( Yoton: Hamon ) - Yang Release: The Ripple( Yoton: Hamon ) - Yang Release: The Ripple
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short (Short-Long depending on attack)
Chakra cost: 50
Damage points: ???
Description:
The Ripple is an energy identical to the Sun's rays, which the human body can produce through controlled breathing along with skill and training in yang release, having the effect of producing ripples of energy propagating from the bloodstream to the rest of the body and other objects in contact with it. The Ripple manifests itself as electricity-like sparks, and it can be seen by ordinary humans.
The Ripple can also affect non-living things. An object charged with Ripple energy will have one or several attributes enhanced by the energy, making it a more effective tool, or weapon. Liquids conduct the Ripple especially well (and the user's Ripple shows on liquids as actual ripples).
Due to its identical nature to the positive energy of the Sun, the Ripple's primary uses are to heal various wounds or ailments, and combat creatures such as edo's or constructs lacking life and spiritual entities.
Living organisms can be affected by Ripple attacks, but are not hurt by it unlike the aforementioned beings without life. To harm a living person the user must consciously choose to do so and this will cause severe burning to the target. Translating to someone being hit by offensive ripple taking the full damage of the ability(Which is how much?) as well as taking an additional 10 dmg per turn until the chakra is purged from them which is possible with medical ninjutsu or methods that expel foreign chakra such as kai provided it's equal rank or above Hamon.
Once activated the ripple will remain active for three turns unless interrupted. When invoked, which costs a move slot, the ripple will surge chakra through the whole body before being released from one or more focal points of the users choice this includes limbs or even basic objects or liquids. In the case of liquids they will become more viscous and dangerous such as infusing hamon into saliva and spitting it like a bullet or channelling it in to hair making the follicles stiffen and become deadly sharp like senbon. Basic objects or freeform actions will take on the full damage of the ripple ability. While supplemental additions of ripple to jutsu would just be considered a yang infusion allowing it to behave on equal terms to other elements.
Note: Once activated ripple will remain activated but costs a move slot to actually invoke any effects.
Note: Placing Hamon into a living container can heal the person affected up to the damage limit of the Hamon ability.
Note: Once invoked Hamon can only be channeled once before requiring a one turn cooldown period. So it can't be used every turn.
Note: Basic objects infused with hamon can be launched physically by the user up to long range. Such as shuriken.
Note: As mentioned some beings are more susceptible to the Hamon. This essentially applies in the same way as an elemental strength would. In the case of Edo tensei. Injury caused by Hamon will not repair itself similar to injury from the TSB (TSB does this through negation of the technique, how do you justify this with only Yang?).
Note: Hamon must be activated to use any techs based on Hamon. But activating Hamon is instant using no timeframe.
Declined
Beyond what I scoped in the comments I'm a little unclear about a few things. Is your technique constantly propagating a surge through your body or this Ripple through your body for you to use on objects and techniques? If so you're going to need to specify a chakra limit by turn. You also need hand signs to activate this, at least 5 (didn't add them because you're going to modify this yourself with some things). It sounds as though you activate the jutsu and then apply the various affects after the fact (healing, offensive, etc) so it's almost mode-like in that regard unless not everything gets boosted from this (only when you specify). In the case of the latter, Ripple should be either a stand alone "activate and does x" or a "in the same timeframe as" technique where you apply it to whatever you want.
-Reborn
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short (Short-Long depending on attack)
Chakra cost: 50
Damage points: 100
Description:
The Ripple is an energy identical to the Sun's rays, which the human body can produce through controlled breathing along with skill and training in yang release, having the effect of producing ripples of energy propagating from the bloodstream to the rest of the body and other objects in contact with it. The Ripple manifests itself as electricity-like sparks, and it can be seen by ordinary humans.
The Ripple can also affect non-living things. An object charged with Ripple energy will have one or several attributes enhanced by the energy, making it a more effective tool, or weapon. Liquids conduct the Ripple especially well (and the user's Ripple shows on liquids as actual ripples).
Due to its identical nature to the positive energy of the Sun, the Ripple's primary uses are to heal various wounds or ailments, and combat creatures such as edo's or constructs lacking life and spiritual entities.
Living organisms can be affected by Ripple attacks, but are not hurt by it unlike the aforementioned beings without life. To harm a living person the user must consciously choose to do so and this will cause severe burning to the target. Translating to someone being hit by offensive ripple taking the full damage of the ability as well as taking an additional 10 dmg per turn until the chakra is purged from them which is possible with medical ninjutsu or methods that expel foreign chakra such as kai provided it's equal rank or above Hamon.
Once activated the ripple will remain active unless interrupted and is self sustaining hamon can also be activated alongside yang based modes. When invoked, which costs a move slot, the ripple will surge chakra through the whole body before being released from one or more focal points of the users choice this includes limbs or even basic objects or liquids. In the case of liquids they will become more viscous and dangerous such as infusing hamon into saliva and spitting it like a bullet or channelling it in to hair making the follicles stiffen and become deadly sharp like senbon. Basic objects or freeform actions will take on the full damage of the ripple ability. While supplemental additions of ripple to jutsu would just be considered a yang infusion allowing it to behave on equal terms to other elements.
Note: Once activated ripple will remain activated but costs a move slot to actually invoke any effects.
Note: Placing Hamon into a living container can heal the person affected up to the damage limit of the Hamon ability.
Note: Once invoked Hamon can only be channeled once before requiring a one turn cooldown period. So it can't be used every turn.
Note: Basic objects infused with hamon can be launched physically by the user up to long range. Such as shuriken.
Note: As mentioned some beings are more susceptible to the Hamon. This essentially applies in the same way as an elemental strength would. In the case of Edo tensei. Injury caused by Hamon will not repair itself similar to injury from the TSB, this is caused by granting life to the edo via hamon but in excess it will essentially give them a life to only be taken away.
Note: Hamon must be activated to use any techs based on Hamon. But activating Hamon is instant using no timeframe.
Declined. There are a lot of questions I have here that need to be addressed to move this closer to approval. I highlighted a lot of stuff in red that should be addressed in the revision. The first overarching issue is that, after reading this multiple times, I'm not exactly sure *what* this is. It reads like it is a combination of a lot of things; an aura of lightning-like energy, a mode, a technique you infuse into others, etc. So you should reword that so brainlets can figure it out.
Second issue is that as soon as you step into altering physical properties of other techniques/matter you've now ventured into Yin Release territory. Honestly this technique is closer to a Yin-Yang custom in its current state than purely Yang Release. So you'll need to adjust that somehow to make it more approvable.
Third issue is that you've made a mode, but you say it can be used alongside other modes. It seems you're trying to get best of both worlds here. This is a mode, it needs a duration, and it needs restrictions on its usage (think Power of the Sun). Also give it a per turn chakra cost. This brings me to another point - based on what this technique can do it seems that every turn you get free access to 100 damage/heal. That's pretty wild and unrestricted.
I'm also not entirely sure about the Edo Tensei part either. I can see Yang MAYBE being able to pull that off, but not in the form you've described. Truth-Seeking Balls prevent Edo Tensei from repairing because they literally negate the technique itself (a product of Yin-Yang Release as a whole). Your justification for this, "It will essentially give them a life to only be taken away" doesn't make much sense to me.
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