[ARCHIVE] Custom Fighting Styles Submission

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Lord of Kaos

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Re: Custom Fighting Styles Submission

Thread Reopened

As always, I remind you that submit to read the first post of this thread to ensure you understand what is and what isn't allowed. I also ask that you read over the last few pages to see what has been attempted and what was approved/declined and for what reasons, as it may help with your own submissions. You have roughly 2 weeks to resubmit them for a reason, use this time to review and check your CFS logically. The thread will stay open for roughly 2 weeks for the next cycle. I apologize for the hold up. I will be finishing the thread over the night and adding the approved styles into the list. Have fun submitting!
 

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Re: Custom Fighting Styles Submission

(Shibai to giman) Theatricality and Deception
Type:Taijutsu
Background:The style was discovered by a young man who joined a temple of monks after losing his parents. At the temple, he quickly began training to become a ninja, particularly in taijutsu. However, unlike the calm monks, the youth was hotheaded and unfocused. This caused him to be defeated in every sparring session, as he would quickly lose his temper and concentration, as opposed to the calm and composed monks. One day, while particularly angry after losing a record number of battles, he was advised by the youngest of the monks to take up meditation and exercises that worked with balance and flexibility, so as to build patience and harmony with himself. He reluctantly took up the exercise, and spent half a year completely focused on balance and meditation, and another 6 months on flexibility. This causes his physical condition to grow to another level, giving the added benefit of increasing his speed and agility as well, due to his newfound balance and flexibility complimenting his movements. Using these newly acquired skills, the young man decided to create his own method of fighting. He called it Theatricality and Deception, modeling the style around using his abnormal flexibility and balance to feign movements, using them to conceal his true movements. After perfecting his new style, he returned to sparring with the monks, using his new style to combat them, defeating them enough times to earn his title as a monk of the temple as well.
Description on the Abilities and Inner Workings of the Style:The style works by using exaggerated and obvious movements to conceal more subtle, smoother movements; by theatrically moving one part of the body in an overdone manner, the user will effectively deceive the opponent into thinking that that is their one move. As the opponent prepares to guard against the obvious movement, the user will halt midway and deliver, using their body’s impeccable balance and flexibility, a secondary attack that is aimed at a different location and is more often than not of different nature than the decoy. Due to the opponent preparing to guard against the decoy, the secondary attack would land as they would be unprepared to guard against the secondary strike. What separates this style from ordinary freeform feints is that it uses a level of balance and flexibility that does not come naturally and can only be attained through the style’s rigorous training. The flexibility and balance gained through the training allows for intricate, delicate movements, without which performing the techniques would be impossible. The intense training regimen also creates a boost in the body’s ability to move, as the user becomes more flexible. Masters of the style have the ability to combine the techniques learned to accomplish brand new movements. For example, using the primary decoy of one jutsu to accomplish the secondary blow of another jutsu, with enough intuition, creativity and within reason. Because such a style would cause the user to be left open at the moment he switches from the primary decoy to the secondary strike, the training regimen, along with the increased flexibility, focuses on the user increasing their movement and speed to erase this weakness, giving masters of the style increased speed and agility. Another effective advantage of this style is that it can incorporate existing techniques into its own techniques once he's mastered the style. For example, if one performs the Sparrow's Reach technique(listed below), he can incorporate a jutsu from the Canon Taijutsu list or a jutsu that involves jabbing(such as Chidori) within the motion he'd have used to grab the opponent's ankle, making the style all the more deadly.
Example Techniques:
(Kurēn no megumi) Crane’s Grace
Type:Taijutsu
Rank:A
Range:Short
Chakra:N/A
Damage:60
Description:The user will begin by entering a stance that spreads his legs apart and raises his fists to above his face. He will then roll his right shoulder forward to thrust his right arm out while rotating his hip towards the left, placing his right foot forward, giving the impression of throwing a wild right jab. Midway before the fist connects, the user will stop the movement and in a swift motion(the same instant the fist stops)of blinding speed use his right foot to kick the opponent in a one-two motion to their thighs, disabling their legs for one turn due to damage to the muscles and causing them to fall over.
~Can only be used by practitioners of Theatricality and Deception~

(Suzume no todoku)Sparrow’s Reach
Type:Taijutsu
Rank:A
Range:Short
Chakra:N/A
Damage:N/A
Description:The user will lunge forwards towards the opponent at their top speed, throwing their weight forward. This propels the user into a handstand position right in front of the opponent. The user’s legs are bent down as he lands on his hands, his knees at his chest and feet at his waist with body at an angle so his feet pointed towards the opponent. The user will then kick forward, as though aiming to kick the opponent in the chest or chin. However, he will stop before he makes contact. At the very moment his feet stop, he balances his body on one arm, using the arm closer to the opponent to reach forward and grab the opponent’s ankle, pulling on it and causing the opponent to fall flat on their back.
~Must be a practitioner of the Theatricality and Deception~

Additional effects and Restrictions:
-Due to abnormal levels of flexibility and balance, the user’s speed is enhanced to twice what his base level would normally be.
-The style gives the user the ability to balance their entire body weight on one limb at a time, and to perform acts of flexibility and contortion at an abnormal level that even most Taijutsu masters won’t know
-Must be accepted by Riker Slade


✦ Declined, submitter banned. ✦
 
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Re: Custom Fighting Styles Submission

Name: Heavenly Tremor | Tengoku Shinsen

Type: NinTaijutsu

Background:

After a powerful earthquake struck his home when he was a child Alexander had naturally become interested in his affinity for Earth Release. As he grew older and began studying the Ninja Arts he discovered Earth Release's power to cause earthquakes through the usage of World Shaking - a lower ranked earth technique capable of causing localized earthquakes. Alexander's interests immediately piqued in the technique.

In an effort to better balance his practice of taijutsu with his interest in Earth Release and more specifically World Shaking Alexander began to contemplate how the two could be united into a form of earth release taijutsu allowing one to strike an opponent or other solid object to set off an earthquake of varying magnitude. His need for such a technique arose from his desire to cause varying levels of destruction on the terrain around him which would heavily affect his opponent's ability to keep a consistent battlefield.

Description and Inner Workings of the Style:

At its most fundamental level Tengoku Shinsen brings together Earth Release’s manipulative abilities found within Doton: Yochi no Douyou – Earth Release: World Shaking and Taijutsu – specifically unique movements akin to that of earthquakes themselves. Earth Release has been seen to be capable of affecting primarily earthen solids. However it has also been shown to go beyond this through certain other earth techniques that can affect living bodies as well.

Tengoku Shinsen essentially takes on three aspects in the style. The first aspect is the body movements themselves. As previously mentioned Tengoku Shinsen utilizes body movements akin to how an earthquake acts – this is the art of body popping. Body popping is centered around the technique of quickly contracting and relaxing muscles to create a jerking effect (known as the pop) in the body. Popping can be applied to many parts of the body such as the arm, leg, chest, and neck essentially allowing this style to be highly versatile in its applications. The movements created by popping essentially become highly unpredictable giving them an explosive attribute to them accentuating the powerful nature of the style. This allows for fast and sudden movements followed by a quick relaxing of the muscles.

The second aspect of Tengoku Shinsen is within the application of Earth Release ninjutsu; specifically World Shaking. As previously mentioned Tengoku Shinsen brings together tremors produced by Earth Release with an explosive body popping style of taijutsu combat. Earth Release is capable of producing tremors through this technique and variations of it. Through this one will apply this in their strikes and counters being able to cause tremors of varying magnitude within solid bodies and structures.

The damage produced by Tengoku Shinsen techniques is only produced through the strike itself and through the tremors it causes through the use of Earth chakra. A Tengoku Shinsen user’s punches are simply regular punches with their direct damage carried through the unpredictable body popping movements of the style. However, it is through the taijutsu actions of the user that act as a medium for the tremors produced by Tengoku Shinsen techniques. Those tremors act to compliment the damage caused by the regular taijutsu strikes of the style. Essentially the style creates earthquakes and tremors of varying magnitude within objects of solid quality – be it human bodies, earth, kunai, etc.

The third aspect of Tengoku Shinsen is known as the aftershock of the tremors produced in the second aspect of the style. These aftershocks are not directly damaging to a human body and simply are strong enough to shake the earth as a minor tremor of very low magnitude. Essentially the effects of the aftershocks produced by the second aspect of the style is to affect the opponent’s concentration and sense of balance. For example, should an opponent be struck with a direct strike from a Tengoku Shinsen user the opponent will suffer from the direct tremor damage and the internal damage it brings about. Should the opponent survive this they will then suffer from the symptoms of the aftershocks that the original tremor produced. These symptoms are headaches, ringing in the ears, dizziness, and a loss of balance depending on the severity of the tremor that caused the aftershock.

Example Techniques:

(Tengoku Shinsen: Shinsenken) – Heavenly Tremor: Tremor Fist
Type: Offensive, Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The basic close quarters application of Tengoku Shinsen where the user will, in close quarters combat, strike a target and through that physical contact release earth chakra causing a low level earthquake within the target. The tremors will cause internal bruising, bleeding, and potentially rupture organs.

(Tengoku Shinsen: Tekken Tachikaze) – Heavenly Tremor: Iron Fist Severing Wind
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn to sustain)
Damage: 80
Description: A highly advanced Tengoku Shinsen technique where the user will release doton chakra through their strikes to create earthquakes of very high magnitude. Tekken Tachikaze deviates from the regular application of Tengoku Shinsen in that instead of releasing one single tremor or quake within the target it will instead continually release earthquakes compounding the damage created significantly. The release of tremors will continue as long as the user maintains concentration on the technique and physical contact with the target – be it the earth itself or a human body. The severity of the quakes released will tear apart the ground and cause enormous earthquakes around the user’s fist causing targets to easily lose their footing and concentration should this be used on the earth itself.
Note: Can only be used twice (2) per battle.

Additional Effects and Restrictions:
Users of Tengoku Shinsen will have their fists hardened greatly to be as tough as rock due to their training in the style to strike earth and other incredibly hard solids. Tengoku Shinsen specialists are also naturally capable of producing body popping effects with their body enhancing their taijutsu movements to become unpredictable and ‘explosive’.

To begin training in Tengoku Shinsen one must have mastered Earth Release and Taijutsu. Additionally, one must be of at least Sannin rank to begin their training. Students of Tengoku Shinsen must undergo training to harden their fists. They must also undergo extensive training to be able to learn how to produce body popping effects in their movements and actions.



✦ Declined, the entire basis of this CFS is flawed; World Shaking works by causing the earth itself to shake, the earth chakra moving in different direction to simulate earthquakes by tectonic plates shifting. This directly manipulates earth. It wouldn't work on an organic body as it wouldn't allow for the body to shake like the earth would. ✦
 
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Re: Custom Fighting Styles Submission

Resubmitting :
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Trajectory (Kiseki)

Type:
NinTaijutsu

Background:
Trajectory is a style created in the Land of the Wind by proficient Wind users whom practiced in a group to begin with, usually in the desert manipulating the sand with the wind and making it float around. They then made their bodies like the sand and allowed it to float with the wind when they manipulated it and so tried this on each other, making each other be pulled and pushed by the wind until they made it into a style of fighting.

Description on the Abilities and Inner Workings of the Style:
This is a Fighting Style Solely based on the Element of Wind and so using this requires that to be mastered. The Force of pushing and pulling using Wind is merged with Taijutsu so that the practitioner can block or counter their opponent's close combat or even techniques without coming into contact with them - usually. The Wind is manipulated precisely and a lot of time through the use of hand gestures instead of hand seals, and so by manipulating the air around their opponent the user can pull or push at it to put them in awkward and open positions at close range and then following up quickly with a Taijutsu attack - but also the Taijutsu attacks are supported by the Wind to deal more damage to the opponent, going through a smooth transition from pulling the opponent to pushing the user's limb. The trajectory style is split up into two forms that are used, either alone or in conjunction (once mastered), which are the Dragon (offensive) and Snake (defensive) forms:

Dragon form -

The dragon form is basically the offensive skill of using the style of fighting. With the mastery of the skill to push and pull the opponent and himself with wind, the user makes a combination of things happen in one swift motion. When the opponent comes into range, the user will manipulate wind around a certain body part such as a leg, the shoulder, an arm etc. And perform a push or pull to move the target into a position that gives openings where the user wants. Once the opening is there, the user uses wind around himself to improve the motion of his attack. With every rotation, thrust, or minute movement of the body during the split second that the user attacks, he'll also rotate, thrust, move wind with his body to get a more smooth, fast, and powerful blow. For example; doing a simple high kick could be enhanced to its full potential by rotating wind around the waist as I rotate my waste to make it a smoother and quicker movement, and using wind on the back of my leg to push the leg with more force and swiftness.

Snake form -

The snake form is more of a set of evasive maneuvers which set up for counter attacks in a split second. The user will use his mastery of pushing and pulling the body with wind directly on himself to do what seems like impossible evasions from close combat attacks and projectiles, moving his body with finesse in nimble ways like a snake; thus gaining the form's name. The user first, after completing training in the pushing/pulling of limbs with wind, will undergo vigorous physical training focusing directly on reacting to attacks at the last second. Once the user has gone through the close combat training, he'll learn the snake form. Most shinobi can react to a lot of close combat attacks but sometimes the body won't move as fast as the user needs it to. That's where the snake form users surpasses others in reacting and evading. Using wind around his body as he goes into an evasive maneuver, the user will use the wind to push or pull the body or limb, giving the body part more fluidity and speed as it happens; allowing an overall greater evasion. In a close combat fight though, the snake form users take it even further to make their evasion more successful and even leaving openings for a counter attack. When being attacked and going into a normal snake form evasive maneuver, the user also uses the push/pull skill on the opponent or his opponents weapon if need. By using the push or pull to reposition the enemy while still doing an evasive maneuver, it'll make the evasion more successful whilst creating openings to attack the enemy.

The wind essentially pushes the user giving them a little more speed and changing their Trajectory so that they can move without controlling their own body so they can focus their body on attacking their opponent. Because of the wind being used to force the opponent's body and limbs around, they need to build a strong posture so that they do not pull muscles or break bones, this means they need to go through some body building training.

Example Techniques:

(Kiseki : Saikuringusutoraiku) - Trajectory : Cycling Strike
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
Using a arm gesture by thrusting their arm downwards across their body towards the floor, the user pulls on the air around an opponent's limb or part of the body and latches for a moment before yanking downwards kind of in the direction of the user's arm movement. And then immediately after thrusting downwards the user will spin backwards and use one of their limbs on the opposite side of their body to reverse spin-kick or back-fist their opponent from the behind (probably the back of the head an opening left when they were pulled downwards); in that time coating their arm/leg with spinning, cutting wind that also acts as a push to speed up the pivot so that there is little to no time for the opponent to react between being pulled and attacked.

(Kiseki : Risaikurusutoraiku) - Trajectory : Recycling Strike
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
Usually in response to an enemy jutsu the user uses the wind to pull one of their limbs up with great force so that they also come off the ground and curve back down towards the opponent whilst also going to strike them with extra force due to the wind adding force to the strike. Since is usually dodges small scale streams or projectiles, the opposing jutsu depending on what it is makes it impossible for them to see each other and so the sudden strike from the side can be surprising, giving the opponent little time to react - since the speed of the attack is drastically increased because of the wind.


(Kiseki : Mohō undōryō) - Trajectory : Mimicking Momentum
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
Usually used when the opponent is moving into range, but can be used when they are stationary, the user outstretches their arms and grips at the air, then pulls both towards their chest. Wind behind the opponent is manipulated and it pushes into one side of their back and lifts up their leg so they spin around and face the other way, leaving them open. Right after this the user's elbows will be sticking out to the sides since he made the pulling motion, wind will be gathered around his arms and back so that it pushes him forward and also pulling at his arms so they strike forward quickly at the same time, smashing into the back of the opponent a second or less after he is spun around.

Additional Effects and Restrictions:

- Can only be Taught by LonelyAssassin

- Must have Mastered and Bio MUST Specialize in Wind to be able to use this style.

- Because of the vigorous they need to go through, their body's will be a lot stronger and so will gain resistance against damage, -10 against blunt damage of specific jutsu in the elements Wind, Earth and Water (tools can still pierce the skin as they're sharp)

✦ Declined, first remove the hand gestures part; I'm not allowing a CFS to remove the use of handseals for any type of other movement or anything. Second, most of this is either wind based variants of shinra tensei/bansho tenin or collides with nathan's Nine Dragon Arts CFS. And the -10 damage part is a no as well. ✦

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Trajectory (Kiseki)

Type:
NinTaijutsu

Background:
Trajectory is a style created in the Land of the Wind by proficient Wind users whom practiced in a group to begin with, usually in the desert manipulating the sand with the wind and making it float around. They then made their bodies like the sand and allowed it to float with the wind when they manipulated it and so tried this on each other, making each other be pulled and pushed by the wind until they made it into a style of fighting. Bad background, it makes it seem like practicioners of this style mainpulate themselves to fly or "float" around, and can make others fly by using it on each other. Given the description, that's not what you were going for.

Description on the Abilities and Inner Workings of the Style:
This is a Fighting Style Solely based on the Element of Wind and so using this requires that to be mastered. The Force of pushing and pulling using Wind is merged with Taijutsu so that the practitioner can block or counter their opponent's close combat or even techniques without coming into contact with them - usually. By manipulating the air around their opponent the user can pull or push at it to put them in awkward and open positions at close range and then following up quickly with a Taijutsu attack - The Wind is manipulated precisely and a lot of time through the use of hand gestures or in the motion of a taijutsu attack, and so by manipulating the air around their opponent the user can pull or push at the opponent's body to put them in awkward and open positions at close range in order to make the Taijutsu attack more affective. "counter their opponent's close combat without coming into contact with them - usually" is a very vague term. Why "usually"? and this entire paragraph is not Taijutsu. It is Wind Manipulation and then a Taijutsu attack...which is simply using Wind and then Taijutsu. Your last paragraph in this part describes the style better than this portion and having both just makes it look bulky and overly worded. Find a way to combine them both and shorten it some.

The wind is essentially used to push or pull the opponent in certain ways making opening for the user and changing their Trajectory so that they are forced to move their body how the user wants, giving the user chances to attack. This is the basics of the offensive skill of using the style of fighting. With the mastery of the skill to push and pull the opponent and himself with wind, the user makes a combination of things happen in one swift motion. When the opponent comes into range, the user will manipulate wind around a certain body part such as a leg, the shoulder, an arm etc. And uses a concentrated gust to perform a push or pull to move the target into a position that gives openings where the user wants. The Taijutsu aspects of the style focuses purely on speedy blows that wont only cause blunt damage, but aims to cut opponent's upon contact or not. The cutting comes purely from the swift nature of each attack, so even missing an attack by a couple inches could cause minor wounds and cuts to a target. It has been seen many times (in both the anime and manga) where shinobi delivers punches or kicks at such a high rate of speed that it delivers a cutting edge to it from the wind naturally slicing along with the attack - this is why a specialty is wind is needed. So taking note of how shinobi move and deliver the attacks, the practitioners of Trajectory use their skill in taijutsu to deliver the fastest attacks possible by inputting all the attack energy into the speed of each blow. Watch the wording on these colored portions. They resemble too close to either pure ninjutsu or in the case of the last one, enhanced speed faster than other CFS, modes, etc. I understand what you mean there, but you should try to avoid absolute comparison terms, like strongest, best, fastest, etc.

When coming to use the Style, the Wind isn't used to completely push the opponent's whole body away or pull them towards the user like a vacuum; instead it is used on specific parts on the opponent's body to impede them from doing something and also allow the user to strike them. Like said above it is used on certain body parts - for example if the wind is used to push them downwards into the right shoulder it would force them downwards and whilst this happens the user will bring up their leg to kick them in the gut or knee them in the face. The Wind and Taijutsu attacks happen more or less at the same time, the wind carrying great force and quickly opening up the opponent and then the strike comes in right after as the opponent knows what his Wind Manipulation will do. Only users of this style has this sort of link with the Element, capable of performing a Taijutsu strike whilst the Wind Manipulation happens linking the two together to make a successful and hard to read hit.

Example Techniques:


(Kiseki : Hansha shita sutoraiku) - Trajectory : Reflected Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The Most Common technique of this Style, where the user will manipulate the air to become a pinpoint push on a specific area of their Target so that they are forced into a certain direction. The push isn't a long lasting push, and only lasts for a split second - making their target only jerk harshly in the direction they're pushed. When the push is made, the user will be in the midst of their taijutsu attack against their opponent - using their max speed and strength - in one swift motion hitting them as they are pushed forward, landing a quick strike on them - instead of the usual impact of the hit, it is replaced by a 2 inch deep, sharp cut that spans across the hit area.

(Kiseki : Saisei riyō Dakegi) - Trajectory : Recycling Strike
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user manipulates a large section of the air around the opponent, the Wind pushes the opponent in his back across his shoulder blades and at the same time coils around his ankles and pulls him backwards - forcing them to flip over. As soon as their back is showing to the User they will be in the midst of their attack, performing a Drop Kick with all their strength into their back. This is when the user's of the style's attack will become sharpest, their legs acting like a blade when it hits the opponent in the back; stabbing deep and deadly into their body - capable of killing with full impact.

-Usable 3 times.


(Kiseki : Taihō Gosunkugi) - Trajectory : Cannon Spike
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description:
This is a simple, yet affective technique used within the style of Trajectory, usually taught as a counter attack. When the opponent is in motion to move, attack or defend, the user causes a small localized gust of wind to push a chosen limb to throw an attack off aim, throw the opponent off balance, or reposition the limb to create an opening. As the limb is jerked in the direction of the gust, the user is free to use a swift taijutsu attack to deliver a blow, according to the situation. For example, the user can use the gust to do a "sweeping" motion to the opponent's legs and whilst he is falling you perform a kick to his head as he is falling.

× Can be coupled with Taijutsu techniques up to S-rank


Additional Effects and Restrictions:

- Can only be Taught by LonelyAssassin

- Must have Mastered and Bio MUST Specialize in Wind to be able to use this style (Can be Secondary or Primary).

- Because of their advanced training in the Wind Element, and link to it due to this style the user is Capable of Knowing When the Wind Element is being used even if it is not their attack, but not to such a degree to pinpointing the source.

- Again because of the advanced training of the Element of wind, the practitioners will train in such a way that their Taijutsu attacks will have a sharp edge, so it's like their fists and legs are blades - instead of dealing blunt damage, it will be sharp and cause cuts proportional to the strength of the Taijutsu to be dealt to the opponent. (Freeform punches and kicks will be like having Kunai for fists and feet)



✦ Declined, read the italicized I added after each paragraph in the description. I pointed out errors in each section there. This style is also borderline Overpowered; you can potentially use this when you see someone forming handseals and "push" wind around their hands down, breaking them apart or something. If aimed right, you can push against someone's temple and cause an instant blackout from the force. It would create clear issues with countering if abused due to wording. I can see this issue arising if the first or second example jutsus. ✦
 
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Re: Custom Fighting Styles Submission

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Rohirric Strike (Rohirric sutoraiku)

Type:
KenTaiNinjutsu

Background:
The Mercenary Theoden was known for such a style, being the only one of his time to be able to utilize it - using this style to slay his hired targets. His style was never recorded, Theoden always killed his targets and never showed it in public - until he taught his successor how he fought using the Sword and Shield. His successor Eomer created a sort of brotherhood of soldiers who would know this style, but they weren't like Theoden or Eomer - they "betrayed" the legacy and taught their own students, using them to kill other's of the brotherhood. In the End Eomer and Eowyn remained with their students - Eowyn was Eomer's sister and fought alongside him against the traitors. In the end the Style was passed down by those they deemed worthy, and then those who could find it and anyone capable of teaching them...

Description on the Abilities and Inner Workings of the Style:
The Style utilizes that of a Shield and a Weapon, usually a sword - but a spear, axe or taijutsu can be used along side it instead. Most of the time the Shield is kept on the User's back as having both hands occupied can be very dangerous, especially for shinobi - so one occupied hand for a weapon is enough. The Shield won't remain on the back of the user all the time he uses the style, the shield is on his back in such a way that he can easily slide it off by pulling it over his head and dropping it through his arm pretty swiftly - however depending on the User's situation they can take it from the side of their back instead of over head or below. The Shield is usually made of Steel as Wood can easily be caught on fire as the style uses Elemental Ninjutsu. Being on their back a lot the shield can be taken advantage of in this position, channelling certain elements into it to create certain effects from behind whilst giving them the ability to attack with a blade or Taijutsu in front as well. The Shield is capable and versatile tool, capable of being thrown at Target's for attack instead of just a defence, can be used as a platform as well, it's big enough and capable of being used as such.

The style doesn't just use one Element, but also combinations of elements to create much stronger and complex attacks/defenses using the uncanny ability to send different levels of chakra through the weapons/limbs and pass it through the body to be transferred to another weapon/object. How this works is by coating/channeling chakra through a weapon/limb, then using momentum or any moving motion they can be able to transfer this energy using their bodies as mediums to move the very same chakra to another weapon/limb. Sometimes one element is charged into the shield and then one into the sword afterwards (not at the same time), this can catch the opponent off guard as they'd try to counter one element, but by doing so may falter because of the other following it up. The User also takes advantage of the Shield being on his back and his weapons in front, allowing him to pull off quick offensive and defensive combos that can surprise his opponent - for example by changing his position, the shield will defend him and then by quickly switching his position again they will perform a strike. Leaving little to no time between the two for the opponent to attack again.

The actual Shield in hand starts at the user's shoulder and ends at his thigh when crouched slightly - easily covering his torso. This type of shield is light and is swung very easily. The shield can also be used to smash enemies in the chest/neck/head by positioning the hand in a punching manner and having the shield rest on top of the arm to carry out the attack, and it can also be channelled with chakra to provide a blunt incapacitation to opponents with a savage clobber. The Shield can also cover the user completely when he is in a full crouch, using this to his advantage also they can charge forward and jump into an aerial crouch behind the shield - becoming sort of like a cannon ball whilst smashing forward through attacks; and then they could easily land and perform a strike with their weapon or Taijutsu.


Example Techniques:


(Rohirric Sutoraiku : Edoras no ken) - Rohirric Strike : Fist of Edoras
Rank: S-Rank
Type: Defense/Offense
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description:
The User reaches over for their Shield on their back and pulls it over their head, whilst doing this they channel wind into it. The user lets go of the shield as they pull it over their head and have it float in the air due to the Wind imbued it is used as a defence against something of A-Rank or lesser according to Elemental Strengths and Weaknesses of Wind. The User will then raise their leg and kick the shield, sending a surge of A-Rank Fire into the Shield through that leg and also sending it forward - the fire will erupt all around the shield and if there is some wind left around it, the attack becomes much stronger as it is a Wind/Fire Combo.

- Must know Rohirric Strike Fighting Style

(Rohirric Sutoraiku : Snowbourne no fukushū) - Rohirric Strike : Snowbourne's Revenge
Rank: A
Type: Defense/Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The user in short range whilst the shield is on his back will use this as a quick defense and counter, by imbuing their shield with Wind creating a strong defence - he spins around so that the shield faces the attack and blocks it and spins all the way around slashing their opponent with their sword/weapon which is also imbued with wind to make it a lot sharper - they can also do a spinning kick or sweep with a Wind covering their leg, acting much like "Hardliner Gale Chop". The Defence and Offensive parts of the jutsu are split into B-Rank Wind Each.

- Must know Rohirric Strike Fighting Style


(Rohirric Sutoraiku : Kishu Kōtai) - Rohirric Strike : Horseman's Retreat
Rank: B
Type: Defensive/Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The user leans back and increased the weight of their Shield on the back using Earth Chakra and this will force the user back towards the ground because of the weight, as he is falling he changes the weight again so that it goes back to normal and he does a backwards roll and as he goes into a crouch or stands back up does and upwards/overheard strike with a weapon. This can be used to counter short range attacks where the opponent gets closer, for example a flying kick of sorts, though it's not restricted to just countering that and can be used in other creative ways according the to user.

- Must know Rohirric Strike Fighting Style


Additional Effects and Restrictions:

-Users of the style are granted impressive physique and slightly greater strength than a Taijutsu master due to the adaptation of the heavy shield they possess. This allows them to swing it around easily and maneuver without the weight impeding the User's speed.

- Users of the style need to possess a shield in the bio or state that they have one equipped at the start of battle.

Permission from Zaphkiel to Submit :


✦ Declined, most if not all of this is just basic Ninjutsu manipulation. You can already coat a sword with elemental chakra and perform an attack, same with a shield. ✦
 
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Korra.

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Re: Custom Fighting Styles Submission

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Dance of Geisha ☼ Geisha no odori
Type:

NinBukiGen​

Background:

In the early stages of their history, Geisha's were chosen as to become female entertainers also known as saburuko. These were mostly wandering girls whose families were displaced from struggles. Some of these saburuko girls sold sexual services, while others made a living by entertaining at high-class social gatherings. A single girl, whose name now is unknown managed to rise from the rest. Her dance was like it was never seen before. People payed a lot of money as to see her perform and the stories of her performances reached the furthest of places. This is probably because, unlike other performers she was capable of incorporating chakra within her dance. As age took her place, Korra who was then on one of her journeys met, then old woman. The woman knew that Korra was capable of molding chakra and she decided that she was the one to whom she'd give the knowledge she kept for such a long time. She told her the story of the dance and gave her a red umbrella with a 液 kanji sign on one side, hoping that she would preach what she was taught.​

Description on the Abilities and Inner Workings of the Style:

Dance of Geisha is a fighting style that revolves around extremely graceful and fluid movement of a body in combination with utilisation of chakra enhanced umbrella. Now, although this fighting style is weapon based, range of the techniques depend on the way that umbrellas are used. They can either be used whilst in close proximity to the opponent, mostly defensivly however the tip of the umbrella can be used as for offense because of hidden blade within them or by opening umbrella and releasing chakra into the scaffold of it.​

Example Techniques:

Dance of Geisha ↔ Invoke ☼ Geisha no odori ↔ Yobidasu
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Upon taking an umbrella within their hands, user of the technique would start to spin it around whilst releasing chakra into scaffold of it. This would result in chakra being released from the rib tip of it in different forms depending on the type of chakra used within this jutsu. When it comes to elemental chakra that can be used, user can either focus raiton, katon or suiton chakra. If user would to focus raiton chakra it would have outcome of small bright lighting bolts being released which don't make much damage but however blind the target. When it comes to suiton chakra being focused, the outcome would be of cold mist being released as to cover the battlefield up to Mid range. This mist will be formed out of user's chakra and that's the reason because of which user would be capable of noticing any shifting within it. When it comes to fire chakra however, from the tip of the rib, a heat would be produced. This heat would be capable of making damage to the target upon contact because of how hot it is as well as result in target having fatique and thus slower their motion capabilities.

Note: Only a single element per use.
Note: Once activate, each movement with umbrella would resolve in chakra being released.
Note: Lasts up to four turns upon activation.


Additional effects and Restrictions:

To learn the style, one must undergo both basic ninjutsu and elemental ninjutsu training.
Users of this style have movement which is more fluid than normal ones because of the movement of the body which is utilized whilst performing the dance.


✦ Declined, Ame already does this with their umbrellas. ✦
 
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Reborn

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Re: Custom Fighting Styles Submission

Kakyoku Ken (Melody Fist)
Type: Sound Release, Various
Background: Shinobi of the Sound village were notorious for their usage and manipulation of sound waves with their chakra. Notable shinobi such as Tayuya and the sound genin professed considerable skills. When the sound village was discovered to be rouse by the nukenin Orochimaru, many other villages and shinobi investigated the village and its supporting country in order to gather information about the rouge. The result of several infiltrations resulted in the secrets of the sound based ninjutsu fell into the hands of shinobi and nations throughout the continent. Melody Fist was born as a result of the widespread knowledge becoming accessible. Passed down to a young shinobi by his mother and uncle, a young boy learned the intricacies of sound release. Upon completion he moved on to studying more about sound on his own and developed Melody Fist. The style was created taking aspects from the shinobi of Dosu, Tayuya, and Kin. The style combined using sound waves to create powerful disruptions in the inner ear as well as making use of the conductivity of the body to sound to induce powerful offsetting techniques that are both nin and genjutsu. Using these violent hindering waves to manifest physical and mental deteriorating affects leaves the victim open to taijutsu.

Description on Abilities: In Melody Fist the objective is to offset the opponent with sound release jutsu by manipulating two fields at once; their physical being and the mental being. With the manipulation of the mind and body, the opponent is left open for the finishing blow through tai and/or bukijutsu. Melody Fist makes use of both hindering sound waves (physical ninjutsu), and genjutsu inducing sound waves in one due to their inherently similar qualities. Creating sound waves through motions, actions, and weapons upsets the spiritual and physical entities of one’s opponent and the user then strikes. The versatility of the style makes it dangerous to all forms of foe who are susceptible to physical and spiritual attacks.

Inner Workings of Style: The style combines hindering sound waves and genjutsu inducing sound waves into one entity as the instigating distraction. The user then utilizes advanced tai and bukijutsu techniques to act offensively, defensively, or what have you. The hindering sound waves (as seen with techniques with Dosu) and genjutsu inducing sound waves (as seen with people like Tayuya and Kin) both utilize high frequency and low energy sound waves that travel at near instantaneous speeds. The hindering sound waves can affect shinobi even if they have their ears covered due to the conductivity of the body and genjutsu inducing sound waves inject the chakra of the user into the opponent. In Melody Fist a hybrid of these two are created which is the ningenjutsu. This hybrid is a type of active genjutsu that can be categorized as an external genjutsu. The user makes use of the conductivity of the body that is succeptable to the hindering sound waves to disrupt the body from the outside and result in the chakra following suit. This external genjutsu creates physical and mental affects that work in conjunction with one another to capture the opponent in the user’s web and then leave them open to strike. Any shinobi that is susceptible to physical ninjutsu is also susceptible to the genjutsu affects of the sound waves.

The taijutsu and bukijutsu aspect comes at various stages of the usage of the ningenjutsu. Attacks can happen before, during, or after the sound waves have been induced. Either way the purpose is to make the opponent as weak as possible so that defense to these techniques are extremely difficult or attacks become staggered and the user can easily defend and counter. In Melody Fist there are three types of weapons, the Serpent’s Tail and Venom (Kusarigama), Tiger’s Claw and Dragon’s Fang (Katana), and the Falcon’s Talons (Hand and arm blades and bladed shoes). These three weapons are designed for various ranges of combat with the longest being the kusari-gama which is mid-range. The taijutsu and bukijutsu fighting style of Melody Fist is like the rest of the style, fast acting and designed to affect quickly often with minor spurts of chakra before or after the sound waves (never during) that give a momentary boost in their attack. The ruthlessness of this taijutsu is unparalleled. Those who are capable of using Melody Fist, let alone mastering it are typically shinobi who are versatile in their abilities tai, gen, and ninjutsu. The weapons can also be used to facilitate the sound waves similar to how Dosu uses his sound arm or how Tayuya uses her flute.

Serpent’s Tail and Venom: An indestructible steel sickle and chain with a spiked metal weight at the end. The twirling sound made in the wind or even the rattling of the chains can be used to create sound waves for the ningenjutsu.
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Tiger’s Claw, Dragon’s Fang: A pair of long katana crafted by highly sensitive metal that are well receptive to sound. One katana possess a moderate sized bell on the end while the other a short chain. The blades and the ends of each bell can be used to create sound waves for ningenjutsu.
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Falcon’s Talons: A pair of receptive metal arm blades approximately 1.5 meters long in length and a pair of boots with blades on them. They are extremely sharp and can be clashed together to create sound waves or simply swung fast enough to create sound waves.
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Example Techniques:

Melody Fist: Dragon’s Claw and Tiger’s Fang
Type: Offensive
Rank: B
Range: Short – Mid
Chakra Cost: 20
Damage: 40
Description: Using their katana the user will dash toward their opponent while positioning their arm to strike with their weapon. Upon the movement of their weapon the sound of the bell or chain will release a wave of sound that will hit the opponent’s body. If the user is short-ranged they will also succumb to the wave’s effects inducing a mild genjutsu (B-rank). The wave creates a physical disturbance that is directed at the legs of their opponent making them convulse and tremble, making it difficult for them to react (their base speed is reduced by half until the end of the turn). Should the victim be short-range the illusion cast will be tactile making the victim feel as though a tiger were biting down onto their legs with every ounce of force, paralyzing their legs. While their legs are weak/paralyzed the user can strike with their blade.
Note: If the user dual wields katana they can hit the blades together along with the bells to induce the genjutsu into mid-range.

Additional Restrictions: To learn Melody Fist the user must have completed all basics (Nin, Tai, Gen and base elements) as well as sound release and specialize in taijutsu.
Melody Fist users (non-specialists) are allowed to use two weapons while specialists can use all three weapons. Due to the receptiveness of the weapons to sound waves, when one wields one of the weapons of the style vibrations are sent from the weapon to them which give them a mode of detection allowing shinobi to react faster (as fast as with sound enhanced sensing) when wielding Melody Fist weapons.


 Declined  This is not a CQC style. Its the usage of Sound Release techniques to set up the use of a Taijutsu or Kenjutsu move. That in itself is not a CFS. There is some room for it to be a CFS but it isn't atm. A CFS by default focuses on the CQC aspect of whatever is submitted. Its meant to be a martial style of combat. In this you focus too much on the Sound aspect of the style. And too much on the sound jutsu aspect of it.
 
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Re: ±±Custom Fighting Styles Submission±±

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(Hebi no ken) Snake Blade Arts

Type: Nin-Kenjutsu

Background: Snake Blade Arts was first founded by an Ninja named Isabella Valentine, also known as "Ivy", developed this style of fighting in order to take revenge on the murder of her father. over many years that came to the final development of this art, Ivy found that her father had never been killed like she had been lead to believe but instead faked his own death in order to gain more power, knowing his daughter had the potential to design a weapon of great use, but simple needed the right motivation. Out ranged of the lie that ruined her live, Ivy took revenge on her father by defeating him with the very weapon he so longed awaited..


Description on the Abilities and Inner Workings of the Style: The Snake Blade also known as a Chain Blade consists of several smaller blades linked together by a chain, able to take either broadsword or chain whip forms. These forms are represented by different stances that can use to different effects. By altering many of the users attacks for each stance and applying different uses to either form of the weapon, this can be used to attack defend, evade and capture an opponent. In addition to these, the sword can also have the segments be split apart, in which case they will attack the opponent in different ways before recombining on the sword's chain by using expert chakra control. Due to it's variety it has been noted as being able to attack from any range, however it's has also been described as difficult to properly use unless utilizing a range the opponent is strongest at. However, having a greater variety in range allows for chaining into other attacks upon a successful strike. Many of this styles attacks require the user to bind the opponent to damage them, though utilize complex chakra control that requires extreme focus and Skill.

Example Techniques:

(Hebi no ken: Tokich) Snake Blade Arts: Air Strike.
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user will send a small surge of chakra into their Chain Blade while swinging it in the air in order to create and arc formation that will aim down on the opponent, this will then impale the opponent and bind them tightly
Note:
-Must know Hebi no ken
-Can only be taught by Serpent

(Hebi no ken: Dagekikage no Ken) Snake Blade Arts: Striking Shadow Blade
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: The user will focus chakra and stab their sword into the ground releasing it's links as it extends to the opponents location. It will then strike out of the ground up to 3 times stabbing the opponent. Upon the third strike the blade will bind the opponent and slam them on the ground.
Note:
-Must know Hebi no ken
-Can only be taught by Serpent

(Hebi no ken: Odori-ben) Snake Blade Arts: Petal Dance.
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: If the user binds an Opponent in their Chain Blade they will then Release a surge of chakra into their blade while pulling the blade backwards. This will cause the opponent to be lifted into the air where the blade links will then disconnect from the chain and slice at the opponent from all angles.
Note:
-Must know Hebi no ken
-Can only be taught by Serpent

Additional effects and Restrictions:
-To Learn this Fighting Style, One must have Mastered Kenjutsu
-To Learn this Fighting Style, One must have Mastered Ninjutsu
-To Learn this Fighting Style, One must be at least Kage Ranked
-To Learn this Fighting Style, One must be taught by Serpent

______________
±± Declined ±±
Only issue here is that you don't explain why its Nin-Kenjutsu. Where does chakra come in play with it? Just in the control of the linked chained blades? That part needs explaining, rest is ok and actually pretty cool. Good Work.
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(Hebi no ken) Snake Blade Arts

Type: Kenjutsu

Background: Snake Blade Arts was first founded by a Samurai named Jinnosuke, also known as "Kuma". Jinnosuke developed this style of fighting in order to take revenge on the murder of his fellow Samurai. During the early stages of the Ninja World, many battles between the Land of Iron and the Land of Stones took place. In order to better fend off Ninja, Jinosuke designed and mastered a unique sword art which he calls Hebi no Ken. Teaching it to his friends it was this unique style that made many ninja fear the Land of Iron.
Description on the Abilities and Inner Workings of the Style: The Snake Blade also known as a Chain Blade consists of several smaller blades linked together by a chain, able to take either broadsword or chain whip forms. These forms are represented by different stances that can use to different effects. By altering many of the users attacks for each stance and applying different uses to either form of the weapon, this can be used to attack defend, evade and capture an opponent. In addition to these, the sword can also have the segments be split apart, in which case they will attack the opponent in different ways before recombining on the sword's chain by using the expert chakra control of Samurai. Due to it's variety it has been noted as being able to attack from any range, however it's has also been described as difficult to properly use unless utilizing a range the opponent is strongest at. However, having a greater variety in range and angles allows for chaining into other attacks upon a successful strike. Many of this styles attacks require the user to bind the opponent to damage them by utilizing complex chakra control that requires extreme focus and Skill.

Example Techniques:

(Hebi no ken: Tokich) Snake Blade Arts: Air Strike.
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user will send a small surge of chakra into their Chain Blade while swinging it in the air in order to create and arc formation that will aim down on the opponent, this will then impale the opponent and bind them tightly
Note:
-Must know Hebi no ken
-Can only be taught by Serpent

(Hebi no ken: Dagekikage no Ken) Snake Blade Arts: Striking Shadow Blade
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: The user will focus chakra and stab their sword into the ground releasing it's links as it extends to the opponents location. It will then strike out of the ground up to 3 times stabbing the opponent. Upon the third strike the blade will bind the opponent and slam them on the ground.
Note:
-Must know Hebi no ken
-Can only be taught by Serpent

(Hebi no ken: Odori-ben) Snake Blade Arts: Petal Dance.
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: If the user binds an Opponent in their Chain Blade they will then Release a surge of chakra into their blade while pulling the blade backwards. This will cause the opponent to be lifted into the air where the blade links will then disconnect from the chain and slice at the opponent from all angles.
Note:
-Must know Hebi no ken
-Can only be taught by Serpent

Additional effects and Restrictions:
-Requires training in Kenjutsu.
-Must be at least Kage Ranked
-Only Samurai bio's can learn this fighting style.
-Can be taught by Serpent

✦ Declined, this was going good until the Samurai only part. I don't think this is capable of being used by Samurai, certainly not just as a Kenjutsu CFS. ✦
 
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21 Savage

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Re: Custom Fighting Styles Submission

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Name ; (Disuku no geijutsu) - Art of the Discs
Type ; BukiNinjutsu
Background ; Legend as it that there once lived an old sage with vast knowledge in technology he was claimed to be a steward to the King Bumi of Ba Sing Se - Iwagakure. From his constant life with him he was able to gain optimally from their vast knowledge in technological aspect. From his experience, he stumbled against a lost box of the great king Bumi whom he found out during his chores. He studied the content of this box secretly and although he didn’t understand its information but he knew of its great importance if it fell into wrong hands.
He was relieved of his duties when he became old and left to wander around aimlessly. He further understood the box’s contents and the scrolls in it and later built the identity discs out of the scroll. He couldn’t utilize the disc because of his old age but he used them as normal melee weapons which was part of its usage but that was not all. At the time of his death, he met a young shinobi, Bolin whom he bestowed the discs to carry on his will. The man died and after researches Bolin fully understood the contents.
Description on the Abilities and Inner workings of the Style ; This ability mainly consist of utilizing mechanical discs like shurikens but on a more larger scale. With this, the user is able to control these discs like homing devices and it can also be used as close combat weapons or melee weapons. They are solid discs with several concentric rings on the surface glowing with their owners desirable color. When in use, they glow more brightly when in use and have been seen to change size. In flight, the discs appears as uniform circular planes of light in their owners color trailing comet-like tails as they fly towards their targets. After been built, it appears as solid metallic rings, hollow in the center and colored white or black to match the users garb. The outer edge flares into a glowing nimbus of light of elemental chakra as been passed into it. These discs maintain their solid appearance when in flight and generally behave like solid metal objects. These discs are used as standard weapons to be used in long-range combats or as hand-held shields to block another discs or attacks without physical contact.
Masters of the art can curve their discs path in a shallow arc to avoid obstacles and strike a target out of their line of sight. Also, they may cause their discs to change directions sharply while in flight. An energized identity disc has a lethal cutting edge that can derez an opponent instantly with a direct hit whether as a thrown weapon or in close quarters as a short bladed weapon or buckler shield. In a battle, discs are hurled at their targets and may ricochet off unyielding surfaces before returning directly to their owners. The leading edge of an identity disc does not harm the owners when caught, even at very high speeds.
Reserved and Elemental Capabilities
Three elemental chakra can be passed into this discs to give them outstanding or distinguished properties. Fire chakra gives the discs heat and burning capabilities as it can burn up the target. Lightning chakra gives the discs shocking and numbing characteristics although the discs are made of metals, it is totally not deadly to the owners. Wind chakra endows advanced cutting piercing ability to the discs as it enables them to cut more smoothly and fast. The discs can knock a grown man out cold, or slice through him due to its great weight and sharpness. It could expand up to a few meters depending on the users choice and the technique to be performed. The user also uses the discs to enhance hand to hand combats, by wielding the discs as one would wield a katana. The user is proficient enough with it enough to defend from heavy weapons such as spears and swords. Because of its lightness making it very quick and efficient hand held weapon.
Example Techniques
(Disuku no Geijutsu : Toronregash) – Art of the Discs : Tron Legacy
Type ; Attack
Rank ; B
Range ; Short – Mid
Chakra ; 25
Damage ; 50
Description ; The user will thrust one of the discs forward aiming at a desired body part belonging to the enemy, causing him the attendant consequences. Lightning electrocutes and numbs the part cutting through roughly, Wind cuts through smoothly, Fire produces a 2nd degree adverse burn on the target. The discs are thrown with skill making escape almost impossible in short range. At the users will, the discs return to his hands.
Additional Effects and Restrictions
- Must have mastered all the elements involved to begin training in this Art.
- Can only be taught by Dev and requires intense training to fully master the Art.
- Maximum of 4 discs can be used in battle at a time and carried by the user.


✦ Declined, parts of this are inconsistent and need better explanation, namely the entire description. ✦
 
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Re: Custom Fighting Styles Submission

Yontōryū | Four Swords Style

Type: Kenjutsu

Background: After observing several swordsmen over the years and from observing the Legendary Zoro in combat, a young swordsman named Kaku wrote a book concerning several styles including their weaknesses and strengths. After looking over Zoro's Santōryū, he decided to challenge himself and become a better swordsman than him. Although he never achieved his dream of becoming better than Zoro, he did however develop an interesting sword style utilizing four swords to their maximum potential, that to this day can hold its own against Santōryū. After many years of talented disciples and improvements in the style, Yontōryū once again re-emerges stronger than ever.

Description on the Abilities and Inner Workings of the Style: As the name suggests, Yontōryū is an advanced style of kenjutsu that utilizes four swords while in combat. This creates a unique situation for the user as unlike 1, 2, and 3 swords styles, the user must create a balance of the swords power (gripping) and fluency (striking in conjunction with the other swords to create a flow). Though every user has their own different way of handling the swords themselves, the basic techniques remain the same as to give its users a guideline as to what effects should be achieved. Some users are able to overcome the obstacle of using four swords such as those with unique kekkei genkai (Sōma no Kō, Hōzuki, etc.), clan abilities (Mandalore Clan, Uchiha Clan, etc.), or through more creative means such as ninjutsu but the concept remains the same. For most users of the style, the swords are held in sheaths on each hip, 2 to each side. The three main principles to Yontōryū is power, fluency, and focus (as stated earlier). By ensuring that the grip to each individual sword is strong you ensure that each strike carries its weight in power in respect to the overall technique. Fluency, next in importance, simply refers to the swordsman's flow when striking. Leaving an opening for your opponent can spell disaster due to the user being limited by utilizing all four swords at one time. You must create a flow with your attacks to stay on the offensive while also guarding your weak spots. The last and most important principle is focus. Despite having power and fluency, if you can't focus then your attacks are essentially worthless and lead to defeat. Users of the style learn to be keen observers of their surroundings that in time allow them to be effective fighters by using their surroundings and/or objects in conjunction with their attacks. Due to their extensive training in distributing chakra to all four swords evenly, specialists of the style have a high degree of chakra control, able to pull off techniques deemed too dangerous or impossible for a swordsman.

Skill levels of the style:

Master (Knows all techniques)
^
Specialist (knows up to S-Rank Techniques)
^
Practitioner (knows up to A-Rank Techniques)
^
Apprentice (knows up to C-Rank Techniques)


Example Techniques:
(Yontōryū: Yongiri no Mai) - Four Swords Style: Four Slash Dance
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Whilst in a fast, spinning motion, the user takes out one sword at a time and slashes the opponent. Done a total of four times, the user releases condensed chakra waves from each strike, each slash becoming stronger and bigger than the other resulting in what looks like a growing pinwheel. As the user grips each sword, he quickly transfers chakra to them, increasing the output with each slash. After each sword is unsheathed and releases chakra, the user quickly resheathes it back to its scabbard, giving the appearance of fluidity, power, and focus.
Note: Requires Yontōryū training
Note: Can only be taught by a Yontōryū Master
Note: Requires Kenjutsu mastery

Additional effects and Restrictions:
- Yontōryū specialists have better Strength, Agility, and Focus than a kenjutsu specialist.
- Yontōryū specialists have a high degree of chakra control
- Must state in your biography you carry four swords with you
- Must have completed Kenjutsu training


✦ Declined, first colored is a no. You will need a set way these swords are used, not an always changing method. This can vary based on the jutsu, but there wont be 6 different ways to perform one jutsu. Second bold is unclear and makes little sense. What special about Uchiha let them hold 4 swords? Their visual acuity has nothing to do with their ability to hold 4 swords. I dont get what you mean by Hozuki either, as with the Hydrofication jutsu doesn't grow extra limbs, it enlarges them. ✦
 
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Zaphkiel

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Re: Custom Fighting Styles Submission

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(Odori no Seraphu)- Dance of The Seraphim


Type: NinKenjutsu

Background: A wayward Uchiha named Yosamu after tracking his long lost brother for a year and a half unintentionally became the master of one of the most impressive sword styles there was. During his search, the "Night Child" had moved from Konoha travelling northwards passing through Kusagakure and Amegakure before arriving in the land of Wind: Sunagakure. There he learned to hone his natural Wind affinity and also his expert swordsmanship. When he was smaller, he was to drown in a prominent river near Konoha while on a ninja academy expedition. All the other ninjas say the river had carried him deep into the forest and he was lost from even the sensors. But Yosamu remembered distinctly a beautiful woman, clad in pure white with a pair of the most purest wings he had ever seen hold him by the hand and saved him. He 'appeared' a week later at the village gates asleep. He believed it was this woman who unlocked the chakra in his core because before that he was about to become a taijutsu specialist due to his inability to mold chakra. Not only did she unlock his core, but she gave him the unnatural control of Fuuton chakra and wind itself. Later on in his life while tracking his brother Yosamu remembered the woman. And decided he had to find a way to get back to her- he had so many questions.

Village officials claimed it was an elaborate Genjutsu to later use him as a spy but after years of inactivity it was concluded that something really saved him that day. There was a land, between Otogakure and Takigakure- a land unnamed. The river had ended there, with it's mouth ending up at the edge of this enigmatic piece of land. Yosamu and a group of Anbu specialists under the orders of the Hokage were sent to investigate any form of life in the land, mainly around the river. After weeks of traversing the uncultured and untouched terrain a flash of white light followed by the screams of oblivious men brought the forest to life. An unknown force had eliminated the entire squadron. Saving only a young Yosamu and leaving him with a rather interesting mark. He was later dubbed 'The Boy Who Lived'. The mark, was a tattoo, in the shape of elaborate wings that stretched from his back around his shoulders and hugging his pectoral muscles. He was ordered to cover it at all costs and refrain from talking to any other village members than the Hokage and his officials. But after learning he was an Uchiha and his brother had fled Konoha Yosamu later fled as well. One of Konoha's biggest kept secrets was on the loose and rampant- needless to say they have had many attempts to reclaim the lost prize.

Description on the Abilities and Inner Workings of the Style: Based off of the ancient and powerful beings second only to God, the Seraphs, the style revolves around the six wings these bizarre yet beautiful creations posses. The sword style comes in different levels. The user will first hone his Fuuton chakra throughout his entire body allowing it to even undulate from his skin while gripping his sword or weapon. He will then cause extensively concentrated and manipulated Fuuton chakra to sprout from his back shaped into two 1 meter wings elaborately decorated with markings and signs said to be an ancient language. These serve no real purpose per say and are extravagant visual addons of the style. Along with the pair of wings the user will use his extensive Fuuton control to form two hands, coming from under his shoulder ball and socket joint (his arm pit). These hands appear like the hands of a Susano'o with it's constantly moving chakra and peculiar design, it too is laden with symbols and glyph.
In all the user will have six appendages while this style is active: His normal hands, his Fuuton hands, and his Fuuton wings.

Upon initiating this sword style a variety of tribal markings and ancient symbols will begin to crawl over the user's skin before stopping to form a symmetrical pattern ranging from his eyebrows to his toes, they are in no way beneficial and are simply cosmetic to add to the dramatic effect. The two Fuuton hands each hold a generic Kaze No Yaiba (Wind Blades A ranked) from the cannon jutsu list capable of free form attacks (also A ranked and takes up a move) that doesn't waver or go out when by elemental ninjutsu of A ranked and below. The hands require a direct hit from a sufficiently ranked Katon technique to be dispersed. These arms are extremely resilient due to the extensive and special type of Fuuton chakra that runs through them. They serve as a gap closer for the user of the style while he performs sword techniques. Meaning, whenever the user swings his normal sword(s) and that natural time gap is left where the user has to bring back his blade to strike again the two hands equipped with blades will then strike during this time allowing the user to essentially have an unhindered, almost infinite attack sequence. These hands also swing considerably faster due to their Wind composition having very little friction with outside wind currents. In fact, these hands are capable of up to 3 strikes before the user can complete 1. They move so fast a occurs where they may appear to be moving in doubles or considerably slower than they actually are, this makes defending against the technique hard- even for Doujutsu users. The hands are also not limited physically to under the user's arms as they can move up above his shoulder (but still connected to the joint) to strike above the user's head and slightly behind him. They are incapable of hand seals but can deliver mediocre freeform punches (B ranked) in the absence of blades.

The wings that sprout from the user's back do not serve any flying purpose to the user- but upon closer inspection it can be seen that the feathers of these wings are actually tiny blades about 5 inches in length made of pure and dangerous Fuuton chakra. During combat these wings can cover the user entire body from his head to the end of his shin area on his feet in a defensive manner of A ranked Wind or slice opponents who are close up either by flapping and firing these miniature wind blades (A ranked) up to mid ranged or the user twisting his body in a spinning motion to allow the wings maximum reach of one meter outside of the user's normal reach. Unlike the arms, the wings can be destroyed by higher ranked jutsu. By combining the speed of the extra hands, his own hands, and the sharp wings the user is able to excel at close quarter battles and can even negotiate mid ranged targets. Expert users of the style can later on transform each wing of the pair into an extra arm, for example a user trades in his right wing for the use of another Fuuton right arm and his left wing for a left arm etc. Similarly, an expert user can also trade in his Fuuton arms for extra set of Fuuton wings. After each Fuuton appendage is used up or removed the user will have to wait one turn for them to return.

Example Techniques:

(Odori no Seraphu | Doki no Go-Hyaku Sanzu) Dance of The Seraphim Arts: Wrath of 500 Suns
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage: 40
Description: The user will use two (2) of his Fuuton hands along with his own hands equipped with a sword or weapon of similar anatomy to begin a flurry of swings before his body, mainly the chest area. These swings are moving insanely fast and are capable of peeling flesh from an opponent before the pain even registers. The combination of hands with blades will execute exactly 500 well timed swings in a matter of seconds and can even be used to slice dense objects such as metal (like thrown weapons), Doton, and Mokuton of A ranked and even steel at B ranked and below into a myriad of tiny pieces.

(Odori no Seraphu | Caradhras) Dance of The Seraphim Arts: Caradhras
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: The user will brace his wing(s) before releasing a barrage of tiny wind blades numbered at around 30 per wing collectively A ranked. These wind blades are Fuuton aided meaning their speed is considerably faster than the average flung kunai and lack actual mass. Meaning they're not affected by physical hindrances such as wind speed, air pressure, etc but are still susceptible to normal ninjutsu (elemental and none elemental). Taijutsu cannot be used to defend however as the speed and power they travel with is capable of piercing the opponent's body parts with as much difficulty as a hot knife through butter, and also, like its parent jutsu these miniature wind blades cannot be blocked with physical weapons.
Notes:
-Each wing utilized to perform this technique will disappear and the user will have to wait a turn for it to return.

(Odori no Seraphu | Doki no Sauzando Sanzu) Dance of The Seraphim Arts: Wrath of 1000 Suns
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage: 80
Description: The user will absorb both wings into his body to have them regrow as an extra set of Fuuton arms. He will then perform a technique similar to Wrath of 500 Suns but at greater speed with even greater damage. This technique is virtually unstoppable as it's S ranked cutting power and speed is capable of slicing almost anything physical. This technique varies from the initial as the second pair of arms are now bending backwards to protect the user's wingless back. Providing a 360 degree dome like defense while slashing the air 1000 times.
Notes:
-Requires two wings to be active
-Has a turn limit between usages

(Odori no Seraphu | Tai Tan Sakyū) Dance of The Seraphim Arts: Titan Dune
Rank: S
Type: Defensive
Range: Mid-Long
Chakra cost: 30
Damage: 60
Description: The user will absorb both his wings into his body (both A ranked) and fire an S ranked blast of Fuuton chakra with devastating after effects from his mouth. This blast happens almost instantly and requires no hand seal whatsoever. The recoil is so great the user is advised to assume a stooping position while firing for risk of losing his own balance as it moves at insane speeds and is wide enough to attack multiple enemies at once.
Notes:
-Requires two wings to be active
-Has a 2 turn limit between usages

Skill levels of the style with strongest starting at the top:


Seraph (created the style, capable of wielding either six Fuuton wings at a time or 4 Fuuton hands)

Dominion (Capable of learning A ranked to S ranked, can regrow and grow up to two Fuuton wings at a time or two Fuuton hands)

Cherubim (Capable of learning B ranked to A ranked, Can regrow two Fuuton body parts a turn)

Host (Capable of learning the B ranked techniques, can only regrow one Fuuton body part a turn)

Additional effects and Restrictions:

-Users of this art have slightly better kenjutsu reflexes, in comparison to legendary swordsmen such as Mangetsu or Mifune their speed of swing is astoundingly faster, capable of swinging at least two times before the average shinobi can swing once.

-When awakening this style the user needs to be standing still and firmly gripping a weapon such as a sword or something similar.

-User must be of at least Sannin rank and have mastered Kenjutsu and Fuuton and at least started training in Ninjutsu and Taijutsu

♦ Declined, this is merely a merging of past CJ ideas into a single entity to make a CFS, as both the wings and arms have been made upon multiple occasions. ♦
Resubmitting, overall revamp.​
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(Odori no Seraphu)- Dance of The Seraphim​



Type: NinKenjutsu


Background: A wayward Uchiha named Yosamu after tracking his long lost brother for a year and a half unintentionally became the master of one of the most impressive sword styles there was. During his search, the "Night Child" had moved from Konoha travelling northwards passing through Kusagakure and Amegakure before arriving in the land of Wind: Sunagakure. There he learned to hone his natural Wind affinity and also his expert swordsmanship. When he was smaller, he was to drown in a prominent river near Konoha while on a ninja academy expedition. All the other ninjas say the river had carried him deep into the forest and he was lost from even the sensors. But Yosamu remembered distinctly a beautiful woman, clad in pure white with a pair of the most purest wings he had ever seen hold him by the hand and saved him. He 'appeared' a week later at the village gates asleep. He believed it was this woman who unlocked the chakra in his core because before that he was about to become a Taijutsu specialist due to his inability to mold chakra. Not only did she unlock his core, but she gave him the unnatural control of Fuuton chakra and wind itself. Later on in his life while tracking his brother Yosamu remembered the woman. And decided he had to find a way to get back to her- he had so many questions.

Village officials claimed it was an elaborate Genjutsu to later use him as a spy but after years of inactivity it was concluded that something really saved him that day. There was a land, between Otogakure and Takigakure- a land unnamed. The river had ended there, with it's mouth ending up at the edge of this enigmatic piece of land. Yosamu and a group of Anbu specialists under the orders of the Hokage were sent to investigate any form of life in the land, mainly around the river. After weeks of traversing the uncultured and untouched terrain a flash of white light followed by the screams of oblivious men brought the forest to life. An unknown force had eliminated the entire squadron. Saving only a young Yosamu and leaving him with a rather interesting mark. He was later dubbed 'The Boy Who Lived'. The mark, was a tattoo, in the shape of elaborate wings that stretched from his back around his shoulders and hugging his pectoral muscles. He was ordered to cover it at all costs and refrain from talking to any other village members than the Hokage and his officials. But after learning he was an Uchiha and his brother had fled Konoha Yosamu later fled as well. One of Konoha's biggest kept secrets was on the loose and rampant- needless to say they have had many attempts to reclaim the lost prize.


Description on the Abilities and Inner Workings of the Style: The style revolves around the sword and using it as an instrument to control the omnipresent wind around the user and his surroundings. Similar to how war fans or fan type weapons are used in the NV to create gusts of winds for offensive and defensive purposes the user will use his sword as a tool through swing and specific movements to take control of the air around the blade. This is done by focusing a delicate amount of Futon chakra throughout the blade(s) but never releasing it. Meaning, techniques created by this style house no chakra whatsoever and are literally specifically shaped blows of wind. Instead of formless and poorly shaped gusts, tornadoes, walls, etc this style uses the blade and it's shape to birth shapes of wind that have the perfect shape manipulation for the purpose at hand, the wind can even have the same slicing and precision of of the blade making it an extension. The Futon chakra inside the blade will allow it to take control of the wind around it and the user, similar to how Suiton chakra allows a user to take control of nearby water sources. Using the air around him for offensive and defensive purposes the user is never without a source for his techniques, unless some form of vacuum occurs that leaves the space devoid of any form of gas.

The user is able to strike targets way out of the reach of a regular sword by swinging at the direction of the target, and having the wind shape into a crescent slice or just a sweeping cut on the target. The speed of these techniques are quite fast, moving at speeds of hurricane winds (75+ mph) minus the noise and unshaped destructive force. These can either be perfectly shaped attacks of wind or powerful and abrupt rushes of wind reaching their intended targets almost instantly, there is a natural delay of course the farther the intended target is- but it's not enough to leave the user in great anticipation. This style makes his reach up to long range with the blade in any direction- except underground of course. In addition, due to Futon chakra raging through the blade and manipulating the air around it the blade will seem to have added cutting power, this is because the user reduces air drag (friction) to the lowest possible by manipulating the wind away from the blade as it is swung. This makes each swing unhindered and almost doubled in power being at the fastest possible speed it can be swung, (F=MA). This means that not only are the users of this style swinging with more force than the average shinobi but with definitely more speed, capable of up to two swings before the average person can complete one. More than one swords are accommodated by this style and it can even be applied on a smaller scale to kunai, ninjatos, tantos, and anything which has even an inch in length of a blade and a handle. Weapons such as senbons and shurikens are not accommodated however.



Example Techniques:
Aeon
Rank: A
Type: Offensive/Defensive
Range: Mid-Long
Chakra Cost: 30
Damage: 60
Description: The user, after focusing Futon into a blade will swing in a horizontal or vertical manner. At a glance he will just appear to be swinging his sword at nothing, but in fact he's cultivating a massive amount of wind behind him to create a powerful slice. After a mere second of delay the wind will come rushing past the user with so much force it can halve even the strongest defenses (Doton up to S rank), anything not anchored to the ground or poorly constructed will be flung into the rage of the winds while being sliced to shreds. This is a surprise attack as the enemy literally can't see it coming, this is because the winds are not infused with a great amount of chakra, the levels of Futon in them are so low its negligible. Plus, having no color or shape, being normal wind it can blindside just about anyone. Doujutsu users and sensors can pick up the minor traces of chakra in them however.

Between Two Lungs
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user will channel his Futon chakra throughout his blade and then release a thin, spiraling cocoon of actual wind (not chakra) over his blade. This will give the blade added cutting power naturally but the true purpose is to thrust the blade forward while twisting the arm and wrist counterclockwise, this will form a drilling motion capable of piercing the perfect defense. However, after the thrust- or mid way of the user so chooses, he'll quickly flick his wrist clockwise which spins the sword in the same motion and releases the torrent of wind surrounding the blade. The released cocoon of wind will quickly expand width wise while spinning violently capable of reaching up to mid ranged of the user, its clockwise motion lifts the opponent's feet off the ground while flinging their head sideways and downwards in a circular motion all while sending them backward with the initial momentum of the thrust, catching them off completely off guard.


Infinity Blade
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user, with two blades or one will toss them into the air, high over his head, 10 meters to be exact. The blade, with a slight amount of Futon in it albeit separated from the user will act as a node/booster/router for the user as he'll manipulate his own Futon chakra in the blade which will by extension manipulate the air around it. The blade will shape the air around it into countless wind replicas of the blade by exact shape, weight, and density. These will form slightly higher than the blade, about 10 meters above it. Then, as the blade makes its descent, much faster than the average object as its neglecting air resistance, the wind shaped blades will also make theirs. By the time the user catches his sword(s) the replicas will have already completed their plunge. Then by pointing his sword at the target the user will use his sword to guide the 'bombing' to the target as they pulverize everything in their way.


Additional effects and Restrictions:


-Users of this art have much better kenjutsu reflexes, in comparison to legendary swordsmen such as Mangetsu or Mifune their speed of swing is astoundingly faster, capable of swinging at least two times before the average shinobi can swing once.


-User must be of at least Sannin rank and have mastered Kenjutsu and Futon.


✦ Declined, this is STILL just Basic Wind Manipulation and past ideas merged into a CFS ✦
 
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Zaphkiel

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Re: Custom Fighting Styles Submission

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神のステップ
Kami no Suteppu | God Step


Type: Jiton | Kenjutsu | Ninjutsu


Background: The style was founded by the exceptional Jiton user Hyōbu Kyōsuke after exceeding the normal capabilities of regular Jiton users. After completing his Kenjutsu training he was able to incorporate both his swordsmanship and Jiton to form one of the most formidable fighting styles said to rival the fastest of shinobi. A mixture of precisely timed strikes, high speed movements, and magnetic forces is all that compose this technique. He essentially called it God Step as it was almost a certain kill high speed sting of styles that rendered him nearly invincible.


Descriptions and Inner Workings of the Style: The style revolves around the basic ninja speed movement with the principles of masked high speed blur movements like shown in Kawarimi no Jutsu, carefully molded and shaped Jiton chakra and accompanying hand movements. By using his Jiton chakra the user will form 7 swords, each of different length and shapes but none exceeding 60 cm, the average length. These swords are carefully shaped and unlike other Jiton techniques, these are capable of causing physical harm to an opponent. This is because they are made primarily of neutral chakra, but infused with Jiton which makes them nearly invisible- having a glass like effect with a very minor detail of blue (the default color of chakra in the NV). However, through movement the blades are given visibility due to the added chakra which makes them appear a brighter blue. Through hand movements or even wielding these blades the user can control these to either attack or defend himself. The attack and defense range of this technique only spans short to mid ranged, outside of that the necessary control needed for the blades to retain shape is lost and they are dispersed as harmless chakra. Due to being infused with Jiton each of these swords are capable of interacting with metallic substances differently than how it reacts to other materials, whenever metals come in contact with these Jiton swords they become immediately charged and are then held around the user in the same revolving pattern of the blades. That means, a torrent of kunai upon contact with the Jiton swords will adopt the polarity and become apart of the user's control. When not in motion they are seemingly invisible, the naked eye would have slight problems tracking them but Doujutsu and sensors are capable however. The second side to the unique fighting style is the user can move from rest at high speeds appearing to look like a blur and maintaining that speed via his Jiton chakra. How this is achieved is by placing a strong magnetic polarity on any of the swords revolving, either negative or positive and then sending it towards the target. Using his Jiton chakra to either turn his own body's polarity to positive or negative the user can either push or pull himself to or from the charged sword. The user will disappear as a blur using his chakra to form a slight white cloud to mask his movement as he pulls himself to the object. In the same way, when the force is being applied on the object instead of the user, the object will disappear as a bright white-blueish blur as it pulled to the user and will 'reappear' once its journey has ended giving the illusion of teleportation but in truth it is precisely timed high speed movement following the principles of Kawarimi no Jutsu. This takes a crazy amount of skill to be able to focus one's chakra so precisely on a high speed object and as such the user is left with minimum capabilities. Each blade is B ranked in strength and follows the weakness of Jiton, upon destruction the user is capable of reforming these blades with his chakra one at a time and once per turn.

Following the laws of physics the user, upon pulling himself towards the charged object, will still have his momentum upon reaching the object. Having this momentum the user will have to stop 5 meters from the target after hitting them on the ground, in the air the user will need a sturdy object of some sort to stop or transfer his motion i.e. a wall, a pillar, or even an ally. While in this high speed movement the user will see everything as a blur but can sill differentiate people from objects and color, Sound will be slightly distorted and he can be affected by obstacles of jutsu existing in his 'flight path'. For example the user is moving towards a charged object he threw prior, if there is a wall in between him and the said object he would have (stupidly) collided with this wall as while in high speed movement he cannot stop unless acted on by another force which would be the wall or any other obstructing entity, even a jutsu. Unfortunately the user is only able to mold Raiton chakra while performing these techniques as its the closest to Jiton and as a result is the only thing being able to be molded, as well as Taijutsu and non-chakra aided Kenjutsu.

Example Techniques:

(Kami no Suteppu: Jūden)- God Step | Charge
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 20
Damage: 40
Description: The user will charge any or all of his chakra swords revolving him to prepare for a related fighting style technique, this can either be positive or negative and can even be placed on his own weapons.

(Kami no Suteppu: Shinigami surasshu)- God Step | Death God Slash
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user will launch the opponent in the air and send 4 of his swords at them, as they slice and pass through the opponent the user will pull himself to the closest one, and use to cut the opponent, he'll then move to the second one to the side of the opponent and use it to attack, he'll then move to the third one on the other side of the opponent and use it to attack before finally moving to the last one behind the opponent to deliver a strike sending him back to the ground.

Video of inspiration:
[video=youtube;mU5IxJUqNn4]https://www.youtube.com/watch?v=mU5IxJUqNn4[/video]


Additional effects and Restrictions:

  • User must be Sannin rank or above.
  • Practitioners have enhanced reflex and perception, especially to fast moving objects.
  • Raiton, Kenjutsu, and Jiton are required to be completed.


✦ Declined, leaving for someone else ✦


 Declined  OPed. Unreasonable. Exploitable. Hopeful. This last one simply means you want a given set of skills to do stuff they aren't capable of doing.
 
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Re: Custom Fighting Styles Submission

Sentouryuu - Infinite Sword Style
Type: Ninkenjutsu
Background:

Killer B had always imagined a way he could use more then Seven Swords at a single time. Having developed the sword style by carefully observing other swordsman masters and their fighting style, later incorporating some aspects of their sword styles into the Infinite Sword Style. Many of his peers and clansmen find the Infinite Sword Style rather unorthodox, but due to Killer B’s unpredictable and odd nature, this type of fighting style rather suits him perfectly.


Description on the Abilities and Inner Workings of the Style:

This particular fighting style involves using many blades as possible, by scattering them around the battle field; this gives the practitioner an advantage and allows them to overwhelm their opponents with a large number of swords. While using the art of Infinite Sword Style, the user rather than relying on a single good quality blade, makes use of the thousand blades that are scattered across the battlefield. The user does not particularly care about the quality of blades, as long as they serve their purpose. While using this style, practitioners use a variety of moves and makes use of either a single blade or multiple blades at the same time. Quick reflexes and incredible speed allows user to further use techniques.

Because there are almost over a thousand blades scattered across the battlefield, The user always has a blade, or multiple blades on hand ready for use. Due to the flexibility of the sword style, users can use the blades for various purposes beyond the conventional melee attacking, including use as projectiles, defenses, paths to walk on, increasing speed, pins to hinder the opponent’s movements, and also to attack the enemy multiple times simultaneously.

Using this type of sword style is not as easy as it sounds, as one much have a natural gift for the arts of swordsmanship, including a better understanding of the various swords styles that exists. He has also stated that the user of this style must possess quick reflexes and incredible speed, in order to use the style

Before a battle begins, the user always begins with a special technique called Summoning Technique: Thousand Blades, to summon the numerous swords into the battlefield. The swords are scattered across the battlefield in nearly every spot one can see. Since there are swords everywhere the user will always have access to a sword as this kenjutsu style allows for use of many kenjutsu styles in conjunction with the techniques only possible with this style.

Example Techniques:


Infinite Sword Style - Addition
Rank: A
Type: Attack
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Immediately following the connection of a robust swing with the intended opponent, the user releases the used blade and before the enemy can recover from the momentary stun inflicted by the previous blow, he attacks once again utilising one of the swords in the immediate vicinity. This process is then repeated a further eleven times in quick succession, from various angles and positions around the victim, ultimately leaving a total of twelve swords attached to their body. The extent of the injuries caused as a result of this technique, vary from minor to fatal, dependent entirely on how much the user desires to exact upon the target. However, regardless of the amount of damage inflicted, it can be doubled through the subsequent use of the Multiplication technique.

Infinite Sword Style - Multiplication
Rank: S
Type: Attack/Supplementary
Range: Short
Chakra: 40
Damage: (doubles damage points of Addition)
Description: Immediately following the use of Addition, whilst all twelve swords still remain momentarily attached to the opponent, the user proceeds to strike the entirety of the surrounding blades again in quick succession, with the final devastating blow dislodging the weapons so that they land in a circular formation around the target. This results in doubling the damage that was already previously inflicted on the victim, as each of the twelve swords slices into their flesh once again. As the total twenty-four strikes are received within such an incredibly short period, little to no opportunity exists for the enemy to mount a counter attack.
(Usable Twice)

Infinite Sword Style - Three Paths Shot
Rank: B
Type: Attack/Supplementary
Range: Short- Long
Chakra: 20
Damage: 40
Description: After taking hold of three swords and leaping into the air, the user throws them simultaneously with tremendous force, using both of his hands. Even if the blades miss their intended target, as each stands perpendicular to the ground along a single line, they can then be used as an improvised path that he can traverse to approach the enemy, whilst retrieving another sword in the process.


Additional effects and Restrictions:

-Users of this style can preform techniques from numerous sword styles using this Kenjutsu style.
-Due to the needed physical demands to preform this style users of this style exhibit increase speed and reactions apart from other Fighting Styles.
-Must have mastered Kenjutsu
-Must have mastered Taijutsu
-Must have mastered NB Taijutsu

Permission from KeotsuEclipse to submit style as a CFS.


✦ Declined, the first colored portion repeats itself for no reason, you say the same thing twice here. The second colored portion doesn't really correlate with the Infinite Swords Style. I learned the original techniques from Akiza and Musa, chakra control is more accurate instead of incredible speed because enhanced speed isn't needed to perform most if not all of the jutsus that could be done with this. Everything else looks fine, I remember wondering why no one asked KE for permission to submit this lol ✦
 
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Re: Custom Fighting Styles Submission

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(Kikai) - Machinery

Type:
Advanced Ninjutsu

Background:
Machinery is a special type of fighting style that was created by Toph Beifong that involves making robots and/or machines of steel release -and powered by lightning chakra if required- to defend, attack or act as supply for the user. This fighting style was inspired by the special types of puppet that was shown used by the Kokuyō whose puppet looked like a robot more than a puppet and was destroyed by a single strong kick from a Kunoichi from Nadeshiko village. Toph was also inspired by the armors used by the Mandalore clan and the army of the village hidden in sky shown in Bonds movie. Another thing that inspired her was the high-tech abilities of the rinnegan's Asura path.

Description on the Abilities and Inner Workings of the Style:
The fighting style depends on Making complicated machines made by big number of steel parts and powered by lightning chakra if required. The machines are very high-tech can have many power-ups like using heat vision, enhanced swimming speed and gliding in air for few seconds using rotors, and many others. the machines can be made to be attached to the user's body or be detached to it or can be operated manually by the user to move it and use it for different things according to the machine's type. the machines can be used to mimic the movements and actions of a living animal and give it more capabilities like making a robotic dog with drill tail that can make holes in hardest elements, a robot fish with rotors beside its fins to enhance its swimming speed or a robot butterfly with sharp wings that can cut glass.

Example Techniques:

(Kikai: Ōtohaundo) - Machinery: Auto Hound
Type:Offensive/Supplementary
Rank:S-Rank
Range:Short
Chakra:40 Chakra (+10 for each turn on field)
Damage:80 Damage
Description: The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through A-Ranked walls (of any kind except hot lava and rubber) and dig holes in any type of ground (except hot lava and rubber) and sharp claws that can cut through steel of C-Rank and other solid elements of B-Ranks (except hot lava and rubber). The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it has eyes that can see with thermal and night visions. Other special ability that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form.
note: the hound is able to shot lightning bolts of D-Rank damage and short-mid range reach
note: the hound is made on short range then move to all ranges.
note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed
note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted.

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(Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw
Type:Supplementary/Offensive
Rank:A-Rank
Range:Short Range
Chakra:30 Chakra (+10 for every turn activated)
Damage:60 Damage
Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectile that are A-Ranked or weaker. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (except for hot rubber and lava) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed or give it to an ally who's capable of activating the machine using his own lightning chakra.
note: the user must consume lightning chakra every turn to turn on the machine and the motor
note: if the motor is kept activated for more than three consecutive turns it will be damaged.
note: can be used thrice per battle

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Additional effects and Restrictions:
  • while equipping a machine the user can only use steel and lightning release
  • Must have mastery over steel release
  • Must have started training in raiton
  • Must have sannin rank to have chakra enough to manipulate and maintain the machines
  • the user can focus on using maximum of four machines at the same time

Note: Keep in mind things like "heat vision" and "gliding" will not be allowed for all these creations and will need to be thoroughly explained. Besides that, nice job! Really!

____________________
P a t e n t C e r t i f i c a t e

FeeLPain, our loyal member, gave on the date July the 7th of 2014, a request for a Patent on Custom Fighting Style ( Machinery ). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Kikai
Powered by Madāra Uchiha
Copyright 2014, FeeLPain, NarutoBase.net

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(Kikai) - Machinery

Type:
Advanced Ninjutsu

Background:
Machinery is a special type of fighting style that was created by Toph Beifong that involves making robots and/or machines of steel release -and powered by lightning chakra if required- to defend, attack or act as supply for the user. This fighting style was inspired by the special types of puppet that was shown used by the Kokuyō whose puppet looked like a robot more than a puppet and was destroyed by a single strong kick from a Kunoichi from Nadeshiko village. Toph was also inspired by the armors used by the Mandalore clan and the army of the village hidden in sky shown in Bonds movie. Another thing that inspired her was the high-tech abilities of the rinnegan's Asura path.

Description on the Abilities and Inner Workings of the Style:
The fighting style depends on Making complicated machines made by big number of steel parts and powered by lightning chakra if required. The machines are very high-tech can have many power-ups like using heat vision, enhanced swimming speed and gliding in air for few seconds using rotors, and many others. the machines can be made to be attached to the user's body or be detached to it or can be operated manually by the user to move it and use it for different things according to the machine's type. the machines can be used to mimic the movements and actions of a living animal and give it more capabilities like making a robotic dog with drill tail that can make holes in hardest elements, a robot fish with rotors beside its fins to enhance its swimming speed or a robot butterfly with sharp wings that can cut glass.

Example Techniques:

(Kikai: Ōtohaundo) - Machinery: Auto Hound
Type:Offensive/Supplementary
Rank:S-Rank
Range:Short
Chakra:40 Chakra (+10 for each turn on field)
Damage:80 Damage
Description: The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through A-Ranked walls (of any kind except hot lava and rubber) and dig holes in any type of ground (except hot lava and rubber) and sharp claws that can cut through steel of C-Rank and other solid elements of B-Ranks (except hot lava and rubber). The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it has eyes that can see with thermal and night visions. Other special ability that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form.
note: the hound is able to shot lightning bolts of D-Rank damage and short-mid range reach
note: the hound is made on short range then move to all ranges.
note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed
note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted.

You must be registered for see images

(Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw
Type:Supplementary/Offensive
Rank:A-Rank
Range:Short Range
Chakra:30 Chakra (+10 for every turn activated)
Damage:60 Damage
Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectile that are A-Ranked or weaker. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (except for hot rubber and lava) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed or give it to an ally who's capable of activating the machine using his own lightning chakra.
note: the user must consume lightning chakra every turn to turn on the machine and the motor
note: if the motor is kept activated for more than three consecutive turns it will be damaged.
note: can be used thrice per battle

You must be registered for see images

Additional effects and Restrictions:
  • while equipping a machine the user can only use steel, earth, fire and lightning release
  • Must have mastery over steel release
  • Must have started training in raiton
  • Must have sannin rank to have chakra enough to manipulate and maintain the machines
  • the user can focus on using maximum of four machines at the same time

changes in bold



✦ Declined, Idk how I overlooked this but completed training in Lightning is required for this, as well as Earth and Fire now. Also, the sannin rank part can be removed as it's not needed to have posted. ✦
 
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Re: Custom Fighting Styles Submission

Kekkai Ken | Light Barrier Fist

Type: FuuinTaijutsu

Background:

During the early ages of Uzumaki clan history, Barrier Fist had been omnipresence style of close combat along those who has risen to the top ranks of their clan. The skill needed to learn this art is difficult even amongst the clan of fuuinjutsu and only those who had achieved mastery of fuuinjutsu can have any hope of learning Barrier Fist. Being versatile as it is deadly, it was one of many reasons that led Uzushio to its ultimate demise. After the destruction of Uzushio, the little traces of Barrier Fist was lost in the ruins of the once prosperous village, which was only recovered over time as shinobi with thirst for knowledge search for its contents. Only a handful of ninjas was able to decipher and learn it, thus revived this form of art for future generations.

Description on the Abilities and Inner Workings of the Style:

The concept of Fuuinjutsu for creating barriers has mostly been auxiliary purposes rather than combat, and just from the level of preparations that lots of its techniques require is a testament to that. However, Barrier Fist applies sealing barriers at a quick, precise scale for combat. As an integral part of their fighting style, practitioners has sealing marks or tattoos on their body, specifically on their palms and feet. By channeling chakra to them, the marks then expand with kanji writings and manifests barrier constructs for use. These constructs have the same properties as fuuinjutsu barriers, they are solid, dense and grows stronger with more advanced practitioners. However, Barrier Fist creates them in a minuscule scale thats not designed to trap enemies but for offensive and defensive incorporated in their fighting style. Unlike shape manipulation, they have a set shape/form and method of use written in the formula, they can’t start from a cube then change to a sphere etc..however they can change the size if the technique allows it.

When in combat, practitioners coat their limbs with barrier constructs in a polygonal matter and strikes their opponents with them. Because of their hardness, they're not only a great tool for defence but offence as well as their density adds force to their hits, due to this, the fighting style predicates on relaxation to maximise of speed in strikes and acrobatic manoeuvres as well as to reduce muscle tension. With this, practitioners mostly execute quick swift strikes with punches and seldom kicks while relying on their constructs to do most of the damage; even if the user’s strikes lightweight in comparison, the added force from their constructs can create fatal blows. While novice users can generate constructs around their limbs, expert users can generate a flexible polygonal barrier that coats around the user’s body passively.

Another way to use them is swiping their hand(s) front, as the user does the marks/tattoos generate flat barrier constructs trailing from the user’s hand/foot swipes. These barriers have a strong tangible defense and can be made with a simple hand gesture, however, they fade away as it only lasts for a second and their size is limited to the user’s hand and its path, making it strictly for blocking close combat for the most part, which makes speed and timing of their execution is important. The user can also create dense barrier constructs limited to rectangles, cylinders and pyramids from their palms, while their size is limited, they can extend at will to hit their opponent. The colours of the barriers are independent on the user’s chakra hue and their strength corresponds to their ranks.


Example Techniques:

(Kekkai Ken: Tsuin Ryuu) Light Barrier Fist: Twin Dragon Force
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: By channeling chakra to a Barrier Fist tattoo/mark on their arms, the user manifests polygonal constructs shaped like dragon heads, coated around their hands to add incredible force to their strikes enough to shatter steel. With it, the user rushes towards the opponent striking them with a devastating uppercut that sends them flying into the air. The user jumps up to follow them, performing a dual palm strike that sends the opponent crashing back to the ground with massive force enough to send cracks on the floor.
~ 5 times per battle.

(Kekkai Ken: Waido Goei) Light Barrier Fist: Wide Guard
Type: Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user with a seal mark or tattoo on their hand(s), begins swiping them in the air, as they do the mark/tattoo leaves behind a trail of chakra that forms as a barrier construct. This barrier construct only last momentary as much as a second to block strikes before fading and its size as big as the user’s hand with a trail, however they can be executed quickly and rapidly to block strikes/attacks up close as well as ninjutsu(if their size is small enough to do so). Expert users who are quick enough can repeatedly swipe their hands fast enough to form a momentary wall barrier to match the size of themselves for protection. This technique can also be applied by swipe with the user’s foot as well.

(Fuuin Ken: Fūin Busou) Light Barrier Fist: Barrier Armament
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user creates a miniature barrier with a shape of cube/cylinder/pyramid on their palm, these barriers don’t trap or shield the user but rather attack. When the user thrusts their palm toward to their opponent, the barrier construct quickly extends and retracts in length at high speeds that forcefully impacts the opponent. These barrier however can expand in size, limited only in length, and their shape is predetermined to 3 kinds only; cube/cylinder is blunt damage while pyramid shapes does piercing damage.

Additional effects and Restrictions:

Ranks:

Grandmaster/Master - Access to all techniques and Wonder Guard.

Veteran - Learn up to A ranks

Apprentice - Learn up to B ranks

Novice - Learn up to C ranks.​

Primary specialty:

Dexterity - Barrier Fist users has enhanced speed in strikes and movement(+4). Without Barrier Fist techniques enhancements, the user has less physical strength than that Strong Fist, given that the user lacks additional training in other forms.

Wonder Guard - A passive transparent barrier is present around the user to protect him from freeform attacks, detectable when it deflects an attack or by doujutsu/sensors.

Secondary specialty:

Dexterity - Barrier Fist users has slightly enhanced speed in strikes and movement.(+2)​

Requires:

Functional Barrier Fist Seal Marks or Tattoos on the user's body in other to perform its techniques.

Great Chakra Control - Mastery of NinTaiGenFuuin

Great Chakra Reserves - Sage Rank or originate from Uzumaki clan


✦ Declined, this collides with a style Loki submitted, which he plans to resubmit. ✦
 
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Re: Custom Fighting Styles Submission

Raijū no Buyou | Dance of the Thunder Wolf

Type: NinTaijutsu

Background:

Raijū no Buyou was created by a martial artist named Jin’ōga who was training during in a thunderstorm when he spotted a wolf up in the mountains. He was to believe that the wolf was an incarnation of the mythical beast Raijū, which gave him the inspiration to develop a fighting style based on the Thunder Beast. Jin’ōga began studying under tigers and wolfs like, incorporating their gestures and movements of attack to his style, and finally fusing with lightning chakra. Decades later, Jin’ōga who had refined Raijū no Buyou to a famed style known for its brutality and swiftness, passed it down to his future generates.

Description on the Abilities and Inner Workings of the Style:

The principles of Raijū no Buyou is imitating wolf like gestures such as claws, stance and movement . Practitioner do this by forming their hands into claws, involves spreading their fingers and bending them slightly, almost like holding a baseball. By motioning one’s circular arm with these claws executed while changing from one stance to another results in maximum torque and power for deflecting an incoming blow—or for taking someone to the ground; it can effectively tear up muscles in the arms, legs and body of the opponent, or it can be used to press, push and drive him away. Raijū no Buyou takes it a step further by fusing lightning chakra to their hand claws, adding vibration frequency for cutting/piercing power without loss of momentum and recoil. This effect creates nothing short of monstrous, practitioners can literally rip apart steel with their claw lashes. Blunt explosive force can also be done by bending in fingers more, but this also reduces cutting power.

As an integral part of the style, users of Raijū no Buyou mimic animalistic stance and movements. The standard stance is bending one’s back forward with one foot behind the other, one hand front and center on the ground while the other lifted to shoulder level, readying for attack. This allows the user to launch himself with 3 limbs on the ground to maximise their speed while simultaneously prepared to attack via lunging forward. Furthermore, practitioners rarely take steps to move about but rather high speed acrobatic dashes or hops by spinning their bodies to maintain momentum for speed and rotation; as this maximise torque for claw attacks.

Finally, expert users of Raijū no Buyou can radiate lightning fields around them to stress the opponent’s nervous system. As an imitation for a presence of wild beast, practitioners channels tiny lightning currents that are barely visible, to the opponent’s nerves, adding increased heart rate, tension to muscles, lost of bladder control, all to simulate fear and agitation. This can hinder the opponent’s performance, weakening their reactions, focus, muscle strength.


Example Techniques:

(Raijū Ken: Fūin Ryuu) Thunder Claw Art: Twin Beast Claw
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user gets in the standard Raijū no Buyou stance and lunges towards the opponent at high speeds. By channeling lightning chakra to their hands imitated as claws, adds vibration frequency for cutting/piercing power without loss of momentum and recoil. As the opponent is in range, the user does an upward lash sending the opponent into the air, with lightning currents stunning their body upon hit. The user leaps up to them for a follow up attack, spinning in the air beside the opponent as he lands a devastating claw strike right at the center of their torso sending them flying back down crashing into the ground leaving lightning cracks. If undefended, the opponent’s torso is instantly torn apart leaving only half of it left.

Additional effects and Restrictions:

Primary specialty perks:

Dexterity - Users has enchanted speed, reflexes and agility (x2)

Wind Disorder - User cannot perform Raijū no Buyou techniques and Wind element on the same turn.

Secondary specialty perks:

Dexterity - Users has enchanted speed, reflexes and agility (+4)

Wind Disorder - User cannot perform Raijū no Buyou techniques and Wind element on the same turn.

Requires:

Mastery of Lightning, Taijutsu, Ninjutsu, Genjutsu


✦ Declined on request of poster ✦
 
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Re: Custom Fighting Styles Submission

(Shiroi Hasu)White Lotus
Type:NinTaijutsu
Background: The White Lotus Fighting Style originated amongst a group of monks who had lived separate from the world. Calling themselves the Air Nomads, they seeked enlightenment and spirituality, rather than violence and bloodshed. The Air Nomads lived in mountains that peaked further than the eyes can see and the mind can imagine, distancing themselves from the world as much as possible to achieve freedom and enlightenment. Due to the high altitudes, they experienced intense winds that could have proved fatal to them. Because of their spirituality and enlightenment, they felt that it was not their place to stop nature, but rather adapt to survive in it. As such, they created a means of surviving in the intense winds. By combining wind created from their bodies using Fuuton with the natural wind around them, they gained the ability to control the air currents, allowing them to use the wind to increase their maneuverability on the mountains and even expand it to a level normally impossible with human movement, rather than the wind hindering their movement.

Eventually, after feeling that they had achieved the level of enlightenment and spirituality they had yearned for, the Nomads descended the mountains and immersed themselves back into the world. To their surprise, and shock, the world had become even more violent with the rising of the Ninja System. Finding that in order to survive they too needed to learn how to fight in order to defend themselves, they expanded their wind-based abilities. They formed it into a style of combat that relied on largely defensive techniques revolving around their maneuverability, and offensive techniques that indirectly does damage through manipulation of the opponent’s maneuverability.
Description on the Abilities and Inner Workings of the Style: The style works by creating Fuuton from the body and combining with the surrounding air to create large volumes of wind. By then using Shape Manipulation and manipulating the movement of the Fuuton, the user is able to create powerful air currents. While most wind techniques focus on condensed masses of air to establish cutting or piercing properties, this fighting style focuses on utilizing the movement of air itself. After creating the powerful air currents, the user can either use it to enhance and influence the movement of their own bodies, or the movement of another person by manipulating the wind with the movement of their limbs. For example, one can create a mass of wind beneath their feet, which becomes visible, and then ride the air current, as though they were surfing a wave, to increase their ability to move. One can also launch the wind towards the enemy and through the force of the wind, move the opponent’s body. Depending on how the user moves the wind, the opponent’s body can be moved in ways that will simply redirect attacks or knock them back or, with more intricate movements, damage them greatly. The key to controlling the wind is through the movement of limbs, such as different forms of kicking, punching, or other basic movements. This physical aspect of moving the body is what makes the style a martial art.

The key to the style is the concept that the wind created is not to be considered separate from the body, it is not merely a weapon. Rather, it is an extension of oneself, used as though it were extra limbs to greatly augment and enhance the body’s movement.
Example Techniques:
(Kōchōha Guraido)Harmonic Glide
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra:30
Damage:N/A
Description:The user will generate intense wind currents below his feet by combining his own Fuuton with the air around him. This will create a mass of air beneath his feet that will elevate him off of the ground for a few feet(three max). The user can then use this mass of air to move across the terrain, as though he were surfing a wave of water. The user is capable of controlling the direction and pattern of his movements, whether it be zig-zag, straight, diagonal or circular; the movement pattern is only limited by the user’s imagination. It can be used to quickly travel up walls and its use is to augment the user’s movement from one point to another. The technique can only be maintained up until mid-range from the point where the user begins using it, but as long as he does not break this range, he can maintain as long as he wants. The technique can also be used to perform somersaults, backflips, or travel backwards, as well as to use other White Lotus techniques.

(Midori no hasu)Green Lotus
Type:Offense
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:After creating the powerful air currents of Harmonic Glide around his feet, the user will drive his dominant foot and arm forward towards the opponent at once, entering a crouching position where the nondominant leg is bent and the dominant leg is extended with the dominant arm parallel to it. This movement launches the wind towards the opponent along the ground. The wind will then settle under and around the opponent’s feet. The user will then return to a standing position while raising their arm up, as though doing a uppercut. This causes the wind beneath the opponent to rise up in a tornado-like manner, disorientating the opponent as it spins. The user will then bring his arm up and over, facing the opposite direction and bring his arm in a downwards motion, causing the wind to launch forward and drive the opponent over the user’s head and into the ground behind them. All in all, the technique takes a few seconds to completely go underway, despite the lengthy description.

(Kiiro no Hasu)Yellow Lotus
Type:Offense
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:The user will stretch out their arms, aiming it towards the opponent, releasing Fuuton chakra and combining it with the air around the opponent beforehand. They will then pull their arms back, pulling the Fuuton back towards them. Being infused with the surrounding air, this effectively pulls the air around the opponent, creating an intense and powerful stream of wind that pulls the opponent with it towards the user. The user will then take advantage, following up with a strong punch or kick to the opponent’s body that causes intense damage due to the momentum of the opponent flying through the air.

Frame of reference:
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(Fuji Ren) Wisteria Lotus
Type:Offense
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user will create air currents around his feet and then throw their weight backwards, as though performing a blackflip. However, instead of going 360 degrees, the user will go 180, with their head facing the ground and their feet facing up. As the user’s legs move upwards towards the air, they will release the powerful currents of wind towards the opponent, which is capable of slamming into them and dealing great blunt damage, knocking them back a few feet. The user can attack a maximum of two people at a time with this technique. Before his head hits the ground, he will stop himself and support his body with his arms, and then kick himself back up into an upright position. The user will usually be kicking themselves back up as the wind moves towards the opponent at high speed, to avoid being caught off guard.

Frame of reference:
[/VIDEO]

@1:99


Additional effects and Restrictions:
-User must be Sannin Rank and above
-Must have mastered Fuuton
-Must have achieved at least B-rank Taijutsu


✦ Declined ✦
 
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Re: Custom Fighting Styles Submission

Shattered Soul Arts

Type:Nin-Kenjutsu

Background: This is a fighting style created by Ragna whom was very adept in kenjutsu growing up with the legend of the seven swordsman of the mist. During a training exercise he accidently shattered his blade ending his practice session prematurely. Sitting down next to the broken blade, Ragna developed a new style of kenjutsu by using this unorthodox and unusual style of fighting known as Shattered Soul Arts. Its name derives from the ancient practice of the sword being seen as an extension of one’s own soul. By shattering your sword, you have broken your soul as well, but in this style you have given the broken soul new life.This style would help Ragna contend with other sword fighters everywhere.


Description on the Abilities and Inner Workings of the Style: The basic premise of this style is using a shattered blade to attack the enemy. It sounds unique and interesting, but to make it possible would require a bit of work. First the enemy would need to carry “broken swords with them.” Their swords will already be purposely broken to pieces about the size of a coin (like a quarter), wrapped in bandages, or in a holster, holding them together.

From the outside it looks as if a normal blade is held within the bandages/sword holster, but when the user begins to use this style the enemy will discover the truth inside. Being a master of Katon chakra, Ragna felt this would best be used with the shattered sword and the meaning behind it. Utilizing ideas from the ( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique, in which the shuriken and fire were controlled through chakra, Ragna did the same thing with the shattered pieces of the blade. He channeled his Katon chakra with the shattered blade to control them and destroy many things as he tested its abilities.The user will quickly pull a strand off the bandages allowing them to fall off so the shards can then be used. It is also feasible to simply burn through the bandages through Katon chakra. Shattered pieces act as a paradox being solid and deadly, yet too intangible to fend off by normal physical means which makes this a deadly style in close quarters combat. The blades constantly strike and move about controlled by the user, and to conserve their chakra, or use other jutsus during a battle, the user can always quickly return the moving shards to the handle of the blade sheathing the shards in the holster/or bandages until its next use. If the user is unable to sheath the sword, the blade shards can be allowed to fall to the ground at which point they can use them later to attack again. (That is not recommended in many cases but it can be useful.) Of course being imbued with fire chakra means they are susceptible to water techniques. The user can choose to piece it back together, and draw it back to the handle through chakra to sheath it in their holster. Having the blade in shards allows the user to cover many areas of attack as it maximizes the blade's range and versatility. One can perform impossible strikes known to normal kenjutsu through this style.
NOTE:the bandages aren’t used in this style for fighting. They are only used to hold the shards within the blade.

Winter-The user can only due the basic moves of this style just grasping the concepts of the shattered blade

Fall-The student can now maneuver the pieces around for more diverse attacks still short range

Spring-He can now use more chakra into this style and is able to attack short-Mid distances

Summer-The user is a master of this style and can perform the most creative, and elegant of moves


Example Techniques:
Spiral Cannon
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 15
Damage: 30
Description: Thrusting their broken sword forward the user will separate the shards, or cause the shards to spin around toward the enemy in a cylindrical manner burning and slicing the enemy in a multitude of strikes provided by the many pieces of the blade.


Aegis Spring Falls
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra Cost: 30
Damage: 60 (If thrown)
Description: Stabbing the ground the user will kneel down in a stabbing motion toward the ground while causing the shards to rapidly rise and fall in a moving pattern to block incoming attacks from the enemy. If the user were to run into this he would surely become scathed by the shield.

Final Autumn Dragon
Rank: S
Type: Offensive
Range: Short-Mid (start short travel to mid range)
Chakra Cost: 40
Damage: 80
Description: Notably one of the strongest strikes in this jutsu. The user will dash toward the enemy with their sword and pour large amounts of Katon chakra into it. The shards will do a pattern around the user coiling around him and then heading toward the enemy. The user would manipulate theshards in a fast moving pattern to make it seem look like a dragon is heading straight toward the enemy which will scorch and slice the enemy to pieces easily.
-Can only be used once
-No S rank kenjutsu next turn

Notes and Restrictions
-This style can only be taught by Omega
-Must have mastered Katon
-Must master Kenjutsu
-Must be Sannin
-Normal Kenjutsu Techniques cannot be performed with broken swords
-Notes: Broken Swords should be kept in the holster and bandages until it becomes in use, and when you plan on using another jutsu sheath the shards into the holster or bandages. If you can't/don't then the pieces will just drop and be vunerable to various attacks from an enemy or yourself. It’s advised to have more than one broken sword no more than 4.

NOTES: Edited grammar, syntax, etc >_<, and took out the normal kenjutsu use.

✦ Pending ✦


 Declined  As I started reading, I thought it was going to be interesting...but its not. Its just a weird explanation on a weird concept that I cannot make much sense of. The usage of a sword that is broken apart is interesting and has many branches to work out as a fantastic kenjutsu based cfs...but I'm not sure you will be able to pull it off. I cannot tell you exactly what to do with it but I'll leave you with a clue and a point in the direction that this could work and a name Saijo Leonhard. Check how he uses a sword and you might get something no one has ever done and that is simply amazing.
-Note this is basically a massive overhal/revamp
CW:

(Togiretogire Zenreijutsu)| Shattered Soul Arts

Type:Nin-Kenjutsu

Background: Ragna's life has always revolved around the sword. His pain, tragedies, have all revolved around his days in Kirigakure and the life that was lead by the sword and influenced by the famous mist swordsmen. During one of his trainings he broke one of his swords and reflected on the life he had lived thus far. He learned from his sensei that the sword was not merely a tool but an extension of one's soul, so as he looked down at the broken sword he thought of the broken soul of a man. This illustrated his life perfectly and he became obsessed with trying to mend a broken sword. At first he could control the broken pieces with chakra, but it became impractical to try and use the broken pieces that way. They could never come together again rendering them useless after every technique. The key was to mend the broken sword back together. In the end he finally was able to forge a blade that he named Hollow. It had the unique ability to mend its soul. It was meant to augment smoke ninjutsu, but Ragna discovered a way to utilize it in a unique manner akin to kenjutsu. To kenjutsu practitioners what Ragna was doing was taboo. He was willingly breaking the soul of his sword thus shattering his own soul. This was unheard of from kenjutsu users; however, no matter how many times this blade separated into its segments, it would always return to its complete form. To Ragna's delight he had found a blade like himself. An unwavering soul determined to live. Even though the blade was created to simply perform that way, legends would say it was Ragna's unwavering soul that forced the blade back together. He trained endlessly to break his limits and master using this strange blade that refused to have its soul vanquished. The way of the sword, Ragna's life, are responsible for the name Ragna gave this art of fighting. The name Shattered Soul.

Description on the Abilities and Inner Workings of the Style: Only wielders of the blade Hollow can use this particular fighting style. The sword was originally used in smoke ninjutsu because it also had wrist launcher mechanisms that could be activated, but its main ability was that it could detach into shards, and reattach whenever the user ended this ability. The sword will always reattach itself no matter how many times the user willing breaks this sword apart. The number of shards can overwhelm an enemy, but a drawback is that with a blade broken into segments it would be too scattered to defend from a strike of the enemy. To overcome this setback the user channels doton chakra into the shards. The shards are sharp enough to slice through objects but not strong enough to counter strikes from other blades, or close ranged tactics. By strengthening the shards with a thin compressed layer of futon chakra in single shard/segment is able to contend with a single blade or fist of the enemy without wavering or breaking. The overall force and cutting ability of the shards are increased by this futon layer. It causes the shards to emit a nearly transparent aura with a white hue. The user gains many advantages compared to normal kenjutsu in this way. For example, since the blade is in segments the blade itself can reach longer ranges, and attack from many different angles. In normal kenjutsu the user needs to use projectile based attacks (i.e chakra waves) in order to reach the enemy at such a range. Essentially it is as if the enemy is trying to fight against multiple blades despite their size. Since the blade can become whole again the user is also able to shift through classic kenjutsu and this style of kenjuts without problems.


These are the four stages in learning this style. The names of each phase consist of a status of the soul. The more broken the soul the greater the power.

Bending Soul-The user can only due the basic moves of this style just grasping the concepts of the shattered blade

Splitting Soul-The student can now maneuver the pieces around for more diverse attacks still short range

Fragmented Soul-He can now use more chakra into this style and is able to attack short-Mid distances

Zero Soul-The user is a master of this style and can perform the most creative, and elegant of moves


Example Techniques:

()-Guillotine of the Spirit Realm
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user will raise their sword high and separate them into shards. The user will swing the blade down as the shards rain down upon the enemy. The force of the shards coming down leaves small cracks into the ground.

()-Crescent Arc
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will swing his blade in a horizontal manner while separating the segments of the blade. The segments will travel in a arcing motion toward the enemies side easily piercing them.

()-Stardust Rift
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user will stab/thrust at the target and once they are engaged with the enemy the user will release the blade into its segments that easily skewer everything around it.

Restrictions.
-Must master Kenjutsu
-Must master Fuuton
-Must be Sannin
-Can only be taught by Omega
-Can only be used with Hollow.


✦ Pending, leaving for someone else ✦
 
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Panthalassa

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Re: Custom Fighting Styles Submission

Pharaoh Sickles ( Oukouchuu Toujutsu)

Type: Aburame Bukijutsu

Background: During his travels through the One Desert of the country of Wind, Panthalassa discovered the ancient tombs of the Beetle Civilization. Reading up their history, Panthalassa soon discovered much of the mythology revolved around the arts of warfare and insects, much alike the culture of the Aburame themselves. They would use the sacred beetle's exoskeletons and dissolved them into their rawest organic compounds, which we now know to be keratin, and produced weapons and shields made of it. They would breed these insects for adoration and for war-craft, and inspire in them to make their design.

Reading through their ruins, Panthalassa tried to apply these teachings to himself, the way they handled the articulated beetle-like armour and how they manoeuvred all sorts of blades and weapons. But, most of all, he utilized the abundance of beetle-like insects that he already had living in his body and home, to gather, store and manipulate a base of dead organic material, as the insect's life comes to a term, instead of merely absorb and metabolize it in his body, and then expel it ( by natural means, without getting too specific )

Description on the Abilities and Inner Workings of the Style: Being an Aburame, the user is used to have a great deal of insects inside and outside his body. While they are used for war, and any other specific tasks the user has, mediated by his own chakra, the insects still carry out their natural chakra, shedding their exoskeleton and even dying. Both the surrounding insects and even the host himself will then take this dead organic matter and absorb it upon themselves, so that their own digestive system can deal with them.

The exoskeletons of the beetles are, naturally, quite strong in relation to it's size, and light. It is mostly composed of Chitin though it can be enhanced by calcium compounds. The user of this style is able to select the abundance of this material from his own dead insects and, through chakra manipulation, pick this source of material to create condensed structures around his skin, to enhance his own close-quarters combat. The chakra merely moves the already rich source of chitin, it cannot produce or materialize it, differing from actual Nature Conversion.

The constructs of chitin that the user from this style is capable of executing are then used to make specific weapons and warfare materials, inspired by the ancient Beetle-Worshipping Civilization. They prefer small articulated armour and shields, to protect some parts of the body without hindering flexibility and mobility, and prefer small blades and curved swords and scythes, instead of the longsword and maces, though the style is indeed capable of constructing those, if the user is proficient in handling them outside the style of combat that this civilization provided.

The motions are fast and fluid, aiming for accurate points instead of a more spread out and blunt damage, and pertain for the maximization of the usage of daggers and scythes, rather than other types of weapons, and motions that counter big and strong opponents with minimal effort and strength, rather than countering them fist by fist.

Example Techniques:

Description: The user shifts chitin from his body, create a large cycle made of condensed chitin from his hand, with which the user can slash and tear his opponent.

Description: The user shifts the chitin around his body into his hands, producing two blades from his wrist made of condensed chitin, allowing the user to slash and impale the opponent.

Description: The user crosses both arms over his head or torso, shifting chitin into condensed armbands that strengthen the guard. These can be spiked for greater damage.

Additional effects and Restrictions: Condensing chitin into weapons allows the user to create a material that is extremely strong and light, capable of piercing and protection a great deal better than steel. It's made of organic material and chakra, making it one step stronger than Raw Ninjutsu, creating a chakra-interaction neutrality with all Nature Transformation techniques, or Elemental Ninjutsu, of the same rank, and making it stronger than basic Ninjutsu.

The user can access the storage of chitin from his own body, a pouch or other storage cases or even a scroll, he cannot produce it with chakra alone. The user is able to move the raw chitin quite fast, spreading it around his body or moving it to specific body parts. The constructions appear fluidly and at great speed, to allow for a continuous motion in close-quarters, creating a more efficient draw than elemental ninjutsu in a taijutsu encounter. These constructs can then be de-arranged and re-absorbed, and then moved somewhere else effortlessly.

Only Aburame are capable of utilizing this style, even if the user is capable of storing chitin somewhere else. It is strongly reliant on the accostumization of the user's own body with the insect's natural cycle and by-products, at a level than other organisms would reject.

Mastering this style allows for the constructs to acquire a stronger defence, becoming stronger than Basic Elements and Advanced Elements that use only one Basic Element, while retaining their neutrality to all others.


✦ Declined, for one the jutsu section needs to be fully written out, not just single line descriptions. This CFS itself isn't approvable and it's easy to see why; looking at the colored portion, you seem to imply that the user can absorb chitin into their being, which is already a clear no as summoning/user hybrids are strictly not allowed. In addition to this, you talk about increasing it's power through calcium compounds, but Calcium itself is a CE and unless you know it, you aren't manipulating Calcium at all. That or be a Kaguya clan member. Regardless of how you word it, this is still basic ninjutsu and if using ninjutsu with a bug's armor makes it neutral to an element, then they wouldn't be defeated as easily enough to even use this CFS, but that's a small, unimportant thing. Producing it from your own body is also a no; I could write multiple reasons for this but the simplest is: You arent these bugs that produce chitin and reabsorbing or whatever is not being allowed with this, nor is that last note. This isnt becoming stronger than same rank elemental ninjutsu. ✦
 
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