Custom Jutsu Submission - IV

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Zatanna

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Bukijutsu: Irohari | Weapon technique: Prismatic Lense
Type:
Offensive | Supplementary
Rank: B
Range: N/A
Chakra: N/A (+15)
Damage: +20
Description:
A weapon scroll technique, the user creates special summoning scrolls for their bukijutsu techniques by creating the paper roll out of specialised Chakra paper. This unique paper allows a ninja to run an elemental current through the paper, causing the paper itself to take on an elemental property. When combined with a weapon summoning technique, such as (Sōgu: Tenkosai) - Manipulated Tools: Heavenly Steel Disaster, the user can choose to channel an elemental chakra into the scroll, causing the tools when summoned to be coated as they fly out, in the elemental chakra. This can allow the user to attack with flaming, Electrical, Wind coated etc tools. Users with Advanced Elements, Custom Elements or even advanced ninjutsu (eg smoke, ink, rain etc) can also apply this.
Notes:
-Can only be applied to weapon tool summonings, eg summoning weapons from seals.
- Has a 1 turn cool down between uses
-prestige custom
Unchecked

Updating CW, which was originally approved in old thread here:

https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21714640

Hattori Hanzo
Type:
Weapon
Rank: S
Range: Short (Long)
Chakra: N/A (-10 per turn)
Damage: N/A
Description:
Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. (simply cosmetic, doesnt actually give the user any sensing or any abilities)
Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1). By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. they provide the user a reduction of 30 damage from techniques that are physical in nature (Earth, Steel, etc) in one instance of damage. The armor can resist a total of S-Rank (80) damage in total before shattering. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (fig. 2) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage. Within the same timeframe once per turn, the user can channel the same elemental chakra along side the current attack they are doing, and do a pirouette spinning on the spot sending out a barrage of these elementally enhanced shuriken, at the cost of 40 chakra and dealing 80 damage; this can only be used twice per battle.

Approved. Made edits.
Updating CW

Hattori Hanzo
Type:
Weapon
Rank: N/A
Range:
Short (Long)
Chakra: N/A
Damage: N/A
Description:
Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. (simply cosmetic, doesnt actually give the user any sensing or any abilities)
Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1).
-The armour itself is infused with Yang chakra, to give a semi sentience towards its owner, giving it a 300 chakra pool. Due to its infusion with Yang chakra, it gives the user a -20 damage shaving capability. If the user already has damage shaving, this increases it by -10 instead. The semi sentient battle armour is capable of communicating with the wearer, additionally capable of performing a chakra transfer, up to 70 chakra per turn. This chakra transfer can either be a transfer of pure chakra giving the user more for their reserves, or capable of removing foreign chakra from the user, by using Yang chakra to burn away the foreign chakra (both uses counting towards one of the users moves per turn).
-By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (fig. 2) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage. Within the same timeframe once per turn, the user can channel the same elemental chakra along side the current attack they are doing, and do a pirouette spinning on the spot sending out a barrage of these elementally enhanced shuriken, at the cost of 40 chakra and dealing 80 damage; this can only be used twice per battle.

Declined. Keep the original

Yoton/Bukijutsu: Hoshi no Nensho | Yang release/Weapon Technique: Burning Star
Type:
Weapon
Rank: S
Range: Short - Long
Chakra: 70
Damage: N/A
Description:
The user forms a shroud of chakra around several large Fuma/Manji Shuriken similar to the shaping properties of Futon:Vacuum Blade, giving the shuriken a bigger shape. Using Yang to change this chakra to similar to that of White Tiger, the shurikens then become dangerous burning spinning blades that are thrown towards the opponent. When clashing with an opposing chakra source, these spinning Yang Shurikens cut through the chakra, creating an imbalance due to the pure concentration of Yang Chakra that clashes with the opposing chakra source. Should an opponent become struck with one of these Yang Shurikens, the Yang Chakra floods their body similar to the properties of White Tiger, as if they had been struck four times by the White Tiger technique, dealing the appropriate consequences.
Notes:
-Can only be used 4 times
-Two turn cooldown inbetween uses

Declined. Really?
 
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(Fuuinjutsu : Keiyaku) - Sealing Art : Covenant
Type:
Supplementary/Defense
Rank:
S
Range:
N/A
Chakra Cost: 40 (+20 extra for Quen)
Damage Points:
N/A
Description:
The user presses their index and middle finger against the base of the blade of their sword and swipes them up the length of it, an array of Kanji (契約 動 猟 守 写 令) is formed on the surface glowing a chosen colour to the user before setting on it as black inscriptions. Seals are placed on the user’s Chosen Ninja Tools prior to engagements with enemies; these ninja tools are usually small projectile weapons like Kunai, Shuriken or anything of the like that substitute them which remain on the user’s person until this jutsu is activated. Because of the seals on these weapons they cannot be turned against the user or taken control of by foreign chakra unless the user wills it.

The Seals on the weapon act as a beacon or transmitter of sorts and transmit chakra-based information to the tools around the user and vice-versa with Sealing arts like "Scroll Communication Technique" & "Medical Sealing Technique: Chakra Link" being examples. The user can swing or thrust their sword and a select number of tools on them can shadow said movements to aid the attack; it is down to the user to how or when the tools attack as in they can influence a delay, say for example they defend an attack with their sword or strike through one, the tools don’t have to do anything until after the attack as a sort of counter to the interaction right after. The Tools will copy how the technique channelled into the blade will act, if they are to be covered in wind and slice an opponent then the tools will, unless the user wants to add a delay to when the tools attack - the user may also split the power of the technique between the sword and the rest of the chosen tools however they like. This all works within reason.

Through this Covenant has a more interactive application as well called Quen, the user will re-post this jutsu and sacrifice an additional 20 chakra on top of the 40. The user will 'parry' an incoming technique with their weapon and the seals on the weapon will glow releasing a barrier from the tip of the blade in that instant around the user protecting them from any of the incoming jutsu's damage and collateral/side effects. The Array of Kanji will absorb the technique in question, each usage allows the user to absorb a technique worth up to 60 chakra - this technique will then be transmitted and turned against the opponent originating instead from one of the user's tools with the "Covenant" applied to it. The Jutsu will now be under the user's control and carry the same properties and power as it did before absorption and will last till destroyed.
  • Jutsu performed through this technique have the Kanji light up a chosen colour for cosmetic effect, but it also creates a small source of light around the blade.
  • Jutsu an be activated four times
  • The Array of Kanji can be created upon the length of other weapons, not just swords.
  • The Quen Can be done 3 times per battle with a two turn cooldown - though if a technique is still active through the use of Quen then it cannot be used.
  • This Jutsu is an advanced Fuuinjutsu
  • Must be stated on the user’s bio or referenced at the start of battle stating they have seals on their chosen Ninja Tool
Declined: Limit the number of tools this can be on because of how this is worded right now I don't want this to be able to be put on all your ninja tools. Also, reword the colored part because I don't understand what you're trying to say.
(Fuuinjutsu : Keiyaku) - Sealing Art : Covenant
Type:
Supplementary/Defense
Rank: S
Range: N/A
Chakra Cost: 40 (+30 extra for Quen)
Damage Points:
N/A
Description:
The user presses their index and middle finger against the base of the blade of their sword and swipes them up the length of it, an array of Kanji (契約 動 猟 守 写 令) is formed on the surface glowing a chosen colour to the user before setting on it as black inscriptions. Seals are placed on the user’s Chosen Ninja Tools prior to engagements with enemies; these ninja tools are usually small projectile weapons like Kunai, Shuriken or anything of the like that substitute them which remain on the user’s person until this jutsu is activated. Because of the seals on these weapons they cannot be turned against the user or taken control of by foreign chakra unless the user wills it.

The Seals on the weapon act as a beacon or transmitter of sorts and transmit chakra-based information to the tools around the user and vice-versa with Sealing arts like "Scroll Communication Technique" & "Medical Sealing Technique: Chakra Link" being examples. The user can use a technique that uses the blade as a medium and that same technique will be spread across the tools on their person with the seals on it (using a wind technique to enhance the blade will also enhance the tools on their person). Passively the user can have a select number of tools to hover around their blade or person that will augment their attacks in a way that they can stagger attacks - performing a slicing technique with the sword, the tools can mimic the slash but at a later time-frame however the power of the attack would be split. For example; the user slices with their sword, the opponent counters but the tools shoot at the target straight after the counter at different points on the target. This can be used for sneaky assassination tactics.

Through this Covenant has a more interactive application as well called Quen, the user will re-post this jutsu and sacrifice an additional 20 chakra on top of the 40. The user will 'parry' an incoming technique with their weapon and the seals on the weapon will glow releasing a barrier from the tip of the blade in that instant around the user protecting them from any of the incoming jutsu's damage and collateral/side effects. The Array of Kanji will absorb the technique in question, each usage allows the user to absorb a technique worth up to 70 chakra - this technique will then be transmitted and turned against the opponent originating instead from one of the user's tools with the "Covenant" applied to it. The Jutsu will now be under the user's control and carry the same properties and power equal to the rank of the technique before absorption and will last till destroyed.
  • Jutsu performed through this technique have the Kanji light up a chosen colour for cosmetic effect, but it also creates a small source of light around the blade.
  • Jutsu an be activated four times
  • The Array of Kanji can be created upon the length of other weapons, not just swords.
  • The Quen Can be done 3 times per battle with a two turn cooldown - though if a technique is still active through the use of Quen then it cannot be used.
  • This Jutsu is an advanced Fuuinjutsu
  • Must be stated on the user’s bio or referenced at the start of battle stating they have seals on their chosen Ninja Tool, they can only have 20 Kunai, Shuriken or similar orbiting their person (2m range) at a time.
(Doruido-Mokuton: Ma ni bara) Druidic-Wood Release: A Rose Between
Type:
Offensive
Rank: B
Range: Short - Long
Chakra: N/A (+10 Chakra to Wood Techniques)
Damage: N/A (+20 Damage to Wood Techniques)
Description:
The user applies this technique to other Wood Release instantaneously and within the same timeframe. Sharp Thorns litter the surface of Wood Techniques increasing their deadliness allowing them to saw through opposing techniques and tear them apart with more efficiency. This Technique also turns Defensive and Supplementary Wood Techniques into that of Offensive ones giving them damage values equal to their rank. This technique can be applied to S-Rank techniques four times.

Declined: I'm not allowing them on defensive/supplementary techniques if they don't come from your body.

(Doruido-Mokuton: Marusorushioan) Druidic-Wood Release: Marsoluciouan
Type:
Offensive / Defensive
Rank: S
Range: Short (- Long)
Chakra: 40 (+10 Chakra per turn)
Damage: 80
Description:
The user performs three hands seals and has two spherical gemstones of any colour that they’ll channel chakra into and toss in front of them. Wood Erupts from the ground and catches the two gems forming a Large Elk with highly developed antlers - the eyeballs of the elk being the gemstones. Because of the Elk’s build it is capable of running at higher speed than average shinobi, 2x that of a Jounin’s base. Upon creation the Elk can just charge at a target and impale the opponent on it's horns, from then on using a move per turn the Elk can charge and/or attack with the horns. The Elk travels with the user, capable of being rode upon and can act independently from them.

The real use of this technique is when in combat the Elk's size can drastically increase to about 5 meters in height (to the shoulder of the Elk) and 7 meters in length. The Elf can whip their horned head as manipulation commands to summon creations of wood release from the ground, large roots of wood intertwined together to create walls that can capture targets or defend against oncoming attacks - these can be circular walls that surround targets or just ordinary flat ones that reach 10 meters high and however long of S-Rank Strength and Damage. This lasts for four turns, when it's over it shrinks back to the size of a normal Adult Male Elk.

Marsoluciouan's wood abilities and horns is covered in Vines and Plant life, flowers and passively wherever it walks can leave a trail of Grass and flowers if upon barren earth or dirt; upon other grassy terrain it will further thicken the grass and add additional flowers/vegetation. Marsoluciouan Technique can only be used two times, with a two turn cooldown.

Note: Lasts four turns at most.
Note: No Wood Above A-rank after it ends.

Approved: Made edits.


Advanced Fuuinjutsu and Custom Kinjutsu in inventory: Here

(Jiongu Fuuinjutsu : Issho) - Earth Grudge Fear Sealing Art : Together
Type:
Supplementary
Rank: N/A
Range: Self
Chakra Cost: N/A (+10 Per Heart)
Damage Points: N/A
Description:
A Body Seal developed by the Jiongu Creature; Lena. Initially created to change the look of Lena's form, this seal also aids the user inherently. Each of the user's hearts has a seal placed upon them which has sealed a segment of the victim into their respective heart, their personality and their look. Firstly this changes the user by instead of having the porcelain masks interwoven on her back she will instead have seals tattooed onto her skin representing each elemental heart; the hearts still remain in her Threaded body and she still remain stitched, but there is no longer bulky masks on her back. These seals will move around the skin depending on how she manipulates her Earth Grudge Fear for relevant techniques; example is if a Mask originally required to move to her shoulder, the Tattoo will go there instead.

These seals allow the user to passively (no timeframe or move slot) to release the hearts in their bodies onto the battlefield without the need to use "Earth Grudge Fear: Dark Threads", spending 10 chakra for each heart they want to separate. Upon being released they do not take the form of the usual weightless entity, it will instead morph into the form of the victim that the heart belonged to (described in the user's biography) meaning they look like humans, but really they aren't being made completely of dark threads within and have stitches threaded over their skin. These entities are referred to as Issho; they can speak, think and have the personality of the victim yet still remain under the complete command of the user. Because they have bodies they can use any technique under the element they are bound too with hand seals, they can also use Fighting Styles the user knows as long as it's techniques related to the element or Earth Grudge fear they can use.

Though they are different in personality and life, their DNA is shared with the user - each of the Issho gain their own independent body modification benefits off the user if they have any, this includes things that change the user's skin or body like Soft Body Modification, things embedded into their skin or Summoning Contract Tattoos (this does not include the user's Body Seals unless ones specific to the Issho are made). In the case of Lena: the Issho gain Sharingan if Lena activates hers - though only Lena the user's original body) can use Dojutsu still but can use their Issho as a Medium for the techniques.

  • If the user wishes when they release their hearts onto the battlefield, they may have the masks on their face as an actual Mask for cosmetic purposes. The Mask can be removed from the Issho’s face to reveal their look like an ANBU mask. The mask will disperse if separated from the Issho or they return to the user’s body.
  • Issho are still like the remote controlled entities that Kakuzu has in the Manga/Anime, just with a custom personality, look and the benefits of this Jutsu.
  • This is a Custom Kinjutsu and advanced fuuinjutsu body seal, which must be posted on the user’s biography.
Declined: Remove the CFS bit. Also, remove the body modification part or at least the sharigan bit because I'm not allowing sharigan on them.
(Doruido-Mokuton: Ma ni bara) Druidic-Wood Release: A Rose Between
Type:
Offensive
Rank: B
Range: Short - Long
Chakra: N/A (+10 Chakra to Wood Techniques)
Damage: N/A (+20 Damage to Wood Techniques)
Description:
The user applies this technique to other Wood Release instantaneously and within the same timeframe. Sharp Thorns litter the surface of Wood Techniques increasing their deadliness allowing them to saw through opposing techniques and tear them apart with more efficiency. This Technique also turns Defensive and Supplementary Wood Techniques into that of Offensive ones giving them damage values equal to their rank only if they come directly from the user. This technique can only be used four times overall.

Approved: Made edits.



(Jiongu Fuuinjutsu : Issho) - Earth Grudge Fear Sealing Art : Together
Type:
Supplementary
Rank: N/A
Range: Self
Chakra Cost: N/A (+10 Per Heart)
Damage Points: N/A
Description:
A Body Seal developed by the Jiongu Creature; Lena. Initially created to change the look of Lena's form, this seal also aids the user inherently. Each of the user's hearts has a seal placed upon them which has sealed a segment of the victim into their respective heart, their personality and their look. Firstly this changes the user by instead of having the porcelain masks interwoven on her back she will instead have seals tattooed onto her skin representing each elemental heart; the hearts still remain in her Threaded body and she still remain stitched, but there is no longer bulky masks on her back. These seals will move around the skin depending on how she manipulates her Earth Grudge Fear for relevant techniques; example is if a Mask originally required to move to her shoulder, the Tattoo will go there instead.

These seals allow the user to passively (no move slot) to release the hearts in their bodies onto the battlefield without the need to use "Earth Grudge Fear: Dark Threads", spending 10 chakra for each heart they want to separate. Upon being released they do not take the form of the usual weightless entity, it will instead morph into the form of the victim that the heart belonged to (described in the user's biography) meaning they look like humans, but really they aren't being made completely of dark threads within and have stitches threaded over their skin. These entities are referred to as Issho; they can speak, think and have the personality of the victim yet still remain under the complete command of the user. Because they have bodies they can logically use ordinary Strong Fist Taijutsu; use any technique under the element they are bound too with hand seals; and Earth Grudge Fear Techniques from their body.

Though they are different in personality and life, their DNA is shared with the user - each of the Issho gain their own independent body modification benefits off the user if they have any, this includes things that change the user's skin or body like Soft Body Modification, things embedded into their skin or Summoning Contract Tattoos (this does not include the user's Body Seals unless ones specific to the Issho are made). The Issho only cosmetically gain the appearance of the user's eyes if they have dojutsu, but not it's innate abilities or passives in any way.
  • If the user wishes when they release their hearts onto the battlefield, they may have the masks on their face as an actual Mask for cosmetic purposes. The Mask can be removed from the Issho’s face to reveal their look like an ANBU mask. The mask will disperse if separated from the Issho or they return to the user’s body.
  • Issho are still like the remote controlled entities that Kakuzu has in the Manga/Anime, just with a custom personality, look and the benefits of this Jutsu.
  • This is a Custom Kinjutsu and advanced fuuinjutsu body seal, which must be posted on the user’s biography.
Approved
 
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Squidy

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Kage Bunshin Danmaku ✦ Shadow Clone Barrage
Type:
Offensive/Supplementary
Rank: A
Range: Short/Long
Chakra: N/A (Total Chakra is Divided by the Final Number of Clones Plus the User )
Damage: 60
Description: Shadow Clone Barrage is a higher level substitute for the shadow clone technique and hence adheres to all the rules of the latter. The jutsu requires special smoke bombs with sealing tags inside of them, the amount of bombs used per use depends on the amount of clones able to be summoned, and is initiated by throwing the smoke bombs which can reach up to 6m from the user. Upon impact with a hard surface the smoke bomb will explode releasing a plume of smoke that engulfs short range diameter around the detonation point, and upon exploding the bomb releases the sealing tag within that releases a summoning clone with another special sealing bomb ready to be thrown. Shrouded in smoke, the summoned clone will throw another special smoke bomb repeating the process and creating another clone as well as propagating the shroud of smoke on the battlefield. Once the special smoke bomb is thrown the clone is free to attack target(s) using taijutsu to deliver a combination of attacks amidst the growing shroud of smoke.

>Can be used 3x per battle
>Has a 2 turn cooldown
>Requires Fuuinjutsu
Declined: This has been done before
 
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(Seimei No Umi: Karamiau) — Sea Of Life: Intertwine
Type:
Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: The user will focus their natural abilities with the sea of life in to techniques of other natures, enhancing them with the amino-geis and increasing their damage. Functioning primarily on liquids and solids, specifically ones that are expelled from the users body in some format since they need to have the sea of life added to them. This technique will grant the empowered technique an increase of thirty damage points and will cause it to take on the strengths of the sea of life, making it behave on neutral terms with everything. Additionally by carrying the amino-geis victims of this empowered technique can find themselves enslaved to the will of the user following the same rubric as the normal amino-geis rules.
Note: May only be used thrice per battle
Note: Techniques affected by this will not simply disperse but will instead create a short ranged pool of the sea of life wherever they strike
Note: Occurs in the same timeframe as the technique it's comboed with
Note: While the technique works on liquids and solids it can't work on energy elements, though it can work on liquids in a semi gaseous state, such as mist or frost.

Declined. What'd I tell you in training about mists and the Sea of Life? It has to be done through a solid/liquid medium. Energy won't work, and neither do mists (think Vile Haze). Also because you want a +30 boost here, it needs appropriate drawbacks.

(Seimei No Umi: Neltharionu No Ken) — Sea Of Life: Neltharion's Fist
Type:
Offensive
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: Utilizing the sea of life, the user will form a gigantic ball of the corrupted material from their body, launching it skywards, the ball will then crash down upon a targeted location with incredible force, spreading the sea of life long range in every direction from the focal point and harming anyone hit by it, with the exception of Children of Tiamat, creations of children, or those afflicted by the Amino-Geis, which the attack carries. Optionally the user can fire the ball so high in the air that it descends over multiple turns, up to three full turns, including the one in which it was fired. Each additional turn the technique spends falling increases it's kinetic energy upon landing, increasing the damage by 10 each turn, counting as one of the possible damage boosts that can be applied.
Note: May only be used twice per battle also incurs a three turn cooldown upon use, meaning it can't be used for three turns.
Note: May not use forbidden rank jutsu in the same turn.

Approved.

(Seimei No Umi: So Ketsugu Suru) — Sea Of Life: Discombobulate
Type:
Supplementary
Rank: A
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: The user will focus their natural abilities with the sea of life in to techniques of an illusionary nature, enhancing them with the amino-geis and increasing their damage. Functioning exclusively on illusions this technique enhances the illusion in a fashion similar to the red star technique. This technique will grant the empowered illusion an increase of thirty damage points. Additionally by carrying the amino-geis victims of this empowered technique can find themselves enslaved to the will of the user following the same rubric as the normal amino-geis rules, however the amino-geis effects only take place when the opponent is damaged by the illusion, not the moment it is placed.
Note: May only be used thrice per battle
Note: Genjutsu enhanced by this technique can not be layered with another illusion, with this counting as a layering.
Note: Occurs in the same timeframe as the illusion

Declined, DNR. You can't combine the Sea of Life with Genjutsu. That just doesn't conceptually work. The other issue here is that you're basically trying to just get bootleg Yin with this. Which obviously isn't approvable.
(Seimei No Umi: Karamiau) — Sea Of Life: Intertwine
Type:
Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: The user will focus their natural abilities with the sea of life in to techniques of other natures, enhancing them with the amino-geis and increasing their damage. Functioning primarily on liquids and solids, specifically ones that are expelled from the users body in some format since they need to have the sea of life added to them. This technique will grant the empowered technique an increase of thirty damage points and will cause it to take on the strengths of the sea of life, making it behave on neutral terms with everything. Additionally by carrying the amino-geis victims of this empowered technique can find themselves enslaved to the will of the user following the same rubric as the normal amino-geis rules.
Note: May only be used thrice per battle
Note: Techniques affected by this will not simply disperse but will instead create a short ranged pool of the sea of life wherever they strike
Note: This ability can only be used every other turn and forbidden rank techniques may not be used in the same turn as this.
Note:
Occurs in the same timeframe as the technique it's combo'd with
Note: While the technique works on liquids and solids it can't work on energy elements and it can't work on liquids in a semi gaseous state, such as mist or frost.

Approved

(Seimei No Umi: Erementaruekō) — Sea Of Life: Elemental Echo
Type:
Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 50
Damage points: 100
Description: The user will focus their natural abilities with the sea of life in an effort to mimic other techniques they have used, unlike the technique they are copying this ability will be formed solely of the sea of life, it will be formed very rapidly after the technique they mimic following the same path as the original, making this somewhat similar to the shuriken shadow technique. This technique will grant a lethal follow up to the original technique concealing a powerful sea of life combo behind the base technnique. Additionally by carrying the amino-geis victims of this empowered technique can find themselves enslaved to the will of the user following the same rubric as the normal amino-geis rules.
Note: May only be used thrice per battle
Note: This technique will occur in the same timeframe as the mimicked ability, however it will not mix with it and is not a boost.
Note: This ability can only be used every other turn and forbidden rank techniques may not be used in the same turn as this.
Note: This technique is only effective when mimicking techniques that originate from the users body.

Approved

(Seimei No Umi: Densenbyo) — Sea Of Life: Virulent Plague
Type:
Supplementary
Rank: A
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: By releasing a small amount of the sea of life from their person, the user will send it through the terrain they are on, at which point the sea of life will jump from creature to creature with one infecting another until there is a small army of small creatures such as flies, worms, fish etc. These creatures can be mentally commanded by the user with freeform description and will be used to swarm the enemy, while their strikes are incapable of causing direct harm they will inflict the enemy with the amino-geis through any method available such as biting, clawing, and exchange of bodily fluid like saliva or blood. Additionally by carrying the amino-geis victims of this empowered technique can find themselves enslaved to the will of the user following the same rubric as the normal amino-geis rules. The plague will spread each turn for four turns, replacing any of the familiars that are slain or otherwise destroyed, the creatures themself are bolstered physically by the sea of life, giving them a resistance to A rank and below attacks.
Note: May only be used thrice per battle
Note: Once activated the technique is self sustaining requiring no upkeep for the four turns and allowing freeform control over the swarm.
Note: The familiars created will be dependant on the terrain they are created on and must be logical to the area.

Declined. Honestly I'm not entirely sure what this custom is supposed to be. Describe it a bit better because as it is I'm just not following.

(Seimei No Umi: Nekuromantikkuora) — Sea Of Life: Necromantic Aura
Type:
Supplementary
Rank: A
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: By releasing a small amount of the sea of life from their person, the user will send it through the terrain they are on, causing humanoid type corpses to be dragged from the grave in varying states of decay, animated by the sea of life alone these shambling monstrosities can inflict terror on those who see them. These creatures can be mentally commanded by the user with freeform description and will be used to swarm the enemy, while their strikes are capable of causing direct harm which is 20 dmg, they will also inflict the enemy with the amino-geis through any method available such as biting, clawing, and exchange of bodily fluid like saliva or blood. Additionally by carrying the amino-geis victims of this empowered technique can find themselves enslaved to the will of the user following the same rubric as the normal amino-geis rules. The plague will spread each turn for four turns, summoning one corpse each turn, the creatures themself are bolstered physically by the sea of life, giving them a resistance to A rank and below attacks.
Note: May only be used thrice per battle
Note: Once activated the technique is self sustaining requiring no upkeep for the four turns and allowing freeform control over the scourge.
Note: Given that these abominations are the corpses of humans, only a maximum of four may exist at any time.

Declined. The Sea of Life modifies living beings, not the dead.
 
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Goetia

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(Mokuton: Mizumi no Gensō) – Wood Release: Phantasms of the Lake
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-5 per turn)
Damage: 20 – 80
Description: Phantasms of the Lake is the ability of Wood Release users to produce structures of Wood from their own body or the terrain. Offensive and defensive armaments, such as swords and shields, can be created in any number from the body, and can possess unique designs or characteristics to suit the user’s needs. These objects can be wielded by the user or shot from anywhere on the body at a target, but can be no larger than five meters in length or width. A unique aspect of these Wood structures is that they carry the pseudo-sensory properties of the seeds in Wood Release: Tracking Seeds. The structures can detect phenomena such as movement (through vibrations sent through the air or ground), physical pressure or energy (e.g. chakra and techniques) within a fifteen meter radius, making them a unique reconnaissance tool. Due to being made from the user’s DNA, anything the structures detect is mentally relayed back to the user, conferring precise awareness of each structure and what happens around them. Constructs created through Phantasms of the Lake also exhibit the ability to absorb Bijū techniques, such as Bijūdama, their cloaks and techniques based on these skills. If created from the body, they can be sustained by passively spending five chakra points per turn, whilst terrain usages will simply last until destroyed. The A-Rank variant can be used five times per battle, and the S-Rank variant three times per battle, with the latter requiring a single turn cooldown between usages.
Declined: This seems like a basic wood release jutsu and I’m not inclined to allow something like this to be used solely by you -Sasori

(Mokuton: Yōsei no Okurimono) – Wood Release: Gift of the Faeries
Type: Offensive
Rank: C
Range: N/A (Self)
Chakra: N/A
Damage: N/A
Description: Gift of the Faeries is an offspring technique of Advent of a World of Flowering Trees, allowing the user to produce flowers from their body. By default, these flowers, like those in Advent, are able to release pollen which can render a target(s) unconscious within a turn when inhaled, appearing as a violet mist. The spread of the pollen can be controlled by the user, so as not to affect their allies, themself being immune to its effects. However, the pollen is only released with the user's mental command, and when released can only fill the field up to a short-range radius around the flower producing it. These flowers can also be removed from the user's body and given to or placed on others or the field, allowing for territorial control. The flowers and their pollen can be produced incredibly quickly, only taking a moment to occur, not costing a move slot but taking a place in the timeframe. Gift of the Faeries can be used once every two turns, and whilst there is a flower on their body that is actively releasing pollen, the user cannot create another flower.

Approved
 
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Alyx

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Renamed Weapon and it's design/lore. Made other edits as bolded.

Shūmatsu-yumi - Enki ∞ Enki: Bow of the End
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The "Enki" is a very powerful bow passed down through generations of the Hayabusa Clan. According to legends, it was first given to the first Hayabusa Leader by the Dragon God Priestess, Amaterasu. Its appearance is a pair of golden longswords interlocked together with one another to form a unique bow. It fires specially crafted arrows made of a flexible metal while at it's edging on either side are blades that allow the weapon to be swung in close range without sacrificing lethality. Mundane in appearance but extraordinary in combat, the Enki has a set of abilities that make it fitting of a gift from a Goddess. On the weapon are three seals that allow almost divine functionality: Hakai no Hoshi, Enpawaamento no Hoshi and Hoshi no Boukyaku. The swords can also detach in order to allow the user to wield them in combat like normal with the overall weapon when combined has a strength of S Rank, needing at least one S Rank to completely break them or two A Ranks. When separated, they are A Rank each and need one A Rank each to break them.

Hakai no Hoshi, Star of Destruction

By focusing chakra into this seal located on the aft side of the weapon, a readied arrow becomes shrouded in a unique, undulating barrier with the appearance of a drill. As the barrier spins it generates brilliant purple flames like that of Four Violet Flames Battle Encampment that burns very much like actual flames. However, this is a mere side effect. The barrier is of an extremely offensive nature who's ultimate purpose is to divide. The undulation, heat, plus shape of the barrier allows it to act similar to a hot knife, where it is able to pierce through techniques of equal and lesser rank easily to allow its payload to hit its target. If the barrier divides a technique of lesser rank than itself it will not weaken or lose speed. And once it reaches its target the barrier will explode in a short-ranged, purple maelstrom (A Rank). If it goes against a technique of equal rank though, it will split it apart, but be canceled in the process. The arrow in itself is highly lethal, and it is able to decapitate human-sized targets or even push back medium-sized summons entirely based on the force from which it is loosened from the Enki. This ability is A-ranked, and counts as an enhancement to an otherwise regular arrow. This ability is A-ranked, and counts as an enhancement to an otherwise regular arrow. This ability can be used once per turn, four times per battle , with a cooldown of two turns between each use.

Hoshi no Boukyaku, Star of Oblivion
The second seal, which is located directly in the midsection of the bow that is direct contact with the wielder's hand. When chakra is supplied to this seal the bow itself becomes alight with red flames created from a similarly flaring barrier. These flames, however, are cosmetic, and cannot harm the user nor anyone who touches the Enki. However, this barrier created around the weapon is not made so for offense, but rather defense using extensive malleability. This enhancement does not require an arrow to be readied, instead, the user will hold onto the harmless barrier and fire it like he would an arrow. The barrier will shape into an arrowhead while still being connected to Enki no matter the distance traveled. Once it connects with a target, the arrow will quickly engulf said target and seal it directly into the bow, using its connection as a conduit. Alternatively, any technique of equal or lesser rank that touches the Enki during this enhancement is able to be sealed too which allows it to be swung and used in close quarters. This ability is A-ranked and can affect techniques of equal and lesser rank. It can only be used once per turn, three times per battle with a cooldown of three turns each nor can it be used on living targets.

The third and final seal called Enpawaamento no Hoshi, which is actually located inside the weapon, is meant as a combination of the first two. When activated it will establish a connection to the second seal, Hoshi no Boukyaku, and initiate an unsealing process. For every technique successfully absorbed, Enpawaamento no Hoshi's damage will be increased by +10 in an act of maximum overkill, however, this caps at +20 Damage. Just like Hakai no Hoshi, an undulating barrier with the appearance of a piercing drill will cover a readied arrow. However, this barrier will be a crimson red as well as the flames generated. Once fired, the act alone will send shockwaves throughout the air and ground while the projectile itself leaves a magnificent trail of red in its wake like the tail of a comet. The chakra supplied for this seal is that of an A-ranked technique. This allows the barrier created to split apart techniques of A ranked and below and requires a three-turn cooldown each time performed, with it only be able to be used twice per battle. Once performed the absorbed techniques counter resets to zero.

Apart from the activation of these seals, the user is able to release up to three regular arrows a turn that is freeform each but do not count toward the jutsu usage limit i.e free form. The Enki can also be called forth from a fourth, lesser-known seal similar to Lightning Blade Creation Technique on the user's body and likewise be sealed away at any time. Doing so will not cost a move or impede on timeframe. When preparing to fire an arrow, golden chakra bowstring is formed passively and is merely cosmetic.
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Approved: Made edits.

(Senpō: Doubutsu no Koe ) Sage Art: Voice of Animalia

Rank: S Rank
Type: Supplementary | Defensive
Range: Short – Long
Chakra cost: 40
Damage points: N/A
Damage points: Utilizing’s ones connection to the natural energy around them but also their deep-rooted bond with their animals, the user gains the ability to impose a sort of “fear” into others. It has been seen that those, namely Imperfect Sage Users or some Perfect Sage Modes when entering or having entered Sage Mode exhibit natural animalistic features similar to the contracted animal. Voice of Animalia takes a page from this, utilizing one’s senjutsu to emit an omnidirectional vocal command, resembling a howl, roar, hiss etc depending on the animal. This command takes a psychological grip on those affected, causing their innate animal instincts to enter a “fight or flight” state. This is due to the animal becoming sort of “hypnotized” into believing the user is an apex predator, with the Sage Mode user becoming identified as such. This causes summoning animals to immediately flee from the battle, dispersing from their summoner’s aid (only capable of affecting up to three targets per use). This locks out summons from ever returning to the same fight as well should they have the ability to be summoned multiple times. However, in the case of non-summoning animals such as Inuzuka Ninken, they are also overwhelmed by this technique, simply becoming knocked unconscious for two turns. The speed of which this technique travels rivals a lightning technique, reaching up to Long Range, This can also affect other ninjas who are also in Sage Mode, due to their own animalistic connection – causing them to become paralyzed in place for the duration of two turns; also unwilling to enter short range of the user as while remaining in Sage Mode themselves, however, the effectiveness of paralysis is reduced by one turn pe rank difference they have with the user. This means targets of the same rank are not paralyzed, simply being unwilling to enter short range of the user, one rank difference paralyzed for one turn, and 2 or more difference for two turns. This can only be used twice per battle, with a cooldown of three turns between each use. It also renders the user unable to utilize Senjutsu above A-Rank for three turns as well.
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Declined: You make this affect summonings the way it affects Inuzuka if you want it to affect them.
(Senpō/Fuinjutsu: Gooruden Wairudo Hanto ) Sage Art/Sealing Technique: Golden Wild Hunt

Rank: A-Rank
Type: Supplementary, Defensive
Range: Short – Long
Chakra cost: 30
Damage points: N/A
Damage points: Utilizing’s one's connection to the natural energy around them, the user will create specialized cannons with the existing moisture in the air. Through the formation of two hand seals, the user will formulate two cylinder-shaped cannon composed of existing moisture in the air within the path of an enemy technique. Immediately on contact, the first cylinder near the user has the kanji for "ammunition" written in one of its openings. The kanji, which is the seal itself will immediately open - absorbing the technique in question and immediately seal it within - purifying it and converting it into senjutsu chakra. The second airborne cannon formed somewhere else in the terrain (must at least be formed five meters away from target unless already within short range of them" will have another seal that's connected to the first. After sealing and purifying the chakra in the first cannon, the second cannon immediately fires it afterward - releasing a 180-degree blast of senjutsu chakra moving twice the base speed of the user, traveling up to ten meters. Upon contact with the opponent, they are slowly petrified over time, becoming fully transformed into a statue after four turns have passed, which over time causes certain effects to trigger, with the first turn the opponent cannot make more than four hand seals per technique, second turn being unable to move any more than five meters, with third turn doubling the effect of the previous two (making it unable to make more than two seals nor move past two and a half meters) while the fourth turn is full-body petrification. This, however, can be prevented by surging their body with chakra of the equal rank in order to rid of the senjutsu chakra. An alternative use to this however as well, is used on the user via having the cannon fire at them. The senjutsu is simply fired as at their body, having the converted chakra be added back into their own pool (same amount as original technique), helping as a method of keeping Sage Mode active (only with Imperfect Sage Mode). It can only seal/absorb techniques up to A-Rank or 30 Chakra (unless this technique's or chakra amount is increased). This technique is only capable of being used thrice per battle with a cooldown of two turns after use, while also being unable to use Senjutsu above A-Rank in the same turn or next turn.

Approved

(Inton: Gekkou Otome) Yin Release: Moonlight Maiden
Type:
Offensive/Defensive/Supplementary
Rank: B - S
Range: Short to Long
Chakra Cost: 40 - 70 (10, if sustained)
Damage: 80 - 100
Description: Utilizing one's imagination, the user takes an approach with the use of their Yin energy. After performing the appropriate hand seals, the user is able to release, control, and mold their Yin energy into various formations. This can range simply from basic constructs such as tools, shapes but range into more basic formations like omnidirectional bursts, waves, etc. The true limitation is only one's imagination, somewhat of irony for Yin Release. The constructs formed are initially created within the short range of the user through the user can pay additional chakra in order to craft them up to mid-range awe (though must be formed five meters away). These constructs while seemingly basic, are rather dangerous in approach, as simply coming into with them has devastating properties. The first is the high absorbing properties they possess - immediately leeching up 50 chakra from foreign chakra sources or if striking the opponent directly. This allows the constructs created by this technique to drain opposing techniques with ease, though each construct can only absorb one technique per its life span. This absorption ignores the ranking and damage of the technique in question, however, should the opposing technique have more chakra than it, then it simply becomes weakened after an interaction, losing one rank in power. That's not all, however, as these constructs can either be spiritually damaging or physical - similar to Hands of Sloth, however, the user must pick upon creation which of the two states it is in. Once selected, it cannot change without the use of an external technique. This also has its own unique interaction, in which if used spiritually, not only does it drain the target's chakra but it also spiritually impairs them.At B rank, it prevents the opponent from being able to use Yin Release, Spiritual Based Abilities nor sustain techniques for more than three turns due to lack of focus from S Rank and above. A Rank prevents the same however A-Rank and above while S Rank prevents B – Rank and below. The opponent suffers from this naturally over three turns however they are able to purge this by utilizing Yin Release, Yang Release, Yin Yang Release, or Sage Mode Enhanced Surges to remove the effects with equal or more chakra. S-rank can only be used 3x with the need of 4 hand seals, A-rank can be used 4x with the need of 3 hand seals, and B-rank would only need 2 hand seals. Crafting them at mid-range requires an additional +20 chakra, while also these constructs can range from as small as a kunai to as tall as Mountain Smash. These constructs are normally pure black in coloration but can be any color if the user choices, emitting no heat but can still be sensed.

Declined. Allowing such a broad, formation type Yin Release technique isn't really something I'm particularly fond of. I think I've seen this tried before and declined it a year ago, I just can't quite place who submitted it. And I declined it for the same reason: it's just too broad. Not to mention you slap on a horrendously large number of abilities after the fact, like Hands of Sloth and absorption.

Drackos
(Senpō: Doubutsu no Koe ) Sage Art: Voice of Animalia
Rank: S Rank
Type: Supplementary | Defensive
Range: Short – Long
Chakra cost: 40
Damage points: N/A
Damage points: Utilizing’s ones connection to the natural energy around them but also their deep-rooted bond with their animals, the user gains the ability to impose a sort of “fear” into others. It has been seen that those, namely Imperfect Sage Users or some Perfect Sage Modes when entering or having entered Sage Mode exhibit natural animalistic features similar to the contracted animal. Voice of Animalia takes a page from this, utilizing one’s senjutsu to emit an omnidirectional vocal command, resembling a howl, roar, hiss etc depending on the animal. This command takes a psychological grip on those affected, causing their innate animal instincts to enter a “fight or flight” state. This is due to the animal becoming sort of “hypnotized” into believing the user is an apex predator, with the Sage Mode user becoming identified as such. This causes summoning animals to immediately fall unconscious for two turns (only capable of affecting up to three targets per use) while in the case of non-summoning animals such as Inuzuka Ninken, they are also overwhelmed by this technique, simply becoming unconscious for two turns as well. The speed of which this technique travels rivals a lightning technique, reaching up to long range. This can also affect other ninjas who are also in Sage Mode or have similar animalistic traits (such as Inuzuka clan, Gyojins etc), due to their own animalistic connection – causing them to become paralyzed in place for the duration of two turns; also unwilling to enter short range of the user as while remaining in Sage Mode themselves, however, the effectiveness of paralysis is reduced by one turn pe rank difference they have with the user. This means targets of the same rank are not paralyzed, simply being unwilling to enter short range of the user, one rank difference paralyzed for one turn, and 2 or more difference for two turns. This can only be used twice per battle, with a cooldown of three turns between each use. It also renders the user unable to utilize Senjutsu above A-Rank for three turns as well.

Declined: After thinking it over this is basically a copy of killing intent.
Dropping CW above if the below is approved and resubmitting Animalia

(Kougou Doragon Yumi ) Empress Dragon Bow
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The Empress Dragon bow, a powerful bow that was handcrafted by Mirabelle Hayabusa. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration,having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Empress Dragon’s Armament (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Empress Dragon’s Enhancement Fang (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This ability does two things, the first requiring no chakra, causes all techniques that originally wasn’t treated as “Kyujutsu” or Archery to now count as such, allowing for other techniques that influences Kyujutsu to affect them now. The second is the empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Empress Dragon’s Comet (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Emperor Dragon’s Empowerment damage increase doesn’t apply to this abiliy. These arrows are fired up to long range, with the coatings being applied at a short range.

Empress Dragon’s Divine Protection (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection”. By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the second part of this technique triggers. The user will fire off an arrow, but before firing it will create a seal on the arrow. Once the arrow is within short range of the enemy, the seal will open – forcefully releasing the previously sealed technique. The barrier costs one move in order to utilize as well as the second arrow unless the arrow is released within the same time frame, thus only counting as one move in total. The user can keep the technique sealed afterwards to be utilized later with the arrow, costing a move to do so. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns (doesn’t apply to releasing of arrow). Once the arrow is released, this portion goes on cooldown too for two turns as well.

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(Inton: Hisutoria ) Yin Release: Historia
Type: Supplementary, Defensive
Rank: S Rank
Range: Short - Mid
Chakra Cost: 50 (- 30 per turn)
Damage: N/A
Description: Through the process of four hand seals, the user will cast onto their opponent a Yin Based Illusion. Upon being struck, the opponent is afflicted with a spiritual curse. The illusion doesn't not effect the targets basic five sense but rather it takes a more psychological gripe on their psyche. The sin in itself is represented in the target's mental capacity being "eaten" by the user's yin chakra. As such, the user essentially has the memories of the opponent consumed, temporarily erasing such thing from their mind as though it never existed. This can be described best as forced short term memory loss, which if the subject of "Katon" is consumed, then the opponent is unable to utilize Fire Release at all nor any advanced elements associated with it. The possibilites are endless, with the user capable of even eating the target's ability to perform Taijutsu/Kenutsu etc thought there is limitations to this technique. It cannot prevent the target from forgetting memories that are considered too "complex" such as inability to utilize chakra, basic bodily functions such as breathing etc or anything that would result in the person's death. The user can target up to three subjects (must be outlined in user's turn when performed) per use. The user through roleplaying experiences such as the Ninja World can even have the sin eat the memory of certain events that occured but they themselves must have been present in order to specifically target such a memory (unless the user has a means of reading the target's mind). This illusions lasts four turns per usage, with a usage amount of twice per battle. While active, the user is unable to utilize Yin Release or any spiritual based technique above A rank, while also consuming a move slot per turn to maintain. The chakra of this technique can be purged with the use of Yin. Yang , Yin - Yang or Natural Energy of the same amount. Upon purging it, the target's memories of released back into them though will cause a mental lapse, causing them to use the selected areas at a reduced rank of one for two turns in order to reinstate the memory accordingly. After purging, the user is unable to utilize any Yin, Yang nor Yin Yang technique of B rank and above for three turns.

Declined. Hell no. And you know exactly why.
(Inton: Hisutoria ) Yin Release: Historia
Type: Supplementary, Defensive
Rank: S Rank
Range: Short - Mid
Chakra Cost: 50 (- 30 per turn)
Damage: N/A
Description: Through the process of four hand seals, the user will cast onto their opponent a Yin Based Illusion. Upon being struck, the opponent is afflicted with a spiritual curse. The illusion doesn't not affect the targets basic five sense but rather it takes a more psychological gripe on their psyche. The sin in itself is represented in the target's mental capacity being "eaten" by the user's yin chakra. As such, the user essentially has the memories of the opponent consumed; temporarily erasing such thing from their mind as though it never existed. This can be described best as forced short term memory loss, which if the subject of "Katon" is consumed, then the opponent is unable to utilize Fire Release at all nor any advanced elements associated with it. The possibilites are endless, with the user capable of even eating the target's ability to perform Taijutsu/Kenutsu etc thought there is limitations to this technique. It cannot prevent the target from forgetting memories that are considered too "complex" such as inability to utilize chakra, basic bodily functions such as breathing etc or anything that would result in the person's death. The user can target up to three subjects (must be outlined in user's turn when performed) per use. The user through roleplaying experiences such as the Ninja World can even have the sin eat the memory of certain events that occurred but they themselves must have been present in order to specifically target such a memory (unless the user has a means of reading the target's mind). However it should be noted that the effects are progressive rather than immediate, meaning as each turn pass they they remain under the effect, the more loss of this memory occurs. One the first turn of affliction, the affected is unable to use S rank and above of the selected ability which then increases per rank as each turn passes (meaning turn 2 reduces their ability to use A rank and above etc). At the end of the fourth turn should they not rid of the illusion, it will simply “lock” their memories away for an additional two turns before naturally returning back to them (able to use the skill at full rank). This illusion lasts four turns per usage, with a usage amount of twice per battle. While active, the user is unable to utilize Yin Release or any spiritual based technique above A rank, while also consuming a move slot per turn to maintain. The chakra of this technique can be purged with the use of Yin. Yang , Yin - Yang or Natural Energy of the same amount. Upon purging it, the target's memories of released back into them though will cause a mental lapse, causing them to use the selected areas at a reduced rank of one for two turns in order to reinstate the memory accordingly. After purging, the user is unable to utilize any Yin, Yang nor Yin Yang technique of B rank and above for three turns.

Declined: The issue here is that, this technique is too broad in the terms of the fields you can choose. For example, nothing is stopping you from taking away a Yin-Yang Release user's memory and prevent them from using Yin or Yang and thus give them no avenue to be released. Or if someone who doesn't have Y/Y there is nothing to stop you from picking Senjutsu or Natural Energy and giving them no way to easily release the genjutsu. - Daemon

Training Completed Here [x]

(Umi Katon: Hi Ue no Shoujo ) Liquid Fire: The Girl on Fire
Type:
Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A (Equal to Original Technique)
Description: Through the use of a sole hand seal, the user causes any source of liquid fire to violently explode. The resulting explosion will spill the element across an area of effect, namely up to fives meters around it. The initial explosion yield the same amount of DMG the original technique had prior to its combustion. What’s unique about this technique is that the liquid fire that is untouched continues to burn naturally for three turns, causing whatever is within immediate contact with it to suffer damage over time, dealing -10 DMG per turn unless contact is completely removed from the element in question. Can only be used four times per battle, with a cool down period of two turns between uses.

Declined: You dont have liquid fire training.

(Umi Katon: Wairumu Umare) Liquid Fire: Wyrm Born
Type:
Offensive
Rank: D - S Rank
Range: Short - Long
Chakra Cost: 10 - 40
Damage: 20 - 80
Description: Wyrm Born allows the user the ability to create familiars composed of liquid fire. Through either converting the ground, releasing from their body or from a source of liquid fire, these creatures are spawn. They are sentient, though to a lesser degree which in turns allows them to differentiate between its creator and allies/enemies, while also enough to behave/act on their own accord. The body composition of the familiars are unique, adding a level of flexibility compared to water but also behaving accurately to their real counterparts (such as humanoids walking, birds flying etc). They are capable of using liquid fire up to and including their rank without the need of hand seals. Touching these creations will cause anyone to other than it's user to suffer damage, taking half the amount of it original damage or should the creature attack using its limbs, will instead deal damage at full power (costs a move). D to C requires no seals, B requiring one, A requiring two and S requiring three. Regardless of rank, they all last three turns, though A rank usage causes the user to be unable to use Liquid Fire S rank and above for the same and next turn, while S rank usage prevent usage of Liquid Fire A rank and above for the same and next turn. A rank can only be used thrice per battle, while S rank can only be used twice per battle.

Declined: You dont have liquid fire training.
 
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Ańbu Juniør

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Ōkami Surudoi Kiba | Wolf God’s Piercing Fang
Type: Offensive
Rank: A - S
Range: Short - Mid
Chakra: N/A - 40
Damage: 60 - 80
Description: Ōkami Surudoi Kiba is a technique that combines Kenjutsu and the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan. The user will spin at a ferocious speed toward their target with their weapon held upward, putting it at the tip of their drill-like rotation as air is gathered around them to form a protective shell, protecting them from attacks and techniques up to equal rank. Alternatively, instead of rotating along the horizontal axis in the shape of a drill, the user can spin across the ground vertically, similar to Dance of the Wolf God where they appear as an upright vortex as they rapidly traverse across the ground, with their sword held perpendicular to their body. This allows the user to attack in a 360-degree fashion, and even defend against techniques that come from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user will leak chakra from their entire body as they rapidly rotate. This chakra will form a drill-like shell around the user and their sword and can be made of either raw or elemental chakra such as fire, lightning, or wind. The usage of raw chakra will allow this technique to be equivalent in strength to elemental technique due to shape manipulation, while the use of elemental chakra will cause it to adopt the appropriate strengths and weaknesses of the chosen element.

Notes:
- The A ranked version of this technique can only be used four times per battle, while S ranked can only be used twice and requires a single turn cooldown between uses.
- Due to their sharp nails, members of the Inuzuka clan can perform this technique with their bare hands.
- This technique can only be used by members of the Inuzuka Clan.

Approved, made some edits.

Tsuki No Ryōken | Burn of the Moon Hound
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique allows the user to, during a Gatsuuga or Gatenga technique, slightly alter the direction in which they’re moving. In short, this allows them to maneuver around obstacles or incoming attacks. This is done by releasing an initial blast of chakra from their body to remove themself from the obstacle’s path, which is followed by a secondary blast to correct their trajectory. The blast of chakra allows the user to travel up to five meters in any direction, meaning that the user will be unable to remove themself from the path of attacks or obstacles that encompass a wide range.

Notes:
- This technique can only be used during a Gatsuuga or Gatenga technique.
- This technique requires a one turn cooldown between uses.

Approved
 
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Never

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(Meiton: Gyaku Kyokusei) - Dark Release: Reverse Polarity
Type:
Supplementary
Rank: N/A
Range: Mid
Chakra Cost: (+10 to Dark Jutsu applied to)
Damage Points: N/A
Description:
This jutsu is a passive one applied to Dark Release with absorption properties like "Dark Release: Inhaling Maw" the 10 chakra is applied to it and simply serves to change the way Dark Release interacts with elements according to strengths and weaknesses. Instead of attracting energies towards the source of Dark Release jutsu and absorbing them this instead does the opposite and pushes said energies away. Using this jutsu still works as a chakra interaction as absorption usually would, meaning the user can push up to 50 chakra points worth of neutral elemental energy away if this technique is applied to an S-Rank Dark Release Absorption technique (60 if it's strong against it, 40 if weak). This pushes jutsu up to Mid-Range away from the source of the dark jutsu and can be redirected back at a target.

Declined: This is close to a DNR. I don't know what made you think this would be allowed. If you don't fix this to work based on rank.

Resubmitting to make it more inline with absorption interaction rules: Click

(Meiton : Otakebi) - Dark Release : Warcry
Type:
Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40 (40 per usage)
Damage Points: N/A
Description:
The User expels a intangible instant pulse of Dark chakra which covers the whole field and does no damage whatsoever; all this pulse does it imbue dark chakra into weapons and tool all over the battlefield with dormant Dark chakra - basically cosmetic. The Dark Chakra becomes one with all of the user's projectiles on their person and on the battlefield and ONLY on the opponent's tools when they've been used and discarded - for example thrown shuriken or a sword they have stabbed into the ground and let go of. As long as the tool has no foreign chakra coating/imbued in it then it can be infused or ISN'T on the opponent's person.These projectiles can be activated as soon as the pulse has made contact with them and all they simply do is absorb large amounts of chakra, capable of taking down large scale techniques depending on the amount of projectiles that are used and of cause Dark Release's Elemental Strengths and Weaknesses. This Dormant Dark Chakra within the tools gives them an edge over ordinary tools, if a Warcry imbued kunai were to go against a normal kunai then it'd be beaten for example; also to this if it were to go against an ordinary kunai with explosive tag the dark chakra would make the tag useless and wouldn't explode as intended. Warcry Imbued Tools can still have other chakra channeled through them, allowing them flexible use as the dark chakra remains dormant until the user gives the go ahead.

Using one of the user's moves they can fuel the chakra of the warcry imbued tools by specifically focusing extra chakra into it causing them to be powered by it. This tool or number of tools unleashes it's true potential, around said object a vortex is created which can absorb an intended technique or techniques (According to Dark Release Absorption Strengths and Weaknesses) from those points within a short range, giving the dark user a better range for their defences. Another thing with these tools is that they cannot be destroyed as collateral damage, say for example an explosion sweeps the area, the tools would still be usable afterwards for they are just debris and would be blown away with the explosion or force; they'd still be there just not in their original locations. If a technique is being used on a tool and it were to suffer being defeated, the tool and dark chakra would still be there this allows a defensive/counter mechanism to come into play and will occur straight after a defeat if the user so wishes then the dark chakra will activate and cause an absorption effect against the oncoming technique (still takes the chakra and turn up).

- Can only be used three times with a 5 Turn Cool Down
- No A-Rank Dark Release in the Same Turn as initial activation
- Can only absorb from a tool(s) once per turn
- If multiple tools are selected then the power is split between them.
- Absorption/Vortex ability takes a slot in the time frame.
- Must be taught by LonelyAssassin

Declined. I don't really understand why this technique would make an Explosive Tag not function properly. That should be explained better, because it has important implications for how it influences all Fuuinjutsu. And depending on how that plays out it may or may not be a DNR. Also really try to slim down the verbiage.
 
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(Fuinjutsu: Naiha suru ō no kyūden) Sealing Arts: Palace Of The Imploding God
Type:
Offensive
Rank: S
Range: Mid
Chakra: 40
Damage: 80
Description: World trigger is a unique fuin style technique, utilizing both the supplementary aspects of fuin, such as the draining of chakra portion, while utilizing the offensive portion, creating barriers for damage/destructive manner. By stringing together a set of three handseals, the user will create a barrier that forms mid range around the opponent the size of a cube, similar to when oonoki used dust style on sauske at the kage sumit (in shape not usage). Once done, the barrier will begin draining chakra from the user, restricting the use of high levels of chakra or techniques that require concentration. As time go on the cube will continue to get smaller, constricting the opponent, while also continuing to drain chakra. After a certain amount of time, the barrier will implode, crushing the opponent to death. The unique thing about this technique is that upon contact with the barrier, will trigger an explosion up to mid range, but this only refers to contact after the barrier has fully formed.

Note: Can use twice per battle with a cool down
Note: No Fuinjutsu above S rank for the next two turns
Note: Takes two turns to fully implode
Note: Cant use Techniques above S rank and Techniques that require concentration for the first turn. Second turn restricts the usage of S rank and above
Note: Technique has to be destroyed with collective damage. Meaning the user can restore the barrier if not completely destroyed with the cost of -20 chakra.

Approved: Made edits

(Fuinjutsu: Kuadoraboruto) Sealing Arts: Quadra Bolt
Type:
Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Quadra bolt is a fuin technique used to propel themselves in haste, be it mid air, towards the target or even to simply dodge. This technique is utilize by causing seals to appear at the bottom of the the users feet. Upon doing this, the seal will instantly seal in air pressure and release it very violently. This would cause the user to have a huge burst of speed in the direction they choose at 2x the speed of their current rank. This technique can be used in the same time frame as taijutsu or kenjutsu technique, while also being able to dodge attacks on the ground or even mid air as long as it doesnt extend five meters as the user cant propel themselves further than five meters.

Note: Cant use technique back to back

Declined: Take out the part about being able to use in same time frame as kenjutsu or taijutsu.

(Kenjutsu:Kakuchō) Sword Arts: Extension
Type:
Supplementary
Rank: B
Range: Short
Chakra: 20 (-5 per turn)
Damage: N/A
Description: Extension is a very simple technique, used to bridge the gap between between the user and their opponent by increasing kenjutsu techniques by one additional rank. The user will activate this technique, causing it to stay dormant until usage. Once a kenjutsu technique is used, chakra will form around the blade and extend causing kenjutsu techniques of short range to be able to reach mid range, and mid range into long range. This technique doesnt boost kenjutsu technique but can be used in the same time frame as other kenjutsu techniques. Once activated the technique becomes passive in its usage.

Note: Technique last for four turns with a two turn cool down

Declined: This already exists in the form of specialties and canons

(Inja no shūdō-shi no himitsu no geijutsu: San Burēkā) Hermit Monk Secret Technique: Sun Breaker
Type:
Supplementary
Rank: S
Range: Self
Chakra: 40 (-10 per turn)
Damage: N/A (+80 For Multi-Fist) (+20 To Taijutsu Techniques)
Description: Sunbreaker is a technique created from the countless observations and studies of the original monk technique, Thousand Armed Murder. This technique would simply be a cousin varient of the technique, allowing for more mobility but sacrifice defense for speed. This technique is done by doing two handseals ending with the special gesture known to the monks. Once this is done, a thin layer of the special gold chakra will clad the user all across their body. Upon doing this, instead of making 100 hundred hands like the original technique, the user creates four large arms that lingers on the back of the user which can be used to do handseals for techniques or taijutsu techniques that can reach mid range in usage, causing each arms to have passive individual use. This technique can only take up to A rank and below damage, while being able to tank up to 100 damage per usage before the technique breaks. Though due to the technique being more self clad instead of an entity like surrounding the user, their speed increases 4x that of the base speed of the user (This does not stack with anything), Once per turn the user is able to utilize the hands created to extend and deal massive blunt damage with a collective damage of S rank or can attack separate with the arms with each one being A rank in usage/damage. This technique is able to be used in conjunction in the same time frame as taijutsu techniques that dont require elemental chakra.

Note: Technique can only be used twice per battle
Note: No monk techniques while this is active
Note: Requires a two turn cool down after use
Note: Cant use any armor clad technique for three turns after usage.
 
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Skorm

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Yang is found in my inventory btw.

(Meiton/Yoton: Kurohane | Dark/Yang Release: Blackwing)
Type:
Supplementary
Rank: A-S
Range: N/A
Chakra: 60-70
Damage: N/A
Description: Blackwing is an advanced application of the dark release in combination with the aspects of Yang. The technique itself works in a fashion that the user needs to have absorbed chakra from a technique or multiple ones in order to reach the required amount to perform the technique either by using a passive technique that converts their chakra or absorption through external techniques. In the end, as the chakra has been converted through the users dark portals in their hands, they will apply the aspect of Yang upon release of the dark chakra which will create a flock of bat-shaped creatures to form from their palms all with the capabilities of flying and act on their own. There are two levels of the technique and depending on which one is used, the blackbirds have different capabilities in battle. The creatures also share one special move that they can use(it's power depends on the version used) called Blackstar. This technique requires the creature to have absorbed up to 60 chakra(for A-rank) and 70 chakra(for S-rank). Blackstar is a concentrated beam of pure dark release that deals massive damage and follows the S/W of dark release, dealing 100 dmg for A rank version and 140 for S-rank version. Blackstar can only be used once per creature and disables the creature for two turns after use where they become vulnerable. A-rank Blackstar has a reach up to mid-range and S-rank version has a reach of long-range.

A-rank
Blackwings of this nature are manifested through the aspects of Yang and dark release and naturally inherits both aspects unique traits albeit Yang has many traits mixed into it, dark doesn't. All the creatures will be able to absorb(and release) chakra following the S/W of dark release up to S-rank. They will act on their own with each creature having their own independent mind, a trait from the Yang release. Another trait that they inherit from the Yang release is that they are able to heal themselves if they lose a wing, or being almost completely destroyed by a technique or other. Much of it is referred to the touch of the sun technique but at a lesser scale and can only be done once per creature, costing a move per turn to do so. Up to four creatures can be created using the A-rank version and they all have the same speed as the user has upon creating them. They can obviously fly as well. User needs to have absorbed atleast 60 chakra points through inhaling maw or similar technique(that converts chakra into dark chakra) before being able to use this version. It can only be used three times per battle and during the creatures being present on the field, the user may not use either Yang or Dark release themselves whatsoever above B-rank. After use, the users capability of using dark and yang release gradually comes back and after one turn they can use A-rank and lesser. After two turns they can use both aspects at full scale again.

S-rank
This version is heavily influenced by the lesser version and shares all the same abilities of it except that these creatures can absorb and release up to Forbidden rank dark release. However, more chakra is used creating these creatures which gives them two things that the lesser version does not. These creatures can make full use of the touch of the sun technique(twice per creature) on themselves and others on the field. They are also created with a speed buff of x2 the current speed of the user during their creation. Naturally, that makes the technique very strong but the difference is here that the user may only create two creations instead of four like the lesser version. User needs to have absorbed atleast 70 chakra points through inhaling maw or similar technique(that converts chakra into dark chakra) before being able to use this version. It can only be used twice per battle and during the creatures being present on the field, the user may not use either Yang or Dark release themselves whatsoever. After use, the users capability of using dark and yang release gradually comes back and after one turn they can use B-rank and lesser. After two turns they can use S-rank and after three they are able to use both aspects at full scale again.
 

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Middonaito rozu petaru - Midnight Rose Petal
Type:
Weapon
Rank: S rank
Range:
N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu. Being the highly dense and concentrated source that it is, the Midnight Rose Petal can be passively activated in order to release iron sand from its surface creating a dense sand storm linked to the user, who serves as the epicenter at all times. The iron sand, sand storm is dense enough to block out normal sights, chakra enhanced sights from KG like the Sharingan, as well as normal sensory due to the user's chakra signature being the same as the source, which can also be used for other iron sand techniques. This feat lasts 3 turns starting within short range of the user and then growing outwards, in an omnidirectional manner, an additional range with every progressing turn capping within long range. After use this feature cannot be activated again for 3 turns, and costs 10 chakra per turn when activated.

(Rose Mace | B-S | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly. In the case of having captured a target, the user can disconnect the jutsu from the overcoat's surface.

|>A rank usage deems a 1 turn cool-down, while S rank usage requires a 2 turn cool-down|>A rank usage can be used only 3x per battle, while S rank usage can be performed 2x per battle
|>
Rose Flower bindings can be sustained at -10 chakra per additional turn if the user desires to keep their target alive

(Blooming Petals | A | Supp.)
A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 2m of the user before dispersing outwards in up to 8 separate directions seemingly leaving nothing behind. The separated bulks of sand transform into rose pedals while traversing, being 3m in diameter, and since the petals are magnetically charged they remain very dense yet still defy gravity while soaring through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism while staying merged with one of the various pedals remaining concealed. Once the disbursed sand petals find their placement they become stationary as they levitate as a source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. Still being aware of the outside world via magnetism, the user at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, however, can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 turns at 10 chakra per turn after initial activation |>Has a 1 turn cool-down after usage |>Cannot stack with itself

(Rose Clone | S | Supp.)
The highest caliber jutsu able to be performed with the Midnight Rose Petal, Rose Clone is an advanced form of the Shadow Clone jutsu that utilizes the MRP overcoat to create tangible copies of the user. Highly dense and able to withstand up to one S rank technique, these clones look exactly like the user and take on the MRP's innate ability allowing all to be used as an abundant source of iron sand that doesn't take away from their form when being utilized. These clones can only use Iron Sand, Taijutsu, and Kenjutsu, and they also share a magnetic relationship with each other that allows the clones to repulse or attract one another at the cost of a move that can be activated once per turn. This magnetic relationship can only be utilized within mid.range of each other, either as a short ranged magnetic field that repulses all magnetic things within the field to mid.range, or as a linear field that can "pull" a clone towards another. The clone's magnetic relationship between each other is so strong that when utilizing a magnetic field for movement the clones move at 3x the user's base speed due to the amplified force of identical/opposite poles. These clones also have the ability to create weapons, constructs, or armors of woven, thorny rose vies from their body used for variety of means. This can be done at B to S rank, A rank requiring 1 turn cool-down while S rank 2, and all creations are limited to a 5m diameter with a -10 chakra upkeep if prolonged for more than 1 turn.

|>The cool-down usage of both abilities are universal amongst clones, meaning if 1 has triggered a cool-down then another clone is also restricted |>This can only be used 1 per battler, requiring the MRP coat, and thus other abilities are locked to the user until ALL clones are eliminated, where the user can then manifest the coat on their body once more |>Once activated, starting the next turn the user faces a 2 turn restriction from using Iron Sand at any rank

Declined: Yeah that rose clone not about to be approved. It's already done but even then you should make it a separate jutsu.
 
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( Seibu rivu~aiasan no Hakai ) | Destruction of the Western Leviathan
Type:
Offensive | Supplementary
Rank: S-rank
Range: Short - Long
Chakra: 70 (-15 per turn)
Damage: 80
Description: Destruction of the Western Leviathan is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Destruction focuses on the more attack side of sealing. The user would begin by releasing chakra chains from their back similarly to the original chakra chains technique but on a much more massive scale. The abundance of chains would instantly begin to tunnel into the ground while converging into groups of gathered chains; Creating large tentacle-like structures that begin to erupt across the battle field, aiming to attack/defend as the user needs. These chains would hold a decent amount of power but even greater versatility when it comes to range and mobility, though their real power comes from their sealing abilities. With sealing scripts of each basic element etched into the chains by nature, these chains become able to seal away elements within them of equal chakra or lower to use them immediately after. Once an element is sealed away, they'd instantly be unsealed in the form of skin tight barrier around the chains, being the color of the originally sealed element. This barrier would hold the same damage output as the sealed technique's rank but would also have the same strength and weaknesses of said element. The chains would be able to be maintained for up to 3 turns, though coming with a chakra cost each turn.
Note: Can only be used twice with a 3 turn cool down.
Note: After using the user can't use any S-rank or higher fuuin for a turn
Note: Can be used to seal AE Or CE but would reduce the maintainability of the technique to two turns.
Note: Can only be used by Adv. Uzumaki Bios
Declined: I was with you until I got to the notes section. What do you mean this can be used on AE or CE when this has the scripts of the base five etched on them? Besides, the inability to seal AE or CE gave this a more viable way to be stopped.

( Kōdona Uzumaki Fuuinjutsu: Tsubame no gyakuten ) – Advanced Uzumaki Sealing Technique: Body Of Teach!
Type:
Defensive | Supplementary
Rank: S-rank
Range: Short (Mid)
Chakra: 70
Damage: N/A (+30 to taijutsu)
Description: Body Of Teach is a simple sealing technique only passed down to the head of the Uzumaki clan of each generation. The seal would come in the form of small vertical straight lines across the body that are not noticeable by the naked eye while dormant. Each line would be small written kanji of each basic element over and over in a row, forming the straight line. The kanji is so small, even those capable of seeing the lining on the body wouldn't notice they are actually kanji writing unless they had some sort of vision allowing to see such small writing. The seal would come into effect when the user wills it to, actively sealing an elemental technique that would have come into contact with the users body; Allowing them to seal the element into the lining, causing the lining to glow a color similar to the element sealed (Yellow = Lightning, Blue = Water, Brown = Earth etc.). Once the element is sealed, within the next 2 turns (including the turn the element is sealed) the user can release the element passively next to any taijutsu performed; Not only giving the attack a heavy damage boost, but also causing an outward shockwave in the direction of the attack, which would expand the damage out to mid range. Once the element is added to the taijutsu attack, the kanji for the specific element would disappear from the lines on the body altogether. In case of AE or CE being sealed, the kanji for every element that makes that element up would disappear Also. Of course this means once an element is sealed once, that specific element that disappeared can't be sealed and used as a boost again. Being an advanced Uzumaki seal, it can seal techniques with chakra up to 70 or below. Anything beyond that would be unsealable.
Note: Only usable 3x with a 2 turn cool down between uses.
Note: Can only have a single technique sealed away at a time.
Note: Once used, the user can't use any S-rank or higher sealing techniques for a turn.
Note: Can only be used by Adv. Uzumaki Bios
Declined: Even with Advanced Fuin +30 boosts aren't going to be just given out without some real restrictions.

( Kōdona Uzumaki Fuuinjutsu: Rinrin no hōyō ) – Advanced Uzumaki Sealing Technique: Embrace Of LinLin
Type:
Defensive | Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 120
Description: Embrace Of LinLin is a secret sealing technique forged by an Uzumaki to protect himself from spiritual based attacks that had physical existence yet still couldn't be perceived (i.e. Limbo, Hands of sloth etc.). The seal would come in the form of a red smiley face that is placed anywhere upon the body. Sealed within the smiley face is a spiritual creation of Yin chakra directly similar to hands of sloth but with a semi sentience directly similar to the great phantom dragons. Once a spiritual/Yin based technique comes within close range of the seal, the chakra would be released. This Yin chakra would be in the shape of a grotesque woman in a polka dot dress and a huge smile on her face, being about half the size of the great stone golem technique; LinLin. LinLin would instantly defend against or attack whatever spiritual based/Yin based technique that had activated the seal, aiming to completely destroy it. Something unique about LinLin is she has the same properties as hands of sloth, being inconceivable bar specific ways of sensing and would change her state to phase through anything besides what she originally aimed to attack. If LinLin successfully defeats what she originally was released for, she would be capable of staying released for 2 additional turns to be used at the users whim, unless destroyed/canceled before then.
Note: Only usable twice with a two turn cool down.
Note: Once ended, no Yin techniques can be used for a turn.
Note: Can only be used by Adv. Uzumaki Bios

Declined. Remove any mention of 'instantly' performing an action. List specifically what ways this spirit can be perceived. Remove the last portion as well, this is a body seal that reacts to something. It won't stay released longer than necessary.

( Kōdona Uzumaki Fuuinjutsu: Kaidō no Uroko ) – Advanced Uzumaki Sealing Technique: Scales Of Kaido
Type:
Offensive | Defensive
Rank: S-rank
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 120
Description: Scales Of Kaido is a secret sealing technique forged by an Uzumaki to protect himself from a specific skill set that he himself had access to as a Yang master. The seal would come in the form of scales tattooed on any portion of the users body, ranging from having a few scales on the neck, an entire arm covered in scales or even the entire body. Sealed within the scales would be pure Yang energy directly similar to 8 Branched Giant Snake and White Tiger techniques. This seal is triggered whenever an outside source of chakra bends/warps space and/or time within close range of the seal, similar to techniques such as Toyokumono or the flying thunder god barrier. In reactions to this, the scales would release the stored Yang energy in the form of a massive eastern dragon that would scale to the size of the great stone golem technique. This dragon would be a white wispy energy that had an abundance of steam leaking off of it. The dragon would be directly released around the user in a way to converge of the warp in space, attacking/defending whatever is brought forth from the space. This allows the user to actually defend himself from attacks that would in most cases have a 100% chance of hitting him. If the dragon successfully defends from what it was released for, it would still be able to stay active for two additional turns, though at a specific chakra rate per turn, unless destroyed or cancelled. Like most yang techniques, this dragon would hold full sentience and be able to think for itself in order to carry out the users whims.
Note: Only usable twice with a two turn cool down.
Note: Once ended, no Yang techniques can be used for 2 turns
Note: Can only be used by Adv. Uzumaki Bios[/B]

( Seibu rivu~aiasan no Hakai ) | Destruction of the Western Leviathan
Type:
Offensive | Supplementary
Rank: S-rank
Range: Short - Long
Chakra: 70 (-15 per turn)
Damage: 80
Description: Destruction of the Western Leviathan is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Destruction focuses on the more attack side of sealing. The user would begin by releasing chakra chains from their back similarly to the original chakra chains technique but on a much more massive scale. The abundance of chains would instantly begin to tunnel into the ground while converging into groups of gathered chains; Creating large tentacle-like structures that begin to erupt across the battle field, aiming to attack/defend as the user needs. These chains would hold a decent amount of power but even greater versatility when it comes to range and mobility, though their real power comes from their sealing abilities. With sealing scripts of each basic element etched into the chains by nature, these chains become able to seal away elements within them of equal chakra or lower to use them immediately after. Once an element is sealed away, they'd instantly be unsealed in the form of skin tight barrier around the chains, being the color of the originally sealed element. This barrier would hold the same damage output as the sealed technique's rank but would also have the same strength and weaknesses of said element. The chains would be able to be maintained for up to 3 turns, though coming with a chakra cost each turn. Though powerful, the sealing can be easily avoided as long as the chains don't touch a target or a target has chakra exceeding this technique.
Note:
Can only be used twice with a 3 turn cool down.
Note: After using the user can't use any S-rank or higher fuuin for a turn
Note: Cannot be used to seal AE Or CE.
Note:
Can only be used by Adv. Uzumaki Bios
Note: The chains carry no damage unless they seal an attack
Approved


( Kōdona Uzumaki Fuuinjutsu: Tsubame no gyakuten ) – Advanced Uzumaki Sealing Technique: Body Of Teach!
Type:[/B] Defensive | Supplementary
Rank: S-rank
Range: Short (Mid)
Chakra: 70
Damage: N/A (+20 to taijutsu)
Description:
Body Of Teach is a simple sealing technique only passed down to the head of the Uzumaki clan of each generation. The seal would come in the form of small vertical straight lines across the body that are not noticeable by the naked eye while dormant. Each line would be small written kanji of each basic element over and over in a row, forming the straight line. The kanji is so small, even those capable of seeing the lining on the body wouldn't notice they are actually kanji writing unless they had some sort of vision allowing to see such small writing. The seal would come into effect when the user wills it to, actively sealing an elemental technique that would have come into contact with the users body; Allowing them to seal the element into the lining, causing the lining to glow a color similar to the element sealed (Yellow = Lightning, Blue = Water, Brown = Earth etc.). Once the element is sealed, within the next 2 turns (including the turn the element is sealed) the user can release the element passively next to any taijutsu performed; Not only giving the attack a heavy damage boost, but also causing an outward shockwave in the direction of the attack, which would expand the damage out to mid range. Once the element is added to the taijutsu attack, the kanji for the specific element would disappear from the lines on the body altogether. In case of AE or CE being sealed, the kanji for every element that makes that element up would disappear Also. Of course this means once an element is sealed once, that specific element that disappeared can't be sealed and used as a boost again. Being an advanced Uzumaki seal, it can seal techniques with chakra up to 70 or below. Anything beyond that would be unsealable.
Note: Only usable 3x with a 2 turn cool down between uses.
Note: Can only have a single technique sealed away at a time.
Note: Once used, the user can't use any S-rank or higher sealing techniques for 2 turns.
Note: Can only be used by Adv. Uzumaki Bios
Note: Counts as a body seal

Approved



( Kōdona Uzumaki Fuuinjutsu: Rinrin no hōyō ) – Advanced Uzumaki Sealing Technique: Embrace Of LinLin
Type:[/B] Defensive | Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 120
Description: Embrace Of LinLin is a secret sealing technique forged by an Uzumaki to protect himself from spiritual based attacks that had physical existence yet still couldn't be perceived (i.e. Limbo, Hands of sloth etc.). The seal would come in the form of a red smiley face that is placed anywhere upon the body. Sealed within the smiley face is a spiritual creation of Yin chakra directly similar to hands of sloth but with a semi sentience directly similar to the great phantom dragons. Once a spiritual/Yin based technique comes within close range of the seal, the chakra would be released. This Yin chakra would be in the shape of a grotesque woman in a polka dot dress and a huge smile on her face, being about half the size of the great stone golem technique; LinLin. LinLin would immediately defend against or attack whatever spiritual based/Yin based technique that had activated the seal, aiming to completely destroy it. Something unique about LinLin is she has the same properties as hands of sloth, being inconceivable bar specific ways of sensing (only Sage Mode users, Rinnegan and other Yin-Yang Release users, and those with the ability to sense spiritual beings), and would change her state to phase through anything besides what she originally aimed to attack.
Note: Only usable twice with a two turn cool down.
Note: Once ended, no Yin techniques can be used for a turn.
Note: Can only be used by Adv. Uzumaki Bios

Approved

( Kōdona Uzumaki Fuuinjutsu: Kaidō no Uroko ) – Advanced Uzumaki Sealing Technique: Scales Of Kaido
Type:
Offensive | Defensive
Rank: S-rank
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 120
Description: Scales Of Kaido is a secret sealing technique forged by an Uzumaki to protect himself from a specific skill set that he himself had access to as a Yang master. The seal would come in the form of scales tattooed on any portion of the users body, ranging from having a few scales on the neck, an entire arm covered in scales or even the entire body. Sealed within the scales would be pure Yang energy directly similar to 8 Branched Giant Snake and White Tiger techniques. This seal is triggered whenever an outside source of chakra bends/warps space and/or time within close range of the seal, similar to techniques such as Toyokumono or the flying thunder god barrier. In reactions to this, the scales would release the stored Yang energy in the form of a massive eastern dragon that would scale to the size of the great stone golem technique. This dragon would be a white wispy energy that had an abundance of steam leaking off of it. The dragon would be directly released around the user in a way to converge of the warp in space, attacking/defending whatever is brought forth from the space. This allows the user to actually defend himself from attacks that would in most cases have a 100% chance of hitting him.
Note: Only usable twice with a two turn cool down.
Note: Once ended, no Yang techniques can be used for 2 turns
Note: Can only be used by Adv. Uzumaki Bios[/B]

Declined. This doesn't really make sense. There's nothing about this that compensates for the reaction time deficit that one deals with when confronting instantaneous attacks. By making a familiar from a seal to deal with these attacks, it has to be able to react to it.


Last one wasn't checked but making edits anyway.
 
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Zatanna

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Isei no ī | Prestidigitation
Type:
Offensive/Defensive/Supplementary
Rank: E
Range:
Short - Long
Chakra: 5
Damage: N/A
Description:
A simple and basic use of chakra, the user creates visual/audio expression of chakra, something simple like a puff of wind, a ball of water, a small campfire, a crackling of lightning, a crack in the earth. Only limited by the users imagination, this jutsu for RP purpose gives the user a jutsu to refer to when doing something specifically with a nature of chakra. Capable of being applied to Advanced elements or Advanced ninjutsu, allowing the user to create/shape/manipulate elemental chakra and advanced ninjutsu.

Declined: You don’t need a jutsu for this. It’s already implied you can do this with free form so you’re just wasting a slot.
 
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Alyx

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Dropping CW above if the below is approved and resubmitting Animalia

(Kougou Doragon Yumi ) Empress Dragon Bow
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The Empress Dragon bow, a powerful bow that was handcrafted by Mirabelle Hayabusa. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration,having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Empress Dragon’s Armament (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Empress Dragon’s Enhancement Fang (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This ability does two things, the first requiring no chakra, causes all techniques that originally wasn’t treated as “Kyujutsu” or Archery to now count as such, allowing for other techniques that influences Kyujutsu to affect them now. The second is the empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Empress Dragon’s Comet (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Emperor Dragon’s Empowerment damage increase doesn’t apply to this abiliy. These arrows are fired up to long range, with the coatings being applied at a short range.

Empress Dragon’s Divine Protection (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection”. By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the second part of this technique triggers. The user will fire off an arrow, but before firing it will create a seal on the arrow. Once the arrow is within short range of the enemy, the seal will open – forcefully releasing the previously sealed technique. The barrier costs one move in order to utilize as well as the second arrow unless the arrow is released within the same time frame, thus only counting as one move in total. The user can keep the technique sealed afterwards to be utilized later with the arrow, costing a move to do so. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns (doesn’t apply to releasing of arrow). Once the arrow is released, this portion goes on cooldown too for two turns as well.

Declined: Yeah you can just remove that Empress Dragon's Divine Protection because it's not about to be approved. The idea of unsealing techniques in this manner isn't about to fly. Then, especially since you state it's an "arrow" it can be any kind of arrow. How in the world could the arrow even be released at the same time as you're activating the barrier? The bolded part of Empress Dragon’s Enhancement Fang doesn't sit well with me either. Remove that.
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(Inton: Hisutoria ) Yin Release: Historia
Type: Supplementary, Defensive
Rank: S Rank
Range: Short - Mid
Chakra Cost: 50 (- 30 per turn)
Damage: N/A
Description: Through the process of four hand seals, the user will cast onto their opponent a Yin Based Illusion. Upon being struck, the opponent is afflicted with a spiritual curse. The illusion doesn't not effect the targets basic five sense but rather it takes a more psychological gripe on their psyche. The sin in itself is represented in the target's mental capacity being "eaten" by the user's yin chakra. As such, the user essentially has the memories of the opponent consumed, temporarily erasing such thing from their mind as though it never existed. This can be described best as forced short term memory loss, which if the subject of "Katon" is consumed, then the opponent is unable to utilize Fire Release at all nor any advanced elements associated with it. The possibilites are endless, with the user capable of even eating the target's ability to perform Taijutsu/Kenutsu etc thought there is limitations to this technique. It cannot prevent the target from forgetting memories that are considered too "complex" such as inability to utilize chakra, basic bodily functions such as breathing etc or anything that would result in the person's death. The user can target up to three subjects (must be outlined in user's turn when performed) per use. The user through roleplaying experiences such as the Ninja World can even have the sin eat the memory of certain events that occured but they themselves must have been present in order to specifically target such a memory (unless the user has a means of reading the target's mind). This illusions lasts four turns per usage, with a usage amount of twice per battle. While active, the user is unable to utilize Yin Release or any spiritual based technique above A rank, while also consuming a move slot per turn to maintain. The chakra of this technique can be purged with the use of Yin. Yang , Yin - Yang or Natural Energy of the same amount. Upon purging it, the target's memories of released back into them though will cause a mental lapse, causing them to use the selected areas at a reduced rank of one for two turns in order to reinstate the memory accordingly. After purging, the user is unable to utilize any Yin, Yang nor Yin Yang technique of B rank and above for three turns.

Declined. Hell no. And you know exactly why.
Removed line from Empowerment, redid Protection hence no bolds.
(Kougou Doragon Yumi ) Empress Dragon Bow
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The Empress Dragon bow, a powerful bow that was handcrafted by Mirabelle Hayabusa. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration,having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Empress Dragon’s Armament (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Empress Dragon’s Enhancement Fang (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Empress Dragon’s Comet (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Emperor Dragon’s Empowerment damage increase doesn’t apply to this abiliy. These arrows are fired up to long range, with the coatings being applied at a short range.

Empress Dragon’s Divine Protection (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
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Approved
Updating: https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21854570
Bolded additions, swapped Territory Creation for Ink Magecraft
(Fugaku Sanjūroku-kei) Thirty-six Views of Mount Fuji
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the Sage of Aristry named Katsushika Oui in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Despite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform based techniques such as freeform taijutsu, kenjutsu etc.

All Things in Nature - The true nature of the brush comes in when Oui draws a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her (+10) through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized. Twice per battle, at the cost of a an additional move slot, this power increase can be +30 instead. This uses an infusion of +20 chakra instead, but renders the passive boost inactive for two turns. Activing this has a cool down of 2 turns as well.

Ink Magecraft
– After her training with her brother, Hokusai developed love for swords and their deep rooted connection to calligraphy as she applied the principles of it into her kenjutsu. This caused her kenjutsu strikes to resemble brush strokes. Through the cost of 20 chakra points, she is can transform her brush into a specialized katana. While in this form it doesn’t gain any unique perks, but at the tip of the sword has a unique mechanism to it. Acting similar to a ball point pen or even a feather pen, the user can utilize the unique tip in order to still draw with in order to utilize ink ninjutsu.

Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.
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Declined: I honestly don't know why you thought this update would be approved. Not allowing that +30 for absolutely no reason.
 
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( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.

( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 ( -10 per turn )
Damage: N/A ( -20 per turn )
Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.
Note:
-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.
-Can only be used once per battle
-Can only be taught by Serpent

Approved

( Hoshi Chakra no Jutsu ) Star Chakra Technique

Type: Defensive/Offensive
Rank: B - S
Range: Short - Long
Chakra Cost: 15 - 40
Damage: 40 - 80 (-5/-10/-15 to user)
Description: Using their star chakra the user will create a single handseal and shape manipulation to create an array of weapons or objects for a multitude of uses. These can range from standard ninja weapons, focused blasts, shockwaves, shields or domes etc. for offensive or defensive. The power output to the technique depends on the amount of chakra fueled into it which also increases the natural damaging effects of Star chakra causing more damage to the user for higher ranked usage of this technique. If the user has the Mysterious Peacock method is active while using this technique they can use it without the need of handseals.
Note:
-Requires a one turn cooldown between usages.
-Can only use S rank variant three times per battle.

Declined: Generic techniques like these aren't going to be approved for a field because they can only be used by you.

( Kujaku Myōhō: ) Mysterious Peacock Method: Feather Dance

Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage: 80 (-10 to user)
Description: While the Mysterious Peacock method is active, the user will have the array of feathers form around them aim at their target(s) and release countless star chakra feathers like high speed projectiles upon the desired location. These feathers can take a direct path or travel in large arcs but cannot change their course once released. Being comprised of the devastating star chakra these feathers will pierce into their target before exploding outward with massive force releasing sharp hair-like fragments of star chakra . Anything within the explosion radius of short range will continue to suffer 10 damage per turn for three additional turns if not healed.
Note:
-Requires the Mysterious Peacock method to be active
-Requires a two turn cooldown between usages
-Can only use three times per battle
-Can only be taught by Serpent
- No Mysterious Peacock techniques above A-rank for one turn after each usage.

Approved
 
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(Dokuton: Doku no idō) Poison Release: Poison Transference
Rank: A
Type: Defensive/Offensive
Range: Short
Chakra: 30
Damage: 60
Description: Poison transference is a basic ability which allows poison users to transfer poisons from one organism into another, either through the user or a whole other being. The technique somewhat uses the properties the Nerve Agent Technique by allowing the user (after performing 2 handseals) turn any part of their body or entire body into a yellowish-brown nerve affecting gas of poison. The gas is a regular pain inducing nerve agent that enters the body through the pores or via inhalation. If it enters via pores the nerves within and slightly around of the area of the opponent which made contact with the gas (e.g. a fist, arm, leg etc.) will shortly after begin a burning/stinging sensation which will gradually become worse with every turn until the opponent is unable to manipulate chakra correctly, perform hand signs or think coherently due to the immense pain which they are in. At the most they would probably wish death was a better option than the pain. Eventually they would pass out from the pain by his/her 5th turn. Inhaling said nerve agent would obviously work faster causing a mild headache which would turn to a full-blown migraine by the second turn after which since they inhaled the gas, all the nerves inside their body would be set ablaze with intense pain, knocking them out by the 4th turn.

Note:
- With the addition of another handseal the user is able to turn the gas into their own custom poison in which case symptoms and effects of the technique will follow ONLY the rules of their own custom poison.
- Alternatively the user can choose not to perform the handseals at all and still be able to transfer the nerve agent via their own pores, as long as the user is making physical contact with the opponent. The handseals are strictly to turn the body/parts of the body into the gas.
- Can only be used 3 times per battle.
- Cooldown period of 2 turns per battle
- Can only be taught by El Alucard
Approved

Kemuri no hōshutsu: Jigoku no mure – Hell’s swarm

Type: Supplementary
Rank: A/S
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: The user begins by channeling smoke chakra throughout their body before dispersing into high speed fragments of smoke. The user can disperse into a maximum of 4 fragments and scatter into large area whilst simultaneously retaining control over each of their fragments instead of staying in relatively cohesive form and is able to fully reform from any fragment. At which point the other swarms would simply turn into smoke clones or dissipate into clouds of smoke depending on the user.

Note:
-The user has full awareness of everything whilst "fragmented"
-Whilst in smoke fragment form the user is subject to all the S&W of smoke.
-Forming the other fragments into smoke clones take +10 more chakra.
-Can be used 4 times with a 1 turn cooldown period
-If knocked out of the smoke fragment form the user cannot return to the form for 2 turns.
-Can only be taught by El Alucard
For reference
something like this except the fragments don't need to come back together to form the user as he is technically only in one of the fragments whilst controlling the others
You must be registered for see images

Declines: Clashes with existing customs and I think a canon.
 
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Goetia

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(Mokuton: Mizumi no Gensō) – Wood Release: Phantasms of the Lake
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-5 per turn)
Damage: 20 – 80
Description: Phantasms of the Lake is the ability of Wood Release users to produce structures of Wood from their own body or the terrain. Offensive and defensive armaments, such as swords and shields, can be created in any number from the body, and can possess unique designs or characteristics to suit the user’s needs. These objects can be wielded by the user or shot from anywhere on the body at a target, but can be no larger than five meters in length or width. A unique aspect of these Wood structures is that they carry the pseudo-sensory properties of the seeds in Wood Release: Tracking Seeds. The structures can detect phenomena such as movement (through vibrations sent through the air or ground), physical pressure or energy (e.g. chakra and techniques) within a fifteen meter radius, making them a unique reconnaissance tool. Due to being made from the user’s DNA, anything the structures detect is mentally relayed back to the user, conferring precise awareness of each structure and what happens around them. Constructs created through Phantasms of the Lake also exhibit the ability to absorb Bijū techniques, such as Bijūdama, their cloaks and techniques based on these skills. If created from the body, they can be sustained by passively spending five chakra points per turn, whilst terrain usages will simply last until destroyed. The A-Rank variant can be used five times per battle, and the S-Rank variant three times per battle, with the latter requiring a single turn cooldown between usages.
Declined: This seems like a basic wood release jutsu and I’m not inclined to allow something like this to be used solely by you -Sasori
(Mokuton: Mizumi no Gensō) – Wood Release: Phantasms of the Lake
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-5 per turn)
Damage: 20 – 80
Description: Phantasms of the Lake is the ability of Wood Release users to produce structures of Wood from their own body, serving as offensive or defensive armaments. These constructs can be created in any number and can possess unique designs or characteristics to suit the user’s needs. They can be wielded by the user or shot from anywhere on the body at a target, but can be no larger than five meters in length or width. A unique aspect of these Wood structures is that they carry the pseudo-sensory properties of the seeds in Wood Release: Tracking Seeds. The structures can detect phenomena such as movement (through vibrations sent through the air or ground), physical pressure or energy (e.g. chakra and techniques) within a fifteen meter radius, making them a unique reconnaissance tool. Due to being made from the user’s DNA, anything the structures detect is mentally relayed back to the user, conferring precise awareness of each structure and what happens around them. Constructs created through Phantasms of the Lake also exhibit the ability to absorb Bijū techniques, such as Bijūdama, their cloaks and techniques based on these skills. Constructs can be sustained by passively spending five chakra points per turn. The A-Rank variant can be used five times per battle, and the S-Rank variant three times per battle, with the latter requiring a single turn cooldown between usages. No Wood above A-rank for one turn after S-rank variant.
Approved: Made edits.
 
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Korra.

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https://animebase.me/threads/skarlet-chinoike-blood-eye-goddess-v-5.778068/ bio with Xenos, Kin, and med
https://animebase.me/members/korra.71560/#dbtech-shop-inventory Custom Kin in inventory

( Kinjutsu: Zenomorufu no Okurimono ) - Forbidden Technique: Gift of the Xenomorphs
Rank: Forbidden
Type: Offensive
Range: Short
Chakra: 50 ( -40 per turn )
Damage: 60
Description: A Kinjutsu developed by Skarlet Chinoike studying Orochimaru's White Snake jutsu and taking advantage of her Xenomorph's ability copying ability. The user produces a special facehugger from within their body to comes out of their mouth. This facehugger has 80 Health Points and can be destroyed when out which would prevent this jutsu. When the facehugger attaches to an opponent instead of injecting them with a parasite to create a Xenomorph, the facehugger will extra the opponent's DNA copying their KG/AE and combining it into the facehugger's body. The facehugger will than return back to the user and marge into the users body combining the stolen DNA to the user and giving them access to the target's KG or AE. When merged into the user's body the facehugger is still intact and can move around the user's body similar to Boro's core, to avoid taking damage. Just like Boro core, an opponent can hit the facehugger in the user and destroying it causing the user to loose the taken AE/KG. If the facehugger is destroyed before it can merge within the user (which takes 1 full turn to complete) the jutsu will also fail.
Note: Usable once
Note: Takes 1 turn for the facehugger to take the DNA and then merge with the user
Note: Must be done in the NW or Official BA
Note: Can only have 1 stolen KG at a time, and can be switched out after 1 month. Cannot steal Doujutsus, HA or CC
Note: Destroying the facehugger before the merge completes will stop the jutsu, and facehugger can be destroyed even inside the user

Declined: Allow this to only be used on AE and give this hand seals.
 
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Arthorius

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(Seimei No Umi: Karamiua) — Sea Of Life: Entwine
Type:
Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: The user will focus their natural abilities with the sea of life in to techniques of other natures, enhancing them the and increasing their damage. Functioning primarily on gases, specifically ones that are expelled from the users body in some format since they need to have the sea of life added to them. This technique will grant the empowered technique an increase of thirty damage points and will cause it to take on the strengths of the sea of life, making it behave on neutral terms with everything. This technique unlike intertwine works by adding sea of life that is in the state of vile haze to the technique, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu.
Note: May only be used thrice per battle
Note: This ability can only be used every other turn and forbidden rank techniques may not be used in the same turn as this.
Note: Occurs in the same timeframe as the technique it's combo'd with
Note: While the technique works on gases and energy such as fire and lightning, it can not work on liquids or solids.

Approved
 
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Goddess

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The Hive - (Haibu)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Hive is a two meter-long club utilized by Delilah Copperspoon. The club's origins are found in Delilah's flesh itself, formed through the weapon generating capabilities of Sage Transformation in combination with her Aburame Clan abilities. Being a Sage Transformation/Aburame user, Delilah's body not only contains the fluids needed to use Sage Transformations but also contains the insects need to use Aburame Techniques. By using these abilities, she was able to erect a club from her body and through methods similar to the Cellular Ejection Technique was able to detach this weapon from her form to let it become it's own weapon. The Hive itself looks like a normal club, however with holes scattered around the thickest sections of the club resembling an insect hive or wasps nest. Despite these holes, the entirety of the weapon is solid in structure able to be used as a bludgeon capable of smashing solid materials with ease. Due to being birthed from her unique physiology, these holes serve the purpose of housing a portion Aburame insects. As a result, They can be used as an alternative source for Aburame Techniques. The Hive, being naturally composed of Sage Transformation flesh, passively absorbs natural energy from its environment. The Hive's true ability is its ability to refuse back with it's creator. After absorbing Nature Energy from the environment, the user is capable of reabsorbing The Hive back into their body through a process similar to Cellular Absorption. This influx of flesh and natural energy allows the user to passively enter their Complete Sage Transformation, using The Hive as a conduit to forcibly enter the form. Upon the Complete Sage Transformation ending, the user will passively recreate The Hive through the same processes as before, detaching it from their body and having it become a standalone weapon to be used again. The Hive can be used for offensive purposes also, able to be used to attack enemies, dealing S rank physical damage (80). Attacking with The Hive, naturally requires a move per turn and cannot be used while Complete Sage Transformation is in effect.

Approved
 
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