Re: Custom Element's Jutsu
Updating all the techniques below this mark
Shirikon no Jutsu) – Silicon Release
Silicon Release Technique
Type: Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: A technique with multiple applications that form the basis of many maneuvers. By manipulating one or multiple sources of silicon the user can shape the powder into anything he desires, within reason. This technique can be used to create a source of silicon from earth or stone on the field and then manipulate it, but doing this adds a +10 chakra cost to the technique and disallows the use of the S-Ranked version of the technique.
-The A-Ranked version can only be used four times per battle
-The S-Ranked version can only be used twice (2) per battle.
‡ Update Approved ‡
(Shirikon
Funmatsu no Arashi) – Silicon Release
Storm of Fine Powder
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A
Description: A simple, but large-scaled technique that takes advantage of the abundance of Silicon in nature and the element’s strength against the Earth Element. By infusing chakra into the earth the user is able to call forth continuous streams of silicon powder from earth and stone that diffuse into the air and targeted areas of the field to such an extent that each silicon molecule travels alone. Because of the dark color of silicon this technique will darken the battlefield considerably and since silicon is continuously extracted and created from the ground the technique can create an almost solid mass of silicon if left alone. The ‘storm’ of silicon is harmless on its own and the powder is fine enough to be inhaled without causing any respiratory difficulties. It can, however, cause one’s eyes to become irritated and might in some cases be the cause of bronchitis several years later if the powder is breathed for several consecutive days. The real power of the technique lies in the user’s connection with the silicon: through storing a miniscule amount of chakra in the powder the user can sense what the silicon touches and use it advantageously while the opponent is slowly blinded. When the technique ends the silicon simply falls to the ground and can act as a source of silicon for future techniques.
-Each use lasts only a maximum of three (3) turns.
‡ Update Approved ‡
Tsumi no Omoni) – Silicon Release
The Burden of Sin
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A (40)
Description: A simple technique used to encumber opponents that rely on speed or agility. Through the application of chakra the user can use this technique to continuously draw any pre-existing sources of silicon towards one or multiple targets. The speed, density and sheer magnitude of the technique depends entirely on the size of the source of silicon used to initiate it. Smaller sources of silicon are quickly drawn to their target and worm their way into every nook and cranny while larger sources are more cumbersome, but have the advantage of size instead of speed. The technique only damages the opponent in extreme cases where humongous amounts of silicon is used.
-Each use lasts only a maximum of three (3) turns.
‡ Update Approved ‡
Submitting the following new techniques
(Shirikon/Suiton
Jaakuna Fuyu no Jikan) – Silicon Release/Water Release
The Time of Wicked Winter
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: A technique that takes advantage of silicon’s increased density in its liquid state. Through an infusion of water chakra this technique allows the user to drastically decrease the temperature of any sources of silicon on the field, thus dramatically increasing their size. The frozen silicon can then be manipulated in a multitude of ways to attack a target or defend against attacks.
-Can only be used thrice (3) per battle.
‡ Declined ‡ CEs can only be used in one state (unless stated otherwise in their description). Not only that but decreasing temperature to that degree isn't a quality of Suiton.
(Shirikon Genjutsu
Paudāmajikku) – Silicon Release Illusionary Technique
Powder Magic
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: A diversionary technique with a plethora of applications. By forming a single handseal this technique allows the user to exhale a thin mist of silicon powder that acts as a conduit for illusions. If a target comes into physical contact with or inhales the powder it will place him in a strong illusion. The content of the illusion and its effects are decided by the user and can vary widely, but it can never inflict any actual damage upon the target. If the target avoids contact with the powder it settles in the air and remains there until removed by whatever means. This trait allows the powder to be prepared before battle and stored in containers for use later on.
-Can only be used thrice (3) per battle.
-It must be stated in the user’s biography if the powder has been created beforehand.
‡ Declined ‡ I've been inactive but I'm pretty sure you need elemental genjutsu for this.
(Shirikon
Jinrui no Zeijaku Yume) – Silicon Release
The Fragile Dreams of Mankind
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra Cost: 40 (-20 per turn)
Damage Points: 80
Description: A structure of compressed silicon powder that dissolves and reforms under certain types of pressure. Through an infusion of chakra this technique allows the user to create a compressed structure of silicon powder and control it through force of will. The structure is ever-changing and constantly morphs, a trait that constitutes its greatest strength: when any kind of attack approaches the structure it dissolves into numerous miniscule components that bypass the attack through all available routes with incredible speed, only to reform back into a single structure. This ability allows the technique to connect with an intended target without ever being weakened, though it leaves the user open to attacks.
-Can only be used twice (2) per battle.
-Each use lasts only a maximum of three (3) turns.
-No other Silicon Techniques can be performed while this technique is active.
‡ Declined ‡ Not a bad idea but you could flesh this out more. I want you to clarify what the original structure is and that it's created within short-range of you (like the Great Stone Golem). I think it would make sense to make this a sentient creation that is sustained passively for three turns.
Updating all the techniques below this mark
(ShirikonSilicone Release Technique (Shirikon no Jutsu)
Rank: B
Type: Attack/Defense
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user uses a silicone sand source and shapes the source into various things the user would like to make. This is a basic jutsu for the whole Silicone sand element and the first technique everyone using Silicon sand learns. The source is shaped into various things(weapons, spikes, orbs, and platforms). The max of the length, height and/or width is three feet max.
-Must have a silicon sand source already on the field.
________________________________________________
Approved


Type: Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: A technique with multiple applications that form the basis of many maneuvers. By manipulating one or multiple sources of silicon the user can shape the powder into anything he desires, within reason. This technique can be used to create a source of silicon from earth or stone on the field and then manipulate it, but doing this adds a +10 chakra cost to the technique and disallows the use of the S-Ranked version of the technique.
-The A-Ranked version can only be used four times per battle
-The S-Ranked version can only be used twice (2) per battle.
‡ Update Approved ‡
Silicon Release: Powder Storm (Shirikon: Kona Arashi)
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user raises silicone sand from the ground or an existing source of silicone sand. This creates a storm of silicone sand, which whirls around like a sand storm would. The storm makes it harder for the opponent to move, because of the great amounts of Silicon constantly hitting his body and slowing him/her down one rank. The storm makes it much harder for the opponent to use any of his senses, because of the masses amount of sand constantly disturbing every action. The silicone sand will not come any closer than half a meter to the user because of the chakra connection they share. The user can track the opponent and all beings inside the storm by using the chakra infused with the silicone sand to detect movements. The storm also acts as the Hidden Mist jutsu. The user has more visibility in the storm. The opponentand 3T sharingan sers can`t see through the storm because of all the chakra inside the strom.
-The storm lasts for four turns
-This technique can only be used three times per battle.
____________
-Approved-
(Shirikon


Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A
Description: A simple, but large-scaled technique that takes advantage of the abundance of Silicon in nature and the element’s strength against the Earth Element. By infusing chakra into the earth the user is able to call forth continuous streams of silicon powder from earth and stone that diffuse into the air and targeted areas of the field to such an extent that each silicon molecule travels alone. Because of the dark color of silicon this technique will darken the battlefield considerably and since silicon is continuously extracted and created from the ground the technique can create an almost solid mass of silicon if left alone. The ‘storm’ of silicon is harmless on its own and the powder is fine enough to be inhaled without causing any respiratory difficulties. It can, however, cause one’s eyes to become irritated and might in some cases be the cause of bronchitis several years later if the powder is breathed for several consecutive days. The real power of the technique lies in the user’s connection with the silicon: through storing a miniscule amount of chakra in the powder the user can sense what the silicon touches and use it advantageously while the opponent is slowly blinded. When the technique ends the silicon simply falls to the ground and can act as a source of silicon for future techniques.
-Each use lasts only a maximum of three (3) turns.
‡ Update Approved ‡
(ShirikonSilicone Release: Tidal Wave (Shirikon: Tidal Nami)
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a great amount of silicon sand from the ground, or from an existing source of silicone sand, and sends it towards the target as a eight foot tall and four foot wide wave of silicone sand. The user can manipulate the form of the wave and slightly change it's trajectory, by using the chakra infused in the silicone sand.
-Only used four times per battle
-Used every other turn
____________
-Approved-


Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A (40)
Description: A simple technique used to encumber opponents that rely on speed or agility. Through the application of chakra the user can use this technique to continuously draw any pre-existing sources of silicon towards one or multiple targets. The speed, density and sheer magnitude of the technique depends entirely on the size of the source of silicon used to initiate it. Smaller sources of silicon are quickly drawn to their target and worm their way into every nook and cranny while larger sources are more cumbersome, but have the advantage of size instead of speed. The technique only damages the opponent in extreme cases where humongous amounts of silicon is used.
-Each use lasts only a maximum of three (3) turns.
‡ Update Approved ‡
Submitting the following new techniques
(Shirikon/Suiton


Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: A technique that takes advantage of silicon’s increased density in its liquid state. Through an infusion of water chakra this technique allows the user to drastically decrease the temperature of any sources of silicon on the field, thus dramatically increasing their size. The frozen silicon can then be manipulated in a multitude of ways to attack a target or defend against attacks.
-Can only be used thrice (3) per battle.
‡ Declined ‡ CEs can only be used in one state (unless stated otherwise in their description). Not only that but decreasing temperature to that degree isn't a quality of Suiton.
(Shirikon Genjutsu


Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: A diversionary technique with a plethora of applications. By forming a single handseal this technique allows the user to exhale a thin mist of silicon powder that acts as a conduit for illusions. If a target comes into physical contact with or inhales the powder it will place him in a strong illusion. The content of the illusion and its effects are decided by the user and can vary widely, but it can never inflict any actual damage upon the target. If the target avoids contact with the powder it settles in the air and remains there until removed by whatever means. This trait allows the powder to be prepared before battle and stored in containers for use later on.
-Can only be used thrice (3) per battle.
-It must be stated in the user’s biography if the powder has been created beforehand.
‡ Declined ‡ I've been inactive but I'm pretty sure you need elemental genjutsu for this.
(Shirikon


Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra Cost: 40 (-20 per turn)
Damage Points: 80
Description: A structure of compressed silicon powder that dissolves and reforms under certain types of pressure. Through an infusion of chakra this technique allows the user to create a compressed structure of silicon powder and control it through force of will. The structure is ever-changing and constantly morphs, a trait that constitutes its greatest strength: when any kind of attack approaches the structure it dissolves into numerous miniscule components that bypass the attack through all available routes with incredible speed, only to reform back into a single structure. This ability allows the technique to connect with an intended target without ever being weakened, though it leaves the user open to attacks.
-Can only be used twice (2) per battle.
-Each use lasts only a maximum of three (3) turns.
-No other Silicon Techniques can be performed while this technique is active.
‡ Declined ‡ Not a bad idea but you could flesh this out more. I want you to clarify what the original structure is and that it's created within short-range of you (like the Great Stone Golem). I think it would make sense to make this a sentient creation that is sustained passively for three turns.
Last edited by a moderator: