Chilli Pepper Pass (118)

Korra.

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Coming from here https://animebase.me/threads/takinomori-117.756130/page-6#post-21928577

After leaving Taki through her underground tunnel the Clone Korra would arrive at the new area by herself. The clone would take in the scenery of green and hills and spices. Korra would touch her hand on the green embracing nature. She would take out a test tube and take a sample of the spices and store it to return to the original her later. As Korra looks around she sees in the far distance some settlements on top of giants hills.

I should probably go that way.


As Korra says this she makes her way to a settlement that seems the biggest. She would be running through the grassland to notice the settlements are way more advanced than other landmarks she been through. The buildings would be built into the hills as well on top on the hills. Some of the hills would have lakes running between them with shops everywhere.

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Korra would be taking in the amazing area when two guards like people approach her asking why she is here. Korra would take her hood off and explain that she is coming by as a member of the Sin Village that was looking to expand. The two guards would then instruct Korra to follow them to talk to the head of the settlements. Korra wanted to get on the people's good side so she followed thee two to a giant building sitting on top of an elegant design hill. When Korra enters the building she would see an elderly man and woman sitting at a table staring at her. The guards would tell her why Korra was here and so Korra started talking.

Hello, my name is Korra and I am representing the Sin Village. The Kage Sado has sent me to see about expanding our lands and territory so I am here to see if you would love to join the Sin Village. We have benefits to offer you all.

You say benefits but what exactly does entail? Because even with all this we do not have any doctors and all we could offer would be spices when we also need food.

Funny you mention that. The Sin Village offers a great hospital which is in Taki just north of you in which I run. Not only that but even more of that we have a port in which we have an entire fishing community that regularly sends food through the landmarks.

That all sounds good and I'm sure we can work out the trade routes but the doctors we would need some here.

We can do this if it works for you. You can send some people to Taki now that can train under the original me and my staff to learn basic stuff to help you all out. I will give them a scroll so that way the people there know I sent yall. In exchange, this landmark would be under our ownership but we will have the fishing port start coming here while you can send people to exchange spices to the other locations.

The two elderly couple would start talking and then look at Korra. Korra would than say.

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The two couple would agree with Korra and now giving the SIn village the area. Korra would take out a blank scroll and write down instructions for the group the couple would send to Taki for med training while also informing her original self what was happening. After giving the couple that scroll, Korra would give them another map that showed them the map of what landmark the Sin would own and what routes to take to the other location. The three would shake hands coming to an agreement. The two offer Korra a room to stay at to relax at one of the village's hotels. Korra would accept it and make her way there. The traveling was a lot and there was a lot more to go. Once Korra goes to her room she would relax and take a breath before he more journeys unfold. While this happens people of the landmark would start traveling to Taki for med training while another group to the Fishing Port North to start the trading routes.

Mission Ends
 

Korra.

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This post marks the beginning of my (our) mission using these storyboard elements:

- Negotiate for or speak on behalf of your clan (3)

- Force the hand of officials of a land (3)

Summary: The clone Korra would continue her path on expanding the Sin village reach. After resting up for the night Korra would head towards Omashu to add to the collection. The different this time is Korra would have to negotiate harder and will have to force the expansion than what has been an easy route for her before,

______________________________________________________________________

Korra would awaken from her bed at her hotel that this place was nice enough to give her. As she gets up she gets dressed and gather her stuff as well as her cloak and puts it on. Korra would make her way down the lobby to see the elderly couple awaiting to meet her before she venture off.

Hello Korra we just wanted to make sure you were off to your travel and that are agreement is in stone.

Why yes it is. Everybody in your settlement is good to travel between any landmark that is under the Sin Village control. Thank you for everything and I hope I see you soon.

It was nice meeting you too.

As the three all gave a bow to each other, Korra would put her hood on and start leaving the settlement. As she leaves she goes through the grass fields and hills as she makes her way to the Graveyard of Sin to pass through safely before going to Omashu.

Leaving LLM
 

Chihaya

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Coming from Graveyard of Sin

This most marks the beginning of Rebekah's mission(s):


Players involved: Chihaya
Rank: B
Description: You are tasked with hunting down a defected shinobi, one named Grenth, across the Ninja World. Seek out the reasons for his departure, and avoid confrontation. You are not tasked with killing him or placing yourself in danger. You are only tasked with finding him, and if possible stealthily tracking him long enough to get an idea of what he is doing. You may confront him, but do not place yourself in unneeded danger should he appear hostile. When complete return to the Kage or any official with the information you've gathered about Grenth, his motivations, and location.


Players involved: Chihaya
Rank: S
Description: Should Grenth become hostile or if things do not go the way you planned you are to fight him off and escape. Prioritize your own safety over information collection. Do what you must to survive even if that means killing an old ally of Tsumigakure. Following this up, immediately return to any representative of Tsumigakure to spread the information you have gathered.
Note: A bonus allotment of 30% is added to this mission bringing it to a 1950 kumi payout

Summary: After awakening mentally from being on the outskirts of her home, the Graveyard of Sin, Rebekah comes to full realization that her friend Grenth has departure, and not in a friendly way either. With determination and the goal to find him and retrieve answers, not only for herself, but for her village, she sets out to track him and question him.

As Rebekah trucks through the flourishment of spices and other interesting smelling plants, she nibbles on the edible ones as she goes. With every other step, she swipes her hand down, yoinking a pepper from it's home and stuffing it into her cheek. In a current pathway up a hill, she notices a settlement far up there, where the herbs seem to not be as versatile.

As the sun grills her alive, and as she heads up the steep hill, she finds herself content that she travels light. After what feels like hours, and with tingly legs, she makes it to the top.

Rebekah felt like tracking Grenth wasn't going to be all too hard. After all, his demeanor and appearance wasn't hard to miss. Skeletal, draped in armor, kinda scary looking... Not to mention, his puppets who followed him around places.

All Rebekah had to do was ask around. And that's what she did. She needed to know if she was headed in the right direction before traveling any farther.

"Have you seen this man recently?" Rebekah holds up a sketch she drew to a couple of villagers as she finally makes it to their settlement, somewhat out of breath. "If so, which direction do you recall him traveling in?"

No one could recall seeing him pass by this way, but their eyes lit up with awe.

The friendly woman she asked replies,

"He hasn't been around here thankfully, but there are many rumors floating around. A man like that, skeletal and covered in armor... walking around with his puppet friends. It's a scene that goes hard to miss. Far east, past the sea, is where the rumors have been esclating... I have a sister out there who last week informed me by scroll that the creepy man was still hovering around the area. She had been wishing he would be just passing through quickly..."

Rebekah lets out a sigh of relief.

Even if people here had never seen him before, they had their ears full of rumors. Rumors that a man matching his unforgettable appearance had been roaming around in the far east, past the sea. She could work with this.

Giving a nod of approval and thanks, Rebekah continues past the woman.

The woman, with a voice full of worry attempts to stop her, "why are you trying to find that man? Nothing but danger follow people like him..."

Rebekah throws a glance over her shoulder and only allows herself to stop for a moment. She shakes her head and contiues on her path without a word.

LLM
 
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Smirk

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Spawning

With the sun beaming down, glistening against her skin, Alice opens her eyes, realizing she must of fell asleep after laying down here.

Must be time.

She said underneath her breath as she lifted herself up off the ground, wiping off any dust on her clothing.

-Leaving-
 

ZK

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Arriving from: https://animebase.me/threads/southern-cluster-008.755824/page-3#post-21946098

This post encompasses a B-rank mission containing the following storyboard elements:
- Explore an abandoned site (2)
- Explore a dangerous site (3)
_________________________________________________________________
The steep descent into the gorge was made all the harder by the untamed undergrowth of thorny shrubs and bushes that seemed endemic there. She had spied the path between a bend in the cliff face by chance, so well hidden behind the debris of a rock avalanche. It had taken the better part of a day to clear away the rubble without causing new sediment to slide down the slope. The frequent rains turned the clay and earth above the cliff to mud that flowed down the steep decline and brought with it rocks both large and small, so the work was arduously slow. When she finally had a moment to admire the fruits of her labors the result was a narrow cave mouth blocked by a boscage of thorns that, when cleared away, revealed an old pathway narrower still. She had to edge herself along the dirt walkway between the jagged rock face slowly to get anywhere and even so she earned several cuts for her efforts before the path finally widened. That was when she found herself carefully walking down the steep, thorny descent, taking care not to disturb the flora unnecessarily. It was not dark in there; sunlight streamed through a slender rift that ran along the length of the very top of the arch that nearly joined the edges of the ravine’s rocky walls. It was no more than a thumb width, but it allowed her to navigate and reach the other side with no new scratches. Here the dirt trail stopped abruptly where once there had been a dead end, but someone - or something - had cut a large, circular tunnel through the barefaced rock. It was big enough that four men could march through it abreast and never touch its edges. Those, she determined with a touch, were too smooth for tools to have made them, with ridges that made it seem as if the very stone had been liquified and swept away.

Inside the tunnel light quickly turned to dark, as the sunlight behind her faded away as she went farther into its depths. The slope was steep enough that she had to mind her step to avoid falling and simply slide down the smooth stone. She wanted to keep her footing and, more importantly, her wits about her. As she descended deeper and deeper the temperature began to rise. The rock around her grew darker in hue and she felt a sense of foreboding as the once fresh air grew stale and the smell of sulfur began to sting her nostrils. She walked in total darkness for nearly a half hour before she spied light at the end of the tunnel. That’s when she felt the first trace of webbing underfoot, and it only grew thicker and more expansive from there. When she finally stepped out from the tunnel into a large open cavern every visible surface was covered in the white webbing. Eggs, too, some as small as a fist and others larger than a man, were nested in large clusters along the edges of the spacious area or hung from the ceiling by spun threads of silk. It should have been pitch black, but the webbing seemed to emanate a slight glow, enough that by the millions the threads bathed the cave in a persistent, soft light. The heat here was oppressive, but as she wiped the sweat from her forehead, she could neither see nor sense the source of it.

Stepping into the cavern proper felt wrong deep in her heart; sacrilegious even. It was an unwelcome feeling, but one she could not shake despite herself. Every step of hers reverberated loudly in the otherwise deathly silent cave, and the webbing beneath her feet, although laid in thick layers, squelched pitifully under her weight. Even the eggs seemed to shudder ever so slightly as she passed them by, although she dismissed that as a trick of the eye. As she reached center of the cavern she slowly turned, taking a second to admire the sheer size of it. From end to end it had to measure at least half a furlong and although half as narrow it was still larger than she had thought coming out of the tunnel. That such a space existed so far beneath the surface boggled the mind. She wondered what kind of man or creature had created it, and if they were still alive.

And that’s when the rumbling below her began...

[End of Mission]
Post automatically merged:

This post encompasses a A-rank mission containing the following storyboard elements:
- Fight an enemy stronger than yourself (4)
_______________________________________________________________

The earth beneath her shook faintly as something down below was rustled awake. For a moment the ground seemed to ebb and flow, groaning strenuously as something large made its way across the open space. At the far end of the cavern across from whence she had entered it one of the larger masses of webbing bulged and then quickly broke under the weight of the cave’s true creator, who emerged with a terrifying screech of warning that reverberated in her very bones. Eight grotesque legs with large claws at their tips supported a prosoma that alone dwarfed any animal she had ever seen, and an abdomen dominated by a hellish mass of glowing red eyes and razor-sharp teeth. The monster was covered in dark, coarse bristles and seemed to sweat fire, as flames smoldered all over its black frame, radiating a suffocating heat. Its mouth dripped impossibly with magma, which was sprayed all around it as the creature shook its head violently to cry out a challenge, its countless and unnervingly intelligent eyes staring balefully at her. The spider, for lack of a better term for such an infernal thing, had to measure at least ten feet from top to bottom and thirty from front to back. It was a horrifying sight to behold in all its abominable glory.

There was little time to think, so with a soft motion she drew her blade and settled into a ready stance. The creature wasted no time before making the first move, all eight legs a blur as it scurried towards its prey. Its mouth seemed to expand impossibly as it opened to swallow her whole, but just before it could set its teeth into her she rolled out of the way, nimbly lurching to the right and instead of flesh the monster was treated to a mouthful of dirt and webbing. Just as she reached the cusp of her motion, she whipped her blade behind her to nick the creature on one of its forelegs, but the steel did not bite and slid off harmlessly with a metallic clang. A quick riposte came in the form of that selfsame leg, which struck her hard in the arm and sent her stumbling away from the spider. Luckily her recovery was swift, allowing her just enough time to parry another swing of one of the creature’s many legs, though the effort forced a strained grunt from her. She ducked low and shifted her sword, allowing her to pass under the appendage and get within striking distance of the monster’s face, surely a softer target than its limbs. Before she could bring her steel around for another swipe, however, the monster made a disgusting gagging sound and then retched a thick jet of magma in her direction, forcing her to dodge with a jumping roll at the last moment. Once again, the creature roared; it was a deep, rumbling sound that almost reminded her of a cruel laughter.

Their back and forth continued for a while. Every time the spider would jump at her, or swipe at her with its long, spindly limbs she would jump or roll out of the way, but, equally, every attack or swing of hers would be met by those very limbs, unyielding despite their thinness, or a stream of magma would force her to break off. Soon she was sweating hard and gasping for air, the exertion made worse by the swelteringly hot temperature in the cavern. Her foe, of course, was unbothered by the heat and its attacks only seemed to get faster and more powerful as she tired. Finally, she missed a stray swing of one of its legs and when it struck her sword arm, she felt the bone snap at the impact, the jolt of pain nearly making her drop her weapon. She quickly put some distance between herself and the spider with a long leap, but a quick inspection confirmed her fears. With a broken arm time had become her enemy, more so than it already was. She needed to end this and do it quickly.

Casually switching hands, she gave the longsword a few testing swings before settling into her stance again and doing her utmost to ignore the throbbing pain in her off-hand. Clutching the blade tightly she set of explosively, darting towards her foe with impressive speed. The monster gave a shrill, piercing shriek in response, meeting her charge with its own; rancid mouth once again opening grotesquely wide to swallow her whole. It struck out with two of its forelegs, at it had many times before, but she pivoted just out of reach of the first one, and ducked under the next, avoiding the razor-sharp tip by less than a hairsbreadth. She saw the beast prepare to let loose another wave of liquid fire, but this time she took the chance to close the gap between them, vaulting over its monstrous form while dragging her blade across its head. The spider roared in pain and rage as at least a half-dozen of its eyes were cut, and as she landed nimbly behind the creature it was all she could do to simply avoid its wild trashing. It quickly spun around to face her, surprisingly agile for a beast of its size. Magma drooled from its mouth like froth on a wild animal and its countless eyes seemed to glow red with unfathomable malice. This time it did not wait for her move; the giant simply launched itself at her, jagged teeth snapping for her head. That’s when she flicked her sword back into her sword hand, broken arm or no, and snapped her body forwards to put all her power behind a final thrust, gambling everything on its success. The spider’s jaws snapped shut around her forearm, red eyes alight with triumph, but that quickly turned sour as they glazed over, losing all expression as the monster’s life left its body. The creature’s momentum carried it onwards, slamming its frame into her and sending her crashing bodily into the ground, vision darkening. With a herculean effort she drew some power to her and cauterized the wound where her arm had once been, the pain drawing progressively weaker whimpers as her consciousness began to leave her. The last thing she remembered was seeing the tip of her blade poking out of the top of the monster’s head from where she had stabbed it through its mouth.

The victory had been well worth her arm.

[End of Mission]
Post automatically merged:

This post encompasses a B-rank mission containing the following storyboard elements:
- (custom) Recover from a difficult fight (3)
- Explore an abandoned site (2)
____________________________________________________________________

She awoke to the smell of sweat, death and of her own charred flesh. The phantom pains in her missing arm were what jolted her out of her daze and as her focus returned to her so too did her memories of the battle. She could not say exactly for how long she had been unconscious, but from the raw look of the gaping wound where her arm had once been attached it could not have been more than a few minutes. She picked herself up from the cave’s floor with difficulty, haphazardly brushing stray webbing from her sides. Staggering over to where the corpse of the monstrous spider had fallen still took nearly all her energy, and she had to stop more than once to gasp for breath and spit out blood, courtesy no doubt of a broken rib or three. Looking down on it in death the creature looked much smaller than it had in life, but that did not stop her from treating it to an angry kick in its lacerated face. Opening its ludicrously oversized maw with one hand to retrieve her blade was easier said than done and pulling it from the monster’s skull afterwards was no mean feat either, but she managed it and even reclaimed her severed arm - lodged in its throat - as well. She considered it her final victory over the beast.

After the fact she simply collapsed down against the spider’s body, trying to will her labored breathing back under control. She whisked clammy locks of hair away from her forehead and tried to wring some sweat out of her undershirt with her one good, shaky hand. As she was, it took her nearly an hour to clean and care for the blade, but she managed that too, although she hardly recognized the battered visage staring back at her through the polished steel once she had finished. Carefully, she placed the weapon back in its sheath. It took her some time to collect herself again, but finally she managed to get back on her feet. She thought about leaving her severed arm behind but could not bring herself to do it and so finally decided to bring it with her. It was a strange feeling to carry one’s own arm, and as she slowly, meticulously dragged herself towards the hole from which the spider had emerged an idea occurred to her, and with a mirthless laugh she patted herself on her back with her severed arm. The sound echoed loudly off the cave’s walls and seemed to follow her all the way to the opening.

The hole revealed itself to be another tunnel, this one clearly natural in its origin. Jagged rocks made the descend easier this time around, but also much riskier. It seemed that even the spider itself had cut itself upon the rock here, if the signs of old blood stains were to be believed. Not all of it could have belonged to the spider, however, for its blood had been much darker than some of the splotches there spoke of, which bode ill for what might greet her at the end of the tunnel’s steep decline. She trod carefully down the roughhewn rock, some of it clearly broken to make room for the monster to maneuver back and forth, and noticed the temperature becoming less suffocating; almost pleasant, even. The light of the chamber above never vanished entirely, either, so she was able to make the descend more or less gracefully, and soon she spotted a soft light from below as well, no more than a dozen yards down. At this point, however, the tunnel had gradually sloped so as to become nearly vertical. Thus, clutching her severed arm tightly in her hand, she braced for the impact to come and stepped off of the rock she was standing on, letting herself fall the rest of the way.

She landed with a moan and a curse on her lips as a jolt of pain shot through her chest, but a thick layer of webbing covered the floor here as well, absorbing much of the impact. This chamber was much smaller than the one above, she determined with a cursory look. Webbing covered every visible surface, except for a few clear patches where the ruins of small stone structures stood. Aside from these and the webbing, bones were the single most common sight in the smaller chamber; they hung from the walls and the ceiling suspended in webbing or were embedded in the same on the floor. It was a grizzly sight, enough to capture her focus such that she nearly jumped out of her skin when she heard the soft rustle of movement from the far end of the cavern.

[End of Mission]
Post automatically merged:

This post encompasses a C-rank mission containing the following storyboard elements:
- (custom) Encounter a strange creature (2)
__________________________________________________________

“Oh dear… What have we here? Are you a new servant?”

The voice was human, high-pitched and brittle, but the speaker not so. He must have once been a man, of that there was no doubt, but something had radically changed him. His skin was grey and desiccated, drawn tightly around a spindly, bony frame. Hairless and small of stature his beady grey eyes nonetheless carried a fire in them that belied his size. Most notably his entire backside was dominated by a large cluster of eggs and cartilage that dwarfed him several times over and seemed to be fused with his body. He crawled on his hand and feet, no doubt chafing under the weight of his burden, but seemed not to mind or had simply grown accustomed to it. Nonetheless he addressed her firmly, despite having to crane his neck considerably to even look up at her face. The obvious question to ask had been ‘servant of whom?' But something came over her; a feeling of empathy for the broken creature. She looked from her own severed arm still clutched in her hand to the man before her, feeling something inside her click into place as if it was all meant to be, and nodded a yes to his question.

“…Hmph,” he mused. “But you have no eggs?” The question hung in the air for a moment, but then he waved a shriveled hand and smiled thinly “Bah, no matter. Go along and have audience with Our Fair Lady. I pray that you will mind your manners!” The warning was jovial enough, the threat there left unspoken, but although she did not think the creature could pose much of a danger to anyone, there was no doubt in her mind that he would try. Still, satisfied with her answer the humanoid turned around and began to slowly crawl along the narrow passage, beckoning for her to follow.

“I am Eingyi, attendant of Our Fair Lady” he explained as they made their way along the short passage, illuminated by the soft light of the webbing that kept countless eggs safely fixed to the walls and ceiling. “I care for her as best I can.” They walked a dozen or so paces before the path widened into another, circular chamber. The walls here were still covered with eggs encased in webbing, but the floor had been cleared and in the middle of it a small bonfire had been built that crackled softly. Having blocked the passage with his sizable frame for their short walk Eingyi finally crawled out of the way, allowing her to pass him by. “Now go along and meet Our Fair Lady,” he urged with as much enthusiasm as his raspy voice could muster. At his behest she finally stepped into the chamber proper, getting her first real look at this Fair Lady.

[End of Mission]
Post automatically merged:

This post encompasses a B-rank mission containing the following storyboard elements:
- (custom) Encounter a strange creature (2)
- (custom) Realize your terrible mistake and make amends (3)
____________________________________________________________

The Fair Lady was fair indeed, with long white hair that framed her visage like a halo and a pale complexion that accentuated her fine, porcelain features. Her eyes were closed, and she kept her hands folded across an otherwise bare bosom, looking almost as if at prayer. If not for the slight rise and fall of her chest she would have though her dead to the world. Yes, the Fair Lady was fair indeed, but only from the waist up. The rest of her body resembled a white counterpart to the monstrous black spider creature she had fought in the chamber above, but it was half-embedded into a mass of webbing and looked very sickly, a feature also shared by the human half of the Fair Lady. Her spindly limbs were moving, but very weakly, and her every breath was ragged and shallow. Even her expression was one of accustomed discomfort, and very clearly so. She bore no wounds, but the smell of sickness and death was strong around her; there was no doubt that the Fair Lady was dying, however slowly, of whatever curse was afflicting her. She turned to raise a questioning eyebrow at the spider woman’s retainer.

“The Lady is poorly,” Eingyi explained vaguely, after a moment of hesitation that betrayed his reluctance. He turned on all four and began to rummage through a small bin in his corner of the antechamber. “But! She will recover. With time and mindful care, she will recover.” There was a slight wobble of doubt in his tone, but Eingyi’s zeal was unquestionable and the fire in his beady little eyes strong. “Mistress Quelaag will return with more sustenance for her, and she will recover.” The name was not one she had heard before, but the implications of it were not lost on her. Eingyi could not protect his Fair Lady, nor could she protect herself. Someone had to bring food, stand watch, make decisions in her stead, but there had been nothing else, no one else in the cave, except the black spider. A sense of foreboding welled up within her.

She left the chamber quickly, ignoring the egg carrier’s splutter of indignation and clutching her severed arm so tightly that it hurt. The climb back up the tunnel was done in a hurry and she scraped her knees and good hand more than once in her rush to return to the main chamber. When she reached it, the sweltering heat that greeted her felt almost welcome, but she could tell that it was fading fast. Her eyes scanned the spacious cavern in search of the monster she had fought so hard to the death but found nothing until a much smaller black bundle caught her attention. It was no monstrous arachnid, but a mess of jet-black hair crowning a dead, very much human woman that looked almost exactly like the Fair Lady below. She was curled up into a ball, naked and small, with a gaping hole in the top of her skull that fit the mold of her sword exactly, confirming her fears. How long she first stood, then laid down beside the raven-haired woman in silent vigil she could not say. She had killed a dutiful sister in her own home while she was watching over her dying kin. It was a shameful, cowardly act without cause and for that she cried tears of guilt.

Eingyi greeted her with suspicion when she finally returned to the smaller antechamber. He had not returned to block the narrow passage to his Fair Lady’s sanctuary, but when he laid eyes on her he made no secret of what he thought about her disrespectful exit. “The nerve of you! Be gone! Be gone at once!” He barked with a wheeze, shaking a shriveled fist at her. She did not deign him with an answer; she had eyes only for the Lady. Looking at her now there was a quiet grace about her that she had not noticed before now, an air of gentle dignity that steeled her resolve. She knew what had to be done, what price had to be paid. The bonfire still burned and that as all she had need of for this.

The Fair Lady could hardly chew or swallow, so she had to feed her small pieces of meat delicately. It was made no easier by having only one hand, but the sickly woman’s weak sounds of appreciation made it all worthwhile. She had obviously been hungry, evident by the urgency with which her mouth blindly grasped for her food. When she had finally fed the Fair Lady the last piece, she stroked her cheek tenderly, letting just a sliver of her energy pass on to her. It was then she first heard the voice in her head, so small and distant, raspy with weakness.

“Quelaag? My dear sister…”

[End of Mission]
Post automatically merged:

This post encompasses a B-rank mission containing the following storyboard elements:
- (custom) Become accustomed to a new life (3)
____________________________________________________________

She spent a long time tending to the Fair Lady. This far beneath the surface, in the depths of the very earth, there was no way to discern the passage of time, not even the turning of day and night to mark it. There was only the soft flame of the bonfire, under the light of which she worked tirelessly to care for her new charge. If hours had become days, or months, or even years then she did not notice, for she had eyes only for her new mistress. Her only company was Eingyi, whom she consulted with many times when he was not at his duties, asking countless questions about their responsibilities to the Lady and her care, and gradually the blighted man came to trust her. He did not crawl so desperately when he had to leave the Lady’s side to get water from a small, tubular spring somewhere in the cavern. He allowed her to help him wash the Fair Lady with soft cloth, and he even showed her how to tend to the cave’s many eggs in his brief absences. He became her trusted confidant, just as she became his, for she did not dare speak with the Lady. She had recoiled at the sound of her fragile voice in her head, not out of disgust, but out of shame and fear. How could she tell such an innocent soul that her sister was murdered, and at the hands of one who now claimed to serve her? How vile and disgraceful would not the Lady think her, a degenerate killer with the blood of her kin on their hands, cowering in her innermost sanctuary? The mere thought of it made her grind her teeth in frustration.

Eingyi, for his part, had quickly realized that the Mistress Quelaag would not return, but he had not yet asked the questions that had to be on his mind. When she had left the Fair Lady a second time on that fateful day, after she had fed her, the retainer had kept his silence, although his eyes had betrayed his suspicions. She had carried the corpse of the raven-haired woman she had slain all the way back up the long, winding tunnel and buried her in front of the cave’s entrance, where she could watch over the domain of her beloved sister for all time. That was the last time she had left the caverns and when she returned to the Fair Lady’s side, she threw herself fully into the task of curing her affliction. However, even with all the power at her beck and call, nothing she did seemed to have any effect. None of her medicines or remedies took and trying to transfer her energy only made the Lady squirm in pain and Eingyi scold her. Her mistress remained as weak as she had been when she first arrived despite all her efforts. Only her feedings seemed to fill the woman with strength, if only temporarily, but she was desperate for any sliver of hope and so an idea began to take form in her mind.

She could not say how long she had been attending to the Fair Lady before she finally worked up the courage to face her mistress, if only to put her thoughts before her and perhaps to try and explain herself. This time, she delicately placed her hands on the Fair Lady’s temples and let the connection she felt budding in the back of her head take root and grow.

“Quelaag?” She heard the fragile voice in her head ask as she relaxed into her gentle grip. “What is it?”

Her answer was hesitant, but as kind as delicate as she could muster herself to make it. “My Lady, please do not be alarmed. I am not Quelaag, but I am your humble servant and the Keeper of your Fire. I have come to help you however I can, as amends for my past, and for the betterment of your health. Although I cannot promise that you will ever see again, or walk unassisted, I can promise you that you will experience the world as you deserve to.”

She leaned forwards and gently kissed the pale Lady on her forehead, fighting back tears.

“And perhaps we can be sisters, you and I.”

[End of Mission]
 
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Came from: https://animebase.me/threads/graveyard-of-sin-115.756128/latest

Feeling still weakened by the curse placed on her by the Paladin, Mirabelle came into the Chill Pepper Pass looking for any traces or signs of the mutant beasts that had been reporting to be roaming the Badlands. Immediately there was several screams from people just a few meters to her left, causing her to sprint at high speeds to come and investigate. “Hey what’s going…” she tried to finish her speech before realizing what the problem is. “Mother of god…” she said as she noticed a mutated beast terrorizing the people passing by. It was a large bear-like creature, one said to be roaming the lands.

“Please help!” the woman yelled, to which Mirabelle couldn’t ignore. Immediately she would utilize her chakra in order to cause razor wire to form from the ground below. The razor wires would wrap around the creature’s neck, arms and legs as she tightened them to pull it back. “Run!” she said to the passing by individuals. The wires was also infused with lightning chakra in them to help keep the beast in place, dealing with shocking damage to it.

Now…sit still and be a good little monster!” she said as she felt the Ursa fighting back to free itself.

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Note: Courtesy of Lili-Chwan.
 

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Arriving back the Chili Pepper Pass, Mirabelle was in search of the next Beast reported in the area. It didn't take long for her to hear more screaming but it wasn't human. "Dear God..."

She said as she noticed the beast approaching. It was like a demonic hybrid between a horse and a human. She gripped her spear as she prepared for battle.

Came from: https://animebase.me/threads/graveyard-of-sin-115.756128/
 

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Issued by: Sado Yasutora
Special Classifications: B-rank, PvE, Animal or Creature bounty

Name(s): Beasts of Tiamat

Orders: Numerous Beasts of Tiamat the animals who were subjected to the Sea of Life roam the world spreading disease, destruction, and death. Search the Badlands of Earth, the Land of Fire, Gaikotsu Bay and Aisu Bay for any infected or malformed animals. Be wary, they could still be ravenous, and dangerous. Once found exterminate them, if instead, you can capture them alive after a battle requiring at least six moves each, you can obtain a bonus reward of 1000 kumi.

Wanted For: Wanton destruction, and the spread of disease and death.

Bounty: Your Tsumikage is offering 2000 kumi to anyone who can bring proof of eradication

Special Information: The creatures may showcase unpredictable abilities, including the use or production of the Sea of Life. They have abilities similar to a Legendary level summoning creature, these include at minimum two basic elements, and one Advanced Element and one universal ability. They all move at Sage Rank speed as their base speed and can have an additional speed modification to their base speed ranging from 1.5x-4x depending on the abilities they have obtained through the modifications of the Sea of Life. Lower speed modifications require more elements, or abilities to offset, 1.5x as the minimum requires three basic elements and one Advanced Element, plus an additional universal ability like Yin Release, Yang Release or Fuuinjutsu. 2x+ need only the base requirements. Repeatable up to 2x's per individual. Creatures have 200 health.

Rendezvous:
Graveyard of Sin, in the Badlands of Earth
Arriving back the Chili Pepper Pass, Mirabelle was in search of the next Beast reported in the area. It didn't take long for her to hear more screaming but it wasn't human. "Dear God..."

She said as she noticed the beast approaching. It was like a demonic hybrid between a horse and a human. She gripped her spear as she prepared for battle.

Came from: https://animebase.me/threads/graveyard-of-sin-115.756128/
You must be registered for see images

The horse head whinnied out as if in pain as it kicked its feet up before slamming them down upon the ground. With its maw gaping wide-open in the middle of its aggressive show of force a spray of deadly and mutagenic Sea of Life welled up in its gullet. This caused it to make a sickly, and gurgling bray as if drowning on the same Sea of Life that gave it its malformed and twisted shape. This created a condensed jet of the repugnant liquid, the mud splashing out toward the approaching shinobi. In unison to this the horse stored inside of it a Hungry Ghost, to a degree this creature had a fair control and understanding over Yin Release.

(Seimei no Umi) – The Sea of Life ( Horse )
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique ( Horse )
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.
While the horse body released the mass of Sea of Life outward toward the shinobi the human side seemed to act on its own accord. It materialized some of the same repulsive sludge from its back. It seemed to ooze from the body like a plague as it formed into two arm-like constructs that whipped forward toward the opponent. The intial spray of Sea of Life from the horse half seemed to be aimed to hit directly upon the front of the shinobi where the hands created by the human half seemed to arc around from both sides as if to strike from the left and right simultaneously.

(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life ( Human )
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.
Abilities:
  • Fire Release
  • Earth Release
  • Sea of Life
  • Yin Release
  • 3x Speed Modifier
  • 200 health
  • Special Ability: Due to its anatomy it can use two chakra-based jutsu in the same timeframe.
 
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Watching the Beast of Tiamat appear before her, Mirabelle felt a sense of dread filling into her being. It wasn’t long until she realized that this wasn’t going to as easy compared to the other beast. The jet of the black mud was released towards her at high speeds but also she immediately picked up on the spiritual energy infused into the it due to her mastery of Yin Release. This wasn’t the only thing – the very same demon would have it’s humanoid half created two large arms made of the same exact mud. It wasn’t exactly pretty to look at but right now wasn’t the time to think about that. She would bite her thumb, swiping her blood across her palm as she made the needed seals in order to summon her companion into battle. This was Hono, the Griffin Emperor – summoning the majestic king underneath her as the summon took the skies.


This allowed her to avoid the attacks from the creature – but it wasn’t going to be the end of it. “Great summoner! It’s been some time since you have seeked my assistance, what is the occasion?” the summon would ask but his eyes would glance down to watch the demonic creature. No answer was needed at this point; to which the summon unleashed a fire stream from his beak but Mirabelle would utilize her chakra transferring ability to infuse it into the summon to boost the potent nature of the move.

(
Rank: S
Type: Supplementary
Range: Short
Chakra: 40 + 10 = 50
Damage: N/A (60 w/ A-Ranked fire stream's)
Description: Hono is the emporer of all Griffin's. He is also known to be the most powerful of all Griffon's. Hono earned this title by defeating Tsume in an all out battle for the title. He has a very calm, nice, and forgiving personality. Hono mean's blaze, and Hono certainly live's up to his name. He is a very powerful creature, who does not have to rely on special ability's or ninjutsu in a battle. Hono is very capable physically, having a very muscular body and razor sharp claw's that can tear through flesh like butter. He can move and run with immense speed, and he can soar through the air even faster. Due to his speed he move's faster then a shinobi sage. But Hono earned his name through special ability. He can easily breathe stream's of fire that are capable of scortching anything in his path.

Can only be summoned once per battle.
Must have signed Griffin Contract.
Fire Stream count's as a move.
Fire Stream's are A ranked, and reach up to mid range.
Lasts 4 turn's before dispersing.
(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
1,325 - 70 = 1,255
 

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When the shinobi merely avoided the intial spray of Sea of Life the horse-shaped creature would whinny taking hold of the toxic and mutagenic Sea of Life in its mud-like state snorting air through its nose. The obsidian ooze began to fizzle and bubble as if it were boiling as numerous bubbles began to form, rise and pop. The Sea of Life was changing as in unison it erupted outward now as a thick, dense black miasma rushing up behind the flying creature aiming to surround it and its summoner. The gas threatened to chase down the summon and its summoner spreading outward from the original Sea of Life technique itself growing out and around the battlefield being enough to fill a short-mid range area around the shinobi and their summoning creature making escape difficult.

(Heiruzu) – Vile Haze ( Horse )
Type: Offensive
Rank: S
Range: Short – Long
Chakra: 60
Damage: 120
Description: A technique cast on Sea of Life material currently on the battlefield, or from the user’s own mouth. The technique essentially converts Sea of Life material, in its mud state in either the user’s body or in the surrounding environment, into a toxic black vapor. The black smog, when produced from the user’s body, will fill an area mid-range around them. When used from Sea of Life material, the smog will form in a one range-radius larger than the applied quantity; for example, if the user uses this on a pool of Sea of Life that is short-range in radius, the vapor will fill an area equivalent to mid-range. The toxic vapor is remarkably hot, capable of melting solid matter although it cannot harm the user or their Sea of Life familiars in any way. It is extremely hazardous to living things not currently influenced by the Sea of Life, meaning other Children of Tiamat are immune to the effects of this technique. Vile Haze also does not carry with it the intrinsic properties of the Amino-Geis. This technique can be used three times per battle.
Reacting to the fire technique the autonomous arms of the Long Reach of Life would release two short bursts of Sea of Life as the black ichor shot out from the hands. This created two blasts of the viscous liquid as it ruptured out toward the stream of fire. One after another the eruptions of mud would collide with the fire. The first would weaken it, being taken out by the fire as it melded with the other gaseous Sea of Life, and the second would nullify the fire before continuing onward slightly weakened itself. Behind these two ejections of black-mud, the hands changed directions moving upward toward the summoning creature aiming to strike it from below.

(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life ( Human )
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.
 

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The fire was a complete success in stopping the opposing technique from reaching towards her but it became more evident over time this creature was a lot more powerful that Mirabelle had imagined. The Ursa was children play but this one? Yeah it became evident that this wasn’t going to last very long if she didn’t come up with a plan right now, looking down she noticed the heinous looking vapor making it’s a way towards her but also the mud spray from the arms. “Shit…” she thought to herself as she quickly tried to come up with a solution for this. “Young summoner? We don’t have time to remain lax!” the Griffrin said.

Fine” she said as slaps her hands together but also making a few seals; this causes several arms composed of Yin chakra to be formed from her body. The arms themselves are extremely vital for her survival this battle, as each one arcs over to the sides of the summon to reach down. They immediately began to combat the vapor by physically wiping at it. Mirabelle wasn’t done yet too, considering she infused her Neidan into the arms as well as she wrapped them in the unique chakra. This reduced the and erased a substantial amount of the vapor as well. The erasure was placed first (erasing 40 chakra drops it to 20 chakra meaning it has 40 damage now). This leaves for the spiritual arms to remain at full power even after clashing with what remains; the parasite weakening it even more (now 30 damage).

This made it a none issue now, as the arms would also clash with the autonomous arms ; each weakened as well (70 each). This destroyed them completely, as well as whatever remained of the black mud blast. This was an amazing tactic considering how powerful the creature was. It took a lot of chakra from Mirabelle’s reverse as well. “Shit I’ve never had to go so low on chakra…” she thought to herself.

Meanwhile, she made the arms now go after the beast in question.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn + 10
Damage: 120
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50) + 10 = 60
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.
(Neidan: Wuxing) Internal Alchemy: Five Agents (Passive)
Type: Supplementary
Rank: B – S
Range: N/A
Chakra Cost: 20 - 40 (30 + 10 = 40 Provisions) + 10 (Curse) = 50
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.[./spoiler]

1,255 > 1015
 

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When the Hungry Ghost tethered to it, the horse half of the creature would react by doing two things in unison. It would surge Sea of Life all throughout its body augmenting itself as at the same time it utilized Yin Release energy to augment the same Sea of Life that was being pumped through its veins so that it could break the tether created by the Hungry Ghost. The horse would use the mutagenic properties of the Sea of Life to create wings upon the sides of its body, appearing to take on Pegasus-like wings. Then with the extreme burst in speed given by the wings and the ability of flight, it would promptly evade the incoming Hands of Sloth.

(Seimei no Umi: Genshitekina Sai Keisei) – Sea of Life: Primordial Reshaping ( Horse )
Type: Supplementary
Rank: A
Range: N/A (Self)
Chakra: 50 (-20 per turn)
Damage: N/A
Description: This technique generates Sea of Life material through the user’s own veins, derived from Takauji Ashikaga’s use of Voidborne Corruption. The purpose of Primordial Reshaping is to, with a limited amount of Sea of Life, allow the user to flow it through their form and reshape their body to a limited degree. With this technique the user can grow in size, up to a maximum of twice their current size, or grow smaller. The user can grow additional limbs, or heal lost limbs. They can grow horns, tails, claws, wings to fly, or chitinous armor on their body. When activated, regardless of the changes that the user wills, their skin will turn a darker ash grey. The technique will heal the user for 80 health (40 per turn) and increase their speed by 3.0x for its duration, following the type of alteration they make. For example, if they grow stronger legs then the user will run faster. If they grow wings then the user will fly faster. This technique can be used two times per battle, once per opponent. It lasts for four turns and cannot be used once it expires for three turns.
(Inton: Ten ni henkō) - Yin Release: Change into Heaven ( Horse )
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
The human half after having its autonomous Sea of Life-based arms stolen from it would copy its opponent. It would form two Yin Release based hands upon its back concentrating upon its Yin energy. The two hands would aim to clash with the others so that they could stalemate. It was obviously now on its backfoot, it was a cornered animal in the truest sense.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth ( Human )
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 

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You’re not getting away from me!” she said, prompting the Griffin to move forward towards the creature; with it within her sights she would make a sole hand seal. This causes her to trap the creature now within an illusion – it would feel it’ newly formed wings be ripped from its body, searing black mud oozing out from it’s body, but also has it’s mouth sealed up unable to whine in pain. This was directed to the horse portion of the beast, which due to the illusion caused it’s wings to no longer functions, but also has it’s eyes ripped from its socket, it’s ears ripped from its core. This made it blind and unable to hear but also it’s legs; making the creature unable to move as well.

It would crash land onto the ground, but this is where it would meet a fiery blast created by the Griffin. “Good work young summoner!” he commented to her. It was only a matter of time till she’ll need to capture it so rending it unconscious early was a wise choice. She also made sure the illusion couldn’t be broken by chakra surges.

(Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken (Fire Infused)
Rank: S (F Rank)
Range: Short-Mid
Chakra Cost: 40 + 10 = 50
Damage Points: 80 (90)
Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.
*Can only be used 3 times per battle*
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain
(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50) + 10 = 60
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE
 

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The winged horse took a sharp nosedive as it took on the damage dragging its human half through the stream of fire as they collided with the ground. While in the genjutsu before passing through the fire and crashing to the ground the horse tried to cry out in fear and pain but its mouth wouldn't open nor could its eyes see or its wings gift it the ability of flight. The human half was pulled with it until together they smashed down upon the ground. The genjutsu itself was broken by the fire that bathed them in pain and anguish neither of them needed to reason it out or break it as the opponent did it for them.

The horse squealed out in pain in a sharp, shrill, and lonesome call like a severely wounded animal. It hadn't asked for this nor did it even want it. At no point in its life did it beg the Mother of Beasts to warp and twist its natural form via the Sea of Life. It was merely in the wrong place at the wrong time, drinking from the wrong streams or bathed in the Sea of Life from an unforeseen attack. Its wailing shriek was hollow and sorrowful as its eyes opened the Sea of Life dripping from the eyes like tears of blackened wretchedness.

It found itself on the ground surrounded by the same Sea of Life that had taken its normal life and warped and twisted it. It continued to wheeze and squeal as the mud-like toxin began to seep toward it. The horse was literally drawing it into its body, as it was the only choice it had. It had taken a considerable amount of damage, its body and bones were broken its flesh torn, and burned and it was in intense and lasting pain. Like sludge or a parasite, the Sea of Life itself began to force its way into the beast's wounds knitting them closed and in a sense healing the creature. It gradually returned it back to full health undoing the damage that had been dealt to its body from the last onslaught. For a time, it had lost its connection to the Sea of Life unable to manipulate or use it.

(Gyakusetsu Saisei) – Paradoxical Rebirth ( Horse )
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra: 200
Damage: N/A
Description: A technique derived from Takauji Ashikaga’s own Paradoxical Rebirth, allowing the user to access their own genetic material contained within the Sea of Life to afford them potent healing and regenerative powers. In short, this technique allows the user, through contact with the Sea of Life, to restore their body to peak physical condition. Much like Yang Release’s Touch of the Sun, which can heal any amount of physical damage short of death, this technique possesses limitless healing potential that, unlike the Yang version, can be used in battle quite simply. This isn’t exactly a ‘healing’ technique; it is initiated through contact with the Sea of Life and the user’s body is reformed by that Sea of Life material. As long as there is suitable amount of Sea of Life that the user is in contact with, roughly the same volume as their body, then they will be reborn by it. This technique can be used once per battle and, after use, the user is unable to use Sea of Life techniques for four turns.
When they landed upon the ground the human portion of the creature would lower its hands. It sprayed Sea of Life across the ground, more mutagenic than the rest as two arachnids began to grow from the ground to the left and right of the desperate creature. The spiders took a much larger and dangerous form being roughly the size of the intial creature they immediately looked up at the griffin and its rider. They were formed for one thing to protect the abomination that granted them their size and new abilities. It too sacrificed its connection to the Sea of Life temporarily to pull off this feat.

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(Seimei no Umi: Atarashī Inochi no Tanjō) – Sea of Life: Birth of New Life ( Human )
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Mid
Chakra: 100
Damage: N/A
Description: This technique is born from the Sea of Life’s powerful ability to reshape life and is used against generic life forms, not other ninja, in the surrounding area. The user will release a small amount of Sea material from their body, sending it into the ground or into the air in order to strike another lifeform. Once struck the afflicted living being will be subjected to the Amino-Geis and to the user’s discretion in reshaping. In essence this technique allows the user to reshape life at a genetic level on anything within the battlefield, barring other ninja. The new life can take on any shape that the user desires, as long as it is no more than thrice the user’s size. It will move at the speed of a Jounin shinobi, have 100 health, 1,000 chakra, and be capable of using techniques from the Sea of Life technique list. The technique can be used against many basic lifeforms, such as bugs, worms, fish, and even an enemy’s summons though summonings will not be altered in terms of health, speed or chakra. In essence, as long as it is living and not another biography or Yin-Yang Creation, then this technique can warp the lifeform to the user’s will. The abundance of life in the earth, sea, and air make it particularly difficult to prevent the user from using this technique, although it is possible within reason. This technique can be used twice per battle, and after use the user is unable to use techniques from the Sea of Life for two turns.
Health:
200 - 90 ( Genjutsu ) = 110
110 - 60 ( A-rank fire )= 50
50 + 150 ( Paradoxical Rebirth ) = 200​
 
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Now that’s just not fair…” she said rolling her eye at the creation of the two new monsters but also how the abomination managed to keep itself alive. “Mistress Hayabusa, I’m afraid my time here is nearing it’s end…you will soon have to seek assistance with someone else afterward” the Griffin told her as it lowered it’s body away from any remains of the sea of life. Mirabelle would land onto the ground, plotting but immediately she realized what she needed to do. Utilizing her mastery over illusions; she immediately captured the spider-like creatures and the horse into an illusion each, simply causing them to become paralyzed and unable to move. This time it was made so that it can’t be broken by pain. Mirabelle would be shaking a bit..she hated spiders...

The Griffin would once more unleash a stream of fire at them, but before dismissing himself – he left behind a gift, allowing for some of his feathers to be released from his body to land directly two meters infront of Mira. “Farewell! he said before poofing away. She was alone again but this time she felt more confident in her motive.

( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.

Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short - Long (Short AoE)
Chakra: 20
Damage: 40
Description: Many Flying Contracts have their Animals utilize their feathers in combat, giving them such special effects as exploding upon contact with a solid medium etc. The Griffin's of the Griffin Contract utilize this ability to great effect with their own Elemental Affinities. By channelling Elemental Chakra within their feathers, then firing them at their designated target, the Griffin's utilize their projectile-like feathers as a form of "Chakra Dampener". Because the feathers are loaded with a great amount of Elemental Chakra, once fired and separated from their Griffin, these feathers slowly "leak" this Chakra into their surroundings. This "leaked" Chakra acts as a buff or debuff to Jutsu, depending on the Element of the Jutsu being formed. For example, if a Water Style Griffin performed this technique, and the opponent is unaware of the influence it exerts into it's surroundings, and attempted to perform a Fire Style Jutsu, the leaked Water Style Chakra from the Griffin's feather would affect the Fire Style Jutsu, decreasing it's Rank by 1, affecting it's power and effectiveness as a result. The opposite is also true. If the same Griffin performed this technique, and fired a feather next to their Summoner, who then proceeds to use a Water Style Jutsu, it's Rank would be increased by 1, thus affecting it's power and effectiveness as a result. This technique can only detrimentally affect a Jutsu of the same Rank, or lower, while it can reinforce any Jutsu from E-Rank to A-Rank.

Note: Can only be used a total of six times per-match/event..
Note: Must have signed the Griffin CSC.[./spoiler]
 

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Being animals, they couldn't exactly reason out what a genjutsu was so they were left paralyzed unsure of what to do.

However, the human portion of the beast wasn't targeted by the genjutsu so it created a Phantom Dragon comprised of Earth.

It would rush toward the woman as a last-ditch effort to ward off approach. It didn't understand why its allies weren't moving.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons ( Human )
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
Health:
Horse/Human hybrid:
200 - 60 ( A-rank fire ) = 140
Spider 1:
100 - 60 ( A-rank fire ) = 40
Spider 2:
100 - 60 ( A-rank fire ) = 40
 

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More Yin…” she said as the Phantom Dragon was made, rushing towards her. She did the same, creating a dragon composed of yin mixed with her Dark Vacuity element. Due to the element’s superior interaction vs earth, it would win the clash, despite the spiritual parasite attaching to Mirabelle (100 – 80 = 80). It would clash into the remaining spiders, killing them but also into the horse hybrid thing. Mirabelle would slowly approach the creature; taking a scroll from her pouch as she prepared to seal it.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

705 CP
 

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Fighting against its other half the human side was unable to move as it was struck full on.

The two other Beasts of Tiamat were reduced to smears as the dragon crushed them.

Health:
Horse/Human hybrid:

140 - 80 = 60
 
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