Re:
Custom Jutsu Submission 
Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground
-Approved-
New Submissions:
Senpū Gigei : Amatsusaiken | Whirlwind Arts : Heavenly Bond
-Declined. V1 will require you to be inside this circle and not moving at all (thus would need you to utilize both earth and lighting chakra at the same time, which we know are incompatible and V2 is the same, plus the moving the disc is not realistic-
Ninpō : Gisō Kage Bunshin no Jutsu | Ninja Art : Disguised Shadow Clone Technique
-Declined. Creating Shadow Clones is a cannon jutsu; you can't just change it to your convenience-
Sūiton: Bakufu | Water Release : Waterfall
-Declined. Similar custom jutsu already exists and there's a cannon as well which used in combination with another cannon can cause this effect-
Sūiton: Kami Shinsui | Water Release : God's Flood
-Ibid.-


Resubmitting :Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention
~Approved~Rank: A/S
Type: Attack
Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long]
Chakra Cost: 30/40
Damage: 60/80
Description: There are two versions to this technique:
V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version]
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V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1
[S rank version]
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-Twice per battle [A rank]/Once per battle [S rank]
-Only A rank and under techniques for the turn after [both ranks]
Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier
~Approved~Rank: S
Type: Defence
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank.
-Thrice per battle
Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground
~Approved~Rank: S
Type: Attack
Range: Short - Mid
Chakra Cost: 40
Damage: 80
Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range.
-Twice per battle
-Lasts for three turns (as long as the spear is in the ground)
-No S rank techniques for the turn after it ends.
Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
~Approved~Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself
-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle
Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short [Intially] - Long [Activating]
Chakra cost: 40
Damage points: N/A
Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.
~Approved~
Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground
Rank: S
Type: Attack
Range: Short - Mid
Chakra Cost: 40
Damage: 80
Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques.
-Twice per battle
-Lasts for three turns (as long as the spear is in the ground)
-No S rank techniques for the turn after it ends.
Type: Attack
Range: Short - Mid
Chakra Cost: 40
Damage: 80
Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques.
-Twice per battle
-Lasts for three turns (as long as the spear is in the ground)
-No S rank techniques for the turn after it ends.
-Approved-
New Submissions:
Senpū Gigei : Amatsusaiken | Whirlwind Arts : Heavenly Bond
Rank: B/A
Type: Attack/Supplementary
Range: Short - Long
Chakra Cost: 20/30
Damage: 40/60
Description: This technique has two versions:
V1 is where the user places three spears/lances over each other and channels chakra into them thus keeping the formation and creating a sharp chakra circle around the spears which being of the users chakra will not cut him but will cut others (this creates a sort of chakra disk [look at diagram below] which can be thrown or used for standard combat).
[B rank]
V2 is basically the same as V1 except the user uses six spears in the formation shown in the diagram below. If used after 'Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command" then the user can charge chakra to his feet and "fuse" (using chakra to stick to the spears crisscrossing the center) with the disk thus allowing him to move the disk while he's on it.
Left is V1, right is V2.
-Lasts up to three turns
-Twice per battle
-Only A rank and under techniques while in use.
Type: Attack/Supplementary
Range: Short - Long
Chakra Cost: 20/30
Damage: 40/60
Description: This technique has two versions:
V1 is where the user places three spears/lances over each other and channels chakra into them thus keeping the formation and creating a sharp chakra circle around the spears which being of the users chakra will not cut him but will cut others (this creates a sort of chakra disk [look at diagram below] which can be thrown or used for standard combat).
[B rank]
V2 is basically the same as V1 except the user uses six spears in the formation shown in the diagram below. If used after 'Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command" then the user can charge chakra to his feet and "fuse" (using chakra to stick to the spears crisscrossing the center) with the disk thus allowing him to move the disk while he's on it.
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Left is V1, right is V2.
-Lasts up to three turns
-Twice per battle
-Only A rank and under techniques while in use.
-Declined. V1 will require you to be inside this circle and not moving at all (thus would need you to utilize both earth and lighting chakra at the same time, which we know are incompatible and V2 is the same, plus the moving the disc is not realistic-
Ninpō : Gisō Kage Bunshin no Jutsu | Ninja Art : Disguised Shadow Clone Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: N/A
Description: The user does one handseal (as if he were summoning Shadow Clones) but instead of making normal shadow clones, these ones are already henged and can appear anywhere near the user (or even appear on his body). They can appear as anything the user wants or needs (e.g Weapons, Creatures, inanimate objects, etc).
-In this form there can only be up to four clones at any one time.
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: N/A
Description: The user does one handseal (as if he were summoning Shadow Clones) but instead of making normal shadow clones, these ones are already henged and can appear anywhere near the user (or even appear on his body). They can appear as anything the user wants or needs (e.g Weapons, Creatures, inanimate objects, etc).
-In this form there can only be up to four clones at any one time.
-Declined. Creating Shadow Clones is a cannon jutsu; you can't just change it to your convenience-
Sūiton: Bakufu | Water Release : Waterfall
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: Based on the earth release technique: "Mud Fall" this technique causes the portal to appear in the sky at the desired position (after performing two handseals) but instead of mud falling out of the portal a huge amount (enough to drown a large summon like Gamabunta) of water is released which falls down to the ground and spreads out to cover the area, this gives the user a large water source but this technique can only be used twice per battle.
Type: Attack/Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: Based on the earth release technique: "Mud Fall" this technique causes the portal to appear in the sky at the desired position (after performing two handseals) but instead of mud falling out of the portal a huge amount (enough to drown a large summon like Gamabunta) of water is released which falls down to the ground and spreads out to cover the area, this gives the user a large water source but this technique can only be used twice per battle.
-Declined. Similar custom jutsu already exists and there's a cannon as well which used in combination with another cannon can cause this effect-
Sūiton: Kami Shinsui | Water Release : God's Flood
Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: A greater version of "Waterfall" the user does four hand seals causing multiple portals to open across the battlefield which immediately start releasing large amounts of water for the next two turns. Because of this, the user cannot use any other (techniques used before this technique are fine) water techniques during those two turns, and he can only use this technique once per battle.
Type: Attack/Supplementary
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: A greater version of "Waterfall" the user does four hand seals causing multiple portals to open across the battlefield which immediately start releasing large amounts of water for the next two turns. Because of this, the user cannot use any other (techniques used before this technique are fine) water techniques during those two turns, and he can only use this technique once per battle.
-Ibid.-
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