CJ Lesson with Scaze

System001

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You're such a noob. I'm bored now, so I can't be asked with formalities. Try and summon Atlantia, and if by chance you do then good for you... Although if she tries to kill you it really isn't my problem, I'll just blame you.
 

Negative Knight

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Sorry for the delay, I'll reply quickly from now on.

*After biting the thumb of my dominant hand and swiping the drawn blood across my Ray Tattoo, I attempt to summon Atlantia, one of the boss summons of Kodai no mizūmi.*
 

Negative Knight

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Ah, Opheilla the Kayuga-like Ray. I'm quite fond of this summon, since she specializes in creating multiple weapons from her body much like I do with my threaded body structure. The utility of this ability is completely dependent on the creativity of the user, making it versatile and applicable to many different types of combat. The wind-infused stinger barbs make the ability also suited to elemental battles, since they can play on equal terms with many techniques. The structures also be shot outwards, increasing their range from short to Mid (potentially Long). When coupled with Stinger Expansion, this summon becomes a very formidable weapon.

If that is good enough, should I move onto teaching you Stinger Expansion ?
 

Negative Knight

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Batoidea Jutsu: Sutingā no kakudai | Batoidea Arts: Stinger Expansion
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: A technique which allows the user to expand Stingers through use of chakra, allowing them to become larger in size, weight, and potency in a similar manner to the ‘Giant Shuriken Technique’. The expansion size is proportionate to the size of the targeted Stingray barbs, for instance a senbon sized barb could be expanded to reach a maximum size large enough to skewer a small summon such as Sasuke’s Hawk. Several Stingers can be targeted for this technique, or alternatively the user can target a specific area for this technique, enabling expansion for all Stingray barbs within that specific area. Naturally, this technique also expands/duplicates venom, allowing ratios to stay intact. Unfortunately, the expansion area is limited to a 3 meter radius, limiting the amount of barbs that can be expanded without having to visually single them out.

Note:
- Can be used by both Contract signers/summoners, and Stingrays. If used by a Stingray boss the size increase and expansion area can be up to 2x as large.
- Can only be used 2x by a boss, and 3x by a human/normal Ray. Can only be used a maximum of 3x regardless of the user.
- Stingers, shards can all be expanded.

Perform the technique or describe how you would use it, whichever you prefer really.
 

System001

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Use it to expand stingers, shards and venom? LOL. Instead, I'd like to ask some questions

How forceful and fast is the expansion? Eg, if I expanded a stinger that was in someones arm, would it expand and simply make it so that lumps of flesh is hanging off from a ravaged shoulder and size enhanced stinger, or would it expand with such force that the persons arm would literally blow off?

This can be used on Venom, I'm assuming it can also be used solely on Venom?

Also, rather than adding a direct power increase to something, is it more subjective based on size and mass increase? Or is it simply the technique used previously, + the A ranked rank of this technique?

This is handsealess. =:D
 

Negative Knight

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Use it to expand stingers, shards and venom? LOL. Instead, I'd like to ask some questions

How forceful and fast is the expansion? Eg, if I expanded a stinger that was in someones arm, would it expand and simply make it so that lumps of flesh is hanging off from a ravaged shoulder and size enhanced stinger, or would it expand with such force that the persons arm would literally blow off?

This can be used on Venom, I'm assuming it can also be used solely on Venom?

Also, rather than adding a direct power increase to something, is it more subjective based on size and mass increase? Or is it simply the technique used previously, + the A ranked rank of this technique?

This is handsealess. =:D
1) The expansion is both fast and forceful. Depending on how deep the stinger barb penetrated would dicate the effects of this technique. If the stinger barb is loosely stabbed into their skin, the expansion will cause them to be impaled extremely deeply. If the stinger barb is fully/largely inside of their arm, it'll cause the limb to explode.

2) Yes, It can solely expand Venom.

3) Think of it like that Ninjutsu technique which multiples the number of Kunai. This jutsu will add size, mass and power to the previous technique.

If you have no more questions, you've learnt the technique.
 

Baldy

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1) The expansion is both fast and forceful. Depending on how deep the stinger barb penetrated would dicate the effects of this technique. If the stinger barb is loosely stabbed into their skin, the expansion will cause them to be impaled extremely deeply. If the stinger barb is fully/largely inside of their arm, it'll cause the limb to explode.

2) Yes, It can solely expand Venom.

3) Think of it like that Ninjutsu technique which multiples the number of Kunai. This jutsu will add size, mass and power to the previous technique.

If you have no more questions, you've learnt the technique.
So, if you use this on an A-ranked stinger, A+A, therefore, results in it becoming an S-rank?
 

Negative Knight

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Hydra is relatively small summon with countless tails instead of having the conventional one. These tails can be freely manipulated and expanded to an immense size, making this creature useful against even the largest of boss summons despite its petite size. On top of that, his tails even regenerate making him the ideal tank type summon, with his sole weakness being Lightning since it destroys the threads and messes with the process of regeneration. His tails can be shaped into a variety of structures, both offensive and defensive such as a cocoon of tails which encases the user and protects them from harm.

One of my personal favourites of the Rays z.z
 
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