[ARCHIVE] Custom Jutsu Submission - II

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Negative Knight

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Re: ±±Custom Jutsu Submission±±

(Kuro Amimono Gigei: Fukusuu Yurasu) – Dark Webbed Arts: Continuous Rappelling
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: Kakuzu will shoot out a fast-moving stream of adhesive threads from either of his wrists towards a certain location/object/person, pulling the user towards the desired location extremely quickly. However, unlike this technique's lesser counterpart (Water Release: Dark Threads Rappelling), the user will continuously unleash sticky threads in quick succession to travel from one place to another.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight


 Declined  I don't understand how, in battle, this will differ from your other technique.

(Suiton: Mizuchi's Megumi) - Water Release: Mizuchi's Blessing
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: N/A (+20 to projectiles if cohesion is increased)
Description: This technique is often seen as the water counterpart to the Earth Release 'Added and Light Weight' techniques. The user will perform the Serpent Handseal before focusing their suiton chakra into a water source/technique to alter its level of cohesion. Through altering the cohesiveness of the affected water source, the user can govern how well the molecules of water "stick together". Increasing the cohesion of the water source, will rapidly increase its surface tension to the extent that the water begins to display solid-like properties. The upper most layer of the water (the surface) will resemble the hardness of concrete, meaning anything inside of the water source will be incapable of escaping its confines. This heightened surface tension will also allow for the user to tread on the surface of the water without relying on channeling chakra to their feet to do this. On the other side of the scale, decreasing the level of cohesion between water molecules will cause for the water source to simply dissipate and fall to the floor. This is especially useful against prisons and other constructs of water such as Water Release: Gushing Water Imprisonment, as they will no longer be capable of keeping their form or structure, allowing for the user to be freed from their hold. Much like its doton counterpart, the user can increase the cohesion level of projectile-type suiton techniques to augment their impact force, effectively adding damage to it.

Note: Lasts two turns
Note: Can only be used three times per battle
Note: Can only be Taught by Negative Knight
Note: Can only affect opponent's techniques up to A-Rank
Note: No S-Rank or above Water Techniques in the user's next turn


 Declined  As interesting as it can be, this collides with existing techniques. Sorry but DNR

(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 chakra for an additional hand)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air into the air at any location on the battlefield (within mid-range) to generate a visible hand of tangible air fully equipped with nimble fingers. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on without even the slightest of disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots. However, the obvious disadvantage to this jutsu is that it does not conceal any objects it may be carrying, meaning the affected objects will appear to "float" and move on their own.

Note: Can only be Taught by Negative Knight
__________
-Declined- Still not there yet, i think you'd feel vibrations if a hand of wind put itself in your pouch, in addition, it isn't as stealthy as you think, influencing the air to form a hand shape is going to release slight sounds of moving air, as it continuously moves to maintain the shape, also "if concealed correctly the user can also plant items on their designated target through the use of this technique" it would be a bit confusing, mainly because when you form a hand of wind, how would you get the item you want within it's grip if it's materialized behind your opponent? and wind doesn't materialize, only water does.
(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (-5 chakra for an additional hand)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it near-impossible to see for non-doijutsu users in such conditions. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots.

Note: Can only be Taught by Negative Knight




 Approved  I wish I had thought of this... >_> Dam you!
 
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House

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Aigou Inanaki Kosekose Obake No Jutsu) Illusionary Arts: Wailing of a Restless Ghost Technique
Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 40
Damage: N/A
Description:
After the user forms the hand seals Dragon → Ox → Ram, the target is entrapped in a horrifying illusion. The genjutsu entails the target hallucinating that they have died, and are being tortured by all of the demons of the underworld. Then entails the user manipulating the pain receptors in the brain, which causes the target to feel as if they are experiencing pain from every cell in their body. But in reality they are just in great mental shock & unable to move.
Notes:
- Can only be used once per-match.
- No genjutsu for two turns.
- Can only be taught by House.


 Declined  Similar to countless demonic-like genjutsu done before. DNR. Btw, wrong chakra info...


(Genjutsu: Hinan Ribingu Mokusei Sōru) Illusionary Arts: Condemned Living Wooden Soul
Type: Offensive
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user signs a Rat-Boar-Ram handseal which will create an illusion within the opponent's mind that suddenly his skin turns very rough and rigid then wooden like texture starts violently sprouting through his skin, creating ridges. His skin is turning literary into a solid wooden like texture while increasing in size, immobilizing his body as his skin turned into wood, acting like an armor that he can't move in. As the wooden texture is taking over his body, the targets skin on his face scales up which will eventually cover the sight of the opponent. The target's hearing will also eventually be lost because of the growth of the wood patching his ear canals and covering his ears with wood. Since his skin turned literally into wood from his point of view, in reality, his body is immobilized after the illusion takes full effect. Encased in an illusionary wood armor made from his own skin, the target is rendered unable to move or perceive the outside world.
Notes:
- Can only be taught by House.
- Can only be used twice per-match.
- No genjutsu for the next two turns.
- Can only target one opponent.
- The effects of the genjutsu aren't immediate and progress through time, leaving a small window of opportunity for the opponent to counter.

Picture of how the genjutsu looks like:

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 Approved  Edited
 
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Rayder

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Re: ±±Custom Jutsu Submission±±

secchakuzai oriito|Adhesive Strands
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user can alter his chakra's consistency into an incredibly adhesive substance somewhat. It can be used to pull opponents within punching range and the chakra can both stretch and contract, depending on what the user desires. It can be attached either by pointing at his target and then sending the strand towards them or through direct physical contact. The strands cannot stretch more than 10 meters. The user can attach the strands to nearby substances and pull them towards him or at the opponent. The user can attach the strands to multiple objects at once by utilizing the strands from different fingers on their hand. Multiple strands can be attached to strengthen the grip and allow the user to pull larger objects. The chakra strands are a bright pink colour.
Note: Only 5 strands can be used at once.
Note: The strands cannot be stretched/sent more then 10 meters.
____________
-Declined- Collides with a lot of abilities, like Kidomaru's Web, Puppet strings etc.
secchakuzai oriito|Adhesive Strands
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user can alter his chakra's consistency into an incredibly adhesive substance somewhat. It can be used to pull opponents within punching range and the chakra can both stretch and contract, depending on what the user desires. It can be attached either by pointing at a target and then sending the strand towards them or through direct physical contact. The strands cannot stretch more than 10 meters. The user can attach the strands to nearby substances and pull them towards him or at the opponent. The user can attach the strands to multiple objects at once by utilizing the strands from different fingers on their hand. However it takes intense concentration to use this on multiple objects and might leave the user vulnerable. Multiple strands can be attached to strengthen the grip and allow the user to pull larger objects within a reasonable limit. The strands are a bright pink colour. The strands cannot be cut by any sort of weapon because of their adhesive properties and any weapon which comes into contact with the strands will just become stuck to them. The strands can be destroyed by heat though as they would just melt from the high temperatures. The strands have none of the finesse that puppet strings have, and when used on solely humans its can only do simple things such as pull them closer or pull their arm up etc.
Note: Only 5 strands can be used at once.
Note: The strands cannot be stretched/sent more then 10 meters.
Note: Can only be used 4 times per battle.
Note: Can only be taught by -Danzo-




 Declined  DNR. Trying to make it reasonable doesn't change the fact that its a copy of existing things.

Suiton: seiryoku suijun|Water Release: Forced Plummet
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates his chakra into any water source to make a couple of large tendrils quickly rise out and head into the air at high speeds. The liquid is composed of a very adhesive mixture and is able to stick to anything it touches. The tendrils latch on to anything airborne that the user controls them to and then brings it crashing down.
Note: Can only be used 4 times per battle
Note: Can only be Taught by -Danzo-


 Approved  Not bad
 
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Icemyster

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Re: ±±Custom Jutsu Submission±±

Jiton:jishaku kigen( Magnetic Release: Magnet Rise)
Rank:A
Type: Supplementary
Range: Short/Mid
Chakra: 30 (+5 per turn)
Damage: None
Description:
The user channels his/her own magnetic chakra into the ground, giving it a negative or positive charge. The user will will retain the same type of charge and allow the two forces to act upon one another, pushing himself off of the ground, using his body weight to balance him/herself. The ground in the area will continually push the user away and the user may increase the charge upon himself to raise his/her height. Movement in this jutsu is purely the user shifting his body to go in the direction of their choice. Metal objects in the area of effect are all drawn towards the ground or the user depending on which they are closer to.


 Declined  DNR. This isn't how Magnet Release is used in narutoverse... Also, A-Rank and not even a single restriction.

Jiton: Uzumaki Touza (Magnetic Release: Eddy Current)
Rank: A
Type:Offensive
Range: Short/Mid
Chakra: 30
Damage: 60
Description:
After giving something a magnetic polarity, the user manipulates that magnetic charge rapidly, causing the afflicted object to begin to rapidly generate heat. Although it can affect non-living targets, living targets that are magnetically charged are unable to be manipulated in that manner due to their own chakra flow. Due to the intensity of the heat, after being heated the target loses its magnetic charge and cannot regain a charge until completely cooled. The intensity of the heat is identical to that of a branding iron.
-Objects that are heated cannot gain a magnetic charge for three turns
-Can only be used three times


 Approved  Edited

Jiton: Maglev Kiero (Magnetic Release: Maglev Path)
Rank:A
Type:Offensive
Range: Short/Mid
Chakra:30
Damage:60
Description:
The user makes contact between himself and the ground, the user creates a negative or positive charge at a point away from himself in the ground away from himself. After the charge is attained, the user then creates an opposite charge in his kunai or other weapon, and throws it in the direction of the opposite charge, causing the object to rapidly propel towards the charge at extremely high speeds, rivaling that of a Maglev train. Once the object begin moving they cannot change directions from the chosen point and with arrive there moving at speeds of 300 mph. Due to the angling of the kunai the user almost always needs to jump before throwing the object, because the trajectory will always go at an angle towards the ground unless there is a suitable part of earth that is above ground level and still connected with the ground the user is in contact with.
-Can only be used twice


 Declined  Same comment as for the first one. DNR
 
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Beifong

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Re: ±±Custom Jutsu Submission±±

(Kōton: Kōryū) - Steel Release: Steel Dragon
Type: Supplementary/Offensive
Rank: S-Rank
Range: Long(created in short)
Chakra: 40 Chakra
Damage: 80 Damage
Descriptions:The user will slam his hands to the ground and create a giant dragon of black steel in front of him that raises from the ground.The dragon is around the same size of the stone dragon but it also has the ability to exhale dozens of steel needles from it's mouth,three times per battle.
Note: Can be used twice per battle.
Note: Spitting the needles counts as a move in the users turn.
Note: only FeeLPaiN can teach this jutsu


 Declined  Problem here: it can shoot needles 3 times per battle...so it lasts how long? Because Earth Dragon, which you are using as an example, as well as the water dragon, can only be sustained while focus and chakra is spent and no other technique is done. The moment you shift your chakra and focus on something else, it ends and crumbles or disperses itself away.

(Kōton: Hagane sutetchi) - Steel Release: Steel Stitches
Type: offensive/ supplementary
Rank: A-Rank
Range: Short Range
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user will create several very thin black steel threads from their body, namely the legs. He can then send the threads, through the clothes into the ground.They will move underground and emerge beneath the opponent, sewing his feet to the ground with several stitches.
Note:Usable three times per battle.
Note: only FeeLPaiN can teach this jutsu


 Declined  To high rank and is it from your body or from your legs? Also, to sew someting you need a needle... You might wanna clarify that and add a handseal

(Kōton: Hagane shūsoku dangan) Steel Release: steel convergence bullet
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short - Mid Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: The user will point his index finger at the opponent,and launch a single compressed bullet of steel.A small area,around the place it hits,of any solid material will turn ireversibly into steel.
Note: only FeeLPaiN can teach this jutsu


 Declined  Turn to steel? >_> Yeah... No. DNR. And DNR on the whole bullet concept. It becomes just a version of the Hozuki technique but from steel.
 
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Re: ±±Custom Jutsu Submission±±

Jeet Kun Do approval.

Custom weapon approval:

Last submission:


(Jie Quan Dao: Intaseputo Nigiri) Jeet Kun Do: Intercepting grip
Type: Attack/Deffense
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: This technique takes advantage of Jeet Kun Do's grapple abilities instead of just directly intercepting and striking. When the user is faced with a small scaled jutsu that's connected to a limb like Rasengan or Chidori, the user with sharp reflexes will grab the limb of the one using such a technique in a quick, fluid motion. If it's a technique held within the hand for example the user will grab the wrist/forearm. If it's on the foot, the user will grab the ankle/calf. It will depend on how big the technique is. Once the user grabs the target, the user will then direct the opponents limb back towards the opponent, forcing them to disable their jutsu or else be hit with their own attack. Whilst doing so, the user is free to attack with their own technique such as a non handseal wind jutsu for example or other Taijutsu, making this actually pretty effective in close combat. The speed of the grab is limited to Jeet Kun Do's abilities listed in the Custom Fighting Style as this is not a technique used to speed someone up, but rather using quick wit and their base abilities that are within the guidelines of Jeet Kun Do to counter certain high skilled Ninjutsu/Elemental Ninjutsu that were explained above, through the style's ability of intercepting incoming attacks. This can also be used against those who are attacking with weapons such as knives or short swords to attempt at making the opponent stab themselves.

- Must be a Jeet Kun Do master.
- Can be used two times per battle.
- The speed is limited to Jeet Kun Do's capabilities as listed in the CFS.
- Link to Jeet Kun Do for the opponent



 Declined  And now its too unreasonable. I also don't understand how it will force the opponent to release his own technique. And more importantly, how can you be sure you can intercept all of them. I mean, imagine your opponent has a Chidori in hand and you intercept him. What stops him from further manipulating the chidori into a chidori spear and cutting through you? When you say it forces him to release his technique, its too farfetched and too "absolute". And S-Rank its way to much.​
[/COLOR]
Jeet Kun Do approval.


(Jie Quan Dao: Intaseputo Nigiri) Jeet Kun Do: Intercepting grip
Type: Attack/Deffense
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: This technique takes advantage of Jeet Kun Do's grapple abilities instead of just directly intercepting and striking. When the user is faced with a small scaled jutsu that's connected to a limb like Rasengan or Chidori, the user with sharp reflexes will grab the limb of the one using such a technique in a quick, fluid motion. If it's a technique held within the hand for example the user will grab the wrist/forearm. If it's on the foot, the user will grab the ankle/calf. It will depend on how big the technique is. Once the user grabs the target, the user will then direct the opponents limb back towards the opponent. As a Jeet Kun Do master the user if their Taijutsu surpasses the opponent, can catch them off guard with the speed and fluidity in the motions of this quick grab and within that same motion, redirect the opponents limb towards the opponent himself, wasting no movement and thus using the opponents own technique against them unless they cancel it. This is a technique that's used to take advantage of Ninja of lesser skill in Taijutsu than the opponent. From the method's of Jeet Kun Do, this takes advantage of flaws in the opponents movement and due to the opponent requiring to wield their Ninjutsu and attack directly and them being slower than the user allows the user to catch them off guard and instead of facing the attack they merely use it against the opponent themselves. Effectively countering even powerful Ninjutsu with a simple swipe of a hand. If the opponent is at least equivalent to the user in Taijutsu, the opponent would posses enough speed or strength to counter and thus this would result in giving the opponent a chance to quickly end the fight or fatally injure the user through manipulation of their created Ninjutsu technique or just simply blocking the opponents grab which depending on the ninjutsu, could injure the user severely. These however are just examples. The key part in this technique is the users fast reactions, fluidity and quick movements to catch a lesser skilled ninja off guard and not to counter the Ninjutsu head on but rather to counter it by over powering the Taijutsu within the Ninjutsu. This is only an attempt to force the inexperienced Taijutsu opponent to cancel their jutsu. The method of this technique is similar to Kakashi's ability to intervene Naruto and Sasuke's Chidori & Rasengan clash by being quick and taking them by surprise and Itachi's ability to intervene Sasuke's Chidori by the same way. However, due to the incorporation of Jeet Kun Do it has the ability to be not only a counter, but a counter-attack. Whilst doing so, the user is free to attack with their own technique such as a non handseal wind jutsu for example or other Taijutsu, making this actually pretty effective in close combat. The speed of the grab is limited to Jeet Kun Do's abilities listed in the Custom Fighting Style as this is not a technique used to speed someone up, but rather using quick wit and their base abilities that are within the guidelines of Jeet Kun Do to counter certain high skilled Ninjutsu/Elemental Ninjutsu that were explained above, through the style's ability of intercepting incoming attacks. This can also be used against those who are attacking with weapons such as knives or short swords to attempt at making the opponent stab themselves.

- Must be a Jeet Kun Do master.
- Can be used two times per battle.
- The speed is limited to Jeet Kun Do's capabilities as listed in the CFS.
- Link to Jeet Kun Do for the opponent



 Declined  This simply can't be approved. The more you describe it and the more you explain what it will do the less approvable it is. It wasn't the other 2 times because it had underlining, hidden uses that were unreasonable and oped and when developed still retain that. I cannot allow you a move that can be used to negate such a wide variety of things in such an absolute way with so many grey areas. Also, last check I specifically said that S-Rank was too much. Sorry but DNR
 
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Houdinii

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Re: ±±Custom Jutsu Submission±±

(Katon: Shinku Nesuto)- Fire Release: Crimson Nest
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description:
The user of this technique will focus huge amounts of katon chakra into a single hand, compressing all the chakra greatly which takes the form of a red glow around their hand. This action causes intense pain to the user due to the strain on the chakra system of their arm from the large amounts of chakra and the compression. Then the user will simply touch the earth and with that fire will blaze through the earth underground and create a huge network of tiny tunnels in all directions. In these tunnels there is contained thousands of small beetles made of pure fire. These beetles are controlled by the user and can perform various tasks for them. When to directed they can burrow up out of the ground to attack the opponent, climbing up their body while biting and burning them from their intense heat.

Note:
~The building and compression of the chakra causes intense pain but no lasting damage
~When employed the user cannot use katon techniques above A rank in the same turn or the next
~Directing the beetles actions costs one move in each turn
~The beetles are present for 4 turns if not eliminated
~Can only be taught by xHoudinii


 Declined  If it causes pain, its Forbidden rank as pain = damage. Also, these beettles need various things like defining number, stength, etc. You say thousands of small beetles and they last 4 turns...does that mean you have 4 turns of being able to emerge S-Rank fire damage from anywhere you want to? I don't mind that you can use this, creating said insects of fire underneath the ground and then, for a given amount of time, have the option of releasing them upwards in a cloud of blazing attacking fire beetles that will ravage trhough your opponents flesh and etc. But then the technique ends. You need to make this something you use and be done with it, even if its trigger might be delayed according to your needs.
 
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Bloo

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Re: ±±Custom Jutsu Submission±±

(Senzu gokoku) Senzu Beans
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A (+400)
Damage: N/A
Description:
The senzu bean is a small, green bean. The bean itself is only as big as a thumb nail but its small size stills holds great power. The beans are grown in chakra fertile soil. While the beans are growing they absorb the chakra within the soil. During the growing phase they just like any other plant absorb nutrients from the soil and thus absorb the chakra along with them. When the beans reach adulthood they are filled with mass amounts of chakra. The beans when ingested release the chakra into the body, replenishing there chakra supply. The beans are carried in a small bag inside the ninja pouch. The bag helps protect the very fragile beans.

-Can only carry five at a time.
-Restores 400 chakra points.
-Usable only outside of battle.
-Can only ingest one at a time.


 Declined  This is basically a soldier pill. I cannot approve such a thing without you having medical training. Taking something that makes you produce more chakra is within the medical arts field. Resubmit if you ever get mastery over the medical fields. Nice idea though.
 
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Re: ±±Custom Jutsu Submission±±

(Katon: Basuteto no Tsume) | Fire Release: Bastest's Claw
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 Per turn)
Damage: 80
Description: A technique in which the user is capable of rapidly expelling fire chakra from their body, and with the formation of a single handseal converting the fire natured chakra to flames; sculpted to take the form of dense, almost solid in nature, felines with streaming lower-bodies of flame. The amount, and size of felines is subject to the users discretion, but could be enough to send gigantic waves - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of flame to the opponent, led by the almost tangible charging cats, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming flames that comprise the majority of their mass to burn the opposition from existence. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic kittens, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The felines aren't necessarily sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the flames move and attack, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Fire Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the size of the flames to be changed, whether it be combining and shrinking the felines and flames so as to make the attack more concentrated, or allowing the felines to divide and grow so as to cover a larger area. Despite being given form, the felines can be made to charge along the ground or through air alike, though they will always be created short range from the user and move outwards towards the target.

Note:

- Can only be used 3x
- No Fire techniques above S rank for the rest of the turn.
- Can only be taught by Scaze


 Approved  Awwwww.... kittens!

Fenriru No Hikō | Fenrir's Claws
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: A heavily ninjutsu orientated Inuzuka technique in which the user releases an abundance of silverish chakra that coats their fingers, forming talon like claws of highly condensed chakra. The claws being exceptionally sharp, can be utilised to slash and dice the opponent, holding enough physical prowess to easily slice through a Katana, or even a war hammer for that matter. The true prowess of these chakra claws however is that, through a thrust or slash, they can be released forwards as projectiles, following a pattern similar to that of their release method. For example a straight thrust would result in five straight lined streaks being released, or five arching crescent streaks if released through a swing. With the user capable of releasing four sets of such attacks, dividing the power among them, or alternatively releasing it all in one go for a more powerful singular attack. The released chakra waves can be made to naturally expand so as to prove more of an offensive threat, capable of growing to sizes just slightly greater than that of a human body over a short period of time. However when these claws strike something solid, instead of puncturing, slicing, and blasting through them as they would intangible elements, they instead forcefully erupt, separating into dozens of tiny whirling claw shaped chakra structures that rampage forth outwards at any direction forwards of a 210 degree angle of the chakra streaks original direction, thus preventing them from backlashing onto the user. This of course only applies to solid techniques, should the technique clash with a water, fire, or wind technique it would not erupt, with the claws capable of overpowering A ranked elemental techniques to play equal against S ranked elemental techniques.

Note:

- This technique can also be utilised with wind, fire, or lightning chakra, respecting the elemental S/W
- +10 if utilised to coat and empower real claws.
- Can only be used 3x
- No Inuzuka techniques above S rank for the rest of the turn.
- Can only be taught by Scaze


 Declined  You miss on making this usable in battle. Its approvable and the abilities are ok as are the restrictions though there are some notes you need to explain and/or add:
a) it will be best if you add a chakra cost to sustain this and state how long you can sustain the technique otherwise its virtually useless in battle to have a claw which you can only use momentarily.
b) remove the adding of elements. If you keep that in, it has to be DNR as it becomes a mimicry of existing elemental techniques. Its raw, condensed chakra, neutral to elements due to its high compression and shape manipulation.
c) explain how or if you are capable of doing handseals or holding weapons or wtv while its active.
d) remove the +10 note
e) if its inuzuka, it would be nice if you added a part where this technique can be performed by your dogs as well
f) finally, make it mid range max.​
Fenriru No Hikō | Fenrir's Claws
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: A heavily ninjutsu orientated Inuzuka technique in which the user releases an abundance of silverish chakra that coats their fingers, forming talon like claws of highly condensed chakra. The claws being exceptionally sharp, can be utilised to slash and dice the opponent, holding enough physical prowess to easily slice through a Katana, or even a war hammer for that matter. The true prowess of these chakra claws however is that, through a thrust or slash, they can be released forwards as projectiles, following a pattern similar to that of their release method. For example a straight thrust would result in five straight lined streaks being released, or five arching crescent streaks if released through a swing. With the user capable of releasing four sets of such attacks, dividing the power among them, or alternatively releasing it all in one go for a more powerful singular attack. The released chakra waves can be made to naturally expand so as to prove more of an offensive threat, capable of growing to sizes just slightly greater than that of a human body over a short period of time. However when these claws strike something solid, instead of puncturing, slicing, and blasting through them as they would intangible elements, they instead forcefully erupt, separating into dozens of tiny whirling claw shaped chakra structures that rampage forth outwards at any direction forwards of a 210 degree angle of the chakra streaks original direction, thus preventing them from backlashing onto the user. This of course only applies to solid techniques, should the technique clash with a water, fire, or wind technique it would not erupt, with the claws capable of overpowering A ranked elemental techniques to play equal against S ranked elemental techniques. Thankfully, the sharpness of the claws are minimised when they're not being used offensively, allowing the user to still utilise their hands to perform handseals, wield weapons and so on.

Note:

- Can only be used 3x
- No Inuzuka techniques above S rank for the rest of the turn.
- Can only be sustained for a maximum of three turns.

- Can alternatively be performed by a Ninken to coat their paws.
- Can only be taught by Scaze


 Approved 


Keruberosukuranchi | The Cerberus Crunch

Rank: S
Type: Defensive/Offensive/Supplementary
Range: Self
Chakra Cost: 40 (-10 per turn to sustain)
Damage Points: N/A (80)
Description: A technique invented by the Inuzukas, whereby channelling chakra to ones neck and jaw they're capable of ushering in a dense coating of chakra that protects the interior of their mouth and gullet, coating every region of the mouth - especially the teeth. The chakra serves to forcefully reject and pressurize any foreign material that it comes in contact with, whether it be matter or chakra, and in turn essentially grants the user the ability to chew on, well, anything. Well, almost anything. Things that possess the power to override the chakra coating - for instance higher ranked elemental techniques, would be capable of powering through the coating so as to deal damage, while the indestructible would be capable of resisting deformation. Nonetheless, the otherwise omnipotent protection that this technique grants, can, for the feral Inuzukas more or less directly translate into power, allowing them to crunch through a range of materials, especially when in their more gigantic Inuzuka transformations. And, as long as they do not exhaust this technique they need not fear self-harm when doing so, being quite capable of chewing upon and swallowing blades should they so wish, with the chakra protection sometimes focusing at particularly stressed spots - making it near impossible for piercing techniques to undermine the chakra based defence.

Note:

- Can only be used 2x and lasts a max of 3 turns each time.
- No Inuzuka techniques above S rank for the rest of the turn
- Could also be used by a Ninken
- Can only be taught by Scaze


 Approved  Nice idea. And finally, 3 for 3!
 
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Uzumaki Naruta

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Kaze no Ame) Wind Release: Wind Rain
Type: Defensive/Offensive
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Rabbit hand seal and releases their chakra through the air around them allowing them to slightly control the air within short range around them. With this jutsu the user can create a mass of concentrated wind chakra that takes the shape of multiple small sharp drop like masses of wind being roughly 1-2 inches in width and length. No more then thirty of these can be created with the power being halfed between each group of 15. The user can then control those small objects (they resemble small cutting petals or senbons) sending them out towards the opponent controlling them to attack the opponent up to a Long range distance causing minor to moderate damage such as minor to moderate slashes along their body as well as deep gouge like piercing damage that can be as deep as 3-4 inches. The objects themselves can be dulled instead of sharpened to create various moderate blasts of wind to push objects away or form walls of wind to protect the user but these blasts and walls have the same structure as the attack method. They are formed of multiple small drop like concentrations of wind that due to their dull and unwavering nature can block projectiles and lightning jutsu of A rank and below. It can also block elemental ninjutsu following the strengths and weaknesses of Wind Release.

Notes:
- Can only be used up to three times in battle.
- Can only be taught by Uzumaki Naruta
- The amount of damage dealt/defense done is split among the objects the user makes (E.G If 30 are made then one group of 15 is C rank and all 30 together make a B rank.)


 Declined  Problem here is that despite all applications of the technique having not been done in one single technique, each of the applications already exist. You essentially created a technique that collides with more than one custom. DNR
 
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Lytes

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Re: ±±Custom Jutsu Submission±±

(Katon: Tama Kouen) Fire Release: Ball of flames
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points:N/A(80 if opponent comes in contact with it )
Description:
While doing the tiger handseal, the user concentrates Katon chakra to their skin and release it through the sweat pores manipulating it into a flammable gas which the user can ignite with their mind forming a 5cm thick layer of fire roughly a meter and half away from the user's body forming a ball surrounding the user
Note:Can only be taught by Hashirhamha
Note:Can only be used thrice
Note:No S rank fire in same turn and the next
Note:No Water in same turn


 Declined  DNR. sorry but this is similar to countless existing techniques.
 
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layway

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Re: ±±Custom Jutsu Submission±±

Name:water spear formation ( mizuyari no keisei )
Type:offensive
Rank:c-rank
Range:short-mid
Chakra:15
Damage:20
Description:the user focuses his suiton chakra in front of him to form a water shield, the user then adds shape manipulation to form spears and then fires the spears at the opponent.


 Declined  This is basically a cannon technique which exists already. DNR
 
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Shīnju

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Re: ±±Custom Jutsu Submission±±

(Katon:Jigoku no akuma no senshi) Fire Release:Demon Warriors of Hell
Type:Offensive/Defensive
Rank:Forbidden
Range:Short-Long
Chakra:50
Damage:90 (-10 to user)
Description: The user will slap there hands together as 3 Coffins made of pure fire rise from the ground roughly 10ft tall coffins, Upon rising from the ground there lid will fall showing the 3 great warriors from hell , each of these warriors have a special abilitiy & skill
first warrior

(Katon Kyūdō:Sami ) Fire Archer:Sami , Sami the archer. Sami the archer has a 4ft bow & arrow from top to bottom & is very skilled & accurate with his bow even though hes only a small boy he can hit small targets such as birds from long distances away , Due to him & his bow being made of fire he can only shoot flaming arrows from his bow.They are equivalent to C rank fire
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(Katon Samurai:Hattori ) Fire Samurai:Hattori , Hattori the Samurai.Hattori is a samurai with a samurais hat , a darkish red samurai top & a darkish red bottom , His hair is made of fire & so is his sword , ( He 100% made of fire but it just looks like hes actually matter) , He weilds a regular katana but the blade is made of pure fire , he is quick,agile & an elite samurai.

(Katon Senshi:Kurai) Fire Warrior:Dark , Dark the Warrior is tall & big , He is carries a regular broadsword & a massive shield , He really doesnt use his sword he mostly likes using his shield as a weapon right along with his brute strength , His shield can deflect B-Rank & Below Lightning & Wind jutsus aswell as he can protect the vulnerable user.
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Notes:

-Can Only be used Once

-Only Lasts 4 turns

-User gets -10 for each warrior each turn they are active & another -10 for using Arrows & the shield

-User cant use any jutsus while they are active & No B Rank or higher fire jutsu the rest of the match

-A Simple S-rank water attack can destroy the warriors

-Can only be taught By Sayuri..


 Declined  DNR. Sorry but this is similar to countless existing techniques.
 
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Sonnelion

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Re: ±±Custom Jutsu Submission±±

Monkey God of Death ( Shi No Saru Shin )
Type: Weapon
Rank: A
Range: Short - Long
Chakra: N/A [ + 15 per transformation] [+10 for chakra blades mode]
Damage: 30 [+15 per transformation] [+10 for chakra blade]
Description: The weapon's base form is a black 10 foot long and 1 inch thick staff. It's composed of a light weight but strong metal as well as chakra metals. The base form is just a strong staff that can deflects basic thrown items and weapons without taking any damage.
Base Form
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Second Stage:
The second stage splits the staff into two parts and the metal at the beginning of each end of the staff will get a little bit thinner to form blades with jagged edges. This will cause some small concentrated chakra metal orbs that will glow red when chakra is focused into it and will be a dark gray when it's passive. The weapon itself element is fire and converts the users chakra into that element. The weapon in this form has only one ability besides the normal chakra blades, this requires 10 chakra and lasts for two turns. That ability is to be able to fire a crescent shaped wave composed of fire, this can be performed or sent in a variety of directions and can only be used thrice.
Second Form
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Final Form:
To access this form the user will say the needed phrase while focusing chakra into the weapon, the phrase: " Raise hell Sarushin". Causing a fire whirlwind to appear from the weapon surrounding. After it goes away in 3 seconds a large (6'8) monkey humanoid will appear with the weapon's base form in his hands but the thickness will have changed to 4 inches. In this form the weapon is just like a human it can speak and think for itself, it can even use fire jutsus up to his rank (A-rank) but he can only use three jutsus before having to revert back into his first form to rest for a minimum of 3 turns. This ability can only be used three times a battle. He mainly uses free form tai.
Final Form
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Notes/Restrictions
- Can only be used by or with permission from Sonnelion
- Second transformation lasts for 4 turns and require 1 turn breaks between use
- Chakra blade mode can be used 4 times a duel and require one turn breaks between use
- Chakra blade mode lasts for two turns and can be used to cut jutsus in half as long as it's within reason, but counts towards one of the three allowed jutsus per turn
- The fire crescent attack can only be used twice and require one turn breaks between use. This also counts towards one of the three allowed jutsus per turn
- Final Transformation lasts for four turns unless he uses all of his three jutsus
- Final transformation can only be used three times per battle and requires three turn breaks between use
- Any jutsus used by this weapon in final form counts towards one of the three jutsus allowed per turn
- In final form the weapon acts as a clone ,but it doesn't poof if it gets hit it has 150 hp.


 Declined  This isn't a CW but a mishmash between a mode a weapons and armors and what not. Then it goes into many things which I will never approve in a weapon. DNR
 
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The Sach

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Re: ±±Custom Jutsu Submission±±

Summoning technique:Bazz-the swan (Kuchiyose no jutsu-Bazz the swan)
Type: Summoning Animal
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: The user after smearing his small amount of blood over his palm (obviously the one they used while signing the contract), perform the Dog->Boar->Monkey->Bird hand seals to summon Bazz, the boss of all Swans. Bazz is somewhat larger than the hawk summoned by Sasuke in the latest chapter. He has wide wings, can carry scrolls, and user can ride on him so that Bazz can carry him from one place to another using water source, as Bazz has ability to swim. He is specialized in the water techniques, and can use upto A rank water techniques.
He can also carry user along with him in the air, but to very short distance, usually around 20 meters, since he isn't aerial but rather likes to live on water surface.
Since he is physically strong he can carry objects like scrolls along with him and can use his strong wings to deflect kunais or shurikens thrown at him.
Notes:
-Can be summoned only by those who've signed the summoning contract and must be taught by me.
-Can be summoned only once in a battle.
-Can stay for 3 turns once summoned.
-Can perform up to A rank water jutsus and each jutsu counts as the user's jutsu.
-The user cannot perform any S rank water jutsus while Bazz is in play.
-Can perform physical attack with wings, including feather techs.
-Can talk and interact with the User.
-Can perform elemental combo with user.
Summoning contract got approved , post number 3627.​


 Declined  I'm gonna decline this and you'll thank me later. This is useless as a boss summon. Boss summons are the most powerful summons. Normally a boss summon can use 1 element up to S-Rank, without the need for handseals and at times ignoring elemental sources. Not only that but your contract is for birds, birds which can fly pretty decently btw, yet you make this one, your prime summon, virtually a useless flier. 3 turns is too little and boss summons can stay on the field 4 turns. You don't need to restrict yourself. Feather techniques cannot be done because they were done in the parrot contract. Also, saying he is as big as a bird shown in the latest chapter is irrelevant as the latest chapter today is not the latest chapter shown next week. It also lacks a range. All summons are short range.
 
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Sonnelion

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Re: ±±Custom Jutsu Submission±±

Lightning Release: Explosive Kick (Raiton: Bakuhatsu Teki Na Kikku )
Type: Supplementary
Rank: B - A
Range: Short- Mid
Chakra: 20-30
Damage: 40 - 60
Description: The user will focus a great amount of ration chakra into their leg and feet creating a brilliant yellow aura around their foot and leg. After this is done the user will either kick out their foot in the desired direction releasing the chakra in the form of a ball that on contact will explode causing the opponent burns as well as lightning damage paralyzing them or the user will kick the opponent in anyway with the foot charged with chakra releasing it all at once creating a more controlled or focused explosion launching the opponent away at great speeds, due to the nature of the chakra used the opponent will be unable to move once hit by the attack.

Notes/Restrictions
- The launchable version of this technique is weaker due to it being unfocused before release as well as it's in the air longer.
- The launchable version can be controlled to a degree (can only change direction once)
- Can only be taught by Sonnelion
- Can be used infinitely ,but requires 2 turn breaks between use
- Can be used to defend within reason ( Can onl ybe used to block solid jutsu like water bullet etc.)
- Can be used to dodge by slamming the chakra filled foot on the ground releasing it but this causes the user of the jutsu to take 10 damage due to it exploding so close to them.

Had what both looked like but can only have one video so...
What it looks like charging and releasing mid-range:
00:18 - 00:28
[video=youtube;htxynVbl50A]https://www.youtube.com/watch?v=htxynVbl50A[/video]


 Declined  DNR. sorry but this collides with existing things.
 
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Scorps

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Re: ±±Custom Jutsu Submission±±

New Cycle


You know the drill. Its opened for a new cycle of 3 techniques per user for one week counting from today or until the new marker is posted. One Cycle = one Week but one Week is not immediately one Cycle. Read the markers to be sure you're not bypassing the rules. Remember that you can only post between markers.

Also, I must remind members to read the rules (check the first post of this thread), read the thread and get familiar with what is approvable and is not, etc. Tons of techniques still are submitted without abiding to the template for example and that is auto decline. And its ridiculous to have a submission declined because of incorrect chakra or damage info. Be smart and make sure your submission abides the templates.


Note: The next member to submit a mythical or fictional or extinct animal contract will be banned from the thread for whatever period I deem necessary.


Members currently banned from this thread:

Aízen; Permanently; Offensive behavior



 

Yanks

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Re: ±±Custom Jutsu Submission±±

(Futon: Soratobu Enban) - Wind Release: Flying Saucer
Rank: B
Type: Offense
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user after performing the required hand seals Dragon→Dog, will twist their upper body to the right while bending the right arm in a 90 degree "L" shape and bring their left hand over and position it about a foot above the right. Right when they do this, the user will build up their wind chakra and proceed to channel it towards their hands and into the center gap which is below the left and above the right. As they do this, they will use shape manipulation to cause the wind to spin counter-clockwise at a very rapid rate and starts to resemble a thin disk. Momentarily, the user shifts their hands so that the right hand is vertical [with the palm facing the target] & the left hand is horizontal [palm facing them]; and soon the user moves their left hand out of the way, twists their body back to the left and uses the momentum to push their right arm forward and releases the wind disk at a fast speed.
Note: Must be taught by Yānks.
Note: Can only use two times per battle

Skip to 0:39[video=youtube;izc4-vpv6os]http://www.youtube.com/watch?v=izc4-vpv6os[/video]
Disk looks like this

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♠ Declined ♠
Alright, you explain to me how the move works rather well, however, the issue here is, how exactly does that stance make the move any different? What makes it so "custom" for me to approve it? Does releasing the disk in that manner make it any different from a normal B-Rank wind move that consists of Wind Disks as well? I can find plenty of those in the canon list.
Give me more on your justu, as to how releasing it in that stance could potentially affect your move and give it a little more oomf, if you know what I mean.


--

Summoning Animal: Kangaroo
Scroll Owner: Yānks.
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The Kangaroo is known to be a fairly large marsupial that resides in dry desert-like region in the land of Wind's eastern lands. Kangaroos, which have long tails, use them for balancing. Their bodies are covered in thick, coarse, woolly hair that can be shades of gray, brown or red
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The kangaroo is a fairly large sized mammal, with a size that varies from being as small as Gamatatsu (in Shippuden) to being as big as Gamabunta; because of this, they are able to carry 1-2 people on their backs and/or head if they are at its biggest size. Due to them being Kangaroos, they are able to jump at high altitudes like toads and jump far as well and they can use their tail to attack or rest on it so they can pick up their legs and proceed to start kicking. In addition, this animal is able to speak english and communicate with their summoners.

When signing, a tattoo will be placed on the user's bio:
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♠ Declined ♠ This doesn't tell me what a Kangaroo can do when summoned. Basic Taijutsu? Speed? How high of an altitude? What other special aspects of your Kangaroo makes it an unique summon in comparison to all the other ones submitted. I need more details man. DETAILS!


 Declined  Exists.

(Gafui) - Gaderffii
Type: Weapon
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Gaderffii, or Gaffi Stick, was the traditional melee weapon of the Tusken Raiders of Sunagakure. Crafted out of whatever salvage was at hand, they are very effective in close combat. The Gaderffii was of the staff-variety, on average about four feet long, with a weapon-head on each end. The right end resembled an archaic flanged mace, with each of the four or more flanges sharpened like an axe-edge. Upon the tip was a spearpoint. The opposite, or left, end of the Gaffi stick usually was bent into an L-shape, with a large and heavy club head tipped by a hook.
Note: This weapon is indestructible (against simple ninja tools and swords/staffs/etc.)
Note: Can only be held by Yānks. (me)
Note: Because it is essentially a staff and due to the weight, it must be held with two hands
Note: The user cannot use any techniques that require hand seals while wielding this
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♠ Declined ♠
Weapons can not be indestructible, bro. Also, give me more detail as to how this weapon might work in a fight. It seems unique, but I want to know how it would operate.
 
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Never

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Re: ±±Custom Jutsu Submission±±

(Ninpo : Sensō no senri-hin no suteppu) - Ninja Art : Step of War's Spoils
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
This is a Ninjutsu technique where the user relies on the use of elemental destruction and turns it to their advantage. When and Earth or Water Technique is used if it is destroyed or cancelled it will leave rocks and water that fall to the ground. The user quickly focuses their chakra to the feet and jumps, dodging the rocks and water so that they can plant their foot onto it whilst they are in the air, pushing upwards off of each section of fallen rock or globule of water, taking them higher and higher into the air or towards their opponent. This technique can be used to step on other solid objects than just Earth and Water, like weapons, if a barrage of kunai were thrown at the user they would step on the side of the blade and jump upwards, dodging each other one and getting high in the air (Though not capable of dodging and oncoming Shadow Shuriken Clone Jutsu as their are too many).

So it can also be used to counter Earth and Water Techniques that come towards the user , they dodge out of the way and plant their foot on the side and either jump off it onto something else (or another part of the Jutsu), or they can run down the technique (If it is a continuous stream). This has to be within reason as the techniques can be damaging just by the touch or quite large, but usually with Earth and Water it depends on the force that is coming towards you which the user turns to their advantage.

-Only Works against more Solid Objects (Earth, Water, Weapons, Steel) - Fire, Lightning etc will harm by touch.
-Can only be taught by LonelyAssassin

♠ Pending, leaving for Scorps ♠


 Declined  Sorry but this can't be allowed. The description would allow you to manipulate and turn enemy techniques against their users and would result in various potential abuses. DNR

(Raiton : Surīpābī-dama) - Lightning release : Sleeper Marbles
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Cost: N/A
Description:
The user creates a ball of lightning on the end of his index finger whilst making in L shape with that finger and thumb on any hand, the ball is the size of a large marble. The user can keep this ball on the end of his finger for as long as they like - there is a two cm gap from the tip of the finger to the ball - as long as they don't use another jutsu whilst using this one. The user can shoot the ball and it travels at great speeds though it is very weak, the technique sacrifices power for speed and so when it hits the target it doesn't do damage, but instead shocks them and causes that part of the body to have a muscle spasm for a couple of seconds.

-This technique can only be tracked by 3T or higher
-Can only be taught by LonelyAssassin

♠ Declined ♠
You can't make a jutsu that is untrackable by the naked eye. Also, how long can it stay on your finger? Also, you say the move sacrifices speed for power? That seems contradictory to me.


(Futon : Suzume no kēji) - Wind Release : Cage of the Sparrows
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Cost: 90 (-20 to user)
Description:
The user makes some the hand seals, Ram → Monkey → Dog → Ram → Bird and claps their hands together focusing and manipulating the air all around at a 20 meter radius, to start off with it looks as if (from the target's point of view) that the user creates a Tornado around them self and nothing else, but then the 20 meter radius of air becomes a huge tornado itself, creating a prison of wind that can't be escaped by the people inside.

The Giant tornado has a wall of wind and seems to be hollow inside (except for the Inner tornado, but that is just around the user), the wall of wind cannot be passed through and if fire comes into contact with it, the whole wall of the outer tornado will light up and fry anyone near it. The hollow inside of the tornado actually isn't so hollow and travelling around it in a clockwise direction are small arcs of sharp wind that travel at quick speeds, these won't set on fire if the outer wall does and instead just cut to pieces anything in their path. The inner tornado itself is quite deadly and causes damage to the user, causing many cuts over their body which range from deep to small and can leave the use weak and unable to use some limbs.

Restrictions
- Can only be Taught by LonelyAssassin
- Can only be used once per battle
- Wind cannot be used on the same turn this is used
- Wind cannot be used for 3 turns after use

♠ Declined ♠
This doesn't make sense at all. You create a tornado around yourself in order to trap other people, but it also does damage to you? So you're saying there's two separate walls of this jutsu, an outer tornado and an inner tornado? Or does the original one you create become a bigger one?Because from where it stands, it seems this jutsu does much more damage to you than it would to enemies.
 
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