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(Gōkeiton: Shīnusu Nandoku) – Mawscape Release: Cygnus Obfuscation
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied technique)
Damage: N/A
Description: A supplementary infusion-based technique designed to add a level of deception to the user’s Earth-based techniques (KG/CE included). This technique causes a thin layer of Mawscape to be formed around the applied technique, whether it is produced from the ground or the user’s body. This causes the affected technique to appear pitch black and thus take the same physical appearance as Mawscape Release. This technique does not enhance the durability of affected techniques, it simply causes the technique to absorb all visible light as well as produce burns on contact with matter. As an infusion-based technique this can be used in the same timeframe as the applied technique.
‡ Approved ‡
(Gōkeiton/Fūinjutsu: Sorahokō) – Mawscape Release/Sealing Technique: Voidwalker
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: This technique is considered the sibling technique of Sagittarius’s Expanse and allows the user to create familiars composed entirely of Mawscape. The familiars created, like the constructs through Sagittarius’s Expanse, are limited simply by the user’s imagination in form and shape. The size of the created familiars is limited to roughly the size equivalent to that of a fully grown dragon. Familiars created exhibit the characteristics of their chosen form; for example a dragon is fully capable of flight, while a humanoid is capable of running. Familiars possess sentience above that of the Stone Golem, allowing the user to operate independently of the familiar’s sustainment. Because the familiars are composed purely of Mawscape people will be unable to perceive depth or dimensionality, making the familiars appear entirely void-like. Voidwalkers possess a unique addition of Fūinjutsu which amplifies and enhances the ability to absorb light and fire with incredible potency, effectively sealing opposing light/radiation/fire-based techniques within them. When the aforementioned techniques are sealed this causes the Voidwalker to gain explosive-like qualities. As such, at the user’s discretion, the Voidwalker is capable of detonation after absorption, much like the Sealing Trap Explosion and Three Directions Seal. The explosion produced spans a mid-range radius from the familiar’s location. Voidwalker can be used twice per battle and the user must wait two turns before using it again. After this technique expires the user is unable to use Mawscape Release and Fūinjutsu techniques above A-Rank for a single turn. Voidwalker can produce multiple familiars, effectively splitting their rank as well as their size within reason.
‡ Approved ‡ Made edits.
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Updating these two
(Gōkeiton: Shīnusu Nandoku) – Mawscape Release: Cygnus Obfuscation
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10 chakra to applied technique)
Damage: N/A
Description: A supplementary infusion-based technique designed to add a level of deception and versatility to the user’s Earth-based techniques (KG/CE included). This technique causes a layer of Mawscape to be formed around the applied technique, whether it is produced from the ground or the user’s body. This causes the affected technique to appear pitch black and thus take the same physical appearance as Mawscape Release. This technique does not enhance the durability of affected techniques, it simply causes the technique to absorb all visible light as well as produce burns on contact with matter. Due to Mawscape’s emissivity Cygnus Obfuscation causes supplementary techniques which this is applied to inherit damage equivalent to the rank of the technique affected. As an infusion-based technique this can be used in the same timeframe as the applied technique. Cygnus Obfuscation can be used four times per battle and cannot be used in consecutive turns.
‡ Declined ‡ Keep the original.
Completely revised.
(Gōkeiton: Sorahokō) – Mawscape Release: Voidwalker
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique is considered the sibling technique of Sagittarius’s Expanse and allows the user to create familiars composed entirely of Mawscape. The familiars created, like the constructs through Expanse, are limited simply by the chakra input and the user’s imagination; this allows for a wide range of familiars in both size and shape limited to a maximum height of twenty meters. Familiars created exhibit the characteristics of their chosen form; for example a dragon is fully capable of flight, while a humanoid is capable of running. Familiars possess sentience above that of the Stone Golem, allowing the familiar to operate independent of the user’s concentration passively siphoning chakra from the creator. These familiars possess a set of basic abilities. As creations composed of Mawscape observers will be unable to perceive depth or dimensionality, making the familiars appear entirely void-like. Additionally, familiars created possess, as previously mentioned, a higher form of sentience, allowing them to utilize Mawscape Release techniques up to and including their created rank. Techniques which require hand seals can be replicated through hands created on the familiar’s form. Created familiars, regardless of application used, can remain on the field for four turns. S-Rank applications can be used twice per battle and requires a two turn cooldown after use. The user can only utilize one application of Voidwalker at a time. Multiple familiars can be created following normal splitting rules. No S-Rank or above Mawscape on the turn the familiar expires when the S-Rank version is used.
‡ Approved ‡
(Shiraton/Fūinjutsu: Mikadzuki Tenpuku) – Mystic Fire Release/Sealing Technique: Crescent Subversion
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique employs a pulse of harmless Mystic Fire chakra from the user’s position effectively saturating the entire battlefield with the user’s chakra. Because of Mystic Fire’s unique relationship with Fūinjutsu, this technique is capable of utilizing the highly disruptive capabilities of Mystic Fire Release against Fūinjutsu, including barrier Fūinjutsu, of equivalent rank. Seals, body seals, and barriers which come in contact with this potent Mystic Fire chakra become disrupted, effectively rendering them useless temporarily. Because of Mystic Fire’s absolute neutrality this technique can only disrupt seals of equivalent rank; because of its harmless nature body seals on the opponent will be disrupted but the opponent themselves will not. Techniques which are disrupted by Crescent Subversion will remain disrupted for three turns, during which they will be rendered inactive and useless. As a product of the user's chakra, Crescent Subversion will discriminate between the user's own seals, barriers, etc between foreign targets, thus preventing the user's own techniques from being sabotaged. This technique can be used three times per battle and cannot be used in consecutive turns. Once used the user is unable to utilize Mystic Fire Release above S-Rank in the following turn.
‡ Declined ‡ This would potentially affect multiple seals of equivalent rank, when logically, this would only be capable of disrupting one of those seals and not all of them. I also don't see the fuuinjutsu component to this and I'm not sure if I should allow the instant of chakra, even if non-offensive, but I'll decide that in my next check.
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As discussed. Rebalanced and reworded. Nothing bolded because it is basically completely revised.
(Shiraton: Mokusei no Yūrei) – Mystic Fire Release: Ghost of Jupiter
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique is named after the nebula the Ghost of Jupiter and employs Mystic Fire’s ability to manifest itself freely on the battlefield. Through Mystic Fire’s unique relationship with Fūinjutsu the Ghost of Jupiter is capable of utilizing the highly disruptive capabilities of Mystic Fire Release against Fūinjutsu and barrier Fūinjutsu. Through a release of Mystic Fire chakra, much akin to that of Hindering Sound Ninjutsu, one is capable of applying three distinct applications of Ghost of Jupiter, all applying similar principles. Seals which are tampered with and disrupted remain useless for three turns, regardless of whether or not the Mystic Fire is removed from the battlefield as its purpose is to simply disrupt the seals functionality. All applications utilize a saturation of the battlefield in harmless Mystic Fire chakra, occurring instantly. This technique, regardless of application, can be used four times per battle and cannot be used in consecutive turns. In the following turn the user is unable to utilize Mystic Fire Release above A-Rank.
Diffuse Nebulae (Kakusan Seiun): Named after the common diffuse type nebulae which span enormous distances. This encompasses the first application of the Ghost of Jupiter. Through a saturation of the battlefield free standing seals, such as the generic Sealing Tag, Flying Thunder God seals, and other free standing seals will become disrupted. This is because the seals themselves are simply sheets of paper or simple inscriptions which possess unranked durability. The Mystic Fire chakra permeates the seal and disrupts its mechanics, rendering it temporarily useless. This application is unable to be applied to seals located on the body, but it can be applied to seals which are applied to the body after the fact, such as Flying Thunder God seals. The exception to this application is seals which have been fortified through an infusion of chakra. Should an applied seal be fortified with elemental chakra, or some form of infusion which bolsters the seal’s physical durability, then the absolute neutrality of Mystic Fire must be respected. This in effect causes the first application to be deferred to the second application. The Diffuse Nebulae application will not tamper with the user’s own seals.
Planetary Nebulae (Wakuseijōseiun): Named after the lesser common emission-type nebulae released from the death of red giant stars. This embodies the second application of the Ghost of Jupiter. Unlike the first the Planetary Nebulae is a precise and targeted application aimed toward seals classified as body seals. Due to their complexity the user may only tamper with seals equivalent to the rank of Ghost of Jupiter. As such, when used at A-Rank, the user is capable of tampering with one A-Rank body seal, rendering it temporarily useless. Should the Ghost of Jupiter be boosted in strength, it will be capable of tampering with one S-Rank seal, or two A-Rank seals, and so on. However, as a more precise application, the user must also be aware of the seal which they are targeted on the opponent’s body requiring they have already seen it and have knowledge of its existence. The user can apply this second application to barrier Fūinjutsu as well, following the same principles as above. The Planetary Nebulae is also used against fortified seals, as outlined in Diffuse Nebulae.
Protoplanetary Nebulae (Genshi Wakuseijōseiun): The Protoplanetary Nebulae is, rather than a third separate application, a reversal of the Planetary Nebulae application. This applies the adage of “the best defense is a good offense” and allows the Ghost of Jupiter to be utilized in conjunction with the user’s own seals. Instead of disrupting the user’s own applied technique this will act to protect it from other seals and disruptive barriers which seek to disable, tamper, or harm the user’s own seals. As a byproduct of this application the applied seal will also gain fortification equivalent to the seal’s rank making it harder to physically destroy with elemental ninjutsu. This alternative application can be applied within the same timeframe as the seal created and applied.
‡ Declined ‡ The third application is illogical. Also, there's no reason for this to occur instantly or passively. It can manifest at the site of the seal(s) you're targeting as per your CE description but tagging on "instantly" for the sake of it won't be allowed.
New submission:
(Shiraton: Kami no Me) – Mystic Fire Release: Eyes of God
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: The Eyes of God, or sometimes referred to as the Helix nebulae, are two nebulae within the Milky Way galaxy. This technique is considered the sibling to Primordial Creation and the Dark Heart of the Cosmos. The Eyes of God allows the user to manifest creations imbued with a higher form of sentience on the battlefield. These creations are limited only by the rank applied and the user’s imagination. While animalistic creations are generally preferred they are not limited to this, allowing for a wide range of familiars. As familiars created from energy they are capable of flight, regardless if they possess wings or not. Familiars can only reach a maximum height of twenty meters. There exist two separate applications of the Eyes of God: forming and manifesting familiars on the battlefield or manifesting familiars as an ethereal guardian around one’s person. S-Rank usages of the Eyes of God, regardless of which application, can only be used two times per battle and cannot be used in consecutive turns. A-Rank and above familiars can only exist on the battlefield for a maximum of four turns. S-Rank applications require the user weave a single hand seal.
Single Helix (Tan’itsu Rasen Seiun): The Single Helix, named after the commonly known Helix nebula itself within the constellation Aquarius, is used to manifest creations on the battlefield with a higher degree of sentience. As creations with a higher degree of sentience these can be created anywhere on the battlefield including around the user’s own person, although this is a lesser used application. Familiars cannot be created within short-range of the opponent unless the user is present within that range as well, in which case familiars cannot be created within two meters of the opponent. These creations are limited only by the user’s imagination. The default abilities of creations made through the Single Helix allows them, at the user’s volition, to possess a concentrated state allowing the energy which they are composed of to take a physical form. When in this physical form their bodies become far more volatile; matter or opposing forces which they strike or are struck against will cause them to explode inflicting significant damage five meters around the created familiar. Because they are familiars which possess a higher degree of sentience they are capable of acting independent of their user’s concentration. Multiple familiars can be created and will follow normal splitting rules.
Double Helix (Nijūrasen Seiun): The Double Helix, named after the lesser known Double Helix Nebula near the core of the Milky Way, is used to manifest an ethereal guardian around one’s person. Like the Single Helix, this Guardian also possesses a higher degree of sentience and can act independently of the user’s concentration. These familiars, like its lesser versions, can be created within the limitations of the user’s imagination. The default abilities of creations made through the Double Helix allows them to utilize Mystic Fire techniques up to and including the rank of the created guardian. Mystic Fire Release techniques which require hand seals can be utilized by the guardian, much like Susano’o’s ability to utilize hand seals, but requires the created guardian to possess hands. The guardian possesses a form of solidity, much like the concentration of energy found in other constructs, however this does not hinder the user’s techniques to pass through the guardian should the need arise.
‡ Approved ‡
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