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(Odori no Seraphu)- Dance of The Seraphim
Type: NinKenjutsu
Background: A wayward Uchiha named Yosamu after tracking his long lost brother for a year and a half unintentionally became the master of one of the most impressive sword styles there was. During his search, the "Night Child" had moved from Konoha travelling northwards passing through Kusagakure and Amegakure before arriving in the land of Wind: Sunagakure. There he learned to hone his natural Wind affinity and also his expert swordsmanship. When he was smaller, he was to drown in a prominent river near Konoha while on a ninja academy expedition. All the other ninjas say the river had carried him deep into the forest and he was lost from even the sensors. But Yosamu remembered distinctly a beautiful woman, clad in pure white with a pair of the most purest wings he had ever seen hold him by the hand and saved him. He 'appeared' a week later at the village gates asleep. He believed it was this woman who unlocked the chakra in his core because before that he was about to become a taijutsu specialist due to his inability to mold chakra. Not only did she unlock his core, but she gave him the unnatural control of Fuuton chakra and wind itself. Later on in his life while tracking his brother Yosamu remembered the woman. And decided he had to find a way to get back to her- he had so many questions.
Village officials claimed it was an elaborate Genjutsu to later use him as a spy but after years of inactivity it was concluded that something really saved him that day. There was a land, between Otogakure and Takigakure- a land unnamed. The river had ended there, with it's mouth ending up at the edge of this enigmatic piece of land. Yosamu and a group of Anbu specialists under the orders of the Hokage were sent to investigate any form of life in the land, mainly around the river. After weeks of traversing the uncultured and untouched terrain a flash of white light followed by the screams of oblivious men brought the forest to life. An unknown force had eliminated the entire squadron. Saving only a young Yosamu and leaving him with a rather interesting mark. He was later dubbed 'The Boy Who Lived'. The mark, was a tattoo, in the shape of elaborate wings that stretched from his back around his shoulders and hugging his pectoral muscles. He was ordered to cover it at all costs and refrain from talking to any other village members than the Hokage and his officials. But after learning he was an Uchiha and his brother had fled Konoha Yosamu later fled as well. One of Konoha's biggest kept secrets was on the loose and rampant- needless to say they have had many attempts to reclaim the lost prize.
Description on the Abilities and Inner Workings of the Style: Based off of the ancient and powerful beings second only to God, the Seraphs, the style revolves around the six wings these bizarre yet beautiful creations posses. The sword style comes in different levels. The user will first hone his Fuuton chakra throughout his entire body allowing it to even undulate from his skin while gripping his sword or weapon. He will then cause extensively concentrated and manipulated Fuuton chakra to sprout from his back shaped into two 1 meter wings elaborately decorated with markings and signs said to be an ancient language. These serve no real purpose per say and are extravagant visual addons of the style. Along with the pair of wings the user will use his extensive Fuuton control to form two hands, coming from under his shoulder ball and socket joint (his arm pit). These hands appear like the hands of a Susano'o with it's constantly moving chakra and peculiar design, it too is laden with symbols and glyph.
In all the user will have six appendages while this style is active: His normal hands, his Fuuton hands, and his Fuuton wings.
Upon initiating this sword style a variety of tribal markings and ancient symbols will begin to crawl over the user's skin before stopping to form a symmetrical pattern ranging from his eyebrows to his toes, they are in no way beneficial and are simply cosmetic to add to the dramatic effect. The two Fuuton hands each hold a generic Kaze No Yaiba (Wind Blades A ranked) from the cannon jutsu list capable of free form attacks (also A ranked and takes up a move) that doesn't waver or go out when by elemental ninjutsu of A ranked and below. The hands require a direct hit from a sufficiently ranked Katon technique to be dispersed. These arms are extremely resilient due to the extensive and special type of Fuuton chakra that runs through them. They serve as a gap closer for the user of the style while he performs sword techniques. Meaning, whenever the user swings his normal sword(s) and that natural time gap is left where the user has to bring back his blade to strike again the two hands equipped with blades will then strike during this time allowing the user to essentially have an unhindered, almost infinite attack sequence. These hands also swing considerably faster due to their Wind composition having very little friction with outside wind currents. In fact, these hands are capable of up to 3 strikes before the user can complete 1. They move so fast a
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occurs where they may appear to be moving in doubles or considerably slower than they actually are, this makes defending against the technique hard- even for Doujutsu users. The hands are also not limited physically to under the user's arms as they can move up above his shoulder (but still connected to the joint) to strike above the user's head and slightly behind him. They are incapable of hand seals but can deliver mediocre freeform punches (B ranked) in the absence of blades.
The wings that sprout from the user's back do not serve any flying purpose to the user- but upon closer inspection it can be seen that the feathers of these wings are actually tiny blades about 5 inches in length made of pure and dangerous Fuuton chakra. During combat these wings can cover the user entire body from his head to the end of his shin area on his feet in a defensive manner of A ranked Wind or slice opponents who are close up either by flapping and firing these miniature wind blades (A ranked) up to mid ranged or the user twisting his body in a spinning motion to allow the wings maximum reach of one meter outside of the user's normal reach. Unlike the arms, the wings can be destroyed by higher ranked jutsu. By combining the speed of the extra hands, his own hands, and the sharp wings the user is able to excel at close quarter battles and can even negotiate mid ranged targets. Expert users of the style can later on transform each wing of the pair into an extra arm, for example a user trades in his right wing for the use of another Fuuton right arm and his left wing for a left arm etc. Similarly, an expert user can also trade in his Fuuton arms for extra set of Fuuton wings. After each Fuuton appendage is used up or removed the user will have to wait one turn for them to return.
Example Techniques:
(Odori no Seraphu | Doki no Go-Hyaku Sanzu) Dance of The Seraphim Arts: Wrath of 500 Suns
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage: 40
Description: The user will use two (2) of his Fuuton hands along with his own hands equipped with a sword or weapon of similar anatomy to begin a flurry of swings before his body, mainly the chest area. These swings are moving insanely fast and are capable of peeling flesh from an opponent before the pain even registers. The combination of hands with blades will execute exactly 500 well timed swings in a matter of seconds and can even be used to slice dense objects such as metal (like thrown weapons), Doton, and Mokuton of A ranked and even steel at B ranked and below into a myriad of tiny pieces.
(Odori no Seraphu | Caradhras) Dance of The Seraphim Arts: Caradhras
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: The user will brace his wing(s) before releasing a barrage of tiny wind blades numbered at around 30 per wing collectively A ranked. These wind blades are Fuuton aided meaning their speed is considerably faster than the average flung kunai and lack actual mass. Meaning they're not affected by physical hindrances such as wind speed, air pressure, etc but are still susceptible to normal ninjutsu (elemental and none elemental). Taijutsu cannot be used to defend however as the speed and power they travel with is capable of piercing the opponent's body parts with as much difficulty as a hot knife through butter, and also, like its parent jutsu these miniature wind blades cannot be blocked with physical weapons.
Notes:
-Each wing utilized to perform this technique will disappear and the user will have to wait a turn for it to return.
(Odori no Seraphu | Doki no Sauzando Sanzu) Dance of The Seraphim Arts: Wrath of 1000 Suns
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage: 80
Description: The user will absorb both wings into his body to have them regrow as an extra set of Fuuton arms. He will then perform a technique similar to Wrath of 500 Suns but at greater speed with even greater damage. This technique is virtually unstoppable as it's S ranked cutting power and speed is capable of slicing almost anything physical. This technique varies from the initial as the second pair of arms are now bending backwards to protect the user's wingless back. Providing a 360 degree dome like defense while slashing the air 1000 times.
Notes:
-Requires two wings to be active
-Has a turn limit between usages
(Odori no Seraphu | Tai Tan Sakyū) Dance of The Seraphim Arts: Titan Dune
Rank: S
Type: Defensive
Range: Mid-Long
Chakra cost: 30
Damage: 60
Description: The user will absorb both his wings into his body (both A ranked) and fire an S ranked blast of Fuuton chakra with devastating after effects from his mouth. This blast happens almost instantly and requires no hand seal whatsoever. The recoil is so great the user is advised to assume a stooping position while firing for risk of losing his own balance as it moves at insane speeds and is wide enough to attack multiple enemies at once.
Notes:
-Requires two wings to be active
-Has a 2 turn limit between usages
Skill levels of the style with strongest starting at the top:
Seraph (created the style, capable of wielding either six Fuuton wings at a time or 4 Fuuton hands)
Dominion (Capable of learning A ranked to S ranked, can regrow and grow up to two Fuuton wings at a time or two Fuuton hands)
Cherubim (Capable of learning B ranked to A ranked, Can regrow two Fuuton body parts a turn)
Host (Capable of learning the B ranked techniques, can only regrow one Fuuton body part a turn)
Additional effects and Restrictions:
-Users of this art have slightly better kenjutsu reflexes, in comparison to legendary swordsmen such as Mangetsu or Mifune their speed of swing is astoundingly faster, capable of swinging at least two times before the average shinobi can swing once.
-When awakening this style the user needs to be standing still and firmly gripping a weapon such as a sword or something similar.
-User must be of at least Sannin rank and have mastered Kenjutsu and Fuuton and at least started training in Ninjutsu and Taijutsu
Declined, this is merely a merging of past CJ ideas into a single entity to make a CFS, as both the wings and arms have been made upon multiple occasions.