Re:
Custom Jutsu Submission 
(Ichi Inchi Panchi Gikou) One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. When performed with added chakra this has the power to break ribs and send the opponent flying. A master of this technique can make a total of 3 strikes before the opponent is sent back. One strike carries the force and impact of a punch from Tsunade.
Notes:
- Must know Jeet Kun Do.
- Must be of Sannin Rank
- Each punch counts as one of the users moves per turn.
±± Pending ±± Shortly you'll be required to update your fighting style. Resubmit when that is done
(Kunai Shikyo Genkaku) Kunai Death Illusion
Type: Supplementary
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: N/A
Description: If the opponent throws a kunai at you, you essentially make 2 handseals placing the opponent under genjutsu and throw a kunai back, deflecting the kunai the opponent threw. However the opponent is set in a genjutsu as soon as the two seals were done. The genjutsu is that he sees you throw a kunai back, but his hits yours at a certain angle that makes him think it knocked yours away and killed you. Because he sees that happening in the genjutsu.
- Can only be used twice per match
- Must skip 2 turns before using
- Must be used in mid range only to allow enough time for the two handseals.
Not sure what else to add to the restrictions of this, so feel free to add what you want as I very rarely ever use gen lol. Also feel free to change rank as well.
±± Declined ±± Clever, but this is in no way an A-Rank gen. Resubmit with lower rank. Also, for how long will the enemy by fooled into thinking you got hit? Because, remember that a good ninja will always see that a simple kunai, unless thrown to the head will not kill you.
(Jeet Kun Do Gigei: Sasuke fuukaku Taijutsu) Jeet KunDo Arts: Sasuke Style Taijutsu
Type: Attack/Supplementary/Defense
Rank: A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: This style reflects sasukes style of fighting. Due to Orochimaru's training, Sasuke's already impressive speed saw a huge leap, allowing him to move huge distances in the blink of an eye as if by teleportation. Likewise he was able to evade attacks from extremely fast shinobi such as Killer B's Lariat, and A's Elbow, though he credited the evasion to his Sharingan reading the linear moves. He also greatly increased his speed at making hand seals, being able to do many in a blur and launch an enormous amount of weapons just as quickly, as seen during his fight with Itachi. His speed increase is not due to his sharingan because it has been said in the anime and manga that sharingan doesn't make you faster, you have to be able to keep up with the speed you can predict. That being said, this is not a sharingan style of fighting, sharingan is separate from this style of fighting tho it does help improve this style as far as reaction time/reflexes go as it would to regular Taijutsu. After Orochimaru's training, Sasuke seemed more calm during fights, he used swift relaxed movements which makes him perfect for Jeet kun Do's fighting style as it requires you to be calm, keeping water like movement when fighting. Jeet Kun Do is not about strength or power, it requires the user to be fluid, like water. Most opponents are more tense (naruto for example) while sasuke is calm. The opponent applies excessive force and through jeet jun do, the user controls that force through fluid motion. Relaxing the whole body so it can react instantly without resistance, with little thought. Through Sasuke's abilities this can show off Jeet Kun Do's abilities. This style will grant the ability to concentrate on Sasuke's imperfections, while building Advanced Jeet Kun Do taijutsu techniques based around Sasuke's actual fighting style that improves his fighting.
Notes:
- The user must know Jeet Kun Do.
- This style and the techniques created from it can only be used with sasuke bio's.
I figured this would be a lot easier than just placing Jeet Kun Do on a sasuke bio as I want to focus on his style of fighting as well to improve him over all. I love meh sasuke bio and have had it for 11 months so I want to improve it as I've done nothing with it =/
±± Pending ±± Same as the first one.


(Ichi Inchi Panchi Gikou) One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. When performed with added chakra this has the power to break ribs and send the opponent flying. A master of this technique can make a total of 3 strikes before the opponent is sent back. One strike carries the force and impact of a punch from Tsunade.
Notes:
- Must know Jeet Kun Do.
- Must be of Sannin Rank
- Each punch counts as one of the users moves per turn.
±± Pending ±± Shortly you'll be required to update your fighting style. Resubmit when that is done
(Kunai Shikyo Genkaku) Kunai Death Illusion
Type: Supplementary
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: N/A
Description: If the opponent throws a kunai at you, you essentially make 2 handseals placing the opponent under genjutsu and throw a kunai back, deflecting the kunai the opponent threw. However the opponent is set in a genjutsu as soon as the two seals were done. The genjutsu is that he sees you throw a kunai back, but his hits yours at a certain angle that makes him think it knocked yours away and killed you. Because he sees that happening in the genjutsu.
- Can only be used twice per match
- Must skip 2 turns before using
- Must be used in mid range only to allow enough time for the two handseals.
Not sure what else to add to the restrictions of this, so feel free to add what you want as I very rarely ever use gen lol. Also feel free to change rank as well.
±± Declined ±± Clever, but this is in no way an A-Rank gen. Resubmit with lower rank. Also, for how long will the enemy by fooled into thinking you got hit? Because, remember that a good ninja will always see that a simple kunai, unless thrown to the head will not kill you.
(Jeet Kun Do Gigei: Sasuke fuukaku Taijutsu) Jeet KunDo Arts: Sasuke Style Taijutsu
Type: Attack/Supplementary/Defense
Rank: A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: This style reflects sasukes style of fighting. Due to Orochimaru's training, Sasuke's already impressive speed saw a huge leap, allowing him to move huge distances in the blink of an eye as if by teleportation. Likewise he was able to evade attacks from extremely fast shinobi such as Killer B's Lariat, and A's Elbow, though he credited the evasion to his Sharingan reading the linear moves. He also greatly increased his speed at making hand seals, being able to do many in a blur and launch an enormous amount of weapons just as quickly, as seen during his fight with Itachi. His speed increase is not due to his sharingan because it has been said in the anime and manga that sharingan doesn't make you faster, you have to be able to keep up with the speed you can predict. That being said, this is not a sharingan style of fighting, sharingan is separate from this style of fighting tho it does help improve this style as far as reaction time/reflexes go as it would to regular Taijutsu. After Orochimaru's training, Sasuke seemed more calm during fights, he used swift relaxed movements which makes him perfect for Jeet kun Do's fighting style as it requires you to be calm, keeping water like movement when fighting. Jeet Kun Do is not about strength or power, it requires the user to be fluid, like water. Most opponents are more tense (naruto for example) while sasuke is calm. The opponent applies excessive force and through jeet jun do, the user controls that force through fluid motion. Relaxing the whole body so it can react instantly without resistance, with little thought. Through Sasuke's abilities this can show off Jeet Kun Do's abilities. This style will grant the ability to concentrate on Sasuke's imperfections, while building Advanced Jeet Kun Do taijutsu techniques based around Sasuke's actual fighting style that improves his fighting.
Notes:
- The user must know Jeet Kun Do.
- This style and the techniques created from it can only be used with sasuke bio's.
I figured this would be a lot easier than just placing Jeet Kun Do on a sasuke bio as I want to focus on his style of fighting as well to improve him over all. I love meh sasuke bio and have had it for 11 months so I want to improve it as I've done nothing with it =/
±± Pending ±± Same as the first one.
Last edited by a moderator: