Re: ±±Custom Jutsu Submission±±
(Katon: Herushinsei Hebi) Fire Release: Nova blast of the Hell Serpent
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage points: 90
Description: The user will focus a large amount of Katon Chakra into their hand in a near instantaneous speed resulting in a high build up in the fastest possible time. The user will then punch their hand forward releasing this high amount of Chakra as a constrained blast of fire that is releases like a flame thrower. This fire will take form an a Giant Eel that rivals the size of a large summon. This Eel can then be directed at a target where it will smash into it with extreme burning and crushing force before expelling out leaving the surrounding area in flames. Because of the sudden build-up of Katon Chakra in the opponents hand, it will be burnt to such a degree that during the attack it will turn black and after the attack the hand will crumble away as ash leaving the user with only one good hand. On top of the overall usage of chakra, the user will cause a slight strain to his Katon Chakra supply making him unable to use powerful Katon for awhile.
Note:
-Can only be used one time per battle
-No Katon Above A-ranked Next 3 turns.
-This Jutsu can only be taught by Serpent
Approved
You really want to be left with one hand?
(Genjutsu: Nendai) Illusion Technique: Age
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage points: N/A (80 psychological damage)
Description: The user will make the fallowing handseals, Ram-Tiger-Snake, placing their opponents in a Genjutsu. In this Genjutsu the opponents will find themselves bound by thin yet strong wire where they are faced with a Mirror looking upon themselves in a dark abyss. They will then begin to feel time pass as they feel there hair and nails grow at an accelerated rate. In the Mirror the effects will be shown as they Age from young to old to dust. The overall effect of this Genjutsu happens fast and thous releases the targets in a few seconds. The key to this Genjutsu is to tire the opponents mind out quickly by tricking it's sub systems into believing a long time has passed, even if the targets know its a Genjutsu. By tiring the opponents mind there movements and reflexes take a plunge by half by causing overall exhaustion.
Note:
-Can only be used twice per battle
-Requires a 3 turn cool down
-Exhaustion last 3 turns
-No Genjutsu next turn.
-This Jutsu can only be taught by Serpent
Pending
Leaving for Scorps/Xylon.
______________
±± Declined ±± Why would seeing oneself in the mirror aging be something bad? I don't get where this is offensive or useful in nature.
(Suiton: Jinzouningen) Water Release: Prone
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage points: 80
Description: The user will make a single handseal forming a basic Dome of water around them that is able to block incoming techniques of the appropriate rank. The dome is able to be maintained so after blocking the attack, the user will form another handseal causing the water to explode outward forming small hair like needle of dense water in all directions. These Needles cannot penetrate targets of greater density.
Notes:
-Can only be used twice per battle
-Requires a 2 turn cool down
-Requires a water source
-If maintained, the user spends another move.
-Can only be taught by Serpent
Approved
(Katon: Herushinsei Hebi) Fire Release: Nova blast of the Hell Serpent
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage points: 90
Description: The user will focus a large amount of Katon Chakra into their hand in a near instantaneous speed resulting in a high build up in the fastest possible time. The user will then punch their hand forward releasing this high amount of Chakra as a constrained blast of fire that is releases like a flame thrower. This fire will take form an a Giant Eel that rivals the size of a large summon. This Eel can then be directed at a target where it will smash into it with extreme burning and crushing force before expelling out leaving the surrounding area in flames. Because of the sudden build-up of Katon Chakra in the opponents hand, it will be burnt to such a degree that during the attack it will turn black and after the attack the hand will crumble away as ash leaving the user with only one good hand. On top of the overall usage of chakra, the user will cause a slight strain to his Katon Chakra supply making him unable to use powerful Katon for awhile.
Note:
-Can only be used one time per battle
-No Katon Above A-ranked Next 3 turns.
-This Jutsu can only be taught by Serpent


You really want to be left with one hand?
(Genjutsu: Nendai) Illusion Technique: Age
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage points: N/A (80 psychological damage)
Description: The user will make the fallowing handseals, Ram-Tiger-Snake, placing their opponents in a Genjutsu. In this Genjutsu the opponents will find themselves bound by thin yet strong wire where they are faced with a Mirror looking upon themselves in a dark abyss. They will then begin to feel time pass as they feel there hair and nails grow at an accelerated rate. In the Mirror the effects will be shown as they Age from young to old to dust. The overall effect of this Genjutsu happens fast and thous releases the targets in a few seconds. The key to this Genjutsu is to tire the opponents mind out quickly by tricking it's sub systems into believing a long time has passed, even if the targets know its a Genjutsu. By tiring the opponents mind there movements and reflexes take a plunge by half by causing overall exhaustion.
Note:
-Can only be used twice per battle
-Requires a 3 turn cool down
-Exhaustion last 3 turns
-No Genjutsu next turn.
-This Jutsu can only be taught by Serpent


Leaving for Scorps/Xylon.
______________
±± Declined ±± Why would seeing oneself in the mirror aging be something bad? I don't get where this is offensive or useful in nature.
(Suiton: Jinzouningen) Water Release: Prone
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage points: 80
Description: The user will make a single handseal forming a basic Dome of water around them that is able to block incoming techniques of the appropriate rank. The dome is able to be maintained so after blocking the attack, the user will form another handseal causing the water to explode outward forming small hair like needle of dense water in all directions. These Needles cannot penetrate targets of greater density.
Notes:
-Can only be used twice per battle
-Requires a 2 turn cool down
-Requires a water source
-If maintained, the user spends another move.
-Can only be taught by Serpent


Last edited by a moderator: