihhi Bōgun) - Holy Bow
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of in silver coloring with a tint of purple. In it's partial release, it assumes the shape of that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.

(Za Desudīringu) - The Deathdealing
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the absorbed substances would be infused into the weapon and be enhanced by either increasing their lethality by a rank, increasing their resistance to 'cures' by a level, or having their detrimental effects reach their next progression stage. Notably, each substance can only be enhanced by one quality of the three. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.

(Hairihhi Pufairu) - Sacred Destruction Arrows
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.

(Hasuhain) - God's Posion Taster
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.

Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.
Declined: I already told you why.

NT bio
(Nano Henkan: Fukkatsu ) - Nano Transformation: Resurgence
Type: Supplementary
Rank: N/A
Range: Short - Mid
Chakra: +10
Damage: N/A
Description: Maximizing the usage out of their microscopic cybernetic composition, the user is able to alter and modify how said composition behaves when performing a Nano Transformation related technique, specifically relating to the addition of rotations into the movement of the NT components. By virtue of these rapid rotations, the affected technique would be capable of producing currents of winds akin to those of the Leaf Dragon God without impeding on the techniques inane functionality. However, unlike in LDG where the currents are the product of a single powerful movement, those of Resurgence are the product of multiple movements rotating in a aligned sequences, typically supplementing the movement of the NT technique.

These currents behave in one of two manners depending on the type of rotation they take, the first being an 'outwards' rotation which serves to repel objects and as a defense mechanism, while the second is an inwards rotation that serves to draw objects towards the NT technique, as a supplementary/offensive mechanism. Due to the presence of multiple rotations and the NT being highly responsive to the user's commands, the user can control at which points repelling or drawing in occurs from, preventing any unnecessary casualties. Strength wise, it would repel based on the NT's rank, and likewise draw in at equal strengths, with A rank and above being able to affect up to mid range while lower ranked can affect up to short range. Naturally this occurs in the same timeframe of utilising a NT related technique/tool and last as long as the NT is still in play. Should the NT technique have it's own A.I/sentience, it can perform this technique itself without it counting towards the user's jutsu limit. Usable 4x per battle.

Declined: Using Konoha Ryujin like winds to draw in enemies into an attack is something similar to what my Eight Deva Guardians technique does. The repulsion part is fine though. The repel mechanic would work on Damage-Damage interaction not rank. Also this will certainly cost a move in a turn if an A.I. uses it. It also won't last as long as the technique is in play. - Daemon

(Nano Henkan: Suringā ) - Nano Transformation: Slinger
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (5)
Damage: N/A
Description: Utilising their Nano Transformation when releasing a physical technique from short range, the user is able to supplement the released attack in one of two ways. The first is by releasing a swarm of NT behind the technique, having it be a replica of the released attack composed of the user's own NT material. The replica, being composed of NT is harder to detect and would lay dormant until the afflicted technique is weakened or destroyed or overcame, upon which the NT would come into play. The NT would serve to restore the technique back to it's optimum strength by filling in the gaps per se, with the now combined technique being treated as a combination technique with NT. The second usage is by releasing the NT into the technique and have it act as a coating for the technique wherein the layer of NT would serve as a protective layer for the technique with the NT acting as a means to cause attacks to slide/skid away from the affected technique due to how the NT would be formed around it. Strength wise the NT would be sufficient to defend from techniques one rank lower than that of the affected technique, typically making it only a mere buffer to lower the offensive techniques in effect. It's true strength is due to it enabling the performance of other NT through the coating, opening up options for the user. Usable four times, and only on physical techniques that originate from short range around the user, lasting as long as the affected technique is in play.

Declined: The second application of this technique is fine while the first is not. Not gonna allow you to recreate a technique that was just overcome using Nanotech. I feel like ideas like this have been tried before and I think I recently declined a Yang technique that tried to do the same. So If I don't let Yang do it, Nano Tech would have to fall in line behind that. - Daemon

Updating https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-19#post-20861561

(Sodaina Gyorai Shin) - Grand Torpedo Needles
Rank: A
Type: Attack/Supplementary
Range: Short - Mid (Long range activation)
Chakra Cost: 30
Damage Points: 60
Description: Similar to how torpedo needles work, the user would throw/place any nail like constructs onto the field/surface(After infusing them with chakra). Upon impact the nails would dig themselves into the ground/surface. Unlike the original technique in which hundreds of small nails would shoot out of the ground/surface, hundreds of chakra infused nails would shoot out. The nails would have a small coating of pure chakra surrounding them once they are shot, thus they would be bigger(1.5 meters) and deadlier. This however removes the stealth trait of the original technique but does more damage. Alternatively, the user can apply this as an infusion to projectile techniques such as those of Guns and similar, allowing them to have a second somewhat stealthy follow up attack. This variation would cost +10 for the projectile technique.
-Five times per battle.
-The nails can travel up to mid range length(15m). However they can be activated with a hand seal from long range distance.
- Can be triggered up to two turns after their initial usage, or simply post contact for projectile technique variation.
Approved
(Nano Henkan: Fukkatsu ) - Nano Transformation: Resurgence
Type: Supplementary
Rank: N/A
Range: Short - Mid
Chakra: +10
Damage: N/A
Description: Maximizing the usage out of their microscopic cybernetic composition, the user is able to alter and modify how said composition behaves when performing a Nano Transformation related technique, specifically relating to the addition of rotations into the movement of the NT components. By virtue of these rapid rotations, the affected technique would be capable of producing currents of winds akin to those of the Leaf Dragon God without impeding on the techniques inane functionality. However, unlike in LDG where the currents are the product of a single powerful movement, those of Resurgence are the product of multiple movements rotating in a aligned sequences, typically supplementing the movement of the NT technique.

These currents would be in the form of an 'outwards' rotation which serves to repel objects and as a defense mechanism. Due to the presence of multiple rotations and the NT being highly responsive to the user's commands, the user can control at which points repelling occurs from, preventing any unnecessary casualties. It would repel based on the NT's damage. Naturally this occurs in the same timeframe of utilising a NT related technique/tool, lasting for a turn. Should the NT technique have it's own A.I/sentience, it can perform this technique itself, with rotations being able to last for 2 turns due to the dedicated A.I Usable 4x per battle.

Approved - Daemon
 
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(Kachū Haisha) - Vortex Vanquisher
Type
: Weapon
Rank: S-rank
Range: Short
Chakra: N/A (-50 for "Nagareboshi Kiritsu")
Damage: N/A
Description: "This sharp polearm can seemingly pierce through anything. When swung, one can almost see the rift it tears in the air. "
The Vortex Vanquisher is a polearm crafted by and for Zhongli. It is roughly 2 meters in length from the shaft's end-to-end that
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extends by an additional half meter at it's head where a ornate blade is fixed. The blade of the spearhead is quite unique, it's shine like that of white-hot steel that never cools, yet it is not hot to the touch. The shaft of the spear is capable of retracting into itself until all that is left is the half-meter length of the spearhead, allowing for convenient and easy transportation of the weapon as needed. The polearm was fashioned out of a dense chunk of metal that was located directly next to the Ryūmyaku, or Dragon Vein, that had been harvested from the depths of the Earth's crust. The Ryūmyaku are natural chakra veins that run through the Earth itself, thus the spear contains a signature of natural chakra that perpetually flows in equilibrium throughout it's entire structure. This chakra is dormant and without much effect until the wielder of the spear chooses to form a bond with the Vortex Vanquisher, tethering their chakra reserves to the polearm and causing a steady flow of chakra to infuse into it, allowing for the spear to take on a variety of transformations in it's capable functions:

Tsuchi Shukensha: "Earth Sovereign" takes effect at the moment in which the user forms a bond with the Vortex Vanquisher, stimulating the Ryūmyaku's natural chakra. Afterward, the spear's head will begin to illuminate in a bright light orange saturation. Zhongli will then, at his discretion, have the ability to pierce the head of the spear into the ground. In doing so, the aforementioned chakra infused into the spear will seek out it's former bonds with that of the leylines still present within the earth, rekindling the tether with the Ryūmyaku that it was sourced from. As a result, Zhongli is capable of harnessing the depths of the leylines, utilizing the natural chakra flowing throughout their channels to manipulate the landscape with the Vortex Vanquisher as the catalyst, scaling from minor alterations such as flattening the terrain or creating small pillars or walls of earth, to drastic proportions such as the creation of an imposing mountain of rigid stone. The capabilities are quite expansive and is left up to the limitations of the wielder's own imagination.
Note: This effect functions as a charge and counts as one of the user's 3 moves. The spear's tether lasts for up to 4 turns, allowing the user to manipulate the terrain in that time before going on a 3 turn cooldown, requiring to be recharged. This effect cannot cause damage.

Nagareboshi Kiritsu: "Meteoric Order" takes effect when Zhongli forms a bond with the Vortex Vanquisher by promptly drawing blood across the blade of the spear, then channeling 50 Chakra into it. Upon doing so, Zhongli will then lift the spear in a slashing swipe skyward overhead, which will discharge a heavy shockwave that ripples out in a 5 meter radius around him. This shockwave is purely visual and has no impact on the field or others apart from the visual effect. Once this is done, an immense Space-Time Portal (similar to that of what is made in "(Doton: Otoshibuta) - Earth Release: Dropping Lid") will appear overhead in the sky, roughly 50 meters above the surface point in which the ability was activated. As the portal forms, a destructive, bellowing meteorite of Earth varying in geometric protrusions all forming a singular structure will escape the confines of the portal, dropping the full length from it's point of conjuring until making impact with a designated point by the user up to long-range, causing devastating damage to the terrain and everything encompassing the impact zone up to medium range in radius, dealing Forbidden-rank 90 damage to anything caught in it's destructive path.
Note: This ability may only be used once per fight/encounter and counts toward one of the user's 3 moves. It may not be activated if Zhongli is currently using "Earth Sovereign," and upon use, all other abilities of Vortex Vanquisher may not be activated for 3 turns afterward.
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Notes:
  • Vortex Vanquisher can only be used by Zhongli
  • Must be an Earth-based specialist to use Vortex Vanquisher
Declined: Conceptually, this weapon is fine, but the main issue is its Meteoric Order ability. Customs involving Space-Time aren't allowed, unless the field in question actually revolves around Space-Time. Flying Thunder God, or a Space-Time MS, to name a couple. This is a smaller thing by comparison, but in regards to Earth Sovereign, there's nothing that differentiates this ability from the Earth canons that, in some way or another, alter the terrain.
 
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Ańbu Juniør

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Updating: [X]
-Attempting to remove the "(In the case of the user's biography, the user will be incapable of using more than two techniques on their first post in a battle or event, and will suffer the respective chakra cost too)" restriction as it's bonkers and serves as a needless disadvantage in BA fights.

Fenriru No Gimuzuke | Fenrir's Lesser Oblige
Type:
Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the user's biography, and is active at all times.
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)

Update Approved - Daemon

(Fuuinjutsu: Zekkai) Sealing Arts: Absolute boundary
Type:
Offensive/Defensive
Rank: S
Range: Short
Chakra: 70 (-15 per turn)
Damage: 80
Description: The user performs three handseals and erects from their body a powerful spherical barrier that surrounds their immediate vicinity (two meters in diameter) and moves with them. Though it varies depending on the user, this barrier tends to have the standard appearance of a dark, flame-like aura and has considerable offensive and defensive capabilities. As a means of both attack and defense, this barrier possesses the ability to destroy techniques it comes into contact with by absorbing the properties of the technique and unraveling the chakra that composes the jutsu, this will empower the barrier with the properties of the absorbed technique while remaining neutral similarly to empowered raw chakra. The properties of techniques refer to their auxiliary effects that cause harm, for example absorbing fire would cause the barrier to become heated causing burn damage while absorbing wind would sharpen the barrier causing cutting damage, water and earth would both be concussive while lightning would be sharp. Provided the barrier isn't overwhelmed or overpowered it will refresh each turn being able to absorb 70 chakra once more, however, the refreshing of the barrier will limit the user to making two moves in that turn, though this is not required unless the barrier has been used in the turn prior to absorbing. Absorbing elements from the base five will not require a refresh the following turn, with the simplicity of unraveling them allowing the user to refresh the barrier with the absorbed chakra.

Notes:
- This technique lasts for up to three turns.
- No Fuuinjutsu above A-Rank can be used in the same turn or next.
- This technique can be used twice per battle and requires a three turn cooldown after it expires.

Declined: The refreshing part is what sticks out the most to me here. A 70 chakra threshold for absorption makes this almost impregnable, and it can absorb techniques every turn so long as their chakra doesn't surpass this very generous upper limit. In my view, this technique shouldn't be able to refresh itself to absorb more techniques until its currently active empowered barrier is broken through, at which point it revolves around damage, and it'll follow the S&W of whatever element or other field it's infused with.
 
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Alyx

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Black Lighting in Mirabelle bio via Harmonic Ninja Tool.

(Kuroi Kaminari/Fuinjutsu: Minami-jū-za) Black Lightning/Sealing Technique: Acrux
Type: Defensive, Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage Points: N/A
Description: After utilizing three hand seals, the entire vicinity of the user (up to ten meters) becomes shrouded in a zone of black electricity; which in turn remains dormant at the time. Accompanied by an intangible barrier around the area of effect, this barrier is designed to detect foreign chakra and linked towards the source of black lightning. As such once per turn, at the cost of a move – the barrier automatically triggers in order to cause the black lightning within the zone to immediately home in on the foreign chakra source (prioritizes the highest amount unless the user willingly guides it in this case). This causes multiple bolts of electricity to aim to strike down the intended target, shocking them violently and causing paralysis for one turn if struck directly. It should be noted that simply “dodging” isn’t going to work as the barrier will always relay the new location of its target, causing electricity to redirect itself in turn (doesn’t count as a move slot). However only one instance of multiple bolts of electricity can exist, meaning no other bolts will be fired until the currently persisting one is destroyed. This can only be used twice per battle, lasting four turns each time. Once in use, the technique constantly occupies a move slot; while preventing the user of Black Lightning or Fuinjutsu A rank and above in the same turn of use and the following turn afterwards. The electricity is A ranked in damage; while the barrier travels up to mid range instantly alongside the saturation of the battle zone with black electricity where small arcs of the unique element spark off the ground.

Approved with Edits Made - Daemon

(Kuroi Kaminari: Kapera ) Black Lightning: Capella

Type: Defensive, Offensive, Supplementary
Rank: D - S Rank
Range: Short - Long
Chakra cost: 10 - 40 (- 10 to Sustain)
Damage Points: 20 - 80
Description: Capella is rather a simplistic technique, designed to for the user in order to create chakra born familiars made of black lightning. These familiars can range from rather bland and basic designs such as animals to more unique designed ones such as mythical creatures such as dragons and the likes. The possibilities are endless, only limited by one’s own imagination. These familiars behave based on their designs respectively – as such humanoids are capable of walking and running, winged beasts can fly etc though of course a familiar of mixed anatomy can achieve multiple features as wells. They are sentient beings, though are incapable of human speech pattern, only able to act on their own outside of their creators control but can easily react to situations, exhibiting a rather limited but heighted thought process. They are capable of utilizing Black Lightning and Lightning Release up to their initial rank though in the case of multiple familiars being made at once, the each is only capable of using the rank they have after splitting (i.e S rank split into four makes 4 B ranks, meaning each familiar can only use up to B rank). They are also capable of dealing damage to an opponent based on their rank thought this comes at the cost of a move. This attack is a shocking physically striking blow depending on the anatomy of the familiar such as humanoid kicking or punching etc. They are capable of being summoned in various sizes, from D to C reaching up to five meters, B to A up to 10 meters while S rank reaches up to fifteen meters. Capella’s C to B Rank versions can be used an unlimited times per battle, while A rank can only be used thrice and S rank twice. B Rank requires one hand seal, A rank requires two while S rank requires 3. S Rank usage prevents the user from being able to use above A rank Black Lightning Techniques in the same and following next turn after its initial use, while a cool down of two turns. These familiars can be formed anywhere within mid range of the terrain but must be formed at least five meters away from the target, they however can operate long distances away while a familiar regardless of rank can only persist for three turns in total. The user is capable of interacting with these familiars without taking any damage.

Approved - Daemon
 
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Zatanna

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Majo no Iki | Witches Breath
Type:
Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 70 (-50 per turn)
Damage: -60, -40, -20
Description:
Witches breath is a combination of Yang Release and Barrier ninjutsu. By creating a barrier comprised of Yang chakra, the user creates a zone that is flooded with Yang chakra. However, this Yang chakra is not the vitality giving chakra, but works on the properties of the burning hot destructive chakra. By creating a barrier up to long range and maintaining it, The user begins to burn away opponents with pure yang chakra. While in long range, they take the least damage, while up close the take the most. This equates to 60 damage when in short range, 40 damage at mid range and 20 damage at long range. This technique once activated must be maintained, by constantly fuelling it with chakra. The user can perform other ninjutsu while keeping this active, however they are limited to what they can perform. This barrier leeches 50 chakra per turn from the user to maintain the field full of yang chakra.
Notes:
- Can only be activated once.
- This technique ends when the user has run out of chakra or they have deactivated it.
- While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.

Declined: Well for one, this isn't going up to long range. also give it a turn limit, not gonna let you have this activate all times. Passive damage over time like this is kind of insane. Especially taking 100 damage over two turns by just existing at mid range from you. - Daemon
Majo no Iki | Witches Breath
Type:
Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra:
70 (-50 per turn) (-70/100 per turn from opponent)
Damage:
-40
Description:

Witches breath is a combination of Yang Release and advanced FuuinBarrier ninjutsu. By creating a barrier comprised of Yang chakra, the user creates a zone that is flooded with Yang chakra. This Yang chakra works on 2 levels, with the first burning away opponents chakra while the second also burns their body. While in mid range of the user, opponents lose 70 chakra per turn and unable to form chakra below that threshhold, due to the yang imbalance beginning to mix and burn away their chakra. Secondly, when in short range of the user, they begin to burn away physically at 40 damage per turn, and lose 100 chakra per turn with the same effect.
Notes:
- Can only be activated twice.
- This technique lasts for 4 turns with a 3 turn cooldown inbetween.

- While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.

Declined: way you have this written now it basically says that the opponent cant use techniques with less than 70 chakra and to be honest this likely would have to be a once per battle thing and last a maximum of like 3 turns. Also a flat rate of 70 chakra per turn seems way too high. - Daemon

Shi ga susumu | Deaths Advance
Type:
Supplementary
Rank: N/A
Range:
N/A
Chakra: N/A
Damage: N/A
Description:
Effectively a style of using Chakra enhanced strength, this method uses weapons to perform the attacks. Most Chakra enhanced strength attacks are single punches, or very simple in terms of their technique, which can be replicated and performed by blunt weapon objects performing the same motion. A staff striking an opponent with the same strength as a punch from the user, but given the advantage of not having to reach. This style allows the user to perform CES techniques with blunted weapons such as staffs, clubs or nun-chaku etc.
Note:
- Can be posted in a user biography, at the start of a battle, or along side a technique for reference.

Declined: Similar to the CES tech for Kenjutsu this would have to be an active technique with a chakra cost etc. - Daemon

Rūn moji no hason | Runic Corruption
Type:
Supplementary/Defensive
Rank: S
Range: Self
Chakra: 70
Damage: N/A
Description:
A body seal that is made from advanced medfuuinjutsu and yang, this seal combines fuuinjutsus ability to form seals with chakra and yangs ability to cause imbalances in chakra by overpowering the ratio of yin and yang in a technique. This seal is placed upon the users body via a tag, or can also be formed with a singular seal, which then activates the technique. This seal and technique works when the user is influenced via a foreign chakra source, which then creates a surge of yang chakra to burn and attaches itself to the targets chakra source. The Yang imbalance disrupts the technique, breaking the user free (up to 70 chakra points) and then begins to burn the targets chakra while attached. This can be likened to the Hungry Ghosts technique, except instead of transferring the chakra back to the user, it instead burns away the targets chakra at 70 per turn for 4 turns. While this is happening, due to the strain of trying to balance the Yang surge in the targets body, each of their techniques are lowered by 1 rank.
Notes:
-Can be placed in the users biography or at the start of a battle.
- Handseal version can only be used 3 times
- YinYang masters can balance the Yang surge, with the 1 less rank not affecting them.

Declined: How is the Yang attaching itself to the source targets chakra? Yin release works in that way because Yin can literally create spiritual parasites that can cause such tethering. Yang doesn't have that ability, rework how you plan to affect the opponent. - Daemon
 
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Fuin and Advanced Fuin are in my inventory: Here.

Received permission from Drackos to submit a Seal similar to his "Resonance" body seal: .

(Fūinjutsu Ψ Ninchi Fukyōwa) Sealing Art Ψ Cognitive Dissonance
Type:
Supplementary
Rank: A-Rank
Range: N/A (Self)
Chakra: N/A (10 (Paradigm Shift)
Damage: N/A
Description: Derived from an existing Fūinjutsu whose purpose was to bring order to an already chaotic mind, Cognitive Dissonance is a body seal that takes advantage of existing flaws within the user's psyche to intentionally split the user's mind to save it from itself. This is done through the techniques namesake, Cognitive Dissonance, which is a psychological phenomena that occurs when a person person holds two or more contradictory beliefs, ideals or values, or performs an action in contradiction to one of these, which results in psychological stress. For example, if one promised that they would never harm another living being, but also swore to never let harm befall one they loved no matter what, and had to choose between killing someone to abide by the latter belief, or allowing the latter to die in service to the former belief, regardless of which one they chose, they would experience Cognitive Dissonance.

Cognitive Dissonance, when applied, identifies conflicting beliefs, ideas, values, etc, targeting these aspects as one would memories and other metaphysical aspects, then forcefully separates them, sealing them independently from one another. Visually the seal takes the form of a , etc unique to the user, with branching paths that break off from the original design forming a script that can encompass a wider area on the user's body. As each separate "target" of the seal's effects naturally have their own heavily ingrained beliefs, they develop into an "Alter Ego" of the user's original persona, which can deviate heavily in all aspects, however most importantly they can develop entirely opposing interests in combat style. While the original persona might prefer ranged, Elemental attacks, one Alter Ego might have an affinity for close quarters combat and identify as a Taijutsu/ Kenjutsu specialist, while another might specialize in Medical Ninjutsu due to a desire to bring no harm to others. This results in each Alter Ego becoming classified as "Specialists" for a given field, which must be specified within the user's biography per each Alter Ego. While an Alter Ego is the active persona, any specialties the biography possesses that are applicable with that Alter Ego's chosen field are automatically converted into a specialty for that field. For example if the original persona is a single handseal Fire Release specialist, and one of their Alter Ego's identify as a Lightning Release specialist, while that Alter Ego is the active persona, they can perform Lightning Release with a single handseal instead of Fire, and are otherwise treated as a specialist of that Element, field, etc. Regardless of the chosen field(s) the specialties themselves remain unchanged, as the change stems from the Alter Ego's personal preference, and not the feats the user is actively capable of, with the exception of the Extra and Fighting Style Specialties which can be unique to each different personality. In instances where an Alter Ego's chosen field are incompatible with a biography's specialty, it is rendered useless and provides no benefit to the user. The seal can be controlled at the user's discretion via their own Chakra, allowing them to perform a "Paradigm Shift", allowing them to swap between their Alter Ego's. When in combat this can only be done once every 4 turns, and at the cost of 10 Chakra. Outside of combat the Shift can be performed without cooldown, but requires the same 10 Chakra per Shift.

Note: Requires Advanced Fūinjutsu.
Note: The user can have up to 4 Alter Ego's, not including their "original" persona.

Declined: If this were to be approved, it definitely wouldn't be teachable. Secondly, I'm not allowing each alter ego to have its own extra/unique specialty as switching switching elemental specialties around is pushing it already. Also the chakra cost for this is too low 10 chakra for switching needs to be upped. - Daemon





(Fūinjutsu: Mu Gen no Kensei) Sealing Art: Baseless Blade Works
Type:
Supplementary
Rank: B-Rank
Range: Self
Chakra: 20 (-5 per turn active)
Damage: N/A
Description: Created by a fabled Blacksmith in an attempt to preserve his own creations through chanelling them into lesser works so as to not ruin his own blade's with wear, tear and rust, Baseless Blade Works is a seal applied to one's body that possesses a two-directional seal. Aesthetically it takes the form of a sword tattoo, the seal's primary application is similar to that of a generic Sealing technique, allowing the the user to seal and unseal physical targets, in this Jutsu's case specifically weapons, and store them within the seal for convenience and protection. What seperates this seal from the countless seals that provide the same function is the second application tied to the seal. When activated at the cost of 20 Chakra, the user selects one of their stored weapons and, should they be utilizing a weapon(s) of a similar nature, the seal identifies and targets unique aspects of the weapon and imparts that weapons properties on to the weapon held in their hands, effectively creating an "imitation" of the chosen target. This includes access to Jutsu that can only be performed through that specific weapon, abilities or techniques inherent to that weapon itself, or factors of the weapons design that make it unique, such as a specialized version of an existing weapon whose design is altered to achieve a greater/ different effect than its standard counterpart, all of these become avaliable to the weapon(s) in the user's hands.

Naturally there are limitations and drawbacks to the properties this seal. Firstly, due to the transformational nature of this technique, to "overwrite" existing weapons with the nature of another, this technique cannot be used on weapons that already have their own abilities. The weapon in the user's hands needs to be a "blank slate" that a unique weapon can be imprinted upon, or the technique fails to produce an effect. Next, weapons recieving the unsealed properties are still bound by their own inherent/ original properties and limitations. For example, regardless of a stored weapon's durability, the weapon in the user's hands does not recieve any additional defensive capabilities, such as indestructibility. Rather, when the "imitation" weapon's durability is too low (less than B-Rank in strength or durability (freeform weapons are classified as unranked), they can only maintain the imprint for a short period of time (4 turns max) before being destroyed as the enhancement turns into something more akin to a hostile invasion, causing the weapon to self-destruct. Additionally, utilizing techniques or abilities unique to a specific weapon while falling under the aforementioned durability range instantly causes this same destructive reaction. Finally this technique still requires the user abide by the rules regarding Custom Weapons and similarly restricted weapons, as well as any and all limitations the weapons themselves have.

Baseless Blade Works can last for as long as the user is willing to maintain it, provided the application doesn't expire due to the aforementioned durability factor, at a cost of 5 Chakra per turn. If an application of this technique lasts longer than 4 turns, it cannot be used for at least 2 turns once that usage ends. Finally, storage and withdrawal of weapons within this seal costs 5 Chakra per each activation, with the former costing a move when performed in combat, while the latter is always passive. Techniques used used through the imitation technique decrease in strength by a rank.

Note:
Requires Advanced Fūinjutsu.

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Approved with edits made- Daemon
 
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El Alucard

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(Shāshǒu qī)- Killer 7
Type:
Weapon
Rank: S
Range: Short-Long
Chakra cost: 40(80 for both)
Damage: 80
Description: The seventh and final token of the world’s most deadliest killers. It is said that in the world there are seven mystical tokens assigned to the worlds most deadliest killers, six of which are yet to be found. Each of the tokens controlling different weapons and containing various mystical properties. The Seventh token gives the user the ability to control 2 specific weapons called “The Thousand Demonic Shards Katana” and the “Qi Scissors”. The Qi scissors are a pair of scissors controlled telekinetically needing only the user to sacrifice chakra to the token. They can spin at very high speeds easily slicing through various objects even up to A-rank techniques. They can also block attacks like bullets, swords, kunai etc. The two blades of the scissors can be separated, wielded and controlled independently of one another. When controlled telekinetically the user can spin them at great speeds making them move at speeds 2 times faster than the user’s current rank and more deadly. The Thousand Demonic Shards katana is a magical sword whose blade is made up of a thousand sword fragments. Said to be the best sword in the world, the holder of the Seventh badge can manipulate the individual fragments of the Thousand Demonic Shards katana to reform the sword's blade when it shatters, pass through enemy shields/defenses, rain fragments upon enemies, and expand or change the swords shape. Because of its nature as a broken sword however, the Thousand Demonic Shards katana is an mostly an offense-only weapon, as it shatters whenever it is used for defense. Despite this both weapons are not easily broken. The Qi scissors being basically unbreakable and the demonic shards sword is able to defend up to B-rank ninjutsu and A-rank Kenjutsu and Taijutsu before shattering, and even if somehow either were to be shattered, both weapons can just be instantly reassembled by sacrificing a portion of one's chakra to the token.

Note: The weapons can be used simultaneously or individually.
Note: The token recognizes only Seven's chakra and as such cannot be taken from him. It can also not be destroyed unless by seven himself.
Note: The user just needs to sacrifice chakra once to utilize both weapons, only spending 20 chakra everytime they need to control the shards of the demonic katana.
Note: The token can absorb foreign chakra and store up to 400 chakra which can be used instead of the user's chakra (at the user's will) however, a cooldown period of 3 turns is needed between every absorption.
Appearance of token & Usage reference:
Token:
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Example of how weapons can be wielded:
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(Hatsuen: Genshi kemuri)Smoke release: Primordial Smoke
Type:
Supplementary
Rank: B-S
Chakra: 20-40
Range: Short-Long
Damage: 30-80
Description: The user gains the ability to manipulate their regular smoke chakra and change it to a more advanced version of the element known as Primordial Smoke for a while. The user releases a near translucent cloud of smoke that engulfs and absorbs foreign chakra or unknown energies of the same rank and lower. After absorption all of the user’s regular smoke takes on a different variation for 5 turns, depending on the type of chakra consumed.
Dark Smoke
Absorption of fire or wind chakras will turn the users regular smoke to an extremely hot, pitch black, thick and more detrimental nature of smoke; that which suffocates, burns and destroys everything it comes across. This smoke ignores most of the limitations and weaknesses of the normal smoke and can easily overpower fire and wind techniques by using them as a source of fuel to make it even more deadly and easily melt earthen structures due to its intense heat. However, due to its nature it is susceptible to be weakened by strong water techniques and can be cooled down by ice or very cold elements.
Esoteric Smoke
Absorption of Water or Lightning chakra makes the smoke turn to a tar-like cloud form which is constantly dripping leaving behind a trail of tar like fog which can also be manipulated by the user. This form of smoke is extremely hard to move in and can easily overcome water, fire, wind and lightning techniques as water and lightning are used for fuel, fire would just heat it up more (kinda like heating tar) making it deadlier and it is too dense to be blown away by wind techniques making it require a wind technique of one rank higher to stop an esoteric attack. However it is very easily absorbed by earthen elements and minerals.
Ordinance Smoke
Absorption of unknown and foreign forms of chakras and energies (Including spiritual or magical energies and chakras) turns the smoke to a glowing nimbostratus cloud-like smoke that has an affinity to that specific foreign chakra or energy which it absorbed. After absorption this form of smoke will sense the specific chakra and energy which it absorbed regardless of its presence on the field (meaning even if the opponent is the only source or creation channel of that chakra or energy signature on the field) and be attracted to it like a magnet, draining it and growing more and more, restricting movement and engulfing the source whilst absorbing chakra/energy from the host or from the source until there is nothing left. Opponents making contact or being in close proximity with ordinance smoke will cause it to latch them and begin draining them too. Ordinance smoke will drain -10 chakra the first turn, -15 the second and cap off at draining -20 each turn there after. It will not stop consuming chakra even if the opponent passes out from suffocation or Chakra loss, until all chakra has been drained. Ordinance has the same S&W of normal smoke the only thing being that due to its density it cannot be dissipated, rather it can be blown back or away from the opponent (out of close range because if it's in close range it will still be able to blitz to it opponent and latch onto them) but still keeps its structure.

Note: After absorption, all canon and custom smoke techniques take on their respective primordial forms for 5 turns after usage of this technique after which the smoke reverts to normal and the user is unable to use Smoke techniques of S-rank and above for 2 turns.
Note: Ordinance smoke cannot be used with canon techniques.
Note: All Primordial Smoke techniques whether used as canon or customs cost +10 more chakra.
Note: After the Primordial smoke wears off the technique needs a cooldown period of 3 turns before it can be used again.
Note: Primordial Smoke can not absorb naturally occurring things unless there is chakra or other energies within them; e.g. water from straight from the lake, fire from exploding kunai etc, lightning from naturally bad weather, regular wind etc.
Note: Can Only be taught by El Alucard.
Note: Can only be utilized 3 times during battle.

Declined: As far as I know, Smoke Ninjutsu doesn't have any properties that allow it to absorb things, like Dark or Storm Release. I'm not sure whether customs that alter strengths and weaknesses are permitted either, I'd have to double check on that one.

(Kemuri no hōshutsu: Kura yami no kodomotachi)Smoke release: Children of the dark
Type:
Supplementary
Rank: A-S
Range: Short-Long
Chakra: 30-40
Damage: 60-80
Description: The user performs 2 hand seals releasing from themselves or using an already existing source of smoke, solid animal familiars of their choosing. This can range from something like an ant to a chimera for example it depends on the user’s imagination. The smoke familiar is able to move and act on its own and has a mental link with the user allowing it to precisely co-ordinate offensive and defensive maneuvers without the user’s conscious command. The amount of familiars that can be created depends on the size of the animal; e.g the user can make a multitude of insects and small critters but can only make up to 4 wolves or 2 whales or 1 full sized dragon for example. In addition, the familiars can be used as a source of smoke to the user and he can perform techniques out of them without dispelling them like having a serpent familiar constrict an opponent and manipulating smoke spikes to erupt from its body, this of course coming at the price of slightly weakening the familiar. Finally familiars are able to absorb nearby or foreign smoke to make themselves sturdier.

Note: S-rank can only be used 3 times.
Note: Due to their solid nature the familiars can better withstand the normal weaknesses of smoke, with S-rank familiars being able to withstand up to A rank from a naturally stronger element.
Note: Cooldown period of 2 turns.
Note: Can only be taught by El Alucard.

Declined: This needs a bit of tweaking. There's no turn limit, for which I'd say a flat 4 turns at maximum is appropriate. Another thing is the last sentence. How much would this increase the strength of your familiar? +10, +20? The wording is too vague as is. This won't be able to assimilate an enemy's smoke techniques either, only yours.
 
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Arthorius

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(Nano Henkan: Shoshaku) - Nano Transformation: Cauterization
Type:
Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: +20
Description: Utilizing the nature of nano transformation to exist on a microscopic scale, the user will cause their traditional nano transformation attacks to begin to oscillate rapidly at a tiny scale, causing the miniscule technology to crash together generating large amounts of thermal energy from the rapidly shifting tech, this thermal energy manifests with incredible burning potential, enhancing any nano transformation technique it's applied to. Said technique will gain a bonus to twenty point bonus to damage the user must spend 30 chakra to rapidly oscillate the nanotech however only ten points of this chakra will be added to the originals chakra cost in regards to interacting on a chakra rubric. Being struck by the heated nanotech is extremely detrimental, taking on an effect similar to Delta's eye lasers preventing healing techniques and medical pills from being effective in repairing injuries sustained from this source.

Note: Can be applied to any nano transformation techniques occuring in the same timeframe.
Note: May only be used four times per battle and only every other turn.

Declined: Delta like healing prevention will only be allowed for Delta bios using the same energy as as produced by the eye lasers themselves or Custom cyborgs with access to her eyes. -Daemon

(Nano Henkan: Kamakiri Yari) - Nano Transformation: Mantis Blade
Type:
Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Utilizing the power of nano transformation, the user will generate two large self sustained blades that are attached to their forearms, taking a form similar to the forelegs of a mantis these razor sharp blades are capable of slicing through nearly anything with extreme force. Once created the blades will remain until destroyed and can be swung at the cost of a move slot per turn. Each swing with these blades can cause incredible damage to targets however they can only reach slightly further than the average katana, by a few inches. These blades can fulfill supplementary purposes being used to latch to surfaces and launch the user in a fully three dimensional way using the power of the blades and their natural strength, this allows the user to move with a speed boosting modifier of 2x however due to the movement being based on jumping and launching around it can be difficult to redirect the movements unless there is an object nearby to latch on to.

Note: Can only be used once per fight and in the turn they are formed the user can't use any elemental techniques.
Note: The blades are capable of slicing through enemy jutsu, splitting them with sheer force behaving on neutral terms in regards to S/W.
Note: While in use the Mantis Blades occupy the CW slot, meaning no other CW can be used at the same time.

Approved - Daemon

(Nano Henkan: Repurikanto) - Nano Transformation: Replicant
Type:
Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Utilizing the power of nano transformation, the user will generate a perfect clone of themself, inspired by the ninja technique known as the shadow clone this replicant has no chakra network whatsoever and glows with an ominous reddish color, making it not as deceptive as the ninja clone. However it does have uses of it's own, thanks to it's entire lack of a chakra network it can not be sensed through any means related to chakra sensory and can't be affected by illusions. Additionally being composed entirely of technology it has no discernible smell or taste and it's form is not static, having the ability to dissassemble and reassemble itself at will, this grants it the ability to travel through solids and liquids effortlessly regardless of viscosity, this includes opposing techniques that seek to inhibit movement regardless of their rank, due to the nanotechnology size allowing it to move through anything at a near atomic level. The clone however is not without drawbacks, due to it's lack of a chakra network it can't perform any ninjutsu at all, only being able to use the standard nano transformation technique at A rank and below and Nano transformation variants of A rank and below.

Note: Can only be used twice per fight.
Note: Functioning similarly to the shadow clone technique, the replicant can survive up to 40 damage before dispersing, unlike the shadow clone however the replicant heals for 10 health per turn, allowing it some survivability if struck by weaker attacks.

Declined: Custom Clone techniques like this will not be approved as mandated by the Lord of Kaos, RP Admin, and Vayne tried something similar to this last cycle that was also declined for the same reason. - Daemon
 
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jagged

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(Bōfūu no hōshutsu:
Arashi no shison
) - Storm Release: Storms Descendant
Type:
Offensive/Supplementary
Rank: B-A
Range: Self
Chakra: 20-30
Damage: -20 to 30 chakra
Description: when performing three hand seals the user can create up to 3 storm cloud clones with the same appearance as the user. These clones are completely made up of the chakra absorbing clouds used within storm release and as such are immune to all physical attacks that are used against it, the special ability of the clones comes into play when an attack or the opponent passes through them. when an opponent/attack comes into contact the clones absorb the resulting chakra from said attack/opponent depending on the rank of the clones in question. when an attack has its chakra absorbed the resulting attack is weaker depending on how much chakra is left within it, the Absorbed chakra is automatically used to heal or rebuild the clones in case of any damage sustained. These clones are completely autonomous and can move withought the user being in contact with them.

A rank version can only be used 2 times While B rank version can be used 3 times
  • Clones cannot exert physical force but can use storm release ninjutsu
  • Wind Style Ninjutsu recieves +10 Damage when confronting Storm release techniques
  • Users chakra pool is split evenly between his clones
Declined: Custom Clone techniques are a no. - Daemon
--------------------------------------------------------------------------------------------------------------------------

(Bōfūu no hōshutsu:
Iaido Nagereru Reza
) - Storm Release: Quick Draw Flowing Lazer
Type:
Offensive/Supplementary
Rank: B-A
Range: Short - Mid range
Chakra: 20-30
Damage: -40 to 60 Damage
Description: After performing three hand seals the user will coat the tip of the blade in storm chakra before quickly unsheathing it from the sword and in the same motion slice towards the opponent, the storm chakra focused within the tip of the blade rockets the user forward and towards the opponent almost akin to a laser, utilizing the principles of storm release allows the user to switch directions almost as if flowing like water this means the user can move around attacks he can track without losing momentum effectively dodging incoming techniques.

A rank version can only be used 3 times While B rank version can be used 4 times

  • +2 to Speed tier when this technique is in use
  • when using this technique, movement speed is dependent on Draw speed
  • A rank Iado Technique can interrupt opponents making 3 hand seal jutsus
  • Wind Style Ninjutsu recieves +10 Damage when confronting Storm release techniques

    Declined: What does +2 to speed tier mean? What does movement speed dependent on draw speed mean? Also why is this multiranked? - Daemon
------------------------------------------------------------------------------------------------------------------------------------------

(Bōfūu no hōshutsu:
Fumo no Katanna
) - Storm Release: Barren Katana
Type:
Defensive/supplementary/Offensive
Rank: E-A
Range: Short
Chakra: 05 -30
Damage: 05-30
Description: After performing three hand seals the user will have manifested a katana like blade formed purely out of storm chakra, this blade is completely incorporeal and therefore can not receive or deal physical damage. The blade will manifest a few inches above the users head and will stay fixed to his position so long as this jutsu remains active, because of the nature of storm release this katana absorbs chakra from incoming techniques and opponents up to the rank of the technique used to create it(this effectively De- ranks an opponents move) . At any point in time the user may convert the katanas stored chakra into a physical laser beam - like katanna, replacing the storms absorption effect for damage up to the corresponding rank of chakra stored within the blade.

A rank version can only be used 2 times times While B rank version can be used 3 times

(Techniques that have their chakra absorbed completely are disperesed)
  • Katanna Moves based on the users mental commands
  • Move absorbs chakra from the air and thus requires no upkeep cost to maintain
  • May use Other Storm techniques through this jutsu
  • Wind Style Ninjutsu recieves +10 Damage when confronting Storm release techniques

    Declined: What chakra is in the air for the sword to absorb? This also has no duration limits (ex. lasts 3 turns). It also has no real cool down between usages. Converting the chakra into damage would have to take up a moveslot in a turn. You need to mention whats the maximum of chakra the sword can hold. Let it be known that since the max of this technique is A rank it can only absorb a maximum of 30 chakra from an incoming technique. - Daemon
 
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Updating: This technique was approved back when usergroups were still a thing, so time to give it an official facelift. As such changes to the technique are not bolded as it essentially was a full rework of the ability.
Bijutsu: Haraguroi Gyakumodori (Tailed Beast Skill: Malicious Reversal)
Type: Defence
Rank: A
Chakra: 30
Damage: Equal to the Opponents attack
Description: When the user uses their bijuu's chakra they use this jutsu to Reverse any A-E Rank jutsu. Earth justu are Hardened or Crumbled depending on the type, Fire and Wind Jutsu are Reversed back at the opponent, Lightning and water are either reversed or dissapated depending on te type of jutsu being used.
(only useable 4 times a battle)
(may be used without transforming into the bijuu)
Bijutsu: Haraguroi Gyakumodori (Tailed Beast Skill: Malicious Reversal)
Type:
Defensive
Rank: A / S
Range: Short
Chakra: 30 / 70
Damage: Equal to the opponent's attack
Description: Tailed Beast chakra is known to be immensely more powerful than the chakra of the standard shinobi. This technique allows a Tailed Beast and by extension their Jinchuuriki the ability release this chakra as a short range destabilizing wave that not only overpowers an opponent's elemental techniques, but also has the capacity to reverse the technique back towards the opponent depending on the nature of the technique. If an opponent's technique is reversed it retains the same damage value in addition to any additional damage granted by the user's Tailed Beast transformations. Due to the nature of this technique, it may only be used three times per battle although the user does not have to transform into any of there tailed beast modes in order to utilize this technique. This technique may be used at S-rank while the user is in their Complete Transformation once per battle.
Note: May only reverse elemental techniques of equal or lower rank / chakra.

Update Declined and Original Pending, for starters, the chakra is wrong; Bijuu techniques will not have extra chakra to them outside of the various Tailed Beast Bombs which will not have customs allowed for them. In addition to this, this technique will not add the various Bijuu boosts and enhancements to the technique used against as well as reverse it with original damage. The Bijuu enhancements added on does not make sense as simply roaring will not allow techniques it interacts with to gain any form of enhancements. As with all A and S ranks, this also needs a usage limit.

New Submissions:

Senpō: Saiatsu Shōaku - Sage Art: Extreme Pressure Holding
Rank
: B
Type: Supplementary/Defensive
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: This technique allows the user to manipulate the flow of natural energy in their surroundings to restrain opponents. This technique is preformed by the user facing both hands towards the opponent. By then redirecting the flow towards a target, the user can focus it into the space around the target and compress it. As the energy gathers around them, a pressure build up around opponents, increasing difficulty of movement until they are halted completely. However, this technique takes time to apply to force the opponent into complete immobility which gives the opponent the chance to disrupt the technique or escape its range. Upon the activation of this technique, the opponent will feel the force of the natural energy upon their bodies, reducing them to half their base speed, giving them notice that a technique is taking place.
Note: Only usable four times per battle, with a one turn cool down between uses.

Declined, this clashes with a technique created by Jhin using Senjutsu for this same concept.

Iryo Bijutsu: Bijuu Fukugen no Jutsu - Medical Ninjutsu/Tailed Beast Technique: Tailed Beast Restoration Technique
Type:
Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Tailed Beast Restoration Technique is a jutsu that relies on the Tailed Beast's ability to replenish the user's strength and/or stamina due to the powerful quality of their chakra and their immense reserves. This technique could naturally be considered an advanced version of Tailed Beast: Chakra Transfer Technique. This technique can be passively activated when the user's Health or Chakra falls below 50%. When the host's chakra falls below the threshold the Tailed Beast can grant the host a massive influx of chakra equal to the additional chakra they passively grant their Jinchuuriki. If the host's health falls below the threshold, the Jinchuuriki can utilize this technique to remove any health drawbacks their jinchuuriki might be suffering, though it does not restore the user's actual health.
Note: Only usable once, with the Tailed Beast falling into a deep slumber for 5 turns and twice that many for non-battle related post.

Declined, this is an inherent skill of Bijuu and Bijuu Pathways and as such, cannot exist as a CJ.
 
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jagged

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(Bōfūu no hōshutsu:
Arashi no shison
) - Storm Release: Storms Descendant
Type:
Offensive/Supplementary
Rank: B-A
Range: Self
Chakra: 20-30
Damage: -20 to 30 chakra
Description: when performing three hand seals the user can create up to 3 storm cloud clones with the same appearance as the user. These clones are completely made up of the chakra absorbing clouds used within storm release and as such are immune to all physical attacks that are used against it, the special ability of the clones comes into play when an attack or the opponent passes through them. when an opponent/attack comes into contact the clones absorb the resulting chakra from said attack/opponent depending on the rank of the clones in question. when an attack has its chakra absorbed the resulting attack is weaker depending on how much chakra is left within it, the Absorbed chakra is automatically used to heal or rebuild the clones in case of any damage sustained. These clones are completely autonomous and can move withought the user being in contact with them.

A rank version can only be used 2 times While B rank version can be used 3 times
  • Clones cannot exert physical force but can use storm release ninjutsu
  • Wind Style Ninjutsu recieves +10 Damage when confronting Storm release techniques
  • Users chakra pool is split evenly between his clones
Declined: Custom Clone techniques are a no. - Daemon
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(Bōfūu no hōshutsu:
Iaido Nagereru Reza
) - Storm Release: Quick Draw Flowing Lazer
Type:
Offensive/Supplementary
Rank: B-A
Range: Short - Mid range
Chakra: 20-30
Damage: -40 to 60 Damage
Description: After performing three hand seals the user will coat the tip of the blade in storm chakra before quickly unsheathing it from the sword and in the same motion slice towards the opponent, the storm chakra focused within the tip of the blade rockets the user forward and towards the opponent almost akin to a laser, utilizing the principles of storm release allows the user to switch directions almost as if flowing like water this means the user can move around attacks he can track without losing momentum effectively dodging incoming techniques.

A rank version can only be used 3 times While B rank version can be used 4 times

  • +2 to Speed tier when this technique is in use
  • when using this technique, movement speed is dependent on Draw speed
  • A rank Iado Technique can interrupt opponents making 3 hand seal jutsus
  • Wind Style Ninjutsu recieves +10 Damage when confronting Storm release techniques

    Declined: What does +2 to speed tier mean? What does movement speed dependent on draw speed mean? Also why is this multiranked? - Daemon
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(Bōfūu no hōshutsu:
Fumo no Katanna
) - Storm Release: Barren Katana
Type:
Defensive/supplementary/Offensive
Rank: E-A
Range: Short
Chakra: 05 -30
Damage: 05-30
Description: After performing three hand seals the user will have manifested a katana like blade formed purely out of storm chakra, this blade is completely incorporeal and therefore can not receive or deal physical damage. The blade will manifest a few inches above the users head and will stay fixed to his position so long as this jutsu remains active, because of the nature of storm release this katana absorbs chakra from incoming techniques and opponents up to the rank of the technique used to create it(this effectively De- ranks an opponents move) . At any point in time the user may convert the katanas stored chakra into a physical laser beam - like katanna, replacing the storms absorption effect for damage up to the corresponding rank of chakra stored within the blade.

A rank version can only be used 2 times times While B rank version can be used 3 times

(Techniques that have their chakra absorbed completely are disperesed)
  • Katanna Moves based on the users mental commands
  • Move absorbs chakra from the air and thus requires no upkeep cost to maintain
  • May use Other Storm techniques through this jutsu
  • Wind Style Ninjutsu recieves +10 Damage when confronting Storm release techniques

    Declined: What chakra is in the air for the sword to absorb? This also has no duration limits (ex. lasts 3 turns). It also has no real cool down between usages. Converting the chakra into damage would have to take up a moveslot in a turn. You need to mention whats the maximum of chakra the sword can hold. Let it be known that since the max of this technique is A rank it can only absorb a maximum of 30 chakra from an incoming technique. - Daemon
(Bōfūu no hōshutsu: Iaido Nagereru Reza) - Storm Release: Quick Draw Flowing Lazer
Type:
Offensive/Supplementary
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60 Damage
Description: The user will coat the tip of the blade in storm chakra before quickly unsheathing it from the sword and in the same motion slice towards the opponent, the storm chakra focused within the tip of the blade rockets the user forward and towards the opponent almost akin to a laser, utilizing the principles of storm release allows the user to switch directions almost as if flowing like water this means the user can move around attacks he can track without losing momentum effectively dodging incoming techniques.

A rank version can only be used 3 times

  • +2 to Speed level when using this technique,
  • Can dodge attacks he can track
Declined, I was gonna start editing this but there are some issues present; the reasoning for the speed boost doesn't follow. If the storm chakra is present in the sword, how does this cause your movement speed ( which focuses on your actual movement via walking, running, etc ) to increase? This is essentially a Storm based sword strike, you logically wouldn't gain any speed enhancements from this. For your speed to increase, it needs to either target your actual legs or be considered a full body surge which means the chakra is present across your entire body. For future reference, speed boosts are typically applied as multiplicatives as well so instead of +2 to Base Speed, it's generally x2 to your Speed. The max is x3 and this is usually hit for a short duration and when ending, causes drawbacks or limits you while in use.

--------------------------------------------------------------------------------------------------------------------------------
(Bōfūu no hōshutsu:
Fumo no Katanna
) - Storm Release: Barren Katana
Type:
Defensive/supplementary/Offensive
Rank: E-S
Range:
Short
Chakra: 05 -40
Damage: 10-80
Description: After performing three hand seals the user will have manifested a katana like blade formed purely out of storm chakra, this blade is completely incorporeal and therefore can not receive or deal physical damage. The blade will manifest a few inches above the users head and will stay fixed to his position so long as this jutsu remains active, because of the nature of storm release this katana absorbs chakra from incoming techniques and opponents up to the rank of the technique used to create it(this effectively De- ranks an opponents move) . At any point in time the user may convert the katanas stored chakra into a physical laser beam - like katanna, replacing the storms absorption effect for damage up to the corresponding rank of chakra stored within the blade.

A rank version can only be used 2 times times While B rank version can be used 3 times and S rank can only be used once

(Techniques that have their chakra absorbed completely are disperesed)
  • Katanna Moves based on the users mental commands
  • Can remain active for the whole battle but takes up a move slot to do so
  • May use Other Storm techniques through this jutsu
  • Wind Style Ninjutsu recieves +10 Damage when confronting Storm release techniques
  • May only absorb up to 40 Chakra from an incoming technique
  • takes a move slot to change the blade to damage dealing form
Declined, A rank techniques and above cannot generally last longer than 4-5 turns, depending on how powerful the technique itself is. This definitely wouldn't last all battle. For most techniques that last multiple turns, this is a chakra drain per turn, generally small like 5-10 chakra. Because of the effects you have given this (I'll list them all in a bit), it definitely will require a drain per turn. You're attempting to have a levitating Storm blade that drains chakra per turn, somehow boosts Wind techniques, can be used as a source for future Storm techniques, absorbs chakra as well as can be converted into a beam of energy. This is 4 different abilities in one technique. This is entirely too much and simply wouldn't be approved like this. You need to focus on fewer abilities per technique as well as set an actual usage limit on it. S ranks and above typically have 1-3 uses as well as prevents use of the skill used at high levels for a short amount of time. If it interacts with techniques and absorbs their chakra, I'd argue it also can be defeated if the technique in question has more chakra than this one can handle.

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Soma No ko: Kyodai doki - Soma no ko: Brotherly Sync
Type:
Supplementary
Rank: A
Range: n/a
Chakra: N/a
Damage: +20 damage to Kenjutsu
Description: While merged with their twin, the user will manifest the other twin's sets of arms and hands before placing two of their hands on the hilt of the blade. This stance allows the the twins to apply the full force of both their strengths into their sword techniques thus increasing the damage overall. This remains active for up to 3 turns and has a 2 turn cooldown in between uses and is usable up to 2 turns per battle.
Note: Must have Soma no Ko and be merged while in use.

Approved, I removed the list coding as it's not needed. It just adds unneccessary coding to the jutsu and makes it longer for no reason. I added most of the notes into the description of the technique. The ken boost only applies for actual physical Ken and wouldn't increase the power of chakra waves, for example.

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Soma no ko: burazari surasshu- Soma no ko: Brotherly Slash
Type:
Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: While merged, the user manifests his twin's set of legs, unsheathing his blade in a slashing motion towards the opponent as his multiple legs rocket him forward to the enemy's position. Because of the multiple legs, the user is faster than normal moving at an increased speeds, moving at a doubled speed while in use. This remains active for up to 3 turns and has a 1 turn cooldown in between uses and is usable up to 3 turns per battle.
Note: Must have Soma no Ko and be merged while in use.

Approved, made edits.
 
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Arthorius

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(Nano Henkan: Shoshaku) - Nano Transformation: Cauterization
Type:
Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: +20
Description: Utilizing the nature of nano transformation to exist on a microscopic scale, the user will cause their traditional nano transformation attacks to begin to oscillate rapidly at a tiny scale, causing the miniscule technology to crash together generating large amounts of thermal energy from the rapidly shifting tech, this thermal energy manifests with incredible burning potential, enhancing any nano transformation technique it's applied to. Said technique will gain a bonus to twenty point bonus to damage the user must spend 30 chakra to rapidly oscillate the nanotech however only ten points of this chakra will be added to the originals chakra cost in regards to interacting on a chakra rubric. Being struck by the heated nanotech is extremely detrimental, taking on an effect similar to Delta's eye lasers preventing healing techniques and medical pills from being effective in repairing injuries sustained from this source.

Note: Can be applied to any nano transformation techniques occuring in the same timeframe.
Note: May only be used four times per battle and only every other turn.

Declined: Delta like healing prevention will only be allowed for Delta bios using the same energy as as produced by the eye lasers themselves or Custom cyborgs with access to her eyes. -Daemon

(Nano Henkan: Kamakiri Yari) - Nano Transformation: Mantis Blade
Type:
Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Utilizing the power of nano transformation, the user will generate two large self sustained blades that are attached to their forearms, taking a form similar to the forelegs of a mantis these razor sharp blades are capable of slicing through nearly anything with extreme force. Once created the blades will remain until destroyed and can be swung at the cost of a move slot per turn. Each swing with these blades can cause incredible damage to targets however they can only reach slightly further than the average katana, by a few inches. These blades can fulfill supplementary purposes being used to latch to surfaces and launch the user in a fully three dimensional way using the power of the blades and their natural strength, this allows the user to move with a speed boosting modifier of 2x however due to the movement being based on jumping and launching around it can be difficult to redirect the movements unless there is an object nearby to latch on to.

Note: Can only be used once per fight and in the turn they are formed the user can't use any elemental techniques.
Note: The blades are capable of slicing through enemy jutsu, splitting them with sheer force behaving on neutral terms in regards to S/W.
Note: While in use the Mantis Blades occupy the CW slot, meaning no other CW can be used at the same time.

Approved - Daemon

(Nano Henkan: Repurikanto) - Nano Transformation: Replicant
Type:
Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Utilizing the power of nano transformation, the user will generate a perfect clone of themself, inspired by the ninja technique known as the shadow clone this replicant has no chakra network whatsoever and glows with an ominous reddish color, making it not as deceptive as the ninja clone. However it does have uses of it's own, thanks to it's entire lack of a chakra network it can not be sensed through any means related to chakra sensory and can't be affected by illusions. Additionally being composed entirely of technology it has no discernible smell or taste and it's form is not static, having the ability to dissassemble and reassemble itself at will, this grants it the ability to travel through solids and liquids effortlessly regardless of viscosity, this includes opposing techniques that seek to inhibit movement regardless of their rank, due to the nanotechnology size allowing it to move through anything at a near atomic level. The clone however is not without drawbacks, due to it's lack of a chakra network it can't perform any ninjutsu at all, only being able to use the standard nano transformation technique at A rank and below and Nano transformation variants of A rank and below.

Note: Can only be used twice per fight.
Note: Functioning similarly to the shadow clone technique, the replicant can survive up to 40 damage before dispersing, unlike the shadow clone however the replicant heals for 10 health per turn, allowing it some survivability if struck by weaker attacks.

Declined: Custom Clone techniques like this will not be approved as mandated by the Lord of Kaos, RP Admin, and Vayne tried something similar to this last cycle that was also declined for the same reason. - Daemon
(Nano Henkan: Shoshaku) - Nano Transformation: Cauterization
Type:
Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: +20
Description: Utilizing the nature of nano transformation to exist on a microscopic scale, the user will cause their traditional nano transformation attacks to begin to oscillate rapidly at a tiny scale, causing the miniscule technology to crash together generating large amounts of thermal energy from the rapidly shifting tech, this thermal energy manifests with incredible burning potential, enhancing any nano transformation technique it's applied to. Said technique will gain a bonus to twenty point bonus to damage the user must spend 30 chakra to rapidly oscillate the nanotech however only ten points of this chakra will be added to the originals chakra cost in regards to interacting on a chakra rubric. Being struck by the heated nanotech is extremely detrimental, taking on an effect that causes damage over time to the opponent, burning them for 10 damage per turn until the area is cooled.

Note:
Can be applied to any nano transformation techniques occuring in the same timeframe.
Note: May only be used four times per battle and only every other turn.

Declined: +20 with damage over time on top of that is wild. - Daemon

(Nano Henkan: Repurikanto) - Nano Transformation: Replicant
Type:
Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Utilizing the power of nano transformation, the user will generate a robotic organism from their body that takes on a humanoid appearance. This replicant has no chakra network whatsoever and glows with an ominous reddish color, making it not as deceptive as the ninja clone. However it does have uses of it's own, thanks to it's entire lack of a chakra network it can not be sensed through any means related to chakra sensory and can't be affected by illusions. Additionally being composed entirely of technology it has no discernible smell or taste and it's form is not static, having the ability to dissassemble and reassemble itself at will, this grants it the ability to travel through solids and liquids effortlessly regardless of viscosity, this includes opposing techniques that seek to inhibit movement regardless of their rank, due to the nanotechnology size allowing it to move through anything at a near atomic level (Does not apply to Fuuinjutsu techniques). The cybernetic organism however is not without drawbacks, due to it's lack of a chakra network it can't perform any ninjutsu at all, only being able to use the standard nano transformation technique at A rank and below and Nano transformation variants of A rank and below.

Note: Can only be used twice per fight.
Note: Being formed solely from technology makes the replicant unstable after 5 turns this instability culminates, causing the replicant to become inert and fall apart, leaving it as a pool of nanotechnology that covers a 5 meter radius where it falls.
Note:
Functioning similarly to chakra based creations, the replicant can survive up to 40 damage before dispersing, unlike the creations however the replicant heals for 10 health per turn, allowing it some survivability if struck by weaker attacks.

Approved with Edits made - Daemon

(Nano Henkan: Seisho) - Nano Transformation: Scripture
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra: +10
Damage: N/A
Description: Utilizing the power of nano transformation in a more passive way, the user will create his sealing script using nanotechnology instead of the traditional ink based kanji. This will inherently increase the durability of the seal along with a slight increase to the chakra used in it's creation. Normally ink based kanji would be susceptible to destruction as would the container the kanji is placed on, however thanks to the inclusion of nanotechnology the seal and the vessel if applicable is enhanced. Said durability increase would be equal to the rank of the technique itself, adding A ranked durability to the kanji/vessel. For example if used with the technique (Fusen no Kekkai) Tag Barrier the weapon itself would gain A ranked durability as would the kanji tag, while the barrier created by the seal would be increased by 10 chakra but would otherwise be a regular barrier. Due to the nature of nanotechnology this allows the user a remote way to move his sealing tags, allowing him to stream kanji through a solid or liquid medium to reach a target from range. This allows the user to utilize fuuinjutsu such as ( Suji Haji Fūin ) - Muscle Restriction Seal from long range by streaming the nanotechnology on to his foes bodies, or by reshaping their previously created nanotransformation objects in to sealing kanji.

Note: This ability is completely passive and must be mentioned in the users bio.
Note: May only be used by characters with access to nanotechnology.

Declined: This doesn't make much sense to be able to be accomplished with Nano Transformation. This seems like an Ink technique in disguise in my opinion. - Daemon
 
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Goetia

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Submitting this as my second CW, dropping this if approved: [x]

(Sentaku no Sutaffu) – Staff of Selection
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Staff of Selection is a large staff, measuring nearly two meters in length, made from carefully sculpted wood and reinforced with a combination of chakra and unknown materials. It resembles a crook, the head of the staff being carved to create a curved crest resembling a great sprawling root of a tree. The staff is decorated with violet ribbons, which wrap around the shaft, connecting to a sheathe which resembles an otherworldly tower; the Tower of Avalon. The Staff of Selection is an item which presides over the use of Sage Chakra, being a conduit through which it can be channeled. Based on this capability, it can serve offensive, defensive, or supplementary purposes. The Staff of Selection has two main abilities, each revolving around different methods of manipulating Sage Chakra.

Maryoku Hōshutsu – Mana Burst

Mana Burst is the first ability of the Staff of Selection, and deals with manipulating Sage Chakra in its raw form. While it cannot gather Natural Energy for its user on its own, or convert it into Sage Chakra, it can act as a secondary container, separate from the user's reserves. At will, the user is able to passively transfer Sage Chakra they have gathered into the staff, up to a maximum of 40 points per turn. The reverse also applies, allowing the user to passively reintegrate 40 points of Sage Chakra into their body. This can be done regardless of whether Sage Mode is active, though transferring Sage Chakra into the staff will obviously shorten the duration of Sage Mode, and transferring their remaining Sage Chakra into the staff whilst Sage Mode is active will automatically deactivate it. When there is Sage Chakra stored in the staff, the user is capable of expending it in the form of generic attacks, e.g. blasts, streams, or waves, which can reach up to long range. The strength of the raw Sage Chakra can vary, from D to S-Rank, carrying the appropriate chakra and damage values for each rank and those in-between. When released, the energy will take on a bright pink colour.

Jinchi Sakusei – Territory Creation

Territory Creation is the second ability of the Staff of Selection, and involves the use of Yang Release. Principally, it is inspired by the mechanics of Sage Art: Inorganic Reanimation and Yang Release: Birth of Nature, combining their functions. Territory Creation allows for the creation of a field of flowers by enhancing the fertility of the surrounding earth with Sage Chakra that has been combined with Yang-favoured energy, performed by tapping the ground with the staff itself. The influence of Yang spurs the growth of flowers, whilst the Natural Energy will increase the scale of the growth itself, creating a field spanning 15 meters in all directions. Upon creation, the flowers will all release a unique form of pollen, which will fill the air around the user and their field of flowers in a dome-like manner. Unlike the pollen of Advent of a World of Flowering Trees, this pollen serves a more defensive purpose. The pollen, altered by the user's Yang-enhanced Sage Chakra, carries the properties of Yang Release: Birth of Nature, allowing it to naturally repel incoming techniques possessing 'life'. This encompasses fields such as Yin-Yang and its component Yang Release, and the Sea of Life. Upon interaction with the pollen, the influence of Yang's life-giving properties causes it to spiral out of control, transforming them into harmless flowers possessing no special capabilities or powers. So long as the flowers born through Territory Creation are on the field, they will continue to produce the pollen, making their destruction necessary to the pollen's removal. Due to the presence of Yang-favoured energy in the flowers, they will continue to grow back if they aren't all destroyed in a single blow. In order to perform Territory Creation, at least 30 Sage Chakra is required, and the user must expend 30 chakra from their own normal reserves. For each subsequent turn this technique is active, the user must spend 10 Sage Chakra and 10 normal chakra per turn to sustain it. Territory Creation can be used twice per battle, with a two turn cooldown between uses.

Declined: You are able to transfer Sage Chakra into the staff but can't give it back to yourself while in Sage Mode with Hashirama as perfect sage mode isn't allowed to extend the length of their Sage mode. This is only possible with Imperfect Sage mode. And since the staff itself can't gather natural energy nor convert it you'd need to be in Sage Mode to store chakra into the staff anyway. And for the second ability, detail what the pollen can repel in terms of strength. What is the rank threshold etc? - Daemon
 
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Zatanna

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Y
Shi ga susumu | Deaths Advance
Type:
Supplementary
Rank: N/A
Range:
N/A
Chakra: N/A
Damage: N/A
Description:
Effectively a style of using Chakra enhanced strength, this method uses weapons to perform the attacks. Most Chakra enhanced strength attacks are single punches, or very simple in terms of their technique, which can be replicated and performed by blunt weapon objects performing the same motion. A staff striking an opponent with the same strength as a punch from the user, but given the advantage of not having to reach. This style allows the user to perform CES techniques with blunted weapons such as staffs, clubs or nun-chaku etc.
Note:
- Can be posted in a user biography, at the start of a battle, or along side a technique for reference.

Declined: Similar to the CES tech for Kenjutsu this would have to be an active technique with a chakra cost etc. - Daemon
Shi ga susumu | Deaths Advance
Type:
Supplementary
Rank: N/A
Range: N/A
Chakra: +25
Damage:
+25
Description:

Effectively a style of using Chakra enhanced strength, this method uses weapons to perform the attacks. Most Chakra enhanced strength attacks are single punches, or very simple in terms of their technique, which can be replicated and performed by blunt weapon objects performing the same motion. A staff striking an opponent with the same strength as a punch from the user, but given the advantage of not having to reach. This style allows the user to perform CES techniques with blunted weapons such as staffs, clubs or nun-chaku etc.
Lasts for 5 turns with a two turn cool down in between usages.

Approved with edits made - Daemon


Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands
Type:
Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -60 damage reduction, while capable of healing 30 damage per turn that they receive. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms however is that they allow the user to strike and perform techniques with much more power, as well as allowing the user to channel elements into each fist, (up to a max of 2 at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. When other taijutsu techniques are performed with this technique, naturally the higher damage of this technique supersedes the damage of the taijutsu technique. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.

Declined: -60 damage shaving from the arms is a little too much. Also Taijutsu techniques that are used through the arms will carry their innate/original damage. Also, the bolded part is weirdly worded are you saying you can channel up to 2 elements at the same into into the arms or that you can only channel 1 element in up to 2 fists maximum? - Daemon

Tetsu no fubuki | Iron Blizzard
Type:
Offensive
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description:
A secret close quarters technique that was developed by the Sage of Iron fist, the Iron Blizzard is a grappling taijutsu technique. Dashing in forwards towards the opponent, they will then extend their arm to clash and collect the opponents arm causing the user to swing around behind the target. Wrapping the other arm around the target, they will then lift the the target off the ground bending over backwards to slam them down German suplex style. This will cause them to land on their head, giving them a concussion to reduce their tracking by 25%. Then, the user will throw them upwards, quickly springing in their legs to catch up behind them to catch them while they reach the apex. Grabbing them and beginning to pull them back down to the ground, the user will rotate to create a spinning piledriver effect, causing the target to land on their head once again crushing them into the ground, causing a mid range shockwave from the crash.
Notes:
Can only be used twice

Approved - Daemon
 
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Alyx

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Black Lighting on Mirabelle bio via Harmonic Ninja Tool

(Kuroi Kaminari: Pureiadesu ) Black Lightning: Pleiades
Type:
Supplementary
Rank: B - Rank
Range: Short - Long
Chakra: N/A (+ 10 Infusion)
Damage: N/A
Description: Pleiades is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used thrice per battle, lasting up to 2 turns affecting all of the user’s lighting techniques. Once activated, the user is unable to use black lightning techniques above A rank in the same nor next turn while going on a cool down of two turns after deactivating. The user adds an additional hand seal into the original technique's original sequence (if any).

Declined: Aht aht, This will only be able to affect the Jutsu its applied to not all lightning jutsu you have. - Daemon

(Kuroi Kaminari/Inton: Arutearisu ) Black Lightning/Yin Release: Altairis

Type: Defensive, Offensive
Rank: S
Range: Short - Mid
Chakra cost: 70 ( - 20 to sustain vortex/star form)
Damage Points: 120
Description: After the forming of five hand seals, the user immediately causes a swirling mass of yin infused black lightning to form. This mass, appearing similar to a vortex - will immediately pull any foreign techniques (with chakra equal to or lower than the vortex) within a five meters of it into its body, forcefully causing the technique to assimilate via Yin Release and turn into black lightning on immediate contact. As it does this, the vortex is empowered, capable of absorbing multiple techniques though only a collective of 70 chakra can be absorbed in. The user can then command the vortex to unleash into it's true form, creating violent storm of star shaped bolts of black electricity. As it travels, it violently destroys anything within it's path - seeking the opponent out at the user's control. On impact, the stars immediately explode, creating a five meter explosion. While a single star can be created, only a max of four can be produced, with the power dividing equally amongst them. This technique can only be used twice per battle. After use, the user is incapable of utilizing A rank and above Yin or Black Lightning Techniques, neither in the same nor next turn. The vortex form can be made anywhere in the terrain but can be moved around if needed, lasting two turns in said form before automatically shifting into star form in turn. Star form remains active for three turns, requiring. Shifting from vortex form into star form doesn't cost a move slot, while assimilation however cannot work on Senjutsu or Senjutsu enhanced techniques.

Declined: So you want this to be able to be made anywhere, absorb techniques, then burst into an attack that can last three turns ? - Daemon
 
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Updating: This technique was approved back when usergroups were still a thing, so time to give it an official facelift. As such changes to the technique are not bolded as it essentially was a full rework of the ability.


Bijutsu: Haraguroi Gyakumodori (Tailed Beast Skill: Malicious Reversal)
Type:
Defensive
Rank: A / S
Range: Short
Chakra: 30 / 70
Damage: Equal to the opponent's attack
Description: Tailed Beast chakra is known to be immensely more powerful than the chakra of the standard shinobi. This technique allows a Tailed Beast and by extension their Jinchuuriki the ability release this chakra as a short range destabilizing wave that not only overpowers an opponent's elemental techniques, but also has the capacity to reverse the technique back towards the opponent depending on the nature of the technique. If an opponent's technique is reversed it retains the same damage value in addition to any additional damage granted by the user's Tailed Beast transformations. Due to the nature of this technique, it may only be used three times per battle although the user does not have to transform into any of there tailed beast modes in order to utilize this technique. This technique may be used at S-rank while the user is in their Complete Transformation once per battle.
Note: May only reverse elemental techniques of equal or lower rank / chakra.

Update Declined and Original Pending, for starters, the chakra is wrong; Bijuu techniques will not have extra chakra to them outside of the various Tailed Beast Bombs which will not have customs allowed for them. In addition to this, this technique will not add the various Bijuu boosts and enhancements to the technique used against as well as reverse it with original damage. The Bijuu enhancements added on does not make sense as simply roaring will not allow techniques it interacts with to gain any form of enhancements. As with all A and S ranks, this also needs a usage limit.

New Submissions:

Senpō: Saiatsu Shōaku - Sage Art: Extreme Pressure Holding
Rank
: B
Type: Supplementary/Defensive
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: This technique allows the user to manipulate the flow of natural energy in their surroundings to restrain opponents. This technique is preformed by the user facing both hands towards the opponent. By then redirecting the flow towards a target, the user can focus it into the space around the target and compress it. As the energy gathers around them, a pressure build up around opponents, increasing difficulty of movement until they are halted completely. However, this technique takes time to apply to force the opponent into complete immobility which gives the opponent the chance to disrupt the technique or escape its range. Upon the activation of this technique, the opponent will feel the force of the natural energy upon their bodies, reducing them to half their base speed, giving them notice that a technique is taking place.
Note: Only usable four times per battle, with a one turn cool down between uses.

Declined, this clashes with a technique created by Jhin using Senjutsu for this same concept.

Iryo Bijutsu: Bijuu Fukugen no Jutsu - Medical Ninjutsu/Tailed Beast Technique: Tailed Beast Restoration Technique
Type:
Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Tailed Beast Restoration Technique is a jutsu that relies on the Tailed Beast's ability to replenish the user's strength and/or stamina due to the powerful quality of their chakra and their immense reserves. This technique could naturally be considered an advanced version of Tailed Beast: Chakra Transfer Technique. This technique can be passively activated when the user's Health or Chakra falls below 50%. When the host's chakra falls below the threshold the Tailed Beast can grant the host a massive influx of chakra equal to the additional chakra they passively grant their Jinchuuriki. If the host's health falls below the threshold, the Jinchuuriki can utilize this technique to remove any health drawbacks their jinchuuriki might be suffering, though it does not restore the user's actual health.
Note: Only usable once, with the Tailed Beast falling into a deep slumber for 5 turns and twice that many for non-battle related post.

Declined, this is an inherent skill of Bijuu and Bijuu Pathways and as such, cannot exist as a CJ.
Re-subbing:
Reworded to be clearer on intent and made usage restrictions more clear as well.

Bijutsu: Haraguroi Gyakumodori (Tailed Beast Skill: Malicious Reversal)
Type:
Defensive / Supplementary
Rank: A / S
Range: Short
Chakra: 30 / 40
Damage: N/A or
Equal to the opposing technique.
Description: It is known throughout the Ninja World that Tailed Beast chakra is immensely more powerful than the chakra of the standard shinobi. By utilizing that chakra to protect themselves against threats, this technique allows a Tailed Beast and by extension their Jinchuuriki the ability to release their bijuu chakra as a quick destabilizing pressure wave towards a target technique or opponent. This pressure wave is unleashed with so much force that it dissipates short range once released, but in that time not only has the ability to neutralize elemental techniques, but the force behind the wave can even send the opposing technique back towards the opponent altogether depending on the nature of the technique and within logical reasoning. If opponents were to be caught up in this technique, they would simply be sent flying back up to long-range taking damage equal to the rank of this technique were they to collide with a solid object. This technique can be done quickly with the Tailed Beast or Jinchuuriki utilizing this technique by releasing the wave from the mouth or by swinging a limb though may be released from any point of the body while the user is transformed in his Chakra Shroud or Intial Transformation.
Note:

  • A-rank may only be used 3 times per battle and can be done without the need for the Jinchuuriki to be utilizing a Tailed Beast Transformation.
  • S-rank may be utilized twice per battle with a two turn cooldown, and only while the user is utilizing a Tailed Beast Transformation.
Declined, better but still a no right now; The line you added about dissipating short range is either under-explained or not clear. Do you mean dissipates enemy techs? How? In addition, you write it neutralizes elemental techs but that it can also send them backwards; which is it? It can't both neutralize a tech and send it back at the same time, those are two different effects and can't both happen logically without a real reasoning given. This logically can't be done by any part of the body in those forms either as it's clear that you would need to either wave a limb or tail or shout to do so. The biggest issue here though is the how behind it's reversal; I'm skeptical about the full reversal of any high damaging technique without any loss of power or proper justification; this one boils down to "I yell and any technique is reversed at full power back at the target" but the how isn't there. Is it based on chakra? Why wouldn't it be weakened if there is a clash of any kind? Why does the techniques auto fail? It would akin to someone saying "I yell and release Wind chakra and any lightning technique is reversed at full power back at the target" like yes, I have elemental advantage and strength over the technique but why is it 100% reversed at full power when in almost any other instance, damage/chakra clashing rules would take precedence? I feel if this everses it at full power, then this needs to only be used in Tailed Beasts Modes and will work based on chakra input only so if it has less chakra, then it will not work. If it's usable by Jinchuriki outside of this mode, then it will weaken the technique like usual clashes.


Updating/Revamping:

(Katon: Kahoshori-Dan)- Fire Style: Flaming Pheonix Dragon Bullet
Rank:
S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user spins their gun in a similar star-shaped fashion to the Sword-Gun conversion. By doing so the user focuses chakra into the weapon and once released creates a Flaming Dragon that can attack the opponent and carry him off along with burning him. The special thing about this jutsu is that it is able to gain more power through the (Kyoka Maho-Dan: Enhancement Bullet) Jutsu. By doing so the user can create an even more destructive jutsu at the expense of chakra.
(Usable 1 times)
(No fire jutsu next turn)

(Doton: Namu Gariri-Dan)- Earth Style: Stone Dragon Bullet
Rank: A
Type: Attack
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user spins their gun in a similar star-shaped fashion to the Sword-Gun conversion. By doing so the user focuses chakra into the weapon and creates a fully stone dragon head that is similar to the Mud-Dragon jutsu in terms of only being a head and body. Due to being connected to the earth, the dragon is able to send a wave of fire -up to 2 times- from the intense heat of the Earth's core. The special thing about this jutsu is that it is able to gain more power through the (Kyoka Maho-Dan: Enhancement Bullet) Jutsu. By doing so the user can create an even more destructive jutsu at the expense of chakra.
(2 are able to spawn at one time)
(Last 1 turns)
(Usable 2 Times)
(User cannot move from position)

Kyoka Maho-Dan( Enhancement bullet)
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 60
Damage: +20 damage.
Desription:The user applies a vast amount of chakra into his weapon. Then by shooting a already existing Sword-Gun Jutsu, the built up chakra is forcibly injected into the jutsu making it more destructive.
(Usable 2 Times)

Approval
Reference Gun Based CT - Senryuu

Senryuu | Whirling Dragon
Type:
Tool
Rank: S
Range: Short-Mid
Chakra: 40 per bullet
Damage: 80 per bullet
Description: Senryuu is a firearm ninja tool that was developed with a unique firing mechanism that allows its jutsu bullets to be shot with cannon like force traveling to mid range extremely quickly. By whirling the weapon around, the firing pin is able to rotate the barrel allowing it to fire its next bullet. This whirling motion is how the weapon got its name. The weapon has six loading chambers for the user's chakra. When the weapon is fired, it draws upon additional chakra for the firing mechanism building up the force behind the blast and a ring of kanji propels the bullet forward. Due to the force of the blast, the user is only capable of firing one chakra bullet a turn, counting as a move otherwise they would risk recoil damage. The blast is so powerful it is capable of completely neutralizing up to S-rank jutsu (within reason). Although the bullets are powerful, they have no penetrative force, but can still cause significant blunt force trauma if the target were to take a direct hit. Senryuu is a unique weapon due to the fact it can utilize other bullet ninjutsu that's only possible with a firearm. Senryuu's main ability is also derived from its name. After performing the whirling motion to prepare the technique, the user can shoot their own preexisting basic elemental jutsu or surface (naturally occuring) on the field which fills that medium with the chakra from the user's chakra bullet transferring said chakra into the medium. This then causes a dragon to be created out of that medium with the same elemental properties of the jutsu or area shot and counts towards the user's move count. These dragons are equal to S-rank and will last a maximum of two turns, however they are fully sustained by the injection of chakra during the time they are used. While the dragons are in use, the user may not use any additional elemental technique that is of the same chakra nature as the dragon which would follow the strengths and weakness of the respective element.
Note:
-Only one dragon may be on the field at a time.
-Only one jutsu bullet per turn, which travels at the speed of the average Lightning jutsu, the chakra bullets can only be used to neutralize up to three S-rank techniques per battle.
-The user must wait two turns between using the dragon technique, this ability may only be used three times per battle.
-Senryuu is also capable of using other bullet ninjutsu.

Taking the time to update NBs first ever gun based CJs. Attempting to bring these up-to-date with today's gameplay mechanics and create some synergy with my Senryuu Gun based CT. Completely rewrote these while keeping the same principle idea behind the techniques.

(Katon: Kahoshori-Dan)- Fire Style: Flaming Phoenix Dragon Bullet
Rank:
S
Type: Attack / Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique is unique in the fact it is especially made to be utilized with Senryuu (Whriling Dragon) Scientific Ninja Tool. By first channeling fire chakra into the barrel of the weapon, the user quickly whirls the weapon as they draw a star shape in the air in front of them. The chakra flows from the barrel as it traces the star shape in the air forming a red crosshair for the user. Upon completion, the user will then fire a chakra bullet towards the star, which as the bullet passes through it quickly interacts with the star as it is transformed creating a Flaming Phoenix Dragon that is solid in nature and large enough for the user to ride upon, unharmed by the flames comprised of their chakra. The flaming creature is capable of flight and can freely attack the opponent with the ablity to carry him off along with burning him severely. The special thing about this technique is the user may cause this technique to become more destructive through the (Kyoka Maho-Dan: Enhancement Bullet) Jutsu. Alternatively, the user may perform this technique with 4 handseals, being released from the user's mouth instead.
Note
:
  • Usable three times per battle with two turn cooldown between use. If the user performs this technique with their Gun based SNT, the weapon goes into a two turn cooldown instead.
  • Dragon last up to two turns before the flames die out, during which no additional fire may be used.
Approved - Daemon

(Doton/Katon: Namu Gariri-Dan)- Earth/Fire Style: Rockscale Dragon Bullet
Rank
: S
Type: Attack / Defense
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique is unique in the fact it is especially made to be utilized with Senryuu (Whriling Dragon) Scientific Ninja Tool. By first channeling earth chakra into the barrel of the weapon, the user quickly whirls the weapon as they draw a star shape in the air in front of them. The chakra flows from the barrel as it traces the star shape in the air forming a orange crosshair for the user. Upon completion, the user will then fire a chakra bullet towards the star aimed at any place comprised of solid Earth up to a mid-range radius from the user. The bullet quickly interacts with the star as it hits the ground causing the earth to form into fully stone dragon's head that is large enough to block oncoming techniques from hitting the user if it is used defensively. The dragon is able to draw upon the user's fire chakra, and utilize it to unleash an S-rank stream of fire that can melt solid rock. The Rockscale Dragon may only use this up to twice per use at the cost of a move as it is unable to move from its position, but can attack anything within short-range of it freely with its teeth and/or body. The special thing about this technique is the user may cause this technique to become more destructive through the (Kyoka Maho-Dan: Enhancement Bullet) Jutsu. Alternatively, the user may perform this technique with four handseals and slamming their hands on the ground.
Note:
  • Usable three times per battle with two turn cooldown between use. If the user performs this technique with their Gun based SNT, the weapon goes into a two turn cooldown instead.
  • Dragon last up to two turns before the rock crumbles during which no additional earth may be used.
Approved with edits made - Daemon


(Kyoka Maho-Dan) - Enhancement Bullet
Rank:
S
Type: Supplementary
Range: Short - Mid
Chakra: 40 (+20 to applied technique)
Damage: +20 to applied technique
Description: This technique is unique in the fact it is especially made to be utilized with Senryuu (Whriling Dragon) Scientific Ninja Tool. By first channeling additional raw chakra into the barrel of the gun, the user will whirl the weapon as they draw a star shape in the air in front of them. The chakra flows from the barrel as it traces the star shape in the air forming a white crosshair for the user. Upon completion, the user will then fire a chakra bullet towards a pre-existing dragon created by Senryuu. The bullet quickly interacts with the target injecting it with half the chakra spent to perform this technique, which forcibly causes the target to grow not only in size but destructive power and capability. This influx of chakra also allows for the target to last on the field one additional turn. However, the user may only use one other technique the turn this Bullet Ninjutsu is used, and this may only be utilized twice per battle with a two turn cooldown in between use.
  • Rockscale Linked Dragon Bullet - The Enhancement Bullet forcibly causes additional surrounding earth to gather and rise around the initial Earth Style: Rockscale Dragon Bullet. This additional rock then transforms causing the Rockscale Dragon to sprout two additional heads which may all reach up to mid-range striking and attacking things, each carrying the same damage value. However, only one needs to be destroyed causing the dragons crumble as they break into multiple sections of rock throughout a 10 meter area that can crush and bury anything beneath them.
  • Flaming Asura Dragon Bullet - The Enhancement Bullet forcibly causes the flames of the Fire Style: Flaming Phoenix Dragon Bullet to grow causing the dragon's body to elongate to 10 meters and brighten to the point its now white hot, and hard to look at directly. The dragon has the ability to burrow and coil short-range under the ground, lying dormant and heating up the earth making it impossible to stand upon within a 10 meter radius . One turn later, the ground has heated up to the point it also grows white hot and the dragon explodes upwards cause a volcanic like explosion that devastates anything in the 10 meter radius. Molten Earth will also be spread out across Mid-range making it important to be as far away from the explosion as possible to avoid damage. However, this explosion cannot happen if there is a large source of water covering the area the dragon burrows under, as both the ground and dragon rapidly cool as the water seeps into the earth.

    Update: The second ability has like 5 different CE/AE in it. Got White Fire in that, Shining Fire, You making Molten Earth which is just extra steps to say lava. For the first ability elaborate on what you mean by the bolded. - Daemon
 
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