CJ Lesson with Scaze

System001

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Now I have :)
Alrighty then, I'll just post it here for reference.

Summoning Animal
Rays (Batoids)
Scroll Owner
Scaze
Other Users who have signed this contract
Kryptiic, Baldy, Tybone
Summoning Boss if Existing


Other Summoning Animals Tied to this Contract
Kodai no mizūmi Sting Rays
Torpediniformes
Pristiformes
Rajiformes
Myliobatiformes

Origin
The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity.

General Description
Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike.

Summon General Abilities
Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons.
Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns). Rays that can swim through air have a unique adaptation that allows them to breathe in air for a period of time before being forced to return to water to breathe properly. Some Rays can keep this up for only a few minutes, while others have trained to be able to utilize this ability for hours or even days.

Summon Land History

Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being separated.
As such the triplets are all bosses of the three segregation keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the three segregation. Something that every signer since has been striving to amend.

Alright, so you've read the Ray contract, so now I want you to tell me what you know about Rays in general and my contract.
 

Negative Knight

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Straight from my memory, I know that Rays are aquatic creatures, though some of them are capable of breathing outside of water for extended periods of time. Furthermore, they're capable of "swimming in air", making this an all-purpose summoning contract which is suited to all types of terrains, whether its within a water source or not.

They're also capable of using electroception which pinpoints movement of living things, from thing as small as insects (if the ray concentrates enough) to mammals as large as elephants.

Rays also have stingers which can contain toxins/venoms that have many adverse effects on the body.
 

System001

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Alright not bad, do you know how electereception works? Spelling, ew.
What about Ray's other senses?
Do you know what the toxin generally does?

(Don't research too extensively, I'll just tell you if you don't know, need to make it look like I'm actually teaching you. <_>)
 

Negative Knight

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Alright not bad, do you know how electereception works? Spelling, ew.
What about Ray's other senses?
Do you know what the toxin generally does?

(Don't research too extensively, I'll just tell you if you don't know, need to make it look like I'm actually teaching you. <_>)
I know everything, no teaching needed pls :)

1) Meh, I was stalking your thread with Baldy before I even was allowed to sign these z.z. It seems like it involves electrical activity created by movement of the body ? If not, I wasn't concentrating xD

2) No idea >_<

3) Affects heart rate and the respiratory system ?
 

System001

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I know everything, no teaching needed pls :)

1) Meh, I was stalking your thread with Baldy before I even was allowed to sign these z.z. It seems like it involves electrical activity created by movement of the body ? If not, I wasn't concentrating xD

2) No idea >_<

3) Affects heart rate and the respiratory system ?
Aww, aren't you the shadowy one. Yeah basically, it's pretty much detecting the weakly electrical signals produced by an organism when they move, or when they're simply alive. Nerves and crap.

They have an excellent sense of smell and hearing naturally.

Mrhmm, basically it induces necrosis. The poison is enzyme based and just ravages crap in the afflicted area, it can also have an effect on heart rate and respiratory system. It generally also produces swelling and immense pain, partially through the barbed jagged stinger that stabs into the victim. Naturally Stingrays can kill a person should they strike their chest area/organs (Steve Irwin), my contracts Rays would obviously be more potent.

Any questions?
 

System001

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Alrighty. Moving on I guess. Copy paste ftw.

*Pulls out a large scroll which I unravel it. Revealing aged parchment paper with several faded names, and three more prominent names that read, Scaze, Baldy and Krytpiic, all of the names are preceded by a bloodied thumbprint. The names being stacked vertically and being drawn with the finest calligraphy, with a blood stamp at the end signifying the bond. Atop of the scroll lies a large sting ray tattoo, engraved in blood, said to be the blood of the very first ruler of Kodai, the Rays homeland*

Alright, draw blood and stamp your thumb print beneath the other thumb prints. Then draw your name onto the scroll with your blood while speaking your name.
 

Negative Knight

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Alrighty. Moving on I guess. Copy paste ftw.

*Pulls out a large scroll which I unravel it. Revealing aged parchment paper with several faded names, and three more prominent names that read, Scaze, Baldy and Krytpiic, all of the names are preceded by a bloodied thumbprint. The names being stacked vertically and being drawn with the finest calligraphy, with a blood stamp at the end signifying the bond. Atop of the scroll lies a large sting ray tattoo, engraved in blood, said to be the blood of the very first ruler of Kodai, the Rays homeland*

Alright, draw blood and stamp your thumb print beneath the other thumb prints. Then draw your name onto the scroll with your blood while speaking your name.
*After biting my right thumb and placing my had on the summoning scroll, I smear my blood on it whilst speaking my true name.*

Kakuzu: Yondaime Mizukage U_U
 

System001

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*After biting my right thumb and placing my had on the summoning scroll, I smear my blood on it whilst speaking my true name.*

Kakuzu: Yondaime Mizukage U_U
-_-'

Your handwriting sucks.
*Stabs you in the neck with a bladed quill, before continuing to write your name onto the scroll.*

The words Negative Knight The Noob appears on the scroll.

Alright cool, now that you've signed, I'll just reverse summon you to the Rays home, since I cbb to walk it.

*Summons a random Ray, who then poofs away only to reverse summon us to Kodai No Mizuumi z.z*

Alright, now that we're here, I'll call over some Rays, you'll learn about their abilities by analyzing them yourself, I'll correct you, then I'll imprint the tattoo somewhere onto you, then you can go home the hard way. Ready?
 

Negative Knight

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-_-'

Your handwriting sucks.
*Stabs you in the neck with a bladed quill, before continuing to write your name onto the scroll.*

The words Negative Knight The Noob appears on the scroll.

Alright cool, now that you've signed, I'll just reverse summon you to the Rays home, since I cbb to walk it.

*Summons a random Ray, who then poofs away only to reverse summon us to Kodai No Mizuumi z.z*

Alright, now that we're here, I'll call over some Rays, you'll learn about their abilities by analyzing them yourself, I'll correct you, then I'll imprint the tattoo somewhere onto you, then you can go home the hard way. Ready?
I don't want to be a noob :T_T:

Alright, that sounds good, except the going home the hard way -_-
 

System001

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*Calls over Sting*
*Insert RP here*

(Kuchiyose:Batoidea:Sting)- Summoning:Batoidea:Sting
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Sting is a mediocre sized Stingray, being roughly 24 meters from top to tail tip, and having a pectoral fin span of 32 meters, Sting is dark turquoise in colour and has a large scar on his underbelly running from his left pectoral fin all the way to his bottom right side. Sting is the student of the weapons specialist of Kodai No Mizuumi, and as such excels at the use of weaponry. On the edge of Stings pectoral fins is a metal platelet, the metal platelet being honed to a fine edge and being extremely light and fitted perfectly. This allows Sting to slice his enemies in two as he swims past them at great speeds. Like all Stingrays, Sting has a large barbed stinger at the end of his tail that is roughly 15 inches long, the barbed tail enhanced with metallic blades, allowing it to pierce through even the most fortified defenses. Sting is able to shoot his stinger at a opponent, the stinger equating to a A rank non elemental projectile when launched. Sting specialises in the fuuton element being able to use up to and including A rank fuuton jutsu, slapping his pectoral fins against his sides in replacement for handseals and swinging his pectoral fins to execute the jutsu if need be. Sting can coat his Stinger and fins in fuuton chakra, making it equivalent to a S rank elemental jutsu. If an opponent is hit by Sting’s Stinger, the Stinger will begin to release its protein based toxins, resulting in their heart rate drastically slowing, the wound bleeding profusely, parallelization in the wounded area due to muscle cramps, and in three turns the user will surely die due to heart failure unless the enemy can counter its effects. Additionally, he can speak being able to communicate with its summoner easily.

Restrictions
-Sting’s stinger regenerates after one turn and can only be shot twice
-Sting can fly through the air by applying basic chakra for 3 turns, he then must return to water or return to kodai no muzuumi
-Sting stays on the field for 3 turns
-Sting can only be summoned once per battle

One of the older summons that I created, don't judge meh. t.t <_<'

Analyze and Explain Sting's crappy abilities.
 

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*Calls over Sting*
*Insert RP here*

(Kuchiyose:Batoidea:Sting)- Summoning:Batoidea:Sting
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Sting is a mediocre sized Stingray, being roughly 24 meters from top to tail tip, and having a pectoral fin span of 32 meters, Sting is dark turquoise in colour and has a large scar on his underbelly running from his left pectoral fin all the way to his bottom right side. Sting is the student of the weapons specialist of Kodai No Mizuumi, and as such excels at the use of weaponry. On the edge of Stings pectoral fins is a metal platelet, the metal platelet being honed to a fine edge and being extremely light and fitted perfectly. This allows Sting to slice his enemies in two as he swims past them at great speeds. Like all Stingrays, Sting has a large barbed stinger at the end of his tail that is roughly 15 inches long, the barbed tail enhanced with metallic blades, allowing it to pierce through even the most fortified defenses. Sting is able to shoot his stinger at a opponent, the stinger equating to a A rank non elemental projectile when launched. Sting specialises in the fuuton element being able to use up to and including A rank fuuton jutsu, slapping his pectoral fins against his sides in replacement for handseals and swinging his pectoral fins to execute the jutsu if need be. Sting can coat his Stinger and fins in fuuton chakra, making it equivalent to a S rank elemental jutsu. If an opponent is hit by Sting’s Stinger, the Stinger will begin to release its protein based toxins, resulting in their heart rate drastically slowing, the wound bleeding profusely, parallelization in the wounded area due to muscle cramps, and in three turns the user will surely die due to heart failure unless the enemy can counter its effects. Additionally, he can speak being able to communicate with its summoner easily.

Restrictions
-Sting’s stinger regenerates after one turn and can only be shot twice
-Sting can fly through the air by applying basic chakra for 3 turns, he then must return to water or return to kodai no muzuumi
-Sting stays on the field for 3 turns
-Sting can only be summoned once per battle

One of the older summons that I created, don't judge meh. t.t <_<'

Analyze and Explain Sting's crappy abilities.
Not bad for a noob ._.

Stinger is basically a mediocre Ray who more or less acts like a swordfish with his stinger. Like most summons he has one elemental affinity (Fuuton) and can infuse it with his stinger to make it that much more deadly. Despite being a simple summon I like him. However he only lasts for three turns ? A bit too short for my liking :/
 

System001

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Not bad for a noob ._.

Stinger is basically a mediocre Ray who more or less acts like a swordfish with his stinger. Like most summons he has one elemental affinity (Fuuton) and can infuse it with his stinger to make it that much more deadly. Despite being a simple summon I like him. However he only lasts for three turns ? A bit too short for my liking :/
Swordfish? Lul whut? o_O
I guess that'll do for that one, but on the rest meez expect lunger explanations. >=3



(Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:

- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.

Again, analyze and explain, ask questions too if you need to. Kagutsuchi has far more abilities, so there's quite a bit to talk about.
 
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