Custom Fighting Style Submission

Status
Not open for further replies.

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
Approved: https://animebase.me/threads/custom-fighting-style-submission.764489/page-2#post-21910457

Updating: Finally adding the specialty

Totsuzenhen'i Yūhatsu | Mutagenesis
Type: Yang FuuinTaijutsu
Background:
Mutagenesis was created by Eli Noah in conjunction with Xii to formulate a fighting style that would push their yang capabilities to the limits. By combining Taijutsu and Fuuinjutsu and the influence of yang, Mutagenesis was created.

Description on the Abilities and Inner Workings of the Style: The principle idea behind Mutagenesis is the use of the "virus". The "virus" is not a virus in the literal sense but fuuinjutsu seals that are created by the user's body through the use of sealing tags once they make physical contact with their target. This "virus" sealing tag itself is imbued with Yang energy, giving them sentience to be "living" seals. The "Virus" seal, due to its namesake, duplicates itself, rapidly spreading over the surfaces it touches until its completely covered in the "virus". These seals can spread without the user's direct influence due to the sentience of these seals allowing them to continue dividing and spreading on a surface on their own will.

Due to being Yang empowered, this "virus" can inflict the effects of Yang Release on a target as it consumes it. The main purpose of the "virus" is to create imbalances in physical energy due to Yang Chakra. These imbalances in physical energy can have various effects: the main one being the ability to "burn" away one's spiritual portion thus stopping them from performing Yin based techniques, such as genjutsu, yamanaka techniques, and Yin Release itself. However, these effects can be either beneficial to the target or detrimental to the affected target depending on the usage of the Virus. An example of this would be using this virus to heal allies and the user similar to touch of the sun, augmenting the target's body similar to Ring of Hell, among other effects. Unique to this style, the user is capable of targetting himself with this "virus" to achieve the aforementioned effects when needed. Mutagenesis can also extract Yang chakra from targets through a similar method, absorbing it into the "virus" itself. The focus of Mutagenesis is the balance and control of Yang energy by either giving Yang energy by injecting it into a target or removing Yang Energy from a target through absorption.

The second portion of Mutagenesis, incorporates its fuuinjutsu aspects. The seals that encompass the "virus" are mainly trigger seals. Much like their name suggests, Trigger seals induce certain effects or activate when a trigger is set off. In terms of Mutagenesis, the trigger is an imbalance in one's physical energy, whether it be lower or higher. This trigger activates the fuuinjutsu capabilities of the "virus" such as sealing and unsealing objects or sealing an object, sealing an opponent's movements or chakra, or even erecting barriers if the technique requires it. Due to the "virus" causing an imbalance in Yang chakra as well as the "virus" being triggered by an imbalance in Yang chakra, these seals can set themselves off as both aspects of Mutagenesis playoff each other and work in tandem to achieve an effect.

While the "virus" can only be initiated by contact, the user can use a ranged variant of Mutagenesis by allowing the "virus" to spread over the surface of other objects to reach its target. Similar to the (Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique, the ranged variant of this fighting can be kept hidden as the "virus" sealing tags travel across surfaces by using the user's chakra to mask their presence. As a result, a ranged application is only possible if there is a transport medium between the user and opponent/target. Similar to Eight Branched Giant Snake, this "virus" shares a telepathic link with the user, allowing it to communicate with the user to relay information or location.

Example Techniques:
Mutagenesis:
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user impacts a surface and spreads their "virus" seal on it. The "virus" rapidly divides and spreads over the object completely consuming it. Once it reaches it's intended target, the "virus" begin to deliver high amounts of Yang energy, burning away the opponent's Yin energy causing an imbalance. As it burns away the opponent's Yin energy, their body becomes filled with Yang chakra so dense that they lose control of bodily functions as their muscles begin to tear causing a pain and burning sensation. The "virus" detects the imbalance in the target's Yin and Yang Energies triggering their sealing effect. The "virus" Kanji then locks onto the opponent sealing off the opponent's Yin energy completely, stopping them from using spiritual and mental techniques such as Yin Release, Genjutsu, Dojutsu etc.
Additional effects and Restrictions:
Must have completed Fuuin, Yang and Taijutsu.
Specialists of the style are able to have one "virus" sealing tag present on their body that can be activated to induce their effects. This "virus" sealing tag in this usage can be activated passively (only applies to Supplementary/Defensive Techniques) . The tags can be hidden on the user's personage through their "(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique" like ability only to be revealed when activated.

P a t e n t C e r t i f i c a t e
Daemon, our loyal member, gave on the 25th of January 2021, a request for a Patent on the Custom Fighting Style Totsuzenhen'i Yūhatsu | Mutagenesis. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Totsuzenhen'i Yūhatsu | Mutagenesis
Powered by Lord of Kaos
Copyright 2021, Daemon, AnimeBase.me
You must be registered for see images
 
Last edited by a moderator:

El Alucard

Active member
Veteran
Joined
Mar 13, 2014
Messages
3,493
Kin
2,077💸
Kumi
779💴
Trait Points
0⚔️
Awards
You must be registered for see images
( Yajuu no Kata ) Way of the Wild

Type:
Kuchiyose NinTaijutsu

Background: Way of the Wild is a fighting style that takes full advantage of the Summoning Animal Contract mechanics and Summoning Ninjutsu. When signing a contract, the user creates a chakra, blood and mental link that enables them to summon animals from a faraway sanctuary, and be reverse summoned by them.

Throughout the cannon, ninja have used this ability in a myriad of ways, creating instantaneous summoning jutsu that allow them to bring an animal into the battlefield, partially move limbs or parts of the animal into the field or even reverse the opponents inside the animals or parts of their sanctuary.

The mechanic of summoning an animal is based on a blood-mediated instant connection, allowing one to modulate their chakra to summon specific animals, while attaining a sort of mental link with them.

Partial summoning has also been observed through Jiraiya's multiple reverse summoning techniques, like (Gamaguchi Shibari) - Toad Mouth Binding, where the user summons the belly of a toad, but doesn't actually kill the original toad through evisceration, or Orochimaru's (Hebi Risu no Jutsu) – Snake Explosion Technique where his hands turn partially into snakes, but then become whole again once the snakes are reversed back into their sanctuary.

Through training, the user is able to harness this chakra and blood connection, using their summoning animals as an extension of their taijutsu, allowing for a more versatile close quarters combat.

Description on the Abilities and Inner Workings of the Style:

First Form: Mind of Fauna

The first form of the style is the complete harnessing of the blood, chakra and mental connection between the practitioner and their summoning animals, through intense meditation and constant summoning and release, so that it becomes second nature to both the practitioner and their animals. It is through this instant connection that, when applying the style, the user is capable of interposing their own body with the body of the animal, working in tandem within the battle, acting as a single entity, between the sanctuary and the battlefield. The first form allows one to obtain an instant communication between themselves and their animals, as they work together to apply the style. The more experienced and masterful the user, the more animals they are able to connect with, to aid in battle.

Second Form: Beast Switch
The second form is the actual application of the style. Through their instantaneous connection, the practitioner will go through the kata of the style, while the intended animal will do the same. In its most basic stance, both the user and the animal will perform a single punch frontward. Applying the summoning and reverse summoning mechanic, as both throw the punch, there is a single cutoff point, where their limbs swap with each other. To a spectator, the human practitioner will motion a punch, and, at the cutoff point, mid-extension, the human fist will swap with an animal fist. The animal fist fully extends, strikes the mark, and then retracts, passing through the cutoff point and swamp again to a human fist. Through the second form, the user is capable of delivering a series of body attacks, focused on extension and retraction, where a single cutoff point, mid-extension, will entail a swapping between the human and the animal. The second form allows punches, kicks, headbutts, knee strikes, elbow strikes, uppercuts, and any taijutsu known to the user, where the actual strike will be swapped with the animal limb, in perfect juxtaposition. The reverse obviously happens in the sanctuary, with the animal performing the motion and, mid-point, a human limb delivers the actual strike.

Third Form: Jungle Switch
The third form is a chaotic application of the style, and much harder to apply. The user will connect with more than one animal, and juxtapose the appearance of more than one limb at the cutoff point. In a basic stance, it entails the extension of a fist to deliver a punch, that gets swapped at the cutoff point with more than one animal fist, that deliver multiple strikes before the user retracts the arm and retrieves their human form again. It also allows the appearance of different limbs from the cutoff point, such as a kick turning into paws or tentacles, or a punch turning into an animal jaw, delivering a fist/bite, or a kick/bind, for example.

Fourth Form: Kingdom Toss
The fourth form is a ranged/weapon application of the style, an alternative form. The most basic stance entails the plucking of a strand of the user's own hair to throw with chakra infusion. As the hair is thrown towards a target, it is swapped by a similar expendable part of an animal, be it a feather, a spike, a tooth, a claw, nematocysts, etc, or it can be wielded directly as a weapon. Advanced applications allow the user to convert the shed-skin cells within one's spit to achieve a similar throw, or even blood droplets. These projectiles typically achieve strength and speed similar to that of a chakra infused thrown kunai, though specific techniques will be submitted as actual jutsu.

Way of the Wild entails the exploration of the summoning and reverse summoning mechanics, rather than being based on a single contract alone.

While blood is a mediator of the contract, chakra modulation is much more important. The first practitioner of Way of the Wild initiated the style by spreading blood across his chest, to facilitate and increase the connection to his animals. Nowadays, the contract tattoos are designed to jump this step, tattooed with the user's blood. Allowing the user to summon animals without blood and also use this style without blood. If damage is done to the tattoo so that it becomes unrecognizable, the user is able to spread a smear of blood on the chest, forehead or back, like the first practitioner, and continue on.

When damage is suffered mid-swap, according to the rules of the Summoning technique, the limb is immediately reversed back to the original. That means that the techniques will be empowered by the stated rank, and overpowering the techniques will cause the immediate reversal of the animal limb into the user's original limb. As the style is heavily infused with chakra to achieve a constant activation of the Summoning and Reverse Summoning mechanics, it is considered in terms of S&W as similar to Leaf Dragon God level taijutsu, strong to Taijutsu and neutral to Elemental Ninjutsu and Kenjutsu/Bukijutsu.

Example Techniques:
( Yajuu no Kata: Ichi ) Way of the Wild: Jungle Punch
Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's arm will appear to turn into the limb of an animal, delivering the punch, as the animal performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the fist, so does the animal, and the motion ends.

*works on any animal that has limbs, like arms, legs, tails or tentacles*

( Yajuu no Kata: Ni ) Way of the Wild: Multiple Jungle Kicks
Description: The user extends their dominant leg. Mid-extension, at the cutoff point at the knee, the user's foot will appear to turn into multiple limbs of an animal, delivering the kick in triplicate, as one of the animals performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the foot, so does the animal, and the motion ends. The user spends more chakra to summon more juxtaposed limbs, such that per additional limb, the user spends +5 chakra, acquiring a +10 damage boost, up to 3 limbs ( +20 chakra , +40 damage ).

*works on any animal that has limbs, like arms, legs, tails or tentacles*


( Yajuu no Kata: San ) Way of the Wild: Beast Chomp
Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's fist will appear to turn into the head of an animal, delivering a chomping bite, as the animal performing the same motion in the sanctuary has his head swapped with the limb user. When the user retracts the fist, so does the animal, and the motion ends. The user is capable of pinning the opponent down, to then deliver another strike, or can bite a technique directly, to have the head devour ninjutsu up to the rank of the technique used.

*works on any animal that has a mouth*

( Yajuu no Kata: Kunai ) Way of the Wild: Fable Toss
Description: The user plucks their hair and tosses it towards an opponent with a chakra infusion at the speed of a kunai. As the hair leaves the user's hand, it is converted into a sharp fang.

*works on any animal with expendable parts, like feathers, spikes, etc*

Additional effects and Restrictions:
A practitioner of this style is capable of connecting with a single contract that they've signed, acquiring the ability to telepathically and instantly communicate with them, and are capable of summoning them without blood, through the style's blood contract tattoo. A Primary Personal Summon specialist is capable of using their personal summon and their enhanced affinity for this style, gaining a +20 boost of damage to Way of the Wild techniques used in tandem with it (With the exception of Way of the Wild techniques that swamp a user's limb with more than one limb from multiple animals).
Specializing in this style allows the user to retain the previous skill, and allows the user to summon all signed contracts in battle and also use them for Way of the Wild. An Apex Personal Summon specialist is capable of using both their personal summons and their enhanced affinity for this style, gaining a +20 boost of damage to Way of the Wild techniques used in tandem with it, allowing the usage of both summons for Way of the Wild techniques that swap a user's limb with more than one limb from multiple animals.)

Declined: This is creative and interesting but there is an issue with the Additional effects. For one: "allows the user to summon all signed contracts in battle and also use them for Way of the Wild" is a hard no. This is a Rinnegan/Apex Summoning Specialist trait only. It can't be inherent to the CFS just by specializing in it. Secondly, " A Primary Personal Summon specialist is capable of using their personal summon and their enhanced affinity for this style, gaining a +20 boost of damage to Way of the Wild techniques used in tandem with it (With the exception of Way of the Wild techniques that swamp a user's limb with more than one limb from multiple animals)." this can also qualify as an effect when Specializing in the fighting style. You have to choose. - Daemon
 
Last edited by a moderator:
  • Like
Reactions: Panthalassa

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
Upating Approved CFS:

(Akuma Homura) Satan’s Flame
Type:
Nin Ken-Taijutsu
Background: During the reign of Tobirama Senju the Second Hokage, members of the Uchiha clan began growing increasingly jealous (for lack of a better word) of the Taijutsu prowess of Konoha’s own Hyuuga clan. Their Gentle Fist style and Doujutsu showed exceptional capability, and this truck fear into the hearts of the proud Uchiha clan. With fear on their hearts that they, the great Uchiha clan of the Leaf would soon be overshadowed by the lesser Hyuuga, they began developing their own fighting style to combat the Gentle Fist. This fighting style included the use of the fire element, which they were known to have exceptional mastery over, earning it the title of NinTaijutsu. The new fighting style allowed those of the Uchiha clan to coat their own bodies in protective “blankets” of fire chakra in order to defend from the close range attacks of those their enemies. As it served as a powerful defense, it also serves as a hot offense.

Although it was originally meant to stay within the Uchiha clan, on one unfortunate night, a member of the clan was stolen away from his home, by shinobi from Kumogakure in an attempt to steal the Sharingan. The kidnapped clansmen fought hard, defeating many of the shinobi with this fighting style, which they have never been exposed to and therefore were unable to effectively defend. Before being overwhelmed by sheer numbers and being captured, the shinobi of the leaf committed suicide in order to protect the style, and the Sharingan from falling into enemy hands (He destroyed his Sharingan as well). Several years later, the Uchiha clan was massacred and thought to be gone along with their style, but this was not the case. Few members of Konoha still use the style, having been taught by their former allies, the Uchiha (Before their elimination of course). The style is now only passed on to those who are deemed worthy and taught by a master of the style.

Description on the Abilities and Inner Workings of the Style: The style allows one to focus fire element chakra to certain body parts, and even in some cases the entire body, in order to deliver heat damage on impact with a target. The use of this fire chakra will also increase the strength of ones punches and kicks. Users affected limbs will take on a slightly different appearance emitting bright red or blue flames (cosmetic). These flames are also capable of engulfing the user's bladed weapons when using this style, allowing them to strike with heated blades to slash and burn on contact. Users of this style are capable of coating their whole bodies in fire (while leaving them unharmed) hat increases their hand to hand offensive and defensive power as well as holding the properties that allow the user to burn targets on contact.

Below is an image of what the complete style release would look like:

You must be registered for see images

Example Techniques:

(Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer

Type: Offensive
Rank: A -rank
Range: Short
Chakra: 30( -5 chakra per turn)
Damage: N/A(+10 Tajutsu/Satan’s Flame)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the users body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu prowess is slightly increased, giving them a +10 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental. When activated lasts three turns, needing a two turn cool down afterwards to utilize once more. Can be used three times per battle.

Additional effects and Restrictions: Masters of this style are capable of activating the "Satan's Flame: Origins of Lucifer" passively or due to their training, gains a - 20 DMG Reduction Against Fire Release Techniques.

Update Approved - Daemon
 
Last edited by a moderator:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,416
Kin
3,928💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
( Fukyuu-boke ) Necrotic Touch

Type:
Yin-Nin-Taijutsu

Background: The Necrotic Touch style was an accidental discovery after changing the properties of Isabella's Mushroom Chakra through Yin's Change into Heaven technique. The Yin aspect corroded Mushroom's physicality, while keeping all it's other organic functions, creating a rotting aura that permeates through chakra and travels using the spiritual links that connect all living beings.

Description on the Abilities and Inner Workings of the Style: Mushroom is an organic element whose main property is to rot through matter. Through heavy Yin experimentation, Isabella was able to draw out the Chakra Draining and Parasitic properties found in both and augment them exponentially, creating a fungal infection that behaves like a living fungus, yet is spiritual in it's essence.

Charging the corroded Mushroom chakra through her body, Isabella touches opposing techniques and infects them with a spiritual fungus that attacks chakra-entities like a fungal infection attacks an organism. It corrodes the technique from the inside out and severs the chakra connection to the original user. The physical motion of the style is very remeniscent of Tai Chi Chuan, in the sense that the motions performed are slow and choreographed, with the exception of rapid scythe-like and reaping motions that the user performs to manipulate the infection into imploding the technique and then faning it away from the user's body. This eradicates an opposing technique like a reaper, killing the technique's vitality remiscent of a deaddly sickness.

When combating an opponent directly, the user tends to favor this slow reaping motions to strike the target's momentum directly, reversing it to her own advantage, since it isn't about speed or strength. The necrotic touch will infect the organism directly manifest physically in the same maner as a ergot fungal infestation, creating sickly looking patches of necrosis on the skin and clothes, that keep spreading the longer the contact is carried. Spiritually, the chakra-parasitism starts weakening the opponent's ability to perform chakra-costing techniques, or severs the connection to elemental natures, bloodline abilities or other chakra-related techniques, all of which can be healed through Medjutsu or re-vitalized by Yang techniques, or similar.

In a very similar manner as Fuuijutsu, the techniques of the Necrotic Touch Style interact with the chakra cost of the technique. It is considered neutral to all elemental natures, and will cost 10 more chakra than normal. When dealing with techniques that cost less chakra, they will completely infect and drain the technique, and the user will be able of absorbing 50% of the opposing technique's cost. When the technique costs the same, it will neutralize the opposing technique and the necrotic touch aura, without allowing the user to drain chakra from it. When dealing with techniques that cost more chakra, then the user may be able to reverse the path of the technique away from their body, but take damage through the normal technique interaction rule, where the damage of the Necrotic Touch will dampen the damage of the opposing technique. Difference is, the damage reduction will be double what is stated.

5-10 Damage Points, The Stronger Tech continues, but is lowered by 30 ( 60 ) Damage Points
15-20 Damage Points, The Stronger Tech continues, but is lowered by 20 ( 40 ) Damage Points
25-30 Damage Points, The Stronger Tech continues, but is lowered by 10 ( 20 ) Damage Points
35-40 Damage Points, The Stronger Tech continues unchanged

Example Techniques:

( Fukyuu-boke : ) Necrotic Touch: Grim Bisection
Type: Offense/Defense/Supplementary
Rank: S-Rank
Range: Short
Chakra: 50
Damage Points: 80
Description: The user will charge the Necrotic Touch aura through her body, facing an opposing technique head on. Injecting both arms forward, she will then part the technique in half, lowering both arms back on the ground in a tossing motion as the sickly halves of the drained technique blacken and fall on the ground besides her.

( Fukyuu-boke : ) Necrotic Touch: Reaping Cleaver
Type: Offense/Defense/Supplementary
Rank: A-Rank
Range: Short
Chakra: 40
Damage Points: 60
Description: The user balances herself on one foot while bringing her arm upwards, to then perform a cleaving motion with her arm that will strike an opponent on their neck, spreading a necrosis wound through their skin. A great deal of pain is felt as the nervous system is severed while the necrotic touch infection will cause one of the following effects: Prevent usage of chakra above B rank; Prevent usage of one elemental nature and advanced elements composed by it; Prevent usage of one KG techniques or variants; Sever the conection to a sensing ability, chakra, force, sense of self, etc.
Lasts until healed

( Fukyuu-boke : ) Necrotic Touch: Parasitic Infection
Type: Defense/Supplementary
Rank: S-Rank
Range: Short
Chakra: 50
Damage Points: 80
Description: The user will impale an incoming technique with her rigid palm, before making a grabing motion. While the technique desintegrates around the user, she pulls the arm backwards, and the yin nature of the necrotic touch will follow the chakra link similar to the Hungry Ghost technique, severing the opponent's ability to use the same category afterwards.
Lasts until healed.

Additional effects and Restrictions: While the techniques cost 10 more chakra than other techniques of the same rank, they will not experience a proportional boost in damage points. Once every three turns, the user is capable of either augmenting the chakra infused into one Necrotic Touch technique to up to 5 chakra more than an opposing technique of the same rank, to allow it to combat it efficiently or to aquire the proportional damage boost of +20 damage. These empowered techniques can only be either damage or chakra cost based, not both at the same time, and picking one type of empowerment requires the same cool down.

A specialist of the style is able to perform Necrotic Touch Techniques at the same chakra cost as a normal rank, saving 10 chakra with each usage, though for interaction effects, they are considered to have those 10 extra chakra still. They are also able to cut the chakra cost of one Necrotic Touch technique once every three turns, which can stack with the basic empowerments described earlier.

Declined: This reads as on big CJ rather than a comprehensive CFS. Like for example you can replicate this concept with a single Mushroom/Yin Custom. Make it more unique, give it more oomph. Also need to decide if making a CFS based on a CE would be bypassing the CEJ jutsu limit. I'll update you on that later- Daemon
 
Last edited by a moderator:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,416
Kin
3,928💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
( Fukyuu-boke ) Necrotic Touch

Type:
Yin-Nin-Taijutsu

Background: The Necrotic Touch style was an accidental discovery after changing the properties of Isabella's Mushroom Chakra through Yin's Change into Heaven technique. The Yin aspect corroded Mushroom's physicality, while keeping all it's other organic functions, creating a rotting aura that permeates through chakra and travels using the spiritual links that connect all living beings.

Description on the Abilities and Inner Workings of the Style: Mushroom is an organic element whose main property is to rot through matter. Through heavy Yin experimentation, Isabella was able to draw out the Chakra Draining and Parasitic properties found in both and augment them exponentially, creating a fungal infection that behaves like a living fungus, yet is spiritual in it's essence.

Charging the corroded Mushroom chakra through her body, Isabella touches opposing techniques and infects them with a spiritual fungus that attacks chakra-entities like a fungal infection attacks an organism. It corrodes the technique from the inside out and severs the chakra connection to the original user. The physical motion of the style is very remeniscent of Tai Chi Chuan, in the sense that the motions performed are slow and choreographed, with the exception of rapid scythe-like and reaping motions that the user performs to manipulate the infection into imploding the technique and then faning it away from the user's body. This eradicates an opposing technique like a reaper, killing the technique's vitality remiscent of a deaddly sickness.

When combating an opponent directly, the user tends to favor this slow reaping motions to strike the target's momentum directly, reversing it to her own advantage, since it isn't about speed or strength. The necrotic touch will infect the organism directly manifest physically in the same maner as a ergot fungal infestation, creating sickly looking patches of necrosis on the skin and clothes, that keep spreading the longer the contact is carried. Spiritually, the chakra-parasitism starts weakening the opponent's ability to perform chakra-costing techniques, or severs the connection to elemental natures, bloodline abilities or other chakra-related techniques, all of which can be healed through Medjutsu or re-vitalized by Yang techniques, or similar.

In a very similar manner as Fuuijutsu, the techniques of the Necrotic Touch Style interact with the chakra cost of the technique. It is considered neutral to all elemental natures, and will cost 10 more chakra than normal. When dealing with techniques that cost less chakra, they will completely infect and drain the technique, and the user will be able of absorbing 50% of the opposing technique's cost. When the technique costs the same, it will neutralize the opposing technique and the necrotic touch aura, without allowing the user to drain chakra from it. When dealing with techniques that cost more chakra, then the user may be able to reverse the path of the technique away from their body, but take damage through the normal technique interaction rule, where the damage of the Necrotic Touch will dampen the damage of the opposing technique. Difference is, the damage reduction will be double what is stated.

5-10 Damage Points, The Stronger Tech continues, but is lowered by 30 ( 60 ) Damage Points
15-20 Damage Points, The Stronger Tech continues, but is lowered by 20 ( 40 ) Damage Points
25-30 Damage Points, The Stronger Tech continues, but is lowered by 10 ( 20 ) Damage Points
35-40 Damage Points, The Stronger Tech continues unchanged

Example Techniques:

( Fukyuu-boke : ) Necrotic Touch: Grim Bisection
Type: Offense/Defense/Supplementary
Rank: S-Rank
Range: Short
Chakra: 50
Damage Points: 80
Description: The user will charge the Necrotic Touch aura through her body, facing an opposing technique head on. Injecting both arms forward, she will then part the technique in half, lowering both arms back on the ground in a tossing motion as the sickly halves of the drained technique blacken and fall on the ground besides her.

( Fukyuu-boke : ) Necrotic Touch: Reaping Cleaver
Type: Offense/Defense/Supplementary
Rank: A-Rank
Range: Short
Chakra: 40
Damage Points: 60
Description: The user balances herself on one foot while bringing her arm upwards, to then perform a cleaving motion with her arm that will strike an opponent on their neck, spreading a necrosis wound through their skin. A great deal of pain is felt as the nervous system is severed while the necrotic touch infection will cause one of the following effects: Prevent usage of chakra above B rank; Prevent usage of one elemental nature and advanced elements composed by it; Prevent usage of one KG techniques or variants; Sever the conection to a sensing ability, chakra, force, sense of self, etc.
Lasts until healed

( Fukyuu-boke : ) Necrotic Touch: Parasitic Infection
Type: Defense/Supplementary
Rank: S-Rank
Range: Short
Chakra: 50
Damage Points: 80
Description: The user will impale an incoming technique with her rigid palm, before making a grabing motion. While the technique desintegrates around the user, she pulls the arm backwards, and the yin nature of the necrotic touch will follow the chakra link similar to the Hungry Ghost technique, severing the opponent's ability to use the same category afterwards.
Lasts until healed.

Additional effects and Restrictions: While the techniques cost 10 more chakra than other techniques of the same rank, they will not experience a proportional boost in damage points. Once every three turns, the user is capable of either augmenting the chakra infused into one Necrotic Touch technique to up to 5 chakra more than an opposing technique of the same rank, to allow it to combat it efficiently or to aquire the proportional damage boost of +20 damage. These empowered techniques can only be either damage or chakra cost based, not both at the same time, and picking one type of empowerment requires the same cool down.

A specialist of the style is able to perform Necrotic Touch Techniques at the same chakra cost as a normal rank, saving 10 chakra with each usage, though for interaction effects, they are considered to have those 10 extra chakra still. They are also able to cut the chakra cost of one Necrotic Touch technique once every three turns, which can stack with the basic empowerments described earlier.

Declined: This reads as on big CJ rather than a comprehensive CFS. Like for example you can replicate this concept with a single Mushroom/Yin Custom. Make it more unique, give it more oomph. Also need to decide if making a CFS based on a CE would be bypassing the CEJ jutsu limit. I'll update you on that later- Daemon
Changed pretty much everything

( Fukyuu-Shinjutsu ) Necrotic Acupuncture

Type:
Yin-Bukijutsu

Background: The Necrotic Acupuncture style was born out of an exploration of Isabella's decay and parasitic-based Elemental Ninjutsu, through Mushroom and Decay chakra, Medjutsu knowledge of pressure points and chakra theory, Fuuinjutsu and Yin mastery through Spiritual, Genjutsu and manipulation of phsyical and spiritual properties. The style follows inspiration on Isabella's Mushroom and Decay elemental Ninjutsu, without actually being either Mushroom or Decay element.

The healing purpose of Acupuncture comes through closing or opening the chakra nodes, much like Fuuinjutsu guides the flow of chakra through it's incriptions. Necrotic Acupuncture inverts and dissects both down to their bare core: Piercing the flow of chakra within a being or technique, and infusing necrosis to consume and break it's engine and flow, decaying chakra from within.

Description on the Abilities and Inner Workings of the Style:
Mushroom is an organic element whose main property is to rot through matter, Decay is an energy that enhances the expiration of any material or process. Through heavy Yin experimentation, Isabella was able to draw out the Chakra Draining and Parasitic properties found in both and augment them exponentially, creating necrosis effect, like a chakra targeting fungal-infection that behaves like a living disease, yet is spiritual in it's essence. It is inspired by constant usage and practice with turning one's chakra into Mushroom or Decay chakra and acquire said properties, but, for the purposes of Necrotic Acupuncture, the user takes full advantage of Yin's power to change physical properties of a needle, rather that actually using Mushroom or Decay chakra.

Charging the necrotic chakra through a needle, Isabella creates a spiritual weapon that pierces through matter and energy, down to the core of the technique or chakra system, and then infuses the necrosis to consume it, while severing the chakra link between technique and the original user, or severs the being's connection to their chakra system. While this behaves similar to Fuuinjutsu, it is essentially about piercing through precise points within a chakra network (both within a being or a technique ), interrupt it's flow and spread the necrosis-like infection to consume it whole.

As the vessel of this style are needles, which can range from hypodermic needles to senbons to large piercing and handless spears, in order to achieve the desired effect, the user is required to precisely pinpoint the cross of power. The schematic of power follows a triad and was simplified to:


  • The Head/Brain/Top, which controls the Yin aspect, it's properties and intent and characteristics.
  • The Chest/Heart/Center, which controls the energy source, it's power, rank and fuel.
  • The Belly/Stomach/Bottom, which controls the Yang aspect, the vitality, body, shape and duration.
Imperial Necrosis ( Base Form )

The Imperial Necrosis, or Triad Necrosis, is the base and complete form of the style. To achieve a full necrosis of the target, the practitioner throws 3 simultaneous needles onto their target, that quickly consume it and rots it from the inside out.

Against Techniques, it behaves like a complete anihilation of the jutsu, by piercing it simultaneously with three needles at the Top, Center and Bottom of a jutsu. Consuming all three sources of power, it ends the technique is a flash of foul necrotic fumes. This follows elemental S&W and combats based on chakra, like Fuuinjutsu. The S&W of this style follow a neutrality against all categories of jutsu, such as Elemental Ninjutsu, Yin, Yang and both combined, KG-related techniques, Genjutsu or Taijutsu, with the exception of Raw manipulations of the energy source, such as Basic Ninjutsu, Fuuinjutsu or the equivalent with other Energy Sources, like Senjutsu or Bijuu Chakra, as their chakra flow is exposed and they are composed entirely of it.

Thus they battle on a rank to rank basis, taking into account the amount of chakra/energy that is required to perform a technique, or gains +10 chakra elemental strength on the above described categories. If the technique is weaker, or lesser chakra costly, the user subtracts half the chakra points of the Necrotic technique from the enemy technique and achieves proportional rank and damage. If the Necrotic technique is stronger, it happens in reverse.

Ex: A rank enemy technique (30 points/ 60 damage) vs B rank necrotic technique (20 points/40 damage) = Weakened enemy technique ( 30 - 10 = 20 / 40 damage ) B rank

Against sentient beings, animal summons, YY creations, etc, the Imperial Necrosis deals both spiritual and physical damage, with the apearance of necrotic patches on the skin and organs, and seering pain inside. It decays the same amount of chakra from the opponent as damage dealt and seals the usage of techniques in proportion with the rank that hit. These effects last until healed through Yang Techniques, or a maximum of 5 turns.

Forbidden: Full Seal
S Rank: Seals higher than D rank or 10 chakra points
A Rank: Seals higher than C rank or 15 chakra points
B Rank: Seals higher than B rank or 20 chakra points
C Rank: Seals higher than A rank or 30 chakra points
D Rank: Seals higher than S rank or 40 chakra points

Spiritual Necrosis ( Head Form )

Spiritual Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Head power source, to manipulate only the physical properties or elemental conversion of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yin Manipulation that Yin Release: Change into Heaven produces, in the sense that properties can be shaved off but not added. Through targeting the Head point, the practicioner is capable of affecting just the Yin aspect of the target.

Against Techniques, the practicioner is capable of reversing Elemental Conversion of the element back to it's source chakra, reverting Elemental Ninjutsu back to Basic Ninjutsu, for example, or reverting just a few properties like making a Fire Elemental technique cold, or reversing it's physicality. It does not target Rank nor Damage, thus if the user is hit with, for example, a non-physical Fireball, it will still burn their body and deal spiritual damage, this it must be blocked all the same. The user is also able to pinpoint special properties like chakra draining elemental techniques, or sealing techniques that can lose their purpose through a single necrotic needle, but others would have no effect by the Spiritual Necrosis, like a Yang technique.

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or highe rchakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yin-aspects of their arsenal (Yin Release, Sensory, Yamanaka, Genjutsu, Shadow Manipulation, etc) in the same rate as described in Imperial Necrosis. It is capable of consuming the same chakra than Imperial Necrosis, consuming the same amount as damage dealt. Unlike Imperial Necrosis, it deals solely Spiritual Damage and shows no necrotic wounds on the target's skin

Source Necrosis ( Chest Form )

Source Necrosis is an advanced form of Necrotic Acupucture, that entails the targetting of the Chest power source, to manipulate only the source and fuel of the technique. It is considered an incomplete form of Imperial Necrosis, though it can target the energy source directly.

Against Techniques, the practicioner is capable of reducing the rank or duration of a technique, by hitting turn-based techniques and making them last only a single turn (at max) or lowering the rank of the technique in a much more efficient manner than Imperial Necrosis, as Necrotic Techniques remove the same amount of chakra points as the cost of the Necrotic Technique, but get lowered in the same manner as Imperial Necrosis, but does not lower the damage accordingly, retaining the same as Imperial Necrosis. Thus, in weaker interaction, it behaves like so:

Ex: A rank enemy technique ( 30 Chakra ) vs B rank necrotic technique ( 20 chakra ) = Weakened Enemy Technique ( 30 - 20 = 10 / 40 damage points ) D rank with B rank damage points.

Against Against sentient beings, animal summons, YY creations, etc, it seals the source of their power at a lower rate as Imperial Necrosis, but consumes 1.5x as much chakra as Imperial, thus consuming the same amount of chakra points as damage dealt and a half. The rank list follows the Imperial Necrosis list with a degree of power lower:

Forbidden Rank: Seals higher than D rank or 10 chakra points
S Rank: Seals higher than C rank or 15 chakra points
A Rank: Seals higher than B rank or 20 chakra points
B Rank: Seals higher than A rank or 30 chakra points
C Rank: Seals higher than S rank or 40 chakra points
D Rank: Seals higher than Forb. Rank or 50 chakra points

Physical Necrosis ( Belly Form )

Physical Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Belly power source, to manipulate only the vitality, power and shape properties or shape manipulation of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yang Manipulation that Yang Release: Change into Hell produces, in the sense that vitality and shape can be shaved off but not added. Through targeting the Belly point, the practicioner is capable of affecting just the Yang aspect of the target.

Against Techniques, the practicioner is capable of reversing Shape Manipulation of the jutsu back to it's raw form, reverting objects, constructs and other advanced manipulation back to difuse, unmolded releases, for example, or reverting just the damage or vitality of a technique. It does not target Rank nor Spiritual Properties, thus if the user is hit with, for example, a non-damaging Chakra Absorption water ball, it will still drain chakra, or inflict spiritual condictions even if it does not deal damage. The user is does able to neutralize shape or damage from techniques with a single needle like Taijutsu or Yang techs, but completely unable to target special properties like chakra draining elemental techniques, or sealing techniques.

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or higher chakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yang-aspects of their arsenal (Yang Release, Taijutsu, Kenjutsu, Vitality Manipulation, Sentience Creation ) in the same rate as described in Imperial Necrosis. It is capable of half as many chakra than Imperial Necrosis, consuming half the amount as damage dealt. Unlike Imperial Necrosis, it deals solely in Physical Damage and shows greater necrotic wounds on the target's skin, but has a health draining effect that lasts until the Necrotic effects are in place, dealing 25% of the original damage per turn.

Hidden Necrosis Forms

Specific combinations of power spots, or the necrosis of more specific abilities or properties can be done, such as combining two of the Advanced Forms. Techniques that fall under Hidden Necrosis Forms follow Necrotic Acupuncture's rules but the intricacies have to be submitted through proper techniques and explained there in detail, for approval. So, for all effects and purposes, unless a specific technique mentions it, the user is unable to stack different forms on the same target ( technique or being )

Example Techniques:

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Tabis

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short-Long
Chakra: 20-50
Damage Points: 20-80
Description: The user performs a basic throw, with up to 3 needles in a syncronized volley. These needles can target 1 of the power sources, Head, Chest or Belly, or all of them for an Imperial Form.

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Nergal

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user holds up to three necrotic needles in their fist, to strike a target directly. These needles can target a single

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Kalma

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user throws their needles within another technique, allowing the needles to be hidden until both jutsu collide, dealing the effects of either form of the style.

Additional effects and Restrictions:

The Necrotic Acupuncture needles can be used like any needle-like weapon: They can be thrown by hand or blown through the mouth or other needle throwing/blowing devices, and can be used with any needle based Bukijutsu.

While chakra is comonly used in the Narutoverse as a the main chakra source, Necrotic Acupuncture deals with the original energy source of the technique, be it Chakra or other energy sources, to infuse necrosis empowered by Yin energy. It is equivalent to all energy sources with the exception of Divinity, unless empowered by Divinity-based artifact.

While the techniques cost 10 more chakra than other techniques of the same rank, they will not experience a proportional boost in damage points. Once every three turns, the user is capable of either augmenting the chakra infused into one Necrotic Acupuncture technique to up to 5 chakra more than an opposing technique of the same rank, to allow it to combat it efficiently or to aquire the proportional damage boost of +20 damage. These empowered techniques can only be either damage or chakra cost based, not both at the same time, and picking one type of empowerment requires the same cool down.

A specialist of the style is able to perform Necrotic Acupuncture Techniques at the same chakra cost as a normal rank, saving 10 chakra with each usage, though for interaction effects, they are considered to have those 10 extra chakra still. They are also able to cut the chakra cost of one Necrotic Acupuncture technique once every three turns, which can stack with the basic empowerments described earlier.

Declined: The style in general is unique and much better than its original rendition again there is an issue with the specialties. Boosts are usually confined to specialties of the CFS, meaning they are usually only allowed if you specialize in the element it cant be an inherent thing within the CFS. Now that that point is out of the way, Yin/Yang are usually weak to Natural Energy and Senjutsu and that likely has to be a mainstay in terms of interactions. The Necrosis done by your CFS should be able to be healed by Yang/Yin or High level Medninjutsu that or you have to give them a duration on how long the effects last based on the rank of the technique. Lastly, I don't know how I feel about this working through chakra cost interactions when interacting with techniques. Also that Divinity thing will have to be taken out since thats an NW only thing- Daemon
 
Last edited by a moderator:

jagged

Active member
Regular
Joined
Mar 10, 2015
Messages
891
Kin
1,164💸
Kumi
3,923💴
Trait Points
115⚔️
Thousand Fist Tempo

Type: Taijutsu/kekkai genkai
Background:
A fighting style invented by zisho and his brother to better make up for their blind spots, this particular martial arts was made in the distinct forest region where the twins would practice hitting the leaves falling down from the trees at various odd angles utilizing the unique properties of their kekkai genkai. Practice of this martial arts has allowed the twins to better explore the advantages of their abilities in a close combat situation

Description on the Abilities and Inner Workings of the Style: This fighting style works on the principle of soma No kos ability to manifest different bodyparts of the user onto any service of the twins body. Should an attack come at an odd angle the user can manifest a body part to intercept it if he realizes the attack is coming forward while freeing up the other twins hands to attempt something else, with their body's fused the twins have a full 360 degree vision and can manifest body parts accordingly. As seen with the twins sukon and ukon the twins can manifest two body parts to attack at the same time to double the power and of their assault this principle is applied to all attacks of the fighting style increasing their inherent damage. If contact between any of the twins is made with a body housing chakra their fists will partially merge with the body on impact and disrupt the opponents chakra flow for the duration of the turn hit this means once touched the opponent cannot activate chakra up to the rank of the technique used to hit them. One of the most useful abilities of the fighting style is that while one twin attacks in a direction the other twin has full rain to attack or defend in anyway they please making it so their almost always in movement.
Example Techniques:

Soma No Ko: First Beat
Type:
Offensive|Defensive
Rank: B
Range: Short
Chakra Cost: 0
Damage Points: 40 Damage
Description: The user will manifest, on any point of their body, individual body parts to attack the opponent from different angles of the user, this usually comes in the form of fists or kicks. This technique can also be used to block incoming damage using the same methods.

  • Must have Soma No Ko.
  • Must be merged.
Soma No Ko: Second Beat
Type:
Offensive
Rank: B
Range: Short
Chakra Cost: 0
Damage Points: 40 Damage
Description: The user will stomp on the opponents leg/shin to break the bone and prevent the opponent from moving away this can be used regularly or with any manifested body part on the users person.
  • Must have Soma No Ko.
  • Must be merged.
Additional effects and Restrictions:

  • With this fighting style the twins always have a 360 view when merged as they both can account for the others blind spots.
  • Because of the fighting styles use of manifesting a second set of limbs to aid in an attack all techniques naturally gain +20 to Damage.
  • If the user hits or touches the opponent he will partially fuse with them disrupting movement in that area and negating all techniques (up to the rank of the move used to attack) for the whole turn.
  • Must Have soma No ko to use this fighting style.
  • Must Be fused to use this fighting style.
Declined: You can do this already with SnK you don't need this to be a CFS. - Daemon
 
Last edited by a moderator:

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
(Genshi Sentō) - Primordial Combat
Type:
Yin, Fuin, & Nara.
Background: Upon merging with the Garb of Achlys, the parasitic nature of the ancient weapon shifted into a more symbiotic one with it's Nara host, wherein Achlys manifested within the Nara's mind. Through combining GOA's capabilities with Yin and Fuin, Primordial Combat was created.

Description on the Abilities and Inner Workings of the Style: The governing aspect of Primordial Combat is the utilization of one's Yin energy in conjunction with the Garb of Achlys in order to manifest Achyls herself in a more potent manner than merely in her host's mind. Achlys' manifestation can occur in two main manners, either as a 'pure' Yin entity (tangible/intangible) or one that has a unique physical body composed of the cloth from GOA. As Achlys is a sentient being, movement and techniques can happen without the user's input, bar the chakra costs. As both Yin and GOA's functions are only limited by the user's imagination, Achly's manifestation can vary in shape, size, and nature depending on the desired outcome.

Due to the Yin base, Achlys is capable of inflicting the effects of Yin release on it's targets. The main purpose of Achlys in this manifestation is to force an imbalance on one's spiritual energy, weakening the targets spiritual defenses whilst hindering physical and Yang based techniques as a byproduct. These imbalances can build up over time, potentially leading to more severe drawbacks that can range from effects similar to those of Hungry Ghost or Hands of Sloth, or more differently crafted ones. While these effects are meant to be used primarily offensively, they can also be applied defensively to combat spiritual based attacks and entities on a similar plane of existence, be it mental, physical, or other spiritual based niches, such as Limbo. Sentient targets that fall under a Primordial Combat technique would experience a hallucination/vision in their minds, one crafted by Achlys herself often depicting events of her past or expected future. These hallucinations can range in effects depending on the techniques themselves, but generally serve as a means to distract and inhibit the target's capabilities, either directly or at a later point through various triggers. While this general effect within all Primordial Darkness techniques enables the sharing of Achlys' motives, the unique effects must be stated in the desired techniques.

As for when Achlys manifests in it's 'physical body' form, Primordial Combat's potential is increased with the implementation of Nara and sealing arts into the style. Through Achlys, GOA, and Yin's direct relation with Nara clan techniques, Primordial Combat can be used to perform shadow based techniques in unique fashion, where the GOA itself can be used as sources of shadows, or the user can manifest shadows into existence through the Yin component to supplement the overall attacks remotely. In this form the physical cloth body that is GOA would be the vessel for fuin of a variety of effects besides those that exist in the style's Yin form. Due to GOA being capable of expanding in size and separating from itself, it becomes possible to remotely apply the effects of Primordial Combat through launching and remotely controlling the pieces of GOA. The aspect of having fuinjutsu supplement it enhances the potential both for protection or inhabitation purposes depending on the target and technique. This goes beyond the transfer of Achlys' effects remotely and adds the secondary danger of sealing/unsealing chakra, objects, or techniques defensively or offensively to prolong or enhance the effects the style would carry.

Despite manifesting Achlys in the second form with a GOA layer,it would not prevent the user from using it themselves as they would normally due to how the weapon can separate. Additionally, the link between the user and Achlys would persist even if she is not merged with the user, due to the communication between the two becoming telepathic. As for the aforementioned combating of spiritual based threats, detection wise GOA's inane function largely helps with that, but the addition of Yin and sealing in a specific manner enables an invisible detection barrier that Achlys can access to detect other spiritual energy carrying entities such as Hands of Sloth, or even Limbo clones.

Example Techniques:
Additional effects and Restrictions:

Requires Yin, Fuin, Nara, and Garb of Achlys CW
Specialists of this style have their spiritual defenses elevated beyond those afforded through GOA normally, increasing to resist spiritual attacks and tethers of A rank and below, whilst also gaining the ability to sense beings based on the previously mentioned detection barrier, gaining a x2 sensory multiplier.

Aforementioned CW/CWT
(Bugu no Achlys) - Garb of Achlys
Type: Weapon
Rank: N/A
Range: Dependent
Chakra: 10 per turn | Up to forty for specific abilities
Damage: Dependent
Description: Garb of Achlys, or GOA, is an ancient tool that takes the form of a battered piece of clothing that resembles a cloth, although due to the abilities it has it has been seen in different forms. Once a worthy owner encounters GOA it would form a bond with them and change into a form desirable and suitable for the user. Once this is accomplished the user would be granted several new abilities, all for a cost though. This is due to the parasitic nature of GOA. GOA is a conscious, sentient construct that although is aware of the world around it, does not interact with it in a significant manner, merely just being present. The weapon itself is said to have an unknown number of capabilities, however only a numbered amount of it’s abilities are currently known.

First and foremost, the garb’s connection with user and the user’s capabilities. Through it’s awareness of the world GOA grants Vayne sensory, however it is limited to shadows. Vayne becomes aware of any and all shadows present in the area, no matter how small or faded they may be. However, although he becomes aware of the shadow, distinguishing specific parts of the shadow would require concentration. Normally Vayne would have a basic understanding of what the shadow is, for example he would distinguish that fingers are being held up, but with concentration he would be capable of knowing how many fingers are being held up. This sensory grants Vayne a two times multiplier in regards to sensing. Of course this ability becomes completely useless for constructs that lack a shadow. This ability is always active as long as a piece of GOA is in contact with Vayne. It costs five chakra points per turn. The user is limited to focusing on 3 objects, during which his awareness of the outer world is cut to just being aware.(No sensory multiplier)

The second ability relates to the general function of the garb and it’s bias towards perfection. Due to this GOA can essentially change it’s shape into anything and separate into multiple shapes to match the need’s of it’s bearer. GOA has the ability to alter it’s size, this proves useful when it is owned by different users. The size altering occurs after the user passively sacrifices twenty chakra points, through those GOA could change it’s size, essentially expanding at a rapid rate, allowing it to assume more shapes. Individually, GOA can be treated as a cloth, not offering any defensive or offensive capabilities. However, when more and more of GOA build atop itself it can reach surmountable strength and durability. The power of GOA depends on the amount of additional chakra the user supplies, with the strength corresponding to the 1:2 chakra:damage output. This can be used five times per battle. When hitting thirty chakra points mark, the strength increase only lasts three turns, which upon ending prevent the utilisation of the power increase of equal or higher measure for two turns. Sacrificing forty results in an increase that only lasts two turns, after which a three turn interval must pass before the reutilisation of the power increase ability. In regards to sacrifices lower than thirty, they all last for four turns, after which a turn interval must pass before the utilisation of the technique. The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user. Any offensive/defensive actions done with the expanded cloth would cost a move, barring the turn it expands in.

The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts(killing intent and similar/emotion altering techniques) , this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara or related technique is used(Shadow CFS for example), GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can actively sacrifice chakra, four times per battle, in order to have a higher storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released. Boosts are restricted to once every two turns.

In regards to the GOA's durability, it depends on the extent of the second abilities usage that was previously mentioned. When the ability is not in use the garb would be as durable as normal clothes, leaving it vulnerable to attacks. However, all parts of the garb must be destroyed in order to render it completely useless. If a portion of the garb was not destroyed then it could be used to return the garb to it's former glory, based on the capabilities/restrictions placed on the second ability.
-Can only be used by a nara.
-If not on the user's person, it can be summoned similar to any other weapon, additionally, GOA is not negatively affected by states or similar that the user assumes. Such as turning into fire won't burn or negatively affect the Garb itself, allowing it to be wielded without any hindrance.


(Tessaria No Zangō) - Trenches of Thessaly
Type: Supplementary/Defensive
Rank: N/A
Range: Dependent
Chakra: 30 or 50 Per Turn | Up to 40 for specific abilities
Damage: N/A
Description: As the user grows accustomed to the Garb of Achlys, the relationship between the two can be bolstered. Fully embracing the parasitic nature of the ancient tool, GOA would merge with the user's body, where GOA's sentience would now become more prevalent as it becomes capable of interacting with the user in their mind, akin to a Jinchuriki and their Biju's interaction. Naturally, the sentience is in the form of Achlys herself, 'Goddess of the Eternal Night'.

Trenches of Thessaly enables the user and Achlys to work in tandem, empowering their overall merger. The prime ability bolstered is the user's connection to their shadow and their capabilities with it, where the user's sensory capabilities in regards to shadows is bolstered rising to x3, with the user's external awareness on objects not focused on being at a x1.5 sensory multiplier. Labelled as the Tears of Fate.

Fields of Flower, accessible only to those with Fūin, considered as Kage/Fūin, enables the user to expand on the weapon's supplementing capabilities, allowing the user to gain a greater degree of control over shadow based techniques. Thrice per battle at a cost of fourty chakra, with a turn interval, the user can supplement a shadow with a dark silver scripts/insignias for Primordial Darkness, having said seal appear on the shadow and on the user/Achlys merger. The seal grants the shadow based technique an 'Absolute' state, where it becomes unaffected by any foreign techniques that target chakra in clashes/interactions. While the sealing effects are of S rank level, the key to defeating the seals is a light source (fire/lightning) that matches the 'applied to' technique's strength. Due to the insignia's being split between the user and the technique, combating one or the other becomes easier, as the light source can be a rank lower. Flashbombs/blinding lights, if used within short range, can erase the insignias, but, as a soft counter to FF, if the insignia on the user's body persists/unaffected, the seal on the technique is reformed, maintaining the techniques 'Absolute' state. Can last up to three turns, at a cost of twenty chakra per turn, with it applicable in same t/f, or simply after.

Trenches of Thessaly can last as long as the user has the chakra to maintain it, and naturally as they are merged, the user can use any of Garb of Achlys core abilities through their body. In regards to Achlys herself, her presence within the user's mind naturally bolsters the existing resistance, making the user's thoughts impenetrable to mind reading techniques and similar of A rank and below. Notably this ability costs twenty chakra per turn, with Field's of Flower, if activated, costing 20 per turn, and Trenches of Thessaly itself costing another ten chakra per turn that stacks with GOA's own chakra cost. The user's merger with GOA itself costs fourty chakra points, with the user having the option of entering a battle merged with the weapon, but only being capable of utilising two active techniques in the first turn.

Declined: Okay so this is cool and all but where is the actual fighting style? You wrote this like you were describing the capabilities of a single custom. The foundational idea is there but it reads more like a CW CJ enhanced with Yin than a CFS. Also include example techniques next time - Daemon
 
Last edited by a moderator:

El Alucard

Active member
Veteran
Joined
Mar 13, 2014
Messages
3,493
Kin
2,077💸
Kumi
779💴
Trait Points
0⚔️
Awards
You must be registered for see images
( Yajuu no Kata ) Way of the Wild

Type:
Kuchiyose NinTaijutsu

Background: Way of the Wild is a fighting style that takes full advantage of the Summoning Animal Contract mechanics and Summoning Ninjutsu. When signing a contract, the user creates a chakra, blood and mental link that enables them to summon animals from a faraway sanctuary, and be reverse summoned by them.

Throughout the cannon, ninja have used this ability in a myriad of ways, creating instantaneous summoning jutsu that allow them to bring an animal into the battlefield, partially move limbs or parts of the animal into the field or even reverse the opponents inside the animals or parts of their sanctuary.

The mechanic of summoning an animal is based on a blood-mediated instant connection, allowing one to modulate their chakra to summon specific animals, while attaining a sort of mental link with them.

Partial summoning has also been observed through Jiraiya's multiple reverse summoning techniques, like (Gamaguchi Shibari) - Toad Mouth Binding, where the user summons the belly of a toad, but doesn't actually kill the original toad through evisceration, or Orochimaru's (Hebi Risu no Jutsu) – Snake Explosion Technique where his hands turn partially into snakes, but then become whole again once the snakes are reversed back into their sanctuary.

Through training, the user is able to harness this chakra and blood connection, using their summoning animals as an extension of their taijutsu, allowing for a more versatile close quarters combat.

Description on the Abilities and Inner Workings of the Style:

First Form: Mind of Fauna

The first form of the style is the complete harnessing of the blood, chakra and mental connection between the practitioner and their summoning animals, through intense meditation and constant summoning and release, so that it becomes second nature to both the practitioner and their animals. It is through this instant connection that, when applying the style, the user is capable of interposing their own body with the body of the animal, working in tandem within the battle, acting as a single entity, between the sanctuary and the battlefield. The first form allows one to obtain an instant communication between themselves and their animals, as they work together to apply the style. The more experienced and masterful the user, the more animals they are able to connect with, to aid in battle.

Second Form: Beast Switch
The second form is the actual application of the style. Through their instantaneous connection, the practitioner will go through the kata of the style, while the intended animal will do the same. In its most basic stance, both the user and the animal will perform a single punch frontward. Applying the summoning and reverse summoning mechanic, as both throw the punch, there is a single cutoff point, where their limbs swap with each other. To a spectator, the human practitioner will motion a punch, and, at the cutoff point, mid-extension, the human fist will swap with an animal fist. The animal fist fully extends, strikes the mark, and then retracts, passing through the cutoff point and swamp again to a human fist. Through the second form, the user is capable of delivering a series of body attacks, focused on extension and retraction, where a single cutoff point, mid-extension, will entail a swapping between the human and the animal. The second form allows punches, kicks, headbutts, knee strikes, elbow strikes, uppercuts, and any taijutsu known to the user, where the actual strike will be swapped with the animal limb, in perfect juxtaposition. The reverse obviously happens in the sanctuary, with the animal performing the motion and, mid-point, a human limb delivers the actual strike.

Third Form: Jungle Switch
The third form is a chaotic application of the style, and much harder to apply. The user will connect with more than one animal, and juxtapose the appearance of more than one limb at the cutoff point. In a basic stance, it entails the extension of a fist to deliver a punch, that gets swapped at the cutoff point with more than one animal fist, that deliver multiple strikes before the user retracts the arm and retrieves their human form again. It also allows the appearance of different limbs from the cutoff point, such as a kick turning into paws or tentacles, or a punch turning into an animal jaw, delivering a fist/bite, or a kick/bind, for example.

Fourth Form: Kingdom Toss
The fourth form is a ranged/weapon application of the style, an alternative form. The most basic stance entails the plucking of a strand of the user's own hair to throw with chakra infusion. As the hair is thrown towards a target, it is swapped by a similar expendable part of an animal, be it a feather, a spike, a tooth, a claw, nematocysts, etc, or it can be wielded directly as a weapon. Advanced applications allow the user to convert the shed-skin cells within one's spit to achieve a similar throw, or even blood droplets. These projectiles typically achieve strength and speed similar to that of a chakra infused thrown kunai, though specific techniques will be submitted as actual jutsu.

Way of the Wild entails the exploration of the summoning and reverse summoning mechanics, rather than being based on a single contract alone.

While blood is a mediator of the contract, chakra modulation is much more important. The first practitioner of Way of the Wild initiated the style by spreading blood across his chest, to facilitate and increase the connection to his animals. Nowadays, the contract tattoos are designed to jump this step, tattooed with the user's blood. Allowing the user to summon animals without blood and also use this style without blood. If damage is done to the tattoo so that it becomes unrecognizable, the user is able to spread a smear of blood on the chest, forehead or back, like the first practitioner, and continue on.

When damage is suffered mid-swap, according to the rules of the Summoning technique, the limb is immediately reversed back to the original. That means that the techniques will be empowered by the stated rank, and overpowering the techniques will cause the immediate reversal of the animal limb into the user's original limb. As the style is heavily infused with chakra to achieve a constant activation of the Summoning and Reverse Summoning mechanics, it is considered in terms of S&W as similar to Leaf Dragon God level taijutsu, strong to Taijutsu and neutral to Elemental Ninjutsu and Kenjutsu/Bukijutsu.

Example Techniques:
( Yajuu no Kata: Ichi ) Way of the Wild: Jungle Punch
Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's arm will appear to turn into the limb of an animal, delivering the punch, as the animal performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the fist, so does the animal, and the motion ends.

*works on any animal that has limbs, like arms, legs, tails or tentacles*

( Yajuu no Kata: Ni ) Way of the Wild: Multiple Jungle Kicks
Description: The user extends their dominant leg. Mid-extension, at the cutoff point at the knee, the user's foot will appear to turn into multiple limbs of an animal, delivering the kick in triplicate, as one of the animals performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the foot, so does the animal, and the motion ends. The user spends more chakra to summon more juxtaposed limbs, such that per additional limb, the user spends +5 chakra, acquiring a +10 damage boost, up to 3 limbs ( +20 chakra , +40 damage ).

*works on any animal that has limbs, like arms, legs, tails or tentacles*


( Yajuu no Kata: San ) Way of the Wild: Beast Chomp
Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's fist will appear to turn into the head of an animal, delivering a chomping bite, as the animal performing the same motion in the sanctuary has his head swapped with the limb user. When the user retracts the fist, so does the animal, and the motion ends. The user is capable of pinning the opponent down, to then deliver another strike, or can bite a technique directly, to have the head devour ninjutsu up to the rank of the technique used.

*works on any animal that has a mouth*

( Yajuu no Kata: Kunai ) Way of the Wild: Fable Toss
Description: The user plucks their hair and tosses it towards an opponent with a chakra infusion at the speed of a kunai. As the hair leaves the user's hand, it is converted into a sharp fang.

*works on any animal with expendable parts, like feathers, spikes, etc*

Additional effects and Restrictions:
A practitioner of this style is capable of connecting with a single contract that they've signed, acquiring the ability to telepathically and instantly communicate with them, and are capable of summoning them without blood, through the style's blood contract tattoo. A Primary Personal Summon specialist is capable of using their personal summon and their enhanced affinity for this style, gaining a +20 boost of damage to Way of the Wild techniques used in tandem with it (With the exception of Way of the Wild techniques that swamp a user's limb with more than one limb from multiple animals).
Specializing in this style allows the user to retain the previous skill, and allows the user to summon all signed contracts in battle and also use them for Way of the Wild. An Apex Personal Summon specialist is capable of using both their personal summons and their enhanced affinity for this style, gaining a +20 boost of damage to Way of the Wild techniques used in tandem with it, allowing the usage of both summons for Way of the Wild techniques that swap a user's limb with more than one limb from multiple animals.)

Declined: This is creative and interesting but there is an issue with the Additional effects. For one: "allows the user to summon all signed contracts in battle and also use them for Way of the Wild" is a hard no. This is a Rinnegan/Apex Summoning Specialist trait only. It can't be inherent to the CFS just by specializing in it. Secondly, " A Primary Personal Summon specialist is capable of using their personal summon and their enhanced affinity for this style, gaining a +20 boost of damage to Way of the Wild techniques used in tandem with it (With the exception of Way of the Wild techniques that swamp a user's limb with more than one limb from multiple animals)." this can also qualify as an effect when Specializing in the fighting style. You have to choose. - Daemon
Changelog:
- Added Fifth form
- Additional effects and Restrictions:


( Yajuu no Kata ) Way of the Wild

Type:
Kuchiyose NinTaijutsu

Background: Way of the Wild is a fighting style that takes full advantage of the Summoning Animal Contract mechanics and Summoning Ninjutsu. When signing a contract, the user creates a chakra, blood and mental link that enables them to summon animals from a faraway sanctuary, and be reverse summoned by them.

Throughout the cannon, ninja have used this ability in a myriad of ways, creating instantaneous summoning jutsu that allow them to bring an animal into the battlefield, partially move limbs or parts of the animal into the field or even reverse the opponents inside the animals or parts of their sanctuary.

The mechanic of summoning an animal is based on a blood-mediated instant connection, allowing one to modulate their chakra to summon specific animals, while attaining a sort of mental link with them.

Partial summoning has also been observed through Jiraiya's multiple reverse summoning techniques, like (Gamaguchi Shibari) - Toad Mouth Binding, where the user summons the belly of a toad, but doesn't actually kill the original toad through evisceration, or Orochimaru's (Hebi Risu no Jutsu) – Snake Explosion Technique where his hands turn partially into snakes, but then become whole again once the snakes are reversed back into their sanctuary.

Through training, the user is able to harness this chakra and blood connection, using their summoning animals as an extension of their taijutsu, allowing for a more versatile close quarters combat.

Description on the Abilities and Inner Workings of the Style:

First Form: Mind of Fauna

The first form of the style is the complete harnessing of the blood, chakra and mental connection between the practitioner and their summoning animals, through intense meditation and constant summoning and release, so that it becomes second nature to both the practitioner and their animals. It is through this instant connection that, when applying the style, the user is capable of interposing their own body with the body of the animal, working in tandem within the battle, acting as a single entity, between the sanctuary and the battlefield. The first form allows one to obtain instant communication between themselves and their animals, as they work together to apply the style. The more experienced and masterful the user, the more animals they are able to connect with, to aid in battle.

Second Form: Beast Switch

The second form is the actual application of the style. Through their instantaneous connection, the practitioner will go through the kata of the style, while the intended animal will do the same. In its most basic stance, both the user and the animal will perform a single punch frontward. Applying the summoning and reverse summoning mechanic, as both throw the punch, there is a single cutoff point, where their limbs swap with each other. To a spectator, the human practitioner will motion a punch, and, at the cutoff point, mid-extension, the human fist will swap with an animal fist. The animal fist fully extends, strikes the mark, and then retracts, passing through the cutoff point and swamp again to a human fist. Through the second form, the user is capable of delivering a series of body attacks, focused on extension and retraction, where a single cutoff point, mid-extension, will entail a swapping between the human and the animal. The second form allows punches, kicks, headbutts, knee strikes, elbow strikes, uppercuts, and any taijutsu known to the user, where the actual strike will be swapped with the animal limb, in perfect juxtaposition. The reverse obviously happens in the sanctuary, with the animal performing the motion and, mid-point, a human limb delivers the actual strike.

Third Form: Jungle Switch

The third form is a chaotic application of the style, and much harder to apply. The user will connect with more than one animal, and juxtapose the appearance of more than one limb at the cutoff point. In a basic stance, it entails the extension of a fist to deliver a punch, that gets swapped at the cutoff point with more than one animal fist, that delivers multiple strikes before the user retracts the arm and retrieves their human form again. It also allows the appearance of different limbs from the cutoff point, such as a kick turning into paws or tentacles, or a punch turning into an animal jaw, delivering a fist/bite, or a kick/bind, for example.

Fourth Form: Kingdom Toss

The fourth form is a ranged/weapon application of the style, an alternative form. The most basic stance entails the plucking of a strand of the user's own hair to throw with chakra infusion. As the hair is thrown towards a target, it is swapped by a similar expendable part of an animal, be it a feather, a spike, a tooth, a claw, nematocysts, etc, or it can be wielded directly as a weapon. Advanced applications allow the user to convert the shed-skin cells within one's spit to achieve a similar throw, or even blood droplets. These projectiles typically achieve strength and speed similar to that of a chakra infused thrown kunai, though specific techniques will be submitted as actual jutsu.

Fifth Form: Fable Evasion

The fifth form is an advanced application that entails the partial reverse summoning of the user's limbs into the sanctuary without a tandem animal performing the same technique. When an opponent targets a limb, for example, the user's right arm, the user is able to evade the technique by reversing the right arm, so the opponent connects with nothing, throwing them off balance to then undo the partial reverse summoning of the arm and throw a counter attack against the off-balance opponent. This is an evasion technique that will be submitted in specific cfsj and restricted on a one by one basis.

Way of the Wild entails the exploration of the summoning and reverse summoning mechanics, rather than being based on a single contract alone.

While blood is a mediator of the contract, chakra modulation is much more important. The first practitioner of Way of the Wild initiated the style by spreading blood across his chest, to facilitate and increase the connection to his animals. Nowadays, contract tattoos are designed to jump this step, tattooed with the user's blood. Allowing the user to summon animals without blood and also use this style without blood. If damage is done to the tattoo so that it becomes unrecognizable, the user is able to spread a smear of blood on the chest, forehead or back, like the first practitioner, and continue on.

When damage is suffered mid-swap, according to the rules of the Summoning technique, the limb is immediately reversed back to the original. That means that the techniques will be empowered by the stated rank, and overpowering the techniques will cause the immediate reversal of the animal limb into the user's original limb. As the style is heavily infused with chakra to achieve a constant activation of the Summoning and Reverse Summoning mechanics, it is considered in terms of S&W as similar to Leaf Dragon God level taijutsu, strong to Taijutsu and neutral to Elemental Ninjutsu and Kenjutsu/Bukijutsu.

Example Techniques:
( Yajuu no Kata: Ichi ) Way of the Wild: Jungle Punch

Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's arm will appear to turn into the limb of an animal, delivering the punch, as the animal performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the fist, so does the animal, and the motion ends.

*works on any animal that has limbs, like arms, legs, tails or tentacles*

( Yajuu no Kata: Ni ) Way of the Wild: Multiple Jungle Kicks

Description: The user extends their dominant leg. Mid-extension, at the cutoff point at the knee, the user's foot will appear to turn into multiple limbs of an animal, delivering the kick in triplicate, as one of the animals performing the same motion in the sanctuary has his limb swapped with the user. When the user retracts the foot, so does the animal, and the motion ends. The user spends more chakra to summon more juxtaposed limbs, such that per additional limb, the user spends +5 chakra, acquiring a +10 damage boost, up to 3 limbs ( +20 chakra , +40 damage ).

*works on any animal that has limbs, like arms, legs, tails or tentacles*

( Yajuu no Kata: San ) Way of the Wild: Beast Chomp

Description: The user extends their dominant fist. Mid-extension, at the cutoff point at the elbow, the user's fist will appear to turn into the head of an animal, delivering a chomping bite, as the animal performing the same motion in the sanctuary has his head swapped with the limb user. When the user retracts the fist, so does the animal, and the motion ends. The user is capable of pinning the opponent down, to then deliver another strike, or can bite a technique directly, to have the head devour ninjutsu up to the rank of the technique used.

*works on any animal that has a mouth*

( Yajuu no Kata: Kunai ) Way of the Wild: Fable Toss

Description: The user plucks their hair and tosses it towards an opponent with a chakra infusion at the speed of a kunai. As the hair leaves the user's hand, it is converted into a sharp fang.

*works on any animal with expendable parts, like feathers, spikes, etc*

Additional effects and Restrictions:

A practitioner of this style is capable of connecting with a single contract that they've signed per battle, acquiring the ability to telepathically and instantly communicate with them, and are capable of summoning them without blood, through the style's blood contract tattoo. Swarm-type animals can perform this style with agglomerations of multiple beings to mimic the limbs that are being swapped, or exchanged by oversized limbs of bigger animals too. The agglomeration follows the exact shape of the swapped limb as intended in the technique, unless otherwise specified in the technique (Meaning if it's a punch, the swarm performs a fist to punch, it can't spread.

Specializing in this style allows the user to link this with the Primary and Apex Summoning Specialist perk, allowing the user to perform Way of the Wild techniques through their personal summons, which gain a rank and +20 damage increase, as their affinity is much greater.

Approved with edits made - Removed the last bit of the specialization because it won't be allowed. - Daemon

REVOKED
 
Last edited by a moderator:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,416
Kin
3,928💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Changed pretty much everything

( Fukyuu-Shinjutsu ) Necrotic Acupuncture

Type:
Yin-Bukijutsu

Background: The Necrotic Acupuncture style was born out of an exploration of Isabella's decay and parasitic-based Elemental Ninjutsu, through Mushroom and Decay chakra, Medjutsu knowledge of pressure points and chakra theory, Fuuinjutsu and Yin mastery through Spiritual, Genjutsu and manipulation of phsyical and spiritual properties. The style follows inspiration on Isabella's Mushroom and Decay elemental Ninjutsu, without actually being either Mushroom or Decay element.

The healing purpose of Acupuncture comes through closing or opening the chakra nodes, much like Fuuinjutsu guides the flow of chakra through it's incriptions. Necrotic Acupuncture inverts and dissects both down to their bare core: Piercing the flow of chakra within a being or technique, and infusing necrosis to consume and break it's engine and flow, decaying chakra from within.

Description on the Abilities and Inner Workings of the Style:
Mushroom is an organic element whose main property is to rot through matter, Decay is an energy that enhances the expiration of any material or process. Through heavy Yin experimentation, Isabella was able to draw out the Chakra Draining and Parasitic properties found in both and augment them exponentially, creating necrosis effect, like a chakra targeting fungal-infection that behaves like a living disease, yet is spiritual in it's essence. It is inspired by constant usage and practice with turning one's chakra into Mushroom or Decay chakra and acquire said properties, but, for the purposes of Necrotic Acupuncture, the user takes full advantage of Yin's power to change physical properties of a needle, rather that actually using Mushroom or Decay chakra.

Charging the necrotic chakra through a needle, Isabella creates a spiritual weapon that pierces through matter and energy, down to the core of the technique or chakra system, and then infuses the necrosis to consume it, while severing the chakra link between technique and the original user, or severs the being's connection to their chakra system. While this behaves similar to Fuuinjutsu, it is essentially about piercing through precise points within a chakra network (both within a being or a technique ), interrupt it's flow and spread the necrosis-like infection to consume it whole.

As the vessel of this style are needles, which can range from hypodermic needles to senbons to large piercing and handless spears, in order to achieve the desired effect, the user is required to precisely pinpoint the cross of power. The schematic of power follows a triad and was simplified to:


  • The Head/Brain/Top, which controls the Yin aspect, it's properties and intent and characteristics.
  • The Chest/Heart/Center, which controls the energy source, it's power, rank and fuel.
  • The Belly/Stomach/Bottom, which controls the Yang aspect, the vitality, body, shape and duration.
Imperial Necrosis ( Base Form )

The Imperial Necrosis, or Triad Necrosis, is the base and complete form of the style. To achieve a full necrosis of the target, the practitioner throws 3 simultaneous needles onto their target, that quickly consume it and rots it from the inside out.

Against Techniques, it behaves like a complete anihilation of the jutsu, by piercing it simultaneously with three needles at the Top, Center and Bottom of a jutsu. Consuming all three sources of power, it ends the technique is a flash of foul necrotic fumes. This follows elemental S&W and combats based on chakra, like Fuuinjutsu. The S&W of this style follow a neutrality against all categories of jutsu, such as Elemental Ninjutsu, Yin, Yang and both combined, KG-related techniques, Genjutsu or Taijutsu, with the exception of Raw manipulations of the energy source, such as Basic Ninjutsu, Fuuinjutsu or the equivalent with other Energy Sources, like Senjutsu or Bijuu Chakra, as their chakra flow is exposed and they are composed entirely of it.

Thus they battle on a rank to rank basis, taking into account the amount of chakra/energy that is required to perform a technique, or gains +10 chakra elemental strength on the above described categories. If the technique is weaker, or lesser chakra costly, the user subtracts half the chakra points of the Necrotic technique from the enemy technique and achieves proportional rank and damage. If the Necrotic technique is stronger, it happens in reverse.

Ex: A rank enemy technique (30 points/ 60 damage) vs B rank necrotic technique (20 points/40 damage) = Weakened enemy technique ( 30 - 10 = 20 / 40 damage ) B rank

Against sentient beings, animal summons, YY creations, etc, the Imperial Necrosis deals both spiritual and physical damage, with the apearance of necrotic patches on the skin and organs, and seering pain inside. It decays the same amount of chakra from the opponent as damage dealt and seals the usage of techniques in proportion with the rank that hit. These effects last until healed through Yang Techniques, or a maximum of 5 turns.

Forbidden: Full Seal
S Rank: Seals higher than D rank or 10 chakra points
A Rank: Seals higher than C rank or 15 chakra points
B Rank: Seals higher than B rank or 20 chakra points
C Rank: Seals higher than A rank or 30 chakra points
D Rank: Seals higher than S rank or 40 chakra points

Spiritual Necrosis ( Head Form )

Spiritual Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Head power source, to manipulate only the physical properties or elemental conversion of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yin Manipulation that Yin Release: Change into Heaven produces, in the sense that properties can be shaved off but not added. Through targeting the Head point, the practicioner is capable of affecting just the Yin aspect of the target.

Against Techniques, the practicioner is capable of reversing Elemental Conversion of the element back to it's source chakra, reverting Elemental Ninjutsu back to Basic Ninjutsu, for example, or reverting just a few properties like making a Fire Elemental technique cold, or reversing it's physicality. It does not target Rank nor Damage, thus if the user is hit with, for example, a non-physical Fireball, it will still burn their body and deal spiritual damage, this it must be blocked all the same. The user is also able to pinpoint special properties like chakra draining elemental techniques, or sealing techniques that can lose their purpose through a single necrotic needle, but others would have no effect by the Spiritual Necrosis, like a Yang technique.

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or highe rchakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yin-aspects of their arsenal (Yin Release, Sensory, Yamanaka, Genjutsu, Shadow Manipulation, etc) in the same rate as described in Imperial Necrosis. It is capable of consuming the same chakra than Imperial Necrosis, consuming the same amount as damage dealt. Unlike Imperial Necrosis, it deals solely Spiritual Damage and shows no necrotic wounds on the target's skin

Source Necrosis ( Chest Form )

Source Necrosis is an advanced form of Necrotic Acupucture, that entails the targetting of the Chest power source, to manipulate only the source and fuel of the technique. It is considered an incomplete form of Imperial Necrosis, though it can target the energy source directly.

Against Techniques, the practicioner is capable of reducing the rank or duration of a technique, by hitting turn-based techniques and making them last only a single turn (at max) or lowering the rank of the technique in a much more efficient manner than Imperial Necrosis, as Necrotic Techniques remove the same amount of chakra points as the cost of the Necrotic Technique, but get lowered in the same manner as Imperial Necrosis, but does not lower the damage accordingly, retaining the same as Imperial Necrosis. Thus, in weaker interaction, it behaves like so:

Ex: A rank enemy technique ( 30 Chakra ) vs B rank necrotic technique ( 20 chakra ) = Weakened Enemy Technique ( 30 - 20 = 10 / 40 damage points ) D rank with B rank damage points.

Against Against sentient beings, animal summons, YY creations, etc, it seals the source of their power at a lower rate as Imperial Necrosis, but consumes 1.5x as much chakra as Imperial, thus consuming the same amount of chakra points as damage dealt and a half. The rank list follows the Imperial Necrosis list with a degree of power lower:

Forbidden Rank: Seals higher than D rank or 10 chakra points
S Rank: Seals higher than C rank or 15 chakra points
A Rank: Seals higher than B rank or 20 chakra points
B Rank: Seals higher than A rank or 30 chakra points
C Rank: Seals higher than S rank or 40 chakra points
D Rank: Seals higher than Forb. Rank or 50 chakra points

Physical Necrosis ( Belly Form )

Physical Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Belly power source, to manipulate only the vitality, power and shape properties or shape manipulation of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yang Manipulation that Yang Release: Change into Hell produces, in the sense that vitality and shape can be shaved off but not added. Through targeting the Belly point, the practicioner is capable of affecting just the Yang aspect of the target.

Against Techniques, the practicioner is capable of reversing Shape Manipulation of the jutsu back to it's raw form, reverting objects, constructs and other advanced manipulation back to difuse, unmolded releases, for example, or reverting just the damage or vitality of a technique. It does not target Rank nor Spiritual Properties, thus if the user is hit with, for example, a non-damaging Chakra Absorption water ball, it will still drain chakra, or inflict spiritual condictions even if it does not deal damage. The user is does able to neutralize shape or damage from techniques with a single needle like Taijutsu or Yang techs, but completely unable to target special properties like chakra draining elemental techniques, or sealing techniques.

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or higher chakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yang-aspects of their arsenal (Yang Release, Taijutsu, Kenjutsu, Vitality Manipulation, Sentience Creation ) in the same rate as described in Imperial Necrosis. It is capable of half as many chakra than Imperial Necrosis, consuming half the amount as damage dealt. Unlike Imperial Necrosis, it deals solely in Physical Damage and shows greater necrotic wounds on the target's skin, but has a health draining effect that lasts until the Necrotic effects are in place, dealing 25% of the original damage per turn.

Hidden Necrosis Forms

Specific combinations of power spots, or the necrosis of more specific abilities or properties can be done, such as combining two of the Advanced Forms. Techniques that fall under Hidden Necrosis Forms follow Necrotic Acupuncture's rules but the intricacies have to be submitted through proper techniques and explained there in detail, for approval. So, for all effects and purposes, unless a specific technique mentions it, the user is unable to stack different forms on the same target ( technique or being )

Example Techniques:

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Tabis

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short-Long
Chakra: 20-50
Damage Points: 20-80
Description: The user performs a basic throw, with up to 3 needles in a syncronized volley. These needles can target 1 of the power sources, Head, Chest or Belly, or all of them for an Imperial Form.

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Nergal

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user holds up to three necrotic needles in their fist, to strike a target directly. These needles can target a single

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Kalma

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user throws their needles within another technique, allowing the needles to be hidden until both jutsu collide, dealing the effects of either form of the style.

Additional effects and Restrictions:

The Necrotic Acupuncture needles can be used like any needle-like weapon: They can be thrown by hand or blown through the mouth or other needle throwing/blowing devices, and can be used with any needle based Bukijutsu.

While chakra is comonly used in the Narutoverse as a the main chakra source, Necrotic Acupuncture deals with the original energy source of the technique, be it Chakra or other energy sources, to infuse necrosis empowered by Yin energy. It is equivalent to all energy sources with the exception of Divinity, unless empowered by Divinity-based artifact.

While the techniques cost 10 more chakra than other techniques of the same rank, they will not experience a proportional boost in damage points. Once every three turns, the user is capable of either augmenting the chakra infused into one Necrotic Acupuncture technique to up to 5 chakra more than an opposing technique of the same rank, to allow it to combat it efficiently or to aquire the proportional damage boost of +20 damage. These empowered techniques can only be either damage or chakra cost based, not both at the same time, and picking one type of empowerment requires the same cool down.

A specialist of the style is able to perform Necrotic Acupuncture Techniques at the same chakra cost as a normal rank, saving 10 chakra with each usage, though for interaction effects, they are considered to have those 10 extra chakra still. They are also able to cut the chakra cost of one Necrotic Acupuncture technique once every three turns, which can stack with the basic empowerments described earlier.

Declined: The style in general is unique and much better than its original rendition again there is an issue with the specialties. Boosts are usually confined to specialties of the CFS, meaning they are usually only allowed if you specialize in the element it cant be an inherent thing within the CFS. Now that that point is out of the way, Yin/Yang are usually weak to Natural Energy and Senjutsu and that likely has to be a mainstay in terms of interactions. The Necrosis done by your CFS should be able to be healed by Yang/Yin or High level Medninjutsu that or you have to give them a duration on how long the effects last based on the rank of the technique. Lastly, I don't know how I feel about this working through chakra cost interactions when interacting with techniques. Also that Divinity thing will have to be taken out since thats an NW only thing- Daemon
( Fukyuu-Shinjutsu ) Necrotic Acupuncture

Type:
Yin-Bukijutsu

Background: The Necrotic Acupuncture style was born out of an exploration of Isabella's decay and parasitic-based Elemental Ninjutsu, through Mushroom and Decay chakra, Medjutsu knowledge of pressure points and chakra theory, Fuuinjutsu and Yin mastery through Spiritual, Genjutsu and manipulation of phsyical and spiritual properties. The style follows inspiration on Isabella's Mushroom and Decay elemental Ninjutsu, without actually being either Mushroom or Decay element.

The healing purpose of Acupuncture comes through closing or opening the chakra nodes, much like Fuuinjutsu guides the flow of chakra through it's incriptions. Necrotic Acupuncture inverts and dissects both down to their bare core: Piercing the flow of chakra within a being or technique, and infusing necrosis to consume and break it's engine and flow, decaying chakra from within.

Description on the Abilities and Inner Workings of the Style:
Mushroom is an organic element whose main property is to rot through matter, Decay is an energy that enhances the expiration of any material or process. Through heavy Yin experimentation, Isabella was able to draw out the Chakra Draining and Parasitic properties found in both and augment them exponentially, creating necrosis effect, like a chakra targeting fungal-infection that behaves like a living disease, yet is spiritual in it's essence. It is inspired by constant usage and practice with turning one's chakra into Mushroom or Decay chakra and acquire said properties, but, for the purposes of Necrotic Acupuncture, the user takes full advantage of Yin's power to change physical properties of a needle, rather that actually using Mushroom or Decay chakra.

Charging the necrotic chakra through a needle, Isabella creates a spiritual weapon that pierces through matter and energy, down to the core of the technique or chakra system, and then infuses the necrosis to consume it, while severing the chakra link between technique and the original user, or severs the being's connection to their chakra system. While this behaves similar to Fuuinjutsu, it is essentially about piercing through precise points within a chakra network (both within a being or a technique ), interrupt it's flow and spread the necrosis-like infection to consume it whole.

As the vessel of this style are needles, which can range from hypodermic needles to senbons to large piercing and handless spears, in order to achieve the desired effect, the user is required to precisely pinpoint the cross of power. The schematic of power follows a triad and was simplified to:


  • The Head/Brain/Top, which controls the Yin aspect, it's properties and intent and characteristics.
  • The Chest/Heart/Center, which controls the energy source, it's power, rank and fuel.
  • The Belly/Stomach/Bottom, which controls the Yang aspect, the vitality, body, shape and duration.
Imperial Necrosis ( Base Form )

The Imperial Necrosis, or Triad Necrosis, is the base and complete form of the style. To achieve a full necrosis of the target, the practitioner throws 3 simultaneous needles onto their target, that quickly consume it and rots it from the inside out.

Against Techniques, it behaves like a complete anihilation of the jutsu, by piercing it simultaneously with three needles at the Top, Center and Bottom of a jutsu. Consuming all three sources of power, it ends the technique is a flash of foul necrotic fumes. This follows elemental S&W and combats based on chakra, like Fuuinjutsu. The S&W of this style follow a neutrality against all categories of jutsu, such as Elemental Ninjutsu, Yin, Yang and both combined, KG-related techniques, Genjutsu or Taijutsu, with the exception of Raw manipulations of the energy source, such as Basic Ninjutsu, Fuuinjutsu or the equivalent with other Energy Sources, like Senjutsu or Bijuu Chakra, as their chakra flow is exposed and they are composed entirely of it.

Thus they battle on a rank to rank basis, taking into account the amount of chakra/energy that is required to perform a technique, or gains +10 chakra elemental strength on the above described categories. If the technique is weaker, or lesser chakra costly, the user subtracts half the chakra points of the Necrotic technique from the enemy technique and achieves proportional rank and damage. If the Necrotic technique is stronger, it happens in reverse.

Ex: A rank enemy technique (30 points/ 60 damage) vs B rank necrotic technique (20 points/40 damage) = Weakened enemy technique ( 30 - 10 = 20 / 40 damage ) B rank

Against sentient beings, animal summons, YY creations, etc, the Imperial Necrosis deals both spiritual and physical damage, with the apearance of necrotic patches on the skin and organs, and seering pain inside. It decays the same amount of chakra from the opponent as damage dealt and seals the usage of techniques in proportion with the rank that hit. These effects last until healed through Yang Techniques, or a maximum of 5 turns.

Forbidden: Full Seal
S Rank: Seals higher than D rank or 10 chakra points
A Rank: Seals higher than C rank or 15 chakra points
B Rank: Seals higher than B rank or 20 chakra points
C Rank: Seals higher than A rank or 30 chakra points
D Rank: Seals higher than S rank or 40 chakra points

Spiritual Necrosis ( Head Form )

Spiritual Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Head power source, to manipulate only the physical properties or elemental conversion of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yin Manipulation that Yin Release: Change into Heaven produces, in the sense that properties can be shaved off but not added. Through targeting the Head point, the practicioner is capable of affecting just the Yin aspect of the target.

Against Techniques, the practicioner is capable of reversing Elemental Conversion of the element back to it's source chakra, reverting Elemental Ninjutsu back to Basic Ninjutsu, for example, or reverting just a few properties like making a Fire Elemental technique cold, or reversing it's physicality. It does not target Rank nor Damage, thus if the user is hit with, for example, a non-physical Fireball, it will still burn their body and deal spiritual damage, this it must be blocked all the same. The user is also able to pinpoint special properties like chakra draining elemental techniques, or sealing techniques that can lose their purpose through a single necrotic needle, but others would have no effect by the Spiritual Necrosis, like a Yang technique.

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or highe rchakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yin-aspects of their arsenal (Yin Release, Sensory, Yamanaka, Genjutsu, Shadow Manipulation, etc) in the same rate as described in Imperial Necrosis. It is capable of consuming the same chakra than Imperial Necrosis, consuming the same amount as damage dealt. Unlike Imperial Necrosis, it deals solely Spiritual Damage and shows no necrotic wounds on the target's skin

Source Necrosis ( Chest Form )

Source Necrosis is an advanced form of Necrotic Acupucture, that entails the targetting of the Chest power source, to manipulate only the source and fuel of the technique. It is considered an incomplete form of Imperial Necrosis, though it can target the energy source directly.

Against Techniques, the practicioner is capable of reducing the rank or duration of a technique, by hitting turn-based techniques and making them last only a single turn (at max) or lowering the rank of the technique in a much more efficient manner than Imperial Necrosis, as Necrotic Techniques remove the same amount of chakra points as the cost of the Necrotic Technique, but get lowered in the same manner as Imperial Necrosis, but does not lower the damage accordingly, retaining the same as Imperial Necrosis. Thus, in weaker interaction, it behaves like so:

Ex: A rank enemy technique ( 30 Chakra ) vs B rank necrotic technique ( 20 chakra ) = Weakened Enemy Technique ( 30 - 20 = 10 / 40 damage points ) D rank with B rank damage points.

Against Against sentient beings, animal summons, YY creations, etc, it seals the source of their power at a lower rate as Imperial Necrosis, but consumes 1.5x as much chakra as Imperial, thus consuming the same amount of chakra points as damage dealt and a half. The rank list follows the Imperial Necrosis list with a degree of power lower:

Forbidden Rank: Seals higher than D rank or 10 chakra points
S Rank: Seals higher than C rank or 15 chakra points
A Rank: Seals higher than B rank or 20 chakra points
B Rank: Seals higher than A rank or 30 chakra points
C Rank: Seals higher than S rank or 40 chakra points
D Rank: Seals higher than Forb. Rank or 50 chakra points

Physical Necrosis ( Belly Form )

Physical Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Belly power source, to manipulate only the vitality, power and shape properties or shape manipulation of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yang Manipulation that Yang Release: Change into Hell produces, in the sense that vitality and shape can be shaved off but not added. Through targeting the Belly point, the practicioner is capable of affecting just the Yang aspect of the target.

Against Techniques, the practicioner is capable of reversing Shape Manipulation of the jutsu back to it's raw form, reverting objects, constructs and other advanced manipulation back to difuse, unmolded releases, for example, or reverting just the damage or vitality of a technique. It does not target Rank nor Spiritual Properties, thus if the user is hit with, for example, a non-damaging Chakra Absorption water ball, it will still drain chakra, or inflict spiritual condictions even if it does not deal damage. The user is does able to neutralize shape or damage from techniques with a single needle like Taijutsu or Yang techs, but completely unable to target special properties like chakra draining elemental techniques, or sealing techniques.

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or higher chakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yang-aspects of their arsenal (Yang Release, Taijutsu, Kenjutsu, Vitality Manipulation, Sentience Creation ) in the same rate as described in Imperial Necrosis. It is capable of half as many chakra than Imperial Necrosis, consuming half the amount as damage dealt. Unlike Imperial Necrosis, it deals solely in Physical Damage and shows greater necrotic wounds on the target's skin, but has a health draining effect that lasts until the Necrotic effects are in place, dealing 25% of the original damage per turn.

Hidden Necrosis Forms

Specific combinations of power spots, or the necrosis of more specific abilities or properties can be done, such as combining two of the Advanced Forms. Techniques that fall under Hidden Necrosis Forms follow Necrotic Acupuncture's rules but the intricacies have to be submitted through proper techniques and explained there in detail, for approval. So, for all effects and purposes, unless a specific technique mentions it, the user is unable to stack different forms on the same target ( technique or being )

Example Techniques:

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Tabis

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short-Long
Chakra: 20-50
Damage Points: 20-80
Description: The user performs a basic throw, with up to 3 needles in a syncronized volley. These needles can target 1 of the power sources, Head, Chest or Belly, or all of them for an Imperial Form.

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Nergal

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user holds up to three necrotic needles in their fist, to strike a target directly. These needles can target a single

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Kalma

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user throws their needles within another technique, allowing the needles to be hidden until both jutsu collide, dealing the effects of either form of the style.

Additional effects and Restrictions:

The Necrotic Acupuncture needles can be used like any needle-like weapon: They can be thrown by hand or blown through the mouth or other needle throwing/blowing devices, and can be used with any needle based Bukijutsu.

While chakra is comonly used in the Narutoverse as a the main chakra source, Necrotic Acupuncture deals with the original energy source of the technique, be it Chakra or other energy sources, to infuse necrosis empowered by Yin energy. It is equivalent to all energy sources with the exception of Senjutsu, to which Necrotic Acupuncture is weaker.

While the techniques cost 10 more chakra than other techniques of the same rank, they will not experience a proportional boost in damage points. The effects of the Necrotic Acupuncture techniques can be healed through a sufficiently high level Yang or Medjutsu healing techniques, though one is required to use a rank that would overpower the Necrotic technique, thus one rank higher, or the same rank over the span of two turns (twice, one each turn), or one rank lower over the span of 4 turns (4x)

As a specialist of the style,
once every three turns, the user is capable of either augmenting the chakra infused into one Necrotic Acupuncture technique to up to 5 chakra more than an opposing technique of the same rank, to allow it to combat it efficiently or to aquire the proportional damage boost of +20 damage. These empowered techniques can only be either damage or chakra cost based, not both at the same time, and picking one type of empowerment requires the same cool down.

Declined: There is still the issue with the additional effects. "though one is required to use a rank that would overpower the Necrotic technique, thus one rank higher, or the same rank over the span of two turns (twice, one each turn), or one rank lower over the span of 4 turns (4x)". That entire thing is a no. Yang is the ultimate form of healing and wouldn't be halted by/ need to be one rank higher for Necrotic Acupuncture. The same can be argued for Advanced Medninjutsu. Now for the Belly Form. On second read through, the Belly Form is insane for a couple reasons. One, this CFS already allows you to negate the spiritual aspect of a technique causing it to disperse. Your Belly form allows you to essentially remove damage from techniques which is kind of insane. Secondly, when it contacts an entity it not only drains chakra equal to half the damage of the technique but also has damage over time at a rate of 25% of the original damage of the technique. Which again is insane. Now to Imperial Form, it absolutely will not gain +10 chakra against certain interactions. If you are basing this off of Yin which boasts Neutrality to everything accept senjutsu in which this is weak to, then that part has to be removed. Imperial Form will not deal physical AND spiritual damage. That's kind of obsurd because it allows you to proc both the Physical and Spiritual Heath System Drawback effects with one potential usage of the technique. Draining chakra equal to the damage of the technique is also wild. You may also have to readjust the rates of the "sealing" aspects of Imperial Form, for example you say that they last until healed with a Yang Technique, but Yang Techniques take more chakra to use than the average technique. So for example if you hit someone with a D rank Imperial Touch move that seals higher than 40 chakra. They can't even heal off the effects with Yang because most Yang Healing techniques such as Touch of the Sun require 50 or more chakra points. You'd also have to lower how long these effects last based on the rank of the technique. For Source Form, how exactly are you reducing the time limit on techniques? Absorbing chakra isn't enough to do that because if it was then every substyle of Necrotic Acupuncture should be able to do so. And Lastly, I'm not gonna allow you to add chakra or damage as a specialty for the CFS mainly because it is arbitrary. - Daemon
 
Last edited by a moderator:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,416
Kin
3,928💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
( Fukyuu-Shinjutsu ) Necrotic Acupuncture

Type:
Yin-Bukijutsu

Background: The Necrotic Acupuncture style was born out of an exploration of Isabella's decay and parasitic-based Elemental Ninjutsu, through Mushroom and Decay chakra, Medjutsu knowledge of pressure points and chakra theory, Fuuinjutsu and Yin mastery through Spiritual, Genjutsu and manipulation of phsyical and spiritual properties. The style follows inspiration on Isabella's Mushroom and Decay elemental Ninjutsu, without actually being either Mushroom or Decay element.

The healing purpose of Acupuncture comes through closing or opening the chakra nodes, much like Fuuinjutsu guides the flow of chakra through it's incriptions. Necrotic Acupuncture inverts and dissects both down to their bare core: Piercing the flow of chakra within a being or technique, and infusing necrosis to consume and break it's engine and flow, decaying chakra from within.

Description on the Abilities and Inner Workings of the Style:
Mushroom is an organic element whose main property is to rot through matter, Decay is an energy that enhances the expiration of any material or process. Through heavy Yin experimentation, Isabella was able to draw out the Chakra Draining and Parasitic properties found in both and augment them exponentially, creating necrosis effect, like a chakra targeting fungal-infection that behaves like a living disease, yet is spiritual in it's essence. It is inspired by constant usage and practice with turning one's chakra into Mushroom or Decay chakra and acquire said properties, but, for the purposes of Necrotic Acupuncture, the user takes full advantage of Yin's power to change physical properties of a needle, rather that actually using Mushroom or Decay chakra.

Charging the necrotic chakra through a needle, Isabella creates a spiritual weapon that pierces through matter and energy, down to the core of the technique or chakra system, and then infuses the necrosis to consume it, while severing the chakra link between technique and the original user, or severs the being's connection to their chakra system. While this behaves similar to Fuuinjutsu, it is essentially about piercing through precise points within a chakra network (both within a being or a technique ), interrupt it's flow and spread the necrosis-like infection to consume it whole.

As the vessel of this style are needles, which can range from hypodermic needles to senbons to large piercing and handless spears, in order to achieve the desired effect, the user is required to precisely pinpoint the cross of power. The schematic of power follows a triad and was simplified to:


  • The Head/Brain/Top, which controls the Yin aspect, it's properties and intent and characteristics.
  • The Chest/Heart/Center, which controls the energy source, it's power, rank and fuel.
  • The Belly/Stomach/Bottom, which controls the Yang aspect, the vitality, body, shape and duration.
Imperial Necrosis ( Base Form )

The Imperial Necrosis, or Triad Necrosis, is the base and complete form of the style. To achieve a full necrosis of the target, the practitioner throws 3 simultaneous needles onto their target, that quickly consume it and rots it from the inside out.

Against Techniques, it behaves like a complete anihilation of the jutsu, by piercing it simultaneously with three needles at the Top, Center and Bottom of a jutsu. Consuming all three sources of power, it ends the technique is a flash of foul necrotic fumes. This follows elemental S&W and combats based on chakra, like Fuuinjutsu. The S&W of this style follow a neutrality against all categories of jutsu, such as Elemental Ninjutsu, Yin, Yang and both combined, KG-related techniques, Genjutsu or Taijutsu, with the exception of Raw manipulations of the energy source, such as Basic Ninjutsu, Fuuinjutsu or the equivalent with other Energy Sources, like Senjutsu or Bijuu Chakra, as their chakra flow is exposed and they are composed entirely of it.

Thus they battle on a rank to rank basis, taking into account the amount of chakra/energy that is required to perform a technique, or gains +10 chakra elemental strength on the above described categories. If the technique is weaker, or lesser chakra costly, the user subtracts half the chakra points of the Necrotic technique from the enemy technique and achieves proportional rank and damage. If the Necrotic technique is stronger, it happens in reverse.

Ex: A rank enemy technique (30 points/ 60 damage) vs B rank necrotic technique (20 points/40 damage) = Weakened enemy technique ( 30 - 10 = 20 / 40 damage ) B rank

Against sentient beings, animal summons, YY creations, etc, the Imperial Necrosis deals both spiritual and physical damage, with the apearance of necrotic patches on the skin and organs, and seering pain inside. It decays the same amount of chakra from the opponent as damage dealt and seals the usage of techniques in proportion with the rank that hit. These effects last until healed through Yang Techniques, or a maximum of 5 turns.

Forbidden: Full Seal
S Rank: Seals higher than D rank or 10 chakra points
A Rank: Seals higher than C rank or 15 chakra points
B Rank: Seals higher than B rank or 20 chakra points
C Rank: Seals higher than A rank or 30 chakra points
D Rank: Seals higher than S rank or 40 chakra points

Spiritual Necrosis ( Head Form )

Spiritual Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Head power source, to manipulate only the physical properties or elemental conversion of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yin Manipulation that Yin Release: Change into Heaven produces, in the sense that properties can be shaved off but not added. Through targeting the Head point, the practicioner is capable of affecting just the Yin aspect of the target.

Against Techniques, the practicioner is capable of reversing Elemental Conversion of the element back to it's source chakra, reverting Elemental Ninjutsu back to Basic Ninjutsu, for example, or reverting just a few properties like making a Fire Elemental technique cold, or reversing it's physicality. It does not target Rank nor Damage, thus if the user is hit with, for example, a non-physical Fireball, it will still burn their body and deal spiritual damage, this it must be blocked all the same. The user is also able to pinpoint special properties like chakra draining elemental techniques, or sealing techniques that can lose their purpose through a single necrotic needle, but others would have no effect by the Spiritual Necrosis, like a Yang technique.

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or highe rchakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yin-aspects of their arsenal (Yin Release, Sensory, Yamanaka, Genjutsu, Shadow Manipulation, etc) in the same rate as described in Imperial Necrosis. It is capable of consuming the same chakra than Imperial Necrosis, consuming the same amount as damage dealt. Unlike Imperial Necrosis, it deals solely Spiritual Damage and shows no necrotic wounds on the target's skin

Source Necrosis ( Chest Form )

Source Necrosis is an advanced form of Necrotic Acupucture, that entails the targetting of the Chest power source, to manipulate only the source and fuel of the technique. It is considered an incomplete form of Imperial Necrosis, though it can target the energy source directly.

Against Techniques, the practicioner is capable of reducing the rank or duration of a technique, by hitting turn-based techniques and making them last only a single turn (at max) or lowering the rank of the technique in a much more efficient manner than Imperial Necrosis, as Necrotic Techniques remove the same amount of chakra points as the cost of the Necrotic Technique, but get lowered in the same manner as Imperial Necrosis, but does not lower the damage accordingly, retaining the same as Imperial Necrosis. Thus, in weaker interaction, it behaves like so:

Ex: A rank enemy technique ( 30 Chakra ) vs B rank necrotic technique ( 20 chakra ) = Weakened Enemy Technique ( 30 - 20 = 10 / 40 damage points ) D rank with B rank damage points.

Against Against sentient beings, animal summons, YY creations, etc, it seals the source of their power at a lower rate as Imperial Necrosis, but consumes 1.5x as much chakra as Imperial, thus consuming the same amount of chakra points as damage dealt and a half. The rank list follows the Imperial Necrosis list with a degree of power lower:

Forbidden Rank: Seals higher than D rank or 10 chakra points
S Rank: Seals higher than C rank or 15 chakra points
A Rank: Seals higher than B rank or 20 chakra points
B Rank: Seals higher than A rank or 30 chakra points
C Rank: Seals higher than S rank or 40 chakra points
D Rank: Seals higher than Forb. Rank or 50 chakra points

Physical Necrosis ( Belly Form )

Physical Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Belly power source, to manipulate only the vitality, power and shape properties or shape manipulation of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yang Manipulation that Yang Release: Change into Hell produces, in the sense that vitality and shape can be shaved off but not added. Through targeting the Belly point, the practicioner is capable of affecting just the Yang aspect of the target.

Against Techniques, the practicioner is capable of reversing Shape Manipulation of the jutsu back to it's raw form, reverting objects, constructs and other advanced manipulation back to difuse, unmolded releases, for example, or reverting just the damage or vitality of a technique. It does not target Rank nor Spiritual Properties, thus if the user is hit with, for example, a non-damaging Chakra Absorption water ball, it will still drain chakra, or inflict spiritual condictions even if it does not deal damage. The user is does able to neutralize shape or damage from techniques with a single needle like Taijutsu or Yang techs, but completely unable to target special properties like chakra draining elemental techniques, or sealing techniques.

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or higher chakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yang-aspects of their arsenal (Yang Release, Taijutsu, Kenjutsu, Vitality Manipulation, Sentience Creation ) in the same rate as described in Imperial Necrosis. It is capable of half as many chakra than Imperial Necrosis, consuming half the amount as damage dealt. Unlike Imperial Necrosis, it deals solely in Physical Damage and shows greater necrotic wounds on the target's skin, but has a health draining effect that lasts until the Necrotic effects are in place, dealing 25% of the original damage per turn.

Hidden Necrosis Forms

Specific combinations of power spots, or the necrosis of more specific abilities or properties can be done, such as combining two of the Advanced Forms. Techniques that fall under Hidden Necrosis Forms follow Necrotic Acupuncture's rules but the intricacies have to be submitted through proper techniques and explained there in detail, for approval. So, for all effects and purposes, unless a specific technique mentions it, the user is unable to stack different forms on the same target ( technique or being )

Example Techniques:

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Tabis

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short-Long
Chakra: 20-50
Damage Points: 20-80
Description: The user performs a basic throw, with up to 3 needles in a syncronized volley. These needles can target 1 of the power sources, Head, Chest or Belly, or all of them for an Imperial Form.

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Nergal

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user holds up to three necrotic needles in their fist, to strike a target directly. These needles can target a single

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Kalma

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user throws their needles within another technique, allowing the needles to be hidden until both jutsu collide, dealing the effects of either form of the style.

Additional effects and Restrictions:

The Necrotic Acupuncture needles can be used like any needle-like weapon: They can be thrown by hand or blown through the mouth or other needle throwing/blowing devices, and can be used with any needle based Bukijutsu.

While chakra is comonly used in the Narutoverse as a the main chakra source, Necrotic Acupuncture deals with the original energy source of the technique, be it Chakra or other energy sources, to infuse necrosis empowered by Yin energy. It is equivalent to all energy sources with the exception of Senjutsu, to which Necrotic Acupuncture is weaker.

While the techniques cost 10 more chakra than other techniques of the same rank, they will not experience a proportional boost in damage points. The effects of the Necrotic Acupuncture techniques can be healed through a sufficiently high level Yang or Medjutsu healing techniques, though one is required to use a rank that would overpower the Necrotic technique, thus one rank higher, or the same rank over the span of two turns (twice, one each turn), or one rank lower over the span of 4 turns (4x)

As a specialist of the style,
once every three turns, the user is capable of either augmenting the chakra infused into one Necrotic Acupuncture technique to up to 5 chakra more than an opposing technique of the same rank, to allow it to combat it efficiently or to aquire the proportional damage boost of +20 damage. These empowered techniques can only be either damage or chakra cost based, not both at the same time, and picking one type of empowerment requires the same cool down.

Declined: There is still the issue with the additional effects. "though one is required to use a rank that would overpower the Necrotic technique, thus one rank higher, or the same rank over the span of two turns (twice, one each turn), or one rank lower over the span of 4 turns (4x)". That entire thing is a no. Yang is the ultimate form of healing and wouldn't be halted by/ need to be one rank higher for Necrotic Acupuncture. The same can be argued for Advanced Medninjutsu. Now for the Belly Form. On second read through, the Belly Form is insane for a couple reasons. One, this CFS already allows you to negate the spiritual aspect of a technique causing it to disperse. Your Belly form allows you to essentially remove damage from techniques which is kind of insane. Secondly, when it contacts an entity it not only drains chakra equal to half the damage of the technique but also has damage over time at a rate of 25% of the original damage of the technique. Which again is insane. Now to Imperial Form, it absolutely will not gain +10 chakra against certain interactions. If you are basing this off of Yin which boasts Neutrality to everything accept senjutsu in which this is weak to, then that part has to be removed. Imperial Form will not deal physical AND spiritual damage. That's kind of obsurd because it allows you to proc both the Physical and Spiritual Heath System Drawback effects with one potential usage of the technique. Draining chakra equal to the damage of the technique is also wild. You may also have to readjust the rates of the "sealing" aspects of Imperial Form, for example you say that they last until healed with a Yang Technique, but Yang Techniques take more chakra to use than the average technique. So for example if you hit someone with a D rank Imperial Touch move that seals higher than 40 chakra. They can't even heal off the effects with Yang because most Yang Healing techniques such as Touch of the Sun require 50 or more chakra points. You'd also have to lower how long these effects last based on the rank of the technique. For Source Form, how exactly are you reducing the time limit on techniques? Absorbing chakra isn't enough to do that because if it was then every substyle of Necrotic Acupuncture should be able to do so. And Lastly, I'm not gonna allow you to add chakra or damage as a specialty for the CFS mainly because it is arbitrary. - Daemon
( Fukyuu-Shinjutsu ) Necrotic Acupuncture

Type:
Yin-Bukijutsu

Background: The Necrotic Acupuncture style was born out of an exploration of Isabella's decay and parasitic-based Elemental Ninjutsu, through Mushroom and Decay chakra, Medjutsu knowledge of pressure points and chakra theory, Fuuinjutsu and Yin mastery through Spiritual, Genjutsu and manipulation of phsyical and spiritual properties. The style follows inspiration on Isabella's Mushroom and Decay elemental Ninjutsu, without actually being either Mushroom or Decay element.

The healing purpose of Acupuncture comes through closing or opening the chakra nodes, much like Fuuinjutsu guides the flow of chakra through it's incriptions. Necrotic Acupuncture inverts and dissects both down to their bare core: Piercing the flow of chakra within a being or technique, and infusing necrosis to consume and break it's engine and flow, decaying chakra from within.

Description on the Abilities and Inner Workings of the Style:
Mushroom is an organic element whose main property is to rot through matter, Decay is an energy that enhances the expiration of any material or process. Through heavy Yin experimentation, Isabella was able to draw out the Chakra Draining and Parasitic properties found in both and augment them exponentially, creating necrosis effect, like a chakra targeting fungal-infection that behaves like a living disease, yet is spiritual in it's essence. It is inspired by constant usage and practice with turning one's chakra into Mushroom or Decay chakra and acquire said properties, but, for the purposes of Necrotic Acupuncture, the user takes full advantage of Yin's power to change physical properties of a needle, rather that actually using Mushroom or Decay chakra.

Charging the necrotic chakra through a needle, Isabella creates a spiritual weapon that pierces through matter and energy, down to the core of the technique or chakra system, and then infuses the necrosis to consume it, while severing the chakra link between technique and the original user, or severs the being's connection to their chakra system. While this behaves similar to Fuuinjutsu, it is essentially about piercing through precise points within a chakra network (both within a being or a technique ), interrupt it's flow and spread the necrosis-like infection to consume it whole.

As the vessel of this style are needles, which can range from hypodermic needles to senbons to large piercing and handless spears, in order to achieve the desired effect, the user is required to precisely pinpoint the cross of power. The schematic of power follows a triad and was simplified to:


  • The Head/Brain/Top, which controls the Yin aspect, it's properties and intent and characteristics.
  • The Chest/Heart/Center, which controls the energy source, it's power, rank and fuel.
  • The Belly/Stomach/Bottom, which controls the Yang aspect, the vitality, body, shape and duration.
Imperial Necrosis ( Base Form )

The Imperial Necrosis, or Triad Necrosis, is the base and complete form of the style. To achieve a full necrosis of the target, the practitioner throws 3 simultaneous needles onto their target, that quickly consume it and rots it from the inside out.

Against Techniques, it behaves like a complete anihilation of the jutsu, by piercing it simultaneously with three needles at the Top, Center and Bottom of a jutsu. Consuming all three sources of power, it ends the technique is a flash of foul necrotic fumes. This follows elemental S&W and combats based on chakra, like Fuuinjutsu. The S&W of this style follow a neutrality against all categories of jutsu, such as Elemental Ninjutsu, Yin, Yang and both combined, KG-related techniques, Genjutsu or Taijutsu.

Thus they battle on a rank to rank basis, taking into account the amount of chakra/energy that is required to perform a technique. If the technique is weaker, or lesser chakra costly, the user subtracts half the chakra points of the Necrotic technique from the enemy technique and achieves proportional rank and damage. If the Necrotic technique is stronger, it happens in reverse.

Ex: A rank enemy technique (30 points/ 60 damage) vs B rank necrotic technique (20 points/40 damage) = Weakened enemy technique ( 30 - 10 = 20 / 40 damage ) B rank

Against sentient beings, animal summons, YY creations, etc, the Imperial Necrosis deals both spiritual and physical damage (Half the damage of the technique split for both sides), with the apearance of necrotic patches on the skin and organs, and seering pain inside. It decays the half the amount of chakra from the opponent as damage dealt and seals the usage of techniques in proportion with the rank that hit. These effects last until healed through Yang Techniques, or a maximum of 5 turns up to B rank, A being 4, decreasing one turn with every rank increase (Unless specified differently in a technique, pending approval). Up to and including A rank, the Seal is considered partial: When using healing techniques, such as those employed by Yang or High Level Medjutsu, the target can overcome the sealing by spending double the amount of chakra than stated, though also counting as two usages of the technique for any technique-based usage restrictions ( Though not counting for the alloted jutsu slots within a turn ), so if a technique can only be used twice, it won't be able to be used again, and if it can't be used more than once it can't be used ). These restrictions only apply when the intended technique falls within the Imperial Seal, otherwise it can be used as normal.

Forbidden: Full Seal
S Rank: Seals higher than D rank or 10 chakra points
A Rank: Seals higher than B rank or 20 chakra points
B Rank: Seals higher than A rank or 30 chakra points
C Rank: Seals higher than S rank or 40 chakra points
D Rank: Seals higher than F rank or 50 chakra points

Spiritual Necrosis ( Head Form )

Spiritual Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Head power source, to manipulate only the physical properties or elemental conversion of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yin Manipulation that Yin Release: Change into Heaven produces, in the sense that properties can be shaved off but not added. Through targeting the Head point, the practicioner is capable of affecting just the Yin aspect of the target.

Against Techniques, the practicioner is capable of reversing Elemental Conversion of the element back to it's source chakra, reverting Elemental Ninjutsu back to Basic Ninjutsu, for example, or reverting just a few properties like making a Fire Elemental technique cold, or reversing it's physicality. It does not target Rank nor Damage, thus if the user is hit with, for example, a non-physical Fireball, it will still burn their body and deal spiritual damage, this it must be blocked all the same. The user is also able to pinpoint special properties like chakra draining elemental techniques, or sealing techniques that can lose their purpose through a single necrotic needle, but others would have no effect by the Spiritual Necrosis, like a Yang technique.

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or highe rchakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yin-aspects of their arsenal (Yin Release, Sensory, Yamanaka, Genjutsu, Shadow Manipulation, etc) in the same rate as described in Imperial Necrosis. It is capable of consuming the same chakra than Imperial Necrosis, consuming the same amount as damage dealt. Unlike Imperial Necrosis, it deals solely Spiritual Damage and shows no necrotic wounds on the target's skin

Source Necrosis ( Chest Form )

Source Necrosis is an advanced form of Necrotic Acupucture, that entails the targetting of the Chest power source, to manipulate only the source and fuel of the technique. It is considered an incomplete form of Imperial Necrosis, though it can target the energy source directly.

Against Techniques, the practicioner is capable of reducing the rank or duration of a technique, by hitting turn-based techniques and making them last only a single turn (at max), which happens by rotting the supply chakra of techniques, thus techniques can't be Sustained by spending chakra, or lowering the rank of the technique in a much more efficient manner than Imperial Necrosis, as Necrotic Techniques remove the same amount of chakra points as the cost of the Necrotic Technique, but get lowered in the same manner as Imperial Necrosis, but does not lower the damage accordingly, retaining the same as Imperial Necrosis. Thus, in weaker interaction, it behaves like so:

Ex: A rank enemy technique ( 30 Chakra ) vs B rank necrotic technique ( 20 chakra ) = Weakened Enemy Technique ( 30 - 20 = 10 / 40 damage points ) D rank with B rank damage points.

Against Against sentient beings, animal summons, YY creations, etc, it seals the source of their power at a lower rate as Imperial Necrosis, but consumes 1.5x as much chakra as Imperial, thus consuming the same amount of chakra points as damage dealt. The rank list follows the Imperial Necrosis list with a degree of power lower. Similar to Imperial Necrosis, the rules on partial sealing of Yang and Medjutsu healing techniques applies, here up to S rank Necrotic Techniques. Sealing lasts one turn less than Imperial Necrosis.

Forbidden Rank: Seals higher than D rank or 10 chakra points
S Rank: Seals higher than B rank or 20 chakra points
A Rank: Seals higher than A rank or 30 chakra points
B Rank: Seals higher than S rank or 40 chakra points
C Rank: Seals higher than F rank or 50 chakra points
D Rank: Seals higher than F Rank or 60 chakra points

Physical Necrosis ( Belly Form )

Physical Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Belly power source, to manipulate only the vitality, power and shape properties or shape manipulation of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yang Manipulation that Yang Release: Change into Hell produces, in the sense that vitality and shape can be shaved off but not added. Through targeting the Belly point, the practicioner is capable of affecting just the Yang aspect of the target.

Against Techniques, the practicioner is capable of reversing Shape Manipulation of the jutsu back to it's raw form, reverting objects, constructs and other advanced manipulation back to difuse, unmolded releases, for example, or reverting just the damage or vitality of a technique. It does not target Rank nor Spiritual Properties, thus if the user is hit with, for example, a non-damaging Chakra Absorption water ball, it will still drain chakra, or inflict spiritual condictions even if it does not deal damage. The user is does able to neutralize shape or damage from techniques with a single needle like Taijutsu or Yang techs, but completely unable to target special properties like chakra draining elemental techniques, or sealing techniques. When neutralizing damage, it is considered Damage Shaving-based, and will only achieve full damage neutralization when applied to the user's or allied techniques. When it pertains to opposing techniques, it is generically limited to the base -20 damage shaving for Necrotic techniques up to S rank, and an upper limit of -30 damage shaving on Necrotic techniques S rank and above if specified in the jutsu description (pending approval).

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or higher chakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yang-aspects of their arsenal (Yang Release, Taijutsu, Kenjutsu, Vitality Manipulation, Sentience Creation ) in the same rate as described in Imperial Necrosis. It is capable of half as many chakra than Imperial Necrosis, consuming 1/4 the amount as damage dealt. Unlike Imperial Necrosis, it deals solely in Physical Damage and shows greater necrotic wounds on the target's skin, but has a health draining effect that lasts until the Necrotic effects are in place, dealing 20% of the original damage per turn, up to a maximum of 20 bleeding damage, regardless of damage output, unless specified otherwise in the technique description (pending approval).

Hidden Necrosis Forms


Specific combinations of power spots, or the necrosis of more specific abilities or properties can be done, such as combining two of the Advanced Forms. Techniques that fall under Hidden Necrosis Forms follow Necrotic Acupuncture's rules but the intricacies have to be submitted through proper techniques and explained there in detail, for approval. So, for all effects and purposes, unless a specific technique mentions it, the user is unable to stack different forms on the same target ( technique or being )

Example Techniques:

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Tabis

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short-Long
Chakra: 20-50
Damage Points: 20-80
Description: The user performs a basic throw, with up to 3 needles in a syncronized volley. These needles can target 1 of the power sources, Head, Chest or Belly, or all of them for an Imperial Form.

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Nergal

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user holds up to three necrotic needles in their fist, to strike a target directly. These needles can target a single

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Kalma

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user throws their needles within another technique, allowing the needles to be hidden until both jutsu collide, dealing the effects of either form of the style.

Additional effects and Restrictions:

The Necrotic Acupuncture needles can be used like any needle-like weapon: They can be thrown by hand or blown through the mouth or other needle throwing/blowing devices, and can be used with any needle based Bukijutsu.

While chakra is comonly used in the Narutoverse as a the main chakra source, Necrotic Acupuncture deals with the original energy source of the technique, be it Chakra or other energy sources, to infuse necrosis empowered by Yin energy. It is equivalent to all energy sources with the exception of Senjutsu, to which Necrotic Acupuncture is weaker.

While the techniques cost 10 more chakra than other techniques of the same rank, they will not experience a proportional boost in damage points. The effects of the Necrotic Acupuncture techniques can be healed through a sufficiently high level Yang or Medjutsu healing techniques.

As a specialist of the style, once every three turns, the user is capable of either augmenting the chakra infused into one Necrotic Acupuncture technique to up to 5 chakra more than an opposing technique of the same rank, to allow it to combat it efficiently.

Declined: I told you to remove the simultaneous spiritual and physical damage from the Imperial form. Pick one or the other you will not be allowed both. In reality since you point out earlier in your description of the style that this is spiritually based, the entire fighting style should be locked into Spiritual damage only. Continuing with the Imperial Form, "Up to and including A rank, the Seal is considered partial: When using healing techniques, such as those employed by Yang or High Level Medjutsu, the target can overcome the sealing by spending double the amount of chakra than stated, though also counting as two usages of the technique for any technique-based usage restrictions ( Though not counting for the alloted jutsu slots within a turn ), so if a technique can only be used twice, it won't be able to be used again, and if it can't be used more than once it can't be used )." That entire section is a no. Almost CJ banned you for this honestly especially the "counting as two usages" part. Yang/High Level Medjutsu shouldn't need to use double the chakra to counter the effects of your techniques especially since Yang is the best healing ability in the game and High Level Med Ninjutsu isn't too far behind that. Equivalent or higher ranked Yang/Natural Energy/Advanced Mednin techniques should be able remove the effects of Necrotic Acupuncture. For Spiritual Form, it's mostly okay but I call into question the ability to "revert elemental ninjutsu back into raw chakra". Change into Heaven only changes the physical properties of a technique but fire is still fire release. I don't think your CFS would be able to do that, let alone Yin can't do that. For Belly Form, it falls under the same issues as Spiritual Form where the reversing of the state of an opponent's technique in terms of shape manipulation may be outside the possibilities for Yin. Also what does "When neutralizing damage, it is considered Damage Shaving-based, and will only achieve full damage neutralization when applied to the user's or allied techniques." mean? Are you trying to say that you can only negate the damage of your own techniques? The health drain on Belly Form is also a no. And lastly, the chakra boost specialty you have at the end for specializing in the field is a no especially since you want parts of this style to work through Chakra-Chakra interaction. Come up with another one and please don't make it insane. - Daemon
 
Last edited by a moderator:

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
Zenryoku no Godai Genkotsu - All One’s Power of the Five Element Clenched Fist

Type:
NinTaijutsu

Background: Zenryoku no Godai Genkotsu was born under the aegis of three parent techniques categorized as the core concepts of Soshi Taijutsu & Go Animaru Go Soshi. The style is formless, rooted in the synergetic properties of those core concepts and the logical applications of these in close quarter combat. The techniques are posted here for reference:

(Soshi Taijutsu) Elemental Taijutsu
Type: Attack
Rank: A
Range: Short-Medium
Chakara Cost: 40
Damgae: +15 to all Taijutsu(-5 per turn active)
Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu.
Fire: The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent.
Wind: The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent.
Water: The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent.
Lightning: The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning.
Earth: The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent.
~This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling~
( Go Animaru Go Soshi Genkotsu ) - Five Animal Five Element Fist
Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice
( Furuigiten no Tai: Go Animaru Go Soshi Mukei Enko Zenrykou no Seishou ) Ancient Ceremonial Form: 5 Animal 5 Element Spiritual connections of your own energy and power
Rank: Forbidden
Type: Offensive/Supplementary
Range: Short
Chakra cost: 50
Damage points: 90 ( -30 damage to user)
Description: This technique is an ancient style of martial arts passed down through many generations from master to master and can only be performed whilst the user is under the conditions of the Sixth Sense technique. This is the final form whilst under sixth sense, making it a technique of extremely good accuracy and power and dealing devastating force to the opponents. It is a set of styles based around the five animals of the Hung Gar and the five basic elements. The user fights in the five different styles using a single element, which represents each of the five animals and concentrates that elemental energy into their limbs to provide them with additional powers and effects when fighting with Taijutsu. The user alternates through each style simultaneously dealing all five styles one after the other. Thus this technique allows the user to attack the opponent in a total of fifty attacks.

ドラゴン Dragon Style: - Fire element
The user concentrates their fire chakra into their elbows and knees and jumps at the opponent, taking on the characteristics of a dragon in terms of their ferocious attacks and power. Then, the user strikes with the elbow and knee to deal fierce attacks that burn intensely from the fire chakra and induces painful burns to the victim, making them feel more pain with each attack.
(Dealing a total of ten attacks)

クレーン Crane Style: - Water element
The user concentrates their water chakra into just their legs and jumps up in the crane stance much like crane kick but then continuously deals hi-kicks rotating with each leg and dealing water effects from the charging of water chakra which then leaves the opponent drenched and heavy and because of the extra weight that induces heavy breathing from the extra weight of the water making them sluggishly slow.
(Dealing a total of ten attacks)

トラ Tiger Style: - Lightning element
The user concentrates their lightning chakra through their entire body, providing them with extremely fast speed with the release of the lightning chakra through their feet. The user takes on the characteristics of the tiger by taking low stances and jumping up at the opponent, striking them with a bombardment of lightning fast punches which will cover the entire body of the victim discharging the lightning chakra numbing on contract and causing the opponent to be paralyzed.
(Dealing a total of ten attacks)

猿 Monkey Style: - Earth element
The user concentrates their earth chakra into their arms and legs and then takes on the stance of a monkey and using some of their characteristics such as their movements and acrobatics and deploying them in battle to deal strong physical based attacks through blunt force damage. The user deals a mixture of punches and kicks using heel drops, upper cuts, and wheel kicks.
(Dealing a total of ten attacks.)

カマキリMantis Style: - Wind
The user concentrates their wind chakra into their arms and then by taking on the characteristics of the mantis in terms of having deadly accuracy with the wind chakra adding the effects of cutting wind. The user will then strike the opponent with deadly accuracy on pressure points all around the body and shredding the skin, cutting them.
(Dealing a total of ten attacks)

Note: Can only be used once.
Note: Ends the effects of Sixth Sense and leaves the user totally exhausted

Description on the Abilities and Inner Workings of the Style:

Zenryoku no Godai Genkotsu, hereinafter referred to as ZGG, is an amalgamation of two distinct styles and expressions of elemental taijutsu. In the context of the NBRP it represents a streamlining of the logical synergies of Crutch Kaguya’s ‘Elemental Taijutsu’ and Kaito’s/Zenryoku’s ‘Five Animal Five Element’ techniques used in conjunction. These techniques exemplify the versatility of elemental infusions and how each of the five basic elements can fundamentally change the essence of a taijutsu move while maintaining its integrity. In addition they – and by extension ZGG – formalize the effects and restrictions of that very versatility employed within the framework of the NBRP. The style is explained as follows:

Soshi Taijutsu, or Elemental Taijutsu, takes the form of a physical aura of one of the five elements around the user’s hands and feet. Through this aura the user’s physical attacks are imbued with elemental chakra and thus strengthened. ZGG extends the characteristics of such elemental infusions to any part of the body used in taijutsu, but also narrows the scope of the aura itself such that it is no longer corporealized. The user is thus able to infuse a headbutt with elemental chakra, but his head will not be enveloped in this chakra. Instead, elemental chakra and the effects hereof are simply discharged logically through taijutsu.

Go Animaru Go Soshi, or Five Animal Five Element, do not combine the basic chakra natures as a Yin-Yang Master would, but simply utilizes these in quick succession to devastating effect. It embodies the interchangeability of the five basic elements within the same movement and demonstrates how more than one chakra nature may be used successively within the same motion. ZGG extends this concept to apply where it is logically able. It separates the motions and moves of taijutsu from the elemental infusions hereof, allowing the user discretion in which elemental infusion to apply to the extent that logic allows.

As is the case with both of its pillars a ZGG user is able to freely switch between elemental infusions insofar as logic allows. Techniques used in the context of ZGG retain their base stats and are not fundamentally changed with the exception of adopting the strengths and weaknesses of the relevant elemental infusions. It is possible for Ying-Yang Masters able to use the style to employ several elemental infusions simultaneously insofar as the rules and restrictions of Yin-Yang allow this. As a formless style ZGG can be utilized through some forms of Kenjutsu, but this cannot be used as a means to artificially extend the range of the style.

In functional terms using ZGG requires the user to activate Elemental Taijutsu and clearly state that this is done within the context of the style. All the restrictions of the technique still apply, but no visible manifestation related to it will appear. The elemental blasts intrinsic to the technique are further restricted to short range and can only be utilized in conjunction with taijutsu that can logically accommodate these. These are also intrinsically, physically connected to the user’s taijutsu. It should be noted that the natural strengths and weaknesses of all elemental infusions apply to every expression of the style. The actual, physical effects of the elements on a target are as described in the parent techniques, but fundamentally linked to the natural properties of the elemental infusion; i.e. fire burns, lightning shocks, etc.

Example Techniques: N/A

Additional effects and Restrictions:
  • This Custom Fighting Style cannot be taught.
  • No techniques can be submitted for this Custom Fighting Style.
Declined by Imperfect: Sorry but this isn't a style.

As far as I can tell you aim to combine two fundamental aspects of Elemental Taijutsu and NB Taijutsu, and utilize them in conjunction with Y/Y to let you infuse existing Taijutsu and Kenjutsu to a limited degree, but that isn't a "style". Honestly, it's barely the ability of a Custom Jutsu, let alone a full CFS. I spoke to Daemon, and even he agreed that this is something you could achieve as a standalone technique. Save yourself the CFS slot, and the ten individual techniques that come along with it, and pursue this through more humble means.
 
Last edited by a moderator:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,416
Kin
3,928💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
( Fukyuu-Shinjutsu ) Necrotic Acupuncture

Type:
Yin-Bukijutsu

Background: The Necrotic Acupuncture style was born out of an exploration of Isabella's decay and parasitic-based Elemental Ninjutsu, through Mushroom and Decay chakra, Medjutsu knowledge of pressure points and chakra theory, Fuuinjutsu and Yin mastery through Spiritual, Genjutsu and manipulation of phsyical and spiritual properties. The style follows inspiration on Isabella's Mushroom and Decay elemental Ninjutsu, without actually being either Mushroom or Decay element.

The healing purpose of Acupuncture comes through closing or opening the chakra nodes, much like Fuuinjutsu guides the flow of chakra through it's incriptions. Necrotic Acupuncture inverts and dissects both down to their bare core: Piercing the flow of chakra within a being or technique, and infusing necrosis to consume and break it's engine and flow, decaying chakra from within.

Description on the Abilities and Inner Workings of the Style:
Mushroom is an organic element whose main property is to rot through matter, Decay is an energy that enhances the expiration of any material or process. Through heavy Yin experimentation, Isabella was able to draw out the Chakra Draining and Parasitic properties found in both and augment them exponentially, creating necrosis effect, like a chakra targeting fungal-infection that behaves like a living disease, yet is spiritual in it's essence. It is inspired by constant usage and practice with turning one's chakra into Mushroom or Decay chakra and acquire said properties, but, for the purposes of Necrotic Acupuncture, the user takes full advantage of Yin's power to change physical properties of a needle, rather that actually using Mushroom or Decay chakra.

Charging the necrotic chakra through a needle, Isabella creates a spiritual weapon that pierces through matter and energy, down to the core of the technique or chakra system, and then infuses the necrosis to consume it, while severing the chakra link between technique and the original user, or severs the being's connection to their chakra system. While this behaves similar to Fuuinjutsu, it is essentially about piercing through precise points within a chakra network (both within a being or a technique ), interrupt it's flow and spread the necrosis-like infection to consume it whole.

As the vessel of this style are needles, which can range from hypodermic needles to senbons to large piercing and handless spears, in order to achieve the desired effect, the user is required to precisely pinpoint the cross of power. The schematic of power follows a triad and was simplified to:


  • The Head/Brain/Top, which controls the Yin aspect, it's properties and intent and characteristics.
  • The Chest/Heart/Center, which controls the energy source, it's power, rank and fuel.
  • The Belly/Stomach/Bottom, which controls the Yang aspect, the vitality, body, shape and duration.
Imperial Necrosis ( Base Form )

The Imperial Necrosis, or Triad Necrosis, is the base and complete form of the style. To achieve a full necrosis of the target, the practitioner throws 3 simultaneous needles onto their target, that quickly consume it and rots it from the inside out.

Against Techniques, it behaves like a complete anihilation of the jutsu, by piercing it simultaneously with three needles at the Top, Center and Bottom of a jutsu. Consuming all three sources of power, it ends the technique is a flash of foul necrotic fumes. This follows elemental S&W and combats based on chakra, like Fuuinjutsu. The S&W of this style follow a neutrality against all categories of jutsu, such as Elemental Ninjutsu, Yin, Yang and both combined, KG-related techniques, Genjutsu or Taijutsu.

Thus they battle on a rank to rank basis, taking into account the amount of chakra/energy that is required to perform a technique. If the technique is weaker, or lesser chakra costly, the user subtracts half the chakra points of the Necrotic technique from the enemy technique and achieves proportional rank and damage. If the Necrotic technique is stronger, it happens in reverse.

Ex: A rank enemy technique (30 points/ 60 damage) vs B rank necrotic technique (20 points/40 damage) = Weakened enemy technique ( 30 - 10 = 20 / 40 damage ) B rank

Against sentient beings, animal summons, YY creations, etc, the Imperial Necrosis deals both spiritual and physical damage (Half the damage of the technique split for both sides), with the apearance of necrotic patches on the skin and organs, and seering pain inside. It decays the half the amount of chakra from the opponent as damage dealt and seals the usage of techniques in proportion with the rank that hit. These effects last until healed through Yang Techniques, or a maximum of 5 turns up to B rank, A being 4, decreasing one turn with every rank increase (Unless specified differently in a technique, pending approval). Up to and including A rank, the Seal is considered partial: When using healing techniques, such as those employed by Yang or High Level Medjutsu, the target can overcome the sealing by spending double the amount of chakra than stated, though also counting as two usages of the technique for any technique-based usage restrictions ( Though not counting for the alloted jutsu slots within a turn ), so if a technique can only be used twice, it won't be able to be used again, and if it can't be used more than once it can't be used ). These restrictions only apply when the intended technique falls within the Imperial Seal, otherwise it can be used as normal.

Forbidden: Full Seal
S Rank: Seals higher than D rank or 10 chakra points
A Rank: Seals higher than B rank or 20 chakra points
B Rank: Seals higher than A rank or 30 chakra points
C Rank: Seals higher than S rank or 40 chakra points
D Rank: Seals higher than F rank or 50 chakra points

Spiritual Necrosis ( Head Form )

Spiritual Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Head power source, to manipulate only the physical properties or elemental conversion of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yin Manipulation that Yin Release: Change into Heaven produces, in the sense that properties can be shaved off but not added. Through targeting the Head point, the practicioner is capable of affecting just the Yin aspect of the target.

Against Techniques, the practicioner is capable of reversing Elemental Conversion of the element back to it's source chakra, reverting Elemental Ninjutsu back to Basic Ninjutsu, for example, or reverting just a few properties like making a Fire Elemental technique cold, or reversing it's physicality. It does not target Rank nor Damage, thus if the user is hit with, for example, a non-physical Fireball, it will still burn their body and deal spiritual damage, this it must be blocked all the same. The user is also able to pinpoint special properties like chakra draining elemental techniques, or sealing techniques that can lose their purpose through a single necrotic needle, but others would have no effect by the Spiritual Necrosis, like a Yang technique.

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or highe rchakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yin-aspects of their arsenal (Yin Release, Sensory, Yamanaka, Genjutsu, Shadow Manipulation, etc) in the same rate as described in Imperial Necrosis. It is capable of consuming the same chakra than Imperial Necrosis, consuming the same amount as damage dealt. Unlike Imperial Necrosis, it deals solely Spiritual Damage and shows no necrotic wounds on the target's skin

Source Necrosis ( Chest Form )

Source Necrosis is an advanced form of Necrotic Acupucture, that entails the targetting of the Chest power source, to manipulate only the source and fuel of the technique. It is considered an incomplete form of Imperial Necrosis, though it can target the energy source directly.

Against Techniques, the practicioner is capable of reducing the rank or duration of a technique, by hitting turn-based techniques and making them last only a single turn (at max), which happens by rotting the supply chakra of techniques, thus techniques can't be Sustained by spending chakra, or lowering the rank of the technique in a much more efficient manner than Imperial Necrosis, as Necrotic Techniques remove the same amount of chakra points as the cost of the Necrotic Technique, but get lowered in the same manner as Imperial Necrosis, but does not lower the damage accordingly, retaining the same as Imperial Necrosis. Thus, in weaker interaction, it behaves like so:

Ex: A rank enemy technique ( 30 Chakra ) vs B rank necrotic technique ( 20 chakra ) = Weakened Enemy Technique ( 30 - 20 = 10 / 40 damage points ) D rank with B rank damage points.

Against Against sentient beings, animal summons, YY creations, etc, it seals the source of their power at a lower rate as Imperial Necrosis, but consumes 1.5x as much chakra as Imperial, thus consuming the same amount of chakra points as damage dealt. The rank list follows the Imperial Necrosis list with a degree of power lower. Similar to Imperial Necrosis, the rules on partial sealing of Yang and Medjutsu healing techniques applies, here up to S rank Necrotic Techniques. Sealing lasts one turn less than Imperial Necrosis.

Forbidden Rank: Seals higher than D rank or 10 chakra points
S Rank: Seals higher than B rank or 20 chakra points
A Rank: Seals higher than A rank or 30 chakra points
B Rank: Seals higher than S rank or 40 chakra points
C Rank: Seals higher than F rank or 50 chakra points
D Rank: Seals higher than F Rank or 60 chakra points

Physical Necrosis ( Belly Form )

Physical Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Belly power source, to manipulate only the vitality, power and shape properties or shape manipulation of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yang Manipulation that Yang Release: Change into Hell produces, in the sense that vitality and shape can be shaved off but not added. Through targeting the Belly point, the practicioner is capable of affecting just the Yang aspect of the target.

Against Techniques, the practicioner is capable of reversing Shape Manipulation of the jutsu back to it's raw form, reverting objects, constructs and other advanced manipulation back to difuse, unmolded releases, for example, or reverting just the damage or vitality of a technique. It does not target Rank nor Spiritual Properties, thus if the user is hit with, for example, a non-damaging Chakra Absorption water ball, it will still drain chakra, or inflict spiritual condictions even if it does not deal damage. The user is does able to neutralize shape or damage from techniques with a single needle like Taijutsu or Yang techs, but completely unable to target special properties like chakra draining elemental techniques, or sealing techniques. When neutralizing damage, it is considered Damage Shaving-based, and will only achieve full damage neutralization when applied to the user's or allied techniques. When it pertains to opposing techniques, it is generically limited to the base -20 damage shaving for Necrotic techniques up to S rank, and an upper limit of -30 damage shaving on Necrotic techniques S rank and above if specified in the jutsu description (pending approval).

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or higher chakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yang-aspects of their arsenal (Yang Release, Taijutsu, Kenjutsu, Vitality Manipulation, Sentience Creation ) in the same rate as described in Imperial Necrosis. It is capable of half as many chakra than Imperial Necrosis, consuming 1/4 the amount as damage dealt. Unlike Imperial Necrosis, it deals solely in Physical Damage and shows greater necrotic wounds on the target's skin, but has a health draining effect that lasts until the Necrotic effects are in place, dealing 20% of the original damage per turn, up to a maximum of 20 bleeding damage, regardless of damage output, unless specified otherwise in the technique description (pending approval).

Hidden Necrosis Forms


Specific combinations of power spots, or the necrosis of more specific abilities or properties can be done, such as combining two of the Advanced Forms. Techniques that fall under Hidden Necrosis Forms follow Necrotic Acupuncture's rules but the intricacies have to be submitted through proper techniques and explained there in detail, for approval. So, for all effects and purposes, unless a specific technique mentions it, the user is unable to stack different forms on the same target ( technique or being )

Example Techniques:

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Tabis

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short-Long
Chakra: 20-50
Damage Points: 20-80
Description: The user performs a basic throw, with up to 3 needles in a syncronized volley. These needles can target 1 of the power sources, Head, Chest or Belly, or all of them for an Imperial Form.

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Nergal

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user holds up to three necrotic needles in their fist, to strike a target directly. These needles can target a single

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Kalma

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user throws their needles within another technique, allowing the needles to be hidden until both jutsu collide, dealing the effects of either form of the style.

Additional effects and Restrictions:

The Necrotic Acupuncture needles can be used like any needle-like weapon: They can be thrown by hand or blown through the mouth or other needle throwing/blowing devices, and can be used with any needle based Bukijutsu.

While chakra is comonly used in the Narutoverse as a the main chakra source, Necrotic Acupuncture deals with the original energy source of the technique, be it Chakra or other energy sources, to infuse necrosis empowered by Yin energy. It is equivalent to all energy sources with the exception of Senjutsu, to which Necrotic Acupuncture is weaker.

While the techniques cost 10 more chakra than other techniques of the same rank, they will not experience a proportional boost in damage points. The effects of the Necrotic Acupuncture techniques can be healed through a sufficiently high level Yang or Medjutsu healing techniques.

As a specialist of the style, once every three turns, the user is capable of either augmenting the chakra infused into one Necrotic Acupuncture technique to up to 5 chakra more than an opposing technique of the same rank, to allow it to combat it efficiently.

Declined: I told you to remove the simultaneous spiritual and physical damage from the Imperial form. Pick one or the other you will not be allowed both. In reality since you point out earlier in your description of the style that this is spiritually based, the entire fighting style should be locked into Spiritual damage only. Continuing with the Imperial Form, "Up to and including A rank, the Seal is considered partial: When using healing techniques, such as those employed by Yang or High Level Medjutsu, the target can overcome the sealing by spending double the amount of chakra than stated, though also counting as two usages of the technique for any technique-based usage restrictions ( Though not counting for the alloted jutsu slots within a turn ), so if a technique can only be used twice, it won't be able to be used again, and if it can't be used more than once it can't be used )." That entire section is a no. Almost CJ banned you for this honestly especially the "counting as two usages" part. Yang/High Level Medjutsu shouldn't need to use double the chakra to counter the effects of your techniques especially since Yang is the best healing ability in the game and High Level Med Ninjutsu isn't too far behind that. Equivalent or higher ranked Yang/Natural Energy/Advanced Mednin techniques should be able remove the effects of Necrotic Acupuncture. For Spiritual Form, it's mostly okay but I call into question the ability to "revert elemental ninjutsu back into raw chakra". Change into Heaven only changes the physical properties of a technique but fire is still fire release. I don't think your CFS would be able to do that, let alone Yin can't do that. For Belly Form, it falls under the same issues as Spiritual Form where the reversing of the state of an opponent's technique in terms of shape manipulation may be outside the possibilities for Yin. Also what does "When neutralizing damage, it is considered Damage Shaving-based, and will only achieve full damage neutralization when applied to the user's or allied techniques." mean? Are you trying to say that you can only negate the damage of your own techniques? The health drain on Belly Form is also a no. And lastly, the chakra boost specialty you have at the end for specializing in the field is a no especially since you want parts of this style to work through Chakra-Chakra interaction. Come up with another one and please don't make it insane. - Daemon

( Fukyuu-Shinjutsu ) Necrotic Acupuncture

Type:
Yin-Bukijutsu

Background: The Necrotic Acupuncture style was born out of an exploration of Isabella's decay and parasitic-based Elemental Ninjutsu, through Mushroom and Decay chakra, Medjutsu knowledge of pressure points and chakra theory, Fuuinjutsu and Yin mastery through Spiritual, Genjutsu and manipulation of phsyical and spiritual properties. The style follows inspiration on Isabella's Mushroom and Decay elemental Ninjutsu, without actually being either Mushroom or Decay element.

The healing purpose of Acupuncture comes through closing or opening the chakra nodes, much like Fuuinjutsu guides the flow of chakra through it's incriptions. Necrotic Acupuncture inverts and dissects both down to their bare core: Piercing the flow of chakra within a being or technique, and infusing necrosis to consume and break it's engine and flow, decaying chakra from within.

Description on the Abilities and Inner Workings of the Style:
Mushroom is an organic element whose main property is to rot through matter, Decay is an energy that enhances the expiration of any material or process. Through heavy Yin experimentation, Isabella was able to draw out the Chakra Draining and Parasitic properties found in both and augment them exponentially, creating necrosis effect, like a chakra targeting fungal-infection that behaves like a living disease, yet is spiritual in it's essence. It is inspired by constant usage and practice with turning one's chakra into Mushroom or Decay chakra and acquire said properties, but, for the purposes of Necrotic Acupuncture, the user takes full advantage of Yin's power to change physical properties of a needle, rather that actually using Mushroom or Decay chakra.

Charging the necrotic chakra through a needle, Isabella creates a spiritual weapon that pierces through matter and energy, down to the core of the technique or chakra system, and then infuses the necrosis to consume it, while severing the chakra link between technique and the original user, or severs the being's connection to their chakra system. While this behaves similar to Fuuinjutsu, it is essentially about piercing through precise points within a chakra network (both within a being or a technique ), interrupt it's flow and spread the necrosis-like infection to consume it whole.

As the vessel of this style are needles, which can range from hypodermic needles to senbons to large piercing and handless spears, in order to achieve the desired effect, the user is required to precisely pinpoint the cross of power. The schematic of power follows a triad and was simplified to:


  • The Head/Brain/Top, which controls the Yin aspect, it's properties and intent and characteristics.
  • The Chest/Heart/Center, which controls the energy source, it's power, rank and fuel.
  • The Belly/Stomach/Bottom, which controls the Yang aspect, the vitality, body, shape and duration.
Imperial Necrosis ( Base Form )

The Imperial Necrosis, or Triad Necrosis, is the base and complete form of the style. To achieve a full necrosis of the target, the practitioner throws 3 simultaneous needles onto their target, that quickly consume it and rots it from the inside out.

Against Techniques, it behaves like a complete anihilation of the jutsu, by piercing it simultaneously with three needles at the Top, Center and Bottom of a jutsu. Consuming all three sources of power, it ends the technique is a flash of foul necrotic fumes. This follows elemental S&W and combats based on chakra, like Fuuinjutsu. The S&W of this style follow a neutrality against all categories of jutsu, such as Elemental Ninjutsu, Yin, Yang and both combined, KG-related techniques, Genjutsu or Taijutsu.

Thus they battle on a rank to rank basis, taking into account the amount of chakra/energy that is required to perform a technique. If the technique is weaker, or lesser chakra costly, the user subtracts half the chakra points of the Necrotic technique from the enemy technique and achieves proportional rank and damage. If the Necrotic technique is stronger, it happens in reverse.

Ex: A rank enemy technique (30 points/ 60 damage) vs B rank necrotic technique (20 points/40 damage) = Weakened enemy technique ( 30 - 10 = 20 / 40 damage ) B rank

Against sentient beings, animal summons, YY creations, etc, the Imperial Necrosis deals spiritual damage, with the apearance of necrotic patches on the skin and organs, and seering pain inside. It decays the half the amount of chakra from the opponent as damage dealt and seals the usage of techniques in proportion with the rank that hit. These effects last until healed through Yang Techniques, or a maximum of 5 turns up to B rank, A being 4, decreasing one turn with every rank increase. The exception to the sealing is Yang Techniques, Senjutsu Techniques and high ranked Medjutsu, which can still be used for healing purposes and to release the Imperial Seal.

Forbidden: Full Seal ( Can use S rank Yang/Sen and Medjutsu to heal )
S Rank: Seals higher than D rank or 10 chakra points ( Can use S rank Yang/Sen and Medjutsu to heal )
A Rank: Seals higher than B rank or 20 chakra points ( Can use A rank Yang/Sen and S Rank Medjutsu to heal )
B Rank: Seals higher than A rank or 30 chakra points
C Rank: Seals higher than S rank or 40 chakra points
D Rank: Seals higher than F rank or 50 chakra points

Spiritual Necrosis ( Head Form )

Spiritual Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Head power source, to manipulate only the physical properties or elemental conversion of the technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yin Manipulation that Yin Release: Change into Heaven produces, in the sense that properties can be shaved off but not added. Through targeting the Head point, the practicioner is capable of affecting just the Yin aspect of the target.

Against Techniques, the practicioner is capable of partly reversing Elemental Conversion of the element back to it's source chakra, reverting Elemental Ninjutsu characteristics and shaving a few properties like making a Fire Elemental technique cold, or reversing it's physicality. It does not target Rank nor Damage, thus if the user is hit with, for example, a non-physical Fireball, it will still burn their body and deal spiritual damage, this it must be blocked all the same. The user is also able to pinpoint special properties like chakra draining elemental techniques, or sealing techniques that can lose their purpose through a single necrotic needle, but others would have no effect by the Spiritual Necrosis, like a Yang technique or damage dealing techniques.

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or highe rchakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yin-aspects of their arsenal (Yin Release, Sensory, Yamanaka, Genjutsu, Shadow Manipulation, etc) in the same rate as described in Imperial Necrosis. It is capable of consuming the same chakra than Imperial Necrosis, consuming the same amount as damage dealt. Unlike Imperial Necrosis, it shows no necrotic wounds on the target's skin but chakra sensors will be able to sense the rotting and weakening of the target's chakra.

Source Necrosis ( Chest Form )


Source Necrosis is an advanced form of Necrotic Acupucture, that entails the targetting of the Chest power source, to manipulate only the source and fuel of the technique. It is considered an incomplete form of Imperial Necrosis, though it can target the energy source directly.

Against Techniques, the practicioner is capable of reducing the rank or duration of a technique, by hitting turn-based techniques and making them last only a single turn (at max), which happens by rotting the supply chakra of techniques, thus techniques can't be Sustained by spending chakra, or lowering the rank of the technique in a much more efficient manner than Imperial Necrosis, as Necrotic Techniques remove the same amount of chakra points as the cost of the Necrotic Technique, but get lowered in the same manner as Imperial Necrosis, but does not lower the damage accordingly, retaining the same as Imperial Necrosis. Thus, in weaker interaction, it behaves like so:

Ex: A rank enemy technique ( 30 Chakra ) vs B rank necrotic technique ( 20 chakra ) = Weakened Enemy Technique ( 30 - 20 = 10 / 40 damage points ) D rank with B rank damage points.

Against Against sentient beings, animal summons, YY creations, etc, it seals the source of their power at a lower rate as Imperial Necrosis, but consumes 1.5x as much chakra as Imperial, thus consuming the same amount of chakra points as damage dealt. The rank list follows the Imperial Necrosis list with a degree of power lower. Similar to Imperial Necrosis, Yang/Senjutsu and high ranked Medjutsu can be used to heal. Sealing lasts one turn less than Imperial Necrosis.

Forbidden Rank: Seals higher than D rank or 10 chakra points ( Can use S rank Yang/Sen and Medjutsu to heal )
S Rank: Seals higher than B rank or 20 chakra points ( Can use S rank Yang/Sen and Medjutsu to heal )
A Rank: Seals higher than A rank or 30 chakra points ( Can use A rank Yang/Sen )
B Rank: Seals higher than S rank or 40 chakra points
C Rank: Seals higher than F rank or 50 chakra points
D Rank: Seals higher than F Rank or 60 chakra points

Physical Necrosis ( Belly Form )

Physical Necrosis is an advanced form of Necrotic Acunpucture, that entails the targetting of the Belly power source, to manipulate only the vitality, power and shape properties technique. Since this is related to necrosis/corrupting, it is clearly distinguished from the all around Yang Manipulation that Yang Release: Change into Hell produces, in the sense that vitality and shape can be shaved off but not added. Through targeting the Belly point, the practicioner is capable of affecting just the Yang aspect of the target.

Against Techniques, the practicioner is capable of corrupting the structure and shape of a construct, by rotting the cohesion that holds the object in place. This, for example, means that a fire technique that was made into a ball will lose the shape that holds it together back into amorphous fire, without loosing momemtum. This becomes noticeable for more complex manipulations of shape, rather than motion based objects, since something like a water jet will always be cilindrical or flames dragging through the air will always be shapped like a comet, but a cube of fire moving through the air is clearly held together by the opponent's chakra, and will then become a more physically acknowledge shape like the aforementioned comet shape. Or, for example, reverting just the damage or vitality of a technique. It does not target Rank nor Spiritual Properties, thus if the user is hit with, for example, a non-damaging Chakra Absorption water ball, it will still drain chakra, or inflict spiritual condictions even if it does not deal damage. The user is does able to neutralize the cohesion or damage from techniques with a single needle like Taijutsu or Yang techs, but completely unable to target special properties like chakra draining elemental techniques, or sealing techniques. When neutralizing damage, it is considered Damage Shaving-based, and will only achieve full damage neutralization when applied to the user's or allied techniques, meaning the user can fully negate the damage of their own techniques or techniques used by clones, creations, pets or summons, making Offensive techniques into purely Defensive or Supplementaries. When it pertains to opposing techniques, it is generically limited to the base -20 damage shaving for Necrotic techniques up to S rank, and an upper limit of -30 damage shaving on Necrotic techniques S rank and above if specified in the jutsu description (pending approval).

To achieve the desired effects, the Necrotic Technique must be equal or higher ranked than the target technique ( Same or higher chakra cost ). Lower rank won't have effect.

Against Against sentient beings, animal summons, YY creations, etc, it seals Yang-aspects of their arsenal (Yang Release, Taijutsu, Kenjutsu, Vitality Manipulation, Sentience Creation ) in the same rate as described in Imperial Necrosis. It is capable of half as many chakra than Imperial Necrosis, consuming 1/4 the amount as damage dealt. Like Imperial Necrosis, it deals solely Spiritual Damage and shows greater necrotic wounds on the target's skin. Unless healed by Yang/Senjutsu or High ranked Medjutsu techniques, the effects of the Physical Necrosis are felt for 3 turns afterwards up to S rank, the target losing 10 health per turn, and up to 2 turns in S rank and higher techniques, losing 20 health per turn.

Hidden Necrosis Forms


Specific combinations of power spots, or the necrosis of more specific abilities or properties can be done, such as combining two of the Advanced Forms. Techniques that fall under Hidden Necrosis Forms follow Necrotic Acupuncture's rules but the intricacies have to be submitted through proper techniques and explained there in detail, for approval. So, for all effects and purposes, unless a specific technique mentions it, the user is unable to stack different forms on the same target ( technique or being )

Example Techniques:

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Tabis

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short-Long
Chakra: 20-50
Damage Points: 20-80
Description: The user performs a basic throw, with up to 3 needles in a syncronized volley. These needles can target 1 of the power sources, Head, Chest or Belly, or all of them for an Imperial Form.

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Nergal

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user holds up to three necrotic needles in their fist, to strike a target directly. These needles can target a single

( Fukyuu-Shinjutsu: ) Necrotic Acupuncture: Throw of Kalma

Type: Offense/Defense/Supplementary
Rank: D-S-Rank
Range: Short
Chakra: 20-50
Damage Points: 20-80
Description: The user throws their needles within another technique, allowing the needles to be hidden until both jutsu collide, dealing the effects of either form of the style.

Additional effects and Restrictions:

The Necrotic Acupuncture needles can be used like any needle-like weapon: They can be thrown by hand or blown through the mouth or other needle throwing/blowing devices, and can be used with any needle based Bukijutsu.

While chakra is comonly used in the Narutoverse as a the main chakra source, Necrotic Acupuncture deals with the original energy source of the technique, be it Chakra or other energy sources, to infuse necrosis empowered by Yin energy. It is equivalent to all energy sources with the exception of Senjutsu, to which Necrotic Acupuncture is weaker.

While the techniques cost 10 more chakra than other techniques of the same rank, they will not experience a proportional boost in damage points. The effects of the Necrotic Acupuncture techniques can be healed through a sufficiently high level Yang or Medjutsu healing techniques.

As a specialist of the style, the user is capable of going one unit over the usage cap of 2 techniques per battle. Meaning that if 2 techniques mention they can only be used 2 times, a specialist is able to use each 3 times ( Not picking a single technique a use it two times more than stated, it can only be used on two separate techniques ).


Declined: Okay so if doesn't use Mushrooms or Decay just completely remove it from the CFS (You can leave it in the Background because no one reads that). For the actual explanation of the style, Chakra Draining/Parasites is something Yin does already so it need not be mentioned in the following part. FYI, the logic used behind the CFS with Yin being used to extrapolate the "physical" properties of decay and mushroom is incorrect. Chakra Draining and Parasitism aren't physical properties of the element. Physical properties would be like the heat Decay gives off or the tangibility of Mushroom etc. just as a Heads up from Custom Making Standpoint. For the base of the style,

"The Head/Brain/Top, which controls the Yin aspect, it's properties and intent and characteristics.
The Chest/Heart/Center, which controls the energy source, it's power, rank and fuel.
The Belly/Stomach/Bottom, which controls the Yang aspect, the vitality, body, shape and duration."

These things aren't really actually concepts that are represented in our RP. I don't know how you are targeting these specific aspects. I talked it over with LoK and it seems that target pressure points instead of chakra points (tenketsu) have been banned in the RP which this CFS falls under. There are also some other issues in the CFS in which targeting chakra points within opponents techniques, is a trait of the Hyuga Clan and cannot be replicated without the use of Byakugan (at least not in this high of a level which my colleagues agree upon). The more I read this CFS, the more complicated or wild it gets. I am glad I took time off then came back to this. I can see this more clearly from a different perspective.

"Thus they battle on a rank to rank basis, taking into account the amount of chakra/energy that is required to perform a technique. If the technique is weaker, or lesser chakra costly, the user subtracts half the chakra points of the Necrotic technique from the enemy technique and achieves proportional rank and damage. If the Necrotic technique is stronger, it happens in reverse.

Ex: A rank enemy technique (30 points/ 60 damage) vs B rank necrotic technique (20 points/40 damage) = Weakened enemy technique ( 30 - 10 = 20 / 40 damage ) B rank"

This entire part is a no? It'll work how damage interactions normally work. We shouldn't have to do calculations like this for interactions. I could go on but we've come to a consensus, spear headed by me, that this will be a DNR at this point. I haven't even gotten through a 3rd of the CFS.
 
Last edited by a moderator:

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
Resubmitting this ancient attempt with permission from LoK. Reworked most of it so didn't bold any changes.​
Misutofisuto | Misfist
Type: NinTaijutsu​
Background:
As a passionate water user, Barney always sought for ways to improve his close quarter fighting ability since he always struggled against sharingan and their immaculate tracking abilities. This resulted with creation of his own style that used mist to conceal his movements. It was a way to effectively excrete mist form his body and limbs and use it to his own advantage, mixing his existing prowess' into the fighting style. By simply releasing the mist from his body to conceal his movements and confuse the opponent, he figured out that he could also further manipulate it to fit his needs and he even managed to achieve different abilities based on familiar Water Release techniques. After years of training and perfecting, he was finally satisfied with his achievement and he saw it as a step forward towards the title of the best water user alive, hoping to get himself a Sage title in the field.​
Description and Inner Workings:
Mist is one of the basic states that Water Release techniques can be released as. The most basic example of this is Water Release: Hiding in Mist Technique where the user will cause mist to form from his limbs. The mist is infused with the user’s chakra and can be controlled independently of the users movements.​
The human body contains numerous pores. These pores are commonly known for where sweat is secreted from the body. They are simple small tubular structures on the skin. On the human body the number of sweat pores can vary from human to human. However it is estimated that most humans have thousands upon thousands of these in which the number varies depending on the location on the body. Since mist are simply water droplets suspended in air, the pores on the human body are capable of reabsorbing as well as excreting them. Using this principle Misfist was created. The very basic principle of Misfist is based on the user releasing his suiton chakra from various tenketsu in his body into his pores and from there shape manipulate it into mist. As there are 361 tenketsu spread all throughout the body, the user can virtually release the mist from his whole body or simply from desired limbs, depending on the need. Due to the fact that the mist is chakra infused and controlled it has the ability to cling onto the opponent and seep through clothing and into his pores, affecting his own tenketsu.​
The core of the fighting style revolves around the user releasing mist from his limbs and leaving chakra infused misty trails that very quickly spread across the battlefield as he moves about, swinging his limbs and performing various punches and kicks. This way he could effectively use the mist to partially or even completely conceal his movements and tactically confuse the opponent. Furthermore, once the mist is released he can control, shape and subject it to his will with the intention to further aid him in the close quarter fights. Since the mist is infused with the users chakra, just like Water Style: Hiding in Mist Technique, it would be very useful against sharingan users and chakra sensors.​

Example; the user would charge at the sharingan user and start releasing the mist from his arm as he’s preparing to punch the opponent. If the sharingan user tries to follow the chakra flow he will be confused and won’t see the arm properly, giving the user a greater chance of hitting the opponent.
Because the mist is infused with the users chakra, once excreted it can be further manipulated, simultaneously but independently while performing taijutsu movements, using his will to control the mist albeit through its parent technique. Using his chakra within the mist, the user has developed the fighting style to allow him a few different abilities, aimed to either aid the user or to hinder the opponent. These abilities are based on water style techniques that the user is familiar with by further expanding on their basic principles and modifying them with his own twist.​
  • Based on the principle established by Water Release: Rain Tiger at Will Technique the user can manipulate the mist to perceive hostile chakra and allow a simple form of sensing. Due to the mist being closely linked to the users senses, it would have the ability to alert him of obstructions such as chakra, techniques, objects or living beings as the mist moves, flows and expands.

  • Similarly, the user can also achieve chakra eating and damage reducing properties based on the principle established by Water Release Secret Technique: Mist Rain. This ability would allow the user to control the mist in order to cling onto chakra and opponents techniques in order to overpower and disrupt their flow, weakening them and essentially eating away at their strength. This would result in a chakra debuff to opponents techniques. This ability follows waters strength and weaknesses and applies a -20 damage debuff.

  • Furthermore, another user aiding ability would be based on the principle established by Water Release: Grudge Rain Technique where the user would have the ability to drain and absorb chakra from the opponent or techniques. The user would control the mist in order to cling onto the opponent and for the water droplets to seep through his clothes and pores in order to latch on his tenketsu where it would intercept the chakra flowing through his system and absorb it. During the absorption, the mist would grow until the end of absorption, upon which it would cling back onto the user in the same way in order to release the chakra into his own system. This would result in a chakra drain for the opponent and replenishment for the user. This ability follows waters strengths and weaknesses and can absorb 20 chakra per turn, for up to 5 turns when latched onto the opponent. The chakra release into the users body is instant.

  • Ultimately, the user could control the mist in order to condense and give it sticky properties similar to Water Style: Starch Syrup Capture Field or expand and thin it out giving it repelling properties, resulting with the user having the ability to control speed of movement within the mist. When applied to himself, the user could condense and manipulate the mist to acquire the sticky properties in order to slow down and even completely stop his own movement. Samewise, the mist could be condensed in order to slow down the opponents movements while within the mist that carries the sticky properties. On the opposite side of the spectrum, the user could expand the mist around himself to make it so thin to the point where it would cling to the users body as a thin layer, allowing the mist molecules to repel and glide against each other seamlessly, providing the user with a speed increase, independent on the fighting style he chooses to specialize with. This ability follows waters strengths and weaknesses and applies a -2 base speed debuff to the opponent and has the ability to apply a +1 base speed increase to the user.
All of these unique abilities have a way of working seamlessly and in a flawless conjunction due to them being based on the same medium with the same properties, being the chakra infused mist, and controlled with the same flawless brilliant mind of the user. The concepts of these abilities as well as their additional restrictions and values would be further explored and expanded upon, in their respective techniques. In general, the techniques would focus on the taijutsu movements and their execution, while allowing the user to simultaneously control the mist to achieve any of the desired effects.​

Example; the user would charge at the opponent and as he prepares his hand to punch the opponent, he could release the mist from his arm. The mist would spread around both himself and the opponent amd this would provide the user with a shroud that would hide him against sharingan, for example. Furthermore, the user would use the mist to condense around the opponent, slowing him down and simultaneously seeping into his body and latching itself onto his tenetsu. At first it would debuff his defence and then it would absorb his chakra as he prepares for an attack. Ultimately, the user would use the mist in order to increase his own speed and to avoid the attack, while controlling the mist to carry over the absorbed chakra into himself. All the while, the user would be performing the specific taijutsu movements described in the techniques.
Example Techniques:

Misutofisuto: Chakuradorein | Misfist: Chakra drain
Rank: C
Type: Supplementary
Range: Short – Mid
Chakra: 15
Damage: N/A
Description: The user punches the opponent, releasing a mist that clings onto the opponent or his techniques in order to weaken them.
Note: Can only be used by Misfist users
Misutofisut: Bunshi no Mage | Misfist: Molecule Bending
Rank: B
Type: Supplementary
Range: Short
Chakra: 20
Damage: N/A
Description: The user punches the opponent, releasing a mist that condenses around him in order to slow him down and increase the chance of the users punch connecting.
Note: Can only be used by Misfist users
Note: Can be used three times per battle
Additional effects and Restrictions:
Specializing in the use of Misfist provides the user with greater reflexes and faster movements compared to most strong fist users. A specialist of this style must undergo training in the very dense misty environment, same which is used to slow down the opponent, in order to improve their reflexes and movements so as to be able to counter and protect themselves in close range when using the mist. As such they would gain a +2 base speed but their increased reflexes and tracking abilities (x1.5) would be nullified (reduced by 1.5) due to the limited visilibity in the mist, resulting in no increase in tracking speed.
Additionally as a restriction while using the custom fighting style, Misfist techniques put a greater strain on the users chakra system, requiring and additional +10 chakra to be used in order to be able to control the mist along with his taijutsu movements. The additional chakra, however, does not increase the damage of the taijutsu itself.
Byakugan users can see through the mist due to their telescopic vision, despite being chakra infused. However Sharingan and Rinnegan users are still not able to see through it as it follows the same principle of Water Style: Hiding in Mist Technique, due to the infusion of chakra throwing off their chakra vision as well as other chakra related sensory abilities.​
To be able to learn Misfist one must have completed Taijutsu and Water Release as well as be at least Chuunin ranked. Training is performed exclusively by McRazor.

Declined: I'll start with the Additional Effect section. The entire bolded section is pretty much a no because it seems like haphazard boosts for no reason. "Ah I react fast so I have +x increase in speed/reaction speed" doesn't fly anymore. And for the "greater chakra strain" you are literally just releasing mist from your body no reason why it should take +10 chakra to use the fighting style. Now on to the meat of the CFS, releasing mist from your pores is fine. Applying different Water effects to your mist is seriously played out. I think Lili (on her pantha account) has a custom technology that pretty much does the same to mist (i.e. applying the effects of other water techniques on to mist). Also when writing a CFS try not to outline exact values for substyles of your style. It begins to read like a technique submission rather than an overall fighting style concept submission. It also locks you into those numbers when you are submitting CJ and will **** you over in the future. For example, " This ability follows waters strengths and weaknesses and applies a -2 base speed debuff to the opponent and has the ability to apply a +1 base speed increase to the user." You will be locked into these numbers no matter the rank of your technique of that substyle. So no matter what you try your super duper F ranked Misfist technique will only be lowering your opponent's base speed by -2 speed levels and thats it. It gives you no leeway with customs. - Daemon
 
Last edited by a moderator:

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
Jushinki to Hatsushinki – Receiver and Transmitter

Type:
Yin-NinTaijutsu

Background: The signature black chakra receivers are a staple of the Rinnegan. A majority of all the Dojutsu’s wielders have utilized them in one fashion or another, demonstrating their versatility both in and outside of combat. Despite what their name suggests the receivers function both ways; able to receive, hold and transmit the user’s chakra in a variety of ways. Sharp like razors and as strong as steel, wielders of the Rinnegan are able to freely generate these rods from their bodies, a reflection of the intrinsic connection between these permanent chakra constructs and their user.

Jushinki to Hatsushinki (JH) evolved from the realization of the ubiquitous nature of the black chakra receivers in the context of the Rinnegan canonically, this measured against its almost complete absence in the NBRP. The style differentiates itself from other known uses of this fascinating ability by employing it together with shape manipulation and Yin chakra. JH does not intend to infringe on the receivers as a canonical feature. The rods form the foundation of the style, but canonical uses of the standard black chakra receiver, as for instance projectiles or melee weapons, are outside the purview of this style.

Description on the Abilities and Inner Workings of the Style:

A user of Jushinki to Hatsushinki typically generates black chakra receivers from their hands and employs shape manipulation as well as the concepts of Yin to change their physical properties. The metallic chakra constructs can creep on the ground like a shadow, become hot or cold, assume the properties of liquid, become energetic like fire or lightning is, or change in such ways insofar as logic allows. Such a change can also be continual according to a logical set of parameters, such as a weapon that bends when it encounters resistance, or slowly turns to liquid. This principle builds on the Yin technique Change into Heaven and for this reason techniques that make extensive or complex use of it require more chakra, as such techniques do. There are some restrictions involved, mostly logical, such as a coherent shape needing to be maintained. A receiver generated in the context of JH cannot, for example, become gaseous or spray tiny droplets of it all around. Additionally, though mostly cosmetic, the chakra constructs always retain their signature black and thus cannot be made invisible.

Black chakra receivers generated in the fashion of this style retain the properties of their standard counterparts. Chakra information can be received and transferred freely between constructs and user; no matter their form the user can break them apart with little difficulty; they disintegrate when the user is incapacitated or dies; they can transmit the user’s chakra into whatever it connects with and, in the same vein, disrupt the chakra and physical or spiritual equilibrium of others in several ways. In this sense the receivers are a medium for both beneficial and detrimental effects depending on the nature of the chakra and associated technique. Like with their standard counterparts the user can prevent a target from moulding chakra by piercing multiple tenketsu points with them, although this is only a conceptual ability that would have to be included in a technique in order to be applied practically. The receivers are complex chakra constructs that are, mechanically, neutral to other abilities with the exception of those few that are strong against all others.

Jushinki to Hatsushinki is situated between ninjutsu and taijutsu, between distance and closeness. Through the style’s principles and the receivers’ natural properties the user is equipped with a number of options in middle- to close-quarter-combat. A JH master flows between using the receivers as projectiles with various effects, to disrupt or redirect attacks, and as melee weapons with surprising properties. Users of the style will excel at closing the gap. The rods can originate from anywhere on the user’s body so long as the relevant technique allows this and thus, in conjunction with other abilities associated with the Rinnegan, JH forms the basis for a truly unique fighting style.

Example Techniques:
(Jushinki to Hatsushinki: Hatsumimi) – Receiver and Transmitter: First Ear
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user creates a number of complex black chakra receiver projectiles and either throws them or launches them directly from their body. The JH constructs have the consistency of slime and splatter across whatever they connect with. Upon impact the projectiles essentially transfer a latent property of their own, injecting a fiery burst of chakra into their surroundings and starting an immediate blaze. If an organic target is pierced directly by the projectiles the chakra is infused directly into their bodies, essentially burning them from the inside.

Additional effects and Restrictions:
  • JH requires a Rinnegan biography as well as Yin in order to utilize it.
  • As is the case with their standard counterparts JH constructs hinder the regeneration of Edo Tensei to some extent. Any damage inflicted takes considerably longer to heal.
  • JH techniques do not count as Rinnegan techniques for the purposes of passive boosts.
  • A Master of Jushinki to Hatsushinki performs the techniques with more surety, gaining a one-rank (+20 damage) increase to their techniques.

    Declined: This can literally be a singular technique. - Daemon
 
Last edited by a moderator:

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards

Resubmitting this ancient attempt with permission from LoK. Reworked most of it so didn't bold any changes.​

Misutofisuto | Misfist

Type: NinTaijutsu​

Background:

As a passionate water user, Barney always sought for ways to improve his close quarter fighting ability since he always struggled against sharingan and their immaculate tracking abilities. This resulted with creation of his own style that used mist to conceal his movements. It was a way to effectively excrete mist form his body and limbs and use it to his own advantage, mixing his existing prowess' into the fighting style. By simply releasing the mist from his body to conceal his movements and confuse the opponent, he figured out that he could also further manipulate it to fit his needs and he even managed to achieve different abilities based on familiar Water Release techniques. After years of training and perfecting, he was finally satisfied with his achievement and he saw it as a step forward towards the title of the best water user alive, hoping to get himself a Sage title in the field.​

Description and Inner Workings:

Mist is one of the basic states that Water Release techniques can be released as. The most basic example of this is Water Release: Hiding in Mist Technique where the user will cause mist to form from his limbs. The mist is infused with the user’s chakra and can be controlled independently of the users movements.​

The human body contains numerous pores. These pores are commonly known for where sweat is secreted from the body. They are simple small tubular structures on the skin. On the human body the number of sweat pores can vary from human to human. However it is estimated that most humans have thousands upon thousands of these in which the number varies depending on the location on the body. Since mist are simply water droplets suspended in air, the pores on the human body are capable of reabsorbing as well as excreting them. Using this principle Misfist was created. The very basic principle of Misfist is based on the user releasing his suiton chakra from various tenketsu in his body into his pores and from there shape manipulate it into mist. As there are 361 tenketsu spread all throughout the body, the user can virtually release the mist from his whole body or simply from desired limbs, depending on the need. Due to the fact that the mist is chakra infused and controlled it has the ability to cling onto the opponent and seep through clothing and into his pores, affecting his own tenketsu.​

The core of the fighting style revolves around the user releasing mist from his limbs and leaving chakra infused misty trails that very quickly spread across the battlefield as he moves about, swinging his limbs and performing various punches and kicks. This way he could effectively use the mist to partially or even completely conceal his movements and tactically confuse the opponent. Furthermore, once the mist is released he can control, shape and subject it to his will with the intention to further aid him in the close quarter fights. Since the mist is infused with the users chakra, just like Water Style: Hiding in Mist Technique, it would be very useful against sharingan users and chakra sensors.​

Example; the user would charge at the sharingan user and start releasing the mist from his arm as he’s preparing to punch the opponent. If the sharingan user tries to follow the chakra flow he will be confused and won’t see the arm properly, giving the user a greater chance of hitting the opponent.
Because the mist is infused with the users chakra, once excreted it can be further manipulated, simultaneously but independently while performing taijutsu movements, using his will to control the mist albeit through its parent technique. Using his chakra within the mist, the user has developed the fighting style to allow him a few different abilities, aimed to either aid the user or to hinder the opponent. These abilities are based on water style techniques that the user is familiar with by further expanding on their basic principles and modifying them with his own twist.​
  • Based on the principle established by Water Release: Rain Tiger at Will Technique the user can manipulate the mist to perceive hostile chakra and allow a simple form of sensing. Due to the mist being closely linked to the users senses, it would have the ability to alert him of obstructions such as chakra, techniques, objects or living beings as the mist moves, flows and expands.

  • Similarly, the user can also achieve chakra eating and damage reducing properties based on the principle established by Water Release Secret Technique: Mist Rain. This ability would allow the user to control the mist in order to cling onto chakra and opponents techniques in order to overpower and disrupt their flow, weakening them and essentially eating away at their strength. This would result in a chakra debuff to opponents techniques. This ability follows waters strength and weaknesses and applies a -20 damage debuff.

  • Furthermore, another user aiding ability would be based on the principle established by Water Release: Grudge Rain Technique where the user would have the ability to drain and absorb chakra from the opponent or techniques. The user would control the mist in order to cling onto the opponent and for the water droplets to seep through his clothes and pores in order to latch on his tenketsu where it would intercept the chakra flowing through his system and absorb it. During the absorption, the mist would grow until the end of absorption, upon which it would cling back onto the user in the same way in order to release the chakra into his own system. This would result in a chakra drain for the opponent and replenishment for the user. This ability follows waters strengths and weaknesses and can absorb 20 chakra per turn, for up to 5 turns when latched onto the opponent. The chakra release into the users body is instant.

  • Ultimately, the user could control the mist in order to condense and give it sticky properties similar to Water Style: Starch Syrup Capture Field or expand and thin it out giving it repelling properties, resulting with the user having the ability to control speed of movement within the mist. When applied to himself, the user could condense and manipulate the mist to acquire the sticky properties in order to slow down and even completely stop his own movement. Samewise, the mist could be condensed in order to slow down the opponents movements while within the mist that carries the sticky properties. On the opposite side of the spectrum, the user could expand the mist around himself to make it so thin to the point where it would cling to the users body as a thin layer, allowing the mist molecules to repel and glide against each other seamlessly, providing the user with a speed increase, independent on the fighting style he chooses to specialize with. This ability follows waters strengths and weaknesses and applies a -2 base speed debuff to the opponent and has the ability to apply a +1 base speed increase to the user.
All of these unique abilities have a way of working seamlessly and in a flawless conjunction due to them being based on the same medium with the same properties, being the chakra infused mist, and controlled with the same flawless brilliant mind of the user. The concepts of these abilities as well as their additional restrictions and values would be further explored and expanded upon, in their respective techniques. In general, the techniques would focus on the taijutsu movements and their execution, while allowing the user to simultaneously control the mist to achieve any of the desired effects.​

Example; the user would charge at the opponent and as he prepares his hand to punch the opponent, he could release the mist from his arm. The mist would spread around both himself and the opponent amd this would provide the user with a shroud that would hide him against sharingan, for example. Furthermore, the user would use the mist to condense around the opponent, slowing him down and simultaneously seeping into his body and latching itself onto his tenetsu. At first it would debuff his defence and then it would absorb his chakra as he prepares for an attack. Ultimately, the user would use the mist in order to increase his own speed and to avoid the attack, while controlling the mist to carry over the absorbed chakra into himself. All the while, the user would be performing the specific taijutsu movements described in the techniques.
Example Techniques:

Misutofisuto: Chakuradorein | Misfist: Chakra drain
Rank: C
Type: Supplementary
Range: Short – Mid
Chakra: 15
Damage: N/A
Description: The user punches the opponent, releasing a mist that clings onto the opponent or his techniques in order to weaken them.
Note: Can only be used by Misfist users
Misutofisut: Bunshi no Mage | Misfist: Molecule Bending
Rank: B
Type: Supplementary
Range: Short
Chakra: 20
Damage: N/A
Description: The user punches the opponent, releasing a mist that condenses around him in order to slow him down and increase the chance of the users punch connecting.
Note: Can only be used by Misfist users
Note: Can be used three times per battle
Additional effects and Restrictions:

Specializing in the use of Misfist provides the user with greater reflexes and faster movements compared to most strong fist users. A specialist of this style must undergo training in the very dense misty environment, same which is used to slow down the opponent, in order to improve their reflexes and movements so as to be able to counter and protect themselves in close range when using the mist. As such they would gain a +2 base speed but their increased reflexes and tracking abilities (x1.5) would be nullified (reduced by 1.5) due to the limited visilibity in the mist, resulting in no increase in tracking speed.

Additionally as a restriction while using the custom fighting style, Misfist techniques put a greater strain on the users chakra system, requiring and additional +10 chakra to be used in order to be able to control the mist along with his taijutsu movements. The additional chakra, however, does not increase the damage of the taijutsu itself.

Byakugan users can see through the mist due to their telescopic vision, despite being chakra infused. However Sharingan and Rinnegan users are still not able to see through it as it follows the same principle of Water Style: Hiding in Mist Technique, due to the infusion of chakra throwing off their chakra vision as well as other chakra related sensory abilities.​

To be able to learn Misfist one must have completed Taijutsu and Water Release as well as be at least Chuunin ranked. Training is performed exclusively by McRazor.​

Declined: I'll start with the Additional Effect section. The entire bolded section is pretty much a no because it seems like haphazard boosts for no reason. "Ah I react fast so I have +x increase in speed/reaction speed" doesn't fly anymore. And for the "greater chakra strain" you are literally just releasing mist from your body no reason why it should take +10 chakra to use the fighting style. Now on to the meat of the CFS, releasing mist from your pores is fine. Applying different Water effects to your mist is seriously played out. I think Lili (on her pantha account) has a custom technology that pretty much does the same to mist (i.e. applying the effects of other water techniques on to mist). Also when writing a CFS try not to outline exact values for substyles of your style. It begins to read like a technique submission rather than an overall fighting style concept submission. It also locks you into those numbers when you are submitting CJ and will **** you over in the future. For example, " This ability follows waters strengths and weaknesses and applies a -2 base speed debuff to the opponent and has the ability to apply a +1 base speed increase to the user." You will be locked into these numbers no matter the rank of your technique of that substyle. So no matter what you try your super duper F ranked Misfist technique will only be lowering your opponent's base speed by -2 speed levels and thats it. It gives you no leeway with customs. - Daemon

Misutofisuto | Misfist

Type: NinTaijutsu​

Background:
As a passionate water user, Barney always sought for ways to improve his close quarter fighting ability since he always struggled against sharingan and their immaculate tracking abilities as well due to his lack of speed. This resulted with creation of his own style that uses mist to conceal his movements and to control speed within it, enhancing those movements and providing him with versatility. It was a way to effectively excrete mist from his body and limbs and use it to his own advantage, by manipulating the characteristics of the mist, primarily its density. Some of the principles for the fighting style have been used as inspiration from his previous fighting style that employed soundwaves. By being able to manipulate the mist around himself to his own advantage, he created his new fighting style, calling it Misfist.

Description and Inner Workings:
Mist is one of the basic states that Water Release techniques can be released as. The most basic example of this is Water Release: Hiding in Mist Technique where the user will cause mist to form from his limbs. The mist is infused with the user’s chakra and can be controlled independently of the users movements.​

The human body contains numerous pores. These pores are commonly known for where sweat is secreted from the body. They are simple small tubular structures on the skin. On the human body the number of sweat pores can vary from human to human. However it is estimated that most humans have thousands upon thousands of these in which the number varies depending on the location on the body. Since mist are simply water droplets suspended in air, the pores on the human body are capable of reabsorbing as well as excreting them. Using this principle Misfist was created. The very basic principle of Misfist is based on the user releasing his suiton chakra from various tenketsu in his body into his pores and from there shape manipulate it into mist. As there are 361 tenketsu spread all throughout the body, the user can virtually release the mist from his whole body or simply from desired limbs, depending on the need.​

The core of the fighting style revolves around the user releasing mist from his limbs and leaving chakra infused misty trails that very quickly spread across the battlefield as he moves about, swinging his limbs and performing various punches and kicks. This way he could effectively use the mist to partially or even completely conceal his movements and tactically confuse the opponent. Furthermore, once the mist is released he can control, shape and subject it to his will with the intention to further aid him in the close quarter fights. Since the mist is infused with the users chakra, just like Water Style: Hiding in Mist Technique, it would be very useful against sharingan users and chakra sensors.​

Example; the user would charge at the sharingan user and start releasing the mist from his arm as he’s preparing to punch the opponent. If the sharingan user tries to follow the chakra flow he will be confused and won’t see the arm properly, giving the user a greater chance of hitting the opponent.
Because the mist is infused with the users chakra, once excreted it can be further manipulated, simultaneously but independently while performing taijutsu movements, using his will to control the mist albeit through its parent technique. Using his chakra within the mist, the user has developed the fighting style to either aid the user or to hinder the opponent. This is achieved as the primary ability of the style, focusing on the control over the density of the mist. Depending on his need, the user can release the mist as a very dense mist that is really hard to move through akin to running through deep water, and almost solid in appearance, creating a lot of resistance to movements, effectively slowing his opponents down. Through advanced techniques of the style, this effect could be achieved on opposing techniques as well, reducing their speed to give the user enough time to react. These interactions would follow the S&W of the Water Release.

Employing the opposite principle, the user can make the mist extremely thin and manipulate it in such a way that the molecules would glide against each other, increasing his own speed, akin to moving through vacuum or movement without the aerodynamic resistance. Same as with slowing down opponents techniques, the user could coat his own in a thin layer of mist that would be manipulated in order to increase the speed of his own techniques. These interactions would follow the S&W, as well.

Furthermore, due to the ability to expel the mist from anywhere from his body, it could be expelled with such density and force that it would move a limb in the opposite direction, giving off a propulsion effect. Same principle could be employed to slow his own movement, as well as fine tune it, depending on his needs. This ability is similar in principle to his previous fighting style although mechanically different as well in execution.

Example; the user would charge at the opponent and as he prepares his hand to punch the opponent, he could release the mist from his arm. The mist would spread around both himself and the opponent and this would provide the user with a shroud that would hide him against sharingan, for example. Furthermore, the user would use the mist to condense around the opponent, slowing him down and simultaneously releasing it from his elbow in order to increase the momentum behind a punch. As a cherry on top, he could thin out the mist around his body to allow himself to quickly circle around the opponent and strike him from the back immediately.
Example Techniques:

Misutofisuto: Gyōshuku | Misfist: Condense
Rank: C
Type: Supplementary
Range: Short – Mid
Chakra: 15
Damage: N/A
Description: The user condenses the released mist in order to slow down the opponents movement.
Note: Can only be used by Misfist users
Misutofisut: Shin'nā | Misfist: Thinner
Rank: B
Type: Supplementary
Range: Short
Chakra: 20
Damage: N/A
Description: The user thins out the released mist in order to manipulate it in such a way that would speed up his own movement.
Note: Can only be used by Misfist users
Note: Can be used three times per battle
Additional effects and Restrictions:
Choosing Misfist as the CFS specialty allows the user to mimic an Apex specialty through the CFS specialty. There are only two options to choose from, being Apex speed or Apex speed resistance, depending on the part of the style that the user decides to specialize in, namely condensing the mist to slow down the opponent or thinning it out to speed himself up. The chosen specialty has to be stated in the biography under the CFS specialty section and it doesn't stack with other Primary or Secondary speed or speed resistance specialties. Specializing with the Misfist CFS allows the user to choose a natural Apex specialty following its requirements.

Byakugan users can see through the mist due to their telescopic vision, despite being chakra infused. However Sharingan and Rinnegan users are still not able to see through it as it follows the same principle of Water Style: Hiding in Mist Technique, due to the infusion of chakra throwing off their chakra vision as well as other chakra related sensory abilities.​

To be able to learn Misfist one must have completed Taijutsu and Water Release as well as be at least Chuunin ranked.

Declined: That additional effect is a hard no. Also, the effects on speed especially the version that speeds up techniques, is just Swift Release lite. - Daemon
 
Last edited by a moderator:

jagged

Active member
Regular
Joined
Mar 10, 2015
Messages
891
Kin
1,164💸
Kumi
3,923💴
Trait Points
115⚔️
Koei Ryu:Fox Shadow style
Type:
Nin/Tai
Background:Deep in their past Zisho and Rize came upon a hidden outpost deep in the forests, chasing upon a dying hermit who committed all his life to learning the secrets of a dead art. The hermit taught the two all his secrets before dying, ultimately leaving Zisho and Rize the only two inheritors. The style revolves around the twisting of limbs just before impact to drastically increase the output of force used, traditionally using palm strikes but can be used with kicks as well.
You must be registered for see images


The violent twisting of the style rips apart skin and muscle on contact disabling any limbs hit from the move, the style can even be used to propel ones motion. True mastery of the style comes when one can apply its principles to the fingertips creating an unstoppable spear.


Storm palm: The brothers have improved upon the fighting style and incorporate there own elemental Jutsu by coating their palms in storm release chakra. By sacrificing more chakra the user costs his limbs in storm chakra as they strike, this allows the attack to absorb chakra.

Description on the Abilities and Inner Workings of the Style: The styles mainly offensive in its application by creating an unstoppable force attack through extreme twisting, granting the practitioners +20 damage to all techniques.

- The force from the attacks rip skin and muscle incapacitating any limb hit.

-By sacrificing 10 additional chakra the user may infuse his attacks with the clouds of storm release, absorbing outside chakra up to the rank of the move used(this De ranks a move by its new chakra threshold or simply cancels it out all together should all its chakra be drained).

-For those who choose this as their CFS specialty the storm palm may absorb extra chakra one rank above the move used due to mastering the intricacys a of the style.


Example Techniques:
Koei Style: Rakshashas Palm
Rank: C
Type: Offensive
Range: Close
Chakra: N/A
Damage: 15
Description: The user strikes with their palm before twisting a second before contact.
Note: Can only be used by Koei style users


Koei Style: Rakshasha’s Flicker
Rank: C
Type: Supplementary
Range: Self
Chakra: N/A
Damage:N/A
Description: The user twists the soles of his feet to switch his position or increase his movement speed by 2 Ranks.
Note: Can only be used by Koei style users



Additional effects and Restrictions:
-Can only be taught by Jagged

-Declined- This isn't a CFS it's just a bunch of cobbled together status effects
 
Last edited by a moderator:

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,755
Kin
799💸
Kumi
988💴
Trait Points
80⚔️
(Magiruti Sensu) Maguilty Sense
Type:
Yin Release + Fuinjutsu + Kyujutsu (Archery)
Background: Maguilty, a word without meaning. What started off as a dream, soon became a reality. Mirabelle, a scholar for the arts of Yin Release, throughout her years of studying both arts. She has finally managed to put both together, creating a unique style to call her own. Many inspirations, including the likes of the books she read written by King Solomon, the powerful script making of the Rune King, and many more.

Description on the Abilities and Inner Workings of the Style: The core concept of this style is rather simplistic – as it combines aspects of Fuinjutsu and Yin Release into one. The first process, utilizing Yin Release’s vast applications, will either create unique sealing formulae composed of Yin energy, through the infusion of it into their seals already preexisting by rewriting it or any method of utilizing fuinjutsu script. This unique form of script, commonly known amongst practitioners as “Mystic Code” which will be the name used throughout. In the case of rewriting the existing script, the user doesn't remove its original purpose - but instead adds into instead to add more functionality into it.

The mystic code follows a simple process with applies to all techniques of the style. The first of these principles is the formation of the aforementioned script. Once the sealing script makes contact with foreign chakra, the kanji within it is set to trigger (though the user can selectively decide not to have it trigger as well). This causes the yin chakra to absorb the chakra, forcefully sealing it into the script. The chakra absorbing properties of yin itself increases the potent nature of these scripts, allowing them to absorb and seal more chakra than normal seals.

The second principle, being the spiritual release. Once the yin energy has sealed the foreign chakra, this causes the last portion of the seal to be released. The mystic code would instantly release a spiritual parasite immediately after absorbing chakra from the opponent, that remains attached to the mystic code until physical contact is made with the opponent which then causes the parasite to attach them if physical contact is established. Like Hungry Ghost, this parasite will attach itself to the person, which in turn is capable of causing spiritual instability within them. These ranges from spiritual decline (draining of spiritual energy), inflicting genjutsu onto the targets, or any other spiritual degrading properties of yin release. These spiritual parasites will also continue to exist until the parasite naturally ends and or removed which in this case if not removed. However, once a parasite exists, if contact is made allows for more parasites to stack onto each other.

All components of this style occur instantly within one another, meaning upon sealing the chakra and releasing the parasite, it all happens immediately in tandem to each other due to how the mystic code is written. It should be noted that the mystic code itself while usually only capable of being used against foreign chakra, it can also be used on its creator should they choose to do so in ways such are making a parasite capable of releasing illusions onto the user or even on allies alike, providing some sense of supportive purposes to the code. Though this requires the medium (the arrow) to make physical contact with the person in question, simply needing to have contact with it.

The Mystic Code can also be applied to the user's bukijutsu. In other words, by having the code itself be wrapped around/inscribed onto weapons the user possesses on their person but to be more precise, the use of arrows is utilized for the style. This can be done in a wide variety of ways such as the arrow, allowing the code to trigger upon contact foreign chakra to seemingly "slice" through the opponent technique though in reality, it is simply the script absorbing and sealing the chakra away. The code would wrap itself around the arrow and remain on it while in flight until meeting foreign chakra though once contact is made, the arrow will continue towards opponent uninterrupted unless destroyed or piercing them on contact to infect them with an arrow while inflicting physical damage as well.

Example Techniques:

(Magiruti: ) Maguilty Sense: Eternal Slumber

Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: 80
Description: Through utilizing the mystic code, the user aligns the code itself onto an arrow. Immediately, upon contact - the code swiftly absorbs the chakra and seals it within while simultaneously releasing the spiritual parasite which then attaches to the arrow. The parasite would latch onto the target once in physical contact, as it swiftly begins to drain their spiritual energy. This causes them to lose 50 HP per turn, causing them to become more spiritually weakened. Once drained enough, the target will drop into a comatose state, releasing the parasite as it naturally fades away.


Additional effects and Restrictions:
Requires completion of Fuinjutsu and Yin Release. Damage dealt via the techniques of this style are all spiritual-based and physical. These seals are only capable of absorbing up to 40 chakra (unless Advanced Fuinjutsu is utilized). Masters(Specialists) of this style are capable of tracking up to x2 due to their mastery of archery.

Resubmitting with proper permission from Shady and Daemon allowing the resubmission as long as proper permission was attained. No changes made.
You must be registered for see images

Approved - Daemon
Updating:

(Magiruti Sensu) Maguilty Sense
Type:
Yin Release + Fuinjutsu + Kyujutsu (Archery)
Background: Maguilty, a word without meaning. What started off as a dream, soon became a reality. Mirabelle, a scholar for the arts of Yin Release, throughout her years of studying both arts. She has finally managed to put both together, creating a unique style to call her own. Many inspirations, including the likes of the books she read written by King Solomon, the powerful script making of the Rune King, and many more.

Description on the Abilities and Inner Workings of the Style: The core concept of this style is rather simplistic – as it combines aspects of Fuinjutsu and Yin Release into one. The first process, utilizing Yin Release’s vast applications, will either create unique sealing formulae composed of Yin energy, through the infusion of it into their seals already preexisting by rewriting it or any method of utilizing fuinjutsu script. This unique form of script, commonly known amongst practitioners as “Mystic Code” which will be the name used throughout. In the case of rewriting the existing script, the user doesn't remove its original purpose - but instead adds into instead to add more functionality into it.

The mystic code follows a simple process with applies to all techniques of the style. The first of these principles is the formation of the aforementioned script. Once the sealing script makes contact with foreign chakra, the kanji within it is set to trigger (though the user can selectively decide not to have it trigger as well). This causes the yin chakra to absorb the chakra, forcefully sealing it into the script. The chakra absorbing properties of yin itself increases the potent nature of these scripts, allowing them to absorb and seal more chakra than normal seals.

The second principle, being the spiritual release. Once the yin energy has sealed the foreign chakra, this causes the last portion of the seal to be released. The mystic code would instantly release a spiritual parasite immediately after absorbing chakra from the opponent, that remains attached to the mystic code until physical contact is made with the opponent which then causes the parasite to attach them if physical contact is established. Like Hungry Ghost, this parasite will attach itself to the person, which in turn is capable of causing spiritual instability within them. These ranges from spiritual decline (draining of spiritual energy), inflicting genjutsu onto the targets, or any other spiritual degrading properties of yin release. These spiritual parasites will also continue to exist until the parasite naturally ends and or removed which in this case if not removed. However, once a parasite exists, if contact is made allows for more parasites to stack onto each other.

All components of this style occur instantly within one another, meaning upon sealing the chakra and releasing the parasite, it all happens immediately in tandem to each other due to how the mystic code is written. It should be noted that the mystic code itself while usually only capable of being used against foreign chakra, it can also be used on its creator should they choose to do so in ways such are making a parasite capable of releasing illusions onto the user or even on allies alike, providing some sense of supportive purposes to the code. Though this requires the medium (the arrow) to make physical contact with the person in question, simply needing to have contact with it.

The Mystic Code can also be applied to the user's bukijutsu. In other words, by having the code itself be wrapped around/inscribed onto weapons the user possesses on their person but to be more precise, the use of arrows is utilized for the style. This can be done in a wide variety of ways such as the arrow, allowing the code to trigger upon contact foreign chakra to seemingly "slice" through the opponent technique though in reality, it is simply the script absorbing and sealing the chakra away. The code would wrap itself around the arrow and remain on it while in flight until meeting foreign chakra though once contact is made, the arrow will continue towards opponent uninterrupted unless destroyed or piercing them on contact to infect them with an arrow while inflicting physical damage as well.

Users of this style are capable of also crafting black spiritual bows made out of Yin Energy in the palms. This enables them to utilize the style in the absence of actual bows. This is a passive ability of the style, not requiring a moveslot though costs an -10 chakra each time in order to summon the bow. The bow in question takes a solid form, provide by one's Yin Mastery, accompanied with the bow string. This can also be used for other Archery based techniques that they might know.
You must be registered for see images

Example Techniques:

(Magiruti: ) Maguilty Sense: Eternal Slumber

Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: 80
Description: Through utilizing the mystic code, the user aligns the code itself onto an arrow. Immediately, upon contact - the code swiftly absorbs the chakra and seals it within while simultaneously releasing the spiritual parasite which then attaches to the arrow. The parasite would latch onto the target once in physical contact, as it swiftly begins to drain their spiritual energy. This causes them to lose 50 HP per turn, causing them to become more spiritually weakened. Once drained enough, the target will drop into a comatose state, releasing the parasite as it naturally fades away.


Additional effects and Restrictions:
Requires completion of Fuinjutsu and Yin Release. Damage dealt via the techniques of this style are all spiritual-based and physical. These seals are only capable of absorbing up to 40 chakra (unless Advanced Fuinjutsu is utilized). Masters(Specialists) of this style are capable of tracking up to x2 due to their mastery of archery.

-Declined- I don't really like the idea of just summoning a random yin bow out of nothing, especially cause you're saying it's spiritual? Like what would that even entail how could you possibly wield it etc?
 
Last edited by a moderator:

Ańbu Juniør

Legendary
Joined
Feb 3, 2009
Messages
19,728
Kin
6,838💸
Kumi
26,618💴
Trait Points
28⚔️
You must be registered for see images

(Ryakudatsu-Sha No Michi) Way of the Marauder

Type:
Bukijutsu + Advanced Fūinjutsu/Medical Sealing Arts

Background: The King of Beasts was an incredibly proud man who pursued strength above all else. The strength to protect his people. The strength to protect their way of life. The strength to do whatever it takes to ensure their survival. His physical prowess allowed him to suppress his opponents with overwhelming force, but after experiencing death numerous times within the underworld he came to realized that he still lacked the necessary strength to face the coming threats. Unsure of how to increase his might it was only after The Sanguine Maw came to be in his possession that he decided on what path to take. After months of repeated trial and error, The Way of the Marauder was created, a style that approaches defending his allies by trusting in steel and ferocity.

Description on the Abilities and Inner Workings of the Style:

The Way of the Marauder came about by utilizing heavy weapons in combat and, for Kōtetsu his particular weapon of choice happened to be his great axe. Practitioners of this style make use of their ferocity and intimidating presence to forgo their own health in order to rend, cleave, and destroy large groups of enemies in close range. The weight of their weapon also allows them to release shockwaves of air pressure with a single swing, supplementing their arsenals and making them fearsome adversaries even at range. As the physical portion of the style used for attacking, the user expertly manipulates the weight of their heavy weapon to perform relentless attacks by making use of the momentum created from their swings, rotating their bodies to execute omnidirectional attacks. Those who've witnessed practitioners of this style in battle describe them as a steel whirlwind, dealing death and destruction without equal.

You must be registered for see images

This feat is achieved by utilizing “Stances”, the way in which one stands, to trigger the deployment of unique advanced fuuinjutsu barriers that incorporate the medical sealing arts for supplementary and defensive purposes through a seal placed upon the user’s body. Known as the Mark of the Marauder, this is a unique seal placed upon the user’s body that is passively activated upon holding a heavy weapon and remains that way by paying a chakra cost per turn. Once activated this seal allows the user’s stances to generate barriers that apply numerous effects to their body, the opponent, or allies and allows practitioners of this style to fight without worry. The two primary stances of this style are:

Defensive Stance: The user holds their heavy weapon with both hands and crosses it over their chest, becoming an immovable pillar that stands against incoming attacks. Taking this stance allows the user to erect defensive barriers around themselves or their allies in their vicinity. Unlike traditional barriers, these barriers don’t abide by traditional shapes, meaning that they are able to perfectly conform to the user’s body. Another thing to note is that these barriers have their own intrinsic ability to reduce the amount of incoming damage by a specific amount, though this is dependent on the rank of the barrier deployed.​
Supplementary Stance: The user holds their heavy weapon with one hand and raises it towards the sky, becoming the most enduring presence on the battlefield. Taking this stance allows the user to erect supplementary barriers that connect between themselves and either their allies or enemies in their vicinity in the form of a tether. These barriers are unique in the fact that they have a special effect somewhat similar to the Chakra Link technique. Once tethered to another, these barriers cause the damage taken by anyone tethered to be split and shared equally and can be done either between the user and the enemy, or themselves and their allies.​

Example Techniques:

(Ryakudatsu-Sha No Michi: Ryakudatsu-Sha No Māku) Way of the Marauder: Mark of the Marauder
Type:
Supplementary
Rank: A
Range: Short
Chakra: 40 (-10)
Damage: N/A
Description: A unique seal with the kanji for “恒久” or Enduring, which is applied to the user’s body and passively activates whenever the user grabs hold of a heavy weapon, whether this be a greataxe, greatsword, etc. Once activated, Mark of the Marauder allows the user to erect barriers by taking either a supplementary or defensive stance.

Defensive Stance: The user holds their heavy weapon with both hands and crosses it over their chest, becoming an immovable pillar that stands against incoming attacks. Taking this stance allows the user to erect defensive barriers around themselves or their allies in their vicinity.​
Supplementary Stance: The user holds their heavy weapon with one hand and raises it towards the sky, becoming the most enduring presence on the battlefield. Taking this stance allows the user to erect supplementary barriers that connect between themselves and either their allies or enemies in their vicinity in the form of an amber tether.​

Notes:
- This technique must be placed in the user’s biography and counts as a body seal.
While these stances are a prerequisite to erect the barriers, the user does not have to remain in them.
- Once activated, this technique remains active until the user either releases their weapon or willingly deactivates the technique, draining -10 chakra per turn.

(Ryakudatsu-Sha No Michi: Jōheki) Way of the Marauder: Rampart
Type:
Defensive
Rank: B - S
Range: Short
Chakra: 50 - 70
Damage: N/A
Description: Passively activated after taking the appropriate stance, Rampart is a form-fitting defensive barrier erected around the user’s body to reduce the amount of damage from techniques that strike the user’s body without breaking. At B rank, this barrier is capable of reducing incoming damage by -20, -30 at A-rank, and - 40 at S rank. This barrier remains for its entire duration unless canceled by the user or broken by techniques such as the Barrier Shatter Technique.

Notes:
- This technique lasts for four turns.
- The A-ranked version of this technique can be used four times per battle, while S-ranked can be used twice and requires a four-turn cooldown between uses.

(Ryakudatsu-Sha No Michi: Horumugan) Way of the Marauder: Holmgang
Type:
Supplementary
Rank: A
Range: Short - Mid
Chakra: 60
Damage: N/A
Description: Passively activated after taking the appropriate stance, Holmgang is an amber chain-like barrier erected from the user’s body that can be connected to either an enemy or an ally in the form of a tether that can reach up to mid-range. In a similar fashion to the Chakra Link technique, this technique serves a unique purpose that caused damage to be split and shared equally among those tethered. If connected to an enemy, then damage done to either will be split and shared, as is the case when connected to an ally.

Notes:
- This technique lasts for three turns and can be used three times per battle.

(Ryakudatsu-Sha No Michi: Misuriru Arashi) Way of the Marauder: Mythril Tempest
Type:
Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: N/A
Damage: 40 - 80
Description: A technique created to execute the physical aspect of the style, Mythril Tempest has the user prime their weapon before performing a violent swing at their opponent, releasing a shockwave of air pressure that follows the path of the previous swing. By expertly manipulating the weight of their heavy weapon, the user can make use of the momentum created from the attract to transition into an omnidirectional slash to attack in a 360-degree fashion.

Notes:
- The A-ranked version of this technique can only be used four times per battle, while S-ranked can only be used twice and requires a single turn cooldown between uses.

Additional effects and Restrictions:

The weight of these weapons is so great that it requires extensive training in order to get used to manipulating them, and unless the user has some form of enhanced strength then they will find their movement speed decreased by two levels when wielding these weapons.

All practitioners of this style must have the Mark of the Marauder seal placed in their biography and counts as a body seal, and only those who have mastered Advanced Fuuinjutsu can learn this style.

Specialization in this Fighting Style allows Practitioners to choose one of the following passive benefits for their biography:
  • +20 damage to techniques utilizing heavy weapons due to their weight and making use of their momentum to increase the force of their attack.​
  • x2 tracking speed due to the need to react quickly while handling a slower heavy weapon in combat​
Declined: This style is all over the place in terms of what you want to do. What it boils down to is basically you wielding a heavy axe and erecting barriers which doesn't need to be a CFS at all. . "Practitioners of this style make use of their ferocity and intimidating presence to forgo their own health in order to rend, cleave, and destroy large groups of enemies in close range. " You make it sound like forgoing health is a focal point of the CFS when it really isn't and is typically nowhere to be found within the CFS. You have some good loose concepts such as the stances but it needs to be explored upon because as it stands now this is just a series of fancy fuuinjutsu you can make in the CJ thread. Also no choosing between passives for now. One or the other. Gonna be more consistent with that from now on. - Daemon
 
Last edited by a moderator:
  • Haha
Reactions: Daemon

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,430💴
Trait Points
18⚔️
Permission from @Mirai himself to utilize Shockwaves from Bakuton technique

(Bakuton: Shinsei Shōgekiha) – Explosion Release: Nova Shockwave
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: Nova Shockwave applies a fundamental concept of Explosion Release techniques – the expansion of volume. An explosion is, in its purest essence, the rapid expansion of volume and is manifested in this technique. By focusing Explosive chakra into either, or both, of the user’s palms the user will produce a localized explosion which specializes in rapid expansion – a shockwave. Nova Shockwave, while an Explosion Release technique, offers no common infernal flames; it is purely a shockwave released from an explosion carrying the same force and strength as a normal explosion would. However, Nova Shockwave applies the shockwave created in a linear direction through advanced manipulation found in techniques such as Landmine Fist where the explosion’s directionality can be controlled. The linear direction can be compared to the nature of Bensho Ten’in, in reverse. This technique specializes in repulsion through shockwave using the force of an explosion to push and shatter opposing objects and forces. Nova Shockwave can be applied at different strengths; this applies the same principle but at varying levels of range and strength. D to B-Rank applications of Nova Shockwave can produce short-range shockwaves, A-Rank applications of Nova Shockwave can produce mid-range shockwaves, while S-Rank applications can reach long-range. The shockwave itself, unlike common Explosion Release techniques, offers no explosive damage. The shockwave specializes in brute, sheer physical damage and appears similar to immense gusts of wind. A and S-Rank applications can be used a total of five times per battle while S-Rank itself can only be used twice, counting towards the total five applications. No S-Rank or above Explosion Release techniques can be used in the user's next turn when the S-Rank variant is used.


Internal Shockwave | Naibu Shōgekiha

Type:
Nintaijutsu
Background: Solf wanting to advance his Bakuton usage instead of a just causing external explosions he wanted to bring to life something more beautiful. He came up with such beauty that is Internal Shockwave.
Description on the Abilities and Inner Workings of the Style: Internal Shockwave is a style that utilizes their Bakuton nature. Instead of causing explosions the user causes shockwaves. These shockwaves aren't the only thing it does it also causes internal damage to whatever it touches. The Bakuton user learns to cause small but none lethal explosions which causes the shockwaves. They will take it one step further with instead of causing external explosion damage they will cause internal explosion damage. The user can control the recoil to where it's omnidirectional around them or linear directional and this goes for the shockwaves also. They can send shockwaves any and all directions of their desire depend on the technique.

Application One: The user uses their Bakuton nature with their Taijutsu to cause shockwaves with each attack which causes blunt damage like that of a hammer. They hit harder compared to a Strong Fist user. The attacks are all kicks, elbows, and palm thrust.

Application Two: The Bakuton user would use the shockwaves but instead of using them with Taijutsu they use them with weapons but mainly throwing objects and bo staffs but still could be used with other weapons. The user would channel their Bakuton nature into the objects and with a small explosion not harming the weapon in question. The weapon would hit their Target and a shockwave is created which sends it through whatever it hits and sends it back.

Application Three: With the two previous application the user can take them a step forward by causing internal explosions. This application uses the shockwaves and with it causes internal explosions. The explosion depending on the technique can cause the blood vessels to burst up to a breaking of a bone(s). They can even with the right knowledge cause other body parts to burst or break.

Example Techniques:
Internal Shockwave: Shaky Palm | Naibu Shogekiha: Yureru Tenohira
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user thrust their palm into their target. With a small explosion the user releases a shockwave that pushes their target back. The user causes an internal explosions that causes the person or in some cases techniques to explode. The internal explosion to a person would cause the blood vessels to burst. The techniques would loose its internal structure causing it to crumble.

Internal Shockwave: Bo Stomp | Naibu Shogekiha: Bo Stomp
Rank: D-S
Type: Offensive
Range: Short to Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: The user using a bo staff and slams it into the ground whichever way they see fit. The bo once hitting its target will release a shockwave that cause internal damage that sends a shockwave in one or more directions of the user's desire. The internal damage to the ground can affect jutsus from the ground and people in the ground also. The user can use the recoil of the attack by causing it no affect the user or use it as a wave to evade an technique.

Internal Shockwave: Throwing Wave | Naibu Shogekiha: Nami O Nageru
Rank: D-S
Type: Offensive
Range: Short to Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: With one or more objects the user can throw channels their Bakuton into their object. The user throws their object and once it reaches its target it will send a shockwave without causing any internal damage. The shockwave is sent in one direction which is forward that knocks back a person and cause blunt force damage to the person or in the case of a technique cause it to be destroyed.

Additional effects and Restrictions:
This custom fighting style still goes by the Weaknesses and Strengths if Bakuton. Controlling the recoil is part of the style its self and only used with this style so they can't use this control with other Bakuton techniques. A specialist of this style has an increase in tracking by x2 due to the user has to learn to aim for their trackers with weapons mainly throwing weapons which is main weapon of this style besides the secondary weapon used is a bit staff. This style requires the user to be able to track fast targets and even intercept ninjutsu to be pinpoint accurate with each strike or throwing weapon.

-Declined- This isn't really a CFS this could be a simple CJ but even then explosion release, landmine fist already kinda does this, it'd be cosmetic differences at best.
 
Last edited by a moderator:

Onii Chan

Active member
Veteran
Joined
Apr 6, 2015
Messages
3,768
Kin
839💸
Kumi
2,581💴
Trait Points
0⚔️
Awards
You must be registered for see images

(Hasen) - 1000 Heavenly Blades Style

Type: Kentaijutsu
Background:
This fighting style was created by Juuzou, whom used it to exterminate ghouls when backed into a corner without his signature weapon. Although not a bad backup plan, it was considered extremely weaker than his scythe, where he could've used it for longer ranges rather than the knives that forced him to close the distance. He was known to be extremely thin, this allowed him to dodge most attacks and due to his very low weight he was notability as fast as his combatants were which allowed him to close distances very fast to deliver lethal strikes with these numerous scalpels.

Description on the Abilities and Inner Workings of the Style:
The art of the ''1000 Heavenly Blades Style'' derives from a rogue like play-style that focuses on precise counter movements in order to counter effectively for a following lethal strike. Every practitioner has a coat of some sort that is fitted with multiple unique blades/knives/or dagger like weaponry up to 20 in count that is hidden within the coat itself via straps. These blades can be replenished via chakra of A-rank utility thus making them all A-ranked in their comprehensions. Although not much is special about these blades themselves, their uniquely forged with no tip at the end, this was perhaps on purpose as they're more sharp at the edges which can cleave through bone like butter to a heated surface. The tip, although unable to cut, has great brute strength to it being extremely thick in its natural state, because of this it is highly unlikely that the blade itself can be cut right through; having its passive durability against kenjutsu increased by +20 percentile. With the introduction of the cutlery being of the unique shape that it is it can be noted that these blades can pierce right through the body and bone regardless of its method of utilization due to the edges being so sharpened it balances out the blunt forces of the tip. Therefore even if thrusted or thrown towards a combatant or combatant(s) in horizontal or vertical manner it matters not, it will remain within that surface for a maximum duration of 2 turn cycles. These knifes that this style is paired with makes it quite versatile and extremely effective against those that utilize solid augments such as: ''Shikotsumyaku'', ''Steel Release'', ''Earth Release'', or other solid aspects/elementals. Due to the offset in comparison to these knives versus solidity they gain a passive +20 DMG output when against these type of arsenals whilst having a debuff of -20 DMG against ailments that're of tangible nature like: ''Water Release'', ''Liquid Fire Release'', etc.

With the inclusion of the knives or scalpels that're introduced with this fighting style the practitioner will learn the complete style of fighting called ''1000 Heavenly Blades'' which within time they'll begin to be more nimble in combat, being able to dodge the majority of leaner offensives that're thrown at them. This, however, doesn't include fast acting elementals or large in scale elementals like: ''Fire Ball Jutsu'' or ''Chidori variants'' and can only dodge small in scale leaner offensives of elemental aspects up to B-ranked jutsu once per post that ideally takes a moveslot to utilize. In regard to kentaijutsu or their subset regions, this style can be noted to be more specialized in those fields, this grants the user the capability to dodge up to A-ranked Kenjutsu and Taijutsu offensives or S-ranked offensives if a technique is of the same rank.

The fighting style itself mostly revolves around the ranges of short to medium ranges and cannot be used long ranges due to the knives having to be forced to be thrown at those ranges and the speed of the knives at those ranges would be too slow for effective usage. Within medium range this style can be mostly used to dodge in-coming attacks in turn to allow the practitioner to close the distance effectively into short ranges. Or, the practitioner may use the knives at medium ranges to throw them to pin a limb, weapon of A-rank or lower stature, Bone structures or solid structures in place to a nearby surface; this would allow a follow up for lethal usage of the knives in close range.

You must be registered for see images
Example Techniques:
(Hasen: Suno) - 1000 Heavenly Blades: Dance of Suzuya
Type: Supplementary
Rank: B-rank
Range: Short - Medium
Chakra: N/A
Damage: N/A
Description: The ''Dance of Suzuya'' allows the practitioner of this fighting style to dodge weak and linear offensives against them including elemental/kenjutsu/or taijutsu natures up to B-rank in nature. This technique can be ideally utilized for a counter measure to throw one of their 20 in count special scalpels towards either their opponent or something of solid nature to pin it in place for a maximum of 2 turn cycles. This technique can also be used to close the distance from medium to short ranges.
- Scalpels are considered A-rank
- Dodge can only be used once per post with one turn cooldown
- Throwing the scalpel can be used without restrictions of cooldowns or moveslot limitations

(Hasen: Sāyaku) - 1000 Heavenly Blades: Circus of Vein
Type: Offensive
Rank: A-rank
Range: Short
Chakra: N/A
Damage: 60
Description: Once within close ranges or henceforth afterward utilizing: ''Dance of Suzuya'', the practitioner will begin by delivering numerous slashes with their collection of blades that can sever the nerves of a singular limb thus rendering it useless for the rest of the battle. This move can ideally be used to retreat from a distance: short to medium.
- Can only be used once per post with a single turn cooldown

(Hasen: Ījisu) - 1000 Heavenly Blades: Rain of Aegis
Type: Offensive
Rank: A-rank
Range: Medium
Chakra: N/A
Damage: 60
Description: The practitioner of this fighting style whilst positioning themselves in medium ranges will prepare several up to 8 in total specialized scalpels from their coat and betwixt them amongst each finger on both hands. They'll then throw them all at once towards either opponent(s) in range or solidified objects of lower stature of this technique's ranking. Upon contact they'll then lock in place limbs or the base of solidified objects to the ground/wall/tree/etc for a maximum of 2 turn cycles unless countered appropriately. This technique can be used to restrain all the limbs of a singular opponent or one limb if they're more than one combatant on the field; making it extremely versatile if outnumbered. The drawback, however, of this specific technique is that the user must use a total of 8 out of 20 scalpels, thus heavily reducing the number of which they'll have to utilize for later purpose.
Additional effects and Restrictions:
- Practitioners of this style can only be regarded as Jonin rank or higher, or Chuunin if they've learned kenjutsu and taijutsu !
- Those that specialize this style will have a passive increase to their speed and tracking values up to x2.5 percent !
- When coming into contact with tangible liquids the knives will merely float !
- To break the blades it requires a offensive that's both stronger in DMG output and ranking: S-rank or higher !
- This style can be perfectly combo'd with things such as: Steel Release, Poison, or Sound !
-
These scalpels can be enhanced via chakra/elemental augments, if so the user will expend the appropriate chakra cost of the technique used with it per ranking rules !

-Declined- This reads like a giant custom weapon submission, it's really not a fighting style it's just a list of buffs you give to some knives, that's not even getting started on the insane buffs and numbers, percentile doesn't mean what you think it does and you can't have both a multiplicative modifier and a percentage modifier in one it makes no sense at all.
 
Last edited by a moderator:
Status
Not open for further replies.
Top