Custom Fighting Style Submission

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Nen
Type: Ninjutsu || NinTaijutsu
Background: This style was invented after a monk in the fire temple discovered he could release his chakra through his pores, to the outside of his body. He called it Nen.
Descriptions/Abilities/InnerWorkings: Nen is based on releasing Chakra out through the user's ores and then utilizing the pure chakra outside of their body, in contrast to normal Ninjutsu which utilizes the chakra inside their body before releasing it out.
Example Techniques:
Ten
Type: Supplementary, Defensive
Rank: D-S
Range: Short
Chakra: 10-50
Damage: N/A
Description: This is the first usage of Nen. This is utilizing the pure chakra after it is released from the user's pores. Through practice, the user can use Ten to shield themselves from physical and Chakra based attacks. By pushing the Ten into
Note: Ten must be one rank higher than the jutsu it is trying to defend against.
Zetsu
Type: Supplementary
Rank: A-S
Range: Short
Chakra 40-50
Damage: N/A
Description: By shutting off all of their chakra pathways through Zetsu, the user seals off their presence entirely.
Note: Only S-rank can conceal from sensory, but only can be held for 2 turns.
Ren
Type: Defensive, Offensive
Rank: B-S
Range: Short
Chakra: 30-60
Damage: N/A (+30-50 to taijutsu/freeform)
Description: The user focuses their already released Nen outside their body, to explode outwardly almost. With the high concentration of Nen, they are able to greatly increase the damage they put out through Taijutsu. By keeping the high concentration of Nen, they can use the Nen explosions as a barrier.
Hatsu
Type: Offensive, Supplementary
Rank: S
Range: Short-Long
Chakra: 65
Damage: N/A (+40 to all techniques where this is stated as activated before)
Description: Hatsu is used to control the Nen outside of their body to perform certain actions. For example, grabbing a piece of paper, forcing Nen into it, via Hatsu, therefore making it harder and sharper than a blade. Nen is more effective than normal chakra from in the body, because it is pure chakra outside of the body, untransformed or molded.
Effects/Restrictions:
-None

Declined by Sasori: There's nothing unique about this to warrant it being a Custom Fighting Style. When making CFS just keep it mind it has to be something that changes the way you fight and not just ninjutsu.
 
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Lord of Kaos

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New Cycle: 05/02/2020 - 05/08/2020

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM.
6. In regards to your new rankings, be mindful of what you can and can't submit. Be sure to refer to
this thread on how much you are to submit per cycle.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

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Ghoulspine - グールスパイン

Type: Nin/Tai
Background: Ghoulspine was developed by Alucard †epes in hopes of gaining superior control over his already powerful skeletal kekkei genkai - the Shikotsumyaku through the infusion of his mastery of the Yin release. Now in order to do this, he had to undergo the spiritual training brought to him by a.. priest and while doing so he also had to sacrifice one of his specialty slots and become a Yin specialist in order to fully create this style.

Description on the Abilities and Inner Workings of the Style:
Ghoulspine is a style that revolves around the user passively leveling out their dead bone pulse kekkei genkai into 99% of the Yin aspect and thus let it become.. weird while also grants the user new techniques directly tied to the style which is why it cannot be used simply by the original kekkei genkai. Yin revolves heavily around the spiritual aspect and can turn tangible elements intangible, it can siphon chakra from targets passively and it also lets the user become extremely potent with genjutsu. Mixing the physically strong and potent Shikotsumyaku with Yin might seem quite abstract and it sure is. Moving on to what it lets the user do with their skeleton that regular Shikotsumyaku cannot do is to change the properties of the users bones into a gas, liquid or even plasma at stages where the user wants. But also intangible, meaning it cannot be interacted with by any physical means whatsoever. This is very similar to Obito's Kamui where he teleports parts of his body to another dimension in order to survive brute damage. While, yes, Ghoulspine won't let the user turn their entire body intangle but only their skeleton it will let the user use this material as a means of defense if done right. We've already seen great extents of what shapes the user can create with their skeleton using the kekkei genkai but using the intangible state infused to the users bones can make them quite the force to be reckoned with. To interact with the users bones whilst intangible, an outside source needs to be consisting of either Yin or Yang or Yin/Yang or Sage chakra. Everything else will slip through it. Not to mention, if the user cloaks themselves entirely by their intangible bones, they will become invisible to the naked eye and be unable to be sensed unless the possession of Yin/Yang. This makes the users bones extremely unpredictable but the drawback is that while they are intangible, the bones cannot deal physical harm but rather spiritual in the forms of chakra draining and soul fatigue. It's also worth noting that the users bones are always intangible in techniques that falls under the custom fighting style. When it comes to strengths and weaknesses of Ghoulspine, it erases the natural weaknesses of Shikotsumyaku while retaining its natural strengths much like the typhoon and black lightning releases. Spiritual damage and chakra draining depends on the strength of the technique and its elemental drawback to the Ghoulspine. One thing worth noting is that while the opponent might not see the techniques, when they are created, the user will still grow them out of their body leading to a most bizzare sight if the opponent looks at the user when they are protruding invisible bones.

Example Techniques:
(Gūruspain : Miasuma) - Ghoulspine: Miasma
Type:
Supplementary
Rank: C-Forbidden
Range: N/A
Chakra: 10/50
Damage: N/A
Description: Miasma is a round-off technique that lets the user create an arsenal of their liking from their body made of the intangible bones that are passively affected by spiritual forces of Yin which lets them escape reality and become intangible. The user channels up their chakra and creates whatever shape they want and uses it as a projectile, weapon or a supplementary tool in battle. The chakra draining and spiritual damage depends on the chakra input of the technique. C-rank draws 10 chakra from the technique it interacts with. A rank draws 20, S rank draws 30 and forbidden version saps 40 chakra from the clashing technique unless it contains Yin, Yang, Yin/Yang or Sage chakra.

Note: Must have learned Ghoulspine

Additional effects and Restrictions:
The passive damage resistant traits of the Shikotsumyaku kekkei genkai are nulled and replaced by new ones that reflects their now Yin infused skeleton. Shikotsukmyaku itself had a passive damage resistance of 40 when it comes to physical blows. Ghoulspine shares the same damage resistance but to all types of elemental interaction as it cancels out the elemental weaknesses of Shikotsumyaku. If the user specialises in Yin, their health regeneration is increased 100% from the original health regeneration that the kekkei genkai had. If the user specialises in both Yin and the Ghoulspine, it is increased 200%.

(Yin Purchase is found in inventory)

Declined: Intangibility does not mean your techniques are invisible or are allowed to be invisible. Another thing, intangibility means that it can still interact and clash with other intangible sources like Fire and Lightning which are both weaknesses of DBP. So infusing your bones with Yin to make them intangible won't save them from getting destroyed by intangible elements. Also for the sake of the CFS, choose a lane. Do you want to be able to change the phase of your bones or do you want them to be intangible. Both won't be allowed. This CFS has the potential to be way better but as it is now it's not that great. My advice to you is to do Intangibility then focus on what Ghoulspine allows. Will it be a genjutsu based cfs or a chakra siphoning CFS? Not both. - Daemon
  • Re-wrote description entirely.
  • Removed Invisiblility/Phase changing/Chakra Siphoning
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Ghoulspine - グールスパイン

Type: Nin/Genjutsu
Background: Ghoulspine was developed by Alucard †epes in hopes of gaining superior control over his already powerful skeletal kekkei genkai - the Shikotsumyaku through the infusion of his mastery of the Yin release. Now in order to do this, he had to undergo the spiritual training brought to him by a.. priest and while doing so he also had to sacrifice one of his specialty slots and become a Yin specialist in order to fully create this style.

Description on the Abilities and Inner Workings of the Style:
In order to use Ghoulspine the user must have mastered the ways of Yin as well as the way of the Shikotsumyaku. Using the two together are necessary to form the fighting style. As far as Shikotsumyaku goes, it lets the user create bones as strong as steel as well as giving the user an impeccable resistance to blunt damage as well as the free manipulation of their skeleton. Yin on the other hand have shown many capabilities of rendering the normal boundaries of both solid elements as well as intangible ones and swap their original phase into something that is unexaplainable, such as solid lightning for exampe. Doing this renders elemental interactions neutral to everything. This applies to that of the users bones once they have been trained in the fighting style as it makes their bones intangible and thus loses its composture to be something that cannot be touched or interacted with physically. This is one of the ideas of Ghoulspine, rendering one's bones untouchable. This, however, doesn't mean they cannot be interacted with by other energy elements such as lightning, but it gives the user an arsenal that wouldn't be possible otherwise and other unique abilities and traits. While the users composture, aesthetically is the same on the outside, their skeleton is under the influences of Yin at all times and is therefore always intangible, meaning it cannot "break" essentially. Punching the user or using blunt attacks will therefore become quite useless since their entire skeleton cannot be broken but will instead act like a sandbag and absorb kinetic energy with ease. The user doesn't lose the capability of harnessing growth of their bones and can therefore now use their bones in an "energy" state that could be released from their body as a source and when it's been released outside of their body, it may take the properties of an energy element in interactions with other elements. This is what is called Ghoulspine, as skeleton in a pure energy state, neutral to all elemental interactions. It has the potential to strike up to long ranges and travel quite fast. The sizes of the techniques cannot be bigger than the users skeleton though, as it is the source of the material and while rapid regrowth of skeletal structure always is present, this is still something to consider. Bigger scale technique may take place but only after regrowth is taken place of the users state of their skeleton. However, because the skeleton the user has is in the form of pure energy, they may release their skeleton through pores out of their skin and thus create techniques that doesn't necessarily have to be drawn from their spine or fingers but could be released from literally anywhere from the users body. This makes the style extremely unpredictable and can be channeled through physical mediums as it is intangible. One's skeleton' original color shifts to black immediately as one has mastered Ghoulspine and so will the intangible state of their skeleton be black. When Ghoulspine leaves the users body they can fully control its movement and having it act much like the hands of sloth. A sort of spiritual limb.

With that being said, there is yet another property that is being transfered into the users bones once they've mastered the style and that is to make their bones deal mentality damage on interactions with biological matter; humans, summonings etc that all have a chakra pool. This means that one's the users bones gets in contact with others it will not just deal damage but also cause nausea. Because of the technique originates from the users body they are in control of how their opponent perceive the usage of each technique, to some extent and while their opponents are under the influence of Ghoulspine. For them, the techniques might flicker, change colors or even take on a reef of eyeballs. All in the purpose to install as much fear as possible resulting in the similar effects as Sakki - killing intent. This mind-bending effect gets worse for each rank the users Ghoulspine technique is and while it is genjutsu there can't be other genjutsu techniques that are used through the users Ghoulspine as a medium. With S rank and Forbidden ranked Ghoulspine attacks, the mental damage received is so dense that it will reverse summoings and clones in an instant while imbuing enough fear and nausea in a target that they lose concentration. Some of the affects, such as the barrage of eyeballs staring a targets soul out, and the mad dogs that might appear in the essence of the skeleton, these influences will feel real which is a Yin trait even if they aren't real. Depending on the technique the users uses, different mind-bending affects may apply such as immediate nausea, fear, paralysation, loss of concentration and even mental fatigue which results in unconsciousness. Common factors of being placed in regular genjutsu that is. The mental damage is as strong as the physical damage getting struck by the black spiritual skeleton of the user, aka technique biased. Of course this means that the strongest techniques incorporates mental fatigue and damage that is nigh uncounterable unless the opponent has an immensely strong defense such as Yin state or a Mangekyo Sharingan. This is for S-Forbidden ranks only though.

The optical illusions that portraits the black skeleton the users have differ upon rank of the technique and so does the amount of mental damage and the line between reality and unreality cross. Flickering of the users technique may be perceived at the lowest ranks(D-C). While these flickers don't do much except fool the eyes of an opponent a bit, it doesn't change the composure of the actual technique.
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The barrage of eyeballs starts to formate during higher levels (B-A). While these eyes are dead as night they have the impeccable capability of freezing opponents if they stare right into them, much like a sharingan genjutsu but to a lesser degree. They cause a mental impulse of the death into anyone who looks into them.

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The last two levels start(S-Forbidden) to manifest the black dog illusions which will be capable of biting off limbs or simply strike targets with their massive jaws and teeth.

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Example Techniques:
(Gūruspain : Erumesu no Tori) - Ghoulspine: Birds of Hermes
Type:
Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Birds of Hermes is a technique in which the user releases their black skeleton throughout the pours of their body and creates an abundance of tools or weapons from from Ghoulspine. The flickering spiritual skeleton manifests into a stream of plauge-like visuals and can attack a target who might misintercept its movement due to the flickering effects. Fear is installed into this technique and an immense presence of the user will be rumbling through the atmosphere as far as the technique reaches. This technique can be used to block attacks up to the same rank and act as a spiritual limb.

Note: Must have learned Ghoulspine

(Gūruspain : Bein no Herushingu) - Ghoulspine: Bane of Hellsing
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Bane of Hellsing is a technique that is released from the users upper part and manifests into a black abyssal structure of the users spiritual skeleton. Its mind altering properties are very dense and will start to form the eyeball barrage that can instil a paralysing effect to whomever looks into them with their naked eye. The ghoulspine energy will then reach out in a multitude of angles and can hit from all angles, even travelling underground although if it does its eyes will be hidden and thus losing the paralysing effects. If hit by the technique, it will cause nausea and dizzyness.

Note: Must have learned Ghoulspine

Additional effects and Restrictions:
The passive damage resistant traits of the Shikotsumyaku kekkei genkai are nulled and replaced by new ones that reflects their now Yin infused skeleton. Shikotsukmyaku itself had a passive damage resistance of 40 when it comes to physical blows. Ghoulspine shares the same damage resistance but to all types of elemental interaction as it cancels out the elemental weaknesses of Shikotsumyaku. If the user specialises in Yin, their health regeneration is increased 100% from the original health regeneration that the kekkei genkai had. If the user specialises in both Yin and the Ghoulspine, it is increased 200%.

(Yin Purchase is found in inventory)

Declined: This is MUCH better than the original and much improved and I'm happy with the progress, there are some things that do need to be changed though for the CFS to make sense and to flow properly. For the sake of logic and the CFS, to have your skeleton be perpetually intangible wouldn't make much sense as your skeleton would slip through your body. I suggest applying the intangibility after the bones have already existed your body. Second, having intangible bones wont make you immune to physical damage and especially not through the use of Kinetic energy absorption (which wouldnt really be possible or make sense if your bones are intangible). Thirdly, have your genjutsu and illusions work once the bone makes physical contact with the opponent. As for your additional effects, we talked about this already if its infused with Yin, it not only removes the weaknesses of the object but also its strengths for it to be a true neutral. The elemental weaknesses of Dead bone pulse also happen to be energy based techniques which can combat the intangibility of Yin that elemental resistance doesnt make sense either. Yin does not allow for faster regeneration, that is an ability of Yang. - Daemon
 
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Sasori

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Name: Way of Evolution
Type: FuinPuppetry

Background:

The Way of Evolution was created to give the user a wider variety of attacks to choose from. This fighting style was based on genetics and evolution in the sense of how every creature is built genetically different from another. Evolution comes into play when we take into consideration how evolution has given organisms different advantages over the years to help them survive and gain the better hand over their environment and opponents. Way of Evolution came into existence due to how puppeteers were able to model puppets after different creatures like bears, octopus, sirens, hydras etc. After Sasori of the Red Sand noticed how it was possible to also emulate the puppets he created onto his body he figured they could create a fighting style based around transforming his body into different shapes and forms to give him different advantages in battles.

Description and Inner Workings of the Style:

Way of Evolution is based on how Sasori of the Red Sand transformed his body into that of a human puppet and was able to bypass many restrictions placed on human bodies. Due to his lack of organs and in his body he was capable of easily changing his form as needed. This style works by combining puppetry and fuinjutsu into one. The user will first have their body layered with different fuinjutsu tags. The special thing about these fuinjutsu tags is they will have different puppets inside of them and will be able to have special fuinjutsu properties or abilities depending on what the user wants. The main idea of this fighting style is that the user will activate a seal on their body and it will seal their current puppet body and then summon a new body into place which will carry all the essential parts and functions of the user’s original body. A special property of this style is that the user can summon a new body that will be resummoned at the end of the turn it's summoned and have the user’s new body come back. It is also possible for the user to walk around as if the new body is their original however if desired then the user can passively return to their original form. This fighting essentially allows the user to transform their body into different organisms and creatures within reason. For instance, the user can evolve their body into a cat, dinosaur, a spider, a swarm of locust but it will all depend on the individual custom and what it does. With this technique the user can also create puppet bodies that will be able to use specific puppet techniques/ninjutsu and Fūinjutsu combinations.

Example Techniques:

(Hadesu no haidora) Hades’s Hydra

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will activate a seal on their body and resummon their body and summon in its place a five headed hydra that will be around five meter tall and wide. This puppet has the special property of sealing any technique up to A-rank that comes into contact with its body. Once a jutsu has been sealed the user’s body will then passively revert to its original form.
(Gaia no kame) Gaia’s Turtle
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will activate a seal on their body and resummon their body and summon its place a giant turtle that will be eight meters in width and length. The special thing about this puppet is that when an attack is about to hit the puppet a seal will activate and create a skin tight barrier on the puppet. Upon an attack reaching the puppet it will be reflected back into the direction it came from.

Note: This is a technique where the user’s body will passively return to its original state after the newly summoned puppet has served its purpose.

(Gebina hebi) Vile Serpent
Type: Offensive/Supplementary/Defensive
Rank: D
Range: Short
Chakra: 10
Damage: N/A
Description: The user will activate a seal on their body and seal their current body. At that very moment a new puppet body will emerge in its place. This puppet will be modeled after a snake and will be a meter long and be made out of wood. This serpent is pretty basic and is capable of slithering across the field like an ordinary snake and can also be used to bite people and deal 20 damage.

Additional Effects and Restrictions

Note: Can only be used by human puppets and the like
Note: Users who specialize in this style are able to passively change their bodies into different puppets but will be limited to creating bodies up to a max of five meters in width and length. These bodies can be coated in an elemental nature to give it those properties but it will be equivalent to freeform.

Declined: Can't you literally do this already with Mutation Fist? - Daemon
 
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Permission from Mathias to submit an Archery-based Fighting Style: .
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(Rentetsu Kyūjutsu) Wrought Iron Archery
Type:
Ninjutsu + Fūinjutsu + Kenjutsu + Kyūjutsu

Background: There once existed an Archer whose skills were refined in the heat of combat, fighting alongside swordsmen and martial artists, uncaring that the bow was designed to be a ranged weapon. Due to his combat prowess he quickly reached a status of high renown, though for very different reasons for different people. To some he was a Hero of Justice, a pillar that upheld peace and happiness in the world, a manifestation of the World's will and desire to continue, and thrive. To others he was a faker, an imitator, one who took lives without hesitation, and carried the stench death wherever he went. Whether they believed he was a hero or a villain, none would dare question his skill with a bow, for it was the one absolute that was universally agreed. He was a presence, and one that only appeared when the world was drenched in warfare, and on the brink of annihilation. Scattered accounts and sightings of this "Iron Wrought Archer" can be traced as far back as the Era of the Gods, when the lands of Tobusekai were recognized by other names, names now lost to time, and the shimmering golden sands. And yet he can also be found in events as recently as a few years ago, appearing in Chungsu at the time of it's Razing. Rampant speculation has arisen whether this man might be some form of immortal, while others are certain in the idea that the Iron Wrought Archer is not a single person, but an ideal, a title passed from one generation to the next, along with the secret of this "Style" of Archery. Regardless of which is true, the Iron Wrought Archer's techniques have appeared once more, though none are sure whether this latest appearance signals the arrival of a savior, or a destroyer...

Description on the Abilities and Inner Workings of the Style:

This style revolves around the use of a modified weapon, a particularly heavy bow, known as a "Warbow". Both bow and string are composed of metal, not only increasing it's durability, but also it's weight, while also making it harder to draw, which requires training akin to Leg Weights. This is because the force required to hold the string stationary at full draw is often used to express the power of a bow, also known as its draw weight, and a higher draw weight means a more powerful bow, which is able to project heavier arrows at the same velocity, or the same arrow at a greater velocity. In the case of Warbows, they carry an extremely high draw weight, to the point untrained Shinobi would fail to pull the string back far enough to fire at any effective length, making the Warbow useless in the hands of those unaccustomed to it.

Next, unlike "Modern" archers who prioritize accuracy over everything else, who only engage distant targets, stand still while aiming, are taught to aim with one eye closed, and aim the arrow on the opposite side of the bow, War Archers are taught differently, that speed, mobility and strength are just as important as accuracy. They aim with both eyes open, and on the same side of the bow that they knock the arrow with, allowing them to more effectively engage targets in close-quarters. This not only removes blind spots, but also makes the process of firing arrows much faster, as there are less unnecessary movements involved. To aid this faster knocking method, Warbow Archers utilize a quiver on the hip, rather than the back, as the latter is not only more cumbersome when in motion, but is also harder to draw arrows from. Additionally, Warbow Archers are taught to fire while holding arrows in reserve with both hands. In the case of the bow hand they are held parallel to the bow, with the tips aimed towards the floor, with the fletched side pulled down to the string when the Archer is ready to fire. In the case of the arrow hand, one can be taught to fire arrows while holding additional arrows between the fingers/ knuckles, or in the palm, with the tips aimed back up the arm, towards the elbow. The more arrows one can carry at any given moment the more they can fire consecutively and with less time between shots, adding to how effective this style is in close range.

Between the more easily accessible quiver, the ability to fire with arrows held in reserve, and the change in stance and physical motions allowing for a faster draw to fire process, this results in an incredibly fast Archery style. When engaged in close-quarters combat, War Archers are able to fire off arrows equivalent to the speed of Samurai Iaidō, allowing the interruption of Jutsu that require multiple (three or more) handseals. Outside of close range, the additional speed and force provided by the higher draw weight for the Warbow allows War Archers to fire off arrows that can reach extremely distant targets, and in the Ninja World specifically, War Archers can attack targets within adjacent Landmarks, provided the user has some means of detecting them, or is aware of their presence/ general area, though this is specified on a per Jutsu basis, rather than something all Wrought Iron Archery techniques can achieve. Even when blindly firing into distant locales, once Chakra, whether Raw or Elemental, is added into the arrows, the damage they can inflict is substantial, resulting in widespread damage. Finally, as well as "standard" arrows for the Warbow, which like the bow itself are forged from metal, War Archers also utilize a unique style of arrow, which are effectively aerodynamic swords of varying designs, which depend on the technique they are designed to perform. This gives Warbow Archers further versatility in close quarters, and adds to their overall adaptability, allowing them to engage both close and distant opponents simultaneously. However, due to their unique nature and much heavier weight, Sword Arrows are stored within a unique seal, the "Void Creation of Blades", which is similar in nature to the "(Kuchiyose: Raikō Kenka) Summoning: Lightning Blade Creation" technique, which is located either on the user's person, or their Warbow, allowing for the user to only have to wield these heavy instruments when they are required, whether that be for a Wrought Iron Archery technique, or Kenjutsu in general. Techniques that require Sword Arrows will be specified individually.

Example Techniques:

(Rentetsu Kyūjutsu: Hrunting) Wrought Iron Archery: Hunter of the Red Plains
Type:
Offensive
Rank: B-Rank - S-Rank
Range: Short - Long
Chakra: N/A - 40
Damage: 40 - 80
Description: The most fundamental technique for Wrought Iron Archery, the user knocks a basic arrow into their Warbow, and fires it. The user can add Raw Chakra equivalent to an S-Rank Jutsu to the knocked arrow, causing it to give off a crimson hue and leave a streak of red as it travels, which causes the arrow to explode on impact, damaging everything within 5m of the impact radius.

(Rentetsu Kyūjutsu: Mu no Kensei) Wrought Iron Archery: Void Creation of Blades
Type:
Supplementary
Rank: D-Rank
Range: Self
Chakra: 10
Damage: N/A (+20 to Kenjutsu techniques)
Description: The user activates their seal with a small burst of Chakra and summons forth one of the many blades designed for Wrought Iron Archery's unique techniques. They can also be summoned forth for the simple purpose of engaging in Kenjutsu, in which case, damage from Kenjutsu techniques performed with one of these blades is increased by +20 due to the weight of the Sword Arrow.

(Rentetsu Kyūjutsu: Caladbolg II) Wrought Iron Archery: False Spiral Sword
Type:
Offensive
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user starts by summoning one of their unique "Sword Arrows", Caladbolg II, which has a uniquely shaped blade which spirals down toward a jagged point, almost like a lance. The user then knocks it into their Warbow, and charges the Sword Arrow with Wind Release Chakra, giving it a rotational quality. The unique shape, and addition of Wind Chakra to the blade allows Caladbolg II to pierce through various forms of defenses, akin to a drill.

Note: Can be used to attack targets in Landmarks adjacent to the user's current Landmark.
Note: Can be used a max of 4 times per battle.

(Rentetsu Kyūjutsu: Phoebus Catastrophe) Wrought Iron Archery: Arrow of Complaint
Type:
Offensive
Rank: S-Rank
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user prepares by readying several regular arrows in both hands, then rapidly knocking and firing them into the sky, before adding yet more with Wrought Iron Archery's trademark speed-shooting. As they do, the user adds a small amount of Chakra to each one, granting them a small reinforcement via Raw Chakra. After several seconds, the arrows will begin to rain down over a large radius (15m), affecting everyone within the area of the impact, equally spreading the total damage on to all parties afflicted.

Note: Can be used to attack targets beyond Long Range, but only within the same Landmark.
Note: Can be used a max of 2 times per battle, and must wait 1 turn between usages.

Additional effects and Restrictions:

When Practitioners of this Fighting Style are utilizing any Wrought Iron Archery technique that utilizes a Sword Arrow, they suffer a temporary movement speed penalty of -2 due to the weight of the combined instruments. This only affects Movement Speed, and not Reaction or Tracking, and only for as long as the user is actively wielding both the Warbow and Sword Arrow.

All Practitioners of this Fighting Style can have the seal for the "Void Creation of Blades" technique applied to their Biography, either on their Warbow, or Biography themselves, which does not count towards the limit a Biography has for "Body Seals".

Practitioners who Specialize in this Fighting Style can choose between one of two Specialties;
  • The first is due to the Fighting Style's emphasis on close range combat, and grants the Practitioner a x2 passive increase to their base Tracking Speed, which helps when following an opponents movements in Close Range.
  • The second relates to the training Practitioners undergo to become accustomed to the Warbow, and grants them a passive +20 to any and all physical attacks they perform, including Taijutsu, Kenjutsu, etc.
Declined: There is a lot going on in this CFS, such as firing Arrows in close range similar to Iaido, unsealing other weapons from a seal and firing swords basically as well as the chakra usage. For one, the firing into adjacent landmarks thing is a no. Seconndly, there is nothing really unique about this CFS other than unsealing your sword-like arrows from the seal which is similar to Trick Archery in a sense. This does have the backbone of a possible CFS though and I'd focus on the simultaneous usage of Kenjutsu and Archery if i were you. Also since this is a weapon based CFS, you may be able to pull off more things if you were to submit the Wrought Bow as a CW, but its not really required just a thought. - Daemon
 
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Ryūsui Gansai-ken | Fist of Flowing Water, Crushed Rock
Type: Tai/Fuuin/Water
Background: A style that was created for people who didn't want to rely on their own strength in battle and instead wanted to use a person's strength against them, countering them with their own power.


Description on the Abilities and Inner Workings of the Style:

This style combines taijutsu with barriers that are infused with water release to create a unique style with various abilities. The base of the style is that the user will create a barrier around their body that is infused with water to create a flowing barrier. The infusion of water allows the barrier to become more fluid in it's motion around the users body to create various effects outlined below.

The first of the effects is that the barriers will flow with the users body, reacting to outside forces to manipulate the users body. What this means is when something would come into contact with the users body, the barriers will detect and react, like flowing water, pushing the users body away from the thing. This would push the users body in a way to not directly harm them, as the user would be at one with the barrier, allowing their body to be manoeuvred in said way. This allows for the user to avoid items the size of the user body or smaller with controlled movements created through the barrier.

The second application of the style is that the barrier will be able to redirect forces of impact. Working on anything non energy based, on contact with the barriers around the users body, physical impact will be drawn into the barrier itself, flowing around through the barrier like the motions of waves and released out at another point. This plays into the offensive side of the style.

The third application is the main part of the style, where the user will combine the first and second applications of the style for the perfect counter offensive. The user will use the flowing barriers around their body, to avoid an attack, while drawing in the kinetic force for the user to redirect through a controlled motion. What this does is release the force of impact that the user would of received in the form of their own offensive counter. Combining defensive abilities with offensive using the opponents striking force against them. This kinetic force can be released as direct contact or in the form of a wave similar to leaf dragon god, where the force of the attack itself creates a shock wave effect.

The fourth application of the style is that of purely offensive actions. The user will be able to create these water infused barriers around them to enhance their striking power in unique ways. Not only will it serve as a form of protection but the user can release the barriers on contact into a target. If used on a person, the barrier will burst force into their chakra system like water breaking through a dam to create a disturbance in the flow of the opponents chakra. The stronger the barrier, the greater the effects. From increasing the amount of chakra they need to perform a jutsu without enhancing it, to reducing their reaction times. The effect can be negated in a similar way to genjutsu

Example Techniques:

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will release a skin tight barrier around their body infused with water release. Being at one with the barrier. When something would come into contact with the barrier, it would react like a magnet being repelled pushing itself away from the item/jutsu coming at it. In this it will push the users body in a flowing manor away from, or around the incoming item/jutsu. This would not push the users body in a way that would hurt them nor do movements not possible by normal shinobi. This can be uses to avoid items/jutsu up to the side of the users.


Type: Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: The user will release a skin tight water infused barrier around their body. This barrier will react based on kinetic interactions with solids/liquids or pure forceful impacts. The barrier will take the brunt of the blow blow, and rather than absorb the force of the strike and impact, instead, flow through, and around the barrier, moving the users body in the process to deliver a strike redirecting the force from the impacts. For example should a punch of C rank power go to hit the users right shoulder, the barrier would absorb the force of impact allowing the user to redistribute the force in the form of a strike of their own, flowing around to users right arm allowing them to deliver that force in the form of a left punch. The ultimate kinetic counter style.


Additional effects and Restrictions:
Note: Requires fuuin mastery.
Due to advanced use of fuuin, the user can do fuuin techniques with 10 less chakra.

(Using extra slot to sub as sage for this)

Declined: The bolded section is basically Jyuken. You basically want a CFS that allows you to dodge and counter attack in one go which isn't totally a bad idea but is normally something that can be done with basic taijutsu anyway. The barrier applications of this CFS seem more like a technique than an integrated part of the CFS where the infusion of water seems like a gimmick (you basically can get the same effect without infusing water in the first place). This feels like a Fuuin technique the involves Jyuken like abilities. - Daemon
 
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Six Paths

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✣ Hallyang Style Silver Rod - Kan yō sutairu no Sao Gin ✣

Type: Nin-Bukijutsu​

Background:

In the times of the heightened strength of the shinobi and villages, many martial combats which were relying on a usage of a weapon, were quickly dismissed, to the simple and yet overwhelmingly power and utility of chakra. One of such disciplines was of course, the Bojutsu, or the martial art of the staff. People who flooded the Dojo in hope to obtain mastery over such an intricate weapon, lost their passion. As the people started relying on chakra, and more concealable weapons, it was clear that the passion was dying out. As the years passed by, the glorious schools started becoming emptier and emptier. The terrain was losing to the might of nature, as even caretakers of this discipline, started abandoning it one by one, considering it, a lost martial art. One, which needed to move along with time.​

It was during these times, when a very passionate and ambitious ninja, started roaming around the world, and happened to stumble upon one of those temples. His mastery and proficiency with Wind release, was probably his greatest forte, but in any other way, he was a novice with the sword, he didn’t know how to handle kunai. And failed to have the accuracy of shuriken. The temple had only one last believer of the Bojutsu, and in order not to let the style die out, he chose to rely on his student. The shinobi quickly realized the appeal of the staff. IT was able to be both used offensively and defensively. And the motions of the staff, he would be in awe at times. As his masters spun it rapidly, almost mimicking wing release. In that moment of Eureka, he chose to mix his forte with this new passion.​

With years of training, and very intricate studying, he was able to give birth one more time, to the staff. Creating a new form of combat, which allowed a single swing of the staff, to cause a gigantic hurricane. In addition to that, an impenetrable wall of wind. The style became re-birthed, as Hallyang Style Silver Rod.​

Description on the Abilities and Inner Workings of the Style:

Based on one of the ancient martial arts, the Bong or the staff, has been used for centuries simply because of the ability to both attack and defend. The users of this style will incorporate bodily movements, to get a natural moving flow of the weapon in both hands. Advanced users would be able to use the bong so freely as if it were another limb which is part of the human body. This custom fighting style will have a very solid base, the weapon itself, the style of usages between it, and the wind elements, because of the fact of the free flowing movements and the ability to be cloaked to a weapon tightly. This fighting style however, doesn’t limit itself only to a staff. Any weapon which has an elongated shape. So staff or staff like weapons.​

With The usages of the element, the user will continuously, as long as he maintains contact with the bong, he will transfer chakra to it, using the hands of the user. This chakra will be flowing through the bong in opposing sides, and rotating within it, creating a closed loop. Another fact from the loop is that the wind release will move around the bong, cloaking it from all around. This second layer, will be tight enough to not be noticed by the normal human eye, and will have very concrete usages as listed below.​

1. The winds will be able to be controlled by the movements independent from the bong. These cases could be very well visible in cases when the bong misses to hit the target from either one of the sides, the wind will be able to detach from the bong, and make a hit. Considering that they are almost solid, the hits from the wind will be seemingly to them beings made by the Bong itself. This will create an impression or an illusion if the staff is moving or bending, while it is instead just standing still, and it is the winds which move. The free moving winds will be able to bend according to the user's will and will have a characteristic white hue when they are detached from the main staff.​
2. The second ability of the bong is that in cases when the users needs to defend from attacks, as the bong moves, it will seemingly create an after image of winds. This will be shaped into a wall of wind, depending from the path the staff takes into space. This will allow the defensive properties of the bong to be increased to the maximum, with the shapes and walls of wind being created anywhere where the bong just traveled through. The power of the defensive barrier will vary greatly from very confined spaces, to defend against micro or targeted points in space, to those that might be all engulfing. Their strength could also be comparable from being able to defend against a kunai or shuriken thrown towards you, up to massively powerful techniques which could shape the terrain.​
3. The third and most powerful and versatile ability would be the wind boosting the strength of the user which uses the bong. In very advanced cases when the user needs more strength, or his power is limited, through special movements of the wrist, the wind will move in resonance with the bong, guiding it and strengthening the power of the attacks, In addition to that also gaining the ability to make very close and powerful micro attacks, with the wind literally pushing the staff towards the intended location. Through movements of the wrists, the user will also be able to have the rotating winds move at high speeds, creating an impression as if the winds hit it with a wall of force, which can be bone-shattering. These wind explosions are only made in a location which the bong touches and it needs to be either one of the poles, as the sides won’t work with this special ability.​
The final and overall ability of the wind, will be the capability of it leaching into the staff, even after the direct contact with the staff has been interrupted. Similar to the concept of Rotating Shuriken technique, the staff will at all times, have a layer of wind around it which will dissipate if the user does not have direct contact with the staff in the next 2 turns. As the wind will be able to be around the staff however, this will allow the user to control the movements of the staff remotely with wind release. This will allow the staff to return to the users hand, in the case of a disarmament. The control will be applicable up to long range in distance. It will additionally, allow the user to use the winds, to strengthen and speed up the staff, if used as a projectile weapon, allowing it to be faster and stronger on impact. In addition, this wind will allow the staff to be able to make sharp turns, in order to avoid or go around obstacles, unless it is in the users field of vision.​

Example Techniques:

(Bo no Michi: Fuhentekina Sutansu) - Way of the Staff: Universal Stance
Type: Offensive/Defensive/Supplementary​
Rank: D Rank - A Rank​
Range: Short - Long​
Chakra: 10 - 30​
Damage: 20 - 60​
Description: The most fundamental technique for the way of the staff, would be the capability to cloak the bo with the wind, and allow it to be sticking closely and tightly to it. With this technique, the user is freely able to utilize any of the ways which could be allowing the wind to move in bursts away from the staff in order for it to be fired in quick succession during micro attacks, and in the middle of an ongoing thrust to change direction. The user can however also choose to move the staff across the wind in quick succession, allowing him to create a wall of wind, which will travel along the movement of the staff. The wind release can be up until the strength and durability of an A rank. In case of disarmament, this layer will allow the user to send the staff back to the hand or direct it’s movements.​

Note: A Rank variant can only be used 5 times a battle.​
Note: The wind release will be maintained with an extra 5 chakra points every turn.​

(Bo no Michi: Tatsumaki Doraibu) - Way of the Staff: Tornado Drive
Type: Offensive​
Rank: A-Rank​
Range: Mid-Long​
Chakra: 30​
Damage: 60​
Description: A simple variation of the 3rd stance, where the user will pull the staff back and grab it with 2 hands, driving strong amounts of wind release to the staff. With a step forward, he will then thrust the staff ahead of him, driving it forward with one hand, giving it a rotation with his wrist. This rotation will trigger toe wind release to move in the same axis as the wrist. This will allow the user to release, on the length of the staff, a massive tornado of wind, which will push the opponent away causing massive amounts of damage. The wind will both have a rotatory effect, similar to the Rasengan aftermath, not only pushing a target away, but also compromising in physical shape, with the oriented spin of the wind force.​

Note: Can only be used 4 times a battle.​
Note: No Way of the Staff technique above A rank in the same turn.​



Additional effects and Restrictions:
  • Must be Taught by Six Paths
  • Must have finished Wind Release and Ninjutsu.
Received a report that this Fighting Style infringed on other existing styles. The Styles listed include; Way of the Bisento, Coiling Dragon Arts, and another indirectly named Fighting style, which I'm assuming is "Dance of the Whirlwind Lancer". Also, with information taken from Discord, the reporter believes Staff of Asclepius is also infringed upon, so I'm going to go through each, and list any similarities, or infringement, and advise on how best to proceed with a re-submission. I'll only be reading the Fighting Styles themselves however, as if there is conflict within specific approved techniques, yet these are not described within the aforementioned Fighting Styles, the techniques should not have been approved to begin with.

Starting with Way of the Bisento, the only way that they overlap is that you mentioned Bisento in your Fighting Style as a potential weapon the style could use, and that they both use Elemental Chakra. In regards to having Bisento in the style itself, as this style does not specifically revolve around the usage of Bisento, this doesn't conflict in my opinion. If the creation of a style that specifically utilizes one specific weapon in particular prevents someone else from using that specific weapon in conjunction with another Fighting Style that doesn't specifically require that weapon prevented others from utilizing them themselves, only one sword-based Fighting Style would ever be allowed, and the same would have to ring true for every other type of weapon in existence, which is a scary precedent to set in my opinion. That being said, it would be best to remove Bisento as a specific weapon from the description, and utilize it on scale of your biography, rather than within the Fighting Style itself. This means you can't specifically make CFSJ that would utilize a Bisento, unless you got permission from the creator of Way of the Bisento. If the focus with this Style isn't on the specific weapon, then simply don't specify a specific weapon. Next, in regards to using Elemental Chakra, Way of the Bisento is more broad in terms of it's Elemental applications. It doesn't focus on one specific Element, whereas this Fighting Style centers around Wind Release. In regards to conflict here, compared to last time, it's the reverse. This Fighting Style is focused on a single aspect, the Wind Element, whereas Way of the Bisento doesn't specifically limit itself by one, so it's the same premise in regards to conflict, but the other way around. Again, if the existence of something in a style, in this case the implementation of Elemental Chakra into a specific weapon type, in this case Staffs, spears and other elongated weapons banned other users from making a Fighting Style utilizing that kind of Chakra, I'd have some bad news for a lot of Approved CFS creators. It's a fine line to try and walk, but in my opinion, removing the mention of Bisento specifically removes the conflict here.

Next, Coiling Dragon Arts. The only part, in my opinion, that's similar, besides again the implementation of Elemental Chakra into a staff/ stave weapon, is the manipulation of the weapon. In Coiling Dragon Arts the 3-piece staves are being manipulated and shaped into limbs, and controlled like an extension of the user's body. In this Style's case it states " Advanced users would be able to use the bong so freely as if it were another limb which is part of the human body. ", but that's more of a metaphorical statement, rather than a literal one, at least from how it's worded, and in application is more akin to Frog Kumite, leaping off from the weapon and extending the range of a strike should it physically miss. Different weapons, different focus, again, not enough to say it would infringe, at least in my opinion.

Dance of the Whirlwind Lancer is a bit more substantial in regards to where they conflict. The last application of this Style more of less directly conflicts with the entirety of that Style, even if it utilizes more than one instance of a weapon. That will have to go, because even if you did get permission to make something similar, which is unlikely due to the creator being inactive, there wouldn't be enough in your style to make it stand out far enough to warrant the need for the ability.

Finally, in regards to Staff of Asclepius, there is a direct conflict in regards to the 3rd application in this style, and the first and potentially second in Staff of Asclepius, in the sense that both use Chakra (In Asclepius raw, and this style Wind). Specifically in the application of the Wind "pushing" your staff towards a target to increase it's strength, speed, etc. That will either need to be removed, or if it's possible, changed so that there is no overlap between the two styles.

With all of this in mind, mainly with the conflict in the latter CFS, you will need to remove and rework the style before we can move on to the general refinement of your style.

⚔ Declined by Imperfect ⚔
 
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(Koin Geijutsu) - Coin Arts
Type:
Ninjutsu | Kenjutsu
Background: This was originated from a collector of coins who believed that coins can be used for more than just a unit of currency, he loved his coins so much that he didn't want to give them away as a form of currency so he experimented and developed a fighting style out of it. By carefully coating the coins with chakra, the collector was able to develop a whole new fighting style with the coins which makes him more formidable in combat and removes the problem of him ever losing his coins since he can easily recall them at any point with the use of chakra. He was proud of what he had created and so he wouldn't hesitate to pass the unique fighting style through generations with each of these generations making slight improvements to the initial fighting style improving it gradually but still revolving around the basic concept. The material the coin was made of is a conductor which allows the flow of chakra into and through it. With this, the fighting style has been improved over the years to coat the coins with elemental chakra to increase their damage and effect when used.
Description on the Abilities and Inner Workings of the Style: By channeling just the exact amount of chakra into these coins, the user can manipulate it freely even without making contact, allowing the coins to float in air and moved randomly around depending on the user and even be shot as super fast speed as well as various other uses. Due to the workings of this fighting style, the user requires a large amount of coins to make the fighting style formidable and carrying that much coin around may be stressful so through further use of chakra, the user can create thousands of coins from just a single coin at any point much like the workings of the kage shuriken jutsu. With precise accuracy and great chakra control, the user can use the coins in ways that makes them a force to be reckoned with as the coins are nigh indestructible and can be easily produced as long as the user still possess one of them. The user can also channel any elemental chakra into the coins given them the elemental properties to increase their damage and effect when used and this is one of the best part of the CFS itself because it allows for a wide range of possibilities with combinations.
Example Techniques:
(Koin Geijutsu: Kakezan Koin) - Coin Arts: Multiplying Coins
Type:
Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: One of the basic jutsus created for the fighting style, the user while holding in hand at least one coin is able to channel chakra into that coin and from thay single coin produce a thousand coins which he can use freely in battle until he exhausts them.
- Must have completed ninjutsu
- Can only be used five times in battle with 2 turns cooldown between each use
- Each use counts as a move towards the user's 3 moves in a turn

(Koin Geijutsu: Koin Kikai Jū) - Coin Arts: Coin Machine Gun
Type:
Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40
Damage: 60-80
Description: The user wielding several coins in is hands or manipulating them to float around him would infuse the coins with enough chakra in order to use the coins like bullets from an automatic rifle, firing them continuously at the target or set of targets continuously with the speed of a bullet for as long as the number of the coins the user possesses until the user stops the assault and these coins are sent at such a speed that they are able to easily rip through flesh and bone with their speed and strength if not dodged or properly countered by the target. If the coins used are already coated with an elemental chakra, it increases to S rank.
- Can only be used four twice with a turn cool down between each use
- Must have completed ninjutsu to use
- Must have at least 200 coins to use this ability
Additional effects and Restrictions:
- Must have full training in Ninjutsu and Kenjutsu to use
- The user has to carry the coin/coins on his person before he can use them
- The fighting style requires good chakra control so can only be used by Chuunin rank and above ninjas
- The coating of the coins is an active jutsu and also counts as a move for the user in a turn but it can be maintained for 3 turns passively after which the coating fades

Declined: This is literally just manipulated tools, but with coins. You can accomplish this with just a couple of Ninjutsu techniques submitted in the CJ thread. Not enough to warrant a CFS. - Daemon
 
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Alyx

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Submitting this as my third CFS due to Sage and having Yin Release. Both can be found in my inventory.

(Tsuki no Kokyū) Breath of the Moon
Type: Ningen -kenjutsu
Background: Breath of the Moon, started off as a mere conception. Many it’s original students who sought after the immense power this style could craft. They all faded away over time until one faithful night – a nameless man perfected the style. Through his constant application of Yin based chakra into his sword, he finally managed to solve the issues many faced. The ability to cut down an opponent, but on a spiritual level. With his discovery, many flocked to his dojo to seek his knowledge and in turn, learn the style that has come to be known as Breath of the Moon.

Description on the Abilities and Inner Workings of the Style: Breath of the Moon, sometimes referred to as Stance of the Moon or Lunar Dancing is a unique sword style. At it’s core, it utilizes the principles of kenjutsu and Yin Release in unison with one another. Those who practice the style are taught with a concept of rather than striking the opponent physically, the user opts to strike the opponent spiritually. This is done utilizing specialized katana’s known as “Tsuki Ken” or Moon Swords. Their blades are made and infused with high amounts of spiritual energy but are given form through the user’s Yin chakra. Once they wield the sword, they are able to utilize the style appropriately.

Delving more into the mechanics, there is little known when relating to a stance for the style. One can simply utilize thrusts, swings from various angles or any form of kenjutsu but at the same time common principles of yin is applied all that once. While performing Breath of the Moon strikes, the blade of the Moon Sword becomes intangible but still visible to the naked eye. It glows a bright white coloration, that when struck with the blade it doesn’t physically cut the person. It rather cuts their spiritual being which in turn damages said part of the opponent. This follows the Spiritual HP Rules instead for when determining the condition of the opponent unless a specific move is applied from the style. The sword is immune to physical strikes, simply bypassing other tangible objects unless it possesses chakra within.

The techniques from this style also naturally drain chakra when interacting. By swinging the sword and utilizing the principals once more, the user is able to easily siphon chakra from incoming attacks in order to stop them. This is due to Yin Release’s ability to interact with chakra easily and remove it from within the source. This also applies a unique ability of the style known as phase change. Taking inspiration from the Yin Release: Change of Heaven technique, the sword forcefully causes the chakra based technique it interacts with to shift into the same Yin energy and sword it at the same time to protect the user. This, however, cannot be down to sentient creatures, with the only exception being elemental/chakra familiars.

Last but not least, the user when striking a sentient target is capable of inducing an illusionary effect on the target [Dependent on the technique], possibly even infused with elemental properties. This can also be applied to the sword, where the user can instead “burn” a person’s spiritual side as opposed to literally burning them.

Example Techniques:

(Ichi no kata: Yamizuki - Yoi no Miya
)
First Form; Dark Moon – Evening Palace
Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: 100
Description: Through a stance similar to the Iaido, the user will quickly draw their blade. Using their leading foot, they will pivot into the desired direction, unsheathing their Moon Sword and release an omnidirectional storm of crescent moon projectiles. These projectiles while are composed of the user’s chakra yin chakra, capable of spiritually slashing through techniques and applying phase chakra and absorbing of foreign chakra to techniques of equal or less. Striking a sentient target will inflict high amounts of spiritual damage. An alternative use the user can apply is simply quick drawing in a singular direction, releasing a volley of crescent moons instead.

Additional effects and Restrictions:
Can only be used by those with Yin Release. All the effects found in the inner workings bar the illusionary aspect and elemental aspect are all inherent to each technique used. Master of the style is able to perform the techniques at ½ the amount of chakra needed without negatively affecting its ability. Moon Swords blades are capable of being broken when not intangible, breaking when struck with a B rank and above technique. The user is capable of repairing the sword at the cost of a move and 40 chakra. This style in no shape or form capable of physically harming the opponent, only able to deal with spiritual damage.


Declined: We discussed it on discord - Daemon
(Sōru Bureido ) Soul Blade
Type: Ningen -kenjutsu
Background: Soul Blade, started off as a mere conception. Many it’s original students who sought after the immense power this style could craft. They all faded away over time until one faithful night – a nameless man perfected the style. Through his constant application of Yin based chakra into his sword, he finally managed to solve the issues many faced. The ability to cut down an opponent, but on a spiritual level. With his discovery, many flocked to his dojo to seek his knowledge and in turn, learn the style that has come to be known as Soul Blade.

Description on the Abilities and Inner Workings of the Style: Soul Blade, sometimes referred to as Five Sword Fencing or Lunar Dancing is a unique sword style that at's core, it utilizes the principles of kenjutsu and Yin Release in unison with one another. Those who practice the style are taught with a concept of rather than striking the opponent physically, the user opts to strike the opponent spiritually in order to cause not only damage but also debilitating consequences. This is made possible due to specialized swords known as Ether Blades being handed down to fighters. These blades are structured the same but are capable of taking on different looks and appearances such as cutlasses, but are made with a unique ore. This unique ore responds to the wielders' infusion of Yin based energy into the blade. This in response causes the very blade to turn into an intangible state, foregoing one's ability to physically cut for the ability to cut spiritually.

The style in question uses Yin Release at its base, borrowing concepts that are native to nature. The first of these concepts is chakra absorption. It is inherent to Yin to be "hungry", which due to it's parasitic nature will drain foreign chakra. This naturally allows for strikes the user performs to siphon chakra from the targets (be it opposing techniques or the enemy directly). The amount it drains would be usually outlined in techniques but without mention, it naturally robs 50 chakra. This is an inherent thing to all techniques related to the style. This also applies to ranged variations of the style as well such as chakra projectiles.

The second portion of this style focuses on the illusionary aspect of the style. Spiritually striking the opponent by modifying the spiritual blade in order to induce Yin based illusions. Calling on this practice, however; the user of the style forfeits the right to dealing damage with the spiritual blade, which instead the damage will be caused by consistent exposure to the illusions. The actual effects and what the opponent's spiritual experiences will all vary from technique to technique. Also in tandem with the first portion, the user when absorbing the user can also have a spiritual parasite similar to Hungry Ghost "attach" onto them, causing an illusion to trigger as well though.

The last portion of the revolves as an expansion of the original concept, in which forming things out of nothing is taken into context. To elaborate, it focuses on the shaping of the spiritual blade - allowing for it to not only take on spiritual forms such as molding it into buzzsaws, maces etc but also be released as ranged projectiles like crescent waves. This can be seen almost like a variant of the Samurai Saber Technique in terms of how it manipulates the spiritual blade.

Example Techniques:

(Gokeiken: Tsuru no Kata ) Five Sword Fencing: Crane Form

Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: 100
Description: Through a stance similar to the Iaido, the user will quickly draw their blade. Using their leading foot, they will pivot into the desired direction, unsheathing their Moon Sword and release an omnidirectional storm of crescent moon projectiles. These projectiles while are composed of the user’s chakra yin chakra, capable of spiritually slashing through techniques and applying phase chakra and absorbing of foreign chakra to techniques of equal or less. Striking a sentient target will inflict high amounts of spiritual damage. An alternative use the user can apply is simply quick drawing in a singular direction, releasing a volley of crescent moons instead.

Additional effects and Restrictions:
Masters of this style are capable of double layering a non-Yin based illusion (A-Rank and Below) onto the illusion produced by this style's technique. Anyone who specializes in this style is also capable of dealing freeform spiritual damage by passively turning the blade into a spiritual form, capable of striking them on the spiritual side for 5 Damage per strike.

Declined: Genjutsu inducement, chakra theft, intangibility, and hungry ghost like spiritual parasites, and the ability to change shape of your weapons. While better it's still a bit all over the place and it still seems like you are trying to jam all the abilities possible by Yin into a singular CFS. You had something going there where you slash the opponent and you put a parasite on them which triggers a genjutsu, that's good. But where does the rest fit into the CFS? It's like you are giving your CFS abilities to just have them. Like I said on discord if you are gonna focus on KenGenjutsu, actually focus on Kengenjutsu. - Daemon
 
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ReXii

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(Yang Baguazhang) Positive Eight Trigrams Palm

Type:
Nintaijutsu
Background: This style was created by the first Hyuga clan members who mastered the power of yang release, by combining their original style the gentle fist with the energy of yang nature they became capable of manipulating physical energy within the chakra system of others at a level far above others, even medical experts and those with incredible chakra control seemed paltry in the face of such ability. This allowed a control of the chakra network unseen before, which was both incredibly helpful and harmful, depending on who used the ability.

Description on the Abilities and Inner Workings of the Style: Much like the traditional gentle fist this ability relies on one holding the byakugan or the tenseigan, provided they are a hyuga clan member with the tenseigan. With their natural abilities the user must simply replace the traditional piercing chakra needle created during gentle fist attacks with one instead made of Yang nature energy, a blazing hot white needle to anyone with the vision to see it. This usage of yang energy allows modified effects to the traditional gentle fist, primarily is the ability for the style to now heal injuries by striking the tenketsu near injured areas. Given the speed of the martial art this makes repairing injuries considerably faster when compared to something like touch of the sun. Secondly the ability to damage the chakra points much like gentle fist but with the scorching excess positive energy, this is capable of causing someone to take damage every single turn, dependant on the technique used and also limits their ability to use spiritual energy due to the excess physical energy now plugging their chakra points. Finally there is the ability to manipulate someone’s chakra system with totality through the usage of yang, certain areas can be overloaded and re-positioned, the flow of chakra itself can be redirected to certain area’s as well, this can cause incredibly debilitating effects such as sending all the chakra in ones body to their leg tenketsu’s causing the veins and arteries to rupture, essentially this allows all the techniques of the style to cause targeted limb damage, even on limbs they may not specifically be targeting, this affect is possible thanks to Yang's ability to grow new tissue, essentially growing blockages in the chakra circulatory system.

Example Techniques:

(Gekitsui Shi) Strike-Down Fingers

Type: Offensive/Supplementary
Rank: A/S - Rank
Range: Short
Chakra: 40-50
Damage: 80-100
Description: The user strikes his opponent with all four fingertips, aimed between the neck and head at their discretion, this causes the flow of chakra in their body to be manipulated, causing it to rush to the head, unless the flow of chakra is stopped the opponent will take damage each turn equal to 25% of the jutsu’s original damage, additionally their eyes and ears will rupture after two turns, causing temporary blindness and deafness.

(Tenha Kassatsu) Heaven Breaking Impalement
Type: Offensive
Rank: Forbidden Rank
Range: Short
Chakra: 60
Damage: 120
Description: A lethal technique in which the user expels chakra from the fingertips, piercing the opponent's body in several vital locations around the sternum, this causes the flow of chakra to buildup around the opponents heart, after the initial damage of the technique, two turns later the opponent will suffer a massive coronary event, doing the full damage of the technique again.

(Seiei Ko) Sobering Sharp Hole

Type: Supplementary
Rank: S - Rank
Range: Short
Chakra: 50
Damage: N/A
Description: Striking the tenketsu around the opponent or allies heart the user will cause all the chakra in their body to pulse, making their nerves more sharp and heightened, this will translate to any damage they take feeling twice as more painful as before, this ability can be used as a punishment to people, making them feel excruciating pain even though it’s not real, this makes any physical damage they take cause 25% of it’s damage for two turns as mental damage, though this can be useful in the situation that someone is facing techniques that require pain to break, as the feelings of pain will be increased so drastically, in the case of genjutsu pain release it would feel as though they took twice the numerical damage.



Additional effects and Restrictions: Being so heavily practiced in taijutsu thanks to mastering both gentle fist and this style of combat, the user has a theoretical x3 speed enhancement to strikes using the arms, a theoretical speed increase means that while the user isn’t actually moving at this speed, to another person it will appear they are similar to the silent fist ability.

Additionally given that this is built off gentle fist, the users gentle fist moves all gain a passive +20 damage and become neutral to all elements thanks to the inclusion of yang release, along with this all the techniques colour becomes a golden shade with hints of white representing the yang infusion.

One negative to the style is that it has little to no effect on beings that don't feel pain, being unable to cause damage over time effects to most of them, things such as Edo tensei's and paths being examples of beings that don't feel pain.

Declined: You can just submit these as Yang Jyuken techniques as its basically just Jyuken with yang infusion - Daemon
 
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Daemon

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New Cycle: 05/15/2020 - 05/21/2020

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM.
6. In regards to your new rankings, be mindful of what you can and can't submit. Be sure to refer to
this thread on how much you are to submit per cycle.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

Skorm

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  • Re-wrote description entirely.
  • Removed Invisiblility/Phase changing/Chakra Siphoning
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Ghoulspine - グールスパイン

Type: Nin/Genjutsu
Background: Ghoulspine was developed by Alucard †epes in hopes of gaining superior control over his already powerful skeletal kekkei genkai - the Shikotsumyaku through the infusion of his mastery of the Yin release. Now in order to do this, he had to undergo the spiritual training brought to him by a.. priest and while doing so he also had to sacrifice one of his specialty slots and become a Yin specialist in order to fully create this style.

Description on the Abilities and Inner Workings of the Style:
In order to use Ghoulspine the user must have mastered the ways of Yin as well as the way of the Shikotsumyaku. Using the two together are necessary to form the fighting style. As far as Shikotsumyaku goes, it lets the user create bones as strong as steel as well as giving the user an impeccable resistance to blunt damage as well as the free manipulation of their skeleton. Yin on the other hand have shown many capabilities of rendering the normal boundaries of both solid elements as well as intangible ones and swap their original phase into something that is unexaplainable, such as solid lightning for exampe. Doing this renders elemental interactions neutral to everything. This applies to that of the users bones once they have been trained in the fighting style as it makes their bones intangible and thus loses its composture to be something that cannot be touched or interacted with physically. This is one of the ideas of Ghoulspine, rendering one's bones untouchable. This, however, doesn't mean they cannot be interacted with by other energy elements such as lightning, but it gives the user an arsenal that wouldn't be possible otherwise and other unique abilities and traits. While the users composture, aesthetically is the same on the outside, their skeleton is under the influences of Yin at all times and is therefore always intangible, meaning it cannot "break" essentially. Punching the user or using blunt attacks will therefore become quite useless since their entire skeleton cannot be broken but will instead act like a sandbag and absorb kinetic energy with ease. The user doesn't lose the capability of harnessing growth of their bones and can therefore now use their bones in an "energy" state that could be released from their body as a source and when it's been released outside of their body, it may take the properties of an energy element in interactions with other elements. This is what is called Ghoulspine, as skeleton in a pure energy state, neutral to all elemental interactions. It has the potential to strike up to long ranges and travel quite fast. The sizes of the techniques cannot be bigger than the users skeleton though, as it is the source of the material and while rapid regrowth of skeletal structure always is present, this is still something to consider. Bigger scale technique may take place but only after regrowth is taken place of the users state of their skeleton. However, because the skeleton the user has is in the form of pure energy, they may release their skeleton through pores out of their skin and thus create techniques that doesn't necessarily have to be drawn from their spine or fingers but could be released from literally anywhere from the users body. This makes the style extremely unpredictable and can be channeled through physical mediums as it is intangible. One's skeleton' original color shifts to black immediately as one has mastered Ghoulspine and so will the intangible state of their skeleton be black. When Ghoulspine leaves the users body they can fully control its movement and having it act much like the hands of sloth. A sort of spiritual limb.

With that being said, there is yet another property that is being transfered into the users bones once they've mastered the style and that is to make their bones deal mentality damage on interactions with biological matter; humans, summonings etc that all have a chakra pool. This means that one's the users bones gets in contact with others it will not just deal damage but also cause nausea. Because of the technique originates from the users body they are in control of how their opponent perceive the usage of each technique, to some extent and while their opponents are under the influence of Ghoulspine. For them, the techniques might flicker, change colors or even take on a reef of eyeballs. All in the purpose to install as much fear as possible resulting in the similar effects as Sakki - killing intent. This mind-bending effect gets worse for each rank the users Ghoulspine technique is and while it is genjutsu there can't be other genjutsu techniques that are used through the users Ghoulspine as a medium. With S rank and Forbidden ranked Ghoulspine attacks, the mental damage received is so dense that it will reverse summoings and clones in an instant while imbuing enough fear and nausea in a target that they lose concentration. Some of the affects, such as the barrage of eyeballs staring a targets soul out, and the mad dogs that might appear in the essence of the skeleton, these influences will feel real which is a Yin trait even if they aren't real. Depending on the technique the users uses, different mind-bending affects may apply such as immediate nausea, fear, paralysation, loss of concentration and even mental fatigue which results in unconsciousness. Common factors of being placed in regular genjutsu that is. The mental damage is as strong as the physical damage getting struck by the black spiritual skeleton of the user, aka technique biased. Of course this means that the strongest techniques incorporates mental fatigue and damage that is nigh uncounterable unless the opponent has an immensely strong defense such as Yin state or a Mangekyo Sharingan. This is for S-Forbidden ranks only though.

The optical illusions that portraits the black skeleton the users have differ upon rank of the technique and so does the amount of mental damage and the line between reality and unreality cross. Flickering of the users technique may be perceived at the lowest ranks(D-C). While these flickers don't do much except fool the eyes of an opponent a bit, it doesn't change the composure of the actual technique.
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The barrage of eyeballs starts to formate during higher levels (B-A). While these eyes are dead as night they have the impeccable capability of freezing opponents if they stare right into them, much like a sharingan genjutsu but to a lesser degree. They cause a mental impulse of the death into anyone who looks into them.

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The last two levels start(S-Forbidden) to manifest the black dog illusions which will be capable of biting off limbs or simply strike targets with their massive jaws and teeth.

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Example Techniques:
(Gūruspain : Erumesu no Tori) - Ghoulspine: Birds of Hermes
Type:
Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Birds of Hermes is a technique in which the user releases their black skeleton throughout the pours of their body and creates an abundance of tools or weapons from from Ghoulspine. The flickering spiritual skeleton manifests into a stream of plauge-like visuals and can attack a target who might misintercept its movement due to the flickering effects. Fear is installed into this technique and an immense presence of the user will be rumbling through the atmosphere as far as the technique reaches. This technique can be used to block attacks up to the same rank and act as a spiritual limb.

Note: Must have learned Ghoulspine

(Gūruspain : Bein no Herushingu) - Ghoulspine: Bane of Hellsing
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Bane of Hellsing is a technique that is released from the users upper part and manifests into a black abyssal structure of the users spiritual skeleton. Its mind altering properties are very dense and will start to form the eyeball barrage that can instil a paralysing effect to whomever looks into them with their naked eye. The ghoulspine energy will then reach out in a multitude of angles and can hit from all angles, even travelling underground although if it does its eyes will be hidden and thus losing the paralysing effects. If hit by the technique, it will cause nausea and dizzyness.

Note: Must have learned Ghoulspine

Additional effects and Restrictions:
The passive damage resistant traits of the Shikotsumyaku kekkei genkai are nulled and replaced by new ones that reflects their now Yin infused skeleton. Shikotsukmyaku itself had a passive damage resistance of 40 when it comes to physical blows. Ghoulspine shares the same damage resistance but to all types of elemental interaction as it cancels out the elemental weaknesses of Shikotsumyaku. If the user specialises in Yin, their health regeneration is increased 100% from the original health regeneration that the kekkei genkai had. If the user specialises in both Yin and the Ghoulspine, it is increased 200%.

(Yin Purchase is found in inventory)

Declined: This is MUCH better than the original and much improved and I'm happy with the progress, there are some things that do need to be changed though for the CFS to make sense and to flow properly. For the sake of logic and the CFS, to have your skeleton be perpetually intangible wouldn't make much sense as your skeleton would slip through your body. I suggest applying the intangibility after the bones have already existed your body. Second, having intangible bones wont make you immune to physical damage and especially not through the use of Kinetic energy absorption (which wouldnt really be possible or make sense if your bones are intangible). Thirdly, have your genjutsu and illusions work once the bone makes physical contact with the opponent. As for your additional effects, we talked about this already if its infused with Yin, it not only removes the weaknesses of the object but also its strengths for it to be a true neutral. The elemental weaknesses of Dead bone pulse also happen to be energy based techniques which can combat the intangibility of Yin that elemental resistance doesnt make sense either. Yin does not allow for faster regeneration, that is an ability of Yang. - Daemon
  • Highlighting changes.
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Ghoulspine - グールスパイン

Type: Nin/Genjutsu
Background: Ghoulspine was developed by Alucard †epes in hopes of gaining superior control over his already powerful skeletal kekkei genkai - the Shikotsumyaku through the infusion of his mastery of the Yin release. Now in order to do this, he had to undergo the spiritual training brought to him by a.. priest and while doing so he also had to sacrifice one of his specialty slots and become a Yin specialist in order to fully create this style.

Description on the Abilities and Inner Workings of the Style:
In order to use Ghoulspine the user must have mastered the ways of Yin as well as the way of the Shikotsumyaku. Using the two together are necessary to form the fighting style. As far as Shikotsumyaku goes, it lets the user create bones as strong as steel as well as giving the user an impeccable resistance to blunt damage as well as the free manipulation of their skeleton. Yin on the other hand have shown many capabilities of rendering the normal boundaries of both solid elements as well as intangible ones and swap their original phase into something that is unexaplainable, such as solid lightning for exampe. Doing this renders elemental interactions neutral to everything. This applies to that of the users bones once they have been trained in the fighting style as it makes their bones intangible, when used for combat and has left the users body essentially, thus loses its composture to be something that cannot be touched or interacted with physically. This is one of the ideas of Ghoulspine, rendering one's bones untouchable. This, however, doesn't mean they cannot be interacted with by other energy elements such as lightning, but it gives the user an arsenal that wouldn't be possible otherwise and other unique abilities and traits. While the bones on the outside of the user are in this state, the bones inside the user remains the same, however, due to the massive amount of Yin energy that resides in the users bones at frankly all times, the chakra does allow the users bones to be excessively stronger in terms of taking on damage. This is due to a Yin infusion with the users residual bones and thus renders the users skeleton neutral in terms of what it can tank(Up to 40 dmg). The users bones can still break due to heavier damage but it is still able to take on more abuse than normal Shikotsumyaku users. The user doesn't lose the capability of harnessing growth of their bones and can therefore now use their bones in an "energy" state that could be released from their body as a source and when it's been released outside of their body, it may take the properties of an energy element in interactions with other elements. This is what is called Ghoulspine, as skeleton in a pure energy state, neutral to all elemental interactions. It has the potential to strike up to long ranges and travel quite fast and if the user chooses to specialize in the CFS, they get a speed boost because their body becomes much stronger. However, because the skeleton the user has is in the form of pure energy when released, they may release their skeleton through pores out of their skin and thus create techniques that doesn't necessarily have to be drawn from their spine or fingers but could be released from literally anywhere from the users body. This makes the style extremely unpredictable and can be channeled through physical mediums as it is intangible. One's skeleton' original color shifts to black immediately as one has mastered Ghoulspine and so will the intangible state of their skeleton be black, when it has left the users body as well as the bones inside the user as they are still infused by large amounts of Yin chakra. When Ghoulspine leaves the users body they can fully control its movement and having it act much like the hands of sloth. A sort of spiritual limb.

With that being said, there is yet another property that is being transfered into the users bones once they've mastered the style and that is to make their bones deal mentality damage on interactions with biological matter; humans, summonings etc that all have a chakra pool. This means that one's the users bones gets in contact with others it will not just deal damage but also cause nausea. Because of the technique originates from the users body they are in control of how their opponent perceive the usage of each technique, to some extent and while their opponents are under the influence of Ghoulspine. For them, the techniques might flicker, change colors or even take on a reef of eyeballs. All in the purpose to install as much fear as possible resulting in the similar effects as Sakki - killing intent. This mind-bending effect gets worse for each rank the users Ghoulspine technique is and while it is genjutsu there can't be other genjutsu techniques that are used through the users Ghoulspine as a medium. With S rank and Forbidden ranked Ghoulspine attacks, the mental damage received is so dense that it will reverse summoings and clones in an instant while imbuing enough fear and nausea in a target that they lose concentration. Some of the affects, such as the barrage of eyeballs staring a targets soul out, and the mad dogs that might appear in the essence of the skeleton, these influences will feel real which is a Yin trait even if they aren't real. Depending on the technique the users uses, different mind-bending affects may apply such as immediate nausea, fear, paralysation, loss of concentration and even mental fatigue which results in unconsciousness. Common factors of being placed in regular genjutsu that is. The mental damage is as strong as the physical damage getting struck by the black spiritual skeleton of the user, aka technique biased. Of course this means that the strongest techniques incorporates mental fatigue and damage that is nigh uncounterable unless the opponent has an immensely strong defense such as Yin state or a Mangekyo Sharingan. This is for S-Forbidden ranks only though.
Techniques within the CFS are all infused with Yin and therefore are capable of taking more chakra from the user than normal elemental ranked techniques, which results in a higher damage/rank than normal techniques.

The optical illusions that portraits the black skeleton the users have differ upon rank of the technique and so does the amount of mental damage and the line between reality and unreality cross. Flickering of the users technique may be perceived at the lowest ranks(D-C). While these flickers don't do much except fool the eyes of an opponent a bit, it doesn't change the composure of the actual technique.
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The barrage of eyeballs starts to formate during higher levels (B-A). While these eyes are dead as night they have the impeccable capability of freezing opponents if they stare right into them, much like a sharingan genjutsu but to a lesser degree. They cause a mental impulse of the death into anyone who looks into them.

You must be registered for see images

The last two levels start(S-Forbidden) to manifest the black dog illusions which will be capable of biting off limbs or simply strike targets with their massive jaws and teeth.

You must be registered for see images

Example Techniques:
(Gūruspain : Erumesu no Tori) - Ghoulspine: Birds of Hermes
Type:
Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Birds of Hermes is a technique in which the user releases their black skeleton throughout the pours of their body and creates an abundance of tools or weapons from from Ghoulspine. The flickering spiritual skeleton manifests into a stream of plauge-like visuals and can attack a target who might misintercept its movement due to the flickering effects. Fear is installed into this technique and an immense presence of the user will be rumbling through the atmosphere as far as the technique reaches. This technique can be used to block attacks up to the same rank and act as a spiritual limb.

Note: Must have learned Ghoulspine

(Gūruspain : Bein no Herushingu) - Ghoulspine: Bane of Hellsing
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Bane of Hellsing is a technique that is released from the users upper part and manifests into a black abyssal structure of the users spiritual skeleton. Its mind altering properties are very dense and will start to form the eyeball barrage that can instil a paralysing effect to whomever looks into them with their naked eye. The ghoulspine energy will then reach out in a multitude of angles and can hit from all angles, even travelling underground although if it does its eyes will be hidden and thus losing the paralysing effects. If hit by the technique, it will cause nausea and dizzyness.

Note: Must have learned Ghoulspine

Additional effects and Restrictions:
The passive damage resistant traits of the Shikotsumyaku kekkei genkai are nulled and replaced by new ones that reflects their now Yin infused skeleton I.E a 40 dmg reduction to all types of interraction because of the Yin chakra that is cloaking their skeletal structure. If the user specialises in the CFS, they will receive be granted extra shielding against not just against additional elements but also mind altering techniques and have any technique that hits them be debuffed and loses one rank in potential.
Additional restriction is that the visual genjutsu effects only takes place once the users skeleton has touched them and infused them with their chakra. However, if the user specialises in either Yin or Yin/Yang, they bypass this condition and will have the visual effects active(Up to mid-range from the target).

Declined: Okay there some some things in this CFS that still don't make sense nor do they fly. Yin cannot bolster the physical effects of something, that is a property of Yang. So lines such as this "and if the user chooses to specialize in the CFS, they get a speed boost because their body becomes much stronger. " Are not possible with Yin because body fortification is an aspect of Yang. You'd be better off removing any defensive boosts this CFS has entirely. Remember Yin can only boost mental and spiritual defenses. How can mental damage cause nausea in this line? 'his means that one's the users bones gets in contact with others it will not just deal damage but also cause nausea." You also want to enact certain effects like killing intent just by looking at your techniques which won't be allowed. This line has to be removed. "Of course this means that the strongest techniques incorporates mental fatigue and damage that is nigh uncounterable unless the opponent has an immensely strong defense such as Yin state or a Mangekyo Sharingan. This is for S-Forbidden ranks only though." And we talked about this in your last check, your genjutsu effects will only take place once your actual Ghoulspine techniques intercept the opponent's body, so that last part of the specialty isn't flying. The form of contact being the way the genjutsu triggers, not my just looking at the eyes of your techniques. There are parts of your CFS where it's confusing, the eyes, black dogs should be A PART of the illusion not a part of the main manifestation of your techniques. If you want the eyes and stuff to appear as part of the manipulation of the technique, you can do that, but they wouldn't be effects of the genjutsu. So for example, you release the bones from your body and shape them into your creations then once your creations hit the opponent they instill a genjutsu into the opponent. Or It can be you strike your opponent with the bones then you have the eyes, dogs etc appear as an illusion within the genjutsu. - Daemon
 
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Alyx

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Requip Approval [x]

(Seimei Sen'i) Life Fiber
Type:
Yang Release + Kenjutsu + Taijutsu + Ninjutsu
Background: Life Fiber, an ideal that was only a simple idea at one point in time. The creator, Mirabelle - spent endless hours working with her newly acquired Yang Release, attempting to create a perfected combat partner. It wasn't until she utilized her own clothing as an extension of herself, further enhancing the scientific ninja tool she created herself known as Requip. In collaboration with several other powers, the style came to life - introducing a new line of combat-ready clothing, which not only is for fashion but now provides tangible benefits to the wielder

Description on the Abilities and Inner Workings of the Style: Life Fiber, is centered around the technology known as Requip, a line of clothing in which the user is capable of swapping their clothing on the go at any given time. While it was considered merely cosmetic, further development was done upon it and gave birth to a tangible style. The first modification to it came in with the infusion of Yang. This phase was considered the most challenging, with many attempts failing to achieve the right idea. It eventually came to the point, where the Yang chakra infused gave birth to new life. This life simply referred to as "life fibers" brought the clothing of the user to life. This new found sentience granted the clothing the ability to now speak, having a will of its own, though has a mental connection to its master. This the first and most integral, as time goes on the user continues to apply more applications to the life fibers.

The first of this is allowing the clothing to remotely change on their own now, no longer needing the user to do so but with the use of Yang chakra, the clothing enhances the user as it changes into different forms. This enhancement is similarly found in techniques such as Touch of the Sun, Ring of Hell, and Power of the Sun. This allows the life fibers to now only boost their wielder, but also physically enhance alter their body such as allowing them to change their features (akin to Tong of Hell) or even heal them (akin to Touch of the Sun). This isn't the only thing, however, as the user or the clothing itself can control its own fabric as well. This allows the clothing to physically enhance itself, similarly becoming like armor to protect the user or even craft constructs utilizing the fibers. This also allows the user to, through the use of the life fibers also create weapons for combat composed of life fibers. This level of empowerment can even be further enhanced with elemental properties, allowing the user a wide range of different effects such as empowering elemental kenjutsu, taijutsu, and the likes or providing resistance towards them etc. The style of courses uses the same use of the transformation technique to change the form changes, though empowered by Yang energy as well.

Example of the Life Fibers and use of the life fibers creating weaponry from itself but having the transformation applied to it.
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Touching the life fibers is dangerous to those considered enemies, as it can easily burn away foreign chakra or cause debilitating effects to them similar to White Tiger (to be outlined in future techniques). This however only comes into the effect of course if the person touches the life fibers themselves which to are sentient, capable of communicating with their central body (if they detach) and the user. However, in the case of detaching the life fibers, the main clothing immediately regrows the fibers, making it capable of being infinitely used. The fibers, however, can also be used on allies, allowing the user to heal others or also provide empowerment to them. The clothing as whole is now referred to as "God Robes" now due to its newer power.

(Kansō) Requip
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

Example Techniques:

(Seimei Sen'i : ) Life Fiber: Valkyrie
Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: + 30 to Kenjutsu and Taijutsu
Description: The God Robewill immediately begins to change appearance, taking on the form of any clothing the user desires or simply retaining the same appearance, in this instance, however, the life fibers would flow its Yang energy into the user, increasing their physical power. While being sustained, the user can passively create weapons formed by the life fibers. These weapons have the same quality as steel swords, allowing them to be welded with ease. Empowerment lasts three turns before naturally ending.

Additional effects and Restrictions:
Due to the user's Requip ninja tool being brought to life, it now carries its own chakra reverse. This is considered half of their owner's max chakra amount (i.e if the user has 1000 max, the clothing now has its own chakra pool of 500). It's chakra signature is considered similar to its owners, but is still different enough to be recognized by chakra sensors. It's health points are considered 1/4 of the user's max HP, though if damaged, is capable of healing itself passively for 20 HP per turn. It still, of course, retains its ability to transform into other clothing for cosmetic/passive purposes though it will instead take from its own chakra pool instead unless the user directly uses to do so themselves. The clothing is also now capable of being targeted for illusions as well, though it cannot be affected by illusions which target body parts, such as organs due to the clothing lacking such things.

Declined: I see what you are going for here but this can be done with a singular CJ based on your Requip tech, in actuality this is normally done with Cyborg like tech, having clothing (usually made of nanobots) able to form weapons and regrow/enhance themselves. It's a really common thing that typically doesn't warrant a CFS, at least in the state that it is in.- Daemon
 
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Sasori

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New Cycle: 05/26/2020 - 06/02/2020

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM.
6. In regards to your new rankings, be mindful of what you can and can't submit. Be sure to refer to
this thread on how much you are to submit per cycle.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

Alyx

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(Magiruti) Maguilty
Type:
Yin Release + Fuinjutsu + Bukijutsu
Background: Maguilty, a word without meaning. What started off as a dream, soon became a reality. Mirabelle, a scholar for the arts of Yin Release, throughout her years of studying both arts. She has finally managed to put both together, creating a unique style to call her own. Many inspirations, including the likes of the books she read written by King Solomon, the powerful script making of the Rune King, and many more.

Description on the Abilities and Inner Workings of the Style: The core concept of this style is rather simplistic – as it combines aspects of Fuinjutsu and Yin Release into one. The first process, utilizing Yin Release’s vast applications, will either create unique sealing formulae composed of Yin energy, through the infusion of it into their seals already preexisting by rewriting it or any method of utilizing fuinjutsu script. Regardless of where the script is written, be it on the body, a weapon, on a surface like the ground or on a barrier surface, or even the air this unique code will always achieve its outcome. This unique form of script, commonly known amongst practitioners as “Mystic Code” which will be the name used throughout. In the case of rewriting the existing script, the user doesn't remove its original purpose - but instead adds into instead to add more functionality into it.

The mystic code follows a simple process with applies to all techniques of the style. The first of these principles is the formation of the aforementioned script. Once the sealing script makes contact with foreign chakra, the kanji within it is set to trigger (though the user can selectively decide not to have it trigger as well). This causes the yin chakra to absorb the chakra, forcefully sealing it into the script. The chakra absorbing properties of yin itself increases the potent nature of these scripts, allowing them to absorb and seal more chakra than normal seals.

The second principle, being the spiritual link crafted. Once the yin energy has sealed the foreign chakra, a spiritual link is automatically created between the seal and the opponent. This causes the last portion of the seal to be released. The mystic code would instantly release a spiritual parasite immediately after establishing a spiritual connection with the person. Like Hungry Ghost, this parasite will attach itself to the person, which in turn is capable of causing spiritual instability within them. This ranges from spiritual decline (draining of spiritual energy), inflicting yin release level genjutsu onto the targets, or any other spiritual degrading properties of yin release. These spiritual links will also continue to be kept until the parasite naturally ends and or removed, which in this case if not removed the mystic code can be triggered to release more parasites without needing to creating the connection again. In other words, once the link provided by one technique is established and continues to persist, the mystic code can unseal the parasite onto the target – allowing more parasites to stack onto each other.

All components of this style occur instantly within one another, meaning upon sealing the chakra, creating the spiritual link, and releasing the parasite, it all happens immediately in tandem to each other due to how the mystic code is written. It should be noted that the mystic code itself while usually only capable of being used against foreign chakra, it can also be used on its creator should they choose to do so in ways such are making a parasite capable of releasing illusions onto the user or even on allies alike, providing some sense of supportive purposes to the code. The spiritual parasite may also be released with elemental properties similar to Five Element Illusion should the user desire, though in this case it only is capable of affecting the illusions released by the style, thus varying in effects (to be outlined in techniques).

The Mystic Code can also be applied in close-quarter combat, which for example allows the user the ability to wrap script around a limb, "punching" through a technique in order to seal it and release the parasite. Other instances include applying them to weapons like swords, kunai, etc thus adding variety in uses of the style even in hand to hand combat.

Example Techniques:

(Magiruti: ) Maguilty: Eternal Slumber

Type: Offensive, Defensive
Rank: S - Rank
Range: Short – Long
Chakra: 50
Damage: N/A
Description: Through utilizing the mystic code, the user aligns the code itself to make contact with foreign chakra. Immediately, upon contact - the code swiftly absorbs the chakra and seals it within while simultaneously releasing the spiritual parasite via the spiritual link established. The parasite would latch onto the target, as it swiftly begins to drain their spiritual energy. This causes them to lose 50 HP per turn, causing them to become more spiritually weakened. Once drained enough, the target will drop into a comatose state, releasing the parasite as it naturally fades away.

Additional effects and Restrictions:
Requires completion of Fuinjutsu and Yin Release. The Mystic Code doesn't seal the chakra away in accordance to rank but rather based on the amount of chakra utilized within the technique. Damage dealt via the techniques of this style are all spiritual-based, rather than physical. Masters of this style are capable of applying an additional parasite within the same time frame as another, though utilizing this prohibited them from utilizing any more parasites until the combination utilizing this perk is countered. Countering more than one parasite can prove to be troublesome, as using Yin, Yin- Yang or Senjutsu Enhanced Surge will only purge one parasite peruse, thus requiring multiple instances of surges in order to remove all.

Declined: okay so you have a very good core concept of a CFS in here but there needs to be more. You touched on it in the end. On how you actually APPLY these seals on to targets. Pick an avenue are these imbued into weapons (warranting the bukijutsu tag you have on the CFS) or are they transmitted through physical contact with your body through taijutsu. basically clarify how they are placed and stick with one, if you going the taijutsu route make it through physical contact. If you are going Bukijutsu (kenjutsu, archery, etc etc) stick to it so your customs in the future can become more uniform. In the specialty you say you can apply an additional parasite in the same timeframe, what does this mean and how does this effect the opponent? Like when you say parasite does that mean you wanna be able to use two jutsu of this CFS in the same time frame? does it mean you apply the same parasite twice? - Daemon
 
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Ghoulspine - グールスパイン

Type: Nin/Genjutsu
Background: Ghoulspine was developed by Alucard †epes in hopes of gaining superior control over his already powerful skeletal kekkei genkai - the Shikotsumyaku through the infusion of his mastery of the Yin release. Now in order to do this, he had to undergo the spiritual training brought to him by a.. priest and while doing so he also had to sacrifice one of his specialty slots and become a Yin specialist in order to fully create this style.

Description on the Abilities and Inner Workings of the Style:
In order to use Ghoulspine the user must have mastered the ways of Yin as well as the way of the Shikotsumyaku. Using the two together are necessary to form the fighting style. As far as Shikotsumyaku goes, it lets the user create bones as strong as steel as well as giving the user an impeccable resistance to blunt damage as well as the free manipulation of their skeleton. Yin on the other hand have shown many capabilities of rendering the normal boundaries of both solid elements as well as intangible ones and swap their original phase into something that is unexaplainable, such as solid lightning for exampe. Doing this renders elemental interactions neutral to everything. This applies to that of the users bones once they have been trained in the fighting style as it makes their bones intangible, when used for combat and has left the users body essentially, thus loses its composture to be something that cannot be touched or interacted with physically. This is one of the ideas of Ghoulspine, rendering one's bones untouchable. This, however, doesn't mean they cannot be interacted with by other energy elements such as lightning, but it gives the user an arsenal that wouldn't be possible otherwise and other unique abilities and traits. While the bones on the outside of the user are in this state, the bones inside the user remains the same, however, due to the massive amount of Yin energy that resides in the users bones at frankly all times, the chakra does allow the users bones to be excessively stronger in terms of taking on damage. This is due to a Yin infusion with the users residual bones and thus renders the users skeleton neutral in terms of what it can tank(Up to 40 dmg). The users bones can still break due to heavier damage but it is still able to take on more abuse than normal Shikotsumyaku users. The user doesn't lose the capability of harnessing growth of their bones and can therefore now use their bones in an "energy" state that could be released from their body as a source and when it's been released outside of their body, it may take the properties of an energy element in interactions with other elements. This is what is called Ghoulspine, as skeleton in a pure energy state, neutral to all elemental interactions. It has the potential to strike up to long ranges and travel quite fast and if the user chooses to specialize in the CFS, they get a speed boost because their body becomes much stronger. However, because the skeleton the user has is in the form of pure energy when released, they may release their skeleton through pores out of their skin and thus create techniques that doesn't necessarily have to be drawn from their spine or fingers but could be released from literally anywhere from the users body. This makes the style extremely unpredictable and can be channeled through physical mediums as it is intangible. One's skeleton' original color shifts to black immediately as one has mastered Ghoulspine and so will the intangible state of their skeleton be black, when it has left the users body as well as the bones inside the user as they are still infused by large amounts of Yin chakra. When Ghoulspine leaves the users body they can fully control its movement and having it act much like the hands of sloth. A sort of spiritual limb.

With that being said, there is yet another property that is being transfered into the users bones once they've mastered the style and that is to make their bones deal mentality damage on interactions with biological matter; humans, summonings etc that all have a chakra pool. This means that one's the users bones gets in contact with others it will not just deal damage but also cause nausea. Because of the technique originates from the users body they are in control of how their opponent perceive the usage of each technique, to some extent and while their opponents are under the influence of Ghoulspine. For them, the techniques might flicker, change colors or even take on a reef of eyeballs. All in the purpose to install as much fear as possible resulting in the similar effects as Sakki - killing intent. This mind-bending effect gets worse for each rank the users Ghoulspine technique is and while it is genjutsu there can't be other genjutsu techniques that are used through the users Ghoulspine as a medium. With S rank and Forbidden ranked Ghoulspine attacks, the mental damage received is so dense that it will reverse summoings and clones in an instant while imbuing enough fear and nausea in a target that they lose concentration. Some of the affects, such as the barrage of eyeballs staring a targets soul out, and the mad dogs that might appear in the essence of the skeleton, these influences will feel real which is a Yin trait even if they aren't real. Depending on the technique the users uses, different mind-bending affects may apply such as immediate nausea, fear, paralysation, loss of concentration and even mental fatigue which results in unconsciousness. Common factors of being placed in regular genjutsu that is. The mental damage is as strong as the physical damage getting struck by the black spiritual skeleton of the user, aka technique biased. Of course this means that the strongest techniques incorporates mental fatigue and damage that is nigh uncounterable unless the opponent has an immensely strong defense such as Yin state or a Mangekyo Sharingan. This is for S-Forbidden ranks only though.
Techniques within the CFS are all infused with Yin and therefore are capable of taking more chakra from the user than normal elemental ranked techniques, which results in a higher damage/rank than normal techniques.

The optical illusions that portraits the black skeleton the users have differ upon rank of the technique and so does the amount of mental damage and the line between reality and unreality cross. Flickering of the users technique may be perceived at the lowest ranks(D-C). While these flickers don't do much except fool the eyes of an opponent a bit, it doesn't change the composure of the actual technique.
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The barrage of eyeballs starts to formate during higher levels (B-A). While these eyes are dead as night they have the impeccable capability of freezing opponents if they stare right into them, much like a sharingan genjutsu but to a lesser degree. They cause a mental impulse of the death into anyone who looks into them.

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The last two levels start(S-Forbidden) to manifest the black dog illusions which will be capable of biting off limbs or simply strike targets with their massive jaws and teeth.

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Example Techniques:
(Gūruspain : Erumesu no Tori) - Ghoulspine: Birds of Hermes
Type:
Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Birds of Hermes is a technique in which the user releases their black skeleton throughout the pours of their body and creates an abundance of tools or weapons from from Ghoulspine. The flickering spiritual skeleton manifests into a stream of plauge-like visuals and can attack a target who might misintercept its movement due to the flickering effects. Fear is installed into this technique and an immense presence of the user will be rumbling through the atmosphere as far as the technique reaches. This technique can be used to block attacks up to the same rank and act as a spiritual limb.

Note: Must have learned Ghoulspine

(Gūruspain : Bein no Herushingu) - Ghoulspine: Bane of Hellsing
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Bane of Hellsing is a technique that is released from the users upper part and manifests into a black abyssal structure of the users spiritual skeleton. Its mind altering properties are very dense and will start to form the eyeball barrage that can instil a paralysing effect to whomever looks into them with their naked eye. The ghoulspine energy will then reach out in a multitude of angles and can hit from all angles, even travelling underground although if it does its eyes will be hidden and thus losing the paralysing effects. If hit by the technique, it will cause nausea and dizzyness.

Note: Must have learned Ghoulspine

Additional effects and Restrictions:
The passive damage resistant traits of the Shikotsumyaku kekkei genkai are nulled and replaced by new ones that reflects their now Yin infused skeleton I.E a 40 dmg reduction to all types of interraction because of the Yin chakra that is cloaking their skeletal structure. If the user specialises in the CFS, they will receive be granted extra shielding against not just against additional elements but also mind altering techniques and have any technique that hits them be debuffed and loses one rank in potential.
Additional restriction is that the visual genjutsu effects only takes place once the users skeleton has touched them and infused them with their chakra. However, if the user specialises in either Yin or Yin/Yang, they bypass this condition and will have the visual effects active(Up to mid-range from the target).

Declined: Okay there some some things in this CFS that still don't make sense nor do they fly. Yin cannot bolster the physical effects of something, that is a property of Yang. So lines such as this "and if the user chooses to specialize in the CFS, they get a speed boost because their body becomes much stronger. " Are not possible with Yin because body fortification is an aspect of Yang. You'd be better off removing any defensive boosts this CFS has entirely. Remember Yin can only boost mental and spiritual defenses. How can mental damage cause nausea in this line? 'his means that one's the users bones gets in contact with others it will not just deal damage but also cause nausea." You also want to enact certain effects like killing intent just by looking at your techniques which won't be allowed. This line has to be removed. "Of course this means that the strongest techniques incorporates mental fatigue and damage that is nigh uncounterable unless the opponent has an immensely strong defense such as Yin state or a Mangekyo Sharingan. This is for S-Forbidden ranks only though." And we talked about this in your last check, your genjutsu effects will only take place once your actual Ghoulspine techniques intercept the opponent's body, so that last part of the specialty isn't flying. The form of contact being the way the genjutsu triggers, not my just looking at the eyes of your techniques. There are parts of your CFS where it's confusing, the eyes, black dogs should be A PART of the illusion not a part of the main manifestation of your techniques. If you want the eyes and stuff to appear as part of the manipulation of the technique, you can do that, but they wouldn't be effects of the genjutsu. So for example, you release the bones from your body and shape them into your creations then once your creations hit the opponent they instill a genjutsu into the opponent. Or It can be you strike your opponent with the bones then you have the eyes, dogs etc appear as an illusion within the genjutsu. - Daemon
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Ghoulspine - グールスパイン

Type: Nin/Genjutsu
Background: Ghoulspine was developed by Alucard †epes in hopes of gaining superior control over his already powerful skeletal kekkei genkai - the Shikotsumyaku through the infusion of his mastery of the Yin release. Now in order to do this, he had to undergo the spiritual training brought to him by a.. priest and while doing so he also had to sacrifice one of his specialty slots and become a Yin specialist in order to fully create this style.

Description on the Abilities and Inner Workings of the Style:
In order to use Ghoulspine the user must have mastered the ways of Yin as well as the way of the Shikotsumyaku. Using the two together are necessary to form the fighting style. As far as Shikotsumyaku goes, it lets the user create bones as strong as steel as well as giving the user an impeccable resistance to blunt damage as well as the free manipulation of their skeleton. Yin on the other hand have shown many capabilities of rendering the normal boundaries of both solid elements as well as intangible ones and swap their original phase into something that is unexaplainable, such as solid lightning for exampe. Doing this renders elemental interactions neutral to everything. This applies to that of the users bones once they have been trained in the fighting style as it makes their bones intangible, when used for combat and has left the users body essentially, thus loses its composture to be something that cannot be touched or interacted with physically. This is one of the ideas of Ghoulspine, rendering one's bones untouchable. This, however, doesn't mean they cannot be interacted with by other energy elements such as lightning, but it gives the user an arsenal that wouldn't be possible otherwise and other unique abilities and traits. While the bones on the outside of the user are in this state, the bones inside the user remains the same, however, due to the massive amount of Yin energy that resides in the users bones at frankly all times, the chakra does allow the users bones to be excessively stronger in terms of taking on damage. This is due to a Yin infusion with the users residual bones and thus renders the users skeleton neutral in terms of what it can tank(Up to 40 dmg). The users bones can still break due to heavier damage but it is still able to take on more abuse than normal Shikotsumyaku users. The user doesn't lose the capability of harnessing growth of their bones and can therefore now use their bones in an "energy" state that could be released from their body as a source and when it's been released outside of their body, it may take the properties of an energy element in interactions with other elements. This is what is called Ghoulspine, as skeleton in a pure energy state, neutral to all elemental interactions. It has the potential to strike up to long ranges and travel quite fast. However, because the skeleton the user has is in the form of pure energy when released, they may release their skeleton through pores out of their skin and thus create techniques that doesn't necessarily have to be drawn from their spine or fingers but could be released from literally anywhere from the users body. This makes the style extremely unpredictable and can be channeled through physical mediums as it is intangible. One's skeleton' original color shifts to black immediately as one has mastered Ghoulspine and so will the intangible state of their skeleton be black, when it has left the users body as well as the bones inside the user as they are still infused by large amounts of Yin chakra. When Ghoulspine leaves the users body they can fully control its movement and having it act much like the hands of sloth. A sort of spiritual limb.

With that being said, there is yet another property that is being transfered into the users bones once they've mastered the style and that is to make their bones deal mentality damage on interactions with biological matter; humans, summonings etc that all have a chakra pool. This means that one's the users bones gets in contact with others it will deal mental damage. Because of the technique originates from the users body they are in control of how their opponent perceive the usage of each technique, to some extent and while their opponents are under the influence of Ghoulspine. For them, the techniques might flicker, change colors or even take on a reef of eyeballs. This mind-bending effect gets worse for each rank the users Ghoulspine technique is and while it is genjutsu there can't be other genjutsu techniques that are used through the users Ghoulspine as a medium. With S rank and Forbidden ranked Ghoulspine attacks, the mental damage received is so dense that it will reverse summoings and clones in an instant while imbuing enough fear and nausea in a target that they lose concentration. Some of the affects, such as the barrage of eyeballs staring a targets soul out, and the mad dogs that might appear in the essence of the skeleton, these influences will feel real which is a Yin trait even if they aren't real. Depending on the technique the users uses, different mind-bending affects may apply such as immediate nausea, fear, paralysation, loss of concentration and even mental fatigue which results in unconsciousness. Common factors of being placed in regular genjutsu that is. The mental damage is as strong as the physical damage getting struck by the black spiritual skeleton of the user, aka technique biased. Techniques within the CFS are all infused with Yin and therefore are capable of taking more chakra from the user than normal elemental ranked techniques, which results in a higher damage/rank than normal techniques.
It's worth noting that the manifistations are part the release and shape manipulation that is allowed through the advanced properties of Yin. However, these are not part of any indused illusions or mental damage that affects the user after having been in contact with them. The illusative prospects are indulged from technique to technique.

The optical illusions that portraits the black skeleton the users have differ upon rank of the technique and so does the amount of mental damage and the line between reality and unreality cross. Flickering of the users technique may be perceived at the lowest ranks(D-C). While these flickers don't do much except fool the eyes of an opponent a bit, it doesn't change the composure of the actual technique.
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The barrage of eyeballs starts to formate during higher levels (B-A). While these eyes are dead as night they have the impeccable capability of freezing opponents if they stare right into them(after having made direct contact as they don't deal any mental fatiuge or damage unless touched by them), much like a sharingan genjutsu but to a lesser degree. They cause a mental impulse of the death into anyone who looks into them.

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The last two levels start(S-Forbidden) to manifest the black dog illusions which will be capable of biting off limbs or simply strike targets with their massive jaws and teeth(Note, this will cause mental damage upon striking an opponent with or physical damage, but i cannot do both. It's all up to the technique in question).

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Example Techniques:
(Gūruspain : Erumesu no Tori) - Ghoulspine: Birds of Hermes
Type:
Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Birds of Hermes is a technique in which the user releases their black skeleton throughout the pours of their body and creates an abundance of tools or weapons from from Ghoulspine. The flickering spiritual skeleton manifests into a stream of plauge-like visuals and can attack a target who might misintercept its movement due to the flickering effects. Fear is installed into this technique and an immense presence of the user will be rumbling through the atmosphere as far as the technique reaches. This technique can be used to block attacks up to the same rank and act as a spiritual limb.

Note: Must have learned Ghoulspine

(Gūruspain : Bein no Herushingu) - Ghoulspine: Bane of Hellsing
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Bane of Hellsing is a technique that is released from the users upper part and manifests into a black abyssal structure of the users spiritual skeleton. Its mind altering properties are very dense and will start to form the eyeball barrage that can instil a paralysing effect to whomever looks into them with their naked eye. The ghoulspine energy will then reach out in a multitude of angles and can hit from all angles, even travelling underground although if it does its eyes will be hidden and thus losing the paralysing effects. If hit by the technique, it will cause nausea and dizzyness.

Note: Must have learned Ghoulspine

Additional effects and Restrictions:
The passive damage resistant traits of the Shikotsumyaku kekkei genkai are nulled and replaced by new ones that reflects their now Yin infused skeleton I.E a 40 dmg reduction to all types of interraction because of the Yin chakra that is cloaking their skeletal structure. If the user specialises in the CFS, they will receive be granted extra shielding against not just against additional elements but also mind altering techniques and have any technique that hits them be debuffed and loses one rank in potential.
Additional restriction is that the visual genjutsu effects only takes place once the users skeleton has touched them and infused them with their chakra.

Declined: There is still the issue of you trying to use Yin to bolster physical defenses. In your additional effects/restrictions section you mention that the added Yin chakra increases the physical resistance of your Shikotsumyaku. It doesn't just say this in the additional effects and restrictions but also within the CFS description itself. This is solely a property of Yang. Yin can only fortify mental defenses. Also the bones when they leave your body become intangible no? How is this CFS causing any physical damage at all? And if it's intangible how would that justify you putting damage reduction interactions on it when it would literally just phase through most things barring energy based attacks, Yang, YY, Yin or Senjutsu/NE based attacks? Earlier in the CFS you say that once it intercepts the opponent mental damage is all that occurs but then go on to say that the damage can be physical or mental later on in the CFS when describing S or Forbidden rank usages. Please try to make your CFS streamlined to clean up any of these. Your effects of specializing in the CFS are also too much. The way how you have it submitted, you want it to have a based 40 damage reduction right, then if you specialize in it, that defense also applies to the mental AND causes your opponents to techniques to lose one rank in potential? Where in this CFS is the loss in one rank justified? - Daemon
 
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Zatanna

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-Adding specialty

Fistweaving

Type:
Medical Nintaijutsu

Background:
When the Pandaren were subjugated by the Mogu centuries ago, it was the Monks that brought hope to a seemingly dim future. Restricted from using weapons by their slave masters, these pandaren instead focused on harnessing their chakra and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression. Whatever their combat role, monks rely mainly on their hands and feet to do the talking, and on strong connection with their inner chakra to power their abilities. Abilities such as Expel Harm and Chakra Wave both heal their allies while at the same time damaging their enemies.
Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. Although most widely known to the outside world for their fearsome jabs and flying kicks, they refuse to limit themselves to a single method of combat. Many monks prefer instead to “soak it up” and seem to revel in the intoxicating effect of absorbing blow after blow while their companions press the attack. Other monks specialize in calling upon the restorative power of the mists to balance the good and bad energy within people, returning them to good health and fortune. Monks bring a unique martial arts style to any fight, and harness an exotic form of chakra that’s unfamiliar to those who practice other body arts. They seek spiritual balance in life and in combat, and as dangerous as Monks can be on the battlefield, they’re rarely looking to pick a fight without just cause. They view the world through a different lens, finding power through serenity and inner peace—then expressing it through artful combat techniques and powers that mend life. Perhaps most surprisingly, Monks are also adept at producing powerful brews they consume to aid them in battle.

Description on the Abilities and Inner Workings of the Style:
While normally most medical ninjutsu isnt suited to close quarters or fast paced combat, practitioners of this style have been able to have heightened reflexes and precision, being able to perform precise and accurate medical techniques in the heat of combat. After relentlesstly studying medical ninjutsu, students learn every aspect about the body from pressure points, effects of various medicines, even learning the fastest and most effective way to recover from their own injuries. Medical Ninja are usually the last to enter combat, however famous medical shinobi such as Tsunade and Sakura have shown that medical ninjutsu has more than just a healing capacity, being able to be used in an offensive way such as Chakra enhanced strength. This style focuses more on the other various aspects of Medical ninjutsu that can greatly enhance taijutsu in other ways than chakra control.
This is how Fistweaving works, by 'weaving' medical chakra while performing taijutsu to ones advantage.
Medical chakra has a variety of uses such as healing and restoring wounds (Mystic Palm Technique), Preventing an opponent from molding chakra by manipulating their tenketsu (Medical Technique: Open Tenketsu) or even by strengthening ones body to prevent damage (Medical Mode).
Fistweaving is that ability to use medical like ninjutsu in taijutsu moves, incorporated with unique martial arts. Performing ninjutsu like Mystic Palm, Anaesthesia, strong medical beam or Open Tenketsu usually require one to very carefully prepare and make precision movements usually to heal a friendly person. However, this offensive type of medical taijutsu doesnt need necessarily the patience that regular medical ninjutsu needs. Using anaesthesia to numb an opponents body part isnt designed to reduce their pain but to disable their movement. Being able to manipulate their tenketsu isnt to allow for greater chakra flow but to slow it down. The ability to incorporate medical ninjutsu into ones arsenal is a great feat, and those that master it can even use it along side their close combat as explained above. After learning and mastering medical ninjutsu, one starts to explore and incorporate it into strikes, learning just how long it takes to gather the right amount of anaesthetic chakra to effectively disable an opponents limb, as well as learning just how long contact is maintained to increase the (turns) it is unusable. While in regular medical training, ninja learn the vital points of the body, where the tenketsu is located etc. When combined with taijutsu training that allows one to learn proper strikes to disable opponents, where to strike for greatest effect etc, one can combine these two forms to deliver devastating taijutsu with additional repercussions to the opponent should a blow land.
One such mastery is the ability to generate medical chakra almost instantly instead of the regular slow gather and concentration that is required for regular medical ninja. Because those that master this style have studied this advanced medical nintaijutsu, they have an increased heightened awareness of their body, even more so than regular medical shinobi. This allows them to have a stronger more durable body that increased the rate of their cell division, through sheer willpower alone.


Example Techniques:
Blackout Kick
Type:
Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user performs a half step turn swinging their leg upwards in a roundhouse motion catching the opponent in the jaw, with the additional effect of their branch. As they connect, the user channels medical chakra through their foot to release a powerful anesthesia to numb the opponents jaw, causing them to be unble to use mouth based ninjutsu for 2 turns until it wears off.

Tiger Palm
Type:
Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
A basic forward flurry of punches, the user will strike the target in the chest as they side step around them attacking from all angles with an additional effect from their discipline. Channeling medical chakra through their fist, as they strike the chakra is inserted into the opponent internally destroying their muscles instead of externally doing damage.


Additional effects and Restrictions:
-Users of this style must have Medical Ninjutsu mastered
-Those that specialize with this style have their taijutsu techniques able to attack the opponents chakra via tenketsu. Not to be confused with sealing or fuuinjutsu by specifically destroying the opponents body, this causes them to lose physical energy, required to be used in the creation of chakra. Staring from D rank at 5%, up to S rank at 25%, each attack successfully landed reduces that amount of the targets total Max chakra, unless tenketsu are medically healed.

Declined: The specialty is sorta like a gentle fist kind of thing. You may need to reduce the percentages for the chakra loss. Reading your CFS, while you can manipulate the tenketsu of your opponent on contact, I can't allow the effects of this specialty to be permanent. Also if you want this specialty it cannot be stacked with other Fistweaver techniques that also effect the opponent's tenketsu by limiting their chakra - Daemon
-Adding specialty

Fistweaving

Type:
Medical Nintaijutsu

Background:
When the Pandaren were subjugated by the Mogu centuries ago, it was the Monks that brought hope to a seemingly dim future. Restricted from using weapons by their slave masters, these pandaren instead focused on harnessing their chakra and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression. Whatever their combat role, monks rely mainly on their hands and feet to do the talking, and on strong connection with their inner chakra to power their abilities. Abilities such as Expel Harm and Chakra Wave both heal their allies while at the same time damaging their enemies.
Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. Although most widely known to the outside world for their fearsome jabs and flying kicks, they refuse to limit themselves to a single method of combat. Many monks prefer instead to “soak it up” and seem to revel in the intoxicating effect of absorbing blow after blow while their companions press the attack. Other monks specialize in calling upon the restorative power of the mists to balance the good and bad energy within people, returning them to good health and fortune. Monks bring a unique martial arts style to any fight, and harness an exotic form of chakra that’s unfamiliar to those who practice other body arts. They seek spiritual balance in life and in combat, and as dangerous as Monks can be on the battlefield, they’re rarely looking to pick a fight without just cause. They view the world through a different lens, finding power through serenity and inner peace—then expressing it through artful combat techniques and powers that mend life. Perhaps most surprisingly, Monks are also adept at producing powerful brews they consume to aid them in battle.

Description on the Abilities and Inner Workings of the Style:
While normally most medical ninjutsu isnt suited to close quarters or fast paced combat, practitioners of this style have been able to have heightened reflexes and precision, being able to perform precise and accurate medical techniques in the heat of combat. After relentlesstly studying medical ninjutsu, students learn every aspect about the body from pressure points, effects of various medicines, even learning the fastest and most effective way to recover from their own injuries. Medical Ninja are usually the last to enter combat, however famous medical shinobi such as Tsunade and Sakura have shown that medical ninjutsu has more than just a healing capacity, being able to be used in an offensive way such as Chakra enhanced strength. This style focuses more on the other various aspects of Medical ninjutsu that can greatly enhance taijutsu in other ways than chakra control.
This is how Fistweaving works, by 'weaving' medical chakra while performing taijutsu to ones advantage.
Medical chakra has a variety of uses such as healing and restoring wounds (Mystic Palm Technique), Preventing an opponent from molding chakra by manipulating their tenketsu (Medical Technique: Open Tenketsu) or even by strengthening ones body to prevent damage (Medical Mode).
Fistweaving is that ability to use medical like ninjutsu in taijutsu moves, incorporated with unique martial arts. Performing ninjutsu like Mystic Palm, Anaesthesia, strong medical beam or Open Tenketsu usually require one to very carefully prepare and make precision movements usually to heal a friendly person. However, this offensive type of medical taijutsu doesnt need necessarily the patience that regular medical ninjutsu needs. Using anaesthesia to numb an opponents body part isnt designed to reduce their pain but to disable their movement. Being able to manipulate their tenketsu isnt to allow for greater chakra flow but to slow it down. The ability to incorporate medical ninjutsu into ones arsenal is a great feat, and those that master it can even use it along side their close combat as explained above. After learning and mastering medical ninjutsu, one starts to explore and incorporate it into strikes, learning just how long it takes to gather the right amount of anaesthetic chakra to effectively disable an opponents limb, as well as learning just how long contact is maintained to increase the (turns) it is unusable. While in regular medical training, ninja learn the vital points of the body, where the tenketsu is located etc. When combined with taijutsu training that allows one to learn proper strikes to disable opponents, where to strike for greatest effect etc, one can combine these two forms to deliver devastating taijutsu with additional repercussions to the opponent should a blow land.
One such mastery is the ability to generate medical chakra almost instantly instead of the regular slow gather and concentration that is required for regular medical ninja. Because those that master this style have studied this advanced medical nintaijutsu, they have an increased heightened awareness of their body, even more so than regular medical shinobi. This allows them to have a stronger more durable body that increased the rate of their cell division, through sheer willpower alone.


Example Techniques:
Blackout Kick
Type:
Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user performs a half step turn swinging their leg upwards in a roundhouse motion catching the opponent in the jaw, with the additional effect of their branch. As they connect, the user channels medical chakra through their foot to release a powerful anesthesia to numb the opponents jaw, causing them to be unble to use mouth based ninjutsu for 2 turns until it wears off.

Tiger Palm
Type:
Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
A basic forward flurry of punches, the user will strike the target in the chest as they side step around them attacking from all angles with an additional effect from their discipline. Channeling medical chakra through their fist, as they strike the chakra is inserted into the opponent internally destroying their muscles instead of externally doing damage.


Additional effects and Restrictions:
-Users of this style must have Medical Ninjutsu mastered
-Those that specialize with this style have their taijutsu techniques able to attack the opponents chakra via tenketsu. Not to be confused with sealing or fuuinjutsu by specifically destroying the opponents body, this causes them to lose physical energy, required to be used in the creation of chakra. Staring from D rank at 2.5%, up to S rank at 12.5%, each attack successfully landed reduces that amount of the targets total Max chakra.
Fistweaving techniques that specifically attack Tenketsu has a 1 rank stronger effect, maxing at S rank. So a B rank Fistweaving attack that specifically targets tenketsu would have the effect of an A rank, reducing 10% max Chakra.

Declined: This is still much much like Gentle Fist. Also having it target the total max chakra of the opponent is kind of insane, that basically allows this to be a flat rate. Also the secondary effect has to be a 1 to 1 rank conversion. no one rank stronger. Is this an specialty of the CFS too? or are you adding this to make have it be present in all cases? Right now you have the chakra loss effect then the 1 rank stronger effect. I'm not gonna allow you to have both on the CFS, pick one. - Daemon
 
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Corazon

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Ōbāhōru ▼ Overhaul

Type: Yang/Taijutsu​
Background: Overhaul was created by a ninja who lived his life surrounded by animals, observing them day and night, studying their daily lives. Tasked with guarding an island as part of his mission, he'd spend most of his days training, hoping to hone his own combat abilities. Whilst living amongst the animals, he'd observe their habits, and try to incorporate into his own fighting style. Over the years the style has become more and more evolved as it was passed down through the generations, as more abilities became known, the style was developed further until it was reached it's current form and is how it came to be known as Overhaul, due the user seemingly overhauling their own body.​
Description on the Abilities and Inner Workings of the Style: Overhaul utilizes Yang Release, more specifically the effects that the user is able to achieve through the Ring of Hell technique, which allows him to temporarily enhance/alter one's body for a period of time. The style revolves around this but, it's primary focus is on altering the user's body. As the aforementioned technique shows, by flooding the body with Yang Energy, you are able to augment the body for a period of time, gaining extra limbs, creating wings, etc. By building on this, Overhaul allows the user to create animal features that augment his Taijutsu, such as claws, tails, scales, etc, to aid him in close combat.​
In the most basic application of the style, the user will be able to create one/two augmentations per usage, e.g claws & tail, scales & fangs, and is used for simple Taijutsu maneuvers or defense. A more advanced application of the style allows the user to create multiple changes, such as gaining wings, claws, beak, etc, allowing him to take on traits from several different animals/creatures ( this does not mean that he will be able to replicate things such as toxins, poison, scents, it simply allows him to create physical traits of animals ). The final application of the style is using Yang Energy to completely change their appearance into that of an animal/creature, allowing the user augment his body based on the type of animal he chooses to change into, such as a crocodile possessing an increased defense due to it's tough skin.​
This is all tied together by the users strikes carrying the same effects as the White Tiger technique, anything the user strikes with these augmented parts of their body, in addition to the damage dealt, will cause their Yin Energy to be burned away, due to him inserting his Yang Energy into it. If this is done to a technique of equal rank/damage, this will cause it to dissipate, and if done to an opponent, it will restrict him in certain ways due to the imbalance caused ( will be outlined in techs ). Due to them being created from Yang, these alterations/enhancements will be able to clash neutrally with Elemental Ninjutsu, allowing the user to fight without hesitation.​
( Ōbāhōru: ▼ Overhaul: )
Type: Defensive/Offensive​
Rank: B​
Range: Short​
Chakra: 40​
Damage: 80​
Description: The user channels copious amounts of Yang Energy to his arms and torso, and grows the hardened shell of an animal of his choosing ( crab, armadillo, etc ) that will cover the aforementioned body parts, allowing him to defend from an incoming attack or use it to augment his Taijutsu attacks.​
( Ōbāhōru: ▼ Overhaul: )
Type: Supplementary​
Rank: A​
Range: Short​
Chakra: 50​
Damage: 100​
Description: An advanced application of the style, this is a technique that let's the user create multiple different augmentations, such as tail, claws, wings, etc, by channeling large amounts of Yang Energy throughout his body. As an advanced application, the user is limited by his imagination in the augmentations, but there can only be three maximum.​
Additional effects and Restrictions:
▸ Requires Yang & Taijutsu

Declined: This is literally just Sage Transformation with a hint of Yang. The idea to manipulate your body is cool and all but its not enough to warrant a CFS. For example, what's stopping you from making this into a singular custom that lets you use Ring of hell like effects on yourself which carry properties of white tiger? There needs to be more here as its not unique enough to warrant this being a CFS. - Daemon
 
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Zatanna

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Hohei | Artillery

Type:

FuuinTechnology/Bukijutsu

Background:
One advantage of being a cyborg in a ninja village is coming up with scientific technology that is aided by ninjutsu techniques. The idea that fuuinjutsu is used to seal and unseal pretty much anything is a huge advantage for technology, being able to compress a huge amount into a simple script ready to be called upon. With techniques that can be sealed and unsealed for later use within technology such as the Kote, there came an idea to effectively weaponize this instead of having to summon it at the users location. Thus Artillery was born.

Description on the Abilities and Inner Workings of the Style:
Weapons combined with fuuinjutsu allow the user to throw effectively any technique at an opponent being disguised untill the last moment to erupt on the opponent. By incorporating seals onto weapons similar to Flying Thunder god or Thunder God Barrier, the user can throw more than just a teleportation seal at the opponent. Combining this idea with new technologies, the idea that you can write a fuuinjutsu script onto a bullet or artillery shell, alows the user to fire at a much faster and harder to see projectile. Then as the bullet or shell is destroyed, the jutsu script is triggered and thus the technique is unsealed and the technique itself is released. Ofcourse this limits techniqes that can actually be sealed, such as no nintaijutsu, however it does give greater value to techniques such as Twister shot, Earth Dragon bullet and Fire Whisp, all of which instead of coming from the user a distance away can catch an opponent off guard up in close range. This isnt any more advanced than placing seals on scrolls and throwing them at an opponent, however it does have the advantage of being faster, sleeker and admittedly much more stylish.

Example Techniques:
Hohei: Katon Shotto | Artillery: Fire Shot
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user fires off a shot at the opponent which contains a fire technique sealed within the shot. As the bullet breaks, the technique is unsealed and released.

Additional effects and Restrictions:
-The user can not use any active boosts that are added onto techniques, as the technique itself has been prepared beforehand, however passive boosts that come from the user (eg Jins passive +30) are counted.
-Those that specialize in the fighting style can apply the cfs to any projectile based weapon.

Declined: This isn't even a CFS. This is way to broad and general and easily replicated by just submitting a tech that allows for this. (Many have tried and failed). So I won't be allowing it in CFS form either. - Daemon
 
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