Custom Element Bureau

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LGeezy

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#41
Revamped facts that make the element possible, and included the introduction of Water Release as suggested to make the element more focused on heat-absorbing three dimensional objects.


Custom element Japanese name: Purasumoidoton

Custom element English name: Plasmoid Release

The element is based on: Lightning - Fire - Earth - Wind - Water + Chakra Control

Facts that prove the element to be possible (in the manga context):

We have seen the various effects that the advanced combination of multiple basic nature transformations can have. Usually when these advanced nature transformations are depicted, they have powerful effects and abilities. Plasmoid Release is one of these elements and shares it roots with Dust Release, an element that has been classed as one far above that of other ninjutsu. Dust Release, used by the two of Hidden Earth Village's Kages is a powerful element that utilized Earth, Wind, and Fire chakra to create three dimensional figures that expand and had powerful effect. In the case Dust Release, a bright core within the figures created would disintegrate objects that passed through them. It's within this context, Plasmoid Release is able to exist within the same realm of jutsu known as a Kekkai Tota, an advanced branch of jutsu that is more advanced than the jutsu class of kekkei genkai. By having a high skill level and mastery of all of the basic elements, the user is able to harness and manipulate this element.

How it works:

Plasmoid is an energy based element similar to Dust Release in it's formation which is that it creates three dimensional figures that contain a "core". In Plasmoid's case, this core is a fully ionized gas of low density containing an approximately equal number of positive ions and electrons. It is important to note that although they are unbound, these particles are not ‘free’. When the charges move they generate electrical currents with magnetic fields, and as a result, they are affected by other magnetic fields. By harnessing control of this gas, the user can create coherent structures of the element. Plasmoids in the real world have been proposed to explain natural phenomena such as ball lightning, magnetic bubbles in the magnetosphere, and objects in comet tails.

To create the Plasmoid Release, the user would first need to combine both the Wind and Fire elements. This combination creates a gas that is then fully superheated and ionized by the user's Lightning chakra. The process itself working much like a fluorescent light. When you turn on the light, electricity passes through the gas in the tubes becoming superheated causing the electrons to break off the atoms in the tubes. The illumination is the result of the glowing energy that has now been superheated and is contained within the tubes. Naturally, Plasmoid would be very hot due to the reaction between the elements that make up the core of the element. However, the user causes an inversion effect upon reaction to take place to turn Plasmoid into a heat-absorbing nature transformation which gives the element its uniqueness from other elements. To make this inversion take place, the combines the Earth chakra, which has the ability to harden, contain and solidify matter. The user will introduce earth chakra into the mix, using it to contain this ionized gas and in this time shape it. As the earth chakra contains the gas, it creates a core as the electrical energy attempts to escape throughout it dramatically slowing the excited electrical particles in the ionized gas. The user amplifies and manipulates this effect by introducing water chakra to keep the electrical energy of the gas fluid and moving and cooling the energy. This whole process causes the energy of the plasma to slow, but simultaneously remain fluid so rather then becoming cold itself the energy become heat absorbing and eventually causes objects that pass through or collide with them to freeze much along the lines of Ice Release.

By the combining these elements properly, the user can generate coherent three dimensional structures of it despite it being energy based. Plasmoid Release is a refined and controlled element that has an intense internal pressure from the contained gas and external pressure of the earth chakra which effectively solidifies the objects integrity causing object to clash with them rather then pass through. This causes the electrical energy to radiate within surging throughout the shape visibly but contained until the object has been destroyed or made to do so. Plasmoid objects will appear as blue or purple translucent objects containing a "core" which is the contained gas. The electrical energy coursing from the core is visibly contained within the field, and as objects collide with the shapes, the electrical energy focuses on that area absorbing the heat of whatever is in contact with the Plasmoid.

Jutsu Usage Examples:

Plasmoid Release | Energy Shield
Rank: B
Type: Defense
Range: Short
Chakra: 20
Damage: 40
Description: The user creates two handseals (Dragon - Ram) creating a wall of plasmoid in front of the user. The plasmoid is solid enough to resist B-rank techniques and below without sustaining damage. This wall is capable of moving with the user as long as they maintain the Ram handseal.

Plasmoid Release | Plasma Ball
Rank: A
Type: Attack
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will clap their hands together generating chakra between them before pulling them back revealing a small orb that begins to expand the further away the user pulls their hands. The Plasma Ball is then released at the target and can be made to expand by the user performing the seal of confrontation.

Conditions to be able to use it:
  • Requires Jonin Rank.
  • Requires mastery of Basic 5 Elements.
Is weak to:
  • Water Release is capable of draining the electrical energy of Plasmoid disrupting/blocking the techniques. Water Release techniques generally have the kinetic energy to remain immune to the heat absorbing effects which thereby drains the Plasmoid Release of energy.
  • Wind Release has the energy and cutting ability to pierce through Plasmoid energy dispersing objects made of the element.
  • Magnet Release is capable of influencing the magnetic fields generated by Plasmoid, disrupting the techniques.
Is strong against:
  • Plasmoid Release energy capabilities are strong enough to destroy even advanced earth based techniques.
  • Plasmoid Release's heat absorbing capabilities make it a natural counter to fire based techniques allowing Plasmoid to defend against even advanced fire based elements.
  • Lightning Release techniques are easily repelled and blocked by the structures of Plasmoid Release. Plasmoid's heat absorbing and energy abilities allow it to keep its integrity even against the high piercing ability of Lightning Release.
Co-creator: @Koto

Students I passed this custom element on too: ? & ?

I honestly think the idea going here, with the removal of Magnetism, is pretty cool. But I can't help but feel your logic with how Earth Release and then the introduction of Water produces your inversion effect. In its initial state Plasmoid is a gas, not solid matter, which is your justification for the Earth Release altering it. So change up the logic here a bit and give it another shot.

-Drackos

Custom element Japanese name: Purasumoidoton

Custom element English name: Plasmoid Release

The element is based on: Lightning - Fire - Earth - Wind - Water + Chakra Control

Facts that prove the element to be possible (in the manga context):

We have seen the various effects that the advanced combination of multiple basic nature transformations can have. Usually, when these advanced nature transformations are depicted, they have powerful effects and abilities. Plasmoid Release is one of these elements and shares its roots with Dust Release, an element that has been classed as one far above that of other ninjutsu. Dust Release, used by the two of Hidden Earth Village's Kages is a powerful element that utilized Earth, Wind, and Fire chakra to create three-dimensional figures that expand and had a powerful effect. In the case Dust Release, a bright core within the figures created would disintegrate objects that passed through them. It's within this context, Plasmoid Release is able to exist within the same realm of jutsu known as a Kekkai Tota, an advanced branch of jutsu that is more advanced than the jutsu class of kekkei genkai. By having a high skill level and mastery of all of the basic elements, the user is able to harness and manipulate this element.

How it works:

Plasmoid is an energy based element similar to Dust Release in its formation which is that it creates three-dimensional figures that contain a "core". In Plasmoid's case, this core is a fully ionized gas of low density containing an approximately equal number of positive ions and electrons. It is important to note that although they are unbound, these particles are not ‘free’. When the charges move they generate electrical currents with magnetic fields, and as a result, they are affected by other magnetic fields. By harnessing control of this gas, the user can create coherent structures of the element. Plasmoids in the real world have been proposed to explain natural phenomena such as ball lightning, magnetic bubbles in the magnetosphere, and objects in comet tails.

To create the Plasmoid Release, the user would first need to combine both the Wind and Fire elements. This combination creates a gas that is then fully superheated and ionized by the user's Lightning chakra. The process itself working much like a fluorescent light. When you turn on the light, electricity passes through the gas in the tubes becoming superheated causing the electrons to break off the atoms in the tubes. The illumination is the result of the glowing energy that has now been superheated and is contained within the tubes. Naturally, Plasmoid would be very hot due to the reaction between the elements that make up the initial phase. However, the user causes a unique series of events to take place during the creation process to turn Plasmoid into a heat-absorbing nature transformation which gives the element its unique edge. As the ionized gas forms, the user will simultaneously introduce a combination of earth and water chakra which is used to create a malleable yet semi-solid membrane that surrounds the ionized gas and begins to create external pressure upon it. As the external pressure grows, the gas is compressed into a nearly solid state effectively shaping what's known as the core. The internal pressure of the ionized gas becomes so great that the energy begins to try to visibly escape in the form of free-flowing arcs of electricity coursing through the shape all stemming from the core of ionized gas. Soon, the internal and external pressures begin to balance out which effectively solidifies the entirety of the element causing objects that make contact with the Plasmoid to physically clash with it vs passing through the membrane. As the free-flowing arcs of energy radiate across the inside surface of the membrane, the membrane evenly distributes the core's energy across its surface. When objects physically interact with the Plasmoid's surface, the free-flowing arcs are attracted to the object's thermal energy and focus on that area which could be single or multiple points of contact. As the object's thermal energy and core's electrical energy interact via the point of contact of the solidified membrane, the core's energy rapidly increases the rate at which the thermal energy is transferred between the two objects. The thermal energy literally is siphoned from the source as the electrical energy of the core seeks to use it as a means to escape, unable to do so the thermal energy becomes distributed across the Plasmoid's surface. Objects that remain in contact with the surface of Plasmoid eventually begin to freeze in place due to complete removal of the object's thermal energy.

By combining these elements properly, the user can generate coherent three-dimensional solid structures of it despite it being energy based. Plasmoid Release is a refined and controlled element that uses careful manipulation of chakra to create internal and external pressures to effectively solidify the Plasmoid's structural integrity allowing the element to physically clash with objects rather than objects eventually passing through it. This causes the core's vast amount of energy to radiate within the shape visibly contained until the object has been destroyed or made to do so. Plasmoid objects will appear as blue or purple translucent objects. The energy coursing from the core of ionized gas is visibly contained within a solid membrane, and as objects collide with the shapes, the internal energy focuses on that area transferring the thermal energy of the object throughout the element eventually completely absorbing the heat of whatever is in contact with the Plasmoid.


Jutsu Usage Examples:

Plasmoid Release | Energy Shield
Rank: B
Type: Defense
Range: Short
Chakra: 20
Damage: 40
Description: The user creates two handseals (Dragon - Ram) creating a wall of plasmoid in front of the user. The plasmoid is solid enough to resist B-rank techniques and below without sustaining damage. This wall is capable of moving with the user as long as they maintain the Ram handseal.

Plasmoid Release | Plasma Ball
Rank: A
Type: Attack
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will clap their hands together generating chakra between them before pulling them back revealing a small orb that begins to expand the further away the user pulls their hands. The Plasma Ball is then released at the target and can be made to expand by the user performing the seal of confrontation.

Conditions to be able to use it:
  • Requires Jonin Rank.
  • Requires mastery of Basic 5 Elements.
Is weak to:
  • Water Release is capable of draining the electrical energy of Plasmoid disrupting/blocking the techniques. Water Release techniques generally have the kinetic energy to remain immune to the heat absorbing effects which thereby drains the Plasmoid Release of energy.
  • Wind Release has the energy and cutting ability to pierce through Plasmoid energy dispersing objects made of the element.
  • Magnet Release is capable of influencing the magnetic fields generated by Plasmoid, disrupting the techniques.
Is strong against:
  • Plasmoid Release energy capabilities are strong enough to destroy even advanced earth based techniques.
  • Plasmoid Release's heat absorbing capabilities make it a natural counter to fire based techniques allowing Plasmoid to defend against even advanced fire based elements.
  • Lightning Release techniques are easily repelled and blocked by the structures of Plasmoid Release. Plasmoid's heat absorbing and energy abilities allow it to keep its integrity even against the high piercing ability of Lightning Release.
Co-creator: @Koto

Students I passed this custom element on too: ? & ?
 
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#42
Changed the CE Name


Custom element Japanese name: Dakuiton
Custom element English name: Dark Vacuity Release
The element is based on: Doton, Raiton, Katon, Fuuton


Facts that prove the element to be possible (in the manga context):

Notably, the Explosion Release is a combined nature transformation suggested to be made up of Doton and Raiton chakra to give the wielder the ability to utilize explosive chakra. Therefore, by this analogy, as it relates to the logical possible entities that formulate to attain explosive natural attributes. However, this is still all based on the elemental tendencies to happen within the natural world.

Coincidentally, this element focuses on fixation of natural correspondences that in turn which is able to happen if given the set fields in the natural world. Where when if a lightning bolt was to occur upon to striking a mineral, that strong electric current field will cause the mineral around shutter at a greater force that a "breakdown," would happen to allow a current to flow in an attempt to neutralize the charge separation provoking an ionization process.

How it works:
The Dark Vacuity Release is based on lightning ionization of air and earth implosive-empowered ash minerals. To initiate, the user controls their fire-based chakra allowing him to control ash segments which to be ionized with lightning-based chakra while the earth-based chakra gives it form, meanwhile the wind chakra supplementing the heat slashes within inside. In-turn gives the cubes erratic abilities, thus producing a new element of physical and implosion properties from their own body or surrounding area. The ionized ash may be formed either from the user's body directly or even using the surrounding terrain as a source to produce the element. They may also utilize the ionized ash through direct physical contact with the object in question. Through microscopic vision, it appears as a Black-glowing cubic particles that jumble to formulate together as a single form, a much larger cube about 1 ft wide and tall (standard form). Using shape composition, it can also be shaped to any desired form of the user's choice in any way possible. While in countless in numbers as sand, the segments ultimately as one single entity hold near to no impact in their implosion but, however, if when flooded together as a sum (i.e, Cubic-standard form) their cumulative implosion is remarkably astonishingly deadly. Guided by the user's will, this collective numberless amount will swiftly come together to be used as an implosive entity at which upon contact with an object of aim.


Dark Vacuity Release has 2 main abilities; ‘Wave-light Distortion, and Implode ignition’. These three characteristics come from the very nature within the element’s chakra mixtures, for each chakra element residing within has a ratio mix that influences the element deriving such abilities.

[Implode Ignition] inherited from Fuuton, Raiton and Doton chakra mix, gives Dark Vacuity Release of net-zero electrical charge. Given all matter is composed of energy, having a net-zero charge allows these Ionized Ash segments to transcend through matter for a limited period of time before disappearing.This process starts as it ionizes the target to basically convert it into an ionized source of energy, that it assimilates into itself. However, it cannot attain advantage through this form. The solid ash-state collapses upon itself (generally being crushed by the force of air drafting inwards) resulting in the element acting like the “ball of lightening” phenomenon. Always disappearing quickly. Creating a situation of when the CE assimilates another object of aim, by ionizing it and reducing it to energy. That target becomes caused to having a less pressure on the outside causing that target/object of aim to collapse in on itself. In a sort of "erasing" them, shrinking away rather than expanding into an explosion.

[Wave-light Distortion], inherited from Raiton, Katon and Doton chakra, gives the element Mie scattering. Initiated by releasing ionized-ash particles into the air around an area, these particles then scatter more wavelengths of light in the color spectrum, creating "hazy air". These particles in the air can make the sky appear gray or even white. This is due to the particles being able to scatter the light to produce these colors. This phenomenon is called Mie scattering. To sum it up, the way light is scattered determines the color of the air. The flumes from these particles can make it difficult to breath once inhaled.

Jutsu Usage Examples:

(Dakuiton: ???) – Dark Vacuity Release: ???
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (+10 to other DakuitonJutsu)
Description: The user will release Dakuiton chakra through their hands as they create the glowing ash to form from their hands, which in-turn forms into one huge cube before dividing them in smaller cubes to shoot. Once they aim at their target(s), they can mentally initiate a course of a path for the cubes, the range, speed, and size of implosion impact of their cubes shot, all depends on the user. While also the user can merge and combine this Jutsu with another Dakuiton projectile-alike jutsus, to create even more powerful implosions. However once released upon, the user can only undo the just returning it to hot segments and cannot direct it away from its course.


(Dakuiton: ???) – Dark Vacuity Release: ???
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: The user will release Dakuiton chakra as they create the glowing ash spores to form from their hands, which makes a glowing fog scene in the terrain before dividing them in even smaller forms. These cubes lose their explosive ability which allows the user to change the trajectory of their cubes as they are floating throughout the area around them, allowing the user to sense their opponent whenever these floating spores interact with them or even if they attempt to dodge them, the spores will take in the change in air flow giving feedback to the user of the opponents whereabouts. These spores are even capable to phasing through objects as like the known "lightning ball" phenomenon.


Conditions to be able to use it: Jounin Chakra level. Katon, Doton, Fuuton and Raiton Mastery.

Is weak to: Wind Release + Fire Release
| Elaboration | The basic Wind/ Fire release can simply overpower this element. This interaction occurs when wind slices through the element's core or wind the gust shreds layers of the element as it's also redirected away. While when interacting with flames, this element cannot ionize fire, resulting in the element getting devoured.

Is strong against: Water Release + Earth Release + Sygian Water + Rhythm Release.
| Elaboration | The basic Water, Earth and Lightening release succumb to the power of the ionization and wind draft that comes with the element's implosion. When interacting with liquid based element, it reduces those element into itself vaporizing them almost instantaneously. While earth (all-solid) based elements collapse upon themselves, failing altogether, meanwhile lightening elements simply empower the elements ionization ability. This results in the lightening jutsu simply being nullified into the element's overall power. Sound based Ninjusu fail to reach the user, as the in-drafts of wind entering into the implosion effect of this element's initiation, act as a Sound mask.

Co-creator: Hokusai
Students I passed this custom element on too: Koto & N/a


Note: Slight edits made. If these are not to your liking, then contact Drackos. I removed your notes on killing the enemy (we have a health system now, notes like this are not applicable). And your coloration for the ash is contradictory. In one sentence you said that it is black in color and then immediately after that you say it can be any color. I'll let there be multiple colors, but there will also need to be abuse restrictions on this. Nothing that can become naturally invisible and stuff like that. Make those edits as you see fit.

I was actually about to approve this. But some of your strengths don't sit well with me. I made edits here too. But it was just too much missing for me to edit it all. First off, you list basic water as a strength for the element, but then list Stygian. Stygian isn't basic Water Release. Yet you failed to explain this one. I also don't really fully grasp what you're trying to get with the strength to Sound Ninjutsu/Rhythm. Try to keep it logical within how Sound Ninjutsu is defined. And then the biggest issue is lightning. Your wording is super strange here. You say that it empowers the element's ionization. That isn't how a strength works. That implies all lightning serves to just make your element stronger, and not overpower it (which a high enough Raiton technique could achieve against this element, even if it is strong). So reword some things here and there and you should be good.

-Drackos
Custom element Japanese name: Dakuiton
Custom element English name: Dark Vacuity Release
The element is based on: Doton, Raiton, Katon, Fuuton

Facts that prove the element to be possible (in the manga context):

Notably, the Explosion Release is a combined nature transformation suggested to be made up of Doton and Raiton chakra to give the wielder the ability to utilize explosive chakra. Therefore, by this analogy, as it relates to the logical possible entities that formulate to attain explosive natural attributes. However, this is still all based on the elemental tendencies to happen within the natural world.

Coincidentally, this element focuses on fixation of natural correspondences that in turn which is able to happen if given the set fields in the natural world. Where when if a lightning bolt was to occur upon to striking a mineral, that strong electric current field will cause the mineral around shutter at a greater force that a "breakdown," would happen to allow a current to flow in an attempt to neutralize the charge separation provoking an ionization process.

How it works:
The Dark Vacuity Release is based on lightning ionization of air and earth implosive-empowered ash minerals. To initiate, the user controls their fire-based chakra allowing him to control ash segments which to be ionized with lightning-based chakra while the earth-based chakra gives it form, meanwhile the wind chakra supplementing the heat slashes within inside. In-turn gives the cubes erratic abilities, thus producing a new element of physical and implosion properties from their own body or surrounding area. The ionized ash may be formed either from the user's body directly or even using the surrounding terrain as a source to produce the element. They may also utilize the ionized ash through direct physical contact with the object in question. Through microscopic vision, it appears as glowing cubic particles that jumble to formulate together as a single form, a much larger cube about 1 ft wide and tall (standard form). Using shape composition, it can also be shaped to any desired form of the user's choice in any way possible. While in countless in numbers as sand, the segments ultimately as one single entity hold near to no impact in their implosion but, however, if when flooded together as a sum (i.e, Cubic-standard form) their cumulative implosion is remarkably astonishingly deadly. Guided by the user's will, this collective numberless amount will swiftly come together to be used as an implosive entity at which upon contact with an object of aim. The ash’s coloration is very dependent on the user’s desires, coming in an array of colors but this color must be within the coloration perception of the human eye, thus it cannot be “invisible” or any other color the human eye cant perceive.


Dark Vacuity Release has 2 main abilities; ‘Wave-light Distortion, and Implode ignition’. These three characteristics come from the very nature within the element’s chakra mixtures, for each chakra element residing within has a ratio mix that influences the element deriving such abilities.

[Implode Ignition] inherited from Fuuton, Raiton and Doton chakra mix, gives Dark Vacuity Release of net-zero electrical charge. Given all matter is composed of energy, having a net-zero charge allows these Ionized Ash segments to transcend through matter for a limited period of time before disappearing.This process starts as it ionizes the target to basically convert it into an ionized source of energy, that it assimilates into itself. However, it cannot attain advantage through this form. The solid ash-state collapses upon itself (generally being crushed by the force of air drafting inwards) resulting in the element acting like the “ball of lightening” phenomenon. Always disappearing quickly. Creating a situation of when the CE assimilates another object of aim, by ionizing it and reducing it to energy. That target becomes caused to having a less pressure on the outside causing that target/object of aim to collapse in on itself. In a sort of "erasing" them, shrinking away rather than expanding into an explosion.

[Wave-light Distortion], inherited from Raiton, Katon and Doton chakra, gives the element Mie scattering. Initiated by releasing ionized-ash particles into the air around an area, these particles then scatter more wavelengths of light in the color spectrum, creating "hazy air". These particles in the air can make the sky appear gray or even white. This is due to the particles being able to scatter the light to produce these colors. This phenomenon is called Mie scattering. To sum it up, the way light is scattered determines the color of the air. The flumes from these particles can make it difficult to breath once inhaled.

Jutsu Usage Examples:

(Dakuiton: ???) – Dark Vacuity Release: ???
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (+10 to other DakuitonJutsu)
Description: The user will release Dakuiton chakra through their hands as they create the glowing ash to form from their hands, which in-turn forms into one huge cube before dividing them in smaller cubes to shoot. Once they aim at their target(s), they can mentally initiate a course of a path for the cubes, the range, speed, and size of implosion impact of their cubes shot, all depends on the user. While also the user can merge and combine this Jutsu with another Dakuiton projectile-alike jutsus, to create even more powerful implosions. However once released upon, the user can only undo the just returning it to hot segments and cannot direct it away from its course.

(Dakuiton: ???) – Dark Vacuity Release: ???
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: The user will release Dakuiton chakra as they create the glowing ash spores to form from their hands, which makes a glowing fog scene in the terrain before dividing them in even smaller forms. These cubes lose their explosive ability which allows the user to change the trajectory of their cubes as they are floating throughout the area around them, allowing the user to sense their opponent whenever these floating spores interact with them or even if they attempt to dodge them, the spores will take in the change in air flow giving feedback to the user of the opponents whereabouts. These spores are even capable to phasing through objects as like the known "lightning ball" phenomenon.

Conditions to be able to use it: Jounin Chakra level. Katon, Doton, Fuuton and Raiton Mastery.

Is weak to: Wind Release + Fire Release
| Elaboration | The basic Wind/ Fire release can simply overpower this element. This interaction occurs when wind slices through the element's core or wind the gust shreds layers of the element as it's also redirected away. While when interacting with flames, this element cannot ionize fire, resulting in the element getting devoured.

Is strong against: Water Release + Earth Release + Lightning
| Elaboration | The basic Water, Earth and Lightening release succumb to the power of the ionization and wind draft that comes with the element's implosion. When interacting with liquid based elements, it reduces those elements into itself vaporizing them almost instantaneously. While earth (all-solid) based elements collapse upon themselves, failing altogether, meanwhile lightning would usually fail to overcome the ash. This is due to the lightning simply causing the ionization to simply continue as normal. Lightning that overpowers the ionization will simply be neutralized in the process leaving nothing behind or in some cases, overpowering the ash completely if strong enough.

Co-creator: Hokusai
Students I passed this custom element on too: Koto & Ryoma
 
Last edited:

Scaze

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#43
Custom element Japanese name: Shinenton


Custom element English name: Sacred Fire

The element is based on: Fire + Yin

Facts that prove the element to be possible (in the manga context):

‘Fire Release: Heavenly Prisons’ impairs a targets chakra network and drains away at their chakra supply, proving that it is possible for the fire element and its qualities to directly interact with the chakra network and chakra in general.
Yin release in the RP has shown the ability to drain targets of their chakra and spiritual energies and has also demonstrated parasitic effects such as that of the ‘Hungry Ghost Technique’. Finally, Yin release, as the power of imagination, is capable of applying traits to elemental releases that it might not traditionally have - as is evidenced in ‘Yin Release: Lighting Dispatch’ creating highly stable, tangible arcs of lightning, and Onyx Chidori having similar qualities of solidity (‘Change into Heaven’. too.)It also forms half of all creation, representative of the immaterial, metaphysical, imagination, and spiritual.

The idea of this element then, is to produce an element that burns the incorporeal instead of the corporeal - in essence a more versatile and external form of ‘Fire Release: Heavenly Prisons’. Through Sacred Fire, the user can produce flames that can directly interact with, infect, and impair a victims chakra network. The incorporation of Yin, which has dictate over attributes of intangibility, chakra absorption, the metaphysical and spiritual, and has demonstrated parasitic qualities supports the function of this element. Meanwhile, the qualities of Fire Release serve as the expression. True to the nature of Fire Release, Sacred Fire will restrict, and interact directly with chakra, energies and spiritual energies not through absorption, but rather through outright destruction and erasure not at all dissimilar to ‘burning’. Similarly, infection and parasitic functions will parallel combustion and deflagration. Infected will literally feels as though their spirit and inner energies are burning (like heavenly Prisons), while attempts to transfer chakra (or otherwise, depending on the technique and situation) can easily lead to the effect spreading beyond its initial point of ignition like a conflagration.



How it works:

Combination of both Fire and Yin Natures, will produce an element that, like it’s components, is energy based. The Fire element will provide the fundamental quality of ‘burning’ and the elements visual qualities, meanwhile, Yin will provide the element with incorporeality, in addition to the chakra erasing and ‘parasitic’ qualities which, as aforementioned, will be expressed through the fundamental qualities of fire release such as ‘burning’ and ‘combustion’. The result will be Sacred Fire: an element has the visual form of golden flames so translucent that they seem almost ethereal. These flames will have almost no corporeal qualities due to the extreme Yin nature of this element, and as a result will possess little to not ability to clash with physical structures. Instead the flames will possess the quality of intangibility. Therefore if, for instance,the user launches Sacred Fire at the ground, it will merely phase through the earth continue travel until it reaches the limits of its range.

As aforementioned, Sacred Fire has chakra erasing qualities; when faced with energy or intangible based jutsu Sacred Fire will make quick work of the chakra that comprises it, completely burning it and the techniques effects from existence. This not only applies to elements that produce incorporeal projections of chakra - such as Fire, Wind, Lightning and their derivatives such as dark, scorch, blaze and so on; but also extends to Fuuinjutsu barriers, spiritual energy, and chakra absorption from Dark, Fuuinjutsu, elements such as Water or Earth, and even Yin and so on. This is because the intangibility of these fields makes them easy prey for Sacred Fire - whose primary function is to deal damage to the intangible and incorporeal, essentially inverting the function of Fire Release which primarily deals damage to the physical.

Conversely, Sacred Fire is far less effective against the material. When Sacred Fire clashes against an element or technique that produces physical matter - such as Earth Release, Water Release or their derivatives (i.e Wood, Mokuton), the flames will simply phase into the technique and, through doing so, erase the chakra within, leaving the technique in question an empty husk. The material qualities of these techniques however insulates them against the capabilities of Sacred Fire, therefore while still effective, the process is more cumbersome and exhaustive. Furthermore, the substance itself will still be left behind along with any momentum that doesn’t require the active input of chakra, but otherwise devoid of any spiritual energy of chakra.

Similarly, an opponent struck by a Sacred Fire technique will not be subjected to adverse kinetic force as Sacred Fire possesses no material qualities. Instead, Sacred Fire will wreak havoc on their chakra system and spiritual energies. Initial contact will immediately reduce the opponents chakra supply by an amount equal to the damage value of the Sacred Fire technique (which, for all other purposes is disregardable due to Sacred Fire’s complete lack of material qualities.) Exposure will also ‘ignite’(infect) an opponent's chakra system and, subsequently, the opponent’s chakra supply will be reduced by 2x each turn. (So, if an opponent's chakra supply is reduced by 80 by initial contact, on the second turn the chakra burn will reduce it by 160, 320 on the third, and so on, increasing cumulatively.) The default effect of this chakra burn on an opponent's ability to function is simply that initial contact will barr them from utilising techniques above S rank, and restrict them from spiritual techniques above A rank, with the restrictions of such becoming a rank more severe each for each turn that a target is afflicted (so no S ranks/A rank spiritual techs on second turn, A/B rank third etc). Attempts to use whats restricted anyway will not only fail, but result in complete dysregulation of ones chakra system, consuming the victim in an even stronger flame that will completely burn all of the targets chakra and spiritual energies from existence (similar to ‘heavenly prison’ but completely chakra/spiritual based due to Yin and incorporeality). Individual Sacred Fire techniques may have their own unique affects, such as restricting opponents in different ways, or a parasitic effect that is ‘exothermic’ in expression - affecting anyone within a particular vicinity to the technique, or possessing qualities similar to ‘Hungry Ghost’ which will allow the parasitic qualities of this element to spread between chakra/spiritual entities that are linked (igniting one ignites another, etc. All of this (unless explicitly stated otherwise) can be counteracted through methods that are effective against ‘Hungry Ghost’.

Finally, since Sacred Fire has no substantial damage value (since it can produce no physical alteration), it’s elemental interactions take function by virtue of chakra supply, not damage value. Therefore, when a Sacred Fire technique has more chakra, it wins, less, it falters, equal, it neutralises. Aside from this special interaction Sacred Fire respects elemental interactions and still functions by reduction rules. So if a stronger Sacred Fire technique continues, it will continue, but weakened by a respective amount. I.e, if 40 chakra points worth of Sacred Fire clashes neutrally against a technique wit 30 chakra points, the Sacred Fire will continue as if it has effectively been weakened by a rank, continuing as 30 chakra points worth of Sacred Fire.


Jutsu Usage Examples:

Sacred Flame:
Description: Produces a ball of sacred fire that can travel up to mid range. If a living target makes contact with the flame they will experience the chakra burn described in the CE.




Conditions to be able to use it: Fire Release + Yin

Is weak to:

Absolutely all material elements and skills, such as Earth, Water, Taijutsu and the like. Is also weak to CE that contain Yang as, in our RP, Yang enhances the physical, and such elements have predispositions towards growth and heightened physicality & material qualities. The exception being techniques that operate through immaterial effects, such as Absorption based water techniques, or Taijutsu that produces energy based projectiles.

Neutrality: Yin, Yang, and Yin-Yang.

Is strong against:
Absolutely all energy based or incorporeal elements, including those with clauses against such, such as Mystic Fire. Also includes absorption based skills such as Dark Release or Fuuinjutsu as attempts to influence an element that indiscriminately burns chakra, through chakra, is logically ineffective (it would, in a sense, be like trying to grab a flame or pick up a burning cloth with another cloth). The only exceptions are Yin (for clarification, the absorptive or parasitic qualities (i.e Hungry Ghost) of Yin are ineffective against this element for the same reason other forms of absorption are ineffective, but they otherwise clash normally), Yang, Yin-Yang, and when an element that would usually be weak to Sacred Fire produces something material (for instance, Sacred Fire would be weak to Ash versions of Fire release for the same reason it is weak to water (Does not include Gases as they still qualify as intangible)). It is also strong against CE that contain Yin since in our Rp, Yin enhances the spiritual, and such elements have predisposition towards absorptive or immaterial qualities - all of which this CE is inherently strong against.

Co-creator:

Students I passed this custom element on too: ? & ?
 
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