[ARCHIVE] Custom Jutsu Submission - II

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Yashin

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Re: ±±Custom Jutsu Submission±±

(Suiton:Yuukai) Water Release:Transfusion
Type: Offensive
Rank: A
Range: Short
Chakra Cost :30
Damage Points: 60
Description: After using the Hydrification Technique on his arm, the user stabs his arm through the the enemy in a water like state and then solidifies it making a large hole in the enemys body.The effects of this would be similar to as if somebody used chidori to stab through someone.The attack can also be used on other parts of the body such as single fingers.
-Can only be used by Drench or those taught
-Can be used 3 times
-Must be member of Hozuki clan
-Must use Hydrification Technique first.


±± Declined ±± Excuse me? Please rephrase and reword it. Its incomprehensible.
(Suiton:Yuukai) Water Release:Transfusion
Type: Offensive
Rank: A
Range: Short
Chakra Cost :30
Damage Points: 60
Description: The user will first use the Hydration Technique to turn his arm into a water like state,He will then point out his hand similar to what is done with chidori giving it piercing power.The user will then thrust his arm into the foes body in the water state and will then solidify the water back into the users arm making a hole in the foes body.-Can only be used by Drench or those taught
-Can be used 3 times
-Must be member of Hozuki clan
-Must use Hydrification Technique first.

Watch at 0:57 for a demonstration

~Approved~
 
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JojocIaw

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Re: ±±Custom Jutsu Submission±±

Kyojin Gunbai no Kaze Kami: Jurōjin | Giant War Fan of the Wind God: Jurōjin

Type: Weapon
Rank: S
Range: Short-Long
Chakra: (-30 to Increase/Decrease size of fan blades)
Damage: 80 (+5 to Fan Jutsu when in Expanded Mode)
Description: Jurōjin is a Giant non-folding war fan (Gunbai) about 3/4 the height of the wielder and almost of their width, with the pole being twice that length. It is made of a special strong steel that resonates with only wind chakra which allows the user to expand/shorten the size of the fan blades and increase the range of Wind techniques that require a fan. When wind chakra is channeled into it, the size of the fan blades increases about double their size. When in Expanded Mode, the range of all Fan Jutsu is increased by one, damage is increased, and lasts for 2 turns. Because of the size of the expanded fan the wielder cannot perform any jutsu that require handseals because both hands are required to hold the immense fan. To decrease the size of the fan the wielder must channel chakra into it again. Also because of the scope of the weapon when in Expanded Mode, it is able to block projectiles, paper bombs, and normal, non-jutsu,weapon attacks such as sword slashes.

~Increasing/Decreasing the size of the fan counts as a move
~Can only be wielded by Georg Prime or those with her express permission
~If anyone other than those with permission wields the fan their chakra is drained and receive severe cuts around their body
~Because of the scope of the weapons abilities, the user must be of Sannin Rank and above

Expanded Mode:
~Expanded Mode can only be used if infused with wind chakra
~While in Expanded Mode if the user is physically hit with A Rank & above Fire Jutsu the damage caused is x2
~Requires the use of both hands; can't use jutsu that requires handseals during this mode
~Damage of all Wind Jutsu that require a fan is increased by +5
~Range of all Wind Jutsu that require a fan is increased by +1
~Mode lasts for 2 turns and requires 3 turns to cool down after which the mode can be used again

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~Approved~
 
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-Haku Yuki-

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Re: ±±Custom Jutsu Submission±±

doton: soukou heiki ( earth style: traveling weapons)
Type: sup
Rank: B
Range: Mid-Long
Chakra: 25
Damage:N/A
Description: The user will make 2 hand seals and focus his chakra into the earth making one hole or more appear on the ground. The user will then proceed to place his hands ontop of the hole and place a weapon inside of it. useing his chakra ( doesn't need to keep hands on the hole for this part) the user will push the weapons though the hole to another location on the battle field. once again using his chakra the user will open another hole where he wants the weapon to come up and using his earth chakra will make the weapons pop out of the ground.
note: can only transport 3 weapons though a hole at a time.
note: can only be used 3 times.
note: a maximum of 3 weapons can be put through each hole.
Note: weapons under ground travel as fast as the user can under ground.
~Declined~ You make weapons out of nowhere that magically appear underground and don't even have to touch the ground? Yeah, no.
 
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Ngylle

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Re: ±±Custom Jutsu Submission±±

How the jutsu looks like and work.
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Name: Shukuchi Kai (Reduced Earth)
Type: Supplementary/Kenjutsu
Rank: A
Range:Short-Long
Chakra: 30
Requirements: Sword
Damage: 60
Description:
Reduced Eath is a technique that utilizes such powerful speed that, to an observer, It stems from the strength of your legs, and penetrates the range between your opponent fast. The user begins by only using the dragon half-handseal, Shukuchi is similar to Shunshin no Jutsu in concept but not same, By focusing his chakra on his feet toe and firing up his neurons by releasing bursts of electric charge into them, first stand on one leg and move his other leg up and down his toes hitting the gorund. he will then jump and land on the other leg then vanish. His foot prints will appear in the floor as he moves so fast towards his enemy at a high pace speed step by step,The way the jutsu works, a combination between chakra and powerful leg musculature causes the ground underneath between the two ting o be rapidly destroyed, though the speed at which the phenomena happens is fast so it is hard to discern the path of the shinobi, sinces the ground is get distroied a bit by everysteps it create some kind of dust that tricked the naked eye to no see him but just the floor getting reduced coming at by footsteps.

Demostration
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The shukuchi is so fast that it can even be performed up walls. The constant movement of your legs allows you to climb up a wall and even move across a ceiling for a short time. the time of arrival depend on the distant. since everystep reduces the distant.


Can be used by ngylle and Taught to whoever he chose.
Con: Byuakugan 360 view will fallow it the footsteps.
Con: Sharingan T3 can see the leg work and perfectly fallow the speed.
Con: Can only be used 4 times per battle.
Con: The naked eye cant see him but can see the flootsteps breaking the floor toward him.
Con: 1 time per turn
Pro: Boost a bit the user reflex+1
Pro: the user is in control of where is going.


Nota:the justsu is not one point then next point behind you like sushin out of nowhere,it is like many several points to the floor like running it is step by step that can bee seen coming straight forward at high speed..
~Declined~ Description is incomprehensible. Rework the description.
 
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Makoto Yuki

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Re: ±±Custom Jutsu Submission±±

fenikkusu kougake Phoenix Gauntlet
Type:Weapon
Rank:C-Rank
Range: Mid Range
Chakra:15
Damage:30
Description: The phoinex gauntlet is a relic creted by eleders from kessokugakure. the gauntlet works by manipulating the wearers katon chakra into the gauntlet catching small projectiles on fire, the projectilesare metal shards that can catch on fire,the shards come out of the three holes on the top of the gauntlet and with the users other hand can launch the projectiles at an opponent.

~Only z-one can use this

~Any water technique can null the flames


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~Declined~ vague and almost comically generic. What makes this any different from any other "fire gauntlet?"
 
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Sasuke Sarutobi

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Re: ±±Custom Jutsu Submission±±

(Suiton: Ame Arashi) – Water Release: Rain Storm
Rank: B-A
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra Cost: 25-30
Damage Points: 40-60
Description: The user concentrates a large amount of water chakra into their hands (or feet) sending multiple balls of water at the target (up to four) which upon hitting the opponent is sufficient enough to knock him unconscious and even break bone. This jutsu is relatively simple and it is possible for the user to hide shurikens/projectiles inside the barrage of water balls for a secondary surprise attack.
Note: Requires no water source.
Note: Can only create up to four balls.
Note: A-rank version usable three times per battle.
Note: If A-rank version is used, must wait at least 1 turn to use again.
Note: Can only be taught by Sasuke Sarutobi.

(Suiton: Kame Tate) – Water Release: Turtle Shield
Rank: B-A
Type: Supplementary/Defense/Attack
Range: Short-Mid
Chakra Cost: 25-30
Damage Points: 40-60
Description: The user concentrates a large amount of water chakra into their hands (or feet) as they perform a single handseal (Dog) and then proceeds to strike them onto the ground, creating a medium-sized body of water (roughly twice the size of the user himself), in the shape of a turtle shell/shield, to rise up near the user and protect the user. However, this is no ordinary shield, it is composed of rather adhesive and viscous water akin to that of Water Style: Starch Syrup Capture Field which means that this shield is capable of entrapping an opponent. This jutsu also forms relatively quick due to its simplicity (basically a wall of sticky water).
Note: Requires no water source.
Note: A-rank version usable three times per battle.
Note: If A-rank version is used, must wait at least 1 turn to use again.
Note: Can only be taught by Sasuke Sarutobi.

±± Both Declined ±± Reasons for them being double ranked?


Proof of Contract Signing & Contract Approval:
(Hetto-neko Kuchiyose no Jutsu: Theta) – Civet Summoning Technique: Theta
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points: N/A
Description: Theta is a relatively young, brown Civet about the same size as Gamakichi who exhibits bright silver markings around his eyes and mouth. He is a very fast and agile Civet characteristic of his natural affinity for wind (Theta is capable of using wind jutsus up to A-rank). He wields a wide range of weapons such as chokutōs, fans, katanas and sickles which he grasps and swirls around in his paws, mouth and tail infusing them with his wind chakra. Despite his affinity for wind, he prefers to use taijutsu and weapons play while in combat and also has good hearing and a keen sense of smell allowing him to track targets much more effectively even when he is unable to see the target.
Note: Can only be summoned twice.
Note: Remains on the field for only four turns.
Note: Must wait two turns to summon again.
Note: Must have signed the Civet Contract.
Note: Can only be taught by Sasuke Sarutobi.
Note: His jutsu count towards the users move count.


±± Declined ±± This is the same as a Marten summon already submitted. Word by word... I've warned members about ripping. When caught, the results are severe.
(Suiton: Ame Arashi) – Water Release: Rain Storm
Rank: A
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates a large amount of water chakra into their hands (or feet) sending multiple balls of water at the target (up to four) which upon hitting the opponent is sufficient enough to knock him unconscious and even break bone. This jutsu is relatively simple and it is possible for the user to hide shurikens/projectiles inside the barrage of water balls for a secondary surprise attack.
Note: Requires no water source.
Note: Can only create up to four balls.
Note: Usable three times per battle.
Note: Must wait at least 1 turn to use again
.
Note: Can only be taught by Sasuke Sarutobi.
~Approved~

(Suiton: Kame Tate) – Water Release: Turtle Shield
Rank: B
Type: Supplementary/Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user concentrates a large amount of water chakra into their hands (or feet) as they perform a single handseal (Dog) and then proceeds to strike them onto the ground, creating a medium-sized body of water (roughly twice the size of the user himself), in the shape of a turtle shell/shield, to rise up near the user and protect the user. However, this is no ordinary shield, it is composed of rather adhesive and viscous water akin to that of Water Style: Starch Syrup Capture Field which means that this shield is capable of entrapping an opponent. This jutsu also forms relatively quick due to its simplicity (basically a wall of sticky water).
Note: Requires no water source.
Note: Can only be taught by Sasuke Sarutobi.

±± Approved ±± Removed damage. This jutsu wouldn't do any damage. Edited Range.


(Hetto-neko Kuchiyose no Jutsu: Theta) – Civet Summoning Technique: Theta
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points: N/A
Description: Theta is a relatively young, brown Civet about the same size as Gamakichi who exhibits bright silver markings around his eyes and mouth. He is capable of using wind jutsus up to A-rank and twice per battle is capable of creating a dense sphere of spiraling wind (of A-rank strength and up to mid range from him) which acts as a vacuum sucking/dragging in all debris, objects and people towards the centre of it. Upon creation, the point at which this sphere of wind is created, seems like it is being "warped" due to the intense amount of wind. Theta has good hearing and a keen sense of smell allowing him to track targets much more effectively even when he is unable to see the target.
Note: Can only be summoned twice.
Note: Remains on the field for only four turns.
Note: Unique jutsu only usable twice per battle.
Note: Must wait two turns to summon again.
Note: Must have signed the Civet Contract.
Note: Can only be taught by Sasuke Sarutobi.
Note: His jutsu count towards the users move count.

±± Declined ±± Don't resubmit. You must learn to do your own techniques. Next time i'll ban you from this thread for 2 cycles
 
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Gutsy

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Re: ±±Custom Jutsu Submission±±

Kumo Kanadzuchi (Cloud Hammer)
Rank: S
Type: Weapon
Range: Short
Damage: N/A
Chakra: 40 (When embedding chakra into the hammer)
Description: The Cloud Hammer is a large, sledgehammer like weapon with curly cloud designs etched into the handle and head. The Cloud Hammer is 1.5 meters long and has a huge head [30 wide-height] with a red bandage tied right under it. The Cloud Hammer was forged with an unknown metal that made it indestructible. The user can embed a huge amount of their chakra inside the head of the hammer, whereas when they thrust it forward or swing it around they can release a small amount of that chakra to create small shockwaves from the head of the hammer capable of repelling incoming weapon attacks.

Abilities:
~Indestructible~
~(Fūton: Atsugai) - Wind Style: Pressure Damage (A-rank Wind) can be used through the hammer and gains one rank when doing so and can go up to mid range.
~(Fūton: Daitoppa) - Wind Release: Great Break Through (C-rank Wind) can be used through the hammer, using the hammer as the center of the shockwave and gains 2 ranks when doing so.
~Kanadzuchi can dispel a Doton jutsu up to B-rank once per battle (This is done by the user channeling his Doton chakra into the hammer and hitting the jutsu with it, which disrupts, dispels or stops the jutsu).

Restrictions:
~All abilities of the staff counts towards the move count and don't require hand seals if the user is holding the hammer in his hands.~To wield the hammers abilities the user must have it with him either in his hands or strapped to his back.
~The Hammer can only be wielded by JiraiyaEroSennin; if someone else tries to wield the hammer, the hammer will release a powerful stream of fire burning through the palms and continue upwards through the arms of who ever is holding it.

Dropping CW: (The 4th post from above)

## Declined ## Don't resubmit. You could at least make it less of a copy from my own Staff of Gaia by editting it correctly... Next time i catch you ripping a CJ, you'll be banned from this thread.
 
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Vision

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Re: ±±Custom Jutsu Submission±±

Resubmitting changes in bold

Genjutsu: Katawa | Illusionary Technique: Distortion
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will perform the Serpent handseal and cast the genjutsu towards the opponents brain. Once the genjutsu is in play, the opponent will see opposite of what the user is doing. For example, if the user is striking with the right hand, the opponent will see that the user is striking with his left hand. If the user is throwing a projectile towards the user, the opponent will see the projectile coming from an inverted angle. If a jutsu is used there is no effect unless it's at a specific angle. If the attacks are in a linear angle [Straight Line towards the opponent] there are no effects which adds to the comfusion all together.

Note: May be used twice per battle
Note: lasts 4 turns unless broken
Note: Can not use genjutsu while this is in play
Note: Must skip 2 turns to reuse it
Note: Can only be taught by -Vision- and allowed to be used by Goku2000

±± Declined ±± The idea is cool but its too overpowered as it stands. The way its worded means you can use anything and your enemy will defend in the wrong direction, thus taking the attack completely. Now, taking into account that many attacks are one hit knockouts, this would stand as a one hit knockout which is mostly a DNR. Now, reword it, restrict (in terms of its abilities) and lower the rank. Also, this would be a momentary genjutsu, not one that lasts 4 turns.


Resubmission Changes are in Bold

Genjutsu: Katawa | Illusionary Technique: Distortion
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A momentary genjutsu where the user will first perform the Serpent handseal and cast the genjutsu towards the opponents brain. Once the genjutsu is in play, the opponent will see opposite of what the user is doing, after the user had used a second hand seal Horse. For example, if the user is striking with the right hand, the opponent will see that the user is striking with his left hand. If the user is throwing a projectile towards the user, the opponent will see the projectile coming from an inverted angle. If a jutsu is used there is no effect unless it's at a specific angle. If the attacks are in a linear angle [Straight Line towards the opponent] there are no effects which adds to the confusion all together. As it's a momentary genjutsu, the opponent will only be fooled for one attack after the second hand seal is made, however there the second hand seal can be made at anytime to have it effect the opponent anytime the user wishes throughout the course of the battle, unless some how broken by the opppnent some how.

Note: May be used twice per battle
Note: lasts 1 turn as it's a momentary genjutsu
Note: Can not use genjutsu while this is in play
Note: Must skip 2 turns to reuse it
Note: Can only be taught by Vision

Disregard my previous pm about this jutsu, we came to a agreement with it.
____________
-Pending-
It can't last for 1 turn if it works only on the technique made after your 2nd handseal. And you didn't really restrict it effectively, just added fancy notes that don't change it at all. What Scorps said still stands.

--------------------------------

Genjutsu: Konmei Kemuri | Illusionary Technique: Smoke Confusion
Type: Supplementary
Rank: S
Range: Short-Long [Please read description // notes as to why it is long range]
Chakra: 40
Damage: N/A
Description: An area of effect genjutsu through the use of chakra infused smoke. The user will first be required to create smoke using their wrist launcher and while the smoke is in the area, the user will perform the Horse hand seal to put the opponent under genjutsu. When hand seal is made anyone other than the user that is surrounded by the smoke will end up in the genjutsu. Once the genjutsu is in place, the smoke will travel through the tenketsu of the opponents 361 chakra points and into the brain effecting their chakra flow. Once this happens the opponent will lose their ability to concentrate and mold chakra quickly by continuously distrupting the chakra flow by slowing it down immensly. For example if the opponent wants to use a jutsu, it would be natural for them to gather it really quickly by speeding up the flow of their chakra to gather it. Simply by disrupting it's chakra constantly, they will be hindered and take longer to perform their jutsu's. Once the smoke has entered the opponents body through their chakra points, the opponent will be hindered and will not be able to use any chakra based jutsu's as quickly as expected.

D Rank Jutsu's - Will have a slight effect but won't notice the difference in gathering chakra as the chakra required is not that great.

C Rank jutsu's - Will take 1/2 a second longer to perform to gather chakra

B Rank jutsu's - Will take 1 second longer to perform to gather chakra

A Rank jutsu's - Will take 1 1/2 second longer to perform to gather chakra

S Rank jutsu's - Will take 2 seconds longer to perform to gather chakra

F Rank jutsu's - Will take 2 1/2 seconds longer to perform to gather chakra

Note: Only smoke users are able to use this genjutsu
Note: Able to use once per battle
Note: Must have mastery of smoke and genjutsu to be able to use this
Note: Lasts 2 turns unless broken and the user have to be inside the smoke to be casted
Note: No A rank or above genjutsu on the next turn
Note: Smoke surrounding the opponent has to be created by the user
Note: Range of the genjutsu is determined by the smoke that covers the area
Note: Only able to be taught by -Vision-
~Declined~ I'm not sure I follow you on this technique. Why make it S-rank if all it does is change the time it takes to perform jutsu by a scant 1-2 seconds? Is there an ulterior motive?

Resubmitting Changes are in bold



Genjutsu: Konmei Kemuri | Illusionary Technique: Smoke Confusion
Type: Supplementary
Rank: S
Range: Short-Long [Please read description // notes as to why it is long range]
Chakra: 40
Damage: N/A
Description: An area of effect genjutsu through the use of chakra infused smoke. The user will first be required to create smoke using their wrist launcher and while the smoke is in the area, the user will perform the Horse hand seal to put the opponent under genjutsu. When hand seal is made anyone other than the user that is surrounded by the smoke will end up in the genjutsu. Once the genjutsu is in place, the smoke will travel through the tenketsu of the opponents 361 chakra points and into the brain effecting their chakra flow. Once this happens the opponent will lose their ability to concentrate and mold chakra quickly by continuously distrupting the chakra flow by slowing it down immensly. For example if the opponent wants to use a jutsu, it would be natural for them to gather it really quickly by speeding up the flow of their chakra to gather it. Simply by disrupting it's chakra constantly, they will be hindered and take longer to perform their jutsu's. Once the smoke has entered the opponents body through their chakra points, the opponent will be hindered and will not be able to use any chakra based jutsu's as quickly as expected.

D Rank Jutsu's - Will have a slight effect but won't notice the difference in gathering chakra as the chakra required is not that great.

C Rank jutsu's - Will take 2 a second longer to perform to gather chakra

B Rank jutsu's - Will take 2 1/2 second longer to perform to gather chakra

A Rank jutsu's - Will take 3 seconds longer to perform to gather chakra

S Rank jutsu's - Will take 3 1/2 seconds longer to perform to gather chakra

F Rank jutsu's - Will take 4 seconds longer to perform to gather chakra

Note: Only smoke users are able to use this genjutsu
Note: Able to use once per battle
Note: Must have mastery of smoke and genjutsu to be able to use this
Note: Lasts 2 turns unless broken and the user have to be inside the smoke to be casted
Note: No A rank or above genjutsu on the next turn
Note: Smoke surrounding the opponent has to be created by the user
Note: Range of the genjutsu is determined by the smoke that covers the area
Note: Only able to be taught by Vision
____________
-Declined-
This isn't a genjutsu.
 
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Taiketsu Yagami

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Re: ±±Custom Jutsu Submission±±

|Kei-Sekken| Gear 2nd
Rank:A
Type:Attack|Defend|Supplementary
Range:Self
Chakra:30
Damage: N/A ( +10 to Kei-Sekken)
Description: A powerful self amplifier technique. The first phase is to manipulate the chakra within the body causing it to build and continually amplify. The user’s eyes glow white and their body begins to glow a lighter hue as if a aura was surrounding them. The continuous amplifying of chakra allows the user to negate the effects of genjutsu A-rank and below as long as this is active. The second phase is to release the chakra from the arms and legs, causing it to pulse and spiral around the user’s major attacking limbs. (arms and legs) This amplifies the destructive force of which techniques hit allowing the user to even break through rock with effort. Just like the rasengan, apon contact, the spiral effect makes the damage even more potent.
Notes:
-Usable twice with a 5 turn interval imbetween
-Last 3 turns each but can be deactivated within those turns
-While active, no elements or genjutsu are usable
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|Kei-Sekken| Gear 3rd
Rank:A
Type:Attack|Supplementary
Range: Whatever the technique was
Chakra:30
Damage: +20 to Kei-Sekken techniques
Description: A powerful amplifier used in conjunction with kei sekken techniques of B-rank and below that rely on the use of chakra. When performing a technique, the user amplifies the chakra, channeling more, manipulating it, and expanding it which is impossible to do with A-rank and higher techniques. This causes the technique to expand on a massive scale, allowing most techniques to hit multiple targets and things as big as a boss summon.
Notes:
-Usable 3x with a two turn cool down each
-After use, the limb used becomes useless the next turn but recovers after that.
-Scale at which technique increases:
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~Both Declined~ Not the first time someone has tried to make jutsus based off of Luffy's Gears. Seriously.
 
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sytren

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Re: ±±Custom Jutsu Submission±±

Resubmitting.

Juuchi Yosamu (10,000 Cold Nights)
Type: Weapon
Rank: D (explained in notes)
Range: Short
Defensive and Offensive
Chakra: (wasn't sure how much or when it would consume.)
Damage: (Stated in notes as it changes)

Description: The legendary sword Juuchi Yosamu made by the famous Muramasa. Basically this weapon is a defensive and offensive because it uses the sheath as well as the sword. The user points the sheaths opening towards a projectile jutsu and the sheath sucks it up. Then the user has to sheath the sword and then withdraw it out and the blade will then be infused with the chakra from the jutsu it sucked up.

Picture of sword and sheath:

Note: Rank of the weapon depends on the jutsu it can suck up basically for example. I can only do it on D rank's right now til I get more training then will be up to C rank and then B rank and so on.

Note: Can only suck up B rank or lower jutsu's

Note: Strength of the chakra infused blade would be determined on the jutsu sucked up. Such as D rank +5, C rank +10, B rank +15.

Note: Can only have one jutsu sucked and infused at a time.

Note: The lower the rank the longer the blade stays infused. D rank - 4 turns, C rank - 3 turns, B rank - 2 turns.

Note: Chakra once infused into the blade can't be discharged at will must stay until runs out of turns.

Note: Sucking up a jutsu counts as 1 move

Note: Sheathing the blade and withdrawing it again in turn counts as a move. (Unless using that samurai technique that does the quick drawing thing)
~Leaving for Emperor~
I'm not sure what else to do with this as it's been...a long time since this was edited to say waiting for Emperor...I'm not sure what to do so I guess this is another resubmittance?

~ I suggest you wait until you are of a high enough rank to make a sword like this viable, since I tend not to approve things with multiple ranks. Also, fix chakra cost. ~
 
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Coyote

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Re: ±±Custom Jutsu Submission±±

Suiton: Watatsumi Hanamoyou Joukuu | Water Release: Sea of the Floral Skies
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user will preform one handseal and release water chakra up to mid-range from the user. The chakra will take a thin layer of water on the ground. By using chakra manipulation the user is able to control viscosity of the water. When the target is on this thin layer, watery flowers appear around the target (360degrees) these flowers are manageable in terms of sending at the target thin slice layers of water and/or compressed water bullets. This attacks around large but very thin an very sharp to be able to cut like paper cuts. The water is like a layer of sticky syrup that even when disturbed it goes back to its original state on the ground. If the target runs on this layer, the flowers appear anywhere they go as long as they're on it. The main purpose of these water slices is to hit the targets hands to stop them from preforming handseals. Due to the reflective ability of the water when the target begins handseals the slices are triggered to hit the hands and stop them from preforming the move.

Restrictions:
- Only usable twice per battle
- Lasts on field for 2 turns
- Cannot be redone again until 1 turn has passed
- Only usable by Coyote

~ Description is unclear, the line I bolded particularly so. ~
Suiton: Watatsumi Hanamoyou Joukuu | Water Release: Sea of the Floral Skies
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description:
The user will preform one handseal and release water chakra up to mid-range from the user. The chakra will take a thin layer of water on the ground. By using chakra manipulation the user is able to control viscosity of the water. When the target is on this thin layer, watery flowers appear around the target (360degrees) these flowers are manageable in terms of sending at the target thin slice layers of water and/or compressed water bullets. These attacks are medium sized but very thin and very sharp to be able to cut with ease. The water is like a layer of sticky syrup that even when disturbed it goes back to its original state on the ground. If the target runs on this layer, the flowers appear anywhere they go as long as they're on it. The main purpose of these water slices is to hit the targets hands to stop them from preforming handseals. Due to the reflective ability of the water when the target begins handseals the slices are triggered to hit the hands and stop them from preforming the move.

Restrictions:
- Lasts on field for 2 turns
- Only usable by Coyote
~Approved~ Made it usable once per battle.
 
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SHARINGAN_USER UCHIHA_ITACHI

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Re: ±±Custom Jutsu Submission±±




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(Umou Shuriken) - Feathers Shuriken
Type: Offense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 80
Description: Summoning Gava targen the opponent/s and by moving his wings he shoot several of his feathers having poison on their nip which is so powerful that they can pass through the opponent leaving holes in his body. The poison will paralyze the target on contact and he'll be dead in 2 turns.

• Can be used trice a Battle
• Can be used by whole race of gava

(Ketatamashii Kyoukan) - Piercing Scream
Type: Offense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 80
Description: Gava gathers chakra in his lungs and scream with such power that it produce a powerful shock weave which make cracks on the rocks around him, the scream is so noisy and piercing that opponent will feel an extreme head-ache,like his brain is ripping off.It will distract him and mentally torture him.

• Can be used trice a Battle

(kuchibashi hanma) - Beak Hammer
Type: Offense
Rank: S
Range: Mid - Long
Chakra Cost: 30
Damage Points: 80
Description: Gava flies up in the sky then comes down with great speed and attack the opponent with his beak using his body like an arrow which causes massive destruction on the ground and is able to break through A rank defenses like stone shield etc

• Can be used twice a battle

±± All Pending ±± Resubmit quoting the Summon himself also since these are technique that pertain to him/her
 
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Enzup

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Re: ±±Custom Jutsu Submission±±

Dropping my below CW, iff this CW gets approved.


Shinigami Reaper
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+10 to kenjutsu)
Description: The sword was made by ancient priests of hell and heaven at a sacred place by using hairs, bones, skin, blood and senses of a living shinigami himself which gave the sword life and transforming ability. The sword was named after the shinigami. And it is believed that the shinigami is living in the form of sword now.
The size of the sword is very big. The hilt itself is of 2m height, and the blade is of 3m height making a total length of 5m. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. The sword is quite thick but the whole blade is covered with the hairs of shinigami which are very sharp, as a normal katana. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it and of shinigami himself. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it.

Abilities:
-This sword is indestructible
-It has life of its own just like samehada and thus it can react on its own when required when its transformed into an animal.
-When Chakra is passed to the sword, the sword transforms into an elemental animal familiar that represents the element used |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|
-The sword only listens to Enzup.

Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
-Transformation lasts for a maximum of 4 turns and can only be done twice
-If opponent's chakra neutralizes or overcomes the animal's chakra (when transformed), then the transformed animal will come to its normal form again. i.e. in sword form.
-The sword transforms into an elemental version of the animal and not an animal on itself.
-If user gets hit by a jutsu while holding this sword, then he will receive an addition of +20 damage points.
-Sword cannot sense chakra.
-The size of the animal in which the sword transforms differs little to nothing from the normal size of the sword.
Dropping my below CW, iff this CW gets approved.




(Kurodoa) - Klodoa
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+10 to kenjutsu)
Description: Klodoa is a 2m long living staff whose lower part is made up of unknown special flexible element. The upper part is skull with a blue sphere in its mouth. It can levitate on its own. Enzup made Klodoa his personal weapon after he found it in very bad condition when Brain/Zero crushed it in pieces. After taking it into his possession, Enzup made a few changes in it, which made it indestructible. He also put a lot of his own chakra in the sphere so that Klodoa can use it in battles, since klodoa was not having chakra of its own. It is quite frightening from its looks, but can be funny at times.

Abilities:
-It is indestructible, kinda immortal but that does not mean that it can't be slowed down or paralyzed.
-Klodoa has life of its own and thus the senses.

Restrictions:
-It can levitate on its own, which is similar to "(Kusanagi No Tsurugi: Kuu no Tachi)" but in this case user don't have anything to do with it.
-If user gets hit by a jutsu while holding this weapon, then he will receive an addition of 10 damage points.
-Every elemental ninjutsu used by user gets -5 damage points while the time the weapon is on battlefield.
-It only listens to Enzup.

Removed every reference of "Ultimate form". And thus removed the cutting through solid ability and the restrictions based on it.


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Note: -My previous CW was also having life, and since I am dropping it, I am putting life in this CW.
-The chakra in the sphere can be used for using jutsus, which I will be making in future, like in the spoiler below.
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~Declined~ Most of the "restrictions" aren't even restrictions. There aren't many kenjutsu techniques you can apply to a spear of this shape.
Resubmitting, 4th time :p

(Kurodoa) - Klodoa
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+10 to kenjutsu)
Description: Klodoa is a 2m long living staff whose lower part is made up of unknown special flexible element. The upper part is skull with a blue sphere in its mouth. It can levitate on its own. Enzup made Klodoa his personal weapon after he found it in very bad condition when Brain/Zero crushed it in pieces. After taking it into his possession, Enzup made a few changes in it, which made it indestructible. He also put a lot of his own chakra in the sphere so that Klodoa can use it in battles, since klodoa was not having chakra of its own. It is quite frightening from its looks, but can be funny at times.

Abilities:
-It is indestructible i.e. kinda immortal but that does not mean that it can't be slowed down or paralyzed.
-Klodoa has life of its own and thus the senses.

Restrictions:
-It can levitate on its own, which is similar to "(Kusanagi No Tsurugi: Kuu no Tachi)" but in this case user don't have anything to do with it.
-If user gets hit by a jutsu while holding this weapon, then he will receive an addition of +15 damage points.
-Every elemental ninjutsu used by user gets -5 damage points while the time the weapon is on battlefield.
-User have to apply +5 chakra points in any technique used, regardless of rank. Also user have to perform an addition of 5 handseals in any technique which requires more than 8 handseals.
-It can't use any or most of the kenjutsu techniques, because of its unique shape.

-It only listens to Enzup.

Added/Updated more restrictions.

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Note: -My previous CW was also having life, and since I am dropping it, I am putting life in this CW.
-The chakra in the sphere can be used for using jutsus, which I will be making in future, like in the spoiler below.
You must be registered for see images

±± Leaving for Emperor ±± I can't believe you are still submitting a weapon...

~ The idea of it moving around on its own and attacking people is OP; and its over restricted. Sigh... do you really, really, need a weapon ? ~
 
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Baba Yaga

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Re: ±±Custom Jutsu Submission±±

Suiton: Issui machimachi(Water release: divergent waters)
Type: supplementary
Rank: D
Range: short-long
Chakra:10
Damage: 20
Description: When there is gushing water( pillar-like nature) filled with the users chakra approaching an enemy, the user makes a single handseal causing the torrent to split into four,moving outwards and attacks the enemy at different angles from his sides.
Note:-By ( pillar-like nature) i mean this cant work on water traveling in wave form or water that covers a large surface area(like Water wxploding colliding technique)
-The water still retains its initial power as this move just uses manipulation to diverge the direction of the waters movements.
-Can only be taught by defg.


±± Declined ±± Similar custom exists.




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(Kuchiyose no Jutsu: Sonkei Kame)Summoning jutsu: Brother Kame
Type: Summoning
Rank: A
Range: short/long
Chakra: 30
Damage: n/a
Description: Kame is one part of the notorious duo of doom. He is a mouse who is about as tall as Ma and Pa(Jiraiyas toads) and has greyish fur.His attire is a blue tattered shirt(which fits him perfectly) and a brown cape.His cape is fixed on him with a wierd-looking golden button.Due to he and his brother's psychotic and destructive tendecies, they took to extreme training since they were young and so have excellent chakra control as well as being able to perform techniques on the same scale as regular shinobi.Kame has a natural affinity to raiton, and so can use all lightening techniques the user knows up to A-rank. His small size,speed and agility also goes a long way to boost his reaction time.His true skill comes as a result of his ability to combine his chakra with his summoners,by releasing them both with perfect timing, to perform certain combination jutsus.(sorta like how naruto mixed his chakra with one of the frogs to create a combination move when fighting against guren)
-All moves done count as one of user's 3 jutsu per turn
-Each summoning lasts for 4 turns.
-Can be summoned 2 times per battle.
-Can only be taught by defg.

±± Declined ±± Why is the range of this summon short to long?


(Kuchiyose no Jutsu: Haku Hame)Summoning jutsu:Brother hame
Type: Summoning
Rank: A
Range: short/long
Chakra: 30
Damage: n/a
Description: Same is the other part of the notorious duo of doom.He is a mouse who is about as tall as Ma and Pa(Jiraiyas toads) and has brownish fur.He wears a green cloak which has a hood and is tightened at his waist level with a blue rope. He also carries a staff that reaches up to his shoulder.Due to he and his brother's psychotic and destructive tendecies, they took to extreme training since they were young and so have excellent chakra control as well as being able to perform techniques on the same scale as regular shinobi.He has a natural affinity to katon and so can perform katon jutsu known by user but only up to B-rank.Hame likes to think of himself as a 'mage' and so studied the arts of genjutsu. With his training his expertise in performing genjutsu techniques became almost comparable to Jiraiyas toads(Ma and Pa).
-He can perform all katon jutsu that summoners know up to B-rank
-He can perform certain A-rank genjutsu made specifically for him.
-All moves done count as one of user's 3 jutsu per turn
-Each summoning lasts for 4 turns.
-Can be summoned 2 times per battle.
-Can only be taught by defg.


±± Declined ±± Summons can only use one skill. It was decided long ago. They can only use one element or genjutsu or some unique special ability. Fire and Genjutsu would be breaking that rule.
 
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Toshiro

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Re: ±±Custom Jutsu Submission±±

(Raiton: Ōsei no Kagayaki) - Fairy Glitter
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 80
Description: The Fairy Glitter is a sacred powerful technique that is known to few. Requiring a tattoo for the completion of this technique, only those bestowed with the tattoo and sufficient skill are able to activate this technique. As said, the key to this legendary technique is the tattoo. Firstly, the user would hold out his hand, raising it up, hand angled towards the sky. The hand with the tattoo, of course. By utilizing his Raiton chakra, the user channels his chakra into the tattoo, using it as a medium to hold the entity of chakra. The lightning chakra stimulates the tattoo, activating it, causing it to glow. As the tattoo glows, the user would bring his hand down, clenching his fist as he points the fist at wherever he wants the technique to take place in, whilst the user uses his other hand to support the hand with the tattoo. With great speed, the clouds darken and a ring of lightning is sent down from the sky. The ring of electricity's size can be controlled by the user, to control the size of the attack. The ring of electricity would hover about the place that the technique will take effect on. Once in place, a large amount of lightning from the sky would descend directly above the lightning ring, at great speeds similar to real lightning. The lightning is proportionate to the size of the lightning ring, but it's density and voltage is devastatingly powerful. As such, the resultant damage is only caused within the ring itself, striking whoever it is with great force and speed, eradicating him off the face of the Earth with a resounding explosion of lightning, the shockwave and debris carrying on for miles that affects even the user himself, and anyone in range. After usage, the user's arm with the tattoo would be severely blackened after severe concentration of a burst of lightning chakra, in which the hand becomes paralyzed for 2 turns. After using so much Raiton Chakra, the user is unable to mold Raiton Chakra for the next 4 turns.

- Can only be used 1x per battle
- Paralyzing of the arm with the tattoo on it for 2 turns, and great pain in that arm. (Severely blackened and hurt after concentrating such immense chakra in one location.) This results in an inability to perform hand seals.
- No using any lightning technique for the next 4 turns

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±± Declined ±± Tattoo as a medium requires you to have Fuuinjutsu mastery.


(Fuuton: Kurasshu) - Crash
Type: Defensive|Supplementary
Rank: A-Rank
Range: Depemds
Chakra: 30
Damage: n/a
Description: The technique is based off of the user utilizing their chakra, and inserting it into a substance. The substance can be intangible or tangible depends upon the situation. The substance acts as a medium to contain for your chakra to be inserted into. As the chakra is successfully inserted into the substance, by utilizing the slicing trait that the wind is well known for, the wind chakra slices through the bonds of the chakra particles within that substance causing it to spread outwards. By manipulating your chakra with great precision, the wind continues ravaging inside the substance, causing it to spread outwards to the point it severs totally, turning into many smaller harmless particles of the substance, making it neutral. After using on a Tangible object it falls downwards towards the ground completely, where as using it on a Intangible object disperses it entirely.

- Can be used eight times per match
- No wind techniques in the same turn, or the turn after
- After using it for the eighth time in a match, the user loses their ability to mold wind chakra properly
- For elemental techniques the user can neutralize it up to A-Rank, where as non elemental techniques can be neutralized up to S-Rank.

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-Still submitting other Customs-


±± Declined ±± OPED
(Fuuton: Kurasshu) - Crash
Type: Defensive|Supplementary
Rank: A-Rank
Range: Depemds
Chakra: 30
Damage: n/a
Description: The technique is based off of the user utilizing their chakra, and inserting it into a substance. The substance can be intangible or tangible depends upon the situation. The substance acts as a medium to contain for your chakra to be inserted into. As the chakra is successfully inserted into the substance, by utilizing the slicing trait that the wind is well known for, the wind chakra slices through the bonds of the chakra particles within that substance causing it to spread outwards. By manipulating your chakra with great precision, the wind continues ravaging inside the substance, causing it to spread outwards to the point it severs totally, turning into many smaller harmless particles of the substance, making it neutral. After using on a Tangible object it falls downwards towards the ground completely, where as using it on a Intangible object disperses it entirely.

- Can be used three times per match
- No wind techniques in the same turn, or the turn after
- After using it for the third time in a match, the user loses their ability to mold wind chakra properly
- For elemental techniques the user can neutralize it up to A-Rank, where as non elemental techniques can be neutralized up to S-Rank.

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If it's still considered overpowered, would you mind giving me tips on to reduce it?


±± Declined ±± OPED. When we say a custom is overpowered, it doesn't mean to put up more restrictions. It means the ability it possesses is too much. Adding restrictions doesn't change its power when you do use it. It just limits your use of it which isn't doing much.
 
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The_Empire

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Re: ±±Custom Jutsu Submission±±

Blast Release: Infusion Blast (Bakuton: Chūnyū Burasuto)
Rank: C
Type: Supplementary/Offense
Range: Short(infusion)-Long(length of thrown)
Chakra Cost: 15
Damage Points: 30
Description: The user infuses thier Blast chakra into small objects such as kunais, needles, cards, rocks, dice, shurikens, paper, pencils, pens, etc. The infused object hits anything explodes like a C rank explosion and the recoil is sent outward instead of blowing back but it is the same as Blast Release: Landmine Fist with the blast minimizes the potential repercussions and recoil is completely negated. The user can not use any kind of copy jutsu to copy the object or anything similar to expand the object.
-Can only be taught by Double D
-Cannot infuse living things
-Infusion requires direct contact with the object


±± Approved ±± Added 2 notes
 
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Scorps

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Re: ±±Custom Jutsu Submission±±

Suiton: Noboru Benzaiten | Water Release: Apotheosis
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A (+20 to organic techniques)
Description:
The epitome of Water release techniques, the Apotheosis is a technique that takes advantage of the connection between water and life. The user will do one hand seal (Rat) and spread his water chakra throughout the field. For a set amount of time, the chakra powered moisture in the field increases the power of any organic release technique used after that point, by fueling it with a stronger chakra powered moisture. The high amount of chakra infused moisture in the air doesn't have any other effect other than serve as a "supplement" for the following organic techniques and isn't dense enough to blind or confuse Doojutsu or Chakra sensing users.

Note: Can only be taught by Scorps
Note: Lasts 4 turns
Note: Can be used 3 times but requires 1 turn cold down before using again
Note: Can only be used to power organic techniques in which Water is a part of
____________
-Pending-


Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's excommunication
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken ones enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, why its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps
____________
-Approved-




Kure-n Kuchiyose no Jutsu: Grus | Crane Summoning Technique: Grus
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
Grus is the embodiment of a Crane. A beautiful, elegant, grey and white bird with beautiful red beak and green eyes. He's not the biggest Crane, with a wingspan of about 8 meters and the body in proportion to it but he has a strong build, capable of flight with 2 humans on his back with no apparent effort. Capable of speech and possessing an acute intellect, he acts as a support summon to help the user in any way he can, making up for the fact that, apart from the Crane Arts, he can't use Ninjutsu. When in flight he is both fast and graceful, possessing an unsettling agility, unrivaled amongst all the cranes and most birds.

Note: Can only be taught by Scorps and requires the user to have the Crane Contract and its Tattoo.
____________
-Approved-
 
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CleverMonkey

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Re: ±±Custom Jutsu Submission±±

Summoning Technique: (souseiki harinezumi) Suzuran

Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Chakra Damage: 80
Description: The user wipe some of his blood on the summoning tattoo. Once that is done he does 5 hand seals and slam his palms to ground. Once the user has done this, Suzuran (my summon) will appear flying above the battle field (Short range above me). Suzuran speaclizes in A rank Lightning thus no need to do handseals for the ones that need handseals. The lightning jutsus will also be released from Suzurans beak or mouth. (Jutsus like chidori are from the beak). Suzuran can travel at very high speeds, and rush straight into the oppenent with its beak, causing major damage.This summon is the same size as Sauske Hawk, so the summon can be rode on .All Lesser birds of paradise can talk . So can this one. Suzuran can also drop his feathers, which will harden and be as sharp as kunais. These feathers are toxic, derived from their insect prey, so the body part that get's hit from one of the feathers will go numb.
-The summon can stay for 4 turns
-The user can't use any lightning jutsus while summon is active
-Can be used once per battle
-All techniques used by Suzuran count towards the user's 3 moves
-The summon can only use up to A-rank lightning techniques
-Can only be used by Clevermonkey AND General Phaze
-Permission From General Phaze to make the summon


(Feel Free to take out the toxic feathers if you must. The bird does contain toxins in it so i based that off a real fact)

±± Declined ±± Yeah...toxins in a bird of paradise? No.

______________________

Tasai no Yumi | Bow of Versatility

Type: Weapon
Rank: A (arrows are B-rank)
Range: Short-long
Chakra: 30 (will be returned since the chakra returns into the body of the user after usage) (+5 for every non elemental arrow that is shot)
Damage: N/A (10 damage is dealt for every non elemental arrow)
Description: The user has a 10cm long chakra rod chained to his wrist. When the rod is held in the users hand and the user focus his pure chakra into the rod, 1 meter of chakra rise from the top of the rod, and 1 meter of chakra rise towards the ground from the bottom of the rod. This creates the bow, and the colour of this bow is light blue. The arrows are made from reaching forward, grabbing some of the chakra close to your hand, pull backwards and release (like when a Quincy from Bleach uses his bow.). This will fire an arrow of pure chakra. The chakra arrows are so focused that they are able to pierce through a kunai, but will be degraded to a C-rank attack (if hit by a kunai again it will degrade to a D-rank, and so on). The arrows can be stopped by any technique that is B-rank or higher. If the opponents attack is lower than B-rank, the arrow will continue on but degraded to a C-rank (same as with the kunais).

~Can only be used by CleverMonkey.
~The bow itself can NOT be used as a weapon. If the bow is used to defend an incoming attack, the chakra will simply retreat into the users body, and the opponents attack will continue as like nothing happend.
~If 3 arrows are shot in a round it will count as 1 of the 3 attacks per round. If only 2 are shot, it will not count as 1 of the 3 attacks.
~Activating takes 1 out of the 3 attack turns.
~Bow deactivates if the user let go of the rod.

Looks, the yellow grip in the middle is the chakra rod. (don't mind the arrows and the string on the bow):
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(Feel free to make any changes if necessary ^^)



Genso no Yajirushi | Elemental arrow
Type: Defense/Attack
Rank: Def/Att: A-Rank
Range: Sort-long
Chakra: Def/Att: 15
Damage: Def: N/A | Att:30
Description: By focusing one of the basic 5 elements chakra into the Bow of Versatility, the user is granted 2 new techniques. It is either def/def, def/att or att/att (explained further in each individual section). The colour of the bow does also change, depending on what chakra nature is focused into the chakra rod (explained later in each individual section).

Fire:
By focusing fire chakra into the bow, the bow will turn red, and the user is granted one attack, and one defense technique.
Attack: The user reach forward and grab a string from the red bow. When the arrow is released and have traveled 2 meters the arrow will split and make a 6 meter wide horizontal line of fire that travels towards the opponent. (mid-long)
Defense: The user reach forward and grab a string from the red bow. When the arrow is released the user will point the arrow towards the ground in every range (short-long). When the arrow hits the ground, a 6 meter wide and 3 meter high fire will rise up from the ground, and conceal the movements of the user. By standing too close to the flame (2 meters) a person will faint, due to high temperature.

Water:
By focusing water chakra into the bow, the bow will turn dark blue and the user is granted two defensive techniques.
1. def: The user reach forward and grab a string from the dark blue bow. When the arrow is released the user will point the arrow towards the ground close to his own feet. Water will rise from the ground and surround the user, and protect him from every jutsu up to A-rank. (B-rank against earth jutsus)
2. def: The user reach forward and grab a string from the dark blue bow. When the arrow is released the user will point the arrow towards and incoming attack. The arrow will split right infront of the opponents jutsu, and will be able to stop every jutsu up to A-rank. (B-rank against earth jutsus)

Lightning:
By focusing lightning chakra into the bow, the bow will turn yellow and the user is granted two attack techniques.
1. att: The user reach forward and grab a string from the yellow bow. The user will point the arrow towards the opponent and release the arrow. As soon as the arrow is released from the bow, the arrow split, and a bolt of pure lightning is sent towards the opponent, traveling with great speed. (short-long)
2. att: The user reach forward and grab a string from the yellow bow. When the arrow is released the user will point the arrow towards the ground in every range (short-long). When the arrow hits the ground, a shockwave of lightning will be sent in a cirkle with a diameter of 6 meter, and with the arrow is the middle of the cirkle.

Earth:
By focusing earth chakra into the bow, the bow will turn brown an the user is granted one attack and one defense technique.
Attack: The user reach forward and grab a string from the brown bow. The user will point the arrow towards the opponent and release the arrow. As soon as the arrow is released from the bow, the arrow will split and 6 big pillars of earth is sent flying towards the enemy. (mid-long)
Defense: The user reach forward and grab a string from the brown bow. When the arrow is released the user will point the arrow towards the ground in every range (short-long). When the arrow hits the ground, a solid block of earth that is 6 meters wide and 1 meter thick rises from the ground. The block is able to stand against jutsus up to A-Rank. (B-Rank against lightning jutsus)

Wind:
By focusing wind chakra into the bow, the bow will turn silver and the user is granted one attack and one defensive technique.
Attack: The user reach forward and grab a string from the silver bow. The user will point the arrow towards the opponent and release the arrow. As soon as the arrow is released from the bow, the arrow will split into 6 blades made of wind. These blades will fly towards the enemy with great speed, and will cut the enemy several times. (short-long)
Defense: The user reach forward and grab a string from the silver bow. The user will point the arrow towards the opponent and release the arrow. As soon as the arrow is released from the bow, the arrow will split and a wall of wind that is 3 meters high and 6 meters wide will appear and continye towards the enemy (short-mid). The wall of wind is able to stand against jutsus up to A-Rank. (B-Rank against fire jutsus)

~Each element can only use 2 techinques. After using 2 techniques the element is no longer useable in the bow. (Regular light blue bow does not get affect by this, since it can just fire regular arrows)
~Changing from one element to another counts as 1 of the 3 turns.
~The user can not activate the bow in any of the elements. (It has to start in the pure chakra mode)
~Any of the techniques count as a move.

(Feel free to make any necessary changes. Unless this is a totally absurd weapon xD)


±± Both Declined ±± don't resubmit. similar techniques exist.
 
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Shinta

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Re: ±±Custom Jutsu Submission±±

(Raiton: Denkou Kabe ) Lightning Release: Lightning Wall
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 (if opponent touches it)
Description: The user will begin by first using (Doton No Jutsu) - Earth Release Technique to summon two pillars of earth, no further than three meters apart and five meters high. The user will then place five kunai charged with raiton chakra in one of the pillars, one at the bottom, one at the max height you want the wall (must state where so the height of the wall can be know) and the rest evenly dispersed in between. Five kunai must be placed at corresponding spots on a nearby pillar with the top and bottom kunai at approximately the same height that are also charged with raiton chakra. To activate the wall the user will make the monkey → boar hand seals which will release the lightning chakra causing them to emit a weave of lightning between the corresponding points thus making the wall of lightning. The jutsu works by embedding negatively charged raiton into one set of kunai and positively charged raiton into the other set of kunai.
Note:
- The max height of the wall is five meters and the max width between the two pillars is three meters,
- Must be set up properly at least the turn before it is used,
- The kunais only maintain enough charge to block one attack and as such the jutsu will have to be set up and used again as per the description
- The wall is designed to stop either; One A-rank ranged earth jutsu or one similarly weak to lightning, one c-rank wind jutsu or one similarly strong againt lightning, and one b-rank of any other elemental jutsu.
- This wall can also block any taijutsu of a-rank or lower

- Kunais remained charged for three turns before they must be activated or else the charge is lost, nullifying the jutsu,
- After the jutsu is used the earth pillars are destroyed from the effects of the lightning wall,
- The earth pillars count as one of your three jutsus per turn,
- Can be used twice per battle,
- Can only be taught by Shinta.

±± Declined ±± Pillar? what pillar?
Edited in the creation of earthen pillars, edited some grammatical errors and restrictions/notes.

±± Editted what? I only see the quote to something that is missing beneath. ±±

_______________________________________________

(Yoton: Maguma Yari) Lava release: Magma Spears
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user first performs the Rabbit → Ox hand seals while channelling lava chakra into their hands which they then slam onto the ground converting the ground in front of them into a small pool of lava. The user is then able to mould up to three spears of lava, three meters in length to send at the enemy by utilising shape manipulation. The spears are launched directly out of the pool of lava and a sent by focusing the users chakra through the pool of lava to propel the spears. During flight the rush of air hardens them into solid and very sharp weapons that are capable of impaling the enemy.
Notes:
- can only be used by a lava user bio
- can only be taught by Shinta
- the pool of magma is used up in creating and firing the spears
- the spears cannot be further manipulated once they have been fired
- if the target is within short range the spears are just a thin streams of lava that will damage them as normal lava would.
- Can only be used 4 times per battle

±± Approved ±±


(Yoton: Maguma atsusa Ridairekushon) Lava release: Magma heat Redirection
Type: Defensive
Rank: A
Range: Short
Chakra: 20
Damage: 40
Description: The user outstretches their arm with the hand outstretched at the opponents incoming lava jutsu, channelling the heat through there own chakra network and out the other arm outstretched with the first and second fingers pointed, thus sending the heat of the attack harmlessly off to the side. This renders the opponent's magma a solid lump of earth equivalent to an earth jutsu one rank lower than the original lava jutsu and as such must still be countered properly, the advantage comes as earth can be easier to counter than lava. This heat redirection works by flooding the users chakra network with magma chakra creating a conduit to allow the heat of the opponents magma to be absorbed and redirected along the shoulder blades and out the other arm.
Notes:
- The turn this jutsu was used and the following turn only b-ranked or lower magma jutsu can be used due to the chakra network being flooded with lava chakra,
- if the user has clones already on the field they are not affected by the above restriction,
- The lump of earth remaining after the magma redirection must be evaded by countering or evading in line with the rules of Naruto Base.
- can only be used by a lava bio
- can only be taught by Shinta,
- can only be used three times per battle.


±± Declined ±± don't resubmit
 
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Gitanshu

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Re: ±±Custom Jutsu Submission±±

Doton keiyou toku - Earth Release Hovering Shield
Type:Offensive| Defensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: A very simple technique in which user spits out some earth base chakra from his mouth and manipulate it into a big disc which has a diameter of 2 m and uses it as a shield by making it hover in front of any of his body part and user can also use it like a flying disc to attack an opponent with in range.

Note: Can be used 3 times only


±± Declined ±± How do you keep it in the air? Geokinesis? Hum... elaborate a bit more on what you can do with this.
 
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