Custom Element's Jutsu Submission

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BlacKing

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Re: Custom Element's Jutsu

Taiyofuton: Rōtasu Hana Bakudan [Solar Wind: Lotus Flower Bomb]
Type: Attack
Rank: Forbidden
Range: Mid - Long
Chakra Cost: 50
Damage Points: 90
Description: This jutsu is broken up into two parts. First the user forms 5 handseals (Horse-Ram-Ox-Tiger-Horse) and casts the opponent in a Genjtusu (S Ranked) where they see hundreds of little Lotus Flowers (They look like the actual Flower) dropping from the sky and exploding as it touches the ground. While the opponent is trapped in the genjutsu the user can at any time do the same 5 handseals but in reverse order (Horse-Tiger-Ox-Ram-Horse) to form real 100 light green translucent Solar Wind Lotus Flowers that are spread out across the range of the opponent and hovering at 10 feet above the,while slowly fluttering downwards. Each Lotus Flower explodes when they come into direct contact with a person, water, earth or metal, and gives off a wave of heat so fierce that it brings water to a boiling point and earth and metal(though not hot enough to turn it to lava or melt) is scorching hot to the touch. Impact onto an opponent causes painful 3rd degree burns on the skin.
Note: Counts as 2 moves in a turn.
Note: Can only be done once every 5 turns
Note: Can only be used 2 times per battle.
Note: Solar Wind Techniques can't be used for 2 turns.
Note: User takes 40 damage from strain on his body.
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~Declined~ That's too much power for each individual flower. Also I want you to at least make it 10 meters above your target and lower the amount of flowers raining down.
 
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Jokey

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Re: Custom Element's Jutsu

(Hani Houmen: Hani Tamas) - Honey release: Honey bullets
Rank: B
Range: Short-Mid
Type: Attack
Chakra Cost: 20
Damage Points: 40
Description: The user concentrates honey chakra trough his mouth, when the user does that allot of honey will be released out his mouth. As the honey is infused with the users chakra the user is able to shape it into a huge bullet which he shoots towards the opponent, as it gets near the opponent the bullets expends into multiple spherical projectiles which are very sticky.
~Declined~ Incorrect chakra cost.

(Hani Houmen: Hani torune-do) - Honey Release: Honey tornado
Rank: A
Range: Short-Long
Type: Attack, Defense
Chakra Cost: 30
Damage Points: 60
Description: The user utilizes honey to create a spinning honey vortex around the opponent. The Honey acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious. The honey can appear in the middle of nowhere.

Note : Can only be used or taught by Joker Kaguya
Note : Can only be used 3 times per battle
~Declined~ A vortex of honey that can be created in the middle of nowhere? Makes no sense.

(Hani: Joushouhani Kirite) - Honey: Rising Honey Cutter
Rank: C
Range: Short-Mid
Type: Attack
Chakra Cost: 15
Damage Points: 30
Description: The user stomps his foot on the ground, thus sending honey chakra trough the ground, being able to let a large honey slicing blade release out the ground right under the ground where the opponent stands.
~Declined~ Clean up the description a bit. Is the blade traveling or simply being created beneath your target?

(Hani: Nitsukawashiiichi mottesono Hani!) Honey: Becoming one with the Honey!
Rank: B
Range: Self
Type: Supplementary
Chakra Cost: 20 (-10 every other turn)
Damage Points: -
Description: This technique allows the user to proerl themselves trough a body of honey by using their chakra, the user concentrates allot of chakra trough their body thus being able to become one with an already existing honey on the battle field hence being able to partially mask their prescence.

Note : The Sharingan, Byakugan and Rinnegan are able to see the user when becoming one with the honey.
Note : The user is unable to perform this technique on a Solid honey technique, only Liquid.
~Declined~ No more merging or turning into the element will be approved.
(Hani Houmen: Hani Sugoi Kibakuse) - Honey Release: Honey Great Exploding current
Rank: B
Range: Short-Long
Type: Attack
Chakra Cost: 20
Damage Points: 40
Description: When the user already has performed Hani Chisou and the opponent stands on it then the user simply focusses his honey chakra trough the honey layer and let the honey act like a sucking whirlpool being able to suck several enemies.

Note : Only 3 times per battle
Note : Must have used Hani Chisou beforehand
~Approved~ The name was very misleading.

(Hani Houmen: Hani Meiun) - Honey Release: Honey dome
Rank: A
Range: Short-Long
Type: Supplementary
Chakra Cost: 30 (+10 Chakra every turn)
Damage Points: -
Description: The user sends his chakra trough the ground, hence letting allot of honey appear from the ground shaping it into a doom that'll surround the opponent, the honey is 5 meters thick and the opponent his chakra will be drained within the doom and all the chakra will be sent to the user performing the technique.

Note : Only once per battle
Note : Must be taught by Joker Kaguya
Note : Stays for 3 turns on the battle field
Note : It's the exactly same as the technique Jirobo performs
~Declined~ Don't you think there are enough dome techniques? And this is clearly a rip-off, you stated it yourself in the notes.
 
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Eddy-kun..

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Re: Custom Element's Jutsu

Mud Release: Mud Geyser
Rank: B
Range: Mid - Long
Type: Defensive, Supplementary
Chakra Cost: 20
Damage Points: -
Description: This technique causes the earth to bubble beneath a target or at a targeted area - and then erupt in a muddy geyser. The target can be brushed aside or ensnared by the technique - perhaps buried somewhat in the resulting rain of mud - and a targeted area would be swamped and muddy, making it difficult to traverse on foot. This technique causes little to no damage by itself and is used defensively or in conjunction with other jutsu to hinder or trap an enemy.
-Can only be use twice per battle.
~Approved~
Mud Release: Mud Guardian Technique
Rank: A
Range: - (wherever a large mud area reach out to)
Type:Offensive, Defensive
Chakra Cost: 30 ( + 10 each time it regenerate )
Damage Points: -
Description: After using the necessary hand seals and preforming Mud Release: Mud Geyser, The user will place both hands on the ground near the swamp (mud) he created. Then a large figure will rise from the swamp that is said to be the guardian to the entrance of the underworld. It appears as a giant golem-like figure that is cloaked by the swamps muck. If the muck monster has been decapitated, it can regenerate limbs as long as it is in the swamp (mud). It cannot go far from the swamp since it seems to be connected with it, but if it tries to go out of range it will simply fall apart.
- The Mud Guardian can only use B rank earth and mud release jutsu.
- Only one can be created at a time.
- Can only be use twice per battle.
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~Declined~ Clarify exactly how far away can you place your hands away from the swamp for this to take effect. Also make the regeneration abilities count as one of the jutsu per turn.
 
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Migualon J.J.

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Re: Custom Element's Jutsu

Shinju: Ame No Shinju (Pearl Release: Rain of Pearls)
Type: Attack
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damge Points: 30
Description: The user releases from Gourd (or from one of the shell summons) a giant pearl, then the user sends the giant pearl into the sky, scatteres it into pearl powder upon the sky and transform the powder into tiny winy thousands of pearls then pour them down from the sky aiming the opponent to burie him alive.

Notes:
Must be taught by ~Mig J.J. Quiksilver~
~Declined~ Incorrect chakra cost.




Shinju: Shiro No Hyōtan (Pearl Release: White Gourd)
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage Points: N/A
Description: A legendary Gourd size of Gaara´s gourd, white with green markings made of solid pearl material which has been buried hundreds of years beneath the ocean and contains tens of unique shells with strong pearl chakra and they are able to keep producing little pearls where they live and bread inside the Gourd, the Gourd itself has been wielded by the Elders of Shells who have strong pearl chakra. Shells from Gourd are able to produce huge amount of pearls to keep unlimited amount of little pearls so the user of the Gourd is able to manipulate pearls as his/her wish, the Elder of Shells always carried this Gourd to the battle fields and merged his pearl chakra to the Gourd so that he will be able to manipulate the pearls inside for many usage (attack, defense and supplementary) He passed down some of these Gourds to those who have been loyal to the Shells kingdom and trained by the Elder himself how to use this Gourd. Elder made several of these Gourds so that each user can have one Gourd.

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Notes:
To use this Gourd, person has to learn how to use it from ~Mig J.J. Quiksilver~
This Gourd cannot be destroyed
This Gourd is considered as Weapon so the user cannot use his/her CW in the same battle he uses this gourd



(this is same as that Jar that was posted with element, but i changed it to Gourd cause i couldn´t find any nice picture of Jar xd, but if this is too big Gaara rip-off than i will change it back into that Jar)
~Declined~ Considering its constantly active creating perals this technique should take away a certain amount of chakra per turn. Also I want you to take out the indestructible part and yes change it to a jar.





Shinju: Kyojin Maruishi (Pearl Release: Giant Boulder)
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user releases massive amount of little pearls from inside the Gourd (or Shell Summon), then merges them into giant boulder made of pearls with sharp spikes all around the boulder and the user sends this boulder to the opponent with high speed and the boulder will roll over the opponent brutally.

Notes:
Can only be taught by ~Mig J.J. Quiksilver~
Can only be used 4 times per battle
~Declined~ Clarify "giant" and high speed". For all I know it could be the size of Gamabunta since that would be considered giant.
 
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Lord of Kaos.

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Re: Custom Element's Jutsu

Infection Jutsu(Kansen-jutsu)
Rank: A
Type: attack
Range: mid-short
Chakra Cost: 30
Damage: 60
Description: The user releases 200 billion germs from his mouth, these germs enter the opponents body using any holes(mouth, ears, wounds) if they enter from a wound they directly get to the blood so all effects happen 2 turns quicker. The opponents best chance to stop this attack is to kill the germs before they reach his body, once infected its hard to get healthy again, the opponent must be either in extreme cold(snow, ice etc..) or be in extreme heat(burned or stand very close to a fire for 2 turns) to destroy the germs once they are inside his body. The effects of the Germs are:
1st turn: the opponent gets tired his tai-jutsu deal -7 damage and his regular jutsu deal -5 damage
2nd turn: The opponent gets even more tired his taijutsu deal -15 damage and his regular jutsu deal -10 damage
3rd turn: his fever starts and he takes 15 damage also sweats and his tai jutsu and regular jutsu deal -17 damage
4th turn: He gets very tired and unconsecrated his vision of mid range and long range become blurry and his sense of smell and sound weaken greatly he takes 25 damage and his jutsu deal -20 damage
5th turn: His vision of long range is gone his vision of short-mid range becomes very blurry he takes 40 damage, his jutsu deal -30 damage, his sense of smell is completely gone and he becomes unable to hear regular talking
6th turn: he falls down takes 60 damage, he cant stand up or use any jutsu, his hearing disappears every breath causes him great pain, he can barely see short range
7th turn: he dies
*If the opponent gets infected this can't be used again
*While the opponent is infected the user cant use any germ jutsu
*If the opponent gets infected and gets better after the 4th turn he becomes immune to all other germ jutsu(germ element jutsu can still physically hurt him)

----This was pending so I re-submitted with slight changes

Germ Style: Deadly Weapon Jutsu(Seishoku yōshiki: Deddorī Weaopon-jutsu)
Rank: A
Range: close-short(effects the users weapons)
Type: Offence
Chakra Cost: 30
Damage: 60
Description: Without the need of any hand seals the user quickly covers a weapon(or a few shuriken) with a thin layer of germs. This layer is microscopic level so its invisible to the naked eye and can only be seen by 3 Tomoe sharingan or equivalent sensory jutsu. If the coated weapon pierces the skin and touches the opponents blood stream by the slightest bit then the germs enter the opponents body. 1 turn after contact the germs weaken the opponent slowing their reflexes, weakening their senses and decreasing their total chakra. By the 2nd turn the area the germs first entered goes numb and the limb turns blue. By the 3rd turn the numbness effect applies to the whole body shutting all external muscles(ones that don't effect internal organs). At the 4th and final turn all of the muscles in the opponents body shut down, the hearth stop beating and the opponent dies.
*the user can any time remove the germs from the targets body if they hit himself or his allies
*when the germs are removed the effects don't disappear immediately it takes the number of turn that has passed since being effected to get back to normal. ex: if the person was effected for 3 turn it takes 3 turns for him to return to normal.
*The weapons return to normal after 4 turns
*The germs can be destroyed by extreme heat or cold(being in snow/ice or near a fire for at least 1 whole turn)

-----Re-submitted, made weaker

Germ Style Resilient Virus(Seishoku sutairu danryoku-sei no aru uirusu)
Rank:S
Range: All
Type: Supplementary
Chakra Cost: Jutsu used before +15
Damage: non
Description: Even if a germ jutsu is stopped some of the billions of germs still manage to survive, although practically harmless these germs gain a resistance to the thing that stopped the jutsu. Firstly the user makes a couple of hand signs and pulls back the surviving germs to him/herself. Then he feeds his chakra to the germs making them multiply. This process is long and takes 1 turn for B-rank and below jutsu, 2 turns for A-S rank jutsu and 3 turns for Forbidden rank jutsu. During these turn the user cannot use any germ jutsu but afterwards all Germ jutsu the user makes are resistant to the element that stopped the original jutsu by 20. Also germ diseases can't be destroyed by that element as well. (for example: a germ infection was healed by standing near a fire for a while. after this jutsu is used all of the future germ jutsu used by the user are resistant so the opponent can't heal himself by fire anymore and his fire jutsu are 20 damage weaker when facing against germ jutsu)
*can only be used twice
*must be used at most 2 turns after the jutsu that got stopped

Germ Style: Decomposing Bacteria(Seishoku yōshiki: Bunkai kin)
Rank: S
Type: Offence/Defense
Range:All
Chakra Cost:40
Damage: 80
Description: The user creates trillions of decomposing bacteria using his germ chakra.(created by water, earth and lightning) These bacteria form a dust cloud the size of small horse. First the user spins the dust cloud around his body and then can launch it at any target or move it around as he wishes. The bacteria are specially designed to not hurt humans so the user doesn't get hurt.(meaning the opponent can't get hurt as well) The dust cloud of bacteria also can't decompose: soil(earth), water(pure water/natural water{can still decompose anything things like oil, syrup etc.}), fire, lightning and air. This jutsu is best used against summons, weapons and some CE. The decomposing bacteria are very fast and can decompose something in the size of a person in 0.5-1 second.
*can only be used 2 times per battle
*the cloud automaticly disperses after 3 turns
*the cloud automaticly disperses after decomposing something twice the size of gamabunta
*the user can disperse the germ cloud at any time he wishes
*the user can't use any germ jutsu while the cloud is active
~Pending~ Leaving for Nexus/Cali.
 
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Geezus

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Re: Custom Element's Jutsu

Purton| Sutādasuto Bureikā - [Plasma Release| Stardust Breaker]
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Descritpion: The user forms a condensed sphere of plasma chakra in his hand and crushes it sending the chakra flying through the air, when it reaches its intended target the user will make a one handed seal and the plasma will microscopically burn away the opponent leaving nothing but glimmering dust.
~Declined~ Restrictions?
 
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Serpent

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Re: Custom Element's Jutsu

(Hisuiton: Hikhishi Ryuushi no Jutsu) - Jade Release: Sensor Jade Particle technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will release a special particles of sensory Jade across the whole terrain after making 7 handseals and then upon contact with an enemy target the Jade can alert the user of the location and presence of an enemy target. The Jade can even detect invisible targets and stick to their body.
Note:
-Must know Jade Release
-Can only use once per battle
-Can only be taught by Serpent
-10 Chakra per turn
____________
-Declined- Re-write it
(Hisuiton: Hikhishi Ryuushi no Jutsu) - Jade Release: Sensor Jade Particle technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will make 5 handseal creating small particles of jade around the battlefield. Upon contact with a chakra source, the jade particles alert the user of the location. The Jade can even detect invisible targets as long as it has chakra.
Note:
-Must know Jade Release
-Can only use once per battle
-Can only be taught by Serpent
-10 Chakra per turn
~Declined do not resubmit~ What's keeping both you and the opponent from breathing in these jade particles? Just stick with Chakra sensing rain, there are enough sensing mists/clouds as it is.
 
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Elias

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Re: Custom Element's Jutsu

(Suzinomekasai: Kyo Joukeiki Hou)- Dark Fire Release: Big Blast Cannon
Type:Attack
Rank: S
Range: Short-Long
Chakra Cost:80
Damage Points:150
Description:The user pumps massive amounts of Dark Fire chakra into their fingertip, producing a small flame. The flame will remain there until the user decides to release it. When released, a massive cannon like blast of Dark Fire explodes from the fingertip, causing catastrophic damage. However, upon using this Jutsu, you are restricted to Taijutsu for 5 turns while your chakra recovers.
~Declined~ Incorrect damage points.
 
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Bruce Banner

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Re: Custom Element's Jutsu

Shinju: Shiro daburufangu (Pearl Release: Double Fang)
Type: Weapon
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user releases massive amount of little pearls from inside the Gourd (or Shell Summon), then form a white sharp fang in the user right and left hands, this fang are very sharp and able to pierces through solid, Steel or metal object.
~Declined~ Restrictions?

Shinju: Unmei no kabe (Pearl Release: Wall of Destiny)
Type: Defense
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A (-20 to the user)
Description: The user must do blood sacrifice and spread it into the white gourd then perform 10 serial hand seal and slam his/her hand into the ground to shape a huge white solid wall in front of the user in form of three layer with different usage, the wall capable of blocking almost any attack up to Forbidden Rank according to the layer of the wall.

Layers ability:
~First Layer, takes the direct attack
~2nd Layer, mitigate the attack power
~3rd Layer, completely dispel the attack then it scramble into multiple white needle to attack the opponents in A-Ranks attack

Restriction :
*Can only be used once per battle.
*Causing extremely exhausted to the user and will not be able to use any jutsu for the next 1 turn
*Can’t be perform by a clone
*No Pearl release for the rest of the next 2 turns
*Only A-Rank jutsu after the next 1 turn and for 2 turn
*The user takes damage -20
*Strong S-Rank Lightning can pierces the wall
*Can only be used by Oasis Nara

~Declined~ The gourd isn't approved.
Shinju: P1 Bunshin "Petron" (Pearl Release: P1 Clone "Petron")
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: P1 clone is a copy of the user but in shape of a white pale person. The clone itself can only use pearl release according of the user gain and knowledge of the pearl release, it can also utilize any pearl release even without having the white gourd or the shell summoning up until S-Rank pearl release
~Declined~ Incorrect chakra information.
 
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Caliburn

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Re: Custom Element's Jutsus

(Shinkuu: Mutouryuu/Santouryuu ‡ Kokuyo Ootatsumaki) - Vacuum: No Sword Style/Three Sword Style ‡ Black-rope Great Dragon Twister -

Rank: S
Type: Attack/Defence
Range: Short/Medium/Long
Chakra cost: 40
Damage points: 80
Description: The user stretches his arms to his sides and then (with or without three swords, though it's more effective with) rotates once quickly around his own axis, creating multiple rising vacuums in the shape of long, sharp dragons coiled around the user which spiral upwards like a hurricane. This is both defensive as offensive at the same time. It can protect the user from incoming attacks, however by shaping the edges (or in other words the skin of the vacuum dragons) of the vacuums into sharp teeth, the rotation of the vacuum becomes an extremely powerful slashing and cutting offense, similar to a buzz saw, which can even rip jutsu's of the same rank into shreds. While the twister rises, the diameter of it expands with the user as the center and then the twister starts to move at a rapid pace towards the opponent (however the user isn't harmed while the twister goes over him).

*Can only be used 3 times per battle*
*It can only be used with three swords if the user knows the Santouryuu swordstyle*
____________
-Declined- Define how long the expansion diameter actually can become


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(Guraton: Hokou Michisuji Asura ‡ Toukaikami) - Quake: Walking the Path of Asura ‡ God of Destruction -

Rank: Forbidden
Type: Attack/Defence
Range: Short/Medium/Long
Chakra cost: 60
Damage points: 120
Description: The user places one leg in front and swings the corresponding arm (left leg, lef arm) backwards across his chest. Then he swings it back forwards punching the air. However this punch literally cracks the air itself and sends devastating shock waves through the air in the direction it is facing. These shock waves are able to pass through and damage almost any substance, literally tearing it apart. However from the spot where you punched the air one, large vertical quake is sent forward like the spearhead of the attack of which countless smaller quakes originate from into all directions. As a result opposing opstackles are first breached in half and directly after that completely destroyed.
The consequences for the battlefield are disastrous. Everything in front of the user has been destroyed. A large fissure has appeared where the vertical quake travelled and the surface all around it has been crackes, boulders are sticking out of the ground everywhere. In the end the entire field in front of the user has been completely altered in a rocky wasteland with deep chasms and giant boulders sticking out into all directions, just like with a real earthquake.

*Can only be used once per battle*
*No quake jutsu's for 3 turns*
*No other forbidden ranked jutsu's this turn or the next*
____________
-Declined- The definition of a forbidden ranked jutsu is that it harms the user too, how does this one harm you?
1)

(Shinkuton: Santouryuu ‡ Kokuyo Ootatsumaki) - Vacuum Release: Three Swords Style ‡ Black-rope Great Dragon Twister -

Rank: S
Type: Attack/Defence
Range: Short/Medium/Long
Chakra cost: 40
Damage points: 80
Description: The user stretches his arms to his sides and then (with or without three swords;one in each hand and one in the mouth; though it's more effective with) rotates once quickly around his own axis, creating multiple rising vacuums in the shape of long, sharp dragons coiled around the user which spiral upwards like a hurricane. This is both defensive as offensive at the same time. It can protect the user from incoming attacks, however by shaping the edges (or in other words the skin of the vacuum dragons) of the vacuums into sharp teeth, the rotation of the vacuum becomes an extremely powerful slashing and cutting offense, similar to a buzz saw, which can even rip jutsu's of the same rank into shreds. While the twister rises, the diameter of it expands to around 7 meters with the user as the center and then the twister starts to move at a rapid pace towards the opponent (however the user isn't harmed while the twister goes over him).

✘ Can only be used 3 times per battle
✘ No Vacuum jutsu's can be used next turn
✘ It can only be used with three swords if the user knows the Santouryuu swordstyle

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____________
-Approved-


2)

(Shinkuton: Santouryuu ‡ Senhachi-Juu Pound Ho) - Vacuum Release: Three Swords Style ‡ 1080 Pound Phoenix Cannon

Rank: A-S
Type: Attack
Range: Short/Medium/Long
Chakra cost: 30 (+10)
Damage points: 60 (+20)
Description: The user holds one sword horizontally up above the shoulder and then preforms a strong circular swing, releasing a razor sharp spiraling vacuum projectile that causes severe damage when it hits something. This is known as the 360 Pound - Ittouryou.
The user can also preform it with two swords. The stance is exactly the same, however now he also holds a sword in his other hand, exactly the same way as he holds the first sword. As a result two spiraling vacuum projectiles are launched, causing an additional +5 damage. This is known as the 720 Pound - Nitouryou.
In the final version the user also holds a sword in his mouth. Using the same stance as in the 2nd version, the user now also rotates his body so that three spiraling vacuum projectiles are released, causing an additional +5 damage and an S-rank jutsu that can break jutsu's of the same rank. The user can also release them so that the three projectiles each hit the target individually or that they join together in midair to cause massive damage to one specific point. This is known as the 1080 Pound - Santouryuu.

✘ Can only be used two times per battle (whether it's A or S)
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____________
-Approved-


Yes I know you don't like it that a jutsu has multiple ranks, though it would be lame to make it all individual jutsu's and the restrictions count for all versions.

3)

(Guraton: Hokou Michisuji Asura ‡ Toukaikami) - Quake Release: Walking the Path of Asura ‡ God of Destruction -

Rank: Forbidden
Type: Attack/Defence
Range: Short/Medium/Long
Chakra cost: 60
Damage points: 120
Description: The user places one leg in front and swings the corresponding arm (left leg, lef arm) backwards across his chest. Then he swings it back forwards punching the air. However this punch literally cracks the air itself and sends devastating shock waves through the air and ground in the direction it is facing. These shock waves are able to pass through and damage almost any substance, literally tearing it apart. However from the spot where you punched the air one, large vertical quake is sent forward like the spearhead of the attack of which countless smaller quakes originate from into all directions. As a result opposing obstacles are first breached in half and directly after that completely destroyed.
The consequences for the battlefield are disastrous. Everything in front of the user has been destroyed. A large fissure has appeared where the vertical quake travelled and the surface all around it has been cracked, boulders are sticking out of the ground everywhere. In the end the entire field in front of the user has been completely altered in a rocky wasteland with deep chasms and giant boulders sticking out into all directions, just like with a real earthquake.

✘ Can only be used once per battle
✘ No quake jutsu's for 3 turns
✘ No other forbidden ranked jutsu's this turn or the next
✘ The strain on the arms is so severe the user can't preform and taijutsu/kenjutsu anymore with his arms and the speed of his handseals slows down severely
____________
-Approved-


4)

(Guraton: Indou Toukaikami) - Quake Release: Requiem of Desctruction -

Rank: S
Type: Attack/Defence
Range: Short/Medium
Chakra cost: 40
Damage points: 80
Description: The user claps his hands once with stretched arms in front of him, instantly releasing a circular web of chakra around the user that expands up to mid range into all directions with the user as its center, destroying everything it touches. The result is that the user will stand in the middle of the bowl-shaped crater that the quakes created. It can be used both as a powerful offense as a defence.

✘ Can only be used two times per battle
____________
-Approved-


5)

(Guraton: Daibutsu Hira) - Quake Release: Buddha Palm -

Rank: A
Type: Attack/Defence
Range: Short-Medium-Long
Chakra Cost: 30
Damage points: 60
Description: Also known as the Bitch Slap. The user focuses his chakra in the palm of his hands, making it vibrate excessively. The principle is similar to the Fist of Oblivion, however it's less destructive, this time the chakra only forms a small layer around the users hands, almost looking like a white quaking glove. Then when the user hits something with the palm of his hands, quakes surge though it, however the difference with the FoO is that its strength is much more regulated. The strength increases when it travels further, similar to the Rasengan, causing more damage at places further away from the point of impact.
This is best explained by an example: the opponent raises an earth wall that he sends towards the user. The user then slams his palm onto the wall, making it instantly stop due to the force of the quakes. The quakes then travel through the wall, destroying the opponent's side of the wall earlier than the side of the user, which gets destroyed when the quakes become stronger. By regulating the power of the quakes, the user can make it so that only the side of the opponent is destroyed.
The user can also just send these quakes through the ground in case the opponent is hiding, keeping the surface of the earth intact, but causing destruction deeper below.
____________
-Approved-


6)

(Guraton: Kinbaku Kakuhan) - Quake Release: Bondage Whip -

Rank: B
Type: Attack
Range: Short/Medium
Chakra Cost: 20 (+10)
Damage points: 40
Description: The user creates a whip made out of quakes. Overall it seems more or less like a normal whip, with the exception of the semi-intangibility due to its nature. However the whip can be extended so that it can even reach up to mid range. Thus with the exception of the length, it looks like a normal whip, but it's far more destructive. By smashing it onto the ground, quakes are send through the earth, causing cracks on the places where the whip hit and even chasms, though not so deep or wide. By swinging it horizontally against a tree, the tree is smashed in half due to the force and by hitting the opponent or coiling the whip around him, the user can literally break and smash the opponent to a bloody pulp. The end of the whip can also be forked, like a scourge, creating a wider range to do damage.

✘ The whip can be maintained at full strength for +10 chakra each turn (unless the whip gets destroyed or the user stops the jutsu)
✘ The whip can only last for 5 turns max
✘ Can only be used 2 times per battle
____________
-Approved-
 
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Lord of Kaos.

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Re: Custom Element's Jutsu

Germ Release: Snot binding (Seishoku yōshiki: Hanamizu ketsugō)
Snot Binding
Rank: B
Range: Short-Mid
Type: Attack/supplementary
Chakra Cost:25
Damage: 40
Description: The user does a single hand-seal and excretes lots of mucus from his mucous glands. He gathers that mucus in his mouth and mixes it with germs he created simultaneously in his mouth. Then the user spews out the combination which is snot. Since there are much more germs then mucus the snot is dark green. It is also dense, hard to move in and very sticky. The user can spew enough snot to cover an entire person. The user can use the snot to trap and bind his opponents. He also can use it to suffocate his opponent by covering their mouth and nose with snot not allowing them to breath. Alternately the snot can be used as rope to to stick to and pull objects to himself.
*Can only be used 3 times per battle


Germ Release: Transformation (Seishoku yōshiki: Henge)
Rank: C
Range: All
Type: Supplementary
Chakra Cost: 20
Damage: non
Description: This is one of the most basic of germ techniques. It is used to change germs on the battle field into different ones(not natural germs just the ones created by the user) The user focuses his chakra into the germs he wants to transform and a faint blue light appears around those germs. Then the user does whatever is necessary to create the germ he wishes to turn them into.(the user has to post the jutsu of the germ jutsu he wishes to turn the germs into) The selected germs are replaced with the new ones immediately. The amount of the new germs cannot surpass the amount of the previously existing germs, in other words no new germs are created. But the amount of new germs can be less then the amount of germs that previously existed, depending on the jutsu.
*Can only be used 3 times per battle
*the difference of rank between the new and the old germs can be maximum of 2
*No germ jutsu the next turn
*This takes up 2 moves
~Pending~ Leaving for Nexus/Cali.
 
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Nagato..

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Re: Custom Element's Jutsu

Rubiton: Rubī no Seigyo | Ruby Release: Ruby Control
Type: Supplementary/Defence
Rank: S
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This allows the user to release a body of ruby from anywhere his body that has a unique ability to aggressively petrify the object(s) that comes into contact with it. The user can take control and bend the ruby into different shapes or forms.

Note: Can only be used 3x per battle
Note: Need to wait 2 turns before using again.
Note: No S rank ruby for one turn.

~Declined~ Incorrect chakra/damage information.
 
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Scary Yamato

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Re: Custom Element's Jutsu

(Shiroi Katon: ejiki chourui) White Fire Style: Birds of Prey
Rank: S
Type: Attack
Range: Short – Long
Chakra: 40
Damage: 80
Description: The user strings 5 hand seals together and 5 falcons, measuring a meter in length, composed of white fire materialize around the user. The user then thrusts his hands forward signalling the falcons to fl, and controls their movements with his hands. The user can control each falcon individually. If the falcon is allowed go to into its hunting dive, its speed will greatly increase (due to its aerodynamics and gravity) up to 200mph/325kph.
Notes:
-Individually the falcons have to power of an A-ranked attack, but 2 or more can attack at the same time to hit with a cumulative power which will not exceed S-rank.
-The user cannot form any other jutsu requiring handseals or composed of a different element while controlling the falcons, however, the user can still move and use freeform taijutsu.
-May be used 2 times per battle.
-The falcons can stay on the field up to 3 turns.
-It takes one full turn before the falcon(s) will reach the diving altitude.
____________
-Approved-


(Shiroi Katon: serimochi mitsukai megumi)White Fire: Archangel’s Blessing
Rank: S
Type: Supplementary/Attack
Range: Short
Chakra: 40
Damage: 80
Description: The user will make 4 seals, concentrate white fire chakra into his shoulder blades, and create 4 wings composed of white fire. The chakra in the user’s shoulders protects him from the extreme heat produced from the wings. The wings allow the user to take flight and can be shoot at the opponent one at a time.
Note:
-Individually the wings have to power of an A-ranked attack, but 2 or more can attack at the same time to hit with a cumulative power which will not exceed S-rank.
-May be used 2 times per battle.
-The wings may stay active for up to 4 turns.
-At least 2 wings are needed to maintain flight.
____________
-Approved-


(Shiroi Katon: shinseki ) White Fire: Imbuement
Rank: S
Type: Supplementary/Attack/Defense
Range: Short
Chakra: 40
Damage: 80
Description: The user can channel and store white fire chakra throughout his body, which the user can release in a burst of explosive power to either increase the damage of a physical attack, make an explosive propelled movement, or defend from an incomming attack.
Note:
-This is used without handseals if the chakra is channeled during the use of another white fire technique, otherwise it requires the tiger seal.
-If channeled during the use of another white fire technique, the white fire technique in use loses one rank
-The chakra must be released at one time, but can be released at two different points of the body.
-May be used 3 times per battle.
-The chakra may be stored for up to 3 turns before it disperses.
____________
-Approved-
 
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Akisha

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Re: Custom Element's Jutsu

(Kiastsu: Enjin no Makai) Atmospheric Pressure Release: Rings of Hell
Type: Offensive
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage points: 80
Description: With the use of 1 hand seal the user will create a ring of atmospheric pressure around the opponent that will close down on him, ripping the opponent to shreds. This technique can be used on more than 1 opponent at the same time, meaning the user can create several rings (max 4)
~Can only be used twice per battle.
~Declined~ Specify an exact radius around the opponent because as it stands this technique is a 1 hit k.o. Also I will not allow up to four rings.
(Kiastsu: Shippu no Kyuutai) Atmospheric Pressure Release: Compressed Orbs
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short/Middle/Long
Chakra cost: 30
Damage point: 60
Decription: The user will summon a large amount of compressed orbs of atmospheric pressure and will place them around the battle field. After that there is numerous way of using them. The most basic way is that they serve as a source of Atmospheric Pressure, allowing the user to release atmospheric pressure from them. The concentration of atmospheric pressure inside the orbs is so immense that even a single spark near them can result in a massive explosion, so with the use of 1 hand seal the user will concentrate his fire chakra in them, igniting them and thus creating an explosion that will blow anyone who is short ranged from them.
~Maximum of 4 orbs can be created and the technique can only be used twice per battle.

~Declined~ As it stands, you can summon a compressed orb in front/behind your opponent and blow it up, and that's a big no no. Make it so that the orbs have to travel towards your target and they can't be made any lower than 10 meters from above him/her. And lastly, make it so that the fire chakra counts as one of the jutsu per turn. This is a AP/Fire combination after all.
 
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Geezus

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Re: Custom Element's Jutsu

Purton| Hobo Sutā - [Plasma Release| Quasi-star
Type: Supplementary/Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: By rapidly ionizing and releasing lightning and fire chakra energy into the palm of his hand the user creates a small star. The user can then releases this small star into the air where it sits until the user utilizes the required three seals to cause the chakra to collapse in on itself causing a powerful localized gravitational pull drawing anything towards it.
~Declined~ Restrictions?
 
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Yūsuke1

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Re: Custom Element's Jutsu

(Shindou : Hibana) - Vibration Release : Spark
Type : Offensive / Supplementary
Rank : B
Range : Short - Long
Chakra cost : 25
Damage points : 50 (70 if used in conjunction with a Wind Technique)
Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which would turn into a blazing fire soon enough. The spark is there as a sign to the target instead of an instantaneous light-up, giving the target a few moments to react to it.

Note : Must know Vibration Release
Note : Can only be used or taught by -Yusuke-
___________
-Declined-
Define what kind of surfaces they must be, as clearly not all will produce a spark

(Shindou : Yure) - Vibration release : Tremor
Type : Offensive
Rank : A
Range : Mid - Long
Chakra cost : 30
Damage points : 60
Description : This technique is cause by the mass amount of vibrations that occurs in the ground beneath the target or desired location. Due to the vibrations, it is able to shake the land, causing long tremors that can cause the target to lose balance and fall to the ground, unable to get up till the tremor is over or another method that can overcome this. The tremor is so wild that ninjas are unable of even utilizing their chakra in their feet to keep them standing which is a common and easy counter for enemies to use and render these types of attacks useless.

Note : Usable five times per battle
Note : Must know Vibration Release
Note : Can only be used or taught by -Yusuke-
Note : Cannot be used in short-range or else the user will get affected as-well
___________
-Declined-
Add that you feel the vibrations too, minimally atleast

(Shindou : Katsudanpen) - Vibration Release : Rip to Shreds
Type : Offensive
Rank : S
Range : Short
Chakra cost : 40
Damage points : 80
Description : The user will first have physical contact with the target, either with the hand, leg, head or any part of the body. Once thats achieved, the user exerts a mass amount of Vibration Release chakra into the target body and within a few moments, the target's inner body where the user touched will rip to shreds due to the Vibration Release chakra forcing the target's molecules to separate, destroy each other by vibrating against each other and burn on the inside. This causes him to fall on the floor due to sheer pain like the target has never felt before, bleeding and hurt with that body part destroyed. Depending on the which part of the body was destroyed, determines whether the target is still able to continue in combat.

Note : Usable twice per battle
Note : Must have mastered Vibration Release
Note : Can only be used or taught by -Yusuke-
Note : Requires physical contact with the target
Note : If a major part of the body was destroyed, for example, the heart or brain, the target will die
___________
-Declined-
Make it usable only once and say it can't be used on the head to avoid instant death
(Shindou : Yure) - Vibration release : Tremor
Type : Offensive
Rank : A
Range : Mid - Long
Chakra cost : 30
Damage points : 60
Description : This technique is cause by the mass amount of vibrations that occurs in the ground beneath the target or desired location. Due to the vibrations, it is able to shake the land, causing long tremors that can cause the target to lose balance and fall to the ground, unable to get up till the tremor is over or another method that can overcome this. The tremor is so wild that ninjas are unable of even utilizing their chakra in their feet to keep them standing which is a common and easy counter for enemies to use and render these types of attacks useless.

Note : Usable five times per battle
Note : Must know Vibration Release
Note : Can only be used or taught by -Yusuke-
Note : If used at short-range, the user will feel the tremor as well
Note : Cannot be used in short-range or else the user will get affected as-well
~Approved~
(Shindou : Katsudanpen) - Vibration Release : Rip to Shreds
Type : Offensive
Rank : S
Range : Short
Chakra cost : 40
Damage points : 80
Description : The user will first have physical contact with the target, either with the hand, leg, head or any part of the body. Once thats achieved, the user exerts a mass amount of Vibration Release chakra into the target body and within a few moments, the target's inner body where the user touched will rip to shreds due to the Vibration Release chakra forcing the target's molecules to separate, destroy each other by vibrating against each other and burn on the inside. This causes him to fall on the floor due to sheer pain like the target has never felt before, bleeding and hurt with that body part destroyed. Depending on the which part of the body was destroyed, determines whether the target is still able to continue in combat.

Note : Usable once per battle
Note : Not usable on the head of a target
Note : Must have mastered Vibration Release
Note : Can only be used or taught by -Yusuke-
Note : Requires physical contact with the target
Note : If a major part of the body was destroyed, for example, the heart or brain, the target will die

~Declined~ Your restrictions are contradicting each other. How can the brain be destroyed if this technique can't be used against the head? I know its just an example but I'd still like you to remove it.
 
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BlacKing

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Re: Custom Element's Jutsu

Taiyofuton: Nenshou Ryuusui [Solar Wind: Burning Stream]
Type: Attack
Rank: A
Range:Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Doing 4 handseals, the user creates a 10 foot wide stream of solar wind that is extremely hot to the touch and heads towards a target. It is capable of burning an enemy as it is made up of high speed charged particles from the Sun.
Note: Cannot be used over a large body of water.

~Declined~ Restrictions?

Taiyofuton: Sōrāpaneru Metsubou Yane [Solar Wind: Solar Panel Collapsing Roof]
Type: Defense/Attack
Rank: S
Range: Short - (Long)
Chakra Cost: 40
Damage Points: 80
Description: the user concentrates an immense amount of solar wind chakra into the air to create a squared horizontal wall of solar wind above him to protect him from incoming attacks. If the wall hasnt been cancelled out by the attack, the user can then perform two handseals at any time and send the wall like a stream up to Long Range towards a target.
Note: Creation of the wall does not require handseals and happens quickly, covering the entire range of the user.
Note: Though the wall forms quickly, it takes one turn for it to fully form. If not fully formed, the technique can still block from above, but cannot be sent towards the enemy and will automatically be cancelled out.
Note: Can only be used once every 3 turns.
Note: If the user is standing on a large body of water, this technique cannot be done.
Note: No Solar Wind Above A Rank Next turn.

~Declined~ The two extra hand seals to create the stream should count towards your three jutsu per turn. Also I'd like you to add a note clearly explaining that the roof can only be created above you and no where near mid/long range above your opponent.

New

Taiyofuton: Ōroraōraburasuto [Solar Wind: Aurora Aura Blast]
Type: Attack/Defense
Rank: S
Range:Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: User channels Solar Wind chakra inside his body and with a handseal expels it in a great heat wave all around his body and in every direction up to Mid Range. The heat wave is capable of burning any and all things that it comes into contact with.
Note: No A Ranked or above Solar Wind Techniques for one turn.
Note: Though the Aura Blast goes in all directions, it is not hot enough to turn the ground into Lava, but instead it will be like walking on Hot coals.
~Declined~ Burning any and all things? So it would burn wind itself if it touched it? Or an ocean of water? I want you to re-word that.

Taiyofuton: Fukusū no uzu tatsumaki [Solar Wind: Multivortex Tornadoes ]
Type: Attack/Defense
Rank: Forbidden
Range:Short-Long
Chakra Cost: 50
Damage Points: 90
Description: the user does 7 handseals and sends his Solar Wind chakra into the sky. After a minimum of two turns have passed (maximum of 5 turns), the user can at any point open up a large hole in the sky by way of 2-5 handseals (depending on the turns that passed) to summon two to five (depending on the turns that passed) more columns of spinning Solar Wind Tornadoes that rotate around a common center. The Center of the Multivortex will form at the exact halfway point between the user and the target. The Winds create such a large suction that the user, if used at short range or Mid range, has to defend from the technique as well. These tornadoes give off such an intense burst of heat that it is felt immediately as it descends from the sky. The tornadoes itself turn any earth, earth-like or metal element into an extremely hot liquid state. (Earth to lava, Gold to Molten Gold etc.) Technique cannot dispel water, but can make it boiling hot to the touch.
Note: No Solar Wind Techniques for 3 turns
Note: If used at Short - Mid Range, user takes 50 damage from chakra strain and must defend from the tornadoes as well.
Note: Cannot be used over a large body or source of water.
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~Declined~ Where are the real restrictions? Your SW biography is immune to heat and thus makes this restriction void. Also where are the physical drawbacks and usage restrictions?
Taiyofuton: Nenshou Ryuusui [Solar Wind: Burning Stream]
Type: Attack
Rank: A
Range:Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Doing 4 handseals, the user creates a 10 foot wide stream of solar wind that is extremely hot to the touch and heads towards a target. It is capable of burning an enemy as it is made up of high speed charged particles from the Sun.

Note: Cannot be used over a large body of water.
Note: Can only be used 3x per battle.
~Approved~

Taiyofuton: Sōrāpaneru Metsubou Yane [Solar Wind: Solar Panel Collapsing Roof]
Type: Defense/Attack
Rank: S
Range: Short - (Long) only if sending the jutsu after the 2 handseals
Chakra Cost: 40
Damage Points: 80
Description: the user concentrates an immense amount of solar wind chakra into the air to create a squared horizontal wall of solar wind above him to protect him from incoming attacks. If the wall hasnt been cancelled out by the attack, the user can then perform two handseals at any time and send the wall like a stream up to Long Range towards a target.

Note: Creation of the wall does not require handseals and happens quickly, covering the entire range of the user.
Note: Though the wall forms quickly, it takes one turn for it to fully form. If not fully formed, the technique can still block from above, but cannot be sent towards the enemy and will automatically be cancelled out.
Note: Can only be used once every 3 turns.
Note: If the user is standing on a large body of water, this technique cannot be done.
Note: No Solar Wind Above A Rank Next turn.
Note: Can only be used above the user
Note: The 2 handseals count as an additional move in a turn

~Approved~


Taiyofuton: Ōroraōraburasuto [Solar Wind: Aurora Aura Blast]
Type: Attack/Defense
Rank: S
Range:Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: User channels Solar Wind chakra inside his body and with a handseal expels it in a great heat wave all around his body and in every direction up to Mid Range. The heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt Ice.

Note: No A Ranked or above Solar Wind Techniques for one turn.
Note: Though the Aura Blast goes in all directions, it is not hot enough to turn the ground into Lava, but instead it will be like walking on Hot coals.
~Declined~ Almost there, all you need are usage restrictions.

Taiyofuton: Fukusū no uzu tatsumaki [Solar Wind: Multivortex Tornadoes]
Type: Attack/Defense
Rank: Forbidden
Range:Short-Long
Chakra Cost: 50
Damage Points: 100
Description: the user does 7 handseals and sends his Solar Wind chakra into the sky. After a minimum of two turns have passed (maximum of 5 turns), the user can at any point open up a large hole in the sky by way of 2-5 handseals (depending on the turns that passed) to summon two to five (depending on the turns that passed) more columns of spinning Solar Wind Tornadoes that rotate around a common center. The Center of the Multivortex will form at the exact halfway point between the user and the target. The Winds create such a large suction that the user, if used at short range or Mid range, has to defend from the technique as well. These tornadoes give off such an intense burst of heat that it is felt immediately as it descends from the sky. The tornadoes itself turn any earth, earth-like or metal element into an extremely hot liquid state. (Earth to lava, Gold to Molten Gold etc.) Technique cannot dispel water, but can make it boiling hot to the touch.

Note: Can only be used 1x per battle.
Note: No Solar Wind Techniques for 3 turns
Note: If user takes 50 damage from chakra strain
Note: Cannot be used over a large body or source of water.
Highlight.
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~Declined~ Explain exactly how deep would the earth be melted into lava if the tornadoes were to hit the ground?
NEW


Taiyofuuton: Taiyō Kazao no Suisei (Solar Wind Style: Tailed Comet)
Type: Attack/Supplementary
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: The User sends a vast amount of his Solar Wind chakra into the air and uses it to take control of a large 500lb comet (made up of Ice, Dust, and small rocky particles) that falls from the sky. The comet was originally much larger, but was severely melted when entering the atmosphere and began to slowly melt and shrink in size. The tail of the comet is made up of pure Solar Wind Chakra, which though it doesn’t add anything to the Comet itself, does provide a source of Solar Wind Chakra that is capable of increasing the strength of Solar Wind Techniques up to B Rank by allowing a Solar Wind user to manipulate it as an extra source of chakra. If the User is capable of using Hyouton, they can also take the large 500lb Comet and break it apart into 500 1lb Ice Kunai that rain down anywhere between Mid and Long Range. The kunai all still have Solar Wind Tails as they fall from the sky. Otherwise, the user will use the Solar Wind Tail of the Comet to guide it to Mid or Long range towards the opponent.

Note: The Solar Wind Boost is only applied only if a person [Opponent, User, or Partner] is capable of using Solar Wind in Battle and is capable of being used by all as long as they know Solar Wind.
Note: Solar Wind Boost lasts for two turns only as the hole in the atmosphere will have closed.
Note: Boost only occurs from Solar Wind techniques of D-C, C-B, B-A Rank.
Note: A boost from A-S or S-F is not possible.
Note: Technique can only be used once every 10 turns.
Note: Counts as two moves in a turn.
Note: No Hyouton Techs above A Rank for 3 turns if manipulation occurs.
Note: Can only use this technique if from the Yuki Clan.
~Declined~ Considering how hot SW is, how would it refrain the ice from reaching a melting point?
Taiyofuuton: Shīrudo Toraidento no Bakuhatsu (Solar Wind: Shielding Blast)
Type: Defense/Attack
Rank: S
Range: Short - Long
Chakra: 30
Damage: 60
Description: User sends their Solar Wind chakra into a weapon. Solar Wind Chakra will form from the tip of the weapon and form into a large 10 foot diameter protective shield. After absorbing a Fire, Wind, or Lightning (or any variant or combination of the 3) up to S Rank, the user can send the attack in the form of Solar Wind back at the opponent.

Note: The Range of the technique the opponent used is the Range of this technique.
Note: The attack takes on the same form of the attack that was sent at the user.
Note: Can only be used 3 times per battle.
Note: User must wait 3 turns before using this technique again.
Note: This Technique Counts as two moves in a turn only if the absorption process occurs (If it blocks any other element not related to the 3, its can only be used as a shield) and the user sends the attack back at the opponent.
~Declined~ Incorrect Chakra/Damage information.
 
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Re: Custom Element's Jutsu

(Hakkin No Jutsu) – Platinum Style Technique
Rank: B-A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 20-30
Damage Points: 40-60
Description: The user uses their chakra to create moderate to strong pillars, tools and shields made out of Platinum. The user may manipulate the intensity of the metal’s lustre from glistening to blindingly bright/shiny (preventing the target from seeing) – the user must state the degree of lustre.
~Declined~ I will not allow multiple ranks inside a single technique. And no hand seals or usage restrictions? I don't think so..
(Hakkin No Jutsu) – Platinum Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user uses their chakra and performs two handseals (Dog -> Ram) to create strong pillars, tools, walls and shields made out of Platinum. The user may manipulate the intensity of the metal’s lustre from normally glistening to blindingly bright/shiny (preventing the target from seeing) – the user must state the degree of lustre.
Note: Can only use 5 times per battle.
~Approved~
(Hakkin: Soujuu) – Platinum Release: Manipulation
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: This jutsu is used to manipulate the atomic structure in pre-existing Platinum jutsus to allow the user to alter/enhance and control the unique properties of Platinum. That is, allow the user to bend and reshape the Platinum into different shapes/forms, as well as, allowing him to manipulate the intensity of the metal’s lustre (from normally glistening to blindingly bright).
~Declined~ Again, no hand seals or usage restrictions?
(Hakkin: Soujuu) – Platinum Release: Manipulation
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user performs two handseals (Boar -> Ram) to use this jutsu. It is used to manipulate the atomic structure in pre-existing Platinum jutsus to allow the user to alter/enhance and control the unique properties of Platinum. That is, allow the user to bend and reshape the Platinum into different shapes/forms, as well as, allowing him to manipulate the intensity of the metal’s lustre (from normally glistening to blindingly bright).
Note: Can only use 4 times per battle.
~Approved~
(Hakkin: Shainingu Sansui) – Platinum Release: Shining Landscape
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Description: The user performs two quick handseals and releases his chakra into the ground surrounding him, manipulating it to create a layer of Platinum metal to form and cover the battlefield. This layer of Platinum severs all connection with the ground beneath, preventing the opponent from utilizing it as a source from Earth Jutsus as well as acting as a source of Platinum for future jutsus.
Note: Useable thrice.
~Declined~ The entire battlefield is too much, make it up to at least mid range and after a certain amount of turns the platinum layer turns back into regular earth.
(Hakkin: Shigai Shainingu Kyuuten) – Platinum Release: City of Shining Heavens
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra cost: 30 (+10 chakra per turn)
Damage Points: N/A
Description: The user performs three quick handseals and releases his chakra into the ground surrounding him, manipulating it to create a vast field of Platinum pillars of different sizes to form and rise from the ground. This field of Platinum severs all connection with the ground beneath, because a layer of Platinum metal forms and covers the battlefield (up to mid range). As a result, it prevents the opponent from utilizing it as a source for Earth jutsus as well as acting as a source of Platinum for future jutsus.
Note: Useable thrice.
Note: Lasts four turns.

~Declined~ Either one of the other, I won't allow both. And if you choose pillars then I'd like you to specify the exact "different sizes".
 
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Yūsuke1

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Re: Custom Element's Jutsu

(Shindou : Katsudanpen) - Vibration Release : Rip to Shreds
Type : Offensive
Rank : S
Range : Short
Chakra cost : 40
Damage points : 80
Description : The user will first have physical contact with the target, either with the hand, leg, head or any part of the body. Once thats achieved, the user exerts a mass amount of Vibration Release chakra into the target body and within a few moments, the target's inner body where the user touched will rip to shreds due to the Vibration Release chakra forcing the target's molecules to separate, destroy each other by vibrating against each other and burn on the inside. This causes him to fall on the floor due to sheer pain like the target has never felt before, bleeding and hurt with that body part destroyed. Depending on the which part of the body was destroyed, determines whether the target is still able to continue in combat.

Note : Usable once per battle
Note : Not usable on the head of a target
Note : Must have mastered Vibration Release
Note : Can only be used or taught by -Yusuke-
Note : Requires physical contact with the target
Note : If a major part of the body was destroyed, for example, the heart or brain, the target will die

~Declined~ Your restrictions are contradicting each other. How can the brain be destroyed if this technique can't be used against the head? I know its just an example but I'd still like you to remove it.
(Shindou : Hibana) - Vibration Release : Spark
Type : Offensive / Supplementary
Rank : B
Range : Short - Long
Chakra cost : 25
Damage points : 50 (70 if used in conjunction with a Wind Technique)
Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which would turn into a blazing fire soon enough. The spark is there as a sign to the target instead of an instantaneous light-up, giving the target a few moments to react to it.

Note : Must know Vibration Release
Note : Can only be used or taught by -Yusuke-

-Declined- Define what kind of surfaces they must be, as clearly not all will produce a spark
Awfully sorry, it has been about four months since the previous submission that I forgot that last note...

Resubmitting the above :

(Shindou : Katsudanpen) - Vibration Release : Rip to Shreds
Type : Offensive
Rank : S
Range : Short
Chakra cost : 40
Damage points : 80
Description : The user will first have physical contact with the target, either with the hand, leg, head or any part of the body. Once thats achieved, the user exerts a mass amount of Vibration Release chakra into the target body and within a few moments, the target's inner body where the user touched will rip to shreds due to the Vibration Release chakra forcing the target's molecules to separate, destroy each other by vibrating against each other and burn on the inside. This causes him to fall on the floor due to sheer pain like the target has never felt before, bleeding and hurt with that body part destroyed. Depending on the which part of the body was destroyed, determines whether the target is still able to continue in combat.

Note : Usable once per battle
Note : Not usable on the head of a target
Note : Must have mastered Vibration Release
Note : Can only be used or taught by -Yusuke-
Note : Requires physical contact with the target
Note : If a major part of the body was destroyed, the target will die
~Approved~ For future reference, please don't include unnecessary restrictions like "Must know Vibration release, or mastered it" as we both know that's obvious^^

(Shindou : Hibana) - Vibration Release : Spark
Type : Offensive / Supplementary
Rank : B
Range : Short - Long
Chakra cost : 25
Damage points : 50 (70 if used in conjunction with a Wind Technique)
Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which will turn into a blazing fire.

Note : Must know Vibration Release
Note : Can only be used or taught by -Yusuke-
Note : Cannot be used on the surface of water or oil or the inards of a human
~Declined~ Wrong damage points(Not including the conjunction). Aside from what, how big is this blazing fire? And also restrict it to at least a few meters from your opponent. Making a blazing fire in front of his face/his body would be nearly unavoidable.

New :

(Tsukene : Togeshuuren) - Root Release : Thorn Drill
Type : Offensive
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By performing a single handseal and then channeling the user's Root Release chakra into the desired location, the user is capable of summoning a sturdy, large, thorny root the size of Gamabunta. If and when the user wants, he or she is capable of spinning the root extremely fast, making it look like a drill. By using hand gestures, the user is capable of controlling the direction the root goes and how it acts.

Note : Can only be used three times per battle
Note : Can only be used or taught by -Yusuke-
Note : No Root Release techniques can be used in the same turn
~Declined~ I'd like you to change "summoning" to "create" and also tone down the actual size of the thorn. Lastly, if your opponent is already in the process of countering the thorn via wind travel or other means etc. If you change the direction of the root it should count as one of the moves per turn, seeing as that's a small loophole to get a free technique.

(Tsukene : Hateshiganaidekisui) - Root Release : Eternal Drowning
Type : Offensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : By focusing a large amount of Root Release chakra below the target location, the user is capable of rising a large, hollow root that will trap whoever stands above the location surface. As the target is being trapped, a gush of water is launched into the inside of the root by the root itself who is capable of channeling water that is found underground into itself. Usage of lightning will only shock the target's self if used in the water.

Note : Can only be used three times per battle
Note : Can only be used or taught by -Yusuke-
Note : No Root Release techniques S-rank or above in the same turn used
~Declined~ This would be a Root/Water combination so it should count as two of the three jutsu per turn. (I'm aware that root is made up of water + earth). Lastly, I'd like to see some better restrictions.
 
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Vincent

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Re: Custom Element's Jutsu

(Fussuton: Gasu-dōri kikō) Fluorine Release: Gas Vent
Rank:S
Type:Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a vent of fluorine from underneath the opponent, this gas then proceeds to violently react with the opponents skin and clothing severely injuring them
Note: usable twice
___________
-Declined-
Poor description.

(Fussuton: Taiki no henka) Fluorine Release: Atmospheric Alteration
Rank: Forbidden
Type: Attack
Range: Short-Long
Chakra Cost: 60
Damage: 100 (-20 to user due to chemical burn on the skin from exposure to the gas)
Description: Over the course of 3 turns, fluorine is slowly released into the atmosphere of the battlefield, kept there by the chakra of the user. The gas is not noticable to non dojutsu users. After the second turn the opponent begins to feel a slight burning in their chest as the fluorine reaches levels that are harmful and begins reacting with the mucous in their airways forming an acidic compound, upon the third turn this reaches fatal levels, killing the opponent
Note: Usable once and cannot use fluorine again in the battle
Note: user can only use one more technique in the turn this is used and 2 techs in the next 3 due to the need to concentrate on the fluorine
Note: The user has 1 turn to protect himself from the gas or suffers the same fate as the opponent
___________
-Approved-


(Fussuton: Fusso no bakuhatsu) Fluorine Release: Fluorine Explosion
Rank: S
Type: Attack
Range: Mid -Long
Chakra Cost: 40
Damage: 80
Description: The user releases the chakra restraining the fluorine's reactive qualities, causing a previously used Fluorine technique to rapidly and violently combust (aka explode) in the atmosphere
Note: Must be used no later than 1 turn after the fluorine technique
Note: Usable twice
___________
-Approved-
(Fussuton: Gasu-dōri kikō) Fluorine Release: Gas Vent
Rank:S
Type:Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels his Fluorine chakra into the floor underneath the opponent, and creates a vent of fluorine from underneath the opponent, this gas then proceeds to violently react with the opponents skin and clothing severely injuring them
Note: usable twice
~Declined~ No hand seals? No restrictions? (aside from usage). Also I'd like you to change it to mid range.

(Fussuton: Gasu-dōri Taihō ) Fluorine Release: Gas Cannon
Rank:S
Type:Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes a single seal and creates a condensed blast of fluorine gas that travels in a perfectly straight line at the opponent corroding and combusting everything it touches
Note: Usable Twice
~Declined~ You and I both know it can't corrode everything it touches. Also where are the rest of the restrictions? Its an S ranked.

(Fussuton: Keimusho o moyashite ) Fluorine Release: Burning Prison
Rank:S
Type:Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels Fluorine chakra into the air around the opponent and creates a vortex of fluorine gas that slowly closes in on the opponent.
Note: Usable once
~Declined~ I'd like you to clarify exactly how far away from the opponent the vortex is created before closing in. Also, no hand seals or real restrictions again? And make it up to mid range.

(Fussuton: Fusso Yoki) Flourine Release: Flourine Container
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user Summons a metal cylinder containing 15 atmospheres of fluorine and carries it strapped on their back, allowing them to perform fluorine release techniques for the duration of the battle
Note: Usable once per battle
____________
-Approved-
(Fussuton: Fusso Yoki) Flourine Release: Flourine Container
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user Summons a metal cylinder containing 15 atmospheres of fluorine and carries it strapped on their back, allowing them to perform water dissolved fluorine release techniques for the duration of the battle
Note: Usable once per battle

just clarifying the purpose of the container

~Declined~ Incorrect chakra cost for S ranked, no hand seals and no real restrictions either. I am aware that this was already approved but without the appropriate changes, I will not be approving this.
 
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