Re:
Custom Jutsu Submission 
(Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll
Type: Attack
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn.
Note: Only Musa can teach this.
Note: Must be in the 6th Gate. 6th Gate ends after using this technique.
Note: User's hands will be numb for one turn lowering punching power for taijutsu and not allowing the user to form hand seals quickly.
Note: User will be unable to use taijutsu for 1 turn.
Note: User will be extremely exhuasted and will be only be able to perform 2 moves next turn.
~ Approved ~


Resubmitting this one. This is my 5th submitted jutsu this week.Please don't forget about the quote'd jutsus I submitted last week. The ones below this sentence is new jutsus for this week.
(Taijutsu: Kaku Dansu) - Body Art: Dancing Stroke
Type: Attack
Rank: S
Range: Short
Chakra: N/a
Damage: 80
Description: User must be in the 5 gate or higher to use this technique. This can be set up with Leaf Dancing Shadow. The user will perform a jump kick to the opponent with the speed gained by the gates. This is a 12 kick combo that only uses the right or left leg depending on which side it is started. This technique will cause strain to the user by making him unable to use his legs for physical attacks and only for movement for 2 turns. His movement will also be slowed for 1 turn. This targets the opponents chest multiple times and after the technique is done, the target's ribs will be fractured or broken.
Note: Only Musa can teach.
Note: Will gain 10 damage if Devil's Wind Leg is active.
Note: Must be in the 5th or higher gate.
Note: User will feel exhausted and be unable to run quickly for 1 turn.
Note: User will be unable to perform taijutsu that requires the legs for 2 turns.
~ This doesn't deserve to be a Gates technique ~
VVVVVV How it looks VVVVVV
(Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut
Type: Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away.
Note: Only Musa can teach this.
Note: This can't be combined with fire in any way.
Note: Cuts aren't super deep, just scratches.
Note: User will bleed from his fist, reducing flexibility and punching power
Note: No Genjutsu for two turns after
~ Approved, I edited bits ~
(Genjutsu: Zanzou) - Illusionary Technique: Afterimage
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/a
Description: The user casts this illusion by slowly, but constantly moving and when seen by the opponent the illusion is then shown. This technique is to confuse the opponent while fighting in close range. When the user moves it is as if there is a trail behind him or her of an afterimage. This is very effective since the user can make the afterimage before or after the current location of the user's body. This is for defensive purposes to avoid physical contact with a opponent's attacks, and when a opening is spotted the user can then attack back with his own Taijutsu technique(s).
Note: Only Musa can teach this.
Note: Can be used twice, lasts 2 turns, and must wait 2 turns to use again.
Note: Only Genjutsu and Taijutsu for this and next turn.
Note: No Genjutsu after the technique is done.
~ Similar technique exists ~
(Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar
Type: Attack
Rank: A
Range: Short
Chakra: N/a
Damage: 60
Description: This attack requires the 3rd gate, but after the technique is used the user will remain in the EIG state. The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly and do a upwards kick thrust sending the target higher. Finally the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This technique is possible with the gates' speed and the No Foot rise technique that dancers use to save time while jumping.
Note: Only Musa can teach this.
Note: Must be in 2nd gate or higher. Gate 3 or lower and the user will stay in the EIG state.
Note: Can only be used once per battle.
~ No way ~
(Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll
Type: Attack
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn.
Note: Only Musa can teach this.
Note: Must be in the 6th Gate. 6th Gate ends after using this technique.
Note: User's hands will be numb for one turn lowering punching power for taijutsu and not allowing the user to form hand seals quickly.
Note: User will be unable to use taijutsu for 1 turn.
Note: User will be extremely exhuasted and will be only be able to perform 2 moves next turn.
~ Approved ~
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