[ARCHIVE] Custom Jutsu Submission - II

Status
Not open for further replies.

Sharingdork

Active member
Legendary
Joined
Apr 17, 2010
Messages
13,401
Kin
70💸
Kumi
51💴
Trait Points
0⚔️
Re: Custom Jutsu Submission



(Saisho no Uta: Kaiten Burēdo) - First Verse: Rotating Blades
Rank: B
Type: Offensive | Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user channels their chakra through their Shakujo, which causes the loose rings at the end of their staff to appear to "stand up", as if they were repelled by some force at the center of the ring which binds them to the staff. With each individual ring flattening against the fixture they're bound to on the end of the staff (so that it looks similar to the picture below, with no overlapping rings), each ring then begins to spin at high speeds. As each ring spins the sheer speed the metal material gains appears to give it a sharp quality, allowing the spinning rings to easily cut through C-rank and below Wood Style techniques, and even more solid materials such as Earth Style and steel swords or Steel Style. Kenjutsu of any rank may be used with the "sharp", spinning rings, but if a section of the staff rather than the rings makes contact with something, obviously there will be no cutting power.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu
~Can only cut C-rank and below techniques and objects without chakra
You must be registered for see images

(Saisan no Uta: Dansu Ringu) - Third Verse: Dancing Rings
Rank: C
Type: Offensive | Supplementary
Range: Short-Mid
Chakra Cost: 15 (-5 per turn)
Damage Points: 30
Description: The user channels their chakra through the rings of the Shakujo and causes the rings to separate from the main staff and float around the stationary ring which previously bound them. The user can then manipulate the six rings in the air to deflect average and basic chakra-infused weapons, the ring returning to the staff on its own afterwards. Each ring individually has no more strength than a freeform, chakra-infused kunai, but they may be manipulated freely and can hang in the air around the Shakujo as the user performs other techniques.
Note: ~Can only be taught by the master of Shakujo no Kyū-Setsu
~Lasts 3 turns, or until the user calls the rings back to their Shakujo

♦ Both Approved ♦



(Ameton: Chūihō) - Rain Style: Storm Warning
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user performs three handseals and focuses their chakra into the sky. The user's chakra then condenses the moisture in the atmosphere into dark storm clouds, causing rain to fall over the battlefield, even if it was previously dry and sunny, within seconds. The conditions created, very quickly, by this technique are suitable for any number of Ameton techniques, as well as techniques which draw lightning from the sky such as Kirin.
Note: ~Can only be taught by Sharingdork

♦ Declined ♦ This is essentially Rain Tiger at Will (or however the name is listed).
 
Last edited by a moderator:

Isa Claire

Banned
Veteran
Joined
Mar 12, 2014
Messages
2,228
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

I am Sorry For it Being in all Bold...


the sword of Faithfulness(ittou no kokumei)
Type:weapon
Rank:B-rank
Range:short range
Chakra:n/a
Damage:20
Description:
The sword of faithfulness is a sword,hand crafted by mugiqwera.
It was crafted by mixing his own blood into the steel.
Giving it a red like look.
When summoned the blood can be used to transfer chakra trough the sword.
Making it able to manipulate elemental jutsu into the sword.
-only usable by mugiqwera
-Can only be summoned Once a fight.




Taijutsu : Flower Punch Barrage (Taijutsu : hitohana sentou renda)
Type:Goken - Strong Fist [Cannon Taijutsu Sytle]*
Rank: D
Range:Short
Chakra:n/a
Damage:5(Per Succesfull Punch)
Description:
The User Punches the Target in the stomach.
While the enemy is off guard he Gives off Two Punches Both against the Shoulder.
The User can use the time that the Enemy is off guard to Use another Attack.
-Only usable 4x
-Can only used and teached by SkyHasCheese



♠ Both declined, do not resubmit ♠
...just, no. Your descriptions say nothing. Weapons with elemental manipulation are not allowed. And you can achieve that with normal Taijutsu...submit next time with proper formatting and English please. I can barely comprehend your sentences.



Summoning Animal: Oncilla
Scroll Owner: skyhascheese
Other Users who have signed contract:N/A
Summoning Boss if existing:None Yet
Other Summoning Animals tied to contract:N/A
Description and Background:
The oncilla resembles the margay and the ocelot. But it is smaller, with a slender build and narrower muzzle. It grows to 38 to 59 centimetres (15 to 23 in) long, plus a 20 to 42 centimetres (7.9 to 16.5 in) tail. While this is somewhat longer than the average domestic cat, Leopardus tigrinus is generally lighter, weighing 1.5 to 3 kilograms (3.3 to 6.6 lb).

The fur is thick and soft, ranging from light brown to dark ochre, with numerous dark rosettes across the back and flanks. The underside is pale with dark spots and the tail is ringed. The backs of the ears are black with bold ocelli. The rosettes are black or brown, open in the center, and irregularly shaped. The legs have medium-sized spots tapering to smaller spots near the paws. This coloration helps the oncilla blend in with the mottled sunlight of the tropical forest understory. The oncilla's jaw is shortened, with fewer teeth, but with well-developed carnassials and canines.

Looks Like:
You must be registered for see images

You must be registered for see images


Tatoo Looks Like:
You must be registered for see images




♠ Pending, leaving for another checker ♠

♦ Declined ♦ How do you apologize for it being in bold...and then still keep it all bolded? @_@ Resubmit without the formatting changes.
 
Last edited by a moderator:

Yanks

Active member
Legendary
Joined
Jun 20, 2013
Messages
11,787
Kin
5💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Katon: Netsu Doa) - Fire Release: Heat dome attack
Rank: A
Type: Offense
Range: Short
Chakra: 30
Damage: 60
Description: After either tossing or kicking their opponent three meters straight up into the air, the user will quickly position themselves under them while gathering up a sufficient amount of chakra and weaving the necessary hand seals Dragon→Horse→Tiger. Momentarily, they will look up at the target above and raise both arms and spread out their left and right hands. When this happens, the user will create a big swirling vortex of fire right above their hands and would soon use shape manipulation to cause the vortex to erupt into a large dome-like form, fully engulfing the target and burning them to ashes.
Note: Must be taught by Yānks
Note: Can only be used two times per battle

--

(Katon: Isonrin Baindo) - Fire Release: Five-Ringed Bind
Rank: B
Type: Offensive
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After knocking their opponent into some type of wall [Regular, bolder, etc.], the user will first weave the Tiger→Special Hand seal [like the one Deidera uses to create explosions] while gathering up their fire chakra. They would then point their extended finger forward towards the target and release five small, glowing rings that attach themselves to the opponent's neck, arms and legs, restraining them to the wall. When contact is made between the target and the rings, they suffer from intense 3rd degree burns.
Note: Must be taught by Yānks
Note: Can only use three times per battle
Note: The target must be backed up against a wall
You must be registered for see images

♠ Declined ♠
Submit next turn when unbanned.
 
Last edited by a moderator:

BluePhenix

Active member
Legendary
Joined
Jun 9, 2010
Messages
15,262
Kin
35💸
Kumi
0💴
Trait Points
3⚔️
Re: Custom Jutsu Submission

Bengal Monitor Summoning: Ekilekan
Rank: S
Range: Short
Type: Summoning
Chakra: 30
Damage: N/A
Description: After performing the necessary requirements for performing the summoning technique, the user summons Epilekan which is a small black and white monitor about 30 cm in length, Epilekan doesn't have any combat skills and can't be used for any type of defensive measures, but Epilekan was born with a special gift that makes him just as important as any other powerful monitor, Epilekans' monitor senses are almost double as sensitive as regular monitors, he is able to detect even the slightest bit of a vibration 150 meters away, Epilekan can still however travel underground and thanks to his miniature size he wouldn't be easily detected by regular ninja even if he travels close to the surface of the ground, he can also swim, Epilekan also has the ability to contact any other monitor summoning via telepathy as well as its summoner.
Note - Can only be summoned once per battle.
- Lasts for 4 full turns until automatically dispersed.
- Summon is able to detect any vibration (this includes any movement and any sound since sound is produced through high frequency vibrations.) across the entirety of the battlefield, And also up to 150 meters maximum, but cannot sense any chakra.
- When traveling underground the summon can only be detected by Doujutsu users and those with Sensory abilities.
- Can only be taught by Bluephenix.

♠ Declined ♠
Don't see a link to your contract approval.
Also, no, you need to find a way to make him detectable by normal shinobi in the ground.




Monitor Sage Mode
Rank:
S
Range: Short
Type: Supplementary
Chakra: 40
Damage: N/A
Description: This is a technique/mode created by the leader of the Bengal Monitors to help their summoners in battle without needing to summon, the user starts by standing on their four limbs(like a monitor) while drawing chakra from the earth and the monitor world, after 2 turns of maintaining that position, the user transforms into a giant monitor(Enma's size) , this mode gives the user enhanced speed, strength ,reflexes ,it also gives the user the ability to sense chakra, danger and vibrations through their tail
You must be registered for see images

This is the incomplete mode, after acquiring this jutsu for a month, the user only needs to wait 1 round and not transform but simply grows a retractable long tail(1 meter) but still gets the enhanced abilities of the incomplete mode two folds

‡ Declined ‡ DNR No custom modes


Credits to Hashirhamha.
 
Last edited by a moderator:

Gèckö

Active member
Legendary
Joined
May 1, 2012
Messages
13,034
Kin
108💸
Kumi
0💴
Trait Points
57⚔️
Re: Custom Jutsu Submission

(Thirstu Trapu) Genjutsu: Thirst Trap
Type: Supplementary
Rank: Forbidden
Range: All
Chakra: Nah son
Damage: Too much for da thirsty
Description: Obviously the user posts this jutsu and thirsty ninjas die like instantly.
Note: Can only be taught by Gecko
Note: No Dante don't check dis one
Note: Possible mythical summoning coming soon. Be on the lookout :cool:

✦ Declined ✦ DNR. Wait, well thats going to be hard to do with your new ban from the thread...oh well. Be on the lookout for this infraction
 
Last edited by a moderator:
  • Like
Reactions: Pride and Troi

Toku

Active member
Supreme
Joined
Sep 9, 2009
Messages
38,812
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Katon-Maisō bureijingu ) Fire release- Blazing Burial
Type: Attack
Rank: A-rank
Range: Short- Mid
Chakra cost: 30
Attack points: 60
Description: the user will chain together three hand seals while molding his fire chakra into a highly compressed orb (the size of a fist) that he slams into the ground. The orb disperses throughout the earth sending a heat wave underground that evaporates every water molecule underground within range. The heat wave has no effect on the people standing on the ground, but more than enough to severly burn anybody underneath the surface.
*Note: can only be used 3x per battle.
*Note: Cant perform any fire next turn or S-rank and above the turn after that.

♠ Declined ♠
Know it's been awhile since you submitted to the CJ thread, but I've seen way too many techniques like this, absolutely nothing unique about this CJ.
 
Last edited by a moderator:
  • Like
Reactions: Kung Fro

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Re: Custom Jutsu Submission

New Cycle

Alright, so it's time the thread reopened. There are a few jutsus still unchecked but they will be checked over the next few hours/day. Its opened for a new cycle of 3 techniques per user for one week counting from today or until the new marker is posted. One Cycle = one Week but one Week is not immediately one Cycle. Read the markers to be sure you're not bypassing the rules. Remember that you can only post between markers.

Also, I must remind members to read the rules (check the first post of this thread), read the thread and get familiar with what is approvable and is not, etc. Too many techniques still are submitted without abiding to the template for example and that is auto decline. Including altering the approved format. And its ridiculous to have a submission declined because of incorrect chakra or damage info. Be smart and make sure your submission abides the templates. Another general rule is if it seems like it has been done before, it likely has.


Members currently banned from this thread:

Aízen; Permanently; Offensive behavior

Gèckö; 1 month; Spam/Not following rules.

 

Penguin

Active member
Supreme
Joined
Feb 15, 2013
Messages
29,919
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Benihime - Crimson Princess
Type: Weapon
Rank: S
Range: Short
Chakra: N/A [40 when expelling chakra]
Damage: N/A [80 when expelling chakra]
Description: Benihime is a powerful sword that is very durable owned by Penguin. Benihime takes the form a sleek, medium-sized sword. It has a crimson tassel that dangles on the end of the hilt, which has a slight decorative bend. Instead of a cross-guard, there is a U-shaped decoration covers the first three or four inches of blade, with a flower petal design right as it meets the string cross-guard. It also has a red decorative string wrapped three times around the hilt, with a triple-loop bow on one side and a folded paper decoration on the other. Benihime's blade is straight and slim, though somewhat short, with the tip ending in a slanted razor-like edge instead of being tapered to a point. Benihime's power is when channeling chakra through the sword, a red energy comes out of the tip of the sword. This energy can be manipulated in a couple different ways. One of the best things about this sword is that it has feelings. Without mastering the sword, one cannot use it. If someone without proper training tried using this sword, the sword would expel energy to puncture the opponent's hand so the hand won't be of use to the opponent for the rest of their life unless healed. Benihime needs a "resting" period in between uses, or it feels as if it gets overworked.

You must be registered for see images

Abilities:
  • Nake, Benihime (S-rank): This technique fires particularly strong and destructive crimson-colored energy blasts. Once grasping Benihime, the user channels their chakra throughout themselves into Benihime. After the user quits channeling chakra through the sword, as you swing, the energy flows out of the blade and fires in the arc of the sword's swing.

  • Chikasumi no Tate (S-rank): This technique forms a two meter tall, one meter wide hexagon-shaped crimson shield in front of the blade for defensive purposes. After the shield is formed, the user can take away half or all the shield's energy and expel it at high speeds that form into many different bullets. These bullets can injure an opponent severely.

  • Ketsueki Misutoshuraudo (S-rank): After channeling chakra into Benihime, Benihime shrouds itself and the user's arm in red energy. This energy let's the user's arm move at ridiculous speeds as well as increase it's cutting ability. The speed and cutting ability are twice as strong as they usually would be, but it lasts for only a move.

  • Enerugībōru (S-rank): After channeling chakra into Benihime, a very compact crimson colored ball of energy exerts itself out of Benihime's tip. The ball of energy is about the size of an adult's head, and can be controlled by Benihime's movements. The ball of energy can be controlled by the sword up to medium range, but to control the ball, you must move around Benihime in the way you want the ball to move. If the ball goes into long range, you cannot control it and it follows it's old trajectory. If the user wishes to, they can shout the command "Kakudai" and the ball expands into a meter by meter ball of energy. This doesn't increase the strength of the attack, just the area that it reaches.
Note: All of the abilities count as a move except the passive bullets .
Note: The energy expelled through Benihime is raw chakra.
Note: Can only use a move once every other turn.
Note: Can only be taught by Penguin.

♠ Pending, leaving for another checker ♠

♦ Declined, too many abilities, especially for each to be S ranked. Simplify it. ♦



Suiton: Pengin no Ima - Water Style: Penguin's Current
Type: Supplementary
Rank: C
Range: Short-Medium
Chakra: 15
Damage: N/A
Description: After forming the bird hand seal, the user sends his chakra onto into the ground. This chakra forms an extremely fast current of water to be formed about a meter deep and a meter wide. Anything that enters the current has its speed tripled due to the current's extreme speed. At the end of the current is a wall of water with high viscosity chakra content, cushioning the impact of anything that hits it.

Note: Can only be used twice.
Note: Can only be taught by Penguin.
Note: Lasts a single turn.

♠ Approved ♠

Suiton: Pengin no Kōgeki - Water Style: Penguin's Offensive
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Bird hand seal, the user releases chakra one meter away from the opponent, in as many as four different spots. Each spot would then start turning the moisture from the air into hundreds of miniscule penguins, each equivalent to the tip of a pencil, with razor sharp beaks and claws. The penguins then charge/descend at the opponent as soon as they take form.

Note: Can only be taught by Penguin.

♠ Declined ♠
...what the? o_O I just had the weirdest experience trying to imagine this. Anyways, I don't think making those penguins the size of the tip of a pencil would end up causing the enemy ANY harm, it logically just doesn't make sense. Doesn't matter if there are hundreds of them, it's water and it's hardly larger than the size of a raindrop.
Suiton: Pengin no Kōgeki - Water Style: Penguin's Offensive
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Bird hand seal, the user releases chakra one meter away from the opponent, in as many as four different spots. The chakra in the air starts gathering moisture, forming many golf ball sized penguins up to fifty count at once. The penguins themselves may be small, but are as sharp as razors. The penguins then charge/descend at the opponent as soon as they take form.

Note: Can only be used four times.
Note: Can only be taught by Penguin.

♠ Approved ♠
 
Last edited by a moderator:

Edward

Active member
Legendary
Joined
May 31, 2013
Messages
12,820
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Sōhei no Junban: Hephaestus Kougake) ✖ Order of the Warrior Monks: Hephaestus Gauntlets ✖
Type: Defense-Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Staying true to the fighting style, this incorporate's the usage of defending with a straight forward attack right after. The user will cross their two staffs forming an "X" shape by swinging each towards one another and interlocking them, this can be used to catch the opponent's limbs or weaponry attacks. After catching any type of material as mentioned above, the user will channel a significant amount of fire chakra toward's the upper end of the staffs where the material will be caught, three fire gauntlets will appear on both ends of the staff, so six in total, each gauntlet is around two hundred centimeters long with a high burning effect and are quite thin. The moment they make contact with the material it will be damaged but mainly depending upon the material caught. Metal materials (Non-Chakra infused) will easily be burned and melt rendering them useless, while body limbs will suffer from severe burns by the gauntlets.

Notes and Restrictions
Note: Can only be used thrice
Note: Can only be taught by Ace.

✦ Declined ✦ Three fire gauntlets? Wth? I get what you were going for an it's more or less approvable, bt reword that gauntlet bit. I can see the arguments erupting from this already. And remove the centimeter reference. Meters or feet will suffice.

(Sōhei no Junban: Anemoi Ridairekuto) ✖ Order of the Warrior Monks: Anemoi's Redirection ✖
Type: Offense-Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will start with a basic stance, holding each staff with both hands. One of the staffs will be held at the waist while the other will be held higher toward's shoulder height. Both ends facing toward's there target, the user will dash toward's their intended target and as they get within close range the user will start focusing wind chakra toward's the staff on the lower end at the waist while twirling it around in a clock wise formation, what happens is a small vortex that just covers the end of the staff which was pointed toward's the opponent will appear, the vortex with a lime green color no larger then one hundred centimeters long, will produce a sudden but forceful suction which will momentarily attract the opponent inward closer toward's the user but also they will lose balance slightly. As the opponent is sucked in toward's the user, simultaneously with the staff being held at shoulder height, the user will thrust the end of the staff at the opponent aiming for the opponent's head causing mild damage and pain.

Notes and Restrictions:
Note: Can only be used four times
Note: Can only be taught by Ace

CFS Approved Here [ ] (for both the two technique's im submitting above.)

✦ Declined ✦ Uhh....wouldn't swinging the bottom staff cause it to strike the higher raised one, ending this entire jutsu prematurely?

✘ (Katon: Jigoku no Buresugādo) - Fire Release: Hell Guards Breath ✘
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+20 to Fire techniques, - 20 to wind techniques; see description for more information)
Description: Sending out chakra from their body, the user will perform nature transformation to change the nature of their chakra into the properties of fire, and manipulate it to mix in with the air to create a heatwave around them. The heatwave will resemble the shape of an orb and cover everything short range from the creator. This technique is used in multiple ways. Firstly, because the air is heated from the user's chakra, any fire techniques created by the user and shot out by the user, or anyone that has compatible chakra with the users like summonings will be strengthened by infusing the heatwave's heat into the fire technique. Secondly, any wind technique coming from the user to outside of the orb and from the opponent coming inside of the orb will be weakened, due to the heat gradually weakening the wind technique as it travels within the orb and how fire is strong against wind. Lastly, with a single handseal, you can manipulate the heat from the heatwave with shape manipulation to a more intangible form of the heatwave that can be released from all directions, counting as an S-rank and reaching up to long range.
Notes & Restrictions:
Note1: Useable 3x Per battle with a three turn cooldown
Note2: No fire jutsus above S-rank for 2 turns
Note3: Teacheable by Ace. only

♠ Declined ♠
Wtf? Is this Annie W? Give me an idea on how Fire jutsus are strengthened and how Wind jutsus are weakened. And at the bolded: You're saying that the orb can just expand out into an actual move? What does the heatwave do to the opponent when that happens?
And if it is an active, give it a turn limit or deactivation.
Resubmitting the last one:

✘ (Katon: Jigoku no Buresugādo) - Fire Release: Hell Guards Breath ✘
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Fire techniques, - 20 to wind techniques; see description for more information -5 per turn)
Description: Sending out chakra from their body, the user will perform nature transformation to change the nature of their chakra into the properties of fire, and manipulate it to mix in with the air to create a heatwave around them. The heatwave will resemble the shape of an orb and cover everything short range from the creator. This technique is used in multiple ways. Firstly, because the air is heated from the user's chakra, any fire techniques created by the user and shot out by the user, or anyone that has compatible chakra with the users like summonings will be strengthened by infusing the heatwave's heat into the fire technique. When the heatwave fuses with the fire chakra from a fire technique, it would greatly increase in temperature, and thus, become more powerful (next rank). Secondly, any wind technique coming from the user to outside of the orb and from the opponent coming inside of the orb will be weakened, due to the heat gradually weakening the wind technique as it travels within the orb and when the wind clashes with the fire chakra, it would lose power and momentum, because fire is superior to wind. Lastly, with a single handseal, you can manipulate the heat from the heatwave with shape manipulation to a more intangible form of the heatwave that can be released from all directions, counting as an A-rank and reaching up to mid range. Once the heatwave expands out, and once making contact with the target, it would cause 3rd degree, painful burns throughout the body or body parts touched by the heatwave.
Notes & Restrictions:
Note1: Useable 3x Per battle with a three turn cooldown
Note2: No fire jutsus above S-rank during this move
Note3: Teacheable by Ace. only
Note 4: This technique remains active for 3 turns, and requires five chakra per turn that it is active.

♠ Approved ♠
Really can't have you spouting forbidden Fire jutsus with this, the Fire techniques in S are ridiculous enough already.


Also Resubmitting the first CFS jutsu. Approved CFS:[ ]

(Sōhei no Junban: Hephaestus Kougake) ✖ Order of the Warrior Monks: Hephaestus Gauntlets ✖
Type: Defense-Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Staying true to the fighting style, this incorporate's the usage of defending with a straight forward attack right after. The user will cross their two staffs forming an "X" shape by swinging each towards one another and interlocking them, this can be used to catch the opponent's limbs or weaponry attacks. After catching any type of material as mentioned above, the user will channel a significant amount of fire chakra toward's the upper end of the staffs where the material will be caught, one fire gauntlet will appear on both ends of the staff, so two in total, each gauntlet is around 6 feel long with a high burning effect and are quite thin. The moment they make contact with the material it will be damaged but mainly depending upon the material caught. Metal materials (Non-Chakra infused) will easily be burned and melt rendering them useless, while body limbs will suffer from severe burns by the gauntlets.

Note: Can only be used thrice
Note: Must have fire up to A-Rank

♠ Pending, 420 yolo swag blaze it every day ♠

♦ Declined, Once more, why do you reference gauntlets? Do you mean gauntlets as in hands appearing at the end? You need to clarify and make it clearer. If that is what you mean, 6 feeT (not feel) long gauntlets aren't going to fly.

New Submission:

(Fuuton: Kotai kōkū Tekunikku) - Wind Release: Solid Wind technique
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 (If used offensively)
Description: By using wind chakra, the user will release it into the air in front of them. With the wind chakra, they will manipulate the air to become more solid, 'solidifying' the air, into something that would allow the user to physically interact with. With the use of shape manipulation, the solidified air could be shaped into a multitude of items, like kunai's, hammers, swords, etc. Each offensive action done by these solidified weapons would be able to slice through even the thickest materials due to the slicing and sharp properties of wind (According to elemental strengths & Weaknesses). It can also create shields of slicing winds, about the size of 3/4 the users body, used for defense that is able to defend against lightning techniques, or offensive physical actions like taijutsu or kenjutsu. With the use of a single handseal, the user can choose to make the solidified weapon or item they created previously to burst into a net of slicing winds upon impact, enveloping the target and continuously deal slicing damage to the target for as long as they remain within the net. (Basically, once the weapon made of solidified wind hits a target, it would explode into a net via shape manipulation. The wind would be more concentrated and the net would be touching the targets body, making it cut the body parts its touching.)
Notes & Restrictions:
- Can only be used 3 times with a two turn cooldown
- Only teachable by Ace.
- The 60 damage only applies to the one handseal and creation of the net; if the net is not created, and only the wind weapon hits, 20 damage points will be decreased from 60.
- The solidified items created from this technique must be bigger than a hand, while being smaller than the user. (To avoid people making tiny, tiny balls or something.)
- Once the net is formed, the user will only be able to perform wind based techniques to maintain the net's shape. So basically, if you use the handseal to create the net, you can only use wind jutsus unless you want the net to disappear into thin air.
- Net can only go up to short range.

♠ Approved ♠
This guy...
 
Last edited by a moderator:

Drāgy

Member
Joined
Apr 22, 2013
Messages
6,458
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Fūton: Chirutarisu no jōshō | Wind Release: Ascent of Altaria
Rank: S
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: Ascent of Altaria is a wind release technique where, after performing two handseals, the user builds up a decent amount of his wind chakra and focuses it into the air at any location on the battlefield (within long-range), more precisely directly above his target, creating a vortex out of intangible vacuum feathers, meaning that they are incapable of being blocked and must be destroyed or rather defended against by using appropriate evasion techniques or fast elemental ninjutsu (similar to Wind Release: Wind Blade), which appear to fall directly above the target. They will approach the target in an arc manner in such way that they would hit the target's sides rather than hit it from above. Upon contact with the target, because of the attributes of the wind element (sharp and fast), the wind feathers are capable of slicing through anything; e.g. human skin, solid objects etc (normal elemental weaknesses and strengths apply). What's special about this particular technique is that, the user can meticulously control the movement(s) of the vacuum feathers by exerting his will over them through hand gestures.
Note: The user cannot use other elemental techniques while controlling the vacuum feathers
Note: No Wind release techniques above S rank in the same or next turn
Note: Can only be used twice (2) per battle
Note: Only Drāgy can teach this
♠ Declined ♠
Asides from the fact this is too similar to the F Tornado in the A-Ranks of the canon Wind jutsu, I understand that you are trying to incorporate "vacuum feathers" into this jutsu, but I'm having some issues picturing this jutsu and setting it aside from a normal Wind jutsu. One, you say it falls in an ARC onto the enemy...like as in it swirls in a circle onto them? Also, by being able to control these feathers, you're saying they're basically like mini shuriken that can be excluded from the tornado itself to attack the opponent? Need a bit more clarification on this jutsu and how it might work in an actual battle.

Fūton: Chirutarisu no Jōshō | Wind Release: Ascent of Altaria
Rank: S
Type: Offensive
Range: Short/Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user will perform two handseals while simultaneously building up a decent amount of his wind chakra and furthermore he will focus it into the air at an exact location on the battlefield (e.g. he can focus it directly above his target, or under his target, or left next to his target, or right next to his target etc), within long-range, to create almost invisible, intangible feathers which have slight greenish hue. Since the feathers are intangible, they gain the ability to be incapable of being blocked and they must be destroyed or rather defended against by using appropriate evasion techniques or fast elemental ninjutsu (similar evasion situation as seen by the Wind Release: Wind Blade). The creation of the feathers is almost instant and it does not consume any time whatsoever. The amount of the created feathers is ten and they have a size similar to a normal kunai (the exact size of every single feather is a kunai and a half). Likewise the feathers generate slight sounds of moving air, hence they won’t be completely unnoticeable (of course such sounds cannot be heard by normal shinobi, only sound masters will be able to hear them). Like most stealth techniques, this one's usage lies primarily in the art of silent assassination. To signify this technique, in certain weather conditions (e.g. rainy or even snowy) the feathers also become even more difficult to be detected. The light weight nature of the feathers allows them to fly in the air smoothly and what is charming and sumptuously about this particular wind release technique is that, the user can meticulously control the movement(s) of the feathers by exerting his will over them through hand gestures. Controlling the wind feathers is where the precise chakra control comes in as the main requirement. The user has to really have great and meticulous chakra control in order to be able to control and manoeuvre the wind feathers at their fullest abilities. It is very important to note that the number of the created feathers is ten for a reason, because every human being has ten fingers, meaning that the control of every single feather will be 'attached' to a finger (the left hand: the thumb - feather number one, the index finger - feather number two, the middle finger feather number three, the ring finger - feather number four, the little finger - feather number five; the right hand: the thumb - feather number six, the index finger - feather number seven, the middle finger feather number eight, the ring finger - feather number nine, the little finger - feather number ten). Upon contact with the target, because of the attributes of the wind element (sharp and fast), the wind feathers are capable of slicing through anything (e.g. human skin, solid object(s) etc). When created, the feathers will fly in the air uncontrolled. Once the user exerts his will over them through the use of hand gestures, he will take control over their movement(s) and by being able to control these feathers, he can basically attack/slash the target with them. The speed of this particular wind release technique is such that it can also be used against speed enhanced running/moving target(s) (as long as the user can perceive the movement of the target). The user is also required to have a perfect understanding of how to meticulously use the wind element in various situations, because this technique is very bodacious in its use and similarly compliments the wind element by showing how elegant and simultaneously deadly it can be. Likewise, even if the user does not take control over the feathers, they will still cause damage upon contact with an object; e.g. basically when not controlled, if for example they are created above the target they will fall downwards towards the target and will slice anything traveling inside their path. However, when the user takes control over them, he can, if he wants to, stop controlling them any time thus will cancel the whole technique though. The greenish hue of the feathers (which is quite similar to Danzo's Vacuum Blade) is very important detail for the technique itself, because it serves the user the delightful ability to, in some situations, easily camouflage the feathers in grass, bushes and even behind leafs, rendering it near impossible to see for non-doijutsu users in such conditions.
Note: The feathers have to be created at a minimum range of three meters away from the target
Note: Follows elemental weaknesses and strengths of the wind element
Note: The user cannot use other techniques while controlling the feathers
Note: No Wind release techniques above S rank in the same or next turn
Note: Can only be used twice (2) per battle
Note: Only Drāgy can teach this

♠ Pending, leaving for another checker ♠
♦ Okay, first thing: You could clarified what the jutsu does without the need to make it so long. @_@ Second, you make it incredibly difficult to detect. Can be made in short range of the enemy, has a slight green color and makes nearly no sound and intangible. Intangible by definition means incapable of being perceived by touch, meaning you can't touch it or really feel it. That means your feathers aren't touchable more or less, so this implies that solid defenses won't really work as they can't "touch" the feathers. Also, this will move at the same speed of normal, canon wind jutsus, not at the speeds of which the user can perceive. That can lead to abuse should a bio that can move at high speeds use this, such as Sage Mode, and/or Lightning Armor. And this can't be created within short range of the enemy, in order to allow some form of defense should they perceive the feathers. Also, the parenthesis about each finger and feather corresponding can be removed, it's already understood what you meant, that's just unneccessarily cluttering the jutsu. This should require at least 3 turns in between usage and No wind above A rank the next turn. ♦

Suiton: Kandai Hakuchō no Serenāde | Water Release: Serenade of the Magnanimous Swan
Rank: A
Type: Offensive/Supplementary
Range: Short/Medium/Long
Chakra: 40 (+5 chakra cost for the explosion)
Damage: 80 (N/A if it explodes)
Description: The user will perform two handseals and afterwards he is going to expel a large creature from his mouth, in the form of a gigantic swan composed out of sticky water (thrice the size of an average shinobi); the water has very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. After the landing of the swan, the user will simply smash it against his target (e.g. a human body or a summoning) with great blunt force. The sticky water will stick to the target’s body, enveloping the whole body, leaving no openings. While covered in the sticky water, the covered body/object cannot move at all, because the sticky water is heavy/sticky and therefore the target is trapped in it; hence becomes a target of lighting release techniques. To signify this, not only that the target is trapped but also the affected body/object will drown due to the great amount of sticky water that he/it has been enveloped in. Furthermore, the most charming thing about this particular water release technique is that the user can expel out several swans, up to two, yet smaller (size of a regular shinobi). If the user decides to spit out two swans, each swan will be equal to A rank. The technique itself has also one more final use. The user, after spitting out the swan(s), can anytime cause the actual made out of sticky water swan(s) to explode thus will release a very large quantity, in the form of a sticky swamp, covering the area around the region in which the swan(s) had exploded. The released sticky swamp cannot rip through most obstacles (e.g. humans, solid objects etc) in its path and therefore its use doesn't serves to obliterate the target but to, upon contact, stick the sticky water to the target thus making the movements of the target heavier. To cause the technique to explode the user can snap his finger no matter in what range he is located.
Note: No Water release techniques above S-Rank in the same or next turn
Note: Follows elemental weaknesses and strengths of the water element
Note: Can only be used twice (2) per battle
Note: Cannot be used on consecutive turns
Note: Only Drāgy can teach this

♠ Approved ♠

Gōrudenfenikkusu no Ken | The Sword of the Golden Phoenix
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A (+5 chakra cost for the first ability for each turn; +40 chakra cost for the second ability)
Damage Points: N/A (80 damage if the second ability is used offensively)
Description: The Sword of the Golden Phoenix is a fictitious but well-known shinobi weapon, developed during the establishing era of Sunagakure. Since the villagers of Sunagakure were known for their ability to manipulate and control wind they eventually wanted to develop a very special weapon. Sadly they were trying and trying but could not achieve the results which they wanted, therefore someone had to do it for them. The legend say that the mighty Goddes of the Wind had come down on the earth, from her kingdom, to create a mighty sword that will be associated with the wind element and will show its true power. As the outcome, The Sword of the Golden Phoenix was made. It has come to be known as the mark of a true wind user. The Goddess of the Wind had placed the special sword into a unknown and very well hidden temple, in the deserts of Sunagakure. The sword was later stolen by a special human for whom she had fell in love, and for whom it was originally made for. As the weapon of a Goddess, no human can grasp its powers fully powers, but the sword is known to have responded to the unique wind element. Regarding its looks, it’s not simple in appearance, in fact just the opposite. The sword is a straight, edged blade, with the blade being about 70 cms long, engraved in Kanji symbols, letters and of course it has a big golden phoenix graved on the sword as a symbol of the wind element. It has that gold-ish color which gives the sword an elegant look. The weapon is also made from the special steel called titanium and it consists of several layers of this material, making it very strong, firm and light weighted. The titanium layer from which the swords is made is not only light-weight but also extremely strong. Typically it has a ultimate tensile strength of up to 170,000 psi. Another unique property is that its strength does not deteriorate in high temperature scenarios or applications.
The abilities of the sword are considered both incredibly powerful and elegant. For the first ability, the user starts to focus wind-based chakra into the sword. As a result the sword starts to release wind, which goes around the sword itself and forms an enormous replica of the sword, which is in a way connected to the original sword. Likewise it is made out of vacuum and has the thrice bigger size than the normal sword. It is like a second layer around the sword, just much bigger and it gives the sword more cutting power. Furthermore the new layer will increase its sharpness and lethality greatly, as well as increasing its overall cutting range and slashing damage. This would allow the user to cut through almost anything You need to apply elemental attributes here or give me something more specific. "Cut through almost anything" is unacceptable, if it were to meet A-Rank fire, it should somehow dissipate or lose its power immediately., as well as combining brute force and keen precision to deal cutting and slashing damage. Of course there is more than that. For the second ability of the sword, the user will once again channel his chakra into the sword, and will begin to spin the sword in a clockwise manner, releasing a powerful cone-shaped, vortex of wind chakra. As it is released, the wind chakra is formed in a circular, evasive movement, that builds up a lot of energy and finally it is released as a massive, swirling wind-nature, vortex from the sword. Need a batter description rather than "massive", there are plenty of A/S-Ranked Wind canon jutsus that already utilize vortexes. Range as well, though I'll assume long in this case. The wind vortex is able to deflect projectiles, human body as well as counter techniques. The vortex can also deflect multiple targets at once. Because of the strength of the ability, it is quite difficult to avoid entirely without taking serious damage. What exactly do you mean by this? Its speed? Its size? The swirling movement of the vortex coupled with the cutting abilities of the user's wind-natured chakra is capable of slashing anything traveling inside its path. In order to maintain the ability the user must keep spinning the sword and channeling his chakra into it to maintain its form otherwise it will disperse. Its use is both offensive and defensive, meaning that not only does it counters techniques and projectiles but it also damages its target if it manages to overpower the technique or the projectile. The ability can also be used to attack your opponent without the need to wait for something to be coming at you. All effects are bound to the rules of narutoverse and are required to be as realistic as possible, again concentrating on its effectiveness. They also are following the elemental weaknesses and strengths of the wind element
Note: The first wind ability counts as one of the user's moves per turn and works as long as the user wants but he needs to pay +5 chakra each turn
Note: The second wind ability counts as one of the user's moves per turn and can only be used twice (2) per battle
Note: After the second ability is used, no Wind release techniques are allowed above S rank in the same turn
Note: The sword can also be used for Kenjutsu techniques as well as other techniques that require the use of a sword
Note: The sword is indestructible and retain its overall physical attributes and abilities
Note: To wield the sword's abilities the user must have it with him, more precisely in his hand(s)
Note: Requires wind mastery to be used effectively
Note: Owned by Drāgy

You must be registered for see images

♠ Declined ♠
 
Last edited by a moderator:

Cursed Prince

Active member
Legendary
Joined
Apr 21, 2012
Messages
16,407
Kin
58💸
Kumi
30💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Illusion Arts: Endless | Genjutsu: Kagirinai
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first perform a single hand seal and raise his hands towards the sky whilst channeling chakra into his opponents brain, casting them in an illusion. In this illusion everything will go dark for the opponent, not allowing him to see anything. Then suddenly bright beams of incinerating light come down at the opponent, as if shot down from the sky. Now instead of darkness, all he sees is light as he is encased in bright burning beams of light, flickering on and off, repeatedly striking him and dealing him burning damage. In reality he is blinded and unable to move
~Can only be used once
~Can only be taught by Cursed Prince


Cards of the Joker | Jōkā no Kādo
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards are indestructible and have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. They can also levitate/float around the user and be in the user's control up to mid-range away by chakra stored within them that reacts to the users thoughts and movements. It is used to perform a certain CFS.
~Can only be used by Cursed Prince and those allowed


removed abilities, its just to perform the cfs

♠ Declined ♠
Submitter banned. Resubmit next cycle if unbanned.
Illusion Arts: Endless | Genjutsu: Kagirinai
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will first perform a single hand seal and raise his hands towards the sky whilst channeling chakra into his opponents brain, casting them in an illusion. In this illusion everything will go dark for the opponent, not allowing him to see anything. Then suddenly bright beams of incinerating light come down at the opponent, as if shot down from the sky. Now instead of darkness, all he sees is light as he is encased in bright burning beams of light, flickering on and off, repeatedly striking him and dealing him burning damage. In reality he is blinded and unable to move
~Can only be used once
~No Genjutsu for 4 turns
~No S ranks in the turn after this is used

~Can only be taught by Cursed Prince


Cards of the Joker | Jōkā no Kādo
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards are indestructible and have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. They can also levitate/float around the user and be in the user's control up to mid-range away by chakra stored within them that reacts to the users thoughts and movements. It is used to perform a certain CFS.
~Can only be used by Cursed Prince and those allowed


removed abilities, its just to perform the cfs

♠ Declined ♠
Banned again? o_o'
 
Last edited by a moderator:

Jokey

Active member
Supreme
Joined
Mar 7, 2009
Messages
21,646
Kin
113💸
Kumi
3💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Mokuton: Mokusei Aburamushi) - Wood Style: Wooden Parasites
Rank: A
Type: Attack
Range: Short - Long
Chakra Cost: 30 (-10 every turn controlling them)
Damage Points: 60
Description: The user simply sends his chakra precisely underneath his opponent which he will eventually manipulate and shape into tiny little wooden parasites which are as small as the known Aburame insects. The user can make up to ten whom can stick onto the opponent if not noticed. These parasites do not make any sound when created nor noticeable as when an Aburame insect tries to sneak on an opponent to stick upon the foe's shoulder. When these parasites do attach to the opponent; with the single creation of the snake handseal the parasites evolve into a tiny little wooden spikes as big as small branches (30 cm big) which have sharp edges and can pierce straight trough the human flesh with ease. These spikes cannot pierce through bones, but can pierce through vital muscles that can damage the opponent badly. The user must maintain concentrated on these little insects so while the insects remain attached to the user they cannot create any other elemental technique's except for wood, earth and water if they haven't turned into spikes yet but can't use anything at all if they control them to move to specific body parts. Once turned into spikes they then cannot control them to move into the users body. But these spikes are like splinter, the more the opponent moves or struggle's, the deeper the spike will go and the more pain they will feel.
Note: The user while controlling the parasites to move can't use any other technique
Note: Once they attach the user may only be capable of using wood, earth and water
Note: Can only be used thrice per battle
Note: No B-Ranked wooden technique or above at the same turn
Note: Can only be taught by Jokey

♠ Declined ♠
I like it, but my main issue here, you are basically providing no options for your any enemy to counter this. It's barely notable in the first place and once they attach onto the enemy, they can basically immobilize them by targeting the right places so it doesn't even matter if you yourself are restricted in terms of jutsu usage. Need to find a way to make it noticeable at least counterable.
(Mokuton: Mokusei Aburamushi) - Wood Style: Wooden Parasites
Rank: A
Type: Attack
Range: Short - Long
Chakra Cost: 30 (-10 every turn controlling them)
Damage Points: 60
Description: The user simply sends his chakra precisely underneath his opponent which he will eventually manipulate and shape into tiny little wooden parasites which are as small as the known Aburame insects. The user can make up to ten whom can stick onto the opponent if not noticed. These parasites however do make sound. They in this case are as light as the Aburame insects whom sneak on an opponent and can eventually stick on an opponent, but pure because of the chakra you're sending and the ten of them erupting, crack sounds occur from underneath the opponent. When these parasites do attach to the opponent; with the single creation of the snake handseal the parasites evolve into a tiny little wooden spikes as big as small branches (30 cm big) which have sharp edges and can pierce straight trough the human flesh with ease. These spikes cannot pierce through bones, but can pierce through vital muscles that can damage the opponent badly. The user must maintain concentrated on these little insects so while the insects remain attached to the user they cannot create any other elemental technique's except for wood, earth and water if they haven't turned into spikes yet but can't use anything at all if they control them to move to specific body parts. Once turned into spikes they then cannot control them to move into the users body. But these spikes are like splinter, the more the opponent moves or struggle's, the deeper the spike will go and the more pain they will feel.
Note: The user while controlling the parasites to move can't use any other technique
Note: Once they attach the user may only be capable of using wood, earth and water
Note: Can only be used thrice per battle
Note: No B-Ranked wooden technique or above at the same turn
Note: Can only be taught by Jokey

 Declined  DNR. Not only didn't you tone it down as you kept it very unreasonable. Even if this was D-Rank, it would still be unreasonable. Also, and this is the main issue, it collides with the "seed" set of techniques made by various wood users which revolves around seeds which when attached to an enemy sprout into wooden structures or absorb chakra.
 
Last edited by a moderator:

OG Smoove

Active member
Legendary
Joined
Mar 11, 2012
Messages
11,954
Kin
14💸
Kumi
6💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

(Kōton: Uni ​​ no ikari) Steel Release: Wrath of an Urchin
Type: Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user releases a burst of steel chakra from all over his body. As he does this, a multitude of spikes will emerge from his skin, forming a spiky outer shell synonymous to a sea urchin. The user will then release the spikes in a continuous omnidirectional assault that will send a barrage of 3 feet senbon shaped spikes that are so sharp that the slightest touch can leave you bleeding. Due to its steel nature, the spikes are strong enough to penetrate through targets of greater density such as those enhanced by the jutsu Earth Release: Hardening Technique.

Note: Usable only 3 times in battle.

♠ Declined ♠
You're saying that you have a continuous assault? How long? And what do you mean by "3-feet senbon shaped spikes?" Are they that long each? If so, need to emphasize a bit more on their impact when they hit the enemy. Lastly, might want to add a bit more to that bolded part to make it easier to understand during battle, such as I'll assume "All A-Rank Earth techniques and below?"
(Kōton: Uni ​​ no ikari) Steel Release: Wrath of an Urchin
Type: Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user releases a burst of steel chakra from all over his body. As he does this, a multitude of spikes will emerge from his skin, forming a spiky outer shell synonymous to a sea urchin. The user will then release the spikes in a omnidirectional assault that will send a barrage of senbon like spikes that are sharp enough to penetrate through objects in its way due to its density and momentum. Due to its steel nature, the spikes are strong enough to penetrate through targets/objects of greater density such as earth constructs of A rank or lower.
Note: Usable only 4 times in battle.

♠ Approved ♠

(Kōton: Hagane tsunami) Steel Release: Steel Tsunami
Type: Offensive
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: After forming the Horse → Dog → Bird hand signals, the user channels a large pool of steel chakra out at mid range and liquefy it by focusing more on the fire nature of steel. Then, the user lets the pool of hot molten steel erupt from underground as a large widespread tidal wave that is 10 meters tall. Due to the increased pressure of the molten steel, upon impact, the target suffers immense impact and burn damage as well as being washed away. If the user wants to, they can solidify and trap the target within the sea of molten steel.
Note: Usable 3 times in battle.

♠ Pending, leaving for another checker ♠
♦ Declined, as far as I'm aware, Steel can only be used in a solid state, not molten steel. And the way you describe it here leads to the impression that you are making lava instead anyway. DNR ♦
 
Last edited by a moderator:

Osmon

Active member
Legendary
Joined
Oct 25, 2012
Messages
12,521
Kin
8💸
Kumi
0💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

(Raiton: Yajirushi o seigyo suru) - Lightning Release: Controlling Arrows
Type: Offensive
Rank: A-rank
Range: Short-Mid Range
Chakra: 30 [-10 to maintain it per turn]
Damage: 60
Description: The user firstly molds lightning chakra in every part of body and after gathering enough he uses shape manipulation to create multiply lightning arrows that come from the user's body, he can control and use the arrows in a lot of ways, but it's mainly used to pierce and cut a target, it can also be used to grab and squeeze or also gather them around the user as a shield.
Restrictions:
It can be used only 3 times for battle.
After using it the user needs to wait 2 turns to use it again.
The jutsu lasts 4 turns.
Can only be taught by -Osmon-

♠ Declined ♠
Molds lightning chakra in every part of the body? You're saying you're making Lightning arrows literally materialize out of anywhere from your body? I'll assume you can't shoot them at the opponent.
Needs a limit on how many Lightning arrows can be made, also, at the bolded, further emphasize upon these aspects. "In a lot of ways" is not an acceptable description.
(Raiton: Yajirushi o seigyo suru) - Lightning Release: Controlling Arrows
Type: Offensive
Rank: A-rank
Range: Short-Mid Range
Chakra: 30 [-10 to maintain it per turn]
Damage: 60
Description: The user firstly begins by making the hand seals of Dragon > Ram > Snake, then he molds his chakra into his chest and his back and then after gathering enough chakra he releases the chakra into the shape of arrows that emerge from every part of his body, the user can use the arrows to impale, pierce or even cut the opponents since they act like blades too, also the user can create a shield aroud him or even grab the opponent in the air, the arrows in contact will shock and paralyze the opponent due to the big electricity that they handle.
Restrictions:
It can be used only 3 times for battle.
After using it the user needs to wait 2 turns to use it again.
The jutsu lasts 4 turns.
Can only be taught by -Osmon-
Image of the jutsu:
You must be registered for see images

♦Declined You use this to make blades that erupt from every part of your body. Arrows by nature are thin and sharp blades, how is this creating a shield around you? And how in the hell does arrows grab an opponent? You're making arrows, remove everything that isn't remotely related to arrows in this. ♦

(Genjutsu: Pokebōru ni iku) - Illusionary Arts: Pokeball Go
Type: Supplementary
Rank: A-rank
Range: Short-Mid range
Chakra: 30
Damage: 60 [due to mental stress]
Description: After performing the needed hand seals of Dragon -> Snake, the user channels his chakra at the opponent's pathway disturbing his chakra control and catching him in a Genjutsu where he sees a giant ball coming from the sky that covers all the battelfied and it's coming with a terrifying speed that the opponent can't even react, the opponent believes that he'll get hit by the ball but just before the ball makes contact with the opponent it opens releasing a white blinding light and then from the ball starts coming a barrage of projectiles that cut the opponent until he's released from the Genjutsu but not before causing him mental damage.
Note:
Can only be taught by -Osmon-.
Needs to wait 2 turns before using it again.
If he's not released before the projectiles comes then he'll receive mental damage.
It can be only used 3 times for battle
While the
♦Declined ♦ Needs more restrictions, and tour description needs work. You explain genjutsu here poorly.


(Genjutsu: Pokebōru ni iku) - Illusionary Arts: Pokebat Go
Type: Supplementary
Rank: A-rank
Range: Short-Mid range
Chakra: 30
Damage: 60 [due to mental stress]
Description: After performing the needed hand seals of Dragon -> Snake, the user channels his chakra at the opponent's pathway disturbing his chakra control and catching him in a Genjutsu where he sees a giant ball coming from the sky that is big enough that to cover all and it comes down with a speed of 250 km/h, the opponent will think that the ball will hit him and kill him but the ball stops on making contact with the opponent and suddenly it opens releasing a white blinding light and then from the ball starts coming a barrage of bats that plug the opponent's flesh until he's leaved as a skeleton, every time he tries to hit the bats they multiply and cover all the battelfield leaving him no way to escape from them, in reality the opponent is immobilized with shock and will receive a mental damage.
Note:
Can only be taught by -Osmon-.
Needs to wait 2 turns before using it again.
It can be only used 3 times for battle.
It can be easily detected by the Doujutsu users.



♠ Both pending, leaving for another checker ♠

♦Declined Why is this A ranked? It is B ranked at best and they multiplying bit I'm against. If one attacks the bats in the genjutsu, you essentially make it impossible for them to disperse it, unless they use an S ranked chakra surge, or a pain based release.♦

( Nyoi-bō ) - Power Pole
Type: Weapon
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After a long journey and training with a lot of weapon masters, Kenpachi make out his mind to create a weapon himsel, after a lot time of working he finally made it and named it Nyoi Bo [Power Pole] but he names it "Bo Staff", the bo staff is a pole made of metal and it has been curved with a lot of preciousity, after channeling chakra at the staff, the strengh of the hit is doubled or tripled Doubled OR tripled? Makes no sense, be more specific on how the sword is different when you charge chakra into it since the pole it's a good conductor of chakra, also the staff has a sheath that is made out of the hardest wood and even swords have difficult times to cut it, the special thing is that when the user channels chakra at the staff and says "Extend Boo", the staff starts extending and becoming longer and can attack the opponent up to mid-range. Also when infused with wind chakra it can increase the piercing and cutting ability of the staff making it stronger and also the staff can be used as a rod of lightning against non-focused lightning and when infused with fire upon making contact with the opponent, it can burn the opponent's flesh and seriously wound him.

-It costs -5 chakra to passively use the Boo staff.
-It costs -15 to use it as a move slot per turn.
-Fire and wind variant abilities can be used only thrice on a battle and need to wait 1 turn before using it again.
-The lightning rod variant can be used 4 times and the user needs to wait 2 turns before using it again.
-It can reach only mid-range.
-Can only used by -Osmon- and those who i give permission.
-Image:
You must be registered for see images

♠ Declined ♠
You can only use one variant of an element per turn as well.
 
Last edited by a moderator:

Akuma

Active member
Legendary
Joined
Oct 24, 2011
Messages
19,063
Kin
279💸
Kumi
803💴
Trait Points
46⚔️
Re: Custom Jutsu Submission

Summoning Animal: (Sea) Urchins
Scroll Owner: Loki
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract:

Black urchin (Arbacia lixula).
White urchin (Tripneustes ventricosus).
Savigny's diadem urchin (Diadema savignyi).
Red urchin (Astropyga radiata).
Fire urchin (Asthenosoma varium).
Flower urchin (Toxopneustes pileolus).
Giant red urchin (Strongylocentrotus franciscanus).
Pencil urchin (Heterocentrotus mammillatus).
Stick urchin (Phyllacanthus imperialis).
Slate pencil urchin (Eucidaris tribuloides).
Shingle urchin (Colobocentrotus atratus).
Heart urchin (Spatangus purpureus).

Origin: Sea Urchins are from a distant and flamboyant lagoon, located amongst the mountains outside the skirts of Kumogakure. Such location has yet to be discovered by the likes of the former, as it is hidden within the depths of the mountains. This location is known as Pool of the Bloody Lotus ( "Gouben no Hasu" ). As the name implies, this pool has long since been ignored for it's atrocious appearance, jet black waters which seem to be dangerous for many living organisms, and a evil aura that surrounds it.

General Description: Sea urchins or urchins, sometimes called sea hedgehogs, are spiny, globular animals which, with their close kin, such as sand dollars, constitute the class Echinoidea of the echinoderm phylum. The shell, or "test", of sea urchins is round and spiny. Common colors include black and dull shades of green, olive, brown, purple, blue, and red. Sea urchins are members of the phylum Echinodermata, which also includes sea stars, sea cucumbers, brittle stars, and crinoids. Like other echinoderms, they have five-fold symmetry (called pentamerism) and move by means of hundreds of tiny, transparent, adhesive "tube feet". The symmetry is not obvious in the living animal, but is easily visible in the dried test.

Summon General Abilities: Gouben no Hasu Urchins vary in size, being as small as a baseball to being as large as gamabunta, and other great summons. Sea Urchins are spherical animals with rather long and sharp spines protuding from every angle of their body. Both their body and spines can be hardened and expanded by the Urchins themselves, in order to provide a stronger defense or offense. The spines, long and sharp in some species, protect the urchin from predators. They inflict a painful wound when they penetrate human skin, but are not dangerous if fully removed promptly; if left in the skin, further problems may occur, depending on the urchin (summoning or technique). Sea Urchins have developed the ability to hover within the air for certain amounts of time, this is an ability created for the user of Sea Urchin techniques, although Urchin summonings have shown to keep this up for several hours after initiation. Yeah, that's just...it's not gonna pass.

Sea Urchins from Gouben no Hasu can last a prolonged amount of time in the field without a water source, this is because their land known as the Pool of the Bloody Lotus has harmful waters and reveals the looks of a desolated swamp, black in color waters. As such, due to the fear of staying within these waters for too long, they developed the ability to remain outside water for prolonged amounts of time. However within a water source, their speed and agility is roughly that of the summoner's base speed doubled. Urchins have the ability to extend and reduce the size without much effort. Sea urchins are sensitive to touch, light, and chemicals. Although they do not have eyes or eye spots, their entire bodies function as a compound eye. Sea urchins may use the whole surface of their bodies as a compound eye, and the animals' spines may shield their bodies from light coming from wide angles to enable them to pick out relatively fine visual detail. Many Gouben no Hasu Urchins have the ability to shoot their spines from their body, and almost instantly replace them with new ones, a trait which which is considered to be that of the future Urchin Boss, as explained by the current boss of Gouben no Hasu.

♠ Declined ♠
Fix or remove the bolded. Too OP.
Summoning Animal: (Sea) Urchins
Scroll Owner: Loki
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract:

Black urchin (Arbacia lixula).
White urchin (Tripneustes ventricosus).
Savigny's diadem urchin (Diadema savignyi).
Red urchin (Astropyga radiata).
Fire urchin (Asthenosoma varium).
Flower urchin (Toxopneustes pileolus).
Giant red urchin (Strongylocentrotus franciscanus).
Pencil urchin (Heterocentrotus mammillatus).
Stick urchin (Phyllacanthus imperialis).
Slate pencil urchin (Eucidaris tribuloides).
Shingle urchin (Colobocentrotus atratus).
Heart urchin (Spatangus purpureus).

Origin: Sea Urchins are from a distant and flamboyant lagoon, located amongst the mountains outside the skirts of Kumogakure. Such location has yet to be discovered by the likes of the former, as it is hidden within the depths of the mountains. This location is known as Pool of the Bloody Lotus ( "Gouben no Hasu" ). As the name implies, this pool has long since been ignored for it's atrocious appearance, jet black waters which seem to be dangerous for many living organisms, and a evil aura that surrounds it.

General Description: Sea urchins or urchins, sometimes called sea hedgehogs, are spiny, globular animals which, with their close kin, such as sand dollars, constitute the class Echinoidea of the echinoderm phylum. The shell, or "test", of sea urchins is round and spiny. Common colors include black and dull shades of green, olive, brown, purple, blue, and red. Sea urchins are members of the phylum Echinodermata, which also includes sea stars, sea cucumbers, brittle stars, and crinoids. Like other echinoderms, they have five-fold symmetry (called pentamerism) and move by means of hundreds of tiny, transparent, adhesive "tube feet". The symmetry is not obvious in the living animal, but is easily visible in the dried test.

Summon General Abilities: Gouben no Hasu Urchins vary in size, being as small as a baseball to being as large as gamabunta, and other great summons. Sea Urchins are spherical animals with rather long and sharp spines protuding from every angle of their body. Both their body and spines can be hardened and expanded by the Urchins themselves, in order to provide a stronger defense or offense. The spines, long and sharp in some species, protect the urchin from predators. They inflict a painful wound when they penetrate human skin, but are not dangerous if fully removed promptly; if left in the skin, further problems may occur, depending on the urchin (summoning or technique). Sea Urchins can be summoned with their own water source, said water source is commonly a box shaped one, and the urchin itself uses chakra in order to maintain the shape of the water source, releasing passive chakra through it's pores. This isn't a ability for every Urchin however, each summoning must state the Urchin has this ability, and must also state the size of said water source.

Sea Urchins from Gouben no Hasu can last a prolonged amount of time in the field without a water source, this is because their land known as the Pool of the Bloody Lotus has harmful waters and reveals the looks of a desolated swamp, black in color waters. As such, due to the fear of staying within these waters for too long, they developed the ability to remain outside water for prolonged amounts of time. However within a water source, their speed and agility is equal to that of the summoner's base speed. Urchins have the ability to extend and reduce the size without much effort. Sea urchins are sensitive to touch, light, and chemicals. Although they do not have eyes or eye spots, their entire bodies function as a compound eye. Sea urchins may use the whole surface of their bodies as a compound eye, and the animals' spines may shield their bodies from light coming from wide angles to enable them to pick out relatively fine visual detail. Many Gouben no Hasu Urchins have the ability to shoot their spines from their body, and almost instantly replace them with new ones, a trait which which is considered to be that of the future Urchin Boss, as explained by the current boss of Gouben no Hasu.

♠ Approved ♠

(Fuuton: Kigui Shizune) - Wind Release: Nightmare Long
Type: Offensive/Attack
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will perform the Boar Handseal whilst focusing their chakra onto the air around a target, and will use advanced chakra manipulation to create many wind nails of slicing wind; which surround the target. As if they were inside a dome composed solely of these medium sized nails of wind. Such nails take the shape of cones, and are roughly the size of a human head, the nails are spaced out evently from each other. However once the user claps their hands the cones of wind will zoom inwards at a rather fast speed, closing the gaps between each other and ultimately creating a smaller, but perfectly round dome with no holes. While in the inside anyone caught inside is viciously stabbed from every angle. Then, once the dome is closed the wind nails explode against each other creating a tempest of slicing wind within the dome, shreading anything that's inside. Finally the dome then hurls outwards in every direction of the field, releasing gusts of wind up to mid range around the area of collapse. The nails/cones are very sharp, as such when contact is made regardless of the nails zooming in or not, the person/or animal will be cut. The technique can be created over a long span of the air, capable of surrounding even large summonings, however not as large as Gamabunta. The nails can be suspended in the air and remain there for a certain amount of time, after which if not used they will fade as regular gusts of wind, without causing the slightlest of harms. Once the technique is activated to close inwards, it cannot be stopped, as such if the user is within range they also run the risk of being hit by the technique.
Note(s):
- May only be used x3 per battle.
- Must wait a 2 turn cooldown.
- Nails last two turns in the air, unless used.
- Cannot use other S ranks in the turn it's activates to crush the target.
- Must be taught by Loki

♠ Pending, leaving for another checker ♠

♦Declined, Outside of being largely done before, a Mid ranged sized explosion isn't going to fly, nor is allowing the nails to sit in the air remotely until you activate them, which btw would need constant chakra fueling to enable them to form and stay dormant until needed ♦
(Suiton: Kasumi no Rinbu) - Water Release: Mist of the Round Dance
Type: Offensive/Attack
Rank: A
Range: Short - Long
Chakra: 30 (-5 per turn)
Damage: 60
Description: The user will perform the required handseal (Tiger) while focusing their chakra onto the water particles surrounding the set target. Once done so, the user will use chakra manipulate to create a slightly thick mist out of the water within the nearby air (Similiar to the 'Hidding in Mist Jutsu' technique), such mist, unlike the 'Hidding in Mist Jutsu' technique, which simply hides the user from the opponent, Kasumi no Rinbu remains under the control of the user and it's water properties are forged as sharp edges once part of the mist is controlled for the specific goal of causing damage. With a flick of the fingers, the user can cut anywhere the mist has landed on/around. All the mist that surrounds the opponent(s) might as well be the user's 'sword' so to speak. With simple hand gestures and a thought he can control where the mist goes as well as make it take various forms. Though in this form it takes on the look of scattered mist, each particle is a tiny water blade. The user controls the mist to attack from any direction as soon as they perform the needed hand gestures, ultimately enveloping and tearing up the enemy. The main attack strength of Kasumi no Rinbu comes from how much mist makes contact, thus why it is clumped together. If the mist were to attack the opponent in single particles, the damage would be little to none. The mist can cut through objects as easily as a sword would, within reason. The mist can otherwise be clumped into an adult sized wall with enough solidity to stop weapons and Taijutsu attacks of C rank and below.
Note(s):
- Must be taught by Loki
- Can only be used x3 per battle.
- Cannot be used in consecutive turns.
- Mist remains on the field for 3 turns, unless canceled with a handseal by the user.

♠ Declined, do not resubmit ♠
Mist turning into sharp, cutting blades? Seems somewhat illogical, and I really can't see any way to tone this down without being OP. Sorry. >_>'
 
Last edited by a moderator:

Strawberry

Active member
Legendary
Joined
Mar 23, 2013
Messages
10,051
Kin
21💸
Kumi
9💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Resubmitting:



(Talos go-guru) l Goggle's of Talos
Type: Supplementary/ Defensive/Weapon
Rank: S
Range: Short - Long
Chakra: 20/ turn
Damage: N/a
Description: The goggles were created by the combined effort of the Third Kazekage and his council. In an effort to control and mimic the power of the shukaku, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near sungakure and from the denses most strongest glass in the village. The third Kazekage had some of his chakra and a councilmen's conscience sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third kazekage decided to keep them as they would aid him in battle and the covered his eyes from being blinded by the constant sand in sunagakure or accidentally by his own iron sand.

As a result the goggles are object with sentience and have magnetic properties. They emits a magnetic chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the ring, however the goggles are not a proper sensor technique they cannot identify simply a chakra signature. The object, item or person must consist of physical matter. The Goggle's can know where the object is how big it is and it's speed if moving. The goggles communicate this information to the user by sending chakra signals. The user is able to pick up on instantly as the goggles are in contact with the user.

Note: Must have started a magnetism training to wield
Note: Do not aid vision in anyway
Note: Goggles are almost indestructible and can handle up to three S ranked techniques before breaking
Note: Must be taught usage by Strawberry

♠ Pending, leaving for another checker ♠
✦ Declined ✦ Tanking 3 S ranks before breaking? What in the literal hell? I dont even see the use in this, just a wy to obtain a form of chakra sensing, albeit a skwered version. And being sentient.... Hell no.

------
link to training:

- Changed 3 s rank durability to disabling at 1 s rank breaking with any further attack (don't want it to break in 1 hit with glass going in my eyes....)
- removed sentience
- but turned it into a proper sensor instead of slightly skewered one
- changed some wording


(Talos go-guru) l Goggle's of Talos
Type: Supplementary/ Defensive/Weapon
Rank: S
Range: Short - Long
Chakra: 20/ turn
Damage: N/a
Description: The goggles were created by the combined effort of the Third Kazekage and his council. In an effort to control and mimic the power of the shukaku, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near sungakure and from the denses most strongest glass in the village. The third Kazekage had some of his chakra and a councilmen's aswell sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third kazekage decided to keep them as they would aid him in battle and the covered his eyes from being blinded by the constant sand in sunagakure or accidentally by his own iron sand.

As a result the goggles have magnetic properties. They emit a magnetic chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the goggles. The object, item or person must consist of physical matter. The Goggle's can know where the object or chakra signature is, how big it is and it's speed if moving, but only if the user is able to perceive and track the speed of said object himself. This information is sent right to the user as the goggles are connected.

Note: Must have started a magnetism training to wield
Note: Do not aid vision in anyway
Note: Goggles are very durable and can take one S ranked technique before disabling, but remain unbroken on the user, any further attack D rank and above will break them.
Note: Will not sync with opponent chakra
Note: Must be taught usage by Strawberry

♠ Pending, leaving for another checker ♠

♦Approved, added the note in red. ♦

New:


(Jiton: Satetsu oonami) l Magnetism Release: Iron Sand Surge
Type: Supplementary / Offensive
Rank: B
Range: Mid
Chakra: 20 Chakra
Damage: 40 Damage
Description: The user sands a surge of magnetic chakra from their core, to throughout their body and out forcing iron sand around the user to propel outwards in all directions, the user manipulates this surging iron sand to form into spikes. Creating a barrage of needles in every direction that makes it difficult to dodge or out run.

Note: Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet
Note: Must be taught usage by Strawberry

♠ Declined, do not resubmit ♠
Honestly been before and too many things.


(Jiton: Satetsu Hari Bo-ru) l Magnetism Release: Iron Sand Needle Ball
Type: Offensive
Rank: A
Range: Short / Long
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user creates an orb the size of a basketball out of iron sand present on the battlefield that can be moved/launched around to deal blunt force damage, however at will the user can make the iron sand repel each other violently, as the user manipulates the iron sand into needles creating a multi-directional storm of needles that erupts into short range around the orb..

Note:Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet
Note: Ball can only be created within mid range, but can travel long
Note: Can only be used three times a battle with 1 turn cool down
Note: Can only be taught by Strawberry

♠ Approved ♠
 
Last edited by a moderator:

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Fuuton/Doton: Sekushon Yoku)- Wind/Earth release: Suction Tubes
Type: Supplementary-Offense
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user will manipulate the ground upfront of them to rise one single tube made of stone and earth. The tube is not more then the size of a regular person's mouth allowing the user to place their mouths on the tube. The user then by stomping their foot on the ground will release up to 10 other tubes all around the users position covering them in a radial manner with the opponent in the center. Each tube once again has an opening no larger then a regular persons mouth and are quite long in size, with the opening of the tubes facing towards the opponent. Each of the tubes are connected towards the tube that is with the user with a connection underground similar to a pipeline. The tubes however act only as a medium to supplement the user. The user will then focus wind chakra into their lungs and place their lips on their tube covering it and begins to breath into the one tub, but as the user is breathing into the tub a chain reaction occurs where every tube around the opponent will begin to suck in the air around the opponents area. This causes the opponent to be restricted completely of movement not allowing them to move whatsoever, and because all angles are sucking the air in, the opponent will feel as if their body is being stretched to the max causing tears in their muscles and tendons as their body is being stretched. With one final gust the user will breathe out and release bullets of wind out of the tubs surrounding the opponent blasting him/her on all directions finishing their body off. This jutsu requires a constant stream of chakra and is very similar to ( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet.

Note: Can only be used three times
Note: Requires Wind to be up to A-Rank
Note: Requires Earth to be up to A-Rank
Note: Counts as two moves in the three jutsu move slot

♠ Declined ♠
At the bolded: ಠ_ಠ What a weird thing to do during a fight...
I'm kind of confused at the nature of this jutsu. If they are tubes that rise up from the earth, wouldn't the opening only be on the top, or is it on the side? I'm having a hard time picturing this. Also, if you're breathing out and into the original tube, it makes no sense if the other tubes are going to have air being sucked in - where is all that air going to?


(Ranton: Tyrael Kuo tengoku)- Storm Release: Tyrael's High Heaven
Type: Supplementary-Offense-Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will gather a vast amount of storm chakra and release it on the surface of the user's back. Lasers will erect out from the user's back, as they are being pushed outward the user will divide the lasers into six on each side of the users back, so overall twelve lasers will appear from out of the user's back. This laser were shaped like blue glowing tentacles, always gently swaying in the air. Each tentacle very from size, mostly the tentacles located closer to the opponents head are much more longer (2 meters) while the tentacles located around the lower back are smaller in size (500 cm). The tentacles being made completely energy based storm chakra and condensed heavily of storm chakra but remains extremely fluid and wavy, but does have a certain tangibility. This means the tentacles area easily able to be used to grab onto the opponent or different objects and shock them severely completely dismantling them. The damage produced from the tentacles very from how long the opponent touched the tentacles, a slight touch can cause numbness but complete impact upon the tentacles can harm the opponent and even paralyze their physical movements. What makes the tentacles most powerful is how easily they can be controlled by the user through his own will, the tentacles can be used completely depending on the creativity of the user. This means the user can use them form a barricade around the user or swipe at the opponent to deliver impact damage. However it would require him to stay focus upon the tentacles themselves preventing usage of other techniques. Another basic drawback is, the tentacles can not be used to move along the ground or grab earth like objects, the storm chakra will act to destroy the earth making its mobility useless, so the user will always be standing up when using this technique or somehow keep balance but not with the tentacles themselves.

Note: Can only be used once
Note: Stays on the field for three turns
Note: User can only use earth and fire jutsus A-Rank and below when the jutsu is active
Note: After the jutsu deactivates, the user can not use storm jutsus above A-Rank for two turns

You must be registered for see images

♠ Pending, leaving for another checker ♠

✦ Declined ✦ Okay so...there are 6 tentacles. An S rank divided by S is roughly.....C rank each, more or less. Being struck by one tentacle would do little damage then, at most slight damage, and numbness. In order for this to do S ranked damage, you would have to strike them with all of them at once. The bolded part needs clarification, could lead to abuse. The line following it does not clarify enough for me. Also, while this is active, when you actively use the tentacles to attack or defend, you cannot use another jutsu at the same time.
(Fuuton/Doton: Sekushon Yoku)- Wind/Earth release: Suction Tubes
Type: Supplementary
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user will manipulate the ground upfront of them to rise one single tube made of stone and earth. The tube is not more then the size of a regular persons mouth allowing the user to place their mouths on the tube. The user then by stomping their foot on the ground will release up to 10 other tubes all around the users position covering them in a radial manner with the opponent in the center. Each tube once again has an opening no larger then a regular persons mouth and are quite long in size, with the opening of the tubes facing towards the opponent on the side of the of the tubes. Each of the tubes are connected towards the tube that is with the user with a connection underground similar to a pipeline, this is where the air will travel through. The tubes however act only as a medium to supplement the user. The user will then focus wind chakra into their lungs and place their lips on their tube covering it and begins to breath into the one tub (Sucking in the air), but as the user is sucking in the air, a chain reaction occurs where every tube around the opponent will begin to suck in the air (By breathing in) around the opponents area, similar to that of a vacuum effect. This causes the opponent to be restricted completely of movement not allowing them to move whatsoever, and because all angles are sucking the air in, the opponent will feel as if their body is being stretched to the max causing tears in their muscles and tendons as their body is being stretched. With one final gust the user will breathe out and release bullets of wind out of the tubs surrounding the opponent blasting him/her on all directions finishing their body off. This jutsu requires a constant stream of chakra and is very similar to ( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet.

Note: Can only be used three times
Note: Requires Wind to be up to A-Rank
Note: Requires Earth to be up to A-Rank
Note: Counts as two moves in the three jutsu move slot

♠ Approved ♠

(Ranton: Tyrael Kuo tengoku)- Storm Release: Tyrael's High Heaven
Type: Supplementary-Offense-Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will gather a vast amount of storm chakra and release it on the surface of the user's back. Lasers will erect out from the user's back, as they are being pushed outward the user will divide the lasers into three on each side of the users back, so overall six lasers will appear from out of the user's back, each equivalent to that of C-Rank power individually, full contact by all six tentacles would be equivalent to S-Rank. These laser were shaped like blue glowing tentacles, always gently swaying in the air, making the movement of the tentacles difficult to track for which tentacle can attack the opponent(s) due to the unpredictable movement the tentacles possess (does not fool a dojutsu user and certain sensory users). Each tentacle very from size, mostly the tentacles located closer to the opponents head are much more longer (2 meters) while the tentacles located around the lower back are smaller in size (500 cm). The tentacles being made completely energy based storm chakra and condensed heavily of storm chakra but remains extremely fluid and wavy, but does have a certain tangibility. This means the tentacles area easily able to be used to grab onto the opponent or different objects and shock them severely completely dismantling them. The damage produced from the tentacles very from how long the opponent touched the tentacles, a slight touch can cause numbness but complete impact upon the tentacles can harm the opponent and even paralyze their physical movements. What makes the tentacles most unique is how easily they can be controlled by the user through his own will, each tentacle is like an extension of the user, another limb so to say, where he/she is able to control the tentacles with ease and fluidity. This means the user can use them form a barricade around the user or swipe at the opponent to deliver impact damage. However when the user is taking control of the tentacles whether for defensive purposes or offensive purposes, one would need to remain focus, so as they are being used the user would be unable to perform techniques when actively used. Another basic drawback is, the tentacles can not be used to move along the ground or grab earth like objects, the storm chakra will act to destroy the earth making its mobility useless, so the user will always be standing up when using this technique or somehow keep balance but not with the tentacles themselves.

Note: Can only be used once
Note: Stays on the field for three turns
Note: User can only use earth and fire jutsus A-Rank and below when the jutsu is active
Note: After the jutsu deactivates, the user can not use storm jutsus above A-Rank for two turns

You must be registered for see images

♠ Pending, leaving for CHRIS PLS ♠

♦ Approved, nice job. ♦

(Suiton: Gimon Gori Ate)- Water release: The Wondering Goliath
Type: Offense-Defense
Rank: S
Range: Short-Long (Made short range, can move up to long range)
Chakra: 40
Damage: 80
Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter.

Note: Must have water mastered
Note: Can only be used twice in battle
Note: Requires a two turn cool down before re-use
Note: Can not use water jutsu above S-Rank next turn
Note: Follows elemental strength and weakness thread
Note: Every time a spider multiplies it would cost chakra as mentioned
Note: Every time a spider multiples it would cost one move as well

♠ Approved ♠
Nice technique!
 
Last edited by a moderator:

Vex

Active member
Legendary
Joined
Jul 18, 2012
Messages
12,544
Kin
247💸
Kumi
-163💴
Trait Points
10⚔️
Re: ±±Custom Jutsu Submission±±

CFS Approved and

Devil's Fist: Wrath of Apollo (Mao Genkotsu: Doki no Apollo)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Arguably, one of the most powerful attacks in the entire style of Devil's Fist, but actually its most basic application. Simply heating the user's body. By the user entering into his standard Devil's Fist stance, a low and wide stance, in which the knees are slightly bent, and the user's hands are resting near his head. While in this stance, the user is focusing his fire chakra into his body and heating it up as much as he can without it becoming dangerous and harming him in the process. The user will then dash towards the opponent. The user then delivers a flurry of at the very least 4 blows using any part of the body. Knees, elbows, etc. The more attacks he makes, the less focused and coordinated the attacks are. For example if the user were to hit ten blows, they would be much less focused, and each indivual blow would be much less damaging than if the user were to attack with say four blows. During the course of this jutsu, the user's body would be far too hot to touch with an unguarded body part. Unguarded contact would cause severe burning of the opponents' body.

-Restrictions-

Can only be used once per battle
Can only be taught by Vex
Can only be used by someone who has mastered Devil's Fist.
No fire or taijutsu above A rank next turn
♦ Declined ♦ Your restrictions are lacking and need to be expanded on more. No Fire jutsus of A rank and above next turn, and taijutsu above A for two turns are a good start.

Knuckle Ball-(Fushi Butoukai)
Type: Offense
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). The user will simply deliver a powerful kick aiming towards the middle of the ball but the leg will swing in a low arc, quickly recoiling his leg back after making contact with the ball, this also means there is little to no follow through after the kick. This causes the ball to race towards the opponent in a very awkward and confusing motion, with the ball seemingly moving from all directions in a short direction as it makes its way towards the opponent, this makes it very difficult for the opponent to predict where the ball is heading or where the user aimed, but as it goes close to the opponent it will make a sudden curve and head straight towards the opponent (about 2 meters within the opponents range) which will knock the opponent back and inflicting blunt force damage. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly. If used with a CW soccer ball, this can be added with wind release to match its unpredictable movement and even slice through the opponent.

Note: Can only be used three times
Note: Must be a practitioner of Football Arts
Note: Must have wind release mastered to perform the skill with the CW

Devil's Fist: The Red Storm of Set (Mao Genkotsu: Niiro Arashi no Set)
Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a metal weapon, the weapon would not be melted, although the heat from the user's body would transfer onto metal, and then onto the user. This is because metal is a very good conductor of heat, and it would burn the opponent, most likely causing him to drop the weapon.

Restrictions:

Can only be used 3x per battle
Can only be taught by Vex
Can only be used by those taught in Devil's Fist.

✦ Both Approved ✦


CFS Approved and

Devil's Fist: Wrath of Apollo (Mao Genkotsu: Doki no Apollo)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Arguably, one of the most powerful attacks in the entire style of Devil's Fist, but actually its most basic application. Simply heating the user's body. By the user entering into his standard Devil's Fist stance, a low and wide stance, in which the knees are slightly bent, and the user's hands are resting near his head. While in this stance, the user is focusing his fire chakra into his body and heating it up as much as he can without it becoming dangerous and harming him in the process. The user will then dash towards the opponent. The user then delivers a flurry of at the very least 4 blows using any part of the body. Knees, elbows, etc. The more attacks he makes, the less focused and coordinated the attacks are. For example if the user were to hit ten blows, they would be much less focused, and each indivual blow would be much less damaging than if the user were to attack with say four blows. During the course of this jutsu, the user's body would be far too hot to touch with an unguarded body part. Unguarded contact would cause severe burning of the opponents' body.

-Restrictions-

Can only be used once per battle
Can only be taught by Vex
Can only be used by someone who has mastered Devil's Fist.
No fire or taijutsu above A rank next turn

♠ Pending, leaving for Chris ♠

♦ Declined, did...did you even change anything? Also, don't bold the entire submission next time. Only the changes so we can actually see what you changed.♦


Summoning: Ammit the Devourer (Kuchiyose no Jutsu: Shokomotsu no Ammit)
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Ammit is a large pufferfish, appearing to be about the size of an elephant when fully grown. Unlike other pufferfish, his size does not expand or contract. He can still fill his elastic stomach, but he acts as the contract's defensive summon. Ammit has a naturally purple color, but he cannot change his color like other pufferfish. He of course has toxic spikes <- Need to let me know how this move works more. What ranked is it? How far does it go? Counts as a move as well. evident in most pufferfish, but only has the generic poison found in most pufferfish. His poison infects the target, and causes painful burning to tissue. The pain is very great, actually surpassing the pain of a burn. Ammit is a timid pufferfish, contrary to many others. Instead of fighting, he prefers to relax with some snacks. He has very low self esteem, even though he is actually a capable warrior. Ammit's body is reinforced with a layer of tough scales, underneath his toxic spikes, which can be launched at will (can only be launched once and this would be a B rank attack) . This layer is very hard to pierce through, making Ammit immune to B rank and below attacks. ("making him immune to B-Rank and below attacks" isn't acceptable. He needs some kind of weakness, elemental or the whatnot) He can be summoned right in front of the user to serve as a shield from such attacks. This however, is not at all or even nearly the extent of Ammit's usefulness. Ammit has a very strange stomach. By eating certain materials, his body processes them into one of two things. A sticky syrup, similar to the kind found in Water Style: Starch Syrup Capture Field. This is produced when Ammit devours a water jutsu. By absorbing the water jutsu (can absorb water jutsu up to A rank), he can produce this syrup. He can use it in several unique ways as well. He can excrete it through the pores on his skin so that his body becomes covered in it, making him take up the qualities of the syrup (it's stickiness, so that objects when in contact with him will stick to him). He can fire off the syrup in the form of bullets of syrup, equivalent to the rank of the water jutsu absorbed. (Again, need to define this ability a bit more. How far? Counts as a move as well.) Finally, he can also coat his toxic spines in this syrup. His final ability, is his ability to crunch and eat earth jutsu up to A rank including earth jutsu that aren't composed of hard earth such as the Sticky Earth Drop. By eating these jutsu, Ammit's body can convert the eaten jutsu into an adhesive mud similar to that of the Dark Swamp variety. He can use this adhesive mud, in a similar way to how he uses the sticky syrup. I'm not going to allow this and the Water one. One or the other.

Restrictions:

Can only be summoned once a battle
Can only be taught by Vex
Lasts for 4 turns once summoned
No other pufferfish can be summoned in the same turn.

♠ Declined ♠
Reasons stated above.


Summoning: Ammit the Devourer (Kuchiyose no Jutsu: Shokomotsu no Ammit)
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Ammit is a large pufferfish, appearing to be about the size of an elephant when fully grown. Unlike other pufferfish, his size does not expand or contract. He can still fill his elastic stomach, but he acts as the contract's defensive summon. Ammit has a naturally blue color, but he cannot change his color like other pufferfish. He of course has toxic spikes evident in most pufferfish, but only has the generic poison found in most pufferfish. His poison infects the target, and causes painful burning to tissue. The pain is very great, actually surpassing the pain of a burn. These spines can be launched up to mid range, and are as hard as steel senbon. Launching them at the opponent counts as a move. This ability is A ranked.Ammit is a timid pufferfish, contrary to many others. Instead of fighting, he prefers to relax with some snacks. He has very low self esteem, even though he is actually a capable warrior. Ammit's body is reinforced with a layer of tough scales, underneath his toxic spikes, which can be reinforced at will (making Ammit immune to freeform taijutsu and weaponry) . This layer is extremely difficult to pass through, and would require a jutsu of C rank or above. Although, a weakness is that Ammit has an extreme weakness to raiton. Even the weakest D rank lightning attacks, will be able to easily overpower his toughened scales. He can be summoned right in front of the user to serve as a shield from such attacks. This however, is not at all or even nearly the extent of Ammit's usefulness. Ammit has a very strange stomach. By eating certain materials, his body processes them into a strange substance. A sticky syrup, similar to the kind found in Water Style: Starch Syrup Capture Field. This is produced when Ammit devours a water jutsu. By absorbing the water jutsu (can absorb water jutsu up to A rank), he can produce this syrup. He can use it in several unique ways as well. He can excrete it through the pores on his skin so that his body becomes covered in it, making him take up the qualities of the syrup (it's stickiness, so that objects when in contact with him will stick to him). He can fire off the syrup in the form of bullets of syrup, equivalent to the rank of the water jutsu absorbed. These bullets of syrup can travel up to mid range, and are the size and diameter of the water jutsu absorbed. In additon, they will count towards the three allowed jutsu per turn.Finally, he can also coat his toxic spines in this syrup, making them much harder to remove if they have pierced an enemy.

Restrictions:

Can only be summoned once a battle
Can only be taught by Vex
Lasts for 4 turns once summoned
No other pufferfish can be summoned in the same turn.

♠ Approved ♠
Excellent!


Football Arts: Curve Ball-(Shuukyu Geijutsu: Sori Butokai)
Type: Offense
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). They will kick the ball with the inside of their foot, while swinging their leg in a large arc with a heavy follow through. This will cause the ball to have a massive lateral spin. The ball will race towards the opponents location, but due to the heavy follow through the ball will actually pass the opponent during flight, not harming them whatsoever in this stage, but due to the massive spin and force delivered, the ball will make a sudden curve during flight, where it will change direction and had back towards the opponent, by making a circular curve, hitting them from behind. This jutsu makes for a powerful deceptive attack. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly.

Note: Can only be used three times
Note: Requires a two turn break between usage.
Note: Must be a practitioner of Football Arts

♠ Pending, leaving for CHRIS STOP SMOKING WEED AND CHECK THIS TOO (Stop drinking Coffee and we have a deal. :coffee: ) ♠

♦ Approved, added the note in red. ♦
 
Last edited by a moderator:

Luther

Active member
Legendary
Joined
Sep 17, 2011
Messages
11,546
Kin
6💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: Custom Jutsu Submission

Genjutsu:Ningyō sōsa|Illusionary Technique:Doll Manipulation
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points:60
Descriptions:This technique was created mainly for the purpose of torture while also toying with the victims mind in the process. The user of this genjutsu performs the Dog and tiger hand-seals in quick successions and cast the victim under a genjutsu where they see their body Steps and movements being controlled by the opponent through the means of a wooden doll. The wooden doll acts as a visual representation of the opponent transfers any pain or damage received unto it such as being pricked by a needle unto the target body. However in reality the target is unrestrained and is free to move around.
Note:Can only be used twice in a battle
Note:Can only be taught by thunderbolt

♦ Declined, has been done before with The Pervy Sage's Svengali Genjutsu. DNR ♦

Genjutsu: Futtō araibu|Illusionary Technique: Boiling Alive
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage points:40
Descriptions:This method of killing was one of the most gruesome and brutal methods of execution used in the ancient times to punish the worst of criminal and offenders, however such practices have been long abolished.The user of the technique performs the tiger-monkey and in quick successions and casts his opponent under a Genjutsu where he sees his body being immersed head first, upside down into a large vessel filled with boiling steaming water,the victims body is gradually and slowly being burnt and roasted until the heat exposes his body muscles causing damage to his arteries and veins.

Note: Can only be used three times a battle.
Note: Must be taught by thunderbolt to use.
You must be registered for see images


 Declined  While he is experiences the illusion, what is happening to him in reality?
Genjutsu: Futtō araibu|Illusionary Technique: Boiling Alive
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage points:40
Descriptions:This method of killing was one of the most gruesome and brutal methods of execution used in the ancient times to punish the worst of criminal and offenders, however such practices have been long abolished.The user of the technique performs the tiger hand-seal and casts his opponent under a Genjutsu where he sees his body being immersed head first, upside down into a large vessel filled with boiling steaming water,the victims body is gradually and slowly being burnt and roasted until the heat exposes his body muscles causing damage to his arteries and veins. In reality the user is unharmed merely receiving mental damage as a result of the casted genjutsu.

♦ Declined, uhh....what happened to the restrictions? ♦

Genjutsu: Tabe ari|Illusionary Technique:Devouring Ants
Type: Offensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage points:60
Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand committed treason or committed grievous offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practices have long been abolished. The user of the jutsu performs the ox-tiger-dog-boar hand-seals in quick successions casting his opponent under a genjutsu where his limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the limbs and eventually progresses unto vital body organs until it reaches its heart. However, in reality the opponent is unharmed, receiving only mental damage as the illusion progresses.

Note:Can only be taught by thunderbolt
Note:Can only be used three times

Removed the trapping in an illusionary world part and worded better.


 Approved 
Genjutsu: Tabe ari|Illusionary Technique:Devouring Ants
Type: Offensive
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage points:60
Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand committed treason or committed grievous offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practices have long been abolished. The user of the jutsu performs the ox and tiger hand-seals in quick successions casting his opponent under a genjutsu where his limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the limbs and eventually progresses unto vital body organs until it reaches its heart, the ants and termites start by crawling up the opponents legs restraining it in the process, then further progressing upwards towards thier torso. However, in reality the opponent is unharmed, receiving only mental damage as the illusion progresses.

Note:Can only be taught by thunderbolt
Note:Can only be used three times

Just changed number of hand-seals and added an extra note.

♦ Update Approved ♦
 
Last edited by a moderator:
  • Like
Reactions: BusinessManTeno

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
Re: Custom Jutsu Submission

Pitohui Kuchyose: Pitohui Jotei, Majele - Pitohui Summoning: Pitohui Empress, Majele
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A(+20 to summoner)
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Majele in a cloud of purple smoke.
A magnificent feat, Majele would stand equal is size against the likes of Gamabunta. Although She doesn't want it seem that way, but she is true Elegance clad in interwoven magnificence, colors that are beautifuly interlaced on her feathers and She is very proud. She does not like to be controlled or rather can't be control and only fights at her own free will and in dire circumstances when summoned into the terrain, and if she likes she would reverse summon herself back to Modakeke.
Abilities
-Majele is proud and hate to be summoned so her appearance unleashes a massive killing intent on everyone Ninjas/summons on the terrian except the summoner and Pitohuis. The pressure of Majele's killing intent is massive and would paralyse victims of the same rank with the summoner. Meaning, if the summoner is Kage ranked, Majele's Killing intent would have the power to paralyse Kage ranked victims unlike a ninja's own Killing intent that paralyses only 2 ranks below. However, victims that has ranked higher than the summoner would feel lesser killing intent which would not paralyse them but able to cause distraction on them or make them fumble a jutsu. Clones of the victim if he had made any won't be able to withstand the pressure and would disperse(only if the victim is of the same rank with the summoner and below), also summons other than Hooded Pitohuis reverses back to their world. However this makes summoning Majele counts as 2 moves.
-1x Per battle, Majele is able to spew a massive amount of purple colored neurotoxin gas(S-rank) that engulfs the whole terrain in seconds. The neurotoxin gas is extremely noxious and a simple inhalation would cause instant paralysis while a heavy dose causes heart failure and death. However this counts as a move and the gas last only for 2 turns then it diffuses.
- 1x every 2 turns, Majele is able to from existing toxin source or from her mouth, create upto 6 Replicas of herself but smaller(each has the size of sasuke's bird) entirely made of neurotoxins as they are colored in a purple hue. They would attack the opponent at her will, though not to cause physical damage but to trap the opponent in their deadly fume as they burst into purple gas on physical contact, gas that only lingers for 1 turn. This is S-rank and simple inhalation of this would cause partial paralysis(difficult movement which makes the victim slow) and joint pains while heavy inhalation causes total paralysis. Counts as a move.
-She can use Pitohui Arts
-Majele would proudly groom herself to show off her ravishing beauty, shaking her entire body vigorously causing a large tremer.
-She can use her beak or claws to smash through A-rank and Below defenses.
NOTE
++Summoning counts as 2 moves
++Summoning takes a toll on the summoner and makes him nose-bleed and recieves +20 damage for doing so.
++No other pitohui must be on field
++Majele is immune to A-rank and below attacks
++Last for 4 turns
++Can only be summoned 1x
++Summoner can't use Ninjutsu above S-rank the turn she is summoned.
++Must be taught by Priest



♠ Declined ♠
Holy mother of God, okay, hell no. This is in NO WAY approvable, not by me, not by Scorps, not by any checker.
1. Killing intent on a summon on that level is not acceptable at all. It's too way too cheap.
2. Gas that covers the field in seconds and instantly kills. No way.
3. I'm not even going to begin on how OP that is.
Yeah, rework this...



Pitohui Kuchyosei: Schluu - Pitohui Summoning: Schluu
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Schluu in a cloud of white smoke.
Schluu is the twin brother of Arwin. He can be compared to Gamakichi in size and like his sister, he secrets a powerful and noxious odour that anybody other than the summoner gets within short range of him suffers body irritation and local paralysis. He has a long hood that he can use as a whip up to mid-range of him. Ties a goggle around his face as show off of his prowess in flying speed and manouvre. He can communicate with the summoner through Pitohuian Language.
Abilities
-Can use Pitohui Arts
-1x per battle, He is able to create hundreds of floating water in any shape, preferably oval, like "heaven water convergence" across the whole terrain. However these water bodies are all special as they are sticky and quickly attaches to anything they touch except the summon and the summoner. Once they attach to a target, they grow rapidly around it until it is overwhelmed and drowned, able to drown a large summon.
Last 3 turns on field before they disperse
-1x in every 2 turns, he can spit several dense balls of gelatinous water(4 in total equals S-rank) that is rigid enough to smash through walls. A special thing about this is that they continue to ricochet around the field until they are actually stoped/poped. Even if they collide with a hard/stronger or weaker surface, they simply bounce off it like a ball and move in a reflecting direction(angle of reflection though may be cheated by Schluu using his will, meaning he can determine the angle with which the balls are ricocheted) though the weak surface shatters afterwards, also this continues for 3 turns until they are actually stoped. Because these balls are especially spit from Schluu's mouth, they are cursed with neurotoxins which further makes it deadly to touch(paralysis)
-He would shoot his sharp poisonous claws infused with water chakra that when they hit the floor, they cause water to gush upwards from the ground in a 2m radius dense vertical column ripping through anything in its vicinity(radius). This is A-ranked
-1x per Battle, he is able to channel chakra into the sky and disperse any formation of clouds especially the one used to create "Rain Tiger at will".
-Have rigid feathers that protects him from B-rank and below jutsu.
NOTE
-Each of the abilities count as a move except the hood which can be used as a freeform whip
-Can only be summoned 1x per battle
-Last 4 turns
-Must be taught by Priest

♠ Declined ♠
Again, are you aiming to oneshot macro? These abilities aren't even fun to deal with and are too hard to counter. I'm not going to accept the first ability you gave him in any manner. MAYBE the second one, but you need to tone this down severely.


Pitohui Kuchyose: Pitohui Jotei, Majele - Pitohui Summoning: Pitohui Empress, Majele
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A(+20 to summoner)
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Majele in a cloud of purple smoke.
A magnificent feat, Majele would stand equal is size against the likes of Gamabunta. Although She doesn't want it seem that way, but she is true Elegance clad in interwoven magnificence, colors that are beautifuly interlaced on her feathers and She is very proud. She does not like to be controlled or rather can't be control and only fights at her own free will and in dire circumstances when summoned into the terrain, and if she likes she would reverse summon herself back to Modakeke.
Abilities
-Majele is proud and hate to be summoned so her appearance unleashes a massive killing intent on everyone Ninjas/summons on the terrian except the summoner and Pitohuis. The pressure of Majele's killing intent is massive and would paralyse victims 2 ranks below the summoner. Meaning, if the summoner is Kage ranked, Majele's Killing intent would have the power to instantly paralyse S-class ranked and below victims just like a ninja's own Killing intent that paralyses only 2 ranks below although Majele's own is quite potent up to mid-range. However, victims that are one rank below, same rank or ranked higher than the summoner would feel lesser killing intent which would not paralyse them but able to cause distraction on them or make them fumble a jutsu. Clones of the victim if he had made any won't be able to withstand the pressure and would disperse(only if the victim is 2 ranks below the summoner), also summons other than Hooded Pitohuis reverses back to their world(this applies to any summon even if the summoner is of higher rank). However this makes summoning Majele counts as 2 moves.
-1x Per battle, Majele is able to spew a massive amount of purple colored neurotoxin gas(S-rank) that spreads and engulfs the whole terrain in seconds. The neurotoxin gas is extremely noxious and a simple inhalation would cause paralysis and numbness of the whole body for one turn while a heavy dose(staying in the fume for 2 turns) causes the victim to pass out. However this counts as a move and the gas last only for 2 turns then it diffuses.
- 1x every 2 turns, Majele is able to form existing toxin source or from her mouth, create upto 6 Replicas of herself but smaller(each has the size of sasuke's bird) entirely made of neurotoxins as they are colored in a purple hue. They would attack the opponent at her will, though not to cause physical damage but to trap the opponent in their deadly fume as they burst into purple gas on physical contact, gas that only lingers for 1 turn. This is S-rank divided by the amount of replicas made and mere body contact with this would cause partial paralysis(difficult movement which makes the victim slow) and joint pains while inhalation causes total paralysis for 1 turn. Counts as a move.
-She can use Pitohui Arts
-Majele would proudly groom herself to show off her ravishing beauty, shaking her entire body vigorously causing a large tremer able to knock even large summons off their feet.
-She can use her beak or claws to smash through A-rank and Below defenses.
NOTE
++Summoning counts as 2 moves
++Summoning takes a toll on the summoner and makes him nose-bleed and recieves +20 damage for doing so.
++No other pitohui must be on field
++Majele is immune to B-rank and below attacks
++Last for 4 turns
++Can only be summoned 1x
++Summoner can't use Ninjutsu above S-rank the turn she is summoned.
++Must be taught by Priest

♦ Declined, wth? I dont even have summonings this powerful. It has too many abilities, all of which are OPed. Just look at everything I highlighted. HELL NO. NOPE. NOPE. Remove some of these abilities and severely cut back on the others, it's too much, pineapples, I don't like it. ♦




Pitohui Kuchyosei: Schluu - Pitohui Summoning: Schluu
Rank: S
Type: Sup
Range: N/A
Chakra: 40
Damage: N/A
Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Schluu in a cloud of white smoke.
Schluu is the twin brother of Arwin. He can be compared to Gamakichi in size and like his sister, he secrets a powerful and noxious odour that anybody other than the summoner gets within short range of him suffers body irritation and local paralysis. He has a long hood that he can use as a whip up to mid-range of him. Ties a goggle around his face as show off of his prowess in flying speed and manouvre. He can communicate with the summoner through Pitohuian Language.
Abilities
-Can use Pitohui Arts
-1x per battle, He is able to create dozens of floating water in any shape, preferably oval, like "heaven water convergence" across the whole terrain. However these water bodies are all special as they are sticky and quickly attaches to anything they touch except the summon and the summoner. Once they attach to a target, they grow rapidly around it until it is overwhelmed and drowned, though they are unable to drown a large summon but they are able to restrict/bind parts of their body they touch. However while doing this Schluu is not able to use any ability until the jutsu ends or he ends it himself and it requires him to focus intently. Last 2 turns on field before they disperse
-1x in every 2 turns, he can spit several dense balls of gelatinous water(4 in total equals S-rank) that is rigid enough to smash through walls. A special thing about this is that they continue to ricochet around the field until they are actually stoped/poped by a jutsu via elemental strenght and weakness. Even if they collide with a hard/stronger or weaker surface which is not a jutsu of the opponent, they simply bounce off it like a ball and move in a reflecting direction(angle of reflection though may be cheated by Schluu using his will, meaning he can determine the angle with which the balls are ricocheted) though the weak surface shatters afterwards. This continues for 3 turns until they are actually stoped. Because these balls are especially spit from Schluu's mouth, they are cursed with neurotoxins which further makes it deadly to touch(paralysis)
-He would shoot his sharp poisonous claws infused with water chakra that when they hit the floor, they cause water to gush upwards from the ground in a 2m radius dense vertical column ripping through anything in its vicinity(radius). This is A-ranked divided by the amount of claws shot
-1x per Battle, he is able to channel chakra into the sky and disperse any formation of clouds especially the one used to create "Rain Tiger at will".
-Have rigid feathers that protects him from C-rank and below jutsu.
NOTE
-Each of the abilities count as a move except the hood which can be used as a freeform whip
-Can only be summoned 1x per battle
-Last 4 turns
-Must be taught by Priest

♦ Declined, why are you so intent on stacking multiply abilities into one summoning? Adachi told you to remove the first ability altogether and the colored parts make this entirely too much. ♦

Genjutsu: Kabala - Illusionary Arts: Qabala
Rank: S
Type: Sup
Range: Short-Mid
Chakra: 40
Damage: 0
Description: This is an advanced illusion that takes advantage of the user's own deception, close relationship between good and bad. Quite closely oxymoronic, like changing an event that looks like a target is the subject, perhaps he was until he now becomes the object.
When the user is been lured into an illusion and after analysing the possible details and comes to an accurate conclusion that he is in a genjutsu, he cast a genjutsu of his own, however on the area containing him and his opponent, thus catching both him and his target. The genjutsu's affect on the user and the target are different both oppositely related thus while it breaks the user out of the genjutsu of his target, it tells the target that the genjutsu he casted is still potent blinding him to seeing/hearing only what happens in the illusion he previously casted. A simpler explanation is when an A uses "crushing snake constrict" on B and B uses this genjutsu, B become free of A's genjutsu while at the same time putting A in a genjutsu where he still sees his genjutsu in play and that its not broken from. If the genjutsu is a binding one that makes B immobile, after the user of this technique, A won't be able to see B move from his location or doing anything apart from being immobile until he breaks out of the genjutsu himself.
This genjutsu won't work on blinding genjutsu as the user need a line of sight of the target, however if he can percieve the target's position maybe through local means, or sensory, then it would work.
NOTE
† Usable 3x per battle
† 1 turn rest inbetween usage
† No genjutsu the next turn this is used
† Must be taught by Priest

♦ Declined, this is too similar to a Genjutsu created by Lili-Chwan. DNR ♦
 
Last edited by a moderator:
Status
Not open for further replies.
Top