Custom Element's Jutsu Submission

Status
Not open for further replies.

Sheldon Cooper

Active member
Legendary
Joined
Jun 8, 2011
Messages
10,335
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Element's Jutsu

(Oiru no jutsu) - Oil technique
Type: Defense/Supplementary
Rank: B-A
Range: Short-Long
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user will be able to freely manipulate existing oil via the use of this jutsu and create blasts/waves/shapes/weapons or Create a huge reservoir of oil underneath or on the battlefield by spiting out the oil from the user's body or mining it from the ground.
Note:Must Know Oil release
Note:Can only be used by whom I teach
Note:A oil Battlefield will be oil which can't be manipulated by other but Me
~Declined~ I will not accept multiple ranks in a single technique.

(Oiru: shiroppu) Oil Release:Sticky oil
Rank: B
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: User creates oil in his mouth and then spits it with a mixture of water into the ground creating a field covered with oil which will form an adhesive trap or onto a person to inhibit their mobility.The user can control the oil to his or her will.
Note: Usable thrice per battle
~Declined~ This one is very close to approval, however I want you to clear the "The user can control the oil to his or her will." Part. Are you saying you could use the oil for as an oil source for future oil techniques? Or that you can manipulate that same oil and create other things with the same technique? If that's the case then make the controlling to your will count as a jutsu per turn.

(Oiru: Oil bunshin) Oil release:Oil clone
Rank: A
Type: Supplementary
Range: Long
Chakra: 30
Damage: N/A
Description: User creates a Oil clone which will look like an exact replica of himself which the user can control,this clone can explode if the user decides to do so by warming up the chakra in the clones body.
Note:Can create oil clones five times
~Declined~ Make it short ranged and take away the exploding part.

(Oiru: Oiru/katon Dangan) Oil release:Grand Oil/fire bullets
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description:The User performs the snake handsign and then he creates a large amount of oil in his mouth and then he shapes it into a bullet size in a instant and then spits it out while at the same time the oil gets release he can spit a fire at the oil bullets which will ignite.
Note:Can use four times per battle
Note:No oil release for a turn
~Declined~ Make the fire ball count as one of the jutsu per turn if you decide to release it. Also I want you to the reword "instant" to something more suitable.

(Oiru:Kirioiru Shiryoku Hakudatsu) Oil release:Oil ignition mist Technique
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60 (But N/A if the user doesn't ignite it)
Description:The user spits out oil onto the ground where once the oil hits the ground the user can use the chakra in the oil he can cause the water to heat up causing the pressure of the water to increase and then causing the oil to heat up and create a oil mist which can be ignited if the user uses any fire or by clicking his teeth after the oil turns into mist.
Note:Must have used Oil syrup before using this Jutsu
Note:If the user is in mid range in the mist he will get burnt when the mist ignites causing a -10 damage.
Note:Opponent with a Sharingan Tomoe 2 and above can see through this as there is chakra everywhere and a byakugan user can aswell.
~Declined~ Regular shinobi would also be able to see it because the oil source is disappearing. On the re-submission I'd like you to post the approved "Oil syrup". But if you mean to tell me that with this technique you will be turning any of your oil sources into igniting mists then I will not approve of it.
(Oiru no jutsu) - Oil technique
Type: Defense/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user will be able to freely manipulate existing oil via the use of this jutsu and create blasts/waves/shapes/weapons or Create a huge reservoir of oil underneath or on the battlefield by spiting out the oil from the user's body or mining it from the ground.
Note:Must Know Oil release
Note:Can only be used by whom I teach
Note:A oil Battlefield will be oil which can't be manipulated by other but Tony Stark.
~Declined~ Incorrect chakra cost. Also I'd like you to clarify exactly how "huge" the reservoir can be. If you're looking to make the last part like swamp of the underworld then you'll have to submit it as a higher rank with some real restrictions.

(Oiru: shiroppu) Oil Release:Sticky oil
Rank: B
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: User creates oil in his mouth and then spits it with a mixture of water into the ground creating a field covered with oil which will form an adhesive trap or onto a person to inhibit their mobility.The user can control the oil to his or her will.
Note: Usable thrice per battle
Note: Controlling Counts as a move
~Declined~ Incorrect chakra info. Also you have yet to describe exactly what are the bending capabilities. For all I know you could take control of it and make a flying bird.

(Oiru: Oil bunshin) Oil release:Oil clone
Rank: A
Type: Supplementary
Range: Short
Chakra: 30
Damage: N/A
Description: User creates a Oil clone which will look like an exact replica of himself which the user can control,this clone can explode if the user decides to do so by warming up the chakra in the clones body.
Note:Can create oil clones five times
~Declined~ I've already answered via VM's why I will not be approving the exploding part.
(Oiru: Oiru/katon Dangan) Oil release:Grand Oil/fire bullets
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description:The User performs the snake handsign and then he creates a large amount of oil in his mouth and then he shapes it into a big bullet size and then spits it out while at the same time the oil gets release he can spit a fire at the oil bullets which will ignite.
Note:Can use four times per battle
Note:No oil release for a turn
Note: Fireball count as a move
~Approved~
(Oiru:Kirioiru Shiryoku Hakudatsu) Oil release:Oil ignition mist Technique
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60 (But N/A if the user doesn't ignite it)
Description:The user blows out a big mist which is consisted of gas oil from his mouth which can be ignited if the user uses any fire or by clicking his teeth.
Note:Must have used Oil syrup before using this Jutsu
Note:If the user is in mid range in the mist he will get burnt when the mist ignites causing a -10 damage.
Note:Opponent with a Sharingan Tomoe 1 and above can see through this as there is chakra everywhere and a byakugan user can aswell.
~Declined~ Include some hand seals and usage restrictions. At this rate a shinobi without a doujutsu would be oblivious to the gas.
PS: For the sticky oil part I can manipulate and create things from the oil which I released but things which I create from it are going to be submitted and the sticky oil is the jutsu called "Oil syrup", just in case you were wondering for the Mist Ignition jutsu. Also I don't see why my Oil clones can't be ignited since I can control my clone's chakra to make it get hot.
 
Last edited by a moderator:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Re: Custom Element's Jutsu

Mushrooms:

6.(Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Poins: 40
Description: The user creates a large amount of mushrooms throughout the ground/body. This mushrooms can either release normal alternative release poison or normal alternative release spores (which, upon contact will rapidly grow into full fledged main release fungus), one type per usage, there can't be mixed usages.
*After using this technique, one must wait 3 turns before using it again*
*Description is in the CE submission*

____________
-Accept- if you ever grow them on your own body - ew
Dropping the above for:

(Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Poins: 40
Description: The user creates a large amount of mushrooms throughout the ground/body. The user is able to grow both types of Alternative Release mushrooms described in the CE submission (Releasing Poison or Spores, which will grow into Main Release Fungus) or enhanced versions of any existing mushroom species in nature. Enhanced will mostly translate into stronger and faster acting Medicine or Poison, or stronger light, in Bioluminescent species.They won't have any added characteristic appart from those shown in nature, as such, they're not directly applied in battle, apart from the first 2 mentioned species.
One species per usage, there can't be mixed usages.
*After using this technique, one must wait 3 turns before using it again*
*Description is in the CE submission*

~Pending~ It's fine as it is however its missing "Type" in the template.

Resubmitting:

(Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, with either a bright red top with white large dots, a black top, or a green top with white rings.

If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
If green, the mushroom will release a greenish mist. It won't do anything on it's own, but when it meets with water, it turns it into a powerful acid. This can be achieved by running a water jutsu through it or by direct inhalation. Running a pressurized water jutsu through the mist will enable it to pierce through even metal of the same rank.

The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom, if wanted)
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism*
____________
-Declined- Green top not approvable
(Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, with either a bright red top with white large dots, a black top, or a green top with white rings.

If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
If green, the mushroom will release a greenish mist. It won't do anything on it's own, but when it meets with water, it turns it into a powerful acid. This can be achieved by running a water jutsu through it or by direct inhalation. Infusing the water with the mist will result in making it strong vs organic matter and will remove the elemental weakness to Earth, making the jutsus equal to the element. It has no effect against other elements.

The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom, if wanted)
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism*


Note: Lowered the power of the Green Mushroom. No more defeating Metal.

~Declined~ As it was stated the last time; Green top not approvable and also its missing "Type" in the template.


New Jutsu:

( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith

Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user creates up to 5 large arrows (in a row, or in a succession, depending on the archery mastery of the user) made of highly concentrated chakra-enhanced pre-developed yeasts. Instead of a specific type of yeast, they react upon a certain situation and mature based on the need of the user. Contact with enemies will activate the more aggressive type of yeasts, contact with other substances will activate other types of yeast, such as bread or beer yeast, which the user is able to control with chakra. Upon creation, the user is able to shoot them in any direction she wants, with or without the aid of an actual bow (Mostly for the looks, as the arrow will have the same speed nonetheless).
*The arrow is able to pierce anything a normal arrow is able to)*
*Can be used only once every 4 turns, and only 3 times per battle*
*Basically creates an arrow made of chakra infused yeast*

~Pending~ It's fine as it is however its missing "Type" in the template.


Perfume:



(Meromeroton: Igami Niza ) Perfume Release: Grande-Plié

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points:40
Description: Allows the user to materialize a large quantity of Main Release perfume and direct it to the opponent. After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of rose petals, even though it's a concise mass of liquid.

~Declined~ Make the changing direction count as one of the three jutsu per turn.
(Meromeroton: Igami Niza ) Perfume Release: Grande-Plié

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points:40
Description: Allows the user to materialize a large quantity of Main Release perfume and direct it to the opponent. After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of rose petals, even though it's a concise mass of liquid.
*Changing directions counts towards the 3 jutsus per turn limit*

~Pending~ It's fine as it is however its missing "Type" in the template.

(Meromeroton: Hitofuro An'ya ) Perfume Release: Bathing Black Orchids

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling the a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood, which produce the same effects of the Killer Intent Technique. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness as the ones that use the Killing Intent, threatening to impale their eyes with their hands.
*Physical Effects: Toxicity, Nausea and Organ Failure.*
*Illusionary Effects: Black Maidens, Killing Intent*
*Can only be used once every 3 turns, for a maximum of 4 times per battle*
~Declined~ I will not allow a technique with such effects to reach up to long range.
(Meromeroton: Hitofuro An'ya ) Perfume Release: Bathing Black Orchids

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood, which produce the same effects of the Killer Intent Technique. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness as the ones that use the Killing Intent, threatening to impale their eyes with their hands.
*Physical Effects: Toxicity, Nausea and Organ Failure.*
*Illusionary Effects: Black Maidens, Killing Intent*
*Can only be used once every 3 turns, for a maximum of 4 times per battle*

Note: Changed to Mid.

~Pending~ It's fine as it is however its missing "Type" in the template.

(Meromeroton: Kourui Makkura) Perfume Release: Scented Tears of Lilith

Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After 5 handseals, the user is able to spit out an extremely acid perfume of greenish colour, which can be spat as a pressurized stream or as a spread out volume of perfume. The acid is highly strong against earth techniques of the previous rank and earth based CE of the rank before, allowing the user to create a pathway in a manner of instants. The scent makes the opponent feel as if his insides are melting, translating in excruciating pain, and prevent the opponent from using complex jutsus (Above A rank). The manifestation of the illusion is the sight women with long green hairs, which will be touching and kissing the opponent, provoking the melting pain as they do it.
*Physical Effects: Acid, Strong vs A rank Earth Jutsus and B rank Earth Based Elements.*
*Illusionary Effects: Green Haired Women, Excruciating Pain of being Melted*
*Can only be used once every 3 turns, for a maximum of 2 times per battle*
~Declined~
(Meromeroton: Kourui Makkura) Perfume Release: Scented Tears of Lilith

Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After 5 handseals, the user is able to spit out an extremely acid perfume of greenish colour, which can be spat as a pressurized stream or as a spread out volume of perfume. The acid is highly strong against earth techniques of the previous rank and earth based CE of the rank before, allowing the user to create a pathway in a manner of seconds, given not the power of the acid alone, but the pressure and concentration at which the acid is spat. If the acid is left standing still, although still powerful, won't act as fast, permitting the above structures to last minutes until vanishing The scent makes the opponent feel as if his insides are melting, translating in excruciating pain. The manifestation of the illusion is the sight women with long green hairs, which will be touching and kissing the opponent, provoking the melting pain as they do it.
*Physical Effects: Acid, Strong vs A rank Earth Jutsus and B rank Earth Based Elements.*
*Illusionary Effects: Green Haired Women, Excruciating Pain of being Melted*
*Can only be used once every 3 turns, for a maximum of 2 times per battle*

Note: Lowered the speed at which the acid melts and specified that. Removed the part where it prevents opponents from doing complex hand seals.

~Pending~ It's fine as it is however its missing "Type" in the template.

(Meromeroton: Nemuri Tanpopo ) Perfume Release: Slumberous Dandelions

Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After 3 handseals, the user is able to materialize several portions of a very clear and translucent liquid in a patch of roughly around 4 meters radius on the ground, which manifest themselves as countless of seed filled dandelions. The perfume dandelions softly spread out through the area and turn into ponds, allowing only the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns.
*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Can only be used once every 3 turns*
~Declined~ Countless and Several, I'd like you to specify exactly how many and also make it up to mid range.
(Meromeroton: Nemuri Tanpopo ) Perfume Release: Slumberous Dandelions

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize several portions,all in 1 area, of a very clear and translucent liquid in a patch of roughly around 4 meters radius on the ground, which manifest themselves as countless of seed filled dandelions. The perfume dandelions softly spread out through the area and turn into ponds, allowing only the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns.
*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Can only be used once every 3 turns*

Note: Like I said, although I use "Several" and "Countless", it's more of a cinematic effect. I do state roughly the exact quantities of perfume by limiting it to an height of a normal dandelion and a 4 meters radius patch. I clarified that "several portions" refers to amounts of liquid, not amounts of patches.
Changed to Mid.

~Pending~ It's fine as it is however its missing "Type" in the template.

(Meromeroton: Kakisou Aimegami ) Perfume Release: Oyster Bassinet of Aphrodite

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is an enhanced version of the Main release perfume. The user makes several geyser-like streams of perfume protrude from the ground with a pink colour. The perfume carries strong pheromones which will cause the opponent to feel incredible sexual attraction towards the user. In such state, weak opponents (1 rank lower and Summons of A rank and bellow) won't be able to oppose the user at all, succumbing to the user's orders. Higher ranked opponents will only be able to use less complex jutsus, A and bellow, for 2 turns, after which they will feel the same as the low ranked opponents. The opponent will see countless copies of the user rise from the perfume, in luring poses.
*Physical Effects: Sexual Attraction*
*Illusionary Effects: Countless Copies of the User*
*Can only be used once per battle*
~Declined~ Same as above and also I'd like you to tone it down a bit.
(Meromeroton: Kakisou Aimegami ) Perfume Release: Oyster Bassinet of Aphrodite

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This is an enhanced version of the Main release perfume. The user makes several geyser-like streams of perfume protrude from the ground with a pink colour. The perfume carries strong pheromones which will cause the opponent to feel incredible sexual attraction towards the user. In such state, weak opponents (1 rank lower and Summons of A rank and bellow) won't be able to oppose the user at all, succumbing to the user's orders. Higher ranked opponents will only be able to use less complex jutsus, A and bellow, for 2 turns, after which they will feel the same as the low ranked opponents. The opponent will see countless copies of the user rise from the perfume, in luring poses.
*Physical Effects: Sexual Attraction*
*Illusionary Effects: Countless Copies of the User*
*Can only be used once per battle*
*In the same turn of usage, the user can't preform Genjutsus or other Perfume Techniques*
*The user can't perform Perfume or Genjutsu techniques in the next round*

Note: This is suppose to affect the whole terrain, like the many Lava/Ice/Earth/w/e S techniques we have Cannon and non Cannon. It's, like I said, an S rank Jutsu. How exactly do you define an S rank? Changing this jutsus to Mid range and toning it down would make it an A rank, defeating it's purpose.
Do you need me to describe ways to counter this jutsu, with the current characteristics?

Added a restriction anyway: No Genjutsu or Perfume techniques in the same round nor the next.
~Declined~ I never stated that this technique wasn't counter-able. I simply stated to change its range and tone it down. As for the range issue, you are certainly correct about what you said on the range (in most but not all cases) but that's my personal opinion on the matter.

(Meromeroton: Migoto ) Perfume Release: Embellir

Rank: Passive
Range: N/A
Chakra Cost: +5
Damage Points: N/a
Description: The user is able to preform any Water element jutsu using the main release perfume with an added +5 chakra cost. This does not add to the damage of the water jutsu. This technique works by expelling perfume in its vaporized form which will mix with the water and transfer it's properties to it, as such, when a water jutsu is used short range (spat, released from one's hands, etc), it comes out infused with the Main Release perfume. Embed in this skill is the ability to use Water chakra to manipulate a standing source of liquid perfume, as it is basically water heavily infused with scented minerals and chakra, thus allowing jutsu that require a water source to be used with perfume. The opponent is unable to do the same, as the perfume is infused with the user's personal chakra, likewise, the user is not able to manipulate other Perfume User's techniques, as each perfume is personal.
~Declined~
(Meromeroton: Migoto ) Perfume Release: Embellir

Rank: Passive
Range: N/A
Chakra Cost: +5
Damage Points: N/a
Description: The user is able to preform any Water element jutsu using the main release perfume with an added +5 chakra cost. This does not add to the damage of the water jutsu. This technique works by expelling perfume in its vaporized form which will mix with the water and transfer it's properties to it, as such, when a water jutsu is used short range (spat, released from one's hands, etc), it comes out infused with the Main Release perfume. Embed in this skill is the ability to use Water chakra to manipulate a standing source of liquid perfume, as it is basically water heavily infused with scented minerals and chakra, thus allowing jutsu that require a water source to be used with perfume. The opponent is unable to do the same, as the perfume is infused with the user's personal chakra, likewise, the user is not able to manipulate other Perfume User's techniques, as each perfume is personal.
*The ability to convert Water Jutsus to Perfume can only be used once per turn and requires the user to wait 2 turns in order to use it again*

Note: Added the bold

~Declined~ Give it a real rank and chakra cost along this a "type" like the rest of your submissions.

( Meromeroton: Tsukeru Hasukahen ) Perfume Release: Steeping Petals of Lotus

Rank: S
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, blossom as a large lotus flower anywhere within range, filling the arena with a soothing scent. Then the flower softly melts, spreading it's liquefied petals across the floor, but keeping the perfume strong. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. But the real strength of the jutsu is that it unconsciously influences the opponent into not using Lightning or any Element weak to water, like Fire. This translates in manipulating the opponent's mind into not even thinking about those elements, even if the usage of those elements would bet fit the situation where the opponent is. This genjutsu lays dormant on the opponent's mind, separated from the initial one, making so that releasing that genjutsu, through chakra or through pain, will not release this one, as it requires a focused chakra burst to release it. As such, one needs to detect the jutsu first. Expert Doujutsu and Genjutsu users, as well as Chakra Sensors 1 rank above the user will be able to detect it after 2 turns. Anything lower will need 4 turns, while users without this kind of skills will require 8.
*Physical Effects: No Toxicity*
*Illusionary Effects: Primary Effect, feeling as if submerged underwater. Secondary Effect, dormant impossibility of using Lightning or Elements naturally weak to Water*
*Can only be used once per battle*

~Declined~ Do not resubmit.
Changed it's purpose almost entirely, making it a New Submission. Kept it in a quote so you can verify it for yourself.

( Meromeroton: Tsukeru Hasukahen ) Perfume Release: Steeping Petals of Lotus

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, blossom as a large lotus flower anywhere within range, filling the arena with a soothing scent. Then the flower softly melts, spreading it's liquefied petals across the floor, but keeping the perfume strong. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The genjutsu latches itself on the opponent's mind, so that even after the perfume is gone and the opponent releases himself from the genjutsu, the water goggles will still linger 1 turn after.
*Physical Effects: No Toxicity*
*Illusionary Effects: Primary Effect, feeling as if submerged underwater, drowning. Water goggles.
~Declined~ Where are the usage restrictions? Also the template is lacking "type" like the rest of your submissions.

New

( Meromeroton: Roze Sasu Reihai) Perfume Release: Rose's Piercing Adoration

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user summons forth a large mist of vaporized red perfume, with a very thick and strong scent. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines, with growing spikes.
*Physical Effects: Burning sensation on the nose, eyes and throat
*Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
~Declined~ Where are the usage restrictions? Also the template is lacking "type" like the rest of your submissions.
 
Last edited by a moderator:

Yūsuke1

Active member
Legendary
Joined
Aug 25, 2010
Messages
10,712
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Element's Jutsu

(Shindou : Hibana) - Vibration Release : Spark
Type : Offensive / Supplementary
Rank : B
Range : Short - Long
Chakra cost : 25
Damage points : 50 (70 if used in conjunction with a Wind Technique)
Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which will turn into a blazing fire.

Note : Must know Vibration Release
Note : Can only be used or taught by -Yusuke-
Note : Cannot be used on the surface of water or oil or the inards of a human
~Declined~ Wrong damage points(Not including the conjunction). Aside from what, how big is this blazing fire? And also restrict it to at least a few meters from your opponent. Making a blazing fire in front of his face/his body would be nearly unavoidable.

New :

(Tsukene : Togeshuuren) - Root Release : Thorn Drill
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By performing a single handseal and then channeling the user's Root Release chakra into the desired location, the user is capable of summoning a sturdy, large, thorny root the size of Gamabunta. If and when the user wants, he or she is capable of spinning the root extremely fast, making it look like a drill. By using hand gestures, the user is capable of controlling the direction the root goes and how it acts.

Note : Can only be used three times per battle
Note : Can only be used or taught by -Yusuke-
Note : No Root Release techniques can be used in the same turn
~Declined~ I'd like you to change "summoning" to "create" and also tone down the actual size of the thorn. Lastly, if your opponent is already in the process of countering the thorn via wind travel or other means etc. If you change the direction of the root it should count as one of the moves per turn, seeing as that's a small loophole to get a free technique.

(Tsukene : Hateshiganaidekisui) - Root Release : Eternal Drowning
Type : Offensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By focusing a large amount of Root Release chakra below the target location, the user is capable of rising a large, hollow root that will trap whoever stands above the location surface. As the target is being trapped, a gush of water is launched into the inside of the root by the root itself who is capable of channeling water that is found underground into itself. Usage of lightning will only shock the target's self if used in the water.

Note : Can only be used three times per battle
Note : Can only be used or taught by -Yusuke-
Note : No Root Release techniques S-rank or above in the same turn used
~Declined~ This would be a Root/Water combination so it should count as two of the three jutsu per turn. (I'm aware that root is made up of water + earth). Lastly, I'd like to see some better restrictions.
(Shindou : Hibana) - Vibration Release : Spark
Type : Offensive / Supplementary
Rank : B
Range : Short - Long
Chakra cost : 25
Damage points : 50 (70 if used in conjunction with a Wind Technique)
Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which will turn into a blazing fire.

Note : Cannot be used on the surface of water or oil or the inards of a human
Note : Can only be used at least a meter away from the enemy (not including summoning or shadow clone)
Note : Initial fire size after the spark is a large fireball, it can grow larger like any ordinary fire is able to as long as it isn't put out
~Declined~ You still haven't fixed the chakra and damage points.

NEW :

(Shindou : Kinkorippou) - Vibration Release : Imprisonment Cube
Type : Offensive / Defensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By performing a clap with the users hands, the user is capable of manifesting a vibration cube that vibrates extremely fast all around him or herself or a target to defend against an attack. For the whole time this is happening, the user's hand must be in the clap position at all times during its creation or else the technique will fail and fade away. The cube 2x2x2 in volume and the target or user will be at the very center, meaning each side of the cube is at least a meter away from them. Once the cube has been formed, the user is allowed to close both his hands, turning it into one closed fist, causing the cube to enclose upon whoever is inside, killing them.

Note : Can only be used twice per battle
Note : Requires hands to be in clap position as it forms
Note : Can also be performed on the user him or herself
Note : No Vibration Release of any rank to be used in the same turn
Note : The secondary effect counts as another jutsu to the three jutsu rule
Note : User will and can be hurt if he performs the technique when near the target

Closed fist looks like this :
You must be registered for see images
~Approved~ Good restrictions this time ^_^

(Tsukene : Togeshuuren) - Root Release : Thorn Drill
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By performing a single handseal and then channeling the user's Root Release chakra into the desired location, the user is capable of creating a sturdy, large, thorny root the size of a several, average trees tied together. If and when the user wants, he or she is capable of spinning the root extremely fast, making it look like a drill. By using hand gestures, the user is capable of controlling the direction the root goes and how it acts.

Note : Can only be used three times per battle
Note : Change of direction counts as a jutsu towards the three jutsu rule
Note : No S-rank Root Release techniques can be used in the same turn
~Approved~

(Tsukene : Hateshiganaidekisui) - Root Release : Eternal Drowning
Type : Offensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By focusing a large amount of Root Release chakra below the target location, the user is capable of rising a large, hollow root that will trap whoever stands above the location surface. As the target is being trapped, a gush of water is launched into the inside of the root by the root itself who is capable of channeling water that is found underground into itself. Usage of lightning will only shock the target's self if used in the water.

Note : Can only be used three times per battle
Note : Counts as two jutsus towards the three jutsu rule
Note : No Root Release techniques S-rank or above in the same turn
Note : No Water Release techniques A-rank or above in the same turn
~Approved~
 
Last edited by a moderator:

Typhon

Active member
Legendary
Joined
Apr 29, 2009
Messages
15,991
Kin
664💸
Kumi
6,684💴
Trait Points
0⚔️
Re: Custom Element's Jutsu

(Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will form three hand seals and then stomp on the ground. Upon doing this dozens of adamantine spears will fire out of the ground upwards, skewering whatever lays above them. These spears can be fired off at an angle as well allowing them to be aimed like a barrage of arrows.
-Can be used twice per battle.
-No adamantine techniques above S-rank the following turn.
~Declined~ Exactly how many dozens? And also I'd like you to add a real restriction on the next submission. You and I both know that no Forbidden ranked admantine next turn isn't really a real restriction.

(Kongoton: Kongo Seki sono Hogosha) - Adamantine Release: Adamant Gate of the Guardian
Type: Defense
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: N/A
Description: The user forms three hand seals and stomps on the ground causing a large gate made of adamantine metal to raise up in the desired location. This gate is similar in style to the Rashomon gates, but larger and less demonic looking. Due to the incredible hardness of adamantine this gate is capable of defending against techniques S-rank and below. The user can then open the gates by forming the snake hand seal.
-Can be used twice per battle.
-Defends against S-rank and below attacks.
~Declined~ Larger than the Rashomon gates and able to defend against S-Ranked techniques? I don't think so..
 
Last edited by a moderator:

Toku

Active member
Supreme
Joined
Sep 9, 2009
Messages
38,812
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Element's Jutsu

(Rubiton- De~yuaru Rubi Bīmu) Ruby release- Dual Ruby Beams
Type: Attack
Rank: S-rank
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description: the user will mold his ruby chakra to create a ruby in each hand (size of a fist). The user will then release his lightning chakra through the ruby firing a beam of energy able to cut through even diamond.
*Note: Can’t use s-rank and above Ruby next turn.
*Note: Can only be used 3x per battle.
~Declined~ This is consider a Ruby/Lightning combination and thus should count as 2/3 moves per turn. And cutting through even diamond is too much.

(Rubiton- Kingu no Minoshirokin Sumasshu) Ruby release- King’s Ransom Smash
Type: Attack
Rank: Forbidden
Range: Short- Long
Chakra cost: 50
Damage points: 120
Description: the user focuses his ruby chakra and raises two enormous rubies that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between them. Both of these rubies are capable of dwarfing even the Demonic Statue of the Outer Path in size.
*Note: can’t use any S-rank Rubiton jutsu for the next 3 turns.
*Note: can only be used once per battle.

~Declined~ Wrong damage information and where are the restrictions? Its a forbidden rank, it should pose some physical drawbacks to the user.

(Rubiton: Kingu o Mamoru) Ruby Release: Protect the King
Type Attack/Defence
Rank: A
Range: Short-Long
Chakra Cost: 30 (+10 per turn it stays active)
Damage: 60 (+10 for Taijutsu)
Description: The user molds a very thin but dense layer of ruby that covers their body w/ coat of ruby to strengthen taijutsu and to defend from direct attacks. The armor can withstand any elemental jutsu and elemental taijutsu, to which it is strong against, up to S-rank. The user will constantly focus chakra into the armor, manipulating the ruby to move with him as he moves, allowing him to move with the armor. The user can deactivate the armor at whatever time he pleases.
*Note: Once deactivated it cannot be activated again during battle.
*Note: Any speed enhancing jutsu would cause the armor to break under the strain of fast movement.

~Declined~ An armor that can withstand S-ranked attacks from lightning, wind, and earth? OP.
(Rubiton- De~yuaru Rubi Bīmu) Ruby release- Dual Ruby Beams
Type: Attack
Rank: S-rank
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description: the user will mold his ruby chakra to create a ruby in each hand (size of a fist). The user will then release his lightning chakra through the ruby firing a beam of energy able to cut through even ruby.
*Note: Can’t use s-rank and above Ruby next turn.
*Note: Counts as 2/3 jutsus in a turn.
*Note: Can only be used 3x per battle.
~Approved~
(Rubiton- Kingu no Minoshirokin Sumasshu) Ruby release- King’s Ransom Smash
Type: Attack
Rank: Forbidden
Range: Short- Long
Chakra cost: 50
Damage points: 120
Description: the user focuses his ruby chakra and raises two enormous rubies that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between them. Both of these rubies are capable of dwarfing even the Demonic Statue of the Outer Path in size. The strain from this jutsu causes the user to not be able to use any elemental jutsus next turn.
*Note: can’t use any S-rank Rubiton jutsu for the next 3 turns.
*Note: cant use any Elemental jutsus next turn.
*Note: can only be used once per battle.
~Declined do not resubmit~ Apologies, I should have DNR'd this in the first place. Mountain smash alone is already strong enough so I will not allow an even stronger version that's nearly twice or three times as big.
(Rubiton: Kingu o Mamoru) Ruby Release: Protect the King
Type Attack/Defence
Rank: A
Range: Short-Long
Chakra Cost: 30 (+10 per turn it stays active)
Damage: 60 (+10 for Taijutsu)
Description: The user molds a very thin but dense layer of ruby that covers their body w/ coat of ruby to strengthen taijutsu and to defend from direct attacks. The armor can withstand any elemental jutsu and elemental taijutsu, to which it is strong against, up to A-rank. The user will constantly focus chakra into the armor, manipulating the ruby to move with him as he moves, allowing him to move with the armor. The user can deactivate the armor at whatever time he pleases.
*Note: Once deactivated it cannot be activated again during battle.
*Note: Any speed enhancing jutsu would cause the armor to break under the strain of fast movement.
~Declined~ If you are constantly focusing ruby chakra(Whether its stated as normal or not, its still ruby chakra) into the armor then that means you'd be limited to ruby techniques while active. Also I'd like you to limit the times it can take an A rank before breaking.
 
Last edited by a moderator:

McKnockout

Active member
Elite
Joined
Feb 10, 2011
Messages
9,131
Kin
2💸
Kumi
2,503💴
Trait Points
0⚔️
Awards
Re: Custom Element's Jutsu

(Hakkin: Shigai Shainingu Kyuuten) – Platinum Release: City of Shining Heavens
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra cost: 30 (+10 chakra per turn)
Damage Points: N/A
Description: The user performs three quick handseals and releases his chakra into the ground surrounding him, manipulating it to create a vast field of Platinum pillars of different sizes to form and rise from the ground. This field of Platinum severs all connection with the ground beneath, because a layer of Platinum metal forms and covers the battlefield (up to mid range). As a result, it prevents the opponent from utilizing it as a source for Earth jutsus as well as acting as a source of Platinum for future jutsus.
Note: Useable thrice.
Note: Lasts four turns.

~Declined~ Either one of the other, I won't allow both. And if you choose pillars then I'd like you to specify the exact "different sizes".
(Hakkin: Shigai Shainingu Kyuuten) – Platinum Release: City of Shining Heavens
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra cost: 30 (+10 chakra per turn)
Damage Points: 60
Description: The user slams his hand onto the ground and releases his chakra into the ground surrounding him, manipulating it to create a vast field of Platinum pillars of different sizes to form and rise from the ground. This field of Platinum only covers the battlefield up to mid range with the sizes of the pillars ranging from the size of the user to the size of buildings (hence its name). This jutsu is primarily used as a source of Platinum for future jutsus.
Note: Can only use 4 times per battle.

What it looks like:
You must be registered for see images
~Approved~ Included Attack in the type instead of only supplementary. If the jutsu has damage then it should be an attack.

(Hakkin: Renkinjutsu Gifuto) – Platinum Release: The Alchemist’s Gift
Rank: D-S
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 10-50 (+10 chakra per usage)
Damage Points: 20-90
Description: By using fire chakra and chakra pressure, the user is able to turn his regular earth techniques into Platinum. That is, his earth techniques won’t have any additional damage but rather will acquire the properties of natural, unaltered Platinum. The user can choose which earth technique is turned into Platinum.
Note: Last whole battle.
Note: There is no additional damage boost.
Note: Only up to S-rank earth techniques.
If you want, I could change it to a lower rank.
~Declined~ I will not allow multiple ranks inside a single technique.
(Hakkin: Renkinjutsu Gifuto) – Platinum Release: The Alchemist’s Gift
Rank: S
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 40 (+10 chakra per usage)
Damage Points: 80
Description: By using fire chakra and chakra pressure, the user is able to turn his regular earth techniques into Platinum. That is, his earth techniques won’t have any additional damage but rather will acquire the properties of natural, unaltered Platinum. The user can choose which earth technique is turned into Platinum.
Note: There is no additional damage boost.
Note: Can only use 4 times per battle.
Note: Only up to S-rank earth techniques.
~Approved~

New:

(Hakkin: Oni Sougishiki) – Platinum Release: Demon Awakening
Rank: S
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra cost: 40 (-10 each turn)
Damage Points: 80
Description: A jutsu which utilizes the earth directly beneath the opponent for it to work. After a quick series of two handseals, the user creates 8 large tentacles made out of highly chakra-infused, glistening Platinum which suddenly burst out of the earth below the opponent. These tentacles then suddenly grab onto the opponents and quickly coil around him, trapping and immobilising him. These tentacles can be created large enough to even immobilise large animal summons such as Gamabunta. If the user wishes, with an additional handseal, the tentacles return to the depths of the earth.
Note: Can only use 2 times per battle.
Note: No S rank Platinum techniques while this jutsu is active.
Note: The tentacles can only last a maximum of 3 turns.
~Declined~ Make the additional hand seal count as one of the user's jutsu per turn. I wouldn't want you immobilizing a target and then drag him into the depths of the earth. This might not be your true intention but it can be misused in the wrong hands.

(Hakkin: Gekido Hitonami) – Platinum Release: Raging Stampede
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user concentrates chakra into the ground and then stomps the ground causing four masses of glistening Platinum, in the shape of large bull's heads, to rise up from the ground and shoot out towards the opponent eventually slamming him. These bulls move and attack akin to Kisame's shark jutsus in which the bull heads are formed/rises from the earth and moves around without losing contact with the ground. These bulls heads are roughly the size of a large boulder with horns akin in size and sharpness as regular nodachis.
Note: Can only use 3 times per battle.
~Approved~
 
Last edited by a moderator:

The Seven-Scaled boy

Active member
Elite
Joined
Aug 30, 2009
Messages
9,779
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Element's Jutsu

(Sekiyuton: Seikyu Rappa) - Petroleum release: Petroleum Horn
Type: Attack/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user will perform the sanke handseal (+ the needed handseals for the variants) and then quickly mold his petroleum chakra and release it in the form a compressed yet wide and big stream which travels than reach mid-range very fast. It it not in contact with the user whatsoever and it can be cut at any time.
Notes: It can be used with the variants:
~Ethyne: A Gas like attack, it can boost the range and power of fire techniques (it boosts fire techniques' temperature to 3300°C) .
~Petroleum Jelly: Just like syrup capturing field, it has sticky properties with all the defensive functions it can have.
~Asphalt: It creates a wide wave of various sized and formed ravaging rocks of asphalt which are hard to avoid and destroy all together, unless hit by a wide-spread lightning technique. If liquid it'll create a wave of asphalt which will then dry in a turn and can melt through ice, low melting point elements (<525°C).
~Nitroglycerin: Same, wide blast coated with chakra so that, if friction with air would make the nitro blow up, it does not. Upon contact with an opponent or object it violently blows up up to short range. Due to the dangers of this variant, it is usually spewed in a bullet.

~Declined~ Clarify your technique a bit more. Reaching mid range "very fast" isn't enough, and the same thing with wide waves. How wide exactly? For all we know it could be a tsunami wave or bigger.

(Sekiyu no jutsu) - Petroleum technique
Type: Defense/Supplementary
Rank: B-A
Range: Short-Long
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user will be able to freely manipulate existing petroleum via the use of this jutsu and create blasts/waves/shapes/weapons or a huge reservoir of petreoleum beneath the battlefield, which, via another use of of this same jutsu can be manipulated. Also the user can use this technique to create a mist of petroleum patricles (or it's variants) up to long-range.
Notes: It can be used with it's variants.

~Declined~ I will not approve multiple ranks into one technique.
(Sekiyuton: Jigoku no numa) - Petroleum release: The pits of hell
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will perform a row of two handseals and summon right beneath their opponent a pit of petroleum of variable depth, range and shape. The swamp's petroleum will climb to any unfamiliar chakra to the user (the opponent, enemies, his summons or companions of any kind. User's allies are familiar to him, therefore it'll not climb them.)
Notes: May be used thrice per battle.
Notes: The user may add the handseals to use the variants of the Petroleum style.
~Declined~ Summon? Change it to create and up to long range is too much.

(Sekiyuton: Burīzu Buresu Bomu ) - Petroleum release: Breeze breath bomb
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will perform a row of 6 handseals, while concentrating his petroleum chakra and molding different volumes of it with each of the handseals. The result is that the user will spit a three-way petroleum combo of Ethyne-Asphalt-Nitroglycerin. Inside coat of asphalt in shape of sharp edged triangle, the user encapsulse a volume of nitroglycerin which will explode upon contact with any solid surface sending asphatl sharpenel all around the bullets. In order to boost them, the user covers the bullet in ethyne, using it as a medium to shoot this bullets at insane speeds reaching mid-range in less than a blink. If the ethyne is ignited, the bullet will gain a temperature of 3300°C, making it's penetrative force raise far beyond raiton, this means the bullets will just rip through anything without exploding. The asphalt will still be compressed around the nitroglycerin, preventing it from exploding by diverting the heat. However, if the ignited bullets reached long-range the asphalt will have liquified and it'll make the nitroglycerin explode ferociously, shooting liquid asphalt sroplets up to mid-range of their current location.
Notes: The user may spit up to 5 bullets of this in a row, they are not very big, they are comparable to Danzou's Great balls of wind.
Notes: May only be used three times per battle, with a one turn cool down.
Notes: With a 7th special handseal the user will explode ALL of the produced bullets, at whatever point and state they are.
Notes: No petroleum jutsus for the next and same turn.

~Declined~ I was going to DNR this but I will give you one chance. No 7th hand seal to make the bullets explode and less than a blink? I don't think so..

(Sekiyuton: Boogera bomu gataring gan ) - Petroleum release: Booger bomb Gatling gun
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will create in the tips of his fingers, a volume of pretoleum which will the shoot at the target in the size of a sand granule, traveling fast enough not even a 3-tomoe sharingan user can keep up with them once shot. The user can use it to shoot hundreds of bullets that will strike the opponent. Also it can used with the variants.
Notes: No petroleum jutsus for the same turn, after it's usage.
Notes: B-ranked version may only be used 4 times per battle.
Notes: ~Asphalt: hard bullets capable of breaking bones.
~Nitroglycerin: Exploding on contact bullets each with the power of a exploding tag in a smaller explosion.
~ Petroleum jelly: Sticky/slippery bullets
~Ethyne: Boosts fire techniques, creates a big volume of that gas in an area equivalent to short-range.
~Declined~ I will not approve multiple ranks in a single technique. And travels so fast that not even 3T can keep up, seriously?..
(Sekiyuton: Flubbera-chan ) - Petroleum release: Flubber-chan
Type: Supplementary
Rank: D
Range: Short-Long
Chakra Cost: 15
Damage Points: 20
Description: The user will spit a volume of petroleum as big as gamabunta's eye, infused with the user's chakra at the opponent. If it misses, the turn after it was performed and if not destroyed, it'll gain "life" and reach for the foe's chakra aiming to drown him and cover him. It may be used with it's variants, except liquid asphalt since it'll harden turning into normal asphalt.

~Declined~ This should be a higher rank and make it so the coming to "life" counts as one of your three jutsu.
(Sekiyuton: Seikyu Rappa) - Petroleum release: Petroleum Horn
Type: Attack/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user will perform the sanke handseal (+ the needed handseals for the variants) and then quickly mold his petroleum chakra and release it in the form a compressed yet wide and big stream; comparable to a kyodaija in width and to the nibi, 3 men one on top of the other, in height ; capable of reaching mid-range at the speed of a pressurized water jutsu It it not in contact with the user whatsoever and it can be cut at any time.
Notes: It can be used with the variants:
~Ethyne: A transparent, Gas-like attack, it can boost the range and power of fire techniques (it boosts fire techniques' temperature to 3300°C). If enough volume is present it might choke an opponent.
~Petroleum Jelly: Just like syrup capturing field, it has sticky properties with all the defensive functions it can have.
~Asphalt: It creates a wide wave of various sized and formed ravaging rocks of asphalt which are hard to avoid and destroy all together, unless hit by a wide-spread lightning technique. If liquid it'll create a wave of asphalt which will then dry in a turn and can melt through ice, low melting point elements (<525°C). The height and width of the wave is comparable to the great water colliding explosion used by kisame.
~Nitroglycerin: Same, wide blast coated with chakra so that, if friction with air would make the nitro blow up, it does not. Upon contact with an opponent or object it violently blows up up to short range. Due to the dangers of this variant, it is usually spewed in single, condensed bullet.
~Declined~ The height of the Nibi biju plus three men stacked on top of each other? And the wave comparable to Kisame's Great Exploding Water Colliding Wave? if you want this approved you're going to have to increase its rank and lower the height of it along with some fitting restrictions.

(Sekiyu no jutsu) - Petroleum technique
Type: Defense/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60

Description: The user will be able to freely manipulate existing petroleum via the use of this jutsu or create blasts/waves/shapes/weapons or a huge reservoir of petreoleum beneath the battlefield, which, via another use of of this same jutsu can be manipulated. Also the user can use this technique to create a mist of petroleum patricles (or it's variants) up to Mid-range.
Notes: It can be used with it's variants.
Notes: Can be used three times per battle.

~Approved~ Edited the bold. If you are not happy with it, VM me and I will change my verdict.

(Sekiyuton: Burīzu Buresu Bomu ) - Petroleum release: Breeze breath bomb
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80

Description: The user will perform a row of 6 handseals, while concentrating his petroleum chakra and molding different volumes of it with each of the handseals. The result is that the user will spit a three-way petroleum combo of Ethyne-Asphalt-Nitroglycerin. Inside coat of asphalt in shape of sharp edged triangle, the user encapsulse a volume of nitroglycerin which will explode upon contact with any solid surface sending asphatl sharpenel all around the bullets. In order to boost them, the user covers the bullet in ethyne, using it as a medium to shoot this bullets at insane speeds making them hard to avoid or block unless the opponent has 3 tomoe sharingan/the same rank of the user at mid-range or the distance of long-range . If the ethyne is ignited, the bullet will gain a temperature of 3300°C, making it's penetrative force raise far beyond raiton, this means the bullets will just rip through anything without exploding. The asphalt will still be compressed around the nitroglycerin, preventing it from exploding by diverting the heat. However, if the ignited bullets reached long-range the asphalt will have liquified and it'll make the nitroglycerin explode ferociously, shooting liquid asphalt droplets up to mid-range of their current location.
Notes: The user may spit up to 5 bullets of this in a row, they are not very big, they are comparable to Danzou's Great balls of wind.
Notes: May only be used three times per battle, with a one turn cool down.
Notes: No petroleum jutsus for the next and same turn.

Remove the speed reference if it'll prevent it from getting approved, give it standard speed.
~Declined do not resubmit~

(Sekiyuton: Jigoku no numa) - Petroleum release: The pits of hell
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will perform a row of two handseals and create right beneath their opponent a pit of petroleum of variable depth, range and shape. The swamp's petroleum will climb to any unfamiliar chakra to the user (the opponent, enemies, his summons or companions of any kind. User's allies are familiar to him, therefore it'll not climb them.)
Notes: May be used thrice per battle.
Notes: The user may add the handseals to use the variants of the Petroleum style.

(If there is any way I could make it's range longer please do tell me)
~Approved~
(Sekiyuton: Boogera bomu gataring gan ) - Petroleum release: Booger bomb Gatling gun
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80

Description: The user will create in the tips of his fingers, a volume of pretoleum which will the shoot with the size and width of baseballs. The user will shoot 5 (one with each fingertip of the selected hand) bullets that will strike the opponent. Also it can used with the variants, and while on movement.
Notes: No petroleum jutsus for the same turn, after it's usage.
Notes: Usable once per possible variant, each variant only once per battle.
Notes: ~Asphalt: hard bullets capable of breaking bones, even the hardest kaguya bones. Same rank will get destroyed, higher will stop at its cost.
~Nitroglycerin: Exploding on contact bullets each with the power of a exploding tag in a smaller explosion.
~ Petroleum jelly: Sticky/slippery bullets, used for either trapping or distraction,
~Ethyne: Boosts fire techniques, creates a big volume of that gas in an area equivalent to short-range, capable of exploding at the prescene of a lightning or fire jutsu.
~Approved~ Edited the bold. If you are not happy with it, VM me and I will change my verdict.

New:

(Sekiyuton: naironu jouryuu ) - Petroleum style: Nylon destillation
Type: Supplementary
Rank: C
Range: oneself
Chakra Cost: 15
Damage Points: N/A
Description: After performing a small sequence of handseals, the user unlocks the power within petroleum to use the nylon variant of this CE. It forms coils and coils of thightly packed nylon fibers.
Notes: Lasts whole battle.
Notes: To use nylon, the user must perform a row of 3 handseals along the ones needed for the jutsu.
Notes: Weak against wind and fire. Resistant to acids, momentum, fungi, water, lightning (not conductive), able to resist earth jutsus.
~Declined~ How small is the starting sequence of hand seals? Also such a technique would require a higher rank and lasting turn restriction. I will not allow this to last the whole battle.


(Sekiyuton: Chimimoryo) - Petroleum style: Lesser Demons
Type: Offensive/Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: N/A
Description: The user will either control with a single handseal or perform that same handseal ( in either case if the user desires to use a variant the user must perform a subsequent small row of handseals) and spit a volume of petroleum which is then applied a variant amount of shape manipulation in order to form animals or monsters. This jutsu can either create 50 palm sized monsters, 2 medium-sized summon size (capable of carrying at much 2 people) or a single large-summon sized monster of the desired material. In order to create monsters from already existing techniques, they must be of B-rank or above.
Notes: The beasts will last until the user desires or they are destroyed.
Notes: This is nothing more than a shape manipulation jutsu, therefore the C-rank is given. This does not mean, however, that big-scaled monsters produced by this technique will be easily destroyed.
Notes: Only on type of monster per usage. Requires a one turn cool down.
Notes: No summoning nor petroleum jutsus the same and next turn after it's usage.
~Declined~ @Bold: In our RP that's exactly what it would mean. I'd like you to decrease the number of palm sized monsters, and specify a size for the large summon. Keep in mind I will not allow a gama sized one. And lastly, include how many turns these can last on the field.

(Sekiyuton: yasashii buru-beris ) - Petroleum style: Tender Blueberries
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user will make a short row of 5 handseals the user will spit a multitude of basketball size balls of asphalt covered in spikes which are indeed a thin coating hiding a great volume of nitroglycerin within them. Impact (not with the ground unless dropped from a considerable height, around 4 metres) will make the orb explode to bits in a powerful explosion equivalent to 3 exploding tags. Usually a trapping and guerrilla technique, creating a terrible mined area against the unprepared opponent. Lightining will make the the orbs explode while fire unless two ranks above will just be absorbed by the the asphalt. If it faces a strong enough wind the momentum will make the orb explode. Water and normal earth can't hurt the asphalt, therefore won't make the orb explode and will be blocked.
~Declined~ Again...how many exactly? And if you are already releasing the balls with spikes on them wouldn't that hurt your throat? I will not allow these balls to absorb up to A rank fire. I've got a question; Why wouldn't water or earth make them explode? They both in their own unique ways can create enough of an impact foce to cause the balls to explode no matter the actual CE's weakness/strengths. I'm sure that if a pressurized stream of water collided with your balls (lol) would be enough of an impact to cause them to explode, and the same could be said of an earth pillar or earth projectile that collides with your balls. Both of those elements could be used to create enough impact depending on what's actually used.
 
Last edited by a moderator:

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
Re: Custom Element's Jutsu

(Amatsu Fūton: Tenrai Oozara) Empyrean Wind Release: Celestial Discoids
Type: Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: After forming a single handseal, the user releases several concentrated medium-sized flat discs of empyrean wind from their mouth that can be directed toward any place the user wishes to attack the opponent from all sides. The discs will slice through any object in their path and almost seem as if the object was cut through but were actually ripped apart on a molecular as it paves through the object.
~Can only be used five times per battle.
~Declined~ How many exactly? And lets be real here, they can't slice through any object.
(Amatsu Fūton: Doragon Unari) Empyrean Wind Release: Dragon's Roar
Type: Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: After forming a single handseal, the user releases a massive blast of empyrean wind, slightly larger than Pressure Damage, that is shaped in the form of a dragon's head. The massive blast of empyrean wind will rage toward the target and cannot be satisfied until its hunger is quenched. This technique is so powerful that it has been said that it was used to pave an enormous tunnel straight through a large mountain in order to making traveling from one side to the other easier.
~Can only be used five times per battle.
~Approved~ I don't want to see any funny business with the background story of paving a tunnel through a large mountain.

(Amatsu Fūton: Muon Maru) Empyrean Wind Release: Soundless Circle
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage: 90
Description: After clapping his hands together, the user creates a small, visible sphere of Empyrean wind. The sphere will be about the size of a football at its creation. Immediately after being created, a slightly bigger sphere of Empyrean wind is created around the original one, encasing it like a second layer of skin with no space between the two layers. More and more layers are subsequently added to the technique in quick succession afterwards. Small ripples in the immediate vicinity of every layer heralds their coming to the world. The ripples also appear right before the original sphere is born, warning vigilant enemies of its coming. All the layers are individual structures in their own right. Therefore; each sphere has its own center. All the midpoints, one for each layer, are placed around each other, forming their own circle with a small hollow space in the very center. The small hollow space will, as the technique swallows more and more mass, slowly be filled with extremely compressed matter, forming a kind of core. The extreme amount of compresison means, that while the core might not be very big, it's extremely heavy and unstable because of its forceful creation. When enough layers have been added and enough mass has been gathered, the user performs a single handseal, which causes all the layers to be compressed into countless microscopic spheres with each their center, encasing the core of mass, thereby forcefully ripping it apart. The second the core is ripped into countless pieces, the rings disperse, as to not gather all the microscopic shards at their center, but still letting them retain their velocity and lethality The extreme speed with which the core is destroyed sends countless of extremely heavy, microscopic projectiles flying in all directions, covering the entire area in a deadly rain of death. The user can control which sides of the core the microscopic rings gather at when he compresses them around the core of mass, to avoid killing himself with his own technique.
~Can only be used once.
~No Empyrean Wind technique for 4 turns after this technique has been used.
~The sheer concentration and chakra this technique requires severely tires the user and damages him for 20 points.
~No A-ranked or above wind techniques can be used the turn after this has been used.

~Declined~ How many layers can you exactly stack together? How long does this technique take to be fully finished? Microscopic projectiles? I don't think so. Lastly, 20 damage to the user? I'm expecting to see some real physical drawbacks from this technique on re-submission.
 
Last edited by a moderator:

Passion

Active member
Legendary
Joined
Jul 18, 2009
Messages
15,747
Kin
50💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Element's Jutsus

( Kanton: Tetsu no taijū ) - Iron Weights
Type: Equipment
Rank: A
Range: Self
Chakra cost: N/A
Damage points: N/A
Description: User carries weights with himself wherever he/she is going. The weights are made of pure iron and are attached to user's each limb. Wearing these weights gives user an iron source when in need and improves their strength as they travel with these.
  • Slightly lowers user's speed while wearing these
____________
-Approved- don't really see the necessity in those but oh well
( Kanton: Sesshoku no Tetsu ) - Iron release: Touch of Iron
Rank: A
Type: Supplementary
Range: Self - Short
Chakra cost: 30
Damage points: N/A
Description: This is a simple jutsu where user touches iron source and stores small amount of it into him/herself without any dangers to user's health or transform it into armour that covers him/her. First the user starts focusing chakra into the iron and then he transforms it into somewhat liquid-ish form that can be manipulated. This jutsu is mainly used to create iron source inside the user for Iron Corpse jutsu to be executed.

( Kanton: Shitai no Tetsu ) - Iron Release: Iron Corpse
Rank: A
Type: Supplementary - Defense
Range: Self
Chakra cost: 30 ( - 10 per turn )
Damage points: N/A ( + 5 to taijutsu )
Description: This is a simple jutsu of iron release that allows user to manipulate the iron inside of their body. The jutsu works like any other iron release jutsu where user combines both Earth + Fire chakra to make the iron movable and then user can manipulate it in the way user desires. This allows user to produce their own projectiles/turn hands' edges into swords and/or keep a source of iron always with him/her. While using this jutsu user's body becomes harder compared to regular body. User is weaker to lightning and sound while having this jutsu active.
Note:
- Lasts whole battle
- No Lightning or sound can be used at the same time
- Consumes chakra every turn.
Combining these techniques into:

( Kanton: Bakuhada ) - Iron release: Blast skin
Rank: A
Type: Defensive
Range: Self
Chakra cost: 10/30
Damage points: N/A
Description: Blast skin is a technique named after it's ability to survive a blast that a normal ninja wouldn't, as if the user was wearing a blast suit. The technique is utilized by performing snake hand seal and spreading earth and fire chakra around their body or a single body part, giving tissue the properties of iron. By using this technique, user's mass and density increase, user can survive in higher temperatures that would be normally dangerous. With this user can also guide electricity but is unable of using lightning based techniques during the time being. The technique is useful when combined with taijutsu as the mass is increased and tissue hardens, causing a taijutsu damage increase.
  • Partial blast skin costs - 10 chakra as one that covers whole body requires 30 chakra.
~Declined~ Partial or whole makes no difference, they should both cost 30 chakra points. Although its true iron can conduct electricity, in your case you would be damaged even more by a lightning technique if it were to hit you just like its mentioned in your "Iron Corpse". Lastly, where are the usage restrictions?

New technique:

( Shokubutsuton: Yosōu ) - Plant release: Masquerade
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 25
Damage points: N/A
Description: Is a technique named after a Masquerade. Masquerade is used as a reference to the technique's idea which is blending into nature and following user's target. By releasing earth and water chakra from user's chakra points, one can flow through plants and blend within to them. This makes it harder for your target to notice you even if the target had a sharingan or sensory. However, one can be easily detected by someone who is using Byakugan and can see through solids.
  • While flowing through plants, one cannot use any other techniques.
~Declined do not resubmit~ Mayfly rip-off.
 
Last edited by a moderator:

Vincent

Active member
Legendary
Joined
Aug 11, 2010
Messages
12,701
Kin
3💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Element's Jutsu

(Fussuton: Gasu-dōri kikō) Fluorine Release: Gas Vent
Rank:S
Type:Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels his Fluorine chakra into the floor underneath the opponent, and creates a vent of fluorine from underneath the opponent, this gas then proceeds to violently react with the opponents skin and clothing severely injuring them
Note: usable twice
~Declined~ No hand seals? No restrictions? (aside from usage). Also I'd like you to change it to mid range.

(Fussuton: Gasu-dōri Taihō ) Fluorine Release: Gas Cannon
Rank:S
Type:Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes a single seal and creates a condensed blast of fluorine gas that travels in a perfectly straight line at the opponent corroding and combusting everything it touches
Note: Usable Twice
~Declined~ You and I both know it can't corrode everything it touches. Also where are the rest of the restrictions? Its an S ranked.

(Fussuton: Keimusho o moyashite ) Fluorine Release: Burning Prison
Rank:S
Type:Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels Fluorine chakra into the air around the opponent and creates a vortex of fluorine gas that slowly closes in on the opponent.
Note: Usable once
~Declined~ I'd like you to clarify exactly how far away from the opponent the vortex is created before closing in. Also, no hand seals or real restrictions again? And make it up to mid range.



(Fussuton: Fusso Yoki) Flourine Release: Flourine Container
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user Summons a metal cylinder containing 15 atmospheres of fluorine and carries it strapped on their back, allowing them to perform water dissolved fluorine release techniques for the duration of the battle
Note: Usable once per battle

just clarifying the purpose of the container

~Declined~ Incorrect chakra cost for S ranked, no hand seals and no real restrictions either. I am aware that this was already approved but without the appropriate changes, I will not be approving this.


(Fussuton: Gasu-dōri Taihō ) Fluorine Release: Gas Cannon
Rank:S
Type:Attack
Range: Mid -Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes a single seal and creates a condensed blast of fluorine gas that travels in a perfectly straight line at the opponent.
Note: Usable Twice
Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)
~Approved~

(Fussuton: Keimusho o moyashite ) Fluorine Release: Burning Prison
Rank:S
Type:Attack
Range: Mid -Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes the tiger seal and channels Fluorine chakra into the air around the opponent and creates a vortex of fluorine gas that forms at short range around the opponent (3 meters) and slowly closes in on the opponent.
Note: Usable once
Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)
~Approved~

(Fussuton: Gasu-dōri kikō) Fluorine Release: Gas Vent
Rank:S
Type:Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user forms the snake seal and channels his Fluorine chakra into the floor underneath the opponent, and creates a vent of fluorine from underneath the opponent, this gas then proceeds to violently react with the opponents skin and clothing severely injuring them
Note: usable twice
Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)
~Approved~
Last time I checked S ranks were only required to have usage limits.. but i've put another restriction on there limiting the innate ability of my ce
 
Last edited by a moderator:

Sheldon Cooper

Active member
Legendary
Joined
Jun 8, 2011
Messages
10,335
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Element's Jutsu

(Oiru no jutsu) - Oil technique
Type: Defense/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user will be able to freely manipulate existing oil via the use of this jutsu and create blasts/waves/shapes/weapons or Create a huge reservoir of oil underneath or on the battlefield by spiting out the oil from the user's body or mining it from the ground.
Note:Must Know Oil release
Note:Can only be used by whom I teach
Note:A oil Battlefield will be oil which can't be manipulated by other but Tony Stark.
~Declined~ Incorrect chakra cost. Also I'd like you to clarify exactly how "huge" the reservoir can be. If you're looking to make the last part like swamp of the underworld then you'll have to submit it as a higher rank with some real restrictions.

(Oiru: shiroppu) Oil Release:Sticky oil
Rank: B
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: User creates oil in his mouth and then spits it with a mixture of water into the ground creating a field covered with oil which will form an adhesive trap or onto a person to inhibit their mobility.The user can control the oil to his or her will.
Note: Usable thrice per battle
Note: Controlling Counts as a move
~Declined~ Incorrect chakra info. Also you have yet to describe exactly what are the bending capabilities. For all I know you could take control of it and make a flying bird.

(Oiru: Oil bunshin) Oil release:Oil clone
Rank: A
Type: Supplementary
Range: Short
Chakra: 30
Damage: N/A
Description: User creates a Oil clone which will look like an exact replica of himself which the user can control,this clone can explode if the user decides to do so by warming up the chakra in the clones body.
Note:Can create oil clones five times
~Declined~ I've already answered via VM's why I will not be approving the exploding part.
(Oiru: Oiru/katon Dangan) Oil release:Grand Oil/fire bullets
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description:The User performs the snake handsign and then he creates a large amount of oil in his mouth and then he shapes it into a big bullet size and then spits it out while at the same time the oil gets release he can spit a fire at the oil bullets which will ignite.
Note:Can use four times per battle
Note:No oil release for a turn
Note: Fireball count as a move
~Approved~
(Oiru:Kirioiru Shiryoku Hakudatsu) Oil release:Oil ignition mist Technique
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60 (But N/A if the user doesn't ignite it)
Description:The user blows out a big mist which is consisted of gas oil from his mouth which can be ignited if the user uses any fire or by clicking his teeth.
Note:Must have used Oil syrup before using this Jutsu
Note:If the user is in mid range in the mist he will get burnt when the mist ignites causing a -10 damage.
Note:Opponent with a Sharingan Tomoe 1 and above can see through this as there is chakra everywhere and a byakugan user can aswell.
~Declined~ Include some hand seals and usage restrictions. At this rate a shinobi without a doujutsu would be oblivious to the gas.
PS: For the sticky oil part I can manipulate and create things from the oil which I released but things which I create from it are going to be submitted and the sticky oil is the jutsu called "Oil syrup", just in case you were wondering for the Mist Ignition jutsu. Also I don't see why my Oil clones can't be ignited since I can control my clone's chakra to make it get hot.
(Oiru no jutsu) - Oil technique
Type: Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will be able to freely manipulate existing oil via the use of this jutsu and create blasts/waves/shapes/weapons or Create a huge reservoir of oil underneath or on the battlefield by spiting out the oil from the user's body or mining it from the ground.
Note:Must Know Oil release
Note:Can only be used by whom I teach
Note:A oil Battlefield will be oil which can't be manipulated by other but Tony Stark.
Note: Takes 2 handseals
~Declined~ Usage restrictions?
(Oiru: shiroppu) Oil Release:Sticky oil
Rank: B
Type: Attack
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: User creates oil in his mouth and then spits it with a mixture of water into the ground creating a field covered with oil which will form an adhesive trap or onto a person to inhibit their mobility.
Note: Usable thrice per battle
~Approved~
(Oiru: Oil bunshin) Oil release:Oil clone
Rank: A
Type: Supplementary
Range: Short
Chakra: 30
Damage: N/A
Description: User creates a Oil clone which will look like an exact replica of himself which the user can control.
Note:Can create oil clones five times
Note: Clone can be caused to ignite with a separate move causing it to explode.
Note: Clone is only capable of using oil release techniques up to the users rank.
~Approved~ Edited the bold. If you are not happy with it, VM me and I will change my verdict.

(Oiru:Kirioiru Shiryoku Hakudatsu) Oil release:Oil ignition mist Technique
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60 (But N/A if the user doesn't ignite it)
Description:The user blows out a big mist which is consisted of gas oil from his mouth which can be ignited if the user uses any fire or by clicking his teeth.
Note:Must have used Oil syrup before using this Jutsu
Note:If the user is in mid range in the mist he will get burnt when the mist ignites causing a -10 damage.
Note:Opponent with a Sharingan Tomoe 1 and above can see through this as there is chakra everywhere and a byakugan user can aswell.
Note: Takes 2 handseals to make and a shinobi can blow the mist away with strong wind releases jutsus. [Minimum B rank]
~Approved~

(Oiru: Ikusen fuka shuuha) Oil Release: Thousand Shark wave
Rank: S
Type: Offense
Range: Long
Chakra cost: 60
Damage points: 80
Description: The user will use a existing source of oil or create the oil from the ground, and make the oil rise up as a gigantic wave that surrounds the opponent. The wave will transform into 20 sharks. The wave of sharks will crash down upon the opponent from every angle, crushing and tearing anything else that comes in contact. If this jutsu is used while the opponent is on land, the oil can be ignited.
Note:Can use this twice per battle
Note:No Oil release for two turns
Note:Must use Oil syrup if the user wants to create the wave faster but counts as a move.
Note: Ignition must be used by a separate move.
~Declined~ How gigantic is the actual wave? How far away from the opponent is the wave created? How can the sharks come from every angle if the wave is created from only one direction?

Reminder for next time: Please don't sugar coat your submission with useless restrictions like "Must Know Oil release or Can only be used by whom I teach"
 
Last edited by a moderator:

Bruce Banner

Active member
Legendary
Joined
Aug 26, 2010
Messages
12,964
Kin
64💸
Kumi
24💴
Trait Points
0⚔️
Re: Custom Element's Jutsu

Shinju: Shiro daburufangu (Pearl Release: Double Fang)
Type: Weapon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases massive amount of little pearls from inside the Gourd (or Shell Summon), then form a white sharp fang in the user right and left hands, this fang are very sharp and able to pierces through solid, Steel or metal object.
~Declined~ Restrictions?

Shinju: Unmei no kabe (Pearl Release: Wall of Destiny)
Type: Defense
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A (-20 to the user)
Description: The user must do blood sacrifice and spread it into the white gourd then perform 10 serial hand seal and slam his/her hand into the ground to shape a huge white solid wall in front of the user in form of three layer with different usage, the wall capable of blocking almost any attack up to Forbidden Rank according to the layer of the wall.

Layers ability:
~First Layer, takes the direct attack
~2nd Layer, mitigate the attack power
~3rd Layer, completely dispel the attack then it scramble into multiple white needle to attack the opponents in A-Ranks attack

Restriction :
*Can only be used once per battle.
*Causing extremely exhausted to the user and will not be able to use any jutsu for the next 1 turn
*Can’t be perform by a clone
*No Pearl release for the rest of the next 2 turns
*Only A-Rank jutsu after the next 1 turn and for 2 turn
*The user takes damage -20
*Strong S-Rank Lightning can pierces the wall
*Can only be used by Oasis Nara

~Declined~ The gourd isn't approved.
Shinju: P1 Bunshin "Petron" (Pearl Release: P1 Clone "Petron")
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: P1 clone is a copy of the user but in shape of a white pale person. The clone itself can only use pearl release according of the user gain and knowledge of the pearl release, it can also utilize any pearl release even without having the white gourd or the shell summoning up until S-Rank pearl release
~Declined~ Incorrect chakra information.
Re-Subbmitting

Shinju: Shiro daburufangu (Pearl Release: Double Fang)
Type: Weapon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases massive amount of little pearls from inside the Gourd (or Shell Summon), then form a white sharp fang in the user right and left hands, this fang are very sharp and able to pierces through solid, Steel or metal object.

Notes:
Can only be taught by Oasis Nara
Can only be used 5 times per battle
~Declined~ How long do these sharp fangs last? And change the type to attack, or else you will be forced to drop your current CW and replace it for this pearl custom weapon.

Shinju: P1 Bunshin "Petron" (Pearl Release: P1 Clone "Petron")
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: P1 clone is a copy of the user but in shape of a white pale person. The clone itself can only use pearl release according of the user gain and knowledge of the pearl release, it can also utilize any pearl release even without having the white gourd or the shell summoning up until S-Rank pearl release.
~Declined~ If the clone can utilize pearl release techniques without the white gourd(Which isn't even approved?) or the shell summoning, then that means its using his own body as a source correct? And that means he can only perform pearl techniques which fall under his own body mass.
 
Last edited by a moderator:

BlacKing

Active member
Legendary
Joined
Aug 18, 2010
Messages
17,255
Kin
284💸
Kumi
1,737💴
Trait Points
0⚔️
Awards
Re: Custom Element's Jutsu

Taiyofuton: ōroraōraburasuto [Solar Wind: Aurora Aura Blast]
type: Attack/defense
rank: S
range:short-long
chakra cost: 40
damage points: 80
description: User channels solar wind chakra inside his body and with a handseal expels it in a great heat wave all around his body and in every direction up to mid range. the heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.

note: No a ranked or above solar wind techniques for one turn.
Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
~declined~ almost there, all you need are usage restrictions.
Taiyofuton: Ororaōraburasuto [Solar Wind: Aurora Aura Blast]
Type: Attack/defense
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: User channels solar wind chakra inside their body and with a handseal expels it in a great heat wave all around their body and in every direction up to mid range. the heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.

note: No A ranked or above solar wind techniques for one turn.
Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
Note: Can only be used 2X per battle
Note: User must wait 4 turns to use this technique again

~Approved~

Taiyofuton: Fukusū no uzu tatsumaki [solar wind: Multivortex tornadoes]
type: Attack/defense
rank: Forbidden
range:short-long
chakra cost: 50
damage points: 100
description: The user does 7 handseals and sends his solar wind chakra into the sky. After a minimum of two turns have passed (maximum of 5 turns), the user can at any point open up a large hole in the sky by way of 2-5 handseals (depending on the turns that passed) to summon two to five (depending on the turns that passed) more columns of spinning solar wind tornadoes that rotate around a common center. The center of the multivortex will form at the exact halfway point between the user and the target. The winds create such a large suction that the user, if used at short range or mid range, has to defend from the technique as well. These tornadoes give off such an intense burst of heat that it is felt immediately as it descends from the sky. The tornadoes itself turn any earth, earth-like or metal element into an extremely hot liquid state. (earth to lava, gold to molten gold etc.) technique cannot dispel water, but can make it boiling hot to the touch.

note: Can only be used 1x per battle.
note: No solar wind techniques for 3 turns
note: If user takes 50 damage from chakra strain
note: Cannot be used over a large body or source of water.
You must be registered for see images

~declined~ explain exactly how deep would the earth be melted into lava if the tornadoes were to hit the ground?
Taiyofuton: Fukusū no uzu tatsumaki [solar wind: Multivortex tornadoes]
type: Attack/defense
rank: Forbidden
range:short-long
chakra cost: 50
damage points: 100
description: The user does 7 handseals and sends his solar wind chakra into the sky. After a minimum of two turns have passed (maximum of 5 turns), the user can at any point open up a large hole in the sky by way of 2-5 handseals (depending on the turns that passed) to summon two to five (depending on the turns that passed) more columns of spinning solar wind tornadoes that rotate around a common center. The center of the multivortex will form at the exact halfway point between the user and the target. The winds create such a large suction that the user, if used at short range or mid range, has to defend from the technique as well. These tornadoes give off such an intense burst of heat that it is felt immediately as it descends from the sky. The tornadoes itself turn any earth, earth-like or metal element into an extremely hot liquid state. (earth to lava, metal to molten metal etc.) technique cannot dispel water, but can make it boiling hot to the touch. As the tornadoes touch the earth, they will leave a 1 foot thick layer of Lava across the ground.

note: Can only be used 1x per battle.
note: No solar wind techniques for above B Rank for 3 turns
note: If user takes 50 damage from chakra strain
note: Cannot be used over a large body or source of water.
You must be registered for see images

~Declined~ Please include some real physical drawbacks, since in our RP 50 damage wouldn't affect your RP'ing in the fight.

Taiyofuuton: Shīrudo Toraidento no Bakuhatsu (Solar Wind: Shielding blast)
Type: Defense/attack
Rank: S
Range: Short - long
Chakra: 40
Damage: 80
Description: User sends their solar wind chakra into a weapon. Solar wind chakra will form from the tip of the weapon and form into a large 10 foot diameter protective shield. After absorbing a fire, wind, or lightning (or any variant or combination of the 3) up to s rank, the user can send the attack in the form of solar wind back at the opponent.

Note: The range of the technique the opponent used is the range of this technique.
Note: The attack takes on the same form of the attack that was sent at the user.
Note: Can only be used 3 times per battle.
Note: User must wait 3 turns before using this technique again.
Note: This technique counts as two moves in a turn only if the absorption process occurs (if it blocks any other element not related to the 3, its can only be used as a shield) and the user sends the attack back at the opponent.
~declined~ incorrect chakra/damage information.
Taiyofuuton: Shīrudo Toraidento no Bakuhatsu (Solar Wind: Shielding blast)
Type: Defense/attack
Rank: S
Range: Short - long
Chakra: 40
Damage: 80

Description: User sends their solar wind chakra into a weapon. Solar wind chakra will form from the tip of the weapon and form into a large 10 foot diameter protective shield. After absorbing a fire, wind, or lightning (or any variant or combination of the 3) up to s rank, the user can send the attack in the form of solar wind back at the opponent.

Note: The range of the technique the opponent used is the range of this technique.
Note: The attack takes on the same form of the attack that was sent at the user.
Note: Can only be used 3 times per battle.
Note: User must wait 3 turns before using this technique again.
Note: This technique counts as two moves in a turn only if the absorption process occurs (if it blocks any other element not related to the 3, its can only be used as a shield) and the user sends the attack back at the opponent.
~Declined~ The way its written now, it can absorb Kirin, and Amaterasu which I will not allow. If you want this to be approved you are going to have to tone down the ranks and no re-directing the attack back at the opponent.
Taiyofuton: Rōtasu Hana Bakudan [Solar Wind: Lotus Flower Bomb]
Type: Attack
Rank: Forbidden
Range: Mid - long
Chakra cost: 50
Damage points: 90
Description: This jutsu is broken up into two parts. First the user forms 5 handseals (horse-ram-ox-tiger-horse) and casts the opponent in a genjtusu (s ranked) where they see hundreds of little lotus flowers (they look like the actual flower) dropping from the sky and exploding as it touches the ground. While the opponent is trapped in the genjutsu the user can at any time do the same 5 handseals but in reverse order (horse-tiger-ox-ram-horse) to form real 100 light green translucent solar wind lotus flowers that are spread out across the range of the opponent and hovering at 10 feet above the,while slowly fluttering downwards. Each lotus flower explodes when they come into direct contact with a person, water, earth or metal, and gives off a wave of heat so fierce that it brings water to a boiling point and earth and metal(though not hot enough to turn it to lava or melt) is scorching hot to the touch. Impact onto an opponent causes painful 3rd degree burns on the skin.
Note: Counts as 2 moves in a turn.
Note: Can only be done once every 5 turns
note: Can only be used 2 times per battle.
Note: Solar wind techniques can't be used for 2 turns.
Note: User takes 40 damage from strain on his body.
You must be registered for see images

~declined~ that's too much power for each individual flower. Also i want you to at least make it 10 meters above your target and lower the amount of flowers raining down.

Taiyofuton: Rōtasu Hana Bakudan [Solar Wind: Lotus Flower Bomb]
Type: Attack
Rank: Forbidden
Range: Mid - long
Chakra cost: 50
Damage points: 90
Description: This jutsu is broken up into two parts. First the user forms 5 handseals (horse-ram-ox-tiger-horse) and casts the opponent in a genjtusu (s ranked) where they see hundreds of little lotus flowers (they look like the actual flower) dropping from the sky and exploding as it touches the ground. While the opponent is trapped in the genjutsu the user can at any time do the same 5 handseals but in reverse order (horse-tiger-ox-ram-horse) to form real 100 light green translucent solar wind lotus flowers that are spread out across the range of the opponent and hovering at 10 meters above the,while slowly fluttering downwards. Each lotus flower explodes only after each flower has come into direct contact with a person, water, earth or metal, and gives off a wave of heat so fierce that it brings water to a boiling point and earth and metal(though not hot enough to turn it to lava or melt) is scorching hot to the touch. Impact onto an opponent causes painful 3rd degree burns on the skin. If something pierces and individual flower(s) then it will explode and cause a chain reaction of explosions.
Note: Counts as 2 moves in a turn.
Note: Can only be done once every 5 turns
note: Can only be used 2 times per battle.
Note: Solar wind techniques can't be used for 2 turns.
Note: User takes 50 damage from strain on his body.
You must be registered for see images

~Declined~ Please include some real physical drawbacks, since in our RP 50 damage wouldn't affect your RP'ing in the fight.
 
Last edited by a moderator:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Re: Custom Element's Jutsu

Mushrooms:



Dropping the above for:

(Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Poins: 40
Description: The user creates a large amount of mushrooms throughout the ground/body. The user is able to grow both types of Alternative Release mushrooms described in the CE submission (Releasing Poison or Spores, which will grow into Main Release Fungus) or enhanced versions of any existing mushroom species in nature. Enhanced will mostly translate into stronger and faster acting Medicine or Poison, or stronger light, in Bioluminescent species.They won't have any added characteristic appart from those shown in nature, as such, they're not directly applied in battle, apart from the first 2 mentioned species.
One species per usage, there can't be mixed usages.
*After using this technique, one must wait 3 turns before using it again*
*Description is in the CE submission*

~Pending~ It's fine as it is however its missing "Type" in the template.

Resubmitting:



(Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, with either a bright red top with white large dots, a black top, or a green top with white rings.

If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
If green, the mushroom will release a greenish mist. It won't do anything on it's own, but when it meets with water, it turns it into a powerful acid. This can be achieved by running a water jutsu through it or by direct inhalation. Infusing the water with the mist will result in making it strong vs organic matter and will remove the elemental weakness to Earth, making the jutsus equal to the element. It has no effect against other elements.

The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom, if wanted)
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism*


Note: Lowered the power of the Green Mushroom. No more defeating Metal.

~Declined~ As it was stated the last time; Green top not approvable and also its missing "Type" in the template.


New Jutsu:

( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith

Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user creates up to 5 large arrows (in a row, or in a succession, depending on the archery mastery of the user) made of highly concentrated chakra-enhanced pre-developed yeasts. Instead of a specific type of yeast, they react upon a certain situation and mature based on the need of the user. Contact with enemies will activate the more aggressive type of yeasts, contact with other substances will activate other types of yeast, such as bread or beer yeast, which the user is able to control with chakra. Upon creation, the user is able to shoot them in any direction she wants, with or without the aid of an actual bow (Mostly for the looks, as the arrow will have the same speed nonetheless).
*The arrow is able to pierce anything a normal arrow is able to)*
*Can be used only once every 4 turns, and only 3 times per battle*
*Basically creates an arrow made of chakra infused yeast*

~Pending~ It's fine as it is however its missing "Type" in the template.


Perfume:





(Meromeroton: Igami Niza ) Perfume Release: Grande-Plié

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points:40
Description: Allows the user to materialize a large quantity of Main Release perfume and direct it to the opponent. After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of rose petals, even though it's a concise mass of liquid.
*Changing directions counts towards the 3 jutsus per turn limit*

~Pending~ It's fine as it is however its missing "Type" in the template.



(Meromeroton: Hitofuro An'ya ) Perfume Release: Bathing Black Orchids

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood, which produce the same effects of the Killer Intent Technique. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness as the ones that use the Killing Intent, threatening to impale their eyes with their hands.
*Physical Effects: Toxicity, Nausea and Organ Failure.*
*Illusionary Effects: Black Maidens, Killing Intent*
*Can only be used once every 3 turns, for a maximum of 4 times per battle*

Note: Changed to Mid.

~Pending~ It's fine as it is however its missing "Type" in the template.



(Meromeroton: Kourui Makkura) Perfume Release: Scented Tears of Lilith

Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After 5 handseals, the user is able to spit out an extremely acid perfume of greenish colour, which can be spat as a pressurized stream or as a spread out volume of perfume. The acid is highly strong against earth techniques of the previous rank and earth based CE of the rank before, allowing the user to create a pathway in a manner of seconds, given not the power of the acid alone, but the pressure and concentration at which the acid is spat. If the acid is left standing still, although still powerful, won't act as fast, permitting the above structures to last minutes until vanishing The scent makes the opponent feel as if his insides are melting, translating in excruciating pain. The manifestation of the illusion is the sight women with long green hairs, which will be touching and kissing the opponent, provoking the melting pain as they do it.
*Physical Effects: Acid, Strong vs A rank Earth Jutsus and B rank Earth Based Elements.*
*Illusionary Effects: Green Haired Women, Excruciating Pain of being Melted*
*Can only be used once every 3 turns, for a maximum of 2 times per battle*

Note: Lowered the speed at which the acid melts and specified that. Removed the part where it prevents opponents from doing complex hand seals.

~Pending~ It's fine as it is however its missing "Type" in the template.



(Meromeroton: Nemuri Tanpopo ) Perfume Release: Slumberous Dandelions

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize several portions,all in 1 area, of a very clear and translucent liquid in a patch of roughly around 4 meters radius on the ground, which manifest themselves as countless of seed filled dandelions. The perfume dandelions softly spread out through the area and turn into ponds, allowing only the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns.
*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Can only be used once every 3 turns*

Note: Like I said, although I use "Several" and "Countless", it's more of a cinematic effect. I do state roughly the exact quantities of perfume by limiting it to an height of a normal dandelion and a 4 meters radius patch. I clarified that "several portions" refers to amounts of liquid, not amounts of patches.
Changed to Mid.

~Pending~ It's fine as it is however its missing "Type" in the template.



(Meromeroton: Kakisou Aimegami ) Perfume Release: Oyster Bassinet of Aphrodite

Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This is an enhanced version of the Main release perfume. The user makes several geyser-like streams of perfume protrude from the ground with a pink colour. The perfume carries strong pheromones which will cause the opponent to feel incredible sexual attraction towards the user. In such state, weak opponents (1 rank lower and Summons of A rank and bellow) won't be able to oppose the user at all, succumbing to the user's orders. Higher ranked opponents will only be able to use less complex jutsus, A and bellow, for 2 turns, after which they will feel the same as the low ranked opponents. The opponent will see countless copies of the user rise from the perfume, in luring poses.
*Physical Effects: Sexual Attraction*
*Illusionary Effects: Countless Copies of the User*
*Can only be used once per battle*
*In the same turn of usage, the user can't preform Genjutsus or other Perfume Techniques*
*The user can't perform Perfume or Genjutsu techniques in the next round*

Note: This is suppose to affect the whole terrain, like the many Lava/Ice/Earth/w/e S techniques we have Cannon and non Cannon. It's, like I said, an S rank Jutsu. How exactly do you define an S rank? Changing this jutsus to Mid range and toning it down would make it an A rank, defeating it's purpose.
Do you need me to describe ways to counter this jutsu, with the current characteristics?

Added a restriction anyway: No Genjutsu or Perfume techniques in the same round nor the next.
~Declined~ I never stated that this technique wasn't counter-able. I simply stated to change its range and tone it down. As for the range issue, you are certainly correct about what you said on the range (in most but not all cases) but that's my personal opinion on the matter.



(Meromeroton: Migoto ) Perfume Release: Embellir

Rank: Passive
Range: N/A
Chakra Cost: +5
Damage Points: N/a
Description: The user is able to preform any Water element jutsu using the main release perfume with an added +5 chakra cost. This does not add to the damage of the water jutsu. This technique works by expelling perfume in its vaporized form which will mix with the water and transfer it's properties to it, as such, when a water jutsu is used short range (spat, released from one's hands, etc), it comes out infused with the Main Release perfume. Embed in this skill is the ability to use Water chakra to manipulate a standing source of liquid perfume, as it is basically water heavily infused with scented minerals and chakra, thus allowing jutsu that require a water source to be used with perfume. The opponent is unable to do the same, as the perfume is infused with the user's personal chakra, likewise, the user is not able to manipulate other Perfume User's techniques, as each perfume is personal.
*The ability to convert Water Jutsus to Perfume can only be used once per turn and requires the user to wait 2 turns in order to use it again*

Note: Added the bold

~Declined~ Give it a real rank and chakra cost along this a "type" like the rest of your submissions.



Changed it's purpose almost entirely, making it a New Submission. Kept it in a quote so you can verify it for yourself.

( Meromeroton: Tsukeru Hasukahen ) Perfume Release: Steeping Petals of Lotus

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, blossom as a large lotus flower anywhere within range, filling the arena with a soothing scent. Then the flower softly melts, spreading it's liquefied petals across the floor, but keeping the perfume strong. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The genjutsu latches itself on the opponent's mind, so that even after the perfume is gone and the opponent releases himself from the genjutsu, the water goggles will still linger 1 turn after.
*Physical Effects: No Toxicity*
*Illusionary Effects: Primary Effect, feeling as if submerged underwater, drowning. Water goggles.
~Declined~ Where are the usage restrictions? Also the template is lacking "type" like the rest of your submissions.

New

( Meromeroton: Roze Sasu Reihai) Perfume Release: Rose's Piercing Adoration

Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user summons forth a large mist of vaporized red perfume, with a very thick and strong scent. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines, with growing spikes.
*Physical Effects: Burning sensation on the nose, eyes and throat
*Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
~Declined~ Where are the usage restrictions? Also the template is lacking "type" like the rest of your submissions.
(Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe

Rank: B
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 20
Damage Poins: 40
Description: The user creates a large amount of mushrooms throughout the ground/body. The user is able to grow both types of Alternative Release mushrooms described in the CE submission (Releasing Poison or Spores, which will grow into Main Release Fungus) or enhanced versions of any existing mushroom species in nature. Enhanced will mostly translate into stronger and faster acting Medicine or Poison, or stronger light, in Bioluminescent species.They won't have any added characteristic appart from those shown in nature, as such, they're not directly applied in battle, apart from the first 2 mentioned species.
One species per usage, there can't be mixed usages.
*After using this technique, one must wait 3 turns before using it again*
*Description is in the CE submission*
~Approved~

( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith

Rank: B
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user creates up to 5 large arrows (in a row, or in a succession, depending on the archery mastery of the user) made of highly concentrated chakra-enhanced pre-developed yeasts. Instead of a specific type of yeast, they react upon a certain situation and mature based on the need of the user. Contact with enemies will activate the more aggressive type of yeasts, contact with other substances will activate other types of yeast, such as bread or beer yeast, which the user is able to control with chakra. Upon creation, the user is able to shoot them in any direction she wants, with or without the aid of an actual bow (Mostly for the looks, as the arrow will have the same speed nonetheless).
*The arrow is able to pierce anything a normal arrow is able to)*
*Can be used only once every 4 turns, and only 3 times per battle*
*Basically creates an arrow made of chakra infused yeast*
~Approved~
Perfume:

(Meromeroton: Igami Niza ) Perfume Release: Grande-Plié

Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points:40
Description: Allows the user to materialize a large quantity of Main Release perfume and direct it to the opponent. After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of rose petals, even though it's a concise mass of liquid.
*Changing directions counts towards the 3 jutsus per turn limit*
~Approved~ Changed it to attack. If it has damage than it shouldn't be supplementary.
(Meromeroton: Hitofuro An'ya ) Perfume Release: Bathing Black Orchids

Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood, which produce the same effects of the Killer Intent Technique. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness as the ones that use the Killing Intent, threatening to impale their eyes with their hands.
*Physical Effects: Toxicity, Nausea and Organ Failure.*
*Illusionary Effects: Black Maidens, Killing Intent*
*Can only be used once every 3 turns, for a maximum of 4 times per battle*
~Approved~
(Meromeroton: Kourui Makkura) Perfume Release: Scented Tears of Lilith

Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After 5 handseals, the user is able to spit out an extremely acid perfume of greenish colour, which can be spat as a pressurized stream or as a spread out volume of perfume. The acid is highly strong against earth techniques of the previous rank and earth based CE of the rank before, allowing the user to create a pathway in a manner of seconds, given not the power of the acid alone, but the pressure and concentration at which the acid is spat. If the acid is left standing still, although still powerful, won't act as fast, permitting the above structures to last minutes until vanishing The scent makes the opponent feel as if his insides are melting, translating in excruciating pain. The manifestation of the illusion is the sight women with long green hairs, which will be touching and kissing the opponent, provoking the melting pain as they do it.
*Physical Effects: Acid, Strong vs A rank Earth Jutsus and B rank Earth Based Elements.*
*Illusionary Effects: Green Haired Women, Excruciating Pain of being Melted*
*Can only be used once every 3 turns, for a maximum of 2 times per battle*
~Approved~
(Meromeroton: Nemuri Tanpopo ) Perfume Release: Slumberous Dandelions

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize several portions, all in 1 area, of a very clear and translucent liquid in a patch of roughly around 4 meters radius on the ground, which manifest themselves as countless of seed filled dandelions. The perfume dandelions softly spread out through the area and turn into ponds, allowing only the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns.
*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Can only be used once every 3 turns*
~Approved~
(Meromeroton: Migoto ) Perfume Release: Embellir

Rank: B
Type: Supplementary
Range: N/A
Chakra Cost: 20 (+5)
Damage Points: N/a
Description: Activating this in battle will require the user to spend 20 chakra, counting towards the jutsu count. The user is then able to preform any Water element jutsu using the main release perfume with an added +5 chakra cost. This does not add to the damage of the water jutsu. This technique works by expelling perfume in its vaporized form which will mix with the water and transfer it's properties to it, as such, when a water jutsu is used short range (spat, released from one's hands, etc), it comes out infused with the Main Release perfume. Embed in this skill is the ability to use Water chakra to manipulate a standing source of liquid perfume, as it is basically water heavily infused with scented minerals and chakra, thus allowing jutsu that require a water source to be used with perfume. The opponent is unable to do the same, as the perfume is infused with the user's personal chakra, likewise, the user is not able to manipulate other Perfume User's techniques, as each perfume is personal.
*The ability to convert Water Jutsus to Perfume can only be used once per turn and requires the user to wait 2 turns in order to use it again*
~Approved~
( Meromeroton: Tsukeru Hasukahen ) Perfume Release: Steeping Petals of Lotus

Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, blossom as a large lotus flower anywhere within range, filling the arena with a soothing scent. Then the flower softly melts, spreading it's liquefied petals across the floor, but keeping the perfume strong. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The genjutsu latches itself on the opponent's mind, so that even after the perfume is gone and the opponent releases himself from the genjutsu, the water goggles will still linger 1 turn after.
*Physical Effects: No Toxicity*
*Illusionary Effects: Primary Effect, feeling as if submerged underwater, drowning. Water goggles.
*Can only be used once every 3 turns, twice per battle*
~Approved~
New

( Meromeroton: Roze Sasu Reihai) Perfume Release: Rose's Piercing Adoration

Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user summons forth a large mist of vaporized red perfume, with a very thick and strong scent. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines, with growing spikes.
*Physical Effects: Burning sensation on the nose, eyes and throat
*Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
*Can only be used once every three turns, twice per battle*
~Approved~ Congratulations, you are the first to have an entire submission approved^^

Changes in Bold
 
Last edited by a moderator:

Yūsuke1

Active member
Legendary
Joined
Aug 25, 2010
Messages
10,712
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Element's Jutsu

(Shindou : Hibana) - Vibration Release : Spark
Type : Offensive / Supplementary
Rank : B
Range : Short - Long
Chakra cost : 25
Damage points : 50 (70 if used in conjunction with a Wind Technique)
Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which will turn into a blazing fire.

Note : Cannot be used on the surface of water or oil or the inards of a human
Note : Can only be used at least a meter away from the enemy (not including summoning or shadow clone)
Note : Initial fire size after the spark is a large fireball, it can grow larger like any ordinary fire is able to as long as it isn't put out
~Declined~ You still haven't fixed the chakra and damage points.
Remake, if you think about it, these effects would naturally happen in the technique anyways :

(Shindou : Hibana) - Vibration Release : Spark
Type : Offensive / Supplementary
Rank : A
Range : Short - Long
Chakra cost : 30
Damage points : 60 ('x' damage + Wind technique damage)
Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which will turn into a blazing fire which would eventually be able to reach an opponent a meter away. In the process of the vibrations rubbing against each other, an extremely high-pitched frequency would occur and cause anyone or anything within a short-range radius to suffer from their ears bleeding if measures such as muffing the ears or of the sort is not taken. The effects of blood-loss would kick in soon if ear bleed were to happen.

Note : Can only be used four times per battle
Note : No Vibration techniques higher than A-rank to be used in the same turn
Note : In conjunction with Wind Techniques, growth speed of fire is sped up naturally
Note : Unable of creating a spark on the surface of water, oil and the inards of a human
Note : Sound affects anything within short-range radius of the technique, including the user
Note : The size of the fire is not dependent on the technique and grows at the rate of a natural fire
Note : Initial usage position may not had direct contact with the skin of the target. (Not including shadow clones, summoning)

~Declined~ Producing fire along with a high pitched frequency which causes ears to bleed that can created one meter away from your target? I don't think so.
 
Last edited by a moderator:

Toku

Active member
Supreme
Joined
Sep 9, 2009
Messages
38,812
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Element's Jutsu

(Rubiton: Kingu o Mamoru) Ruby Release: Protect the King
Type Attack/Defence
Rank: A
Range: Short-Long
Chakra Cost: 30 (+10 per turn it stays active)
Damage: 60 (+10 for Taijutsu)
Description: The user molds a very thin but dense layer of ruby that covers their body w/ coat of ruby to strengthen taijutsu and to defend from direct attacks. The armor can withstand any elemental jutsu and elemental taijutsu, to which it is strong against, up to A-rank. The user will constantly focus chakra into the armor, manipulating the ruby to move with him as he moves, allowing him to move with the armor. The user can deactivate the armor at whatever time he pleases.
*Note: Once deactivated it cannot be activated again during battle.
*Note: Any speed enhancing jutsu would cause the armor to break under the strain of fast movement.
~Declined~ If you are constantly focusing ruby chakra(Whether its stated as normal or not, its still ruby chakra) into the armor then that means you'd be limited to ruby techniques while active. Also I'd like you to limit the times it can take an A rank before breaking.
(Rubiton: Kingu o Mamoru) Ruby Release: Protect the King
Type Attack/Defence
Rank: S
Range: Short-Long
Chakra Cost: 40 (+10 per turn it stays active)
Damage: 80 (+10 for Taijutsu)
Description: The user molds a very thin but dense layer of ruby that covers their body w/ coat of ruby to strengthen taijutsu and to defend from direct attacks. The armor can withstand any elemental jutsu and elemental taijutsu, to which it is strong against, up to A-rank. The user will constantly focus chakra into the armor, manipulating the ruby to move with him as he moves, allowing him to move with the armor. The user can deactivate the armor at whatever time he pleases.
*Note: Once deactivated it cannot be activated again during battle.
*Note: Any speed enhancing jutsu would cause the armor to break under the strain of fast movement.
*Note: Although resistant to Earth, Lightning, and Wind the armor will break after three direct hits from A-rank Earth, Lightning, and Wind attacks.
*Note: The constant focus of chakra limits the user to Ruby, Earth and Fire elemental jutsu.(Ruby is controlled by advanced Earth and Fire manipulation)


~Declined~ Reduce the times it can take a direct hit from A ranks before breaking.
 
Last edited by a moderator:

Akisha

Active member
Legendary
Joined
Aug 31, 2010
Messages
10,595
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Element's Jutsu

(Kiastsu: Enjin no Makai) Atmospheric Pressure Release: Rings of Hell
Type: Offensive
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage points: 80
Description: With the use of 1 hand seal the user will create a ring of atmospheric pressure around the opponent that will close down on him, ripping the opponent to shreds. This technique can be used on more than 1 opponent at the same time, meaning the user can create several rings (max 4)
~Can only be used twice per battle.
~Declined~ Specify an exact radius around the opponent because as it stands this technique is a 1 hit k.o. Also I will not allow up to four rings.
(Kiastsu: Shippu no Kyuutai) Atmospheric Pressure Release: Compressed Orbs
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short/Middle/Long
Chakra cost: 30
Damage point: 60
Decription: The user will summon a large amount of compressed orbs of atmospheric pressure and will place them around the battle field. After that there is numerous way of using them. The most basic way is that they serve as a source of Atmospheric Pressure, allowing the user to release atmospheric pressure from them. The concentration of atmospheric pressure inside the orbs is so immense that even a single spark near them can result in a massive explosion, so with the use of 1 hand seal the user will concentrate his fire chakra in them, igniting them and thus creating an explosion that will blow anyone who is short ranged from them.
~Maximum of 4 orbs can be created and the technique can only be used twice per battle.

~Declined~ As it stands, you can summon a compressed orb in front/behind your opponent and blow it up, and that's a big no no. Make it so that the orbs have to travel towards your target and they can't be made any lower than 10 meters from above him/her. And lastly, make it so that the fire chakra counts as one of the jutsu per turn. This is a AP/Fire combination after all.
(Kiastsu: Enjin no Makai) Atmospheric Pressure Release: Rings of Hell
Type: Offensive
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage points: 80
Description: With the use of 1 hand seal the user will create a ring of atmospheric pressure around the opponent that will close down on him, ripping the opponent to shreds. The Ring is created short range from the opponent(s) and closes down rapidly.
~Can only be used twice per battle.

~Declined~ I need something more descriptive than simply "short" range. Short range can go from 0-5 meters, meaning that its far too close.
 
Last edited by a moderator:

The Seven-Scaled boy

Active member
Elite
Joined
Aug 30, 2009
Messages
9,779
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Element's Jutsu

(Sekiyuton: Seikyu Rappa) - Petroleum release: Petroleum Horn
Type: Attack/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user will perform the sanke handseal (+ the needed handseals for the variants) and then quickly mold his petroleum chakra and release it in the form a compressed yet wide and big stream; comparable to a kyodaija in width and to the nibi, 3 men one on top of the other, in height ; capable of reaching mid-range at the speed of a pressurized water jutsu It it not in contact with the user whatsoever and it can be cut at any time.
Notes: It can be used with the variants:
~Ethyne: A transparent, Gas-like attack, it can boost the range and power of fire techniques (it boosts fire techniques' temperature to 3300°C). If enough volume is present it might choke an opponent.
~Petroleum Jelly: Just like syrup capturing field, it has sticky properties with all the defensive functions it can have.
~Asphalt: It creates a wide wave of various sized and formed ravaging rocks of asphalt which are hard to avoid and destroy all together, unless hit by a wide-spread lightning technique. If liquid it'll create a wave of asphalt which will then dry in a turn and can melt through ice, low melting point elements (<525°C). The height and width of the wave is comparable to the great water colliding explosion used by kisame.
~Nitroglycerin: Same, wide blast coated with chakra so that, if friction with air would make the nitro blow up, it does not. Upon contact with an opponent or object it violently blows up up to short range. Due to the dangers of this variant, it is usually spewed in single, condensed bullet.
~Declined~ The height of the Nibi biju plus three men stacked on top of each other? And the wave comparable to Kisame's Great Exploding Water Colliding Wave? if you want this approved you're going to have to increase its rank and lower the height of it along with some fitting restrictions.


New:

(Sekiyuton: naironu jouryuu ) - Petroleum style: Nylon destillation
Type: Supplementary
Rank: C
Range: oneself
Chakra Cost: 15
Damage Points: N/A
Description: After performing a small sequence of handseals, the user unlocks the power within petroleum to use the nylon variant of this CE. It forms coils and coils of thightly packed nylon fibers.
Notes: Lasts whole battle.
Notes: To use nylon, the user must perform a row of 3 handseals along the ones needed for the jutsu.
Notes: Weak against wind and fire. Resistant to acids, momentum, fungi, water, lightning (not conductive), able to resist earth jutsus.
~Declined~ How small is the starting sequence of hand seals? Also such a technique would require a higher rank and lasting turn restriction. I will not allow this to last the whole battle.


(Sekiyuton: Chimimoryo) - Petroleum style: Lesser Demons
Type: Offensive/Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: N/A
Description: The user will either control with a single handseal or perform that same handseal ( in either case if the user desires to use a variant the user must perform a subsequent small row of handseals) and spit a volume of petroleum which is then applied a variant amount of shape manipulation in order to form animals or monsters. This jutsu can either create 50 palm sized monsters, 2 medium-sized summon size (capable of carrying at much 2 people) or a single large-summon sized monster of the desired material. In order to create monsters from already existing techniques, they must be of B-rank or above.
Notes: The beasts will last until the user desires or they are destroyed.
Notes: This is nothing more than a shape manipulation jutsu, therefore the C-rank is given. This does not mean, however, that big-scaled monsters produced by this technique will be easily destroyed.
Notes: Only on type of monster per usage. Requires a one turn cool down.
Notes: No summoning nor petroleum jutsus the same and next turn after it's usage.
~Declined~ @Bold: In our RP that's exactly what it would mean. I'd like you to decrease the number of palm sized monsters, and specify a size for the large summon. Keep in mind I will not allow a gama sized one. And lastly, include how many turns these can last on the field.

(Sekiyuton: yasashii buru-beris ) - Petroleum style: Tender Blueberries
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user will make a short row of 5 handseals the user will spit a multitude of basketball size balls of asphalt covered in spikes which are indeed a thin coating hiding a great volume of nitroglycerin within them. Impact (not with the ground unless dropped from a considerable height, around 4 metres) will make the orb explode to bits in a powerful explosion equivalent to 3 exploding tags. Usually a trapping and guerrilla technique, creating a terrible mined area against the unprepared opponent. Lightining will make the the orbs explode while fire unless two ranks above will just be absorbed by the the asphalt. If it faces a strong enough wind the momentum will make the orb explode. Water and normal earth can't hurt the asphalt, therefore won't make the orb explode and will be blocked.
~Declined~ Again...how many exactly? And if you are already releasing the balls with spikes on them wouldn't that hurt your throat? I will not allow these balls to absorb up to A rank fire. I've got a question; Why wouldn't water or earth make them explode? They both in their own unique ways can create enough of an impact foce to cause the balls to explode no matter the actual CE's weakness/strengths. I'm sure that if a pressurized stream of water collided with your balls (lol) would be enough of an impact to cause them to explode, and the same could be said of an earth pillar or earth projectile that collides with your balls. Both of those elements could be used to create enough impact depending on what's actually used.
4.(Sekiyuton: Seikyu Rappa) - Petroleum release: Petroleum Horn
Type: Attack/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user will perform the sanke handseal (+ the needed handseals for the variants) and then quickly mold his petroleum chakra and release it in the form a compressed yet wide and big stream; comparable to a kyodaija in width and to 3 men one on top of the other, in height ; capable of reaching mid-range at the speed of a pressurized water jutsu It it not in contact with the user whatsoever and it can be cut at any time.
Notes: It can be used with the variants:
~Ethyne: A transparent, Gas-like attack, it can boost the range and power of fire techniques (it boosts fire techniques' temperature to 3300°C). If enough volume is present it might choke an opponent.
~Petroleum Jelly: Just like syrup capturing field, it has sticky properties with all the defensive functions it can have.
~Asphalt: It creates a wide wave of various sized and formed ravaging rocks of asphalt which are hard to avoid and destroy all together, unless hit by a wide-spread lightning technique. If liquid it'll create a wave of asphalt which will then dry in a turn and can melt through ice, low melting point elements (<525°C). The height and width of the wave is comparable to the water colliding explosion (B-ranked) used by kisame. However the user will have to spit it onto the ground causing the wave to spread from that point.
~Nitroglycerin: Same, wide blast coated with chakra so that, if friction with air would make the nitro blow up, it does not. Upon contact with an opponent or object it violently blows up up to short range. Due to the dangers of this variant, it is usually spewed in single, condensed bullet.
Notes: It requires a two turn cool down.

~Declined~ Referencing it to the B-Ranked version or not, I asked that this technique be increased in rank and for fitting restrictions to be added. Last I checked, water colliding explosion didn't have several deadly variants, and thus why a higher rank and restrictions are required. As for the Nibi ordeal, I looked at as the jinjuriki size plus three men on top of each other.

(the part of on men on top of the other is that in fact it was once stated the nibi was as high as three men on top of the other. Re-writing and making it clear enough. In reference to the water colliding explosion, it's the size of the B-rank one, not the A-rank one.)

5.(Sekiyuton: naironu jouryuu ) - Petroleum release: Nylon destillation
Type: Supplementary
Rank: B
Range: oneself
Chakra Cost: 20
Damage Points: N/A
Description: After performing a small sequence of handseals (Snake, tiger, rat) , the user unlocks the power within petroleum to use the nylon variant of this CE. It forms coils and coils of thightly packed nylon fibers.
Notes: Lasts 6 turns.
Notes: To use nylon, the user must perform a row of 3 handseals along the ones needed for the jutsu.
Notes: Weak against wind and fire. Resistant to acids, momentum, fungi, water, lightning (not conductive), able to resist earth jutsus.

~Declined~ Reduce the number of turns it lasts and there is no need to include its weaknesses and strengths.

6.(Sekiyuton: yasashii buru-beris ) - Petroleum release: Tender Blueberries
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user will make a short row of 5 handseals the user will focuse his molded chakra into his lips and create in front of them thanks to chakra release a basketball sized ball of asphalt. The jutsu radicates on spitting a multitude (enough to make a short range barrier in front of the user, that meaning a group of balls that prevents easy passage through them, let's say 20) of basketball size balls of asphalt covered in spikes which are indeed a thin coating hiding a great volume of nitroglycerin within them. Impact (not with the ground unless dropped from a considerable height, around 4 metres) will make the orb explode to bits in a powerful explosion equivalent to 3 exploding tags. Usually a trapping and guerrilla technique, creating a terrible mined area against the unprepared opponent. Any momvement/impact after they are layed, unless caused by the user who knows how to set/grab/move them, will cause them to explode.
Notes: May only be used four times per battle.

~Declined~ You are using asphalt which is covering nitroglycerin. Although it is true your element can use these variants, you are using them in the same technique. That being said, it should be treated as such by making it count as two of your three jutsu per turn.
New:

7.(Sekiyuton: Kurobina ) - Petroleum release: Black fowl
Type: Offensive/Supplementary/Defensive
Rank: S
Range: oneself (Short-Mid blasts ; Short punches)
Chakra Cost: 40 (+10 to maintain each turn ; +20 to shoot blasts)
Damage Points: N/A
Description: Kurobina is one of the strongest petroleum techniques, which radicated in the unsion between user and custom element. The user will perform a row of 9 handseals and then will release his petroleum chakra forming a black chest plate composed of tightly compressed asphalt around his thorax. The asphalt also form two skeletal arms emerge from two shoulder guards which cover the users arms. From from his shoulders and reaching behind the shoulder blades are two cylinder like structures in which the user releases ethyne to propel himself if desired. also and in symetry with the front, a waist guard covers the user's crotch in a sharp pointed edge. White lines are seen "decorating the technique", but indeed these white lines are compact coils of nylon which the user uses to heighten the protection of this technique. Seemingly invulnerable to Water (both asphalt and nylon are resistant to it), Earth (idem water) , Wind (asphalt this rank can't be cut by wind unles F-rank) , taijutsu (both resistant to it), lightning(nylone diffuses lightning) and fire(asphalt soaks and re-directs the heat outwards) this technique seems the pefect defense. But the back of the armour is only asphalt alone making it vulnerable to lightning and strong enough taijutsu (electrical tai or EIG tai). For offense, the arms of this jutsu (which are easily two times the size of the user) are able to shoot streams (B-ranked chakra cost and damage) of ethyne, Nitroglycerin, ropes of variable width of nylon (B-rank), and molten asphalt (created at the palm of the hands and shot forwards). Also, the user may punch with thos skeletal hands combining nitroglycerine and asphalt resulting a destructive fist capable of blowing to bits solid rock. By using a protective coat of chakra around the asphalt and correctly directing the explosion generated by the manifestation of his nitroglycerine chakra, the user is able to punch unaffected (this type of punch = one move). Unless using the ethyne shooters located around the armour the user seems to be slowed two rank while the armour is active.

Notes: Must have activated nylon destillation.
Notes: Can only be used once per battle, lasting 5 turns max or until the user desires.
Notes: Only petroleum-related techniques and taijutsu may be used while the armour is active. That means, no elemental ninjutsu techniques, no standard ninjutsu techniques nor genjutsu. Element involving kaito taijutsu is unusable.
Notes: No petroleum jutsu 2 turns after it's de-activation.
Notes: The user is left exhausted after this jutsu, only being able to perform two techniques per turn after it's de-activation.
~Declined~ Do not resubmit.

8.(Sekiyuton: Chimi Sekiyu no jutsu ) - Petroleum release: Lesser Petroleum technique
Type: Offensive/Supplementary/Defensive
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user creates, after performing a single handseal + the ones needed for the variant, medium sized blasts/waves/tools/shields of petroleum and it's variants. The user is able to spit them or shoot them off the ground or from his hands or even crerate them from the ground.
Notes: It may only be used five times per battle.
~Approved~

9.(Sekiyuton: Taitanzu Nova ) - Petroleum release: Titan's nova
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will make a row of ten handseals and will create a huge orb in front of his mouth (half the size of earth mausoleum dumpling) of extremely condensed nitroglycerine while the user overcharges his hands and mouth with ehtyne chakra. However, oblivious to most ninjas unless they have a doujutsu, there is tiny ball of molten asphalt within the center of the orb covered by the user's chakra isolating it. Upon releasing the widespread blast of ethyne onto the ball, the coat dissapears and the orb of nitro explodes. With chakra control, the explosion is directed forwards and not backfired onto the user. By utilizing the ethyne in tremendous pressure and volumes, the user spreads the explosion and shockwave forwards even faster and spreads it in a enormous beam of fire at 3300°C that races at tremendous speeds due the explosion's force towards the opponent. It reaches great heights, scorches and ravages the ground while at the same time is very wide spread making it very tough to dodge by escaping.
Notes: Can only be used once per battle.
Notes: No petroleum jutsus for the rest of the battle. No Earth or water jutsus for the next two turns.
Notes: The user's chakra is left exhausted, not being able to perform any technique the same turn this one was used nor being able to perform more than two techniques per turn for four turns. He will not be able to perform techniques beyond B-rank after this jutsu for two turns. Then A-rank and so successively every two turns.
~Approved~ Well restricted^^

10.(Sekiyuton: Gyarakushian Ekusupurōjon ) - Petroleum release: Galaxian explosion
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will release and mold quantites of his petroleum chakra into the air while molding it with a row of 7 handseals. Upon hitting the last handseal, seemingly out of thin air, orbs (various sized, no bigger than gamabunta's eyes, 20 orbs) of Asphalt-particled Ethyne encasing a big volume Nitroglycerine are formed. They may make a fast spinning ring around the ethyne or stay within it dotting the mini atmospheres like little satellites. The user uses ehtyne also to keep them in the air. Inside the nitro however, lies a marble-sized ball or asphalt. When the user snaps his fingers all of the cores melt, and intense and incredible hot explosions with asphalt sharpenel occur as this mini cosmos dissapears. The user may create them anywhere mid-range from him and control them with hand gestures (the bigger the "planets" are the longer and more concentration they take to move.

Notes: The orbs cannot be created next to the opponent, they must be created around him and at least two meters away.
Notes: Can only be used twice per battle. Two turn cooldown.
Notes: No petroleum jutsu for the same turn after it's usage and the next two turns.

~Declined~ Same as above, Asphalt, Ethyne, and Nitroglycerine all in one technique? This alone should take all three of your moves per turn. And I will not allow it to be made at such a close distance from the opponent considering the potential the explosion has.
 
Last edited by a moderator:

Bruce Banner

Active member
Legendary
Joined
Aug 26, 2010
Messages
12,964
Kin
64💸
Kumi
24💴
Trait Points
0⚔️
Re: Custom Element's Jutsu

Re-Subbmitting

Shinju: Shiro daburufangu (Pearl Release: Double Fang)
Type: Weapon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases massive amount of little pearls from inside the Gourd (or Shell Summon), then form a white sharp fang in the user right and left hands, this fang are very sharp and able to pierces through solid, Steel or metal object.

Notes:
Can only be taught by Oasis Nara
Can only be used 5 times per battle
~Declined~ How long do these sharp fangs last? And change the type to attack, or else you will be forced to drop your current CW and replace it for this pearl custom weapon.

Shinju: P1 Bunshin "Petron" (Pearl Release: P1 Clone "Petron")
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: P1 clone is a copy of the user but in shape of a white pale person. The clone itself can only use pearl release according of the user gain and knowledge of the pearl release, it can also utilize any pearl release even without having the white gourd or the shell summoning up until S-Rank pearl release.
~Declined~ If the clone can utilize pearl release techniques without the white gourd(Which isn't even approved?) or the shell summoning, then that means its using his own body as a source correct? And that means he can only perform pearl techniques which fall under his own body mass.
Re-Submitting

Shinju: Shiro daburufangu (Pearl Release: Double Fang)
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases massive amount of little pearls from the Shell Summoning, then form a white sharp fang in the user right and left hands, this fang are very sharp and able to pierces through solid, Steel or metal object.

Notes:

The Fang only last for 2 turns and may be summon again
Can only be taught by Oasis Nara
Can only be used 5 times per battle
~Declined~ In the description you state that you release little pearls from your shell summon, yet in your notes you state that you can summon the claws again. Which one is it? Creating, or summoning?

Shinju: P1 Bunshin "Petron" (Pearl Release: P1 Clone "Petron")
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: P1 clone is a copy of the user but in shape of a white pale person. The clone itself can only use pearl release according of the user gain and knowledge of the pearl release, it can also utilize any pearl release even without having the white gourd or the shell summoning up until S-Rank pearl release.

Note :

Because of the clone using his own body then the clone only last for 4 turns then vanished
~Declined~ As I mentioned before, considering the clone is using its own body mass as a source to perform the pearl release techniques you need to specify how big and how many pearl release techniques he can perform. Up to S-Rank isn't enough.
 
Last edited by a moderator:

Typhon

Active member
Legendary
Joined
Apr 29, 2009
Messages
15,991
Kin
664💸
Kumi
6,684💴
Trait Points
0⚔️
Re: Custom Element's Jutsu

(Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will form three hand seals and then stomp on the ground. Upon doing this dozens of adamantine spears will fire out of the ground upwards, skewering whatever lays above them. These spears can be fired off at an angle as well allowing them to be aimed like a barrage of arrows.
-Can be used twice per battle.
-No adamantine techniques above S-rank the following turn.
~Declined~ Exactly how many dozens? And also I'd like you to add a real restriction on the next submission. You and I both know that no Forbidden ranked admantine next turn isn't really a real restriction.

(Kongoton: Kongo Seki sono Hogosha) - Adamantine Release: Adamant Gate of the Guardian
Type: Defense
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: N/A
Description: The user forms three hand seals and stomps on the ground causing a large gate made of adamantine metal to raise up in the desired location. This gate is similar in style to the Rashomon gates, but larger and less demonic looking. Due to the incredible hardness of adamantine this gate is capable of defending against techniques S-rank and below. The user can then open the gates by forming the snake hand seal.
-Can be used twice per battle.
-Defends against S-rank and below attacks.
~Declined~ Larger than the Rashomon gates and able to defend against S-Ranked techniques? I don't think so..

(Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower[/B]
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will form three hand seals and then stomp on the ground. Upon doing this up to four dozen adamantine spears will fire out of the ground upwards, skewering whatever lays above them. These spears can be fired off at an angle as well allowing them to be aimed like a barrage of arrows.
-Can be used twice per battle.
-No adamantine techniques S-rank or above the following turn.

Specified the number and increase the restriction to include S rank.

~Approved~

(Kongoton: Kongo Seki sono Hogosha) - Adamantine Release: Adamant Gate of the Guardian[/B]
Type: Defense
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: N/A
Description: The user forms three hand seals and stomps on the ground causing a large gate made of adamantine metal to raise up in the desired location. This gate is similar in style to the Rashomon gates in size, but less demonic looking. Due to the incredible hardness of adamantine this gate is capable of defending against one S-rank technique or two A-rank techniques. It is invulnerable to those B-rank and below. The user can then open the gates by forming the snake hand seal.
-Can be used once per battle.
-Defends against one S-rank technique or 2 A-rank techniques, then its destroyed.
-Invulnerable to B-rank or below.

~Approved~ Edited the colored.
Reduced the size and clarified what its capable of defending against. Also reduced the number of times usable to once per battle.
 
Last edited by a moderator:
Status
Not open for further replies.
Top