Custom Jutsu Submission - IV

Status
Not open for further replies.

El Alucard

Active member
Veteran
Joined
Mar 13, 2014
Messages
3,493
Kin
2,077💸
Kumi
779💴
Trait Points
0⚔️
Awards
(Shāshǒu qī)- Killer 7
Type:
Weapon
Rank: S
Range: Short-Long
Chakra cost: 40(80 for both)
Damage: 80
Description: The seventh and final token of the world’s most deadliest killers. It is said that in the world there are seven mystical tokens assigned to the worlds most deadliest killers, six of which are yet to be found. Each of the tokens controlling different weapons and containing various mystical properties. The Seventh token gives the user the ability to control 2 specific weapons called “The Thousand Demonic Shards Katana” and the “Qi Scissors”. The Qi scissors are a pair of scissors controlled telekinetically needing only the user to sacrifice chakra to the token. They can spin at very high speeds easily slicing through various objects even up to A-rank techniques. They can also block attacks like bullets, swords, kunai etc. The two blades of the scissors can be separated, wielded and controlled independently of one another. When controlled telekinetically the user can spin them at great speeds making them move at speeds 2 times faster than the user’s current rank and more deadly. The Thousand Demonic Shards katana is a magical sword whose blade is made up of a thousand sword fragments. Said to be the best sword in the world, the holder of the Seventh badge can manipulate the individual fragments of the Thousand Demonic Shards katana to reform the sword's blade when it shatters, pass through enemy shields/defenses, rain fragments upon enemies, and expand or change the swords shape. Because of its nature as a broken sword however, the Thousand Demonic Shards katana is an mostly an offense-only weapon, as it shatters whenever it is used for defense. Despite this both weapons are not easily broken. The Qi scissors being basically unbreakable and the demonic shards sword is able to defend up to B-rank ninjutsu and A-rank Kenjutsu and Taijutsu before shattering, and even if somehow either were to be shattered, both weapons can just be instantly reassembled by sacrificing a portion of one's chakra to the token.

Note: The weapons can be used simultaneously or individually.
Note: The token recognizes only Seven's chakra and as such cannot be taken from him. It can also not be destroyed unless by seven himself.
Note: The user just needs to sacrifice chakra once to utilize both weapons, only spending 20 chakra everytime they need to control the shards of the demonic katana.
Note: The token can absorb foreign chakra and store up to 400 chakra which can be used instead of the user's chakra (at the user's will) however, a cooldown period of 3 turns is needed between every absorption.
Appearance of token & Usage reference:
Token:
You must be registered for see images

Example of how weapons can be wielded:
You must be registered for see images

(Hatsuen: Genshi kemuri)Smoke release: Primordial Smoke
Type:
Supplementary
Rank: B-S
Chakra: 20-40
Range: Short-Long
Damage: 30-80
Description: The user gains the ability to manipulate their regular smoke chakra and change it to a more advanced version of the element known as Primordial Smoke for a while. The user releases a near translucent cloud of smoke that engulfs and absorbs foreign chakra or unknown energies of the same rank and lower. After absorption all of the user’s regular smoke takes on a different variation for 5 turns, depending on the type of chakra consumed.
Dark Smoke
Absorption of fire or wind chakras will turn the users regular smoke to an extremely hot, pitch black, thick and more detrimental nature of smoke; that which suffocates, burns and destroys everything it comes across. This smoke ignores most of the limitations and weaknesses of the normal smoke and can easily overpower fire and wind techniques by using them as a source of fuel to make it even more deadly and easily melt earthen structures due to its intense heat. However, due to its nature it is susceptible to be weakened by strong water techniques and can be cooled down by ice or very cold elements.
Esoteric Smoke
Absorption of Water or Lightning chakra makes the smoke turn to a tar-like cloud form which is constantly dripping leaving behind a trail of tar like fog which can also be manipulated by the user. This form of smoke is extremely hard to move in and can easily overcome water, fire, wind and lightning techniques as water and lightning are used for fuel, fire would just heat it up more (kinda like heating tar) making it deadlier and it is too dense to be blown away by wind techniques making it require a wind technique of one rank higher to stop an esoteric attack. However it is very easily absorbed by earthen elements and minerals.
Ordinance Smoke
Absorption of unknown and foreign forms of chakras and energies (Including spiritual or magical energies and chakras) turns the smoke to a glowing nimbostratus cloud-like smoke that has an affinity to that specific foreign chakra or energy which it absorbed. After absorption this form of smoke will sense the specific chakra and energy which it absorbed regardless of its presence on the field (meaning even if the opponent is the only source or creation channel of that chakra or energy signature on the field) and be attracted to it like a magnet, draining it and growing more and more, restricting movement and engulfing the source whilst absorbing chakra/energy from the host or from the source until there is nothing left. Opponents making contact or being in close proximity with ordinance smoke will cause it to latch them and begin draining them too. Ordinance smoke will drain -10 chakra the first turn, -15 the second and cap off at draining -20 each turn there after. It will not stop consuming chakra even if the opponent passes out from suffocation or Chakra loss, until all chakra has been drained. Ordinance has the same S&W of normal smoke the only thing being that due to its density it cannot be dissipated, rather it can be blown back or away from the opponent (out of close range because if it's in close range it will still be able to blitz to it opponent and latch onto them) but still keeps its structure.

Note: After absorption, all canon and custom smoke techniques take on their respective primordial forms for 5 turns after usage of this technique after which the smoke reverts to normal and the user is unable to use Smoke techniques of S-rank and above for 2 turns.
Note: Ordinance smoke cannot be used with canon techniques.
Note: All Primordial Smoke techniques whether used as canon or customs cost +10 more chakra.
Note: After the Primordial smoke wears off the technique needs a cooldown period of 3 turns before it can be used again.
Note: Primordial Smoke can not absorb naturally occurring things unless there is chakra or other energies within them; e.g. water from straight from the lake, fire from exploding kunai etc, lightning from naturally bad weather, regular wind etc.
Note: Can Only be taught by El Alucard.
Note: Can only be utilized 3 times during battle.

Declined: As far as I know, Smoke Ninjutsu doesn't have any properties that allow it to absorb things, like Dark or Storm Release. I'm not sure whether customs that alter strengths and weaknesses are permitted either, I'd have to double check on that one.

(Kemuri no hōshutsu: Kura yami no kodomotachi)Smoke release: Children of the dark
Type:
Supplementary
Rank: A-S
Range: Short-Long
Chakra: 30-40
Damage: 60-80
Description: The user performs 2 hand seals releasing from themselves or using an already existing source of smoke, solid animal familiars of their choosing. This can range from something like an ant to a chimera for example it depends on the user’s imagination. The smoke familiar is able to move and act on its own and has a mental link with the user allowing it to precisely co-ordinate offensive and defensive maneuvers without the user’s conscious command. The amount of familiars that can be created depends on the size of the animal; e.g the user can make a multitude of insects and small critters but can only make up to 4 wolves or 2 whales or 1 full sized dragon for example. In addition, the familiars can be used as a source of smoke to the user and he can perform techniques out of them without dispelling them like having a serpent familiar constrict an opponent and manipulating smoke spikes to erupt from its body, this of course coming at the price of slightly weakening the familiar. Finally familiars are able to absorb nearby or foreign smoke to make themselves sturdier.

Note: S-rank can only be used 3 times.
Note: Due to their solid nature the familiars can better withstand the normal weaknesses of smoke, with S-rank familiars being able to withstand up to A rank from a naturally stronger element.
Note: Cooldown period of 2 turns.
Note: Can only be taught by El Alucard.

Declined: This needs a bit of tweaking. There's no turn limit, for which I'd say a flat 4 turns at maximum is appropriate. Another thing is the last sentence. How much would this increase the strength of your familiar? +10, +20? The wording is too vague as is. This won't be able to assimilate an enemy's smoke techniques either, only yours.
Resubmitting:
-Primordial smoke (changes on it's mechanics have been made it's now a seal that basically causes changes.)
-Children of the dark (tweaked it accordingly)
- Killer 7 weapon was never checked.



(Kemuri no hōshutsu: Kura yami no kodomotachi)Smoke release: Children of the dark
Type:
Supplementary
Rank: A-S
Range: Short-Long
Chakra: 30-40
Damage: 60-80
Description: The user performs 2 hand seals releasing from themselves or using an already existing source of smoke, solid animal familiars of their choosing. This can range from something like an ant to a chimera for example it depends on the user’s imagination. The smoke familiar is able to move and act on its own and has a mental link with the user allowing it to precisely co-ordinate offensive and defensive maneuvers without the user’s conscious command. The amount of familiars that can be created depends on the size of the animal; e.g the user can make a multitude of insects and small critters but can only make up to 4 wolves or 2 whales or 1 full sized dragon for example or if they chose they could make mini dragons which would alow them to make more than one. In addition, the familiars can be used as a source of smoke to the user and he can perform techniques out of them without dispelling them like having a serpent familiar constrict an opponent and manipulating smoke spikes to erupt from its body, this of course coming at the price of slightly weakening the familiar. Finally familiars are able to absorb nearby smoke to make themselves more lethal, increasing their damage by +5 every time they absorb smoke however they can only absorb smoke every other turn.

Note: S-rank can only be used 3 times.
Note: Familiars only last on the field for 4 turns
Note: Due to their solid nature the familiars can better withstand the normal weaknesses of smoke, with S-rank familiars being able to withstand up to A rank from a naturally stronger element.
Note: Cooldown period of 2 turns.
Note: Can only be taught by El Alucard.

-Declined- You can't make them resistant to the weaknesses of the element they are composed of and using them to spawn other jutsu "weakening" them needs to be better explained. Also absolutely not to the unlimited +5 each time they absorb smoke, that needs a defined limit. Also I'm somewhat against them having autonomy with that infringing on yang creations slightly, but the mental link is fine.

(Yanusu no shukufuku) Janus Blessing
Type:
Supplementary
Rank: S
Chakra: 50
Range: Short
Damage: N/A
Description: Janus blessing is a medical seal which can be infused with different chakra natures in order to bring about a mutation within the user’s body for a short time. This works by placing a natured chakra infused seal on the user’s body which absorbs foreign chakra or otherwise unknown energies. After absorbing foreign chakra, instead of it being added to the user’s chakra pool the absorbed chakra’s nature is infused with the chakra that was focused on the seal. The medical properties of the seal then enforce the spread of the new nature somewhat like a virus in the user’s chakra pathway system thus causing the user’s manipulation of what would be their normal techniques of that specific chakra nature to “mutate” into different variations based on the foreign chakra that was absorbed.

Note: Each biography may only have two different Janus Blessing seals on them at any given point.
Note: The user cannot simply make up a new seal every battle. An element has to be submitted with it’s mutations for approval if the user wants to use it.
Note: Every (blessing) element may only have a maximum of 3 mutations meaning you can have a fire blessing with 3 mutations and a water blessing with 3 mutations for example.
Note: Each mutation can only be produced by a maximum of 2 chakra types (Does not need to be but can.)
Note: The user may not use more than one Janus Blessing seal at a time. So if one of them is active the user cannot use the other. The user can also not use the blessings consecutively and has to wait 3 turns after one blessing has ended before using the other one.
Note: The seal can only absorb the Basic 5 elements,Ninjutsu or Raw Chakra, Adv.Elements. And Adv.Ninjutsu As such things like custom elements cannot be absorbed.
Note: The seal can only alter the Basic 5 elements, Adv.Elements and Adv.Ninjutsu. As such things like custom elements and raw chakra or ninjutsu can not be altered.
Note: The seal cannot absorb mixed natures or elemental combinations.
Note: Effects of the seal last for 5 turns after which the user may not use that specific nature for 3 turns after, in an attempt for the body to basically “factory reset the settings” to the nature that was altered.
Note: Each blessing can only be used thrice per battle with a 5 turn cooldown period between usage.
Note: Can only be taught by El Alucard

(Genshitekina kemuri no shukufuku)- Blessing of Primordial Smoke
A smoke infused Janus Blessing seal is placed on the user’s body which he can activate mentally, granting him the ability to absorb foreign chakra in order to mutate their regular smoke chakra and changing it’s normal nature to Primordial Smoke. Instead of the absorbed chakra being added to the pool of the user, it’s nature is infused with the user’s own smoke chakra. The medical properties of the seal enforce the spread of the new nature somewhat like a virus in the user’s body thus causing the user’s smoke techniques to “mutate”, in turn altering his normal smoke chakra’s nature conversion for a short period of time. After absorption all of the user’s regular smoke and custom smoke techniques take on a different variation for 5 turns, depending on the type of chakra consumed.

Mutation 1: Dark Smoke
A mutation that occurs when the smoke infused Janus Blessing seal absorbs fire or wind chakras causing it to mutate the users regular smoke to an extremely hot, pitch black, thick and more detrimental smoke cloud that suffocates, burns and destroys everything it comes across. Dark smoke can easily overcome Fire and Wind techniques as they are simply absorbed and used to make the mutation stronger by adding +10 damage, Neutral to Earth and weak to Water or very cold elements.
So basically it would require a Fire or Wind technique one rank higher to deal with Dark smoke or a rank lower if using water or cold elements. Earth is neutral so the same ranks will clash but more often than not due to its heat, Dark smoke will melt the through earth and continue onward albeit severely weakened.

Mutation 2: Esoteric Smoke
A mutation that occurs when the smoke infused Janus Blessing seal absorbs Water or Lightning chakra causing the user’s smoke to mutate to an electrically charged tar-like cloud which is constantly dripping leaving behind a trail of tar like puddles which can also be manipulated by the user. Esoteric smoke is extremely hard to move in and can easily overcome water and lightning techniques as they are simply absorbed, Neutral to Fire and weak to Wind and Earthen techniques. Wind would harden this form of smoke and earthen elements or various minerals would absorb the substance.
So basically it would require a Water or Lightning technique one rank higher to deal with Esoteric smoke or a rank lower if using wind or earth. Fire is neutral so the same ranks will clash but more often than not, due to its density Esoteric smoke will continue onward albeit severely weakened.

Mutation 3: Ordinance Smoke
A mutation that occurs when the smoke infused Janus Blessing seal absorbs unknown and foreign forms of raw chakra and energies (Including sage chakras, spiritual or magical chakras etc.) turning the user’s smoke to a fast growing, glowing nimbostratus cloud-like smoke that that seems almost sentient due to its extreme affinity or hunger to the specific foreign chakra or energy which was absorbed by the seal. Ordinance smoke will sense the specific chakra and energy which it absorbed regardless of its presence on the field and be attracted to it like a magnet meaning it is constantly seeking out the opponent’s chakra and techniques with the absorbed chakra signature no matter where they are (This was basically made to deal with CC an CCCJ but if it absorbs raw chakra in the form of ninjutsu it is attracted to the individual since all since all chakra signatures are different). It will then attach itself to the opponent or the source of the foreign chakra, draining them and growing very quickly; engulfing whole techniques, restricting the opponent’s movement etc. all whilst absorbing chakra/energy from the host or from the source until there is nothing left. Once all the chakra has been sapped out of the source it will move on to the next and onto the next until all traces of said chakra have been absorbed at which point the cloud will remain dormant as if asleep, just waiting for it’s next fix. It is fairly easy yet tricky to get rid of Ordinance smoke as a simple gust or blast of wind or earth a rank lower is enough to dissipate and as long as it does not attach itself to the source can be avoided it however, it’s love for a certain chakra type makes it hate all other chakra types and as such will be repelled by them or will avoid them making it easy for it to dodge fast A-rank techniques. Opponents would be forced to risk it coming close in order to deal with it. Ordinance smoke interacts differently with techniques and organisms as in, while techniques can be completely engulfed in one move organisms are different; for example let's say the Ordinance smoke attached to an organism's hand (Humanoid size), it would begin draining -10 chakra the first turn quickly growing enough to cover that organisms entire finger. It would then absorb -15 chakra the second turn quickly growing enough to cover the entire hand of said organism thus inhibiting two handed hand seals or holding stuff with that hand etc. Ordinance will then absorb -20 chakra the third turn quickly growing enough to cover an arm or leg of the organism's body. By the fourth turn it would take -25 chakra and have covered about a ¼ of the organism's body. By the 5th turn it would drain -30 chakra and would have covered half of the organism's body, at this point depending on where the smoke latched itself onto most movement would be lost. The 6th turn would see it draining -35 chakra from the organism as well as growth enough to cover half of the remaining half of the organism. By the 7th turn the entire organism would be covered however the Ordinance smoke would continue draining chakra in +5 increments each turn whilst growing until all chakra has been depleted. Safe to say larger organisms will take double the time to completely cover so large beings or summons will be completely engulfed in about 14 turns. Ordinance smoke has the same S&W as regular smoke.

Note: After absorption, all canon and custom smoke techniques take on their respective primordial forms for 5 turns.
Note: After the seal wears off and the user has waited 3 turns for their smoke chakra to revert to normal they have to wait an extra 2 turns to be able to use Smoke techniques of S-rank and above.
Note: Ordinance smoke mutation cannot be used with canon techniques.
Note: The Ordinance smoke mutation can only be used once. Attempting to use it more than once will cause it to turn on it’s user.
Note: All Primordial Smoke techniques cost +10 more chakra.
Note: The user cannot use their smoke seal to absorb naturally occurring elements unless there is some form of chakra within them; e.g. water from straight from the lake, fire from exploding kunai etc, lightning from naturally bad weather, regular wind etc.
Note: Can Only be taught by El Alucard.

-Declined- There's a lotta issues with this one overall, but it's not worth explaining them because you don't have advanced fuuin meaning you can't submit body seals, also you've not actually finished fuuin training as far as I can see, you're at B rank currently in the training grounds with AJ.
 
Last edited by a moderator:

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,321💴
Trait Points
80⚔️
(Kuroi Kaminari: Pureiadesu ) Black Lightning: Pleiades
Type:
Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 (- 10 Per Turn)
Damage: N/A
Description: Pleiades is a conversion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used thrice per battle, lasting up to 4 turns affecting all of the user’s lighting techniques, however they are locked into only using Lightning Release and Black Lightning as well as other non elemental skills as normal while this is activated. Once activated, the user is unable to use black lightning techniques above A rank in the same nor next turn while going on a cool down of two turns after deactivating. The user adds an additional hand seal into the original technique's original sequence (if any). Can also be activated in the same time frame as another lightning technique upon initial activation.

-Declined-, Daemon mentioned in the previous check that you couldn't have it affect all your lightning jutsu for the four turns now I know you mentioned you discussed this, now you've added some restrictions that would stop you using other stuff, the problem is for me that any jutsu like this, which increases damage for a blanket ability for multiple turns would have to be considered a mode, the restrictions seem a little lacking too locking yourself from elemental manipulation would've definitely been a big deal five years ago but in the current RP with yin and yang, not to mention things like advanced fuuin, that's a little lacking. Also you increased the duration to four turns which offsets the small restrictions added by a fair margin.

(Inton/Kuroi Kaminari: Porukkusu) Yin Release/Black Lighning: Pollux
Type:
Supplementary
Rank: B - S
Range: Offensive, Defensive, Supplementary
Chakra: 40/50/70
Damage: 80/100/120
Description: Pollux is a unique technique used in combination with one’s Black Lighting and Yin Release natures. Through the making of hand seals, the user will manifest the energies combined into one. This can be done within the air surrounding the terrain (i.e making electrical tornadoes), the ground ( i.e electrically charged solids) or even water sources ( i.e electrically charged liquids) in order to do this. In simplistic terms, this technique allows the mimicry of “Lighting Release: Levitating Blades”, but amplified with yin release. As such, the user is capable of forcefully using the energy to cut through anything with or without chakra, then using the applications of yin to morph said object into different forms (by using the energy to forcefully take control of the object in question). This allows for them to make structures such as walls, pillars, shapes and other forms possible – then controlling them to be tossed/moved towards the enemy via levitating them. These structures are only limited to the user’s own imagination; capable of making anything they desire. However, one unique usage of Pollux is more of a counter attack rather than manipulation of the terrain, which the user forms an outline shrouding the opponent’s technique. In this cause, rather than using their chakra to forcefully morph the technique; the user latches the chakra onto the foreign chakra and using mental manipulation and gestures, redirect the technique to the opponent by forcefully taking control of the chakra and guiding it. The amount of chakra one can affect can only work on technique equal to or lower of the rank applied (i.e B rank only working on foreign techniques of 30 chakra and below) while retaining the original damage of the technique. This also applies to sources that carries foreign chakra belonging to the opponent, needing equal to or less chakra than the original. In the case of self-made constructs, the material being affected will have the same black electrical outline around them t. B Rank use of this technique requires two hand seals, A rank requires three while S rank requires four. B rank can only be used four times per battle, A rank thrice per battle and S rank twice per battle. A rank usage causes technique to go on a cool down of two turns after the technique is released, preventing S Rank and above Yin and Black Lighting Techniques for the same and next turn while S rank causes a three turn cool down also resulting in them being unable to use Yin Release and Black Lightning Techniques above A rank after release, and none of the latter in the same turn nor next turn. These cannot be created within five meters of an opponent unless already within short range of them (thought must still be made at least two meters away) with construct sizes ranging from 1 to 15 meters regardless of rank when made by the user. In order to sustain control, the user must pay an upkeep of -20 chakra per turn, but this control only lasts for three turns. Cannot be used on human/animal targets but can be applied to elemental familiars/shadow clones/chakra made entities.

(Yoton Fuinjutsu: Yume no Izumi) Yang Sealing Technique: Fountain of Dreams
Type:
Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 70
Damage: N/A
Description: Through the use of four hand seals, the user will slam their palm onto the surface of the terrain. Immediately, yang infused fuinjutsu script spreads across the terrain instantly. Once this occurs, a barrier will be forged up to mid – range around. This barrier in itself carries two affects, depending on if one is the ally/caster and one if they are the enemy. The user and their allies are subjected to constantly healing from the barrier – healing 30 HP per turn, capable of healing moderate damage while also providing a x2 speed increase to them as well provided by the nourishment of yang energy. Enemies aren’t so lucky however, as the yang chakra will instead decrease their base speed by – 5, while causing their health points to drop by 30 per turn due to their vitality being stolen from them. These effects are lightly delayed, taking affect in the turn after of being, healing/weakening the opponent in the same turn. Due to the yang nature of the barrier, the user is telepathically synced with the barrier, preventing them from healing unwanted opponents while within the barrier. The opponent can actively resist the infusion of yang energy into their body should they have Yang Release themselves, capable of resisting the effects at the cost of their move slot and an equal amount of chakra. This doesn’t affect anyone (aside from the caster) within Sage Mode as well. The script can also be destroyed (destroying the ground with at least an S Rank Technique); but can be regenerated to spread once more at the cost of a move slot (70 Chakra). This technique can only be used twice per battle, lasting four turns. While active, the user cannot use any Yin or Yin – Yang Release Techniques; while unable to use Yang Techniques A rank and above in the same nor next turn after initial activation.

Updating: https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22049933

(Mayonaka ) Midnight
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
You must be registered for see images

-Approved- the change seems mostly minor
Resubmitting:

(Kuroi Kaminari: Kanōpusu) Black Lightning: Canopus
Type:
Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Pleiades is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages.

-Approved- Edits made, I decided to change the rank to A rank and the chakra cost to 30 with +10 being an infusion. I'm gonna remove the above A rank restriction as that's over the top and lower the usage limit to three. If you have any problems with these edits let me know.

(Ototon/Inton: sutaa raito suteeji) Sound/Yin Release: Starlight Stage
Rank: S- Rank
Type: Defensive
Range: Short-Long
Chakra Cost: 70
Damage Points: N/A
Description: Starlight Stage is a unique technique designed by Miyu; a representation of her love for musical performances. After weaving three hand seals; Miyu will release a hindering sound wave infused with yin energy. The unique combination is designed as Miyu’s “stage control”; the world around being her stage and anyone else involved as her audience. The soundwave in question moves in an omnidirectional manner – resonating with all foreign chakra within its’ path. This would cause said techniques that come into contact with the sound wave to forcefully converted into the same frequency of the sound wave and become a part of it, invoking yin release’s ability to absorb high amounts of chakra and utilizing its ability to change techniques to one’s desire. With this; Miyu can stop any number of techniques that’s collective amount of chakra equates up to 70 chakra points (i.e can absorb up to 1 B Rank and 2 C Ranks etc). Upon its release; a song is played within the vicinity – playing any song to the user’s desire. It naturally plays for three turns though it doesn’t inhibit anyone present ability to hear other things, alongside dazzling array of stars around the area reflecting the nature of the techniques absorbed (i.e fire would produce red stars etc). These are of course completely cosmetic and can willingly not be produced if the user desires. This technique can be used twice per battle, with a cool down of three turns between each use. Usage of Starlight Stage also renders the user unable to use Sound Ninjutsu and Yin Release of A rank and above in the same and next turn after use.

-Declined- at users request

(Genjutsu: Puredetaazu Wairu) Illusionary Arts: Predator's Wail
Rank: S - Rank
Type: Supplementary, Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: Through the use of three hand seals – the user will induce a rather ingenious illusion upon the opponent. Upon the final seal being casted; the target’s body would immediately begin to experience an illusion – where sound wave would be emitted; one resembling median alpha-rhythm frequencies. These frequencies are extremely dangerous to the human body, so much so that constant exposure to it can eventually kill a human. The illusion in turn would cause the target to perceive this sound wave, as it violently ruptures the brain’s cells and organ malfunction. However, in the sense of the user; the target will perceive the user also suffering from the sound waves as well. This is to create a deceptive illusion of a double-edged technique, with the intention of killing both parties involved; as upon the technique being casted – the illusion causes sensory type ninjas to perceive the sound wave as a foreign chakra, making it seem as though a third party created the attack instead. While this might seem simple, it also affects the target’s senses as well – reflecting the body shutting down from their brain being exposed to his level of frequency, with her basic senses shutting down. This makes them unable to accurately smell, see, taste, touch or even hear anyone of anything. In reality of course, the target is completely fine but due to the sheer mental strain the illusion produces, it causes them damage the longer they remain exposed to it but it also causes their real basic senses to become overwhelmed – rendering them unusable while exposed to the illusion. The user can further add more realism to the illusion on themselves and the opponent such as veins bursting, eyes reddening etc in order to further the illusions intentions. This technique can only be used twice per battle, with no illusions above A rank can be used in the same nor next turn.

-Declined- this one is a little convoluted to read, the main thing I have a problem with is the removal of all the opponents basic senses and also saying that their chakra sensory would percieve it as an enemy jutsu, what counter play is there to this? You can either go for the tricking sensory or the removal of some of the basic senses not both.
 
Last edited by a moderator:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
( Inton/Genjutsu no Hijutsu: Liliana no Jutsu ) Hidden Yin/Illusionary Arts: The Deceit of the Night Mare

Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: The signature move of the Sage of Deceit, Night Mare is an exploration of Genjutsu and Yin Energy. The Night Mare is an illusionary and Yin Espiritual being that is produced inside the user’s mind, as the master and materialization of the Sage’s Illusionary and Mental realm. This spiritual self will be dormant within the Sage’s mind until afflicted with a espiritual, mind or genjutsu technique, after which it can deploy a Yin infused spiritual counter spending the same amount of chakra as the opposing technique, +10 chakra, inserting it through the espiritual/chakra link, not unlike the Properties described in Hungry Ghost. This will break the original technqiue and trap all in a shared mental realm between all connected beings ( Clones, Bijuu, Familiars and Summons linked to either target, or multiple targets of the opposing technique, in case of multi-targeting techniques ).

Inside the realm, the rules of the Genjutsu Layering will be suprema, as every technique will be invariably converted to Genjutsu and affect the shared realm mutually. Pure Genjutsu the user performs through the Night Mare will have a +15 chakra cost increase, and will experience proportional strength (and damage, if applicable) increase. Pure Genjutsu or Genjutsu based techniques and elements are performed handsealessly by the user, while all other categories of jutsu turned genjutsu are performed with an handdseal. If a higher ranked technique is used by an oponent, the user can passively infuse the chakra difference into the realm, keeping it steady, while continuing the Genjutsu Only battle. When one of the targets is killed in the realm, they will be unconscious for the rest of the Battle or Event, including the user herself.

Note: The inherent restriction and downsize of this technique is that it can only be used in single battles, or when all enemies are a Target, otherwise the user is susceptible to outside techniques. Once linked, no chakra can be transfered between targets, they will be completely isolated in reality, even if their relationship and position could retain inside the realm. The user can, though, target all beings in the Battle with a multi-target technique and activate the jutsu this way.

Note: The strength of this technique is capable of piercing through all Genjutsu immunities, doujutsu, bijuu, senjutsu or custom clans that somehow control existence (>.>), same as Yin-based Genjutsu.

Declined. Clashes with my Goetic Theurgy CFS.
 
Last edited by a moderator:

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
Resubmiting: https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22062542

(Fuuinjutsu: Shinjitsu No Shihai) Sealing Arts: Dominion of Truth
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (-5)
Damage: N/A
Description: Making use of advanced fuuinjutsu, the user erects a transparent barrier that spreads from their body up to long range. Invisible to the naked eye, it can only be perceived by chakra sensors and doujutsu users and serves a single purpose. Once erected, those caught within the barrier’s range become unable to lie when speaking. The barrier does this by sustaining a genjutsu that affects everyone within the vicinity except for the user and those he exempts. The genjutsu is weak in nature, the same nature affords the genjutsu immense subtlety. This creates a peculiar situation where sensors and even powerful doujutsu users would be able to see the barrier but still fail to realize the genjutsu given the effect is so minor. The genjutsu burrows into the subconscious and uses suggestions to simply block all attempts to lie and encourage all truths. The subjects view this as a personal choice and fail to notice anything out of ordinary. Given that the genjutsu is sustained via the barrier, any attempts to break the genjutsu are futile, but disrupting the barrier is effective.

Declined: The capabilities of this seal are outside the parameters of normal Genjutsu, which can encourage specific responses by creating deceptive stimuli. The 'Genjutsu' in this technique, as it's written, just forces a target into a certain response or action, which is characteristic of techniques in Yin Release and MS.

(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
Type: Offensive
Rank: A - S
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.

Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses.

Approved
 
Last edited by a moderator:

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
Yin training

(Inton: Mugen Li) - Yin Release: Phantom Trail
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: N/A (Varies)
Description: Phantom trail is a technique in which the user performs a single hand seal to imbue a technique of their choosing with yin chakra to create a perfect replica of the technique its embedded in. Within the same timeframe of creation. This must be a technique that actually travels and not a stationary one such as swamp of the underworld. This derives from the idea of a spiritual parasite immediately attaching itself to the source of the foreign chakra (the opponent) after a clash similar to the parent HG technique. What makes this different is instead of directly affecting the opponent in a negative way, the tether is used as a beacon to the main foreign chakra source (meaning it would target the main bodies and not clones) for the replica of the technique to follow until destroyed. The replica would take the shape, size, momentum and damage value only of the user's technique but instead of dealing physical damage, it would strictly deal spiritual damage. Likewise, it can phase through physical matter but clashes normally with energy/spiritual base techniques. This technique can be used sans handseals if the original one doesn't. When it comes to clashes the original technique would instead clash with the opposing one first and not this. The replica is only release upon the user's command or if the original technique is completely destroyed.

Notes:
-Can only be used on S rank and below techniques.
-Can only be used once per technique every other turn, 4 times total per battle.
-Yin masters can used this passively twice per fight. If used this way, they can only use it two more times (counting as a move per turn then)

Declined, DNR. You need more than one hand seal for S-Rank techniques. Especially when they are Yin-Yang Release. But that isn't why this is being sent to Irkalla. A technique of this nature just won't work in the roleplay. You can't just create exact replicas of techniques and then say they deal spiritual damage. The entire basis of it doesn't make sense - there's a physical component (both physical energy and just the physicality of a technique) that makes up the technique. I'm sure there are an exceeding number of combinations that could be done with this that not only break the game, but also just straight up not make sense.

Genjutsu: Ikimono Oukoku) - Illusionary Arts: Animal Kingdom
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Upon the clapping of the hands the user is able to place the opponent(s) in a genjutsu in which an animal of their choosing (from summoning contract) quickly rise from the terrain all around in different ways. The animals once out from the ground all charge at the opponent(s) and attack by either clawing, biting or pouncing on them. Moving at twice the speed of the user. The user is free to manipulate how the animals attack. Due to the size, speed and power of these animals that quickly capture the opponent(s) it would be near impossible to move freely. Making them stuck in place in reality. After the animals subdue the opponent(s) the user would give instruction to take them away. The opponent(s) would simply see the user performing one last procedure before they're all reverse summon back to what appears to be the land of the animal attacking them (For example; Ryuchi cave for snakes, Mount Myoboku for toads etc). By this time the animals all around would begin ripping the opponent(s) up limb by limb, dealing mental damage. If not release after 1 turn of being within it, the opponent(s) would pass out for 2 turns.

Notes:
-The user is free to manipulate how they initiate the genjutsu being that not everyone summon animals the same way. But must always perform some type of gesture, whether it be hand seals, drawing of blood or clapping hands.
-This genjutsu can only be used x4 per fight with a 1 turn cool down.

Declined. Requires actual hand seals rather than just a gesture.

(Genjutsu: Ikimono Oukoku) - Illusionary Arts: Animal Kingdom
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After performing 2 hand seals the user is able to place the opponent(s) in a genjutsu in which an animal of their choosing (from summoning contract) quickly rise from the terrain all around in different ways. The animals once out from the ground all charge at the opponent(s) and attack by either clawing, biting or pouncing on them. Moving at the speed of the caster. The user is free to manipulate how the animals attack. Due to the size, speed and power of these animals that quickly capture the opponent(s) it would be near impossible to move freely. Making them stuck in place in reality. After the animals subdue the opponent(s) the user would give instruction to take them away. The opponent(s) would simply see the user performing one last procedure before they're all reverse summon back to what appears to be the land of the animal attacking them (For example; Ryuchi cave for snakes, Mount Myoboku for toads etc). By this time the animals all around would begin ripping the opponent(s) up limb by limb, dealing mental damage. If not release after 1 turn of being within it, the opponent(s) would pass out for 2 turns.

Notes:
-This genjutsu can only be used x4 per fight with a 2 turn cool down.

Declined: What bearing does your body's physical attributes have on those of the illusory animals? It doesn't make sense, put simply. The reverse summoning part is kind of weird too, and seems kind of tacked on. Lastly, this technique can't deal mental damage and then knock them out. Once the technique deals mental damage, the Genjutsu is automatically released.

(Inton: Bouei sona Hayashi) - Yin Release: Protection of the Forest
Type: Defensive | Supplementary
Rank: S
Range: Self
Chakra: 60
Damage: N/A
Description: After performing 3 handseals, the user will manipulate their spiritual energy in a way that an aura of purple energy in appearance seeps out their body and takes shape of an animal of their choosing with various effects. The spiritual ethereal beast grows about 2meters taller and wider than the user himself and completely engulfs him, while lifting him off the ground. Having the user basically in the middle region of the beast. The creature is transparent, making it possible for the user to see outside and vice versa.

Gorilla: Upon the user utilizing his spiritual energy to take on this animal, the user will be granted several abilities. Such as a 2x to their running speed and being capable of leaping to great heights. With the mock 'strength' the user is capable of breaking free from elemental binds of A rank and below (such as swamp of the underworld by simply jumping) once every 2 turns.

Hawk: Upon the user utilizing his spiritual energy to take on this animal, the user will be granted several abilities. Such as flight at 2x the user's running speed. Once every 2 turns the user may use a boosted flight evasion ability to move 4x speed in a linear path to evade a technique of logical size.

Notes:
-Each form last for a total of 4 turns with a 2 turn cool down period.
-May only be used thrice per fight.
-If used by Ronin, doesn't require handseals. Simply needs to focus through his weapons (such as gif below)
-Upon utilizing, the user's chakra flow and spiritual energy will be momentary tampered with. Breaking them free of any S rank and below mental/spiritual techniques not Yin/MS level.

You must be registered for see images
 
Last edited by a moderator:

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
( Ousuiton: Suisennin ) Hidden Water Release: Apex Predator

Type: Supplementary
Rank: S Rank
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Apex is the epithome of a Water specialist, and the signature technique of Leviathan, the Apex Predator. Leviathan joins both hands together in an oval shape, focusing his chakra to convert into Water chakra. This overbearing infusion of water completely erases away his ability to convert all his other elements, preventing the usage of every single elemental technique that does not use Water chakra for the remainder of the battle ( or Ninja World Event ). This leaves the user with only access to Non-Elemental techniques, Water Release and Elements composed of Water ( In Leviathan's case Panthalassic Water, Wood, Storm, Ice and Boil ) while losing access to all Earth, Lightning, Wind, Fire and any non-Water combination of the 4. This allows the user to gain some unique properties to the remaining elements and techniques.

Non-Elemental Techniques: Allows the user to perform non-Elemental techniques as normal, such as Basic Ninjutsu, or have them Acquire Water's elemental S&W and water bio specialities. So, for example Basic Ninjutsu techniques can appear as normal or as Water techniques.

Water Elemental Techniques: The actual Water Ninjutsu techniques appear denser and darker in tone, and can even appear black entirely. The pure Water techniques performed as Apex Predator will acquire a neutrality interaction against all opposing techniques, changing Water's S&W.
The user is able to change the appearance of his water techniques into any alternative release of Water Ninjutsu, such as changing liquid water techniques into Mist (Hiding in Mist Technique) which allows the water to acquire a semi-intagibility; Syrup ( Water Style: Starch Syrup Capture Field ) which can stick and slow opponents; Chakra Sensing Water (Water Style: Rain Tiger at Will Technique) allowing the user to sense enemies in contact with the water released; Debuffing Water (Water Release Secret Technique: Mist Rain) which will debuff opposing techniques by -10 damage on contact; Chakra Draining Water (Water Release: Grudge Rain Technique) which can drain half as much chakra as damage dealt; Crystalized Water (Hidden Waterfall Style: Water Slicing Blade) which acquire a hard and crystaline state.

Advanced Water Elemental Techniques: The user will be able to perform Water Ninjutsu using advanced elements known, which will acquire the elemental S&W of that advanced element and a more liquid-like consistency. For Leviathan, who has acquired all cannon Water Advanced Elements, the changes are as follow: Wood acquires a sap appearance, and is capable of battling Bijuu chakra and drain chakra at the rate of half the damage dealt. Storm acquires a liquid and bright plasma appearance, and is capable of paralyzing the opponent and battling Shadows. Ice takes the appearance of extremely cold water and can freeze on contact. Boil takes the appearance of boiling water and is acidic and corrosive on contact. Panthalassic Water takes the appearance of glowing radioactive water and is water chakra parasitic on contact, eating away at opponent's water chakra, lowering the rank of the opposing technique by one, and giving it the proportional damage or strength, as applicable.

Note: While this technique can be taught, most likely only Leviathan is capable of using Apex Predator to it's fullest, given his mastery of all cannon Water Advanced Elements.
Note: The user loses access to all non-Water elements for the rest of the match, unless healed through Yang techniques or similar, by himself or through others, which in turn ends the effect.

Approved, though I should note we'll be watching how this plays out; if it becomes problematic or too much, it may be revisited.

( Aburame no Hijutsu: Uka Kiyuu ) Secret Insect Technique: Deimatic Display

Type: Supplementary
Rank: B-S
Range: Short
Chakra Cost: 20-40
Damage Points: N/A
Description: Deimatic Display is an hidden Aburame technique where the host will move at the speed of Iado and drop their sunglasses, masks or other pieces of clothing hiding their faces and exude their chakra in a display similar to Killing Intent. The insects within the Aburame body will come out from all of the user's orifices, tear-duct, mouth, nostrils, ears and even pores, creating a paralyzing and nightmare inducing display to any witness within short-range of the user. This technique serves to combat the Aburame's close quarter combat weakness, favoring a more mid range combant. When afflicted by an Aburame Deimatic Display, the target will be given pause to any Taijutsu technique and Taijutsu-related Mode, reducing their speed by half which will be seared into the target's mind for 4 turns. Deimatic Display can also break the concentration of Genjutsu and Spiritual Ninjutsu users, breaking cast techniques, and lowering Genjutsu and Non Yin based Spiritual techniques by 3 ranks for turns. Note that either the Taijutsu and speed suppressing abilities will take place or the spiritual suppressing effects, never both at one time.

The technique is reliant on the shinobi's strength, starting from Chunin (B Rank), up to Sage (S Rank). Deimatic Display of a rank higher than required will result in an effect similar to Killing Intent, as a full body paralyis (Thus Sage targets will not be afflicted by this effect by normal means). Using a rank lower will not have lingering effects, but the speed at which Deimatic Display is used can break the target's concentration once and neutralize a technique before it is unleashed, similar in effect as Iado. The target is free to re-use the same technique mere moments after breaking it, though the original restrictions of said technique will still apply, as if it was completed, despite no physical effect happening.

Note: Can only be used 4 times per battle, twice for an S rank.

-Declined- Custom killing intents are not allowed anymore DNR
 
Last edited by a moderator:

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,321💴
Trait Points
80⚔️
Resubmitting:

(Kuroi Kaminari: Kanōpusu) Black Lightning: Canopus
Type:
Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Pleiades is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages.

-Approved- Edits made, I decided to change the rank to A rank and the chakra cost to 30 with +10 being an infusion. I'm gonna remove the above A rank restriction as that's over the top and lower the usage limit to three. If you have any problems with these edits let me know.

(Ototon/Inton: sutaa raito suteeji) Sound/Yin Release: Starlight Stage
Rank: S- Rank
Type: Defensive
Range: Short-Long
Chakra Cost: 70
Damage Points: N/A
Description: Starlight Stage is a unique technique designed by Miyu; a representation of her love for musical performances. After weaving three hand seals; Miyu will release a hindering sound wave infused with yin energy. The unique combination is designed as Miyu’s “stage control”; the world around being her stage and anyone else involved as her audience. The soundwave in question moves in an omnidirectional manner – resonating with all foreign chakra within its’ path. This would cause said techniques that come into contact with the sound wave to forcefully converted into the same frequency of the sound wave and become a part of it, invoking yin release’s ability to absorb high amounts of chakra and utilizing its ability to change techniques to one’s desire. With this; Miyu can stop any number of techniques that’s collective amount of chakra equates up to 70 chakra points (i.e can absorb up to 1 B Rank and 2 C Ranks etc). Upon its release; a song is played within the vicinity – playing any song to the user’s desire. It naturally plays for three turns though it doesn’t inhibit anyone present ability to hear other things, alongside dazzling array of stars around the area reflecting the nature of the techniques absorbed (i.e fire would produce red stars etc). These are of course completely cosmetic and can willingly not be produced if the user desires. This technique can be used twice per battle, with a cool down of three turns between each use. Usage of Starlight Stage also renders the user unable to use Sound Ninjutsu and Yin Release of A rank and above in the same and next turn after use.

-Declined- at users request

(Genjutsu: Puredetaazu Wairu) Illusionary Arts: Predator's Wail
Rank: S - Rank
Type: Supplementary, Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: Through the use of three hand seals – the user will induce a rather ingenious illusion upon the opponent. Upon the final seal being casted; the target’s body would immediately begin to experience an illusion – where sound wave would be emitted; one resembling median alpha-rhythm frequencies. These frequencies are extremely dangerous to the human body, so much so that constant exposure to it can eventually kill a human. The illusion in turn would cause the target to perceive this sound wave, as it violently ruptures the brain’s cells and organ malfunction. However, in the sense of the user; the target will perceive the user also suffering from the sound waves as well. This is to create a deceptive illusion of a double-edged technique, with the intention of killing both parties involved; as upon the technique being casted – the illusion causes sensory type ninjas to perceive the sound wave as a foreign chakra, making it seem as though a third party created the attack instead. While this might seem simple, it also affects the target’s senses as well – reflecting the body shutting down from their brain being exposed to his level of frequency, with her basic senses shutting down. This makes them unable to accurately smell, see, taste, touch or even hear anyone of anything. In reality of course, the target is completely fine but due to the sheer mental strain the illusion produces, it causes them damage the longer they remain exposed to it but it also causes their real basic senses to become overwhelmed – rendering them unusable while exposed to the illusion. The user can further add more realism to the illusion on themselves and the opponent such as veins bursting, eyes reddening etc in order to further the illusions intentions. This technique can only be used twice per battle, with no illusions above A rank can be used in the same nor next turn.

-Declined- this one is a little convoluted to read, the main thing I have a problem with is the removal of all the opponents basic senses and also saying that their chakra sensory would percieve it as an enemy jutsu, what counter play is there to this? You can either go for the tricking sensory or the removal of some of the basic senses not both.
(Genjutsu: Puredetaazu Wairu) Illusionary Arts: Predator's Wail
Rank: S - Rank
Type: Supplementary, Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: Through the use of three hand seals – the user will induce a rather ingenious illusion upon the opponent. Upon the final seal being casted; the target’s body would immediately begin to experience an illusion – where sound wave would be emitted; one resembling median alpha-rhythm frequencies. These frequencies are extremely dangerous to the human body, so much so that constant exposure to it can eventually kill a human. The illusion in turn would cause the target to perceive this sound wave, as it violently ruptures the brain’s cells and organ malfunction. However, in the sense of the user; the target will perceive the user also suffering from the sound waves as well. This is to create a deceptive illusion of a double-edged technique, with the intention of killing both parties involved. While this might seem simple, it also affects the target’s senses as well – reflecting the body shutting down from their brain being exposed to this level of frequency, with the basic senses shutting down. This makes them unable to accurately see, hear nor smell whatsoever. In reality of course, the target is completely fine but due to the sheer mental strain the illusion produces, it causes them damage the longer they remain exposed to it but it also causes their real basic senses to become overwhelmed – rendering them unusable while exposed to the illusion. The user can further add more realism to the illusion on themselves and the opponent such as veins bursting, eyes reddening etc in order to further the illusions intentions. This technique can only be used twice per battle, with no illusions above A rank can be used in the same nor next turn.

-Approved- I'll keep an eye on this one though, I'm tentative to allow fake sound gen generally.


New Submissions:

(Fuinjutsu: Sora no Sonetto) Sealing Technique: Skyward Sonnet
Rank: S - Rank
Type: Supplementary, Offensive, Defensive
Range: Short - Mid
Chakra Cost: 70
Damage Points: N/A
Description: Skyward Sonnet is a unique technique which utilizes Fuinjutsu in conjunction with Kyujutsu. After the formation of three hand seals, the user will immediately contact with an arrow on their person. Once they do, they will knock the arrow to the bow, releasing the bow into the direction of the opponent. What makes this technique unique is once contact was established with the arrow – a unique fuinscript became wrapped around the arrow in question. This causes it to gain a spotted coloration of sorts, but the true nature comes in once within range of foreign chakra. Once at least within range of five meters, the script located on the arrow would immediately trigger as it released a sort of cone like formation of around the arrow. This cone like barrier is five meters wide and high; but also covered in the same script. Once in it comes into contact with the opposing technique, rather than sealing it completely with the seal, this somewhat advanced seal would instead attach to the chakra and seal it in place. In other words, the opposing technique is only partially seal, with some of it still being exposed. The script however would keep the visible portion of the technique anchored onto the barrier. The power of the barrier/arrow is equal to the techniques own – as it then spirals swiftly piercing into whatever comes in its path. The barrier, due to have the original technique anchored to it would also adapt the characteristics of the technique’s nature i.e if a fire technique becomes anchored to it, the barrier would become a giant flaming arrow in turn etc. This technique can only be used twice per battle, leaving the user unable to utilize Fuinjutsu of above A Rank for two turns. This also requires Adv. Fuinjutsu training in order to utilize it, with it affecting techniques of 70 chakra or lower.

Declined: Some issues with this technique. For one, you write it so weirdly just say that the technique is trapped within the confines of the barrier lmao. Secondly, how long will the barrier last before the technique is released again? Lastly, you'd likely have to reduce the range of activation on the arrow. - Daemon

(Raiton/Fuinjutsu : Kousei no Fukkyuu ) Lightning/Sealing Technique: Stellar Restoration

Rank: S - Rank
Type: Supplementary, Defensive
Range: Short - Mid
Chakra Cost: 70
Damage Points: N/A (80)
Description: Stellar Restoration is a special evasive technique designed with the use of Fuinjutsu and Lightning. Prior to the start of battle, the user is capable of placing up to two weapons (most commonly kunai) with a unique seal located on both of them. These special marked tools are commonly referred to as “Lightning Stilettos”- in which both are connected to a seal located on the nape of the user. In order to have these placed beforehand is passive, but consumes -5 chakra per each tool marked (for a max of 10 chakra). Once set, the user can also have these placed in locations in the terrain as well prepared for use. The seal can be activated in two ways, one of voluntary action and the other automatic trigger, which in the case of the latter certain conditions are meet. As such when utilized by the user, they will weave three hand seals – swiftly turning their body into purple lightning (while still being aware of their surroundings). The seal located on their body would then synch with one of the Lightning Stilettos currently in place. The seal on these tools is marked with the kanji for “Lightning Rod” in which the user’s body would immediately be attracted towards the opposing seal. The user will then swiftly be sent flying towards the seal in question, moving thrice their base speed towards the location. Once they arrive, the user will then turn back into normal; becoming tangible once more. In the case of automatic trigger, should a technique or opponent be moving naturally faster than user can naturally can perceive the seal will automatically trigger, detecting this highspeed nature of the opposing force (via a barrier extending up to five meters around them). Despite this incredible defensive technique, there’s clear flaws to it. This technique only works efficiently against techniques narrow or not wide scale in nature, which techniques such as Majestic Fire would be considered difficult to avoid should the Lightning Stiletto be misplaced. In cases where the user is incapable of avoiding; their thunderous form would allow them to defend slight against the opposing technique but still take damage after damage interaction. This technique can only be used twice per battle, with a cool down of three turns between each use. After activation, the user is incapable of utilizing Fuinjutsu nor Black Lightning above A rank in the same nor next turn. This requires Adv. Fuinjutsu in order to utilize and counts as a body seal. Automatic Trigger can also be suppressed passively without a move slot but requires 10 chakra to be paid each time.
You must be registered for see images

Declined: If you don't get this discount FTG out of here. Airborne Lightning Deity - Daemon
 
Last edited by a moderator:

Tsuki

Active member
Supreme
Joined
Apr 27, 2012
Messages
38,418
Kin
1,154💸
Kumi
30,042💴
Trait Points
0⚔️
Awards
Jashin & Swift bio: https://animebase.me/threads/bwonsamdi.779401/
Jashin training: https://animebase.me/threads/the-healthy-jashinist.779056/
Swift training: https://animebase.me/threads/swift-release.766036/

(I have 0/5 swift release CJs)

(Hayaton: Heisutofurusadisuto) – Swift Release: Hasteful Sadist
Type:
Offensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A (-20 to the user)
Description: The user infuses themselves with swift chakra while performing a hand seal, traveling to the boundaries of short range. They would reappear having already drawn a Jashin insignia beneath them by damaging themselves to use their own blood to then further stab/slice themselves 1-4 consecutive times linearly with a weapon, still infused with swift chakra. This technique applies swift release's travel speed and enhanced linear motion aspect of "Swift Release Technique" to travel, self-harm, and draw the triangle as well as applying the rotational aspect of "Swift Release: Blacksmiths Form" to draw the circle. This technique counts as a move and is used in conjunction with a jashin ability.

Declined: Most of this technique is just a series of freeform actions that are arbitrarily labelled as 'linear actions'.

(Hakkā no Domein) – Hakkar's Domain
Type:
Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique is classified as a ninjutsu and requires there to already be a blood-drawn Jashin insignia on the terrain from the same or any previous turn. The user applies chakra to the drawn Jashin insignia and performs a hand seal to apply the shadow clone effect to the Jashin insignia, effectively duplicating it many times over. The seemingly countless replicas of the insignia would be spread 25 meters radius across the terrain from the original. The duplications are also applied on constructs such as walls (vertically) within that domain. The purpose of this technique is to provide the jashinist with an area where they get to skip having to manually form the insignia all over again during their future jashin techniques. Hakkar's Domain can be created 4 times per battle.

Declined: This removes virtually any risk associated with the use of Jashin, since the wording of this allows you to effectively create as many insignias as you want.

Resubmitting:
(Suiton: Kyokanaku Kariru) – Water Technique: Borrow without permission
Type:
Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user manipulates moisture on, and/or around a target to scratch through the target’s skin enough to cause a droplet of blood to come out. This minuscule amount of water blends with the blood droplet, acting like a container as it quickly travels back to the user either in a condensed form or a scattered mist-like form. The minuscule amount of water cannot be tracked with the naked eye because of its speed and size combined.

Declined: How can the blood be transported back to the user if its container turns to vapor? The blood would just fall out because the water has become gaseous; non-solid. Secondly, you'd need to give the water droplet a defined speed level it travels at.
(Suiton: Kyokanaku Kariru) – Water Technique: Borrow without permission
Type:
Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user manipulates moisture on, and/or around a target to scratch through the target’s skin enough to cause a droplet of blood to come out. This minuscule amount of water blends with the blood droplet, acting like a container as it quickly travels back to the user either in a condensed needle-like form or scattered droplets of liquid. The minuscule amount of water cannot be tracked with the naked eye by normal means (bio rank + bio spec alone) because of its speed and size combined (travels at speed level 19).

Declined: This won't be allowed to move so quickly.
 
Last edited by a moderator:

Arthorius

Regular
Joined
May 7, 2020
Messages
1,182
Kin
4,105💸
Kumi
22,106💴
Trait Points
25⚔️
(Seimei No Umi: Genshitekina Rekka) — Sea Of Life: Primordial Degradations
Type:
Supplementary
Rank: A
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: An ability that can be activated at will and will target those affected by the Amino-Geis, even if this target isn't completely under the control of the user. This powerful technique will manipulate the body of the victim by quite literally rewriting the signals sent from the nerves to the brain. At the discretion of the user this will allow them to inhibit the motor control of the opponent in a similar way to the technique used by Kabuto, this will prevent the opponent moving at high speeds, limiting them to their base speed, moving faster than this will cause them to fall over and potentially hurt themself. This will cause even those who were only briefly in contact with the sea of life to be debilitated greatly. This technique while extremely powerful generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled completely by the Amino-Geis.
Note: May only be used thrice per battle.
Note: Once triggered this technique will last for three turns, however this duration will be refreshed should the victim make contact with the Amino-Geis by any means.
Note: This technique can affect multiple victims at the same time with a single usage, provided they have been affected by the Amino-Geis.

Declined. Better, but a couple things. The whole limited to base speed thing is a little contradictory. It isn't really a hard limit with the way you word it. They can move at speeds higher than their base but they might 'fall over.' What happens if they fly? What happens if they launch themselves at a speed higher than base? With the flying thing I could see it like their flight path gets disrupted and they fall out of the sky or something like that. But with launching themselves they aren't controlling their flight at all. How would they 'fall' out of that? You couldn't really disrupt the launch itself because they aren't yet moving at a speed higher than their base? See where I'm going with this? Also, this needs to be specified to be *your* Amino-Geis. You can influence targets that you afflict with it, not anyone (not that it matters now).

(Seimei No Umi: Sagi-shi no Katachi) — Sea Of Life: Form of the Betrayer
Type:
Supplementary
Rank: Forbidden
Range: Short - Long
Chakra cost: 60
Damage points: N/A
Description: Utilizing the sea of life, this ability is highly advanced and is used to alter the genetic structure of the user in a very specific way, with their body becoming quite tall roughly twelve feet tall, their skin turning a deep purple with green glowing markings that appear like tattoos across their flesh. Additionally the user will grow a large pair of wings reminiscent of bat wings, though the visuals of the form are not as important as the internal changes. Much like the canon primordial reshaping the user will gain tougher skin, shaving forty damage from any physical attack that strikes him, along with gaining the 3x multiplier to his speed. The sea of life coursing through the users veins will manifest in a unique ability that allows them to fire a powerful wave of compressed vile haze from their eyes once per turn, the beam can be of variable size and scale and will cause the same damage as the vile haze technique. However should the user sacrifice more move slots they can add an additional twenty damage to this technique for each slot sacrificed, damage caused by the beams can not be healed through regular means such as medjutsu or items requiring yang release level healing.
Note: May only be used once per battle.
Note: Once triggered this technique will last for four turns.
Note: Once this ability ends the user will be unable to access the vile haze variant of the sea of life for three turns.
Note: While this ability is activated the sea of life in the users veins will require focus to use safely, preventing the user from utilizing fuuinjutsu or any advanced elements or custom elements that combine two or more of the basic five.

Declined. Illidan was a cuck. Way too strong for the restrictions.

(Seimei No Umi: Keimu-kan no Katachi) — Sea Of Life: Form of the Jailer
Type:
Supplementary
Rank: Forbidden
Range: Short - Long
Chakra cost: 60
Damage points: N/A
Description: Utilizing the sea of life, this ability is highly advanced and is used to alter the genetic structure of the user in a very specific way, with their body becoming quite tall roughly twelve feet tall, their skin turning a deep grey with metallic like markings that appear like across their flesh. Additionally the user will gain a large hole in their chest, their heart moving lower to their stomach region, though the visuals of the form are not as important as the internal changes. Much like the canon primordial reshaping the user will gain tougher skin, shaving forty damage from any physical attack that strikes him, along with gaining the 3x multiplier to his speed. The sea of life coursing through the users veins will manifest in a unique ability that allows them to summon solid chains composed of the sea of life from their body, the chains can be of variable size and scale and will afflict the victim with the amino-geis while also disabling their body similar to the multiple infinite embraces preventing any physical movement, the chains themself can also cause harm carrying one hundred damage. Uniquely the chains will allow the user to place a sealing effect on them in the same timeframe by using a fuuinjutsu that can be logically applied to a solid chain, such as the generic sealing tag or the illusion skill seal canon techniques.
Note: May only be used once per battle.
Note: Once triggered this technique will last for four turns.
Note: Once this ability ends the user will be unable to access the standard variant of the sea of life for three turns.
Note: While this ability is activated the sea of life in the users veins will require focus to use safely, preventing the user from utilizing the vile haze variant of the sea of life or controlling any of their familiars created by the sea of life, or anyone currently enslaved by the amino-geis.

Declined. I'm confused; it's like MIE in what way? Is it just a physical restraint from the chains? Or is this you saying it restricts the elements they can use? Need more clarification here.
(Seimei No Umi: Genshitekina Rekka) — Sea Of Life: Primordial Degradations
Type:
Supplementary
Rank: A
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: An ability that can be activated at will and will target those affected by the users Amino-Geis, even if this target isn't completely under the control of the user. This powerful technique will manipulate the body of the victim by quite literally rewriting the signals sent from the nerves to the brain. At the discretion of the user this will allow them to inhibit the motor control of the opponent in a similar way to the technique used by Kabuto, this will prevent the opponent increasing their own speed above it's base, limiting them to their base speed, moving faster than this via their own body will cause them to fall over and hurt themself. This will cause even those who were only briefly in contact with the sea of life to be debilitated greatly. This technique while extremely powerful generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled completely by the Amino-Geis.
Note: May only be used thrice per battle.
Note: Once triggered this technique will last for three turns, however this duration will be refreshed should the victim make contact with the Amino-Geis by any means.
Note: This technique can affect multiple victims at the same time with a single usage, provided they have been affected by the Amino-Geis.

Declined. Because this is limited control occurring before hitting the threshold required by the Sea of Life, how will one counter this? There needs to be a way to break or heal this other than waiting the full three turns. I don't want this to be absolute within its limit.

(Seimei No Umi: Sagi-shi no Katachi) — Sea Of Life: Form of the Betrayer
Type:
Supplementary
Rank: Forbidden
Range: Short - Long
Chakra cost: 60
Damage points: N/A
Description: Utilizing the sea of life, this ability is highly advanced and is used to alter the genetic structure of the user in a very specific way, with their body becoming quite tall roughly twelve feet tall, their skin turning a deep purple with green glowing markings that appear like tattoos across their flesh. Additionally the user will grow a large pair of wings reminiscent of bat wings, though the visuals of the form are not as important as the internal changes. Much like the canon primordial reshaping the user will gain tougher skin, shaving forty damage from any physical attack that strikes him, along with gaining the 3x multiplier to his speed. The sea of life coursing through the users veins will manifest in a unique ability that allows them to fire a powerful wave of compressed vile haze from their eyes once per turn, the beam can be of variable size and scale and will cause the same damage as the vile haze technique. However should the user sacrifice more move slots they can add an additional twenty damage to this technique for each slot sacrificed, damage caused by the beams can not be healed through regular means such as medjutsu or items requiring yang release level healing.
Note: May only be used once per battle.
Note: Once triggered this technique will last for three turns.
Note: Once this ability ends the user will be unable to access the sea of life for three turns, they will also take ten damage per turn for those three turns which can't be mitigated by shaving.
Note:
While this ability is activated the sea of life in the users veins will require focus to use safely, preventing the user from utilizing fuuinjutsu or any advanced elements or custom elements that combine two or more of the basic five.

Approved. Edits made.

(Seimei No Umi: Keimu-kan no Katachi) — Sea Of Life: Form of the Jailer
Type:
Supplementary
Rank: Forbidden
Range: Short - Long
Chakra cost: 60
Damage points: N/A
Description: Utilizing the sea of life, this ability is highly advanced and is used to alter the genetic structure of the user in a very specific way, with their body becoming quite tall roughly twelve feet tall, their skin turning a deep grey with metallic like markings that appear like across their flesh. Additionally the user will gain a large hole in their chest, their heart moving lower to their stomach region, though the visuals of the form are not as important as the internal changes. Much like the canon primordial reshaping the user will gain tougher skin, shaving forty damage from any physical attack that strikes him, along with gaining the 3x multiplier to his speed. The sea of life coursing through the users veins will manifest in a unique ability that allows them to summon solid chains composed of the sea of life from their body, the chains can be of variable size and scale and will afflict the victim with the amino-geis while also disabling their body similar to the multiple infinite embraces preventing the victim from physically moving by applying crushing pressure to them, the victim can however still use techniques that don't require movement or handseals to trigger, the chains themself can also cause harm carrying one hundred damage. Uniquely the chains will allow the user to place a sealing effect on them in the same timeframe by using a fuuinjutsu that can be logically applied to a solid chain, such as the generic sealing tag or the illusion skill seal canon techniques.
Note: May only be used once per battle.
Note: Once triggered this technique will last for four turns.
Note: Once this ability ends the user will be unable to access the sea of life for three turns.
Note: While this ability is activated the sea of life in the users veins will require focus to use safely, preventing the user from utilizing the vile haze variant of the sea of life or controlling any of their familiars created by the sea of life, or anyone currently enslaved by the amino-geis.
 
Last edited by a moderator:

Goetia

Active member
Supreme
Joined
Mar 12, 2014
Messages
34,486
Kin
3,218💸
Kumi
109,579💴
Trait Points
0⚔️
(Inkyubasu no Niku) – Flesh of the Incubus
Type: Supplementary
Rank: A
Range: N/A
Chakra: 50
Damage: N/A
Description: Flesh of the Incubus is an ability which results from the combination of one's overflowing vitality, that is, an already powerful life force made greater by mastery over Yang Release, with their ability to utilise Wood Release at its highest form. Because of the latter condition, it is an ability unique to Merlin. It takes the form of a woodskin that perfectly mimics the user's appearance and anatomy, even replicating the feeling of normal skin, which is present on the body at all times, and is bolstered by Yang Release. The benefits granted by this are twofold; not only is the physical integrity of the wood greatly bolstered, allowing it to reduce incoming physical damage by 20 points, but the woodskin itself is granted sentience, allowing it to automatically balance the delicate ratio between Natural Energy and chakra on the user's behalf, meaning that the user no longer needs to remain still in order to generate Sage Chakra properly, nor are their abilities limited whilst generating Sage Chakra. The woodskin itself allows the user to convert more of their own chakra reserves into Sage Chakra per turn, an additional 5%, for a total of 10% per turn. While Sage Mode is active, the woodskin will no longer generate Sage Chakra, though its other properties will remain active. In order to utilise Flesh of the Incubus, the user requires the Yang Release specialty. Flesh of the Incubus can be used a total of three time per battle, lasting 5 turns per usage as well as a three turn cooldown in between usages.

Approved with edits made - Daemon
(Inkyubasu no Niku) – Flesh of the Incubus
Type: Supplementary
Rank: A
Range: N/A
Chakra: 50
Damage: N/A
Description: Flesh of the Incubus is an ability which results from the combination of one's overflowing vitality, that is, an already powerful life force made greater by mastery over Yang Release, with their ability to utilise Wood Release at its highest form. Because of the latter condition, it is an ability unique to Merlin. It takes the form of a woodskin that perfectly mimics the user's appearance and anatomy, even replicating the feeling of normal skin, which is present on the body at all times, and is bolstered by Yang Release. The benefits granted by this are twofold; not only is the physical integrity of the wood greatly bolstered, allowing it to reduce incoming physical damage by 40 points, but the woodskin itself is granted sentience, allowing it to automatically balance the delicate ratio between Natural Energy and chakra on the user's behalf, meaning that the user no longer needs to remain still in order to generate Sage Chakra properly, nor are their abilities limited whilst generating Sage Chakra. The woodskin itself allows the user to convert more of their own chakra reserves into Sage Chakra per turn, an additional 5%, for a total of 10% per turn. This technique can be kept active to continue generating Sage Chakra at an increased rate beyond the minimum threshold, up to its maximum, though the Mode will not empower the user or their techniques, as per the normal method of meditation and usage. While Sage Mode is in proper use, the woodskin will no longer generate Sage Chakra, though its other properties will remain active. In order to utilise Flesh of the Incubus, the user requires the Yang Release specialty. Flesh of the Incubus can be used a total of three time per battle, lasting 5 turns per usage as well as a three turn cooldown in between usages.

Update Approved - Daemon
 
Last edited by a moderator:

KeotsuEclipse

Active member
Elite
Joined
Jan 14, 2009
Messages
9,347
Kin
154💸
Kumi
114💴
Trait Points
0⚔️
I don't have the approval link for this technique due to its age.

(Kamei Gigei: Suiretsusen) Command Art: Water Fury Flash
Rank: S
Type: Supplementary/Attack
Range: Long(for rain) - Short- Medium (for attack)
Chakra Cost: 40
Damage Cost: 80
Description: Holding their blade sideways, the user will run Suiton chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, and increasing the effectiveness of Water element techniques by one rank. A ring of water will form around the user with a radius equal to that of the complete wingspan of the user (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the user commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the user must know the general vicinity of the opponent(s) to strike them if they are behind him/her.
*As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns.
*Only once per battle.
Keep the original

I don't have the approval link for this technique due to its age.

(Kamei Gigei: Raikōsen) Command Art: Lightning Ray Flash
Rank: S
Type: Offensive/Supplementary
Range: Short – Mid
Chakra Cost: 40
Damage: 80
Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Lightning element techniques are increased in effectiveness by one rank, and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.
*The lightning can only be fired once per turn, every other turn.
*This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
*Only once per battle.
*Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.
Approved
As these techniques previously provided a buff and a debuff together, they essentially didn't work anymore, is my understanding. I've tried to fix them for current rules and preserve their effects, but don't know how that will translate with whats currently allowed. Apologies.


Approval

(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.

Declined keep the original.
Approval

(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.

-Update Approved-
 
Last edited by a moderator:

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
(Yin/Yang in inventory)
Lament - 嘆く
Type:
Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Lament, or the Japanese title of the weapon; Nageku - was forged before the dawn of time was created and thus has existed outside the known world for a long time. It was allowed to be carried into the world after its birth as the sword was to be passed down as a tool for the worthy; a master of Yin and Yang. Lament is a rather large sword and can be held with one or two hands. It weighs almost nothing yet touching it gives the impressions of its alien nature. Aesthetically-wise, Lament is in it's base color a black jagged katana with several in-explainable scar patters scattered across it. The handle is coated with seals and the texture gives away a grip that doesn't just feel well in the users hand, but it's connecting their very soul to the weapon as well. Inside the katana, there's a residing entity with a mind of its own but with the lack of a body. As if a person had become the sword itself. Being crafted from the properties of Yin/Yang, the sword carries pinnacle traits and the absolute control of chakra for the user.
-
It's key trait is it's ability to completely delete chakra from the presence of the world. A normal technique Yin/Yang users learn, Chakra Removal is derived from this sword, not to be confused with chakra sealing. The balance between Yin/Yang makes it possible for the sword to completely nullify chakra-based techniques regardless of element or field. The sword also knows how to create chakra from nothing, yet another move that Yin/Yang users learns how to use. More on how it is utilized with the sword is explained below and comes in two forms, specific moves as well as the erasing of chakra on touch with the sword. The spiritual being within the sword also carried a mental connection with the user, akin to the telepathy used through summoning. While the sword cannot directly act and move on its own, it's still able to always tell its location from its user should the two ever be separated. The perks of the sword are listed as follows:

Empryian Erasion - The sword erases chakra on touch with any chakra infused technique and thus make the entire clashing technique lose its construction. The maximum amount of chakra that can be deleted is set to 100 chakra per turn. Intercepting techniques with the sword is similar to the infamous Uchiha war fan. Note that this also makes the sword able to shatter barriers and seals that utilities chakra to be able to perform, making the sword the most ideal barrier breaking weapon. Note that it is removal of chakra that is occuring in these events and not consumption or absorbation. The chakra that the sword removes is nullified and cannot be used for anything in the future from either the user or the opponent.

Fatebringer - As mentioned earlier, the sword hosts a living entity in an exotic form. This entity is not only able to erase chakra using the sword as a medium but also create chakra from nothing and using the sword as a medium to instill a psuedo chakra-transfer ability. This ability is will let the sword charge up the user with it's own chakra which is considered foreign. The infusion of chakra from Lament can be used in a few different ways. The first one would be the increase in chakra and damage of a technique the wielder of Lament uses upon receiving the infusion, adding +20 chakra and +40 damage. Note that this counts a moveslot from the user to do and the sword needs to be either held or secured on the users back or hilt on their waist or any other way as long as it is in direct contact with the wielder.
-
Lastly it can also be used as a detergent to rid a user from Genjutsu or mind-altering techniques even up to Yin/MS levels but for those levels a huge amount of drawbacks are implemented. To rid the user from the highest tier of genjutsu or mind corrupting symptoms, the entity within Lament will overwrite the chakra inside the user and re-translate the mind-damaging health points into physical health points. This means that the chakra will rid the user from the genjutsu but cause him or her equal amount of damage but instead it is physical. Doing this will create a large crimson scar that originates from the users heart to spread. It can be healed by traditional means. If the genjutsu has no damage value, the default physical damage given to the user is set to 100 damage and can therefore be fatal if used carelessly.


Note: Fatebringer can cleanse the user from the highest tier of genjutsu twice per battle, damaging them physically instead by 120 damage. It can be used to boost the damage and chakra output of techniques four times per battle and must be stated when it is used to do so.
Note: Can only be used by Skorm


Declined, you've managed to outdo yourself because this is a 3 post in one check. Your CE, CW, and Doujutsu tech as well as the final verdict will all be together across each thread to illustrate a point. That said, let's get it cracking.

Custom Weapon -
CW - Declined, whew. Okay look, I get it. People want strong techs but you on some other shit rn. "The sword erases chakra on touch with any chakra infused technique and thus make the entire clashing technique lose its construction. The maximum amount of chakra that can be deleted is set to 100 chakra per turn. Intercepting techniques with the sword is similar to the infamous Uchiha war fan." You just gonna delete 100 chakra from any jutsu that you hit? Even most YY techs do not have 100 chakra or higher, meaning this gonna be able to delete a good 90-95% of the entire RP's techniques with a swing - PER TURN. This aint even limited with an overall usage limit. Like......
You must be registered for see images

Then we get to the entity that lives in the sword; not a living sword like Samehada but an entity said to be living within the sword, whatever that means. But okay. It then says you can infuse 20 chakra into a technique for a +40 boost despite the limit being +10 chakra infused towards a +20 damage boost. An established rule for several years now. These alone are enough for a decline BUT

You must be registered for see images

"Lastly it can also be used as a detergent to rid a user from Genjutsu or mind-altering techniques even up to Yin/MS levels but for those levels a huge amount of drawbacks are implemented." So I thought this was already a wild sentence to state but I held out hope, maybe the restrictions would slap enough that it works. But I forgot the actual how it works needs to actually work. Yours is achieved by basically replacing your chakra or replacing their chakra, idk how or which. But then you basically replace your chakra(???) with your chakra(?????) and the effects of whatever Gen related tech plaguing you are auto ended. Now, the damage taken helps this out a lot, ngl. But the HOW this works doesnt make sense. This entity is both erasing and replacing chakra? This doesnt logically work with every Yin and Gen related tech, especially most MS level Gens so Idk how this one would just do this.


CE
I knew this was gonna be wild when I saw Yin, ngl. I just knew we were in for a good one. However, that first paragraph was really toned down. I was like "He's done it, he's come up with a banger and not a ban". Then I got to the actual description and fam... You made Hayabusa Flames? "They're intangible, cant be interacted with by the opponent, cant even be SEEN or tracked or sensed by anyone. Oh but I can still control it btw" You smoking some Void Infused Dick if you think this being approved. Then you had the nerve, the audacity (I'm in shock) to basically give this a Black Hole as a passive ability. Deva Path doesn't need to be replicated bro, I promise you.

"The absorption pull gets more intense the more chakra the user inputs in the technique, but can be avoided by essentially getting out of its way or using non-chakra based techniques. If an element is infused with the same levels of chakra it does not get pulled into the Acewrath release but it can still be consumed by it. If it contains more, it doesn't get absorbed or affected at all. It is therefore technique dependent. Chakra absorption is also a property of Yin release and can be justified through that aspect. A technique can never absorb more chakra than that it consists of itself unless more chakra is input into the technique through external means, elevating the technique's total chakra output." Then wait, wait wait, DJ bring that back. This is a Yin powered CE. It automatically has a much higher base chakra input than other techniques before you even add chakra boosts and you trying to absorb anything of lower chakra? And even say if it matches it in chakra it wont be pulled into the CE but still consumed by it.
You must be registered for see images

Then the kicker, the next paragraph basically detailing how this can cause so much damage and unbalancing of energy that not even Yang can heal it. Idk when you learned Yang but this is exactly what Yang is capable of, healing damage done and altering the balance of the body. The only way would be able to cause damage Yang cant heal is if the damage was spiritual and explicitly stated that it effected the mind like Genjutsu. This does not do that so... yeah.


Doujutsu:
Declined, honestly, this is still problematic. But the first two submissions were so bad, it makes this one look better. Like I legit told the others, Idk this one might be a hit. But even it has issues. Your way of explaining how things happen is poor because you just say "This has the ability to do this because it does and this is how it is." What about this actually causes the Yin soul draining effect? Not that this itself is a problem, but it's seemingly tacked on just to have it there. I also dont think this logically makes sense to even restrict access to things. At least in this technique. Yin to reduce access to Yang is......huh? You also tripping thinking this growing up to 6 times its size lmaoooo. A potential 15 meters wide sphere is not going to happen with this. Also these parts: "The target will also have a large portion of their chakra being drained from them by 100 chakra points per hit." "The user gains access to create any form they want from the spheres and enhances the total chakra outpu(+50)"

All in all, we had to discuss this for literally a few days before we decided anything. Well, we knew a ban was likely. When you look at these individually, they are wild already. When you take into account you just got off a 2 cycle ban then submitted all these same cycle, it's like

You must be registered for see images

These are all powerful as hell, illogical, do more than what you just got banned for or are simply just wild. I talked it over with the other Senior Checkers and we agreed: You on some other shit rn. You are now banned from customs for 2 more cycles. The next ban will be significantly higher. Word of advice, if you make a custom and when done, you think "This is a good tech" by your standards, You probably doing way too much.
 
Last edited by a moderator:

Tsuki

Active member
Supreme
Joined
Apr 27, 2012
Messages
38,418
Kin
1,154💸
Kumi
30,042💴
Trait Points
0⚔️
Awards
Jashin bio: https://animebase.me/threads/bwonsamdi.779401/
Jashin training: https://animebase.me/threads/the-healthy-jashinist.779056/

(Hakkā no Domein) – Hakkar's Domain
Type:
Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: This technique is classified as a ninjutsu and requires there to already be a blood-drawn Jashin insignia on the terrain from the same or any previous turn. The user applies chakra to the drawn Jashin insignia and performs a hand seal to apply the shadow clone effect to the Jashin insignia, effectively duplicating it many times over. The seemingly countless replicas of the insignia would be spread 25 meters radius across the terrain from the original. The duplications are also applied on constructs such as walls (vertically) within that domain. The purpose of this technique is to provide the jashinist with an area where they get to skip having to manually form the insignia all over again during their future jashin techniques. Hakkar's Domain can be created 4 times per battle.

Declined: This removes virtually any risk associated with the use of Jashin, since the wording of this allows you to effectively create as many insignias as you want.

Resubmitting:


(Suiton: Kyokanaku Kariru) – Water Technique: Borrow without permission
Type:
Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user manipulates moisture on, and/or around a target to scratch through the target’s skin enough to cause a droplet of blood to come out. This minuscule amount of water blends with the blood droplet, acting like a container as it quickly travels back to the user either in a condensed needle-like form or scattered droplets of liquid. The minuscule amount of water cannot be tracked with the naked eye by normal means (bio rank + bio spec alone) because of its speed and size combined (travels at speed level 19).

Declined: This won't be allowed to move so quickly.
Resubmitting both: reduced area of effect for the first cj and speed for the second cj.


(Hakkā no Domein) – Hakkar's Domain
Type:
Supplementary
Rank: B
Range: Short-Long (mid range influence)
Chakra:
20
Damage: N/A
Description: This technique is classified as a ninjutsu and requires there to already be a blood-drawn Jashin insignia on the terrain from the same or any previous turn. The user applies chakra to the drawn Jashin insignia and performs a hand seal to apply the shadow clone effect to the Jashin insignia, effectively duplicating it many times over. The seemingly countless replicas of the insignia would be contained in an area of mid range radius around the original insignia. The duplications are also applied on constructs such as walls (vertically) within that domain. The purpose of this technique is to provide the jashinist with an area where they get to skip having to manually form the insignia all over again during their future jashin techniques. Hakkar's Domain can be created 4 times per battle.

-Declined- The last check mentioned this removes virtually any risk and this is exactly the same, you're basically covering two whole ranges in insignia's this is just too much.

(Suiton: Kyokanaku Kariru) – Water Technique: Borrow without permission
Type:
Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user manipulates moisture on, and/or around a target to scratch through the target’s skin enough to cause a droplet of blood to come out. This minuscule amount of water blends with the blood droplet, acting like a container as it quickly travels back to the user either in a condensed needle-like form or scattered droplets of liquid. The minuscule amount of water cannot be tracked with the naked eye by normal means (bio rank alone) because of its speed and size combined (travels at speed level 16).

-Declined- The speed level is still too high even more so now that a speed chart exists for elemental techniques, also you can't spawn attacks on your opponents body. You can't give a flat speed either like "naked eye" because some characters naked eye speed is superior to dojutsu. Ex Minato has a x3 reaction modifier meaning his "naked eye" is superior to a 2T sharingan in some cases, best to just reword that in general.
 
Last edited by a moderator:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
( Inton/Genjutsu no Hijutsu: Liliana no Jutsu ) Hidden Yin/Illusionary Arts: The Deceit of the Night Mare

Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: The signature move of the Sage of Deceit, Night Mare is an exploration of Genjutsu and Yin Energy. The Night Mare is an illusionary and Yin Espiritual being that is produced inside the user’s mind, as the master and materialization of the Sage’s Illusionary and Mental realm. This spiritual self will be dormant within the Sage’s mind until afflicted with a espiritual, mind or genjutsu technique, after which it can deploy a Yin infused spiritual counter spending the same amount of chakra as the opposing technique, +10 chakra, inserting it through the espiritual/chakra link, not unlike the Properties described in Hungry Ghost. This will break the original technqiue and trap all in a shared mental realm between all connected beings ( Clones, Bijuu, Familiars and Summons linked to either target, or multiple targets of the opposing technique, in case of multi-targeting techniques ).

Inside the realm, the rules of the Genjutsu Layering will be suprema, as every technique will be invariably converted to Genjutsu and affect the shared realm mutually. Pure Genjutsu the user performs through the Night Mare will have a +15 chakra cost increase, and will experience proportional strength (and damage, if applicable) increase. Pure Genjutsu or Genjutsu based techniques and elements are performed handsealessly by the user, while all other categories of jutsu turned genjutsu are performed with an handdseal. If a higher ranked technique is used by an oponent, the user can passively infuse the chakra difference into the realm, keeping it steady, while continuing the Genjutsu Only battle. When one of the targets is killed in the realm, they will be unconscious for the rest of the Battle or Event, including the user herself.

Note: The inherent restriction and downsize of this technique is that it can only be used in single battles, or when all enemies are a Target, otherwise the user is susceptible to outside techniques. Once linked, no chakra can be transfered between targets, they will be completely isolated in reality, even if their relationship and position could retain inside the realm. The user can, though, target all beings in the Battle with a multi-target technique and activate the jutsu this way.

Note: The strength of this technique is capable of piercing through all Genjutsu immunities, doujutsu, bijuu, senjutsu or custom clans that somehow control existence (>.>), same as Yin-based Genjutsu.

Declined. Clashes with my Goetic Theurgy CFS.
Asked to ressubmit by Drackos

( Inton/Genjutsu no Hijutsu: Liliana no Jutsu ) Hidden Yin/Illusionary Arts: The Deceit of the Night Mare

Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: The signature move of the Sage of Deceit, Night Mare is an exploration of Genjutsu and Yin Energy. The Night Mare is an illusionary and Yin Espiritual being that is produced inside the user’s mind, as the master and materialization of the Sage’s Illusionary and Mental realm. The Night Mare is an avatar and personification of the user's psiche, like Sakura and Ino's spiritual selves during the Chunnin Exams, though it's apearance is selected for each bio, not necessarily sharing the same appearance as the bio.

This spiritual self will be dormant within the Sage’s mind until afflicted with a espiritual, mind or genjutsu technique, after which it can deploy a Yin infused spiritual counter genjutsu spending the same amount of chakra as the opposing technique +10 chakra, inserting it through the espiritual/chakra link, not unlike the Properties described in Hungry Ghost but based on the genjutsu spiritual infection described in ( Kamiranshi ) Divine Immolation. This will break the original technqiue and trap all in a shared mental realm between all connected beings ( Clones, Bijuu, Familiars and Summons linked to either target, or multiple targets of the opposing technique, in case of multi-targeting techniques ). To clarify, the counter genjutsu will set a Genjutsu based illusion of a world, in which the user and their targets are placed in, like a Yin-Based and more powerfull False Surroundings Technique. This high rank world will serve as the battleground and canvas of the shared Genjutsu, and can be manipulated through other genjutsu, to produce constructs like growing a tree using Tree Binding Death, but is higher ranked than any Genjutsu, following the Genjutsu Layering Rules, preventing a posterior Genjutsu from flushing out the main frame of Night Mare and invalidating this technique.

Inside the realm, the rules of the Genjutsu Layering will be supreme, as every technique will be invariably converted to Genjutsu and affect the shared realm mutually. Pure Genjutsu that the user performs through the Night Mare will have a +15 chakra cost increase, and will experience proportional strength (and damage, if applicable) increase. Pure Genjutsu or Genjutsu based techniques and elements are performed handsealessly by the user, while all other categories of jutsu turned genjutsu are performed with an handseal. If a higher ranked technique than the initial Night Mare initial counter genjutsu that set the battlefield is used by an oponent, the user can passively infuse the chakra difference into the realm, keeping it steady, while continuing the Genjutsu Only battle ( For example, if the opponent used a B Rank tech with 20 chakra, then the original counter genjutsu that set the battlefield cost +10, which is the equivalent to an A rank. If then the opponent uses an S rank technique, 40 rank, it would flush out the battlefield as per Genjutsu Layering Rules. Passively, the user inserts 10 more chakra, reinstating an S rank level battlefield to keep the Night Mare realm steady). When one of the targets is killed in the realm, they will be unconscious for the rest of the Battle or Event, including the user herself.

Note: The inherent restriction and downsize of this technique is that it can only be used in single battles, or when all enemies are a Target, otherwise the user is susceptible to outside techniques. Once linked, no chakra can be transfered between targets, they will be completely isolated in reality, even if their relationship and position could retain inside the realm. The user can, though, target all beings in the Battle with a multi-target technique and activate the jutsu this way.

Note: The strength of this technique is capable of piercing through all Genjutsu immunities, doujutsu, bijuu, senjutsu or custom clans that somehow control existence (>.>), same as Yin-based Genjutsu.

Declined. A lot to talk about here. This is a really confusing technique to read. It's almost reading like a Genjutsu CFS than a single CJ, if I'm being entirely honest. But first I'm going to talk about what has to go and what has to be changed. First, this needs clarification if it can work on Genjutsu in the MS tier. Hint: it won't. The only technique in the RP that let's you basically passively (or reactively) break an MS illusion is Kunino. Second, absolutely no to the zero handseals. That's a tier 4/5 passive in its own right, and yet in this technique it's just a side benefit. It also completely trumps the specialty for Genjutsu, which is really only allowed for very high tier skills/items. The other big no is that I really, and I mean really, don't like that last note. I mean at the end you just throw in that it subverts any passive defense for absolutely no reason. That's already done by a Yin technique (5 Elements Illusion).

Now for the confusing parts. Look at the colored portions. I mean some of that I read and my first reaction is just, "huh?" And don't take that the wrong way. But we have to strive to make customs as understandable as possible, without twisting and warped meanings to words. So let's break some more down.

Mind or Genjutsu technique. I get what you're trying to say here. It probably includes Yamanaka. But what else? It's so catch-all. And that's my second reaction after I read the technique over again. That all this custom is really is a technique that is just a "I counter any spiritual technique ever made and passively add chakra to it to counter." That's pretty wild when you think about it. To add to it, you basically force them into what becomes "Genjutsu Sudden Death." Like that's nutty strong. And to cap it off it's virtually restrictionless. I mean, the only drawback is that no one, user or opponent, can have chakra transferred to them. Is that even a drawback really?

Pure Genjutsu. What in God's green flat Earth is a Pure Genjutsu. Now I've RP'd for seven years here and not once have I ever heard someone call a Genjutsu pure. Isn't that just Genjutsu? Why are we going off the beaten path for terminology now? I've heard of Yin Genjutsu (much to my dismay and rage) and I've heard of Elemental Genjutsu. But Pure Gen?

Keeping the realm steady? Genjutsu layering rules? I don't get where any of this comes into play or how it works in the context of the custom. It's so forced in there. So tightly packed into a single paragraph that it just makes my head spin.

Alright, with all that said I'll reiterate. This reads more like a CFS (I don't know if it's approvable at that either) than a single custom. There's so much packed into here that it's difficult to understand. And that's ignoring the blatantly and outright broken bits, like passively increasing all Genjutsu by 15 chakra and performing them without hand seals. While also trapping your opponent, reactively mind you and only because THEY used a spiritual technique on you, in a sudden death match of Genjutsu in a realm with no restrictions or drawbacks placed on you.


Permission by Drackos to submit this technique, inspired by his technique and the NW story arc
Reference to ( Kamiranshi ) Divine Immolation [x]

( Inton/Katon: Oukuro Kamiranshi ) Yin/Fire Release: The Immolation the Black Mamba

Type: Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: 100
Description: Inspired by Matatabi's Spiritual Flames and Solomon's Touch of the Moon, Isabella produced The Immolation of the Black Mamba. Through physical contact, the user infuses her Fire Chakra corrupted by Yin to burn away Yin-inflicted conditions, such as Genjutsu, Doujutsu, Yamanaka and other techniques. Instead of regenerating and healing through spiritual infusion of Yin, like Solomon's Art, Isabella burns away these conditions, at great damage dealt to the patient. It can be used to counter the effects of Tsukuyomi or other equally top tier Yin-based afflictions, if used on oneself, taking half the damage of the technique and the full damage of Black Mamba, leaving the user extremely weak and at low health. Neither the user nor the target of this technique will be unable to perform Yin-based techniques in the same turn and the next.

Note: Can only be used twice on oneself ( Though likely the second usage will kill the user )
Note: Can only be used twice on others.
Note: Following the Events of Battling Matatabi's Yin Half to save Mirabelle after being hit with Tsukuyomi.

Declined. I thought for a while on this. I couldn't shake the feeling that allowing something like this would set bad precedent. And even if I did, it comes too close to Scaze and Riker being able to burn chakra through either Fire Release or Yin/MS, respectively. Plus, the idea that you're going to spiritually self-immolate to cure something sounds like it would have some very nasty drawbacks. I mean, look at it - it does 100 damage. And yet the only restrictions you'd be going off of would be the spiritual health rules and that you're 'extremely weak.'
 
Last edited by a moderator:

jagged

Active member
Regular
Joined
Mar 10, 2015
Messages
891
Kin
1,164💸
Kumi
3,923💴
Trait Points
115⚔️
(Bōfūu no hōshutsu:
Rezafokasu) - Storm Release: Lazer Focus
Type:
Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: +20 Damage
Description: After performing three hand seals the user will coat the whole of their body in Storm chakra granting them immense speed and power in exchange for chakra. Because of the properties of storm chakra the user can move and evade out of the away of attacks with no change to his momentum. This technique costs 10 chakra per turn to maintain

A rank version can only be used 3 times and has a 2 turn cool down in between usages.

  • Speed is doubled when this technique is in use
  • +20 Damage to attacks while in this form
  • requires 10 chakra per turn to maintain
-Declined- This has no duration limit, also dodging attacks freely isn't gonna fly as it subverts the newly added dodge mechanics, but even then it wouldn't have flew before without costing a move slot at minimum bar the turn it's activated. The damage increase seems tacked on especially when it's just a flat +20 to everything.

(Bōfūu no hōshutsu: Fumo no Kumo
) - Storm Release: Barren Clouds
Type:
Supplementary
Rank: B-A
Range: Short - Long range
Chakra: 20-30 Chakra
Damage: -50- 60 chakra
Description: After performing three hand seals the user expel a huge mass of black storm clouds that permeate the entire battlefield. The clouds drain the chakra of non storm or thunder related techniques up to the rank of the technique used, storing them within the clouds themselves which the user can then use to make storm or thunder related techniques. When a technique has its chakra drained it de-ranks that technique based on the chakra taken out if not out right dispersing it(this only happens if all of the chakra is drained) this technique can only hold up to A rank chakra but can be bottomed out with another technique using its chakra. This move costs 10 chakra per turn to maintain

A rank version can only be used 3 times While B rank version can be used 4 times

-Declined- This isn't how chakra absorbing works

(Bōfūu no hōshutsu: Taifu no me
) - Storm Release: Eye of the storm
Type:
Defensive/Supplementary
Rank: A
Range: Short - Long range
Chakra: 30 Chakra
Damage: - 60 chakra
Description: After performing three hand seals the user Inhales deeply, sucking in black clouds in a funnel formation that absorbs chakra and De ranks techniques up to the amount of the chakra absorbed (Out right dispersing them if all chakra is absorbed). This technique drains the chakra and chakra related buffs of the opponent should they be in range of the technique, this debuff follows the same rules specified above.
  • A rank version can only be used 3 times with a 2 turn cool down between each use
  • Opponents and techniques within the funnel have their speed reduced by half for the duration of the technique
-Declined- same as above

(Soma No Ko: Fu Seina Kuminai
) - Soma no Ko: Unholy Union
Type:
Supplementary
Rank: A
Range: Self
Chakra: 30 Chakra
Damage: N/a
Description: After summoning their contract animal the user will meld into their animal becoming one being thanks to the abilities of the Soma no Ko kekkai genkai. Once the fusion is complete the user will gain all abilities of the summoning animal, any summoning based techniques can now be used through the user exclusively. While fused with his brother this fusion can only last 5 turns before the summoning animal is split from the twins, if the twins are separate before the merge then the fusion lasts for the whole battle.

  • A rank version can only be used 3 times With a 1 turn cooldown between each use
  • costs 5 chakra per turn
-Declined- SNK fusing with someone other than their partner in the canon was only possible via the cursed mark and it was also fatal not beneficial, they destroyed the body of whatever they fused with when it wasn't their twin. Making this custom unapprovable currently and probably inadvisable even if you do get cursed mark level 2.
 
Last edited by a moderator:

Serpent

Active member
Legendary
Joined
Aug 25, 2010
Messages
15,650
Kin
6,188💸
Kumi
39,603💴
Trait Points
0⚔️
( Ishi de Sakusei Tsūru ) - Creation Tools At Will
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: N/A ( -100 from opponent to restore values or -50 to restore up to 100 health )
Damage points: N/A ( 60 )
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei. If the user wishes, he can directly absorb the chakra as pure chakra and increase his reserves or heal himself directly. He can also use this Rod to steal chakra to increase his abilities, requiring use of the Chakra Edible technique after Chakra theft with this technique. This usage causes no damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with, unable to drain or steal chakra at this time and in this state.
Note: Can only be used by Urashiki Otsutsuki.
Note: Use of Rod projectiles counts as an A rank technique. Chakra Theft counts as an S rank ability, piercing through defenses of S rank chakra and lower to strike targets up to 15 meters away from the Rod.
Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc.

( Chakra Shokuyō Sōzō ) - Chakra Edible Creation
Type: Supplementary
Rank: S
Range: Short
Chakra: 80
Damage: N/A
Description: By using his Rinnegan the user is capable of creating Chakra Edibles that he can consume. When eaten, they will transform into a demonic-like being, and will have access to all of the target's abilities. These Chakra Edibles are gained one of two ways: the first being at the start of an Arc or battle, the user is able to randomize the available lists of Advanced Elements and Kekkei Genkei ( Barring Hashirama Level Wood, Dust, and Dojutsu ) to have stored as Chakra Edibles. Through this method, he is only able to start with 1 KG or AE. These options are randomized via the Official RP Discord Server. The second option is to directly steal chakra from the opponent and with it, the ability to use their Element or Kekkei Genkei of their Clan, canon or Custom. This is achieved via direct contact or, in the case of Urashiki, his Chakra Rod. and making direct contact with a foe or his Chakra Rod, the user is able to absorb the abilities of his target for his own use. The user then turns the stolen chakra into chakra-filled edibles which have similar shape to Chakra Fruit, which grants him their abilities upon being consumed Both uses transform their physical appearance and augment their powers, granting them a significant speed increase and damage boost to their Jutsu, increasing by +30 as well as having 3 Golden Rinnegan. Despite seeming all-powerful, the jutsu has it's limitations and weaknesses; this cannot absorb a target, only their ability to utilize specific fields of Ninjutsu. The user can only absorb other Tier 4 and lower Kekkei Genkai or Advanced Element of up to three different ninja at one time, meaning he can have at most 3 other KG or AEs. The user cannot absorb Hidden Abilities nor abilities such as Sage Mode, Eight Inner Gates, or other taught abilities. If the user starts with a KG/AE, then he can only absorb one other via the battle/arc. Three can be obtained if the user goes the route of obtaining each via battle.
Note: Can only be used successfully once against a ninja and attempted three times per ninja.
Note: Requires a full turn of direct contact for Momoshiki and the user to have stolen at least one ninja's chakra for Urashiki.
Note: Can only be used by Momoshiki and Urashiki Otsutsuki.
Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc. He is unable to start via randomization under this route.

(Amenosubarunomi: Hyoushi) - Heavenly Thread Wave: Binding
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra: 80 (-80 per turn)
Damage: N/A
Description: After successfully casting their "Creation Tools At Will" chakra fishing rod and piercing their opponent; the user will expel chakra into the opponent instead of siphon it out. Their chakra acting as a weight as it halts the opponents chakra flow and prevents movement. Similarly the user's chakra flow will be bound into this very technique preventing them from moving or preforming other techniques as well. This technique is seen not only as a double edged sword but also as a last resort to hold of a more powerful enemy. Due to It's high chakra cost the user is unable to hold the technique for long. Only being able to hold the technique for 3 turns before the binding fades
Note:
-Can only be used by Urashiki Otsutsuki Bios.
-Can only be used three times per battle
-Requires a two turn cooldown
-Can only be taught by Serpent

Declined, the issue here is this is imbalanced; you have the ability to still use Jutsu while this is in use yet your opponents cannot use chakra nor even move. If this is going to restrict their ability to use chakra or move, then the user will also be unable to use Jutsu in the same time or this becomes too problematic and broken.

(Amenosubarunomi: Katto) - Heavenly Thread Wave: One Thousand Cuts
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Releasing excess slack from their "Creation Tools At Will" chakra fishing rod the user will then swipe at a target, propelling the razor fine fishing line at a target almost like a net. This fishing line is able to cut through techniques of lower rank without weakening as it slices forward, playing on par with elemental techniques the same rank. This fishing line can be released in a single direction or be casted outward around the user in an omni directional cast.
Note:
-Can only be used by Urashiki Otsutsuki Bios.
-Can only be used twice per battle
-Canonly be taught by Serpent

Declined, the part about continuing through weaker techs without weakening directly bypasses the Damage Interaction rules and cannot be allowed.

(Ryūgūjō Hōgeki) - Palace of the Dragon King's Bombardment
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 70
Damage: 140
Description: The user will form a small dark purple sphere of chakra in their palm and quickly propel it into the sky where it will rapidly expand into a large sphere and burst, releasing countless smaller spheres that rain down over a mid-ranged area like a carpet bomb rattling the land with explosions. The blasts being powerful enough to shake the landscape creating tremors that even adjacent landmarks can feel. Due to the destructive nature of this technique, the user needs to be careful not to be caught in the blast radius otherwise himself or allies will need to defend form the attack as well.
Note:
-Can only be used after the user has successfully used Chakra Edible Creation
-Can only be used by Urashiki Otsutsuki Bios
-Can only be used twice per battle
-Requires a three turn cooldown
-Can only be taught by Serpent

-Pending- Leaving all for someone else

Declined, this is essentially his canon technique but stronger without any real reason why. The premise of this and the canon one are the same while having higher damage but lower ranks. This isn't going to fly.
 
Last edited by a moderator:

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,321💴
Trait Points
80⚔️
(Inton Fuinjutsu: Hitoshi ) Yin Release Sealing Technique: Benevolence
Type: Offensive, Defensive
Rank: S Rank
Range: Short
Chakra: 70
Damage: 100
Description: Benevolence is a uniquely designed seal crafted by Mirabelle Nariyuki after her unfortunate encounter with Tsukiyomi. The seal in question is highly energized with spiritual Yin Energy, constantly fed and sealed into it in the event such a thing happens again. It will automatically trigger when her mind is invaded with spiritual chakra of high caliber, such as EMS/MS, Yin Release etc. The seal will break open, immediately flushing the user’s body with the spiritual energy – quick literally stabilizing her spirit. The chakra would utilize its unique chakra absorbing properties, siphoning the foreign chakra from their system and releasing it outwards from their body. The external release however causes an omnidirectional burst of black yin energy that weaponizes the absorbed chakra creating an attack. This external burst deals 100 DMG to anyone near towards the user but only travels up to short range. This allows it to absorb up to 70 chakra, releasing the user from the confines of the illusion, without traditionally breaking it as it is simply guiding the chakra out of the body. This technique can only be used twice per battle, preventing the use of Yin Release and Fuinjutsu above A rank for the next three turns. The seal also has a cool down of two turns before being able to be utilized again though it should be noted the second use is a lot weaker than before. In this case, it will only be able to absorb 50 chakra insteadof the initial 70 and will only trigger for high level spiritual techniques (MS, Yin Release etc). Requires Adv. Fuinjutsu and counts as a body seal.

-Declined- Given that this technique is already attempting to break such a high level genjutsu field that traditionally doesn't really have a counter I won't allow this to cause such a large amount of damage in the same act. It's essentially genjutsu kai but with an enormously powerful attack tied in.

(Genjutsu: Puredetaazu Wairu) Illusionary Arts: Predator's Wail
Rank: S - Rank
Type: Supplementary, Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: Through the use of three hand seals – the user will induce a rather ingenious illusion upon the opponent. Upon the final seal being casted; the target’s body would immediately begin to experience an illusion – where sound wave would be emitted; one resembling median alpha-rhythm frequencies. These frequencies are extremely dangerous to the human body, so much so that constant exposure to it can eventually kill a human. The illusion in turn would cause the target to perceive this sound wave, as it violently ruptures the brain’s cells and organ malfunction. However, in the sense of the user; the target will perceive the user also suffering from the sound waves as well. This is to create a deceptive illusion of a double-edged technique, with the intention of killing both parties involved. While this might seem simple, it also affects the target’s senses as well – reflecting the body shutting down from their brain being exposed to this level of frequency, with the basic senses shutting down. This makes them unable to accurately see, hear nor smell whatsoever. In reality of course, the target is completely fine but due to the sheer mental strain the illusion produces, it causes them damage the longer they remain exposed to it but it also causes their real basic senses to become overwhelmed – rendering them unusable while exposed to the illusion. The user can further add more realism to the illusion on themselves and the opponent such as veins bursting, eyes reddening etc in order to further the illusions intentions. This technique can only be used twice per battle, with no illusions above A rank can be used in the same nor next turn.

-Approved- I'll keep an eye on this one though, I'm tentative to allow fake sound gen generally.

New Submissions:

(Fuinjutsu: Sora no Sonetto) Sealing Technique: Skyward Sonnet
Rank: S - Rank
Type: Supplementary, Offensive, Defensive
Range: Short - Mid
Chakra Cost: 70
Damage Points: N/A
Description: Skyward Sonnet is a unique technique which utilizes Fuinjutsu in conjunction with Kyujutsu. After the formation of three hand seals, the user will immediately contact with an arrow on their person. Once they do, they will knock the arrow to the bow, releasing the bow into the direction of the opponent. What makes this technique unique is once contact was established with the arrow – a unique fuinscript became wrapped around the arrow in question. This causes it to gain a spotted coloration of sorts, but the true nature comes in once within range of foreign chakra. Once at least within range of five meters, the script located on the arrow would immediately trigger as it released a sort of cone like formation of around the arrow. This cone like barrier is five meters wide and high; but also covered in the same script. Once in it comes into contact with the opposing technique, rather than sealing it completely with the seal, this somewhat advanced seal would instead attach to the chakra and seal it in place. In other words, the opposing technique is only partially seal, with some of it still being exposed. The script however would keep the visible portion of the technique anchored onto the barrier. The power of the barrier/arrow is equal to the techniques own – as it then spirals swiftly piercing into whatever comes in its path. The barrier, due to have the original technique anchored to it would also adapt the characteristics of the technique’s nature i.e if a fire technique becomes anchored to it, the barrier would become a giant flaming arrow in turn etc. This technique can only be used twice per battle, leaving the user unable to utilize Fuinjutsu of above A Rank for two turns. This also requires Adv. Fuinjutsu training in order to utilize it, with it affecting techniques of 70 chakra or lower.

Declined: Some issues with this technique. For one, you write it so weirdly just say that the technique is trapped within the confines of the barrier lmao. Secondly, how long will the barrier last before the technique is released again? Lastly, you'd likely have to reduce the range of activation on the arrow. - Daemon

(Raiton/Fuinjutsu : Kousei no Fukkyuu ) Lightning/Sealing Technique: Stellar Restoration

Rank: S - Rank
Type: Supplementary, Defensive
Range: Short - Mid
Chakra Cost: 70
Damage Points: N/A (80)
Description: Stellar Restoration is a special evasive technique designed with the use of Fuinjutsu and Lightning. Prior to the start of battle, the user is capable of placing up to two weapons (most commonly kunai) with a unique seal located on both of them. These special marked tools are commonly referred to as “Lightning Stilettos”- in which both are connected to a seal located on the nape of the user. In order to have these placed beforehand is passive, but consumes -5 chakra per each tool marked (for a max of 10 chakra). Once set, the user can also have these placed in locations in the terrain as well prepared for use. The seal can be activated in two ways, one of voluntary action and the other automatic trigger, which in the case of the latter certain conditions are meet. As such when utilized by the user, they will weave three hand seals – swiftly turning their body into purple lightning (while still being aware of their surroundings). The seal located on their body would then synch with one of the Lightning Stilettos currently in place. The seal on these tools is marked with the kanji for “Lightning Rod” in which the user’s body would immediately be attracted towards the opposing seal. The user will then swiftly be sent flying towards the seal in question, moving thrice their base speed towards the location. Once they arrive, the user will then turn back into normal; becoming tangible once more. In the case of automatic trigger, should a technique or opponent be moving naturally faster than user can naturally can perceive the seal will automatically trigger, detecting this highspeed nature of the opposing force (via a barrier extending up to five meters around them). Despite this incredible defensive technique, there’s clear flaws to it. This technique only works efficiently against techniques narrow or not wide scale in nature, which techniques such as Majestic Fire would be considered difficult to avoid should the Lightning Stiletto be misplaced. In cases where the user is incapable of avoiding; their thunderous form would allow them to defend slight against the opposing technique but still take damage after damage interaction. This technique can only be used twice per battle, with a cool down of three turns between each use. After activation, the user is incapable of utilizing Fuinjutsu nor Black Lightning above A rank in the same nor next turn. This requires Adv. Fuinjutsu in order to utilize and counts as a body seal. Automatic Trigger can also be suppressed passively without a move slot but requires 10 chakra to be paid each time.
You must be registered for see images

Declined: If you don't get this discount FTG out of here. Airborne Lightning Deity - Daemon
(Fuinjutsu: Sora no Sonetto) Sealing Technique: Skyward Sonnet
Rank: S - Rank
Type: Supplementary, Offensive, Defensive
Range: Short - Mid
Chakra Cost: 70
Damage Points: N/A
Description: Skyward Sonnet is a unique technique which utilizes Fuinjutsu in conjunction with Kyujutsu. After the formation of three hand seals, the user will immediately make contact with an arrow on their person. Once they do, they will knock the arrow to the bow, releasing the bow into the direction of the opponent. What makes this technique unique is once contact was established with the arrow – a unique fuinscript became wrapped around the arrow in question. This causes it to gain a spotted coloration of sorts, but the true nature comes in once within range of foreign chakra. Once at least within range of five meters, the script located on the arrow would immediately trigger as it released a sort of cone like formation of around the arrow. This cone like barrier is two meters wide and high; but also covered in the same script. Once in it comes into contact with the opposing technique, it would become trapped within the barrier in question. The script however would keep the technique anchored onto the barrier (though only for two turns max). The power of the barrier/arrow is equal to the techniques own – as it then spirals swiftly piercing into whatever comes in its path. The barrier, due to have the original foreign technique anchored to it would also adapt the characteristics of the technique’s nature i.e if a fire technique becomes anchored to it, the barrier would become a giant flaming arrow in turn etc. This technique can only be used twice per battle, leaving the user unable to utilize Fuinjutsu of above A Rank for two turns. This also requires Adv. Fuinjutsu training in order to utilize it, with it affecting techniques of 70 chakra or lower.

Declined: On a second read through of this technique, there are a lot of things I dislike about these kinds of techniques and will likely be checking them as such going further. So the range of activation of your technique is far to wide for the size of the script and tool you are putting it on. For the barrier to be erected or triggered the technique in question has to come in physical contact with the arrow. Next, this won't gain the raw strength of the technique it absorbs. It will have to be equivalent to the rank of the technique by default being 80 for S ranks. (yes this includes Y/Y as well). And Lastly, if the barrier is single usage why isn't the technique contained for that single usage? It's not like this has a duration or anything. This is a one and done technique. - Daemon

(Yoton: Nikkou Netsuzou ) Yang Release: Sunlight Forger
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Derived from “Yang Release: Change Into Hell”, this technique borrows the base principles. After weaving three hand seals, the user through either physical contact with an object or through a wave of Yang energy will grant selective an object life. However, what causes this to differ from is its ability to strictly only affect inanimate/non-sentient objects devoid of chakra. This is includes but not limited to, flora, tools, etc. Once the yang energy is infused into the object in question, the user can apply a form of manipulation to its structure alongside the use of the transformation technique. This can allow them to grant the inanimate object a humanoid body of average size. The user can also have the object in question take other forms such a tree becoming a wooden dragon or water becoming steaming hot blob. The appearance while mostly cosmetics can also rule possibilities of anatomy uses like having wings will grant them the ability to fly etc. In terms of inherent abilities, each familiar born is gifted 300 chakra points/80 HP, full human-level sentience which includes articulation, an elemental affinity (Non-Yang Specialist Can only assign one of the basic natures whereas Yang Specialists can grant AE or CEs). In the case of AE and CEs, they cannot however use the sub-elements. They move at the user's base speed but have x1.5 natural tracking. This technique can be used twice per battle, requiring a cooldown of two turns after usage and prevents the use of Yang Release above and including A Rank for two turns. The familiar shall remain in play until its chakra naturally runs out, has taken too much damage which in those cases reverts back to its normal form prior or if the user doesn’t have chakra to further sustain its body. The ranged chakra wave version can only be applied to one object, though it cannot work on anything within the opponent's person such as clothing, weapons, etc unless they remove it themselves such as thrown weapons. It doesn’t affect sentient weapons as well and indestructible custom weapons. The ranged variant cannot influence anything within short range of the enemy.

Approved

(Meiton/Inton: Maredikutamu ) Dark Release/Yin Release: Maledictum
Type: Supplementary
Rank: S
Range: Short (Absorption), Short - Long (Parasite Range)
Chakra: 70
Damage: N/A
Description: Based on the core principles of dark release’s absorbing – this technique seeks to take it beyond normal. Upon a foreign technique coming within a short range of the user, they will utilize their dark marks on their palms but infusing it with Yin based energy. This causes the absorbing process of Dark Release to be altered, causing it to forgo its normal strengths and weaknesses, causing it to be created as neutral regardless of the elemental nature or composition of the foreign technique. Upon absorbing the technique into their marks, it triggers the second part of this technique. The absorption of the opposing technique, a spiritual parasite is released via an established spiritual tethering. This process cannot be blocked or prevent unless done via Yin, Yin – Yang, or Senjutsu based defenses. much like with Hungry Ghost. Upon the parasite attaching to the opponent, it functionally remains dormant until certain triggers are tripped. This is when the opponent utilizes anything with chakra, the parasite while then responds in kind. It would begin to sap away chakra from the opposing technique, so much so that it loses one rank in damage and chakra. While this is happening, the chakra it siphons doesn’t go to waste but rather through the spiritual tether, it connects itself to the user’s dark mark, feeding the chakra into the user’s mark for future use. The technique siphons a total of -20 chakra per technique, immediately sending it back to its host. Triggering the parasite doesn’t cost a move slot, with it lingering on the target for three turns before naturally fading away. This technique can only be used twice per battle, leaving them unable to use Dark Release and Yin Release above A rank in the same and next turn, while in the turn the parasite prematurely or naturally ends, the user is unable to perform Dark and Yin Release S rank and above for two turns. The parasite can be removed through the use of Yin, Yang or Yin –Yang and Senjutsu full-body surges of the same chakra amount. Technique absorbs techniques 70 chakra and below.

Declined due to Customs ban - Daemon

(Genshi Kage: Saabanto no Yami)Primordial Shadow Arts: Servant of Darkness
Type:
Offensive, Defensive
Rank:
F
Range: Short – Long
Chakra: 70
Damage:
80
Description: Through the formation of four hand seals, the user infuses Yin energy into their shadow, existing shadows in the area (not including the opponents) or with the shadows underground. What this causes is the shadow to respond in kind, becoming animated into a physical form. This physical form is a shadowy familiar, which for cosmetic purposes can appear in anymore – namely demonic creatures. Its size would be easily between one to eight meters tall but can change this passively as it sees fit. The shadow inherently has more yin energy infused into it, causing it to gain immense absorbing properties – so much so that when it makes contact with opposing chakra, it employs certain features. This familiar forcefully absorbs foreign chakra from techniques coming into contact with it – simply absorbing it and adapting it into its shadowy body. This absorption comes at the cost of a move slot, though it doesn’t count if created and immediately absorbing an opposing technique within the same time frame slot. Due to its lightweight body, it moves at x2 the user’s base speed – and is capable of physically striking the opponent with tendril-like formations from its body or by creating shadowy weapons. It also has the properties of Shadow Imitation applied to it, causing it to paralyze the opponent in place, allowing the user to control their movements via the shadow familiar’s own movement. Last but not least, the shadow is capable of merging into the ground via the darkness under the surface or existing other shadows in order to travel and avoid things if needed, though this costs a move each time as well. This can only be performed twice per battle, lasting three turns each. Utilizing the shadow imitation like effect on the targets requires them to pay a chakra cost of double this technique’s own and a move slot in order to physical break free. While in use, the user cannot use any non-elemental ninjutsu (aside Nara Clan Techniques) , Yang Release, or Yin-Yang Release techniques. When the familiar expires, the user is unable to use Yin Release for a single turn thereafter. The shadow familiar when avoiding techniques, cannot resurface within a short range of the target unless the user is already within said range. Due to the infusion of Yin, this technique is neutral to elemental natures as well.

Declined; Due to Customs ban - Daemon

(Genshi Kage: Kuraun no Ereshu ) Primordial Shadow Arts: Eresh’s Crown

Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 70 (- 20 Per Turn)
Damage: N/A
Description: Through the infusion of Yang Energy into one’s shadow techniques, the user is capable of bolstering its power. After the weaving of three hand seals, the shadow techniques utilized by the user are enhanced, becoming more physically refined and empowered – granting an additional increase in damage by +30. This also increases the speed of the shadow technique, being granted a speed boost of x3, with an introduction of sentience. Due to the user’s already vast connection to their shadow, this sensory link is immediately enhanced with the shadow having; while temporary, form of sentience those allowing it to relay information back to its host. This technique can be sustained for as long as the user needs (max three turns), however, this comes at a cost. This causes the user to remain locked into their specialties, Nara clan-related techniques, and elemental ninjutsu while sustained, preventing the use of other areas. It can only be used twice per battle, lasting three turns each time. After deactivation, the technique goes on a cooldown of three turns before being capable of utilization again while being unable to use Nara Clan nor Yang Techniques above A rank in the turn it ends . Sustaining it costs a move slot per turn as well while being rendered neutral to basic elemental natures and can be triggered in the same timeframe as a Nara clan technique.

Declined. How does giving physical energy to a shadow make it faster?
(Yoton: Nikkou Netsuzou ) Yang Release: Sunlight Forger
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Derived from “Yang Release: Change Into Hell”, this technique borrows the base principles. After weaving three hand seals, the user through either physical contact with an object or through a wave of Yang energy will grant selective an object life. However, what causes this to differ from is its ability to strictly only affect inanimate/non-sentient objects devoid of chakra. This is includes but not limited to, flora, tools, etc. Once the yang energy is infused into the object in question, the user can apply a form of manipulation to its structure alongside the use of the transformation technique. This can allow them to grant the inanimate object a humanoid body of average size. The user can also have the object in question take other forms such a tree becoming a wooden dragon or water becoming steaming hot blob. The appearance while mostly cosmetics can also rule possibilities of anatomy uses like having wings will grant them the ability to fly etc. In terms of inherent abilities, each familiar born is gifted 300 chakra points/80 HP, full human-level sentience which includes articulation, an elemental affinity (Non-Yang Specialist Can only assign one of the basic natures whereas Yang Specialists can grant AE or CEs). In the case of AE and CEs, they cannot however use the sub-elements. They move at the user's base speed but have x1.5 natural tracking. This technique can be used twice per battle, requiring a cooldown of two turns after usage and prevents the use of Yang Release above and including A Rank for two turns. The familiar shall remain in play until its chakra naturally runs out, has taken too much damage which in those cases reverts back to its normal form prior or if the user doesn’t have chakra to further sustain its body. The ranged chakra wave version can only be applied to one object, though it cannot work on anything within the opponent's person such as clothing, weapons, etc unless they remove it themselves such as thrown weapons. It doesn’t affect sentient weapons as well and indestructible custom weapons. The ranged variant cannot influence anything within short range of the enemy. Yang Specialists are capable of entering into battle (NW or BA) with one creation already created. This causes the user to only able to utilize two techniques in their starting turn; accounting for this techniques activation while also paying the chakra cost.

-Declined- Keep the original
 
Last edited by a moderator:

Imperfect

Elite
Joined
Jan 24, 2013
Messages
9,883
Kin
2,726💸
Kumi
36,426💴
Trait Points
0⚔️
Awards
Resubmitting the third technique in this post; Here.

Reduced the damage boost in Exceed, and added a drawback associated to being struck by opposing Water Jutsu.

(Muramasa Ittōryū: Homura) Demon Blacksmith One Sword Style: Blaze
Type:
Offensive
Rank: S-Rank - Forbidden
Range: Short - Long
Chakra: N/A - 50
Damage: 80 - 90 (-5 to user for 4 turns)
Description: One of few techniques created by a fabled blacksmith to test the parameters of his creations, it embodies the essence of the smith himself; casting and forging with one's whole body and spirit, to the point of burning up oneself. With a single blade in their hand, the user places all of their physical strength behind an otherwise generic, formless swing. The end result is a vacuum-like shockwave similar in appearance to "(Suraisu Shinku no Nami) - Slicing Crimson Wave", albeit stronger, and with a unique effect. As a result of the extreme physical force the technique is performed with, the resulting wave burns a bright scarlet red, and emits a tremendous amount of heat, a result of friction between the air and the shockwave itself. Despite this, Blaze itself is not considered a Fire Release technique, but does carry logical characteristics thereof. This usage of the technique is S ranked.

Blaze Ex (Forbidden Rank):
By gathering Fire Release Chakra throughout their body, and channeling it into their swing, the user can perform a much more potent variation of this technique, referred to as Blaze Ex. This converts the slash into a Fire Release Kenjutsu technique, while at the same time increasing the technique's strength into that of a Forbidden Rank, though the technique is otherwise physically identical. This results in self-inflicted recoil damage in the form of extreme internal temperatures, causing the user to take 5 damage per turn for 4 turns. Blaze Ex also carries additional beneficial effects once the original attack has been performed, derived from the extreme temperatures both the user's body and blade carry as a result of the technique. As their body burns up, all of the user's Raw and Chakraless Taijutsu, Kenjutsu, Bukijutsu, etc are automatically converted into Fire Release techniques, and gain a +20 increase in damage to all techniques that benefit from this infusion of the Fire Element. These effects remain for the same duration as the recoil damage, a max of 4 turns, however if at any time during this duration the user either gathers or utilizes Water Release Chakra, or is struck by an opposing Offensive Water Release Jutsu of at least A-Rank, the effects, both negative and positive, are cancelled out, and instead the user suffers recoil depending on whether they trigger the former or latter. In the former, the user immediately takes 20 damage in recoil for the rapid cooling of their body. In the latter, the damage of the incoming technique is increased by +20, not counting as a buff to the opposing Jutsu but rather an increase in overall damage received by the user.

Blaze Exceed (Forbidden Rank):
If the user performs their second usage of Blaze Ex before the effects of their first have expired, this overclocks the user's body, resulting in a "stacked usage", referred to as Blaze Exceed. This doubles all effects both positive and negative from the original usage, with the exception of damage which is an additional +10 for a total +30 boost, and the added restriction that neither instances of the recoil damage can be mitigated or negated in any way, such as with the Yang Release Specialty. This refreshes the timer associated with Blaze Ex back to 4 turns, and is otherwise is identical to the regular usage of Blaze Ex, following the same rules and restrictions as mentioned above. If performed, once Blaze Exceed's duration has ended, the user suffers several negative side effects from effectively setting their body ablaze. The user's Taijutsu, Kenjutsu, Bukijutsu, etc deal 20 less damage, while the user themselves take an additional 20 damage from all incoming sources of physical damage, while the user suffers 10 damage from all of their Fire Release techniques, regardless of Rank. These effects persist until healed, requiring healing equivalent to "Yang Release: Touch of the Sun" to be removed.

Note: S-Rank can be used 3 times per battle with a 2 turn cooldown.
Note: Forbidden Rank can be used twice, with a 3 turn cooldown.

You must be registered for see images

Approved added ranks to the individual sections of the technique for clarification - Daemon




New submissions.

Adv Fuin and Medical Ninjutsu can be found in my inventory: Here.

(Marutin no Seigaifu) Shroud of Martin
Type:
Supplementary/ Defensive/ Offensive
Rank: A-Rank
Range: Self
Chakra: 30
Damage: N/A
Description: The Shroud of Martin is a form of (聖骸布) Holy Shroud, sacred cloth that is consecrated by Priests of the Church, and utilized in the burial of Saints remains to preserve and protect them from decay and desecration. The Shroud itself is a frayed crimson bandage which is wrapped around a specific target on the user's person. Countless Kanji are woven into the fabric, and while they vary somewhat, they all hold the same intent and purpose, (停滞 ) Stasis. When activated the Shroud halts and maintains the status of the target at the moment of activation by sealing whatever is wrapped within it's fabric, akin to a Barrier technique affecting any given target within it's area of effect, and that effect being the quiescence found in any typical sealing technique where a target object is stored. This technique is therefor applied to the user's biography, counting as one of their allotted "Body Seals". By wrapping a given target, such as a weapon on the user's person, within the Shroud, the user can start a fight with a small number of techniques "active" on that target, but kept within a sealed state, freezing any associated timers, cool downs, and other associated effects. Upon releasing the seal, the user pays the activation cost of this technique, 30 Chakra, as well as a Jutsu from their 3 allotted per turn, at which time the sealed techniques resume their natural functions, whether they are more offensive techniques, boosts, etc. The user can have, at most, 3 techniques pre-activated on a given target through this technique. Additionally, the user is still bound by the restrictions of the techniques they perform, and are still subject to systems like boosting limitations, and so on.

Note: Requires Advanced Fūinjutsu.
Note: Can be used 3 times per battle, however besides the initial usage which is prepared on the user's biography beforehand, the user is required to perform the techniques they are sealing, as well as pay the associated costs, expend Jutsu slots, etc.

You must be registered for see images

-Approved-




(Kageki-ha Shōnin no Michi) Path of the Millitant Merchant
Type:
Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As it's name implies this technique was created by Merchants, individuals whose skill with Chakra is at best questionable, as a way of more easily defending themselves in combat by extending their arsenals. This technique can be stated within the user's bio, or posted whenever it's utilized alongside an existing Taijutsu or Kenjutsu technique, and acts a passive modifier for existing Chakra-based Taijutsu and Kenjutsu the user knows, which allows them to perform the chosen technique(s) through physical strength alone. Naturally the user cannot recreate techniques that perform actions that specifically require Chakra to achieve, for example, if a strike is simply infused with Chakra to strengthen it, it can be performed without Chakra through this technique, however, if the end result is an arc of Lightning Chakra directed at the target after a punch, this effect cannot truly be recreated through sheer force alone. Finally, while primarily intended to increase a Merchant's available arsenal, this technique can be utilized with any non-Merchant biography, provided they have some form of Body-Related Specialty on their bio (Taijutsu, Kenjutsu, Speed, etc).

-Declined- My only real problem with this is the whole substituting purely raw strength but also being a merchant, people who are not trained combatants. I think I'd be fine with this if you made it specifically something you'd need one of the damage increasing bio specialties for rather than any body related one, cause then you'd be able to better justify this increased chakra devoid strength.




(Shizukesa Omei) Brand of Tranquility
Type:
Supplementary
Rank: B-Rank
Range: Self
Chakra: 20
Damage: N/A
Description: A unique body seal which utilizes the deep understanding of biology that comes with Medical Ninjutsu, Brand of Tranquility allows the user to passively seal and unseal specific aspects of their biology. Visually the seal takes the form of a sunburst tattoo/ glyph that can be applied anywhere on the user's body. Utilizing the principle found within the "Bloodline Sealing Technique", the Brand of Tranquility allows the user to target aspects of their biology that go beyond that of a "regular" Shinobi, such as Kekkei Genkai, or Custom Clans, and seal them away within the brand itself where they cannot interact with the user's body. This includes both physical aspects of their biology, as well as more metaphysical, or conceptual aspects within their biography. As an example, the ambient Keigoku within a Nekura, or Prana within a Surgebinder, could be targeted, removing their shared trait of resisting, or outright nullifying external attempts at healing, but conversely it would also make it impossible for the respective character to utilize techniques associated with those energies, as well as remove any beneficial traits associated with them until the seal is released. Effectively the sealing of these energies removes any positive or negative effects and abilities granted by their presence within the user's body, with similar logic for other applicable Clans, abilities, etc. Both the activation and deactivation of the seal are passive acts performed via mental command, and while the former costs 20 Chakra to perform, the latter doesn't. Finally the user can only perform either an activation or deactivation of the seal per turn, but not both within the same turn.

Note: Requires Advanced Fūinjutsu & Medical Ninjutsu.

You must be registered for see images

-Declined- Good news and bad news, good news first, this is possible. Bad news is this is too easy, you're gonna need some kinda drawback to doing this other than just locking you out of the element, also you'll have to remove any mention of passive usage, it won't be able to be passive.
 
Last edited by a moderator:

Geezus

Active member
Legendary
Joined
Sep 10, 2008
Messages
17,022
Kin
1,351💸
Kumi
19,495💴
Trait Points
70⚔️
Resubbed:

Omitted everything in regards to neutralizing techniques as the intent behind this technique is to reverse opposing techniques. Tweaked some of the wording a bit to try and explain how and why the reversal takes place and took into account some of the restrictions you suggested for this. Changes have been bolded to reflect this.

Bijutsu: Haraguroi Gyakumodori (Tailed Beast Skill: Malicious Reversal)
Type:
Defensive / Supplementary
Rank: A / S
Range: Short-Mid
Chakra:
30 / 40
Damage: N/A
Description: It is known throughout the Ninja World that Tailed Beast chakra is immensely more powerful than the chakra of the standard shinobi. By utilizing that chakra to protect themselves against threats, this technique allows a Tailed Beast and by extension their Jinchuuriki the ability to release their bijuu chakra as a quick destabilizing pressure wave towards a target elemental technique or opponent. This pressure wave is unleashed with so much force once released, that it has the ability to send the opposing technique back towards the opponent altogether depending on the nature of the technique and within logical reasoning. As the pressure wave and opposing technique clash, the Tailed Beast Chakra inside the pressure wave latches onto the opposing chakra and adapts its chakra to the opponents, thanks to the Tailed Beast innate ability to utilize the Chakra Transfer Technique. If opponents were to be caught up in this technique, they would simply be sent flying back up to long-range taking damage equal to the rank of this technique were they to collide with a solid object. This technique can be done quickly by releasing the wave from the mouth or a swing of a limb with or without the use of a Tailed Beast Transformation, however, the power of the reversal differs depending if a transformation is being utilized or not. When utilized without a transformation, this technique will always weaken the opposing technique it clashes with by one rank due to the clash of the two techniques and a loss of momentum as the opposing technique is sent back at the opponent. When a transformation is being utilized, a greater amount of the Tailed Beast power becomes accessible and the user becomes capable of reversing techniques without a loss in power. Although, it should be noted this technique will only work against opposing techniques that have an equal or lower amount of chakra than this technique and would otherwise fail against techniques with a larger amount of chakra being used.
Note:

  • A-rank may only be used 3 times per battle.
  • S-rank may be utilized twice per battle with a two turn cooldown, and only while the user is utilizing a Tailed Beast Transformation.
Removed the bit about the same damage value as I think it was more so redundant to have and I couldn't remember what my initial thoughts on that were. Removed all the extra shiz on the dragon and gave it one primary function/move while hopefully removing CE/AE references. Since most of the changes were removals, there was nothing to be bolded.


(Kyoka Maho-Dan) - Enhancement Bullet
Rank:
S
Type: Supplementary
Range: Short - Mid
Chakra: 40 (+20 to applied technique)
Damage: +20 to applied technique
Description: This technique is unique in the fact it is especially made to be utilized with Senryuu (Whriling Dragon) Scientific Ninja Tool. By first channeling additional raw chakra into the barrel of the gun, the user will whirl the weapon as they draw a star shape in the air in front of them. The chakra flows from the barrel as it traces the star shape in the air forming a white crosshair for the user. Upon completion, the user will then fire a chakra bullet towards a pre-existing dragon created by Senryuu. The bullet quickly interacts with the target injecting it with half the chakra spent to perform this technique, which forcibly causes the target to grow not only in size but destructive power and capability. This influx of chakra also allows for the target to last on the field one additional turn. However, the user may only use one other technique the turn this Bullet Ninjutsu is used, and this may only be utilized twice per battle with a two turn cooldown in between use.
  • Rockscale Linked Dragon Bullet - The Enhancement Bullet forcibly causes additional surrounding earth to gather and rise around the initial Earth Style: Rockscale Dragon Bullet. This additional rock then transforms causing the Rockscale Dragon to sprout two additional heads which may all reach up to mid-range striking and attacking things. However, only one head needs to be destroyed which causes the remaining heads to crumble as they break into multiple sections of rock throughout a 10 meter area that can crush and bury anything beneath them.
  • Flaming Asura Dragon Bullet - The Enhancement Bullet forcibly causes the flames of the Fire Style: Flaming Phoenix Dragon Bullet to grow causing the dragon's body to elongate to 10 meters. At the cost of a move, the dragon has the ability to burrow and coils at least five meters underground, wherever the user commands. One turn later, the dragon explodes upwards to cause a volcanic like explosion that devastates anything 10 meters above where the dragon coiled leaving a crater. However, this explosion cannot happen if there is a large source of water covering the area the dragon burrows under, as both the ground and dragon rapidly cool as the water seeps into the earth.
-Declined- I don't like the way this is referencing a SNT that isn't linked or shown, it's also a little generic it's kinda just shooting more chakra in to a technique to make it bigger, conceptually that's been done to death also it adds +20 chakra to the technique and the limit is +10 link the approval to the SNT when you resubmit this if you do.

New Submission:

Iryo Fuinjutsu/Raiton: Ranshirai - Medical Sealing Technique/Lightning Release - Chaotic Mental Lightning
Rank:
A
Type: Supplementary
Range: N/A
Chakra: 30 (+5 per Lightning Technique)
Damage: N/A
Description: The user has created a unique body seal that takes the appearance of a tribal war paint that extends from the face down the length of the user's upper body. This seal activates at the start of battle and passively grants a unique property to their Lightning Techniques. Through careful experimentation with the unique relationship between medical chakra and electricity, this body seal was created. The medical chakra that is within the seal is drawn upon as the user creates the Lightning Release. This causes the medical chakra to experience a quick nature transformation that generates a stronger electrical field based upon the Medical Technique: Chaotic Mental Collision technique. This electrical field then begins to influence the user's Lightning techniques and augments the electrical field they generate making it so they too interfere with an opponent's nervous system causing it to be near impossible to move due to the electrical signals in the body being completely swapped. The chakra that powers this body seal will cause it to glow upon the user's body generating the electrical field. Opponents that become affected by the user's Lightning techniques not only get electrocuted, but also have the effects of the Chaotic Mental Collision technique applied to them as well. These effects however are enhanced as the opponent not only has their ability to move reduced, but also their ability to track other objects as well. This is because the Lightning chakra coursing through the body also begins to interfere with the electrical signals used to interpret information which will cut the opponent's base tracking by half as well for the duration of the technique or until it is countered.
Note:
  • Users must have mastered Lightning Release, Medical Ninjutsu, and Adv. Fuuinjutsu to utilize this technique.
  • This seal will remain active as long as the user has the chakra to maintain it.
  • Must be posted to the user's biography.
-Declined- This is too much, it's an infinite duration boost to lightning that augments every single technique with the power to disable an opponent and cut their tracking in half, it's mostly unrestricted there are no drawbacks to doing this, it needs restrictions at the very least and that permanently halving tracking is wild. I won't allow this to be a passive body seal either that just works when you use lightning it'll need a trigger.
Iryo Fuinjutsu/Raiton: Ranshirai - Medical Sealing Technique/Lightning Release - Chaotic Mental Lightning
Rank:
A
Type: Supplementary
Range: N/A
Chakra: 30 (+5 per Lightning Technique)
Damage: N/A
Description: The user performs threehandseals and creates a sealing formula that takes shape upon the body taking the appearance of a tribal war paint that extends from the face down the length of the user's upper body. Once the seal has taken effect next turn, this seaing technique grants a unique property to the user's Lightning Techniques. Through careful experimentation with the unique relationship between medical chakra and electricity, this sealing technique was created. The medical chakra that is within the seal is drawn upon as the user creates the Lightning Release. This causes the medical chakra to experience a quick nature transformation that generates a stronger electrical field based upon the Medical Technique: Chaotic Mental Collision technique. This electrical field then begins to influence the user's Lightning techniques and augments the electrical field they generate making it so they too interfere with an opponent's nervous system causing it to be near impossible to move due to the electrical signals in the body being completely swapped. The chakra that powers this body seal will cause it to glow upon the user's body generating the electrical field. Opponents that become affected by the user's Lightning techniques not only get electrocuted, but also have the effects of the Chaotic Mental Collision technique applied to them as well. These effects however are enhanced as the opponent not only has their ability to move reduced, but also their ability to track other objects as well. This is because the Lightning chakra coursing through the body also begins to interfere with the electrical signals used to interpret information which will cut the opponent's base tracking by half as well for the duration stated or until it is countered.
Note:
  • Users must have mastered Lightning Release, Medical Ninjutsu, and Adv. Fuuinjutsu to utilize this technique.
  • This seal will remain active for up to five turns and is capable of influencing a single Lightning Technique per turn.
  • The debuff applied by the seal will last on an opponent for two turns.
  • Usable twice per battle, with a four turn cooldown between uses.
-Approved- Edits made

Senryuu SNT for Reference:

Rockscale Dragon Bullet for Reference
Flaming Phoenix Dragon Bullet for Reference


(Kyoka Maho-Dan) - Enhancement Bullet
Rank:
S
Type: Supplementary
Range: Short - Mid
Chakra: 40 (+10 to applied technique)
Damage:
+20 to applied technique
Description: This technique is unique in the fact it is especially made to be utilized with Senryuu (Whriling Dragon) Scientific Ninja Tool. By first channeling additional raw chakra into the barrel of the gun, the user will whirl the weapon as they draw a star shape in the air in front of them. The chakra flows from the barrel as it traces the star shape in the air forming a white crosshair for the user. Upon completion, the user will then fire a chakra bullet towards a pre-existing dragon created by Senryuu. The bullet quickly interacts with the target injecting it with half the chakra spent to perform this technique, which forcibly causes the target to grow not only in size but destructive power and capability. This influx of chakra also allows for the target to last on the field one additional turn. However, the user may only use one other technique the turn this Bullet Ninjutsu is used, and this may only be utilized twice per battle with a two turn cooldown in between use.
  • Rockscale Linked Dragon Bullet - The Enhancement Bullet forcibly causes additional surrounding earth to gather and rise around the initial Earth Style: Rockscale Dragon Bullet. This additional rock then transforms causing the Rockscale Dragon to sprout two additional heads which may all reach up to mid-range striking and attacking things. However, only one head needs to be destroyed which causes the remaining heads to crumble as they break into multiple sections of rock throughout a 10 meter area that can crush and bury anything beneath them.
  • Flaming Asura Dragon Bullet - The Enhancement Bullet forcibly causes the flames of the Fire Style: Flaming Phoenix Dragon Bullet to grow causing the dragon's body to elongate to 10 meters. At the cost of a move, the dragon has the ability to burrow and coils at least five meters underground, wherever the user commands. One turn later, the dragon explodes upwards to cause a volcanic like explosion that devastates anything 10 meters above where the dragon coiled leaving a crater. However, this explosion cannot happen if there is a large source of water covering the area the dragon burrows under, as both the ground and dragon rapidly cool as the water seeps into the earth.
-Approved-
 
Last edited by a moderator:

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
Type:
Supplementary
Rank: S
Range: Short
Chakra: 100 (-20 per turn)
Damage: N/A
Description: Solaris is a unique Advanced Fuuinjutsu seal placed on the body that incorporates Yang chakra. This seal works by passively siphoning Yang chakra from the user’s body and storing it, with the seal being capable of storing up to 100 chakra in total. Making use of the body’s condition as a trigger this seal will activate whenever the user falls unconscious as a result of an enemy technique such as Genjutsu, Yin release, Spiritual techniques, Yamanaka techniques, or physical attacks. Upon activation it floods the user’s body with the previously stored chakra, purging the invading chakra and healing the body by the amount of chakra stored within the seal and essentially “breathing life” back into the user, allowing them to regain consciousness as the invading chakra is flushed from their system. In addition to resuscitation, the user’s constitution will be temporarily boosted for the following two turns due to the abundant Yang chakra, making them immune to Spiritual Techniques with less chakra than that stored in the seal. While this energy heals physical wounds, it does nothing to mitigate the damage done to the spirit, meaning that if the user’s health is depleted through damage done spiritually then this technique will not be able to resuscitate them. Due to the overwhelming amount of Yang energy present within the body, the user will be unable to make use of Yin release or other Spiritual techniques in the following two turns. Their speed is also reduced by -3 levels, and they are unable to use techniques above A-rank for two turns.

Notes:
- This technique must be placed on the user’s biography.
- This technique can only be used twice per battle, with the seal’s activation counts as a move.

Declined: Lot of problems with this one. To start, the activation conditions for this technique are unclear. First it's just being knocked unconscious period, which implicitly includes spiritual techniques, but then you say that being KO'd by a spiritual technique prevents this technique from triggering. Second, you become immune to all spiritual techniques for, idk, forever? You don't state how much health you recover, so I suppose it's just a full restore bar damage from spiritual techniques. Being limited to A-Ranks for two turns is this technique's only real restriction, and having a second wind twice per battle is too much.

(Yōton: Kokū no Zantō - Shinsei) Yang Release: Remnants of the Void - Nova
Type:
Supplementary
Rank: A
Range: Short
Chakra: 80 (-20 per turn)
Damage: N/A (+30)
Description: Derived from the Power of The Sun technique, Nova is a supplementary technique created by Kōtetsu Inuzuka in order to empower the physical abilities of his ninken. Through direct physical contact, he reinforces their bodies with Yang chakra that surges throughout them, resulting in an increase in their strength, speed, and granting them resistance to physical damage. The physical strength boost they gain equates to an addition of +30 to their physical attacks, their base speed increases by x3, and they become able to reduce 40 damage from incoming attacks. Unlike with Power of The Sun, the ninken aren’t granted passive healing from this technique, and their inexperience with handling Yang natured chakra results in their base speed being reduced by -4 and a damage reduction of -20 from their physical attacks for two turns when this technique ends.

Notes:
- This technique can be used twice per Ninken.
- This technique lasts for four turns and requires a two-turn cooldown.

You must be registered for see images

Declined: Just a couple things to sort out. First is that this technique will only be usable once per Ninken. Secondly, you won't be able to merge with your Ninken while they're enhanced by this technique, though they can still merge with each other.

(Iryō Suiton: Vu~arukirī no Yuri Kago) Medical Water Style: Valkyrie's Cradle
Type:
Supplementary
Rank: S
Range: Short - Mid
Chakra: 60 (-20 per turn)
Damage: N/A
Description: A combination of Water Release and Medical Ninjutsu, Valkyrie's Cradle combines the former’s ability as a medium to transmit medical chakra to create a healing solution. By performing four handseals the user releases vast quantities of medical chakra-infused water that can reach up to mid-range in any direction of their choosing. Reaching up to ankle length, this pool of water is able to accelerate the body’s healing of any within its confines by having medical chakra seep into the body. While it can’t heal above the maximum health capacity, this technique can heal up to 40 physical damage per turn. Once contact is lost with the water whether due to an enemy technique or simply stepping out of it, then the healing will stop. As an alternative release method, the user can focus this technique onto a singular target by encasing them in a cocoon-like shape of water, covering all but the target’s nose and mouth. Due to the precise chakra control of Medical Ninja, the water used for this technique is pure, without impurities or salt content, making it nonconductive. This acts as a defense against incoming heat or electricity-based elements as the water molecules dissipate the energy of attacks of equal strength, requiring it to be overpowered to be destroyed.

Notes:
- This technique can last for up to three turns and can only be used twice per battle, requiring a three-turn cool down between each use.
- This technique requires a mastery of Medical Ninjutsu and Water Release to use.

-Approved-
 
Last edited by a moderator:
Status
Not open for further replies.
Top