Custom Fighting Style Submission

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Lord of Kaos

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New Cycle: 06/14/2020 - 06/22/2020

RULES
1.
Submit your Customs only once they've been finalized. The staff can and will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM.
6. In regards to your new rankings, be mindful of what you can and can't submit. Be sure to refer to
this post for information on restrictions and banned concepts. This list is ever evolving due to new Metas and may be changed weekly.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

Mirai

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(Magiruti) Maguilty
Type:
Yin Release + Fuinjutsu + Bukijutsu
Background: Maguilty, a word without meaning. What started off as a dream, soon became a reality. Mirabelle, a scholar for the arts of Yin Release, throughout her years of studying both arts. She has finally managed to put both together, creating a unique style to call her own. Many inspirations, including the likes of the books she read written by King Solomon, the powerful script making of the Rune King, and many more.

Description on the Abilities and Inner Workings of the Style: The core concept of this style is rather simplistic – as it combines aspects of Fuinjutsu and Yin Release into one. The first process, utilizing Yin Release’s vast applications, will either create unique sealing formulae composed of Yin energy, through the infusion of it into their seals already preexisting by rewriting it or any method of utilizing fuinjutsu script. This unique form of script, commonly known amongst practitioners as “Mystic Code” which will be the name used throughout. In the case of rewriting the existing script, the user doesn't remove its original purpose - but instead adds into instead to add more functionality into it.

The mystic code follows a simple process with applies to all techniques of the style. The first of these principles is the formation of the aforementioned script. Once the sealing script makes contact with foreign chakra, the kanji within it is set to trigger (though the user can selectively decide not to have it trigger as well). This causes the yin chakra to absorb the chakra, forcefully sealing it into the script.

The second principle, being the spiritual link crafted. Once the yin energy has sealed the foreign chakra, a spiritual link is automatically created between the seal and the opponent. This causes the last portion of the seal to be released. The mystic code would instantly release a spiritual parasite immediately after establishing a spiritual connection with the person. Like Hungry Ghost, this parasite will attach itself to the person, which in turn is capable of causing spiritual instability within them. This ranges from spiritual decline (draining of spiritual energy), inflicting yin release level genjutsu onto the targets, or any other spiritual degrading properties of yin release. These spiritual links will also continue to be kept until the parasite naturally ends and or removed, which in this case if not removed the mystic code can be triggered to release more parasites without needing to creating the connection again. In other words, once the link provided by one technique is established and continues to persist, the mystic code can unseal the parasite onto the target – allowing more parasites to stack onto each other.

All components of this style occur instantly within one another, meaning upon sealing the chakra, creating the spiritual link, and releasing the parasite, it all happens immediately in tandem to each other due to how the mystic code is written. It should be noted that the mystic code itself while usually only capable of being used against foreign chakra, it can also be used on its creator should they choose to do so in ways such are making a parasite capable of releasing illusions onto the user or even on allies alike, providing some sense of supportive purposes to the code. The spiritual parasite may also be released with elemental properties similar to Five Element Illusion should the user desire, though in this case it only is capable of affecting the illusions released by the style, thus varying in effects (to be outlined in techniques).

The Mystic Code can also be applied in close-quarter combat, which for example allows the user the ability to wrap script around a limb, "punching" through a technique in order to seal it and release the parasite. Other instances include applying them to weapons like swords, kunai, etc thus adding variety in uses of the style even in hand to hand combat.

Example Techniques:

(Magiruti: ) Maguilty: Eternal Slumber

Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: N/A
Description: Through utilizing the mystic code, the user aligns the code itself to make contact with foreign chakra. Immediately, upon contact - the code swiftly absorbs the chakra and seals it within while simultaneously releasing the spiritual parasite via the spiritual link established. The parasite would latch onto the target, as it swiftly begins to drain their spiritual energy. This causes them to lose 50 HP per turn, causing them to become more spiritually weakened. Once drained enough, the target will drop into a comatose state, releasing the parasite as it naturally fades away.

Additional effects and Restrictions:
Requires completion of Fuinjutsu and Yin Release. The Mystic Code doesn't seal the chakra away in accordance to rank but rather based on the amount of chakra utilized within the technique. Damage dealt via the techniques of this style are all spiritual-based, rather than physical. Masters of this style are capable of applying an additional parasite within the same time frame as another, though utilizing this prohibited them from utilizing any more parasites until the combination utilizing this perk is countered. Countering more than one parasite can prove to be troublesome, as using Yin, Yin- Yang or Senjutsu Enhanced Surge will only purge one parasite peruse, thus requiring multiple instances of surges in order to remove all.

Declined: okay so you have a very good core concept of a CFS in here but there needs to be more. You touched on it in the end. On how you actually APPLY these seals on to targets. Pick an avenue are these imbued into weapons (warranting the bukijutsu tag you have on the CFS) or are they transmitted through physical contact with your body through taijutsu. basically clarify how they are placed and stick with one, if you going the taijutsu route make it through physical contact. If you are going Bukijutsu (kenjutsu, archery, etc etc) stick to it so your customs in the future can become more uniform. In the specialty you say you can apply an additional parasite in the same timeframe, what does this mean and how does this effect the opponent? Like when you say parasite does that mean you wanna be able to use two jutsu of this CFS in the same time frame? does it mean you apply the same parasite twice? - Daemon
(Magiruti Sensu) Maguilty Sense
Type:
Yin Release + Fuinjutsu + Kyujutsu (Archery)
Background: Maguilty, a word without meaning. What started off as a dream, soon became a reality. Mirabelle, a scholar for the arts of Yin Release, throughout her years of studying both arts. She has finally managed to put both together, creating a unique style to call her own. Many inspirations, including the likes of the books she read written by King Solomon, the powerful script making of the Rune King, and many more.

Description on the Abilities and Inner Workings of the Style: The core concept of this style is rather simplistic – as it combines aspects of Fuinjutsu and Yin Release into one. The first process, utilizing Yin Release’s vast applications, will either create unique sealing formulae composed of Yin energy, through the infusion of it into their seals already preexisting by rewriting it or any method of utilizing fuinjutsu script. This unique form of script, commonly known amongst practitioners as “Mystic Code” which will be the name used throughout. In the case of rewriting the existing script, the user doesn't remove its original purpose - but instead adds into instead to add more functionality into it.

The mystic code follows a simple process with applies to all techniques of the style. The first of these principles is the formation of the aforementioned script. Once the sealing script makes contact with foreign chakra, the kanji within it is set to trigger (though the user can selectively decide not to have it trigger as well). This causes the yin chakra to absorb the chakra, forcefully sealing it into the script. The chakra absorbing properties of yin itself increases the potent nature of these scripts, allowing them to absorb and seal more chakra than normal seals.

The second principle, being the spiritual release. Once the yin energy has sealed the foreign chakra, this causes the last portion of the seal to be released. The mystic code would instantly release a spiritual parasite immediately after absorbing chakra from the opponent, that remains attached to the mystic code until physical contact is made with the opponent which then causes the parasite to attach them if physical contact is established. Like Hungry Ghost, this parasite will attach itself to the person, which in turn is capable of causing spiritual instability within them. These ranges from spiritual decline (draining of spiritual energy), inflicting yin release level genjutsu onto the targets, or any other spiritual degrading properties of yin release. These spiritual parasites will also continue to exist until the parasite naturally ends and or removed which in this case if not removed. However, once a parasite exists, if contact is made allows for more parasites to stack onto each other.

All components of this style occur instantly within one another, meaning upon sealing the chakra and releasing the parasite, it all happens immediately in tandem to each other due to how the mystic code is written. It should be noted that the mystic code itself while usually only capable of being used against foreign chakra, it can also be used on its creator should they choose to do so in ways such are making a parasite capable of releasing illusions onto the user or even on allies alike, providing some sense of supportive purposes to the code. Though this requires the medium (the arrow) to make physical contact with the person in question, simply needing to have contact with it.

The Mystic Code can also be applied to the user's bukijutsu. In other words, by having the code itself be wrapped around/inscribed onto weapons the user possesses on their person but to be more precise, the use of arrows is utilized for the style. This can be done in a wide variety of ways such as the arrow, allowing the code to trigger upon contact foreign chakra to seemingly "slice" through the opponent technique though in reality, it is simply the script absorbing and sealing the chakra away. The code would wrap itself around the arrow and remain on it while in flight until meeting foreign chakra though once contact is made, the arrow will continue towards opponent uninterrupted unless destroyed or piercing them on contact to infect them with an arrow while inflicting physical damage as well.

Example Techniques:

(Magiruti: ) Maguilty Sense: Eternal Slumber

Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: 80
Description: Through utilizing the mystic code, the user aligns the code itself onto an arrow. Immediately, upon contact - the code swiftly absorbs the chakra and seals it within while simultaneously releasing the spiritual parasite which then attaches to the arrow. The parasite would latch onto the target once in physical contact, as it swiftly begins to drain their spiritual energy. This causes them to lose 50 HP per turn, causing them to become more spiritually weakened. Once drained enough, the target will drop into a comatose state, releasing the parasite as it naturally fades away.


Additional effects and Restrictions:
Requires completion of Fuinjutsu and Yin Release. Damage dealt via the techniques of this style are all spiritual-based and physical. These seals are only capable of absorbing up to 40 chakra (unless Advanced Fuinjutsu is utilized). Masters(Specialists) of this style are capable of tracking up to x2 due to their mastery of archery.

Approved with Edits made - Daemon


Approval Revoked - DNR'd with a 3 cycle customs ban.
 
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Ghoulspine - グールスパイン

Type: Nin/Genjutsu
Background: Ghoulspine was developed by Alucard †epes in hopes of gaining superior control over his already powerful skeletal kekkei genkai - the Shikotsumyaku through the infusion of his mastery of the Yin release. Now in order to do this, he had to undergo the spiritual training brought to him by a.. priest and while doing so he also had to sacrifice one of his specialty slots and become a Yin specialist in order to fully create this style.

Description on the Abilities and Inner Workings of the Style:
In order to use Ghoulspine the user must have mastered the ways of Yin as well as the way of the Shikotsumyaku. Using the two together are necessary to form the fighting style. As far as Shikotsumyaku goes, it lets the user create bones as strong as steel as well as giving the user an impeccable resistance to blunt damage as well as the free manipulation of their skeleton. Yin on the other hand have shown many capabilities of rendering the normal boundaries of both solid elements as well as intangible ones and swap their original phase into something that is unexaplainable, such as solid lightning for exampe. Doing this renders elemental interactions neutral to everything. This applies to that of the users bones once they have been trained in the fighting style as it makes their bones intangible, when used for combat and has left the users body essentially, thus loses its composture to be something that cannot be touched or interacted with physically. This is one of the ideas of Ghoulspine, rendering one's bones untouchable. This, however, doesn't mean they cannot be interacted with by other energy elements such as lightning, but it gives the user an arsenal that wouldn't be possible otherwise and other unique abilities and traits. While the bones on the outside of the user are in this state, the bones inside the user remains the same, however, due to the massive amount of Yin energy that resides in the users bones at frankly all times, the chakra does allow the users bones to be excessively stronger in terms of taking on damage. This is due to a Yin infusion with the users residual bones and thus renders the users skeleton neutral in terms of what it can tank(Up to 40 dmg). The users bones can still break due to heavier damage but it is still able to take on more abuse than normal Shikotsumyaku users. The user doesn't lose the capability of harnessing growth of their bones and can therefore now use their bones in an "energy" state that could be released from their body as a source and when it's been released outside of their body, it may take the properties of an energy element in interactions with other elements. This is what is called Ghoulspine, as skeleton in a pure energy state, neutral to all elemental interactions. It has the potential to strike up to long ranges and travel quite fast. However, because the skeleton the user has is in the form of pure energy when released, they may release their skeleton through pores out of their skin and thus create techniques that doesn't necessarily have to be drawn from their spine or fingers but could be released from literally anywhere from the users body. This makes the style extremely unpredictable and can be channeled through physical mediums as it is intangible. One's skeleton' original color shifts to black immediately as one has mastered Ghoulspine and so will the intangible state of their skeleton be black, when it has left the users body as well as the bones inside the user as they are still infused by large amounts of Yin chakra. When Ghoulspine leaves the users body they can fully control its movement and having it act much like the hands of sloth. A sort of spiritual limb.

With that being said, there is yet another property that is being transfered into the users bones once they've mastered the style and that is to make their bones deal mentality damage on interactions with biological matter; humans, summonings etc that all have a chakra pool. This means that one's the users bones gets in contact with others it will deal mental damage. Because of the technique originates from the users body they are in control of how their opponent perceive the usage of each technique, to some extent and while their opponents are under the influence of Ghoulspine. For them, the techniques might flicker, change colors or even take on a reef of eyeballs. This mind-bending effect gets worse for each rank the users Ghoulspine technique is and while it is genjutsu there can't be other genjutsu techniques that are used through the users Ghoulspine as a medium. With S rank and Forbidden ranked Ghoulspine attacks, the mental damage received is so dense that it will reverse summoings and clones in an instant while imbuing enough fear and nausea in a target that they lose concentration. Some of the affects, such as the barrage of eyeballs staring a targets soul out, and the mad dogs that might appear in the essence of the skeleton, these influences will feel real which is a Yin trait even if they aren't real. Depending on the technique the users uses, different mind-bending affects may apply such as immediate nausea, fear, paralysation, loss of concentration and even mental fatigue which results in unconsciousness. Common factors of being placed in regular genjutsu that is. The mental damage is as strong as the physical damage getting struck by the black spiritual skeleton of the user, aka technique biased. Techniques within the CFS are all infused with Yin and therefore are capable of taking more chakra from the user than normal elemental ranked techniques, which results in a higher damage/rank than normal techniques.
It's worth noting that the manifistations are part the release and shape manipulation that is allowed through the advanced properties of Yin. However, these are not part of any indused illusions or mental damage that affects the user after having been in contact with them. The illusative prospects are indulged from technique to technique.

The optical illusions that portraits the black skeleton the users have differ upon rank of the technique and so does the amount of mental damage and the line between reality and unreality cross. Flickering of the users technique may be perceived at the lowest ranks(D-C). While these flickers don't do much except fool the eyes of an opponent a bit, it doesn't change the composure of the actual technique.
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The barrage of eyeballs starts to formate during higher levels (B-A). While these eyes are dead as night they have the impeccable capability of freezing opponents if they stare right into them(after having made direct contact as they don't deal any mental fatiuge or damage unless touched by them), much like a sharingan genjutsu but to a lesser degree. They cause a mental impulse of the death into anyone who looks into them.

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The last two levels start(S-Forbidden) to manifest the black dog illusions which will be capable of biting off limbs or simply strike targets with their massive jaws and teeth(Note, this will cause mental damage upon striking an opponent with or physical damage, but i cannot do both. It's all up to the technique in question).

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Example Techniques:
(Gūruspain : Erumesu no Tori) - Ghoulspine: Birds of Hermes
Type:
Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Birds of Hermes is a technique in which the user releases their black skeleton throughout the pours of their body and creates an abundance of tools or weapons from from Ghoulspine. The flickering spiritual skeleton manifests into a stream of plauge-like visuals and can attack a target who might misintercept its movement due to the flickering effects. Fear is installed into this technique and an immense presence of the user will be rumbling through the atmosphere as far as the technique reaches. This technique can be used to block attacks up to the same rank and act as a spiritual limb.

Note: Must have learned Ghoulspine

(Gūruspain : Bein no Herushingu) - Ghoulspine: Bane of Hellsing
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Bane of Hellsing is a technique that is released from the users upper part and manifests into a black abyssal structure of the users spiritual skeleton. Its mind altering properties are very dense and will start to form the eyeball barrage that can instil a paralysing effect to whomever looks into them with their naked eye. The ghoulspine energy will then reach out in a multitude of angles and can hit from all angles, even travelling underground although if it does its eyes will be hidden and thus losing the paralysing effects. If hit by the technique, it will cause nausea and dizzyness.

Note: Must have learned Ghoulspine

Additional effects and Restrictions:
The passive damage resistant traits of the Shikotsumyaku kekkei genkai are nulled and replaced by new ones that reflects their now Yin infused skeleton I.E a 40 dmg reduction to all types of interraction because of the Yin chakra that is cloaking their skeletal structure. If the user specialises in the CFS, they will receive be granted extra shielding against not just against additional elements but also mind altering techniques and have any technique that hits them be debuffed and loses one rank in potential.
Additional restriction is that the visual genjutsu effects only takes place once the users skeleton has touched them and infused them with their chakra.

Declined: There is still the issue of you trying to use Yin to bolster physical defenses. In your additional effects/restrictions section you mention that the added Yin chakra increases the physical resistance of your Shikotsumyaku. It doesn't just say this in the additional effects and restrictions but also within the CFS description itself. This is solely a property of Yang. Yin can only fortify mental defenses. Also the bones when they leave your body become intangible no? How is this CFS causing any physical damage at all? And if it's intangible how would that justify you putting damage reduction interactions on it when it would literally just phase through most things barring energy based attacks, Yang, YY, Yin or Senjutsu/NE based attacks? Earlier in the CFS you say that once it intercepts the opponent mental damage is all that occurs but then go on to say that the damage can be physical or mental later on in the CFS when describing S or Forbidden rank usages. Please try to make your CFS streamlined to clean up any of these. Your effects of specializing in the CFS are also too much. The way how you have it submitted, you want it to have a based 40 damage reduction right, then if you specialize in it, that defense also applies to the mental AND causes your opponents to techniques to lose one rank in potential? Where in this CFS is the loss in one rank justified? - Daemon
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Ghoulspine - グールスパイン

Type: Nin/Genjutsu
Background: Ghoulspine was developed by Alucard †epes in hopes of gaining superior control over his already powerful skeletal kekkei genkai - the Shikotsumyaku through the infusion of his mastery of the Yin release. Now in order to do this, he had to undergo the spiritual training brought to him by a.. priest and while doing so he also had to sacrifice one of his specialty slots and become a Yin specialist in order to fully create this style.

Description on the Abilities and Inner Workings of the Style:
In order to use Ghoulspine the user must have mastered the ways of Yin as well as the way of the Shikotsumyaku. Using the two together are necessary to form the fighting style. As far as Shikotsumyaku goes, it lets the user create bones as strong as steel as well as giving the user an impeccable resistance to most kinds of damage as well as the free manipulation of their skeleton, once they have left the users inner body. Yin on the other hand have shown many capabilities of rendering the normal boundaries of both solid elements as well as intangible ones and swap their original phase into something that is un-exaplainable, such as solid lightning for example. Doing this renders Ghoulspines' elemental interactions to be neutral neutral to everything. This applies to that of the users bones once they have been trained in the fighting style as it makes their bones intangible, when used for combat and has left the users body essentially, thus loses its composture to be something that cannot be touched or interacted with physically but rather treated as an energy element. This is one of the ideas of Ghoulspine, rendering one's bones untouchable. This, however, doesn't mean they cannot be interacted with by other energy elements such as lightning, but it gives the user an arsenal that wouldn't be possible otherwise and other unique abilities and traits. While the bones on the outside of the user are in this state, the bones inside the user remains the same, however, due to the massive amount of Yin energy that resides in the users bones at frankly all times, the chakra does allow the users bones to be excessively stronger in terms of taking on damage, again this doesn't mean blunt damage but rather that it will be able to fend off damage from energy sourced elements better than before also quoting the properties of Change to Heaven. The user doesn't lose the capability of harnessing growth of their bones and can therefore now use their bones in an "energy" state that could be released from their body as a source and when it's been released outside of their body, it may take the properties of an energy element in interactions with other elements. This is what is called Ghoulspine, as skeleton in a pure energy state, neutral to all elemental interactions. It has the potential to strike up to long ranges and travel quite fast. However, because the skeleton the user has is in the form of pure energy when released, they may release their skeleton through pores out of their skin and thus create techniques that doesn't necessarily have to be drawn from their spine or fingers but could be released from literally anywhere from the users body. This makes the style extremely unpredictable and can be channeled through physical mediums as it is intangible. One's skeleton' original color shifts to black immediately as one has mastered Ghoulspine and so will the intangible state of their skeleton be black, when it has left the users body as well as the bones inside the user as they are still infused by large amounts of Yin chakra. When Ghoulspine leaves the users body they can fully control its movement and having it act much like the hands of sloth. A sort of spiritual limb.

With that being said, there is yet another property that is being transferred into the users bones once they've mastered the style and that is to make their bones deal mentality damage on interactions with biological matter; humans, summonings etc that all have a chakra pool. This means that one's the users bones gets in contact with others it will deal mental damage, rather than physical. Because of the technique originates from the users body they are in control of how their opponent perceive the usage of each technique, to some extent and while their opponents are under the influence of Ghoulspine. For them, the techniques might flicker, change colors or even take on a reef of eyeballs. This mind-bending effect gets worse for each rank the users Ghoulspine technique is and while it is genjutsu there can't be other genjutsu techniques that are used through the users Ghoulspine as a medium. With S rank and Forbidden ranked Ghoulspine attacks, the mental damage received is so dense that it will reverse summoings and clones in an instant while imbuing enough fear and nausea in a target that they lose concentration. Some of the affects, such as the barrage of eyeballs staring a targets soul out, and the mad dogs that might appear in the essence of the skeleton, these influences will feel real which is a Yin trait even if they aren't real. Depending on the technique the users uses, different mind-bending affects may apply such as immediate nausea, fear, paralysation, loss of concentration and even mental fatigue which results in unconsciousness. Common factors of being placed in regular genjutsu that is. Techniques within the CFS are all infused with Yin and therefore are capable of taking more chakra from the user than normal elemental ranked techniques, which results in a higher damage/rank than normal techniques.
It's worth noting that the manifestations are part the release and shape manipulation that is allowed through the advanced properties of Yin. However, these are not part of any induced illusions or mental damage that affects the user after having been in contact with them. The illustrative prospects are indulged from technique to technique.

The optical illusions that portraits the black skeleton the users have differ upon rank of the technique and so does the amount of mental damage and the line between reality and unreality cross. Flickering of the users technique may be perceived at the lowest ranks(D-C). While these flickers don't do much except fool the eyes of an opponent a bit, it doesn't change the composure of the actual technique.
You must be registered for see images

The barrage of eyeballs starts to formate during higher levels (B-A). While these eyes are dead as night they have the impeccable capability of freezing opponents if they stare right into them(after having made direct contact as they don't deal any mental fatiuge or damage unless touched by them), much like a sharingan genjutsu but to a lesser degree. They cause a mental impulse of the death into anyone who looks into them.

You must be registered for see images

The last two levels start(S-Forbidden) to manifest the black dog illusions which will be capable of biting off limbs or simply strike targets with their massive jaws and teeth

You must be registered for see images

Example Techniques:
(Gūruspain : Erumesu no Tori) - Ghoulspine: Birds of Hermes
Type:
Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Birds of Hermes is a technique in which the user releases their black skeleton throughout the pours of their body and creates an abundance of tools or weapons from from Ghoulspine. The flickering spiritual skeleton manifests into a stream of plauge-like visuals and can attack a target who might misintercept its movement due to the flickering effects. Fear is installed into this technique and an immense presence of the user will be rumbling through the atmosphere as far as the technique reaches. This technique can be used to block attacks up to the same rank and act as a spiritual limb.

Note: Must have learned Ghoulspine

(Gūruspain : Bein no Herushingu) - Ghoulspine: Bane of Hellsing
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Bane of Hellsing is a technique that is released from the users upper part and manifests into a black abyssal structure of the users spiritual skeleton. Its mind altering properties are very dense and will start to form the eyeball barrage that can instil a paralysing effect to whomever looks into them with their naked eye. The ghoulspine energy will then reach out in a multitude of angles and can hit from all angles, even travelling underground although if it does its eyes will be hidden and thus losing the paralysing effects. If hit by the technique, it will cause nausea and dizzyness.

Note: Must have learned Ghoulspine

Additional effects and Restrictions:
If the user specialises in the CFS, they will receive be granted extra shielding against not just against additional elements but also mind altering techniques and have any technique that hits them be debuffed and loses one rank in potential(this is due to another prospect of Yin release that makes debuffs applicable through either chakra tethers such as hungry ghost) In this case it is the complex formation of Yin shielding that is circulating across the users skeleton that creates this debuff.
Additional restriction is that the visual genjutsu effects only takes place once the users skeleton has touched them and infused them with their chakra.

Approved with Edits made - Daemon
 
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Pestilence
Type: Hiden Ninjutsu
Background: Pestilence is a fighting style based on the physiology of Delilah Copperspoon and her insects known as the Jewel Wasps. She developed a fighting style that let her merge her Senninka Abilities with her insects resulting in a ghastly subspecialty of both.

Description on the Abilities and Inner Workings of the Style: Jewel Wasps, as they were infused into Delilah Copperspoon at birth have had ample time and generations to adapt to and evolve with the physiology of her body. As a result these Jewel Wasps have been accustomed to Nature Energy as far as having their very physiology infused with Senninka fluid, the very same Fluid that allows Delilah herself to transform her body into various weapons and even the capability to transform into different forms such as Complete Transformation. Specifically, Pestilence is a fighting style that incorporates the manipulation of Jewel Wasps outside of the user's body and using the fluid within the Jewel Wasps allowing them to physically change their structure to either increase in size, shape, additional abilities due to their change in form or able to manipulate their form entirely similar to Complete Transformation.

Parent Technique:

Jewel Wasps - (Jueruhachi)
Type: Supplementary/Offensive/Defensive
Rank: N/A
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Upon birth, like other Aburame, insects are infused and imbedded within their own body allowing the symbiosis between the insect and the host. Insects, through the vehicle of evolution, are capable of spawning multiple generations of young, going through the natural process of mutation to ensure their survival. For this reason, Aburame Insects adapt to the environment present in the ninja's body in order to survive. This process and basic concept applies to Jewel Wasps. Jewel Wasps are a unique insect that has been adapted to the environments contained within Delilah's body, a Sage Transformation user. The wasp has a metallic blue-green body, with the thighs of the second and third pair of legs red. Due to this, Jewel Wasps have adapted to the physiology of Sage Transformation bios, having evolved as the user progressed through life. As a result, Jewel Wasps themselves have become accustomed to Nature Energy intake even going as far as to be infused with it and passively absorb it similar to the Sage Transformation user. Often even feasting and developing their young in the fluids of the Sage Transformation, becoming akin to it and having it incorporated into their very physiology, giving them the ability to secrete the fluid in the similar manner. Similar to the basic Destruction Bugs, They are capable of flight, swarming up into shapes, communication with the user and among themselves through usage of pheromones, and chakra sensory. Females are capable of injecting eggs into targets passively once they make contact with the target, allowing the Jewel Wasps to multiply in number as they sprout from their enemy. To grow in to maturity, the eggs leech chakra off of their targets at a rate of -30 chakra per turn until they reach 60 chakra siphoned or these eggs develop into larvae then into full grown Jewel Wasps after two turns, which ever occurs first. Upon maturity, the Jewel Wasps sprout of the targets body by burrowing their way out, causing a minimal 10 damage to the target. Damage is dependent on the size of the target and the rank of the technique used to manipulate these insects, higher the rank, higher the damage. However, the real power of Jewel Wasps are their ability to make use of their modifications and synergy with Sage Transformation, able to go through metamorphosis and physical changes through the usage of the Senninka fluid secretions they are birthed in and adapted to that are now present within their own bodies. These transformations as well as their purposes can vary widely from an increase in size, speed and attack power, to an change in how the Jewel Wasps function granting them new abilities temporarily, similar to how Senninka Fluid can grant the Sage Transformation user flight, cannons, etc. These will be submitted as separate customs.
Note: Logically, this does not allow the user to perform Senjutsu of any kind.
Note: This is a passive technique, meant to describe the insect, and does not entail a sort of manipulation.
Note: Techniques which require destruction bugs (Kikaichuu) are replaced with Jewel Wasps instead.
Note: Must be a member of the Aburame Clan and Sage Transformation Clans, simultaneously.
Note: Due to being infused with raw Nature Energy and Senninka fluid, Jewel wasps are stronger than normal Kikaichuu, increasing their strength over Organic Elements, Poison and Taijutsu, gaining a +20 damage boost against them.


This is done by using the connection the host (the user) and the insects (the Jewel Wasps) have. The user being able to communicate and command these insects without much effort. Using this symbiosis between man and insect, the user commands his insects once they leave his body to secrete the fluid and have it infiltrate every section of their being. This allows the insects to, in-kind, transform their bodies and achieve new forms and growths similarly to how the user would transform and shape their own bodies to achieve new forms or manipulate their bodies to their liking when using Senninka. The infusion of Natural Energy these transformed insects have give them neutrality to elements similar to other Sage Transformation techniques. The transformation of these insects happen rapidly and suddenly taking little time at all, an advancement they have over their normal metamorphosis process. And eggs laid by these insects while they are transformed will hatch in the same form as their parent. As a result, Pestilence is a fighting style that allows for variable combinations for Aburame techniques not possible through normal means.

Example Techniques:

Pestilence: Gigas
Type: Supplementary
Rank:
Range:
Chakra:
Damage: N/A
Description: The user commands their Jewel Wasps to secrete Senninka fluid throughout their body causing them to go through a rapid metamorphosis. The insects start producing extra chitin, start the rapid production of flesh etc. allowing them to increase in size and ferociousness. The Jewel wasp begins to grow extra appendages such as pincers, bladed weapons from their body and jet boosters from their back to increase their flight speed.

Pestilence: Shift
Type: Offensive
Rank:
Range:
Chakra:
Damage: 60
Description: The user influences their bugs to undergo a metamophosis that causes them to grow chakra canons on their bodies. The insects then let out a powerful blast of energy capable of leveling a small building.

Additional effects and Restrictions:
Must have Aburame and Sage Transformation Simultaneously.
Must have learned Jewel Wasps.
Specialists of this Style are capable of Entering battle with their insects already possessing at least one transformation, this transformation must be stated on the user's bio.

Approved.
 
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Shūkyō Yonkō – Theurgy of the Four Emperors
The Divine Workings of the Four Emperors

Type: Nintaijutsu

Background:

Theurgy of the Four Emperors, or simply the Four Emperors, is the second lesson of the Key of Solomon, a grimoire written by Solomon that teaches the art of conjuration and evocation. Solomon, in his earlier years, was captivated by the spiritual and ethereal. The studies would serve as the basis for the Key of Solomon – the practice of conjuring the Seventy-Two Demon God familiars.

The Theurgy of the Four Emperors is the second of these lessons. Unlike Goetic Theurgy, which instructs in summoning and manipulating lesser spirits, Shūkyō Yonkō teaches one how to command and manipulate greater demons that are sealed within the user. The technique is based around the Human Order Correction Ritual Seal; a technique developed by Solomon that reflected the culmination of his work within the Ars Goetia. In essence, the technique focuses on sealing the user’s Creation within themselves; it is the Theurgy of the Four Emperors which deepens the bond between the Creation and its master.

Description of Abilities and the Inner Workings of the Style:

The basis of the Theurgy of the Four Emperors is the use of the Human Order Correction Ritual Seal. The user, with their body acting as vessel, seals their Creation within themselves. This is much like the process in which a Jinchūriki is sealed within their host. The technique behaves as a body seal, using the Kanji for “Incarnation” along the user’s abdomen. The seal affords the user benefits inherent to their Creation, explicitly allowing for a strengthened link to it; the user’s elemental natures that align with their Creation’s are augmented, increasing the potency of each field. Often the Creation, while sealed within the user, is referred to as their inner demon or spirit within the style. It is a style that focuses on the synchronization of Master and Creation.

(In'yōton, Onmyōton: Jinri Hosei Shiki) – Yin-Yang Release: Human Order Correction Ritual
Type: Supplementary
Rank: Forbidden
Range: Short – Mid
Chakra: 150
Damage: N/A
Description: The Human Order Correction Ritual is the culmination of Solomon’s undertaking that began with his single revelation during his tenure as King of Israel. The Seventy-Two Demon Gods, and their aggregate Goetia, the Demon God King, would become the basis for this technique; it is one of Solomon’s ultimate techniques within the Ars Goetia in which he, using his own body as a vessel, seals his Creation within him. Much like the seal in which a Jinchūriki is sealed within the host, this technique allows one to seal their Creation within themselves. The technique behaves as a body seal, located on the user’s abdomen with the Kanji for “Incarnation.” The user’s link to their Creation is considerably strengthened through this technique; while the Creation is sealed, much like a Jinchūriki, the elemental natures, skills, and abilities that the Creation possesses becomes the user’s, and are strengthened due to their bond. These fields are increased by a rank in strength, or twenty additional damage. The user also becomes able to use a single elemental field of their Creation's without hand seals, to be stated in the biography. The Human Order Correction Ritual possesses some tradeoffs; should the user die in battle, then their Creation will also die. This compares to use of the standard Creation of All Things Technique which allows the user’s familiar, or vice versa, to continue battle. The user also loses a secondary battle partner; this also means that, while sealed, the Creation is unable to travel through the Ninja World. The sealed Creation, while it is able to communicate with the user through mental link, it cannot release them from Illusionary techniques like a Bijuu can with their host. Should the user desire they are able to break the Human Order Correction Ritual seal, releasing the Creation back into the world at considerable chakra cost, and a move. This can be done in reverse, although only once per battle. As a body seal this technique must be stated on the user's biography.

The basis of the Theurgy of the Four Emperors is the use of the Human Order Correction Ritual Seal. The user, with their body acting as vessel, seals their Creation within themselves. This is much like the process in which a Jinchūriki is sealed within their host. The technique behaves as a body seal, using the Kanji for “Incarnation” along the user’s abdomen. The seal affords the user benefits inherent to their Creation, explicitly allowing for a strengthened link to it; the user’s elemental natures that align with their Creation’s are augmented, increasing the potency of each field. Often the Creation, while sealed within the user, is referred to as their inner demon or spirit within the style. It is a style that focuses on the synchronization of Master and Creation.

The Four Emperors further deepens this bond, capitalizing upon it to form the core of the fighting style that is not dissimilar to that of a Bijuu and its Jinchūriki. The style is divided into two main branches; the first is known as Monomoiria (Senseijutsu). This is the branch that governs the Creation’s ability to influence and effect the world outside of its vessel. The second is known as Cardinality (Sūkikyō); the form that deals in the Creation’s ability to influence their Creator from inside its vessel. Common to both branches is the concept of Synchronization. The concept is formed from the basis of the partnership formed between Creator and Creation when sealed with the Human Order Correction Ritual. Rather than an assimilation of their Creation, in other words the Creation’s chakra reserves are integrated into the user’s, a tight partnership is formed. It allows the Creation and its Creator to operate in tandem. Their reserves are not integrated, but the Creation can still call upon their chakra to perform techniques either on the user or the world around them independently.


The Monomoiria branch deals in governing the Creation’s ability to influence the world outside of its vessel. The branch can be most symbolically associated with Yin, or the spiritual, but does have applications within Yang. The first, and most basic way, that this is achieved is through the forming of anatomy derived from Hands of Sloth and the Ring of Hell. This can be best compared to a Bijuu’s Chakra Arms, though with vastly increased versatility. In the sense of the former, through Yin Release, the spiritual projections of the user’s body possess physicality that can shift, determined by the user and the techniques used. When in their tangible state the constructs appear as black chakra. While in their intangible state, constructs retain this appearance and are perfectly visible but gain the ability to pass through physical obstacles; this makes them a potent delivery system for spiritual techniques and other debilitating effects carried out through Yin Release. When done through Yang Release, the user will create actual physical anatomy that reflects their Creation’s own body. Both of these forms create skills that supplement the user’s Taijutsu. Both applications allow the user’s Creation to influence the world outside of the user’s body.

Monomoiria can also be used to influence the world outside of the vessel at range. This application can be best compared to the Bijuudama; the Creation, from within the user, can apply its elemental chakra natures, or pure Yin or Yang Releases, to form chakra-based offensive skills that are manipulated with shape transformation. In other words, the creation of beams, spheres, and blasts that serve to exert the Creation’s presence on the battlefield.

The strongest expression of Monomoiria is the Creation’s ability to influence reality within the world through the exertion of its spiritual energy through its vessel. Through specific techniques the Creation can imbue its chakra and personality into the user’s, or their own, techniques manifested through the style. In a sense, this is similar to the application of Hungry Ghost. This technique, to be submitted specifically as a custom fighting style technique, has been seen through Minato imposing his personality in his own chakra, infused into a seal. Through techniques performed through Monomoiria, or the user’s own techniques, the Creation is able to imbue its chakra and personality into them, and project themselves as a specific type of spiritual parasite within other techniques.

The spiritual parasite can be best compared to that of a specific ‘breed’ of Hungry Ghost. And in this sense, it is a spiritual parasite that is passively imbued into all of the user’s Four Emperors techniques that specifically reference its presence within Monomoiria. As a reference, the Creation’s parasite will be submitted as its own custom fighting style technique. When applied to techniques outside of the Four Emperors, it is applied through a separate infusion technique similar to Hungry Ghost as a technique itself.

The Creation’s parasitic personality can have a number of debilitating effects on the victim of Monomoirian techniques. The first, and most basically, is the disruption of the target’s spiritual and physical energies, hindering their ability to mold proper chakra for techniques much like the regular Hungry Ghost. This also applies to their ability to deduce Genjutsu and perception of the world around them. Each application depending on the specific CFSJ submitted. However, these debilitating effects go far beyond basic chakra disruption; the Creation’s imposed personality can make subtle suggestions to the target, as a product of Yin Release, restricted to thoughts and other commands but not the ability to say “forget counter to x element or y technique.” In its most extreme application, after a number of turns of being influenced by the parasite, the Creation’s personality can act as a parasite on the host’s personality. This effectively allows the Creation to impose gradually stronger and stronger suggestions on the target until they are effectively controlled by the user.


Cardinality forms the second half of this style, governing the Creation’s ability to influence the user’s body from within its vessel. In a sense Cardinality is best associated with the Creation’s ability to synchronize its chakra with its user, and is symbolized best through the supportive nature of Yang Release. The effects of Cardinality can be best compared to Tailed Beast Cloaks and transformations. By either tapping into their Creation’s chakra, or by the Creation giving chakra to its Master, the user is able to access these transformations. This augments their various physical characteristics such as speed, strength, durability, and technique potency are all examples of the Creation’s ability to augment the user from within its vessel. The Creation can also apply this to heal the user, or even augment the user’s own healing capabilities, as well as transfer chakra to the user. The ultimate expression of Cardinality is through a ‘complete’ transformation, achieved through Yang Release; this application, akin to that of a host transforming into their Tailed Beast, allows the user to take on the form of their Creation, or vice versa.

Example Techniques:

(Shūkyō Yonkō: ) – Four Emperors:
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 60
Damage: 120
Description: This technique is the basic Monomoiria branch ability. By drawing from their sealed Creation’s spiritual energy, the user is able to manifest up to six arms of black Yin chakra from their body. These arms are extensions of the user’s body, but are maintained by their Creation. At the cost of a move the user can freely shift the tangibility of the arms, allowing them to pass through obstacles when in their physical state.

Additional Effects:

At all times the user’s Creation, while sealed, will maintain a mental bond with their user in a reality similar to that of the bond between Naruto and Kurama. Additionally, as outlined in the Human Order Correction Seal, the user will gain all skills, abilities, and traits of their Creation, as well as the specific augmentations that this provides.

Restrictions:

In order to use the Four Emperors one’s biography must have the Human Order Correction Seal applied. Techniques within the style can only be used when the user’s Creation is actively sealed, and not active on the battlefield outside of their vessel.

Approved with edits made - Daemon
 
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Original Approval can be found HERE
Hojōjutsu / Nawajutsu - Hidden Rope Art
Type:
Other (encompasses Taijutsu, Kenjutsu and Fuuinjutsu as well)

Background: Hojōjutsu or Nawajutsu, is the traditional Japanese martial art of restraining a person using cord/rope/chain. Encompassing many different materials, techniques and methods from many different schools, Hojojutsu is a quintessentially Japanese art that is a unique product of Japanese history and culture.

Description on the Abilities and Inner Workings of the Style: Hojojutsu can be divided into four broad categories.
1. The first category is the capture and restraint of a prisoner that was effected with strong, thin cord (usually 3-4 millimeters) called a hayanawa or “fast rope”, and sometimes the sageo carried by samurai on the sword-sheaths. In law-enforcement, this cord was carried by constables who secreted the rope in a small bundle that fed cord from one end. This torinawa ("capture-rope") was coiled so that the cord would pay out from one end as the bundled cord was passed around the prisoner’s body, neck and arms as he or she was tied. This was usually accomplished by one constable in the course of performing an arrest while the prisoner was actively resisting and had to be accomplished quickly.

Even at this stage, attention was still paid to visual and aesthetic concerns in the tying method as well as to the cultural needs of Japanese society. According to experts, an accused but not convicted prisoner would be tied using methods which allowed the prisoner to be securely restrained but which contained no knots to save the prisoner the shame of being publicly bound. Instead of securing the tie with knots, the constable held on to the free end of the rope and walked behind the prisoner to keep him or her under control as the prisoner was taken for an interrogation which could involve the application of one or more forms of judicial torture to elicit a confession.

2. The second category was effected with one or more “main ropes” or “honnawa” which like the torinawa could be any one of many different lengths, but was a proper hemp rope, possibly six or more millimeters in diameter and as much as eighty feet long—which was used to provide a more secure, long-term binding than is possible with the torinawa for transportation to a place of incarceration, restraint at legal proceedings, and—in the case of particularly severe crimes—for the public display of the prisoner prior to execution by such methods as beheading, crucifixion (i.e., the prisoner was displayed tied to a cross before spears were driven through the body), or, in arson convictions, death by fire.

Honnawa ties were applied by a group of people, usually not less than four, whose presence allowed the use of more intricate and ornate patterns than was the case with the torinawa. Both forms combined effective restraint with a distinct visual aesthetic.

In either form, the hojojutsu ties known today display a shrewd understanding of human anatomy through several recurrent themes. This can include leverage-removal (tying limbs in positions that decrease the force they can generate), rope-placement to discourage struggling or to make it less effective by placing one or more loops of rope around the neck and constricting restraint around points on the upper arms where determined struggle put pressure on blood vessels and nerves numbing the extremities.

3.Hojojutsu/Nawajutsu is extremely efficient when fighting in hand to hand (taijutsu) combat. Capable of subduing the opponents hands and feet rendering them unable to move. The free use of the Hidden rope arts simply using the chakra to manipulate the ropes to do the user's bidding is the best use of rendering taijutsu users immobile. However there is also the Knots-in-hands style, which is used purely as a strike based taijutsu. The knots are thick and deliver quick, powerful blows to the body of the opponent. Even blocking an opponent's blow causes the opponent pain. Enough blocking in one particular area can immobilize an area rendering it numb and unusable. Another adaptation was for Hojojutsu users through the use of chakra, separate unwound their ropes and form smaller ropes, hence the reason that it looks like there is soo many ropes instead of just 3 or 4, and can easily force them to make nets and other objects.

4.Having been experienced with opponents using sharp weapons to battle, masters of Hojojutsu had to come up with a better way to defend themselves. Their ropes were too inefficient as the blades would easily cut through them. The masters decided that they made two decisions. The first was to use Hojojutsu with chakra chain metal. The second was to line the rope with multiple lines of chakra metal to advance with the times. The lining of the very flexible chakra metal enable them to use chakra just like others could with the blades, and kept their ropes from fully being cut through unless by a powerful technique capable of cutting metal. This is what makes the ropes heavier. The heavier the ropes the more chakra metal it is lined with. This enables the users to deal heavier blows with extended rope, capable of fighting at a safe distance from the blades as well as still allowing them to bind their opponent as well, making it even easier for them to subdue their opponent and impossible to escape from, making the breaking of the ropes physically impossible (Steel release, other metal CE exception).


Additional effects and Restrictions:
-This style encompasses the raw strength of the user and requires finesse in its use. The cords/ropes/chains are constantly feed chakra from the user and hidden under the clothes of the user in such a way that they are still capable of maintaining their full bodily movement without any restriction even though it is wrapped around the arms, torso, and legs of the user.
-Constant placement of the user's chakra in the cords/ropes grants the user complete control and freeform manipulation of the ropes.
- The cords/ropes//chains are made up of/laced with lines of chakra flexible/malleable metal capable of channeling chakra especially in the bulb ends of the cords/rope that are great conductors of electricity. The metal keeps the rope from being easily ignited via techniques of the user or the opponent. The most skilled users are capable of tying kunai to the ropes to attack with as well and still keep them hidden under their clothes without hurting themselves. They have scars under their clothing proving how difficult this was to master.
-Master's of this technique are capable tying knots in the rope/cord/chain with a mere wiggle of the rope, that are incapable of being undone unless the user of the rope, who has their own specific way of undoing the knot, or by having the rope destroyed physically. Only the originator of Hojōjutsu is capable of undoing every knot, having mastered the technique beyond any other.
-The user is capable of using their chakra to cut part of the ropes/cords or even retract them back into their body with a movement of their arms/legs.

Soke Hojōjutsu - Hidden Grandmaster Rope Art Technique
Kumo Hojōjutsu - Hidden Thunder Rope Art Technique
Iwa Hojōjutsu- Hidden Stone Rope Art Technique
Suna Hojōjutsu - Hidden Erosion Rope Art Technique
Konoha Hojōjutsu - Hidden Flame Rope Art Technique
Kiri Hojōjutsu- Hidden Wave Rope Art Technique

-The Grandmaster is able to use any and all Hojōjutsu techniques.
-Each Master in the village is limited to their element and those that do not require any element. The village that the Grandmaster resides in can have 1 additional person know and use Hojōjutsu, but are limited to the restriction based upon that village.
- There can only be 1 Grandmaster per village.
- To become a Grandmaster, after having Mastered Hidden Rope Arts for at least 3 months, must have beaten 2 opponents in a Taijutsu/Kenjtusu only fight with Hidden Rope Arts, then challenge and defeat the original or another Grandmaster.
- Moving the ropes to deal basic damage or deflect basic weapon attacks (Kunais, Shurikens, etc) is possible in free form, although lacking real damage capabilities.

Spoiler


- There is nothing in bold as you wanted me to take things out to get it approved. Thank you for checking the submissions. ^_^

____________________
P a t e n t C e r t i f i c a t e

Hazama, our loyal member, gave on the 16th of June, 2012 a request for a Patent on custom fighting style Hojōjutsu / Nawajutsu - Hidden Rope Art. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Hojōjutsu / Nawajutsu - Hidden Rope Art
Powered by Scorps
Copyright 2012, Hazama , NarutoBase.net

Note: Updated format to fit current standards and removed irrelevant info, as the villages no longer exist

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( Hojōjutsu / Nawajutsu ) - Hidden Rope Art

Type:
Other ( encompasses Taijutsu, Kenjutsu, Bukijutsu and Fuuinjutsu as well )

Background: Hojōjutsu or Nawajutsu, is the traditional Japanese martial art of restraining a person using cord/rope/chain. Encompassing many different materials, techniques and methods from many different schools, Hojojutsu is a quintessentially Japanese art that is a unique product of Japanese history and culture.

Description on the Abilities and Inner Workings of the Style: Hojojutsu can be divided into four broad categories.

I. The first category is the capture and restraint of a prisoner that was effected with strong, thin cord ( usually 3-4 millimeters ) called a hayanawa or “fast rope”, and sometimes the sageo carried by samurai on the sword-sheaths. In law-enforcement, this cord was carried by constables who secreted the rope in a small bundle that fed cord from one end. This torinawa ( "capture-rope" ) was coiled so that the cord would pay out from one end as the bundled cord was passed around the prisoner’s body, neck and arms as he or she was tied. This was usually accomplished by one constable in the course of performing an arrest while the prisoner was actively resisting and had to be accomplished quickly.

Even at this stage, attention was still paid to visual and aesthetic concerns in the tying method as well as to the cultural needs of Japanese society. According to experts, an accused but not convicted prisoner would be tied using methods which allowed the prisoner to be securely restrained but which contained no knots to save the prisoner the shame of being publicly bound. Instead of securing the tie with knots, the constable held on to the free end of the rope and walked behind the prisoner to keep him or her under control as the prisoner was taken for an interrogation which could involve the application of one or more forms of judicial torture to elicit a confession.

II. The second category was effected with one or more “main ropes” or “honnawa” which like the torinawa could be any one of many different lengths, but was a proper hemp rope, possibly six or more millimeters in diameter and as much as eighty feet long — which was used to provide a more secure, long-term binding than is possible with the torinawa for transportation to a place of incarceration, restraint at legal proceedings, and—in the case of particularly severe crimes — for the public display of the prisoner prior to execution by such methods as beheading, crucifixion ( i.e., the prisoner was displayed tied to a cross before spears were driven through the body ), or, in arson convictions, death by fire.

Honnawa ties were applied by a group of people, usually not less than four, whose presence allowed the use of more intricate and ornate patterns than was the case with the torinawa. Both forms combined effective restraint with a distinct visual aesthetic.

In either form, the Hojojutsu ties known today display a shrewd understanding of human anatomy through several recurrent themes. This can include leverage-removal ( tying limbs in positions that decrease the force they can generate ), rope-placement to discourage struggling or to make it less effective by placing one or more loops of rope around the neck and constricting restraint around points on the upper arms where determined struggle put pressure on blood vessels and nerves numbing the extremities.

III. Hojojutsu/Nawajutsu is extremely efficient when fighting in hand to hand ( Taijutsu ) combat. Capable of subduing the opponents hands and feet rendering them unable to move. The free use of the Hidden Rope Arts simply using the chakra to manipulate the ropes to do the user's bidding is the best use of rendering taijutsu users immobile. However there is also the knots-in-hands style, which is used purely as a strike based taijutsu. The knots are thick and deliver quick, powerful blows to the body of the opponent. Even blocking an opponent's blow causes the opponent pain. Enough blocking in one particular area can immobilize an area rendering it numb and unusable. Another adaptation was for Hojojutsu users through the use of chakra, separate unwound their ropes and form smaller ropes, hence the reason that it looks like there is soo many ropes instead of just 3 or 4, and can easily force them to make nets and other objects.

IV. Having been experienced with opponents using sharp weapons to battle, masters of Hojojutsu had to come up with a better way to defend themselves. Their ropes were too inefficient as the blades would easily cut through them. The masters decided that they made two decisions. The first was to use Hojojutsu with chakra chain metal. The second was to line the rope with multiple lines of chakra metal to advance with the times. The lining of the very flexible chakra metal enable them to use chakra just like others could with the blades, and kept their ropes from fully being cut through unless by a powerful technique capable of cutting metal. This is what makes the ropes heavier. The heavier the ropes the more chakra metal it is lined with. This enables the users to deal heavier blows with extended rope, capable of fighting at a safe distance from the blades as well as still allowing them to bind their opponent as well, making it even easier for them to subdue their opponent and impossible to escape from, making the breaking of the ropes physically impossible ( Steel Release, other metal CE exception ).

Kumo Hojōjutsu - Hidden Thunder Rope Art Technique ( the user adds Lightning chakra )

Iwa Hojōjutsu
- Hidden Stone Rope Art Technique ( the user adding Earth chakra )

Suna Hojōjutsu
- Hidden Erosion Rope Art Technique ( the user adds Wind chakra )

Konoha Hojōjutsu
- Hidden Flame Rope Art Technique ( the user adds Fire chakra )

Kiri Hojōjutsu
- Hidden Wave Rope Art Technique ( the user adds Water chakra )

Example Techniques:


lJutsu for Hojōjutsu will look like the following. ( Reference picture above )

( Hojōjutsu: -8-Notto-zu ) - Hidden Rope Art: Figure of 8 Knot
Type: Offensive/Defensive
Rank: C ( B with applied Elemental )
Range: Short
Chakra: 20 ( 25 with applied Elemental )
Damage: 30 ( 40 with applied Elemental )
Description: The user charges his chakra ( pure or elemental ) rope/cord in one of his arms and thrusts his arm towards the ground. The knot of the rope/cord will bounce continuously ricochet across the ground at a rapid rate hitting multiple targets, one target in multiple areas, or multiple objects; until the user forces it to stop.

• Grandmaster - Can use an element they know for a desired effect.
• Stone - The knot is turned into a 10 inch ( in diameter ) stone, that causes mini craters in the ground and is capable of breaking bones and other objects up to its rank.
• Thunder - The knot is charged with lightning, capable of paralyzing on contact.
• Wave - The knot becomes extremely slick the more strikes the ground faster than normal and travels in a blur of speed and gaining power.
• Flame - The knot will be enveloped in flames when it strikes the ground becoming increasingly hot from friction.
• Erosion - The knot when hitting the ground will raise up a dust cloud from hitting the ground, making it hard for an opponent to see where the knot is coming from as it strikes. the dust cloud also hides the user from sight.

( Hojōjutsu: Taitorōpusaikuron ) - Hidden Rope Art: Tight-Rope Cyclone
Type: Attack/Defense
Rank: B ( A with applied Elemental ) ( S with Grandmaster Combo )
Range: Short
Chakra: 25 ( 30 with applied Elemental ) ( 40 with Grandmaster Combo )
Damage: 40 ( 60 with applied Elemental ) ( 80 with Grandmaster Combo )
Description: The user extends 10 feet of hidden rope out from both of their sleeves and charges it with chakra ( pure or elemental ) while spinning extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.

• Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in an S ranked Combination
• Stone - Becomes an A Ranked Earth Cyclone
• Wave - Becomes an A Ranked Water Cyclone
• Thunder - Becomes an A Ranked Lightning Cyclone
• Flame - Becomes an A Ranked Fire Cylone
• Erosion - Becomes an A Ranked Wind Cyclone
• Grandmaster can only be used 3 times per battle.
• Grandmaster must wait 2 turns to use A Ranked and above Hojōjutsu.

( Hojōjutsu - Te no Musubime ) - Hidden Rope Art: Knots in Hand Style
Type: Attack/Defense
Rank: B ( A with applied Elemental )
Range: Short
Chakra: 25 ( 30 with applied Elemental )
Damage: 40 ( 60 with applied Elemental )
Description: The user extends hidden rope out from both of their sleeves and charges it with chakra ( pure or elemental ). The knots are held in the hands of the user and used in Taijutsu/Kenjutsu extreme close range fights or to deflect certain objects. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.

• Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in 2 A Ranked Elementals or an A Ranked elemental of anything other than Basic 5 causing the Grandmaster 5 damage per turn per hand. Can only be used for 5 turns and will resort in being forced to use pure chakra for 1 turn)
• Stone - turns knots to earth making bones crack
• Wave - covers knots to water making countering quicker
• Thunder - charges knots with lightning, causing paralysis in the body part that is hit.
• Flame - covers knots with a small fireball, burning flesh and clothing upon impact.
• Erosion - covers knots with wind, cutting more than bruising the opponent deeply

Additional effects and Restrictions:

• This style encompasses the raw strength of the user and requires finesse in its use. The cords/ropes/chains are constantly fed chakra from the user and hidden under the clothes of the user in such a way that they are still capable of maintaining their full bodily movement without any restriction even though it is wrapped around the arms, torso, and legs of the user.
• Constant placement of the user's chakra in the cords/ropes/chains grants the user complete control and freeform manipulation of the ropes.
• The cords/ropes/chains are made up of/laced with lines of chakra flexible/malleable metal capable of channeling chakra especially in the bulb ends of the cords/rope that are great conductors of electricity. The metal keeps the rope from being easily ignited via techniques of the user or the opponent. The most skilled users are capable of tying kunai to the ropes to attack with as well and still keep them hidden under their clothes without hurting themselves. They have scars under their clothing proving how difficult this was to master.
User's of this style are capable tying knots in the rope/cord/chain with a mere wiggle of the rope, that are incapable of being undone unless the user of the rope, who has their own specific way of undoing the knot, or by having the rope destroyed physically.
• The user is capable of using their chakra to cut part of the ropes/cords or even retract them back into their body with a movement of their arms/legs.
• Moving the ropes to deal basic damage or deflect basic weapon attacks ( Kunais, Shurikens, etc ) is possible in free form, although lacking real damage capabilities.
As a result of the user's proficiency with weapons, specialists of the style gain a passive +20 to Bukijutsu/Kenjutsu

Declined: Nothing about this CFS warrants the +20 boost, especially since this CFS is based around your ropes a boost to general Kenjutsu and Bukijutsu wouldn't make sense. Kinda just putting it there to put it there. - Daemon
 
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Daemon

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RULES
1.
Submit your Customs only once they've been finalized. The staff can and will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM.
6. In regards to your new rankings, be mindful of what you can and can't submit. Be sure to refer to
this post for information on restrictions and banned concepts. This list is ever evolving due to new Metas and may be changed weekly.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

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Submit your Customs only once they've been finalized. The staff can and will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM.
6. In regards to your new rankings, be mindful of what you can and can't submit. Be sure to refer to
this post for information on restrictions and banned concepts. This list is ever evolving due to new Metas and may be changed weekly.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

Never

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Shifuku’tsuta - Bliss & Ivy
Type:
Ninjutsu + Fuuinjutsu + Kenjutsu
Background:
This style was created many years ago, an ancestor of an old Noble Family with the name Ivy Valentine would have this weapon forged and utilise it to destroy her foes; for she had many. Ivy swore to destroy the Senju for what they did to her bloodline, making her the only surviving member. The Whip sword perfectly combated their wood and close quarters style for she tore down many of them. Eventually she was deemed too dangerous a Shinobi and a kill squad was made just to bring her down.

A Senju Male on the run from his own clan for crimes he had committed amongst them fell into Ivy’s clutches; and though it took her a very long time to be convinced he was no longer one of them they eventually became lovers. They decided to settle and run away from having a target on their back, changed their identity and called their new family “Bliss”, from then on their children and their childrens’ children would learn this fighting style as a part of the Bliss Family name as part of Ivy’s Legacy. Lena of Shinramoto would meet such a student of the Style, Angela Bliss.

Description on the Abilities and Inner Workings of the Style:
This Style utilises the weapon known as either a Whip Sword or Snake Sword. The Weapon is unlike a normal sword, it’s blade is split into many smaller segments whilst still being attached to the hilt with a strong flexible metal chakra wire, cable or tinier segments that attach the larger ones together; with the utilisation of chakra this gives the illusion that the blade is indeed a living one. Some say Ivy’s original Snake Sword, The “Valentine” was a living sword fuelled by Forbidden practises. The sword can be stored in a sheathe when contracted or can be coiled around the body like a belt or clothing accessory when expanded.

The Whip Sword is a dominatrix in combat, it’s fluidity and flexibility makes it a tough opponent to shrug off in the wake of destruction as it can easily slither around limbs, weapons to disarm or maim and defensively patrol the user’s proximity at high speeds. It can be utilised on it’s own or as a pair the user has passive control of how the blade expands within it’s short range reach and contracts back into that of a normal blade at will. The creativity in which the user manipulates their whip sword is down to their imagination, it can slash at range, thrust repeatedly through a foe like a jackhammer without even needing to make the arm movements, can coil around the body to defend whilst also attacking at the same time or when binding an opponent can be used in tandem with that second whipsword or Taijutsu for effective finishers. It can penetrate through the ground or terrain to execute sneak attacks on targets from below or different angles.

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When Chakra, Elemental or otherwise is channelled through the blade it’s segments will light up with a colour that relates to said element with properties radiating off it. User’s may even channel their Advanced Elements through the blade when mentioned, more obscure properties like Swift will increase the speed a whip sword moves exponentially making it a terrifying foe or Dark absorption properties can be chosen instead of it’s Release.

In certain Techniques Blade Segments can come apart from a whip sword, this utilisation is more advanced as it requires concentration on multiple assets at once when performing combos. Released segments are usually used to perform flanking manoeuvres whilst the true whip sword is occupied. User’s have control of segments even when they’re apart from the blade and once channelled with chakra and then separated the segments still have that element channelled through it until used.

The Blade’s segments also usually have seals on them so that they can be used to bind targets once the blade is coiled around opponents or when the segments are stabbed into or in proximity. The whip sword can be used to transport existing sealing jutsu like Sealing Trap Explosion, Infinite Embraces or even Tag Barrier by having each Segment as a carrier OR seals are used to further and more efficiently bind opponent’s so that a final strike can be delivered more easily without resistance. Strikes from the blade can be used in tandem with sealing quite fluidly when the blade strikes an opponent’s defence or body, sealing arts will activate to further penetrate through defences or leave foes open for finishers. Furthermore when a Whipsword manages to fully coil around an opponent the Kanji all activate acting like a quicker but less permanent version of the “( Fūin Fuda ) – Sealing Tag” jutsu which can completely bind an opponent leaving them at the user’s mercy, once the whip sword is retracted from the target they regain control of themselves.

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Example Techniques:

Type Offensive
Rank B-A
Range Short - Mid
Chakra 20-30
Damage 40-60 (+20*)
Description
The Basic Technique of the Fighting Style, this ability incorporates the versatile usage of Bliss & Ivy. The user will manipulate their blade to thrust forward at high speed, stretching out completely to perform a ranged sword strike or they can perform a whip-like maneuver with their arm and perform ranged slashing attacks. When the user manipulates their blade to shoot forward they can do so so that it moves around obstacles to reach their target.

The user can stab their blade into the ground and under the target the stretched out blade will thrust upwards impaling/slashing them and stretching high into the air. They can then retract their blade which forces it back through the opponent causing new more devastating damage which *causes an additional 20 internal damage on an already struck target (this doesn’t increase the power of the technique) . When the blade is pulled through the opponent it can “grasp” them and pull them closer to the user into short range to be followed up with a new attack or pulled into the ground so they are partially buried if the whip sword was initially stabbed into the ground.

With one use of this technique the user can channel one of their basic elements or their Advanced element into this technique to make it more usable versus certain defences or attacks. If the user manages to make a hit they can release a segment of their blade to remain in the target.
Type Defensive (Offensive)
Rank S
Range Short
Chakra N/A (40)
Damage 80
Description
The user has their Whip Sword completely surround their immediate vicinity at high speeds, intercepting any attacks coming their way whether it be sword strikes, projectiles, taijutsu or even just small scale techniques. They can do this with two whip swords and intercept more larger scale techniques as they have more segments and area to defend against. Though when channelling a basic element or their advanced element into the blade the user can create an aura from the segments of their whip sword that completely surround the user being a complete defence from all angles. If anybody comes in contact with this defence they will suffer damage, whether it’s channelled with elemental chakra or not - the high speeds of the segments travelling around the user will shred flesh easily.
  • When channelled with Chakra this technique only has 3 uses. Two turn cool down.
  • The chakraless version is weak to ninjutsu attacks.
Type Offensive
Rank A
Range Short - Long
Chakra 30
Damage N/A
Description
This technique is used passively in tandem with other Bliss & Ivy techniques, when they strike the target with the blade the can release a segment of the blade to remain in it’s position, depending on the seal a number of things can happen;
  • The Seal will activate and will then temporarily seal the opponent’s struck Limb, stopping any chakra to be able to be molded through said limb and it also cannot be oved and goes limp. The target can no longer feel that limb. The segment burns/seals itself into the opponent and cannot be removed unless the user wills it.
  • The Seal will activate forming a pattern circle of energy and kanji around said area like a glyph. This seal forces the opponent to be moved by the seal, it is manipulated by the user and they are led by said seal wherever it has embedded into the target. Capable of moving it out of the way or into the way of certain things. This can be used on Solid Elemental techniques as well as shinobi, summons and entities of that ilk.
Each Seal effect can be used twice.
This technique has a two turn cooldown

Additional effects and Restrictions:
  • The user has Passive control of the whipswords they are wielding or on their person, capable of manipulating it’s expanded form however they need to in short range.
  • Using the basic creation jutsu of tools of any field the user knows, they can make whip swords that can be utilised for this Fighting Style.
  • Specialist: Any techniques that utilise Two Whipswords allows the user to apply a passive Rank Or +20 Damage Boost only if both blades are used in the attack/defence of the technique.
Declined: Pick elemental infusion or fuuin properties. You aren't getting both. And you are either picking between the Passive control or the damage boost. You aren't getting both. Actually you probably wont get the damage boost because those types of buffs are played out by now. - Daemon
 
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Submit your Customs only once they've been finalized. The staff can and will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM.
6. In regards to your new rankings, be mindful of what you can and can't submit. Be sure to refer to
this post for information on restrictions and banned concepts. This list is ever evolving due to new Metas and may be changed weekly.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

Never

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Shifuku’tsuta - Bliss & Ivy
Type:
Ninjutsu + Fuuinjutsu + Kenjutsu
Background:
This style was created many years ago, an ancestor of an old Noble Family with the name Ivy Valentine would have this weapon forged and utilise it to destroy her foes; for she had many. Ivy swore to destroy the Senju for what they did to her bloodline, making her the only surviving member. The Whip sword perfectly combated their wood and close quarters style for she tore down many of them. Eventually she was deemed too dangerous a Shinobi and a kill squad was made just to bring her down.

A Senju Male on the run from his own clan for crimes he had committed amongst them fell into Ivy’s clutches; and though it took her a very long time to be convinced he was no longer one of them they eventually became lovers. They decided to settle and run away from having a target on their back, changed their identity and called their new family “Bliss”, from then on their children and their childrens’ children would learn this fighting style as a part of the Bliss Family name as part of Ivy’s Legacy. Lena of Shinramoto would meet such a student of the Style, Angela Bliss.

Description on the Abilities and Inner Workings of the Style:
This Style utilises the weapon known as either a Whip Sword or Snake Sword. The Weapon is unlike a normal sword, it’s blade is split into many smaller segments whilst still being attached to the hilt with a strong flexible metal chakra wire, cable or tinier segments that attach the larger ones together; with the utilisation of chakra this gives the illusion that the blade is indeed a living one. Some say Ivy’s original Snake Sword, The “Valentine” was a living sword fuelled by Forbidden practises. The sword can be stored in a sheathe when contracted or can be coiled around the body like a belt or clothing accessory when expanded.

The Whip Sword is a dominatrix in combat, it’s fluidity and flexibility makes it a tough opponent to shrug off in the wake of destruction as it can easily slither around limbs, weapons to disarm or maim and defensively patrol the user’s proximity at high speeds. It can be utilised on it’s own or as a pair the user has passive control of how the blade expands within it’s short range reach and contracts back into that of a normal blade at will. The creativity in which the user manipulates their whip sword is down to their imagination, it can slash at range, thrust repeatedly through a foe like a jackhammer without even needing to make the arm movements, can coil around the body to defend whilst also attacking at the same time or when binding an opponent can be used in tandem with that second whipsword or Taijutsu for effective finishers. It can penetrate through the ground or terrain to execute sneak attacks on targets from below or different angles.

You must be registered for see images

When Chakra, Elemental or otherwise is channelled through the blade it’s segments will light up with a colour that relates to said element with properties radiating off it. User’s may even channel their Advanced Elements through the blade when mentioned, more obscure properties like Swift will increase the speed a whip sword moves exponentially making it a terrifying foe or Dark absorption properties can be chosen instead of it’s Release.

In certain Techniques Blade Segments can come apart from a whip sword, this utilisation is more advanced as it requires concentration on multiple assets at once when performing combos. Released segments are usually used to perform flanking manoeuvres whilst the true whip sword is occupied. User’s have control of segments even when they’re apart from the blade and once channelled with chakra and then separated the segments still have that element channelled through it until used.

The Blade’s segments also usually have seals on them so that they can be used to bind targets once the blade is coiled around opponents or when the segments are stabbed into or in proximity. The whip sword can be used to transport existing sealing jutsu like Sealing Trap Explosion, Infinite Embraces or even Tag Barrier by having each Segment as a carrier OR seals are used to further and more efficiently bind opponent’s so that a final strike can be delivered more easily without resistance. Strikes from the blade can be used in tandem with sealing quite fluidly when the blade strikes an opponent’s defence or body, sealing arts will activate to further penetrate through defences or leave foes open for finishers. Furthermore when a Whipsword manages to fully coil around an opponent the Kanji all activate acting like a quicker but less permanent version of the “( Fūin Fuda ) – Sealing Tag” jutsu which can completely bind an opponent leaving them at the user’s mercy, once the whip sword is retracted from the target they regain control of themselves.

You must be registered for see images

Example Techniques:

Type Offensive
Rank B-A
Range Short - Mid
Chakra 20-30
Damage 40-60 (+20*)
Description
The Basic Technique of the Fighting Style, this ability incorporates the versatile usage of Bliss & Ivy. The user will manipulate their blade to thrust forward at high speed, stretching out completely to perform a ranged sword strike or they can perform a whip-like maneuver with their arm and perform ranged slashing attacks. When the user manipulates their blade to shoot forward they can do so so that it moves around obstacles to reach their target.

The user can stab their blade into the ground and under the target the stretched out blade will thrust upwards impaling/slashing them and stretching high into the air. They can then retract their blade which forces it back through the opponent causing new more devastating damage which *causes an additional 20 internal damage on an already struck target (this doesn’t increase the power of the technique) . When the blade is pulled through the opponent it can “grasp” them and pull them closer to the user into short range to be followed up with a new attack or pulled into the ground so they are partially buried if the whip sword was initially stabbed into the ground.

With one use of this technique the user can channel one of their basic elements or their Advanced element into this technique to make it more usable versus certain defences or attacks. If the user manages to make a hit they can release a segment of their blade to remain in the target.
Type Defensive (Offensive)
Rank S
Range Short
Chakra N/A (40)
Damage 80
Description
The user has their Whip Sword completely surround their immediate vicinity at high speeds, intercepting any attacks coming their way whether it be sword strikes, projectiles, taijutsu or even just small scale techniques. They can do this with two whip swords and intercept more larger scale techniques as they have more segments and area to defend against. Though when channelling a basic element or their advanced element into the blade the user can create an aura from the segments of their whip sword that completely surround the user being a complete defence from all angles. If anybody comes in contact with this defence they will suffer damage, whether it’s channelled with elemental chakra or not - the high speeds of the segments travelling around the user will shred flesh easily.
  • When channelled with Chakra this technique only has 3 uses. Two turn cool down.
  • The chakraless version is weak to ninjutsu attacks.
Type Offensive
Rank A
Range Short - Long
Chakra 30
Damage N/A
Description
This technique is used passively in tandem with other Bliss & Ivy techniques, when they strike the target with the blade the can release a segment of the blade to remain in it’s position, depending on the seal a number of things can happen;
  • The Seal will activate and will then temporarily seal the opponent’s struck Limb, stopping any chakra to be able to be molded through said limb and it also cannot be oved and goes limp. The target can no longer feel that limb. The segment burns/seals itself into the opponent and cannot be removed unless the user wills it.
  • The Seal will activate forming a pattern circle of energy and kanji around said area like a glyph. This seal forces the opponent to be moved by the seal, it is manipulated by the user and they are led by said seal wherever it has embedded into the target. Capable of moving it out of the way or into the way of certain things. This can be used on Solid Elemental techniques as well as shinobi, summons and entities of that ilk.
Each Seal effect can be used twice.
This technique has a two turn cooldown

Additional effects and Restrictions:
  • The user has Passive control of the whipswords they are wielding or on their person, capable of manipulating it’s expanded form however they need to in short range.
  • Using the basic creation jutsu of tools of any field the user knows, they can make whip swords that can be utilised for this Fighting Style.
  • Specialist: Any techniques that utilise Two Whipswords allows the user to apply a passive Rank Or +20 Damage Boost only if both blades are used in the attack/defence of the technique.
Declined: Pick elemental infusion or fuuin properties. You aren't getting both. And you are either picking between the Passive control or the damage boost. You aren't getting both. Actually you probably wont get the damage boost because those types of buffs are played out by now. - Daemon
-Removed use of Advanced Elemental Infusion
-Removed passive boost for Fighting Style Specialists.

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Shifuku’tsuta - Bliss & Ivy
Type:
Ninjutsu + Fuuinjutsu + Kenjutsu
Background:
This style was created many years ago, an ancestor of an old Noble Family with the name Ivy Valentine would have this weapon forged and utilise it to destroy her foes; for she had many. Ivy swore to destroy the Senju for what they did to her bloodline, making her the only surviving member. The Whip sword perfectly combated their wood and close quarters style for she tore down many of them. Eventually she was deemed too dangerous a Shinobi and a kill squad was made just to bring her down.

A Senju Male on the run from his own clan for crimes he had committed amongst them fell into Ivy’s clutches; and though it took her a very long time to be convinced he was no longer one of them they eventually became lovers. They decided to settle and run away from having a target on their back, changed their identity and called their new family “Bliss”, from then on their children and their childrens’ children would learn this fighting style as a part of the Bliss Family name as part of Ivy’s Legacy. Lena of Shinramoto would meet such a student of the Style, Angela Bliss.

Description on the Abilities and Inner Workings of the Style:
This Style utilises the weapon known as either a Whip Sword or Snake Sword. The Weapon is unlike a normal sword, it’s blade is split into many smaller segments whilst still being attached to the hilt with a strong flexible metal chakra wire, cable or tinier segments that attach the larger ones together; with the utilisation of chakra this gives the illusion that the blade is indeed a living one. Some say Ivy’s original Snake Sword, The “Valentine” was a living sword fuelled by Forbidden practises. The sword can be stored in a sheathe when contracted or can be coiled around the body like a belt or clothing accessory when expanded.

The Whip Sword is a dominatrix in combat, it’s fluidity and flexibility makes it a tough opponent to shrug off in the wake of destruction as it can easily slither around limbs, weapons to disarm or maim and defensively patrol the user’s proximity at high speeds. It can be utilised on it’s own or as a pair the user has passive control of how the blade expands within it’s short range reach and contracts back into that of a normal blade at will. The creativity in which the user manipulates their whip sword is down to their imagination, it can slash at range, thrust repeatedly through a foe like a jackhammer without even needing to make the arm movements, can coil around the body to defend whilst also attacking at the same time or when binding an opponent can be used in tandem with that second whipsword or Taijutsu for effective finishers. It can penetrate through the ground or terrain to execute sneak attacks on targets from below or different angles.

You must be registered for see images

When basic Elemental chakra is channelled through the blade it’s segments will light up with a colour that relates to said element with properties radiating off it. In certain Techniques Blade Segments can come apart from a whip sword, this utilisation is more advanced as it requires concentration on multiple assets at once when performing combos. Released segments are usually used to perform flanking manoeuvres whilst the true whip sword is occupied. User’s have control of segments even when they’re apart from the blade and once channelled with chakra and then separated the segments still have that element channelled through it until used.

The Blade’s segments also usually have seals on them so that they can be used to bind targets once the blade is coiled around opponents or when the segments are stabbed into or in proximity. Strikes from the blade can be used in tandem with sealing quite fluidly when the blade strikes an opponent’s defence or body, sealing arts will activate to further penetrate through defences or leave foes open for finishers. Furthermore when a Whipsword manages to fully coil around an opponent the Kanji all activate acting like a quicker but less permanent version of the “( Fūin Fuda ) – Sealing Tag” jutsu which can completely bind an opponent leaving them at the user’s mercy, once the whip sword is retracted from the target they regain control of themselves. ( This is to be submitted as a technique )

You must be registered for see images

Example Techniques:

Type Offensive
Rank B-A
Range Short - Mid
Chakra 20-30
Damage 40-60 (+20*)
Description
The Basic Technique of the Fighting Style, this ability incorporates the versatile usage of Bliss & Ivy. The user will manipulate their blade to thrust forward at high speed, stretching out completely to perform a ranged sword strike or they can perform a whip-like maneuver with their arm and perform ranged slashing attacks. When the user manipulates their blade to shoot forward they can do so so that it moves around obstacles to reach their target.

The user can stab their blade into the ground and under the target the stretched out blade will thrust upwards impaling/slashing them and stretching high into the air. They can then retract their blade which forces it back through the opponent causing new more devastating damage which *causes an additional 20 internal damage on an already struck target (this doesn’t increase the power of the technique) . When the blade is pulled through the opponent it can “grasp” them and pull them closer to the user into short range to be followed up with a new attack or pulled into the ground so they are partially buried if the whip sword was initially stabbed into the ground.

With one use of this technique the user can channel one of their basic elements into this technique to make it more usable versus certain defences or attacks. If the user manages to make a hit they can release a segment of their blade to remain in the target.
Type Defensive (Offensive)
Rank S
Range Short
Chakra N/A (40)
Damage 80
Description
The user has their Whip Sword completely surround their immediate vicinity at high speeds, intercepting any attacks coming their way whether it be sword strikes, projectiles, taijutsu or even just small scale techniques. They can do this with two whip swords and intercept more larger scale techniques as they have more segments and area to defend against. Though when channelling a basic element or their advanced element into the blade the user can create an aura from the segments of their whip sword that completely surround the user being a complete defence from all angles. If anybody comes in contact with this defence they will suffer damage, whether it’s channelled with elemental chakra or not - the high speeds of the segments travelling around the user will shred flesh easily.
  • When channelled with Chakra this technique only has 3 uses. Two turn cool down.
  • The chakraless version is weak to ninjutsu attacks.
Type Offensive
Rank A
Range Short - Long
Chakra 30
Damage N/A
Description
This technique is used passively in tandem with other Bliss & Ivy techniques, when they strike the target with the blade the can release a segment of the blade to remain in it’s position, depending on the seal a number of things can happen;
  • The Seal will activate and will then temporarily seal the opponent’s struck Limb, stopping any chakra to be able to be molded through said limb and it also cannot be oved and goes limp. The target can no longer feel that limb. The segment burns/seals itself into the opponent and cannot be removed unless the user wills it.
  • The Seal will activate forming a pattern circle of energy and kanji around said area like a glyph. This seal forces the opponent to be moved by the seal, it is manipulated by the user and they are led by said seal wherever it has embedded into the target. Capable of moving it out of the way or into the way of certain things. This can be used on Solid Elemental techniques as well as shinobi, summons and entities of that ilk.
Each Seal effect can be used twice.
This technique has a two turn cooldown

Additional effects and Restrictions:
  • The user has Passive control of the whipswords they are wielding or on their person, capable of manipulating it’s expanded form however they need to in short range.
  • Using the basic creation jutsu of tools of any field the user knows, they can make whip swords that can be utilised for this Fighting Style.
  • Specialist: The user has passive control of the whipswords they are wielding now up to Mid-Range
Approved with edits made - Daemon
 
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Rucken

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Description on the Abilities and Inner Workings of the Style: This fighting style incorporates the basic fundamentals of Shurikenjutsu, by taking the concept a step further. Users of this style tend to utilize, (Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation as means to redeploy their paper bomb/ tags and shurikens/ kunais used in a rapid fashion. The issues originally came from the situational environment of the Shurikenjutsu concept, however with the application of Fuinjutsu to act as stationary objects of interaction and augmentation, users are able to mitigate the problem resulting in them able to execute this type of fighting style anywhere with enough space or room.

The paper tags incorporated in this fighting style are quite basic however, their application is rather simple. Users use these paper tags as replacements for target boards on walls. These papers tags such have the basic ability as any Fuinjutsu paper tag however with the simple application to stay stationary in place. Usually sent along with shurikens/ kunais only to dislodge from the course to stay in place for the user. Augmented with a versatile choice of use, the user simply being a Uchiha could perfectly hit an intricate set of these targets (Paper tags), even ones hidden in a blind spot of an object, by accurately deflecting their projectiles off another one to redirect both projectiles' path in another path.

Furthermore, these tags can have a myriad of applications imbedded within them, such as simply being the commonly sealed paper bomb tags that react to their opponent's chakra or to another example more in line with the fighting style, is the that some tags augmented to have a barrier set upon them. Where's by if the shurikens/ kunais are to impact upon the tags it would similarly be just as hitting another shurikens/ kunais to be redirected towards their target. The limit to the applications of these conjurings of the paper tags can have variety of effects from user to user. This style is highly situational, as to the moment of the action each fight requires, is completely new to the users to strategically plan the right tags to use.


Example Techniques:

(Rei Ichi) - Example One
Type: Supplementary/ Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/a (60 DMG if shurikens/ kunais released through)
Description: The Basic Technique where's by the user simply launches a single shurikens/ kunais towards their opponent, these shurikens/ kunais are attached by a single paper tag that instantly from target dislodges from course to quickly multiply into dozen of paper tags with Fuinjutsu seals upon them. In place above their target of aim, an evenly spaced dome of paper tags is placed. These paper tags hold the ability to transfer the shurikens/ kunais of the user by sealing them within themselves to only release into another paper tag floating in place with the increased momentum. The user can rearrange the paper tags in various shapes and forms, if opponent so much makes physical contact or their chakra is within range, a simple explosion will occur followed by all tags in a chain reaction (freeform DMG).


(Rei Ni) - Example Two
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/a (40 DMG if shurikens/ kunais released through)
Description: The Basic Technique where's by the user simply launches a single shurikens/ kunais towards their opponent, these shurikens/ kunais are attached by a single paper tag that instantly from target dislodges from course to quickly move upon surfaces of non-living objects with Fuinjutsu seals upon them. These paper tags hold the ability to redirect shurikens/ kunais of their user.


(Rei San) - Example Three
Type: Defensive
Rank: C
Range: Short
Chakra: 15
Damage: N/a (30 DMG if shurikens/ kunais released through)
Description: where's by the user simply launches a single shurikens/ kunais towards their opponent, these shurikens/ kunais are attached by a single paper tag that instantly from target dislodges from course to quickly stay in place around the user. The user can redirect shurikens/ kunais lunched towards them through these paper tag's seals.
Additional effects and Restrictions:
1. The trick to making this Custom Fighting Style highly successful is to how to somehow be able to read the enemy's movements, position them, and have incredible clarity of perception. All which normally requires the Sharingan, therefore user's of this style must be able to utilizes the Sharingan Doujutsu to access advanced levels of the art (S-rank or above).

2. Specializing in this Custom Fighting Style, grants greater experience to those users as they're able to passively send out paper tags into the vicinity (Mid-range) allowing their's ninjutsu to practically skip the initial set-up process of their CFS Techniques.


Declined: How do the tags stay stationary in mid air? This just seems like you are throwing Kunai at paper tags and could probably be done with manipulated tools techniques anyway. Also proof read this because a lot of the CFS is hard to understand either due to grammatical error or just poor explanation of what you want to accomplish. - Daemon
(Uchiha Gojō Kibaku Fuda) - Uchiha Tandem Paper Tags Style

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Type: Ninjutsu + Fuuinjutsu + Bukijutsu
Background: During the many missions Ikiru Uchiha had been tasked with, the Uchiha talent with Bukijutsu later developed into something along the utilization of paper bombs as target points. This mishap during one of fights lead him to rethink his origins in Uchiha Bukijutsu. During this time he had to learn more about Fuinjutsu paper tags, and how he could make a style that would be useful to his needs. Learning the basic fundamentals of Fuinjutsu offered more than enough understanding of how to make a paper bomb and incorporate specific commands into such paper bombs and tags.

Returning to practice, he had to evolve further on the fundamentals of his Uchiha style. Using the Sharingan along with the timing and practical application of the original teachings. He was able to bring a a new style of combat into reality. This was the new form dubbed by Ikiru Uchiha's Shurikenjutsu. Later he would expand on his
(Uchiha Sōshuriken no Jutsu) - Uchiha Manipulated Shuriken Techniques I resulting what would be this type of fighting style. One with the ability to bring susceptible shuriken/ kunai environment anywhere they needed it to be. Increasing the versatility of the tags was another application of him seeking to learn more about Fuinjutsu that offer new avenues to build upon.

Along the ways of learning the he'd crafted, he wanted to ensure it would be applicable to the real world. Therefore he set plans to use missions as necessary training operations in his agenda. This worked as he improved on the style with that nots and that had proved effective. Using the Sharingan to predict his opponent's movements as he readjusted his paper tags to assist him in correcting his placements. He was able to proof to himself that it was very much possible to return the degraded Uchiha's talents back into the limelight! Ikiru was the first to reveal such heights of the clan's skills weren't to be forgot but to simple be made to adopt into the ever changing era of the shinobi life.

Ikiru, the creator of the Uchiha Tandem Paper Tags Style soon would travel and teach his fellow kin, however soon word of this style would be fall the enemies of the Uchiha Clan. This resulted in him forever refusing to easily spread the knowledge upon learning of what other applications his ninjutsu could bring upon his clan and the world.
 
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Squidy

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{ Teppeki no ken | Ironclad Fist }

Type: NinTaijutsu
Background: Made by a well known young prodigy in the arts of iron sand, ICF was designed as a form of cqc using iron sand. The young man was also adept in the field of geology, and thus figured out how to connect himself to earth in order to utilize his special element with his body in more versatile ways. Born in a time of rogue clans, assassins, bandits, and overall chaos, the shinobi prodigy had to adapt to his unfavorable surroundings for survival, and thus developed a fighting style that allowed him to both attack and defend himself in one move. The style required strength, perception, as well as speed in order to finally be mastered, and once the feat was accomplished, the young man was able to become a formidable force in his era still idolized by some today. Passed down from teacher to student, the art is now practiced on a very selective scale, only being utilized by those with true natural talents.

Description on the Abilities and Inner Workings of the Style
ICF is a custom fighting style that utilizes iron sand in combination with the body as well as the earth, in order to attack, defend, and overall survive. The art revolves around the user's ability to coat themselves in layers of iron sand, represented in a change of skin color or a full body armor, allowing the user to utilize their magnetic chakra and connect themselves to the earth's magnetic field. This allows the user to move their body against the natural flow of motion at a whim, even being able to defy gravity regardless of weight, and thus perform unorthodox evasive attacks with great fluidity as the user combines body and mind to move at will. This is the basic inner workings of ICF, from there the user's degree of manipulation of the iron sand coating their body, as well as the combination of manipulation of the iron sand within the near surroundings, determine a practitioner's power when fully utilizing the unique fighting style.

Kasaneru| Layering
The first and most important form of the art, Kasaneru is the coating of iron sand created/produced over the user's body. In it's most basic form it adds a thin additional layer of iron sand over the skin, which lacks defensive capabilities, but still allows the user to connect themselves with the earth, and thus perform the fighting style's unorthodox movements. The entire objective of Kasaneru is to clad the user in armor during combat in order to successfully attack and defend, and thus by adding additional layers of iron sand on top of the body a user can achieve defensive uses of the form. Utilizing Kasaneru at its highest degree can even allow a master of the art to create larger armors that normal practitioners, but regardless of standings within the fighting style, all users are unhindered by the change of weight and density of the body when using this field due the art's form of moving body and mind as one via magnetism.

Tōei | Projection
An additional form of the art incorporated to amplify the user's destructive capabilities while using Kasaneru, Tōei is the additional iron sand used, from either the earth or a pre-existing source, to attack by means of repulsion when performing body movements. Tōei is always formed within short range of the user, its design up to the practitioner and described in techniques, where it then acts as either a remote controlled entity or body attachment that is then fired off from the user when attacking adding a ranged element to the style. The volume of iron sand a practitioner can utilize when performing Tōei is a testament to their level of mastery of the style.


Iron Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Using Kasaneru at its most basic level, coating the skin in a thin layer of iron sand giving it a dark grey hue with a metallic sheen, the user performs a short leap into the air towards a target. Using their magnetic chakra the user then stops their advancing momentum and remains mid.air while creating a dragon of iron sand from a nearby source that seemingly coils around a leg. Upon stopping the user performs any type of kick towards the target and executes Toei which projects the iron sand dragon towards the target if far, or violently pushes them outwards with the dragon keeping course if direct contact with the kick was made.

Lunatic Maneuvers
Type: Offensive | Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Using Kasaneru at its most basic level, coating the skin in a thin layer of iron sand giving it a dark grey hue with a metallic sheen, Lunatic Maneuvers is a counter attack jutsu that can be utilized when facing reasonable attacks. It consists of the user using abrupt stops, reverse direction, and illogical movements of the body when being attacked with taijutsu or nintaijutsu. Regardless if the user was in the middle of an attack or not, this jutsu allows its user to return a blow amidst the irregular dodge in order to maintain the style's unpredictability.

Strike of the Behemoth
Typer: Offensive | Defensive
Rank: A
Range: Short-Mid.
Chakra: 30
Damage: 60
Description: This jutsu utilizes Kasaneru to a higher degree, coating the user in several thin layers of iron sand creating a thick, all-black full body armor. Once done the user dashes towards a target un hindered by their increased weight and density, and along the way seemingly drags a hand along the earth's surface. While closing in on the target the user gathers a loose cloud of iron sand upon the hand being dragged, and once in range delivers a powerful punch to the target while executing Toei in order to project the cloud outwards in a 90 angle with so much force that the grains within the cloud of iron sand acts as shrapnel the pierces the target severely. The power of the technique splits between Kasaneru and Toei thus making both B rank in strength.



~ Additional effects and Restrictions ~

Requires Iron Sand and Chunin Rank to practice

Mastery of Ironclad Fist only comes after having learned all available techniques of the style. A master's body will have adapted to the strain that may come in unorthodox movements of the body against its own natural flow, and thus is able to utilize the arts on a higher level without the worry of repercussions. This higher level of utilization affects the user's ability to maximize body movements with the help of the mind even when covered in layers of iron sand, and thus is able to increase their speeds through their magnetic charka making wind resistance non effective when using using techniques of the style. This perk gives a boost to the user's base speed, ONLY when utilizing jutsu of the field, which can be deduced by adding the user's former(F) base speed with their tracking speed(T) divided by half which is x. (F+T/2=x) Capping at 25.​

Declined: The base idea isn't bad but expand on what Toei is. It sounds very poorly explained and vague in the description. Also that formula shit in the additional effects gotta go. Speed increasing additional effects wont be approved without reason either and I don't think this CFS is one that warrants it. - Daemon
 
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Lord of Kaos

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New Cycle: 09/01/2020 - 09/08/2020

RULES
1.
Submit your Customs only once they've been finalized. The staff can and will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason or contains too much fluff.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM or via the #custom-grounds channel on Discord.
6. In regards to your rankings, be mindful of what you can and can't submit. Be sure to refer to
this post for information on restrictions and banned concepts. This list is ever evolving due to new Metas and may be changed weekly.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Anyone that that resubmits a declined custom without making any changes or is found stealing/ripping customs will receive a ban from this thread .
 

Squidy

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{ Teppeki no ken | Ironclad Fist }

Type: NinTaijutsu
Background: Made by a well known young prodigy in the arts of iron sand, ICF was designed as a form of cqc using iron sand. The young man was also adept in the field of geology, and thus figured out how to connect himself to earth in order to utilize his special element with his body in more versatile ways. Born in a time of rogue clans, assassins, bandits, and overall chaos, the shinobi prodigy had to adapt to his unfavorable surroundings for survival, and thus developed a fighting style that allowed him to both attack and defend himself in one move. The style required strength, perception, as well as speed in order to finally be mastered, and once the feat was accomplished, the young man was able to become a formidable force in his era still idolized by some today. Passed down from teacher to student, the art is now practiced on a very selective scale, only being utilized by those with true natural talents.

Description on the Abilities and Inner Workings of the Style
ICF is a custom fighting style that utilizes iron sand in combination with the body as well as the earth, in order to attack, defend, and overall survive. The art revolves around the user's ability to coat themselves in layers of iron sand, represented in a change of skin color or a full body armor, allowing the user to utilize their magnetic chakra and connect themselves to the earth's magnetic field. This allows the user to move their body against the natural flow of motion at a whim, even being able to defy gravity regardless of weight, and thus perform unorthodox evasive attacks with great fluidity as the user combines body and mind to move at will. This is the basic inner workings of ICF, from there the user's degree of manipulation of the iron sand coating their body, as well as the combination of manipulation of the iron sand within the near surroundings, determine a practitioner's power when fully utilizing the unique fighting style.

Kasaneru| Layering
The first and most important form of the art, Kasaneru is the coating of iron sand created/produced over the user's body. In it's most basic form it adds a thin additional layer of iron sand over the skin, which lacks defensive capabilities, but still allows the user to connect themselves with the earth, and thus perform the fighting style's unorthodox movements. The entire objective of Kasaneru is to clad the user in armor during combat in order to successfully attack and defend, and thus by adding additional layers of iron sand on top of the body a user can achieve defensive uses of the form. Utilizing Kasaneru at its highest degree can even allow a master of the art to create larger armors that normal practitioners, but regardless of standings within the fighting style, all users are unhindered by the change of weight and density of the body when using this field due the art's form of moving body and mind as one via magnetism.

Tōei | Projection
An additional form of the art incorporated to amplify the user's destructive capabilities while using Kasaneru, Tōei is the additional iron sand used, from either the earth or a pre-existing source, to attack by means of repulsion when performing body movements. Tōei is always formed within short range of the user, its design up to the practitioner and described in techniques, where it then acts as either a remote controlled entity or body attachment that is then fired off from the user when attacking adding a ranged element to the style. The volume of iron sand a practitioner can utilize when performing Tōei is a testament to their level of mastery of the style.


Iron Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Using Kasaneru at its most basic level, coating the skin in a thin layer of iron sand giving it a dark grey hue with a metallic sheen, the user performs a short leap into the air towards a target. Using their magnetic chakra the user then stops their advancing momentum and remains mid.air while creating a dragon of iron sand from a nearby source that seemingly coils around a leg. Upon stopping the user performs any type of kick towards the target and executes Toei which projects the iron sand dragon towards the target if far, or violently pushes them outwards with the dragon keeping course if direct contact with the kick was made.

Lunatic Maneuvers
Type: Offensive | Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Using Kasaneru at its most basic level, coating the skin in a thin layer of iron sand giving it a dark grey hue with a metallic sheen, Lunatic Maneuvers is a counter attack jutsu that can be utilized when facing reasonable attacks. It consists of the user using abrupt stops, reverse direction, and illogical movements of the body when being attacked with taijutsu or nintaijutsu. Regardless if the user was in the middle of an attack or not, this jutsu allows its user to return a blow amidst the irregular dodge in order to maintain the style's unpredictability.

Strike of the Behemoth
Typer: Offensive | Defensive
Rank: A
Range: Short-Mid.
Chakra: 30
Damage: 60
Description: This jutsu utilizes Kasaneru to a higher degree, coating the user in several thin layers of iron sand creating a thick, all-black full body armor. Once done the user dashes towards a target un hindered by their increased weight and density, and along the way seemingly drags a hand along the earth's surface. While closing in on the target the user gathers a loose cloud of iron sand upon the hand being dragged, and once in range delivers a powerful punch to the target while executing Toei in order to project the cloud outwards in a 90 angle with so much force that the grains within the cloud of iron sand acts as shrapnel the pierces the target severely. The power of the technique splits between Kasaneru and Toei thus making both B rank in strength.



~ Additional effects and Restrictions ~

Requires Iron Sand and Chunin Rank to practice

Mastery of Ironclad Fist only comes after having learned all available techniques of the style. A master's body will have adapted to the strain that may come in unorthodox movements of the body against its own natural flow, and thus is able to utilize the arts on a higher level without the worry of repercussions. This higher level of utilization affects the user's ability to maximize body movements with the help of the mind even when covered in layers of iron sand, and thus is able to increase their speeds through their magnetic charka making wind resistance non effective when using using techniques of the style. This perk gives a boost to the user's base speed, ONLY when utilizing jutsu of the field, which can be deduced by adding the user's former(F) base speed with their tracking speed(T) divided by half which is x. (F+T/2=x) Capping at 25.​

Declined: The base idea isn't bad but expand on what Toei is. It sounds very poorly explained and vague in the description. Also that formula shit in the additional effects gotta go. Speed increasing additional effects wont be approved without reason either and I don't think this CFS is one that warrants it. - Daemon

{ Teppeki no ken | Ironclad Fist }

Type: NinTaijutsu
Background: Made by a well known young prodigy in the arts of iron sand, ICF was designed as a form of cqc using iron sand. The young man was also adept in the field of geology, and thus figured out how to connect himself to earth in order to utilize his special element with his body in more versatile ways. Born in a time of rogue clans, assassins, bandits, and overall chaos, the shinobi prodigy had to adapt to his unfavorable surroundings for survival, and thus developed a fighting style that allowed him to both attack and defend himself in one move. The style required strength, perception, as well as speed in order to finally be mastered, and once the feat was accomplished, the young man was able to become a formidable force in his era still idolized by some today. Passed down from teacher to student, the art is now practiced on a very selective scale, only being utilized by those with true natural talents.

Description on the Abilities and Inner Workings of the Style
ICF is a custom fighting style that utilizes iron sand in combination with the body as well as the earth, in order to attack, defend, and overall survive. The art revolves around the user's ability to coat themselves in layers of iron sand, represented in a change of skin color or a full body armor, allowing the user to utilize their magnetic chakra and connect themselves to the earth's magnetic field. This allows the user to move their body against the natural flow of motion at a whim, even being able to defy gravity regardless of weight, and thus perform unorthodox evasive attacks with great fluidity as the user combines body and mind to move at will. This is the basic inner workings of ICF, from there the user's degree of manipulation of the iron sand coating their body, as well as the combination of manipulation of the iron sand within the near surroundings, determine a practitioner's power when fully utilizing the unique fighting style.

Kasaneru| Layering
The first and most important form of the art, Kasaneru is the coating of iron sand created/produced over the user's body. In it's most basic form it adds a thin additional layer of iron sand over the skin, which lacks defensive capabilities, but still allows the user to connect themselves with the earth, and thus perform the fighting style's unorthodox movements. The entire objective of Kasaneru is to clad the user in armor during combat in order to successfully attack and defend, and thus by adding additional layers of iron sand on top of the body a user can achieve defensive uses of the form. Utilizing Kasaneru at its highest degree can even allow a master of the art to create larger armors that normal practitioners, but regardless of standings within the fighting style, all users are unhindered by the change of weight and density of the body when using this field due the art's form of moving body and mind as one via magnetism.

Tōei | Projection
An additional form of the art incorporated to amplify the user's destructive capabilities while using Kasaneru, Tōei can be described as an additional creation of iron sand formed within short range of the user from either the earth, a pre-existing source, or from the user, used for attack/defense/supplementary means, moving in correlation to the user's body movements while clad in Kasaneru. The creation via Toei and a user clad in an armor via Kasaneru have a unique magnetic relationship between each other that allows the two to have repulsive and/or attractive qualities between each other that add a dynamic quality to techniques. When performing Tōei, the creation's design is up to the practitioner and will also be described in techniques, where it acts either as a remote controlled entity, or an attachment to one's iron sand armor that can be fired off from the user in various ways. The volume of iron sand a practitioner can utilize when performing Tōei is a testament to their level of mastery of the style.


Iron Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Using Kasaneru at its most basic level, coating the skin in a thin layer of iron sand giving it a dark grey hue with a metallic sheen, the user performs a short leap into the air towards a target. Using their magnetic chakra the user then stops their advancing momentum and remains mid.air while creating a dragon of iron sand from a nearby source that seemingly coils around a leg. Upon stopping the user performs any type of kick towards the target and executes Toei which projects the iron sand dragon towards the target if far, or violently pushes them outwards with the dragon keeping course if direct contact with the kick was made.

Lunatic Maneuvers
Type: Offensive | Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Using Kasaneru at its most basic level, coating the skin in a thin layer of iron sand giving it a dark grey hue with a metallic sheen, Lunatic Maneuvers is a counter attack jutsu that can be utilized when facing reasonable attacks. It consists of the user using abrupt stops, reverse direction, and illogical movements of the body when being attacked with taijutsu or nintaijutsu. Regardless if the user was in the middle of an attack or not, this jutsu allows its user to return a blow amidst the irregular dodge in order to maintain the style's unpredictability.

Strike of the Behemoth
Typer: Offensive | Defensive
Rank: A
Range: Short-Mid.
Chakra: 30
Damage: 60
Description: This jutsu utilizes Kasaneru to a higher degree, coating the user in several thin layers of iron sand creating a thick, all-black full body armor. Once done the user dashes towards a target un hindered by their increased weight and density, and along the way seemingly drags a hand along the earth's surface. While closing in on the target the user gathers a loose cloud of iron sand upon the hand being dragged, and once in range delivers a powerful punch to the target while executing Toei in order to project the cloud outwards in a 90 angle with so much force that the grains within the cloud of iron sand acts as shrapnel the pierces the target severely. The power of the technique splits between Kasaneru and Toei thus making both B rank in strength.



~ Additional effects and Restrictions ~

~
Requires Magnetism AE, with the focus in Iron Sand, as well as Chunin Rank to begin practice~

~Practitioners of this art move with both body and mind when clad within the style's form of armor, allowing unorthodox mobility in what may seem to be impossible cases. Continuous usage of this art brings wear and tear on its practitioner's body, that will be described in techniques, that is most noticeable when utilizing higher levels of this unique fighting style.~

~
Mastery of Ironclad Fist can only come after having learned all available techniques of the style. A master's body will have adapted to the strain that comes with the style's unorthodox movement of the body, sometimes even against its own natural flow, as well as the free flowing movement when clad in heavy armor, and thus Master's are able to utilize the arts on a higher level without the worry of repercussions. Continuous practice of this fighting style has acted as a form of whole body weight training to Masters whose bodies build and strengthen from the controlled resistance of moving while within a layered armor of iron sand. This constitutes +15 to Taijutsu as well as a base increase of +3 Speed due to a Master's overall increased body strength via mastering the style's practice.~

Declined: You have three affects you want to put on your CFS, 1) Masters (specialists) get no drawbacks from techniques, 2) +15 to taijutsu, 3) +3 base speed levels. You have to pick one and only one. - Daemon
 
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-Blade-

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Fenshingu: Escrima Arts

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Type: Ninbukijutsu


Background:
Escrima arts as created by a man willing to figure out new fighting styles. One day he picked up a bow staff and wondered if it could be used with a higher sense of mobility. By chopping the staff into two sticks the man began coming up with fluid motions for using the sticks. This resulted in a style with the fluidity and grace of kenjutsu but keeping the crushing power of the metal staff. While in the mountains the man bought a few poles made of chakra metal which he used to store a significant amount of lightning into the sticks in order to deliver not only crushing blows but also to shock or paralyze on contact.

The style heavily focuses on causing broken bones and fractures rather than slicing and piercing. But more importantly, is the 15 spots that dictate a fight. Once a master is complete with his training he not only understands every important bone in the human body but also understands how each plays a great part in the skeletal system. The main objective is to disarm or kill in one blow. The style was created to combat short to mid-range and is very good for counter strikes.


Description of the Abilities and Inner Workings of the Style:
Escrima Arts is a unique and new fighting style, only having just been revealed to the world. While some practitioners of Kenjutsu or any other melee fighting styles will mistake it for being less versatile and more complex, they would soon realize that there is much to learn before one is able to master Escrima Arts. To even begin to learn and understand the complex nature of the Escrima, one must acquire a minimum of two Eskrima sticks or Tonfas, to begin with, yet as the training progresses, one must understand that a total of 3 Eskrima poles may be used in combat. These poles are a unique form of small metallic sticks that are easy and quick to handle. Beginning one's practice, one will first undergo basic stances and training. These include different strikes with an Escrima stick such as overhand and side strikes. During this training one will come to learn to utilize two to three at once with incredible precision and skill, being capable of tracking one’s own strikes with ease while also delivering strong and powerful, and even deep wounds and broken bones. Besides the close-ranged usage of the Escrima style, which is the most essential part, there also exists the ranged aspect of the Escrima combat. In this aspect, a practitioner will learn to combine all three poles to make a ranged bow staff to keep enemies at a distance if they prefer. When having trained in the ranged field, one is able to learn the elemental part of the Eskrima Style. Of course, due to both needing the sticks for close combat and ranged combat, the practitioner is required to be in possession of at least 1 to 3 Eskrima Sticks while in combat. Starting with two the practitioner learns the joint spots of the human body which this style focuses on in order to shatter bones. Even though the essential Eskrima fighting style revolves around, being in a constant offensive position, one is not only trained to deliver various and deadly strikes, one is also trained in “blocking” or “countering” their opponents' weapons such as swords, staffs, etc. using their sticks to redirect their weapons down, to the side and out of the way. The Eskrima fighting style is specifically made to combat opponents that utilize staffs, swords, hand to hand combat, etc. Having said this, redirecting the opponents' weapons is an essential part of the Eskrima fighting style, utilized to open up the target and deliver crushing blows to the targets ribs, lungs, joints, etc.

After having mastered the usage of the Eskrima Sticks, there is still the most difficult part and that's the lighting control of the Escrima Style. One must learn to manipulate his lightning chakra in order to use the lightning-based attacks and completely master this style. When utilizing the Eskrima in close combat, one must be capable of transferring their chakra into the Eskrima they are using which stores that lightning making each blow deliver a shocking charge.



EXAMPLE TECHNIQUES

Escrima Counter
Rank:
B
Type: Defensive/Counter
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By using the twisting motion of the torso the user is easily able to use an Escrima pole to block an incoming strike and move the opponent's arm away from the user. While extending the user grabs the opponent's wrist and is able to strike at many points to include the ribs, kidney, lings, etc.

Static Crash
Rank
: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will slam both Escrima sticks on the ground sending the lightning stored in them under the ground. The lightning will rise up from under the enemy as a giant bolt shocking them from bellow

Chest Crush
Rank
: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will slam either one or 2 Escrima sticks into the opponent's chest releasing the lightning from the sticks. This causes multiple problems as it not only sends a giant electrical surge through the enemy but also shatters the enemy's bones.


Additional effects and Restrictions:
-Gains +2 to base tracking
-Must master Lightning
-Can only be taught by -Blade-
-Must be Chunnin



Videos for better understanding:

Here's how it increases speed and reaction.
Notice that by training you become more aware of strikes through noticing your opponent's movements and speed.
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Here's how fluid the motions are to an expert
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More usage and techniques
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Approved CFS
-Updated to fit new rules.
-Added increased tracking

Declined - Why does this give you increased tracking? - Daemon
 
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Ańbu Juniør

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Urufu Kishi No Dansu - Dance of the Wolf Knight
Type:
Ninjutsu/Taijutsu
Background:

Dance of the Wolf Knight is a style of fighting that seeks to give a Ninken an additional option of attacking by making use of a sword that they wield with their mouths. Left with nothing but his partner’s sword after his tragic death, the great grey wolf Sif created this technique after having lost access to the Inuzuka clan’s distinctive collaboration jutsu. By grasping the sword and using it in conjunction with rotating the body, the ninken was able to perform physical strikes in close range to fend off the would-be invaders of his partner’s tomb.

Description on the Abilities and Inner Workings of the Style:

Upon discovering the scroll for this fighting style in the Library of Chungsu, Kōtetsu further expanded upon it by making use of two basic concepts. The primary concept that this style revolves around is making use of a Ninken’s ability to transform their body, which was displayed by Akamaru during the Chunin Exams. Also taking inspiration from Monkey King Enma’s ability to transform into a staff, a Ninken will instead transform into a steel sword proportional in length to their body size that can either be wielded by the user or another Ninken. This transformation provides Ninkens with a weapon to utilize this style when none is available. While transformed into a sword, a Ninken will be unable to control themselves or attack of their own free will and is still able to receive damage from an enemy technique that overpower their strikes.

The secondary concept was based on his own kenjutsu technique Sword Technique: Gathering Clouds, where the user swings their sword with such violent force that the sheer air pressure creates a powerful shockwave, giving Ninken a means in which they can use the sword in their mouth to attack.

(Kenjutsu: Yamato Takeru ) - Sword Technique: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S
Range: Short
Chakra: N/A
Damage: N/A
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short-range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.
This is achieved by making use of chakra to aid in the rotation of their body by employing the use of Gatenga and it’s variants (moving in the form of a buzzsaw or as if chasing their tail). As they swing their sword a Ninken can launch ranged attacks in the form of crescent shockwaves of chakraless air pressure that are equal in strength to elemental techniques. The use of chakra in the rotation serves to reduce the friction that is created when the Ninken spins their body, which increases the intensity of the spin and amplifies the strength of their sword strike. When used without the aid of chakra, the Ninken will simply use their sword to perform slashing attacks but will be unable to produce shockwaves or gain the strength amplification granted to the chakra based strikes.

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Example Techniques:

(Urufu Kishi No Dansu: Kaiten Suru Kiba) Dance of the Wolf Knight: Rotating Fang
Type:
Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: N/A - 30
Damage: 60
Description: Grasping a sword in their mouth, a Ninken makes use of their rotational ability to execute a 360-degree horizontal sword strike that allows them to attack or defend against techniques that come from multiple angles. When used with the aid of chakra, the Ninken will make use of it to bolster their rotation, causing their strike to release a 360-degree crescent-shaped shockwave of air pressure that can strike targets a fair distance away.

Additional effects and Restrictions:
- This technique can only be used by Inuzuka Clan Ninken.
- Transforming into a sword or back to their original form can be done passively, draining 20 chakra every time.
- When used with the aid of chakra, attacks using this style gain a +20 passive boost due to the intensity of the Ninken’s rotation.
- Excessive usage of this fighting style will induce vertigo. If used for two turns in a row then a Ninken will be unable to utilize A rank and above Taijutsu.

Declined: Alright, this isn't a bad idea but the second section of the style still seems like just a dog with a blade in its mouth and rotating. I'd say remove that part and focus primarily on the switching between Sword and Dog form as a means of fighting. Go into more depth and detail on that part. As it reads now it doesn't seem like a consistent CFS. Just two ideas smashed together that don't really work. - Daemon
 
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Mirai

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(Magiruti Sensu) Maguilty Sense
Type:
Yin Release + Fuinjutsu + Kyujutsu (Archery)
Background: Maguilty, a word without meaning. What started off as a dream, soon became a reality. Mirabelle, a scholar for the arts of Yin Release, throughout her years of studying both arts. She has finally managed to put both together, creating a unique style to call her own. Many inspirations, including the likes of the books she read written by King Solomon, the powerful script making of the Rune King, and many more.

Description on the Abilities and Inner Workings of the Style: The core concept of this style is rather simplistic – as it combines aspects of Fuinjutsu and Yin Release into one. The first process, utilizing Yin Release’s vast applications, will either create unique sealing formulae composed of Yin energy, through the infusion of it into their seals already preexisting by rewriting it or any method of utilizing fuinjutsu script. This unique form of script, commonly known amongst practitioners as “Mystic Code” which will be the name used throughout. In the case of rewriting the existing script, the user doesn't remove its original purpose - but instead adds into instead to add more functionality into it.

The mystic code follows a simple process with applies to all techniques of the style. The first of these principles is the formation of the aforementioned script. Once the sealing script makes contact with foreign chakra, the kanji within it is set to trigger (though the user can selectively decide not to have it trigger as well). This causes the yin chakra to absorb the chakra, forcefully sealing it into the script. The chakra absorbing properties of yin itself increases the potent nature of these scripts, allowing them to absorb and seal more chakra than normal seals.

The second principle, being the spiritual release. Once the yin energy has sealed the foreign chakra, this causes the last portion of the seal to be released. The mystic code would instantly release a spiritual parasite immediately after absorbing chakra from the opponent, that remains attached to the mystic code until physical contact is made with the opponent which then causes the parasite to attach them if physical contact is established. Like Hungry Ghost, this parasite will attach itself to the person, which in turn is capable of causing spiritual instability within them. These ranges from spiritual decline (draining of spiritual energy), inflicting yin release level genjutsu onto the targets, or any other spiritual degrading properties of yin release. These spiritual parasites will also continue to exist until the parasite naturally ends and or removed which in this case if not removed. However, once a parasite exists, if contact is made allows for more parasites to stack onto each other.

All components of this style occur instantly within one another, meaning upon sealing the chakra and releasing the parasite, it all happens immediately in tandem to each other due to how the mystic code is written. It should be noted that the mystic code itself while usually only capable of being used against foreign chakra, it can also be used on its creator should they choose to do so in ways such are making a parasite capable of releasing illusions onto the user or even on allies alike, providing some sense of supportive purposes to the code. Though this requires the medium (the arrow) to make physical contact with the person in question, simply needing to have contact with it.

The Mystic Code can also be applied to the user's bukijutsu. In other words, by having the code itself be wrapped around/inscribed onto weapons the user possesses on their person but to be more precise, the use of arrows is utilized for the style. This can be done in a wide variety of ways such as the arrow, allowing the code to trigger upon contact foreign chakra to seemingly "slice" through the opponent technique though in reality, it is simply the script absorbing and sealing the chakra away. The code would wrap itself around the arrow and remain on it while in flight until meeting foreign chakra though once contact is made, the arrow will continue towards opponent uninterrupted unless destroyed or piercing them on contact to infect them with an arrow while inflicting physical damage as well.

Example Techniques:

(Magiruti: ) Maguilty Sense: Eternal Slumber

Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: 80
Description: Through utilizing the mystic code, the user aligns the code itself onto an arrow. Immediately, upon contact - the code swiftly absorbs the chakra and seals it within while simultaneously releasing the spiritual parasite which then attaches to the arrow. The parasite would latch onto the target once in physical contact, as it swiftly begins to drain their spiritual energy. This causes them to lose 50 HP per turn, causing them to become more spiritually weakened. Once drained enough, the target will drop into a comatose state, releasing the parasite as it naturally fades away.


Additional effects and Restrictions:
Requires completion of Fuinjutsu and Yin Release. Damage dealt via the techniques of this style are all spiritual-based and physical. These seals are only capable of absorbing up to 40 chakra (unless Advanced Fuinjutsu is utilized). Masters(Specialists) of this style are capable of tracking up to x2 due to their mastery of archery.

Approved with Edits made - Daemon


Approval Revoked - DNR'd with a 3 cycle customs ban.
(Magiruti Sensu) Maguilty Sense
Type:
Yin Release + Fuinjutsu + Kyujutsu (Archery)
Background: Maguilty, a word without meaning. What started off as a dream, soon became a reality. Mirabelle, a scholar for the arts of Yin Release, throughout her years of studying both arts. She has finally managed to put both together, creating a unique style to call her own. Many inspirations, including the likes of the books she read written by King Solomon, the powerful script making of the Rune King, and many more.

Description on the Abilities and Inner Workings of the Style: The core concept of this style is rather simplistic – as it combines aspects of Fuinjutsu and Yin Release into one. The first process, utilizing Yin Release’s vast applications, will either create unique sealing formulae composed of Yin energy, through the infusion of it into their seals already preexisting by rewriting it or any method of utilizing fuinjutsu script. This unique form of script, commonly known amongst practitioners as “Mystic Code” which will be the name used throughout. In the case of rewriting the existing script, the user doesn't remove its original purpose - but instead adds into instead to add more functionality into it.

The mystic code follows a simple process with applies to all techniques of the style. The first of these principles is the formation of the aforementioned script. Once the sealing script makes contact with foreign chakra, the kanji within it is set to trigger (though the user can selectively decide not to have it trigger as well). This causes the yin chakra to absorb the chakra, forcefully sealing it into the script. The chakra absorbing properties of yin itself increases the potent nature of these scripts, allowing them to absorb and seal more chakra than normal seals.

The second principle, being the spiritual release. Once the yin energy has sealed the foreign chakra, this causes the last portion of the seal to be released. The mystic code would instantly release a spiritual parasite immediately after absorbing chakra from the opponent, that remains attached to the mystic code until physical contact is made with the opponent which then causes the parasite to attach them if physical contact is established. Like Hungry Ghost, this parasite will attach itself to the person, which in turn is capable of causing spiritual instability within them. These ranges from spiritual decline (draining of spiritual energy), inflicting genjutsu onto the targets, or any other spiritual degrading properties of yin release. These spiritual parasites will also continue to exist until the parasite naturally ends and or removed which in this case if not removed. However, once a parasite exists, if contact is made allows for more parasites to stack onto each other.

All components of this style occur instantly within one another, meaning upon sealing the chakra and releasing the parasite, it all happens immediately in tandem to each other due to how the mystic code is written. It should be noted that the mystic code itself while usually only capable of being used against foreign chakra, it can also be used on its creator should they choose to do so in ways such are making a parasite capable of releasing illusions onto the user or even on allies alike, providing some sense of supportive purposes to the code. Though this requires the medium (the arrow) to make physical contact with the person in question, simply needing to have contact with it.

The Mystic Code can also be applied to the user's bukijutsu. In other words, by having the code itself be wrapped around/inscribed onto weapons the user possesses on their person but to be more precise, the use of arrows is utilized for the style. This can be done in a wide variety of ways such as the arrow, allowing the code to trigger upon contact foreign chakra to seemingly "slice" through the opponent technique though in reality, it is simply the script absorbing and sealing the chakra away. The code would wrap itself around the arrow and remain on it while in flight until meeting foreign chakra though once contact is made, the arrow will continue towards opponent uninterrupted unless destroyed or piercing them on contact to infect them with an arrow while inflicting physical damage as well.

Example Techniques:

(Magiruti: ) Maguilty Sense: Eternal Slumber

Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: 80
Description: Through utilizing the mystic code, the user aligns the code itself onto an arrow. Immediately, upon contact - the code swiftly absorbs the chakra and seals it within while simultaneously releasing the spiritual parasite which then attaches to the arrow. The parasite would latch onto the target once in physical contact, as it swiftly begins to drain their spiritual energy. This causes them to lose 50 HP per turn, causing them to become more spiritually weakened. Once drained enough, the target will drop into a comatose state, releasing the parasite as it naturally fades away.


Additional effects and Restrictions:
Requires completion of Fuinjutsu and Yin Release. Damage dealt via the techniques of this style are all spiritual-based and physical. These seals are only capable of absorbing up to 40 chakra (unless Advanced Fuinjutsu is utilized). Masters(Specialists) of this style are capable of tracking up to x2 due to their mastery of archery.

Resubmitting with proper permission from Shady and Daemon allowing the resubmission as long as proper permission was attained. No changes made.
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Approved - Daemon
 
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Imperfect

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Resubmitting: Wrought Iron Archery.

Changes: Removed attacking targets in adjacent Landmarks. Generally shortened the submission, then expanded on the Kenjutsu aspect, clarifying and emphasizing the interplay between it and the Archery. Other smaller changes are too many to note.




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(Rentetsu Kyūjutsu) Wrought Iron Archery
Type:
Kyūjutsu + Kenjutsu + Fūinjutsu

Background

There once existed an Archer whose skills were forged in the fiery crucible of combat, fighting alongside swordsmen and martial artists, uncaring that the bow was designed to be a ranged weapon. Due to his combat prowess he quickly reached a status of high renown, though for very different reasons for different people. To some he was a Hero of Justice, a pillar that upheld peace and happiness in the world, a manifestation of the World's will and desire to continue, and thrive. To others he was a faker, an imitator, one who took lives without hesitation, and carried the stench death wherever he went. Whether they believed he was a hero or a villain, none would dare question his skill with a bow, for it was a universal truth. He was a presence, and one that only appeared when the world was drenched in warfare, and on the brink of annihilation. Scattered accounts and sightings of this "Iron Wrought Archer" can be traced as far back as the Era of the Gods, when the lands of Tobusekai were recognized by other names, names now lost to time and the shimmering golden sands. And yet he can also be found in events as recently as a few years ago, appearing in Chungsu at the time of it's Razing. Rampant speculation has arisen whether this man might be some form of immortal, while others are certain in the idea that the Iron Wrought Archer is not a single person, but an ideal, a title passed from one generation to the next, along with the secret of this "Style" of Archery. Regardless of which is true, the Iron Wrought Archer's has appeared once more, though none are sure whether this latest appearance signals the arrival of a savior, or a destroyer.

Description on the Abilities and Inner Workings of the Style

This style revolves around the use of a modified, and particularly heavy bow known as a "Warbow". Both bow and string are composed of metal, not only increasing it's durability, but weight as well, while also making it harder to draw, which requires training akin to Leg Weights. This is because the force required to hold the string stationary at full draw is often used to express the power of a bow, also known as its draw weight, and a higher draw weight means a more powerful bow, which is able to project heavier arrows at the same velocity, or an arrow from a lesser bow, at a greater velocity. In the case of Warbows, they carry an extremely high draw weight, to the point an untrained wielder would fail to pull the string back far enough to fire at any effective length, making the Warbow useless in the hands of those unaccustomed to it. To offset the potentially slower firing rate of a Warbow, due to the increased draw weight, War Archers utilize a highly specialized firing method, nocking the arrow on the same side of the bow that they draw the string with, allowing them to more effectively engage targets in close-quarters, as there are less unnecessary movements involved. To aid this faster knocking method, Warbow Archers also utilize a quiver on the hip, rather than the back, as the latter is not only more cumbersome when in motion, but is also harder to draw arrows from. Between the more accessible quiver, the change in stance and physical motions, and most importantly the higher draw weight resulting in faster shots, this results in an incredibly fast Archery style. As such War Archers are able to fire off arrows equivalent to the speed of Samurai Iaidō, allowing the interruption of Jutsu that require Handseals depending on the distance between the user and their target. At Long Range they can interrupt sequences of 3 or more seals, Mid Range Jutsu requiring 2 or more seals, and Jutsu requiring 1 or more seals can be interrupted when the user is within Short Range of their opponent. This speed, while impressive, is achieved through physical means alone, allowing specified techniques for this Style to be performed without Chakra. Likewise, the addition of Chakra to these techniques, typically Elemental or Fūinjutsu (excluding the concept of firing projectiles that unseal additional objects, or pre-sealed techniques, as those exist within Trick Archery), makes these techniques that much more deadly.

Next, in addition to "standard" arrows, War Archers also utilize a unique style of arrow, which are aerodynamic swords of varying designs created specifically for this Fighting Style. Each of these hybrid Sword-Arrows have techniques based around their unique design, and have dual usages, being a Close Ranged Kenjutsu and Long Range Kyūjutsu usage respectively. As a result, the nature of these Sword-Arrows vary wildly, resulting in extremely unique techniques for each. In specific techniques these paired usages can even transition from one to the other, for example, the user may perform the Kenjutsu application of one of their Sword-Arrows, then utilize its Kyūjutsu application. These will be detailed within the techniques themselves, and will either expend 2 of the user's Jutsu per turn, or the overall damage of the technique will be split between both actions. This gives Warbow Archers versatility in close quarters, and adds to their overall adaptability, allowing them to engage both close and distant opponents with ease.

Finally, due to their unique nature and much heavier weight than traditional arrows, Sword-Arrows are stored within a unique seal, the "Void Creation of Blades", which is similar in nature to the "(Kuchiyose: Raikō Kenka) Summoning: Lightning Blade Creation" technique. The seal can be applied to either the users Warbow, their body itself, or both, allowing for the user to only have to wield these heavy instruments when they are required. Additionally, if applied to the body, the user can store their Warbow within the seal when not employing the Fighting Style, during travel, etc.

Example Techniques

(Rentetsu Kyūjutsu: Mu no Kensei) Wrought Iron Archery: Void Creation of Blades
Type: Supplementary
Rank: D-Rank
Range: Self
Chakra: 10
Damage: N/A (+20 to Kenjutsu techniques)
Description: A small seal emblazoned with the Kanji for "虚" or Void, which can be applied to the user's Warbow, their body, or both. Sealed within are a number of Sword-Arrows designed for Wrought Iron Archery techniques, and in the case of the body seal specifically, the user can also store their Warbow. The user activates their seal with a small burst of Chakra and summons forth one of the many Sword-Arrows, which appears in an unoccupied space within 1m, typically within reach of, or summoned into their hand itself. When the user is finished utilizing their Warbow, or alternatively don't wish to fire their selected Sword-Arrow, they can reactivate the seal, returning the selected target back to the seal at half of the cost of activation. Finally, when a Sword-Arrow is utilized for Kenjutsu, including those that fall outside the realm of the Wrought Iron Archery Fighting Style, the damage is increased +20 due to the weight of the Sword-Arrow increasing the force behind the technique.

(Rentetsu Kyūjutsu: Mumei Gensō) Wrought Iron Archery: Nameless Phantasm
Type: Offensive
Rank: B-Rank - A-Rank
Range: Short - Long
Chakra: N/A - 30
Damage: 40 - 60
Description: The most fundamental technique for Wrought Iron Archery, the user knocks a basic arrow into their Warbow, and fires it, with the action being as fast as a Samurai Iaidō strike. The user can add Raw Chakra to their arrow, boosting the techniques strength to the equivalent of an A-Rank Jutsu, which causes the projectile to give off a blue hue and leave a trail as it travels. Once the arrow makes contact with anything, be it the target, the ground around them, or an aspect of the environment not directly related to the target, it causes the arrow to explode, damaging everything within 5m of the impact radius.

(Rentetsu Kyūjutsu: Caliburn) Wrought Iron Archery: Golden Sword of Assured Victory
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: N/A 60
Description: With one of their unique "Sword Arrows", Caliburn, already in hand after being summoned through the "Void Creation of Blades" seal, the user will employ one of two applications unique to the Sword-Arrow, which has a simplistic design and a more ornate appearance than it's counterparts, indicative of it's more ceremonial nature.

Sword Application: By cloaking Caliburn in a shroud of Wind Chakra, and raising the blade above their head, the user generates a localized shockwave of air pressure within Short Range that has simple defensive and supplementary uses, allowing the user to blow away incoming attacks of an appropriate Rank and nature, as well as creating distance between themselves and their opponents, pushing everything within 5m's of the user's position outside of short range, then an additional 5m into Mid-Range, resulting in a total of 10m between the user, and any and all targets of this technique. This usage can be directly transitioned into the Arrow Application. Additionally, due to this application being non-offensive, it can be performed alongside the Arrow Application as a single Jutsu, with the latter acting as the source of the damage from this technique (A-Rank Wind Release).

Arrow Application: With Caliburn wreathed in Wind Chakra, the user knocks the enhanced projectile into their Warbow, and fires it at a target that is at least further than 5m from themselves. They fire Caliburn as they would any other arrow, however, upon entering 1m of the target, the Wind Chakra surrounding the blade erupts in the form of a inverse shockwave that draws in air surrounding the target, resulting in a vacuum-like sphere that envelops an area of a 3m radius around the target. Targets within this radius are both crushed and shredded by the intense wind force, dealing damage equivalent to an A-Rank Wind Release technique.

Note: Can be performed a max of 4 times per battle.

(Rentetsu Kyūjutsu: Caladbolg II) Wrought Iron Archery: False Spiral Sword
Type: Offensive
Rank: A-Rank - S-Rank
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: With one of their unique "Sword Arrows", Caladbolg II, already in hand after being summoned through the "Void Creation of Blades" seal, the user will employ one of two applications unique to the Sword-Arrow, which has a uniquely shaped blade which spirals down toward a jagged point, almost like a lance.

Sword Application: With Caladbolg in hand, the user drives the weapon into their target, as they channel Chakra into it, creating a barrier similar in nature to "(Fusen no Kekkai) Tag Barrier", which possesses physical qualities. They then activate the barrier, which spirals in a similar nature to the sword's design, rotating outwards from the point of impact, potentially shredding the target asunder. The end result is an A-Rank Kenjutsu attack whose effects are similar to that of the Rasengan, rotating the targeted surface, and tearing it apart, albeit with more of a drill-like application.

Arrow Application: Instead of attacking a target with the Sword-Arrow directly, and effectively drilling them, the user instead knocks the unique instrument into their Warbow, and begins to draw the Warbow's string back. As they do, they channel the same Chakra into the weapon, giving it a barrier, though in this instance, it's wildly different. Though with the same properties as "(Fusen no Kekkai) Tag Barrier", providing the projectile with a physical barrier, they take it one step further, and add the quality of the "( Kekkai Kireme no Jutsu ) - Barrier Shatter Technique" to it. As they do, Caladbolg's physical form changes, extending while retaining that similar "spiral" shape. Once fired, Caladbolg rotates rapidly, as the barrier and it's imbued "shattering" property allow the projectile to pierce through defensive barriers and structures by twisting and distorting them, allowing Caladbolg to penetrate all but the strongest defenses. The additional Chakra, as well as the increased force from being fired from the user's Warbow make this application stronger than the Sword Application, resulting in an S-Rank technique.

Note: A-Rank application can be used a max of 3 times per battle, and the S-Rank 2 times per battle.

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Additional Effects and Restrictions

All Practitioners of this Fighting Style can have the seal for the "Void Creation of Blades" applied to their Warbow, their Biography, or both. The Seal does not count towards the limit a Biography has for "Body Seals", but requires the user know Advanced Fūinjutsu to apply to their body. In the event a biography cannot use Fūinjutsu, for example Samurai and Ronin, they can still utilize this Fighting Style, minus any Techniques or applications which utilize the advanced field.

While not indestructible, the War Bow does possess a heavy, durable design intended to maintain efficiency within combat. As such, it is able to withstand up to B-Rank damage once and still perform it's function, with a second instance of equivalent or greater damage destroying the weapon.

When Practitioners of this Fighting Style are utilizing a Wrought Iron Archery technique that utilizes a Sword-Arrow, they suffer a temporary movement speed penalty of -5 due to the weight of the combined instruments. This only affects Movement Speed, and only for as long as the user is actively wielding both instruments.

Specialization in this Fighting Style allows Practitioners to choose one of the following passive benefits for their biography;
  • A +4 increase in the user's base movement speed when not wielding the Warbow, due to it's similarity to Leg Weights.
  • A x2 increase in tracking speed, due to the Style's emphasis on tracking targets both distant and close targets.
  • A +20 to all weapon-based damage, due to the styles emphasis on multiple weapon archetypes.
 

Squidy

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{ Teppeki no ken | Ironclad Fist }

Type: NinTaijutsu
Background: Made by a well known young prodigy in the arts of iron sand, ICF was designed as a form of cqc using iron sand. The young man was also adept in the field of geology, and thus figured out how to connect himself to earth in order to utilize his special element with his body in more versatile ways. Born in a time of rogue clans, assassins, bandits, and overall chaos, the shinobi prodigy had to adapt to his unfavorable surroundings for survival, and thus developed a fighting style that allowed him to both attack and defend himself in one move. The style required strength, perception, as well as speed in order to finally be mastered, and once the feat was accomplished, the young man was able to become a formidable force in his era still idolized by some today. Passed down from teacher to student, the art is now practiced on a very selective scale, only being utilized by those with true natural talents.

Description on the Abilities and Inner Workings of the Style
ICF is a custom fighting style that utilizes iron sand in combination with the body as well as the earth, in order to attack, defend, and overall survive. The art revolves around the user's ability to coat themselves in layers of iron sand, represented in a change of skin color or a full body armor, allowing the user to utilize their magnetic chakra and connect themselves to the earth's magnetic field. This allows the user to move their body against the natural flow of motion at a whim, even being able to defy gravity regardless of weight, and thus perform unorthodox evasive attacks with great fluidity as the user combines body and mind to move at will. This is the basic inner workings of ICF, from there the user's degree of manipulation of the iron sand coating their body, as well as the combination of manipulation of the iron sand within the near surroundings, determine a practitioner's power when fully utilizing the unique fighting style.

Kasaneru| Layering
The first and most important form of the art, Kasaneru is the coating of iron sand created/produced over the user's body. In it's most basic form it adds a thin additional layer of iron sand over the skin, which lacks defensive capabilities, but still allows the user to connect themselves with the earth, and thus perform the fighting style's unorthodox movements. The entire objective of Kasaneru is to clad the user in armor during combat in order to successfully attack and defend, and thus by adding additional layers of iron sand on top of the body a user can achieve defensive uses of the form. Utilizing Kasaneru at its highest degree can even allow a master of the art to create larger armors that normal practitioners, but regardless of standings within the fighting style, all users are unhindered by the change of weight and density of the body when using this field due the art's form of moving body and mind as one via magnetism.

Tōei | Projection
An additional form of the art incorporated to amplify the user's destructive capabilities while using Kasaneru, Tōei can be described as an additional creation of iron sand formed within short range of the user from either the earth, a pre-existing source, or from the user, used for attack/defense/supplementary means, moving in correlation to the user's body movements while clad in Kasaneru. The creation via Toei and a user clad in an armor via Kasaneru have a unique magnetic relationship between each other that allows the two to have repulsive and/or attractive qualities between each other that add a dynamic quality to techniques. When performing Tōei, the creation's design is up to the practitioner and will also be described in techniques, where it acts either as a remote controlled entity, or an attachment to one's iron sand armor that can be fired off from the user in various ways. The volume of iron sand a practitioner can utilize when performing Tōei is a testament to their level of mastery of the style.


Iron Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Using Kasaneru at its most basic level, coating the skin in a thin layer of iron sand giving it a dark grey hue with a metallic sheen, the user performs a short leap into the air towards a target. Using their magnetic chakra the user then stops their advancing momentum and remains mid.air while creating a dragon of iron sand from a nearby source that seemingly coils around a leg. Upon stopping the user performs any type of kick towards the target and executes Toei which projects the iron sand dragon towards the target if far, or violently pushes them outwards with the dragon keeping course if direct contact with the kick was made.

Lunatic Maneuvers
Type: Offensive | Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Using Kasaneru at its most basic level, coating the skin in a thin layer of iron sand giving it a dark grey hue with a metallic sheen, Lunatic Maneuvers is a counter attack jutsu that can be utilized when facing reasonable attacks. It consists of the user using abrupt stops, reverse direction, and illogical movements of the body when being attacked with taijutsu or nintaijutsu. Regardless if the user was in the middle of an attack or not, this jutsu allows its user to return a blow amidst the irregular dodge in order to maintain the style's unpredictability.

Strike of the Behemoth
Typer: Offensive | Defensive
Rank: A
Range: Short-Mid.
Chakra: 30
Damage: 60
Description: This jutsu utilizes Kasaneru to a higher degree, coating the user in several thin layers of iron sand creating a thick, all-black full body armor. Once done the user dashes towards a target un hindered by their increased weight and density, and along the way seemingly drags a hand along the earth's surface. While closing in on the target the user gathers a loose cloud of iron sand upon the hand being dragged, and once in range delivers a powerful punch to the target while executing Toei in order to project the cloud outwards in a 90 angle with so much force that the grains within the cloud of iron sand acts as shrapnel the pierces the target severely. The power of the technique splits between Kasaneru and Toei thus making both B rank in strength.



~ Additional effects and Restrictions ~

~
Requires Magnetism AE, with the focus in Iron Sand, as well as Chunin Rank to begin practice~

~Practitioners of this art move with both body and mind when clad within the style's form of armor, allowing unorthodox mobility in what may seem to be impossible cases. Continuous usage of this art brings wear and tear on its practitioner's body, that will be described in techniques, that is most noticeable when utilizing higher levels of this unique fighting style.~

~
Mastery of Ironclad Fist can only come after having learned all available techniques of the style. A master's body will have adapted to the strain that comes with the style's unorthodox movement of the body, sometimes even against its own natural flow, as well as the free flowing movement when clad in heavy armor, and thus Master's are able to utilize the arts on a higher level without the worry of repercussions. Continuous practice of this fighting style has acted as a form of whole body weight training to Masters whose bodies build and strengthen from the controlled resistance of moving while within a layered armor of iron sand. This constitutes +15 to Taijutsu as well as a base increase of +3 Speed due to a Master's overall increased body strength via mastering the style's practice.~

Declined: You have three affects you want to put on your CFS, 1) Masters (specialists) get no drawbacks from techniques, 2) +15 to taijutsu, 3) +3 base speed levels. You have to pick one and only one. - Daemon
{ Teppeki no ken | Ironclad Fist }

Type: NinTaijutsu
Background: Made by a well known young prodigy in the arts of iron sand, ICF was designed as a form of cqc using iron sand. The young man was also adept in the field of geology, and thus figured out how to connect himself to earth in order to utilize his special element with his body in more versatile ways. Born in a time of rogue clans, assassins, bandits, and overall chaos, the shinobi prodigy had to adapt to his unfavorable surroundings for survival, and thus developed a fighting style that allowed him to both attack and defend himself in one move. The style required strength, perception, as well as speed in order to finally be mastered, and once the feat was accomplished, the young man was able to become a formidable force in his era still idolized by some today. Passed down from teacher to student, the art is now practiced on a very selective scale, only being utilized by those with true natural talents.

Description on the Abilities and Inner Workings of the Style
ICF is a custom fighting style that utilizes iron sand in combination with the body as well as the earth, in order to attack, defend, and overall survive. The art revolves around the user's ability to coat themselves in layers of iron sand, represented in a change of skin color or a full body armor, allowing the user to utilize their magnetic chakra and connect themselves to the earth's magnetic field. This allows the user to move their body against the natural flow of motion at a whim, even being able to defy gravity regardless of weight, and thus perform unorthodox evasive attacks with great fluidity as the user combines body and mind to move at will. This is the basic inner workings of ICF, from there the user's degree of manipulation of the iron sand coating their body, as well as the combination of manipulation of the iron sand within the near surroundings, determine a practitioner's power when fully utilizing the unique fighting style.

Kasaneru| Layering
The first and most important form of the art, Kasaneru is the coating of iron sand created/produced over the user's body. In it's most basic form it adds a thin additional layer of iron sand over the skin, which lacks defensive capabilities, but still allows the user to connect themselves with the earth, and thus perform the fighting style's unorthodox movements. The entire objective of Kasaneru is to clad the user in armor during combat in order to successfully attack and defend, and thus by adding additional layers of iron sand on top of the body a user can achieve defensive uses of the form. Utilizing Kasaneru at its highest degree can even allow a master of the art to create larger armors that normal practitioners, but regardless of standings within the fighting style, all users are unhindered by the change of weight and density of the body when using this field due the art's form of moving body and mind as one via magnetism.

Tōei | Projection
An additional form of the art incorporated to amplify the user's destructive capabilities while using Kasaneru, Tōei can be described as an additional creation of iron sand formed within short range of the user from either the earth, a pre-existing source, or from the user, used for attack/defense/supplementary means, moving in correlation to the user's body movements while clad in Kasaneru. The creation via Toei and a user clad in an armor via Kasaneru have a unique magnetic relationship between each other that allows the two to have repulsive and/or attractive qualities between each other that add a dynamic quality to techniques. When performing Tōei, the creation's design is up to the practitioner and will also be described in techniques, where it acts either as a remote controlled entity, or an attachment to one's iron sand armor that can be fired off from the user in various ways. The volume of iron sand a practitioner can utilize when performing Tōei is a testament to their level of mastery of the style.


Iron Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Using Kasaneru at its most basic level, coating the skin in a thin layer of iron sand giving it a dark grey hue with a metallic sheen, the user performs a short leap into the air towards a target. Using their magnetic chakra the user then stops their advancing momentum and remains mid.air while creating a dragon of iron sand from a nearby source that seemingly coils around a leg. Upon stopping the user performs any type of kick towards the target and executes Toei which projects the iron sand dragon towards the target if far, or violently pushes them outwards with the dragon keeping course if direct contact with the kick was made.

Lunatic Maneuvers
Type: Offensive | Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: Using Kasaneru at its most basic level, coating the skin in a thin layer of iron sand giving it a dark grey hue with a metallic sheen, Lunatic Maneuvers is a counter attack jutsu that can be utilized when facing reasonable attacks. It consists of the user using abrupt stops, reverse direction, and illogical movements of the body when being attacked with taijutsu or nintaijutsu. Regardless if the user was in the middle of an attack or not, this jutsu allows its user to return a blow amidst the irregular dodge in order to maintain the style's unpredictability.

Strike of the Behemoth
Typer: Offensive | Defensive
Rank: A
Range: Short-Mid.
Chakra: 30
Damage: 60
Description: This jutsu utilizes Kasaneru to a higher degree, coating the user in several thin layers of iron sand creating a thick, all-black full body armor. Once done the user dashes towards a target un hindered by their increased weight and density, and along the way seemingly drags a hand along the earth's surface. While closing in on the target the user gathers a loose cloud of iron sand upon the hand being dragged, and once in range delivers a powerful punch to the target while executing Toei in order to project the cloud outwards in a 90 angle with so much force that the grains within the cloud of iron sand acts as shrapnel the pierces the target severely. The power of the technique splits between Kasaneru and Toei thus making both B rank in strength.



~ Additional effects and Restrictions ~

~
Requires Magnetism AE, with the focus in Iron Sand, as well as Chunin Rank to begin practice ~

~ Practitioners of this art move with both body and mind when clad within the style's form of armor, allowing unorthodox mobility in what may seem to be impossible cases. Continuous usage of this art brings wear and tear on its practitioner's body, that will be described in techniques, that is most noticeable when utilizing higher levels of this unique fighting style. ~

~Mastery of Ironclad Fist can only come after having learned all available techniques of the style.

~A master's body will have adapted to the strain that comes with the style's unorthodox movement of the body, sometimes even against its own natural flow, as well as the free flowing movement when clad in heavy armor, and thus Master's are able to utilize the arts at a higher level. Continuous practice of this fighting style has acted as a form of whole body weight training to Masters whose bodies build and strengthen from the controlled resistance of moving while within a layered armor of iron sand. This constitutes +20 to Taijutsu via mastering the style's practice.~
 
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