Custom Artifact Submission

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Delta

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Name: Yggdrasil's Blessing
Type: Artifact
Rank: A rank
Range: Short
Chakra: N/A
Damage: N/A
Description: The world tree, Yggdrasil, said to be linked with every other universe, very rarely bares any fruits or remnants of its existence. However, one man found the world tree, and from its mighty branches, took a single branch, an offering from the world tree and a reward for the man who managed to find it. From this single branch, the man forged a necklace, which was completely in tune with nature, just as the world tree was. This necklace is linked to all things nature, and as such, has two passive abilities granted to those who are also in tune with nature.

Firstly, The necklace acts as a booster. This ability is granted to users who are attempting to Enter Sage Mode for the first time in a battle. When the necklace is worn, and the user is entering Sage mode, the Necklace will forcibly take 10% more additional chakra from the user, convert it into Senjutsu chakra and add it to the users Senjutsu chakra pool. This passive will only trigger once per battle, and will only occur when the user forcibly enters Sage mode without Meditating.

Secondly, Yggdrasil's Blessing grants harmony to those who have become one with nature. Because of this, when the user is using jutsu that require senjutsu, the necklace will supplement 10 chakra points, taking natural energy from the world around them and infusing it into the technique, allowing the user to reduce the amount of senjutsu they use per technique by 10 chakra points. If, in that turn, the user does not use any jutsu that require senjutsu chakra, the necklace will instead substitute the -10 chakra cost per turn that is required to keep sage mode active, however this will only occur in the instance the user does not use any techniques that are infused with senjutsu in the turn. However, while this may be the case, the necklace is not all giving, nor is it all powerful. Being just a single branch of the world tree, the necklace is limited, and during any battle, it is only capable of substituting 150 total senjutsu chakra, before going dormant for the rest of the battle.

Any person who is not in tune with nature, and attempts to steal or wear the necklace, will have their bodies filled with unbalanced natural energy, turning them to stone. Therefore, Yggdrasil's Blessing only allows itself to be worn by those who are in tune with nature, and are capable of harboring Natural Energy inside their bodies.

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Obtained Artifact here: https://animebase.me/threads/storyboard-mission-submission.756508/page-29#post-21986102

Declined.
1. People who steal or try to use it shouldn't turn to stone. That's a defense against theft all artifacts are "stealable" unless event-related.
2. No to extending Sage Mode, especially Perfect Sage Mode as that goes against the Sage Mode rules themselves. You can try to replace this with another one, but that one won't be approved.
3. Infusing additional senjutsu chakra into a technique is fine, needs a limit though, I'd say 3 times per arc maximum, recharging at the start of a new arc. Active if you want it to also increase rank or damage. Passive if it's just a chakra increase. Substituting senjutsu cost is a no though,

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Shady Doctor

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Name: Calamity Vessel
Type: Artifact
Artifact Rank: A-rank
Range: Short - Mid
Chakra: N/A (up to 300 stored)
Damage: N/A
Description: Calamity Vessel is an unique artifact crafted by a group of the first Fuuinjutsu practitioners. It comes in the form of an all black chain-link necklace with a red, spiraling gem hanging from it. Specifically, the gem would be as a protection mechanism for the user against outside sealing jutsu, seeing as they specialized in such. The gem is able to be pre-stored with chakra points that it would use on its own, maxing out at 300. With the chakra fueling the gem, it is able to innately "sense" dormant or active sealing jutsu. This does not mean the user can sense the techniques though, just the artifact. Once an enemy sealing technique's abilities attempt to become actived or a dormant seal is sensed, the gem would send out an instant pulse of chakra that covers mid range, canceling said sealing technique altogether. This can only be done on sealing techniques of A-rank or lower, and would use up an equivalent amount of chakra as the seal in question is made up of; Also being able to effect numerous seals at once. Of course, if the gem doesn't hold enough chakra, it wouldn't be able to cancel a seal. This would be a passive ability, not taking up a move slot due to the artifact simply using pre-stored chakra. If the artifact was to run out of usable chakra, the user is able to restore the reserves but with a cost of a jutsu slot. 1 time per arc, the user can use the artifact on any ranked sealing technique, though the chakra cost required would be doubled.

Artifact won here: https://animebase.me/threads/storyboard-mission-submission.756508/post-21986436

Declined.
1. This is too much, and 300 chakra is way above what could be possible for this. I don't think it needs to store chakra at all.
2. This would be better if it did a single objective ( cancel fuuinjutsu ) a limited number of times ( x2 maximum )
3. Don't feel like it needs to "sense" the fuuinjutsu. It should be able to just do it, passively is okay with 1 charge, actively if you go for 2. Should recharge at the start of an arc.
4. It should only work on A-rank fuuinjutsu and below.

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( Sainan no Fune ) - Calamity Vessel
Type: Artifact
Artifact Rank: A-rank
Range: Short - Mid
Chakra: N/A ( chakra equal to the seal )
Damage: N/A
Description: Calamity Vessel is a unique artifact crafted by a group of the first Fuuinjutsu practitioners. It comes in the form of an all-black chain-link necklace with a red, spiraling gem hanging from it. Specifically, the gem would be a protection mechanism for the user against outside sealing jutsu, seeing as they specialized in such. The gem is able to passively sap chakra from the user when needed. With the chakra fueling the gem, it is able to innately react to dormant or active sealing jutsu. Once an enemy sealing technique's abilities attempt to become active or a dormant seal is in range, the gem would send out an instant pulse of chakra that covers mid-range, canceling and destroying said sealing technique altogether. This can only be done on sealing techniques of A-rank or lower, and would use up an equivalent amount of chakra as the seal in question is made up of. This would be a passive ability, not taking up a move slot due to the artifact simply using chakra on its own accord. The ability of this artifact can only be used once per arc and can't be recharged until a new arc.

Approved. Check the edits, reduced it to once per arc due to being passive.

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ReXii

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Name: Lucky Necklace
Type: Artifact
Artifact Rank: B-rank
Range: Short
Chakra: N/A
Damage: N/A
Description: A lucky necklace made by the monks in the frozen lands of the north, these monks live a hard life and often rely on what they call blessings of the universe. These necklaces are made to give travellers these blessings should the universe deign to see fit. Some believe this to be sheer superstition. This relic grants the user 10% added kumi gains to all ninja world missions bounties and events, but doesn't always do so leaving it to the checkers discretion.

Declined. Won't approve artifacts that change how much kumi or ryo one obtains.

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Pervyy

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( Chikyū ) - Gaia
Type: Artifact
Artifact Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: This is a basic shield from ancient times found in depths of a mine in the earth in land of water. At first it seems like a basic shield, but it's edges are extremely sharp, like that of a blade. The shield had neither rusted, nor had the straps withered. There were strange ruins over the shield but nothing anyone could understand. The shield was basic chakra metal able to block D rank and below physical attacks. The shields edges could be used to strike to deal 20 damage due to it's sharpness. Due to the sharp edges, the shield can be infused with elements that a blade or sword or sharp weapon would be infused with (spears/bisento included). Like a kunai being infused it would gain the properties in the same way without hurting the user. Over all it seemed like a simple well crafted chakra metal shield.

[Received]

Approved. Nothing much to say fits for a D-rank good job.

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Vayne

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Players involved: Me, Myself, and I
Mission Rank: C
Story elements chosen: Defend yourself from wild beasts (2)
Date of beginning & date of conclusion: April 5th
Relevant mission links: https://animebase.me/threads/grand-divide-110.756123/page-2#post-21929673
Additional information: Let me get an artifact please : (

Mission Passed. Artifacts are on hold for the time being. You can submit a custom one of that appropriate mission rank, however.

Pending. Leaving for someone else.
Mission Drop

( Akurisu no Buresuretto ) - Bracelet of Achlys
Type: Artifact
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Bracelet of Achlys is an artifact from unknown origins. The artifact carries one single passive ability, whenever the user completely changes form, such as through elemental techniques, the user's equipment and belongings would be sealed into the bracelet, protecting them from any possible side effects, or simply storing them for traveling purposes. (For instance, traveling in elemental form/in shadow form) The equipment would be stored within the Bracelet, which in itself would take whatever form the user assumes, insuring its own protection as it becomes part of the user's form. The equipment can be freely released whilst the user is in a form and would be completely released when the user returns to normal.

Approved. Cool idea.

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Zatanna

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Name: Twin Shadows
Type: Artifact
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Twin Shadows is a long velvet cloak that wraps around the users back. A delicately embroidered piece of craftsmanship, this cape was presented to the Queen of the Lightning Mountains regions as a gift from one of the towns in the Frozen North in an attempt to win her favour. A deep Satin Blue with Gold Filigree, this cape has the design of a snowflake on its back.
Twin Shadows has a gold chain that connects its around the users neck, with a blue sapphire clasp. By touching this clasp, the snowflake comes to life, sending out a wave of sleet, snow and ice, causing an immediate snowstorm within the vicinity. This snowstorm occupies an entire landmark or up to long range in battle, and last for 3 turns. Due to the sheer volume of this snowstorm, naked/sharingan/rinnegan vision is limited to short range, reducing byakugan vision to mid range.
Notes:
Can only be used twice per battle/arc
Lasts 3 turns.

Declined. Only because it could infringe upon Ice Release as is.

The idea is solid and can be approvable as mist ( water ) or dust ( earth. )

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Ańbu Juniør

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Chungsu’s Peace
Type:
Artifact
Rank: A
Range: Short
Chakra: N/A (-5 Per Transformation)
Damage: N/A
Description: Said to have once been regularly worn by the 29th Daijō-daijin, Sai Inuzuka, Chungsu’s Peace is a unique artifact made from chakra reactive metal that grants it unique transformative properties to lessen the sensory burden on individuals with enhanced senses. In its initial state, the black and white, birdlike domino mask simply serves to protect the user from blinding effects from bright lights. It’s only when the mask is transformed into one of its two forms that the passive abilities it possesses reveal themselves. The first ability grants the wearer passive immunity to all hindering sound techniques A rank and below, to include illusions triggered by sounds. The second ability grants the user passive immunity to foul stenches and strong odors, protecting them from inhaling airborne particulates such as fumes, vapors, poison gases, and airborne microorganisms that are either naturally occurring or the result of A-rank and below techniques.

Notes:
- Transforming the mask is passive and does not require a move slot.
- While in either form, Chungsu’s Peace drains 10 chakra per turn until it’s returned to its initial state.
- Chungsu’s Peace can only be activated once per arc.

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A - Ranked Artifact Awarded

Declined. Solid idea, like it tbh but there is a problem. General immunity for each is too much when transformed. Make it something that works for a set limit. EG: It can block hindering sound waves two times per arc before returning to its normal state and recharges at the beginning of the next arc. Same with blocking gaseous poison release, or toxic elements. Twice per arc recharging at the start. It can still be passive, just needs a usage limit for each state. Having two states is fine imo as it's two sets of passives.

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Ańbu Juniør

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(Chū Su No Heiwa) Chungsu’s Peace
Type:
Artifact
Rank: A
Range: Short
Chakra: N/A (-5 Per Transformation)
Damage: N/A
Description: Said to have once been regularly worn by the 29th Daijō-daijin, Sai Inuzuka, Chungsu’s Peace is a unique artifact made from chakra reactive metal that grants it unique transformative properties to lessen the sensory burden on individuals with enhanced senses. In its initial state, the black and white, birdlike domino mask simply serves to protect the user from blinding effects from bright lights. It’s only when the mask is transformed into one of its two forms that the passive abilities it possesses reveal themselves. The first ability grants the wearer passive immunity to all hindering sound techniques A rank and below, to include illusions triggered by sounds. The second ability grants the user passive immunity to foul stenches and strong odors, protecting them from inhaling airborne particulates such as fumes, vapors, poison gases, and airborne microorganisms that are either naturally occurring or the result of A-rank and below techniques. Once it's abilities have been used, the mask returns to its initial state.

Notes:
- Transforming the mask is passive and does not require a move slot. The mask can only take one form at a time.
- In its first form, the artifact can block A rank and below airborne particulates twice per arc.
- In its second form, the artifact can block A rank and below hindering sound waves twice per arc.
- The artifact's passive abilities recharge at the beginning of each arc.


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A - Ranked Artifact Awarded

Approved.

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Zatanna

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Name: Twin Shadows
Type: Artifact
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Twin Shadows is a long velvet cloak that wraps around the users back. A delicately embroidered piece of craftsmanship, this cape was presented to the Queen of the Lightning Mountains regions as a gift from one of the towns in the Frozen North in an attempt to win her favour. A deep Satin Blue with Gold Filigree, this cape has the design of a snowflake on its back.
Twin Shadows has a gold chain that connects its around the users neck, with a blue sapphire clasp. By touching this clasp, the snowflake comes to life, sending out a wave of sleet, snow and ice, causing an immediate snowstorm within the vicinity. This snowstorm occupies an entire landmark or up to long range in battle, and last for 3 turns. Due to the sheer volume of this snowstorm, naked/sharingan/rinnegan vision is limited to short range, reducing byakugan vision to mid range.
Notes:
Can only be used twice per battle/arc
Lasts 3 turns.

Declined. Only because it could infringe upon Ice Release as is.

The idea is solid and can be approvable as mist ( water ) or dust ( earth. )

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Name: Twin Shadows
Type: Artifact
Rank: A
Range: Short-Long
Chakra: N/A ( 30 )
Damage:
N/A
Description:
Twin Shadows is a long velvet cloak that wraps around the users back. A delicately embroidered piece of craftsmanship, this cape was presented to the Queen of the Lightning Mountains regions as a gift from one of the towns in the Frozen North in an attempt to win her favour. A deep Satin Blue with Gold Filigree, this cape has the design of a Water Droplet on its back.
Twin Shadows has a gold chain that connects its around the users neck, with a blue sapphire clasp. By touching this clasp, the Droplet comes to life, passively sending out a wave of water, causing an immediate heavy rain-storm similar to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique within the vicinity having none of the sensing capabilities. This rain-fall can fill an entire landmark or up to long-range in battle, and last for 3 turns, or until blown away by A-rank or above Wind Release, or similar elements as well as something like (Shuushi Ame) - Stop Rain. Due to the sheer volume of this rain-fall, naked/sharingan/rinnegan vision is limited to short-range. However, doujutsu such as Byakugan and Tenseigan are unaffected due to their telescopic vision.
Notes:
Can only be used twice per arc recharging at the start of the following arc
The rain-fall lasts 3 turns or until dispersed


Approved. Check the edits, and if you don't like it, it can be declined and resubbed.

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ReXii

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Name: Joestar Apple
Type: Artifact
Artifact Rank: B-rank
Range: Short
Chakra: N/A
Damage: N/A
Description: These apples are harvested from the tree planted by Jonathan Joestar in the Alexandros Bluff landmark. The tree having been powered by the incredible energy of yang release has borne fruit capable of healing wounds and fatigue, when consumed the apples restore 25% of the users total HP and chakra, however these apples are not effective aside any medicines such as the military ration pills, they are also ineffective in battles as it would require excess time for digestion. These apples can be used freely outside of battle however and even given to others. Each person however may only eat four apples per arc, lest they become resistant to the effect of the apples.

Declined.
1. These will be a consumable, so using the artifact will use it up, similar to (Chīsai Iyakuhin Nankō) – Lesser Medicinal Salve
2. 25% of their HP is too high, give it a static number. I'd say 20 health max since the above-mentioned one does 10 and is C-rank.
3. Any individual person can eat one per arc to heal
4. It can be "traded" like any other artifact but again, single-use, consumable. like the other healing based artifacts.

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Gutsy

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A-rank Artifact awarded: https://animebase.me/threads/storyboard-mission-submission.756508/page-32#post-21990176

[Augusuto~Usushiza no Bana] Banner of Augustus Ceasar
Type:
Artifact
Rank: A
Range: Short – Long [Affecting Landmark]
Chakra: N/A
Damage: N/A
Description: The Banner is a revered artifact from ancient times, from an empire that stretched from the Hanguri Gulf to the Aisu Bay and to the Haran Bay, an empire that spanned a fifth of the known world. It is a relic from the Legio IV Flavia Felix and has been told to have remarkable effects on the ones under its banners.

The Banner grants those that follow it [Can be affiliated with a Warring State Clan and/or a Custom Clan], with vitality and strength, as the Banner inhibits an old and powerful magic [Yang Chakra]. It distributes this energy between the ones who have sworn fealty to the banner and its clan. This causes followers to be granted with an increase in vitality, allowing them to heal minor injuries over time, such as cuts, burns, internal damage etc. However, the banner does not affect severed limbs, beheading and other major injuries [Healing 30 per post/turn in a fight].

The Banner also steels the minds of the followers, boosting their moral, willpower and strengthens the bonds between comrades. This translates to them being more resistant towards fear inducing techniques, illusions and mind controlling effects, such as but not limited to Yamanaka, Illusions and killing intent [+1 Rank to those who follow it]. All due to them being inspired by seeing the banner on the field.

Note:
  • Both abilities are passive, and constantly active in the landmark in which the banner is located.
  • It only affects members of a clan or warring states clanmen who are in the same landmark.
Declined. Too far-reaching for an artifact.
1. I'll allow the banner to do "two" things for a limited period of time. Three days at most before being consumed.
2. Permanent increases to LM defenses would need to be war prizes. They won't be approved as custom artifacts
2. The healing needs to be reduced significantly, being ten healed maximum per turn
3. Change the second one, it doesn't fit. You can replace it but it has the same three-day restriction as the other

An example of a canon artifact for reference:

(Hyōjun Kaminari-Sen Ichizoku) – Clansman’s Blitzkrieg Standard
Type: Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A (+10)
Description: The Clansman’s Battle Standard is a flag or banner attached to a staff or pole and placed somewhere in a landmark. It serves as a rallying banner to all those in the vicinity of it, inspiring them and augmenting their will to claim victory for their clan or group. The Freehold of Hanguri carried numerous standards in their armies during campaigns to inspire their troops, a tradition that still remains today long after the Freehold’s collapse. By planting this standard in a landmark, one can augment all their clan’s members damage by 10. This only applies to those of the same clan, not allies of a clan. This standard can only be used once and lasts for three days after it was placed in a landmark, after which it will expire and become useless

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Ańbu Juniør

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(Kakato No Kuroi Ryū) Talon of the Black Dragon
Type:
Artifact
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Commissioned by the Shogun of a bygone era, the Talon of the Black Dragon is a lost Artifact of the Iron Peninsula that was created to aid Samurai in battle against shinobi. Designed as a silver earring with an onyx gem, this artifact functions by passively scanning up to short range of the wearer's vicinity. Whenever something penetrates this range faster than the wearer can react, the gem releases a repulsive force that pushes outward, slowing down anything that enters within five meters to its base or regular speed, as the resistance from the repulsive force pushes against them. The only unfortunate downside this artifact has is that it also reduces the wearer’s speed to its base value.

Notes:
- Talon of the Black Dragon is passive and does not require a move slot to activate.
- Talon of the Black Dragon can be used twice per battle, and four times per arc.
- The artifact's passive abilities recharge at the beginning of each arc.

A - Ranked Artifact Awarded

Declined.
1. Lower the speed debuff, keep the self-limitation as well. It's a good trade but reducing to base speed is too much for passive.
2. Reduce the usability, once per battle, twice per arc.
3. Mention that the speed reduction is only momentary lasting for the single turn in which it is used

Other than that, it's a good idea and viable if limited.

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Ańbu Juniør

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Since the base speed reduction is too much for a passive, I made it active so that it cost a move slot. It seems like a moot point to lower the speed debuff while keeping the self-limitation as that would still make the person faster than me in that moment.

Resubmitting:

(Kakato No Kuroi Ryū) Talon of the Black Dragon
Type:
Artifact
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Commissioned by the Shogun of a bygone era, the Talon of the Black Dragon is a lost Artifact of the Iron Peninsula that was created to aid Samurai in battle against shinobi. Designed as a silver earring with an onyx gem, this artifact functions by passively scanning up to short range of the wearer's vicinity. Whenever someone penetrates this range faster than the wearer can react, the gem releases a repulsive force that pushes outward, slowing down anything that enters within five meters to its base or regular speed, as the resistance from the repulsive force pushes against them. This reduction in speed only lasts in the turn that the artifact's ability is used, and the wearer’s speed is also reduced by the same amount.

Notes:
- The scanning ability of the Talon of the Black Dragon is passive, but the speed reduction requires a move slot to activate and can be used in the same timeframe as a Taijutsu, Kenjutsu, or Samurai technique.
- Talon of the Black Dragon can be used twice per battle or arc.
- The artifact recharges at the beginning of each arc.

A - Ranked Artifact Awarded

Declined. A reduction down to base speed is just too much for an artifact, in general, I should have been more specific. This could negate even the highest speed boosting abilities like Gates, or Yang Mode. It's far too much. Reduce it to a static reduction of a certain amount. I'd suggest something like a reduction to half speed. I feel like that's the upper limit for an artifact. Reducing anyone to their base speed is a huge detriment even if only for a single turn.

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Scarlet_Blaze

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(Shiagantoretto) - Sear Gauntlet
Type
Artifact
Rank D-Rank
Range Short
Chakra N/A
Damage N/A (+10 to fire jutsu)
Description A weathered leather gauntlet with multiple metal plates embedded into the finger sleeves and along the length of it up to the wrist. Intricate flame designs etched into the metal, it allows for the user a passive +10 boost to Fire Jutsu.

D-Rank Artifact Awarded

Declined. Give it a limitation something like three times per arc resetting at the beginning of the next arc and you're good.

Expanding on the item itself would be cool, like explaining it, and giving an elaborate description but eh.

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Six Paths

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Players involved: Six Paths
Mission Rank: A
Story elements chosen:
  • Deal with a problem in a tactical manner, instead of through direct confrontation
Date of beginning & date of conclusion: 05/03/2020
Relevant mission links: Here
Additional information: NA

Mission Passed. Great job, a great story, and a very good mission. You also get an A rank custom artifact. It can be submitted in the Custom Artifact Submission Thread or redeemed for the mission value in Ryo by linking back to this post in your accounting.

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(Yongpyo) - Yongpyo
Type:
Artifact
Rank: A-Rank
Range: Short
Chakra: (10-20)
Damage: N/A
Description: The Youngpyo, or otherwise known as the famed armor of the monkey king, is a special kind of garn, which was put together by the top blacksmiths which have studied the arts of blacksmithing swords and armor, in the land of iron. Due to their vow to not use Ninjutsu, and only relying on Kenjutsu and chakra based strikes, this armor was made with that specifically in mind with giving people that don’t rely heavily on ninjutsu in mind, but can very well be used to give even Shinobi, an edge in battle unseen before. It has the appearance of a black jacket with a yellow fur covering grey pants and a red belt on him. When not equipped and activated by the user, it takes the form of a skin tight mesh suit, which is typically worn under the users clothes. This armor, since it was created by individuals which heavily rely on speed and durability to make their fighting against much more powerful rivals, it also relies very specifically on that. On speed and resistance against invaders. The Armor can be activated passively, by instilling it in chakra, giving it a strong silk like texture, which immediately hardens, when the user seems to be unable to block a strike. This is done due to the special garment which reacts on physical contact or non physical strikes. The moment that the armor is active, it will be able to protect the user, if unguarded, once per turn, shaving off about B-Rank levels of damage, to which the armor will retract again, and not be able to have the same effect for the remainder of the turn. In addition to that, the speed benefits are not fully seen in battle as much as in the large ninja world for traveling. To which the armor downs a speed mode. Using the same chakra mechanic, it is able to boost a users speed in an ongoing, continuous succession, making it very unsuitable and virtually not usable for battle, but effectively making movements in the Ninja world happen 25% faster, than for average shinobi. The chakra usage only happens in time when a contact is made, or when the armor is activated, otherwise, it no longer requires constant supply of it. However, this applies differently for it’s speed more, requiring B-Rank amount of chakra, for every landmark passed.

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Declined.
This needs cleaned up and explained better.

1. Define the damage reduction in numbers ie: -20 to physical damage when active. B-rank reduction ( 40 ) is too much as well for an artifact. It's better than the Yang specialty. Work on this and reduce it to a more manageable level.
2. Reduce its damage reduction usage to a set number of times eg: 3 times per arc recharging at the start of the next arc.
3. The speed increase the way you have described it doesn't make sense to me. If you're trying to travel faster then give it a static increase to travel speed and definitively say it only affects travel speed and does nothing for movement speed. -5 minutes is the maximum I'll allow as a secondary perk on an artifact to reduce travel speed and can be compared to the Hangurian War Chasers. If it is a single trait by itself I'll allow a maximum of -10 minutes to travel time. This is true for B-rank or above. C-rank and below will just be compared to the Hangurian War Chasers and probably declined for being too close to that. This will not be stackable with something like the Hangurian War Chaser's Shoes but can be for something like Runner's Liquid Courage as per the wording of the War Chasers themselves which this artifact will need to reflect.

Note the verbiage used for the following:

(Hanuri Sensō Cheisā Kutsu) – Hangurian War Chaser’s Shoes
Type: Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pair of worn shoes recovered from the Ruins of Chungsu and sold on the Ninja World Marketplace after being refurbished. These shoes augment the user’s travel speed in the Ninja World, reducing their travel time by 5 minutes. The shoe’s bonus to travel time cannot stack with other items equipped on the user’s person that also reduce travel time in the Ninja World; meaning two pairs of shoes, or an item like it, would not additively reduce the user’s travel time. However, the bonus from the shoes can be stacked with bonuses granted to specific landmarks, like a road or bridge. This bonus can also be stacked with consumable items, like the Runner’s Liquid Courage, to further reduce travel time.

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Six Paths

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(Yongpyo) - Yongpyo
Type:
Artifact
Rank: A-Rank
Range: Short
Chakra: (10-20)
Damage: N/A
Description: The Youngpyo, or otherwise known as the famed armor of the monkey king, is a special kind of garn, which was put together by the top blacksmiths which have studied the arts of blacksmithing swords and armor, in the land of iron. Due to their vow to not use Ninjutsu, and only relying on Kenjutsu and chakra based strikes, this armor was made with that specifically in mind with giving people that don’t rely heavily on ninjutsu in mind, but can very well be used to give even Shinobi, an edge in battle unseen before. It has the appearance of a black jacket with a yellow fur covering grey pants and a red belt on him. When not equipped and activated by the user, it takes the form of a skin tight mesh suit, which is typically worn under the users clothes. This armor, since it was created by individuals which heavily rely on speed and durability to make their fighting against much more powerful rivals, it also relies very specifically on that. On speed and resistance against invaders. The Armor can be activated passively, by instilling it in chakra, giving it a strong silk like texture, which immediately hardens, when the user seems to be unable to block a strike. This is done due to the special garment which reacts on physical contact or non physical strikes. The moment that the armor is active, it will be able to protect the user, if unguarded, once per turn, shaving off about B-Rank levels of damage, to which the armor will retract again, and not be able to have the same effect for the remainder of the turn. In addition to that, the speed benefits are not fully seen in battle as much as in the large ninja world for traveling. To which the armor downs a speed mode. Using the same chakra mechanic, it is able to boost a users speed in an ongoing, continuous succession, making it very unsuitable and virtually not usable for battle, but effectively making movements in the Ninja world happen 25% faster, than for average shinobi. The chakra usage only happens in time when a contact is made, or when the armor is activated, otherwise, it no longer requires constant supply of it. However, this applies differently for it’s speed more, requiring B-Rank amount of chakra, for every landmark passed.

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Declined.
This needs cleaned up and explained better.

1. Define the damage reduction in numbers ie: -20 to physical damage when active. B-rank reduction ( 40 ) is too much as well for an artifact. It's better than the Yang specialty. Work on this and reduce it to a more manageable level.
2. Reduce its damage reduction usage to a set number of times eg: 3 times per arc recharging at the start of the next arc.
3. The speed increase the way you have described it doesn't make sense to me. If you're trying to travel faster then give it a static increase to travel speed and definitively say it only affects travel speed and does nothing for movement speed. -5 minutes is the maximum I'll allow as a secondary perk on an artifact to reduce travel speed and can be compared to the Hangurian War Chasers. If it is a single trait by itself I'll allow a maximum of -10 minutes to travel time. This is true for B-rank or above. C-rank and below will just be compared to the Hangurian War Chasers and probably declined for being too close to that. This will not be stackable with something like the Hangurian War Chaser's Shoes but can be for something like Runner's Liquid Courage as per the wording of the War Chasers themselves which this artifact will need to reflect.

Note the verbiage used for the following:

(Hanuri Sensō Cheisā Kutsu) – Hangurian War Chaser’s Shoes
Type: Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pair of worn shoes recovered from the Ruins of Chungsu and sold on the Ninja World Marketplace after being refurbished. These shoes augment the user’s travel speed in the Ninja World, reducing their travel time by 5 minutes. The shoe’s bonus to travel time cannot stack with other items equipped on the user’s person that also reduce travel time in the Ninja World; meaning two pairs of shoes, or an item like it, would not additively reduce the user’s travel time. However, the bonus from the shoes can be stacked with bonuses granted to specific landmarks, like a road or bridge. This bonus can also be stacked with consumable items, like the Runner’s Liquid Courage, to further reduce travel time.

Checked by
@Howard
-Resubmitting-

(Yongpyo) - Yongpyo
Type:
Artifact
Rank: A-Rank
Range: Short
Chakra: 10 ( damage reduction )
Damage:
N/A
Description: The Yongpyo, or otherwise known as the famed armor of the Jaecheondaesong, is a special kind of garment that was put together by the top blacksmith of the Land of Iron, Hephaestus. Due to their stigma against Ninjutsu, they couldn’t fully achieve what the Monkey King requested, however, the end result was just as sublime, and more importantly, utilitarian as Mo-Ri’s original design. As it was made by a blacksmith who almost exclusively crafted for Samurai, Hephaestus gave the Yongpyo the same emphasis on speed and defense that a Samurai’s own armor provides them. However, as Jin Mo-Ri himself was not a Samurai, he specifically requested armor fit for a King, thus only adding to the complexity of the order. In the end, Hephaestus created a suit of armor that could remain dormant until required with the infusion of Chakra, thus making it infinitely less cumbersome, especially to the non-Samurai Mo-Ri. Yongpyo has the appearance of a sleek black jacket with gold trim, and a tiger-striped fur fauld, with a red belt tied around the waist. When not active, it takes the form of a skin-tight mesh suit, which is typically hidden beneath the user’s clothes. When activated by channeling 10 Chakra into it, Yongpyo immediately springs to life, covering the user’s body and clothes with a hardened, almost steel-like silken armor, and reacts to incoming external threats, seeking to block, or at the very least mitigate damage dealt to the user. This protection allows the user to mitigate 20 Damage from all attacks he fails to guard against for a single turn, after which the armor will return back to an inactive state, making it unusable for the next turn. This defensive application of Yongpyo can be used a total of 2 times per arc in the Ninja World, which resets at the beginning of every new Arc. In addition to its damage reduction ability, Yongpyo also possesses a travel-based ability similar to the Hangurian War Chaser's Shoes. While this doesn’t increase the user’s base movement speed, it allows travel within the Ninja World to be marginally faster, reducing travel time between landmarks by 5 minutes. This application cannot be combined with other similar artifacts, however, it can be combined with consumables, allowing the effects to be stacked.
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Note: Once both usages of the damage mitigation have been expended, Yongpyo becomes unable to provide active protection, however, it can remain active for purely aesthetic applications.
Note:
Additionally, even if both damage mitigation usages have been expended, the travel reduction is still active.

Approved. Check the edits.

1. Reduced it to 2 times an arc. This is because it can work for an entire turn mitigating the damage of multiple strikes.
2. Changed the travel to be an always-on ability, like the Hangurian War Chaser's Shoes.
3. Fixed minor phrasing to reflect the above changes.

If you do not like any of the changes, I can decline it and you can resubmit with what you intended.

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Scarlet_Blaze

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(Shiagantoretto) - Sear Gauntlet
Type
Artifact
Rank D-Rank
Range Short
Chakra N/A
Damage N/A (+10 to fire jutsu)
Description A weathered leather gauntlet with multiple metal plates embedded into the finger sleeves and along the length of it up to the wrist. Intricate flame designs etched into the metal, it allows for the user a passive +10 boost to Fire Jutsu.

D-Rank Artifact Awarded

Declined. Give it a limitation something like three times per arc resetting at the beginning of the next arc and you're good.

Expanding on the item itself would be cool, like explaining it, and giving an elaborate description but eh.

Checked by
@Howard
Re-Subbing

(Shiagantoretto) - Sear Gauntlet
Type
Artifact
Rank D-Rank
Range Short
Chakra N/A
Damage N/A (+10 to Fire Jutsu)
Description Passed down through a generational family in the Wind Country, Shiagantoretto is a weathered leather gauntlet that has multiple metal plates embedded into the finger sleeves and along the length of it up to the wrist with intricate flame designs etched into the metal. The user activates the gauntlet by snapping their fingers, the friction generated causes a reaction for the metal to start to glow dim red and radiate a gentle heat. The activation is passive and when done it grants the user a passive damage increase of 10 to a single fire technique. This ability can only be used a total of four times per arc, resetting at the beginning of each arc.

Approved. Check the edits.

1. Reduced it's usability to one fire technique per use
2. Upped it's usage to four per arc to compensate

I made the above changes because it is a D-rank artifact allowing only minor augmentations or boosts.

+10 damage for 4 turns 3 times per arc is just too much for an artifact of this level.

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Red-Robin

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Awards
Name: Adder Stone Pendant
Type: Artifact
Rank: C-rank
Range: Long
Chakra: N/A (-15 from user or target)
Damage: N/A
Description: An Adder Stone is a type of stone that usually resembles jade in appearance and frequently has a glassy texture to
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it. The stone has a naturally occurring hole through the center, some in various sizes yet all believed to have formed over years sitting at the bottom of rivers and lakes. Though these stones have many tales tethered to their existence that all vary depending on the part of the world, an Adder Stone is known to have an unusual natural capacity to retain Chakra that is directed into it. Though it cannot forcefully absorb Chakra, a user may pour either their own Chakra or the Chakra of another into the stone to be stored indefinitely until expunged or replaced. While the Chakra is in the stone it is virtually undetectable by any sensory techniques, suspected to be caused by the unique natural material it is made of acting as a form of disguise for the dormant Chakra. However, the original owner of the Chakra is capable of tracking and detecting it, being capable of passively detecting the location of the pendant through sensing the Chakra sealed within up to ( 1 ) landmark away. This is generally used as a form of supplementary tracking device, making it possible for someone to keep track of wherever the pendant is located within range without the need to use other sensory techniques.
Note:
- The tracking of the pendant does not allow you to know who or what is holding the pendant, only to know where it is located.
- The pendant cannot hold more than ( 1 ) chakra from any given source.
- The pendant is durable as a stone can be, yet is still breakable if not kept safely.
- The pendant cannot be overfilled or damaged as such; it will only ever take in as much chakra as it can hold.
- The chakra inside of the pendant can be replaced, but if chakra is already inside, it will "expunge" the pre-existing stored chakra which can be sensed temporarily after being removed, so use cautiously.

Post where Custom C-rank Artifact was awarded: > > Here < <


Declined.
1. This needs cleaned up and explained better. What is it's the purpose? Track an ally over short distances? There are better ways to do that.
2. Sensing anything up to 1 LM away is too much for a C-rank. That'd be an A-rank minimum.
3. Wouldn't hold chakra indefinitely, would reset with the arc.

Checked by
@Howard
Resubmitting to adhere to changes and recommendations:

Name: Adder Stone Pendant
Type: Artifact
Rank: B-rank
Range: Short-mid
Chakra: N/A (-15 from user)
Damage: N/A
Description: An Adder Stone is a type of stone that usually resembles jade in appearance and frequently has a glassy texture to
You must be registered for see images
it. The stone has a naturally occurring hole through the center, some in various sizes yet all believed to have formed over years sitting at the bottom of rivers and lakes. Though these stones have many tales tethered to their existence that all vary depending on the part of the world, an Adder Stone is known to have an unusual natural capacity to retain Chakra that is directed into it. Though it cannot forcefully absorb Chakra, a user may pour either their own Chakra or the Chakra of another into the stone to be stored until arc reset, or otherwise expunged or replaced. While the stone is charged with Chakra, it masks the presence of the stored Chakra through the natural minerals that it is made of, preventing the Chakra from being sensed by all sensory methods except Dōjutsu. The exception to this being the user themselves, or whomever has stored their Chakra within the stone is capable of sensing the Chakra, allowing them to detect the pendant so long as they are within the same landmark as it, or up to mid-range. Once the stone is charged with Chakra and so long as the user is within the designated range, the user is capable of performing a single hand seal that pulls them to the location of the pendant utilizing the stored Chakra as an anchor point, functioning quite similarly to that of a reverse summoning technique. This can only be done ( 1 ) time per arc, or a second time in the same arc but will result in breaking the artifact permanently.
Note:
- The tracking of the pendant does not allow you to know the conditions of the pendant (ie. in water, under ground, in the air, etc), only to know where it is located.
- The pendant cannot hold more than ( 1 ) chakra from any given source.
- Visual of the stone is not required to be relocated to the stone's location.
- If the stone is confined in a space where the user could not manifest unhindered (in a small box for example) then the user will simply not be capable of relocating this way until it is more open.



>> Mission-Submission link where B-rank Artifact was awarded. <<



Changelog:
  • Modified artifact rank from C to B-rank to give it a little more reasonable room for it's utilities.
  • Modified the specified time that chakra is stored from "indefinitely" to "until arc reset" to meet guidelines.
  • Modified the specified range from "( 1 ) landmark away" to "within the same landmark" to be more reasonable for it's rank.
  • Clarified a detail in what all can specifically sense the stored chakra, adding Dōjutsu as the exception.
  • Added a functionality trait with respective limitations and drawbacks that lets users pull themselves to the location of the stone, giving it more clear and intended versatility as an artifact.
Declined. Rereading this, honestly, just drop the storing chakra bit, it makes it too complicated. The easiest way would be to just make it an object that gives off a chakra signature that you can sense. Up to 1LM away is fine for a B-rank. It reverse summoning you is too much to be approved. After simplifying it's mechanics it should be an approval.

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Korra.

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(Zenomōfuburaddo no Nekkuresu ) - Necklace of the Xenomorph Blood
Type
Artifact
Rank A-Rank
Range Short
Chakra N/A
Damage N/A (+20 to Blood Jutsu)
Description: A necklace that contains a vial that was created by Skarlet Chinoike to enhance her blood jutsus. The vial contains a combination of Skarlet's blood and acid blood from her Xenomorph contract. Using a simple sealing formula the vial mixes with Skarlet's Natural Summoner specialty to turn her blood acidic like her contract. The formula would also cause the blood to gain a slight boost for her jutsus. The necklace has to be on the user for their blood jutsus to get the boost. Blood jutsus will be able to melt some layers of skins as well as low rank (B rank and below) armor.
Note: Only usable by Korra.
Note: Only usable by Chinoike bios

Declined. This is more of a CSJ not an artifact. Artifacts give general abilities, not so much specialized abilities. You cannot have "Only usable by Korra" or "Only usable by Chinoike bios" it limits the ability to steal it. All artifacts even custom artifacts can be stolen.

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Alyx

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(Kokoro no Shizen) Heart of Nature
Type:
Artifact
Rank: B rank
Range: Self
Chakra: N/A
Damage: N/A
Description: A relic of the past, said to once belong to the wife of the Sage of Six Paths though is merely a rumor. The relic, simply seen as a necklace with the pendant of a ruby within it. The gem is naturally in tune with the natural energy around the user. Utilizing its powers, the user is capable of siphoning 10% of their chakra into the gem. This immediately converts the chakra into senjutsu chakra, pushing it back into the user’s body in order to either trigger Sage Mode or add additional chakra into their natural senjutsu pool. This can only be used twice per arc, recharging back at the start of the new arc each time. This ability is however considered passive, no requiring a move slot to active. Only applies to Imperfect Sage Mode.

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Obtained here: https://animebase.me/threads/storyboard-mission-submission.756508/post-22005990

Declined. This is too much for a B-rank and might be too much for an artifact in general. Going to ask the other mods their opinions.

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