[ARCHIVE] Custom Jutsu Submission - II

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Ańbu Juniør

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Re: Custom Jutsu Submission

(Kuchiyose Doton No Jutsu: Mei Kai No Ratto) Summoning Earth Release Technique: Rats of The Underworld
Rank: S
Type: Defense/Supplementary
Range: Long
Chakra: 40
Damage: N/A
Discrtiption: The user first begins by focusing a large amount of Doton chakra, into his palm and performs four handseals before slamming it to the ground. This causes durable rock statues in the shape or rats to emerge from the earth, altering the entire battlefield. Due to the tremendous amount of shaking caused by the rise of the statues, the user and his opponent become unbalanced. The statues vary in shapes and sizes, with most reaching the height of 50 meters. Because of the magnitude and chakra required, this technique has limited use.
Note: No Earth techniques can be used the following two turns.
Note:This technique can only be used once.
Note: Must be a signer of the Nezumi contract to use.


 Declined  DNR. Similar to existing techniques.

(Nezumi Tekunikku: Sukauto)Rat Technique: Scout
Rank: D
Type: Supplementary
Range: Short - Long
Chakra: 10
Damage: N/A
Description: The user summons ten small rats to use for either reconnaissance or tracking. One of the rats will stay on the user's shoulder while the rest scatter throughout the battlefield. Since they don't posses chakra, they cannot be differentiated from normal animals. The rats communicate with the user by emitting high pitch squeaks that are picked up by the rat on the user's shoulder who is capable of human speech.
~Must Sign Rat contract to use
~Rats stay active for 3 turns before dispersing
~Can only be used twice per battle.

Link to some training:


 Declined  If they don't possess chakra, they cannot help you or communicate with you in any way as they won't be sentient and thus not be able to do anything...

Note: The contract is too old and doesn't have an approval link though I validate it.



(Erebos: Yami no hakobi-te) Erebos: Bringers of Darkness
Rank: S
Type: Weapon
Range: Short
Chakra: 40 (+10 to keep channeling chakra into the blades)
Damage: N/A
Description: Forged by combining modern Ninjutsu and Kenjutsu techniques to generate swift striking speed and emphazised attack power, Erebos, Bringers of Darkness is a lightning attributed Dual Katana. Made from Stygian iron and measuring three feet in length, the hilts house several chakra receptors that allows the user to effectively channel electrical energy across the swords and his body. Because of this, the user is the only one able to wield Erebos freely.

Erebos is a vibrating weapon, a high frequency blade similar to the one used by Sasuke. This means that it uses electrical energy to generate vibrations which breaks the molecular bonds of other matter on physical contact. The cutting potential of the sword could be defined with examples such as, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons. And it's cutting powere goes one step further when combined with the continuous supply of lightning chakra from the user. Needless to say that it would be extremely lethal for a person to be hit directly by the blade. The method used to design these blades makes them highly conductive.

Since Erebos is a lightning attributed blade, it can be used as a medium to discharge Jutsu that would require the user to use his hands or mouth.

The swords handles also each have two black thread Lanyards that hang off the hilts and are silver in color while the blades themselves are pitch black. At the end of the hilts of both katana is a docking contraption that locks both weapons together, turning them into a double edged spear. The user can transform Erebos from its spear form to its sword form in an instant, and vise verse.

Notes:
-Erebos can only be wielded by ~AJ~. When someone else tries to hold the blade, it will reject their chakra and increase its density, making it to heavy to be lifted. However, it reverts to its original density when the ~AJ~ holds it.
-Due to its conductivity Erebos can be use to redirect B-rank and below lightning attacks while in its spear Form. This will count as a move and cannot be used for the next two turns.

☼ Declined DNR ☼

Nothing unique here that hasn't been done before.
 
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The Sach

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Re: Custom Jutsu Submission

(Katon: debari handou)-Fire release: Projection stomp
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: User after performing tiger handseal, gathers his fire chakra at his feet and then applies force on the ground via the gathered katon chakra to project himself in front of him, at the left side or at the right side, (to project himself at the right side, he must gather chakra at the left side of his feet). After projecting himself in forward direction, user then performs forward flip and joins his legs to stomp his opponent and damage him via already gathered Katon chakra.
-Can only be taught by Chelsea.
-Can only be used thrice in battle.

☼ Declined DNR - Similar to existing techniques ☼



(Katon: fenikkusu no ikari)-Fire Release: Wrath of Phoenix
Type: Offensive
Rank: A
Range: Short/Mid
Chakra: 30
Damage: 60
Description: After performing sequence of handseals(Rat → Dog → Tiger) user then exhales small version of fireball release, forming a mass of fire which then is made to float in the air. Then, he uses shape manipulation to convert the shape of mass into phoenix, which he then directs towards the opponent. This phoenix on striking with the opponent causes a huge blast, damaging the opponent in the process.
-Can only be taught by Chelsea.
-Can be used only once in a battle.
-Mass of Fire can remain in floating position for one move (that is user can perform a move between forming mass of fire and shape manipulation).


☼ Declined DNR - Similar to existing techniques ☼
 
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Penguin

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Re: Custom Jutsu Submission

Suiton: Pengins o Bakuhatsu - Water Style: Exploding Penguins
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either fly, burrow underground, or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage.

Note: No S-rank suiton for one turn after this jutsu is used
Note: The user cannot use explosive tags for two turns after this jutsu is used
Note: Can only be used four times per battle
Note: Can only be taught by Penguin.

♦ Declined, flying penguins? Water burrowing into the earth? Also, why is this S ranked? It's just water with explosive tags within them. No to 4 times a battle as well ♦
Suiton: Pengins o Bakuhatsu - Water Style: Exploding Penguins
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either jump or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage.

Note: The user cannot use explosive tags for two turns after this jutsu is used
Note: Can only be used three times per battle
Note: Can only be taught by Penguin.

☼ Approved ☼

Suiton: Pengin no Ase - Water Style: Sweat of the Penguin
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40 (-5 per turn to maintain)
Damage: N/A
Description: The user starts channeling their suiton chakra all over their body to activate the two million and six hundred thousand sweat glands all over their body. This causes the body to cool down rapidly as sweat starts coming up from the pores in the user's skin, forming a coat of sweat around the user. The coat of sweat is no more than an inch away from the body and no more than two inches thick. The sweat is also very slick, due to the sweat being combined with the opposite type of chakra found in viscous suiton attacks. This would allow low ranked taijutsu attacks to simply glance off the body if the user angled their body the right way. Another ability of the sweat is its pungent stench. The stench will cause people from clans that have extreme smelling senses to tear up, hindering their vision. While in this form, the user's suiton attacks become amplified while his katon attacks degrade due to all the excess moisture around him and his body heat being very low, making his suiton attacks much colder than regular ones, albeit not cool enough to freeze anything. It would still sting on contact. The sweat stays around for four turns unless it is blown away by a fuuton attack or evaporated by a katon attack, and does not require constant chakra to keep up.

Note: All suiton attacks that the user uses gains a damage increase by +20
Note: All katon attacks that the user uses suffers a damage decrease by -20
Note: No suiton over A-rank for two turns after this jutsu is over
Note: C-rank and under taijutsu is ineffective on the user and vice versa
Note: Can only be used once per battle
Note: Only stays active for four turns
Note: Can only be taught by Penguin.

♦ Declined, "opposite type of chakra found in viscous Suiton attacks" What? It's still suiton chakra, just applied differently. Opposite of water would be fire obviously. And cold water is just cold water, not enough to cause extra damage. ♦
Suiton: Hidaka Pengin no Ase - Water Style: Sweat of the Bloated Penguin
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40 (-5 per turn to maintain)
Damage: N/A
Description: The user starts channeling their suiton chakra all over their body to activate the two million and six hundred thousand sweat glands all over their body. This causes the body to cool down rapidly as sweat starts coming up from the pores in the user's skin, forming a coat of sweat around the user. The coat of sweat is no more than an inch away from the body and no more than two inches thick. The sweat is also very slick and even though it's made with suiton chakra, it has the opposite properties of viscous attacks, due to chakra control. This would allow low ranked taijutsu attacks to simply glance off the body if the user angled their body the right way. Another ability of the sweat is its pungent stench. The stench will cause people from clans that have extreme smelling senses to tear up, hindering their vision. While in this form, the user's suiton attacks become amplified a little bit while his katon attacks degrade a little bit due to all the excess moisture around him and his body heat being very low. The sweat stays around for four turns unless it is blown away by a fuuton attack or evaporated by a katon attack, and does not require constant chakra to keep up.

Note: All suiton attacks that the user uses gains a damage increase by +10
Note: All katon attacks that the user uses suffers a damage decrease by -10
Note: No suiton over A-rank for two turns after this jutsu is over
Note: C-rank and under taijutsu is ineffective on the user and vice versa
Note: Can only be used once per battle
Note: Only stays active for four turns
Note: Can only be taught by Penguin.

☼ Declined - DNR ☼

Just not seeing how this works.



Suiton: Kyūketsuki no Pengin - Water Release: The Vampiric Penguin
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 (-80 per turn to the opponent)
Damage: N/A
Description: The user starts gathering their suiton chakra and sends it into water droplets touching the opponent's skin. To do so, the user claps their hands together and forms the bird hand seal which sends their suiton chakra into the water droplets from any distance away. Once the suiton chakra is inserted into the water droplets touching the opponent, the droplets latch onto the enemy by each droplet forming a single tiny water hook that sinks into the opponent's skin, which causes a quite some pain but so significant damage. As the water droplets latch on the opponent, the water droplets start draining the opponent's chakra such as Suiton: Uramiame no Jutsu - Water Release: Grudge Rain Technique drains chakra. As the water droplets start absorbing chakra, they gets bigger and denser, while shaping into very dense penguins. After a turn of absorbing chakra, the water penguins gets so heavy the opponent cannot stand and they collapse to the ground, continuing to get sucked dry of chakra. This technique is self sustaining after the hooks latch into the opponent. The chakra that is being drained stays within the water penguins to help them grown in size. This attack is almost impossible to defend against until you feel the pain, or if you have a dojutsu or chakra sensory powers.

Note: Cannot use above A-rank suiton while this jutsu is being used
Note: Takes two turns for the technique to immobilize the opponent
Note: Cannot be used if the opponent is standing on a huge water source
Note: Can only be used thrice per battle

♦ Declined, the beginning makes no sense. You channel chakra into the water drops that touch the skin. Then you say you send chakra into the droplets again, which is already pointless as they contain your chakra already. Then you say the hooks are almost impossible to guard against, which is already OPed. Clarify the description more♦
Suiton: Kyūketsuki no Pengin - Water Release: The Vampiric Penguin
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 (-80 per turn to the opponent)
Damage: N/A
Description: The user starts gathering their suiton chakra and sends it into water droplets touching the opponent's skin. To do so, the user claps their hands together and forms the bird hand seal. Once the suiton chakra is inserted into the water droplets touching the opponent, the droplets latch onto the enemy by each droplet forming a single tiny water hook that sinks into the opponent's skin, which causes a quite some pain but so significant damage. As the water droplets latch on the opponent, the water droplets start draining the opponent's chakra such as Suiton: Uramiame no Jutsu - Water Release: Grudge Rain Technique drains chakra. As the water droplets start absorbing chakra, they gets bigger and denser, while shaping into very dense penguins. After a turn of absorbing chakra, the water penguins gets so heavy the opponent cannot stand and they collapse to the ground, continuing to get sucked dry of chakra. This technique is self sustaining after the hooks latch into the opponent. The chakra that is being drained stays within the water penguins to help them grown in size. Immediately after sending the chakra into the water droplets, the droplets on their skin start to move unnaturally, which would give the opponent a sign something is up.

Note: Cannot use above A-rank suiton while this jutsu is being used
Note: Takes two turns for the technique to immobilize the opponent
Note: Cannot be used if the opponent is standing on a huge water source
Note: Can only be used thrice per battle

☼ Leaving for Ryu ☼

♦ Declined, absorbing chakra is a canon ability and is also an extension of fuuinjutsu; without fuuin, i dont see how this would absorb chakra nor to what extent ♦
 
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Zanithe

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Re: Custom Jutsu Submission

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Naito Fuyuri no Gara|Night Fury's Hilt
Type: Weapon
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description:
Fury's Hilt is a katana that has a special hilt (handle). The hilt is very long around 15 inches, and the blade is sharp. The blade is foldable, it can be folded into two pieces and is inserted inside the hilt. It has a fair weight, and with some strength, it can be thrown. On the other side of the hilt, a chain is hidden that can be thrown for long range attacks. The hilt itself can make a good weapon. It can be thrown, or used as a block for weapons.

Restrictions
-This weapon can only be wielded by Zanithe, no one can use it without his permission
-Folding the blade/releasing the chains takes 1 turn
-The chain can only be used five times in a battle
-When the chain is used, it lasts in the round for 3 turns.
-The hilt itself cannot slice anything, though it would make a good punch or a good throw once in a while
-The Fury's Hilt should always be in a leg (right if he is right handed, left if left handed) for easy use

♦ Declined, nothing unique enough here to warrant a custom weapon ♦
Edited almost all.

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Naito Fuyuri no Gara|Night Fury's Hilt
Type: Weapon
Rank: A
Range: Short (blade/hilt) - Long (chain/hilt)
Chakra: 30
Damage: N/A
Description:
Night Fury's Hilt has 3 parts, the hilt; the blade; and the chain.
The Hilt
The hilt is like any katana's handle, only longer, as long as 10 inches. In the center, "Night Fury" is written. It has many X marks, where chakra travels through. It has two sides; the Bladed Right and the Chained Left. The Bladed Right has a little mark for a blade. Near the end of the right side of the hilt, there is a switch, called the Fury's Switch. It is color gray, while it turns black when pressed. It is shaped like a dragon's tooth. When pressed, a blade comes out of the right side. This is the blade of the Night Fury's Hilt. The Chained Left had a square marking on its end. Near the end, there is another switch. This is called the Triforce Switch. It is color gold when not pressed, dark gold when pressed, and black when pressed for 10 seconds. It has three triangles, shaped like a triforce rotated to the left. (Explanation Of Chain below) The hilt can be used as a punch, or a throw.
The Blade
Once the Fury's Switch is activated, the blade comes out. This blade can be used in Kenjutsu techniques (basic). Chakra can be channeled here, but nothing happens ._. (except for Ken tech) It is as long as 8 inches.
The Chain
The chain is the most complicated part. The upper triangle is called the Extend Chain. The right triangle is called the Maintain Chain. The left triangle is called the Return Chain. (Image above for reference)
Extend Chain
When pressed once, the chain starts coming out one chain at a second. When pressed for ten seconds and is still holding it, the chain goes out faster, ten chains at one second.
Maintain Chain
When pressed, any action of the chain is stopped.
Return Chain
When pressed once, the chain starts returning inside one chain at a second. When pressed for ten seconds and is still held, the chain returns faster, ten chains at a second.
Extend+Maintain Chain
When these two buttons are pressed at the same time, the chain goes out very fast and goes in a straight line.
Notes
-This weapon can only be wielded by Zanithe, no one can use it without his permission

☼ Declined ☼

Its still just a sword and chain, it need a little more. And it can be organized better, just looks a little sloppy.
 
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Ryūjin

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Re: Custom Jutsu Submission

(Sennin Fūinjutsu: Rinsei no Ishi) - Sage Sealing Art: Will of Nature
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra Cost: 30 (+100 for each clone)
Damage Points: N/A
Description:
This is a sealing technique based on the same idea as the Scroll communications technique, it is composed of a sealing formula that exists onto the user's belly with the Kanji letter "ネ" Literally meaning "Nature", instead of reverse summoning a clone that is collecting natural energy, this seal exists onto the user and his clone that is absorbing natural energy, maintaining a "link" between the clone and the user through the sealing formula, the natural energy collected by the clone is relayed to the user through the seal, allowing him to enter natural energy just like the "Reverse Summoning Technique" or prolong Sage mode's duration by receiving more natural chakra to replenish the user's own, however, using this method makes the user in capable of using the Reverse summoning technique, this can be used on any Sage Mode variation, given that the user has to state at the beginning of the battle that he has a maximum of 2 clones gathering natural chakra somewhere, for Toad Sage Mode, the clones would be gathering natural chakra at Mt. Myobokuzan, for Snake Sage Mode, the clone has to be gathering natural chakra at the Ryūchi cave etc. Due to the delicate chakra balance used to maintain Sage Mode, this method can only be used once for each clone used to collect natural energy and prevents the usage of clones for the rest of the battle. The user can relay the chakra of the two clones simultaneously, or use the technique to relay each clone's chakra with a single usage, although if the user relayed the two clones' chakra simultaneously, he cannot use this technique again, each clone replenishes Sage Mode's duration by 2 turns, if this is used to enter Sage Mode, the amount of turns is cut in half, making a single clone's chakra keep Sage Mode active for 1 turn each. When the sealing formula is activated, a screeching sound can be heard as well as a glowing blueish color, indicating the activation of the technique. This method is much slower than the usage of the Reverse Summoning technique, once the technique is activated, the user must wait 1 turn for the natural energy to be fully relayed to the user, during which, the natural energy is stored within the seal, however, that's only for entering Sage Mode, not for replenishing it's duration.
Note: Can only be used twice, one usage for the relaying of chakra for each clone.
Note: Must wait 2 full turns from the beginning of the battle for the clones to gather the necessary natural energy to enter Sage Mode.
Note: After usage, no clones of any kind can be used by the user of this technique for the rest of the battle.
Note: Once activated, the Reverse Summoning Technique cannot be used for the rest of the battle.
 
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Avonomemi

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Re: Custom Jutsu Submission

(Raiton: Denshi ingurirīsu) Lightning Technique: Electron Release
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user wave four hand seal then knead raiton chakra and slam their palm to the ground, they drive raiton chakra into the ground and summon numerous lightning poles of height 11ft and 15 - 20 meters apart to arise covering a wide range of the battlefield. The user then turn themselves to lightning and fuse with one of the poles, the user would be able to move through one pole to another in static form, while in static form the user would be unable to perform a hit until they solidify. The solidification may be partial or full.
Note: While in static form the user would move as fast as an actual electric flow.
Note: These technique reduce the time taken to perform other lightning based technique due to the presence of abundant raiton.
Note: The opponent can not take control of the pillars even if they know how to perform this technique, if the user get defeated the poles lose their lightning property but still remain in the terrain.
Note: while this technique is active, the user is not affected by B - rank and below lightning release.
Note: the poles are able to withstand up to C rank techniques and would cost the user 10 chakra to reform if broken.
Restriction:
- The user must have complete lightning training with a sensei and have it as their specialty.
- The user can only perform lightning and fire based techniques while this technique is active.
- The pillar stays as long as the user have chakra to maintain it.

☼ Declined ☼

Why does this do damage to the opponent? If the poles are 15-20 meters apart, there won't be many around. The notes are a mess and seemingly random. Why can you only use fire and lightning? Why are you treating this like a mode? No reforming destroyed poles. Reword the immunity to lightning so that B-rank and below lightning is simply pulled towards the poles instead of their intended target. You can't move as fast as electricity, way too fast, tone it down a lot.
-------------------------------------------------------
*Reworded*
(Raiton: Denshi posuto) Lightning Technique: Electron Post
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user knead raiton into their hands then place them on the ground and send lightning chakra into the earth, using their chakra they cause huge rod shaped poles to emerge from underground through out the battlefield. The pillars would be electrically charged and capable of magnetization. Each pole would be a metre in size and the gap in between them is 1.0 - 1.5metres. The pillars are arranged in a zigzag pattern. The electric field of the poles is not define since each pole act as a magnifier/booster.
The pole provide an external source of raiton chakra for the user, when this poles are active the cost of used chakra for performing other lightning techniques is halved and the power of the released technique is doubled and get a +10 damage .
Note: due to the rods magnetic property, metals and magnet-able objects that come near the poles would be affected.
Note: while this technique is active. C - rank and below lightning release would be automatically nullified by the poles while B - rank and above techniques would be greatly reduced in power.
Note: the poles are able to withstand up to B -rank techniques.
Note: The poles respond only to the user's chakra, the opponent can not take control of the poles even if they know how to perform this technique.
Note: the doubling power ability of the poles don't affect S -rank and F -rank techniques.
Restriction:
- Used twice per battle
- Require a three turn cool down.
- Unable to use S-rank and above technique for two turn.

☼ Declined DNR ☼

(Howaitosukōpion'erementaru no chōzō) White Scorpion Elemental Statue
Type: Defensive
Rank: C - A
Range: Short
Chakra: 10/20/30
Damage: 20/40/60
Description: The user first knead chakra through their body then perform a quick wide gap back step, as the user move backward they release the stored up chakra immediately, this would leave a mass of chakra in the shape [that is outline] of the user's body, the chakra form would not take the distinctive features of the user just the borderline that is just the shape of the head, body and limbs, basically its a statue of the user. Then at the user's will they can convert this mass chakra into an elemental affinity of their choosing. If converted to:
Fire: the chakra statue would ignite upon touch by the opponent and set them on flames. The flames are capable of producing 3rd degree burns.
Water: The chakra statue turn into water and imprison the user in a cuboid of compressed water, the water prison can only cover 1/2 of the body.
Earth: Just like the water element, the chakra statue also act as a trap, upon contact from the opponent, the chakra statue would act as a glue sticking hard to the opponent hence restraining free movement and trapping them.
Lightning: The chakra statue gain electrifying properties, upon contact from the opponent, the statue deliver damaging bolts of lightning to the opponent.
Wind: The chakra statue will envelope the opponent upon contact with sharp circulating wind, delivering deep cuts to the opponent from head to toe.
* The chakra statue appearance would resemble that of a ghostly figure making it hard for normal eyes to notice it until converted to an element.
* When meet by an elemental jutsu, the chakra statue simply act as a barrier. That is if the opponent send a fire ball the user convert the chakra statue to water, the water cancel the fireball instead of imprisoning the fireball.
* Can be used 3 times per battle.
* Require a 1 turn cool down.
Image of technique:
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♦ Pending, leaving for someone else ♦

☼ Declined ☼

Pick a rank and an element, no reason for this to be multi-rank or multi-element.
(Howaitosukōpion· torio) White Scorpion Trio
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user first knead chakra through their body then perform a quick wide gap back step, as the user move backward they release the stored up chakra immediately, this would leave a mass of chakra in the shape [that is outline] of the user's body, the chakra form would not take the distinctive features of the user just the borderline that is just the shape of the head, body and limbs, basically its a statue of the user. Then at the user's will they can convert this mass chakra into three of the five Nature' elemental affinity which are water, earth and fire.
When converted to:
Water: The chakra statue turn into water and imprison the user in a cube of compressed water, the water prison can only cover 1/2 of the body.
Earth: Just like the water element, the chakra statue also act as a trap, upon contact from the opponent, the chakra statue would act as a glue sticking hard to the opponent hence restraining free movement and trapping them.
Fire: the chakra statue would ignite upon touch by the opponent and set them on flames. The flames are capable of producing 3rd degree burns.
* The chakra statue appearance would resemble that of a ghostly figure making it hard for normal eyes to notice it until converted to an element.
* When meet by an elemental jutsu, the chakra statue simply act as a barrier. That is if the opponent send a fire ball the user convert the chakra statue to water, the water cancel the fireball instead of imprisoning the fireball.
* Can be used 3 times per battle.
* Require a 2 turn cool down.
Image of technique:
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☼ Declined ☼

Still no reason for this to be multi-element. Pick one and only one, or it will be DNR'd next time.


(futon: Burū atsuryoku) Wind style: Blue Pressure
Type: Offensive
Rank: D/A
Range: Short (effect is upto mid)
Chakra: 10/30
Damage: 20/60
Description: the user force their futon chakra into the opponent through their nostrils and mouth then control the wind to form a blockade in the opponent's gullet and lungs preventing them from inhale or exhale. An alternative means: is the user forming a sphere of air just enough to engulf the opponent head and neck acting as a mask then the user empties the air in the ball so that the opponent pass out from suffocation.
Note: the wind blockade is at D- rank while the sphere of air is at A - rank.
Note: the wind automatically disperse if the opponent get long range from the user.
Note: it takes a turn before the opponent pass out.
- can only be used 3times.
- while this is active the opponent can not perform chakra/shape manipulation only perform base tai or kenjutsu in order not to break focus.
Image:
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☼ Declined DNR ☼
 
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Elmage G Ace

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Re: Custom Jutsu Submission

(Fuuton: mori hando)Wind release: helping hands
Type: supplementary
Rank: S rank
Range: Long range
Chakra: 40(-20 each turn)
Damage: 80
Description: The user performs the hand seals boar>>Tiger>>Ram>>Horse>>Dragon then clapping his hands together the user creates two large-sized hands capable of dwarfing a summon like gama-bunta. The hands can manifest solid-like properties, being able to deal physical damage (all within reason), it can also manifest a blunt wind force as strong as a powerful wind storm, however the user cannot manifest both, further more, the wind hands is not attached to the user but is created above the user, within short range. While the jutsu is active, the users hands has to remain together and can only use wind techniques B-Rank and below that does not require handseals, the technique remains active for three turns. Because of the scale of the technique, it's not the fastest wind technique to the initiated,however when form, the user can easily manipulate the hands, and the speed of the hands is as fast as a generic wind jutsu, finally the hands can be used for different purposes, only limited to the users imagination(also within reason, the hands cannot perform handseals for a jutsu for example)

-The user must have mastered wind release
-The user cannot use wind for four turns after technique is used
-User cannot mold chakra above A rank for three turns after technique is used
-Can only be used once
-Can only be taught by elmage

☼ Declined ☼

This doesn't seem like something that should last for X amount of turns. Should be a one use sort of thing.
 
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Obítō1

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Re: Custom Jutsu Submission

(Katon: Nichibotsu no tame ni fuku o ki kokutan) Fire Release: Ebony Dressed for Sunset
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: As an application of advanced fire manipulation, the user begins by channelling his fire chakra into the ground. The causes a countless rose flowers made of fire (6 inches high) to erupt from the ground. The crimson red flowers glow so brightly that it starts hitting the eye, forcing everyone to close their eyes. The flowers when they erupt, are in their unbloomed state, that will pierce anyone and anything like a spike, and also burn them at the area of contact. The user when he wishes, can form a single handseal to make the flowers bloom and face the opponent before firing a stream of fire from its centre, that has the ability to evaporate a huge ocean if all the flowers fire together. The fire will burn the opponent into crisp, before consuming him entirely.
Note:
- Can only be used twice.
- Once the flowers have erupted, the user needs to bloom it within 3 turns, or else it disappears.
- No techniques above S rank in the same or next turn.
- Credits to Azráel's Custom Jutsu Shop
- Can only be taught by The Lightning Lord.




☼ Declined ☼

Take away the blinding part of it, and re-word the "pierce anyone and anything" part. Evaporating an ocean is a large over exaggeration, change that. If you want it so you can activate it another turn it needs to count as a move when you activate it. If its not like that you're basically giving yourself 4 moves on the turn you choose to activate.




(Raiton: Heiwa-shi to kawaii o hana) Lightening Release: Peaceful Death and Pretty Flowers
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: By channelling his lightening chakra into the ground, the user creates countless sun flowers made of lightening (15 inches high) to erupt from the ground. The flowers when they erupt, are in their unbloomed state, that will pierce anyone and anything like a spike, and also numb and paralyse the area of contact before blooming. The user when he wishes, can form a single handseal to make the bloomed flowers to face the opponent and rotate at high speeds before firing the petals of the flowers at them. The petals (5 inches long) are extremely sharp and can easily pierce through solid objects (following elemental interactions). These petals will paralyse the opponent at the area of contact for one whole turn.
Note:
- Can only be used twice.
- Once the flowers have erupted, the user needs to bloom it within 3 turns, or else it disappears.
- No techniques above S rank in the same or next turn.
- Credits to Azráel's Custom Jutsu Shop
- Can only be taught by The Lightning Lord.



☼ Declined ☼

Same thing as above for the activating and the wording for the piercing.



Also, I'd prefer if you didn't include the credit bit. Obviously people help others with CJs, and that's fine, but this makes it seem like you just had the CJ written for you and you posted it, which I'm sure happens somewhat often and can't be stopped, but don't make it so obvious.
 
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Souji

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Re: Custom Jutsu Submission



(Bōrasu no Michi: Baindingu no Surō) – Way of the Bolas: Binding Throw
Type: Offensive
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: This is the most basic use of the principle of Way of the Bolas. The user will withdraw a bolas from their tool pouch and grip it from the nexus of the rope. They will begin swinging it overhead to gain momentum and then release it directly at the target. If aimed at the target’s legs and arms the bolas will bind the opponent. Even if it does not bind them the weights still do direct blunt damage. A direct hit with a bolas weight can break bones.
Note: The user cannot wield two bolas at once.

(Bōrasu no Michi: Kasai Jūryō Sutoraiku) – Way of the Bolas: Fire Weight Strike

Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user channels their katon chakra into the bolas with two weights attached to it. The weights will heat up and cause severe burns upon direct contact with the target’s body. The bolas still retains its core principle ability – to bind the target at the legs or arms. The weights have enough momentum to break bones and severe bruising.
Note: The bolas will not ignite. It merely heats the weights enough to cause severe burns.
Note: Elemental strengths and weaknesses do apply to the weights.

(Bōrasu no Michi: Raitoningu Jūryō Sutoraiku) – Way of the Bolas: Lightning Weight Strike

Type: Offensive
Rank: B-S Rank
Range: Short-Mid
Chakra: 20 - 40
Damage: 40 - 80
Description: The user channels their raiton chakra into a bolas with two weights attached to it. This will give a paralysis quality to the weights when making direct impact with a target’s body. This technique follows the advanced method of Way of the Bolas. The paralysis effect can vary depending on how much chakra the user puts into the technique. At B-Rank the weights are capable of causing numbness in the localized area. A-Rank is capable of causing total paralysis in a localized area. S-Rank is capable of causing full body paralysis and electrical burns upon impact. The technique maintains the core principle of Way of the Bolas – to bind the target at their legs or arms. Elemental strengths and weaknesses and strengths do apply and the weights can only be thrown as a projectile in this form. The weights have enough momentum to break bones.
Note: B-Rank has no restrictions on usage. A-Rank can be used three times per battle. S-Rank can be used once per battle.
Note: Elemental strengths and weaknesses do apply to the weights.

☼ Pending - Leaving for MU ☼

♦ All Approved ♦
 
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Gitanshu

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Re: Custom Jutsu Submission

Genjutsu hyoushi oujou - Illusionary Arts Binding Death
Type: Offensive
Rank: A
Range: Short-Mid/Long
Chakra: 30
Damage: 60
Description: The user casts the opponent under a genjutsu by performing one handseal, eye contact or using sound as a medium but the genjutsu is triggered only when the opponent starts to weave a set amount of handseals and until then it remains dormant, the genjutsu is triggered when the opponent weaves two or more handseal and within the genjutsu the target sees that while he was performing the handseal his opponent has taken advantage of that time and with a simple raising of the hand he shoots out a rock tape from the earth[the normal earth sound is produced with in the genjutsu] and grabs him by the neck and pins him down to the surface, the grabbing of necks makes him fell as if he is being choked and starts to gasp for air within the genjutsu and as soon as he is pinned to the surface an another earth tape rises and folds itself around his spine and starts to crush it and within little time there is a crackling sound which is caused by the breaking of the spine and all this time he is still gasping for air while suffering a great amount of pain in his spine area, he suffers a mental pain due to choking and breaking of spine and thus is freed from the genjutsu while in reality opponent stands there in a frozen/paralyzed condition.

Note: The two handseal is extended to 3 handseal in case it is opponents second elemental affinity as he can weave handseals faster for that element.
Note: Using Sound as a medium requires the user to have started his sound training and only in case of sound as a medium its range is extended upto long range.
Note: Can only be used 3 times.
Note: No Gejutsu in the same turn
Note: Can only be taught by Gitanshu.

☼ Declined DNR ☼
 
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Bruce Banner

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Re: Custom Jutsu Submission

(Rēzā hikari : Suihei genkai) – Laser Beam: Horizontal Limitation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description :An advanced technique of laser explosion. Using the Asura path activated, Nagato created 2 additional arms then placed them on top and bottom of Nagato’s body, while Nagato’s original arm streched left to right, so the end result will shaped like a cross. With tremendous force, each arm shot a chakra canon where combine into a single huge blast of chakra beam which can create huge hole on a mountain without creating any explosion upon contact or wipe out a small hill into dust.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
Note: Once used, takes 1 turn cool down to use Asura path related techniques again.

☼ Pending - Leaving for another Mod ☼
✦ Declined, as far as I'm aware, Rinnegan customs are not allowed currently[ ✦
 
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Delta

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Re: Custom Jutsu Submission

(Kinjutsu: Shirohebi no Chikara ) - Forbidden Technique: The Power of the White Snake
Rank: Forbidden
Type: Offensive
Range: Short
Chakra cost: 70 (-30 per turn)
Damage points: N/A
Description: Orochimaru will reveal his true self by exiting his body and revealing himself as a very big white snake. This white snake has a body made of what appear to be several other smaller white snakes and a head reminiscent of Orochimaru's original human head. However, due to the transformation, this head is much reptilian in features and must bigger. While on this form, Orochimaru's bites possess a paralyzing poison and his blood quickly disperses in the air if he is injured, bestowing the same effect. In this form, physical damage is not enough to kill him as he can simply reform by growing more snakes to form his body. The easiest way to defeat him in this form is to seal him or to cut his head off completely. In addition to being virtually immune to physical damage in this form, Orochimaru can use the snakes that compose his body to produce physical attacks with a mid-range radius that possess a physical damage of A-Rank level (counts as a move). While in this form, Orochimaru cannot weave handseals but can use elemental techniques from his mouth (if they don't require handseals and can be released from it). His speed in this form is drastically increased but his mobility and agility are not. The user must be in this form to leave his body and possess a new one through the living reincarnation technique. The risk of such a form is that if Orochimaru fails to defeat his enemy, he will be left without his former vessel as once Orochimaru exists his vessel, he cannot return to it.
Note: Usable once per battle.
Note: If the user doesn't defeat his opponent while releasing this form (when this is used in combat), he will lose his former vessel.
Note: Exposure to paralyzing poison takes 1 turn to fully paralyze an enemy.

(Hebi Ninjutsu: Kibaku Hebi Chi) Snake Ninjutsu: Exploding Snake Blood
Type:Supplementary
Rank:A rank
Range:Short
Chakra:30
Damage:N/A
Description: Orochimaru will begin by getting up close to his opponent. Once in short range, from his mouth Orochimaru will forcefully spew out one of the hundreds of snakes that make up his original body. As the snake is expelled from his mouth it will then explode due to be detatched from Orochimaru and splatter blood everywhere within short range. As the snake possess' the same Paralysing blood as Orochimaru's main body and thus is the opponent is hit with this technique he will become Paralysed after 1 turn.

Restrictions
Can only be used once per battle, 3 times per event.
Orochimaru is unaffected by the Paralysing Blood
Opponent will become Paralysed to all the area's hit by the blood after 1 turn.

☼ Pending - Leaving for another mod ☼
Declined, Oro's blood only has this effect in that mode ✦

Updating this jutsu here:
(Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30
Damage: (Technique dependant)
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Can only Absorb and redirect A rank and below techniques
Can only be Taught by Delta

X-Approved-X Changes are bolded. @ Usage Limit, i kept your reasons in consideration. My point still stands though, two or more versions of the same technique could make this method more versetile.

(Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30
Damage: (Technique dependant)
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

☼ Pending - Leaving for another Mod ☼
✦ Approved ✦
 
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Ushiro

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Re: Custom Jutsu Submission

(Kotodama: Matta!) – Power of Language: Hold it!
Rank: D-S (Equal to rank of opposing jutsu)
Type: Defense
Range: Short-Mid (short for omnidirectional effect)
Chakra Cost: 10-40
Damage Points: N/A
Description: This technique is based on the concept of Kotodama, the belief that words and names have the power to influence reality. Facing the target, the user shouts "Matta", Japanese for "Hold it", causing the target to become relatively sluggish compared to its original speed. The naked eye sees no change but dojutsu users can see floating kanji in and around the target which will the target to follow the order given, slowing it down or stopping it entirely. When used on an incoming jutsu, its range decreases as well. eg. If the jutsu is long ranged it drops to mid range and mid range drops to short range. Any effected jutsu surpassing its new decreased range will become unstable and disperse, or in the case of solid objects, lose all momentum. However this does not stop objects from falling to the ground, only slowing their decent.
-Can only be taught by Ushiro
-Usable once per turn
-S rank usable once per battle, A rank 3 times

☼ Declined ☼

This sounds like fuuinjutsu, and there's no reason for it to be multi ranked.
 
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Negative Knight

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Re: Custom Jutsu Submission

(Jiongu: Yashin no Zetsumei) – Earth Grudge Fear: Treachery of Thanatos
Rank: S
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (-40 damage to the user)
Description: After being sliced open, cut in two or beheaded, Kakuzu will immediately cause a mass of threads to reach out from his body and re-attach his head/the two parts of his body. The jutsu happens so quickly, almost as if its an involuntary response by the body to prevent death by whatever means. The reason this jutsu can even counter beheading as it utilizes the short interval before brain death to repair the body. This is shown to be possible when Kakuzu died in his fight against Kakashi but was revived due to the re-integration of his remaining hearts. This technique was developed to prevent being killed by treacherous allies or ninja capable of launching attacks invisible to the naked eye. Using this jutsu leaves the user disorientated and so they become incapable of stringing together long handseal sequences (longer than three) for the next two turns.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: Requires a cool down for three turns between usages
Note: No S-Rank and above Dark threads jutsu in the same or next turn

☼ Pending - Leaving for another Mod ☼
✦ Declined, too OPed, DNR ✦
(Jiongu: Akumu no Yabun) – Earth Grudge Fear: Nightmares of Nyx
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50 (-20 chakra per turn)
Damage Points: N/A (-40 damage after use)
Description: Kakuzu will channel his chakra throughout the dark threads within his body, to continuously rearrange the position's of his masks, and the spots in which they reside. This causes a massive disturbance in the user's chakra system, making this technique capable of even dispelling Genjutsu techniques of the highest caliber. Any illusionary techniques the user was once under the effect of will systemically be broken, the moment the user activates this jutsu, regardless of the rank of the genjutsu technique. This happens due to the body undergoing a process of sporadic alterations, making their chakra system too unstable to sustain the effects of any foreign chakra residing in the body. As long as this jutsu is active, any genjutsus cast on the user will be instantly broken and any continuous genjutsus acting will rendered useless until this jutsu is manually deactivated. To an outside observer, the user's upper body will appear to shift and contort in a random manner, but otherwise this technique has no visible effects. However, this technique is a very double-edged sword as they user cannot perform any Genjutsus whilst this technique is active. Nor can they create any clones or release any masks while this is active. Despite having no definite usage limit (until the user runs out of chakra), the user's arsenal is limited considerably until this technique's deactivation.

Note: Lasts until deactivated
Note: Can only be used once per battle
Note: Does not work on MS level Genjutsu

☼ Declined ☼

Unlimited immunity to (almost) all genjutsu is too much.


(Boukun no Mokushi) - Tyrants of the Apocalypse
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 chakra per turn)
Damage: N/A (-40 damage to user) (+20 damage to physical attacks)
Description: Using the abilities of the Earth Grudge technique, Kakuzu will utilize his dark threads to transform his body into a monstrous version of a chosen human/animal hybrid which will have two of the masks the user has manifested upon its head as its face. The two chosen masks and his main heart (Earth) will become the only basic elements usable by Kakuzu whilst he's in this form, severely limiting his arsenal but in turn greatly heightening his offensive and defensive power. Both elemental affinities of the masks positioned on his face can be used in conjunction as well as individually. The two prohibited elemental hearts/masks simply remain idle in the body and cannot be used or accessed in any shape or form. They cannot be released and CE elements which they're a part of cannot be used. Much like all threaded creatures, whilst in this form the user is capable extending and retracting their limbs as well as regenerating any and all lost limbs (except the head). The threads which make up the armour are intricately and tightly interwoven to make for a very formidable defense. As a result, the user becomes immune to all B-Rank and below techniques and any such damage sustained (from B-Ranks and below) will be momentary at best as the armour will immediately begin repairing itself. The threads which make up the armour will undergo a continuous regenerative process of growth, with the growth of new threads replacing the old ones, causing them to be shed the moment new threads manifest themselves. As a direct result, the user will become extremely resistant to attacks which seek to burn, decay, cut or mutilate the user as a mass of threads will simply grow in their place and in effect undo any damage damage afflicted to the user. The continuous process of shedding of threads means the user is almost impossible to burn whilst they're in this form, as the affected threads will be shed almost immediately, carrying away the flames in the process. This does not mean the user is immune to all burning/corroding techniques. Fire/corrosive techniques that are strong enough (S-rank or above) can eat away at the threads faster than they can be replenished. While this doesn't make them immune to the attacks, it does slow down the actual burning or corroding (1/2 speed), given the user extra time to deal with the threat. This also doesn't eliminate any damage sustained by a technique (e.g. An A-Rank fireball), it simply removes the residue of the said jutsu to prevent the armour from being engulfed completely. Each transformation can optionally be combined with one of the basic five elements to unlock an array of possibilities depending on the chosen nature (the chosen element must be one of the three the user has been restricted to). The infusion of earth chakra will harden and darken the threads (in a similar manner to Earth Release: Earth Spear). The infusion of water chakra will grant the threads adhesive properties, negate the effectiveness of Taijutsu/Kenjutsu which involve physical interaction and the chassis will become virtually impervious to burning. The infusion of lightning chakra will electrify the threads to the extent they gain paralyzing capabilities similar to those exhibited in Chidori Nagashi. The infusion of wind chakra will insulate the threads, create a minor repulsion effect (preventing the user from being hit from physical Taijutsu/small scale attacks) and allow the user to levitate off of the floor. The infusion of fire chakra will coat the armour in a layer of flame which prevents anyone from coming into contact with the user. The fire possess a protecting coating of chakra which ensures the threads don't burn, similar to how one can create an armour of fire yet remain unburnt. In the case of an element being infused, the user becomes immune to techniques A-Rank and below of elements its strong to, immune to B-Rank and below techniques of neutral elements and immune to C-Rank and below techniques of elements its weak to. After this technique ends, the user cannot use the two elements of the masks they used in the transformation (or any CEs which include them) for two whole turns. The damage the user takes due to this technique manifests itself in the form of fatigue and sore limbs for two turns after this technique ends. Regeneration of lost limbs counts as one of the user's three jutsu per turn, can happen a maximum of two times and the threaded replica will be capable of molding chakra and performing handseals/techniques.

Carnage the Red Dread - Tyrant of the Sky
This transformation is based off using the Water and Lightning hearts together to form a part-human, part-spider, part-snake looking creature with threaded tendrils covering its entire body. This creature is capable of using Water and Lightning simultaneously (from its respective mouths) to create electrified torrents of water, as well as retaining its capability to use both elements individually. The spiked tendrils which make up this creature's body are continuously moving around, feeling the air around them, almost as if they're living themselves. This tendrils are five meters long and come from every point on the user's body, making this form that much more grotesque. These tendrils will feel anything which comes within short range of the user, making it impossible to sneak up on or come within close-range of the user without him knowing about it.

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Wolverine the Dark Scourge - Tyrant of the Dusk
This transformation is based off using the Lightning and Fire masks in conjunction whilst forming the user's body to resemble that of a half-man, half-wolf like creature. This werewolf-like creature can simultaneously use Lightning + Fire for devastating combinations attacks (from its respective mouths), as well as retaining the capability to use both natures individually. Its entire body is composed entirely of spiky threads and the creature is also fully equipped with a five-meter long tail, allowing it to be used almost as an extra limb in combat. This form is extremely athletic and so the user is capable of leaping incredible distances and very high into the air above.

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Diablo the Soul Eater - Tyrant of the Inferno
This transformation is based off using the Fire and Wind masks together whilst forming the user's body to resemble that of a part-man, part-ram and part-reptile like creature. This creature can simulatenously use Fire + Wind for augmented flame-based attacks (from its respective mouths), as well as retaining the capability to use both natures individually. This form grants the user a pair of serrated claws, horns that can be rammed into the opponent, arching spiked protrusions which are focused around the upper body and a flexible five-meter long spiked tail which can be used for physical attacks.

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Theinen the Great Sphinx - Tyrant of the Storm
This transformation is based off using the Wind and Lightning masks together whilst forming the user's body to resemble that of a part-man, part-lion, part-bird and part-stallion like creature. This creature can simulatenously use Wind and Lightning (from its respective mouths), as well as retaining the capability to use both natures individually. This form grants the user the lower body of a stallion and hence additional legs as well as a tail. The user develops a mane, sharp claws and a jaw capable of biting down with insane compressive force. Additionally, this sphinx-like form also possess a pair of wings which can be used for flight.

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Trident the Oceanic Overlord - Tyrant of the Sea
This transformation is based off using the Water and Wind hearts together to form a half-human, half-sea serpent like creature. This creature is capable of using Water and Wind simultaneously (from its respective mouths) to create high pressure torrents of water, as well as retaining its capability to use both elements individually. The creature possess a serpent-like lower body which means it slithers rather than walks. Its upper body is covered in spiked protrusions and the spikes on the spine of it's back resemble a row of swords. Due to its streamlined body its capable of cutting through water at high speeds (almost on the level of Kisame in his Shark Fusion Mode).

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Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be used by Negative Knight
Note: Can only be used if all alive masks are inside of Kakuzu's body
Note: CE elements composed of the unrestricted elements can still be used
Note: This only restricts the user's elements and genjutsu (nin, tai, etc can still be used)
Note: No A-Rank or above Dark Threads techniques for two turns after this technique has been deactivated
Note: No long handseal sequences (longer than three) for two turns after this technique has been deactivated

♦ Pending, leaving for someone else ♦

☼ Declined ☼

I added an edit to the fire/corrosive defense part, as it stood it could still create an immunity to something like Amaterasu, and that would be too much. But lets move on to the actual forms.

Carnage - Fine

Wolverine - The jumping and leaping needs to be better defined. What does the jumping and leaping actually allow you to do other than look cool?

Diablo - Fine

Sphinx - Fine

Trident - Speed of swimming needs to be defined better.

As for the restrictions, they're good when coupled with the actual limits of the techniques. Only things I changed was the rank of dark threads usable for the two turns after, and removed ability to use genjutsu.
(Boukun no Mokushi) - Tyrants of the Apocalypse
Type: Offensive/Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 chakra per turn)
Damage: N/A (-40 damage to user) (+20 damage to physical attacks)
Description: Using the abilities of the Earth Grudge technique, Kakuzu will utilize his dark threads to transform his body into a monstrous version of a chosen human/animal hybrid which will have two of the masks the user has manifested upon its head as its face. The two chosen masks and his main heart (Earth) will become the only basic elements usable by Kakuzu whilst he's in this form, severely limiting his arsenal but in turn greatly heightening his offensive and defensive power. Both elemental affinities of the masks positioned on his face can be used in conjunction as well as individually. The two prohibited elemental hearts/masks simply remain idle in the body and cannot be used or accessed in any shape or form. They cannot be released and CE elements which they're a part of cannot be used. Much like all threaded creatures, whilst in this form the user is capable extending and retracting their limbs as well as regenerating any and all lost limbs (except the head). The threads which make up the armour are intricately and tightly interwoven to make for a very formidable defense. As a result, the user becomes immune to all B-Rank and below techniques and any such damage sustained (from B-Ranks and below) will be momentary at best as the armour will immediately begin repairing itself. The threads which make up the armour will undergo a continuous regenerative process of growth, with the growth of new threads replacing the old ones, causing them to be shed the moment new threads manifest themselves. As a direct result, the user will become extremely resistant to attacks which seek to burn, decay, cut or mutilate the user as a mass of threads will simply grow in their place and in effect undo any damage damage afflicted to the user. The continuous process of shedding of threads means the user is almost impossible to burn whilst they're in this form, as the affected threads will be shed almost immediately, carrying away the flames in the process. This does not mean the user is immune to all burning/corroding techniques. Fire/corrosive techniques that are strong enough (S-rank or above) can eat away at the threads faster than they can be replenished. While this doesn't make them immune to the attacks, it does slow down the actual burning or corroding (1/2 speed), given the user extra time to deal with the threat. This also doesn't eliminate any damage sustained by a technique (e.g. An A-Rank fireball), it simply removes the residue of the said jutsu to prevent the armour from being engulfed completely. Each transformation can optionally be combined with one of the basic five elements to unlock an array of possibilities depending on the chosen nature (the chosen element must be one of the three the user has been restricted to). The infusion of earth chakra will harden and darken the threads (in a similar manner to Earth Release: Earth Spear). The infusion of water chakra will grant the threads adhesive properties, negate the effectiveness of Taijutsu/Kenjutsu which involve physical interaction and the chassis will become virtually impervious to burning. The infusion of lightning chakra will electrify the threads to the extent they gain paralyzing capabilities similar to those exhibited in Chidori Nagashi. The infusion of wind chakra will insulate the threads, create a minor repulsion effect (preventing the user from being hit from physical Taijutsu/small scale attacks) and allow the user to levitate off of the floor. The infusion of fire chakra will coat the armour in a layer of flame which prevents anyone from coming into contact with the user. The fire possess a protecting coating of chakra which ensures the threads don't burn, similar to how one can create an armour of fire yet remain unburnt. In the case of an element being infused, the user becomes immune to techniques A-Rank and below of elements its strong to, immune to B-Rank and below techniques of neutral elements and immune to C-Rank and below techniques of elements its weak to. After this technique ends, the user cannot use the two elements of the masks they used in the transformation (or any CEs which include them) for two whole turns. The damage the user takes due to this technique manifests itself in the form of fatigue and sore limbs for two turns after this technique ends. Regeneration of lost limbs counts as one of the user's three jutsu per turn, can happen a maximum of two times and the threaded replica will be capable of molding chakra and performing handseals/techniques.

Carnage the Red Dread - Tyrant of the Sky
This transformation is based off using the Water and Lightning hearts together to form a part-human, part-spider, part-snake looking creature with threaded tendrils covering its entire body. This creature is capable of using Water and Lightning simultaneously (from its respective mouths) to create electrified torrents of water, as well as retaining its capability to use both elements individually. The spiked tendrils which make up this creature's body are continuously moving around, feeling the air around them, almost as if they're living themselves. This tendrils are five meters long and come from every point on the user's body, making this form that much more grotesque. These tendrils will feel anything which comes within short range of the user, making it impossible to sneak up on or come within close-range of the user without him knowing about it.

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Wolverine the Dark Scourge - Tyrant of the Dusk
This transformation is based off using the Lightning and Fire masks in conjunction whilst forming the user's body to resemble that of a half-man, half-wolf like creature. This werewolf-like creature can simultaneously use Lightning + Fire for devastating combinations attacks (from its respective mouths), as well as retaining the capability to use both natures individually. Its entire body is composed entirely of spiky threads and the creature is also fully equipped with a five-meter long tail, allowing it to be used almost as an extra limb in combat. This form is extremely athletic and so the user is capable of leaping incredible distances and very high into the air above (up to twenty meters in a single leap). This leaping ability cannot be used to freely avoid techniques.

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Diablo the Soul Eater - Tyrant of the Inferno
This transformation is based off using the Fire and Wind masks together whilst forming the user's body to resemble that of a part-man, part-ram and part-reptile like creature. This creature can simulatenously use Fire + Wind for augmented flame-based attacks (from its respective mouths), as well as retaining the capability to use both natures individually. This form grants the user a pair of serrated claws, horns that can be rammed into the opponent, arching spiked protrusions which are focused around the upper body and a flexible five-meter long spiked tail which can be used for physical attacks.

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Theinen the Great Sphinx - Tyrant of the Storm
This transformation is based off using the Wind and Lightning masks together whilst forming the user's body to resemble that of a part-man, part-lion, part-bird and part-stallion like creature. This creature can simulatenously use Wind and Lightning (from its respective mouths), as well as retaining the capability to use both natures individually. This form grants the user the lower body of a stallion and hence additional legs as well as a tail. The user develops a mane, sharp claws and a jaw capable of biting down with insane compressive force. Additionally, this sphinx-like form also possess a pair of wings which can be used for flight.

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Trident the Oceanic Overlord - Tyrant of the Sea
This transformation is based off using the Water and Wind hearts together to form a half-human, half-sea serpent like creature. This creature is capable of using Water and Wind simultaneously (from its respective mouths) to create high pressure torrents of water, as well as retaining its capability to use both elements individually. The creature possess a serpent-like lower body which means it slithers rather than walks. Its upper body is covered in spiked protrusions and the spikes on the spine of it's back resemble a row of swords. Due to its streamlined body its capable of cutting through water at high speeds (on the level of Kisame in his Shark Fusion Mode). This effectively doubles the user's swimming speed.

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Note: Lasts for four turns
Note: Can only be used once per battle
Note: Can only be used by Negative Knight
Note: Can only be used if all alive masks are inside of Kakuzu's body
Note: CE elements composed of the unrestricted elements can still be used
Note: This only restricts the user's elements and genjutsu (nin, tai, etc can still be used)
Note: No A-Rank or above Dark Threads techniques for two turns after this technique has been deactivated
Note: No techniques above S-rank for one turn after deactivation.
Note: No long handseal sequences (longer than three) for two turns after this technique has been deactivated

☼ Approved ☼

Added one more restriction and a sentence to the end of the Wolverine form.
 
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Mathias

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Re: Custom Jutsu Submission



(Houtai Gigei: Houtai Manipyure-shon) - Bandage Arts: Manipulation
Type: Attack/Defense/Supplementary
Rank: C
Range: Short - Medium
Chakra: 15 (-10 per turn active)
Damage: 30
Description: The user will fluidly manipulate up to three bandage(s) to do their bidding. Due to the user's high multi-tasking capabilities upon mastering the style, he/she is able to utilize other techniques that require raw chakra simultaneously. (Ex: Ninjutsu, Taijutsu, Genjutsu, Fūinjutsu etc)

Notes:
- Can only stay active for a total of three turns per use.
- User is bound to raw chakra related techniques while active.
- Must be taught by Mathias

☼ Leaving for MU ☼

✦ Approved, edited bits ✦
 
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Re: Custom Jutsu Submission

resubmitting

(Raiton: Hyoukyo no Cronos) – Lightning Release: Bane of Cronos
Rank: S
Type: Offensive/Supplementary
Range: Short/Mid
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: N/A (80 Damage if used to attack the opponent)
Description: The user will focus their raiton chakra throughout their body before releasing it outwards to generate a creature (known as a lurker) purely constructed of a plasma-like energy (Similar to Lightning Release: Plasma Ball) within short-range of their position. The creature's body will be covered in writhing tentacles which can be extended at will (up to Mid-range) to impale, constrict or entangle the opponent. These tentacles will numb (hinder movement) on momentary contact and paralyze with more prolonged contact. A special property possessed by the lurker is its natural capability to "control" its conductivity and ability to diffuse into non-insulating mediums. The creature can tread on any type of terrain or surface (Earth, Water, Swamp, etc) without interacting with it as well as endure any weather conditions (Rain, Snow, Hail) without being affected by it. This isn't to be confused as immunity to Earth, Water and other solid elements, but simply just a lack of electrical interaction (e.g. not short-circuiting despite direct contact with water). Taking this level of bodily control further, it can even freely diffuse into conductive mediums (any medium which can conduct electricity) and re-emerge anywhere on the same medium within mere moments. However, after diffusing and attempting to resurface, the process of reforming is by no means instantaneous. The creature will have to re-shape its body into its previous state, which will inevitably produce loud crackling sounds, altering the opponent to the lurker's presence and thus granting them a window of opportunity to react. Despite possessing a certain degree of solidity, the tentacles are flexible enough to be used to re-shape and reform the creature's body, albeit to a limited degree. The lurker is capable of arranging its tentacles to form basic constructs, tools and weapons e.g. spikes, swords, shields, lances, tridents and etc.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Better
Note: No other S-Rank or above Lightning in the user's same and next turn
Note: The lurker can only extend its tentacles every two turns
Note: The extension of tentacles is equal to an S-Ranked attack and counts towards the user's jutsu limit per turn
✦ Declined, first he isn't re-emerging from any surface that is a conductive medium, second these constructs will never be larger than the user. And this isn't lasting 4 turns either for an S rank. ✦
(Raiton: Hyoukyo no Cronos) – Lightning Release: Bane of Cronos
Rank: S
Type: Offensive/Supplementary
Range: Short/Mid
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: N/A (80 Damage if used to attack the opponent)
Description: The user will focus their raiton chakra throughout their body before releasing it outwards to generate a creature (known as a lurker) purely constructed of a plasma-like energy (Similar to Lightning Release: Plasma Ball) within short-range of their position. The creature's body will be covered in writhing tentacles which can be extended at will (up to Mid-range) to impale, constrict or entangle the opponent. These tentacles will numb (hinder movement) on momentary contact and paralyze with more prolonged contact. A special property possessed by the lurker is its natural capability to "control" its conductivity and ability to diffuse into non-insulating mediums. The creature can tread on any type of terrain or surface (Earth, Water, Swamp, etc) without interacting with it as well as endure any weather conditions (Rain, Snow, Hail) without being affected by it. This isn't to be confused as immunity to Earth, Water and other solid elements, but simply just a lack of electrical interaction (e.g. not short-circuiting despite direct contact with water). Taking this level of bodily control further, it can even freely diffuse into solid, conductive mediums (any medium which can conduct electricity) and re-emerge anywhere on the same medium within mere moments. However, after diffusing and attempting to resurface, the process of reforming is by no means instantaneous. The creature will have to re-shape its body into its previous state, which will inevitably produce loud crackling sounds, altering the opponent to the lurker's presence and thus granting them a window of opportunity to react. Despite possessing a certain degree of solidity, the tentacles are flexible enough to be used to re-shape and reform the creature's body, albeit to a limited degree. The lurker is capable of arranging its tentacles to form basic constructs, tools and weapons e.g. spikes, swords, shields, lances, tridents and etc. These constructs can never be larger than the lurker itself.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Can only be Taught by Better
Note: No other S-Rank or above Lightning in the user's same and next turn
Note: The lurker can only extend its tentacles every two turns
Note: The extension of tentacles is equal to an S-Ranked attack and counts towards the user's jutsu limit per turn

☼ Pending - Leaving for MU or Ryu, whoever's font color that is >.> ☼
✦ Declined, this has to many unclear points here. You say the means of reforming are nor instant yet never clarify how long it takes. You say the tentacles are able to reshape and reform the creature's body to a limited degree but do not specify how limited. I'm already not up for allowing it to merge with other surfaces as it is, that is what I meant in my last check. And for this creature to be able to control it's conductivity, you would need to constantly fuel chakra to this jutsu to ensure this is possible. And this construct isnt creating projectiles, only basic tools and weapons like swords, staff, shields, etc. ✦

((Kumo-Ryū Jiten Saikuru) – Cloud Style Kenjutsu: Spin Cycle
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: While running toward your target, the user will infuse a great deal of chakra in both his feet and leg. This doesn't increase the users speed rather the user saves it up for later in the attack. As the user is about to make a frontal attack, he will burst in speed and disappear from his enemy’s sight, only to reappear behind him to complete his motion. It’s up to the user whether he slashes or stabs his target.
- Can only be used 3 times.

☼ Declined - DNR ☼
 
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Deviation

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Re: Custom Jutsu Submission

Summoning Animal: Giraffe
Scroll Owner: Deviation
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: Giraffes are one of the world's tallest mammals. They are well known for their long necks, long legs, and spotted patterns. Giraffes have small "horns" or knobs on top of their heads that grow to be about five inches long. These knobs are used to protect the head in fights. Male giraffes are larger than females and weigh between 2,400 and 3,000 pounds and stand up to 19 feet tall! Female giraffes weigh between 1,600 and 2,600 pounds and grow to be 16 feet tall.

As far as background, Giraffe summons come from a secluded sanctuary in the Land of Fire. It is akin to the savannah in africa but more like a reservation surrounded by tall, tall mountains, cutting it off from the rest of the world.

example:
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☼ Declined ☼

Are you just giving me the height/weight as some information? Or is that how big they're going to be in your contract? If you don't want to restrict yourself to those sizes removed it. Also give me a little more on the background info, feel like a couple of more sentences are needed. .-.





(Raiton: Rankyaku) Lightning Style: Storm Leg
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The Rankyaku is a powerful projectile technique, in which the user starts by kicking at high speeds and strength, sending out a sharp, compressed lightning blade that can slice objects and damage a human body. The lightning blades, are released only from the users foot and one per foot making it a total of two blades that can be released per usage. The user also has the option of keeping the blades attached to his feet but is limited to short range only. The blades themselves are only about 20 inches long, almost the length of a regular katana.
Note: Up to 2 blades can be released per usage
Note: Can only be taught by Deviation

☼ Declined DNR - Similar to existing techniques ☼
 
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-Cerberus-

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Re: Custom Jutsu Submission

(Fuuton:Windsuta-dasuto Doragon) Wind Style: Stardust Dragon
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user begins by channeling his wind chakra into both his hands. Once the user has gathered enough wind chakra in each hand, his hand begins to give off a pearly white glow due to the concentrated chakra. The user then slams both his hands together in front of him releasing the wind chakra from his hands in five large orbs of wind in five different directions. As soon as the chakra leaves the hand, the user transforms the wind orbs to change into the heads of a dragon similar to 'Fire Release: Great Dragon Fire Technique'. The dragons carry enough force to easily break bones and deal great damage if hitting the opponent. The dragons trajectory paths can be controlled by the user allowing him to hit five opponents, even if the were all running in different directions.

Note:
Can only be used two times per battle.
Can only be taught by -Cerberus-

☼ Approved ☼
 
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Re: Custom Jutsu Submission

Thread Reopened

Sorry it's took so long to get this reopened, but we've been experiencing a bit of issues over things. Either way, the jutsus left pending will be checked as soon as possible. Remember to read through the last few pages to see what has been approved and what hasnt to get a better view of what is allowed. In terms of contracts, remember to search both this and the archived threads to see what it has been approved or tried over the years. That being said, remember to read the first post here as well and keep it in mind when submitting. Have fun!
 

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Re: Custom Jutsu Submission

(Mokuton: Uragiri umare) - Wood Release: Born Treacherous
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: With a single handseal, using his ability to manipulate the roots, the user manipulatates the roots underground to spread out throughout the ground, to hold the earth firmly. The roots actually form a network underground and also extends above the ground, forming a jungle like terrain. The roots hold the ground so tight, making it impossible to move, and as such prevents both the user and the opponent to use any technique from the earth/involving the ground (upto S rank). With a single handseal, the user can manipulate the roots above the ground to attack the opponents like using a whip. The roots are all atleast 15 meters in length, (with the power of A rank dealing 60 damage) but with varying thickness. However, this was not basically why the roots were created. These roots are special, in a sense that they can absorb an extravagant amount of water in them. They have the capability of even storing a small ocean full of water, as the roots run deep into the ground. These roots absorb any and all water present on the ground and store it in them, making the ground to become dry. This prevents the opponents from using water jutsus that ideally require a water source to perform. The user can however use water jutsus that require a water source, as the roots release the water on the user's command. Also, the roots on absorbing the water, grow more stronger (strong S rank) making it more difficult to destroy it,and thereby making it an overall useful technique.
Notes:
- The user can, if he wishes, create the roots in such a way that it does not hold up the earth, allowing both him and the opponent to perform techniques that involve earth.
- Can only be used twice.
- No wood jutsus above S rank in the same or next turn.
- No earth jutsus above S rank in the same or next turn.
- Can only be taught by Nāruto.
____________
-Declined- OP, and roots (Wood) absorbing water techniques has been done before, the ability of not being able to use Earth techniques that use the ground is enough on it's own, also what about techniques that change the ground's texture? like turning it into a swamp, why wouldn't that be possible? Also you say that you can use the roots to attack the opponent, but there is no damage points present.


♦ Pending, leaving for someone else ♦
(Mokuton: Uragiri umare) | Wood Release: Born Treacherous
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40(+30 for using the roots offensively)
Damage Points: N/A(60 for using the roots offensively)
Description: With a single handseal, using his ability to manipulate the roots, the user manipulatates the roots underground to spread out throughout the ground, to hold the earth firmly. The roots actually form a network underground and also extend above the ground, forming a jungle like terrain. The roots hold the ground so tight, making it impossible to move, and as such prevents both the user and the opponent to use any techniques that alter/move the ground (upto S rank) like creating the S ranked Golem, creating spikes, raising the ground etc.. However, techniques like the swamp of the underworld that change the physical properties of the soil will still be possible, as long as they follow the laws of physics. With a single handseal, the user can manipulate the roots above the ground to attack the opponents like using a whip. The roots are all atleast 15 meters in length, (with the power of A rank, consuming 30 chakra and dealing 60 damage; counts as a move) but with varying thickness. However, this was not basically why the roots were created. These roots are special, in a sense that they can store an extravagant amount of water in them. They have the capability of even storing a small ocean full of water, as the roots run deep into the ground. The user can use water jutsus that require a water source, as the roots release the water from its pores on the user's command.
Notes:
- The user can, if he wishes, create the roots in such a way that it does not hold up the earth, allowing both him and the opponent to perform techniques that involve earth.
- Can only be used twice.
- No wood jutsus above S rank in the same or next turn.
- No earth jutsus above S rank in the same or next turn.
- Can only be taught by Nāruto

☼ Declined ☼

Get rid of the water bit.


New submission:
(Mokuton: Manchineel Tsuri No Hidoi Kutsuu) - Wood Release: Abysmal Torment Of The Manchineel Tree
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40(-5 per turn)
Damage Points: 80
Description: The user gathers a large amount of Mokuton chakra, and after forming 2 quick handseals, slams on the ground to create a huge Manchineel tree from the ground. The trunk of the tree erupts from the ground first, impaling the opponent from below. The trunk itself has a radius of 10 meters, which can be used to kill any boss summons as well. As the trunk rises, the entire tree starts forming i.e. the branches, leaves etc. The height of the tree may reach up to 30 meters, and hence it "looks like" a giant umbrella that protects anything (mid- range) under it. Though the tree looks pretty normal, it is actually not. The tree in itself, is poisonous. The tree and its parts contain strong toxins, some of which are unidentified. Its milky white sap contains skin irritants producing strong allergic dermatitis. Standing beneath the tree during rain will cause blistering of the skin from mere contact with this liquid (even a small drop of rain with the milky substance in it will cause the skin to blister). Burning the tree may cause blindness if the smoke reaches the eyes. Not only that, the smoke itself is poisonous. Should the tree be lit on fire, it will release poisonous fumes that will affect anyone including the user, mid-range of it. The fumes will cause lung irritation, that will cause the target to cough uncontrollably as it causes blistering in his oeso****us Do you mean...eso****us?. Slowly it will affect his breathing and in 3 turns, he will fall unconscious. Once the tree has been erected, the user can use the seal of confrontation to manipulate its branches or roots (one at a time). The tree being so huge, its roots covers the area upto long range (40 meters). The user can manipulate it to shoot out and grab the opponents and/or hit them with it. In a similar fashion, the user can also manipulate the branches (mid-range reach) to do the same. The third application is that, the user can, with the same handseal, cause the spikes on its small greenish flowers to shoot out towards the opponent. The spikes are all covered in the same sap and cause similar problems when pierced.
Note:
- Manipulating the roots/branches is considered an A ranked technique and counts as a move (30 chakra, 60 damage)
- A single spike is considered a D ranked technique (10 chakra, 20 damage) while a barrage of spikes is considered A ranked (30 chakra, 60 damage)
- Can only be used once in a battle/twice in an event.
- Can be used by all types of wood users.
- Cannot use techniques above S rank for the next 2 turns.
- Can only be taught by Nāruto.

Inspiration:

♠ Declined ♠
Hold up. Wayyy too many abilities for a single tree. I get the raining and the fire part, but the other two need a bit more definition. Also, does the tree stand erect for as long as it is summoned? Sounds like an issue for both user and enemy. And roots and branches that stretch up to FORTY meters that allow you to control them? Do you even realize how big that is? And aren't roots in the ground in the first place? Tone this down. Lastly, with the spikes. Where...exactly do they emerge? Seems illogical with such a large tree.
(Mokuton: Manchineel Tsuri No Hidoi Kutsuu) - Wood Release: Abysmal Torment of The Manchineel Tree
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a large amount of Mokuton chakra, and after forming 2 quick handseals, slams on the ground to create a huge Manchineel tree from the ground. The trunk of the tree erupts from the ground first, impaling the opponent from below. The trunk itself has a radius of 10 meters, which can be used to kill any boss summons as well. The technique can be understood better by understanding the passive properties of the tree (which anyone can take advantage of) and its active abilities (that only the user can use).
Passive Properties:
As the trunk rises, the entire tree starts forming i.e. the branches, leaves etc. The height of the tree may reach upto 20 meters, and hence it "looks like" a giant umbrella under which people can enjoy the shade of the tree. Though the tree looks pretty normal, it is actually not. The tree in itself, is poisonous. The tree and its parts contain strong toxins, some of which are unidentified. Its milky white sap contains skin irritants producing strong allergic dermatitis. Standing beneath the tree during rain will cause blistering of the skin from mere contact with this liquid (even a small drop of rain with the milky substance in it will cause the skin to blister). Burning the tree may cause blindness if the smoke reaches the eyes. Not only that, the smoke itself is poisonous. Should the tree be lit on fire, it will release poisonous fumes that will affect anyone including the user, mid-range of it. The fumes will cause lung irritation, that will cause the target to cough uncontrollably as it causes blistering in his oesophâgus. Slowly it will affect his breathing and in 3 turns, he will fall unconscious.
Active Abilities:
Once the tree has been erected, the user can use the seal of confrontation to manipulate its branches or roots (one at a time). The tree being so huge, its roots covers the area upto long range (20 meters). The user can manipulate it to shoot out from the ground and grab the opponents and/or hit them with it. In a similar fashion, the user can also manipulate the branches (mid-range reach) to do the same. The third application is that, the user can, with the same handseal, cause the 4 inch spikes on the small greenish flowers, which develop on the branches to shoot out towards the opponent. The spikes are all covered in the same sap and cause similar problems when pierced.
Notes:
- Manipulating the roots/branches is considered an A ranked technique and counts as a move (30 chakra, 60 damage)
- A single spike is considered a D ranked technique (10 chakra, 20 damage) while a barrage of spikes is considered A ranked (30 chakra, 60 damage)
- The tree stands erect for as long as it is summoned (until it is destroyed) and might prove to be an advantage/disadvantage to both the user and opponent.
- Can only be used once in a battle/twice in an event.
- Can be used by all types of wood users.
- Cannot use techniques above S rank for the next 2 turns.
- Can only be taught by Nāruto.

☼ Declined - DNR ☼

New submission:

(Suiton: Mizuno Kamino Ikari) - Water Release: Water Dragon's Wrath
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is a simple technique to take the opponent by surprise. Basically, it is used to overwhelm the opponent when countering a Fire jutsu. The user gathers a large amount of Suiton chakra and compresses it highly, spitting out a small projectile of Water, roughly the size of a medium sized, round balloon. As the projectile takes flight, all the compressed chakra inside it is released at once after the user waves his hand, and to the opponent's surprise, it transforms into a massive wave of Water that has a very great velocity, the transformation happening in the blink of an eye. The waves have the destructive capability of shattering the opponent's bones and drowning him and can travel upto long range. Another usage of this technique is to weave 2 handsigns as the projectile takes flight and make several medium sized dragons emerge from the Water sphere(4 of them) The dragons are each C ranked, and roughly about 30cm in width each, and they have a mid-range reach(9m extension). After they are formed, each of them emit a medium stream of black and flammable oil at the opponent after which they reform into a massive amount of Water.

Notes:
- Usage of both the techniques counts as two moves.
- Can be only used twice per battle with a two turn cooldown
- No Water techniques above A-Rank in the next turn
- Both the techniques create their own Water source
- The user needs to maintain focus over his chakra for the second part of the technique, i.e. to maintain the trajectory of the dragons.
- Can only be taught by Nāruto.

☼ Declined ☼

This is just two techniques crammed into one.
 
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