Link to approved ce [
x]
Edits in bold, removing unseeness and tick damage and instead goes for a higher damage per initial hit.
(Yin/Kuriputon: Taroheiru | Yin/Liquid Krypton Release: Talohail)
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Long
Chakra: 70 (-30/turn)
Damage: 140
Description: Talohail is an advanced form of Liquid Krypton that is meshed together with the intriguing and oddly explained properties of the spiritual aspect of Yin release, mostly deprived from the Hands of Sloth technique. The user starts off by performing three handseals and unleash an omni-directional burst of Kuriputon chakra pre-infused heavily with Yin chakra to change its properties, not in terms of elemental strength/weakness but rather implicating a spiritual aspect of the technique. The liquid will spread out through the field in
a rapid succession. Through the same process as the Hands of Sloth, this technique can become intangible and thus unable to be physically interactive with. This is mainly a feat to not hit either summons or clones the user has previously summoned or created, but rather specifically remains tangible towards desired targets, mainly hostile ones. Once interacted with, the technique will cause severe freezing damage and a lack of movement to all targets that has been in contact with the liquid. Like a genjutsu has struck them, but not really, the effects of sloth is also applied and thus inducts a target with no sense of direction and lack of concentration which ultimately will make them unconscious as they freeze to death.
The technique serves degenerative effects once a target has been apprehended by it. This is similar to that of Hands of Sloth, but walks in a slightly different path and instead of weakening their capability to perceive genjutsu, it will instead create a burning freeze feeling inside their minds which triggers a massive body ache. This will lead a target to forgo their abilities to use their full chakra reserves and thereby are limited to using A-rank and beneath jutsus for as long as 2-turns after hit.
Note: Can only be used twice per battle
Note: User cannot perform Yin/Kuriputon above A rank after technique ends
Note: Requires Yin or Yin/Yang speciality to give the effects of sleepiness
Edits in bold, going in a different path entirely with this one.
(Doton/Kuriputon: Rokurikku | Earth/Liquid Krypton Release: Roqurik)
Type: Offensive/Supplementary/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: N/A (+20 to doton)
Description: Roqurik is a multi element technique that uses both the doton element as well as the kuriputon element in tandem with eachother, which is fully possible due to how these two elements interract with eachother regardless. The user starts off by slamming
their hands on the ground. They will then channel their krypton and earth chakra into the ground in an omni-directional pulse that will cause blue cracks to be visible from the surface, expelling ultra cold vapour. Depending on the users demands, the earthern crust can be just a paper thin and underneath it a miniature lake of liquid krypton waits for heavy objects to fall into it by cracking through the crust. The technique also offers an extensive increase in damage to earth techniques that are taken place in succession after the technique, having them ultra cooled down and become extremely brittle but also dealing more damage. This translates to a +20 in damage for follow-up doton moves whilst there is liquid krypton for techniques that uses the pre-existing ground.
Note: Can only be used four times per battle
Note: Requires a two-turn cooldown for each use
Link to approved CE [
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(Yin/Bisumaton: Anubisu no namida | Yin/Bismuth Release: Tear of Anubis)
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 140
Description: Tear of Anubis is technique creation in unison with a users Yin chakra and their Bisumaton chakra. As explained briefly in the elements nature, Bisumaton is a metal with unique properties, able to withstand radiation, magnetism as well as having the property of getting even denser as more energy is put into it. With this concept, Tear of Anubis was created. Yin release's unique trait of fiddling with states of any matter no matter the technique would allow this jutsu to affect natural Bisumaton chakra the user has to form something, unproven to be possible, possible. Using the forces of Yin, the user would infuse their metal and have it crushed into so much pressure that it becomes crystallized but still attain its liquidity. By doing so, the brute temperature that the metal radiates becomes more dense and it gains an extreme density and weight at the same time of losing bisumatons natural strengths and weaknesses and render the end result neutral to everything in terms of elemental interaction. The end result is a crystalline rainbow fluid and tear-formed orb that levitates around the user, much like a TSB and commanded as such. This orb lets the user use Bisumaton techniques with it as a source, while having the techniques attain the same structure and density while also rendering them neutral to everything at the cost of extra chakra(a third of the original technique transformed). The Tear itself has unique properties, which doesn't just included elemental interactions but also the weight and density of the now liquid crystalized form of the metal. Making it 100x heavier than normal but also able to absorb kinetic force with ease. Having this as a property, the tear and all techniques the user creates from it will, upon hitting the ground, lower it or dig itself into the ground several hundred meters before reaching natural resistant ores that are able to withhold it. Not only that, but the surface temperature has risen from the original liquid, making it reach 6,000 degrees Celsius without boiling into a gas. This makes it lethal in direct contact, so much so it will not melt off skin but rather make it evaporate and as a result, the Tear beams a bright almost blinding light that makes it hard to counter as it blocks much of the opponents vision. Defensively, it can tank up to the same damage it contains and be a malleable source, able to take any necessary form the user needs it to, to block an attack. Offensively, it deals 80 damage on touch, but can, as a final display of power, deal its ultimate 140 damage when the user chooses to make its sacrifice. Doing so costs a move, and the user needs to perform a fourth seal in order to do this. What happens is that the orb would float towards the designated target, no matter how far away, and dig itself into its target while exploding inwards itself by the user channeling an override amount of Yin chakra that would make the liquid stage of the core of the Tear to explode inwards itself and create a pseudo supernovae. This explosion will disintegrate anything in its vicinity(up to mid-range) with a whopping 140 damage while also attain the powerful chakra tethering properties of Hungry Ghost, another Yin property that is being given from the massive burst of Yin chakra the user outputs in its sacrificial moment. The tear can travel as fast as the users tracking speed as it operates similar to Amaterasu and moves in accordance to the users eyes and willpower.
Note: User cannot perform Yin/Bisumaton techniques while this technique is active
Note: User cannot perform Yin/Bisumaton above A rank after technique ends
Note: Can only be used twice
Note: Can only be taught by Skorm.
Updating this: [
x]
Edits in bold.
(Hinode) - Sunfall
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sunfall is a sword made by parts of reinforced steel and liquid bismuth
, as well as an enhanced chakra composition entirely made out of Yin. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter.
There are passivel enhancements towards the users developed bisumaton techniques that are amplified through Yin that resides within the sword. These enhancements translates that of a +30 in damage and a +10 in chakra for a users bisumaton techniques when wielding the blade(in either form). It also causes the users Bisumaton techniques to be able to attain a unique property that is directly tied to the boundaries of Yin. Like the enhancements stated previously, this unique trait is also passively applied but limited in terms of usage. By performing an extra handseal after each regular bisumaton technique, the user can change its properties and have it attain a solid or an energy state instead of its regular liquid one. For D-B rank techniques, this can be done 4 times per battle. For A-F ranks it can be done twice.
Note, however it doesn't change the natural strength/weakness of the elements natural state.
Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel
with a black aura that seems to radiate naturally from the swords edges. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground in front of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes
140 damage and might only be executed once per battle. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns.
The sword can be used as any other sword and thus being able to be a part of the regular Kenjutsu list, but with burn damage inflicted upon it, naturally defeating other regular swords in duels and breaking them apart.
Handcannon: The hand cannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This hand cannon can fire rounds made out of liquid bismuth
that are infused with Yin.
The bullet has two applications of usage. The first one, is being that of a regular chakra bullet but is infused with S-ranked levels of Bisumaton continents as well as Yin chakra which makes it devastating in its amount of damage it can deal. On impact, the bullet will shatter the ground or any other solid surface that is of weak construction and eat its way through it via the very high temperature. On a human target, it will cause the same amount of damage as the golden forest move stated in the sword rulings and is directly lethal. It will cause a mid-range explosion, shattering its molten metal everywhere. The other application the round can cause is to be shot at the sky. This causes the bullet to splatter and form a metallic rain that will sustain itself after one full turn after the shot was fire. This rain will carry strange properties as it is more of a Genjutsu than the metal itself. Through the rain, the opponents will start to see mirages of the user and get confused whilst the end goal is for them to get lost in the rain that will ultimately drain their chakra to the point they become docile. Its effects are mental fatigue as well as a splitting headache as soon as any opponent gets as much as one drop on them. Note that only one of these applications of the bullet can be used once per battle.
Regular gun rules apply and only one round can be shot each time-frame.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Sunfall has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn
and the next.
All Declined. You are allowed 4 Basic Submissions(CEJ, CJ, CFSJ) across the board per cycle. You've submitted 9.