[ARCHIVE] Custom Jutsu Submission - II

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Kurisutina

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Re: ±±Custom Jutsu Submission±±

(Gyaku Reinforu) - Reverse Rain Fall
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 25
Damage points: 40
Description: This technique allows the user to manipulate a falling water source so that it forms rain drops that go up into the sky. This jutsu allows the user to form rain techniques that come from below the target as well as above the target. Since this jutsu seemingly produces rain from both below the opponent and above the target, they can't predict where a rain jutsu will come from.
-Can only be used twice per battle
-The rain lasts two turns going up and down. Depending on the size of the water source, the rain will be heavier or lighter.

±± Pending ±± Is this a rain technique or a water technique? Proper naming is essential. Also, this isn't a b-rank.
I forgot to remove the damage stuff @_@

(Ameton: Gyaku Reinforu) - Rain Release: Reverse Rain Fall
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: This technique allows the user to manipulate a falling water source so that it forms rain drops that go up into the sky. This jutsu allows the user to form rain techniques that come from below the target as well as above the target. Since this jutsu seemingly produces rain from both below the opponent and above the target, they can't predict where a rain jutsu will come from.
-Can only be used twice per battle
-The rain lasts two turns going up and down. Depending on the size of the water source, the rain will be heavier or lighter.

±± Declined ±± Hum...the water that comes from the ground and "falls up"...were does it come from? I like the idea as its pretty smart, but it needs some clarification on the "how does the rain flow from the ground to the sky" part of the description. For example, if your enemy uses rain tiger at will technique, you use this one...does it mean his rain is coming from the sky, falling down, while you produced water in the ground that flows upwards, in the reverse motion than his? Or does the rain, once reaching the ground, flows back up?


(Ameton: Bōfūu) - Rain Release: Rain Storm
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 25
Damage points: N/A
Description: This technique allows the user to manipulate an already falling rain so that it comes down at an angle towards the target while also increasing the size and speed of the rain through chakra. The rain is aimed so that it distracts the target while also distracting them and not allowing them to see easily due to the rain coming down onto their eyes. This jutsu also increases the speed of rain jutsu. Due to the increased speed, the sound of the rain hitting the ground is much louder and makes it difficult to hear in the rain as well as feel vibrations.
-Can only be used twice per battle
-The angle and increased rate of descent only lasts for two turns.

±± Declined ±± This is a C-Rank, define how much increase in speed there is to rain techniques, remember that we have Dojutsu in our RP, thus you need to explain how this would affect them. Also, no need for usage limit. Btw, excellent idea.


(Fuuton: Kodona Uindoburedo) - Wind Release: Advanced Wind Blade
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will form the Wind Blade notion with both of their hands and then place their hands together with the four fingers facing out. They will then release a vast amount of chakra to the nearby air and form an immense blade of wind that is incredibly lengthy. Due to the wind's size, the blade moves very slowly compared to other wind jutsu, approximately the same as a Fireball jutsu. The Wind Blade can be manipulated to a small extent in that the user can use their chakra to change the direction of the blade once and the change of the direction is sudden and hard to predict, even for seasoned wind users.
~The Wind Blade is very easy to see.
~Only usable once.
~Change in direction must be prepared a moment before actually done.
~No S-rank Wind jutsu next turn.
~No S-rank Wind jutsu must have been done the previous two turns.


±± Declined ±± Similar techniques already exist both cannon and custom.
 
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Scorps

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Re: ±±Custom Jutsu Submission±±

±±New Weekly cycle of submissions, starting today at 12th of March and ending at the 18th of March.

I must remind you that you are only allowed to submit 3 techniques between markers ±±
 

XZA

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Re: ±±Custom Jutsu Submission±±

(Katon: Ittō Kasō )- Fire release: Single Blade Cremation
Type: Offense
Rank: Forbidden-rank
Range: Long Range
Chakra: 50
Damage: 90(-25 to user)
Description: Ittō Kasō is a forbidden offensive technique. The user will start off by grabbing the opponent with their non-dominant arm . Then they channel all of their katon chakra to their non-dominant arm, the amount is so much that it can no longer be kept inside their arm, and their arm begins to rip apart and emits a red aura, then they release the katon chakra and the users arm explodes into a giant pillar of fire which is compressed to save them from collateral damage and is in the shape of a katana's tip hence its name. The pillar of fire incinerates anything in its path and leaves the terrain mid-range 360 degrees around the opponent into a molten wasteland.
Note: can only be used once
Note: cannot use fire above B for the next two turns
You must be registered for see images


±± Declined ±± You do know that your bio would be left without the arm right? Also, Long range...in height perhaps, but in terms of the technique itself, its short range as you need to grab your enemy.

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(Sabaku akuma) Sand Demon
Type: Offense , Supplelemenetary , Defence
Rank: S-rank
Range: Short-Long Range
Chakra: 40
Damage: 80
Description: Gaara will preform the seprent hand-seal and the user will create a large quantity of sand by molding his chakra into multiple sand grains under him and take the form a gigantic demon the size of giant stone golem. The demon has a jagged, concave mouth and the sclera of its eyes are black, containing red irides with pupils that each takes the shape of a black eight-pointed star with six black dots around it. It also has very dull claws and a tanuki like tail. The demon will attack or defend the user, using its mouth and hands respectively. The demon can be controlled by the user. The demon can release a large amount of sand from its mouth. It is used mainly used as a support.
Note: can only be created twice per battle
Note: only last three turns
Note: using an ability of the demon count towards the user's three moves
Note: must wait two turns before recreating
Note: can not use S-rank sand while this is active

±± Declined ±± First thing's first, take away the shooting sand from the mouth. This isn't a summon, its a Jutsu. Also, why is this long range? were would you create this? Don't you think such a powerful sand jutsu would need lots of sand already in the battle field? And the last resctrition should read "Can't use S-Rank or above sand while active"



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(sution: Mugen Mizu)- Water release: Instant water
Type: Supplementary
Rank: D-rank
Range: Short Range
Chakra: 10
Damage: N/A
Description: The user channels sution chakra to his feet and seemingly releases water from his feet like jets to increase his speed and dashes in the desired location


±± Declined ±± Do not resubmit. Been tried out several times before and already exists.
 
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Klaus

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Re: ±±Custom Jutsu Submission±±

Katon: Taishita Kaen Doragon Toukai: Fire style: (Great Flame Dragon Destruction)
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 25
Damage Points: 40
Description: The user will Make the Boar, then Snake, The Monkey, Then Rooster and then Tiger hand signs and concentrate a huge amount of Katon Chakra in his lungs, after a few moments the user will spew out a great dragon shaped fire blast from his mouth which will travel to the sky and shoot down creating a great explosion.

-Note-
Can only be used/taught by Sage of Darkness
User must wait 3 turns before using this jutsu again
The user can't use any B rank or above fire jutsu's that turn
The user will remain breathless for a moment

Katon: Tomo Houkou Hisaki: Fire style: (All direction flames)
Type: Offense
Rank:B
Range: Mid
Chakra: 25
Damage Points: 40
Description: The user will make the Rooster, Snake, Horse, Boar and Tiger hand signs and gather chakra in his lungs. He will then shoot out multiple fire shots in all directions. This jutsu can be used in combination with all direection shurikens or The shuriken Kage Bunshin no Jutsu.

-Note-
Can Only be used/taught by Sage of Darkness
The user must wait a turn to charge the chakra before releasing this jutsu
Leaves the user vunerable if used wrongly
Can't use this jutsu more than 4 times.



Raiton: Jouten Shinpan Lightning style (God's Judgement)
Type: Offensive
Range: Short-Long
Rank: B
Chakra: 25
Damage points: 40(30 to user)
Description: The user will gather up there lightning chakra and make the requiered hand seals. After that the user will raise his/her hand and gather electrical clouds above the battlefield after doing so the user will command the lightning in the clouds to rain down apong the enemy thus creating an electrical shower that damages both the user and the oponent.
-Note-
This Jutsu can only be used/taught by S.O.D
Can only use this jutsu twice in battle
This jutsu will damage the user and paralize him for a turn
Can't use any lightning Jutsus that same turn

Image for lightning tech:
You must be registered for see images

Edit/Remove anything you'd like


±± All Declined ±± Similar techniques already exist. Beware that if you actually try submitting such blunt copies of cannon techniques again you might be punished.
 
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Erzo

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Phasmatodea (Stick Insects)
Scroll Owner: Erzo
Other Users who have signed contract: ~
Summoning Boss if existing: ~
Other Summoning Animals tied to contract: ~
Description and Background:
The Phasmatodea (sometimes called Phasmida or Phasmatoptera) are an order of insects, whose members are variously known as stick insects, walking sticks or stick-bugs, phasmids, ghost insects and leaf insects (generally the family Phylliidae). The ordinal name is derived from the Ancient Greek φάσμα phasma, meaning an apparition or phantom, and refers to the resemblance of many species to sticks or leaves. Their natural camouflage can make them extremely difficult to spot, especially when used by a Mokuton user in which they can easily hide within the trees grown. However despite being extremely hard to spot, people can still spot them but they would need to focus extremely hard on the insect in order to notice they're not part of the Mokuton and unless the insect moves first they are near impossible to spot.

Pictures to prove how difficult they are to see when hidden within trees/leaves:
You must be registered for see images

You must be registered for see images
The underlined can all be found in the first paragraph

±± Approved ±± Promising...very promising!


Dropping this:
Hansou Katana:- (The Transporting blade)
Rank:S
Type: Weapon/ Supplementary
Chakra: 40
Damage: N/A
Range:Short
Descrition: The ‘Transport blade’ is a blade which has a unique ability of being able to create a perfect clone of itself in the users other hand (depending on which hand he is holding it on) at any time the user requires her too. This enables the user to switch from a one sword fighting style to a dual sword fighting style and can also be used perform a surprise attack on his opponents.
Note: Can only be wielded by Erzo and those he allows.
Note: Creating a clone of the blade counts as one of the users move.
Note: Creating a clone the of blade can only be used 4 times.
For this:

(Akenomyōsei)The Midnight Star
Rank:S
Damage:N/A
Type:Weapon
Range:Short-Long
Chakra: Always 20 per turn. 40 for advanced abilities
Description: The Midnight Star is a legendary stark pitch black Fuuma Shuriken made of a lightweight yet immensly strong metal, the metal is said to constantly drain chakra from the wielder. It can be thrown with immense dexterity and accuracy and due to its light-weight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 500 rotations per minute and traveling at extreme speeds, because of this however the Midnight Star often makes a subtle low humming like droning noise as it flys. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its dark colour, it often absorbs the suns rays making the blade fairly hot however because of its high rotation levels and speed of travel, it often becomes hotter in flight than when stationary, and sometimes burns the opponent and usually creates a hazy effect in the air around the blade similar to a haze in the desert. The Midnight Stars four blades are easily detachable and can be wielded like daggers if neccesary for close combat. Legend has it that upon creation, while being forged the master smith sang a song of hypnosis, however he sang the song of hypnosis completely backwards down to the last syllabel.
The Midnight Star comes with a silvery-white chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.

-Abilities.
-The Midnight Stars most basic innate ability, is that upon the opponent looking at one of the blades, the weapon will use the chakra leeched from the wielder, to inflict a basic B rank visual genjutsu on the opponent, this genjutsu causes the opponents perception of distance from the blades to be bent to the users will, and is similar to that of a deserts heat mirage, this often led people to either look at the weapons shadow, or the more fatal option of closing their eyes and listening for the blades humming which often caused them to be trapped in the weapons second ability.
-The Midnight Stars second ability, is that upon the user pumping more chakra into the Midnight Star and throwing it towards the opponent, the low droning noise that the fuuma shuriken often makes, will inflict a genjutsu upon the opponent, this genjutsu bends the opponents five senses so that the world around them become inverted, for instance if the opponent in reality was on the ground to their left slashing with their right arm, the opponent will see it as they are in the air upside down on their right slashing with their left arm, so they would act accordingly blocking the mirage to their right when their opponent was in reality stabbing them on their left. Thus this technique was named The Inverted World. This of course allowed the user to take full advantage of their enemy when they were trapped in this S Rank equivilant Genjutsu.
-The chain was also forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.The user often has gloves on while wiedling the weapon. The gloves make sure the weilder is not affected when the shuriken gets hot.

The abilities of The Morning Star makes it a very versatile weapon, that can be used for both close and long range fighting.Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginta like weapon.

-Restrictions.
-For the Fuuma Shurken to be thrown, all Four blades must be attached and intact.
-Once thrown, the Shuriken has to be retrivied by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
-Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).
-The fuuma shuriken can slice through C rank and below techniques.
-S rank equivilant genjutsu can only be used 3x per battle.
-Can only be used by Erzo, -Scaze- and Baldy..

±± Declined ±± You are not caliburn... Reduce the amount of text. Also, as stated in the first page, no co-creators can exist for any CJ and in CW it was never allowed, had you read the rules of the CW's.


(Arankagiri Auto Modo) - All Out Mode
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A (+10 to Kenjutsu attacks)
Description: This mode was created and used by samurais as a last resort in which they use up all their life energy in an attempt to beat their opponent. This mode releases almost all of the chakra which the user has and passes it through his chakra network, temporarily healing all injuries and giving the user tremendous force and giving the user +10 to all Kenjutsu attacks, on top of that it also gives the user the ability to travel at 1.5 times faster then Rock Lee without weights. However after the usage of this technique, the user feels heavy strain on his body and can only use up to A rank technique and all damage that was done before the activation of the technique comes back as the healing effects are no longer there.
Note: Can only be used once.
Note: Can only be used by Samurais.
Note: Lasts 4 turns.
Note: Can only use A rank technique for the rest of battle.
Note: Activativation of this technique counts as two moves.


±± Declined ±± Do not resubmit.
 
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Baldy

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Re: ±±Custom Jutsu Submission±±

(Katon: Hateshiganai Se No Hinote)- Eternal Torrent of Flames
Type: Attack
Rank: B
Range: Short-Long
Chakra: 30 (Requires more chakra, explained in description)
Damage: 40
Description: The user will build up a large amount of katon chakra in their mouth, the user then creates a small circle with their thumb and index finger, holding the circle up to their mouth, as they blow out their katon chakra, as their katon chakra passes out of the circle, its materializes into extremely hot flames, causing the user's mouth and fingers to act as a flamethrower blowing out a constant stream of spiraling torrent like flames, the stream of flames can be maintained for as long as the user wants, but at the slightest lapse of concentration, the technique will end. The torrent of fire is capable of spreading quickly along the ground, going all the way up to long-range. It is a continuous stream of fire, and if held for a long enough time, it can completely encase the entire battlefield in fire, providing a 'fire source' of some sorts, enveloping the opponent's waist and below in fiery flames, which would cause severe burns. The user must concentrate and if he gets disrupted, the flames would stop spreading. Due to the fact that one needs a sufficient amount of chakra to continuously spew out the flames, it takes up more chakra than normal.
Restrictions
  • Can only be taught by Baldy..
  • Only usable 3 times per battle
  • No other technique may be used after performing this technique on the same turn, or the flames would get disrupted
  • Flames on the battlefield stay there for 5 turns, before dissipating into the environment indefinitely
  • Flames reach up to waist length when first created, and slowly sinks down as the turns go by, until it finally disappears
~Declined~ If you're continously spewing fire, this should have a continuous chakra cost. Also, the flames lasting for 5 turns is far too long. You should probably make this a higher ranked technique, as well, while you're at it.
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(Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips
Type: Offensive/Attack
Rank: B
Range: Short-Long
Chakra: 25
Damage: 40
Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.
Restrictions:
  • Can only be taught by Baldy..
  • Only usable 5 times per battle
  • There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
  • Flaming tentacles and whips travel at a fairly fast pace
  • Whips can travel up to mid-range, but the techniques creation can be anywhere between short-long range
~Declined~ Make this an A-rank technique and limit it's usage to 2-3 times per battle.
--------------------------------------------------------------
~Resubmitting~

(Katon: Hateshiganai Se No Hinote)- Eternal Torrent of Flames
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30+(Continuous Chakra Cost)
Damage: 60
Description: The user will build up a large amount of katon chakra in their mouth, the user then creates a small circle with their thumb and index finger, holding the circle up to their mouth, as they blow out their katon chakra, as their katon chakra passes out of the circle, its materializes into extremely hot flames, causing the user's mouth and fingers to act as a flamethrower blowing out a constant stream of spiraling torrent like flames, the stream of flames can be maintained for as long as the user wants, but at the slightest lapse of concentration, the technique will end. The torrent of fire is capable of spreading quickly along the ground, going all the way up to long-range. It is a continuous stream of fire, and if held for a long enough time, it can completely encase the entire battlefield in fire, providing a 'fire source' of some sorts, enveloping the opponent's waist and below in fiery flames, which would cause severe burns. The user must concentrate and if he gets disrupted, the flames would stop spreading. Due to the fact that one needs a sufficient amount of chakra to continuously spew out the flames, it takes up more chakra than normal.
Restrictions
  • Can only be taught by Baldy..
  • Only usable 3 times per battle
  • No other technique may be used after performing this technique on the same turn, or the flames would get disrupted
  • Flames on the battlefield stay there for 4 turns, before dissipating into the environment indefinitely
  • Flames reach up to waist length when first created, and slowly sinks down as the turns go by, until it finally disappears
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(Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips
Type: Offensive/Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.
Restrictions:
  • Can only be taught by Baldy..
  • Only usable 3 times per battle
  • There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
  • Flaming tentacles and whips travel at a fairly fast pace
  • Whips can travel up to mid-range, but the techniques creation can be anywhere between short-long range
±± All Declined ±± You can only submit 3 techniques per weekly cycle (in-between markers). You are hereby banned from this thread for a complete cycle. Your ban will be lifted on the 11th of March.
~Resubmitting~

(Katon: Hateshiganai Se No Hinote)- Eternal Torrent of Flames
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30+(Continuous Chakra Cost)
Damage: 60
Description: The user will build up a large amount of katon chakra in their mouth, the user then creates a small circle with their thumb and index finger, holding the circle up to their mouth, as they blow out their katon chakra, as their katon chakra passes out of the circle, its materializes into extremely hot flames, causing the user's mouth and fingers to act as a flamethrower blowing out a constant stream of spiraling torrent like flames, the stream of flames can be maintained for as long as the user wants, but at the slightest lapse of concentration, the technique will end. The torrent of fire is capable of spreading quickly along the ground, going all the way up to long-range. It is a continuous stream of fire, and if held for a long enough time, it can completely encase the entire battlefield in fire, providing a 'fire source' of some sorts, enveloping the opponent's waist and below in fiery flames, which would cause severe burns. The user must concentrate and if he gets disrupted, the flames would stop spreading. Due to the fact that one needs a sufficient amount of chakra to continuously spew out the flames, it takes up more chakra than normal.
Restrictions
  • Can only be taught by Baldy..
  • Only usable 3 times per battle
  • No other technique may be used after performing this technique on the same turn, or the flames would get disrupted
  • Flames on the battlefield stay there for 4 turns, before dissipating into the environment indefinitely
  • Flames reach up to waist length when first created, and slowly sinks down as the turns go by, until it finally disappears
±± Declined ±± Overpowered and unusable in our RP. If you can continuously spew fire from your mouth, how can in a turn based system, you expect your opponent to defend unless he produces a continous counter stream of some sort? And the description contains many overpowered references.

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(Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips
Type: Offensive/Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.
Restrictions:
  • Can only be taught by Baldy..
  • Only usable 3 times per battle
  • There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
  • Flaming tentacles and whips travel at a fairly fast pace
  • Whips can travel up to mid-range, but the techniques creation can be anywhere between short-long range
±± Declined ±± Last restriction makes it unapprovable. Also, do you intend to use this from your enemies fire? or from Amaterasu? I sure hope not... :|

---------------------------------------------

Dropping:


Custom Weapon

(Ransadōru Verude)-Green Lancer
Type: Weapon
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The Green Lancer is a double-sided lance weapon. (Picture is on the right) The Green Lancer is made of very tough iron, and cannot be broken easily. The ends of the weapon is extremely sharp, and can pierce through human bodies with almost no effort. The greatest ability of this "weapon" is that Nel can throw this lance with great force at the opponent in battle. If Nel focus her chakra into the weapon and throws it at the opponent, The Green Lancer will travel at extreme speeds towards the opponent. The catch is that, as the Green Lancer travels through the air, it starts to spin and build up energy. The energy is raw chakra and it is pink in colour and the Lance continues to build up momentum and power. When it hits the opponent, it acts as a drill and it inflicts extreme piercing damage. Due to the power it got from all the spinning, the Green Lancer is able to pierce through B-rank defences and below. It can travel up to mid-range and it will return to the user after being thrown. It flies back to my hand as there is a chakra link between your palm and the hilt of your weapon when it is thrown and that chakra is only visible to doujutsu

Restrictions
Can only be used or taught by me
Throwing of the Lance counts as 1 move in your turn
Throwing of the Lance can only be used 3 times per battle
Cooldown of 2 turns before you can throw it again\

For:

((Deraitohoshi)- The Daylight Star
Rank: S
Damage: N/A
Type: Weapon
Range: Short-Long
Chakra: Always 20 per turn. 40 for advanced abilities
Description:The Daytime Star is a legendary brilliant metallic lustrious silvery-grey-colored Fuuma Shuriken made of a lightweight yet immensely strong metal. The metal is said to be slightly sentient, as it constantly drains chakra from the wielder, leeching chakra every single moment when in the users contact and using it for its own gain. The blade uses part of the chakra leeched from the wielded so that it can vibrate at a fairly high frequency, however to the untrained eye these vibrations are near invisible but of course can be heard as a slight screeching noise. It can be thrown with immense dexterity and accuracy and due to its light-weight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 450 rotations per minute and traveling at extreme speeds. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its silver colour, the suns rays often bends around it, giving it a translucent colour. The Daytime Stars four blades are easily detachable and can be wielded like daggers if neccesary for close combat. Legend has it that the metal in which this weapon was crafted from, came from a strange metorite, that had landed in a volcano, upon the volcanos eruption the metorite was sent flying and was soon found by a master smith. The master smith used the supreme metal to forge the Daytime Star. The high vibration of the blades often causes a large amount of friction to be created between the air and blade.
The Daytime Star comes with a stark pitch black chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.

-Abilities.
-The Daytime Star's most basic innate ability is its explosive capabilities. The Daytime Stars high vibration creates a large amount of friction to be formed, as this friction is created the Daytime Star can utilise the rest of the wielders chakra excreting a special transparent liquid chemical,this chemical reacts with the high friction produced by its vibration creating a explosion. The explosion often varies, but usually covers a area of half a meter forwards and to the side from the velocity of the blades with its impact force continueing for another meter or so. The explosions strength itself could be compared to a elemental A rank jutsu. The explosion however doesn't destroy or weaken the blades, on the contary the blades stay fully intact the metal being strong enough to fully withstand the explosion. This ability can of course be used with just a single blade in close combat however it will result in the user taking damage as well and over time the damage can acumulate to kill the user, but is often neccesary as self sacrifice for the greater cause.
-The Daytime Star's second ability, is the user pumping more chakra into the Daytime Star and throwing it towards the opponent. It retains the same effect of explosions, however, this second ability is in a way, much more advanced. The user pours more chakra into the Fuuma Shuriken, throwing it, and as it flies, the Fuuma Shuriken is capable of creating various clones in a similar way to Shuriken Shadow Clone Technique, forming several replicas and copies of the Fuuma Shuriken. By utilizing this second ability, one can create a dozen or more of Daytime Star's, with the same ability. The Fuuma Shuriken flies towards the target at extreme speeds thus in a hoard, and when they explode, the overall range and potency is therefore increased. The Cloned Fuuma Shurikens however return back to a single entity after three seconds of being cloned, thus great timing is required to pull the strategy off correctly and effectively. After usage, it leaves the user slightly drained of chakra due to the immense level of concentration needed to clone the weapon.
-The chain was also forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.

The abilities of The Daytime Star makes it a very versatile weapon, that can be used for both close and long range fighting. Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginta like weapon.

-Restrictions.
-For the Fuuma Shurken to be thrown, all Four blades must be attached and intact.
-Once thrown, the Shuriken has to be retrieved by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
-Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).
-The Fuuma Shuriken when travelling through the air, can slice through D-rank techniques within reason with no effort. However, anything higher would stop the weapon in its tracks, slowing it down. Losing momentum, the vibration would lessen, and thus friction would be lesser, and the explosion overall would be diminished by a significant amount.
Also the blade being wet can prevent the blades chemical from reacting voilently with the friction produced, however the blade qucikly dries after flying for a few seconds.
-The Daytime Star can only be cloned four times per battle.
-Can only be taught by Baldy.., -Scaze- and Erzo.


±± Declined ±± You are not required to write a bible...only a CW. Please reduce this to a readable size. Also, you can't have co-creators on your techniques. Its stated in the first page of this thread. And i even put an update in the RP update thread...
 
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Toshiro

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose: Namekuji-raikou) - Summoning: Lightning Slug
Rank: S
Type: Summon
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After permorming the required handseals and biting their thumb, the user will slam there hands onto the surface of the ground, and summon Namekuji-raikou the Lightning Slug from Hedoro no yama. This Slug is one of the greatest lightning users out of all the Slugs at Hedoro no yama. Namekuji-raikou abilities grants her power like Katsuyu to the point where she can split up her body into multiples smaller versions (although limited to 15 clones of her), and if she makes contact with someone she can send a electrical discharge through the users body paralyzing them for a few seconds. Namekuji-raikou can also use all lightning techniques up to A-Rank, as well as being very resistant to B-Rank or lower lightning techniques.

-The lightning jutsus, as well as sending the electrical discharge through someones body count towards the users three moves per turn
-Can only be summoned once
-Stays on the field for 4 turns
-No Lightning Jutsus above A-Rank while the summon is on the field
-Must hold Slug contract|Have a Tsunade bio
-Can only be taught|used by Toshiro

±± Approved ±± Added note.


(Kuchiyose: Namekuji-kaze) - Summoning: Wind Slug
Rank: S
Type: Summon
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After permorming the required handseals and biting their thumb, the user will slam there hands onto the surface of the ground, and summon Namekuji-kaze the Wind Slug from Hedoro no yama. This Slug is one of the greatest wind users out of all the Slugs at Hedoro no yama. Namekuji-kaze abilities grants her power like Katsuyu to the point where she can split up her body into multiples smaller versions (although limited to 15 clones of her), and she can also surround her body in cutting blades of wind in which anything that comes into contact with the blades gets sliced. Namekuji-kaze can also use all Wind techniques up to A-Rank, as well as being very resistant to B-Rank or lower wind techniques.

-The wind jutsus, as well as creating the blades of wind around her count towards the users three moves per turn
-Can only be summoned once
-Stays on the field for 4 turns
-No Wind Jutsus above A-Rank while the summon is on the field
-Must hold Slug contract|Have a Tsunade bio
-Can only be taught|used by Toshiro

±± Approved ±± Same as above


(Kuchiyose: Namekuji-tsuchi) - Summoning: Earth Slug
Rank: S
Type: Summon
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After permorming the required handseals and biting their thumb, the user will slam there hands onto the surface of the ground, and summon Namekuji-tsuchi the Earth Slug from Hedoro no yama. This Slug is one of the greatest Earth users out of all the Slugs at Hedoro no yama. Namekuji-tsuchi abilities grants her power like Katsuyu to the point where she can split up her body into multiples smaller versions (although limited to 15 clones of her), she can also use the earth around her to cover her body in a protective layer of earth which would be ranked at A-rank. Namekuji-tsuchi can also use all Earth techniques up to A-Rank, as well as being very resistant to B-Rank or lower earth techniques.

-The earth jutsus, as well as creating the protective layer of earth count towards the users three moves per turn
-Can only be summoned once
-Stays on the field for 4 turns
-No earth Jutsus above A-Rank while the summon is on the field
-Must hold Slug contract|Have a Tsunade bio
-Can only be taught|used by Toshiro


±± Approved ±± Same as the others.
 
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Akuma

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Re: ±±Custom Jutsu Submission±±

NOTE: I changed my username, i was Dead Bones B owner of the contract.


(Kuchiyose: aoi fi-to bu-bi) Summoning: Blue Footed Booby (Nickname: Grimmy)
Type: Supplementary
Rank: A
Range: short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Boss of the Booby Birds, The Blue-footed Booby it is half the size of the chief toad Gamabunta, It has long pointed wings and a wedge shaped tail. They have strong, thick necks. The booby's eyes are placed on either side of their bill and oriented towards the front. The Blue-footed Booby's eyes are yellow. Their feet range from a pale turquoise to a deep aquamarine. By training in the Bird land this booby bird has learned to use Earth Techiques up to A rank without need of handseals due to the hard training it had in his land. It can carry atleast 3 people, He can also speak English and has a great bond with the contract holder due to the time they spent together. He listens to any orders even when risking his life knowing his contract holder will never put him in danger. He can obiously fly.

Notes:

-Can only be summoned for 4-turns
-Can carry 3 people on his back
-Can only be summoned if there is no other Booby bird on the Field.
-Must be a signer or the Holder of the Booby Bird contract to summon.
Looks:
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±± Declined ±± Look at the bolded. They? Also, if he is to use earth without hand seals you must remember it needs contact with the ground for all technique we haven't seen done in the manga without contact with the ground.


(Kuchiyose: gosai fi-to bu-bi) Summoning: Red Footed Booby
Type: Supplementary
Rank: B
Range: short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning One of the many Booby birds, The Red-footed Booby is the size of the Hawk summon owned by sasuke. It has red legs, and its bill and throat pouch are coloured pink and blue, and the flight feathers are black. When young it was brownish with darker wings, and pale pinkish legs. By training in the Bird land with the Blue Footed Booby and its Boss The Red footed has learned to use Fire Techiques however only up to B rank since it isnt as strong as its Boss but can use them without need of handseals due to the hard training it had in his land. It can carry one people, He can also speak English and has a great bond with the contract holder due to the time they spent together. He listens to any orders even when risking his life knowing his contract holder will never put him in danger. He can obiously fly.

Notes:

-Can only be summoned for 5-turns
-Can only carry 1 person on his back
-All of his moves count towards the users 3 moves per turn
-Can be summoned even if there are other Booby bird on the Field, aslong as The Boss isnt. (Blue footed Booby)
-Must be a signer or the Holder of the Booby Bird contract to summon.
Looks:
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±± Approved ±±

(Kuchiyose: farfetch'd fi-to bu-bi) Summoning: Yellow Footed Booby (Nickname: Farfetch Booby)
Type: Supplementary
Rank: B
Range: short/Mid
Chakra Cost: 40
Damage Points: N/A
Description:
It is a distant realitive of the Booby Bird Family, she is the size of the Hawk summon owned by sasuke. Farfetch resemble brown, cartoon-like Mallard ducks, she has a large head in proportion to its body, she has a yellow beak, and she bears a black plumage on its forehead that resembles eyebrows. Her body and head are primarily brown in coloration and she has a white underbelly. She has wings as big as its body which appear to be prehensile enough to work like hands, and she always holds a leek in one of these wings, the leek is used by Farfetch to throw it at high speed towards the opponent, he can add wind chakra to make it cut the opponent. She also has yellow legs with webbed feet. Her wings are a bit more versatile than most birds' as their feathers can be used as "fingers," allowing it to carry a leek. The leeks they carry can be used as a weapon, as said previously. Farfetch was also trained in elemental training and can use Wind techniques up to B-rank But with need of only one hand seal wich would be Tiger, since it can use parts of her wings as finger-like. She can very well comunicate with its contract holder with English language, his size isnt much, She can only carry 1 person at a time, she can obiously fly.

Notes:

-Can only be summoned for 4-turns
-Can carry 1 person on her back.
-Can only be summoned only if there are no other Booby birds on the Field, except for the Red Footed Booby, since they can work together for Elemental Combos. (Wind + Fire)
-Must be a signer or the Holder of the Booby Bird contract to summon.

Looks:
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±± Declined ±± Are you trying to submit a different animal than the one your contract contains? It looks like that...in both the image and the description.


Please edit anything if needed, for approval~
 
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The Seven-Scaled boy

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Re: ±±Custom Jutsu Submission±±

Custom weapon - (gin hyoujou) Silver arms
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Around oneself
Chakra: N/A (+80 To form the enitre armour initially ; +16 to activate a single part initially ; +15 to shape them into a spear ; +8 to reform each part destroyed)
Damage: N/A ( free-form taijutsu damage applied to the armour ; 80 for a stab of the spear)
Description: The silver arms are a set of 5 mystical rings passed down in the ninja world. Wars raged over them, many moons rose and set as their possesor changed, and now they are owned by The Seven-Scaled boy. They are usually worn on the user's dominant hand. Made out of a special chakra reactive alloy, they are shaped based upon five animals. Turtle, eagle, serpent, Fox and ox. The alloy that forms them is thought to be alive, since without any command they seem to react and manifest their powers to the user. In reality, they predate on the users chakra and when the user desires it, they manifest that chakra in the form of an armour providing protection and weaponry to their current master. The more chakra the user has or the more aggressive that chakra becomes, they armour will protect him further as long as his will doesn't falter. The manifestation of those animal armors are actually weightless since they are made out of pure, condensed chakra. Eagle forms a pair of pale grey wings and a pair of shoulder guards of chakra around the user, in the shape of a a eagles head and tail, allowing him flight at a speeds above his current rank. The Serpent ring, the only weapon alone of the five rings, turns into a silver serpent whip of chakra which the user can use to attack the opponent or constrict him, it appears coiled around the users dominant arm. The turtle ring manifests it shell on the users non-dominant arm providing a flawless defense to techniques up to and including S-rank. Ox and fox take over the legs, manifesting their heads there and finishing the armour, augmenting the speed and power of the users legs allowing the user to jump incredible heights and kick down through steel. The arms may be turned into a majestic spear which is capable of breaking defenses of S-rank level and predate on external sources of chakra. In order to eat chakra the spear's tip must be in contact with its source (same chakra as the technique it predated or if in contact with a living being +20 per turn)
Notes: The armour may be activated only once per battle and lasts up to 5 turns.
Notes: The user isn't able to perform any genjutsu nor non-elemental ninjutsu while the armour is active and up to two turns afterwards. No S-rank or above techniques may be used during that time. Also the user must choose an element to give up while the armour is up.
Notes: All parts of the armour are capable of resisting A-rank and below techniques unscratched. Yet all but the turtle will be destroyed by S-ranks. They can be reformed up to 3 times per battle.
Images:
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±± Declined ±± The way its worded makes it extremely OPed. Specially the reforming part. It makes it seem you are invulnerable to anything up to A-Rank while the armor is on. And lets not forget that you can fly with it, defend agains S-Rank technique without limit, etc etc. Make the shielding count as a move. It has drawbacks for you but still... I would also like if you reduce the description a bit. Its too big.


(Fuuinjutsu: Mu-Mu-Myou-Yaku-Mu) - Sealing arts: The Absence of Ignorance
Type: Supplementary/Defensive
Rank: Forbidden
Range: Short-range radius
Chakra: 150
Damage: N/A (drains the opponents chakra by 50 if the opponent is within short range ; +30 damage to the user)
Description: The user will sacrifice a great portion of his chakra in order to create a space free of chakra around him. It's to say no chakra based techniques will be able to harm the user while he is covered by this technique. An opponent will not get hurt by this technique yet his chakra will be heavily drained if he enters contact with the user. The chakra the user sacrificed will generate a void of chakra which is then used to cancel out techniques.
Notes: It can only be used one time per battle lasting up to 3 turns if desired.
Notes: In terms of techniques, this also means the user is left unable to perform any chakra based techniques until the three turns of this technique is over or the user cancels the technique.

±± Pending ±± Sealing techniques above A-Rank need permission from Nexus to submit.


(Raiton: Raitoningu Purazuma) - Lightning release: Lightning Plasma
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will concentrate his raiton chakra on either or both hands and mold it with 2 handseals. Then he'll proceed by punching forwards and making thousands of small light-like surges of yellow lightning rush everywhere. By themselves each stream is able to numb the area they touch and give quite a shock, yet the importance comes when two beams intercross. When they do a small explosion of lightning the size of clenched fist occurs and both rays continue on their way. Basically, the opponent will feel as if trapped in a cage of shinning yellow lights all around him. The speeds at which the lightning sourrounds the opponent is quite formidable making complicated rows of handseals hard to perform before getting hit by a stream (row of more than 3 heandseals are hard to perform) also the beams may go below the ground and upwards making this no easy technique to avoid.


±± Declined ±± Restrictions???? O_O
 
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Kamishiro

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Re: ±±Custom Jutsu Submission±±

My ban is done now.

(Karasu Geigei: Karasus Soshi Buntai) - Crow Arts: Crows Element Squad
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:The user summons five different crows each one has an affinity to a single element.Natsu the fire crow : Natsu is able to spit fire blast up to B rank.Erza the water crow : she is able to spit water up to b rank. Lucy the wind crow: she is able to exhales up to b rank wind.Gray the lightning crow : he is able to create lightning bolts up to b rank.Mugen the earth crw : he is able to create create earth up to b rank.As the user summon the five crows they flies in the sky in a "O" pattern and as the user orders them each one shoot at the opponent b rank blast from it's element creating huge S rank blast has the same size as the Earth and Stone Dragon made of the five elements rushing at the opponent at high speed.
❖ Can only be used once per battle.
❖ Must sign the Giant Crows contract.
❖ Can't use any crow arts techniuqe at the same turn.
❖ After creating that blast all the crows that have been summoned to create that blast disappears.
~Declined~ 5 Elements in one attack? I don't think so. At least not with these restrictions.
(Karasu Geigei : Inperiaru Gekiha Karasus ) - The Imperial Crushing Crows[/B]
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user summon two giant crows one on the right side of the opponent and one on the left side of the opponent and whenever the user orders the crows the crow that is in the fly at high speed towards the right side of the opponent and in the same time the crow that is in the left side rushes towards the opponent left side at high speed, crushing the opponent and stabbing his body with their feathers.
❖ Can only be used twice per battle.
❖ Must sign the crow contract.
❖ Can't use any Crow arts technique at the same turn.
❖ Can't use above A rank crow arts technique at the next turn.
~Pending~ I don't see why this needs to be an S-ranked jutsu. It's relatively simple and highly linear. The result is stabbing and blunt force. I'd say make this A-rank, but you can give me your opinion.


(Kaji Doragon Hane Raishuu ) - Fire Dragon's Wing Attack

Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:the user rushes forward against two opponents. While doing so, he/she produces a large stream of fire from each of his/her arms, which, when it comes in contact with the foes, burns them and at the same time sends them flying away behind him/her due to the blunt force of the produced fire. Such flames take the rough form of a pair of dragon's wings, thus the name of the attack. This attack can also by employed by first grabbing the targets' heads and then producing the fire to strike them, tor the user can use this attack in different way: the user first jumps into the air, and then ignites two streams of fire from his/her hands,subsequently swinging such streams at his/her opponent and blowing them away.
❖ Can only be used twice per battle.
❖ Requires mastery over Taijutsu.
❖ Requires mastery over Naruto Base Taijutus.
❖ Can't use any Kaito's taijutsu fire attack at the same turn.
❖ Can only use Kaito's Taijutsu fire attack up to A rank at the next turn.
❖ Requires mastery over Fire release.
You must be registered for see images
~Pending~ Again, I don't see the need for this to be S-ranked if it's mostly blunt force from FIRE. At least, the description did not make it seem fatal enough or devastating.
-Resubmitting.

(Karasu Geigei: Karasus Soshi Buntai) - Crow Arts: Crows Element Squad
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:The user summons five different crows each one has an affinity to a single element.Natsu the fire crow : Natsu is able to spit fire blast up to B rank.Erza the water crow : she is able to spit water up to b rank. Lucy the wind crow: she is able to exhales up to b rank wind.Gray the lightning crow : he is able to create lightning bolts up to b rank.Mugen the earth crw : he is able to create create earth up to b rank.As the user summon the five crows they flies in the sky in a "O" pattern and as the user orders them each one shoot at the opponent b rank blast from it's element creating huge S rank blast has the same size as the Earth and Stone Dragon made of the five elements rushing at the opponent at high speed.
❖ Can only be used once per battle.
❖ Must sign the Giant Crows contract.
❖ Can't use any crow arts techniuqe at the same turn.
❖ After creating that blast all the crows that have been summoned to create that blast disappears.
❖ Can't use any Elemental technique higher than A rank in the same turn.
❖ Count as two moves.


±± Declined ±± Do not resubmit. Just no.


(Karasu Geigei : Inperiaru Gekiha Karasus ) - The Imperial Crushing
Crows

Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user summon two giant crows one on the right side of the opponent and one on the left side of the opponent and whenever the user orders the crows the crow that is in the fly at high speed towards the right side of the opponent and in the same time the crow that is in the left side rushes towards the opponent left side at high speed, crushing the opponent and stabbing his body with their feathers.
❖ Can only be used twice per battle.
❖ Must sign the crow contract.
❖ Can't use any Crow arts technique at the same turn.
❖ Can't use above A rank crow arts technique at the next turn.

Added the bold [ made it A rank]

±± Declined ±± Define giant crows.


New Submission :

(Karasu Kuchiyose no Jutsu: Keikōkuten) – Crow Summoning Technique: Celebi

Type: Summoning
Rank: C
Range: Short – Long
Chakra Cost: 15
Damage Points: N/A
Description: Celebi is a green Crow with large blue eyes l and it has blue tipped antenna. It has a small pair of wings and light green arms and small darker green legs.Celebi is different than other crow on it's look as the old crows made experiments on it to change it's look from black to green and turn her look from a crow to similar to butterfly and that's so she can spy and get information.Celebi doesn't has any affinity to any element neither to anything else but she has special ability she has chakra on his wings which gives her the ability to fly silently without any sound.Celebi also able to fly very fast her speed is the same as lee's speed without weights and that's because it's previous training in Mount Karasus as she got very special and different training the original holder of the crow contract taught her how to fly fast by making her fly 20 hours a day that's why she is able to fly fast and without any tire.
❖ Lasts 4 turns
❖ Must sign the Crows contract
❖ Can only be summoned 3 times
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±± Declined ±± Ok, a crow summoning contract enables you to summon crows...not pokemon. And this is quite different from something that could pass as a Crow. Also try to work on the description. Look at what i bolded. Hard to understand.
 
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System001

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Re: ±±Custom Jutsu Submission±±

(Ninpou:Fuuma Teikiatsu) Ninjutsu:Fuuma Cyclone
Rank:A
Chakra Cost:30
Damage:60
Type:Attack
Description: The user is able to throw a Fuuma Shuriken, while infusing it with chakra, as it flies, a Tornado will generate around the fuuma Shuriken, the Tornado of chakra extending down to the earth, and high into the sky, the girth of the tornado is smallest where the Fuuma Shuriken is, and becomes larger as it reaches further upwards or downwards from the actual Fuuma Shuriken. The Fuuma Shuriken acting as the chakra cyclones center sucking in debris rocks and possibly even boulders leaving destruction in its wake. If used with The Morning Star, its special ability can be activated along with this technique at the cost of 40+ chakra resulting in the same effects but with elemental chakra and the side effects that are stated within the Morning Star. The size of the tornado depnends completely on how much chakra is used, and can grow to be slightly bigger than Severing Pressure.
~No Cyclone, tornado or hurricane related jutsu for the rest of the turn.
~Declined~ Needs better restrictions

(Doton:Burudo-Za) Earth Style: Bull-Dozer
Rank:A
Range:Short-Long
Chakra Cost:30
Damage:Na/60
Type: Offense|Defense.
Description:The user will stomp their foot on the ground, causing several slabs or plateaus to rise up from the ground at incredible speeds, then upon command, the Slabs or pleateaus will seperate from the ground, and can be sent racing in any direction at fair speeds.
~Can only be used 3x
~No Suiton Jutsu for the rest of the turn.
~Declined~ You're sending several plateaus out as an attack (and plateaus are huge)...this should be S-rank at least. Also, why would Suiton be restricted?

(Suiton:Kashou) Water Style: Scald
Rank:A
Range:Short-Long
Chakra Cost:30
Damage:60
Type:Offensive|Defensive
Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.
~Can only be used 2X
~No Suiton jutsu for the rest of the turn.
~Can only defend jutsu up to A-rank and up to B-rank earth.
~Approved~ Added notes
 
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Sinthorus

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Re: ±±Custom Jutsu Submission±±

Approved steel bio:

For the sake of rp i've put iron in some of the cj i make for my bio. I figured this should be ok because the majority of steel is Iron anyway. Though these are still steel release jutsu.


(Kōton: Tetsuryū no Uroko) - Iron Dragon's Scales

Rank: A
Type: Attack/defence
Range:Short
Chakra Cost: 20 per turn
Damage Points: +20 to tai
Description: The user covers part of his body (or the entirety of it) with steel scales to dramatically increase his offense and defense power. When punching while covered by these scales, the user is capable of creating powerful gusts of wind through mere kinetic force. When confronted with lower ranked flames (C rank or below), the resulting clash generats a powerful shockwave which will heavily damage the area surrounding the blast but not the user due to their scales. These scales are strong enough to shatter bone and rock alike, resilient against regular flames (B rank or below), and much harder than normal steel. This is a more advanced version of Steel Release: Impervious Armour as it covers the entire body and and increases offensive powers at the same time. Though the jutsu adds +20 to taijutsu, as the users skin is as hard as steel, the defence propperties are equal to A rank steel.

Note: Lasts 5 turns
Note: Useable twice
Note: The user is more vulnerable to lightning in this form
~Declined~ Overpowered, and the restrictions don't really "restrict" you, and if they do, they are not elaborate (ergo, the last restriction).

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(Kōton: Tetsuryū no Hōkō)- Iron Dragon's Roar
Rank: S
Type: Attack
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After gathering chakra into his mouth, the user shapes it into a powerful tornado which he subsequently emits and sends towards his foes. Such tornado possesses immense force, being capable of generating powerful explosions and inflicting heavy blunt damage, but also releases sharp shards of steel in the process, to shred the opponents' body. This blast is very large and consists of 1000 small blades of steel.(see below for how it looks)

Note: Useable twice
Note: No lightning jutsu in the same turn.
Note: No wind in the next turn
~Declined~ How does a tornado generate explosions?

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(Kōton: Tetsuryūkon) – Steel release: Iron Dragon's Club
Rank: B
Type:Supplementary
Range:Short-long
Chakra Cost: 20 per club
Damage Points: 40
Description: Gajeel transforms his arm or leg into a large steel club, increasing punching and kicking power. He can also create multiple smaller clubs from the end of the original, hitting many enemies at once. The clubs can be elongated at Gajeel's will, making for powerful ranged weapons. He is also capable of increasing their size dramatically and to detach them from his body. The 40 damage comes from the impact of the club as it's shot out.

Note: Useable 4 times
Note: Can only release two clubs per useage, one from each arm.
~Leaving for another mod~

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Re: ±±Custom Jutsu Submission±±

The following jutsu was submitted at the old CJ thread and I am resubmitting it now. ^^ Since I can not quote it I will post a link to the post where Izuna made me resubmit it :p



(Kami Daichi no jutsu) - Paper Ground technique
Rank: C
Type: Supplementary/Offense
Range: All
Chakra cost: 15
Damage points: 30
Description: Konan will unroll a scroll with the paper kanji on it and will summon a large amount of papers that appear on top of the ground all around the battle ground. This technique gives Konan more paper that can be used for her paper style techniques. It acts as a paper source and can use paper techniques using the paper on the ground much faster than usual and from any point of the battle field as there is paper all over the place. Furthermore, Konan can mix the paper with explosive tags but the explosive tags can not be placed in short range radius from the opponent.
~Declined~ Explain how you "place" the explosive tags. Do you literally have to go to the individual sheets of paper and place the tags or do they simply appear out of thin air?

(Furui Kami no Biijutsu – Kusabana no Mikomi) – Ancient Paper Arts – The Flowers of Hope
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short/Middle/Long
Chakra: 30
Damage: 60
Description: Konan will perform a row of 4 hand seals and will create any kind of flowers that she wishes made from paper with different sizes and shapes. After being created, those flowers can serve multiple purposes. For example she can control them to transport her from one direction to other thus avoiding some attacks. Also, using the wind chakra, Konan can create very sharp roses of paper that can be sent at the opponent.
Note: The user can create multiple flowers across the battlefield anytime she wishes and can control them for 4 turns.
Note: Usable 2 times per battle.
~Declined~ Too vague and exploitable. Define exactly what the flowers can do, how many of the flowers are created, and how powerful they are.
 
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Alucard

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Chameleon
Scroll Owner: Alucard
Other Users who have signed contract: -
Summoning Boss if existing: -
Other Summoning Animals tied to contract: All chameleon species
Description and Background:
Chameleons are distinguished by their parrot-like zygodactylous feet, their separately mobile and stereoscopic eyes, their very long, highly modified, and rapidly extrudable tongues, their swaying gait, the possession by many of a prehensile tail, crests or horns on their distinctively shaped heads, and the ability of some to change colour.
Abilities:
- Chameleons have the most distinctive eyes of any reptile. The upper and lower eyelids are joined, with only a pinhole large enough for the pupil to see through. They can rotate and focus separately to observe two different objects simultaneously, this lets their eyes move independently from each other. This gives them a full 360-degree arc of vision around their body.
- They can detect sound frequencies in the range 200–600 Hz.
- Each toe is equipped with a sharp claw to gain traction on surfaces such as bark or walls when climbing.
- Chameleons have very long tongues (sometimes longer than their own body length) which they are capable of rapidly extending out of the mouth. The tongue extends out faster than human eyes can follow, at around 26 body lengths per second. The tongue hits the prey in about 30 thousandths of a second.
- Their most unique and special trait, is the fact they're masters of camouflage. As a statement to that, they have developed the ability to become completely invisible, just like a ninja using the Hiding with Camouflage Technique (they can use that technique) and have further developed and taken that ability to the same level as Mu, the Second Tsuchikage.
Pictures:
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Note: Everything underline was what i added to fit more with the Naruto Universe. All the rest was taken from Wikipedia, as you can see
____________
-Approved-
 
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-Tauburn-

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Re: ±±Custom Jutsu Submission±±



Hyouga: Hakuren (Glacier Style: White Ripple)
Type: Attack/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: the user charges his blade with hyouton chakra and punctures the ground 4 times in rapid succession in front of them in a semi circle. The user then takes a battle stance as the ice particles begin to flow up from the punctures made in the ground. They build up and then fire toward the target in a massive, powerful pure-white wave of ice coming out of the blade. If hit, this will encase the target in a block of ice.
Note: Must be of the Yuki Clan.
Note: Can only be done 3x per battle
Note: User must wait 4 turns between each use.
Note: No Hyouga techniques can be performed in the same turn.
Note: No Hyouga Technique above A Rank next turn or the turn before.
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~Declined~ The gif looks nice and all but, you're telling me a solid wave of ice can travel? I could understand it if it was snow but not solid ice.

Hyouga: Shirafune (Glacier Style: White Sword)
Type: Supplementary/Attack
Rank: B
Range: Short
Chakra: 25
Damage: 40
Description: charging Hyouton chakra into a broken sword, the user will stab in the direction of the opponent with the broken sword, stopping just out of reach of their opponents arm and sword reach. This allows the user to reform their blade with ice particles, piercing through objects in its path. The ice blade extends 5 feet into the opponent. After piercing its target, it turns their insides to ice. This technique can also be done by the user purposely breaking their sword against the blade of the opponent with an extremely hard swing and then proceeding with the technique.
Note: Must be of the Yuki Clan.
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~Declined~ Remove the effect of turning the insides to ice.
Resubmits being done by me for my own Glacier Style. A link is in the quote above. I have permission to do the resubmits for my custom fighting style from Scorps.

Hyouga: Hakuren (Glacier Style: White Ripple)
Type: Attack/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: the user charges his blade with hyouton chakra and punctures the ground 4 times in rapid succession in front of them in a semi circle. The user then takes thrusting battle stance as the ice particles begin to flow up from the punctures made in the ground. They build up and then fire toward the target in a massive, powerful pure-white wave of thick snow coming from the blade. If hit, this will encase the target in a block of ice.
Note: Must be of the Yuki Clan.
Note: Can only be done 3x per battle
Note: User must wait 4 turns between each use.
Note: No Hyouga techniques can be performed in the same turn.
Note: No Hyouga Technique above A Rank next turn or the turn before.
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^
Changed some of the wording also and changed the ice to snow.

Hyouga: Shirafune (Glacier Style: White Sword)
Type: Supplementary/Attack
Rank: B
Range: Short
Chakra: 25
Damage: 40
Description: charging Hyouton chakra into a broken sword, the user will stab in the direction of the opponent with the broken sword, stopping just out of reach of their opponents arm and sword reach. This allows the user to reform their blade with ice particles, piercing through objects in its path. The ice blade extends 5 feet into the opponent. This technique can also be done by the user purposely breaking their sword against the blade of the opponent with an extremely hard swing and then proceeding with the technique.
Note: Must be of the Yuki Clan.
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^
Took out the part about turning the opponents insides to Ice.

±± Both Approved ±±


(Kuchiyose: Batto: Zubat) Summoning: Bat: Zubat
Type: Summon
Rank: B
Range: Short
Chakra: 25
Damage: n/a
Description: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, that acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his sensor ability comes from its large ears, while the summoning is in physical contact with the summoner, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sensor ability to let the summoner know if their is something else to worry about on the field
- Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
- Can only be summoned if user has signed the bat contract.
- Zubat has no set time for being on the field.
- Once summoned Zubat will crawl into the summoners cloths.

~Declined~ I don't buy the genjutsu bit. How does Zubat know you're in a genjutsu through its sense of hearing alone?
and my Zubat resubmit.

(Kuchiyose: Batto: Zubat) Summoning: Bat: Zubat
Type: Summon
Rank: B
Range: Short
Chakra: 25
Damage: n/a
Description: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, that acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his chakra sensing ability only works when in skin contact with the summoner, Zubat is able to feel peoples chakra inside of their own bodies, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sonar ability to let the summoner know if their is something else to worry about on the field
- Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
- Can only be summoned if user has signed the bat contract.
- Zubat has no set time for being on the field.
- Once summoned Zubat will crawl into the summoners cloths.



±± Declined ±± So the ears produce the ping? Also, up to what level can this bat release you from genjutsu? And i won't allow this summon to make you immune to genjutsu and stay on the feel for more than 5 turns and only once per battle.
 
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Typhon

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Re: ±±Custom Jutsu Submission±±

(Ninjutsu: Kemuritadai no Jutsu) | Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Techniques)
Description: When using a smoke technique the user forms two extra hand seals and focuses on creating more particulate matter for their smoke. The increased particulate matter causes the smoke to become thicker and heavier giving it a darker gray tone. Because of the increased weight it hits with more force and makes it even more difficult to breathe. It also gives the smoke resistance to being blown away giving the technique used resistance to wind techniques equal to its rank and below. However stagnant smoke techniques would only be resistant to techniques one rank below them.
-Requires wrist launcher(s) for use.
-Cannot be used in conjunction with a technique that uses smoke bombs.
-Can be used four times per battle.

I changed it to A-rank and below to equal to the technique's rank and below for moving smoke techniques, but one rank below the technique used for stationary smoke (i.e. a smoke screen or something like that). My thinking is that a blast of smoke would be about equal to a blast of wind since they're similar, but if the weight of the smoke is increased it should be able to break through the wind with the added force. I don't think smoke has a natural weakness to wind as in the anime they said the smoke was weak to water.

~Declined~ Please follow proper template for the given rank using correct chakra points.

(Ninjutsu: Yomi Haiki) | Ninja Arts: Underworld Exhaust
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 30
Description: The user forms two hand seals and slams their palms on the ground. This motion can easily be misconstrued as the initiation of an earth technique, however what the user is doing is inserting the nozzle of their wrist launcher into the earth. They then release that smoke into the earth and have it burst out of the ground underneath the target, damaging their legs and launching them into the air.
-Can be used four times per battle.
-Requires wrist launchers.
~Declined~ Please follow proper template for the given rank using correct chakra and damage points.

(Ninjutsu: Kemuri Hokousha) | Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move through it. This allows them to mask their presence and move in complete silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.
-Can only be used by the user or smoke clones.
-Can be used three times per battle.
~Declined~ Please follow proper template for the given rank using correct chakra points.

(Ninjutsu: Kemuritadai no Jutsu) | Ninja Arts: Heavy Smoke Technique
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A (+10 to Smoke Techniques)
Description: When using a smoke technique the user forms two extra hand seals and focuses on creating more particulate matter for their smoke. The increased particulate matter causes the smoke to become thicker and heavier giving it a darker gray tone. Because of the increased weight it hits with more force and makes it even more difficult to breathe. It also gives the smoke resistance to being blown away giving the technique used resistance to wind techniques equal to its rank and below. However stagnant smoke techniques would only be resistant to techniques one rank below them.
-Requires wrist launcher(s) for use.
-Cannot be used in conjunction with a technique that uses smoke bombs.
-Can be used four times per battle.

I changed it to A-rank and below to equal to the technique's rank and below for moving smoke techniques, but one rank below the technique used for stationary smoke (i.e. a smoke screen or something like that). My thinking is that a blast of smoke would be about equal to a blast of wind since they're similar, but if the weight of the smoke is increased it should be able to break through the wind with the added force. I don't think smoke has a natural weakness to wind as in the anime they said the smoke was weak to water. (this was in response to the initial declining)

±± Declined ±± For me, and i know you don't agree, smoke is naturally weak to wind and water. Wind would blow the smoke away and water would dissolve it. Using this technique i would enable the smoke to gain the strength = to wind and water, negating that weakness and becoming as strong as wind and water.


(Ninjutsu: Yomi Haiki) | Ninja Arts: Underworld Exhaust
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user forms two hand seals and slams their palms on the ground. This motion can easily be misconstrued as the initiation of an earth technique, however what the user is doing is inserting the nozzle of their wrist launcher into the earth. They then release that smoke into the earth and have it burst out of the ground underneath the target, damaging their legs and launching them into the air.
-Can be used four times per battle.
-Requires wrist launchers.

Increased damage from 30 to 40.

±± Approved ±±



(Ninjutsu: Kemuri Hokousha) | Ninja Arts: Smoke Walkers
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: This technique allows the user or a clone to merge with a source of smoke and move through it. This allows them to mask their presence and move in complete silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.
-Can only be used by the user or smoke clones.
-Can be used three times per battle.
-Can only be used in large smoke fields.

±± Approved ±± Added a restriction.


Resubmitting these with the same chakra costs. The 25 chakra cost for B-rank techs was an error and has been updated to 20.
 
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Geezus

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Re: ±±Custom Jutsu Submission±±

Suiton| Seintobaburu - [Water Release] | Blessed Drops
Rank: A
Type: Attack
Range: Short-Long
Chakra: 30
Damage: 60
Description: the user summons a large bubble of water onto the enemy, which then bursts into several smaller bubbles that deal multiple hits to the enemies within its damage range which covers a circular area of about 8m around the opponent. ''
~Declined~ What? Explain this better.

Suiton| Meirusutoroomu - [Water Release| Maelstrom]
Rank: S
Type: Attack/Defense
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user creates a 10 hand seals to activate this technique . When complete, a pillar of water shoots up from below and above the enemy colliding with them and tearing the earth itself apart. While the technique is in affect it will pull in nearly all water sources growing in size and power until finally it dies out flooding the battlefield. The user may also use this technique for defensive means defending against nearly any basic elemental attack.
[Usable Once]
~Declined~ No restrictions, overpowered. Also, where does the water from above come from?

Fuuton| Taabyuransu - [Wind Release| Turbulence]
Rank: C
Type: Supplementary
Range: Short-Long
Chakra: 10
Damage: N/A
Description: a simple wind technique, the user will create a powerful gust of wind that sends enemies into the air, once in the air a moment after, another powerful gust sends the opponent spinning in the air, making them extremely dizzy making them unable to focus on anything.
~Declined~ Do not Resubmit
 
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Re: ±±Custom Jutsu Submission±±



Hyouga: Tsukishiro (Glacier Style: White Moon)
Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100
Description: the user, while holding their blade upside down and charges Hyouton chakra into the blade so that it is covered with ice and into the ground as well, and then the user will make a slashing motion when the target is in position. When doing this, a large ice circle forms under the target via the hyouton chakra that was sent into the ground, which freezes everything that touches it. The circle not only freezes the ground, (preventing the target from using the earth below them to escape) but everything within the circle's influence including anything above it up in the air, creating an extending 30 meter pillar of light that then freezes all within in the circle. Shortly after being frozen, the victim then shatters along with the ice. If the user is inside of the circle with the target having been in extremely close range of each other, a small ice pillar immediately rise from the ice circle and push the user out of range. This technique happens extremely quickly, making it very hard to avoid.
Note: Can only be done 1x per battle
Note: The blade will break in half after using this technique.
Note: No Hyouga techs above B Rank for two turns.
Note: No Ice Techs above A Rank in same turn.
Note: User takes 40 pain from slight frost bite.
Note: Must be of the Yuki Clan.
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~Declined~ How big is this circle? Also, I will not allow the pillar being made unless it counts as one of the moves per turn. I'd also like you to change the damage from frost bite to regular damage, as I'm sure your biography must be immune to cold. Lastly, where are the rest of the physical drawbacks? You and I both know that the damage won't really affect you in any way. And neither will restricting your use of Hyouga, and Ice.

Hyouga: Tsukishiro (Glacier Style: White Moon)
Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 100
Description: the user, while holding their blade upside down and charges Hyouton chakra into the blade so that it is covered with ice and into the ground as well, and then the user will make a slashing motion when the target is in position. When doing this, a large ice circle (5 feet in diameter if around just the opponent, 10 feet if around both opponent and user) forms under the target via the hyouton chakra that was sent into the ground, which freezes everything that touches it. The circle not only freezes the ground, (preventing the target from using the earth below them to escape) but everything within the circle's influence including anything above it up in the air, creating an extending pillar of light that then freezes all within in the circle. Shortly after being frozen, the victim then shatters along with the ice. If the user is inside of the circle with the target having been in extremely close range of each other, a small ice pillar immediately rise from the ice circle and push the user out of range. This technique happens extremely quickly, making it very hard to avoid.
Note: Can only be done 1x per battle
Note: Making an Ice pillar counts as 1/3 moves in that turn as well.
Note: The blade will break in half after using this technique.
Note: No Hyouga techs above B Rank for two turns.
Note: No Ice Techs above A Rank in same turn.
Note: No Techs above S Ranked next turn
Note: User takes 50 damage from chakra strain
Note: Must be of the Yuki Clan.
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~Declined~ Note that you need to be very close to the enemy to use this. Also, change the bolded to A-rank. Not being able to use Forbidden techniques hardly hinders you.
-Changes in Bold.

Resubmitting.

Hyouton: Ieti no Jōsho) Ice Release: Rise of the Black Yeti
Rank: Forbidden
Type: Attack/Supplementary
Range: Mid - Long
Chakra Cost: 50
Damage: 100
Description: The User, when the ground is completely covered by ice/snow, sends a massive amount of Hyouton chakra into the ice/snow at the range of the opponent. 4 6 foot tall Yeti monsters made of Black Ice and Snow raise out of the ground to surround the opponent. One attacks from behind the opponent, one attacks from the front, and the other two from the left and right partially coming out of the ground to grab the leg of the opponent keeping them held in place. The Yetis latch onto the opponent like a tongue thats stuck on a pole in the winter and drag them into the ground and to their death. The user is capable of using this technique on up to two opponents, 2 yeti, one to grab a leg and the other to appear at either the front or back of the opponents and try to drag them downwards.
Note: Can only be used twice per battle
Note: User must wait 5 turns to use again
Note: No Ice techniques above B-Rank the previous turn
Note: No Ice techniques above A-Rank for two turns
Note: User takes 50 damage due to strain on chakra.
Note: Can only be taught by Oraan Nguyen

±± Declined ±± 2 times for a forbidden rank? drags him to the ground to their death? don't you mean, crushes him against the ground to their death? also, 50 damage from strain on chakra...what does this mean actually in the rp? this is nothing that hard to do that would require this to be forbidden. This would be an S-Rank. Wouldn0t you need to use your black ice "activation" techniques/snow techniques before?


Hyouton: No Arashi) Ice Release: Black Ice Hail Storm
Rank: Forbidden
Type: Attack/Defense/Supplementary
Range: Short - Long
Chakra Cost: 50
Damage: 100 (+10 Damage from Black Snow Technique is already applied)
Description: After Black Snow Technique, the user forms 3 handseals and sends a massive amount of Hyouton chakra in the Black Snow. The already thick Black Snow lumps together into heavy golf ball sized Ice spheres of hail that rain downwards trapping the opponent inside of the Hail Storm and preventing them from leaving the area. If anything tries to leave the area, they will suffer massive damage.
Note: Can only be used twice per battle
Note: Hail Storm lasts for 2 turns
Note: User must wait 5 turns to use again
Note: No Ice techniques above B-Rank the previous turn
Note: No Ice techniques above A-Rank for two turns
Note: User takes 50 damage due to strain on chakra.
Note: Can only be taught by Oraan Nguyen

Black Snow technique is approved above.


±± Declined ±± Op. Most of the notes i used for the former apply to this one.
Hyouton: Ieti no Jōsho) Ice Release: Rise of the Black Yeti
Rank: Forbidden
Type: Attack/Supplementary
Range: Mid - Long
Chakra Cost: 50
Damage: 100 (+10 damage from Black Snow Technique already applied)
Description: The User, when the ground is completely covered by Black ice/snow, sends a massive amount of Hyouton chakra into the Black ice/snow at the range of the opponent. 4 6 foot tall Yeti monsters made of Black Ice and Snow raise out of the ground to surround the opponent. One attacks from behind the opponent, one attacks from the front, and the other two from the left and right partially coming out of the ground to grab the leg of the opponent keeping them held in place. The Yetis latch onto the opponent like a tongue thats stuck on a pole in the winter and crush them into the ground and to their death. The user is capable of using this technique on up to two opponents, 2 yeti, one to grab a leg and the other to appear at either the front or back of the opponents and try to drag them downwards.
Note: Can only be used once per battle
Note: No Ice techniques above B-Rank the previous turn
Note: No Ice techniques above A-Rank for two turns
Note: User takes 50 damage.
Note: Can only be taught by Oraan Nguyen

-I would prefer to keep this F Ranked Scorps. I would not have people simply Nagashi this technique.
~Declined~ This has absolutely no reason to be Forbidden Rank. Even S-rank is a stretch, as this more resembles an A or B-rank level technique. It doesn't matter if you don't want people to use Nagashi against this technique. Having it at F-rank is unreasonable.

Hyouton: No Arashi) Ice Release: Black Ice Hail Storm
Rank: S
Type: Attack/Defense/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage: 90 (+10 Damage from Black Snow Technique is already applied)
Description: After using Black Snow Technique, the user forms 3 handseals and sends a massive amount of Hyouton chakra in the Black Snow. The already thick Black Snow lumps together into heavy golf ball sized Ice spheres of hail that rain downwards trapping the opponent inside of the Hail Storm and preventing them from leaving the area. If anything tries to leave the area, they will suffer massive damage.
Note: Can only be used twice per battle
Note: Hail Storm lasts for 2 turns
Note: User must wait 5 turns to use again
Note: No Ice techniques above B-Rank the previous turn
Note: No Ice techniques above A-Rank for two turns
Note: Can only be taught by Oraan Nguyen

-Lessened to S Rank.
-Made proper restrictions.
-Took out 50 damage as technique is S Ranked now.

~Declined~ 90 damage +10? I don't think so. Go with the default 80.
 
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Nocturnus

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Re: ±±Custom Jutsu Submission±±

Summoning Animal:Margay
Scroll Owner:xXNocturnusXx
Other Users who have signed contract: None
Summoning Boss if existing:N/A
Other Summoning Animals tied to contract:N/A
~Approved~
Dropping the above contract for:

Summoning Animal:
Scroll Owner: Nocturnus
Other Users who have signed contract: None
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A


±± Declined ±± Falcon contract already exists.
 
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Gary777

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Re: ±±Custom Jutsu Submission±±

Summoning Animal:Albatross (arubatorosu)
Scroll Owner:Gary777
Other Users who have signed contract:: Gary777 ,
Summoning Boss if existing: Merlin

(Kchuysei:Merlin) Summoning: Merlin
Type: Supplementary
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points: 60
Description:Merlin is the king of albatross. He is as big as Gamabunta but his talons are black n grey and his body is white with black markings. Merlin can use up to A rank wind release and and if it requires hands signs the summoner can do the hand signs for him. He will allow the summoner to ride in his head. He flies at great speeds and use his claws and beak to attack at enemies. Merlin being a sea bird can also go under water The summoner can go in his feathers if he goes under water but this will count as a turn.
Note:
-This Summoning can only be in play for 5-turns.
-This Summoning can only be Summoned by someone with the Albatross Contract.
-This Summoning can only be Summoned once per battle.


Other Summoning Animals tied to contract: Ruff and knot .

(Kchuysei: Ruff) Summoning: Ruff
Type: Supplementary
Rank: A
Range: mid - long
Chakra Cost: 30
Damage Points: 60
Description: After the user does the hands signs they can summon Ruff. Ruff is the bother of Merlin and is water user. He is the same size of Merlin but he uses up to A water release with his mouth . He has also allows people to ride him and go inside his feather to go underwater.Ruff travels very fast under the water with the help of his wing span .
Note-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Albatross Contract.
-this Summoning can only be Summoned 3x per battle.

(Kchuysei: knot) Summoning: knot
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After the user does the hands signs they can summon Knot. knot is the sister of Merlin . She is the smaller size than Merlin she uses up to B rank fire release . She has anger problems but will take on any enemy.She can use her talons and beak to attack the enemy and his summons she can also be used for aerial attacks during battle .
Note
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Albatross Contract.
-this Summoning can only be Summoned once per battle.


±± All Declined ±± You can only submit 3 techniques per cycle and contracts count as techniques themselves. I still think you haven't searched and actually checked how custom contracts and summonings are submitted. First submit the contract with the correct and complete template. Then submit a maximum of 2 other things in the same submission and wait.
 
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