Re:
Custom Jutsu Submission 
~ All Declined. First one is OPed, second one needs to be explained better, and third one is highly unrealistic ~


Rank: S
Type: Supplementary/Defense
Range: Short
Chakra Cost: 40 chakra from the beginning.
Damage Points: N/A
Description:
History and Looks
Abilities and Costs
Notes
Picture
Type: Supplementary/Defense
Range: Short
Chakra Cost: 40 chakra from the beginning.
Damage Points: N/A
Description:
History and Looks
This weapon was made by the Hyuuga flamily to expand their KG through weapon means. Though it is still a new type of style of fighting they believed that the tonfa used in conjunction with gentle fist will aid any of their family members in battle greatly. These metallic tonfas are made of the best metals found in the world of this time and forged with not only great skill, but with chakra. These tonfa seem to never be damaged and can withstand a lot of damage, or in a simpler term, "Indestructible".
This pair of weapons are made to have a open channel in the core allowing the Hyuuga to channel his or her chakra within the item with ease. This core has multiple exits that will surface around the tonfa and cover the weapon with the user's chakra. This can be described as if a colored flame appeared. The user can have no chakra, 1 type of chakra (Basic Elemental Wheel or Normal Chakra), or 2 chakra types (Basic Elemental Wheel or Normal Chakra) which will be focused each turn. No chakra is consumed if there is no chakra being channeled, if the user has 1 charging chakra type it will cost 10 to charge it and 5 to keep it every turn after, and if the user wants 2 charges the user will have to use 20 chakra and 10 to keep both active afterwards. This is still under experimentation and the Hyuuga can only user those types of chakras for that turn (If I have water and wind then I can only do Water or wind jutsus of any kind). All charges add 10 damage to the element(s) chosen for that turn since the other types are unavailable for that turn.
Note: Only Musa can give these out.
Note: 40 chakra when brought out, 10 chakra for a charge, and 5 chakra to keep it active.
Note: +10 Damage to chosen element(s).
Note: Only the chosen elements are usable when charged, Normal chakra will allow the user to use ninjutsu, genjutsu, and summoning.
Note: These weapons are indestructible, but it doesn't mean it can destroy everything.
Note: No tools available while wielding these.
Note: Can only be used once per battle, and if unequipped the user will not be able to re-equip.
Note: Only the Hyuuga family can use this.
Note: User can protect himself from C rank and lower jutsus by blocking with the tonfa if the charge(s) are it's weakness.
Note: 40 chakra when brought out, 10 chakra for a charge, and 5 chakra to keep it active.
Note: +10 Damage to chosen element(s).
Note: Only the chosen elements are usable when charged, Normal chakra will allow the user to use ninjutsu, genjutsu, and summoning.
Note: These weapons are indestructible, but it doesn't mean it can destroy everything.
Note: No tools available while wielding these.
Note: Can only be used once per battle, and if unequipped the user will not be able to re-equip.
Note: Only the Hyuuga family can use this.
Note: User can protect himself from C rank and lower jutsus by blocking with the tonfa if the charge(s) are it's weakness.
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Rank: A
Type: Attack/Defense
Range: Mid distance
Chakra: 40
Damage: N/A (+40 to whatever elemental jutsu used, If redirected)
Description: User holds his hands up in the form of making a diamond with his thumb and palms open. He then begins to focus his chakra to a required amount and timing to defend against the opposing jutsu. The user will have to collect chakra for this defense in order to be able to defend against the jutsu. The user needs to be far away enough to be able to charge his chakra to the specified type to absorb and then redirect the attack back at them. Though it can defend and redirect, the highest rank the user can throw back at the opponent is B Rank. A Rank jutsus will be absorbed and the type of chakra will enhance the next attack of that type from the user.
Type: Attack/Defense
Range: Mid distance
Chakra: 40
Damage: N/A (+40 to whatever elemental jutsu used, If redirected)
Description: User holds his hands up in the form of making a diamond with his thumb and palms open. He then begins to focus his chakra to a required amount and timing to defend against the opposing jutsu. The user will have to collect chakra for this defense in order to be able to defend against the jutsu. The user needs to be far away enough to be able to charge his chakra to the specified type to absorb and then redirect the attack back at them. Though it can defend and redirect, the highest rank the user can throw back at the opponent is B Rank. A Rank jutsus will be absorbed and the type of chakra will enhance the next attack of that type from the user.
Note: Only Musa can teach this.
Note: Can only be used three times per battle.
Note: Must wait 2 turns to use again.
Note: User will take 10 damage due to impact.
Note: Can only be used three times per battle.
Note: Must wait 2 turns to use again.
Note: User will take 10 damage due to impact.
Rank: S
Type: Attack/Supplementary
Range: Short
Chakra: 40
Damage: N/A (80 if target is living being)
Description: The user's chakra will instantly change into ice cold chakra allowing him to only use Water, Wind, and Ice for the rest of the turn. The user will place his hand on anything nearby to create a purple colored Ice that will never melt due to heat. This ice is manipulated into ice attacks for the Ice user. Anything can be frozen from water to people. The user will have a sort of icy touch on humans and animals. This ice will slowly grow on the victim and will keep growing unless the user lets go. The ice will make the person very cold, give pain, and weigh the person down depending on the amount. The ice can be broken, but it will deliver a sharp pain to the victim. All ice on the field can be used as material for ice attacks or can be manipulated into water to deliver water attacks.
Type: Attack/Supplementary
Range: Short
Chakra: 40
Damage: N/A (80 if target is living being)
Description: The user's chakra will instantly change into ice cold chakra allowing him to only use Water, Wind, and Ice for the rest of the turn. The user will place his hand on anything nearby to create a purple colored Ice that will never melt due to heat. This ice is manipulated into ice attacks for the Ice user. Anything can be frozen from water to people. The user will have a sort of icy touch on humans and animals. This ice will slowly grow on the victim and will keep growing unless the user lets go. The ice will make the person very cold, give pain, and weigh the person down depending on the amount. The ice can be broken, but it will deliver a sharp pain to the victim. All ice on the field can be used as material for ice attacks or can be manipulated into water to deliver water attacks.
Note: Only Musa can teach this.
Note: If ice is broken off when on the victim's body, it will deliver a sharp pain causing 5 damage.
Note: Opponents can't be trapped in genjutsus while ice is on them.
Note: The user must stay in physical contact with the victim to continue the process. Holding or grabbing the victim will freeze them slowly from the point of contact, hitting them with a punch will not do anything.
Note: Anything can be frozen, but the bigger means the longer it will take.
Note: This can be used as many times as wanted, but user must wait 2 turns to use again.
Note: Only wind, water, and ice can be used the turn this is activated.
Note: If ice is broken off when on the victim's body, it will deliver a sharp pain causing 5 damage.
Note: Opponents can't be trapped in genjutsus while ice is on them.
Note: The user must stay in physical contact with the victim to continue the process. Holding or grabbing the victim will freeze them slowly from the point of contact, hitting them with a punch will not do anything.
Note: Anything can be frozen, but the bigger means the longer it will take.
Note: This can be used as many times as wanted, but user must wait 2 turns to use again.
Note: Only wind, water, and ice can be used the turn this is activated.
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~ All Declined. First one is OPed, second one needs to be explained better, and third one is highly unrealistic ~
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