(Howaitodesu ) - ☪ White Death ☪
Type: Weapon
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: White Death was crafted and blessed (or cursed, rather) by the witches of Togagakure who worshiped the evil Juubi and the Otsutsuki clan. It was passed down from generation to generation of Togegakure shinobi, but landed in the hands of shinobi foreign to Togegakure numerous times who eventually met their ends from the pendant due to not understanding the pendant's Seasons. As it's name suggests, it comes with gifts... But all gifts come with a price... The pendant blesses the user with multiple attributes however, they all come with a respective price, and a price for using the pendant overall. The amulet gifts different Seasons to the user. Based on these seasons, the user gains different abilities. The Seasons are as listed. Gift of Spring, Gift of Summer, Gift of Winter, Gift of Fall.
Gift of Spring: Upon holding the pendant in their hand, the user is granted x2 speed. This stacks on top of whatever passive and active boosts the shinobi may have. However, to keep this boost active, the user must have one hand on the pendant. So this disqualifies the user from using any ninjutsu with handseals involved. However, any ninjutsu, kenjutsu or taijutsu that may be able to be performed with one hand is available to the user. If the hand contact with the pendant is lost or broken, the gift of the season is lost and must be reestablish.
Gift of Summer: Upon touching the pendant, the user gains a +20 boost to their primary elemental affinity and one other element or ninjutsu of their choice. The pendant auto-grants the boost to the affinity and the user can choose what other element/ninjutsu they choose to boost. Much like the Gift of Spring and other gifts, hand seals may not be performed while utilizing the Gifts. The affinity or choice can also be genjutsu. But instead of getting a +20 boost, genjutsu gains different properties of strength. For example, if the genjutsu needs a chakra surge to break, it will now take two seperate chakra surges. Also, if the genjutsu normally lasts for one turn, it lasts for two under the effects of the pendant. It will always last an extra turn. Ex: Last one turn, now lasts two. Two turns, now lasts three. Unlike the Gift of Spring, the user does not need to keep in touch with the pendant once the genjutsu is casted. They only need to hold the pendant while casting the genjtsu. After that, they are free to do as they please however it requires the user to touch the pendant to activate the Gift of Summer for another cast of a genjutsu. If the user has a genjutsu layering specialty, the Gift of Summer applies to both of them simultaneously as they are done in the same time frame.
Gift of Winter: The Gift of Winter, also known as the Gift of Death which is the real gift of the pendant, is the pendant's "hourglass". This is a Gift that is Passively activated once the user chooses to touch and activate a Gift. Once the Pendant is touched to gain a Gift, the Gift of Winter starts to eat 10 points of the user's chakra each turn. It also makes it to where every technique, under the effects of a Gift or not, costs five extra chakra. Once at 25% chakra, the user will start to lose double this, losing 20 chakra points per turn. At 10% chakra, all of the user's techniques that are performed will be of B ranked strength due to the pendant's costant exhaustion of the user and their chakra, unable to apply the Gift of of Summer to boost this. This will continue until the hourglass runs out and the user dies of chakra exhaustion, is killed, or the battle ends. The Gift of Winter is avoidable if the pendant is separated from the user by any means. However, if the user chooses to take the pendant off, its abilities are unusable for the duration of the battle.
Gift of Fall: The Gift of Fall activates upon the user's passing or when it is removed from the user. When the user passes away or the pendant is taken off or falls off against the user's will, the pendant will spew out Stygian Water at the pace of a giant water fountain, melting anything around it from short to long range. This is to prevent any evidence or techniques of the pendant from being stolen or examined and also to keep witnesses of the pendant from speaking of it. If the user willingly takes the pendant off, this technique can activate on the user's command. When the user passes away, the Stygian Water will burn the user's body as well as it will no longer posses the chakra affinity necessary to be immune to the element. If taken off before the user's passing, the user will be immune as their chakra is still flowing, possessing the necessary immunity to the element and its nature. The Gift of Fall activates and acts fast enough to where if the enemy of the user or those around them are in close range and has no active speed boost, such as Sage mode or Yang State, they will not be able to get away in time, falling to the hands of the Stygian Water. This can also be avoided if the enemy or those around have S/T techniques, able to teleport away (kamui, FTG, etc.). If not in close range of the pendant when this takes effect, and they are mid to long range, they have one turn's worth to remove themselves from the surrounding area before it is flooded with Stygian Water.
Note: Gifts last indefinitely as long as the hand is on the pendant. Gift of Summerr (genjutsu) is activated upon every touch but does not stay activated indefinitely. It needs to be touched every time the user wishes to use the gift of Summer with genjutsu.
Note: Can only have one Gift activated at any given time and initial activation of a gift counts as a technique used during the normal three technique turn.
Note: Each activation of a gift costs 10 chakra points and if the pendant is let go of, costs 10 chakra to activate again as once the hand is removed from the pendant, a gift is lost. Gift of Summer (genjutsu) costs 10 chakra points per activation.
Note: Whatever affinity the user chooses to utilize as well as either the primary or secondary affinity the user has MUST be stated on the bio along with this custom weapon. These affinities are not interchangeable based on what you want to use that battle. It is locked to whatever choice and affinity is on the bio as approved. Ex: Water is my primary affinity and fire is my second, I must choose between either of those (1) and one extra (2), such as Rain Release or Smoke Ninjutsu (if learned/on the bio). If the user has a primary affinity AND a secondary affinity, such as water and fire, they can choose those as well, but lose the option to choose an extra for the Gift of Summer. However, the first Gift of Summer must be at least the first or secondary affinity the user has. If the user has affinities outside of the basic 9, then they only get to choose one Gift of Summer which would have been their choosable option anyway. The user may only have two ninjutsu connected to the pendant at all times. If genjutsu is chosen as a gift, it counts as one of these, whether an affinity of not. This is also applicable to ninjutsu, taijutsu and kenjutsu which can take up one of the two slots if the user so chooses.
Note: If the user has not learned Stygian Water, the Gift of Fall will not activate. However, White Death is still usable otherwise.
Note: The Gift of Winter can be negated if the user is separated from the pendant whether willingly or unwillingly, however the user cannot use the pendant's abilities for the rest of the battle once separated.
Note: Must be given to others by Karui.
Co-creator of Stygian Water, approved here [
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(Porisuchiton: Shiro Usagi no Henkan) - • Polystyrene Release: White Rabbit Conversion •
Type: Defensive/Supplementary
Rank: D-S
Range: Short - Long
Chakra: 10-40
Damage: N/A
Description: White Rabbit Conversion is a varying and simple application of using your polystyrene chakra nature. What the user will do is focus on the technique of the opponent, and use their own polystyrene chakra nature to convert the opponent's technique into polystyrene. This is a multi-layered technique as not only does the user convert a source or oncoming attack into polystyrene for a source of polystyrene for the user, it also protects the user from any oncoming attack by turning it to soft polystyrene which will only lightly hit the user and cause no harm. However, there is a catch. The oncoming technique or source must be an element that polystyrene is strong to, or neutral to. It cannot be an element polystyrene is weak to. If it is an element combined of two natures, the polystyrene must be strong against both natures. If it is an element combined of three or more natures, it must be strong against at least two of the said elements. This is done by overpowering the opponent's chakra composing the element with your own polystyrene chakra and forming the Ploystyrene based on the elements it is composed of and also coming from. That being said, if you want to convert an E rank, you must use D rank. If you want to convert D rank, you must use C rank. C rank, B rank. B rank, A rank. A rank, S rank. There is an exception to this method as an S rank can be converted by the S rank version of this technique. However F ranks cannot be converted at all.
Note: Usable 4 turns per battle
Declined: How does just overpowering a technique's innate chakra with your own result in your element replacing theirs? This almost reads like a Fuuin technique, since it works based on chakra, but even that wouldn't really work here. It just outright treads into Yin Release, at least on a superficial level, since it can alter physical properties.
(Porisuchiton: Shiro Usagi no Ame
) - • Polystyrene Release: White Rabbit Rain •
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will perform two handseals and release a large amount of their Polystyrene chakra into the air. In turn, it will immediately start to rain tiny balls of polystyrene from short to long range. The amount of polystyrene that is falling from the sky is equal to that of a snowstorm, completely covering the field with polystyrene. This serves not only as making a giant source for polystyrene techniques, but it also makes the user undetectable by sight, smell, sound, as well as chakra sensory as the user's chakra filled polystyrene is all over, both raining and all over the area. But similar to Rain Tiger at Will, this allows the Polystyrene user to detect exactly where the opponent is while the polystyrene is falling onto them. This can be seen through with dojoutsu with doujutsu users able to see where the polystyrene user may be, but outside of doujutsu, the user cannot be sensed by any ordinary means. As the polystyrene is falling and building up, it will make a loud crackling noise as well as loud squeaking noises as it falls on top of each other and rubs together, masking the user's sound. Being that Polystyrene is an industrial grade plastic and the rain will be so heavy that it will be in such an abundance, it will fill the area with a heavy plastic smell, as if in a Polystyrene factory, masking the user's scent as well.
Note: Lasts Four turns
Note: Has two turn cooldown
Note: Can only be used twice per battle
Declined: This technique won't make the user undetectable by sight, smell or sound, as those don't really make much sense. Neither does the internal logic of this throwing off chakra sensory but not Doujutsu. This isn't like the Hiding in Mist technique, where the molecules are so tightly packed together to form dense bodies of vapour. Both sensory and Doujutsu would be able to pick out your much larger body of chakra moving amongst the many, much smaller pieces of chakra.
Polystyrene Learned here [
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Polystyrene Approved here [
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I have permission from Skorm to submit Polystyrene techniques.