Custom Fighting Style Submission

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Daemon

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Noble Eightfold Path (Hasshōdō )

Type: Jyuken Kenjutsu
Background:

A style developed by Susabi using the Main Family Heirloom after he united the two halves of the Hyuga.

Description on the Abilities and Inner Workings of the Style:
The Noble Eightfold Path was a fighting style developed by Susabi, combining both his proficiency in Kenjutsu and Jyuken into one form. The Noble Eightfold Path, NEP, or Hasshodo is based on many concepts seen in Gentle Fist that were developed by Susabi such as Divine Fire and Fires of Suzaku. The style also takes from his family heirloom, The Heaven Carver, being able to apply its general mechanics.

In a brief summary, The Heaven Carver or Tengoku no chōkoku-ka is a sword wielded by the head of the Hyuga Clan main house. The blade itself is covered in a thin coat of chakra akin to a chakra scalpel that is innate to the blade. Through usage of one's Byakugan and/or Tenseigan and the blade, the opponent's tenketsu can be targeted by strikes with the blade, able to destroy their tenketsu.

For Reference:
Tengoku no chōkoku-ka - Heaven Carver
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Tengoku no chōkoku-ka is a legendary weapon passed down by generations of the Hyuga Clan within the main
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branch of the clan. Dating back to the time of Otsutsuki Kaguya, Tengoku no chōkoku-ka was claimed to have the ability to shape the Pure World itself, it's blade being used to carve out its ethereal valleys. Tengoku no chōkoku-ka is a katana with a white hilt and white scabbard with gold decoration on its hilt. Gold ornamentation can also be found half way down the scabbard with a small red gem at the design's center. Tengoku no chōkoku-ka was designed to work with the Byakugan as it allows the users to perceive the Tenketsu of the opponent to a degree no other dojutsu can match. As a result, Hyuga's can focus chakra through this blade, making a "chakra scalpel" across the length of the blade, similar to what they do for Jyuken techniques. Using the combination of these principles, Tengoku no chōkoku-ka allows the user to use this sword to target the Tenketsu of an opponent with it's slashes/stabs etc causing damage to them. Logically, this would extend to Kenjutsu used through Tengoku no chōkoku-ka also. Thus resulting in a form of Jyuken/Kenjutsu. Like Jyuken, damaging Tenketsu has adverse effects on the opponent depending on which tenketsu are damaged. The level of drawbacks depend on the Kenjutsu technique used through Tengoku no chōkoku-ka:
D - C Rank Kenjutsu techniques: When utilizing D to C rank Kenjutsu techniques, opponents struck with the technique will have their tenkestu severed resulting in the following drawbacks: Opponents will be unable to mold chakra effectively, disabling the ability to use techniques higher than S rank. This effect lasts for five turns.
B - A Rank Kenjutsu techniques: When utilizing B to A rank Kenjutsu techniques, opponents struck with the technique will have their tenketsu severed in the respective areas resulting in the following drawbacks: Opponents will be unable to mold chakra effectively; stripping away their ability to use techniques within the same timeframe as another technique (extending to passives as well). This drawback lasts a total of three turns.
S - Forbidden rank Kenjutsu techniques: When utilizing S to Forbidden rank Kenjutsu techniques, opponents struck with the technique will have their tenketsu severed in the respective areas resulting in the following drawbacks: Opponents will be unable to mold chakra effectively; disabling the usage of the Element/skill(s) they primarily specialize in. These effects last for a total of two turns.
Tengoku no chōkoku-ka cannot be used by it lonesome and can only be used to strike when utilizing a Kenjutsu/Sword based technique with the blade. However, freeform usage of the blade is still possible but with no tenketsu effecting drawbacks. Due to the conditions of it's use, it can only be used by Hyuga bios with access to the Byakugan and/or Tenseigan. This sword is not indestructible, capable of being destroyed by techniques exceeding 100 damage when it's not in usage. However, it can be repaired at the cost of 60 chakra and this can be done twice

Noble Eightfold Path or Hasshōdō can be broken up into three sections or stances: Insight or Prajna, Meditation or Samadhi, Virtue or Sila. Each of these styles branches off a unique aspect of Noble Eightfold Path. The first stance that will be explained is Insight or Prajna.

Prajna - Insight
Prajna or Insight is a stance within Noble Eightfold Path that takes advantages of the Heaven Carver's ability to target tenketsu with its strikes. It's namesake is derived from ones own ability to deliver insight on themselves, their condition and their skills. This stance takes directly from the Eight Trigrams of Gentle Fist using similar movements replacing the pointed strikes of the finger with the sword. As such, Prajna subset techniques can be used to mimic Eight Trigram Based Jyuken techniques and effects through similar mechanisms. On a fundamental level, Prajna is the most basic and foundational stance of the Noble Eightfold Path as each of the subsequent stances build off of it.

Samadhi - Meditation
Samadhi or Meditation builds off of the foundations of Prajna, the use of the blade to replicate Jyuken techniques. Samadhi typically borrows concepts from Fires of Suzaku and Divine Fire, two Jyuken techinques centered around accessing the weaknesses of techniques and opponents alike. Using the Heaven Carver as a conduit to transmit chakra, Samadhi allows the user to build on Prajna's fundamental concept of using the heirloom as a proxy for Jyuken techniques. Using their Byakugan and/or Tenseigan, the user accesses the weak points of an opponent or technique and uses their blade to release a burst of chakra into the target. For techniques, this burst of chakra targeting its weak points will cause the technique to disperse. For opponents, directly attacking their chakra systems weak points would weaken the integrity of their chakra system, effectively causing their chakra to begin to "leak" much like its parent technique. The amount of chakra that leaks from the opponent will be dependent on the Noble Eightfold Path technique itself.

Samadhi's effects can even be extended to disrupting Fuuinjutsu, finding weak points in seals and breaking down their structure. This can extend to piercing barriers, activation of Fuuinjutsu techniques such that materials, entities etc cannot be sealed or unsealed due to a malfunction within the Fuuinjutsu, and even disrupting absorption techniques.

Differentiating from its parent techniques, Noble Eightfold Path, through the stance of Samadhi can affect the user's own tenketsu essentially causing leaks within their own chakra system. This concept can be used in a myriad of ways, defense against foreign chakra such as genjutsu, purposeful limitation of ones own chakra usage etc. These usages all deal direct pain and injury to the user, having to stab himself with it to work.

(Jyuken: Dibainfaia ) - Gentle Fist: Divine Fire (Reference)
Type: Defensive/Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra: 15-40
Damage: N/A
Description: Divine Fire is a Jyuken Technique that takes advantage of the Byakugan/Tenseigan's ability to pin point the weaknesses of incoming attacks and using their fighting style, Gentle Fist are able to expel chakra from their chakra points to disperse a technique. This application was first seen when Neji Hyuga dispersed Kisame's water barrier through similar methods. Taking this concept, the user can intercept incoming techniques by first analyzing the technique with their Byakugan/Tenseigan, determining its weak point, then releasing a targeted burst of chakra from their body. This burst can be release from any point in the body to accommodate the versatility of this technique. The burst of chakra then directly targets the weak point of the incoming technique . When interacting with energy based techniques, Divine Fire will cause the technique to fizzle out and disperse, for example reducing a large fireball into harmless embers. When interacting with solid or liquid techniques, Divine Fire would cause those techniques to crumble or burst. This technique when used in this defensive manner interacts with techniques through chakra quantity, where S rank usage of this technique can disperse techniques of 40 chakra points and lower. This logic applies to the subsequent ranks as well. Upon activating the Tenseigan, Divine Fire's usage becomes stronger, capable of dispersing techniques up to 70 chakra and lower, however this is only possible with the S rank variant of this technique.
Note: Can only be used if Byakugan or Tenseigan is active.
Note: The A ranked variant of this technique can be used 4 times per battle with a 1 turn cooldown in between usages. The S ranked variant can be used three times per battle with a two turn cool down in between usages.
Note: When the S Rank version is used with the Tenseigan, S rank and higher Gentle Fist or Tenseigan techniques cannot be used the next turn.

(Jyuken: Suzaku no hi) - Gentle Fist: Fires of Suzaku (Reference)
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra: 15-40
Damage: 30-80
Description: Based on the concepts found in Divine Fire, The Fires of Suzaku is a Jyuken Technique in which the user releases a burst of chakra from their body that targets the opponent. Similarly through the mechanisms of it's defensive or supplementary usage, the user uses their Byakugan or Tenseigan to access the weak points in the opponent's chakra system. This allows the burst of chakra produced from the user's body to target the opponent's weak points within their chakra system leading to devastating effects, damaging their chakra system. By compromising the target's chakra system, their chakra begins to "leak" from their body over time causing progressively and transient loss of chakra. C ranked application of this causes a loss of 5% of their chakra total chakra value per turn for a total of two turns, with each increase in rank adding on 5% (capping out at 20% for S ranked usage). Naturally, this loss in chakra over time also affects the senjutsu of those within Sage Mode (the chakra will be deducted from their Senjutsu pool instead. However, if their senjutsu pool were to runout, the effects will carry on to their normal chakra pool). The Fires of Suzaku can be coupled with another Jyuken technique within the same time frame, but if used this way the Fires of Suzaku loses it's base damage value and only causes the detrimental effects to the chakra system.
Note: Can only be used if Byakugan or Tenseigan is active.
Note: The A ranked variant of this technique can be used 4 times per battle with a 1 turn cooldown in between usages. The S ranked variant can be used three times per battle with a two turn cool down in between usages.

As stated, Jyuken's capabilities enhance when one advances from the Bykaugan to the Tenseigan and the same logic applies to Noble Eightfold Path as it is an offshoot of Jyuken itself. Thus when the user's Tenseigan is active, the capabilities of the techniques themselves increases. These increases will be outlined within the actual techniques themselves.

Example Techniques:

(Hasshōdō: Gitai) Noble Eightfold Path: Mimicry
Type: Supplementary/Offensive
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Gitai or Mimicry is a Noble Eightfold Path technique based on its basic stance Prajna. The user begins by focusing chakra through Heaven Carver while performing another kenjutsu or Noble Eightfold Path attack. Mimicry allows the practitioner of Noble Eightfold Path to replicate the supplementary effects of another Jyuken Technique through their blade in the same time frame as another Kenjutsu or Noble Eightfold Path technique. As a result, the target will suffer drawbacks from the substituted technique. If used in the same time frame as another Noble Eightfold Path technique, the supplementary effect of the mimicked Jyuken technique will stack on top of the main technique. However, there are restrictions. Mimicry can only mimic the effect of another Jyuken technique up to A rank while the user has Byakugan active. While the Tenseigan is active, the user is able to mimc the effect of another Jyuken Technique up to S rank. Logically, Mimicry cannot be used to mimic boosts of any kind nor can it mimic any modes.
(Hasshōdō: Indriya ) Noble Eightfold Path: Indriya
Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Indriya is a Noble Eightfold Path technique based on the Samadhi stance. The user begins by drawing Heaven Carver and focusing chakra along the blade. The user then lunges forward towards the target, releasing a burst of dense chakra the infiltrates the opponent's chakra system through a single tenketsu point. Like a wildfire, the chakra will begin to spread in the immediate vicinity to target the weak points within the opponent's chakra system. Damaging the weak points within the chakra system functions as if the user chipped away at a crack in a dam. The weakened area of the chakra pathway system begins to leak making the opponent "bleed chakra" over a certain amount of time. The chakra lost from the opponent is 50 chakra per turn for four turns. If Tenseigan is active, this number bolsters to 70 chakra per turn for the same duration of time.

(Hasshōdō: Bodhisattva ) Noble Eightfold Path: Bodhisattva
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: Bodhisattva is a Noble Eightfold Path technique based on the Sila stance. Using their Byakugan or Tenseigan, the user accesses the weak point the target's chakra system. Next using their blade, the user will quickly strike and release a burst of chakra from Heaven Carver that infiltrates the opponent's chakra system and spreads through it like wildfire with the aim of affecting the weak points. The chakra plugs up the weak points, stopping the opponent from using more than two techniques that turn due to the strain on their chakra system.

Additional effects and Restrictions:
Noble Eightfold Path Techniques are classified as Jyuken Techniques and thus receive boosts from Jyuken boosting techniques, when logical. Twin Lion Fists related techniques cannot enhance Noble Eightfold Path techniques. Conversely, techniques that limit or restrict Jyuken techniques also affect Noble Eightfold Path techniques
Must have Byakugan and Mastered Gentle Fist

Approved by LoK, will add symbol later
 
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Daemon

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Impermanence (Mujō)

Type: Jyuken Kenjutsu
Background:
A style developed by Susabi using the Branch Family Heirloom after he united the two halves of the Hyuga.

Description on the Abilities and Inner Workings of the Style: Unlike it's sister blade, Kali-Yuga was the ceremonial sword of the Branch Family of the Hyuga Clan. However, the sword itself lack offensive capabilities and is paradoxically a defensive-based weapon. Impermanence is a fighting style based around weaponizing the defensive abilities of Kali-Yuga centered around its two abilities Sōdaina Akuma and Sankōgotei. These abilities are coupled with abilities such as The Human Sovereign.

Kali-Yuga (For Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Kali-Yuga is a sword wielded by members of the Hyuga Clan, mainly the branch house. As such, this sword is the
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Sister Weapon to Tengoku no chōkoku-ka (the sword belonging to the main house.) Descriptively, Kali-Yuga is a katana with a pink blade that transitions to a deep violet half way up the shaft of the sword to the tip. Near the non-existent guard, the sword swirls into a Yin-Yang symbol. The length of the sword then continues into the hilt which is wrapped by beige bandages. While it's sister sword focuses on using Jyuken variants through the blade of the sword, Kali-Yuga embodies the purpose of the branch house of the Hyuga clan where it's abilities are starkly defensive. This weapon's abilities can be divided into two portions: Sōdaina Akuma and Sankōgotei.

Sōdaina Akuma: The user begins by focusing their into the blade, causing a shroud similar to Gentle Step Twin Lion Fists to erect from it. This shroud begins to grow in size encompassing 3 meters around the user before taking the form of a large, purple Oni head. Using Shape Manipulation and Gentle Fist mechanisms, the chakra within the shroud begins to rotate similarly to Eight Trigrams Revolving Heaven, the Hyuga's defensive technique. The combination of these two principles allows the user to erect a rotational barrier around the user with the sword acting as its epicenter, passively fueling the rotations with the chakra using the sword as a conduit. Sōdaina Akuma is capable of defending up to 80 damage with the rotation itself lasting 3 turn or until overpowered. Activating this ability requires a moveslot and 40 chakra to activate and 10 chakra per turn to sustain. Sōdaina Akuma is capable of stopped attacks coming from the outside in and not the inside out. This allows the user to keep attacking from within the confines of his defenses. If airborne,c will form 360 degrees around the user. While the Tenseigan is active, the power of Sōdaina Akuma increases, as Gentle Step Twin God Fists become to basis of the technique as opposed to Gentle Step Twin Lion Fists, taking 50 chakra to activate but able to defend against techniques up to 100 damage, lasting for a single turn. This in general can be used three times per battle with the Tenseigan Usage only being able to be used a max of two times.

Sankōgotei: Sankōgotei is the second ability of Kali-Yuga which takes the concepts of Sōdaina Akuma and incorporates them with Jyuken Techniques that have a rotational nature such as Gentle Fist: Eight Trigrams Palm Grating Heaven and (Jūken: Hakkeshou Kaiten) - Gentle Fist: Eight Trigrams Palm Revolving Heaven and techniques based on these techniques. During the same timeframe as a rotation technique or variant, the use can activate Sankōgotei, shrouding the rotation in a chakra shroud similar to that seen in Sōdaina Akuma, bolstering its defensive capabilities. Much like Sōdaina Akuma, Sankōgotei has two forms depending on which dojutsu the user has active Byakugan or Tenseigan. If the Byakugan is active, rotational techniques and variants would be able to shave 20 damage off of incoming techniques during a clash. When the Tenseigan is active, this damage shaving would increase to 30 damage during a clash. Naturally, Sankōgotei cannot be used on Sōdaina Akuma. Sankōgotei can be used three times per battle, with a turn cool down in between usages. Tenseigan use can only be done twice a battle.

Note: Can only be used by Daemon
Note: Must have a Hyuga Bio with access to Tenseigan

Ningennoshuken- The Human Sovereign (For Reference)
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 80 ( -20 per turn )
Damage: N/A
Description: Ningennoshuken is a Jyuken technique based off of Gentle Step Twin God Fists, Gentle Step Twin Lion Fists, and Soul Binding Circle. By exerting copious amount of chakra out from their palms, the user creates a chakra shroud similar to the ones found within Twin God Fists but with a transparent, white color. This cloak continues to expand until it covers the user's body forming a white ethereal coating. Ningennoshuken takes the properties of Gentle Step Twin Lion Fists in which the user's Jyuken techniques and variants get in increase in the range by 1, but keeping properties of Twin God Fists where Jyuken can still hinder the opponent. This is normally seen user white bursts of chakra extending from the user's palms/finger tips, feet etc. In conjunction with the Tenseigan, this allows the user to target the opponent's tenketsu from a distance. The second aspect of this technique deals with the white chakra that actually forms the cloak itself. Similar to Soul Binding Circle, the cloak and the chakra bursts released from it lack tangible properties thus allowing them to phase through physical techniques without hinderance. There are also drawbacks through the usage of Ningennoshuken. While active, the user is incapable of using Gentle Step Twin God Fists or Gentle Step Twin Lion Fists. Due to the level of chakra control required to use this technique, it could put a strain on the user's chakra system limiting them after Ningennoshuken expires. This is reflected as an inability to use Jyuken Techniques for three turns after
Note: Ningennoshuken lasts for a total of 4 turns and can only used twice per battle. The technique itself has a four turn cooldown in between usages.
Note: This technique can only be used with the Tenseigan active.
Note: Does not affect Rotations.

(Jūho: Tamashii Baindingu Saakuru) - Gentle Step: Soul Binding Circle (Reference)
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user channels chakra into one of their feet. Once they do, they will quickly stomp the ground and in the same motion, release a wave of chakra that quickly travels above ground surface. More specifically, the chakra manifests as a white omnidirectional ring that, upon contact with an enemy's body, the chakra will briefly paralyze their feet. It is similar to Palm Heel Strike, insofar as it causes one's muscles to be slightly damaged. This can also be applied through a kick, should it connect with the target, and forces the user's chakra into a specific bodily area with even more potent effects. The attack, itself, lacks tangible properties and ergo, phases through physical techniques (e.g., Earth and Water) without being hindered.

Note: Each application is useable only twice per battle.
Note: Paralysis lasts one or two turns—first and second applications, respectively.

Impermanence is a unique fighting style in that its purposes are mainly defensive. It was designed to act as a primary defense but to also reinforce the Hyuga's defensive capabilities allowing them to defend against most attacks. Impermanence's main style originates from Kali-Yuga's ability to erect chakra shrouds from the blade. Naturally, these chakra shrouds can be manipulated or shaped to the user's needs simiarly to the Samurai Sabre Technique. On a fundamental level, these shrouds can be erected from the blade as a superficial coating, while more advanced manipulation of the shroud can manifest as an Oni Head similar to Sodaina Akuma, a complete body oni etc. Using the Principles found in Ningennoshuken or the Human Sovereign, the shrouds produced by Kali-Yuga when using Impermanence take on a white and transparent color signifying their quality would be similar to the Human Sovereign. That is, under the influence of Soul Binding Circle. It is because of this that the shrouds produced by Mujō or Impermanence lack physical properties and allow them to phase through physical material and techniques without hinderance.

Based off of this principle, Impermanence can push its usage of its shroud further through Kali-Yuga. This substyle of Impermanence is known as Emptiness (or Śūnyatā) and it sent centers more advanced manipulation of the Impermanence shroud. In the typical usage of Impermanence, Kali-Yuga simply generates a shroud that forms around the blade that can be manipulated. However, in the substyle of Sunyata, Kali-Yuga is used to not simply produce an impermanence shroud but to infuse it into the blade itself. As a result, the sword begins to take on the property and effects of the shroud allowing the blade to, also, phase though physical matter and techniques without hinderance.

The last substyle of Impermanence is based off of Kali-Yuga's second ability, Sankogotei. This substyle of Impermanence is known as Anattā or Non-Self. Essentially, the substyle revolves around using the Impermanence shroud and equipping it to other targets. This comes in two forms: Firstly, utilizing the basic application of Impermanence to equip the shroud to various Gentle Fist or Bukijutsu techniques. In the higher applications, the user can use Kali-Yuga to equip an impermanence shroud to allies, oneself etc. Secondly, Anatta can be used to equip targets with an infusion more like Sunyata where the shroud and its characteristics are infused into the entity itself. However, in this secondary application it cannot be equipped to living objects but rather swords, other weapons, or techniques where applicable.

Naturally as an offshoot of Jyuken and Jyuken based abilities, Impermanence as whole, regardless of substyle chosen, has an innate ability to affect the chakra system of those its shroud comes in contact with. In terms of Impermanence, being based off of Gentle Step Twin God Fists and Gentle Step Twin Lion Fists, when opponents are hit with the shrouds or techniques from the Sunyata substyle, chakra can be absorbed or directly taken from one's chakra system. However, the chakra can only be stolen or drained from entities with an actual chakra system, preventing Impermanence from taking chakra from techniques through clashes. Though seeming as a drawback, this allows Impermanence to steal/drain more chakra than the average "absorption technique". The amount of chakra stolen or drained from the opponent depends on the Impermanence technique.

It should be noted that Impermanence does not give true intangibility like what is possible by usage of Space-Time and can be interacted with using other forms of energy.

(Jūken: Jūho Sōshiken) - Gentle Fist: Gentle Step Twin Lion Fists (Reference)
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 20
Damage: 40 (+20 to Taijutsu/+30 to Gentle Fist)
Description: The user exudes chakra from both hands and by utilizing advanced chakra control, mold the chakra into a form highly reminiscent of large guardian lion-shaped shrouds to greatly increase both the range and destructive power of their taijutsu. These lion-shaped shrouds are able drain the chakra network of those they touch and can be used in conjunction with any of the Eight Trigrams Sixty-Four Palms variants, increasing the damage by 30 while sacrificing the ability to limit chakra usage. But that being said, it is quite difficult to achieve this move and even a minute error with regards to chakra control will result in failure.

( Jūken: Jūho Sōshiken ) - Gentle Fist: Gentle Step Twin God Fists (Reference)
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40 (-50 from opponent)
Damage: 80 (+30 to Taijutsu/+40 to Jyuken Techniques)
Description: Gentle Step Twin God Fists is an advanced Jyuken Technique, only accessible through activation of the Tenseigan and remains active for the duration of the Tenseigan. The user focuses chakra into their palms, causing their palms to erupt into a teal/cyan colored chakra cloak, in the shape of two demon like-heads with crimson red eyes. Gentle Step Twin God Fists are a direct upgrade to the Gentle Step Twin Lion Fist techniques, boasting a higher damage increase as well as lifting the restriction on the parent technique, while sacrificing the increase in range to their Juken techniques. As a result, Gentle Step Twin God Fists does not remove the user's ability to affect the tenketsu of their targets. This allows for the perfect combination of power and supplementary effects allowing Hyuga's to reach their full potential offensively. Much like the parent technique, Gentle Step Twin God Fists is capable of draining chakra directly from the opponent's chakra system, however this is a very small amount (50 chakra).
Note: This technique requires the Tenseigan to be active.
Note: This technique lasts 4 turns with a three turn cool down in between usages.
Note: This technique can be used three times per battle and cannot be used to boost itself.

Example Techniques:

(Mujō: )
- Impermanence:
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-5 per turn)
Damage: 60
Description: The user grips Kali-Yuga and produces a translucent, white shroud from the blade. The shroud begins to well and grow before having parts of it being separated from the blade. The globes of shroud are then shaped to form a maximum of three white, transparent swords that hover and levitate around the user. These swords are shaped to be replicas of Kali-Yuga itself. The user can use these swords to attack opponents by launching them as projectiles

(Mujō: ) - Impermanence: Phantom Sword
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Phantom Sword is an Impermanence Technique based on the Sunyata substyle. The user begins by infusing the Impermanence shroud within Kali-Yuga itself, granted it the properties of the shroud. The sword, not able to freely pass through physical material and technique, is used to slice through the opponent's body, leaving no apparent physical damage. The damage caused by the strike is internal in the sense that affected the opponent's chakra system. As the blade passed through the opponent, it absorbs -50 chakra from them.


(Mujō: ) - Impermanence: Sword Phantom
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: Sword Phantom is an Impermanence technique that revolves around the Anatta substyle. The user begins by using Kali-Yuga to infuse a secondary weapon or blade with the chakra shroud giving the blade its properties. The blade of the weapon will now be able to pass through physical matter and techniques unhindered to reach their target. The blade gains the ability to absorb chakra directly from the opponent's chakra system at 50 chakra per turn.

Additional effects and Restrictions:
Impermanence and its subsequent techniques are classified Jyuken techniques and thus receive boosts from Jyuken based techniques. Logically, the inverse applies as well as restrictions that inhibit Jyuken techniques will apply to Impermanence as well.
Must have Mastered Gentle Fist.

Declined by Imperfect, see highlighted.

Higher absorption ceilings are, as far as I'm aware, only allowed for Advanced Fuinjutsu and maybe Yin Release, but the main issue would be allowing weapons to gain psuedo-Kamui. Allowing that kind of effect on Jyuken techniques which don't have a proper physical form isn't bad, but allowing it on physical weapons? And then having Śūnyatā in tandem with Anattā? There are countless ways that could be abused, because there are countless weapons that exist in this RP, so allowing them, or any weapon really, carte blanch intangibility to solids is really broken.
 
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Kooljay

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Kyūtōryū - Nine Sword Style
Type
: GenKenjutsu
Background: The Nine Sword Style is a GenKenjutsu style that involves the user attacking their foe with 9 swords. 3 of which are real swords and 6 and illusory. It draws heavy inspiration from the Leaf Ninja Art: Willow technique.
Description on the Abilities and Inner Workings of the Style: Before the style can be fully utilized that user must be proficient in wielding a sword in both hands and their mouth. Then the user will wave all of the swords to cast a visual genjutsu that is similar but more powerful to the Leaf Ninja Art: Willow genjutsu. Once in the genjutsu, the target will perceive the user as having two more heads and four more arms appearing on him, which wield copies of his swords for a total of nine blades. While the fighting style is already unorthodox, the addition of 6 illusory swords makes it even harder to follow when all are being used to attack at once in a cohesive fashion. The style is hyper-offensive in nature. In theory the target will have a hard time breaking the genjutsu due to the user continuously engaging in cqc kenjutsu. The real swords will be used to do surface slashes and attacks so as not to cause enough pain to break the genjutsu. The illusory swords will do the seemingly more dangerous kenjutsu. Because of this, the damage of the jutsu of this style is ⅔ mental trauma and ⅓ physical damage. The base damage of the techniques are rounded down to the nearest number divisible by 3 as necessary and they are as follows:

  • E = 9 = 6 Mental Trauma + 3 Physical Damage
  • D = 18 = 12 Mental Trauma + 6 Physical Damage
  • C = 30 = 20 Mental Trauma + 10 Physical Damage
  • B = 39 = 26 Mental Trauma + 13 Physical Damage
  • A = 60 = 40 Mental Trauma + 20 Physical Damage
  • S = 78 = 52 Mental Trauma + 26 Physical Damage
  • F = 90 = 60 Mental Trauma + 30 Physical Damage
The weakness of this style is that if the user has too powerful of a physical boost or does , the physical damage aspect of their jutsu may deal too much damage and pain and thus break the genjutsu. Physical damage boosts affect the physical damage portion of the jutsu while genjutsu boosts boost the mental trauma portion of the jutsu.

Example Techniques:

Nine Sword Style Genjutsu: Asura
Type
: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: This is the basis and initial jutsu required to use the Nine Sword Style Genjutsu. With a sword in each of the user’s hands and one in their mouth, they will wave their swords within their target’s line of vision, much like the Leaf Ninja Art: Willow Technique, and cast a powerful visual genjutsu. To those in the genjutsu, it appears as if the user gains an additional pair of heads and four more arms, all wielding duplicates of their swords—each appearing twice more, for nine swords total.
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Nine Sword Style: One Mist Silver
Type
: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The first derivative Nine Sword Style attack that is seen. The user, holding their swords so that the blades are pointing toward the enemy, leaps toward them at great speeds, powerfully slashes them with all nine of his swords at once, and ends up behind the enemy's back, holding his blades in a manner that makes them look fanned out. The user will use their physical swords to do surface level slashes that are hidden amongst the illusory slashes. The genjutsu swords will inflict deep illusory gashes into the targets body as well as cut the target’s Achelle’s Tendons in both feet. The user will perceive themselves as being unable to stand properly. This damage of this technique is composed of 40 mental trauma damage and 20 physical damage.

Additional effects and Restrictions: One must master genjutsu, taijutsu, and kenjutsu before even attempting to the learn the Nine Blade Style. Specialist of the Nine Blade Style may perform an additional Nine Blade Style technique within the same timeframe as the casting of Nine Sword Style Genjutsu: Asura

Declined: Mental Trauma is not a stat that we go by in this RP. You also certainly will not be doing physical and spiritual damage simultaneously. Pick one - Daemon
 
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Pervyy

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Custom tech for style approved: Here & Here



Genos
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Type: Tai/Advanced tech


Background: Genos was 15 years old and still a normal human being. Even in this harsh world, he had a pretty happy and peaceful life with my family until then. But one day, a crazy cyborg attacked our town all of a sudden. He had completely lost his mind... I guess, his brain had been damaged during its transplantation into his cyborg body. He left after destroying everything in the town. The parks, the schools, the buildings, Genos' home... Of course... his family didn't survive. Only Genos was miraculously spared, but as he was just a meek 15-year-old boy back then,he wouldn't have survived long all alone in the ruins of a town if hadn't passed town by chance and found him. Dr. Kuseno is a scientist of justice and was pursuing the cyborg to stop him. Genos begged Dr. Kuseno to transform him into a cyborg and was reborn as a cyborg who fights for justice. he made a promise to Dr. Kuseno to find that cyborg one day and destroy him.


Description on the Abilities and Inner Workings of the Style:

Tech:

The entire style is based around use med with AI technology to make the ultimate cyborg. Advanced tech is used to make the technology sentient and work with the user with it's own AI. Not only this but med allows the user to replicate vital organs using nano technology to work with the rest of his body, allowing him to replace nearly any part of his body, aside from his brain. The main aspect of this would be an energy core at the centre of the users torso, which acts in a way to charge attacks and maintain the functions of all the technology in the users body. This core is self sustaining recharging itself from the kinetic energy of the users body movements as well as their body heat etc. (To be submitted)

With the core serving as the power source for all technology in their body, their chakra can be used for alternate purposes. All items of the cybernetic body are made of chakra metal carrying the users chakra through it as though it was their normal chakra system. Each item acting as an enhancement for the user's movements, strikes and everything else in combat.

Note: Each item listed in workings will be submitted as it's own form of technology (to be submitted in the CFSJ thread).

Fighting:

Expert Hand-to-Hand Combatant: . The user is able to utilise his various enhancements in order to distract opponents and calculate how powerful they are, as well the exact amount of power he'll need for battle. He makes use of a large variety of weaponry and upgrades in battle, and is a very capable fighter in both close quarters and long range fighting. The hydraulics and the likes in the arms and legs of the user serve for faster and harder strikes, meaning that the user's Taijutsu/weapon based attacks will see a passive +20 damage increase.

The user will then use the nano tech to alter their body to form cannons for attacks as seen with Delta's eyes. They will form jets of flame for speed boosts, from their shoulders for example to propel themselves forwards, or simply reform the nano tech that forms their hand for example into a blade that extends from their wrist for weapon strikes. The user will always have access nano bots within their body to produce these extensions and alterations.




Example Techniques:


(Genos: Būsuto Atakku)- Boost Attack
Type: Attack
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: 80
Description: A taijutsu technique for cyborgs using the advanced technology within their body to deliver a powerful strike. The user will use the Nano tech within their body to form jets on their limbs that use the generator's within to create a jet propulsion. These flames are made through technology alone containing no chakra. These propulsion give a rapid movement to deliver strikes on a new level. Moving at twice the users base speed due to the propulsion, these strikes have another couple of effects. Through the same principles of the leaf dragon god technique, due to the user swing so hard and so fast, the movements themselves give off a pure pushing force in the process in the direction the user moves. Should it be a direct punch then this pulse would be pushed directly forwards. Should the user do a 360 spin it will be pushing out all around them. Linear movements will release a solid pushing force of S rank up to mid range. If the strike more of a full movement, it will only reach short range around the user. Should the target somehow touch the jets that a propelling the users movements they will take 30 damage from that contact.

Note: Usable 3 times, once per turn, two turns between uses.

Incineration Cannon (焼却砲, Shōkyaku-hō)
Type: Tool
Rank: S
Range: Short - long
Chakra: N/A
Damage: 80
Description:
Genos reforms his body to create a mass of cannons as he charges the power form his core to create an energy based beam launches a concentrated beam to rapidly heat up a target to the point of being able to melt various metals. This is energy created by technology being neutral to all.
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Machine Gun Blow (マシンガンブロー, Mashingan Burō)
Type: Tool
Rank: S
Range: Short - long
Chakra: N/A
Damage: 80
Description: Genos throws a chain of fast punches propelled by the hydroponics within his body to create a rapid series of solid punches. It is strong enough to shatter a cliff face.
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Additional effects and Restrictions:
- Must be a cyborg
- Must have Med
- Passive +20 to tai and weapon attacks

Med/cyborg can be found in inventory

Approved with Edits Made - Daemon

Custom tech for style approved: Here & Here
Updating to suit the new rules where cyborgs can't have AI



Genos
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Type: Tai/Advanced tech


Background: Genos was 15 years old and still a normal human being. Even in this harsh world, he had a pretty happy and peaceful life with my family until then. But one day, a crazy cyborg attacked our town all of a sudden. He had completely lost his mind... I guess, his brain had been damaged during its transplantation into his cyborg body. He left after destroying everything in the town. The parks, the schools, the buildings, Genos' home... Of course... his family didn't survive. Only Genos was miraculously spared, but as he was just a meek 15-year-old boy back then,he wouldn't have survived long all alone in the ruins of a town if hadn't passed town by chance and found him. Dr. Kuseno is a scientist of justice and was pursuing the cyborg to stop him. Genos begged Dr. Kuseno to transform him into a cyborg and was reborn as a cyborg who fights for justice. he made a promise to Dr. Kuseno to find that cyborg one day and destroy him.


Description on the Abilities and Inner Workings of the Style:

Tech:

The entire style is based around the user augmenting their body with advanced technology to make the ultimate cyborg. Advanced technology is used to make a series of preprogramed commands that is connected to the user's cybornetic body that can be triggered at any point, there the technology will activate based on the pre programmed commands. Through this advanced technology and medical understanding of the human body, it allows the user to replicate vital organs using Nano technology to work with the rest of his body, allowing him to replace nearly any part of his body, aside from his brain. The main aspect of this would be an energy core at the centre of the users torso, which acts in a way to charge attacks and maintain the functions of all the technology in the users body. This core is self sustaining recharging itself from the kinetic energy of the users body movements as well as their body heat etc. (To be submitted)

With the core serving as the power source for all technology in their body and the preprogramed codes activating unique technologies, their chakra can be used for alternate purposes. All items of the cybernetic body are made of chakra metal carrying the users chakra through it as though it was their normal chakra system. Each item acting as an enhancement for the user's movements, strikes and everything else in combat. The preprogramed sub routines can still activate should the user's mind be hindered via spiritual effects, for example, genjutsu. This is due to the coding in place for the technology to react to protect the host.

Note: Each item listed in workings will be submitted as it's own form of technology (to be submitted in the CFSJ thread).

Fighting:

Expert Hand-to-Hand Combatant: . The user is able to utilise his various enhancements in order to distract opponents and calculate how powerful they are, as well the exact amount of power he'll need for battle. He makes use of a large variety of weaponry and upgrades in battle, and is a very capable fighter in both close quarters and long range fighting. The hydraulics and the likes in the arms and legs of the user serve for faster and harder strikes, meaning that the user's Taijutsu/weapon based attacks will see a passive +20 damage increase.

The user will then use the Nano tech to alter their body to form cannons for attacks as seen with Delta's eyes. They will form jets of flame for speed boosts, from their shoulders for example to propel themselves forwards, or simply reform the nano tech that forms their hand for example into a blade that extends from their wrist for weapon strikes. The user will always have access Nano bots within their body to produce these extensions and alterations.




Example Techniques:


(Genos: Būsuto Atakku)- Boost Attack
Type: Attack
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: 80
Description: A taijutsu technique for cyborgs using the advanced technology within their body to deliver a powerful strike. The user will use the Nano tech within their body to form jets on their limbs that use the generator's within to create a jet propulsion. These flames are made through technology alone containing no chakra. These propulsion give a rapid movement to deliver strikes on a new level. Moving at twice the users base speed due to the propulsion, these strikes have another couple of effects. Through the same principles of the leaf dragon god technique, due to the user swing so hard and so fast, the movements themselves give off a pure pushing force in the process in the direction the user moves. Should it be a direct punch then this pulse would be pushed directly forwards. Should the user do a 360 spin it will be pushing out all around them. Linear movements will release a solid pushing force of S rank up to mid range. If the strike more of a full movement, it will only reach short range around the user. Should the target somehow touch the jets that a propelling the users movements they will take 30 damage from that contact.

Note: Usable 3 times, once per turn, two turns between uses.

Incineration Cannon (焼却砲, Shōkyaku-hō)
Type: Tool
Rank: S
Range: Short - long
Chakra: N/A
Damage: 80
Description:
Genos reforms his body to create a mass of cannons as he charges the power form his core to create an energy based beam launches a concentrated beam to rapidly heat up a target to the point of being able to melt various metals. This is energy created by technology being neutral to all.
You must be registered for see images


Machine Gun Blow (マシンガンブロー, Mashingan Burō)
Type: Tool
Rank: S
Range: Short - long
Chakra: N/A
Damage: 80
Description: Genos throws a chain of fast punches propelled by the hydroponics within his body to create a rapid series of solid punches. It is strong enough to shatter a cliff face.
You must be registered for see images


Additional effects and Restrictions:
- Must be a cyborg
- Must have Med
- Passive +20 to tai and weapon attacks

Update approved: removed speed boost - Daemon
 
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Arthorius

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Dragon Talon
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Type: Atavistic Flame + Taijutsu


Background: This style was said to have been created by a offshoot branch of the monks of Sanctuary, unlike their peaceful brethren who sought to be at one with the universe and avoid conflict at all costs, these warrior monks viewed conflict as a natural part of the human order. Deciding that fighting to protect that which is important is a key part of humanity they began to train their atavistic flames in a more militaristic fashion, creating this martial art to defend themselves and those they cherish.


Description on the Abilities and Inner Workings of the Style: The Dragon Talon style focuses on holding one's fingers in a claw-fashion, crushing the adversaries with a powerful grip. the style can be compared to a dragon's claws, rending arrogance and conceit. Users can imbue their "claws" with Atavistic Flames, increasing their power, being able to crush steel easily and capable of causing incredible damage to their enemies. Users have also been seen using not only their fingers but also fists in this style, causing more brutal impacts instead of the concentrated force of his fingers.

The most important aspect of this style is focusing on the "core" of the target. By exerting force on the core of structures, it is possible to easily destroy them with a single blow. This part of the fighting style uses the atavistic flame directly, manipulating the nature of the flames of human condition they're injected directly in to opposing enemies or barriers causing them to behave in a superior way, against barrier techniques of any kind the attacks of the CFS gain a one rank superiority and against material targets such as armour they will gain the same. When striking targets with inherent physical damage resistance the attacks from this CFS will bypass that resistance entirely with the atavistic flames piercing their body and inflicting damage internally.

Said internal damage can be used to cause an atavism in the target, burning away their access to certain advanced fields for a time, though this is dependant on the user knowing they have access to these abilities and only works temporarily, to be outlined in the techniques.

Example Techniques:
(Dragon Talon)- Dragon Talon
Type: Offensive
Rank: D-S
Range: Short
Chakra: N/A
Damage: Variable
Description: A taijutsu technique used by practitioners of Dragon Talon this begins by imbuing ones fists with the power of Atavistic flames and forming their hand in to a claw like shape. Using this claw like hand they will slam a palm strike in to a target injecting the flames of atavism in to them and causing considerable damage if successful.

Note: Usable 3 times at S rank. 4 times at A rank and unlimited B rank and below usages.
Note: Depending on the users mastery of Atavistic Flames the base damage of this technique will be increased, ten at initiate and ten more for each level.

(Dragon Breath)- Dragon Breath
Type: Offensive
Rank: D-S
Range: Short - Mid
Chakra: N/A
Damage: Variable
Description: A taijutsu technique used by practitioners of Dragon Talon this begins by imbuing ones fists with the power of Atavistic flames and forming their hand in to a claw like shape. Using this claw like hand they will slam a palm strike in to the terrain around them, injecting the Atavistic Flames throughout the area up to mid range. These flames will attempt to seep in to vulnerable targets and burn them internally.

Note: Usable 3 times at S rank. 4 times at A rank and unlimited B rank and below usages.
Note: Depending on the users mastery of Atavistic Flames the base damage of this technique will be increased, ten at initiate and ten more for each level.

(Fire Flame Dragon King)- Fire Flame Dragon King
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: Variable
Description: A taijutsu technique used by practitioners of Dragon Talon this begins by imbuing ones fists with the power of Atavistic flames and forming their hand in to a claw like shape. Being overcharged considerably beyond the levels of regular usage of the martial art this burning strike will cause the victims to spiral helplessly out of control sending them flying across a huge distance, capable of knocking someone entirely out of a landmark. Worse still the lingering flames will cause damage to them every turn until extinguished somehow.

Note: Usable once per battle
Note: Depending on the users mastery of Atavistic Flames the base damage of this technique will be increased, ten at initiate and ten more for each level.


Additional effects and Restrictions:
- Must have at least initiate level Atavistic Flame and these techniques are affected by will to survive and the level of mastery one has in Atavistic Flames
- All techniques used via this fighting style consume spiritual health following the standard rate outlined in Atavistic Flame itself and regenerate at the same rate, both being dependant on rank.
- Users of this style gain a innate damage shaving from their incredibly conditioned body and mind, shaving twenty damage off any physical or spiritual attacks that inflict harm on them.

Declined: Spoke to Drackos, you cannot use AF to affect the opponent in the way you want to. As such, this would just be hitting an opponent with AF covered claw hands which is not enough to warrant a CFS. - Daemon
 
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jagged

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Raging River Dance
Type:
Kenjutsu + Storm Release
Background: This style represents the free motion and movement of Dancing in visual sword technique, an original style built from the combined efforts of the ulquis brothers to mimick the erratic movements of their release. The core workings of the style focus on two main points, foot work and spacing control respectively, moving with such ferocity and wildness the users attacks are akin to a dance more than actual sword play. Flowing attacks and erratic yet precise footwork and swordplay allow the user to produce more damaging sword attacks by wasting none of the momentum built up from their extreme movement.

Raging Samba

The physical part of the fighting style sees the user in a continuous fast paced high movement dance as he uses his sword to cut through enemies. Different dances can be performed allowing the user to continue forward with his momentum, striking his sword faster and harder than if he was to swing at a total stop.


Flow

Constantly dancing in and out of an opponents guard is a core component of the fighting style, dodging attacks by simply shifting weight and balance thus changing momentum entirely. When performing techniques the user may freely dodge during the technique so long as the user moves within 5 meters of his starting pointing, classifying each move within the style as enhanced movement(per dodging rules)

Lazer Slide

Through the use of his kekkai genkai the user surges his chakra with the Lazer affinity of storm allowing his movement to become more erratic as he flows like water thus increasing the distance for wich he can dodge.




Description on the Abilities and Inner Workings of the Style:.
- Each technique of this style may dodge an opposing technique, this dodge is limited to 5m and below.
-Speed increasing techniques have their turn durations increased by 2 as the dance continues their momentum
- Storm variant techniques increase the dodge distance by 20m
Example Techniques:


Chaotic Creek
Type: Offensive
Rank: A
Range: Mid
Chakra: N/A
Damage: 60
Description: Chaotic Creek is a dance that sees the mover slide from side to side in a zig zag pattern, slashing his blade with the movement.







Additional effects and Restrictions:
-
This fighting style can only be taught by Jagged
-Must have a weapon to use

Declined: This doesn't do enough to warrant an entire CFS. Flow is something we can already do in the RP in terms of a freeform dodge. Focusing chakra around your body tap into the "lazer affinity of storm" is not a thing. No, you will not be dodging things up to 20 meters away with the "Storm variant". When making a CFS, you have to actually describe how you are doing these things, not just saying I focus chakra around myself so I can now move like a laser or flow like water. - Daemon
 
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Zatanna

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Fistweaving

Type:
Medical Nintaijutsu

Background:
When the Pandaren were subjugated by the Mogu centuries ago, it was the Monks that brought hope to a seemingly dim future. Restricted from using weapons by their slave masters, these pandaren instead focused on harnessing their chakra and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression. Whatever their combat role, monks rely mainly on their hands and feet to do the talking, and on strong connection with their inner chakra to power their abilities. Abilities such as Expel Harm and Chakra Wave both heal their allies while at the same time damaging their enemies.
Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. Although most widely known to the outside world for their fearsome jabs and flying kicks, they refuse to limit themselves to a single method of combat. Many monks prefer instead to “soak it up” and seem to revel in the intoxicating effect of absorbing blow after blow while their companions press the attack. Other monks specialize in calling upon the restorative power of the mists to balance the good and bad energy within people, returning them to good health and fortune. Monks bring a unique martial arts style to any fight, and harness an exotic form of chakra that’s unfamiliar to those who practice other body arts. They seek spiritual balance in life and in combat, and as dangerous as Monks can be on the battlefield, they’re rarely looking to pick a fight without just cause. They view the world through a different lens, finding power through serenity and inner peace—then expressing it through artful combat techniques and powers that mend life. Perhaps most surprisingly, Monks are also adept at producing powerful brews they consume to aid them in battle.

Description on the Abilities and Inner Workings of the Style:
While normally most medical ninjutsu isnt suited to close quarters or fast paced combat, practitioners of this style have been able to have heightened reflexes and precision, being able to perform precise and accurate medical techniques in the heat of combat. After relentlesstly studying medical ninjutsu, students learn every aspect about the body from pressure points, effects of various medicines, even learning the fastest and most effective way to recover from their own injuries. Medical Ninja are usually the last to enter combat, however famous medical shinobi such as Tsunade and Sakura have shown that medical ninjutsu has more than just a healing capacity, being able to be used in an offensive way such as Chakra enhanced strength. This style focuses more on the other various aspects of Medical ninjutsu that can greatly enhance taijutsu in other ways than chakra control.
This is how Fistweaving works, by 'weaving' medical chakra while performing taijutsu to ones advantage.
Medical chakra has a variety of uses such as healing and restoring wounds (Mystic Palm Technique), Preventing an opponent from molding chakra by manipulating their tenketsu (Medical Technique: Open Tenketsu) or even by strengthening ones body to prevent damage (Medical Mode).
Fistweaving is that ability to use medical like ninjutsu in taijutsu moves, incorporated with unique martial arts. Performing ninjutsu like Mystic Palm, Anaesthesia, strong medical beam or Open Tenketsu usually require one to very carefully prepare and make precision movements usually to heal a friendly person. However, this offensive type of medical taijutsu doesnt need necessarily the patience that regular medical ninjutsu needs. Using anaesthesia to numb an opponents body part isnt designed to reduce their pain but to disable their movement. Being able to manipulate their tenketsu isnt to allow for greater chakra flow but to slow it down. The ability to incorporate medical ninjutsu into ones arsenal is a great feat, and those that master it can even use it along side their close combat as explained above. After learning and mastering medical ninjutsu, one starts to explore and incorporate it into strikes, learning just how long it takes to gather the right amount of anaesthetic chakra to effectively disable an opponents limb, as well as learning just how long contact is maintained to increase the (turns) it is unusable. While in regular medical training, ninja learn the vital points of the body, where the tenketsu is located etc. When combined with taijutsu training that allows one to learn proper strikes to disable opponents, where to strike for greatest effect etc, one can combine these two forms to deliver devastating taijutsu with additional repercussions to the opponent should a blow land.
One such mastery is the ability to generate medical chakra almost instantly instead of the regular slow gather and concentration that is required for regular medical ninja. Because those that master this style have studied this advanced medical nintaijutsu, they have an increased heightened awareness of their body, even more so than regular medical shinobi. This allows them to have a stronger more durable body that increased the rate of their cell division, through sheer willpower alone.


Example Techniques:
Blackout Kick
Type:
Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user performs a half step turn swinging their leg upwards in a roundhouse motion catching the opponent in the jaw, with the additional effect of their branch. As they connect, the user channels medical chakra through their foot to release a powerful anesthesia to numb the opponents jaw, causing them to be unble to use mouth based ninjutsu for 2 turns until it wears off.

Tiger Palm
Type:
Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
A basic forward flurry of punches, the user will strike the target in the chest as they side step around them attacking from all angles with an additional effect from their discipline. Channeling medical chakra through their fist, as they strike the chakra is inserted into the opponent internally destroying their muscles instead of externally doing damage.


Additional effects and Restrictions:
Users that specialize in Fistweaving have a heightened regeneration, used to being in battle and constantly using medical techniques. This enhanced generation allows them to naturally heal up cuts, bruises and small injuries which translates to allowing them to regenerate 5 hp per turn. Should the user reach 0 hp in the NW, they also regenerate 5 additional 5hp per day.

Declined: You are not allowed to augment NW healing through customs of any kind as they circumvent the NW rules. - Daemon
Fistweaving

Type:
Medical Nintaijutsu

Background:
When the Pandaren were subjugated by the Mogu centuries ago, it was the Monks that brought hope to a seemingly dim future. Restricted from using weapons by their slave masters, these pandaren instead focused on harnessing their chakra and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression. Whatever their combat role, monks rely mainly on their hands and feet to do the talking, and on strong connection with their inner chakra to power their abilities. Abilities such as Expel Harm and Chakra Wave both heal their allies while at the same time damaging their enemies.
Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. Although most widely known to the outside world for their fearsome jabs and flying kicks, they refuse to limit themselves to a single method of combat. Many monks prefer instead to “soak it up” and seem to revel in the intoxicating effect of absorbing blow after blow while their companions press the attack. Other monks specialize in calling upon the restorative power of the mists to balance the good and bad energy within people, returning them to good health and fortune. Monks bring a unique martial arts style to any fight, and harness an exotic form of chakra that’s unfamiliar to those who practice other body arts. They seek spiritual balance in life and in combat, and as dangerous as Monks can be on the battlefield, they’re rarely looking to pick a fight without just cause. They view the world through a different lens, finding power through serenity and inner peace—then expressing it through artful combat techniques and powers that mend life. Perhaps most surprisingly, Monks are also adept at producing powerful brews they consume to aid them in battle.

Description on the Abilities and Inner Workings of the Style:
While normally most medical ninjutsu isnt suited to close quarters or fast paced combat, practitioners of this style have been able to have heightened reflexes and precision, being able to perform precise and accurate medical techniques in the heat of combat. After relentlesstly studying medical ninjutsu, students learn every aspect about the body from pressure points, effects of various medicines, even learning the fastest and most effective way to recover from their own injuries. Medical Ninja are usually the last to enter combat, however famous medical shinobi such as Tsunade and Sakura have shown that medical ninjutsu has more than just a healing capacity, being able to be used in an offensive way such as Chakra enhanced strength. This style focuses more on the other various aspects of Medical ninjutsu that can greatly enhance taijutsu in other ways than chakra control.
This is how Fistweaving works, by 'weaving' medical chakra while performing taijutsu to ones advantage.
Medical chakra has a variety of uses such as healing and restoring wounds (Mystic Palm Technique), Preventing an opponent from molding chakra by manipulating their tenketsu (Medical Technique: Open Tenketsu) or even by strengthening ones body to prevent damage (Medical Mode).
Fistweaving is that ability to use medical like ninjutsu in taijutsu moves, incorporated with unique martial arts. Performing ninjutsu like Mystic Palm, Anaesthesia, strong medical beam or Open Tenketsu usually require one to very carefully prepare and make precision movements usually to heal a friendly person. However, this offensive type of medical taijutsu doesnt need necessarily the patience that regular medical ninjutsu needs. Using anaesthesia to numb an opponents body part isnt designed to reduce their pain but to disable their movement. Being able to manipulate their tenketsu isnt to allow for greater chakra flow but to slow it down. The ability to incorporate medical ninjutsu into ones arsenal is a great feat, and those that master it can even use it along side their close combat as explained above. After learning and mastering medical ninjutsu, one starts to explore and incorporate it into strikes, learning just how long it takes to gather the right amount of anaesthetic chakra to effectively disable an opponents limb, as well as learning just how long contact is maintained to increase the (turns) it is unusable. While in regular medical training, ninja learn the vital points of the body, where the tenketsu is located etc. When combined with taijutsu training that allows one to learn proper strikes to disable opponents, where to strike for greatest effect etc, one can combine these two forms to deliver devastating taijutsu with additional repercussions to the opponent should a blow land.
One such mastery is the ability to generate medical chakra almost instantly instead of the regular slow gather and concentration that is required for regular medical ninja. Because those that master this style have studied this advanced medical nintaijutsu, they have an increased heightened awareness of their body, even more so than regular medical shinobi. This allows them to have a stronger more durable body that increased the rate of their cell division, through sheer willpower alone.


Example Techniques:
Blackout Kick
Type:
Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user performs a half step turn swinging their leg upwards in a roundhouse motion catching the opponent in the jaw, with the additional effect of their branch. As they connect, the user channels medical chakra through their foot to release a powerful anesthesia to numb the opponents jaw, causing them to be unble to use mouth based ninjutsu for 2 turns until it wears off.

Tiger Palm
Type:
Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
A basic forward flurry of punches, the user will strike the target in the chest as they side step around them attacking from all angles with an additional effect from their discipline. Channeling medical chakra through their fist, as they strike the chakra is inserted into the opponent internally destroying their muscles instead of externally doing damage.


Additional effects and Restrictions:
Users that specialize in Fistweaving have a heightened regeneration, used to being in battle and constantly using medical techniques. This enhanced generation allows them to naturally heal up cuts, bruises and small injuries which translates to allowing them to regenerate 10 hp per turn only during battle (Not translating to RP posts or during travel)


Update Approved with Edits Made- Daemon
 
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Approved Here: [ARCHIVE] Custom Fighting Styles Submission | Page 40 | Anime Forum (animebase.me)

Updating

(Magirawashī kenbu) - Misleading Sword Dance
Type:
NinTaiKenjutsu
Background:
Magirawashī kenbu is a dual sword ninkenjutsu style made by a master swordsman named Vitaly. Vitaly had a passion for astronomy ever since he was a young child and it has influenced his fighting style heavily. Vitaly's unique fighting style is known for it's unorthodox motions mixed with twirling, elliptical dual sword wielding techniques, as well as the elemental devastation that comes along with it. He taught his students his styles philosophy which was to move in battle like a planet and treat your swords as the rings that surround it, meaning, in battle your body should keep its main course of action no matter the situation while your swords protect and strike from all around you.

Description on the Abilities and Inner Workings of the Style
This Custom Fighting style is based on the usage of two sword techniques accompanied with the use of elliptical motions, and unorthodox movements sometimes mixed in with taijutsu. The user's sword expertise via this CFS grants them the ability to rotate their sword in their hand, quickly changing the angle and direction of the blade to suit their needs. (Ex. If their sword was pointing down, they can rotate it upwards, downwards, left, or right.)
The goal in battle is for the user to constantly move forward while attacking the opponent with back-to-back strikes with both swords, sometimes adding in taijutsu, in an unorthodox manner leaving the opponent with limited time to react while they try to adjust to the user's attack patterns which are more difficult than usual due to their irregular foot work that wouldn't be utilized by regular kenjutsu users. Kenjutsu users usually take on a solid stance, while Magirawashī kenbu users constantly change their body stances to support their erratic strikes. They may change from wide stances, to lowered positions, to swaying movements, to small-big leaps within the air, and most of all their signature high speed twirls. This is what makes the fighting style resemble a wild form of dance.

Kidō, meaning orbit, are the signature chakra techniques users of this style utilize. It is performed by the user harnessing their chakra on the edge of the blade so when they twirl at high speeds the chakra on the two blades drag along and behind the sword eventually connecting with each other, where the chakra then materializes creating rings. The user can create these chakra rings by performing a quick full twirl while holding both swords diagonal to each other at opposite sides of the body, or by spinning their swords like chakrams. The rings are thin, always following the same thickness as the blade, and can be manipulated in order to increase the size and/or range. The created rings can also be thrown and remotely controlled, also having the unique ability of multiplication. This ability allows the rings to be manipulated and multiplied in any linear manner. (horizontally, vertically, diagonally.) Elemental chakra can also be used to create these rings, adding an elemental factor to them thus giving the rings adverse effects.

Additional effects and Restrictions
A Practitioner can Begin Learning This Fighting Style at the Rank of Genin; Kenjutsu Needing to be one of Their Acquired Skills

Novice of this Fighting Style Experience a Mild Vertigo Which is Translated into a -1 Point Reduction From Their Base Speed for the Entire Turn in Which This Style's Body Rotating Techniques Were Used. Masters of This Style Have Mastered the art of Spinning With Their Body, Granting Them Higher Levels of Control, and Thus Ignore This Debuff.

Specialists of Misleading Swords Dance can Perform Body Rotations at a Faster Pace While Maintaining Control, Poise, and Their Senes, Thus Allowing Them to Unleash Style Based Projectiles That Travel at a Faster Rate. Projectiles Created From Rotating Travel at an Increased Base Speed of +3 Points.

Update Declined: No specialties that increase the base sped of Techniques. Come up with another specialty effect. - Daemon
 
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Kyūtōryū - Nine Sword Style
Type
: GenKenjutsu
Background: The Nine Sword Style is a GenKenjutsu style that involves the user attacking their foe with 9 swords. 3 of which are real swords and 6 and illusory. It draws heavy inspiration from the Leaf Ninja Art: Willow technique.
Description on the Abilities and Inner Workings of the Style: Before the style can be fully utilized that user must be proficient in wielding a sword in both hands and their mouth. Then the user will wave all of the swords to cast a visual genjutsu that is similar but more powerful to the Leaf Ninja Art: Willow genjutsu. Once in the genjutsu, the target will perceive the user as having two more heads and four more arms appearing on him, which wield copies of his swords for a total of nine blades. While the fighting style is already unorthodox, the addition of 6 illusory swords makes it even harder to follow when all are being used to attack at once in a cohesive fashion. The style is hyper-offensive in nature. In theory the target will have a hard time breaking the genjutsu due to the user continuously engaging in cqc kenjutsu. The real swords will be used to do surface slashes and attacks so as not to cause enough pain to break the genjutsu. The illusory swords will do the seemingly more dangerous kenjutsu. Because of this, the damage of the jutsu of this style is ⅔ mental trauma and ⅓ physical damage. The base damage of the techniques are rounded down to the nearest number divisible by 3 as necessary and they are as follows:

  • E = 9 = 6 Mental Trauma + 3 Physical Damage
  • D = 18 = 12 Mental Trauma + 6 Physical Damage
  • C = 30 = 20 Mental Trauma + 10 Physical Damage
  • B = 39 = 26 Mental Trauma + 13 Physical Damage
  • A = 60 = 40 Mental Trauma + 20 Physical Damage
  • S = 78 = 52 Mental Trauma + 26 Physical Damage
  • F = 90 = 60 Mental Trauma + 30 Physical Damage
The weakness of this style is that if the user has too powerful of a physical boost or does , the physical damage aspect of their jutsu may deal too much damage and pain and thus break the genjutsu. Physical damage boosts affect the physical damage portion of the jutsu while genjutsu boosts boost the mental trauma portion of the jutsu.

Example Techniques:

Nine Sword Style Genjutsu: Asura
Type
: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: This is the basis and initial jutsu required to use the Nine Sword Style Genjutsu. With a sword in each of the user’s hands and one in their mouth, they will wave their swords within their target’s line of vision, much like the Leaf Ninja Art: Willow Technique, and cast a powerful visual genjutsu. To those in the genjutsu, it appears as if the user gains an additional pair of heads and four more arms, all wielding duplicates of their swords—each appearing twice more, for nine swords total.
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Nine Sword Style: One Mist Silver
Type
: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The first derivative Nine Sword Style attack that is seen. The user, holding their swords so that the blades are pointing toward the enemy, leaps toward them at great speeds, powerfully slashes them with all nine of his swords at once, and ends up behind the enemy's back, holding his blades in a manner that makes them look fanned out. The user will use their physical swords to do surface level slashes that are hidden amongst the illusory slashes. The genjutsu swords will inflict deep illusory gashes into the targets body as well as cut the target’s Achelle’s Tendons in both feet. The user will perceive themselves as being unable to stand properly. This damage of this technique is composed of 40 mental trauma damage and 20 physical damage.

Additional effects and Restrictions: One must master genjutsu, taijutsu, and kenjutsu before even attempting to the learn the Nine Blade Style. Specialist of the Nine Blade Style may perform an additional Nine Blade Style technique within the same timeframe as the casting of Nine Sword Style Genjutsu: Asura

Declined: Mental Trauma is not a stat that we go by in this RP. You also certainly will not be doing physical and spiritual damage simultaneously. Pick one - Daemon
Change Log:
Removed mentions style doing both Spiritual/Physical damage combinations.
The Style now revolves around spiritual damage as seen in the bolded changes in the "Description on the Abilities" section and the One Mist Silver example technique.



Kyūtōryū - Nine Sword Style
Type
: GenKenjutsu
Background: The Nine Sword Style is a GenKenjutsu style that involves the user attacking their foe with 9 swords. 3 of which are real swords and 6 and illusory. It draws heavy inspiration from the Leaf Ninja Art: Willow technique.
Description on the Abilities and Inner Workings of the Style: Before the style can be fully utilized that user must be proficient in wielding a sword in both hands and their mouth. Then the user will wave all of the swords to cast a visual genjutsu that is similar but more powerful to the Leaf Ninja Art: Willow genjutsu. Once in the genjutsu, the target will perceive the user as having two more heads and four more arms appearing on him, which wield copies of his swords for a total of nine blades. While the fighting style is already unorthodox, the addition of 6 illusory swords makes it even harder to follow when all are being used to attack at once in a cohesive fashion. The style is hyper-offensive in nature. In theory the target will have a hard time breaking the genjutsu due to the user continuously engaging in cqc kenjutsu. The real swords will be used to do surface slashes and attacks so as not to cause enough pain to break the genjutsu. The illusory swords will do the seemingly more dangerous kenjutsu causing the target great spiritual damage.

Example Techniques:

Nine Sword Style Genjutsu: Asura
Type
: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: This is the basis and initial jutsu required to use the Nine Sword Style Genjutsu. With a sword in each of the user’s hands and one in their mouth, they will wave their swords within their target’s line of vision, much like the Leaf Ninja Art: Willow Technique, and cast a powerful visual genjutsu. To those in the genjutsu, it appears as if the user gains an additional pair of heads and four more arms, all wielding duplicates of their swords—each appearing twice more, for nine swords total.
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Nine Sword Style: One Mist Silver
Type
: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60 Spiritual Damage
Description
: The first derivative Nine Sword Style attack that is seen. The user, holding their swords so that the blades are pointing toward the enemy, leaps toward them at great speeds, powerfully slashes them with all nine of his swords at once, and ends up behind the enemy's back, holding his blades in a manner that makes them look fanned out. The user will use their physical swords to do surface level slashes that are hidden amongst the illusory slashes. The genjutsu swords will inflict deep illusory gashes into the targets body as well as cut the target’s Achelle’s Tendons in both feet causing them great spiritual damage. The target will perceive themselves as being unable to stand properly.

Additional effects and Restrictions: One must master genjutsu, taijutsu, and kenjutsu before even attempting to the learn the Nine Blade Style. Specialist of the Nine Blade Style may perform an additional Nine Blade Style technique within the same timeframe as the casting of Nine Sword Style Genjutsu: Asura

Declined: Almost ready for approval, you just have to come up with a different specialty effect because I'm not allowing or approving that. Also as a heads up, please do not make this CFS have an activation technique or anything of the sort- Daemon
 
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(Gurimu Tategami ) Grimm Mane
Type: Yang Release + Nintaijutsu
Background: Grimm Mane is a unique craft of combat that was designed by Mirabelle Blackthorn. Through the constant use of its parent technique 'Wicked Weaves' she's taken it even further, using it to add fuel into the nightmares she experienced as a child and bringing them to life to haunt the world around her.

Description on the Abilities and Inner Workings of the Style: The core concept of Grimm Mane originates from its parent technique Yang Release: Wicked Weaves which infused Yang energy into the user's hair in order to manipulate it. Grimm Mane continues into this level of manipulation, but instead of solely focusing on molding the hair for just Taijutsu or Bukijutsu purposes, the user now molds the hair into actual sentient creations. These creations are dubbed 'Grimm', which when the hair is shaped into these demonic entities, they exhibit fearsome appearances that can be described straight out of a book of horror. Using the principles set, the user when crafting these monsters are capable of keeping them attached to themselves, or by detaching and applying similar application found in "Ring of Hell", gifting the hair creation further limbs etc in order to facilitate their separated forms.

Naturally these creations are sentient by default, capable of recognizing their creator and their allies but also enemies. They are capable of telepathically communicating with their creator as well. These creations when molded all carry a quality akin to a sword, being durable enough to actually cause physical harm to others, be it by crushing them, biting , slashing etc. They are also capable of speech, though this is usually decided upon creation. This accounts for overall for their physical aspect, though there comes more 'unique' applications that Grimm have.

Due to being composed of Yang energy, the Grimm can also exhibit unique physical alterations upon making contact with an opponent, its creator or an ally. These can be of beneficial nature such as being a healing agent, using its own physical body as a form of damage mitigation etc while causing physical debuffs such as causing the target's eyes to become slightly blind, resulting in a reduction in tracking etc. These alterations can only be applied via physical contact with the Grimm, but can also be used against opposing techniques as well. This can be seen akin to such as a stone spear attempting to pierce into the Grimm, the stone in turn is forcefully infused with Yang energy causing it to burst completely etc. This will range from technique to technique, detailing it's unique aspects (if any).

( Yoton: Jaaku Amu ) Yang Release: Wicked Weaves
Type: Offensive, Defensive, Supplementary
Rank: B
Range: Short (Hair Reach), Short - Long (Releasing Ranged Techniques)
Chakra: 40 (-20 per turn)
Damage: 80
Description: Wicked Weaves is a unique technique; based on the concept of kunochi infusing chakra into their hair in order to weaponize it in combat. What makes this different from other techniques including Wild Lion's Mane Technique is through the infusion of Yang energy into the hair, it allows them to weaponize it to an even higher degree. Once active, the user’s hair harden’s enough to become more akin to a sword’s durability, but can be shaped into any form the user desires without costing a move, ranging from fists or legs to form Taijutsu, or even other weapons to perform Bukijutsu or Kenjutsu. One thing however is that it cannot be detached from the user, or else the chakra supplying it will be stripped from it and simply fall useless on the ground. The user also at the cost of a move directly strikes with the empowered hair, allowing them to deal 80 physical damage to the opponent. Due to the Yang energy flowing through the user’s hair, the constructs exhibit a level of sentience, allowing it to strike freely on behalf of its user without them needing to command it. And last but not least, Wicked Weaves also has a passive usage for half its chakra cost, but allows the user to lengthen, shorten or even change the color of their hair and its style aesthetically. Wicked Weaves can be posted within a user's biography allowing them to apply the passive application of this technique without taking up a technique usage. This can only be used thrice per battle, lasting three turns, to which once deactivated cannot be used for two turns afterwards. Can only be used by kunoichi (Female Shinobi).

Example Techniques:

(Gurimu Tategami: ) Grimm Mane: Madama Butterfly
Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: 80
Description: Through their Wicked Weaves, the user quickly molds and detaches their hair into a Grimm called Madama Butterfly. This crafts a powerful demonic Grimm, standing ten meters in height, having a female humanoid form with large butterfly like wings, allowing them the ability to fly. Madama Butterfly can strike with powerful limbs, dealing 80 DMG on impact but at the cost of a move slot. Physical contact with Madama Butterfly causes the target to be subjected to an infusion of yang energy, causing their eyes to shift into that of a butterflies', causing them to see multiple directions at once, however due to the immense new visual information, it causes them to be track properly, causing a -4 debuff.

Additional effects and Restrictions:
Requires "Yang Release: Wicked Weaves" to be mentioned within the user's bio. Usage of this style's techniques passively allows the user's hair to regrow back to its normal previous state though at the half cost of using Wicked Weaves.

Declined: This is close to approval but it just needs more. The way how you wrote it out what's stopping you from submitting Grimm Mane as a standalone custom based off of Wicked Weaves. Rather than a whole CFS. The supplementary effects of Grimm Mane are also very shallow. If I were you, I'd incorporate actually "fighting" into the fighting style to make it so that its not just "I create this beast." which again is something you can do with a singular custom. Like make a core part of the CFS, actually attacking in conjunction with the Grimm Mane (i.e. attacking simultaneously within the technique description. Not the beast attacking and you doing a separate technique as it attacks) - Daemon
 
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(Hinokami Kagura) Dance of the Fire God
Type:
Atavistic Kenjutsu (Atavistic Flame + Kenjutsu)
Background: Long before Chakra was distributed to the masses in the form of Ninshū by the Sage of Six Paths, humanity had a unique ability: the Human Principle, or Atavistic Flame as it is currently known. Though the power was lost to history, a loss of knowledge compounded by the introduction and adoption of chakra by most of the civilized world, it has come to be rediscovered in the modern era.

Like Atavistic Flame, Hinokami Kagura is not a new method of fighting, but an older one rediscovered in modern day, having been passed down in the form of a ritual dance over many generations. It is a form of Kenjutsu that utilizes Atavistic Flame and its unique properties to empower its users to fight beings far greater in strength than themselves, and to carry on the collective flame of humanity.

Much like how Atavistic Flame was originally known as the Human Principle, Hinokami Kagura is also known by another, older name: (Hi no Kokyū) Sun Breathing.

Description on the Abilities and Inner Workings of the Style: Hinokami Kagura blends the usage of Atavistic Flame alongside the use of Kenjutsu, creating a swordsmanship form that has remarkable power, and a unique mechanic, with the flames appearing more red-orange than the traditional orange-yellow of Atavistic Flame, reminiscent of solar flames.

The Atavistic Flames that are invoked in a Hinokami Kagura technique do physical damage, directing the explosive force along the edge of the sword in most techniques to increase their cutting potential, or in large swaths to apply their purifying flames as a method of healing others and cleansing them of afflictions that could be burned away by the ancient fires. This means that a Hinokami Kagura practitioner could use their techniques to both simultaneously fight off an opponent while also healing their comrades that might be close enough to be bathed in the flames of their techniques.

Hinokami Kagura is a sort of reverential dance and its techniques escalate in power and speed the longer the dance can be maintained. This manifests as every Hinokami Kagura technique (and only Hinokami Kagura techniques) used in an unbroken sequence gaining +2 Speed Level and +10 Damage innately, applying before any other augmentations, and being limit breaking in itself. The increase to damage is treated as an increase to effective chakra when interacting with Divinity. This increase escalates and follows the following trend:

The first Hinokami Kagura technique used begins the dance, indicated by the wielders sword becoming engulfed in Atavistic Flame, and enjoys no additional benefit. The practitioner then uses another Hinokami Kagura technique as the second technique for their turn - this technique has +2 Speed and +10 Damage. The practitioner then uses a third Hinokami Kagura technique for their final move in their turn - this technique has +4 Speed and +20 damage. In the following turn, assuming the Hinokami Kagura practitioner was not forced to break their dance, they choose to use a Hinokami Kagura technique for the first move of the turn: as the fourth part of the dance, it has +6 Speed and +30 Damage. The +10, +20, +30 (etc.) damage boost granted by the continued dance is added to the Health Cost that the practitioner must pay for each technique, as they are empowered with Atavistic Flame, and does not affect the health that regenerates as part of the usage of an Atavistic Flame technique.

This is a double-edged ability, as using the ability causes each consecutive Hinokami Kagura technique to become more ferocious than the last, but at an increased cost to the practitioner: as an Atavistic Flame based form of Kenjutsu, this escalated power comes from the practitioner’s own Health, burning through their source of life and vitality at an increased rate. Like normal Atavistic Flame techniques, the practitioner regenerates some of their spent health every turn, using the same mechanics as normal Atavistic Flame (such that the largest healing applies each turn, but chained techniques that grant healing do not stack).

If the dance is ended, the additional benefits fade and it must start to build again from the beginning.

Example Techniques:
(Hinokami Kagura: Enbu) Dance of the Fire God: Dance
Type: Offensive
Rank: B-S
Range: Short
Chakra: N/A
Damage: 40-80 (70-110)
Description: The user delivers a single high-powered vertical slash with their blade cloaked in Atavistic Flames. Activating the technique requires the user to expend 20 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn, in the following two turns.

(Hinokami Kagura: Heki-ra no Ten) Dance of the Fire God: Clear Blue Skies
Type: Offensive, Supplementary
Rank: B-S
Range: Short (Short-Long)
Chakra: N/A
Damage: 40-80 (70-110)
Description: The user spins their body horizontally to deliver a 360° slash, with their blade cloaked in Atavistic Flame, with the flame propagating outwards in rings up to long range. Activating the technique requires the user to expend 30 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn, in the following three turns. Upon use, the user is able to designate allies to be unaffected by the propagating flame, who are instead healed for an amount of spiritual Health Points equal to half the damage of the technique (user excluded).

(Hinokami Kagura: Retsujitsu Kōkyō) Dance of the Fire God: Raging Sun
Type: Offensive, Defensive
Rank: B-S
Range: Short
Chakra: N/A
Damage: 40-80 (70-110)
Description: The user unleashes two horizontal slashes with their blade, cloaked in Atavistic Flame, to strike the opponent or defend against incoming attacks, as they release swaths of undulating flame. Activating the technique requires the user to expend 20 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn, in the following two turns.

(Hinokami Kagura: Shakkotsu En'yō) Dance of the Fire God: Burning Bones, Summer Sun
Type: Defensive
Rank: B-S
Range: Short (Short-Mid)
Chakra: N/A
Damage: 40-80 (70-110)
Description: The user unleashes a large circular slash with their blade, cloaked in Atavistic Flame, to defend from imminent frontal attacks, as the fire propagates forward in an billowing spiral. Activating the technique requires the user to expend 20 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn, in the following two turns.

(Hinokami Kagura: Enbu) Dance of the Fire God: Flame Dance
Type: Offensive
Rank: B-S
Range: Short
Chakra: N/A
Damage: 40-80 (70-110)
Description: A powerful two-strike combo which starts with a vertical strike, and then a horizontal blow directly following, with the user’s blade cloaked in Atavistic Flame. The built-in follow up with this technique allows for two opportunities for it to land and inflict its full damage, should the first blow be avoided. Activating the technique requires the user to expend 20 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn, in the following two turns.

(Hinokami Kagura: Kasha) Dance of the Fire God: Fire Wheel
Type: Offensive/Defensive
Rank: B-S
Range: Short
Chakra: N/A
Damage: 40-80 (70-110)
Description: The user leaps behind the opponent and spins in the air, with their blade cloaked in Atavistic Flame, releasing a circular attack that allows them to both avoid danger and attack simultaneously. Activating the technique requires the user to expend 20 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn, in the following two turns.

(Hinokami Kagura: Gen'nichi Kō) Dance of the Fire God: Fake Rainbow
Type: Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user performs high-speed twists and rotations, mostly used to evade incoming attacks. The use of Atavistic Flame during this movement allows the user to create a mirage, such that the evasion actually works better on enemies with better vision, negating tracking bonuses granted by Doujutsu. Activating the technique requires the user to expend 10 spiritual Health Points.
Note: Usable once per turn.
Note: (Hinokami Kagura: Gen'nichi Kō) Dance of the Fire God: Fake Rainbow cannot be used to begin the dance of Hinokami Kagura, as its performance relies on the escalating nature of the dance to function.

Additional effects and Restrictions:
Hinokami Kagura requires at a minimum Master Level Atavistic Flame to use. Atavistic Flame Grandmasters can access the true form of Hinokami Kagura, with stronger burning flames. For Grandmasters - and Grandmasters only - the (Hinokami Kagura: ) Dance of the Fire God: portion of the name becomes (Hi no Kokyū: ) Sun Breathing: . Techniques with this alteration are treated as Hinokami Kagura techniques for all intents and purposes, but enjoy the boosted damage in the parenthetical portion of their Damage without it counting as a boost, as is typical for Grandmaster Atavistic Flame techniques.

Demon Slayer’s Mark: Those who specialize in Hinokami Kagura are remarkably ferocious and have a burning spirit. They can use one technique between Hinokami Kagura techniques without ending the dance.

Declined: While this is certainly an interesting CFS and the stacking principle is unique, I cannot allow you to inherently boost your damage and technique speed and not have it count towards the Damage stacking/Speed Stacking rules. There is also the issue of since this boosts two stats simultaneously, even for a short period of time, it falls under the "Mode/State" rules, which would make this difficult to apply if you happen to be in a mode while using this (aka Hinokami Kagura's boosts wouldn't carry over.) - Daemon
 
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Updating: https://animebase.me/threads/custom-fighting-style-submission-ii.712001/post-21815764

Asclepius no sutaffu | Staff of Asclepius
Type:
Taijutsu
Background:
Staff of Asclepius fighting style was created by King, of the Hyūga clan, who loved to fight with a staff. He loved to do so as he was short considering his age and so his reach wasn't as long as he would like, so he adapted to fight with a weapon such as a staff to increase his range. Through his spars he realized using a staff by itself wasn't efficient enough in a world with many that used ninjutsu as they would find different armors or elements to protect themselves. Instead, he found his own unique way to adapt the use of his staff.

Using his knowledge of the gentle fist techniques, with his byakugan, he created a style that revolved around using bursts of chakra from his staff to increase its damage and effectiveness in combat. Be it to add striking damage, strengthen the durability of his weapon, or to hit the chakra points of his target as long as he had his Byakugan active to hit them.


Description on the Abilities and Inner Workings of the Style:
This style is based around releasing pure chakra from the staff in bursts to augment the staff fighting style, applying all the knowledge of the gentle fist fighting style of the Hyūga, to the close combat style using a staff and staff-based weapons like a spear. The user would be able to release bursts of pure chakra from the weapon in various ways to increase its damaging efficiency such as:
  • As they thrust the staff forwards, they would release a burst of chakra from the base to increase the speed of which the staff shoots forwards and enhancing its power.
  • As they swing the staff, the user could release a burst of chakra from the back side of the staff to increase the speed and swing of the staff
  • Releasing chakra around the staff in a similar method to (Hakuro Tenbu) – Heavens Dance of Hazy White, to create a solid point for striking power on impact being able to fight on equal terms with elements
  • The user with their byakugan active can release a burst of chakra on impact of striking of of the 361 chakra points to seal off that point in a similar method to the gentle fist fighting style
  • By releasing their chakra into their staff, they can cause it to rotate rapidly releasing chakra from the staff using it as a medium for its own variation of (Jūken: Hakkeshou Kaiten), to create and ultimate defence in the staff itself at a range.
Example Techniques:

(Asclepius no sutaffu: Ichigekimi) - Staff of Asclepius: One blow Body
Type: Offensive
Rank: A
Range: short
Chakra: 30
Damage: 60
Description: Using a staff or spear as a medium the user will strike with their weapon upon the point of impact releasing a simple burst of chakra, with enough power to blast the opponent back. With the byakugan activated the user can use this to strike a specific point, closing the targets chakra points at those locations. This can be released through part of the staff or the whole staff. Due to the precise chakra control of the Hyūga clan, this can be used to strike a specific weak point in a technique to cause it to break as the burst of chakra is released through it.

(Asclepius no sutaffu: Erumesu shūgeki ) - Staff of Asclepius: Hermes assault
Type: Offensive
Rank: A
Range: short
Chakra: 30
Damage: 60
Description: This is an adaptation to the trigrams palm strikes aimed to strike several chakra points. Instead of using the users hands, the user will rapidly trust their staff forwards with consecutive strikes, releasing bursts of chakra, hitting 64 chakra points of the opponents. Each successful strike halts the flow of chakra that ordinarily passes through the given tenketsu and makes chakra control a much harder endeavour. The recipient of this move will be rendered unable to user more than 35 chakra in individual attacks, which includes those with applied passives, for two turns. Beyond that effect, the usage of this manoeuvre will reduce the victim's chakra supply and any accumulated senjutsu chakra by 25% for four turns.

Additional effects and Restrictions:
- Must be a Hyūga with mastery over gentle fist and byakugan.
- Through years of training, those who specialise this style would have mastered their chakra control needed in using gentle fist techniques through a medium such as a staff with such precision. Due to this level of mastery, those who specialise in this style would gain a +1 rank (20 damage) bonus to their Gentle Fist techniques that are not used through a medium, as they would use the same level of enhanced control but without the need of exerting it through the staff.

Approved by Imperfect.
 
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Kooljay

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Change Log:
Removed mentions style doing both Spiritual/Physical damage combinations.
The Style now revolves around spiritual damage as seen in the bolded changes in the "Description on the Abilities" section and the One Mist Silver example technique.



Kyūtōryū - Nine Sword Style
Type
: GenKenjutsu
Background: The Nine Sword Style is a GenKenjutsu style that involves the user attacking their foe with 9 swords. 3 of which are real swords and 6 and illusory. It draws heavy inspiration from the Leaf Ninja Art: Willow technique.
Description on the Abilities and Inner Workings of the Style: Before the style can be fully utilized that user must be proficient in wielding a sword in both hands and their mouth. Then the user will wave all of the swords to cast a visual genjutsu that is similar but more powerful to the Leaf Ninja Art: Willow genjutsu. Once in the genjutsu, the target will perceive the user as having two more heads and four more arms appearing on him, which wield copies of his swords for a total of nine blades. While the fighting style is already unorthodox, the addition of 6 illusory swords makes it even harder to follow when all are being used to attack at once in a cohesive fashion. The style is hyper-offensive in nature. In theory the target will have a hard time breaking the genjutsu due to the user continuously engaging in cqc kenjutsu. The real swords will be used to do surface slashes and attacks so as not to cause enough pain to break the genjutsu. The illusory swords will do the seemingly more dangerous kenjutsu causing the target great spiritual damage.

Example Techniques:

Nine Sword Style Genjutsu: Asura
Type
: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: This is the basis and initial jutsu required to use the Nine Sword Style Genjutsu. With a sword in each of the user’s hands and one in their mouth, they will wave their swords within their target’s line of vision, much like the Leaf Ninja Art: Willow Technique, and cast a powerful visual genjutsu. To those in the genjutsu, it appears as if the user gains an additional pair of heads and four more arms, all wielding duplicates of their swords—each appearing twice more, for nine swords total.
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Nine Sword Style: One Mist Silver
Type
: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60 Spiritual Damage
Description
: The first derivative Nine Sword Style attack that is seen. The user, holding their swords so that the blades are pointing toward the enemy, leaps toward them at great speeds, powerfully slashes them with all nine of his swords at once, and ends up behind the enemy's back, holding his blades in a manner that makes them look fanned out. The user will use their physical swords to do surface level slashes that are hidden amongst the illusory slashes. The genjutsu swords will inflict deep illusory gashes into the targets body as well as cut the target’s Achelle’s Tendons in both feet causing them great spiritual damage. The target will perceive themselves as being unable to stand properly.

Additional effects and Restrictions: One must master genjutsu, taijutsu, and kenjutsu before even attempting to the learn the Nine Blade Style. Specialist of the Nine Blade Style may perform an additional Nine Blade Style technique within the same timeframe as the casting of Nine Sword Style Genjutsu: Asura

Declined: Almost ready for approval, you just have to come up with a different specialty effect because I'm not allowing or approving that. Also as a heads up, please do not make this CFS have an activation technique or anything of the sort- Daemon
Changelog:
  • Changed specialty to being able to layer two Nine Sword Style genjutsus within the same timeframe.
Kyūtōryū - Nine Sword Style
Type
: GenKenjutsu
Background: The Nine Sword Style is a GenKenjutsu style that involves the user attacking their foe with 9 swords. 3 of which are real swords and 6 and illusory. It draws heavy inspiration from the Leaf Ninja Art: Willow technique.
Description on the Abilities and Inner Workings of the Style: Before the style can be fully utilized that user must be proficient in wielding a sword in both hands and their mouth. Then the user will wave all of the swords to cast a visual genjutsu that is similar but more powerful to the Leaf Ninja Art: Willow genjutsu. Once in the genjutsu, the target will perceive the user as having two more heads and four more arms appearing on him, which wield copies of his swords for a total of nine blades. While the fighting style is already unorthodox, the addition of 6 illusory swords makes it even harder to follow when all are being used to attack at once in a cohesive fashion. The style is hyper-offensive in nature. In theory the target will have a hard time breaking the genjutsu due to the user continuously engaging in cqc kenjutsu. The real swords will be used to do surface slashes and attacks so as not to cause enough pain to break the genjutsu. The illusory swords will do the seemingly more dangerous kenjutsu causing the target great spiritual damage.

Example Techniques:

Nine Sword Style Genjutsu: Asura
Type
: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: This is the basis and initial jutsu required to use the Nine Sword Style Genjutsu. With a sword in each of the user’s hands and one in their mouth, they will wave their swords within their target’s line of vision, much like the Leaf Ninja Art: Willow Technique, and cast a powerful visual genjutsu. To those in the genjutsu, it appears as if the user gains an additional pair of heads and four more arms, all wielding duplicates of their swords—each appearing twice more, for nine swords total.
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Nine Sword Style: One Mist Silver
Type
: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60 Spiritual Damage
Description
: The first derivative Nine Sword Style attack that is seen. The user, holding their swords so that the blades are pointing toward the enemy, leaps toward them at great speeds, powerfully slashes them with all nine of his swords at once, and ends up behind the enemy's back, holding his blades in a manner that makes them look fanned out. The user will use their physical swords to do surface level slashes that are hidden amongst the illusory slashes. The genjutsu swords will inflict deep illusory gashes into the targets body as well as cut the target’s Achelle’s Tendons in both feet causing them great spiritual damage. The target will perceive themselves as being unable to stand properly.

Additional effects and Restrictions: One must master genjutsu, taijutsu, and kenjutsu before even attempting to the learn the Nine Blade Style. Specialist of the Nine Blade Style may layer up to 2 Nine Blade Style genjutsu within the same timeframe.

Declined: The General Concept is fine but you need to change the specialty on it. Not letting it conflate with the Genjutsu Layering specialty. - Daemon
 
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Excision

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Sound Training: GF Training:

(Shuhasu Ken)Frequency Fist
Type:
NinTaijutsu(Gentle fist+Sound Release)
Background:
Frequency fist is a fighting style developed by Shuji Hyuuga during his training in the sound release arts. When learning about sound release from his sensei, Shuji was given alot of information about how sound waves affect different things and people, causing different styles of damage depending on the different frequency used. During this time, with his byakugan, Shuji began to discover that objects and people around him seemed different. By focussing his Byakugan onto a person, Shuji found out he was able to see a persons "Frequency", the state at which they vibrated, and through continuous training, was slowly able to see this in more than just people, but objects and animals around him as well. Using his knowledge of Sound release, as well as his ocular perceptions, Shuji was able to accurately visualize someones frequency, and through time, and through many trial and errors, was able to discover that he could de-sync someones frequency, causing them to temporarily cease to function in a sense, rendering them a husk for a brief time as their bodies natural vibrating state was interrupted. Over time, Shuji was able to do the same thing to not only people, but objects as well, effectively distrupting their natural vibrating state to cause catastrophic failure in the structure.

Description on the Abilities and Inner Workings of the Style:
Frequency fist(FF) is a fighting style that revolves around the Frequency of all things, or simply put, the universes natural vibrating state. All things in our universe are constantly in motion, vibrating. Even objects that appear to be stationary are in fact vibrating, oscillating, resonating, at various frequencies. Resonance is a type of motion, characterized by oscillation between two states. And ultimately all matter is just vibrations of various underlying fields. An interesting phenomenon occurs when different vibrating things/processes come into proximity: they will often start, after a little time, to vibrate together at the same frequency. They “sync up,” sometimes in ways that can seem mysterious. This is described today as the phenomenon of spontaneous self-organization, or the Frequency of all Things.

Frequency Fist takes this to the extreme, using this knowledge, and using it against the target. By understanding a person or objects natural vibrating frequency, the user of the style is able to accurately discern the frequency at which the person operates, as well as the frequency needed to "de-sync" them. De-syncing someone or something is using a frequency which overpowers them, whether it is lower or higher, to disrupt their states natural vibrating state, and temporarily bringing their entire being to a standstill. Several examples of this, can be using higher frequency vibrations on a glass to cause it to shatter, or using lower frequency Booms to smother a fire, putting it out entirely.

The way the user of this style achieves this, is by combining their sound release arts, with the perception of the Byakugan. Firstly, with the Byakugan, the user will essentially "zoom in" on the object or target they wish to strike, and by concentrating on the objects natural state, the user is able to see the frequency of the vibrations the object is radiating. Once the user is able to discern the vibration state of the object, the user will then channel Sound chakra into their Gentle fist technique, and release a strike which will release a frequency which is purposefully designed to temporarily cause the object or persons state to cease vibrating.

In the case of People, doing this will cause their entire bodies to completely lock up, unable to move themselves or channel any chakra, or even think, as their entire state of being has briefly been stopped. Stopping someone for this brief amount of time isn't enough to kill them, however it is enough to essentially cause a person to "Black out" for a moment, as all their senses come to a standstill.

In the case of objects, it Varies depending on the elemental state of the object.
-Fire will be extinguished, as it completely ceases to fuel itself, and will simply be reduced back to the oxygen that was fueling it.
-In the case of Earth/Earth like elements, the de-sync will cause it to crumble, as the vibrations used to stabilize it will cease to oscillate in uniform, causing the structure to simply fall apart.
-In the case of Water/Water like elements, similar effects will occur as earth, as the molecular structure of the water will be stopped briefly, causing the water to break apart and crumple, losing all its structure and momentum.
-Lightning/Lighting like elements will simply disperse back into positive and negative protons and electrons, as the sudden stoppage of the vibrations causes the electrons and protons to stop bouncing off of each other and simply pushing each other away, breaking the lightning back into its original state.
-Wind/Wind like elements, are less susceptible to destabilization, and while ceasing the Winds natural vibrations will cause it to stop, it won't cause the technique to break apart like the others, but it is capable of halting the techniques long enough for them to lose their momentum.

Example Techniques:

(Shuhasu Ken: Yunibasru Fuentai-ke)Frequency Fist: Universal Destabilization
Type:
Supplementary
Rank:D-S
Range:Short
Chakra:10-40(+10 to Gentle fist)
Damage:N/a(+20 to Gentle fist)
Description:Universal Destabilisation is the most basic application of Frequency fist in conjunction with Gentle fist. With the Byakugan active, the user will look upon the object/jutsu/person they wish to strike, and will visually locate the vibration frequency that it is operating at. Once confirmed, the user will channel sound chakra into their fists, and create either a lower or higher level vibration frequency before striking. As the user strikes the Object/Jutsu/Person, they will release the frequency into it, and for a brief moment, the Object/Jutsu/Person will have their natural vibrating state halted. This effect various, depending on what has been struck, for elements/objects, their basic structure will crumble, as the vibrations that keep them in a state of being will be unable to oscillate off each other, effectively causing catastrophic failure and the object/element to completely fall apart. In the case of a person, anyone struck will find themselves in a state of "Black out". During this state, the opponent is unable to move their body, or channel any chakra, as their brain and entire body will, for a brief moment, become unable to operate.


Restrictions:
Can only be applied to gentle fist techniques.
A person struck by this frequency will be unable to move or channel chakra of a certain rank for a single Timeframe slot. if hit with D-B rank, the opponent will be unable to use taijutsu or ninjutsu of Forbidden rank. If struck by A rank, they will be unable to use S rank jutsu, if Struck by the S rank, the opponent will be unable to use A rank and above Ninjutsu/Genjutsu or Taijutsu in their next Timeframe slot.
B rank can be used 4 times, A rank 3 times, S rank 2 times
B rank and below can be used back to back, A rank requires 1 turn between usages, S rank 2 turns.
This technique cannot be used on the same person/object in the same move, as this technique can only be applied to a single jutsu in the user move set



(Shuhasu Ken: Fuantei Sekai)Frequency Fist: Unstable World
Type:
Offensive
Rank:B-S
Range:Short-Mid
Chakra:20-40
Damage:40-80
Description:Unstable world is a technique used to cause a form of explosion in solid elements and objects. By visually obtaining the structures vibrating state, the user will strike the ground/Object closest to him. As the user does this, they will send a violent frequency through the object/ground towards the opponent. As the frequency reaches its intended target vibration, it will cause a violent destabilization of the ground/object, causing it to aggressively break apart in all directions, causing a psuedo explosion below the opponent in the case of going through the ground, or causing the object in question to explode in all directions from the center. This causes a concussive blow short range around the target area. This technique starts short range, and can reach objects up to mid range from the initial strike point.

Restrictions:
B rank can only be used 4 times, A rank 3 times, S rank 2 times, all with a 2 turn cooldown between usages.
While the initial strike requires Sound chakra, the resulting explosion carries no chakra in it.
This technique can only affect solid elements like Earth and wood, and cannot be used on people directly.


Additional effects and Restrictions:
Requires both Mastery of Byakugan, Gentle Fist and Sound release.
All Gentle fist strikes made with this CFS become strong to elements, except for Wind,Yin-Yang, Senjutsu, and Anutu, all of these elements and elements with them infused will only be neutral as intended towards Frequency Fist.
Users specializing in this fighting style will gain a Permanent +20 to their Gentle Fist techniques, as well as be able to Apply sound waves from the CFS passively to all their Gentle fist techniques.

-Declined- Conceptually this clashes with vibration CE's which is a problem but more than that you can't target "timeframe slots" and you can't say it's strong to everything bar tier 5 abilities senjutsu and one element and that it knocks out anyone it touches momentarily, regardless of the health or damage system.
 
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Geezus

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Iai Shutō | Iai Chop
Type:
Elemental Nintaikenjutsu
Background: Iai Chop is a style of combat which first found prominence within an ancient sect of Samurai from the Land of Iron. Though its teachings have since been spread to the world and can effectively be performed by ninja, its roots to this day still can trace back to the Samuri of Iron. Based on the art of the Quickdraw and the martial art technique known as Shuto, which means to uses one's hand like a blade in Martial Arts or the "knifehand strike". The user can effectively use their arms to preform techniques that would require a sword from their body. However, this style doesn't stop at simply using the body as a sword, but also combine the staple Samurai Sabre Technique to flow chakra into the limb to be used for various purposes.

Description on the Abilities and Inner Workings of the Style:

This fighting style combines the usage of Iaido and Samurai Saber techniques with the user's ability to manipulate elemental chakra to empower their fightning style to give the user an all around fighting style which can allow a swordsman to use thier body as a sword, in case they are found without a weapon.

Iai Chop focuses on the use of "Katas" or forms which utilize the hand as a blade. These katas utilize elemental and raw chakra to push the limts of this style. Each form has its own advantages and disadvantages but offer a unique level of versatility for the user because the forms can be further augmented based upon the number of fingers utilized and the elemental nature of chakra incorporated. The forms therefore can be quickly adapted based upon the needs of the user and allows them to effectively fight while using the body as thier sword. In total, there are seven main "Katas" or forms of the Iai Chop Style. The forms each represent a core principle of the style and offers its user's a variety of hand to hand combat which fully incorporates the use of the basic five elements.

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Example Techniques:

Iai Chop: First Form | Fire Moon
Rank:
C-S
Type: Offensive
Range: Short-Mid
Chakra: 10-40
Damage: 20-80
Description: A Hand-Sword technique which utilizes fire chakra, The user ignites and creates a sharp-blade of flames on the palm of their hand, and swings it in the direction of their target, creating a crescent-shaped flame that blows the target backward, while dealing heavy damage.

Iai Chop: First Form |Water Moon
Rank:
C-S
Type: Offensive
Range: Short-Mid
Chakra: 10-40
Damage: 20-80
Description: A Hand-Sword technique which utilizes water chakra, The user flows and creates a sharp-blade of water on the palm of their hand, and swings it in the direction of their target, creating a crescent-shaped wave to be released that washes the target backward, while dealing heavy damage.

Additional effects and Restrictions:
  • Must be able to perform all basic 5 elements.
  • Must have obtained Basic NB Taijutsu
  • Although Ninja may utilize this style, they cannot become Specialist. Samurai may specialize in this style and in doing so, applicable techniques of this style passively are granted the ability of Iaido, which can prevent the usage of handseals when techniques of this fighting style are used.
Declined: This needs more. As it stands now, this is just focusing an element in your hand and slashing to make an elemental blade which pretty much anyone can do and doesn't warrant it to be it's own fighting style. For example, if you wanted to right now you could literally submit this concept as a single CJ - Daemon
 
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(Gurimu Tategami ) Grimm Mane
Type: Yang Release + Nintaijutsu
Background: Grimm Mane is a unique craft of combat that was designed by Mirabelle Blackthorn. Through the constant use of its parent technique 'Wicked Weaves' she's taken it even further, using it to add fuel into the nightmares she experienced as a child and bringing them to life to haunt the world around her.

Description on the Abilities and Inner Workings of the Style: The core concept of Grimm Mane originates from its parent technique Yang Release: Wicked Weaves which infused Yang energy into the user's hair in order to manipulate it. Grimm Mane continues into this level of manipulation, but instead of solely focusing on molding the hair for just Taijutsu or Bukijutsu purposes, the user now molds the hair into actual sentient creations. These creations are dubbed 'Grimm', which when the hair is shaped into these demonic entities, they exhibit fearsome appearances that can be described straight out of a book of horror. Using the principles set, the user when crafting these monsters are capable of keeping them attached to themselves, or by detaching and applying similar application found in "Ring of Hell", gifting the hair creation further limbs etc in order to facilitate their separated forms.

Naturally these creations are sentient by default, capable of recognizing their creator and their allies but also enemies. They are capable of telepathically communicating with their creator as well. These creations when molded all carry a quality akin to a sword, being durable enough to actually cause physical harm to others, be it by crushing them, biting , slashing etc. They are also capable of speech, though this is usually decided upon creation. This accounts for overall for their physical aspect, though there comes more 'unique' applications that Grimm have.

Due to being composed of Yang energy, the Grimm can also exhibit unique physical alterations upon making contact with an opponent, its creator or an ally. These can be of beneficial nature such as being a healing agent, using its own physical body as a form of damage mitigation etc while causing physical debuffs such as causing the target's eyes to become slightly blind, resulting in a reduction in tracking etc. These alterations can only be applied via physical contact with the Grimm, but can also be used against opposing techniques as well. This can be seen akin to such as a stone spear attempting to pierce into the Grimm, the stone in turn is forcefully infused with Yang energy causing it to burst completely etc. This will range from technique to technique, detailing it's unique aspects (if any).

( Yoton: Jaaku Amu ) Yang Release: Wicked Weaves
Type: Offensive, Defensive, Supplementary
Rank: B
Range: Short (Hair Reach), Short - Long (Releasing Ranged Techniques)
Chakra: 40 (-20 per turn)
Damage: 80
Description: Wicked Weaves is a unique technique; based on the concept of kunochi infusing chakra into their hair in order to weaponize it in combat. What makes this different from other techniques including Wild Lion's Mane Technique is through the infusion of Yang energy into the hair, it allows them to weaponize it to an even higher degree. Once active, the user’s hair harden’s enough to become more akin to a sword’s durability, but can be shaped into any form the user desires without costing a move, ranging from fists or legs to form Taijutsu, or even other weapons to perform Bukijutsu or Kenjutsu. One thing however is that it cannot be detached from the user, or else the chakra supplying it will be stripped from it and simply fall useless on the ground. The user also at the cost of a move directly strikes with the empowered hair, allowing them to deal 80 physical damage to the opponent. Due to the Yang energy flowing through the user’s hair, the constructs exhibit a level of sentience, allowing it to strike freely on behalf of its user without them needing to command it. And last but not least, Wicked Weaves also has a passive usage for half its chakra cost, but allows the user to lengthen, shorten or even change the color of their hair and its style aesthetically. Wicked Weaves can be posted within a user's biography allowing them to apply the passive application of this technique without taking up a technique usage. This can only be used thrice per battle, lasting three turns, to which once deactivated cannot be used for two turns afterwards. Can only be used by kunoichi (Female Shinobi).

Example Techniques:

(Gurimu Tategami: ) Grimm Mane: Madama Butterfly
Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: 80
Description: Through their Wicked Weaves, the user quickly molds and detaches their hair into a Grimm called Madama Butterfly. This crafts a powerful demonic Grimm, standing ten meters in height, having a female humanoid form with large butterfly like wings, allowing them the ability to fly. Madama Butterfly can strike with powerful limbs, dealing 80 DMG on impact but at the cost of a move slot. Physical contact with Madama Butterfly causes the target to be subjected to an infusion of yang energy, causing their eyes to shift into that of a butterflies', causing them to see multiple directions at once, however due to the immense new visual information, it causes them to be track properly, causing a -4 debuff.

Additional effects and Restrictions:
Requires "Yang Release: Wicked Weaves" to be mentioned within the user's bio. Usage of this style's techniques passively allows the user's hair to regrow back to its normal previous state though at the half cost of using Wicked Weaves.

Declined: This is close to approval but it just needs more. The way how you wrote it out what's stopping you from submitting Grimm Mane as a standalone custom based off of Wicked Weaves. Rather than a whole CFS. The supplementary effects of Grimm Mane are also very shallow. If I were you, I'd incorporate actually "fighting" into the fighting style to make it so that its not just "I create this beast." which again is something you can do with a singular custom. Like make a core part of the CFS, actually attacking in conjunction with the Grimm Mane (i.e. attacking simultaneously within the technique description. Not the beast attacking and you doing a separate technique as it attacks) - Daemon
(Gurimu Tategami ) Grimm Mane
Type: Yang Release + Nintaijutsu
Background: Grimm Mane is a unique craft of combat that was designed by Mirabelle Blackthorn. Through the constant use of its parent technique 'Wicked Weaves' she's taken it even further, using it to add fuel into the nightmares she experienced as a child and bringing them to life to haunt the world around her.

Description on the Abilities and Inner Workings of the Style: The core concept of Grimm Mane originates from its parent technique Yang Release: Wicked Weaves which infused Yang energy into the user's hair in order to manipulate it. Grimm Mane continues into this level of manipulation, but instead of solely focusing on molding the hair for just Taijutsu or Bukijutsu purposes, the user now molds the hair into actual sentient creations. These creations are dubbed 'Grimm', which when the hair is shaped into these demonic entities, they exhibit fearsome appearances that can be described straight out of a book of horror. Using the principles set, the user when crafting these monsters are capable of keeping them attached to themselves, or by detaching and applying similar application found in "Ring of Hell", gifting the hair creation further limbs etc in order to facilitate their separated forms.

Naturally these creations are sentient by default, capable of recognizing their creator and their allies but also enemies. They are capable of telepathically communicating with their creator as well. These creations when molded all carry a quality akin to a sword, being durable enough to actually cause physical harm to others, be it by crushing them, biting , slashing etc. They are also capable of speech, though this is usually decided upon creation. This accounts for overall for their physical aspect, though there comes more 'unique' applications that Grimm have. However of course, the 'Taijutsu' portion of the style comes in as well with the user being capable of striking alongside the Grimm, performing a combo strike with one another. An example of this is utilizing a lion shaped Grimm, which after detaching from the user would attempt to bite and physically restrain the movement of the target, injecting Yang Energy into them to reduce their speed, while the creator physically also runs and performs a kick to the restrained target. The Grimm may also act as a physical armament of sorts, allowing them to cover the user's arm, i.e a snake Grimm as the user punches the target and the snake biting into the opponent at the same time. The combination that is performed by the duo is mentioned within the CFSJ upon submission.

Due to being composed of Yang energy, the Grimm can also exhibit unique physical alterations upon making contact with an opponent, its creator or an ally. These can be of beneficial nature such as being a healing agent, using its own physical body as a form of damage mitigation etc while causing physical debuffs such as causing the target's eyes to become slightly blind, resulting in a reduction in tracking etc. These alterations can only be applied via physical contact with the Grimm, but can also be used against opposing techniques as well. This can be seen akin to such as a stone spear attempting to pierce into the Grimm, the stone in turn is forcefully infused with Yang energy causing it to burst completely etc. This will range from technique to technique, detailing it's unique aspects (if any).

( Yoton: Jaaku Amu ) Yang Release: Wicked Weaves
Type: Offensive, Defensive, Supplementary
Rank: B
Range: Short (Hair Reach), Short - Long (Releasing Ranged Techniques)
Chakra: 40 (-20 per turn)
Damage: 80
Description: Wicked Weaves is a unique technique; based on the concept of kunochi infusing chakra into their hair in order to weaponize it in combat. What makes this different from other techniques including Wild Lion's Mane Technique is through the infusion of Yang energy into the hair, it allows them to weaponize it to an even higher degree. Once active, the user’s hair harden’s enough to become more akin to a sword’s durability, but can be shaped into any form the user desires without costing a move, ranging from fists or legs to form Taijutsu, or even other weapons to perform Bukijutsu or Kenjutsu. One thing however is that it cannot be detached from the user, or else the chakra supplying it will be stripped from it and simply fall useless on the ground. The user also at the cost of a move directly strikes with the empowered hair, allowing them to deal 80 physical damage to the opponent. Due to the Yang energy flowing through the user’s hair, the constructs exhibit a level of sentience, allowing it to strike freely on behalf of its user without them needing to command it. And last but not least, Wicked Weaves also has a passive usage for half its chakra cost, but allows the user to lengthen, shorten or even change the color of their hair and its style aesthetically. Wicked Weaves can be posted within a user's biography allowing them to apply the passive application of this technique without taking up a technique usage. This can only be used thrice per battle, lasting three turns, to which once deactivated cannot be used for two turns afterwards. Can only be used by kunoichi (Female Shinobi).

Example Techniques:

(Gurimu Tategami: ) Grimm Mane: Madama Butterfly
Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: 80
Description: Through their Wicked Weaves, the user quickly molds and detaches their hair into a Grimm called Madama Butterfly. This crafts a powerful demonic Grimm, shrouding Mirabelle's body, having a female humanoid form with butterfly like wings, allowing them the ability to fly. Madama Butterfly can strike with powerful limbs, dealing 80 DMG on impact but at the cost of a move slot. Physical contact with Madama Butterfly causes the target to be subjected to an infusion of yang energy, causing their eyes to shift into that of a butterflies', causing them to see multiple directions at once, however due to the immense new visual information, it causes them to be track properly, causing a -4 debuff.

Additional effects and Restrictions:
Requires "Yang Release: Wicked Weaves" to be mentioned within the user's bio. Usage of this style's techniques passively allows the user's hair to regrow back to its normal previous state though at the half cost of using Wicked Weaves.

Approved - Daemon
 
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( Shinkaisen Junkan ) Maelstrom Flow

Type:
Shinkaigan Doutaijutsu

Background:

Maelstrom Flow is an exploration of the concepts of Shinkaigan's Temporal and Spatial Abilities through one's own body. By empowering herself with the Void-touched techniques of her Shinkaigan, the Sage of Deceit has managed to produce a Combat Style that is uniquely hers.

Through the usage of techniques like Reed Marsh and their variants, Isabella started to associate the reversal of techniques into the void with the vortex produced by water draining through a whole, bending the fluid into higher and higher speeds.

By using her body as the point of passage between the Void and the earthen dimension, Isabella mimics the flow of water into a vortex, simultaneously distracting the opponent with chaotic rotations and vortexes of purple miasma, and draining techniques into her body to then reduce them into the Void.

Description on the Abilities and Inner Workings of the Style:

Maelstrom Energy & Drain

Maelstrom Flow involves the introduction of body movement into techniques that combine Reed Marsh and Shimmering Depths. It is considered an advanced Temporal Shinkaigan technique combined with Taijutsu. All techniques performed through the style entail a partial or complete infusion of the user's body with the purple miasma-like energy of the Void, described as Maelstrom Energy.​
With the user's ability to perceive lifecycles, as experienced in Reed Marsh and other applications of the same concept, the user is capable of witnessing the inception, release, and expiration of techniques, to then reduce them into the Void, as all things come from the Void and, given enough time, return to the Void. The user targets their own body with the Shinkaigan, turning it into the point of passage between the world and the Void.​
When empowered by Mealstrom Energy, the body will appear to shift between dimensions, constantly being in the state between the world and the Void. Acting on Chakra vs Chakra, techniques that directly contact with the user's body will then be reversed into the void, and reduced harmlessly when the chakra used to produce the technique matches with the chakra used to produce the Maelstrom Flow technique. This is considered Draining the technique into the Void. The Drain will reduce Sanity from both the user and all who witness it directly or through extra sensorial means.​

Rotational Flow & Tracking Confusion

Due to the constant shifting between reality and the Void, the user's body will appear simultaneously immaterial and material, and by rotating one's body, the user will be able to give a great confounding effect to their opponents, to catch them unaware due to the unpredictability and difficulty in tracking their movement. Rotating one's arm in order to strike an opponent with a punch will have the opponent witness simultaneously a multitude of fists, or fists that rotate counter wise to the actual movement they are doing, like when the spades of a fan are moving at certain speeds that give the illusion that they are spinning in reverse.​
It is this rotation of one's body and limbs in order to physically attack their target that gives the main uniqueness of the style. It works in tandem with Draining because it allows the user to get closer and land a strike on an opponent, or allow for an easier escape when dodging.​
How this confoundment appears will be described clearly in any technique of Maelstrom Flow, and witnessing it will not reduce Sanity.​

Miasma Vortex Manipulation & Remote Drain

Finally, there is an integration of Spatial Shinkaigan techniques within Maelstrom Fist. Despite retaining their status as Temporal Techniques, Maelstrom Energy can be manipulated as vortexes of miasma that can expand outwards from the body. Based on the concept of Shimmering Depths, the rotation of the body allows the exuded miasma to add to the confusion and unpredictability of movement, and to add range to the Maelstrom techniques. The spinning miasma is capable of moving at the speed of Lightning Release and will mostly pull objects into the user's body, where they can then be drained, or the user can weaponize the vortexes of miasma to break through or strike an opponent at a distance.​
This Spatial integration will reduce the capability of Drain. When moving more than 1 meter outside the body, the Maelstrom Energy will acquire randomized elemental S&W, which in turn will add variation to the Chakra vs Chakra clash. If the Maelstrom Flow technique acquires S&W, it will only be able to drain techniques one chakra tier lower ( 10 chakra difference ) than itself when they are a Weakness, whereas it could potentially drain techniques one chakra tier higher when they are a Strength, but the randomized aspect will make it hard to fully exploit this. Witnessing the miasma flowing or forming vortexes will not reduce Sanity.​

Example Techniques:

( Shinkaisen Junkan: ) Maelstrom Flow: Punch

Type: Offensive, Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: 20
Description: The user rotates one arm to then extend it outwards and perform a frontal punch to an opponent or a technique, creating a myriad of fists that distracts the opponent and reduces their ability to track the punch by 5%. If this technique connects with an opposing technique D rank or lower, it will reverse it into the void, neutralizing it. Witnessing this directly will reduce sanity by 2 points, to both the user and all others, witnessing it through extrasensory means will reduce by 1 point. Being hit by this technique directly will reduce the target's sanity by 5 points.

( Shinkaisen Junkan: ) Maelstrom Flow: Slap

Type: Offensive, Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user slaps in a rotational matter, clockwise in order to deflect an opponent or a technique away from them, but the confounding nature of Maelstrom Flow will make it seem as if the user is rotating their hand counter clockwise, making it difficult to track and debuffing their tracking by 10%. If this technique connects with an opposing technique C rank or lower, it will reverse it into the void, neutralizing it. Witnessing this directly will reduce sanity by 4 points, to both the user and all others, witnessing it through extrasensory means will reduce by 2 points. Being hit by this technique directly will reduce the target's sanity by 7 points.

( Shinkaisen Junkan: ) Maelstrom Flow: Remote Kick

Type: Offensive, Supplementary
Rank: B
Range: Short – Mid
Chakra: 20
Damage: 40
Description: The user rotates their leg while jumping in the air, making it seem as if the leg skips sporadically in the air, like teleportation, which confounds the opponent and reduces their tracking by 15%. The user can then pummel their foot downwards or frontwards, directing a maelstrom of purple miasma toward a technique or an opponent. The miasma acquires randomized S&W. If this technique connects with an opposing technique B rank or lower, it will reverse it into the void, neutralizing it, in case of techniques that are neutral to the randomized nature acquired. Witnessing this directly will reduce sanity by 6 points, to both the user and all others, witnessing it through extrasensory means will reduce by 3 points. Being hit by this technique directly will reduce the target's sanity by 9 points.

Additional effects and Restrictions:

Maelstrom Flow requires base Shinkaigan activated.​

Sanity Loss

Witnessing Drain, either directly or through extrasensory means, will reduce sanity following the rules stated in the Sanity/Insanity System thread, and is based on the rank of the Maelstrom Flow technique. This means every time the user touches an opposing technique through the Maelstrom Energy, directly or remotely, and reverses it into the void, it will reduce the proportional amount of sanity. Direct physical contact with Maelstrom Energy will deduct 3 additional points from a sentient target, like the opponent, but will not inherently transport the target into the void.​
  • A S-Rank Maelstrom Flow technique can, at most, reduce 10 Sanity through direct contact or 5 through extrasensory detection. If the Drain is directly used on a sentient being it will reduce 13 points.
  • An A-Rank Maelstrom Flow technique can reduce 8 Sanity through direct contact or -4 through extrasensory detection. If the Drain is directly used on a sentient being it will reduce 11 points.
  • A B-Rank Maelstrom Flow technique can drain 6 Sanity through direct contact or -3 through extrasensory detection. If the Drain is directly used on a sentient being it will reduce 9 points. This pattern continues for C and D-Rank Maelstrom Flow techniques.
Consecutive Drains will stack with other Shinkaigan techniques, losing effectiveness by 50% after the first. Meaning that only the first technique used, be it a Shinkaigan technique or a Maelstrom Flow technique, will have the full sanity reduction described, all other techniques will only reduce 50%.​

Chakra vs Chakra & Physical Damage

Maelstrom Flow techniques deal physical damage. This damage describes how much a sentient target's Health is reduced, and does not interact with other techniques. Only Chakra vs Chakra interaction is used to deduce whether the technique is reversed into the Void ( same or lower chakra tier ) or it blocks the Maelstrom Flow technique instead ( higher chakra tier ).​

Tracking Debuff & Mastery of the Style

The unpredictability of the user's movements, due to the shifting body, rotational movements and vortexing miasma is translated as a temporary, situational, loss of tracking. Opponents witnessing the user performing Maelstrom Flow techniques will perceive them through reduced tracking, described in each technique, no bigger than 20%, depending on the amount of chakra, speed and complexity of the movement described. The same user performing normal Taijutsu will not induce the same tracking debuff.​
Mastering the Style will allow the user to increase the unpredictability of their Maelstrom Flow movements and techniques up to a maximum of 30%, which is a +10% increase to what is stated in the technique.​
Leaving for LoK since he requested to check it. Good luck - Daemon
 
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[Cybernetic Deception | Saibanetikku sagi]
Type
: Technology/tai/holographic
Background:
This fighting style was originally created from the use of drones used to project images or videos for communication. From here a scientifically minded ninja decided to combine the idea of using holograms with advanced technology to create a fighting style where Holograms were used to mimic illusions while technology was used for attacking, masked by the illusions to create a deceptive fighting style.

Description on the Abilities and Inner Workings of the Style:

This fighting style has 2 levels of use, one for regular shinobi and one for cyborgs. For regular shinobi to use this style they must state that one of their item slots on their bio is taken up by the mini drones needed to enact this style. For cyborgs this style is used through a mass of nanobots that can be stored within their body and released passively to create a series of abilities.

These drones or nanobots are then release and controlled, using preprogramed functions that the user activates. The drones/nanobots will project holograms around them to create visual effects based on the users needs (To be stated in the techniques). These holograms could range from a series of earth spikes, to creating a city, to even changing the weather. They could also be used to remove certain things from view by projecting the background around them to mess with the users opponents.

The real power of the fighting style comes with the unique abilities of the drones/nanobots to make these holograms almost realistic by using specific technology to mimic the situations projected. For example, should they project a hologram of the earth spikes, the drones/nanobots will form into that shape to create those physical creations to actually create the impact. Should they project a wind storm, the drones/nanobots would from mini jets within them to create wind currents. The drones/nanobots are able to mimic fire through forming jets, solids through physical impacts, lightning through creating static generated through generators within and more within reason. Where the drones/nanobots mimic the holograms they create they will carry a damaging factor from the impact of what they create.

The true deception of this style comes when the use creates a hologram to project one image but uses it to hide the actual attacks the drones are creating in the methods mentioned above. The drones/nanobots could project and image of spikes while changing the surroundings to hide themselves, yet release wind from themselves above the opponent. The bots can also replicate the sounds of the events they are projecting. These nanobots will always form projections around themselves to hide themselves, blending into their surroundings.

Example Techniques:

Ragnarok

Type: Attack
Rank: A
Range: Long
Chakra: N/A
Damage: 60
Description: Through this technique the user will release a mass of cloaked nanobots from their body, into the air around them that begin to project a large scale hologram in the surrounding area. This hologram will display the sky darkening with clouds of black as the battlefield darkens. From above a series of meteors will rain down, like raining fireballs the size of a car. The ground will crack revealing streams of magma. In reality as series of nano bots will take to the skies forming balls and come down from above while releasing flames from around them, falling within the projection. The rest would purely be a hologram.

Masked movement
Type: Supplementary
Rank: A
Range: Long
Chakra: N/A
Damage: N/a
Description: This is a unique method of escape where the user's nanobots will project a hologram of the user where he stood and produce any movements or sounds with this hologram the user wishes. While the nanobots do this, they will use holograms to mask the user's actual movement, allowing them to either escape or perform sneak attacks in the process.

Additional effects and Restrictions:
- Cyborgs can control the Drones/nanobots through chip in their body that is linked to their inner systems, much like Delta's drone.
- Regular shinobi will use a control of their choosing, be it a watch, a hand control or something of the same function.
- All attacks will contain no chakra but their will play on equal terms with elements.
- Should the user be a Cyborg, they may use one of their specialities to specialise in this style where they will create empowered nanobots to increase the damage of any techniques they use, that contain nanobots, by +20 damage.

-Declined- I'm fine with most of this but the main problem is it's neutrality to everything elemental. It can be neutral to most things but I want it to have a weakness somewhere, probably lightning for the non cyborg version at the least. Also I'm not sure about a flat damage increase specialty, maybe something a little more inspired.
 
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Sage in Inventory for 3rd CFS

Self-Embodiment of Perfection (Jihei Endonka )

Type: Yang Taijutsu

Background:
Another hidden technique of the Hyuga Clan only known to those who have true mastery of Gentle Fist.

Description on the Abilities and Inner Workings of the Style: Self-Embodiment of Perfection is a fighting style based on aspects of Yang as well as Gentle Fist. At the core of this style, Jihei Endonka, is based around advanced applications of Ring of Hell in which the user is able to sprout, grow and replicate appendages from their body at will. Self-Embodiment of Perfection, Jihei Endonka, or just SEP can be divided in two thoughts of application Yūgen no and Mugen. Yūgen no describes the Finite, the close-range applications of SEP in which limbs are quickly made in conjunction with the user's close-range attacks. The user will perform a strike like a palm thrust towards the opponent while sprouting multiple arms from their original arm that all strike the opponent simultaneously from different angles. However, these appendages aren't limited to being produced from the user's arm or upper body but can be produced from anywhere on the user's visage. In conjunction with the user Byakugan or Tendogan, these strikes produced by SEP aim to target the opponent's vital points and organs through by injecting chakra into the being. Similar to that of:

(Jūken: Hyūga Ryuu Taijutsu) - Gentle Fist: Hyūga Style Taijutsu
Type:
Offensive
Rank: D
Range: Short
Chakra: 10
Damage: 20
Description: A mini barrage of gentle fist strikes that equal 16 in total. Rather than targeting chakra points, the strikes can hit multiple inner organs to cause more widespread damage overall.

Mugen describes the infinite or boundless in which, like Yugen no, the user produces appendages from their body. However, these appendages not only grow from the user's body but grow from themselves as well resulting in an amalgamation of flesh capable of extended range.

There are universal applications that apply to both substyles of Self-Embodiment of Perfection. Due to being an extension of the user's body, the user is able to individually control each sprouted appendage, allowing them to be used for different tasks for the supplemental usages of this style. As a result, Self-Embodiment of Perfection can be used as a conduit for other taijutsu/kenjutsu/bukijutsu techniques within reason through the use of these created arms. Due to being an offshoot of Jyuken, the user can release bursts of chakra from the appendages to inflict harm on their target. These bursts of chakra can be further used to reach into ranges beyond short range (however these larger bursts of chakra are typically found in Mugen subtype Self-Embodiment of Perfection techniques).

The universal application of SEP extends to the affect both Yugen no and Mugen have when contacting the target which was hinted at earlier. On contact, these appendages will inject chakra into the opponent's body causing internal damage. This internal damage can take the form of raw damage or paralysis as seen in: (Jūken: Shukūken) - Gentle Fist: Palm Bottom.

(Jūken: Shukūken) - Gentle Fist: Palm Bottom
Type:Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This attack consists of a quick, precise thrust of the user's palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage that paralyzes them for one turn.

In instances where bursts of chakra are used from a distance, paralysis effects can still take hold of the opponent such as (Jūho: Tamashii Baindingu Saakuru) - Gentle Step: Soul Binding Circle. However, the chakra bursts released from these appendages lack the property to phase through solid objects.

(Jūho: Tamashii Baindingu Saakuru) - Gentle Step: Soul Binding Circle
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user channels chakra into one of their feet. Once they do, they will quickly stomp the ground and in the same motion, release a wave of chakra that quickly travels above ground surface. More specifically, the chakra manifests as a white omnidirectional ring that, upon contact with an enemy's body, the chakra will briefly paralyze their feet. It is similar to Palm Heel Strike, insofar as it causes one's muscles to be slightly damaged. This can also be applied through a kick, should it connect with the target, and forces the user's chakra into a specific bodily area with even more potent effects. The attack, itself, lacks tangible properties and ergo, phases through physical techniques (e.g., Earth and Water) without being hindered.

Note: Each application is useable only twice per battle.
Note: Paralysis lasts one or two turns—first and second applications, respectively.

In either case, the duration of the paralysis or whether the paralysis effect is present or not is technique dependent.

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Example Techniques:

(Jihei Endonka: ) - Self-Embodiment of Perfection: True Thousand Hands
Type:
Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Based off of Hashirama's True Several Thousand Hands, the user begins by producing dozens of arms from their back. From these arms, other arms continue to sprout from them seemingly endlessly. The user then thrusts these ever growing appendages forward to slam into their target, releasing bursts from chakra from each arm individually. These bursts of chakra cause blunt and internal damage into the target aiming to damage their vital organs. The power of this technique is enough to leave a medium sized crater behind.

(Jihei Endonka: Hakke: ) - Self-Embodiment of Perfection: Eight Trigrams: Simultaneous Sixty-Four Palms
Type:
Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user begins by focusing chakra into their palm and thrusting it forward towards the user's chest. Just before the moment of impact, the user sprouts 63 arms their arm to strike the opponent simultaneously from different angles. Chakra is injected into the target's body and internal damage is done.

Additional effects and Restrictions:
Must know Gentle Fist and have Byakugan or Tendogan
Self-Embodiment of Perfection and its subsequent techniques count as Jyuken techniques and thus receive boosts from Jyuken based techniques. Logically, the inverse applies as well as restrictions that inhibit Jyuken techniques will apply to Self-Embodiment of Perfection as well.

P a t e n t C e r t i f i c a t e

Daemon, our loyal member, gave on the 7th of February 2022, a request for a Patent on the Custom Fighting Style, Self-Embodiment of Perfection. I, Imperfect of the Custom Fighting Style Bureau, by the power invested in me, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Self-Embodiment of Perfection | (Jihei Endonka)
Powered by Lord of Kaos
Copyright 2022, Daemon, AnimeBase.net

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(Sokaina no Ken) - Invigorating Fist
Type:
Yang + Taijutsu
Background:
The technique was developed by Amaimon Katsuryoku. It was built on the principles of using Yang, and then formed into martial art style, incooperating Taijutsu. The style was meant to honour his Sage title, as the embodiment of strength and endurance, which Yang offers.

Description on the Abilities and Inner Workings of the Style:
The Invigorating Fist, builds on the principles of using Yang, also known as physical energy to enhance and empower the Taijutsu of the user. While some styles is based on speed, fast but cutting edge strikes, this style builds on stability and often single hits, and oft with a small pause inbetween to incooperate pauses of proper breathing. As seen by the Power of the Sun, the user is capable of creating an imbalance within his entity, in order to enhance his Taijutsu capabilities. This style works with the physical energy differently, than Power of the Sun.

Rather than changing his own ratio, the user draws physical energy from his surroundings. This can be from the earth, of which he will draw the physical energy from roots, plants, grass, etc. This energy is then transfered to the user, however only momentarily before being directed elsewhere. This allows the user to become re-vitalized, whilst keeping a perfect balance within his own ratio of Yin-Yang. The user however, still uses Yang, by redirecting the energy elsewhere, in order to empower his strikes, rather than keeping it within himself. This can be done through two methods, one of which is through direct contact as explained above. The other is by extending his chakra to the nearby surroundings in order to draw in physical energy, of items, which he is not in contact with. This is a less concentrated version of the aforementioned version. As such, this more unfocused version also does not bring the same potentecy to the table as the first method.

Whilst both methods allows the user to draw in physical energy, only the concentrated version allows the user to either transfer or draw physical energy from other shinobi. Whilst the unfocused method, doesn't pertain to shinobis, but all else. The invigorating and empowering capabilities vary from technique, and how conentrated it is. The style is quite noticeable when executed, as strikes will expell small shockwaves upon hits, signifying the strength delivered.

Items in question of being drained of physical energy will either crumble away or go pale, and unconcious. This said, plants, roots would shrink and crumble and diminsh, while sentient being will go pale, and dependent on the technique, get sideffects or go unconcious or die due the lack of physical energy.

Example Techniques:
(Sokaina no Ken: Tsuindoragonsutoraiku) - Invigorating Fist - Twin Dragon Strike
Type:
Offensive
Rank: A
Range: Short
Chakra: 30
Damage:
60
Description: The user delivers two consecutive strikes, with a moments pause between each strike. The two strikes differ from eachother, and the sequence is at the users disposal. One strike transfers physical energy from the surrounding, and upon contact a shockwave isn't emitted. The physical energy is rather delivered into the opponent causing a disbalance - This will make the opponent unable to mold above A-rank techniques. The second strike is enhanced and the physical energy is transfered into the blow causing a devasting blow which will send the opponent flying with broken ribs.

(Sokaina no Ken: Doragonrīpu) - Invigorating Fist - Dragon Leap
Type:
Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage:
60
Description: Empowered by the physical energy, the user leaps into the air, following by plummeting to the ground. Both fists first. The initial impact of both strikes expells a shockwave which pushes anything within short-range away from the user. Everything within mid-range, omni-directional around the user is split apart, causing combatants to get crushed between the debris

(Sokaina no Ken: Enpawāsutoraiku) - Invigorating Fist - Empowering strike
Type:
Offensive
Rank: A
Range: Short
Chakra: 30
Damage:
60
Description: The user palm strikes the opponent. Upon initial contact, physical contact is made. This allows to the user to drain the target of physical energy, this allows the user to empower his following strike by the half the amount drained. Drains the target of 60 per turn.


Additional effects and Restrictions:
Masters of the style, have become naturalists at manipulating Yang. This mastery allows the user to continously exploit the surroundings, allowing for a continous regeneration of +10. Their bodies are more durable and empowered by using the surroundings, which permits a natural +20 to all Taijutsu & +1 Body AP.
To be viable to the above boons, the user have to be a Yang Specialist, or a Yin-Yang user.
Users of the techniques, which are not Yang specialists suffers the penalty of not gaining the above bonuses, and are required to spend +15 chakra cost for each technique, and only gains half points of any vitalizing effects the techniques pertain.

Declined by Imperfect

Currently Customs that boost or increase AP aren't allowed. It's only just been added with Yakuzan Medicine as a way to test how effective these kinds of buffs work in practice. But unless there is an announcement or official update stating otherwise, we can't include additional AP for any ability we have, regardless of it's nature.

Next, correct me if I'm wrong, but you don't get Spiritual or Physical energy from Nature. You get some other naturally occurring form of energy in nature. Something like energy that is naturally generated by nature itself that isn't naturally present in ourselves. Something we can draw from nature, and I'm just spitballing here, but one might call it Natural Energy? Sass aside, yeah, this doesn't work. Unless you want to say wild deer and birds gather around you and allow you to drain the physical energy from them? If so you're going to quickly cause an extinction level event after fighting a couple times in the Ninja World.

Aside from that, and I mean this with absolutely no disrespect, but generally speaking this isn't a Fighting Style. At least, not yet. There's no physical style to be found here, no martial arts basis, or even basic description regarding what you physically do with this additional physical energy. Only the mention that your strikes can produce shockwaves and you can drain physical energy on direct contact with a more focussed version, the former of which is something you can find in canon B-Rank Taijutsu, and has been done countless times. This could be submitted as a Yang Taijutsu Custom and achieve virtually the same result.

I highly recommend you start from a strong foundation of what a fighting style is, and then give this fighting style effects that are worth this being submitted as a Yang Release Custom, because as is you are selling yourself so short that I can compare you to B-Rank canon Taijutsu without hyperbole.​
 
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