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( Suteijian Suiton: Sutikusu no sensō ) Ξ Stygian Water: Cursed Oaths( Suteijian Suiton: Sutikusu no sensō ) Ξ Stygian Water: Cursed Oaths
Rank: D - S
Type: Supplementary | Offensive | Defensive
Range: Short - Long
Chakra Cost: 10 - 40
Damage Points: 20 - 80
Description: One of the basic techniques of Stygian Water, the user uses his Stygian Water chakra to create or manipulate existing Stygian Water to form tools and weaponry from the element for whatever purposes he needs. These objects can range from a small water blast to shields, swords, even oceanic sized creations. The user is able to essentially create whatever his mind can imagine, as long as it's within 5 meters away from any enemy ninja. This is ideal is creating quick defenses against incoming attacks and making weapons when needed. The user is also able to use this in an S ranked variant ( always requires a handseal ), the notable difference in this is the speed and power/scale of this one, capable of forming ocean sized pools of Stygian Water in moments. S-Rank usage can only be used 3 times per battle, once every 2 turns.
Declined - A rank and above would require handseals. Ocean sized constructs for a basic application is too much in my opinion. Say how you make them, from your body? Spit them out? The ground? Can it be made by adding your fire chakra to normal water to convert it? Drawbacks for S rank variant? And limit on A rank? Details man!
Rank: D - S
Type: Supplementary | Offensive | Defensive
Range: Short - Long
Chakra Cost: 10 - 40
Damage Points: 20 - 80
Description: This is the basic technique of the Stygian water Element. Using both fire and water chakras in conjunction, the user is able to create or manipulate existing Stygian Water to use as a tool of War. This allows the user to create basic or slightly intricate tools/shapes of the water to use for offensive, defensive or Supplementary purposes that may be at hand, limited only by the user's imagination. These tools and shapes can range from waves, swords, Cubes etc. but will be split in power according to rank and quantity of the tools created. These are created directly from the user's body, whether it's through the mouth or directly from a limb or can even be crafted from existing water (pond/lake/puddles) . Similar to Mei Terumi and her corrosive/Burning elements, the user is immune to being burned by his creations due to their chakra controlling them, thus enabling him/her to hold the tools himself whenever his chakra is present. A rank variants of this will need to be used with a hand seal while the S rank variant needs 3 hand seals. The B rank and lower can be used without a hand seal but will need hand or body gestures such as a wave of the hand or a kick etc. The maximum size for an S rank is 3x the size of the user.
Note: S ranks can only be used up to 4 times with no S rank Stygian Water in the following turn.
Note: A ranks can be used 4 times
Approved - made edits, moisture in the air is just OP, can't allow or mist, due to how your element works.
( Suteijian Suiton: Sutikusu kawa no senrei ) Ξ Stygian Water: Baptism of The River Styx( Suteijian Suiton: Sutikusu kawa no senrei ) Ξ Stygian Water: Baptism of The River Styx
Rank: A
Type: Supplementary | Offensive | Defensive
Range: Short - Mid
Chakra Cost: 30 ( -10 per turn )
Damage Points: N/A ( + 10 to Stygian Water and +20 to Taijutsu )
Description: After gathering a large amount of Stygian Water chakra, the user releases it throughout his entire body, emanating in the form of a blackish chakra shroud around the user though this is not all; in addition to this, the user's body itself becomes liquid, mirroring the Hozuki Hydrification jutsu and it's properties/traits. Due to this, the user's Taijutsu likewise becomes more deadly, allowing it to gain effects of Stygian Water on contact, causing corrosive and acidic like burns in addition to normal damage. The user is also able to use his newfound aquatic body as a source of Stygian Water, creating up to A rank structures from any point. This isn't limited to simple bursts either; They'd be able to use the watery based body to extend and stretch limbs (up to mid range) for blunt impact attacks. Their body when extending can also be expanded to make their limbs much larger to combat bigger being/other attacks effectively. Being made of a water-like composition, he becomes able to take hits from solid structures and reform accordingly without taking damage, though the water would corrode the solids as if the body was A rank Stygian water, according to strengths and weaknesses. A drawback of using this ability is the user being limited to using no other elements bar Stygian Water and the elements it is made of whilst maintaining this form.
Note: Can be used 4 times, each use lasting 5 turns. After usage, the user cannot use for 3 turns.
Note: Water structures created are of A rank power.
Declined - reduce the usage, 3 times, 4 turns. 2 turns between uses. Making bursts should cost a jutsu, once per turn.
Rank: A
Type: Supplementary | Offensive | Defensive
Range: Short - Mid
Chakra Cost: 30 ( -10 per turn )
Damage Points: N/A ( + 10 to Stygian Water and +20 to Taijutsu )
Description: After gathering a large amount of Stygian Water chakra, the user releases it throughout his entire body, emanating in the form of a blackish chakra shroud around the user though this is not all; in addition to this, the user's body itself becomes liquid, mirroring the Hozuki Hydrification jutsu and it's properties/traits. Due to this, the user's Taijutsu likewise becomes more deadly, allowing it to gain effects of Stygian Water on contact, causing corrosive and acidic like burns in addition to normal damage. The user is also able to use his newfound aquatic body as a source of Stygian Water, creating up to A rank structures from any point. This isn't limited to simple bursts either; They'd be able to use the watery based body to extend and stretch limbs (up to mid range) for blunt impact attacks. Their body when extending can also be expanded to make their limbs much larger to combat bigger being/other attacks effectively. Being made of a water-like composition, he becomes able to take hits from solid structures and reform accordingly without taking damage, though the water would corrode the solids as if the body was A rank Stygian water, according to strengths and weaknesses. A drawback of using this ability is the user being limited to using no other elements bar Stygian Water and the elements it is made of whilst maintaining this form.
Note: Can be used 3 times, each use lasting 4 turns. After usage, the user will need a cool down 2 turns before using again.
Note: Water structures created bursts are of A rank power and costs a move slot, usable once per turn
Approved
Declined - sorry, but after discussion, i can't allow this, alot of it clashes too much with hozuki rendering an entire clan useless in the RP. If you can make this unique without clashing i'll reconsider.
( Suteijian Suiton: Ikari no Yomi ) Ξ Stygian Water: Ferry to the Underworld( Suteijian Suiton: Ikari no Yomi ) Ξ Stygian Water: Ferry to the Underworld
Rank: B - A
Type: Supplementary | Offensive
Range: Short - Long
Chakra Cost: 20 - 30 ( +10 to Water jutsu )
Damage Points: N/A ( +20 to Water techniques )
Description: Designed as a way to increase the user's ability to utilize Stygian Water, the user infuses his Suiton jutsu with Stygian Water chakra. What this does is create a thick layer of Stygian Water around normal Suiton jutsu, increasing the chakra and overall power of the jutsu in the process. This usage lasts up to 4 turns and causes any Suiton jutsu used during that time to be coated with the layer of Stygian Water. In an alternative form, the user is able to directly infuse chakra into water sources themselves. What this does is convert normal sources of water into Stygian Water itself, creating a source for further manipulation. Similarly to Mei and her immunity to her acidic elements, the user is unaffected by the acidic nature of Stygian Water, though not to being physically hit with it.
Note: B rank usage occurs during the same timeframe as original Suiton jutsu it's used alongside and can only be used once every 5 turns and up to 5 times in all.
Note: A rank usage can be done once every 2 turns up to 4 times in all.
Declined - I don't see it gaining the boost, as it's only converting water to a heat based water, i feel it would gain the effects of the corrosive nature of your element which in itself would be the boost in power, as it is a conversion technique more than a boosting technique. And once again reduce the useage. Make it one rank, have it as an activation jutsu, that you use in line with another jutsu or on a source. Only usable 4 times, 2 times between uses.
Rank: B
Type: Supplementary | Offensive
Range: Short - Long
Chakra Cost: 20 ( +10 to Water jutsu )
Damage Points: N/A
Description: Designed as a way to increase the user's ability to utilize Stygian Water, this technique is treated as an infusion type ability which is to be used side by side with a regular suiton technique. When the user uses a Suiton technique up to and including A ranks, they can perform this in the same timeframe in order to coat said technique with a thick layer of Stygian water by adding Stygian Water chakra into it and giving it heated, corrosive properties. Alternatively, When a water source is around within range, whether it be a small river or an large pond, the user is able to send his chakra into the source and transform it into Stygian water to create a source for his techniques. Similar to Mei Terumi and her corrosive/Burning elements, the user is immune to being burned by his creations, thus enabling him to physically touch the element whenever his chakra is present, but isn't immune to bluntly being hit by it. This not only provides a source of Stygian Water, but also prevents others from using the Water source unless they somehow over power the user's chakra to cleanse the corrosive water and use it as their own.
Note: Can only be used 4 times with a two turn cool down
Approved - made edits. An entire ocean was too much, only working up to A ranks and S ranks require too much chakra control anyway.
( Suteijian Suiton: Ēruptó no kyōkai) Ξ Stygian Water: The Eruption of the Underworld( Suteijian Suiton: Ēruptó no kyōkai) Ξ Stygian Water: The Eruption of the Underworld
Rank: A
Type: Offensive
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user starts by channeling Stygian Water underground in a specific area, up to a mid range radius. As he does this, Stygian Water is also created in a mist like creation, comparable to the Hidden Mist jutsu. While this mist carries properties of Stygian Water, the mist itself isn't as corrosive as the normal element. Instead, it only causes a mild irritation as if the mist was hot. Detecting chakra that touches the mist, the user is able to track any opponent above ground within the Stygian Water mist. Acting as a honing device, the user causes a massive geyser of Stygian Water to erupt under foreign chakra sources, causing extreme burns and damage to foes as it knocks them high into the air. This geyser is also able to "bend", it's water chasing the foreign chakra as if it were sentient.
Note: Can only be used 4 times in all, each use lasting two turns.
Note: After using, the user cannot use any Stygian Water jutsu that same turn.
Pending - question, if you make this at mid range from you, the radius is mid range, so would it reach long range? O_< And can't allow the chakra sensing, it's not really part of your element. You could really use lower the rank of this, make it last longer and make some better combinations to be honest, the thing with higher ranks is the drawbacks and it's not always better.
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user starts by channeling Stygian Water underground in a specific area, up to a mid range radius. As he does this, Stygian Water is also created in a mist like creation above ground up to mid range, comparable to the Hidden Mist jutsu. While this mist carries properties of Stygian Water, the mist itself isn't as corrosive as the normal element. Instead, it only causes a mild irritation as if the mist was hot. Similarly to Rain tiger at will, the mist is capable of detecting chakra that enters the mist, Thus causing the Stygian Water to react immediately, but will not alert the user himself of the foreign chakra entering. Causing extreme burns and damage to foes as it knocks them high into the air, this geyser is also able to "bend", it's water chasing the foreign chakra as if it were sentient.
Note: Can only be used 4 times in all, each use lasting two turns with a turn cool down
Note: After using, the user cannot use any Stygian Water jutsu that same turn.
Declined - Not gonna allow chakra detection to be honest.
( Suteijian Suiton: Megami no noroi ) Ξ Stygian Water: Curse of the Goddess( Suteijian Suiton: Megami no noroi ) Ξ Stygian Water: Curse of the Goddess
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: Created as a way to deter opponents, the user creates a light rain of Stygian Water. What this rain does is uses Stygian Water's corrosive ability to eat away at matter used within the rain. This translates to a 20 damage reduction in foreign earth based jutsu, ranging from Earth to Steel to even Shikotsumyaku bones and CE derived from Earth. This allows the user to weaken the opponent's jutsu to prevent high damage being done against him.
Note: Lasts 4 turns each use, reducing enemy jutsu during that time.
Note: Because of it's natural properties, this rain would increase the heat of water jutsu created from pools of water already formed prior to this usage, meaning if a pool of water existed prior to this, it's heat will be naturally raised though not the damage output.
Pending - i need to discuss this with NK, basically in the rp i know we have steel release, but not 100% of what kind of steel it is and how corrosive it is. So that combined with your c.e wording:
"Earth and Some other matter based attacks: Due to it's corrosive nature, Stygian Water is able to corrode and burn through some solid based elements with ease, burning through them to give the liquid a temporarily "chunkier" form, similar to lava as it burns and breaks the item down fully in a relatively quick process. This works on most solid structures, unless they have some sort of high resistance to the corrosive properties. "
It's just a grey area of weather i allow that kind of wording and all. Now the jutsu itself, remember ti would hurt you too, needs handseals, drawback.
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A (-20)
Description: Created as a way to deter opponents, the user does two hand seals and creates a light rain of Stygian Water. What this rain does is uses Stygian Water's corrosive ability to eat away at matter used within the rain. This translates to a 20 damage reduction in foreign earth based jutsu, ranging from Earth to Steel to even Shikotsumyaku bones and CE derived from Earth. This allows the user to weaken the opponent's jutsu to prevent high damage being done against him. Something unique about the technique is that the rain doesn't fall within a 2m radius of the user and the clouds created will move accordingly to the user's movements to keep this radius of non rain available.
Note: Lasts 4 turns each use, reducing enemy jutsu during that time.
Note: Because of it's natural properties, this rain would increase the heat of water jutsu created from pools of water already formed prior to this usage, meaning if a pool of water existed prior to this, it's heat will be naturally raised though not the damage output.
I spoke to NK, your element would be strong to steel.
Declined - limit the number of times you can use this
[/QUOTE]( Suteijian Suiton: megami no hogo ) Ξ Stygian Water: Protection of The Underworld Goddess
Rank: A
Type: Offensive/Supplementary/Defensive
Range: Short - Mid
Chakra Cost: 30 ( -10 per turn )
Damage Points: 60
Description: Similarly to the Water Release: Water Prison Shark Dance Technique, the user creates a small pool of Stygian Water around and under him. As he moves, this water jutsu likewise moves to keep up with his positioning at the same speeds. This means as long as he moves, this jutsu will move with him while in use. Alongside the pool of water under him, a thin and barely visible mist is created, a mist similar to Styigan Water: Eruption of the Underworld. What this mist does, much like the parent technique, is track foreign chakra that enters it's depths. Once it is detected, Stygian Water rushes the target to combat and eat away at whatever enters it's realm. It can also be used as a way to cause direct harm
Note: This jutsu lasts 3 turns.
Note: After using, the user cannot use S rank or higher Stygian Water jutsu next turn.
Declined - 1. i don't see tracking as part of your element. 2. you should mention this doesn't hurt you. 3. limit on how much this can be used?
Sorry - mass declines, but really you need to tone down how much you can use it all, keeping it in line with the rank and even some drawbacks. This is mainly where you've gone wrong with minor things here and there. Make everything clear for c.e cj as it's one of the areas in the rp that is the easiest to be abused, so i'm quite picky ^_^
( Suteijian Suiton: megami no hogo ) Ξ Stygian Water: Protection of The Underworld Goddess
Rank: A
Type: Offensive/Supplementary/Defensive
Range: Short - Mid
Chakra Cost: 30 ( -10 per turn )
Damage Points: 60
Description: Similarly to the Water Release: Water Prison Shark Dance Technique, the user creates a small pool of Stygian Water around and under him. As he moves, this water jutsu likewise moves to keep up with his positioning at the same speeds. This means as long as he moves, this jutsu will move with him while in use. Alongside the pool of water under him, a thin and barely visible mist is created, a mist similar to Styigan Water: Eruption of the Underworld. What this mist does, much like the The Rain Tiger at Will technique, is detect foreign chakra that enters it's depths. Once it is detected, Stygian Water immediately rushes the target to combat and eat away at whatever enters it's realm. It can also be used as a way to cause direct harm if needed. Similar to Mei Terumi and her corrosive element, this water would not directly burn the user himself, but if he were to somehow be bluntly hit by it, he wouldn't be immune to be damaged as such.
Note: This jutsu lasts 3 turns with a 2 turn cooldown period.
Note: After using, the user cannot use S rank or higher Stygian Water jutsu This turn or next.
Declined - no tracking.
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