Custom Element's Jutsu Submission

Status
Not open for further replies.

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards


(Gōkeiton: Iteza Hirogari) – Mawscape Release: Sagittarius’s Expanse
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: This technique allows the user to produce Mawscape from either their body or a source of Earth. Sagittarius’s Expanse is capable of producing a plethora of objects, tools, and constructs essentially limited by the rank of the technique applied and the user’s own imagination. As constructs of Mawscape they possess the ability to absorb all light, effectively causing them to become a void of absolute darkness. As such the constructs will appear as two dimensional, even to Doujutsu wielders, making them incredibly deceptive and impossible to perceive their depth and dimensions. When utilized in a source of natural light the constructs of Mawscape will be hot to the touch due to their high level of emissivity; this creates a potent dual form of damage causing burns to those who come into contact with it. This effect is amplified when coming into contact with higher forms of light. A-Rank applications can be used with a single hand seal. S-Rank applications can be used four times per battle with two hand seals. S-Rank applications cannot be used in consecutive turns and the user is unable to use Mawscape above A-Rank in the following turn.

‡ Approved ‡

(Gōkeiton: Shīnusu Nandoku) – Mawscape Release: Cygnus Obfuscation
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied technique)
Damage: N/A
Description: A supplementary infusion-based technique designed to add a level of deception to the user’s Earth-based techniques (KG/CE included). This technique causes a thin layer of Mawscape to be formed around the applied technique, whether it is produced from the ground or the user’s body. This causes the affected technique to appear pitch black and thus take the same physical appearance as Mawscape Release. This technique does not enhance the durability of affected techniques, it simply causes the technique to absorb all visible light as well as produce burns on contact with matter. As an infusion-based technique this can be used in the same timeframe as the applied technique.

‡ Approved ‡

(Gōkeiton: Koma Sora) – Mawscape Release: Coma Void
Type: Offensive, Defensive, Supplementary
Rank: A – S
Range: Short
Chakra: 30 – 40 (-10 per turn)
Damage: 60 – 80 (+20 to physical-based Taijutsu)
Description: The user focuses Mawscape chakra throughout either parts of their body or their entire body causing their form to manifest the properties of Mawscape Release. The end result of this technique is the user’s body, not simply their skin, will turn into Mawscape. A-Rank applications involve the transformation of single limbs or regions of the user’s body while S-Rank applications involve the transformation of the user’s body in its entirety. This technique enables the user to defend against techniques within the strengths and weaknesses of the applied strength of Coma Void. If the user is struck by an attack weaker than their transformation, their form will not weaken or decrease in power. Should the user be struck with an attack that neutralizes their transformation, the two will cancel one another out and causes the user to revert to his or her original form. Should the user be struck by an attack which exceeds the durability of Coma Void’s application their form will revert and will sustain the difference in sustained damage. This technique is highly deceptive making fighting the user in close quarters very difficult. The user’s body, as a manifestation of Mawscape, gains the appearance of a two dimensional structure causing the opponent to be unable to perceive depth or dimensionality. Additionally, because the user gains the emissivity of Mawscape their form will burn to the touch causing physical-based Taijutsu to inflict severe burns on contact. While active seals placed on the user’s body will remain usable as they simply become engraved on the user’s Mawscape form, or rise to the surface. Additionally, the user sheds biological characteristics associated with a normal body. This includes the ability to feel pain, rendering the user unable to pain release from illusionary based techniques. All of the user’s abilities otherwise remain normal, such as running and performing hand seals. A-Rank applications can only be used once per turn on any limb or region of the body, lasting up to two turns or until deactivated. While the S-Rank application is active the user is only able to use Mawscape, the elements which compose it, and any KG/CE based upon this combination as well as non-elemental abilities. S-Rank applications last for three turns and can only be used twice per battle, requiring a two turn period before the user can use it again. When the S-Rank application is used the user is also unable to utilize the A-Rank variant for the same cooldown. When the S-Rank variant expires the user is unable to utilize Mawscape, Earth or Fire above S-Rank for a single turn.

‡ Approved ‡ Edited.

(Gōkeiton/Fūinjutsu: Sorahokō) – Mawscape Release/Sealing Technique: Voidwalker
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: 80
Description: This technique is considered the sibling technique of Sagittarius’s Expanse and allows the user to create familiars composed entirely of Mawscape. The familiars created, like the constructs through Sagittarius’s Expanse, are limited simply by the user’s imagination in form and shape. The size of the created familiars is limited to roughly the size equivalent to that of a fully grown dragon. Familiars created exhibit the characteristics of their chosen form; for example a dragon is fully capable of flight, while a humanoid is capable of running. Familiars possess sentience above that of the Stone Golem, allowing the user to operate independently of the familiar’s sustainment. Because the familiars are composed purely of Mawscape people will be unable to perceive depth or dimensionality, making the familiars appear entirely void-like. Voidwalkers possess a unique addition of Fūinjutsu which amplifies and enhances the ability to absorb light and fire with incredible potency, effectively sealing opposing light/radiation/fire-based techniques within them. When the aforementioned techniques are sealed this causes the Voidwalker to gain explosive-like qualities. As such, at the user’s discretion, the Voidwalker is capable of detonation after absorption, much like the Sealing Trap Explosion and Three Directions Seal. The explosion produced spans a mid-range radius from the familiar’s location. Voidwalker can be used twice per battle and the user must wait two turns before using it again. After this technique expires the user is unable to use Mawscape Release and Fūinjutsu techniques above A-Rank for a single turn. Voidwalker can produce multiple familiars, effectively splitting their rank as well as their size within reason.

‡ Approved ‡ Made edits.

Leaving for nk.
 
Last edited by a moderator:

Mathias

Active member
Supreme
Joined
Jun 21, 2011
Messages
20,236
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards


⊰ Moerudōton: Akunochimata Bouei ⊱ Blazing Earth: Underworld Protection
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: This technique can be performed in one of two ways. The first way is for the user to perform two handseals while concentrating their chakra throughout their entire body. The second way is similar to Assimilation All Creation Technique, by touching or standing on a blazing earth source and absorbing the properties into the body of the user. Both ways change the outwards appearance of the user in such a way that it looks as if their skin had blackened and red lines could be visibly seen throughout their body. Though this skin protection is very thin, it is exceptionally durable and produces the same amount of heat that any Blazing Earth Source creates. Rain water that comes within 3 meters of the user is instantly evaporated. Opponents that come within 3 meters gain D Rank Damage per turn they are within that range. Anything flammable is instantly ignited to explode or is turned into fire.

♦ Can only be used twice per battle
♦ No other Blazing Earth techniques in the same turn used
♦ No Fire or Earth techniques above A rank the same turn used and the turn it ends.
♦ Can stay active for a maximum of three turns
♦ While the armor is active, the user will be restricted to Earth and Fire chakra along with any elements utilizing one or both of those natures(Blazing Earth, Lava, Steam, etc)

Approved - made edits

⊰ Moerudōton: Meikai no kikō seigyo ⊱ Blazing Earth: Underworld Climate Control
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-10 per turn)
Damage Points: 60
Description: The user controls a source of blazing earth to increase the heat of the source so much so that Precipitation and Water sources of A Ranked and below anywhere within 10 meters in every direction of that heat source will quickly evaporate.

♦ Can only be used 3x per battle.
♦ This lasts for 4 turns.

Pending - will come back to this.
 
Last edited by a moderator:

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
New Cycle: 01/03/2017 - 8/03/2017

RULES
1. Submit your CJ only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many CJ you want checked need to be included promptly. You may submit up to 4 jutsu per cycle.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
The new cycle commences with this post, and concludes precisely two weeks from the given timestamp. Sorry for the delay
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Kayakuton: Tochi No Tenkan | Gunpowder: Conversion of the Land
Type: Offensive
Rank: B-S
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description: The user of this Jutsu will begin by molding their earth and fire chakra together and permeating it in to a preexisting source of land. This land doesn't specifically need to be earth. But does need to be earthen in nature meaning it can work on terrain such as sand or elements composed partially of earthen materials such as some metals. The technique works by breaking down the material in to gunpowder in a similar method to Gaara grinding earth in to sand. Due to the nature of this technique it can be used both as a stand-alone and an enhancing technique. The former stand-alone version being used to create pillars and various formations of gunpowder. Due to the somewhat sticky nature of gunpowder the constructs can be quite malleable allowing them to be controlled and shaped further with hand movements and upon striking an object and sparking they will explode violently. Additionally by clapping their hands the user can detonate the gunpowder remotely by causing a spark of fire to form in the powder. The enhancement version can be used to enhance other techniques as the name suggests. With a clap of the hands during another Jutsu the user can cause it to become laced with explosive gunpowder enhancing the Jutsu by +20 when it detonates or strikes something. Due to the nature of gunpowder it can be combined with a lot of elements of earthen composition or fire techniques or even wind techniques. However it doesn't combine primarily with some elements. This causes an intrinsic drawback. Namely when combined with elements other than fire or earth the enhancement technique will count as a Jutsu slot in both time frame and Jutsu limit per turn. However it only counts towards limit per turn with earth and fire.
Note: enhancement is always considered S rank and counts towards the restriction of said rank
Note: A rank version may be used four times per battle and S rank may be used thrice per battle. Requires a two turn cool down after S rank usage.
Note: No S-rank or above gunpowder techniques the following turn

Declined - it needs to be a single rank, 4 uses. Controlling and reshaping would cost an additional jutsu. And impact wouldn't cause the explosion as impact doesn't always mean a spark to trigger an explosion. Not only this but it will not work on other c.e terrain. In that case you can create a layer over the terrain but not convert it.


Kayakuton: Suishin Sutoraiku | Gunpowder: Propulsion Strike
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique was created with the specific purpose of enhancing a user’s physical capability with the use of gunpowder. It's performed without handseals and can be used during any taijutsu or kenjutsu techniques or even when throwing basic weapons or during free form actions. By releasing a small burst of gunpowder in the opposite direction to the users momentum point they will greatly increase both the power and speed of their attacks beyond what the body is capable of doing. However this can cause drawbacks such as tearing muscles and causing some minor pain to the user. If performed during a free form action the action will take the full damage of the technique as its base damage. Similar to hardliner gale attacks of wind release. However if combined with ranked tai or kenjutsu or weapon techniques in general the attack itself will gain a +20 increase. In both cases the speed of the user will increase by 1.5x their current speed existing separately from active boosts allowing it to be combined with an active boost. However the drawback is severe causing one point of damage as splash back damage to the user per additional speed level this grants rounding down to the lowest number, due to the tearing of muscles. Additionally once this technique has been used the user will lose some dexterity being unable to perform more than six handseals total in their next turn if an arm or elbow was used as a medium and losing 5 levels to speed if a leg was used or a knee.

Note: May be used thrice per battle.
Note: May not use above S rank fire or earth the following turn.
Note: May not use S rank or above gunpowder the next turn.

Declined - This doesn't actually make sense. Logically, releasing just gun powder wouldn't increase the speed/power of the attack if done in the opposite direction. It would be like Gaara throwing a punch and releasing sand behind him, it doesn't enhance the attack. The only possible thing i can think you're trying to do is use the explosion of gunpowder to create a blast behind your strike to propel it forwards, but really, all's this would do is cause more hard than good. Looking at the first line i thought you were aiming to release the gun powder from your strikes, adding a solid impact, that you could use to cover them in gun powder, then detonate it afterwords, but as it stands it's not logical.
 
Last edited by a moderator:

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️







?? | ¿¿
Type: Attack / Defense / Supplementary
Rank: C - S
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80
Description: Using Yumeton chakra, the user will be able to create objects, tools, sentient beings and other creations composed of the Crystalline Sand. These can be created directly from the user's body, from already existing Yumeton or created through converting a source of earth into the properties of Yumeton to be used as he wishes. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These affects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death. These affects take affect according to rank and and amount of Yumeton ingested through the means mentioned beforehand; A C-rank creation being able to at most cause intense hallucinations or distortion in senses, A-ranks being able to cause unconsciousness and S-ranks able to cause death.
Note: S-rank variants can only be used 2x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn



?? | ¿¿
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description: Using his Chakra, the user creates a single crystal of Yumeton in their mouth. The crystal will immediately be absorbed into the user's body, putting him under the affects of the psychoactive side-effects near instantly. The user's heart would start to beat at rapid rates as he begins to feel/see a white spirit wrap its limbs around the user's limbs as if to control them. On the other hand he starts to hallucinate that the opponent is some feeble shell of themselves, thus giving the user the thought of being leagues stronger than the scrawny opponent. The simple state of "mind over matter" kicks in and due to the user believing he's much stronger than the opponent physically, he actually begins to push his body past its limits to reach this gap in physical strength. In turn this gives the user a slight boost in his physical movements (1.5×) and stronger damage from his physical attacks such as taijutsu, Kenjutsu and Bukijutsu (+20). Of course, being under the affects of such a strong psychoactive substance, it would come with a few drawbacks.


Note: Only usable 2x with a 2 turn cool down
Note: Due to the user pushing his body past its limits, he'd be limited to A-rank and lower tai during the cool down


?? | ¿¿
Type: Attack / Supplementary / Defensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: Similar to the Sand body technique used by few, the user manipulates his Yumeton chakra in order to gain a full body manipulation and conversion of the element. With the use of a full body surge of pure Yumeton chakra, one is capable of converting their body partially or fully into the element, giving them full control of said part of the body in the same fashion that one would control average sand. They'd still visually look no different, until physically struck by something or if they so choose to manipulate their body to become the sand like composition. When hit by something, according to strength and weaknesses of Yumeton, they'd be capable of avoiding damage all together; Completely reforming their body at will whenever it is compromised by enough force. For example, an earth golem punching the right side of their body off; It'll be like punching through sand, and that side of the body would reform. While in this form the user can extend Yumeton from the body in the form of spikes, streams and waves up to short range, or manipulate their limbs to create makeshift weapons and such by converting the limbs into compressed Yumeton. Of course, while being in the form of complete Yumeton, the user's body would also gain the affects of the element upon coming into contact with people. Specifically, if someone was to ingest the element in ways explained in the submission, they'd Succumb to the psychoactive side-effects that comes with it. These affects include Intense visual hallucinations, Altered concept of time, Overwhelming fear, Lung irritation, Increased body temperatures, Distortion of senses (color, sound and vision), and even unconsciousness. The severity of the effects depends on the amount of the element ingested orally, through smell, or even prolonged contact.
Note: Only usable 2x and lasts 3 turns per usage
Note: The user's elemental usage is limited to the elements that make up Yumeton while in this state.
Note: Being in contact with the user in this state for one whole turn will cause unconsciousness to the opponent.


?? | ¿¿
Type: Attack / Supplementary
Rank: S-Rank
Range: Short - Mid
Chakra: 40 (-5 per turn)
Damage: 80
Description: This is a technique used purely to cast the hallucinogen and psychoactive effects of Yumeton onto one or numerous opponents within the vicinity. Using Yumeton chakra within an earth source, the user creates millions of tiny pieces of Yumeton in a minute Crystalline form. The crystals would rise into the air, but instead of forming together to compact and make a sand like form or solid, they stay separated. This causes a visual look that is similar to a white haze of sorts, almost like a white variant of the hidden mist of a fog per se. Once the Yumeton has risen, the user has to give a small output of chakra to constantly manipulate the element to not come too close to himself, forming a 1m radius "bubble" around himself for protection purpose, keeping himself out of harms way when it comes to contacting the element directly. With the fog present, anyone around that touches or breathes within the fog would be effected by the hallucinogen/psychoactive substance, causing a wide range of affects the longer they stay within.
1st turn - During the initial turn of being within the fog, the effects wouldn't be too severe, yet they would indeed still take a toll on people as a whole. They would begin feeling an overwhelming fear come over them along with an increased heart rate which would cause their breathing to quicken into hyperventilating. This overwhelming fear and increased heart rate would in fact alter their thought process, effectively bringing down their tracking speed by 2 ranks. I.e. an official sage would have the tracking of a Kage rank member. Etc.
2nd turn - During the second turn of being exposed to the substance, the opponent would have their concept of time altered within their mind. This would cause them to see techniques used by the user released/casted a couple of second later than usual and would even mistime their own techniques to a certain degree.
[3rd turn/I] - At this point, the target would have near severe effects happening to them, this time in the form of intense visual hallucinations around them. These hallucinations would overlap and mix with reality to the point that they wouldn't be able to perceive what is real and what is fake. This is coupled with a distortion of their senses, having sound, color and vision highly distorted. They'd have a hard time distinguishing basic color schemes, different sounds and their perception of the world altogether would be thrown off to the point that their already lowered perception would effectively be halved.
4th turn - Now the severity of the substance would reach a peak. Being exposed to Yumeton directly for such a prolonged time would have a dangerous effect. The opponent would be blanking in and out of consciousness at this point, having their last glimpses of life being but a blur. By the end of the turn, they would be overdosed by the element; Causing a painless death. With all the hallucinations, Altered perceptions and distorted senses, they'd feel no pain, but immense fear as they take their last breathes.

Note:
Note:
Note:

‡ All Declined ‡ Don't post incomplete submissions.


Yumeton: Trū Cúlar | Dream Sand: True Colors
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.


D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 5 points due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are above B ranks due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear small sounds, wouldn't be able to see further than mid range or make out colors.

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into unconsciousness. After 2 more turns of exposure, they'd die a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, they removing themselves from exposure would have the effects not further worsen.

‡ Declined ‡ I started to edit this but these are honestly just too wild. You need to be more reasonable with this.

Yumeton: Futsūno katsu | Dream Sand: Ordinary Life
Type: Attack / Defense / Supplementary
Rank: C - S
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.

Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max

‡ Approved ‡ You can't create anything sentient with this.


Yumeton: Sutābōi | Dream Sand: Starboy
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description: Using his Chakra, the user creates a single crystal of Yumeton in their mouth. The crystal will immediately be absorbed into the user's body, putting him under the affects of the psychoactive side-effects near instantly. The user's heart would start to beat at rapid rates as he begins to feel/see a white spirit wrap its limbs around the user's limbs as if to control them. On the other hand he starts to hallucinate that the opponent is some feeble shell of themselves, thus giving the user the thought of being leagues stronger than the scrawny opponent. The simple state of "mind over matter" kicks in and due to the user believing he's much stronger than the opponent physically, he actually begins to push his body past its limits to reach this gap in physical strength. In turn this gives the user a slight boost in his physical movements (1.5× speed) and stronger damage from his physical attacks such as taijutsu, Kenjutsu and Bukijutsu (+20). Of course, being under the affects of such a strong psychoactive substance, it would come with a few drawbacks.

Note: Lasts four turns, only usable 2x with a 3 turn cool down
Note: Due to the user pushing his body past its limits, he'd be limited to A-rank and lower tai during the cool down and moving 1.5x slower

‡ Approved ‡ Added a duration limit.

Yumeton: Pātī monsutā | Dream Sand: Party Monster
Type: Attack / Supplementary / Defensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: Similar to the Sand body technique used by few, the user manipulates his Yumeton chakra in order to gain a full body manipulation and conversion of the element. With the use of a full body surge of pure Yumeton chakra, one is capable of converting their body partially or fully into the element, giving them full control of said part of the body in the same fashion that one would control average sand. They'd still visually look no different, until physically struck by something or if they so choose to manipulate their body to become the sand like composition. When hit by something, according to strength and weaknesses of Yumeton, they'd be capable of avoiding damage all together; Completely reforming their body at will whenever it is compromised by enough force. For example, an earth golem punching the right side of their body off; It'll be like punching through sand, and that side of the body would reform. While in this form the user can extend Yumeton from the body in the form of spikes, streams and waves up to short range, or manipulate their limbs to create makeshift weapons and such by converting the limbs into compressed Yumeton. Of course, while being in the form of complete Yumeton, the user's body would also gain the affects of the element upon coming into contact with people. Specifically, if someone was to ingest the element in ways explained in the submission, they'd Succumb to the psychoactive side-effects that comes with it. These affects include Intense visual hallucinations, Altered concept of time, Overwhelming fear, Lung irritation, Increased body temperatures, Distortion of senses (color, sound and vision), and even unconsciousness. The severity of the effects depends on the amount of the element ingested orally, through smell, or even prolonged contact.
Note: Only usable 2x and lasts 3 turns per usage
Note: The user's elemental usage is limited to the elements that make up Yumeton while in this state.

‡ Declined ‡ Just a rip of Sand body.
 
Last edited by a moderator:

Imperfect

Elite
Joined
Jan 24, 2013
Messages
9,883
Kin
2,726💸
Kumi
36,426💴
Trait Points
0⚔️
Awards
CE Approval: .

(Ritsuton: Pureryūdo ♫ Sensō no Oto) Rhtyhm Release: Prelude ♫ Sounds of War
Type: Offensive/ Defensive/ Supplementary
Rank: E-Rank - S-Rank
Range: Short - Long
Chakra: 5 - 40
Damage: 10 - 80
Description: The most basic Rhythm Release technique, the user starts by gathering Rhythm Release Chakra, performing a hand seal if necessary, then utilizes Shape Manipulation to mould their Chakra into various applications, before utilizing them to attack their target in whatever manner is logically applicable to the chosen application. There are 3 potential applications, which are as follows; The first is the creation of basic projectiles such as shock waves, streams, blasts, arcs, etc, all of which can be small or large in scale (Larger projectiles becoming available at B-Rank and above), and can carry the same pinpoint accuracy found in select Sound Release Jutsu. The second is the infusion of Rhythm Release Chakra into a medium, such as tools and other forms of weaponry, objects, and even surfaces, either as a form of enhancement for the former cases, or as a means of channelling Rhythm Release Chakra through a medium, like the ground, for covert ranged attacks in the latter. The "enhancement" method is safe for the user to wield in direct contact so long as they don't manipulate their Rhythm Release Chakra at the same frequency and amplitude of the chosen medium, thus avoiding Rhythm Release's "resonance" application, preventing the chosen medium to violently break down and melt. Finally the user can apply Rhythm Release to their own body, enhancing their physical attacks, such as Taijutsu, simultaneously dealing damage from the vibrations and physical attack, and burns from the intense heat upon contact. Despite this seemingly large amount of versatility, the user is unable to achieve complete sustainable changes in their Chakra's shape, meaning they cannot create lasting, tangible/ physical constructs from their Rhythm Release Chakra, such as tools, weapons, etc, due to the inherent erratic nature of Element itself. However, they can mould the general shape of their applications to suit their needs, allowing them to shape their projectiles before or as they fire them, or extend the range of other applications slightly beyond the norm. For example, if the user wishes to utilize the "Taijutsu" application of this technique, they could "coat" parts of their limbs, or their entire body should the application be of a high enough rank (Again, B-Rank and above), in Rhythm Release Chakra instead of simply channelling the Chakra through their limbs/ body on contact with their target. This is useful in creating defensive applications of Rhythm Release, extending their Rhythm Release Chakra in front of them and constantly streaming Chakra to maintain the semblance of a shape, like a shield, which would burn, scorch, melt, etc, as well as bombard incoming projectiles with Rhythm Releases vibrations as they passed through it, destroying them, and defending the user in the process, despite not possessing any "tangible" or "physical" aspects. In this respect, the applications of this technique are only bound by the user's imagination, and the general logic applied to the chosen application.

Note: D-Rank and below projectiles can only attack targets within Short Range, C-Rank projectiles can reach up to Mid Range, and B-Rank and above projectiles can reach up to Long Range.
Note: A-Rank applications require at least one hand seal, and can be used a max of 4 times per opponent. S-Rank applications require at least three hand seals, can be used a max of 3 times per opponent, with two turns between uses. The user will be unable to use jutsu above A rank in the following turn if the S rank variant is used.

Approved - Made minor edits. From your wording, i'm of the understanding the infusing the requires contact? And as it doesn't state it lasts, if you cover your body in Rhythm release, then it will only last that turn.
(Ritsuton: Pureryūdo ♫ Sensō no Oto) Rhtyhm Release: Prelude ♫ Sounds of War
Type: Offensive/ Defensive/ Supplementary
Rank: E-Rank - S-Rank
Range: Short - Long
Chakra: 5 - 40 (-5/ -10 per turn to maintain applicable applications)
Damage: 10 - 80
Description: The most basic Rhythm Release technique, the user starts by gathering Rhythm Release Chakra, performing a hand seal if necessary, then utilizes Shape Manipulation to mould their Chakra into various applications, before utilizing them to attack their target in whatever manner is logically applicable to the chosen application. There are 3 potential applications, which are as follows; The first is the creation of basic projectiles such as shock waves, streams, blasts, arcs, etc, all of which can be small or large in scale (Larger projectiles becoming available at B-Rank and above), and can carry the same pinpoint accuracy found in select Sound Release Jutsu. The second is the infusion of Rhythm Release Chakra into a medium, such as tools and other forms of weaponry, objects, and even surfaces, either as a form of enhancement for the former cases, or as a means of channelling Rhythm Release Chakra through a medium, like the ground, for covert ranged attacks in the latter. The "enhancement" method is safe for the user to wield in direct contact so long as they don't manipulate their Rhythm Release Chakra at the same frequency and amplitude of the chosen medium, thus avoiding Rhythm Release's "resonance" application, preventing the chosen medium to violently break down and melt. Finally the user can apply Rhythm Release to their own body, enhancing their physical attacks, such as Taijutsu, simultaneously dealing damage from the vibrations and physical attack, and burns from the intense heat upon contact. Despite this seemingly large amount of versatility, the user is unable to achieve complete sustainable changes in their Chakra's shape, meaning they cannot create lasting, tangible/ physical constructs from their Rhythm Release Chakra, such as tools, weapons, etc, due to the inherent erratic nature of Element itself. However, they can mould the general shape of their applications to suit their needs, allowing them to shape their projectiles before or as they fire them, or extend the range of other applications slightly beyond the norm. For example, if the user wishes to utilize the "Taijutsu" application of this technique, they could "coat" parts of their limbs, or their entire body should the application be of a high enough rank (Again, B-Rank and above), in Rhythm Release Chakra instead of simply channelling the Chakra through their limbs/ body on contact with their target. This is useful in creating defensive applications of Rhythm Release, extending their Rhythm Release Chakra in front of them and constantly streaming Chakra to maintain the semblance of a shape, like a shield, which would burn, scorch, melt, etc, as well as bombard incoming projectiles with Rhythm Releases vibrations as they passed through it, destroying them, and defending the user in the process, despite not possessing any "tangible" or "physical" aspects. In this respect, the applications of this technique are only bound by the user's imagination, and the general logic applied to the chosen application.

Note: D-Rank and below projectiles can only attack targets within Short Range, C-Rank projectiles can reach up to Mid Range, and B-Rank and above projectiles can reach up to Long Range.
Note: At the cost of additional Chakra per turn, the user can maintain "applicable" usages for up to 4 turns. These include most basic applications, such as the infusion of Rhythm into a medium, or one's own body, and the creation of defensive shapes, however, this naturally excludes applications of a projectile nature, because once fired, they will no longer be close enough for the user to provide them with additional Chakra to maintain them. For B-Rank and below applications, this costs 5 Chakra per turn, and for A-Rank and above applications, this costs 10 Chakra per turn.
Note: A-Rank applications require at least one hand seal, and can be used a max of 4 times per opponent. S-Rank applications require at least three hand seals, can be used a max of 3 times per opponent, with two turns between uses.

‡ Approved ‡ Nice work.

(Ritsuton: Fuitchi ♬ Konton no Kyōmei) Rhythm Release: Discordance ♬ Resonance of Chaos
Type: Offensive/ Supplementary
Rank: B-Rank/ A-Rank/ S-Rank
Range: Short - Long
Chakra: 20/ 30/ 40 (-5/ -10/ -15 Chakra per turn to maintain)
Damage: 40/ 60/ 80 (-10/ -15/ -20 Damage per turn, if maintained (Direct Contact)
Description: Another basic application of Rhythm Release, Resonance of Chaos has the user perform three hand seals, Snake → Horse → Tiger, before gathering moderate to large amounts of Rhythm Release Chakra and channelling it into a chosen medium through direct contact, the maximum size of which depends on the amount of Chakra gathered, or to be more specific, the Rank the user performs this technique as. For the B-Rank usage, this Jutsu can affect anything up to the size of a house, up to approx around 15m. For the A-Rank usage, this Jutsu can affect anything up to the size of a small settlement, easily beyond 30m. For the S-Rank usage, this Jutsu can affect anything up to the size of an entire region (Landmark within the Ninja World), effortlessly altering an entire landscape. Once the user has selected the rank, chosen their targeted medium, and begun to channel their Chakra into it, they then go about altering and manipulating the frequency and amplitude of their Rhythm Release Chakra, tuning it to the "resonant frequency" of their selected medium. This causes the chosen medium to quickly break down, shattering from the inside out thanks to the vibrations resonating and rebounding within it, as well as burn, melt, boil, scorch, etc, thanks to those same vibrations generating massive amounts of thermal energy. The exact results depend on what the user targets with this technique, and naturally this Jutsu can only be used on solid physical objects, surfaces, constructs, etc. For example, the user could make the ground beneath their feet a hazard for others to walk on by maintaining a constant flow of Rhythm Release Chakra into it, or they could cause a structure to collapse in on itself, trapping, even potentially killing anyone within it at the time, even themselves if they are not careful. If the user maintains this Jutsu, they cannot perform other techniques, even Rhythm Release Jutsu, because they must sustain the constant flow from themselves into the chosen medium, leaving no chance to perform other techniques, without breaking off their usage of this technique. Finally, since this technique can affect a wide range of objects, surfaces, constructs, etc, the user must, using proper logic, fully explain how this Jutsu affects the chosen medium, the potential ways it affects the environment, opponent, themselves, etc, wherever applicable.

Note: A-Rank usage is limited to a max of 3 times per opponent. The S-Rank usage is limited to a max of 1 time per opponent. Additionally, if the user performs the A-Rank usage, they cannot perform this Jutsu for 2 turns. If they perform the S-Rank usage, they cannot perform Rhythm Release for 2 turns.
Note: Can be maintained for a max of 3 turns.

Declined - Silly Mann, Melting an entire landmark... can't have that ^_^
(Ritsuton: Fuitchi ♬ Konton no Kyōmei) Rhythm Release: Discordance ♬ Resonance of Chaos
Type: Offensive/ Supplementary
Rank: B-Rank/ A-Rank/ S-Rank
Range: Short - Long
Chakra: 20/ 30/ 40 (-5/ -10/ -15 Chakra per turn to maintain)
Damage: 40/ 60/ 80 (-10/ -15/ -20 Damage per turn, if maintained (Direct Contact)
Description: Another basic application of Rhythm Release, Resonance of Chaos has the user perform three hand seals, Snake → Horse → Tiger, before gathering moderate to large amounts of Rhythm Release Chakra and channelling it into a chosen medium through direct contact, the maximum size of which depends on the amount of Chakra gathered, or to be more specific, the Rank the user performs this technique as. For the B-Rank usage, this Jutsu can affect an area of up to 10m. For the A-Rank usage, this Jutsu can affect an area of up to 20m. For the S-Rank usage, this Jutsu can affect up to and beyond a 30m radius, easily capable of altering, affecting and destroying an entire landscape (Can affect a large portion of a Landmark within the Ninja World). Once the user has selected the rank, chosen their targeted medium, and begun to channel their Chakra into it, they then go about altering and manipulating the frequency and amplitude of their Rhythm Release Chakra, tuning it to the "resonant frequency" of their selected medium. This causes the chosen medium to quickly break down, shattering from the inside out thanks to the vibrations resonating and rebounding within it, as well as burn, melt, boil, scorch, etc, thanks to those same vibrations generating massive amounts of thermal energy. The exact results depend on what the user targets with this technique, and naturally this Jutsu can only be used on solid physical objects, surfaces, constructs, etc. For example, the user could make the ground beneath their feet a hazard for others to walk on by maintaining a constant flow of Rhythm Release Chakra into it, or they could cause a structure to collapse in on itself, trapping, even potentially killing anyone within it at the time, including themselves if they are not careful. If the user maintains this Jutsu, they cannot perform other techniques, even Rhythm Release Jutsu, because they must sustain the constant flow from themselves into the chosen medium, leaving no chance to perform other techniques, without breaking off their usage of this technique. However, even if the user doesn't "maintain" this Jutsu, it's effects and the way it affects the land persist for up to 2 turns, unless properly countered, such as with a large body of water. Finally, since this technique can affect a wide range of objects, surfaces, constructs, etc, the user must, using proper logic, fully explain how this Jutsu affects the chosen medium, the potential ways it affects the environment, opponent, themselves, etc, wherever applicable.

Note: A-Rank usage is limited to a max of 3 times per battle/event. The S-Rank usage is limited to a max of 1 time per battle/event. Additionally, if the user performs the A-Rank usage, they cannot perform this Jutsu for 2 turns. If they perform the S-Rank usage, they cannot perform Rhythm Release in their next turn.
Note: Can be maintained for a max of 3 turns.

‡ Approved ‡

(Ritsuton: Masshuappu ♪ Rizumu no Tatchi) Rhythm Release: Mashup ♪ Touch of Rhythm
Type: Supplementary/ Offensive
Rank: A-Rank
Range: N/A (Applied to an existing technique upon creation)
Chakra: N/A (+15 to the cost of the selected technique)
Damage: N/A (+½ Jutsu's Rank's Damage to Jutsu with no damage)
Description: A more advanced application of Rhythm Release, Touch of Rhythm allows it's user to convert their own existing Sound Release Jutsu into Rhythm Release, thus expanding their arsenal greatly. The user achieves this technique by performing the natural process(es) of the selected technique, including the attunement of the techniques amplitude and frequency, before performing an additional hand seal, almost always the Tiger seal, unless that was the last hand seal performed in the techniques own sequence, adding Fire Release Chakra into the mix, thus converting the chosen Sound Release technique into Rhythm. Because this technique is performed in unison with another technique, they only take up one slot within the user's timeframe, however each individual Jutsu still count towards the user's max Jutsu limit per turn. This conversion affects the selected Jutsu greatly, for example, any additional damage a converted Sound Release technique would receive from being performed within a Water source is negated, due to Rhythm Release's weakness to Water, which stems from the reduced pressure in Rhythm's vibrations, while the Water negates the heat from Rhythm, however, in exchange, there are several beneficial factors to this conversion. Firstly, converted Sound Release techniques possess Rhythm Releases distinctive qualities, such as it's high temperature, and it's abilities to conduct heat at the speed of sound, as well as the ability to lose no heat in the process of conduction. These abilities, in tandem with select techniques that affect the opponent, and the environment at large, such as in the case of "(Ototon: Jakkuhanma) - Sound Release: Jackhammer", where pulses of Sound Chakra travel through the ground, and into the target, causing severe internal pain, are incredibly beneficial to the user, and completely devastating on the target. Alternatively, should a converted Sound Release technique be supplemental in nature and inherently deal no damage, yet have an applicable nature/ usage, such as entering and/or lingering within the targets body, they receive a +½ damage boost of the base damage of their Rank due to the addition of such high temperatures for Rhythm Release. For example, if the user were to convert "(Ototon: Teisei Tame Inu) - Sound Release: Whispers to the Canines" into Rhythm Release, since the technique is B-Rank, and remains within the target's body for three turns, it would cause half of the Jutsus Ranks damage to the target for those 3 turns, on top of the original purpose of the technique, impairing the targets hearing. This would result in 20 damage per turn, as the Rhythm Release Chakra "cooks" the target from the inside, resulting in a total of 60 damage on the target at the end of those three turns. This same kind of logic applies to any and all converted Sound Release techniques, giving the user near limitless potential in how they utilize their Sound Release arsenal.

Note: Can be used a max of 3 times per opponent, and cannot be used in consecutive turns.
Note: If the user converts a Sound Release Jutsu of A-Rank, they cannot use either Rhythm or Sound Release for 1 turn. If they convert a Jutsu of S-Rank, they cannot use either Rhythm or Sound Release for 2 turns. If they convert a Jutsu of Forbidden Rank, they cannot use either Rhythm or Sound Release for 4 turns.

Declined - for an infusion jutsu, you make this sooo long. Lol simly saying "I infuse fire into my sound jutsu to make them rhythm release. In doing so it will now follow the limits and s/w of rhythm release, oh yeah it gets a boost" xd anyway, the reason i declined it was because you need to change the form of boosting, give it a set boost, like +1 rank etc...
(Ritsuton: Masshuappu ♪ Rizumu no Tatchi) Rhythm Release: Mashup ♪ Touch of Rhythm
Type: Supplementary/ Offensive
Rank: A-Rank
Range: N/A (Applied to an existing technique upon creation)
Chakra: N/A (+15 to the cost of the selected technique)
Damage: N/A (Converts "Non-Offensive" Jutsu into Offensive Jutsu)
Description: A more advanced application of Rhythm Release, Touch of Rhythm allows it's user to convert their own existing Sound Release Jutsu into Rhythm Release, thus expanding their overall potential arsenal greatly. The user achieves this technique by performing the natural process(es) of the selected technique, including the attunement of the techniques amplitude and frequency, before performing an additional hand seal, almost always the Tiger seal, unless that was the last hand seal performed in the techniques own sequence, adding Fire Release Chakra into the mix, thus converting the chosen Sound Release technique into Rhythm. Because this technique is performed in unison with another technique, they only take up one slot within the user's timeframe, however each individual Jutsu still count towards the user's max Jutsu limit per turn. This conversion affects the selected Jutsu greatly, for example, any additional damage a converted Sound Release technique would receive from being performed within a Water source is negated, due to Rhythm Release's weakness to Water, which stems from the reduced pressure in Rhythm's vibrations, while the Water negates the heat from Rhythm, however, in exchange, the chosen Jutsu receives one very particular beneficial factor from this conversion, namely being that the converted Sound Release technique possess Rhythm Releases distinctive qualities, such as it's high temperature, and it's abilities to conduct heat at the speed of sound, as well as the ability to lose no heat in the process of conduction. This results in any Sound Release Jutsu adapting these qualities, thus converting any Jutsu of a Supplemental or Defensive nature, or Jutsu who otherwise don't inflict damage, into an Offensive-type Jutsu, thanks to the conversion into incredibly hot Thermoacoustic Waves. For most techniques the total amount of damage they inflict upon a given target remains unchanged, the only part that is changed is the way it is inflicted, however, for techniques that don't originally possess offensive qualities, they deal damage to the target equivalent to their Rank, just as a regular offensive technique would. For Jutsu that last a certain period, the overall damage is split amongst the total number of turns the technique affects the target, thus resulting in the same overall amount of damage as a standard offensive Jutsu of that Rank. Due to this technique's status as a "conversion" Jutsu, and is not technically classified as a "boosting" Jutsu, as any changes to damage come from altering the nature of a given technique, and not any actual "increase" in damage, this technique doesn't fall under the "Buff/ Debuff" rules imposed on such techniques.

Note: Can be used a max of 3 times per opponent, and cannot be used in consecutive turns.
Note: If the user converts a Sound Release Jutsu of A-Rank, they cannot use either Rhythm or Sound Release for 1 turn. If they convert a Jutsu of S-Rank, they cannot use either Rhythm or Sound Release for 2 turns. If they convert a Jutsu of Forbidden Rank, they cannot use either Rhythm or Sound Release for 4 turns.

‡ Declined ‡ Make it abundantly clear that this can't be used on Hindering Sound Waves or Sound Genjutsu. Remove all mentions of Supplementary/defensive and specify this can only be applied to Destructive Sound wave techniques.
 
Last edited by a moderator:

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Link to CE Submission:

(Sōruiton ♦ Hametsu) – Algae Release ♦ Pandora
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: A technique that perfectly demonstrates the terrain-changing properties of algae. By compressing the standardized sludge of the element this technique allows the user to create a solid, defensive structure of algae originating from their person or a preexisting source of algae. While the structure constitutes a strong defense its sole purpose is to function as bait. When a Earth, Fire or Water technique S-Rank or below connects with the structure the impact will trigger the structure’s latent ability; a rapid algal bloom. Depending on the nature and power of the impacting technique the algae bloom will either occur faster or slower than normal. Elements weak to algae will increase the speed with which the algae proliferate and vice versa. Similarly, techniques that do not penetrate the structure’s defenses will increase the rate of growth, whereas techniques that do will decrease it. The rate will be a constant and can, at its best, cover several meters per second. It is, however, possible to prevent the algal bloom from happening, though this requires the complete destruction of the defensive structure upon initial impact. The user can somewhat influence the appearance and nature of the algae bloom, but in general it will result in a damp landscape abundant with layers of sludgy algae, seaweeds and spores.

-The user cannot use S-Rank or above Alage in their next turn
-Can only be used three times per battle

‡ Approved ‡ Edited.

(Sōruiton ♦ Hōshi Hōdan) – Algae Release ♦ Spore Cannon
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to manipulate an existing source of algae from which a large structure can be formed, or create one where it is logically possible to do so. The structure can take many forms to suit the user’s needs and can be freely manipulated through mental commands. No matter its shape, however, the structure always consists of layers of compressed algal sludge, or alternatively any type of seaweed, covering huge amounts of spores. The structure possesses no inherent offensive abilities, but when the user wishes it to be so, or when a ranked attack connects with it, the structure dissolves, essentially exploding outwards as the spores spread across mid range. This technique is thus two-pronged, in that even if an opponent overwhelms the structure the spores will still explode outwards. This can be avoided, though it requires the complete destruction of the structure on impact. The spores themselves can be activated or deactivated at will. They quickly germinate, feed, proliferate and then die, resulting in a high concentration of dying, dead and decaying organic matter that rapidly consumes oxygen and clogs the circulatory system of living creatures. If only positioned externally the algae simply proliferates wildly, essentially crushing its target, though this can be inefficient against many energy-based techniques. Alternatively, Spore Cannon can be utilised before the usage of a second Algae technique so as to implant spores, and the effects of Spore Cannon, onto the next Algae technique used. In this case Spore Canon’s potency will be relative to that of the infused Algae techniques strength.
-Can only be utilised as an infusion twice. When utilised as infusion, because it will have no inherent power in, and of itself, it will be useable in the same time-frame as the next performed Algae technique.
-The structure can remain active on the field until it is detonated.
-Can only be used four times per battle.

‡ Declined ‡ This is OP (refer to the bolded).

(Sōruiton ♦ Jeneshisu) – Algae Release ♦ Genesis
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain-change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 5 point reduction in their base speed and halves the effectiveness of any further speed boosts while traversing across the sludges surface. Furthermore, the sludge will cut contact with the ground below and passively metabolise both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialisation of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolised and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natured technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn.

‡ Approved ‡ Edited.

(Sōruiton ♦ Mede~Yūsa) – Algae Release ♦ Medusa
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/A (60)
Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments.
-Can only be used four times.
-Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid.
-Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.

‡ Approved ‡
 
Last edited by a moderator:

Drackos

Legendary
Joined
May 28, 2014
Messages
13,832
Kin
5,496💸
Kumi
97,804💴
Trait Points
0⚔️
Awards


(Shiraton: Genshi Sōzō) – Mystic Fire Release: Primordial Creation
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the flame-like, wispy, energy base of Mystic Fire Release and allows the user to concentrate chakra in an area, whether it is from their body, through the ground, or even in the air. In the case of the flames being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Flames produced from the ground possess an audible queue giving slight warning to the target should they emerge from beneath them. These flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Primordial Creation can also be used to create simple streams, fireballs, blasts, and waves of flame. These flames can be, at the user’s volition, concentrated to effectively solidify allowing them to punch through physical obstacles and cause explosive damage. The flames of Mystic Fire by default adhere to the violet spectrum but can be manipulated to fit any color in the visible light spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black flames of Amaterasu. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.

‡ Approved ‡

(Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique encompasses the concentrated plasma-based energy of Mystic Fire Release and allows the user to produce currents, bolts, streams, and waves of lightning-like Mystic Fire from the user’s body, through the ground, or even in the air. In the case of the energy being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Energy channeled through the ground is akin to lightning being channeled through the ground, rippling outward from its location created or directed through manipulation by the user. This technique can be concentrated allowing for the energy to take a more solidified state enabling it to punch through physical obstacles. Like its sibling technique Primordial Creation the energy by default adheres to the violet spectrum but can be manipulated to fit any color in the visible spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black energy. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.

‡ Approved ‡

(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation
Type: Supplementary
Rank: B – S
Range: N/A
Chakra: N/A (+10/20/40 chakra cost to applied technique)
Damage: N/A
Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed:

The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).

The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns.

The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses.

‡ Approved ‡ Made edits.

(Shiraton/Fūinjutsu: Mikadzuki Tenpuku) – Mystic Fire Release/Sealing Technique: Crescent Subversion
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: 30
Damage: N/A
Description: This technique employs a pulse of harmless Mystic Fire chakra from the user’s position effectively saturating the entire battlefield with the user’s chakra. Because of Mystic Fire’s unique relationship with Fūinjutsu, this technique is capable of utilizing the highly disruptive capabilities of Mystic Fire Release against Fūinjutsu, including barrier Fūinjutsu, of equivalent rank. Seals, body seals, and barriers which come in contact with this potent Mystic Fire chakra become disrupted, effectively rendering them useless temporarily. Because of Mystic Fire’s absolute neutrality this technique can only disrupt seals of equivalent rank; because of its harmless nature body seals on the opponent will be disrupted but the opponent themselves will not. Techniques which are disrupted by Crescent Subversion will remain disrupted for three turns, during which they will be rendered inactive and useless. As a product of the user's chakra, Crescent Subversion will discriminate between the user's own seals, barriers, etc between foreign targets, thus preventing the user's own techniques from being sabotaged. This technique can be used three times per battle and cannot be used in consecutive turns. Once used the user is unable to utilize Mystic Fire Release above S-Rank in the following turn.

‡ Declined ‡ This would potentially affect multiple seals of equivalent rank, when logically, this would only be capable of disrupting one of those seals and not all of them. I also don't see the fuuinjutsu component to this and I'm not sure if I should allow the instant of chakra, even if non-offensive, but I'll decide that in my next check.
 
Last edited by a moderator:

Littlefinger.

Active member
Elite
Joined
Jul 15, 2011
Messages
8,903
Kin
8💸
Kumi
6💴
Trait Points
0⚔️
Awards


(Hyōhakuton: Kami no Arasoi) ◈ Bleach Release: Strife of the Gods
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-5 per turn active)
Damage: N/A (60 if used to attack) (+20 to physical attacks)
Description: There are two ways that the user can utilize this jutsu: First, it can be used as an armour for enhancing the lethality of the user's physical attacks with the help of Bleach's corrosive properties. The second usage is more rudimentary than sophisticated. It allows the user to infuse an object with bleach by making physical contact with it.

In the first usage, the user focusses and releases a burst of Bleach chakra throughout their entire body, thus creating a layer of Bleach across their body. If the user is holding a weapon, this Bleach coating/armour will envelope it as well. In order to ensure that they and their weapons are not harmed by the effects of their own technique the user first encases their entire body (and weapon) in layer of special chakra. The user may also be affected by the Bleach fumes.

With the second usage, the user, by simply making physical contact, can swiftly coat a substance with Bleach. Unlike in the first usage, this is purely offensive, as the Bleach coating will immediately start corroding whatever it covers. It is used mostly on enemies. By simply touching an enemy's kunai or weapon for instance, the user can coat it with Bleach, thus corroding it. Another scenario this can be used is during close-quarter taijutsu combat; when the user touches an opponent, a coating of Bleach spreads around the target from the point of contact, corroding their skin and burning them caustically as it advances. Another example is the Bleach user touching a tree and coating it; the Bleach will cause the tree to erode and wither.

• Activation of the first usage lasts two turns.
• No other Bleach techniques above S-rank while this is active.
• Only one usage can be active at any given time.
• Can only be used three times per battle with a one turn interval between uses.

Declined - @the red - wouldn't this be included in the first use? As that coating would touch them bleach shiz will happen? Because i'm not having you creating bleach within them on contact.

(Hyōhaku-zai rirīsu: Revu~isu) ◈ Bleach Release: Leviathan’s Voracious Hunger
Type: Offensive
Rank: S
Range: Short (on creation) Mid-Long (on propulsion)
Chakra: 40
Damage: 80
Description: The user starts off by first, manifesting their Bleach chakra into one of their arms followed by thrusting it forwards towards their target. As their hand is thrusted the Bleach chakra they have built up is poured out of their arm in the form of a spiraling dragon entity. This specific dragon is actually composed of two dragons which are closely intertwined making them appear as one entity. Once unleashed the dragons immediately split into two individual bodies each set to go after a target; one dragon will begin to leap into the air while the under will submerge itself underground. In a matter of seconds each dragon will hastily make its way towards their target(s), expanding in size as they do. Once underneath, and above their target(s), both dragons expand more ferociously than before. The submerged dragon cracks the earth underneath the target as it explodes outward; while the aerial dragon casts a wide shadow as it does the same thing. Both dragons explode into a fury of Bleach spikes which are sent out in a sporadic, omnidirectional manner covering everything within 10 metres, thereby tearing them apart. Both dragons act in unison. They are released, move, expand, and explode simultaneously, aiming to trap the target(s) between both attacks.
Notes:
• Each dragon is A-rank in strength.
• No Bleach, Water and Lightning jutsus above A-rank in the following turn.
• No jutsu above S rank in the following turn.
• Can only be used thrice per battle, with two turns between each usage.

Declined - I wont let one go into the ground without you explaining how it breaks through the earth disrupting it. How big do they actually Get? Bleach spikes? What are these how big do they get. And say while controlling these you can't use other jutsu.


(Hyōhakuton: Kami no Arasoi) ◈ Bleach Release: Strife of the Gods
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-5 per turn active)
Damage: N/A (60 if used to attack) (+20 to physical attacks)
Description: There are two ways that the user can utilize this jutsu: First, it can be used as an armour for enhancing the lethality of the user's physical attacks with the help of Bleach's corrosive properties. The second usage is more rudimentary than sophisticated. It allows the user to infuse an object with bleach by making physical contact with it.

In the first usage, the user focuses and releases a burst of Bleach chakra throughout their entire body, thus creating a layer of Bleach across their body. If the user is holding a weapon, this Bleach coating/armour will envelope it as well. In order to ensure that they and their weapons are not harmed by the effects of their own technique the user first encases their entire body (and weapon) in layer of special chakra. The user may also be affected by the Bleach fumes.

With the second usage, the user, by simply making physical contact, can swiftly coat a substance with Bleach. Unlike in the first usage, this is purely offensive, as the Bleach coating will immediately start corroding whatever it covers. It is used mostly on enemy weapons. This version cannot be used on the enemy themselves. By simply touching an enemy's kunai or weapon for instance, the user can coat it with Bleach, thus corroding it. Another example is the Bleach user touching a tree and coating it; the Bleach will cause the tree to erode and wither.

• Activation of the first usage lasts two turns.
• No other Bleach techniques above A-rank while this is active.
• Only one usage can be active at any given time.
• Can only be used three times per battle with a two turn interval between uses.

Approved - Made edits




New sub:

(Aegaeon no baburu ) Bleach Release: Bubble of Aegaeon
Type: Supplementary/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: 90 (-50 to user)
Description: The user starts off, by performing a single handseal focusing their bleach chakra throughout their entire body they will release a full body surge of bleach from their body. In a matter of moments bleach will begin to seep through their pores as it continues to expand and grow in size. Eventually, the bleach will peel off of the user’s body in order to reveal a bubble of sorts consisting entirely of bleach. The bubble spans up to Short-range, and the inside of the bubble is completely devoid of bleach and is where the user will safely be kept. Of course, as the bleach expands off of their body the user will suffer major burns from the bleach due to its corrosive properties, and will be at risk of the odor if they cannot prevent themselves from inhaling it. The main purpose of the bubble is to serve as a protective barrier, protecting the user from the dangers of outside ailments. Upon expanding up to five meters the bleach bubble eats away and corrodes any nearby grass and earth; which causes for any jutsu that originates from the ground short-range underneath the user to be weakened by two ranks. Also, this bubble is thick enough to easily eat away at basic kunai and shuriken in a matter of seconds upon being in contact with the bubble. Due to the large quantity of bleach present on the field it causes for a potent odor of bleach to be produced which spans up to Mid-range away from the bubble’s coordinates. Inside, the barrier is also filled with heavy toxic fumes, this allows for any wind jutsu that would happen to originate inside of the bubble to be weakened by two ranks due to bleach being heavier than wind. Lastly, if wanted the user can snap their fingers causing for the bubble to explode outwards sending shuriken sized bleach constructs into a frenzy in an omni-directional manner spanning up to mid range.

Note: Can only be used once
Note: Bubble can last at most two turns. While active, the user is restricted to bleach jutsu and elements that make up bleach.
Note: If wanted the user can cause the bubble to explode in the same time frame upon its creation, doing so will take up a second of the users three moves per turn
Note: The user isn't able to mold chakra above A rank next two turns after usage.
Note: No bleach jutsu for two turns.
Note: Due to the severe damage to the users skin from using this technique, user will be in agony and lose 3 ranks to their base speed and be unable to perform genjutsu above B rank due to then inability to focus.

Approved - made edits

(Hyōhaku-zai rirīsu: Revu~isu) ◈ Bleach Release: Leviathan’s Voracious Hunger
Type: Offensive
Rank: S
Range: Short (on creation) Mid-Long (on propulsion)
Chakra: 40
Damage: 80
Description: The user starts off by first, manifesting their Bleach chakra into one of their arms followed by thrusting it forwards towards their target. As their hand is thrusted the Bleach chakra they have built up is poured out of their arm in the form of a spiraling dragon entity. This specific dragon is actually composed of two dragons which are closely intertwined making them appear as one entity. Once unleashed the dragons immediately split into two individual bodies each set to go after a target; one dragon will begin to leap into the air while the under will submerge itself underground. It is able to submerge itself underground quite easily due to how the earth is weakened and corroded upon contact with bleach, so it can easily force itself underground. In a matter of seconds each dragon will hastily make its way towards their target(s), expanding in size as they do. Once underneath, and above their target(s), both dragons expand more ferociously than before. The submerged dragon cracks the earth underneath the target as it explodes outward; while the aerial dragon casts a wide shadow as it does the same thing. Each dragon is around the size of the Earth and Stone dragon, and when they expand they become bloated to the point that they become up to five meters in width. Both dragons explode into a fury of Bleach constructs that come in the form/size of ordinary shuriken; which are sent out in a sporadic, omnidirectional manner covering everything within 10 meters, thereby tearing them apart. Both dragons act in unison. They are released, move, expand, and explode simultaneously, aiming to trap the target(s) between both attacks.
Notes:
• Each dragon is A-rank in strength.
• No Bleach, Water and Lightning jutsus above A-rank in the following turn.
• No jutsu above A rank in the following turn.
While active the user cannot use other jutsu.
• Can only be used thrice per battle, with two turns between each usage.


New sub:

(Afurodīte no yutakana kaori) Bleach Release/Sealing Arts: Aphrodite’s Bountiful Fragrance
Type: Supplementary
Rank: A
Range: Mid-Long
Chakra: 30
Damage: NA (60)
Description: To initiate this technique, the user performs three hand seals causing three dragons composed entirely of bleach to manifest themselves directly in front of the user. The very moment the dragons manifest themselves, the user places three sealing tags onto them. Once the sealing tags are in place, each dragons will be propelled froth in a certain direction: the dragon on the left will move in an arc to the left, the one on the right will move in an arc to the right, and the middle one will move in a linear manner straight ahead. Each dragon is around five meters in length, and the moment they reach the ten meter mark that is when the sealing tags activate due to the distance between the user and the seal. Once activated the seal begins to glow a bright light as it begins to heat the bleach constructs to extreme temperatures. Right before the dragons can reach their target they will evaporate causing the area pass the ten meter mark to be filled with the toxic fumes of bleach. Not only those this cause for any opponents in the area to be affected by the smoke, but it will also reduce the enemy’s wind techniques by two ranks, due to wind’s natural born weakness to bleach and because the smoke and fumes make it harder for it to move thereby slowing down its momentum due to how bleach is heavier than wind.

Note: Can only be used thrice with a two turn cool down.
Note: Smoke lasts three turns.
Note: No bleach techniques above A-rank while this is active.

Declined - wouldn't the sealing tags just be corroded? xd
 
Last edited by a moderator:

BlacKing

Active member
Legendary
Joined
Aug 18, 2010
Messages
17,255
Kin
284💸
Kumi
1,737💴
Trait Points
0⚔️
Awards




Jiechiruēteruton: Ēteru no Jutsu (Diethyl Ether: Ethereal Technique)
Type: Supplementary/Defense/Attack
Rank: D-S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: The user is capable of creating Diethyl Ether anywhere from their person/body or manipulating an already existing resource to create waves, blasts, structures and or weapons within reason. (Weapons cannot exceed normal weapon sizes, other structures are not to exceed 15 meters). The user can make it from any single part or multiple parts of their body within reason. The user is capable of controlling/continuing to manipulate said source after it has been created as long as they keep feeding the technique chakra; While doing this, the user is limited to the elements that make up Diethyl Ether and the element itself.
Note: Ether can be formed and or manipulated through body motions, in liquid or gaseous form anywhere within Mid-range, freely within Short-Range, and can be shot in a linear manner outside of Mid-range.
Note:B Rank can only ad split into 4 D Ranks, and the D rank variant is a single projectile.
Note: S Rank can only be used 3 times per battle with no techniques above A rank in the following turn, 4 times per event. The A rank can only be used 4 times and only once per turn.. B rank can only be used every 2 turns, but allows for up to 2 multiple usages of the technique.
Note: Separating or changing the direction through control will count as one of the three moves per turn.
Note: A rank and above variant requires a single handseal.

Approved - made edits

I have received Resubmission Approval of the below techniques . I cannot create additional Void Techniques.



Void Release: Black Sword of the Void Warrior - 黒の刀 戦士
Type: Attack
Range: Self
Rank: B
Chakra: 20
Damage: 40
Description: The user gathers void chakra into their hand and forms one 2 meter long and one foot wide black sword appears in the user's hand. When this sword is swung against a light based jutsu it cleaves the jutsu in half while absorbing some of the light that it passes through it.
Note: Can only be used 4x battle.
Note: Sword lasts until the sword is destroyed by an opponent or dispersed by the user.


Declined - needs a turn limit by todays standards. And give it a bit of detail of how it actually absorbs all light and can pass through solids.

oid Release: Black Sword of the Void Warrior - 黒の刀 戦士
Type: Attack
Range: Self
Rank: B
Chakra: 20
Damage: 40
Description: The user gathers void chakra into their hand and forms one 2 meter long and one foot wide black sword appears in the user's hand. When this sword is swung against a light based jutsu it cleaves the jutsu in half while absorbing some of the light that it passes through it.
Note: Can only be used 4x battle.
Note: Sword lasts until the sword is destroyed by an opponent or dispersed by the user.

Declined - you didn't change anything?

(Garandou hanatsu: Juuniji Kyouki)- Void Release: Midnight Madness
Rank: A
Type: Attack
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After gathering a fair amount of void energy around there body. With a hand sign several void shaped energy blades will erupt from the user (outwardly from the void energy) that shoots through an enemy. Upon being penetrated with the void energy their charka control is greatly disturbed.
Note: Can only be used 3x per battle.
Note: Cannot use any other Void Techniques A Ranked and above during this turn or the next turn.


Declined - @the bolded - what does this even mean in the rp?

(Garandou hanatsu: Juuniji Kyouki)- Void Release: Midnight Madness
Rank: A
Type: Attack
Range: Short - Mid
Chakra: 30
Damage: 60
Description: After gathering a fair amount of void energy around there body. With a hand sign several (up to 4) void shaped energy blades will erupt from the user (outwardly from the void energy) that shoots through an enemy.
Note: Can only be used 3x per battle.
Note: Cannot use any other Void Techniques A Ranked and above during this turn or the next turn.
Note: The power of the blades is divided evenly between the number made

Approved - made edits


[I basically took that sentence out. I could speculate that it would make an opponent lose chakra, however as it is not my CE, it would be best if I just took it out all together IMO.]


(Garandou hanatsu: Juuniji Kurōku) - Void Release: Midnight Cloak
Rank: Foribidden
Type: Supplementary/Defense
Range: Self
Chakra: 50
Damage: N/A (+25 to void Jutsu)
Description: The user gathers void energy completely around them forming a cloak of void energy that surrounds their body. The cloak serves as a booster to void jutsu and also functions as a direct defense against light based jutsu. The cloak may only absorb up 3 light based jutsu (1 if ranked Foribidden-S rank light based jutsu. )
Note: Last three turns
Note: Can only absorb 1 Forbidden Ranked light based Jutsu and takes one turn away from its 3 turns limiter
Note: Can only absorb 2 S Ranked Light based Jutsu
Note: No Void Jutsu can be used for 5 turns after the dispersal of this technique.
Note: Can only be used once per battle.


Declined - needs a physical drawback on yourself.

(Garandou hanatsu: Juuniji Kurōku) - Void Release: Midnight Cloak
Rank: Foribidden
Type: Supplementary/Defense
Range: Self
Chakra: 50
Damage: N/A (+20 to void Jutsu) -20 DMG Per turn in use.
Description: The user gathers void energy completely around them forming a cloak of void energy that surrounds their body. The cloak serves as a booster to void jutsu and also functions as a direct defense against light based jutsu. The cloak may only absorb up 3 light based jutsu (1 if ranked Foribidden-S rank light based jutsu. )
Note: Last two turns
Note: Can only absorb 1 Forbidden Ranked light based Jutsu and takes one turn away from its 3 turns limiter
Note: Can only absorb 2 S Ranked Light based Jutsu
Note: No Void Jutsu can be used for 5 turns after the dispersal of this technique.
Note: Can only be used once per battle.
Note: Once this technique ends, due to exhaustion the user will lose 3 ranks to their base speed and unable to perform jutsu above A rank in the following turn.

Approved - made edits
 
Last edited by a moderator:

Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
0⚔️
Permission for Calcium and Erbium submissions;





(Erubiumuton: Kosho no Dalmascan) - Erbium Release: Dalmascan Artificer
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20 (+5 Whenever applied.)
Damage points: N/A
Description: Kosho no Dalmascan is a supplementary technique, which is to support overall Earth based Techniques along with Earth-related CEs and KG. Whenever used, the technique uses the nature of Erbium release, and utilizes erbium particles to embed themselves into the structures in creation. This does but require a mental note on the user's side, in order to acquaint this with the technique it's used on, and within the same timeframe. It's instant and last the following three turns, which in the user is free to decide which constructs and are and are not enhanced by this technique - Of course within the boundaries of the technique itself. These particles are like embroided into the fabric upon creation, which is barely visible to the normal eye. It have a sole purpose, and while Erbium in itself isn't particularly a strong metal, it allows for great conduction of electricity and allows to absorb and imminently diffuse the electricity elsewhere. i.e should this be used with a technique such as an Earthen Dragon, or a Crystal Technique, essentially what it does, is that it allows electrical attacks to be absorbed and defused imminently up to (S-rank and below), and defused elsewhere equivalent to one rank below of the technique in question. However it does not make it strong against any other variables of Erbium's strengths. It can be used four times, and not consecutively. Erbium itself carries radioactive properties, and therefore should the target be cut, struck or intake shards of Erbium, the target will undergo its poisoning(1 turn), and be weakened to the point of heavy fatigue, resulting in one move less per turn, and decreasing their overall Tai(10) and Base speed(2).


Declined - Op, not eeven realistic, just mentally think about some erevium webbing to conduct shit and it happens? Be real.


(Karushiumu: Shirou Sutoka) - Calcium Release: White Stalker
Type: Supplementary/Offense/Defense
Rank: A
Range: Short
Chakra Cost: N/A (+30 Activation. +5 Shedding.)
Damage Points: N/A
Description: White Stalker is a technique based on a theory which allows for bone structure to naturally develop through natural occurrences, dependent on which and how much 'load' or pressure if you would that is constantly put as strain onto the bone. i.e professional Tennis Players dormant hand usually have a thicker bone as it's put under continuously load or pressure whenever served or swung. Essentially what happens is that the internal tissue undergoes adaptive changes, while the external layer re-constructs and adapts itself accordingly. This is done through years, and years of excessive training which allows for this natural alteration. However through the usage of Calcium release and it's many compounds, mainly being Calcium Ions, it allows for the natural process to enhance and speed up. Ions to work the regenerative purposes and overall change of structure, and with the Calcium itself to as previously said, speed up the proccess and even exceed the normal capabilities with these enhanced ones. While the bones become thicker in itself, with the usage of Calcium the user can drastically re-construct their skeleton itself, such as having a natural and passive skeleton underneath the skin, or even have some of the bones protruding, similiar to an exoskeleton. Now the general effects achieved through this is the bones becoming a force to reckoned with, and much more resistant than any average bone structure you would come by, and decrease any Tai/blunt damage by -20. An overall recognizable feature granted through the usage of this technique, should the user present a layer of bone beneath the skin, is a much paler look. While under the effects of White Stalker, you gain a higher pain resistant which proves futile against Illusionary techniques, which is can prove a huge drawback. While under the influence of Illusionary techniques of S-rank, the user won't be able to utilize a release method through pain. An additional ability while under the influence of White Stalker, is the fact that the user is capable of retracting, or demolish the extra produced bone capability above the user's normal capicity - In order words, the user is able to shed his extra mass of bone, however rendering his Taijutsu weakened for the rest of the battle(-20 Tai), but can, should he wish, regrow the bone structure at anytime, if he is outside of combat. This is to be included in the Biography.
Declined - too much like kaguya jutsu. And pushes calcium release too far.
resubmitting


(Erubiumuton: Kosho no Dalmascan) - Erbium Release: Dalmascan Artificer
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20 (+5 Whenever applied.)
Damage points: N/A
Description: Kosho no Dalmascan is a supplementary technique, which is to support overall Earth based Techniques along with Earth-related CEs and KG. Whenever used, the technique uses the nature of Erbium release, and utilizes erbium particles to embed themselves into the structures in creation. To activate the technique, it requires an additional hand seal in accompany with a technique. After so, this does but require a mental note on the user's side, in order to acquaint this with the technique it's used on, and within the same timeframe. It's instant and last the following three turns, which in the user is free to decide which constructs and are and are not enhanced by this technique - Of course within the boundaries of the technique itself. These particles are like embroided into the fabric upon creation, which is barely visible to the normal eye. It have a sole purpose, and while Erbium in itself isn't particularly a strong metal, it allows for great conduction of electricity and allows to absorb and imminently diffuse the electricity elsewhere. i.e should this be used with a technique such as an Earthen Dragon, or a Crystal Technique, essentially what it does, is that it allows electrical attacks to be absorbed and defused imminently up to (S-rank and below), and defused elsewhere equivalent to one rank below of the technique in question. However it does not make it strong against any other variables of Erbium's strengths. It can be used four times, and not consecutively. Erbium itself carries radioactive properties, and therefore should the target be cut, struck or intake shards of Erbium, the target will undergo its poisoning(1 turn), and be weakened to the point of heavy fatigue, resulting in one move less per turn, and decreasing their overall Tai(10) and Base speed(2).

Declined - it shouldn't really happen in the same timeframe as you'd have to gather the Erbium into the construct then form it in a way to create the conductivity. Not only this would it would be an activation technique within each jutsu you create not just always there lasting for 3 turns. Why can a B rank conduct an S rank?

(Karushiumu: Shirou Sutoka) - Calcium Release: White Stalker
Type: Supplementary/Offense/Defense
Rank: A
Range: Short
Chakra Cost: N/A (+30 Activation.)
Damage Points: N/A
Description: White Stalker is a technique based on a theory which allows for bone structure to naturally develop through natural occurrences, dependent on which and how much 'load' or pressure if you would that is constantly put as strain onto the bone. i.e professional Tennis Players dormant hand usually have a thicker bone as it's put under continuously load or pressure whenever served or swung. Essentially what happens is that the internal tissue undergoes adaptive changes, while the external layer re-constructs and adapts itself accordingly. This is done through years, and years of excessive training which allows for this natural alteration. However through the usage of Calcium release and it's many compounds, mainly being Calcium Ions, it allows for the natural process to enhance and speed up. Ions to work the regenerative purposes and overall change of structure, and with the Calcium itself to as previously said, speed up the proccess and even exceed the normal capabilities with these enhanced ones. While the bones become thicker in itself, with the usage of Calcium the user can drastically re-construct their skeleton itself, such as having a natural and passive skeleton underneath the skin, or even have some of the bones protruding, similiar to an exoskeleton. Now the general effects achieved through this is the bones becoming a force to reckoned with, and much more resistant than any average bone structure you would come by, and decrease any Tai/blunt damage by -20. An overall recognizable feature granted through the usage of this technique, should the user present a layer of bone beneath the skin, is a much paler look. While under the effects of White Stalker, you gain a higher pain resistant which proves futile against Illusionary techniques, which is can prove a huge drawback. While under the influence of Illusionary techniques of S-rank, the user won't be able to utilize a release method through pain.

‡ Declined ‡ After speaking to LoK, it's been determined this is too similar to Kaguya jutsu. From the description of the CE, Calcium is focused on external usages and not internal ones, like the Kaguya.

Leaving for NK
 
Last edited by a moderator:

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Kayakuton: Tochi No Tenkan | Gunpowder: Conversion of the Land
Type: Offensive
Rank: B-S
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description: The user of this Jutsu will begin by molding their earth and fire chakra together and permeating it in to a preexisting source of land. This land doesn't specifically need to be earth. But does need to be earthen in nature meaning it can work on terrain such as sand or elements composed partially of earthen materials such as some metals. The technique works by breaking down the material in to gunpowder in a similar method to Gaara grinding earth in to sand. Due to the nature of this technique it can be used both as a stand-alone and an enhancing technique. The former stand-alone version being used to create pillars and various formations of gunpowder. Due to the somewhat sticky nature of gunpowder the constructs can be quite malleable allowing them to be controlled and shaped further with hand movements and upon striking an object and sparking they will explode violently. Additionally by clapping their hands the user can detonate the gunpowder remotely by causing a spark of fire to form in the powder. The enhancement version can be used to enhance other techniques as the name suggests. With a clap of the hands during another Jutsu the user can cause it to become laced with explosive gunpowder enhancing the Jutsu by +20 when it detonates or strikes something. Due to the nature of gunpowder it can be combined with a lot of elements of earthen composition or fire techniques or even wind techniques. However it doesn't combine primarily with some elements. This causes an intrinsic drawback. Namely when combined with elements other than fire or earth the enhancement technique will count as a Jutsu slot in both time frame and Jutsu limit per turn. However it only counts towards limit per turn with earth and fire.
Note: enhancement is always considered S rank and counts towards the restriction of said rank
Note: A rank version may be used four times per battle and S rank may be used thrice per battle. Requires a two turn cool down after S rank usage.
Note: No S-rank or above gunpowder techniques the following turn

Declined - it needs to be a single rank, 4 uses. Controlling and reshaping would cost an additional jutsu. And impact wouldn't cause the explosion as impact doesn't always mean a spark to trigger an explosion. Not only this but it will not work on other c.e terrain. In that case you can create a layer over the terrain but not convert it.


Kayakuton: Suishin Sutoraiku | Gunpowder: Propulsion Strike
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique was created with the specific purpose of enhancing a user’s physical capability with the use of gunpowder. It's performed without handseals and can be used during any taijutsu or kenjutsu techniques or even when throwing basic weapons or during free form actions. By releasing a small burst of gunpowder in the opposite direction to the users momentum point they will greatly increase both the power and speed of their attacks beyond what the body is capable of doing. However this can cause drawbacks such as tearing muscles and causing some minor pain to the user. If performed during a free form action the action will take the full damage of the technique as its base damage. Similar to hardliner gale attacks of wind release. However if combined with ranked tai or kenjutsu or weapon techniques in general the attack itself will gain a +20 increase. In both cases the speed of the user will increase by 1.5x their current speed existing separately from active boosts allowing it to be combined with an active boost. However the drawback is severe causing one point of damage as splash back damage to the user per additional speed level this grants rounding down to the lowest number, due to the tearing of muscles. Additionally once this technique has been used the user will lose some dexterity being unable to perform more than six handseals total in their next turn if an arm or elbow was used as a medium and losing 5 levels to speed if a leg was used or a knee.

Note: May be used thrice per battle.
Note: May not use above S rank fire or earth the following turn.
Note: May not use S rank or above gunpowder the next turn.

Declined - This doesn't actually make sense. Logically, releasing just gun powder wouldn't increase the speed/power of the attack if done in the opposite direction. It would be like Gaara throwing a punch and releasing sand behind him, it doesn't enhance the attack. The only possible thing i can think you're trying to do is use the explosion of gunpowder to create a blast behind your strike to propel it forwards, but really, all's this would do is cause more hard than good. Looking at the first line i thought you were aiming to release the gun powder from your strikes, adding a solid impact, that you could use to cover them in gun powder, then detonate it afterwords, but as it stands it's not logical.
Kayakuton: Tochi No Tenkan | Gunpowder: Conversion of the Land
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user of this Jutsu will begin by perfroming a single handseal molding their earth and fire chakra together and permeating it in to a preexisting source of land. This land doesn't specifically need to be earth. But does need to be earthen in nature meaning it can work on terrain such as sand or elements composed partially of earthen materials such as some metals. The technique works by breaking down the material in to gunpowder in a similar method to Gaara grinding earth in to sand. Due to the nature of this technique it can be used both as a stand-alone and an enhancing technique. The former stand-alone version being used to create pillars and various formations of gunpowder. Due to the somewhat sticky nature of gunpowder the constructs can be quite malleable allowing them to be controlled and shaped further with hand movements and upon striking an object, a spark caused by the friction of the impact will cause the gunpowder to explode violently. Additionally by clapping their hands the user can detonate the gunpowder remotely by causing a spark of fire to form in the powder. The enhancement version can be used to enhance other techniques as the name suggests. With a clap of the hands during another Jutsu the user can cause it to become laced with explosive gunpowder enhancing the Jutsu by +20 when it detonates or strikes something. Due to the nature of gunpowder it can be combined with a lot of elements of earthen composition or even wind techniques. However it doesn't combine primarily with some elements. . However this technique cannot convert other C.E. terrain into gunpowder, however in that case the technique will create a layer of gunpowder across the landscape.

Note: Usable 4 times
Note: Usable once ever two turns
Note: Can be applied during the creation of a technique acting in the same timeframe
Note: No A-rank or above gunpowder techniques the following turn
Note: Controlling or reshaping the technique costs a move count


Approved - made a lot of edits

Kayakuton: Suishin Sutoraiku | Gunpowder: Propulsion Strike
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique was created with the specific purpose of enhancing a user’s physical capability with the use of gunpowder. It's performed without handseals and can be used during any taijutsu or kenjutsu techniques or even when throwing basic weapons or during free form actions. By releasing a small burst of gunpowder in the opposite direction to the users momentum point they will greatly increase both the power and speed of their attacks beyond what the body is capable of doing, this is done by when the gunpowder is released in the opposite direction it will detonate creating a forward propulsion of the tool or the human body part, increasing its speed. However this can cause drawbacks such as tearing muscles and causing some minor pain to the user. If performed during a free form action the action will take the full damage of the technique as its base damage. Similar to hardliner gale attacks of wind release. However if combined with ranked tai or kenjutsu or weapon techniques in general the attack itself will gain a +20 increase. In both cases the speed of the user will increase by 1.5x their current speed existing separately from active boosts allowing it to be combined with an active boost. However the drawback is severe causing one point of damage as splash back damage to the user per additional speed level this grants rounding down to the lowest number, due to the tearing of muscles. Additionally once this technique has been used the user will lose some dexterity being unable to perform more than six handseals total in their next turn if an arm or elbow was used as a medium and losing 5 levels to speed if a leg was used or a knee. However one very lethal detail about the technique, is that the user will also create a layer upon the body part or the tool used so that upon impact it will create an outwards blast which would forcefully push the enemy back with the blast of the strike.

Note: May be used thrice per battle.
Note: May not use above S rank fire or earth the following turn.
Note: May not use S rank or above gunpowder the next turn.

Pending - you sure you want this, as if you use it with ken or throwing shit, it will explode behind the weapon, Eg, it will explode in your face.
 
Last edited by a moderator:

Joker

Active member
Supreme
Joined
Jun 25, 2013
Messages
29,426
Kin
213💸
Kumi
2,291💴
Trait Points
0⚔️
Awards
(Chiriton: Panteon no Ressā Kōchiku) - Pantheonic Dust Release: Lesser Constructs of The Pantheon
Type: Supplementary/Offense/Defense
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the most fundamental technique of the Pantheonic Dust element, the core foundation for how it functions. By focusing considerable amounts of chakra, the user is capable of creating a limitless amount of constructs, the detail and complexity only limited by their imagination and the amount of chakra they put forth. The structures include (and are not limited to) things like walls, swords, spheres, buildings, pillars, furniture, and more (these constructs are relatively basic in the sense that this technique can't be used to create sentient animals and things of that nature). These creations can be used defensively, in order to intercept attacks coming towards the user, offensively, creating swords, spikes and the like in order to pierce or ensnare the opponent, and supplementary, forming structures to benefit the user and his allies without affecting the opponent in any shape or form . Pantheonic Dust itself can be made with three methods, the first is from the body. By surging chakra through their person, the user is fully capable of creating a plethora of tools from their limbs, mouth, and the like. The Earth, this is done by using their chakra to grind the Earth into fine grain minerals that can be controlled with chakra (this can also be done with any Earthen based structures as well), and finally, through pre-existing PD structures the user has created prior. The size and strength of these creations fully depends on the rank of the version used, D-Rank structures obviously cannot exceed the size of your average A-Rank and so on. The Dust's elemental S/Ws apply as well, should the Dust come in contact with water or any liquid, it'll take on it's properties while retaining it's original shape and size (if the liquid was hot, the Gel will now be corrosive to the touch, capable of burning the opponent if they come in contact with it. If the liquid was cold, the Gel becomes more solid in nature, the coldness increasing it's density into something akin to solid rock).

Note: The S-Rank version can only be used three times with two turns between uses, and that and the A-Rank application require a handseal
Note: A rank variation can be used once per turn.
Note: If the S rank variant is used, no Pantheonic Dust Jutsu above A rank in the following turn.

Approved - made edits

(Chiriton: Panteon no Orinpasu no Namida) - Pantheonic Dust Release: Tears of Olympus
Type: Supplementary
Rank: C-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Taking inspiration from, "Rain Tiger at Will Technique" and, "Dropping Lid", this technique encompasses the more supplementary aspect of Pantheonic Dust. By focusing their chakra into the air above the entirety of the battlefield, the user will open a portal that covers and from that breach in the sky would rain down a mass of dust, very akin to a blizzard. As this dust falls in large quantities, it's very essence is connected to the user in the sense that whatever it touches, the user can now sense that object, person, or technique on their chakra map, relaying a detailed visualization of their location at all times. It doesn't stop there, not only does this dust allow the user to sense the opponent, but it also has another function. As it falls and latches onto object fueled by foreign chakra (deducting a rank of damage points), this dust will sap the energy from the constructs (only applicable on techniques with a solid form, e.g, Earth, Ice, Steel), lowering their damage output and overall strength in comparison to their former state, this ability of the sand is passive in nature.

Note: The "blizzard" lasts for four turns, and requires a three turn cooldown in between usages

Declined - i started to edit, but i can't allow the sensing, i don't allow this for c.e. Even then, the rain tiger at will allows you to sense when a foreign chakra enters the rain, not specific location, you need a tracking technique to find them. See the wiki for reference.

(Chiriton/Raiton: Zeusu no Chūnyū) - Pantheonic Dust/Lightning Release: Infusion of Zeus
Type: Supplementary/Offense/Defense
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: Branched off from, "Pantheonic Dust Release: Lesser Constructs of The Pantheon", this technique is similar in nature when it comes to versatility. When Pantheonic Dust comes in contact with any sort of fluid, it naturally absorbs all of it's properties and turns into a gel-like state (corrosive fluids make the gel scalding to the touch, cold fluids make the gel denser and more rock-like, etc) which is unusable from then on. But by focusing their chakra within from within a source, the user is capable of using their lightning energy in order to conduct the fluids inside the coagulate, taking complete control of the chakra-less construct in order to reshape it and use it for their liking. These creations and their complexity are only limited by the user's imagination and the amount of chakra they put forth, the amount of detail varying with the rank. The structures include (and are not limited to) things like walls, swords, spheres, buildings, pillars, furniture, and more. These creations can be used defensively, in order to intercept attacks coming towards the user, offensively, creating swords, spikes and the like in order to pierce or ensnare the opponent, and supplementary, forming structures to benefit the user and his allies without affecting the opponent in any shape or form. But unlike the basic application technique, this is incapable of creating more sources of gel if a creation happens to be destroyed. While this element is in a different state from it's usual, all former S/Ws still apply.

Note: Note: The S-Rank version can only be used three times, and that and the A-Rank application require a handseal

Declined - Your c.e says you can't control it in that state:

"once the dust absorbs the liquid and congeals, it adopts the color and temperature of said liquid, increasing in size but still retaining the same shape it was in previously; but in this state, the gel cannot further be manipulated.."
(Chiriton: Panteon no Orinpasu no Namida) - Pantheonic Dust Release: Tears of Olympus
Type: Supplementary
Rank: C-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Taking inspiration from, "Rain Tiger at Will Technique" and, "Dropping Lid", this technique encompasses the more supplementary aspect of Pantheonic Dust. By focusing their chakra into the air above the entirety of the battlefield, the user will open a portal that covers and from that breach in the sky would rain down a mass of dust, very akin to a blizzard. As this dust falls in large quantities, it's very essence is connected to the user in the sense that if the opponent has a sensory technique active, they would be incapable of divulging where the user was, due to the dust acting as a sort of buffer in order to prevent detection (this is due to the user's chakra being resent within the blizzard). It doesn't stop there, not only does this dust allow the user to hide their location from the opponent, but it also has another function. As it falls and latches onto object fueled by foreign chakra (deducting a rank of damage points), this dust will sap the energy from the constructs (only applicable on techniques with a solid form, e.g, Earth, Ice, Steel), lowering their damage output and overall strength in comparison to their former state, this ability of the sand is passive in nature. The intensity of the blizzard can also be remotely controlled passively (if the opponent is long-range away, they can only see up to mid-range, if the opponent is mid-range away, they can only see up to short-range, if the opponent is within short-range of the user, they can only see directly in front of them, within a two foot distance).

Note: The "blizzard" lasts for four turns, and requires a three turn cooldown in between usages

Declined - sorry, but due to recent discussions, we wont be approving more portal jutsu. You will have to find another method the achieve this effect.
 
Last edited by a moderator:

Xylon

Active member
Legendary
Joined
Jan 7, 2009
Messages
19,292
Kin
352💸
Kumi
268💴
Trait Points
0⚔️
Awards
Re: Custom Element's Jutsus



Alpha Power strike; Penetrate (Arufa isei dageki; kantsuu)
Rank; S
Type; Defense
Range; Short-Mid
Chakra cost; 50
Damage points; N/A
Description; The technique utilizes Alpha the weakest type of radiation to put in use forming a shock wave for the targets defense, Alpha radiation draws near helium atoms and puts them in an dense pressured form, and releases them at once making a huge shock wave penetrating everything in its way, except objects with a density extremely high and pressure enough to move such mass against the push. The incredible push of the shock wave is most of the times enough to block most of the attacks. When released the shockwave makes a chaotic disturbance in the surrounding.
Note; Can only be used 4 times in a battle, 1 turn to recharge.

-Defending up to A rank jutsus for the elements weak towards Radiation-
-approved-
Resubmitting the above technique. Ancient stuff

Radiation release: Leo (Hakkton: Shishiza)
Rank: C-S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 15-40
Damage Points: 30-80
Description: Leo is a long ranged, Offensive/Defensive Radiation release technique. Named after the star constellation Leo, the technique takes its inspiration from the zodiac sign of the element fire as well as the idea of a ‘Lion’s roar’. The technique covers all applications of using transverse waves to transfer energy (radiation in it’s simplest form) and can be used in conjunction with Radiance, the technique is divided into 2 broad categories:

Leo Major (O’Shishiza): The user gathers chakra around several of his tenketsu and releases an omnidirectional or focused (in a single direction or a geometric angle) shockwave.The shockwave carries a force strong enough to push heavy objects away, and it makes objects combust and explode as they come within range. Towards the higher ranks, Leo major is hearable by a loud sound akin to that of a roar. The shockwave is akin to a destructive sound wave, and creates a visible heat lense which can potentially give away nature of this technique. The technique causes similar damage as Scorch release: Incinerating Flare Technique burning and incinerating all vegetation and lifeforms. Oddly enough, the technique can be defended against using the same defenses and counters, although with a smaller reaction window. Leo major does not carry the effects of ionizing radiation, therefore the only the harm it causes the target(s) is the from the extreme amount of heat directed towards them.

Leo Minor (Chi-Shishiza): Leo minor works using the same principles as Leo major, at a much smaller and less visible scale. The energy when released using Leo minor, does not create a shockwave. Therefore, the technique carries no defensive application. Contrary to the name however the transverse waves from Leo minor carry much more energy (because none of the energy is wasted in the shockwave or the sound it produces, therefore all more is radiated to the target body) than Leo major does. Leo Minor produces ionizing radiation, while the waves share a similarity with hindering sound waves in the fact that aren’t normally detectable, these are true transverse waves: Meaning while they carry an incredible amount of energy, in a sheer comparison of speed these waves are much slower moving roughly at the same speed as the fastest wind release technique. Leo minor could be used to instantly heat up objects or target the opponent to cause severe pain, a burning sensation similar to what tissues feel under a third degree burn (or cause actual radiation burns and blistering if focused on a single part of body. That of course leaves the technique vulnerable to simple movement) and severe exhaustion. Leo could be prolonged (20 chakra/ turn, same damage) to paralyze the target with pain. S rank application can kill the opponent after 1 turn. However, prolonged usage requires concentration from the user and prevents any other action.
Note: Leo Major is usable 3 times per conflict, Leo minor is usable twice

Declined, for starters you have this as multi ranked but do little to explain the differences in power; Leo minor's entire description reads like an S rank with the only notable thing being that S rank kills in one turn. This sounds like an A and S rank application of this jutsu and C to S. S rank usage also has no drawbacks. Currently not in favor of multiple turns for this. Travels at speed of wind jutsu, not fastest wind jutsu; exploitative writing. Minor usage overall will need to have actual drawbacks when used.

New submissions:

Radiation Radiation Release: Lupus (Hakkton: Ookami)
Type: Offensive, Defensive
Rank: C – S
Range: Short – Long
Chakra: 15 – 40
Damage: 30 – 80
Lupus is a long ranged Radiation technique named after the constellation Lupus, lying between Scorpius and Centaurus. Like its sibling, Leo, Lupus covers all applications using transverse waves to transfer energy (radiation in its simplest form). However, unlike Leo which specializes in adding energy to a target, Lupus acts to draw energy out from a target; it is effectively the opposite of Leo. Like it’s brother technique, the technique is divided into 2 broad categories:

Lupus Major (O’ Ookami): The user gathers chakra around several or all of his tenketsu and releases an omnidirectional or focused (in a single direction or a geometric angle) shockwave. The shockwave carries a force strong enough to push heavy objects away. When an opposing technique, entity or target is struck by the waves of Lupus the heat energy within that target will be drawn out. The drawing out of heat will quickly freeze it and cause energy to disperse, solid objects to become brittle and weak and liquids/gases to be frozen. As it travels outwards, the shockwave will propagate it’s effect on the terrain, effectively causing the ground and nearby bodies of water to freeze over. If directed towards the sky through an omnidirectional use, the wave will be capable of changing the weather, even make a thunderstorm. The air moisture up in the atmosphere will be cooled and condensed to the point it forms clouds, which will release varying levels of precipitation. C-Rank use will cause an ordinary rainfall, B-Rank use will generate a monsoon, A-Rank use will cause it to snow and an S-Rank use will create a hailstorm. The shockwave is akin to a destructive sound wave, and is not visible itself but it’s effect on the surrounding environment can potentially give away nature of this technique. The shockwave will travel as fast as a standard Lightning technique and it can be defended against with solid techniques of the same rank. Energy-based elements like Fire and Lightning of the same rank will be dispersed due to the loss of energy while liquids and gases will be frozen.

Lupus Minor (Chi- Ookami): The user will release a wave towards a particular technique, object or person. The waves which are produced by Lupus carry far less energy compared to Leo Minor and thus move as fast as hindering sound waves. Use on objects will lead to them freezing instantly due to their innate lack of thermal energy while use on techniques will only be applicable to heat-based elements such as Fire, Lava, Lightning, etc. When focused on specifically through the use of Lupus Minor, these techniques will have their heat radiated out of them at an exponential rate, causing them to freeze over a phenomenal speed. This will occur more quickly than in Lupus Major and will be capable of affecting techniques of the same rank regardless of damage since there is no direct clash of techniques involved. Against living targets, the effects of this technique will be tamer due to the level of control required to radiate heat out of a body. The effects of a sudden decrease in body temperature will cause numerous adverse side effects, primarily a reduction in speed due to the loss of kinetic energy. On initial exposure, the opponent’s speed would be halved and they will become incapable of using A-Rank and above Taijutsu. After one full turn of exposure, it will cause necrosis in the opponent’s limbs, rendering them completely immobile. After two full turns of exposure, their body will be frozen solid, killing them instantly. The user must actively maintain this technique to elicit the stronger effects. If interrupted before a full turn transpires, the effects caused by initial exposure will fade after four turns. Once the heat, from either a living target, technique, or object, has been drawn out the user can either disperse the heat harmlessly into the air or bounce it back to the user’s own body. The latter process involves dispersing the heat and controlling it properly in order to not harm the user. When the user bounces the heat back to their body the user is able to use this heat in order to empower their following Leo application, either Major or Minor, by an additional rank in strength or +20 damage.
Note: Leo major is usable 3 times per conflict. Leo minor is usable twice.

Declined, again you write that its multi ranked but this all reads like a single ranked jutsu. The only differences are the effects to the weather which are just added for the sake of it. Lupus Minor definitely isn't having Hindering Sound speed or close to it of affecting techniques stronger than it; this creates a wave of energy; how is it not a direct clash? You want this to affect any S rank and below, any person instantly will half their speed robbed and limited to B rank and below Tai, unable to move at all after just one turn, kill them within two two instantly and increase your own jutsu by +20 damage as easily as absorbing heat from latent objects sitting on the field. I'm tempted to DNR Lupus Minor as it's entirely too much even if its achieved through radiation poisoning. Minor needs to be severely redone as this version will not be approved. As for the whole jutsu, this is a single S rank jutsu and needs to be restricted like one. Nothing suggests its multiranked and the C to S needs to go. 2 turn minimum Cooldown period after use, no other S rank and higher Radiation jutsu for two turns, etc.

Radiation Release: Corona (Hakkton: Kanmuri)
Rank: S
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage: 80 (-20 to user)
Description: Corona is a offensive Radiation Release technique named after the constellation Corona (Crown). The technique is divided in two uses with different effects achieved using the same fundamental method. Corona uses ionizing radiation, meaning it is harmful for everyone including the user. Anyone within short range of the technique experience muscle pain throughout the body. The technique does not last long enough to have any permanent effects. The variations of corona are as follows:

Corona Borealis (Kanmuri Hoboku): User releases ionizing waves in a direction, geometric angle or in an omnidirectional wave that ionize the air as they travel. The technique appears like a beam of light (a kamehameha if you will) with a blue hue due to cherenkov radiation. In case of an omnidirectional wave, the technique creates a that only extends up to mid range. Ionization begins a couple meters away from the user protecting him from direct contact. The technique travels at the same speed as a lightning release technique and burns upon contact. The intensity of the technique is strong enough to reduce plantation and lifeforms to ash and is only empowered by other energy based elements but can be stopped with a sufficiently dense solid defense. (Usable 3 times per conflict)

Corona Australis (Kanmuri Roppou): User releases ionizing waves but contains them in a small orb using shape manipulation that quickly heats up the air. The orb generates an electromagnetic field that attract air particles from the behind. As the air particles enter the orb, the intense negative force splits them down to composite particles with nuclear fission. The released energy from the fission reaction and the electromagnetic field causes the composite particles to dart forward towards the intended the direction. The wasted energy generates gamma radiation of red wavelength. Like Corona Boraelis, the technique travels like a beam of light of red hue. In case of an omnidirectional attack, the technique creates a around the user that shoots out composite particles up to long range, but weaker in strength by a rank. As the technique ends, the air vacuums in providing fresh air for the user. The technique travels at the same speed as a lightning release technique. Upon contact, the targets experience 3rd degree burns and partial necrosis over their body often enough to kill. Due to the nature of this technique, it is able to penetrate most solid objects (composite particles are smaller than molecules/atoms) but can easily be stopped by most other energy and plasma based substances because they always generate their own magnetic fields. (Usable 3 times per conflict)
Note: The same person cannot use this technique (Either applications) in consecutive or same turns.
-Technique does not harm, either the user or opponent beyond what’s specified in the description.

Declined, the same person restriction needs to be edited into usage period; exploitative writing. Jutsu will be used at max 4 times in all, not each S ranked version 3 times for 6 uses of this jutsu. No S rank and up radiation for two turns after use of either, and note radiation created through this jutsu can't be utilized for future CEJ. Also explain to what extent this muscle pain affects those within short range of this.
‡ All Pending ‡ Leaving for LoK.
 
Last edited by a moderator:

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,023
Kin
3,689💸
Kumi
31,971💴
Trait Points
0⚔️
New Cycle: 28/03/2017 - 11/04/2017

RULES
1. Submit your CJ only once they've been finalized. The staff will routinely check submissions throughout this cycle.
2. Submissions must be one post per cycle, thus however many CJ you want checked need to be included promptly. You may submit up to 4 jutsu per cycle.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. Submissions from the prior cycle that haven't been checked will be soon, please have patience.
The new cycle commences with this post, and concludes precisely two weeks from the given timestamp. Sorry for the delay
 

BlacKing

Active member
Legendary
Joined
Aug 18, 2010
Messages
17,255
Kin
284💸
Kumi
1,737💴
Trait Points
0⚔️
Awards
Re: Custom Element's Jutsus

Garandou hanatsu: makkuro [void release: pitch black]
Type:Supplyment
Rank: Forbiden
RangeShort-Long
Chakra Cost:50
Damage Points: +50 everything the jutsu is active (-20 for the user)
Description:the user gathers the energy from the surrounding area to create a huge void area around the user and the target(s). the void area is pitch black and impossible to c wit the special operation. the area is cold and very misty.
the target will find it hard to keep balance in the void area bcz it will feel like there is no floor or roof.
any light jutsu used in the void area will be absorbed because
*the jutsu will take one turn to gather all the energy and to create the dome/area
*the jutsu will last 10 turns (i am sure whether to add more turns)
after the usin this jutsu, the user cannot use any void jutsus for 3 turns
*the user will feel a bit dizzy while in the dome
*can be used twice per battle

-approved-
Garandou hanatsu: Makkuro [void release: pitch black]
Type: Supplement
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: +20 all void techniques (-20 for the user per turn active)
Description: The user gathers the energy from the surrounding area to create a huge void area around the user and the target(s). the void area is pitch black and impossible to see without the Darkness Seal. The area is cold and very misty. The target will find it hard to keep balance in the void area because it will feel like there is no floor or roof. Any light jutsu used in the void area will be absorbed.
Note: The jutsu will take one turn to gather all the energy and to create the dome/area
Note: The jutsu will last 5 turns)
Note: After this jutsu dissipates, the user cannot use any void jutsus for 3 turns
Note: Can be used twice per battle


Declined - i know you're trying to make old cjs fit with current standards, but with this, you should reduce it's rank to A rank, otherwise you would need more drawbacks on this and couldn't allow it to be F rank. I suggest, A rank, 4 turns, two turns between uses, no void for two turns after. And give it at max of mid range radius.

Also what is the Darkness seal?



Garandou hanatsu: kakumau [void release: to shield]
Type:defence
Rank: S
RangeShort
Chakra Cost:40
Damage Points: 80 (if the opponent is slap by the shield)
Description:the user gathers the energy from the surroundin area to create an average size void shield. the shield will protect the user from light based attacks.
The shield will last for 2 turns and if the opponent is slaped by the shield, he or she will feel a huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for one turn.

*the jutsu will last o2 two turns,
*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu while the shield is active
*can only be used once

-approved-
Garandou hanatsu: kakumau [void release: to shield]
Type: Defense/Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (if the opponent is slap by the shield)
Description: The user with perform one handseal and gathers their chakra into the surrounding area to create an void shield large enough to cover the users entire body at any position. This shield will protect the user from light based attacks. The shield will last for 2 turns and if the opponent touches the shield, at the point of entry it will feel immensely cold as the heat energy will be absorbed into the void release.
Note: USeable twice with two turns between uses
Note: Due to being strong to light based jutsu, the shield can absorb a total of F rank power jutsu into the shield.
Note: While maintaining the shield the user is unable to use light based attacks
Note: No void jutsu above A rank in the following turn


Approved - Made edits.

Garandou hanatsu: Garandou ryuujin [void release: void dragon king]
Type:attack
Rank: S
RangeShort
Chakra Cost: 40
Damage Points: 80
Description:the user gathers the energy from the surroundin area to create a huge void dragon infront of them which will shoot out towards the opponent(s), wrapping them and swallowing them whole.
once they make contact wit the dragon, they will feel a huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns.

*can absorbe only 3 only D- A rank light based jutsus
*can only absorb 2 S rank light based jutsus
*can only absorb 1 Forbidden jutsu
*cannot use void jutsu for 3 turns
*can be used twice per battle

-approved-
Garandou hanatsu: Garandou ryuujin [void release: void dragon king]
Type: Attack
Rank: S
Range: Short - long (made short)
Chakra Cost: 40
Damage Points: 80
Description: The user gathers their chakra in the surrounding area while performing a single handseal to create a huge void dragon in front of them that shoots out towards the opponent(s), wrapping them and swallowing them whole. Once they make contact with the dragon it will feel as if a large blast of cold air ran through their body as the heat energy is absorbed into the void.
Note: USeable twice with two turns between uses
Note: Due to being strong to light based jutsu, the dragon can absorb a total of F rank power jutsu into the shield.
Note: While maintaining the dragon the user is unable to use light based attacks
Note: No void jutsu above A rank in the following turn[/B]

Approved - Made edits


Garandou hanatsu: Garandou Rasengan [void release: void rasengan]
Type:attack
Rank: Forbidden
RangeShort
Chakra Cost:75
Damage Points: 150 (-20 to the user)
Description:the user gathers the energy from the surroundin area to create a rasengan which is pitch black and twise the size of an average rasengan. The void rasengan has the same features of a normal rasengan instead there will not be a destructive impact.
The void rasengan will go tru the opponents body sendin really huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras, then a huge blast of cold energy will explode tru out the opponent's body ands send him/her crashin couple of feet away.
the opponent will have to be treated immeditatly or he or she will not be able to preform any jutsu. the user suffer pain energy flow to the arm and will not be able to mold chakra in that arm for 2 turns.

*can absorbe only 5 only D- A rank light based jutsus
*can only absorb 3 S rank light based jutsus
*can only absorb 2 Forbidden jutsu
*can only be used once
*cannot use void jutsu for 3 turns
*can be used twise

-approved-
Garandou hanatsu: Garandou Rasengan [void release: void rasengan]
Type:attack
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage Points: 90 (-20 to the user)
Description: The user gathers Void Chakra in their hand to create a rasengan which is pitch black and twice the size of an average rasengan. The void rasengan has the same features of a normal rasengan instead there will not be a destructive impact.
The void rasengan will go through the opponents body causing a huge blast of cold energy will explode throughout the opponent's body ands send him/her crashing a couple of feet away. The opponent will have to be treated immeditately or they will not be able to preform any jutsu. The user suffers pain energy flow to the arm and will not be able to mold chakra in that arm for two turns
Note: Can only absorb 3 S ranked light based jutsu
Note: Can only absorb 2 Forbidden ranked light based jutsu
Note: Can only be used Once per battle
Note: Cannot use void jutsu for 3 turns


Declined - no jutsu at all after being hit is too much. Make it only A ranks and below they can use and say they can't use light based elements to fit with void. Useable once, no void jutsu for two turns after, after using this you can't use jutsu above A rank for two turns.
 
Last edited by a moderator:

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Kayakuton: Tochi No Tenkan | Gunpowder: Conversion of the Land
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user of this Jutsu will begin by perfroming a single handseal molding their earth and fire chakra together and permeating it in to a preexisting source of land. This land doesn't specifically need to be earth. But does need to be earthen in nature meaning it can work on terrain such as sand or elements composed partially of earthen materials such as some metals. The technique works by breaking down the material in to gunpowder in a similar method to Gaara grinding earth in to sand. Due to the nature of this technique it can be used both as a stand-alone and an enhancing technique. The former stand-alone version being used to create pillars and various formations of gunpowder. Due to the somewhat sticky nature of gunpowder the constructs can be quite malleable allowing them to be controlled and shaped further with hand movements and upon striking an object, a spark caused by the friction of the impact will cause the gunpowder to explode violently. Additionally by clapping their hands the user can detonate the gunpowder remotely by causing a spark of fire to form in the powder. The enhancement version can be used to enhance other techniques as the name suggests. With a clap of the hands during another Jutsu the user can cause it to become laced with explosive gunpowder enhancing the Jutsu by +20 when it detonates or strikes something. Due to the nature of gunpowder it can be combined with a lot of elements of earthen composition or even wind techniques. However it doesn't combine primarily with some elements. . However this technique cannot convert other C.E. terrain into gunpowder, however in that case the technique will create a layer of gunpowder across the landscape.

Note: Usable 4 times
Note: Usable once ever two turns
Note: Can be applied during the creation of a technique acting in the same timeframe
Note: No A-rank or above gunpowder techniques the following turn
Note: Controlling or reshaping the technique costs a move count


Approved - made a lot of edits

Kayakuton: Suishin Sutoraiku | Gunpowder: Propulsion Strike
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique was created with the specific purpose of enhancing a user’s physical capability with the use of gunpowder. It's performed without handseals and can be used during any taijutsu or kenjutsu techniques or even when throwing basic weapons or during free form actions. By releasing a small burst of gunpowder in the opposite direction to the users momentum point they will greatly increase both the power and speed of their attacks beyond what the body is capable of doing, this is done by when the gunpowder is released in the opposite direction it will detonate creating a forward propulsion of the tool or the human body part, increasing its speed. However this can cause drawbacks such as tearing muscles and causing some minor pain to the user. If performed during a free form action the action will take the full damage of the technique as its base damage. Similar to hardliner gale attacks of wind release. However if combined with ranked tai or kenjutsu or weapon techniques in general the attack itself will gain a +20 increase. In both cases the speed of the user will increase by 1.5x their current speed existing separately from active boosts allowing it to be combined with an active boost. However the drawback is severe causing one point of damage as splash back damage to the user per additional speed level this grants rounding down to the lowest number, due to the tearing of muscles. Additionally once this technique has been used the user will lose some dexterity being unable to perform more than six handseals total in their next turn if an arm or elbow was used as a medium and losing 5 levels to speed if a leg was used or a knee. However one very lethal detail about the technique, is that the user will also create a layer upon the body part or the tool used so that upon impact it will create an outwards blast which would forcefully push the enemy back with the blast of the strike.

Note: May be used thrice per battle.
Note: May not use above S rank fire or earth the following turn.
Note: May not use S rank or above gunpowder the next turn.

Pending - you sure you want this, as if you use it with ken or throwing shit, it will explode behind the weapon, Eg, it will explode in your face.
Made some changes:

Kayakuton: Suishin Sutoraiku | Gunpowder: Propulsion Strike
Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: This technique was created with the specific purpose of enhancing a user’s physical capability with the use of gunpowder. It's performed without handseals and can be used during any taijutsu based techniques or even when throwing basic weapons or during free form actions. By releasing a small burst of gunpowder in the opposite direction to the users momentum point they will greatly increase both the power and speed of their attacks beyond what the body is capable of doing, this is done by when the gunpowder is released in the opposite direction it will detonate creating a forward propulsion of the tool or the human body part, increasing its speed. this works to increase the speed and momentum of a punch or a kick etc. However this can cause drawbacks such as tearing muscles and causing some minor pain to the user. If performed during a free form action the action will take the full damage of the technique as its base damage. Similar to hardliner gale attacks of wind release. However if combined with ranked tai the attack itself will gain a +20 increase. In both cases the speed of the user will increase by 1.5x their current speed existing separately from active boosts allowing it to be combined with an active boost. However the drawback is severe causing one point of damage as splash back damage to the user per additional speed level this grants rounding down to the lowest number, due to the tearing of muscles. Additionally once this technique has been used the user will lose some dexterity being unable to perform more than six handseals total in their next turn if an arm or elbow was used as a medium and losing 5 levels to speed if a leg was used or a knee. However one very lethal detail about the technique, is that the user will also create a layer upon the body part or the tool used so that upon impact or if the user sees fit, he can release it in a forward wave from the body part and it will create an outwards blast which would forcefully push the enemy back with the blast of the strike, or severely damage him as the wave strikes him and explodes.

Note: May be used thrice per battle.
Note: May not use above S rank fire or earth the following turn.
Note: May not use S rank or above gunpowder the next turn.

‡ Declined ‡ Look at the green. Parts of this technique are worded badly and/or are too convoluted. This is a simple concept, don't overcomplicate it. Also, you can't control the directionality of the explosions that are created from gunpowder as that would infringe on Blast Release. Explosions aren't inherent to your element, they're a byproduct.
 
Last edited by a moderator:

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Link to CE Submission:


(Sōruiton ♦ Hōshi Hōdan) – Algae Release ♦ Spore Cannon
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to manipulate an existing source of algae from which a large structure can be formed, or create one where it is logically possible to do so. The structure can take many forms to suit the user’s needs and can be freely manipulated through mental commands. No matter its shape, however, the structure always consists of layers of compressed algal sludge, or alternatively any type of seaweed, covering huge amounts of spores. The structure possesses no inherent offensive abilities, but when the user wishes it to be so, or when a ranked attack connects with it, the structure dissolves, essentially exploding outwards as the spores spread across mid range. This technique is thus two-pronged, in that even if an opponent overwhelms the structure the spores will still explode outwards. This can be avoided, though it requires the complete destruction of the structure on impact. The spores themselves can be activated or deactivated at will. They quickly germinate, feed, proliferate and then die, resulting in a high concentration of dying, dead and decaying organic matter that rapidly consumes oxygen and clogs the circulatory system of living creatures. If only positioned externally the algae simply proliferates wildly, essentially crushing its target, though this can be inefficient against many energy-based techniques. Alternatively, Spore Cannon can be utilised before the usage of a second Algae technique so as to implant spores, and the effects of Spore Cannon, onto the next Algae technique used. In this case Spore Canon’s potency will be relative to that of the infused Algae techniques strength.
-Can only be utilised as an infusion twice. When utilised as infusion, because it will have no inherent power in, and of itself, it will be useable in the same time-frame as the next performed Algae technique.
-The structure can remain active on the field until it is detonated.
-Can only be used four times per battle.

‡ Declined ‡ This is OP (refer to the bolded).

(Sōruiton ♦ Hōshi Hōdan) – Algae Release ♦ Spore Cannon
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to manipulate an existing source of algae from which a large structure can be formed, or create one where it is logically possible to do so. The structure can take many forms to suit the user’s needs and can be freely manipulated through mental commands. No matter its shape, however, the structure always consists of layers of compressed algal sludge, or alternatively any type of seaweed, covering huge amounts of spores. The structure possesses no inherent offensive abilities, but when the user wishes it to be so, or when a ranked attack connects with it, the structure dissolves, essentially exploding outwards as the spores spread across mid range. This technique is thus two-pronged, in that even if an opponent overwhelms the structure the spores will still explode outwards. This can be avoided, though it requires the complete destruction of the structure on impact. The spores themselves can be activated or deactivated at will. They quickly germinate, feed, proliferate and then die, resulting in a high concentration of thriving dying, dead and decaying organic matter that rapidly consumes any substance it can metabolise. If only positioned externally the algae simply proliferates wildly, essentially crushing its target, though this can be ineffective against many energy-based techniques. Alternatively, Spore Cannon can be utilised before the usage of a second Algae technique so as to implant spores, and the effects of Spore Cannon, onto the next Algae technique used. In this case Spore Canon’s potency will be relative to that of the infused Algae techniques strength.
-Can only be utilised as an infusion twice. When utilised as infusion, because it will have no inherent power in, and of itself, it will be useable in the same time-frame as the next performed Algae technique.
-The structure can remain active on the field until it is detonated.
-Can only be used four times per battle.

‡ Approved ‡

(Sōruiton ♦ Ewa ) – Algae Release ♦ Eywa
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank
Range: Short-Long
Chakra cost: 10-40
Damage points: 20-80
Description: Eywa encapsulates the user's universal control over Algae. Through use of this technique the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended, and in the case of sludge algae those who traverse upon it as a surface will experience a -5 point base speed deduction and half the effectiveness of further speed boosts (Algae users are exempt from this). Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence. Bioluminescent algae will glow with an intense light: Accustomed to the bioluminescence the user will be unperturbed, however for opponents the bioluminescence will achieve an effect similar to that of a continuous flash bomb.
- Applications above A ranked require a hand seal for usage, can only be utilised three times and cannot be used on consecutive turns.

‡ Declined ‡ This is nice and all but where are the restrictions? Also, you have a tendency to try and cram too much into your techniques. Remove the bioluminescence, the speed reduction and the spores, those should be explored in specific jutsu rather than in the generic creation one.

Link to CE Submission:


(Sōruiton ♦ Mede~Yūsa) – Algae Release ♦ Medusa
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/A (60)
Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments.
-Can only be used four times.
-Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid.
-Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.

‡ Approved ‡
Updating.

(Sōruiton ♦ Mede~Yūsa) – Algae Release ♦ Medusa
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage points: N/A (60)
Description: This technique allows the user to produce an algal bloom within a desired water source. During the algal bloom the algae will proliferate across the targeted water source at a rapid rate and can be made to either metabolize it, converting it entirely into an algae structure, or infest it, in which case the water source will largely remain intact, but will be infested with algae to such an extent that it will be non-manipulable to those unable to use algae release. (The user, however, will be capable of manipulating the new water source through either algae techniques or water jutsu). In the case of the latter, both elements inherent advantages to fire will persist, thus granting the elemental combination produced by Medusa a two-fold strength against fire, but in return adopt a weakness to wind due to its structural integrity being compromised in a manner that makes it prone to being blown apart by continuous scattering forces. The user can then control the product of Medusa through use of hand movements for either offensive or defensive purposes. This technique is applicable to S rank and below water sources, and is efficient enough to convert immense sources of water such as those produced by ‘Great Exploding Colliding Wave’ in moments, furthermore, Medusa will posses and exhibit any special properties or effects that the metabolised water had, now tailored towards the users benefit and the enemies deficit.
-Can only be used four times.
-Is also effective against water-based liquids, or earth based semi-liquids (such as mud), and aggregate sources of liquid.
-Sustaining the technique for manipulation drains 10 chakra per turn and limits the user to Algae techniques and elements it's composed of.

‡ Declined ‡ The combination of Algae and Water wouldn't create a double-strength to Fire. Think about it logically. Also, we no longer have double strengths/weaknesses in the RP, they were removed a while back.

(Sōruiton ♦ Sentorī) – Algae Release ♦ Sentinel
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: Allows for the creation of a familiar of higher sentience formed of Algae; the Sentinel. A Sentinel typically appears as a green humanoid entity, devoid of real facial features, lacking a real neck, stocky in proportions, possessing arms of exaggerated size that drape down to below its knees, stump like legs and three cylindric fingers that sprout from each hand, which are indistinguishable from its arms as it lacks any real joints or contouring, capable of ranging from human size to truly gargantuan proportions such as that of 'Great Stone Golem'. True to the formless nature of Algae however, the Sentinel is freely capable of shapeshifting from one form to another, adopting any shape or size that pleases him or his summoner. As an extension of this it also possesses the ability to regenerate, anything less than full destruction will allow the Sentinel to swiftly re-assume its full power and whatever shape it was in, or a new shape should it so wish. The Sentinel will continue to persist so long as the Algae that comprise it exist and, true to its symbiotic nature, the Sentinel is capable of becoming a part of, or making other Algae sources a part of it for a new entity that is an amalgamation of both's abilities. The Sentinel is capable of utilising all Algae, Earth and Water techniques, and while its running speed is extremely lethargic (half that of the users), it is capable of phasing through sources of earth, water or algae at twice the users base speed (it can carry the user within it as it does this). While only one Sentinel can be created at a time, a Sentinel is capable of dividing itself into multiple iterations of itself, however it is only capable of creating up to one fully functional copy at a time, the rest will lack the ability to utilise jutsu, therefore while its physical and innate power will be split among them, its abilities won't exactly be.
- Can only be used twice, when created lasts until destroyed, with a three turn cool down between usages.
- Any jutsu that the Sentinel utilises counts towards its move count, innate techniques are passive, however creating a fully functional copy requires a move.
- Once a Sentinel is destroyed, the user will not be able to utilise Algae techniques above B rank for two turns.
- Spores are constantly released in the Sentinel's wake.
- Regardless of the users will, so long as the user is alive, a Sentinel will passively sap 15 chakra per turn to remain functional. The user can however forcefully will the Sentinel's destruction, or, can will a Sentinel into a state of non-chakra-sustained dormancy, turning the Sentinel inactive until they re-activate it again (30 chakra cost for reactivation).

‡ Declined ‡ I feel like you just said to yourself "How much can I stack in a single technique?". I'm not allowing this to have full control over three elements. This can use S-Rank Algae and either Earth or Water (again up to S-Rank), not both. The ability to merge into Algae techniques and assimilate their abilities clashes with existing jutsu. This can last a maximum of four turns, not until deactivated lol. Moving through Earth, Water or Algae will not occur at double the user's speed.
 
Last edited by a moderator:
Status
Not open for further replies.
Top