[ARCHIVE] Custom Jutsu Submission - II

Status
Not open for further replies.

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,808
Kin
2,903💸
Kumi
10,493💴
Trait Points
60⚔️
Awards
Re: Custom Jutsu Submission

Summon Contract Approved Here:


(Ensui Katatsumuri Kuchiyose: Iteza) Cone Snail Summoning: Sagittarius
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/a
Description: Sagittarius is the archer and assasin of the cone snail family. Due to their fighting mechanism this is very important and easily places him at the top with other with special abilities due to his quickness alongside his extreme great accuracy,and eye sight. Sagittaruis is 3 feet long and 5 feet tall (The shell is included in the size), Being able to ride or attach himself to the user for mobility. His regular body is a faded black color though you can never see his full body as its attached to the shell, you can tell by his eyes as they stick out from the shell along with his mouth. His Shell is a midnight black color with small white patterns all around it with the sagittaruis symbol (♐) on the side of his shell. His voice is very low but stern. He doesnt talk much unless he is talked to. The shell takes the shape of a cone and even though he is one of the smaller ones, his shell is very tough for his size giving her immunity to A rank and below elemental techniques and up to A rank Taijutsu (this does not include eig taijutsu) when he withdraws into her shell, this being his defense (This is excluding all techniques that came from below as he is vulnerable to all attacks from below due to the shell not covering the bottom half). Just like every cone snail he has a harpoon for a tongue his being the twice the size of a senbon. Allowing him to launch his harpoon (Tongue) towards an opponent with great speed twice as fast as Aquarius. Whats unique about this cone snail, is unlike all the other cone snails. His harpoon (tongue) contains no poison, but his harpoon shoots the fastest and is the strongest for its size being S rank in strength. Sagittarius is known for quick assassinations due to its incredible archer skills. He is able to track things faster then a normal shinobi (1 Tomoe Sharingan tracking speed) , and can see twice as far as a regular shinobi. This is due to his harpoon (tongue) being able to reach long range unlike most cone snails as all of them except for one (excluding himself) reach up to mid range. His harpoon can pierce the flesh with extreme ease and like all of the cone snails. He can either hook his prey/opponent and retract his harpoon causing the opponent to retract alongside it, or not hook his opponent and retract it either way. Sagittarius tongue is extremely flexible, which wont allow his tongue to be severed unless its by strong piercing techniques (most wind, and lightning techniques. Kunais, Shurikens, swords, etc dont work)

Note: Can only be summoned once and can stay on the field for 5 turns
Note: The harpoon strike counts as a turn
Note: This cone snail does not contain any poison in its harpoon thus its only lethal if struck in a place such as the heart or brain.

Declined - how can a 5ft snail attack to a user who is probably ony 6ft tall at most xd don't compare to the sharingan, compare it to a tai master for tracking speeds.

(Ototon Genjutsu: Magdala Curtain) Sound Illusionary Art: Magdala Curtian
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-20 per turn)
Damage: N/a
Description: This sound technique dwells in the realm of illusions, tricking the opponents eyes. The user will draw blood (by biting their thumb or whatever means) and smearing it on their palm, following right after the user will clap his hands. This is the induction of the genjutsu in reality. The opponent will see a large box/casket emerge from the ground around the user in an upright position, being the "Grave of Maria". Once the casket fully emerges, a singing lady will emerge out of the box/casket producing an hymm from her mouth. This is the true illusion. As the opponent hears the singing/hymm from maria, in the blink of an eye his opponent will have disappeared from his line of sight. This is due to the hymm producing a "barrier" around the user. Which in short effects the opponent in two ways. Even though the opponent cant see the user, if the user was so step out of the 5 meters (The barrier), they will become visible to the opponent once more, making the genjutsu break. Grave of Maria is simply an illusion, thus can not be physically harm, thus will cause attacks to bypass her. She will continue to sing long as the user pumps chakra into her. Though this technique is useless against dojutsu users, and sensors as they can still sense your location. If the opponent was to throw something out of the area (barrier), it would risk giving out their location but it will not stop the effect of the genjutsu. This technique is also used to trick the opponent into thinking they also left or even to protect a loved one.

Note: Can use twice with a 4 turn cool down
Note: Last 3 turns before it ends
Note: Can be used to make allys invisible aswell
Note: No sound jutsu in the same or next turn.
Note: Cant use another technique unless he technique will cancel

Declined - need to make it a bit clearer, is something actually summoned or is Maria and her song all an illusion along with the illusion blocking sight of you while by maria?

0:00 - 0:45
(Ensui Katatsumuri Kuchiyose: Iteza) Cone Snail Summoning: Sagittarius
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/a
Description: Sagittarius is the archer and assasin of the cone snail family. Due to their fighting mechanism this is very important and easily places him at the top with other with special abilities due to his quickness alongside his extreme great accuracy,and eye sight. Sagittaruis is 2 feet long and 2 feet tall (The shell is included in the size), Being able to ride or attach himself to the user for mobility. His regular body is a faded black color though you can never see his full body as its attached to the shell, you can tell by his eyes as they stick out from the shell along with his mouth. His Shell is a midnight black color with small white patterns all around it with the sagittaruis symbol (♐) on the side of his shell. His voice is very low but stern. He doesnt talk much unless he is talked to. The shell takes the shape of a cone and even though he is one of the smaller ones, his shell is very tough for his size giving her immunity to A rank and below elemental techniques and up to A rank Taijutsu (this does not include eig taijutsu) when he withdraws into her shell, this being his defense (This is excluding all techniques that came from below as he is vulnerable to all attacks from below due to the shell not covering the bottom half). Just like every cone snail he has a harpoon for a tongue his being the twice the size of a senbon. Allowing him to launch his harpoon (Tongue) towards an opponent with great speed twice as fast as Aquarius. Whats unique about this cone snail, is unlike all the other cone snails. His harpoon (tongue) contains no poison, but his harpoon shoots the fastest and is the strongest for its size being S rank in strength. Sagittarius is known for quick assassinations due to its incredible archer skills. He is able to track things faster then a normal shinobi (That of a tai master) , and can see twice as far as a regular shinobi. This is due to his harpoon (tongue) being able to reach long range unlike most cone snails as all of them except for one (excluding himself) reach up to mid range. His harpoon can pierce the flesh with extreme ease and like all of the cone snails. He can either hook his prey/opponent and retract his harpoon causing the opponent to retract alongside it, or not hook his opponent and retract it either way. Sagittarius tongue is extremely flexible, which wont allow his tongue to be severed unless its by strong piercing techniques (most wind, and lightning techniques (A rank and below). Kunais, Shurikens, swords, etc dont work)

Note: Can only be summoned once and can stay on the field for 4 turns
Note: The harpoon strike counts as a turn
Note: This cone snail does not contain any poison in its harpoon thus its only lethal if struck in a place such as the heart or brain.

Approved - made edits

(Kuchiyose/Ototon Genjutsu: Magdala Curtain) Summoning/Sound Illusionary Art: Magdala Curtian
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-20 per turn)
Damage: N/a
Description: This sound technique dwells in the realm of illusions, tricking the opponents eyes. The user will draw blood (by biting their thumb or whatever means) and smearing it on their palm, following right after the user will clap his hands initiating a summon The opponent will see a large box/casket emerge from the ground around the user in an upright position, being the "Grave of Maria". Once the casket fully emerges, a singing lady will emerge out of the box/casket producing an hymm from her mouth inducing the opponent into the genjutsu. As the opponent hears the singing/hymm from maria, in the blink of an eye the user and whomever else the user decide will have disappeared from the opponent line of sight. This is due to the hymm producing a "barrier" around the user. Which in short, effects the opponent in two ways. Even though the opponent cant see the user, if the user was to step out of the 5 meters (The barrier covers that far only), they will become visible to the opponent once more, making the genjutsu break. Grave of Maria Though a summon, she is very durable, able to fully tank one A rank jutsu without any damage. Though S ranks will destroy her, or after 2 attacks of A rank damage. She will continue to sing long as the user pumps chakra into her. Though this technique is useless against dojutsu users, and sensors as they can still sense your location. If the opponent was to throw something out of the area (barrier), it would risk giving out their location but it will not stop the effect of the genjutsu. This technique is also used to trick the opponent into thinking they also left or even to protect a loved one.

Note: Can use twice with a 4 turn cool down
Note: Last 3 turns before it ends
Note: Can be used to make allies invisible as well
Note: No sound jutsu in the same or next turn.
Note: While active this constantly takes up one of the three jutsu per turns.

Approved made edits


Dropping Crown Clown If Below Is Approved
(Oukan Doukeyakusha) Crown Clown
Type: Weapon
Rank: S
Range: Self
Chakra: (+200 Per Activation) (-20 Per turn)
Damage: N/a
Description: This weapon is actually an armor that was designed many years ago by suna ninja who specializes in cloth jutsus in the looks of a regular clothing around the users body. Asch, the 9th Kazekage looked more into this development, studying multiple ways to insert chakra, and channel small amounts of chakra overtime. The material is infused with high amounts of chakra that lays dormant until active and rare fabric to the ninja world, making it nearly impossible to rip or tear. When activated, Crown Clown acts as a body-armored weapon/armor, forming a white-hooded cowl and sleeve infused with chakra which covers his shoulders and right arm with a masquerade-style mask that is always affixed to the cowl. Normally when not active this weapon/armor is worn as more so half clothing around the body. The user will activate this weapon/armor by releasing the dormant chakra all throughout the weapon/armor into the user, replenishing a moderate amount of chakra, and can even act as a kai, causing the weapon/armor to extend around the body. The right arm of the weapon/armor will cover the right arm of the user and the mask will equip onto the users face with dark lens from the outside, in, reducing bright lights tremendously not even being phased by flashbombs of the sorts. This allows the user to fully use and activate the abilities of this weapon/armor. The user will manipulate the armor to extend and cover around his body to defend from attacks without him doing anything.This is due to the armor nullifying any chakra that comes in contact with it and even the impact, without having the user take any damage. This does not work against all type of jutsus. As Earth and water chakra can be nullified, the force would still damage the user making it useless to use against such techniques. Also it does not protect against sound techniques as it has no physical form. Anything such as fire, lightning, or wind would be negated and dispersed soon as it touches the armor of the body. The armor can only defend against B rank techniques and below and will not weaken jutsus stronger than that.

Note: This technique once active, remains active till the usage for it is used
Note: Can only defend against jutsus a max of 4 turns
Note: Each defensive move from this armor counts as a move
Note: The activation of this technique can be used as a Kai for equal or lesser rank genjutsu (Excluding MS genjutsu)
Note: Can only be active once per battle

‡ Approved ‡ Made some edits.
(Hiru) Leech
Type: Weapon
Rank: S
Range: Self
Chakra: N/a (-10 per turn)
Damage: N/a
Description: Leech is an weapon (eyepatch) created to help maintain the chakra output of the user. This concept is the same as leg weights. The user wears the legweights so much that, they feel, and walk normal with the leg weights, but when they are removed, their speed increased. The eye patch works in a similar fashion. The eye patch has what seems to be 4 mini sharp mouthes, and 4 eyes on it, which when it comes in contact with chakra, it reacts. The eye patch or leech consumes the chakra inside the users body. This takes place throughout the day, but due to the large chakra reserves of the user, the user does not notice it because the body is now used to it and recovers that chakra without noticing. This is to keep the users chakra flow steady and peaceful. The only time the user notices when their chakra is being depleted is during battle or training. This is due to the exert of extra chakra, where in that case the chakra does not recover versus normal days when they are exerting their chakra reserve. The eye patch will not only absorbs the users chakra but any foreign chakra that exist inside the users body the moment it enters it. This can be used against yamanaka clan jutsus, regular genjutsus, etc. This of course does not include sharingan jutsus, as they are in a different realm. This eye patch can not be turned on or off, so the user will always have chakra drained from them as long as they are wearing the eye patch. The chakra the eye patch absorbs does not store inside the eye patch but simply disperses once consumed.

Note: This weapon is always active, and must state so at the start or in the users bio
Note: If the eye patch consumes foreign chakra, it counts as a turn, but does not effect time frame as it is done the moment it enters the body
Note: Taking off the eye patch will not result in replenishing chakra
Note: Only obsorbs foreign jutsu A rank and below

You must be registered for see images

Approved - Added note. You should of made a surge of chakra effect for when you take it off to really resemble Ken-chan
 
Last edited by a moderator:

pop123

Active member
Elite
Joined
Jun 2, 2010
Messages
6,034
Kin
0💸
Kumi
2,500💴
Trait Points
0⚔️
Suna no Keshin) - Incarnation of Sand
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon activation; -10 to maintain]
Damage Points: N/A
Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. Any sand stored inside the sand even once gains these abilities, and thus can be applied by the user to the sand at any point during a battle.

Wrath of Vulcan
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

Clashes with red sand element

Temperance of Poseidon
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Wet Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

CLashes with mud release element

Pride of Zeus
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being surrounded with a current of Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

Lightning and sand wont mix like this

Mercy of Hera
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

This is fine

Greed of Boreas
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Boreas as in the greek god of the 4 winds? This one needs reworking,also you can lighten sand already with a cannon jutsu.

Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.

Declined - see notes above.

Daishi no Me) - The Fourth Eye
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Description: The Fourth Eye is a more advanced version of the existing Third Eye technique developed by the Fourth Kazekage. Unlike the original technique, it allows the user to create two eyes out of sand capable of levitating. Both of these eyes maintain an invisible link with the optic nerve, thus allowing the user to see with these eyes. Naturally, it results in the user being unable to use both of his natural eyes however it allows the user to severely restrict any possibility of a blind spot and to observe multiple areas at once even if the users main body is restricted. The user can alternatively utilize the technique for long-distance spying, depending entirely on how the user chooses. Because the eyes are constructed entirely using Sand and are not truly connected with the users main body, it negates the possibility of any visual Genjutsu targeting the user.
Note: The technique puts a lot of pressure upon the optic nerves of the user, and reduces the tracking speed of the user by two levels for as long as the technique remains active.
Note: The eyes can be destroyed by the enemy, or the technique itself can be deactivated by the user. When this happens, the user will be able to use his naturally eyes again
Note: Once activated, the eyes remain passively active for 4 turns or until destroyed
Note: Can only be used by a Sand user.
Note: Can only be taught by pop123

Approved - made edits
 
Last edited by a moderator:

Sonnelion

Active member
Veteran
Joined
Nov 29, 2012
Messages
3,337
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Raiton: Raiko Ya Shikke) Lightning Release: Lightning Arrow Rain
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will perform the dog handseal while focusing raiton chakra into their hands once this is done they will separate their hands vertically using chakra manipulation they will use half of the chakra to create a bow of condensed lightning chakra before taking a normal archer stance and pulling the bow sting back while aiming towards the sky. As they pull the bow back they will use the remaining chakra to create a large arrow composed of dense lightning chakra giving off an aura before releasing the arrow straight up towards the sky reaching 10 feet in a second. Once done the arrow will split into a maximum of 30 arrows ,able to pierce through moderately thick trees, and follow where the user points there arm before going towards the opponent(s) at 50mph making them hard but not impossible to dodge. The speed drops off in mid range to 35mph.
Notes:
~Can only be used by/taught by Sonnelion
~Requires 1 turn cooldowns between use
~The arrows disperse once they pierce a target in the form of pure electricity causing temporary paralysis
~Can only be used 8 times
~The more arrows the less damage one arrow does
~The arrows cannot change direction
~The initial arrow doesn't have to be split and can be fired at the opponent directly but is slower, 40mph
0:40-0:46
[video=youtube_share;oDKbVt-1uUg]https://youtu.be/oDKbVt-1uUg?t=40s[/video]

Declined clashes with existing jutsu


(Suiton: Bouchoushita Kinniku) Water Style: Swollen Muscles
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/a [+10 to user]
Description: The user will perform a single handseal, Tiger, while charging suiton chakra into the desired body part(s). Once done they will transform the chakra into a water like substance that will increase the muscle fiber's size by three times the size temporarily. Allowing the user to increase either the speed their muscles can create or the strength they can create. After the time limit is reached the water like substance will return back into chakra that will be released through the pores of the skin in the form of blue mist. The users muscles will be tired after this strain of the jutsu.
You must be registered for see images
Note:
~Can only be taught by/used by Sonnelion
~Lasts for 3 turns
~Requires 1 turn breaks between use
~Counts as 1/3 moves allowed a turn as long as it is active
~Can only be used 5 times a battle

Declined - DNR
 
Last edited by a moderator:

Robot Boy

Active member
Legendary
Joined
Nov 6, 2011
Messages
10,044
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Resubmitting:

(Bouhatei Ryūsandan No Hisan Kugi) – Mole Shrapnel of Flying Nails
Type:Attack
Rank:A
Range:Short
Chakra:30
Damage:60
Description:The user will focus their earth chakra into and around their forearms to form the paws of a mole, layered in stone with the moles claws extending from each of the user’s nails/fingers. After this, the user holds up and aims his mole paws at the target and fires the ‘nails’ of the paws which fly at the enemy in a rotating manner and pierce through their body.
-Can be used twice per battle
-Must have signed the mole contract
Link to the mold contract/ your training - declined

‡ All Pending ‡ Leaving for Typhon.
-Resubmitting-

(Bouhatei Ryūsandan No Hisan Kugi) – Mole Shrapnel of Flying Nails
Type:Attack/Defense/Supplementary
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user will focus their earth chakra into and around their forearms to form the paws of a mole, layered in stone with the moles claws extending from each of the user’s nails/fingers. After this, the user holds up and aims his mole paws at the target and fires the ‘nails’ of the paws which fly at the enemy in a rotating manner and pierce through their body. By slamming the claws on the ground, causes the summoning of gigantic boulder (s) to either crush the target (s) or appear from under the target(s) to throw them off balance. The boulders can also be summoned and stacked to form an A-ranked barricade against things such as crashing waves, while the claws can also be used for melee purposes and last until they are destroyed.
-Can be used three times per battle
-Must have signed the mole contract

Declined - the firs tpart i'm fine with but all the stuff about bilders and stuff is a no, clashes with existing jutsu



( Kemono ningen no taijutsu: Jigoku Sō no jaaku rirīsu) - Beast Human Taijutsu: Wicked Release of The Hell Saw
Type:Attack/Defense
Rank:Forbidden
Range:Short-Mid
Chakra:50
Damage:90
Description: The technique is called and it is performed by following a similar concept of the tail fang technique. The user will focus his or her chakra into their tail, extend, and create ninety nine extra ‘tails’. The user will pair them and spin them into a buzz-saw shape. While maintaining its focus, the user will launch the saw tails in sets of ten, forward at target (s), and deliver many beast-like attacks. The technique can be used to intercept and protect the user should their initial defense fail to shield them from a frontal attack that is manipulated to attack from an opening the enemy exploits.

-Using this ends the transformation.
-After using Hell Saw, the user takes -40damage due to exhaustion and won’t be able to move for two turns.

‡ Declined ‡ Lower this to S-Rank and restrict it appropriately.
-Resubmitting-

( Kemono ningen no taijutsu: Jigoku Sō no jaaku rirīsu) - Beast Human Taijutsu: Wicked Release of The Hell Saw
Type:Attack/Defense
Rank:S
Range:Short-Mid
Chakra:40
Damage:80
Description: The technique is called and it is performed by following a similar concept of the tail fang technique. The user will focus his or her chakra into their tail, extend, and create ninety nine extra ‘tails’. The user will pair them and spin them into a buzz-saw shape. While maintaining its focus, the user will launch the saw tails in sets of ten, forward at target (s), and deliver many beast-like attacks. The technique can be used to intercept and protect the user should their initial defense fail to shield them from a frontal attack that is manipulated to attack from an opening the enemy exploits.

-Can only be used twice per battle.
- No S-rank and above Inuzuka techniques next turn



( Burakkubaron) – Black Baron
Type:Attack/Defense
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user will make a hand-seal before slamming both hands on to the ground to summon 10 Bats above and behind him, covered in black armor with a kunai launcher on each wing, firing them at the targets or to counter non-elemental projectiles. With this look and coupled with their maneuverability, they resemble jet fighters. Once summoned and after releasing their rapid barrage of kunai, they will cover their bodies in airwaves before dive bombing the targets, before flying back up. This jutsu was created to act as an anti-cannon type, protecting the troops on land and aerial forces from harm using their tough armor, “ammo”, and chakra. The bats will disperse after either, completing their attack or their initial attack fails.

-Must have signed the bat contract.
-Can only be used once per battle.

Leaving for Nk
 
Last edited by a moderator:

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Re: Custom Jutsu Submission

NOTE: Can i request that THE PERVY SAGE not check my customs. I personally believe he is BIASED EVER SINCE HE WAS KILLED VIA NW by myself and my partner, and has been dnr'ing almost every one of my techs without reason. I know he doesn't HAVE to state a reason, but I've seen him approve ridiculous cj while simply dnr'ing mine without much thought, seemingly. I might be looking at it wrongly, but I'd definitely feel better if LoK or Nk checked mine even if they are dnr, because imo they aren't biased towards me in a good or bad way.





Derived from the Summoning Bach approved

(Changed name and rank and went with Ken/Expanding)

( Taiguronsamon: Zaraki) - Tiglon summon: Zaraki
Type: Summon/Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30
Damage Points:
Description:
The user draws his own blood and either wipes it on his Tiglon tattoo or uses the summoning technique in order to summon Zaraki, the best swordsman Tiglon. Zaraki takes on the typical look of a red tiglon but with a small clean mane along with a thick, gold cuffling around his neck and a small one around his tail. Around his paws his fur is very thick and take on the shape of angel-like wings, which allows him to fly but at speeds 1 rank below it's summoner. When he is first summoned he's about twice the size of an average man, And like all the other Tiglons he's able to communicate with the summoner via telepathy. He[/] is also noted to be one of the only Tiglons to be able to walk on it's hine legs to function.
Abilities
Zaraki's abilities are more of a straight forward battle type. He is able to use Kenjutsu up to and including A-rank (includes Samurai techniques) with great skill. Along with that, he wears a full body samurai armor which prevents B-rank and below elemental damage and A-rank and below physical damage.
Anytime in battle Zaraki can "expand" himself to become his true size, which stands about 15m tall. This allows Zaraki more power and range in his swordsmanship. Zaraki is known to move at speeds equal to a Kage Ranked Taijutsu specialist.

- Only taught by Shady
- only summoned once per battle and lasts 4 turns
- Each move counts as an allotted move per turn, though the change in size is passive.

‡ Declined ‡ No the Samurai techniques bit. Ask me if you want to edit it out and I'll approve this.



( Taiguronsamon: Zaraki) - Tiglon summon: Zaraki
Type: Summon/Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30
Damage Points:
Description:
The user draws his own blood and either wipes it on his Tiglon tattoo or uses the summoning technique in order to summon Zaraki, the best swordsman Tiglon. Zaraki takes on the typical look of a red tiglon but with a small clean mane along with a thick, gold cuffling around his neck and a small one around his tail. Around his paws his fur is very thick and take on the shape of angel-like wings, which allows him to fly but at speeds 1 rank below it's summoner. When he is first summoned he's about twice the size of an average man, And like all the other Tiglons he's able to communicate with the summoner via telepathy. He[/] is also noted to be one of the only Tiglons to be able to walk on it's hine legs to function.
Abilities
Zaraki's abilities are more of a straight forward battle type. He is able to use Kenjutsu and Taijutsu up to and including A-rank with great skill. Along with that, he wears a full body samurai armor which prevents B-rank and below elemental damage and A-rank and below physical damage.
Anytime in battle Zaraki can "expand" himself to become his true size, which stands about 15m tall. This allows Zaraki more power and range in his swordsmanship. Zaraki is known to move at speeds equal to a Kage Ranked Taijutsu specialist. If the user chooses, he can summon Zaraki as a Golden long sword that has a blade that is about 3 feet long. In this form, all of Zaraki's power is compressed into the blade, thus adding +20 to the user's Kenjutsu techniques. If summoned in the blade form, Zaraki's Samurai armor would also be summoned onto the user, giving him identical perks of the armor.

- Only taught by Shady
- only summoned once per battle and lasts 4 turns
-Each move counts as an allotted move per turn, though the change in size is passive.

( Senpo: Sēji no deburigōremu ) – Sage Art: Debris Serpent of the Sage
Rank: S-rank
Type: Supplementary/Defensive/Offensive
Range: Short-Long
Chakra cost: 40 (-10 per turn)
Damage points: 80
Description: Sēji no deburigōremu is a rare Senjutsu technique created by Shady and not checked by pervy. It uses the concept of Wind style Underworld debris dragon, but enhanced and personalized with the use of Senjutsu. Using the exact same concept of Shady's own technique, the user will pour Senjutsu into an earth or water source that is already existing. The Senjutsu would rapidly rise, breaking the ground on a small level in order to bring up dirt, rocks and other debris from the terrain, or in the case of water, it would bring the water up. As the Senjutsu rises, the user applies great chakra control in the form of shape manipulation so that they can form a large Serpent, which rivals the size of the water dragon technique. Typically a Senjutsu technique wouldn't be visible, though with the nature of this technique the senjutsu would infuse with the debris or water in order to give it a visual shape. The serpent's composition would be composed of the debris or water in the inside of the Serpent, while the outside is smooth Senjutsu that holds the shape together. Due to the outside being smoothly crafted, it allows the user to ride and interact with it without actually being harmed by his own technique. Once materialized into existence the Serpent uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the Senjutsu it's made of with the earthen material or water it brought up with it. From any part of its body, the Serpent can release large streams (similar to the water bullet jutsu) of Senjutsu that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. Or water. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the Serpent. Even though the Senjutsu infuses witumh the water or earth, it gains none of the element's strengths or weaknesses, but instead would still play on equal terms with elements and other techniques according to the strengths and weaknesses of Senjutsu.

☆ Usable twice per battle
☆ Can't be used in consecutive turns after ended
☆ Lasts three turns (unless cancelled)
☆ Each attack used by the Serpent counts as a move
☆ No S-Rank or above Sage arts on the turn this is deactivated
☆ The Serpent can only use his streaming ability 3 times, this so it has sufficient chakra left to sustain its own form.
☆ Decreases Sage mode by 2 turns upon activation

( Senpo: Sēji no kage ) – Sage Art: The Sage's Shadow
Rank: S-rank
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra cost: 40 (-10 per turn)
Damage points: 80
Description: Sēji no kage is another rare Senjutsu technique created by Shady and not checked by pervy. It uses the concept of creating beings made of chakra, though this being is created purely from Senjutsu. The user will create two beings made purely of Senjutsu, though they are different in minute ways. One would be identical to him in every way; Shape, height etc, though it floats about a meter behind him and would be about twice his size. The second one would be identical also, but half his size and created about meter in front of him. The two beings act on their own, though only when the user does a close combat strike, such as a kenjutsu technique or a taijutsu maneuver. The two beings would follow the exactly motions of the user, striking at the target, though due to their positions in front and behind him, they'd land the strikes at different times and land blows in different areas Each being comes equipped with a close combat weapon of the user's choice, such as swords, Spears, shields etc (made of senjutsu of course) in order to compliment his close combat needs when attacking, though the weapons don't have to be the same for both beings. The beings can also be used in Supplementary ways, being controlled to individually do tasks within their range, such as grabbing scrolls from the users tool pouch or even taking their weights off for them if applicable.

Note: Only usable once
Note: Lasts 4 turns
Note: Decreases SM by a turn upon activation
Note: No S-rank or above Sage arts while active
Note: Each Being does A-rank damage, though it becomes the full 80 damage if used to strike in the same spot at once

✦ All Declined, I'll take over declining your CJ this time then. Contrary to popular belief, you aren't capable of choosing who checks your CJ, that's what we decide. ✦


Shady, i quit that fight in the ninja world as it was more trouble than it was worth, 2 mods validated my move, so why would i old something against you in a fight i quit?

But that aside you believe me to have approve rediculous cjs, report them and bring them to the attention of the other mods and they can be rechecked. None of us are perfect same as we all approve and declined different things, so if you feel that way about and cjs i've checked please bring it to the attention of the other rp mods.

Now as for your cjs. The blue rule says we have the right to decline without reason. Which i tend to always give reasons, in your cases, your cjs have been so far fetched that they just can't be approved, same as other cjs people have made. In this cycle alone someone tried to pump water through their body to make them stronger which i dnr'ed without reason, why? Because it's just not feasable. I'm mature enough to put my feelings aside when i check cjs and if i wasn't capable of doing that i wouldn't check your cjs in the first place. Not only this but i do speak to my checking partner NK about ideas we check and decline through skype all the time.

I'm sorry to say, i'm not out to get you, their is no drama to behold here, your cjs are jutsu DNR-able lol. My world doesn't revolve around you ^_^


"Sēji no deburigōremu is a rare Senjutsu technique created by Shady and not checked by Pervy" :lmao:
 
Last edited by a moderator:

Mudo

Active member
Immortal
Joined
Jan 5, 2012
Messages
46,496
Kin
355💸
Kumi
11,278💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Bushidō: Echigo no Tsuin Ryū) - Way of the Warrior: Twin Dragon of Echigo
Rank: A
Type: Defensive, Offensive
Range: Short - Mid
Chakra: 30
Damage: 60
Description: A maneuver which employs the concept of Zettai Tōroku, or Absolute Inscription, along with the Samurai Saber technique using short-swords. The Samurai will begin by activating the Samurai Saber technique within both weapons (if not already activated prior), before they unsheathe both of the blades using the Art of Iaidō, utilizing shape manipulation to form the chakra coursing through the blades into the shape of a semi-tangible dragon, one dragon head stemming from each of the two individual blades. From here, there are two ways in which this technique can be applied; in a defensive manner, using the concept of Absolute Inscription to slash all around oneself, as the dual-headed dragon violently circles around the immediate vicinity all around in an effort to protect its master. Not only is this capable of defending against physical based attacks, but energy based ones as well. This is possible due to the speed in which the Samurai has unsheathed and slashed around them self with Iaidō, creating compressed waves of wind that push away at all forms of attacks (this is not wind release -- an example of the concept of using speed and strength to achieve this particular affect can be seen in the Leaf Dragon God technique). In an offensive manner, the Samurai can control the dragon completely with blade movements in order to make them bite into their target(s) or defend from attacks that aren't in their immediate short range.
Restrictions:
Note: Can only be used by Samurai biographies.
Note: Can only be used thrice per battle.
Note: As with all forms of Iaidō, this requires that both short-swords be sheathed prior to initiating the technique.

Pending - need to check something


Also, leave all the coding out of your next submission or i'll decline them all. If you want your cjs to look nice do it in your own personal cj thread.

Note: As the dragon construct is formed from the Samurai Saber technique, the user is capable of sustaining its form continuously as long as they continue to fuel chakra into the blades (30 chakra per turn), or until the dragon has been destroyed.

Declined - all custom A ranks should have a turn limit, this is why cannon is usually better than custom.
(Bushidō: Echigo no Tsuin Ryū) - Way of the Warrior: Twin Dragon of Echigo
Rank: S
Type: Defensive, Offensive
Range: Short - Mid
Chakra: 40
Damage: 80
Description: A maneuver which employs the concept of Zettai Tōroku, or Absolute Inscription, along with the Samurai Saber technique using short-swords. The Samurai will begin by activating the Samurai Saber technique within both weapons (if not already activated prior), before they unsheathe both of the blades using the Art of Iaidō, utilizing shape manipulation to form the chakra coursing through the blades into the shape of semi-tangible dragons, one dragon head stemming from each of the two individual blades. From here, there are two ways in which this technique can be applied; in a defensive manner, using the concept of Absolute Inscription to slash all around oneself, as the dragons violently circle the immediate vicinity all around in an effort to protect its master. Not only is this capable of defending against physical based attacks, but energy based ones as well. This is possible due to the speed in which the Samurai has unsheathed and slashed around them self with Iaidō, creating compressed waves of wind that push away at all forms of attacks (this is not wind release -- an example of the concept of using speed and strength to achieve this particular affect can be seen in the Leaf Dragon God technique). In an offensive manner, the Samurai can control the dragons completely with blade movements in order to make them bite into their target(s) or defend from attacks that aren't in their immediate short range. The dragons are individually equivalent to A-rank in strength, combining as an S rank technique only when used together to defend from attacks or when attacking simultaneously with both dragon constructs.
Restrictions:
Note: Can only be used by Samurai biographies.
Note: Can only be used twice per battle.
Note: As with all forms of Iaidō, this requires that both short-swords be sheathed prior to initiating the technique.
Note: Because the dragon constructs are formed from the Samurai Saber technique, the user is capable of sustaining its form continuously for only one turn following the initial activation of this technique as long as they fuel chakra into the blades (20 chakra for the following turn), or until the dragons have been destroyed.

Leaving for another mod - seems like the leaf dragon god jutsu but with a samurai

‡ Approved ‡ Nice technique.
 
Last edited by a moderator:

Sonnelion

Active member
Veteran
Joined
Nov 29, 2012
Messages
3,337
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Kageto Hi) Yin & Yang
Type: Weapon
Rank: A
Range: Short
Chakra: N/a [ +30 offensive ability][ +30 defensive ability][+15 chakra blade]
Damage: N/a [ +60 offensive ability][ +30 chakra mode]
Description: Yin is composed of a Cadmium and chakra metals, that react best to wind element chakra, making it very difficult to break or cut through unless a weapon of higher rank was to interact with it. Yin has a 4 foot long blade that is 8 inches wide at it's thickest point. The white colored blade, known as Yin, only has offensive abilities despite it's name. Yin has two abilities the first is a simple chakra blade mode that is capable of cutting through any jutsus with in reason or any normal chakra free object. The second ability is to release a large gale of wind compressed into a 6ftx2ftx1inch blade of wind that follows normal rules of the elements and counts as a turn.

Yang is composed of Black Platinum and chakra metals, that react best with earth element chakra, making it very difficult to break or cut through unless a weapon of higher rank was to interact with it. Yang has a 4 foot blade and is 8 inches at it's widest point. Yang, the dark colored blade, mainly has defensive abilities, despite it's name. Yang has two abilities, like it's counter part Yin, the first one is the ability to create a shard, that is one foot in length and 6 inches wide, that can be launched at 35mph that will pierce the target. The second and most powerful of the abilities is the ability to create a strong wall of earth,6x6x3ft where the user stabbed and lifted the sword from.

Notes:
~Can only be used by/with permission from Sonnelion
~The First abilities of both swords is equal to C-rank in their respective element
~The Secondary ability of both swords is equal to A-rank in their respective element
~Yin's C-rank ability can be used 6 times total
  • Counts a 1/3 jutsus/moves per turn
  • Requires 1 turn breaks between use
  • Lasts 3 turns
  • Cutting a justu of C-rank in half with this mode on will cancel out the chakra blade mode
  • Provides a damage boost of +20 damage if kenjutsu is used with it
~Yin's A-rank ability can only be used 2 times with 1 turn cooldowns between use
  • Cancels out chakra blade mode if used in conjunction with this ability and recieves no bonus damage
~Yang's C-rank ability can only be used 4 times in total
  • Counts as 1/3 jutsus/moves allowed per turn
  • Requires 1 turn breaks between use
  • Shard is launched from above user's head and can go into Mid-range at best with no speed drop off
~Yang's A-ranked ability can only be used 2 times with 1 turn cooldowns between use
  • Counts as 1/3 jutsus allowed per turn
  • Cannot use in the same turn as C-rank ability
  • Cannot be strengthened by any outside interference
You must be registered for see images

Declined - DNR, yin yang is an ability in the rp.... same as i wouldn't approve a weapon called SHaringan or kenjutsu


Not only this but you can only make one post per cj cycle so this would have been declined anyway.

Lemme clear this up for those reporting this:

Declined for formatting,

Decline for second post in single cycle

Declined for name yin yang

Declined for being OP in itself
 
Last edited by a moderator:

RuckenTM

Legendary
Joined
Mar 15, 2014
Messages
10,543
Kin
2,675💸
Kumi
2,129💴
Trait Points
54⚔️
Re: Custom Jutsu Submission

(Katon: Uchiha Gōkakyū no Kyojin) - Fire Release: Uchiha Great Fireball Giant
Rank: S-ranked
Type: Offensive, Supplementary, Defensive
Range: Short-Mid (Long range, if hot-ash ball launchings or sprinkle showering)
Chakra Cost: 40 (+10 chakra, if user decides to utilize any other Katon-related jutsu through this jutsu)
Damage Points: 90 (-20 per opponent’s turn sequentially)
Description: After performing the jutsu, Great Fireball Technique as a stream, the ninja will perform extra necessary hand-seals Monkey → Boar → Horse → Tiger, streaming more chakra output utilizing enormous amount of Katon chakra, which will enlarge the normal spewed fireball from their mouth released through a ring hole made by the thumb and index finger. The flame will present itself as stream of fire outwards sustained as a gigantic ball of flames spinning within as it’s spanning throughout the given vacancy of the user in both width and height of their range radiance. While the user streams the gigantic fireball, they’ll release solidified ash that will in-turn coat the fireball, forming into a monstrous gray-black texture mix (boss summoning size equal), with igniting gas imbued within the ash, its resulting reactionary effect will flare up. That will be a brilliant light blinding flash and/or intense heat without exploding, which will (once during same turn of its creation)allow lavation of its ash to be used launched flame throws or rather wave off its ash skins to burn afar distances as if shurikens thrown (B-rank equal). This layering of katon chakra means the flames dense enough to be solid that it can deal great physical damage, but with great control, (if user’s biography is a Uchiha) they’ll be able to utilize A-rank or below Katon-related jutsu through this jutsu (counts towards move slot), making this jutsu outstandingly powerful.
Notice: Must be used after, Fire Release: Great Fireball Technique in same turn.
Note: Lasts for 4 turns, no S-rank or higher Katon jutsu in same turn or after 1 turn of use.
Note: Katon Specialist only, the user will have to control the jutsu at all times.
Note: Non-doujutsu users will be sight blinded for 1 turn.
Jutsu Depiction:
You must be registered for see images

Declined - SO op, S rank fire gaint of hot ash, gas that igites and flame. And it is made from a streaming cannon jutus? You've made it last 4 turns, jutsu that are fire from this only need 10 chakra? No real drawbacks from such a strong technique, it's the size of gamabunta? And blind aswell?

(Katon: Gurēto-en kuraudo no Jutsu) - Fire Release: Great Flame Cloud Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Boar → Tiger hand seals and the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streamed intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit/ seal of the skies as an escape route, for the above sky is sizzling hot. While also heated air directly above, will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages.

Note: The heat wave lasts for three turns.
Note: No S-Rank or above Katon in the user's same or next turn

‡ Approved ‡ The restriction was too heavy. Made this last longer.
(Katon: Uchiha Gurēto-en kuraudo no Jutsu) - Fire Release: Uchiha Great Flame Cloud Technique
Type: Offensive, Defensive
Rank: S-rank
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Boar → Tiger hand-seals and the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streamed intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit or seal-off the skies as an escape route, for the above sky is sizzling hot. While also heated air directly above, will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages.

Note: The heat wave lasts for three turns.
Note: No S-Rank or above Katon in the user's same or next turn
Notice: While if the user is a Uchiha biography-Katon Specialist, they can summon up the flames from below the area after hand-seals by clapping and placing their hands onto the earth; erupting from the surface (Mid-range) the flames will quickly race toward the skies with much more force starting with shaking of the ground, (which results in the opponent falling and if so, losing aim) not as like one who would've released the jutsu from their mouth. The aftermath of the release spot of the flames, leaves a lava pool.



Declined - you're taking this too far, causing a mid range layer of fire to shoot up from the groud all around? Then having it sit in the sky is too much, especially with the restrictions as they stand

(Ration: Doragoni Chāpu)- Lightning Style: Dragoning Chirp
Type: Offensive/ Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (+10 per turn to sustain)
Damage: 60
Description: The user starts by channeling his Ration chakra in one or both of his arm(s). Using shape manipulation, they can release the lightning chakra in the form of a claw that they can manipulate to stretch out on their arm to only equal 15 inches before full-release. While in this state, the initial standard form will appear as a clawed form of ration in their user's arms, in that state of a hardened crest that covers the user's arms. Whenever the user releases the Lightning Dragons, the ration chakra appearing as crests cracks as it vibrates at a high frequency, it creates a short loud strained-bird roar chirp-like sound. S/he can create up to 4, blue-lightning dragon creatures, which emanate at a different vibration then a regular Lightning jutsu. This different vibration of lightning chakra will have a spring coil likeness to it. These dragons are each 3 feet in length and 2 feet in diameter thickness (when 4 have been released, but as one, x4 each width & length). These dragons can chase up to 4 shinobi(s), as they'd split up the target(s) upon themselves. The spring like coil and hoping state of this lightning jutsu, gives the miniature-like dragons ability to outwit objects in the way as they head forward only. They behave much like pawns on a chess board, moving only forward and never backwards toward their enemy when released from the hands of the user. These Dragons once released, they will lock on and track the target, till they shock them, unless the target(s) manages to get passed them. With each dragon made reduces the power of the whole jutsu and ultimately ends it, 1 = A-rank, 3 = B-rank, 4 = C-rank, the user can also choose to release 1 = C-rank up to 4 in-total allowing them to sustain the jutsu, till the initial releases are equal to 4. Choosing to do so, they'll not be able to launch above C-rank types. Given that they don't kill on contact but, will rather shock the enemy also paralyze them. The user also can install the jutsu's launched dragons with kunai(s), shuriken(s) and similar weapon size-like entities launching them in unison.

Note: User can only sustain the jutsu, in the standard form for up to 3 turns.
Note: Can only be used twice per battle.
Note: Once shocked paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty.Note: This jutsu will only avoid preexisting obstacles in the way as they move onward. The user can command or let the jutsu decide the course of path only before launching (mentally).
Note: User must be a Lightning Specialist to utilize this jutsu.
You must be registered for see images
You must be registered for see images

You must be registered for see images

Approved
(Ration: Doragoni Chāpu, Sandādoragonbodi)- Lightning Style: Dragoning Chirp, Thunder Dragon Body
Type: Offensive, Supplementary, Defensive
Rank: S-Rank
Range: Short-Mid (Long range, if launched as Dragons)
Chakra: 40 (+10 per turn to sustain)
Damage: 80 (+10 to Shuriken-related jutsu utilized with this jutsu)
Description: The user starts by molding their Raiton chakra in their whole body, surging it throughout outwards as claws. Using shape manipulation, they release the Raiton chakra in the form of a claws (standard form) that they can be manipulated to stretch out up short-range. This can be used offensively in other three ways but is mostly used defensively. The user having created condensed claws, each formed outward upon the user's body together in a fashion much like fan blades, allows for greater control which forms a semi-sphere around them and absorbs all physical attacks. When used defensive and offensively at the same time, they charge at their opponent with the spinning high-speeding blades around them, slashing into them leaving the remains of their victims into what finally becomes of them being a gas state. Claw Ring Release, another attack mode; this is when they decide to break the linking to spinning claws and release them at sudden, causing them to splash slash around (Doujutsu users can target and aim at sources). This move very deadly upon close range to the user as this move has a greater number of claws fragments(12 inches in length), making the attack harder to evade. Whenever the user releases the claws (either when launched or simply emerging form their body), it appears as crests cracking due to the vibration at a high frequency, creating a short loud strained-bird chirp sound. Going beyond the random launching of the claws, the user can release the claws into dragons up to 4 in total,
the blue-lightning dragon creatures which then emanate at a different vibration then a regular Lightning jutsu. This different vibration of lightning chakra will have a spring coil likeness to it. These dragons are each 3 feet in length and 2 feet in diameter thickness (when 4 have been released, but as one, width & length x4). These dragons can chase up to 4 shinobi(s), as they'd split up the target(s) upon themselves. The spring like coil and hoping state of this lightning jutsu, gives the miniature-like dragons ability to outwit objects in the way as they head forward only. They behave much like pawns on a chess board, moving only forward and never backwards toward their enemy when released from the hands of the user. These Dragons once released, they will lock on and track the target, till they shock them, unless the target(s) manages to get passed them. With each dragon made reduces the power of the whole jutsu and ultimately ends it, 1 = S-rank, 3 = A-rank, 4 = B-rank, the user can also choose to release 1 = B-rank up to 4 in-total allowing them to sustain the jutsu, till the initial releases are equal to 4. Choosing to do so, they'll not be able to launch above B-rank types. Given that they don't kill on contact but, will rather shock the enemy also paralyze them. The user also can install the jutsu's launched dragons with kunai(s), shuriken(s) and similar weapon size-like entities launching them in unison.

Note: User can only sustain the jutsu, in the standard form for up to 3 turns.
Note: Can only be used twice per battle.
Note: Once shocked paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty.Note: This jutsu will only avoid preexisting obstacles in the way as they move onward. The user can command or let the jutsu decide the course of path only before launching (mentally).
Note: User must be a Lightning Specialist to utilize this jutsu.

Declined - are you updating a jutsu or creating a variation? Either way it's declined as you have it as an S rank now with no additional restrictions
 
Last edited by a moderator:

Houdinii

Active member
Elite
Joined
Jan 9, 2012
Messages
8,723
Kin
738💸
Kumi
4,046💴
Trait Points
33⚔️
Awards
Re: Custom Jutsu Submission

(Futon: Kon Sureddo)- Wind Release: Soul thread
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
To form this technique the user would simply need to string two extra hand seals onto the performance of another technique, due to its reliance on other jutsu to function. By doing so they create ‘threads’ of wind within an already existing tangible jutsu without negatively affecting the original technique, the threads are connected to and laced throughout the entire jutsu they are created in. The main purpose of this technique focuses upon when the original jutsu is broken or destroyed, its parts scattered. After this happens the strings will act, contracting violently and drawing the parts that composed the original tangible technique together to the point at which it was destroyed, forming a harmless rough ball. However the danger of this technique comes during the contraction, as any enemies caught in its path when it contracts would be damaged from the pieces slamming into them.

Note:
~Can only be used three times
~Can only be taught by xHoudinii

‡ Declined ‡ I don't think this viable with elements which aren't solid even if they're "tangible". I'm also not keen on allowing any more techniques which regenerate jutsu after they've been destroyed.
~Reworded to solid only techs, re-balanced slightly, added a note to clarify this does not regenerate jutsu

(Futon: Kon Sureddo)- Wind Release: Soul thread
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
To form this technique the user would simply need to string two extra hand seals onto the performance of another technique, due to its reliance on other jutsu to function. By doing so they create ‘threads’ of wind within an already existing solid jutsu without negatively affecting the original technique, the threads are connected to and laced throughout the entire jutsu they are created in while reinforcing it internally. The main purpose of this technique focuses upon when the original jutsu is broken or destroyed, its parts scattered. After this happens the strings will act, contracting violently and drawing the parts that composed the original solid technique to the point at which it was destroyed, forming a harmless ball shape. However the danger of this technique comes during the contraction, as any enemies caught in its path when it contracts would be damaged from the strings cutting them or pieces slamming into them.

Note:
~Can only be used three times
~Note that this technique does not regenerate the original technique, it just pulls the parts towards the ‘center’ haphazardly
~Can only be taught by xHoudinii

Approved
~New Submissions

(Ninpo: Kire-site ijou)- Ninja Art: Chop and change
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(+20 to 2nd jutsu)
Description:
This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu, creating a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise and to then copy this trait into the cloud of chakra, in which it will be held in an inert state until it is used. This ‘drawing out’ process weakens the initial jutsu slightly(-10 damage points/ -1 rank) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. the cloud will change to a red colour if used on a fire tech)

After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra and ending this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall. To use the cloud while active the caster would simply have to form an additional hand seal during the performance of the second jutsu.

Note:
~Cannot use Ninjutsu techniques above S rank for 1 turn
~Lasts for 3 turns if not used, after which it will disperse harmlessly
~Can only be taught by xHoudinii

Declined - Just needs explaining better. Do you release on jutsu using this jutsu with it, this cloud takes out the charka properties, so for you example:

Fireball jutsu - then this jutsu - cloud forms that's red with hot properties? Then it's added to you next jutsu? Say you do water does it heat the water. This is not something i'd normally ask but can you add more detail explaining what each element does.


(Raiton: Boko Gakkyuu)- Lightning Release: Hollow Disciple
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra Cost: 20 (+10 per turn)
Damage Points: N/A
Description:
This is a unique technique that draws upon aspects of canon lightning jutsu such as Lightning shadow clone. To begin the user will form 3 hand seals and create an unfocused non-damaging electrical field that permeates the battlefield, spanning up to mid range around the user. Its presence would be made known by the small random sparks that may appear in the air. This field is continually drawing upon the users chakra passively to keep its charge, giving it the same chakra signal and visual appearance(in terms of chakra) as the user.

Due to the insubstantial nature of the electrical energy it cannot interact with or negatively effect the opponent or their techniques. The single function of this technique is through a simple hand movements, the caster is able to create one or multiple visual copies of themselves by manipulating the electrical energy and giving it shape. However the copies lack any physical form and are visual only, thus cannot directly affect the opponent, as their purpose is simply for distraction and hindrance. If an object passes through a copy it will fade, revealing it as a fake.

Note:
~Can only be used 2 times
~Last for 4 turns
~Copies can be created once per turn
~Can only be taught by xHoudinii

Declined - is similar to existing older cjs
 
Last edited by a moderator:

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,542💴
Trait Points
18⚔️
Re: Custom Jutsu Submission

(Kuchiyose no Jutsu: Hebi Kinzoku Poru) Summoning Technique: Snake Metal Pole
Rank: A
Type: Defense/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Snake Sage created this jutsu to make it easier to kill the Toads back in the days. The user would basically summon three poles and once the poles are formed they release out three collars one the user command that have seals on them to bind someone for two turns in each collar. The collars and poles are made from snake scales enhanced with natural energy increasing their binding to keep anyone besides that of someone with Jinchuuriki powers from moving and using chakra A rank and below.
-Two turns binding
-Can be broken with strong unbinding seal or with strength level of a Jinchuuriki
-Can be used every other turn
-Can use all three collars on one person and would increase the binding to six turns
-Snake summoning contract require
-Used three times per battle

‡ Declined ‡ This just needs to be reworded...completely.
(Kuchiyose no Jutsu: Hebi Kinzoku Poru) Summoning Technique: Snake Metal Pole
Rank: A
Type: Defense/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The White Snake Sage created a jutsu to easily take down the Toads of Mount Myoboku. The technique would require the the user to summon three poles. With one hand seal the user would have one to three poles to release collars. These collars are created with multiple snake scales and has natural energy flowing through them to keep them together. The collars has the ability to hold someone of any size because the collars expand and shrink on command of whatever the target the user is trying to put the collar on. The hold is a binding which can hold someone up to two turns.
-Can't use any chakra for A rank and below
-Two turns binding
-Can be broken with strong unbinding seal or with strength level of a Jinchuuriki
-Can be used every other turn
-Can use all three collars on one person and would increase the binding to six turns
-Snake summoning contract require
-Used three times per battle

Declined - Lol a dog collar to beat toads. You've said it's a seal without it being a fuuin? Can be user every other turn? SO ti lasts two turns, can only be broke with fuuin, as soon as it's broke you re apply it... so close to DNRing this.

(Senpo: 16 Shinpo) Sage Art: Hex
Rank: D-S
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: The user while using Sage Mode has the ability to use and manipulate Natural Energy. The user take control over the NE and adding chakra to it giving it a physical look which is green most of the time but it all depends on the user. The user would create away to use the NE to create small bolts of NE that act as a way to create "bad luck" on someone which could leave to something or someone bursting outward because of the NE is focus inside the person(S rank), even just pushing(D-S) someone away, or placing someone in a powerful genjutsu that someone sees a different illusions of some tragic event that the user creates out of memories of the person that is trapped in the genjutsu(A rank). The user can even levitate someone and throw them. The wording "bad luck" is just a name the Sages gave it since it is a Hex which most see is from a Witch.
-S rank only used four times per battle and every other turn
-A rank used every other turn
-Using S rank reduce Sage Mode by one turn

How it looks

‡ Declined ‡ What exactly is going on here?
(Senpo: 16 Shinpo) Sage Art: Hex
Rank: D-S
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: The user while using Sage Mode focus their lightning chakra with Natural Energy which the user when starting to use this jutsu the user releases a bolt of lightning which is focus with Natural Energy which changes the color of the lightning making it red. This technique is a very strong Sage jutsu because of its properties that it holds but also weak because the Lightning using loses its destruction and paralysis abilities but keeps its shocking ability which only last as long as the jutsu is being used.

The user is able to release a burst of the chakra(lightning and Natural Energy) giving three effects. The main effect is to push someone or something. The second effect is to levitate or grab someone or something and either throw them short range away or placing them somewhere else short range away. The last effect is to place someone in a genjutsu that would lead to the person that is in the genjutsu to see a tragic even that the user creates out of memories of person that's in the genjutsu(A rank)

-S rank only used four times per battle and every other turn
-A rank used every other turn
-Using this technique does reduce Sage Mode by one turn
-Using S rank reduce Sage Mode by one extra turn

How it looks

Declined - Natural energy wouldn't make it turn red. Lightning to push is new to me. Levitation exists in jutsu alread. And a gen? Once again this needs real work, close to a DNR.

(Fuuinjutsu: Hakimasu) Sealing Arts: Spew
Rank: D-A
Type: Defense
Range: Short
Chakra Cost: 10-30
Damage Points: N/A
Description: The user places a seal with the kanji for "Spew" on on themselves. The seal acts as a barrier which activates whenever the user is under a jutsu that has absorption abilities. The barrier counteracts the absorbing putting up a stronger or same rank barrier in the shape of a warrior's shield.
-Only used for A rank and below absorbing abilities
-A rank only used four times per battle
-Has to be placed on a bio or beginning of the battle

Declined - if pain was absorbing, wouldn't he just absorb the chakra from the barrier? xd
 
Last edited by a moderator:

Lytes

Active member
Legendary
Joined
Nov 15, 2012
Messages
10,499
Kin
1,093💸
Kumi
2,845💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Resubmitting
(Fuuton: Senshi Futan) - Wind Release: Warrior's burden
Type: Supplementary
Rank: A Rank
Range: Short - Mid
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description: A jutsu originally developed to be used on prisoners but was modified by Kurapika to combat leg weights users,the user performs a lone handseal before focusing their fuuton chakra around their target's ankles and wrists, using this chakra the user will compress the air around the joint until it's very dense and heavy, so dense that it gives off a bright blue glow, this "heavy air" is attached to the opponent's ankles and wrists , due to its immense density and small volume (about the size of a bracelet), the compressed air has a lot of mass and weight and would weigh down the target. Plus, twice per usage, at the cost of 5 chakra the user can manipulate the compressed air in the sense that the user can move the compressed air anyway and any direction they want e.g After using this jutsu on a target, the user wills all four bracelets of compressed air to move five meters to the right, since the bracelets are on the opponent, the opponent's body would be dragged along against their will.
Note: Due to the weight of compressed air on the opponent, their overall speed is halved, and also the damage from the opponent's joints is reduced by 10 i.e say when this jutsu is used on a target, the punches, palm thrusts or any attacks and jutsu the target pulls off that requires the strength of his hand gets a - 10 damage as long as this jutsu is active, however this also affects the opponent's kicks too making this jutsu a perfect counter to leg weights. [/b']
Note: Cannot be used on summons
Note: Can only be used 3 times a battle with 2 turn cool downs
Note: Lasts 4 turns for every usage.
Note: Can only be taught by Lytes .

‡ Update Declined ‡ Keep the original.

Resubmitting as a brother technique rather than an upgrade
(Fuuton: Ninja Sutan) - Wind Release: Ninja's burden
Type: Supplementary
Rank: S Rank
Range: Short - Mid
Chakra: 40 (-5 per turn to keep active)
Damage: N/A
Description: A brother jutsu to Wind Release: Warrior's burden which was developed and modified by Kurapika to combat leg weights users ,the user activates the jutsu by making a grabbing motion at the opponent while focusing their fuuton chakra around their target's ankles and wrists, using this chakra the user will compress the air around the joint until it's very dense and heavy, so dense that it gives off a bright blue glow, this "heavy air" is attached to the opponent's ankles and wrists , due to its immense density and small volume (about the size of a bracelet), the compressed air has a lot of mass and weight and would weigh down the target. Plus, twice per usage, at the cost of 5 chakra the user can manipulate the compressed air in the sense that the user can move the compressed air anyway and any direction they want e.g After using this jutsu on a target, the user wills all four bracelets of compressed air to move five meters to the right, since the bracelets are on the opponent, the opponent's body would be dragged along against their will.
Note: Due to the weight of compressed air on the opponent, their overall speed is halved, and also the damage from the opponent's joints is reduced by 10 i.e say when this jutsu is used on a target, the punches, palm thrusts or any attacks and jutsu the target pulls off that requires the strength of his hand gets a - 10 damage as long as this jutsu is active, however this also affects the opponent's kicks too making this jutsu a perfect counter to leg weights.
Note: Cannot be used on summons
Note: Can only be used 3 times a battle with 2 turn cool downs
Note: Lasts 4 turns for every usage.
Note: Can only be taught by Lytes.

Leaving for NK

(Taijutsu: Fōkasu) - Body Arts: Focus
Type: Supplementary
Rank: B Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A passive jutsu designed by Kurapika after studying dojutsus, the sharingan in particular, he deduced that one of the reasons the sharingan possesses such tracking prowess is that it allows the user to focus on everything in their field of vision with maximum concentration as if it were a single entity unlike the regular ninja whose focus is split between different things, hoping to mimic the effects, Kurapika after training his body and mind finally found a way to make all his senses focus on only one entity, in simpler words, this jutsu allows a user to tune out everything else except an entity which in turn grants them more tracking speed (X3) of that target, when used everything else seems to fade, however, the user can still perform actions from memories e.g the user won't trip over something just because he's oblivious as he can still remember the landscape he's on, due to this technique being more like a state of mind it requires no chakra and it's passive, however, when used it lasts either two turns with two turns cooldown or lasts one turn with one turn cool down.
~ Due to the level of focus, when used allows the user to see through C rank and below visual genjutsu
~ Can only be taught by Lytes.

Declined - DNR, just focussing wont increase you tracking speed by x3, it clashes with stuff like sixth sense and other modes and abilities, DNR.
 
Last edited by a moderator:

Joker

Active member
Supreme
Joined
Jun 25, 2013
Messages
29,426
Kin
213💸
Kumi
2,291💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission



(Doton: Subarashī no akuji o Hatarakimasu) - Earth Release: Maleficent the Marvelous
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: (+10 to infused techniques, -20 to the opponent's)
Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively.

Note: Lasts four turns
Note: Can only be used thrice

✦ Declined, lower how long this lasts and add a cool down period in between usages. And a note stating it can't be combined with similar techs of this nature, ones that are activated instantly and passively because their effects only apply to other jutsu. ✦
(Doton: Subarashī no akuji o Hatarakimasu) - Earth Release: Maleficent the Marvelous
Type: Supplementary

Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: (+10 to infused techniques, -20 to the opponent's)
Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively.
Note: Lasts three turns
Note: Can only be used thrice
Note: Can not be used in consecutive turns, so it has a two turn cool down
Note: Can not be combined with other techniques that are instant and passive or damage enhancements

✦ Approved ✦

(Fuuinjutsu: Enjo) - Sealing Arts: Aid
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: N/A (20 to activate, 10 every turn ; depends on jutsu)
Damage Points: N/A (depends on jutsu)
Description: This seal can either manually be placed on the user, or whenever the user is placed in a position where they are restricted in their elemental usage, it will "bleed" out and reveal itself. The seal is written in Kanji form (援) and is titled "Aid". The seal will act as a systematic tunnel within the depths of the users main chakra source, funneling out chakra to be used on behalf of the user, through the seal as its medium. This allows for the seal to act on its own accord, but also on behalf of the users will, as it is obviously controlled by him. The seal can than be used to release attacks, defenses, or supplementary techniques in other elemental forms, which in specialized cases, would not be allowed with the seal. E.g. Hardening technique armor is generally known in restricting the user to only using earth techniques. The seal plays a role in revealing itself on the surface of the armor, while still having a consistent connection to the users chakra reservoir (hence the +10 chakra points expense). With this seal, in connection with the users direct chakra, and not interacting with the interference of the earth armor, the user can perform jutsus of other elements, with the seal becoming its main medium. The main difference is, jutsus that originate from the body, will be released via the seal (projectiles and streaming) but jutsus that appear out of thin air, the ground, or sky, will be released normally. Moreover, the seal will act as a separate entity, but the chakra will still be of the users, so elemental combinations can still be complete, insofar as it is not a dangerous combination within close proximity of the user, that might logically jeopardize their life (e.g. performing a ash based technique, while wearing a lightning armor; risk being an explosion due to their reactive nature). But as long as it is performed and done within logical grounds, the user will relatively not have to worry about such predicaments.

Note: Can only be taught by Joker. Technique can be performed 2 times, and lasts as long as the restriction is placed on the user, via the other supposed technique. The user may be able to perform forbidden ranked techniques, but this will automatically destroy the seal upon using it. Cannot be used in consecutive turns, every two usages. This technique does not enable the user to perform two separate techniques at once.

✦Pending, leaving for NK ✦

‡ Approved ‡

(Fuuinjutsu: Koudoutai no Ikimono) - Sealing Arts: Zodiacs of the Zoan
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: N/A (-15 chakra per transformation)
Damage Points: N/A
Description: The user will have a seal on their body for “Beast” that will enable them to transform their body passively and at will. The transformation will take the form of the one exhibited in Henge no Jutsu albeit a more specific and advanced version. The user can, at any time, passively transform themselves into any animal of their imagining, be it partially or fully. The user can transform a single hand into a claw or transform to create gills in their neck. This technique imparts whatever abilities the animal had based solely on its external anatomy (e.g. gills will enable breathing underwater, wings will enable flight) but they will not gain access to venoms, poisons and toxins.

Note: Must be stated in the user’s biography

‡ All Pending ‡ Leaving for LoK.

✦ Declined, lol no✦
 
Last edited by a moderator:

Sinthorus

Elite
Joined
Jul 7, 2011
Messages
9,179
Kin
3,644💸
Kumi
23,771💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Koton: Ken-gyakujou ) - Steel release: Blade frenzy
Type:Attack/Defense
Rank: A
Range:Short-Long (made short)
Chakra:30
Damage:60
Description: once the user has turned his body to steel he can use this jutsu. The user will capable of releasing a storm of razor blades from his body in any direction or all directions. It can be head on or all around him or jutst a steam of razor blades from his hand all made of steel. This can be for attack or defensive purposes, but the total power of it is A rank no matter the number made. But the main part of this jutsu is a variation of a steel clone. The user will become one of the steel blades that is shot out leaving a steel clone of himself in his place, almost like a replacement jutsu while he travels as one of the razor blades that is shot at the speed of an arrow. At any point the razor blade will grow at a rapid rate taking the form of the real user once more with a steel body. The user can choose to shoot the blades without being one of them.

Note: Usable thrice per battle
Note: Only fire, earth and steel can be used in the turn this is used
Note: Body must be turned to steel to be able to use the clone replacement part.

‡ Approved ‡ Edited.

(Koton: Ken-Arashi) - Steel release: Blade Storm
Type:Attack/Defense
Rank: Forbidden
Range:Short-Long (made short)
Chakra:50
Damage:90 (-20 damage to the user)
Description: This is one of the strongest steel jutsu know so far. The user will release a huge burst of steel chakra from their body outwards in a large surge, and as the chakra leaves their body it takes the form of thousands of razor blades. This blades are extremely sharp and spin horizontally for extra cutting power. They are released in all directions, if the user is in the air they will be released downwards aswell going in all directions to long range. As the blades are released outwards and are rotating they swirl around the user rotating around him as they expand ourwards in the form of a tornado of razor blades made of steel with the user at the epicenter. This technique has the added power of them spinning around the user as they push outwards able to level small towns and forests destroying all in it's path (within rank reason.)

Note: Useable once
Note: No jutsu above A rank next turn
Note: Only Fire, earth, steel elemental jutsu in this turn and the next
Note: The strain of this jutsu halves the users movement speed for this turn and the next

‡ Approved ‡

(Koton: Koton bodi ei ) - Steel Release: Steel body warp
Type:Attack/Defense
Rank: B
Range:Short - mid
Chakra:20
Damage:40
Description: This is one of the more basic techniques of steel release based on the user having turned their body to steel already. The user will use the innate malleability of steel to be able to bend and change the shape of their body and stretch the steel as though it were blue tac. This doesn't increase the mass of steel that makes up the users body just bends what's already there. The main use of this so the user can avoid what would be a deadly strike. For example they could bend their steel stomach to open up a hole so a projectile could go straight through them leaving them unharmed, almost like a rubber man. But the user will have to reshape their body back to normal in the same turn, or have to use this jutsu again to turn their body back in a following turn. Another example would be increasing the length of your arm through reducing the diameter of it stretching the steel that's their reaching up to mid range max.

Note: Must have a body of steel to use this
Note: Can only use earth fire and steel in the same turn

‡ Approved ‡ Edited.

You must be registered for see images
 
Last edited by a moderator:

Deviation

Active member
Legendary
Joined
May 15, 2013
Messages
14,271
Kin
243💸
Kumi
171💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Raiton: Asahi) - Lightning Release: Rising Sun
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user dashes forward towards their opponent whilst channeling lightning-type chakra to their sword. The user unsheathes his sword and performs an upwards slash that releases a lightning shuriken that launches the enemy upwards and continues traveling past him. The user jumps in the air and performs several slashes with their sword, the final attack being the shuriken coming down and striking the enemy towards the ground ending in an explosion of lightning. The shuriken itself acts as a sort of boomerang, being willed by the user's chakra. This allows him to direct it's course in short range should the enemy be able to move but can only be done while airborne.
Note: Can only be used 3x per battle
Note: No Lightning Release techniques in the same turn

Approved

(Akuma no Shippo) - Devil's Tail
Rank: S
Type: Weapon
Range: N/A
Chakra cost: N/A (-40 per form)
Damage points: N/A
Description: It's initial form is two billy clubs held together by an extendable cable. It can shift from a nunchaku- like weapon to a manrikigusari (a long rope/chain weapon with two weights on its ends), dual billy clubs which can be wielded in an Eskrima-like fashion, staff, or a cable with a grappling hook. The weapon can also be adjusted to combine both sticks into an Eskrima stick. Most notably, the billy club can be disguised as a blind man's cane, for use by DD's alter ego, Matthew Murdock. The weapon is held by a holster on the side of Daredevil's Suit on his left leg. The entire weapon is fueled by chakra, allowing the user to switch between several forms to suit his style. Once a specific form is chosen, it doesn't require further chakra to maintain it as the chakra used is only to charge the machinations inside to switch between it's forms. The cable that holds the pieces together is made of durable, chakra-conductive steel that is able to sustain the parts of the stick together. While strong, it is not invincible. The cable itself can sustain damage up to A-Rank, at which time it will break and divide the weapon in half though the individual pieces can still be used but suffering from the same weakness as the cable.
Form 1: This form is a cane that the user can use to walk with as well as allowing one to use as a bō staff.
Form 2: This form is a nunchaku. Two weighted sticks connected to a cable. The cable can be extended further making for a makeshift manrikigusari.
Form 3: By retreating the cable into the sticks, the user can use his weapon as a pair of Eskrima as well as combining them both to make one eskrima stick.
Form 4: By unlocking the top part of either side, the user can retrieve it like a steath, revealing a Nagamaki-like weapon for use in sword-related techniques.
Form 5: One end of the sticks will release a grappling hook which can be used for a variety of ways as the cable can be extended to help climb tall structures.
Note: Only one weapon form can be used at a time, costing 40 chakra to switch between them
Note: Costs one move to activate each form separately

Appearance:
You must be registered for see images

Approved
*Dropping if approved

(Yamato) - Japan
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yamato is a silver katana with a long and slightly curved blade with both the grip and scabbard being predominantly black. The blade features several intricate ornaments, most notable is a relief of a dragon at the endpoint of the hilt. The scabbard is black, made of traditional lacquered wood, and features several metallic ornaments on its far end. Being one of the legendary swords of the old world, Yamato is truly impressive in its design. The durable, chakra-conductive metal is able to extend to a greater length while maintaining its strength and lightweight once per battle, lasting for three turns. With a greater length, the user is able to perform techniques with his sword at a greater distance (up to mid-range) and damage (+10 to Damage/ +1 rank) however it requires him to hold steady with both hands and use a much larger amount of chakra (+10 to chakra cost). While this limits him to only sword-related techniques, it greatly increases his swordsmanship when used correctly. The chakra-conductive metal is only responsive to its wielder's chakra, being unable to be used by others and resulting in spikes to protrude from it (similar to how samaheda does when not in the hands of its owner). The weilder must remember that while maintaining this ability, it will continue to cost him one move per turn limiting him to two moves per turn.
Note: Extension ability can only be used once per battle lasting for three turns
Note: Extension ability requires the use of both hands and costs a move

Approved - but you put some heavy restrcitions on it
 
Last edited by a moderator:

The Mockingjay

Active member
Legendary
Joined
Jul 26, 2012
Messages
12,509
Kin
484💸
Kumi
2,483💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Hayaton: Surasutozōn Swift Release: Thrust Zone
Type: Supplementary
Rank: B
Range: Short/Mid
Chakra: 20
Damage: N/A
Description: With this technique, a Swift release user can perform 2 handseals and release a burst of chakra into the air. The used in ois released chakra can brder to speed up the particles within the air inside the chosen area of effect. With the particles travelling alonlot *** their axis a ster than those inside regular air, the air inside that 'zone' would become thinner and provide less resistance to objects and beings travelling through it, thus appearing to give anything that flies through the 'zone' a tremendous boost to its speed, not to the extent of a swift release technique travel speed, but enough to double the speed of an object in motion whilst it travels through the zone. Once leaving the zone, any object affected would begin to lose any gained momentum as the air around it provided more resistance again, although this deceleration would not be instantaneous and would follow the regular laws of physics in motion.
The swift zone created's shape c an be determined by the user and can cover at maximum a 5x5 meter area of space. Zone can be used to speed up techniques shot through it, but momentum gained will not increase the range of said technique. Range of a non-chakra based projectiles can be increased with this method (kunai, shuriken thrown. etc.)
-Once activated, the particles will return to there ordinary state after 4 turns have passed.
-Techniques effect can be present in the field up to twice at any one time.
-Can only be used by The Mockingjay

Declined - work on the wording and spelling, double check it as some of it doesn't make sense.
First off, I want to apologise for that disgrace of a submission above... Never again.

Hayaton: Surasutozōn Swift Release: Thrust Zone
Type: Supplementary
Rank: B
Range: Short/Mid
Chakra: 20
Damage: N/A
Description: With this technique, a Swift release user can perform 2 handseals and release a burst of chakra into the air. This released chakra can be used to speed up the particles within the air inside the chosen area of effect. With the particles in this area travelling along their axis' faster than those inside regular air, the air inside that 'zone' would become thinner and provide less resistance to objects and beings travelling through it, thus appearing to give anything that flies through the 'zone' a tremendous boost to its speed (not to the extent of a swift release technique travel speed, but enough to double the speed of an object in motion whilst it travels through the zone). Once leaving the zone, any object affected would begin to lose any gained momentum as the air around it would provide ordinary levels of resistance again, this deceleration would not be instantaneous and would follow the regular laws of physics in motion.
The swift zones shape and size can be determined by the user and can cover at maximum a 5x5 meter area of space. Zone can be used to speed up techniques shot through it, but momentum gained will not increase the range of said technique. Range of a non-chakra based projectiles can be increased with this method (kunai, shuriken thrown. etc.)
-Once activated, the particles will return to there ordinary state after 4 turns have passed.
-Techniques effect can be present in the field up to twice at any one time.
-Can only be used by The Mockingjay

Hayaton: Bendo to sunappu Swift Release: Bend 'N' Snap
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: With this technique, by channeling swift chakra into the hand and wrist as they throw a projectile weapon, the user (by flicking the wrist as they throw) is able to spin a thrown weapon at extreme speeds. This spinning causes the projectile to curve as it flies. As well as adding curve to the weapon, the spin created by this technique is quick enough that it creates an optical illusion in that the weapon looks as if it is flying without any spin at all (much like a spinning top at full speed displays any pictures drawn on its flat face as if it were standing still).
-Can only be used by The Mockingjay
-While the curve is effective, it cannot be used to the extent of a boomerang.

Leaving for NK#

‡ Both Approved ‡

(Kchuysei: Chōshō no kazoku) Summoning: Family of Mockery
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: With this technique, a signer of the Mockingbird summoning contract can call upon the trio of miniature mockingbirds. Snow, Hawthorne and Odair. These mockingbirds are a lot smaller than most mockingbirds, each roughly the size of a tennis ball and capable of flying at great speeds. These Mockingbirds each specialize in recreating different sounds of battle.
Odair is able to recreate the sound of a larger weapon such as a battleaxe, large rock or a trident travelling through the air.
Hawthorne is a master of explosions, able to recreate the sounds of many varying sized explosions pitch perfectly.
Snow is a master of the silent whoosh. He can recreate the sounds of small weapons travelling through the air such as kunai, shuriken or senbon.
These Mockingbirds are close to useless in an offensive sense due to their lack of size, however, with a whistle different to that of Valor's they can be summoned to the field in a near instant by signers with access to sound release. As well as being familiar with the sound summoning method, the Mockingbirds can be summoned to the battle each in a different location and anywhere up to long range of the summoner.
-Birds can remain on the field indefinitely-
-One bird cannot remain on the battlefield alone. There must be at least 2 alive.
- Lasts for up to 5 turns and summoned once

Approved - made edits, nice twist on hunger games, love those books, not so much the films
 
Last edited by a moderator:

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Meiton:Hadesu no tsubasa | Dark Release:Wings of Hades
Type: Supplementary/Offensive/Defensive
Rank: A Rank
Range: Short
Chakra: 30 +5
Damage: 60
Description: To perform this jutsu the user is required to absorb a technique using the "Inhaling Maw" technique. The rank of this technique requires the user to store chakra of at least A Rank. The chakra is stored within a separate part of the user, not mixing with their main chakra network. Unlike combination techniques that require the user to sacrifice two moves to perform, the user is able to utilize both in a single move. This is due to the user practically having two separate "storages" of chakra to channel chakra across.
The user releases their dark chakra & channels it across their back, manipulating the shape to take on the form of dark purple wings filled with shades of black. The wings are made purely of dark chakra condensed together.

Dark | Simply using Dark chakra alone allows the user to motion the wings to wrap around the user creating a shield around the them. This protects the user from certain attacks following the element advantages of the release ability. The size of the wings are enough to either cover the upper half of the body, or the entire body if crouching down.

Wind | The user channels chakra across the wings, creating a coat of wind which works alongside the wings. The Dark chakra begins to flap back & forth while the wind, spreads out, augmenting the wings power & speed, granting the user flight. Due to the force applied by the wind, faint gusts are created within short range, deflecting small projectiles of sorts.

Fire | Following a similar pattern to the Wind element, the user channels their chakra across the wings. The wings begin to flap back & forth & as they do a flame appears across them. The flame releases a blaze of fire while the wings flap, spreading out short range all around the user. The flame deals direct damage to anyone within short range, burning them on contact & is used more so to keep the opponent from closing in on the target.

-The elements are self sustaining, allowing them to stay active without assistance for 3 turns. The user can perform "Inhaling Maw" on an B rank technique to prolong the effects of the wings by two turns
- Only a combination of Wind & Dark release can grant the user flight
- Must pay an additional 5 chakra each turn of use.
- Taught by Method

✦ Pending, will get someone else to look at this, Dark jutsu isnt my forte. ✦

♠ Declined ♠
I don't want to completely DNR this idea, but my biggest issue with this is the existence of a second chakra network. If I remember correctly, I don't believe that there's anyone in Naruto that has a second chakra network. Something like that would require surgery, and even then, I don't think that medical ninjutsu has the ability to do that. So if you could prove that it is logically possible to have a second chakra network, then do resubmit, otherwise, I'm sure this likely wouldn't work at all.
PM from Adachi - . Was a slight confusion.

Meiton:Hadesu no tsubasa | Dark Release:Wings of Hades
Type: Supplementary/Offensive/Defensive
Rank: A Rank
Range: Short
Chakra: 30 +5
Damage: 60
Description: To perform this jutsu the user is required to absorb a technique using the "Inhaling Maw" technique. The rank of this technique requires the user to store chakra of at least A Rank. The chakra is stored within a separate part of the user, such as a Dark user is capable of storing due to their symbol being able to store foreign chakra separate from the user's own network, not mixing with their main chakra network. Unlike combination techniques that require the user to sacrifice two moves to perform, the user is able to utilize both in a single move. This is due to the user practically having two separate "storages" of chakra to channel chakra across.
The user releases their dark chakra & channels it across their back, manipulating the shape to take on the form of dark purple wings filled with shades of black. The wings are made purely of dark chakra condensed together.

Dark | Simply using Dark chakra alone allows the user to motion the wings to wrap around the user creating a shield around them. This protects the user from certain attacks following the element advantages of the release ability. The size of the wings are enough to cover the user's entire body.

Wind | The user channels chakra across the wings, creating a coat of wind which works alongside the wings. The Dark chakra begins to flap back & forth while the wind, spreads out, augmenting the wings power & speed, granting the user flight. Due to the force applied by the wind, faint gusts are created within short range, deflecting small projectiles of sorts.

Fire | Following a similar pattern to the Wind element, the user channels their chakra across the wings. The wings begin to flap back & forth & as they do a flame appears across them. The flame releases a blaze of fire while the wings flap, spreading out short range all around the user. The flame deals direct damage to anyone within short range, burning them on contact & is used more so to keep the opponent from closing in on the target.

-The elements are self sustaining, allowing them to stay active without assistance for 3 turns. The user can perform "Inhaling Maw" on an B rank technique to prolong the effects of the wings by two turns
- Can be used 3 times
- Only a combination of Wind & Dark release can grant the user flight
- Must pay an additional 5 chakra each turn of use.
- Taught by Method


Nekusasu | Nexus
Type: Weapon
Rank: S
Range: Short
Chakra: -
Damage: -
Description:
Discovered by Acnologia through his research & travels, Nexus is a pair of gauntlets that were thought to be nothing more than worthless relics that had only stories behind them. Through his research Acnologia uncovered the true purpose & potential of the gauntlets. Created by ancients, they were made by those who delved into the arts of dark release, each created with a single diamond symbol on each one focusing on the ability to absorb, while the other the ability to release. And upon wearing the gauntlets the user's own symbols would interact with those of the gauntlets, merging together the chakra vessels between them. The gauntlets were not so much opposites but rather different sides of the same coin, each with it's own abilities.

Shield | Known as Saifon. Symbolised by the angel figure placed on top. This gauntlet creates an ethereal shield through the marking on the back of the gauntlet, a single diamond which is seen as the absorb symbol. The shield expands & circles from the tips of the angel's wings, able to cover the upper half of the user's body. It can only defend against energy based elements & anything solid would simply pass straight through unhindered. Saifon cannot simply create the shield, it must first absorb an opposing technique within short range which then activates the disc, taking on a rank equal to or higher than what was absorbed; raw chakra doubling the strength of the shield while fire & wind raise it by a single rank. Including those with an elemental weakness to Dark release, this cannot exceed S rank, even if having absorbed an S rank. The user is required to post this section as a reference in order to absorb or defend against an opposing technique, employing one of three moves each turn. The shield is sustained for three turns from having absorbed a technique, only changing if the user absorbs another to change it's rank or using the current chakra for other means. Once every three turns of an active shield, the user is able to passively defend or absorb an opposing energy based technique. Even with an active shield, the user can still absorb techniques for Ririsu without hindering the shield itself.

Sword | The sword known as "Ririsu". Symbolised by the demon figure placed on top. Ririsu is released through the marking on the back of the gauntlet, a single diamond which is seen as the release symbol for dark users. The symbol when able, creates an ethereal sword that reaches up to a length of one meter. Due to its form, it is unable to strike against solid objects; only energy based techniques. Unlike its counter-part Ririsu cannot absorb attacks, it is however able to cut & slice into chakra, weakening, or removing it from the source. the rank of the sword & it's ability is equal to the rank absorbed & converted by Saifon, elemental strengths apply. This can also be used against an opponent, stabbing or swiping it through them causes no physical harm, yet removes chakra from the opponent each time it strikes them. Due to it being raw chakra, the amount removed form their body is doubled. The sword lasts up to three turns & then must repeat the process again to recreate it. Must post this in reference to one of the three moves each time the user activates its ability.

Restrictions

- Can absorb up to S rank techniques.
- Unable to release or absorb Forbidden jutsu through Nexus.
- Gauntlets are indestructible against normal means.
- Does not affect the user's own Dark symbols or techniques in association.
- Must have a Dark Release biography.
- Only usable by Method.


You must be registered for see images

☼ Pending ☼

Leaving for someone else.


♠ Declined ♠
A few questions. Firstly, you say that Ririsu must rely on Saifon in order to be activated? The shield absorbs the chakra necessary to create the sword. So, once the shield absorbs the chakra to create the sword, am I correct in saying that the abilities of the shield aren't usable when the sword is in effect and vice versa?
And what exactly do you mean by passive and active shield? As in it doesn't count as a move when it absorbs an ability?
Nekusasu | Nexus
Type: Weapon
Rank: S
Range: Short
Chakra: -
Damage: -
Description: Discovered by Acnologia through his research & travels, Nexus is a pair of gauntlets that were thought to be nothing more than worthless relics that had only stories behind them. Through his research Acnologia uncovered the true purpose & potential of the gauntlets. Created by ancients, they were made by those who delved into the arts of dark release, each created with a single diamond symbol on each one focusing on the ability to absorb, while the other the ability to release. And upon wearing the gauntlets the user's own symbols would interact with those of the gauntlets, merging together the chakra vessels between them. The gauntlets were not so much opposites but rather different sides of the same coin, each with it's own abilities.

Shield | Known as Saifon. Symbolised by the angel figure placed on top. This gauntlet creates an ethereal shield through the marking on the back of the gauntlet, a single diamond which is seen as the absorb symbol. The shield expands & circles from the tips of the angel's wings, able to cover the upper half of the user's body. It can only defend against energy based elements & anything solid would simply pass straight through unhindered. Saifon cannot simply create the shield, it must first absorb an opposing technique within short range which then activates the disc, taking on a rank equal to or higher than what was absorbed; raw chakra doubling the strength of the shield while fire & wind raise it by a single rank. Including those with an elemental weakness to Dark release, this cannot exceed S rank, even if having absorbed an S rank. The user is required to post this section as a reference in order to absorb or defend against an opposing technique, employing one of three moves each turn. The shield is sustained for three turns from having absorbed a technique, only changing if the user absorbs another to change it's rank or using the current chakra for other means. Even with an active shield, the user can still absorb techniques for Ririsu without hindering the shield itself, allowing the user to use the abilities of both the sword & shield in sync, without affecting each other.

Sword | The sword known as "Ririsu". Symbolised by the demon figure placed on top. Ririsu is released through the marking on the back of the gauntlet, a single diamond which is seen as the release symbol for dark users. The symbol when able, creates an ethereal sword that reaches up to a length of two meters. Due to its form, it is unable to strike against solid objects; only energy based techniques. Unlike its counter-part, Ririsu cannot absorb attacks, it is however able to cut & slice into chakra, weakening, or removing it from the source. the rank of the sword & it's ability is equal to the rank absorbed & converted by Saifon, elemental strengths apply. This can also be used against an opponent, stabbing or swiping it through them causes no physical harm, yet removes chakra from the opponent each time it strikes them. Due to it being raw chakra, the amount removed form their body is doubled. The sword lasts up to three turns & then must repeat the process again to recreate it. The user can passively swipe chakra from the opponent when striking with the sword, however they must post this section in reference when slicing through an attack.

Restrictions

- Can absorb up to S rank techniques.

- Gauntlets are indestructible against normal means.
- Does not affect the user's own Dark symbols or techniques in association.
- Must have a Dark Release biography.
- Only usable by Method.

(Removed a Restriction)


Futon: Himitsu no te | Wind Release: Secret Hands
Type: Offensive | Defensive | Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: The user manipulates his chakra & the area around him, while forming a single handseal. A burst of wind spreads across the ground from around the user, travelling outward from them up to long range. The wave is strong enough to push back an opponent of average size, but not the intention of the justu. On contact with any object such as ninja tools, a thick coat of wind blankets the tools. The user is able to manipulate all tools across the field left on the ground from previous attacks. This allows the user to perform tactical maneuver such as surprise attacks ,especially with tools located behind the enemy.
- Unable to use chakra techniques other than Wind & Ninjutsu, while active.
- Taught by Method
 
Last edited:

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,436
Kin
2,758💸
Kumi
23,218💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Fuuinjutsu: Anchisuperu) - Sealing Arts: Anti Spell
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Only useable once the opponent has activated a chakra cloak of some sort, the user will make a single handseal and form a barrier directly on the opponents skin. This barrier does no damage, it doesn't block their vision (it's completely see through), and otherwise the opponent won't know it's there unless they have some sort of way to sense it or see the chakra of it. It's completely harmless to the opponent. However, what it does do is cut off the opponents connection to their chakra cloak. Not only this, but the moment it appears, it drains any energy based chakra (Raw, Fire, Wind, Lightning, etc) on the outer side of the barrier. Note that it does not drain the opponents chakra from his body. It will drain the chakra cloak only and only until it is completely gone, after which the technique will end. The draining and ending of the cloak is almost immediate. This technique will only work on cloaks that can be classified as Supplementary, and will work on all of them regardless of rank due to the fact that these cloaks carry no inherent damage to them.
- Does not work on solid armors
- Can be used 4 times per battle
- One turn cool down between uses

‡ Declined ‡ My only problem is forming this barrier "directly on the opponent". I'd prefer this being a barrier which expands from your position nearly instantly.
(Fuuinjutsu: Anchisuperu) - Sealing Arts: Anti Spell
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Only useable once the opponent has activated a chakra cloak of some sort, the user will make a single handseal and release a barrier from their body that expands at the speed of a standard sound genjutstu. This barrier does no damage, it doesn't block their vision (it's completely see through), and otherwise the opponent won't know it's there unless they have some sort of way to sense it or see the chakra of it. It's completely harmless to the opponent. However, what it does do is cut off the opponents connection to any type of chakra cloak they may be using . It drains any energy based chakra (Raw, Fire, Wind, Lightning, etc) on the outer side of the barrier. Note that it does not drain the opponents chakra from his body. It will drain the chakra cloak only and only until it is completely gone, after which the technique will end. The draining and ending of the cloak is almost immediate. This technique will only work on cloaks that can be classified as Supplementary, and will work on all of them regardless of rank due to the fact that these cloaks carry no inherent damage to them. To stop the opponent from simply reactivation the cloak, the barrier lasts 3 turns

Note: Does not work on solid armors
Note: Can be used 2 times per battle
Note: 2 turn cool down between uses
Note: Doesn't work on Jinchuuriki chakra cloaks
Note: Cannot be combined with techniques that augment/enhance barriers

‡ Approved ‡ Edited.

(Fuuin: Yoroi no Koutei) - Sealing Technique: Armour of the Emperor
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will have a seal placed on their clothes with the Kanji for "Armour". The seal will be infused with elemental chakra from one of the basic five elements (must be stated in biography) and will exhibit a unique effect depending on which of the elements is chosen.

Earth: The clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including B-Rank). This technique will also render B-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above B-Rank by 20 damage points.

Water: This will essentially "moisturize" the clothing by imbuing it with suiton chakra without actually making it wet. This technique will not increase the user's susceptibility to lightning in any way either. It will also give the user's clothes (but not the user himself) immunity being ignited or burned up to a certain extent, translating to an immunity to A-Rank and below Katon techniques.

Wind: This will essentially make the user's clothing weightless by imbuing it with fuuton chaka, allowing freer and more fluid movements. It will also make the user immune to unfocused lightning techniques (like Nagashi) A-Rank and below as the clothes will insulate them before they can affect the user.

Lightning: Imbuing raiton chakra into the user's clothes will make them static and shocking to the touch. Upon contact with the clothing the opponent's limb/body part will go numb for two turns and if a second contact is made in that time with the same part, that limb will be paralyzed for one turn. These effects only apply to direct contact with the clothes themselves (an example would be the opponent's exposed fist striking the clothes).

Fire: The most lackluster of the five, imbuing Katon chakra will only give the user's clothes a permanent state of "dryness". Rain and water techniques alike will be incapable of soaking the user's clothes.

Note: This technique is always active
Note: Must be stated in the user's biography

‡ Pending ‡ Leaving for another mod.

Declined - A rank seal that makes your cloths static forever, it's a bit much. You can have it so their is 5 seals on your body, like a 5 element seal that react to cause these effects. Can react by activating lasting for 4-5 turns per effect, on active at a time, or have it so each effect can be used 3 times lasting one turn.
Split it into two techniques

(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle

Approved - made edits

(Fuuin: Genron no Genchuu) - Sealing Technique: Principles of the Paramecia
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal placed on their clothes with the Kanji for one of the basic five elements. The seal will be infused with elemental chakra of the chosen element (must be stated in biography) and will exhibit a unique effect depending on which of the elements is chosen. The seal will activate passively (instant but still counts as a move) when it’s first triggered.

Ruler of the Skies: This seal will activate whenever an unfocused current or stream of electricity is used within the vicinity of the user. The seal will release the user’s fuuton chakra in order to insulate the current of electricity as it comes into contact with the clothes, essentially neutralizing it before it can affect the user. The clothes will also become weightless as a byproduct of the infusion of wind chakra, allowing freer and more fluid movements. For the next three turns, the user’s clothes will be coated in a layer of invisible wind that can create an updraft to enable levitation and seamless flight.

The Earth Emperor: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. The opponent’s weight will double (similar to the Added Weight technique) as earth chakra is released into them. For the next three turns, the user’s clothes will become darker in colour to signify the change and each additional contact with the clothes will double their weight further. The initial weight gain will last for three turns but each additional contact will extend it’s duration by one turn. Regardless of how much the opponent’s weight is raised by this technique, it can simply be neutralized through the use of Chidori Nagashi.

The Lightning Lord: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with ration chakra, making them static and shocking to the touch. Direct contact with clothing will cause the opponent's limb/body part to go numb for one turns and if a second contact is made in that time with the same part, that limb will be paralyzed for two turns as the lightning shocking stacks. These effects only apply to direct contact with the clothes themselves (an example would be the opponent's exposed fist striking the clothes). The user’s clothes will remain infused with ration chakra for five turns after activation and they will develop sparks of lightning across them to signify the change.

King in the North: This seal will activate whenever a fire technique comes into contact with the user’s clothes. The dormant chakra will activate immediately and essentially "moisturize" the clothing by imbuing it with suiton chakra without actually making it wet. This technique will not increase the user's susceptibility to lightning in any way either. It will also give the user's clothes (but not the user himself) immunity being ignited or burned up to a certain extent, translating to an immunity to C-Rank and below Katon techniques. This will last three turns but there will be no visual change to the clothes.

Sovereign of Fire: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with katon chakra, making them heat up considerably. Direct contact with clothing will cause the opponent's limb/body part to be burned. Momentary contact will only result in a first degree burn but more prolonged contact will lead to third or fourth degree burns. The user’s clothes will remain infused with katon chakra for three turns after activation and they will develop localized areas of orange-light (similar to smoldering coals) to signify the change.

Note: Only one element can be chosen per use
Note: Can only activate each seal once per battle

Approved - made some edits, also, if you used this with the previous jutsu active one element would take precedence that being the stronger, or the last activated. The effects wouldn't stack

‡ Both Pending ‡ Leaving for another mod.
 
Last edited by a moderator:

Tsuki

Active member
Supreme
Joined
Apr 27, 2012
Messages
38,418
Kin
1,154💸
Kumi
30,042💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Haisutoraidā) - The Ashstrider
Type: Weapon
Rank: S
Range: Short (carried short but it varies for abilities)
Chakra: N/A (active abilities: varies) (passive ability: +5 chakra per use)
Damage: N/A (active abilities: varies) (passive ability: +10 damage per use)
Description: The Ashstrider is a gunbai, a non-folding giant war fan similar to Madara's gunbai in shape and size and is carried in a similar fashion. The main apparent difference is that there is no tomoe symbols, instead, there's a royal family crest drawn at the gunbai's center which covers most of its flat side. This weapon has, for a long time, been forgotten and was recently picked up from an ancient catacomb located in an isolated place within the Land of Wind. As time passed, the wielder of this weapon noticed that this gunbai has a certain "obsession" towards ash, so to speak. It has been considered as "obsessed towards ash" because the gunbai might sometimes even sap chakra from its wielder without his or her consent when ash is within range. The current wielder of the gunbai has managed to figure out The Ashstrider's abilities through various tests he conducted on it.

Abilities: The Ashstrider possesses two active abilities and one passive. Both active abilities can be categorized as the ability to tranquilize ash or create/take control over ash to a certain level and are respectively called "Slumber" and "Awaken". The passive ability is simply the addition of small heated ash into techniques which can be performed through the use of a fan (such as certain canon wind techniques).

- Slumber (tranquilize): This is the only active ability among the two which does not require the user to personally perform. It is a defensive mechanism against nearby ash that is made of chakra foreign to the gunbai wielder's body. The Ashstrider is capable of sensing the presence of ash within short range radius around its wielder and by doing so, would sap chakra from the user equivalent to the amount of chakra the enemy has spent on their own ash technique. The gunbai will then have this sapped chakra spread near instantaneously to all the ash within short range, forcing any ash that comes within short range to cool down and hinder the trigger of an explosion and eventually other harmful effects for one full turn. The amount of chakra spent on this ability varies in accordance to which rank of this ability is being used and follows the standard chakra points for each rank (varies from D to S rank, the gunbai cannot deal with Forbidden). This ability counts as one of the user's 3 moves per turn but does not hinder the gunbai wielder from performing a jutsu of their own at the same time as this defensive mechanism is done independently and by the gunbai itself.

- Awaken (create/take control over ash): This ability is performed by having the user consciously infuse his/her fire chakra into the gunbai, then, through the gunbai, will send their chakra to any small particles (dust, sand, crushed small pieces of earth, debris, etc) or the ground itself (crumbling it) within their short range turning them into ash. This ash is then directed through mental command by the user and can assume various shapes and forms while also traveling to long distances as long as the user keeps sustaining it. This ash can be shaped and manipulated to be heated so it would explode upon hitting something or burn opponents upon contact. It can also be shaped and manipulated into remaining rather cooled so that it may supplement the user by, for example, carrying them into the air and fly them around as if standing on a cloud. If the cooled version is being used, then it can be sustained for up to 3 turns by investing +5 chakra points per turn and the user may perform other techniques in the meantime (only the cooled version can do this). This ability can also take control over enemy ash techniques as long as they were made to be A-Ranked or below following certain conditions. If the user wishes to control an ash technique which is beyond short range, he/she must swipe their gunbai to create a gust of air enhanced with fire chakra towards it. Otherwise, if the ash they wish to take control over is within short range, then no swiping of the gunbai is required. Taking control over an enemy ash technique would require the use of "Awaken" at a variant which is 1 rank above the enemy ash technique. Using a variant which is equal to the enemy ash technique would simply trigger a pre-mature explosion of the enemy ash technique. The amount of chakra spent on this ability varies in accordance to which rank of this ability is being used and follows the standard chakra points for each rank (varies from D to S rank). This ability counts as one of the user's 3 moves per turn.

- Passive ability: When performing a technique which can be performed through the usage of a fan (such as certain canon wind techniques) the user would, under the performance process of that specific technique, invest a small portion of extra chakra into the gunbai (+5), which the gunbai itself would turn into heated ash particles that burns but doesn't explode. If the technique performed through use of the gunbai was, for example, "Wind Release: Great Slashing Tornado" then the tornado of that technique would also have ash particles within it which causes burns as extra damage to whoever/whatever gets hit by this wind technique. This ability is only a minor damage boost and does not count towards the user's 3 moves per turn.

Restrictions:
- When "Slumber" is being used, then other abilities of the gunbai cannot be used during the same turn
- When the cooled version of "Awaken" is being sustained, then other Ashstrider abilities cannot be used
- S rank variant of "Awaken" is usable twice with a cooldown of two turns for this specific variant
- A rank variant of "Awaken" is usable thrice with a cooldown of one turn for this specific variant


Symbol on the gunbai:
You must be registered for see images

‡ Declined ‡ On request.
 
Last edited by a moderator:

Python

Active member
Elite
Joined
May 15, 2014
Messages
8,255
Kin
2,287💸
Kumi
2,831💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(souzoubutsu korou ) creation of the elders
Type: Supplementary
Rank: B rank
Range: short-long
Chakra: 20
Damage: n/a (Same as original jutsu this is used on)
Description: The user will focus their chakra into crystal that have previously created to once more take further control of the crystal. Through this the user can reshape the crystal such as changing a wall to have spikes on it, but they don't increase the amount of crystal just control what already exists. This can also be used to control the crystal in its movement and location for example it can be used to change the direction of a crystal shuriken or lift a crystal spike into the air. While controlling this the user can't use any other jutsu but can end it at any time. It can only be used on the crystal the user has created for a turn at least.

Note: Can only be used 4 times
Note: Can only be taught by Python
Note: have to wait 2 turns in between usage

Approved- made edits

Shoton Mugendai Ishi/ Crystal Infinity stones
Type: Supplementary
Rank: S rank
Range: short-mid
Chakra:60 (+ 30 to replenish a stone after usage)
Damage: (+20)
Description:
These gems are something that are unique to Guren alone. She had a medic ninja implant special crystal gems implanted into numerous spits on her body . The gems are all unique having four in total. Guren can only extract power of two gems at the same time. Each gems has a unique characteristic that allows her to unlock certain features of power that are unique to her.

Omoi Ishi/Mind stone

This Prism yellow gem stone is able to receive Guren's crystal chakra and in turn compress it and fire it from the prism at the enemy. This will send out a precise stream of a heat blast. This heat blast has S rank damage power is as fast as sound when fired.
This stone will be implanted into the skin on Gurens forehead.
Note: can only be used twice per battle

S rank heat blast that has next to no restrictions? Also it clashes with existing jutsu like Overheat just used through a stone.

Isei Ishi/Power stone
This gem is an oval purple gem stone that allows her to release her to lighten any form of crystal Jutsu making it faster. Similar to how light weight earth Jutsu works this gem once ignited with chakra will be able to make all her Jutsu faster by removing some weight from the crystal structures.
This gem is located between your shoulder blades.
Note:The effect of this Gem can only be used twice per battle. This ability will last a full turn once activated.

Nice effect say how much lighter it makes the crystal, how much fasters and that it reduces the impact damage like when Gaara had it used on his sand.

Aether Ishi /Aether stone
This is a unique red stone that is in oval shape. This stone is quite different from the others as once this gem is ignited with chakra the enemy can no longer sense Guren. This stone works by utilizing the natural sunlight on the battlefield and refracting it around the user, through use of the gem. This will allow the user to camouflage themselves.
Note:This gem stone will be inserted into Guren's non dominant hand and will remain active for up to three turns as long as you feed it chakra.
Can only be used twice per battle and requires a one full turn cool down.

Declined this isn't possible, you'd need to make like a barrier to block sensing or something.

Genjitsu Ishi/Reality stone
This is the last of the precious gem stones that is orange in color and possibly the most convenient one of them all. This stone is unique from the other stones as once every three turns the stone can produce up to three crystal clones without the need of the jade mirror Jutsu. The clones will originate out from the reality stone and be able to access crystal Jutsu up to B rank. The clones will remain active the same as other clones. These clones can only use crystal ninjutsu and will abide by the same rules as the original user. Can only be used once per battle.
This stone is imbedded into the users chest and will be more easily visible.

Tone this down, to 1 cyrstal clone every 3 turns, following the clone limits.

Notes:
+Can only use two stones in the same turn.
+ cannot use the stones for all three moves.
+ power stone cannot be used with S rank and above Jutsu
+ can only be used by a crystal user
+ stones must be medically imbedded into the user.
+ Can only be taught by Python

Decline - all the reasons above and needs restricting.
 
Last edited by a moderator:

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

This will be my 36th custom, I won the right to two exta CJ spots in Lawliet's event;

Katon: Ryū no Shinfonī | Fire Release: Symphony of the Dragon
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Self
Chakra: 40 - 25 per turn
Damage: N/A
Description: Inspired by draconic mythos, this technique seeks to imitate the legendary beings that were fabled to have been fire made flesh. Through a surge of chakra the user will activate a technique that, courtesy of having no purpose on its own, is instant and can therefore be performed in the same timeframe as the following technique. The technique, once activated, serves to alter future fire techniques; as the flames of the utilised fire technique flourish into existence they will immediately exude copious amounts of ash. The released ash will immediately compress into the shape of a dragon, mimicking the visage of oriental or western dragons to the users liking. The dragons, made of black superheated ash, are self sustaining and can roam the battlefield freely; furthermore, like clones they are sentient, and are capable of acting in the users best wishes or according to their commands. However the user will always maintain absolute control over a Dragon's sentience, capable of stripping it - rendering the dragon a mere projectile attack, or passively destroying the dragon should they so wish. While the dragons are birthed from fire techniques they do not directly affect the power of the mother technique, instead they coat it, like an armour, with the ashes strength being a replica of the fire technique that birthed it. The dragons however cannot exist separately from their source fire technique which, like a heart, will exist at the core of the ash dragon - heating the ash even further. Should the flame be extinguished, they too will die, and as such techniques that can directly strike at the flames while bypassing the draconic exterior are particularly effective at snuffing out the lives of these legendary beings. Should the dragon exterior be destroyed however, the housed flames will be free to violently burst out as either a unidirectional or omnidirectional attack. Dragons are capable of attacking with either fang or claw, can fly regardless of design and, being made of condensed and superheated ash are capable of carving through earth and lesser techniques like a knife through hot butter, although the user will be capable of interacting with the Dragons freely and without consequence. This is due to a crest that will form upon the users chest upon the creation of their first dragon - the crest, an ornate black necklace made of sculpted ash, marks the user as the 'Unburnt' and acts as the medium of the sustaining of this technique - should the crest be destroyed then this technique will end too, however made of ash, the crest is virtually immune to any technique that will smash or break it apart, as it can simply reform, instead techniques that burn it from existence will work, such as equal or stronger fire or lightning, (So S rank and above) while water, the natural enemy of fire, will also be effective in its destruction. A dragon can, at the command of the user, fuse its body with its flaming heart and adopt explosive properties, then at will, the dragon will be capable of exploding in a violent blast of heat and fire that will affect the area short range around it - to signify this change the dragon will turn gold. (The explosion will always be angled away from the user, thus a dragon could surround the user and explode outwards as a defensive blast, and can be made unidirectional too - reaching up to mid range in a specific direction). This fusion will not combine the damage of the separate techniques, they will simply adopt the damage of the stronger jutsu.

Notes:
- If the crest is completely destroyed then this technique ends, however for as long as the crest persists this technique, too, will remain active. However after four turns it will crumble and fade away, signifying the jutsus end.
- Once this technique is over, the user is incapable of using Fire techniques above A rank for the rest of, and the next turn.
- Dragons are capable of harnessing the furnace that functions as their heart to release bursts of flame from their mouth or body, however should they use up all of the flames of the original fire technique they will crumble an die.
- Can only be used 2x, with a three turn cooldown between uses. (Cooldown begins when the technique ends.)
- Works on techniques that can logically be affected, such as streams - forming long serpentine like dragons, fireballs, bursts of fire and so on. In the case of multiple projectiles making up a single technique, multiple smaller, weaker dragons will likewise be produced. Logically, it will not work on gas and ash fire techniques.
- Cannot be utilized on Forbidden ranked fire techniques, nor can it be used alongside the canon 120 damage fire technique 'Great Fireball Shower'.
- The ash that creates the dragons is obviously incombustible
- The crest is part fuuin, part fire
- Can only be taught by Scaze

‡ Approved ‡ Edited.
 
Last edited by a moderator:
Status
Not open for further replies.
Top