[ARCHIVE] Custom Jutsu Submission - I

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Sharingdork

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Re: ♦ Custom Jutsu Submission ♦

Gyaku Taijutsu (Reverse Taijutsu) Most effective with a way to see behind oneself, Gyaku Taijutsu is a form of taijutsu in which the user has their back to the target and proceeds to fight with the fluency of if they were facing head on. Gyaku Taijutsu is mostly used as a means to avoid visual genjutsu, or to surprise ones opponent by the user striking while the user's back is turned.

(Gyaku Taijutsu: Nakkurusumasshu) Reverse Taijutsu: Knuckle Smash
Rank: B
Type: Offencive
Range: Short
chakra: N/A
Damage: 40
Description: The user, with their back to the target, will spin from the hip and let their arms flail so their knuckles will hit the target's temples.
Note: ~Can only be taught by Sharingdork
~Can be easily countered if the user doesn't have a way to see behind him
~Can only be used four (4) times per battle

(Gyaku Taijutsu: Hasami Ashi Ianpu) Reverse Taijutsu: Scissor-Leg Jump
Rank: B
Type: Offencive
Range: Short
chakra: N/A
Damage: 40
Description: The user will fall onto their hands and push themselves backwards with their legs spread. They will then close their legs together and catch the targets neck between their ankles. The user will spin around, flipping the target onto their heads, and then the user will part their legs again. The user will then land behind the fallen target, their back to them.
Note: ~Can only be taught by Sharingdork
~Can be easily countered if the user doesn't have a way to see behind him
~Can only be used three (3) times per battle

(Gyaku Taijutsu: Odoroki Ashikubi-Sumasshu) Reverse Taijutsu: Surprise Ankle-Smash
Rank: A
Type: Offencive
Range: Short
chakra: N/A
Damage: 60
Description: The user, starting with their back to the target, will suddenly leap backwards and land just in front of the target. The user will spin around and hit the target in the gut with their ankle. They'll then fall onto that foot, and then hit the target in the face with their other ankle, ending with their back once again to the target. The user will then perform a sumersault, hitting the bottom of the target's chin with both thier ankles. As they finish their sumersault, the user will smash their ankles onto the target's chin, crushing their jaw.
Note: ~Can only be taught by Sharingdork
~Can be easily countered if the user can't see behind themselves
~Can only be used two (2) times per battle

||All Approved||
 
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Punk Hazard

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Re: ♦ Custom Jutsu Submission ♦

(Raiton:Hikari furasshu) Lightning Release: Light Flash
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:The user channels lightning to the palm of his hand and with the flick of his wrist, unleashes a wave of lightning that can leave several wounds in the opponent's body and pierce rock. The lightning appears as a quick flash of light, similar to a blur, but ninja of high-enough rank or one who possesses a Dojutsu or sensory abilities see the attack as an arc of light.
~Must be 1 rank or below under the user to appear as a quick blur~
~Due to the fact that the jutsu can barely be seen, it can only be used twice per battle~
~Can only be thought by Rikerslade~
Approved

(Suna no teshita) Sand Minions
Type:Attack/Defense/Supplementary
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user starts by taking control of a large amount of sand and after weaving the appropriate seal, summons a creature made of sand used for different purposes.
~The tiger seal creates a 9-foot tall, muscular ogre used for attacking. The ogre can use all earth techniques the user knows up to C-rank~

~After performing the horse seal, the user creates a giant, round lion-like beast similar to the Shikaku. The creature is about ten feet tall and very fat. The creature acts a shield and can defend all Wind, Earth and Water techs up to C-rank, but cant withstand Fire or Lightning B-rank or above. The creature can use one attack where it rolls up into a spiked ball and rams into the opponent, but can only use this ability twice(Damage points above are for this)~

~After performing the Dragon seal, the user creates a giant eagle made of sand. The eagle is used to gain an aerial advantage. The eagle is about twice the size of Deidara's bird and can use any Wind attacks the user knows up to C-rank~

~Only one creature at a time may be summoned and only two creatures can be summoned per match. The ogre and lion only last for four turns and the eagle lasts for five~
declined, similar technique exists
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Pin Kusshon) | Wind Style: Pin Cushion
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user preforms three hand seals and raises their open palm towards a target gathering the wind around them into a sphere of dozens of wind needles. Once the needles are formed the user closes the hand causing the needles to all collapse onto the target delivering dozens of cuts. This technique can be used on two targets simultaneously by doubling the hand seals and using both arms.
-Can be used twice per battle.
-Counts as two moves if used on two targets.
-No S rank wind the following turn.
Approved


(Kenjutsu: Suiken Bushido Kagai) | Sword Style: Drunken Bushido Assault
Type: Attack
Rank: A
Range: Short
Chakra Cost: N/A
Damage: 60
Description: A kenjutsu version of the drunken fist style, the user imbibes a good amount of alcohol entering an inebriated state. Using either one or two swords they then assault their opponent with a barrage of a dozen erratic and unpredictable slashes and stabs. The attacks are extremely difficult to predict and follow making it impossible to parry them without the aid of doujutsu or another reflex enhancing technique. The drunken state of the user also numbs them to mild pain making them difficult to stop once the assault has begun.
-Can be used twice per battle.
-Drunken state lasts for a full turn.
Declined, similar jutsu exists

(Suiken: Dansu sono Hachifukyuu) | Drunken Style: Dance of the Eight Immortals
Type: Attack
Rank: Forbidden
Range: Short
Chakra Cost: N/A
Damage: 15 per strike (-20 to the user)
Description: This is hailed as the most advanced technique of the drunken fist style requiring the user to consume an extremely potent alcoholic beverage. Once consumed the user becomes beyond drunk, entering an almost zen-like state where their mind is essentially shut off. While in this state the user effortlessly switches between the eight forms of the drunken immortals unleashing a devastating series of attacks on their target. The speed, strength and unpredictability of this technique are the greatest of all the drunken style techniques rendering even an experienced sharingan user unable to predict the coming strikes. However it does carry great risk. Its a desperation move only to be used as a last resort. Due to the level of alcohol required the user becomes hung over once the attack is complete leaving them at a serious disadvantage if the attack fails. It also renders them unable to use anything other than hand to hand combat while in this state.
__________________________________________________
The Eight Forms:
1. Lü Dongbin: The drunkard with internal strength. In this form the user stumbles and attacks with short, sudden and powerful knuckle shots capable of cracking bone.
2. Iron-Crutch Li (Tieguai Li): Drunken cripple with a powerful right leg. In the form the user moves by falling and rolling while attacking with unorthodox strikes with their right leg.
3. Han Zhongli (Zhongli Quan): The drunken god holding a pot. In this form the user has their arms extended infront of them as if they were holding a large pot and attacks with fluid circular strikes.
4. Lan Caihe: With a sudden waist attack. In this form the user stumbles and then attacks with sudden and numerous combos.
5. Elder Zhang Guo (Zhang Guo Lao): The drunk god with a double kick. In this form the user attacks with both feet using jumps and spins to confuse the opponent.
6. Royal Uncle Cao (Cao Guojiu): The god with a throat lock. In this form the user attacks with strikes to the throat making it difficult for the opponent to breath.
7. Philosopher Han Xiang (Han Xiang Zi): The drunken player of the flute. In this form the user holds their hands as if they're playing the flute and uses sideways attacks.
8. Immortal Woman He (He Xiangu): The drunken woman flaunting her body. The most odd of the eight forms, the user acts womanly and attacks with humiliating slaps and hip checks.
__________________________________________________
Notes:
-Can only be used once.
-Lasts three turns once used.
-The speed of the user's movements are on par with the third gate.
-An opponent must possess the mangekyo sharingan or its equivalent to predict the strikes.
-No B-rank or above techniques the following three turns.
-The user suffers a severe headache and is unable to focus preventing them from following sannin or above level speed for three turns.
-No techniques that require hand seals can be used for three turns.
-No drunken fist techniques for the remainder of the battle.
For reference (if interested):
Declined, do not resubmit
 
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~Depp~

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Re: ♦ Custom Jutsu Submission ♦

(Muhitsu Kage Orochi)- Six Headed Shadow Serpent
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User the will focus chakra into their shadow to create a six headed serpent of shadows that will bite, slash, and try to mangle the opponent.
- Can be used 2 times per battle.
- Cannot use any other shadow techniques within the following turn.
- Must be a Nara Clan member.

Approved
 
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Mephistopheles

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Re: ♦ Custom Jutsu Submission ♦

Sorry didn't know that.

resubmitting.​

(Noctis' tsurugi) Noctis' Sword
Rank: S
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: A big sword made of very conductive stainless steel which glows bluish when infused with lightning chakra, and the handgrip is made of non-conductive material. Because the sword is quite big and can be infused with lightning chakra it can not only cut though almost everything (including things as rock B rank and below, excluding any hard surfaces combined with chakra) but it can also be used in a defensive manner. When it contacts an earth jutsu of the opponent it will force the lightning through the ground towards him. If the opponent reflects the lightning or uses a lightning jutsu (up to B rank) the sword can be used to block the attack by absorbing the lightning. If someone other than Leaf touches the sword they will be electrocuted.
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-Note: The sword can be (quickly) tied/strapped to the users back during battle.
-Note: The sword can’t cut though surfaces/things infused with chakra.
-Note: The sword can only cut to rock B rank and below (and other tough surfaces) while infused with chakra.
-Note: The sword can defend against jutsu up to C rank, accept for water.
-Note: The sword can absorb lightning jutsus up to rank B, as long as it touches the earth but counts as one of the three per turn.
-Note: The sword can only be used by Leaf.

Approved, added the bolded sections
Resubmitting for some changes:


(Shinigami's Tsurugi: Mephistopheles) Shinigami's Sword: Mephistopheles
Rank: S
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: A very old sword which is said to be used by legendary shinobi from ages ago. It has been given from generation to generation in the Caelum family and is very precious to them. The sword is made of a very conductive stainless steel which glows bluish when infused with lightning chakra, and the hand grip is made of non-conductive material. Because the sword is quite big and can be infused with lightning chakra it can not only cut though almost everything (including things as rock B rank and below, excluding any hard surfaces like steel infused with chakra) but it can also be used in a defensive manner. When it contacts an earth jutsu of the opponent it will force the lightning through the ground towards him. If the opponent reflects the lightning or uses a lightning jutsu (up to B rank) the sword can be used to block the attack by absorbing the lightning. If someone other than Leaf touches the sword they will be electrocuted.
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-Note: The sword can be (quickly) tied/strapped to the users back during battle.
-Note: The sword can’t cut though surfaces/things infused with chakra.
-Note: The sword can only cut to rock B rank and below (and other tough surfaces) while infused with chakra.
-Note: The sword can defend against jutsu up to C rank, accept for water.
-Note: The sword can absorb lightning jutsus up to rank B, as long as it touches the earth but counts as one of the three per turn.
-Note: The sword can only be used by Leaf.
Approved
 
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Necron

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Re: ♦ Custom Jutsu Submission ♦

new submissions...

(Nen dō no hari) Telekinetic Beam:
Rank: A
Type: Offensive
Range: Short-Mid-Long
Chakra Cost: 30/60/120
Damage: 60/120/240
Description: The user builds up a great amount of normal chakra, then releases it in the form of an 15 cm diameter beam (from a limb), that projects anything it touches about 60 meters backwards. Can use 2 hands for greater impact.
Special:
-The user has the option to charge the jutsu, by using one move saying "charging". For each charging, the jutsu power is doubled, making the beam diameter smaller and smaller, and at final state, it pierces through solid objects, as a 3cm beam.
-This jutsu can be charged up to twice per turn.
Restrictions:
-This jutsu can only be used once (1) per turn.
-This Jutsu can only be taught by Necron
-If the use is hit during the charging, he looses the build up chakra, and the power will go back to basic (60 damage).
Declined, do not resubmit

(Futon: Kaze no hari) Wind Release: Wind Beam:
Rank: A
Type: Offensive
Range: Short-Mid-Long
Chakra Cost: 30
Damage: 60
Description: The wind version of "Nen dō no hari".The user builds up a great amount of normal chakra, then releases it in the form of an 15 cm diameter beam (from a limb), that projects anything it touches about 60 meters backwards. At the same time, the user releases a gust, that is performed around the beam. Can use 2 hands for greater impact.
Special:
-This jutsu makes the target dizzy, and unable to defend for 2 turns.
Restrictions:
-This jutsu can only be used twice per duel
-This jutsu can only be taught by Necron

Declined, do not resubmit

(Futon: Toppū) Wind Release: Gust:
Rank: A
Type: Supplementary
Range: Mid-Long
Chakra Cost: 30 (+30 each move)
Damage: -
Description: A gust of wind is created around the target. The target spins in it with great speed, making him dizzy.
Special:
-As long as he/she is in the vortex, the target can only use one jutsu per turn.
Restrictions:
-This jutsu lasts 2 turns. It cannot be broken neither by the opponent nor by the caster.
-The caster uses a total of 90 chakra per turn, meaning a total of 180 chakra in 2 turns.
-This jutsu can only be taught by Necron
Declined, similar techniques exist
Feel free to edit anything to get approval! :)
 
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Kamishiro

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Re: ♦ Custom Jutsu Submission ♦

Doton : Airon Hebis No Jutsu | Earth Release : Iron Snakes
Rank: S
Type: Offensive | Attack | Defense
Range: Short-Long
Chakra Cost: 40
Damage: 80 - N/A when the user protect himself with it
Description: The user make serpent hand seals about 5 hand seals , then gather good amount of his doton chakra , then he channel it into his hands , slamming his hand on the ground , then he focuses his chakra beneath his opponent , summoning snakes made of earth tiding the opponent and surrounding him , smashing the opponent due to the increased pressure . Or the user can focus doton chakra beneath him , summoning snakes made of earth surrounding him and protecting him from any attack go towards him.
- Can only be used 2 times per battle
- Can't use any doton attack on the same turn nor the next turn
- Can only be used/ taught by -Kamishiro-
- Must master Doton
declined, similar techniques exist

Fire/Water Release : Hot steam | Katon/Suiton : Hotto Yuge No Jutsu
Rank: A
Type: supplemtary
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user gather great amount of his katon chakra then he channels it into his lungs , taking a deep breath then he inhales the chakra from his lungs creating a big flame surrounding the hole area that surrounds the opponent , then he channels good amount of his suiton chakra onto his mouth , then he spits it out of his mouth in form of huge amount of water that covers the hole area , combining the water with fire making a very hot steam capable to melt the opponent due to it's heat.
- Can only be used 3 time per battle
- Like the hidden mist technique only byakugan capable to see through the mist
- Must master water and katon
- can't use the hidden mist technique on the same turn nor the next turn
- can't use any katon/ water technique at the same time
Declined, do not resubmit

(Taibu Raiton no Jutsu ) Greater Lightning Style Technique
Rank: A
Type: attack/defence
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The Jutsu gives the user the power to create solide visible objects from his lightning chakra such as sharp pillars/ spikes or any tools and shields , Such as Earth style technique but instead of making small pillars or spikes the user add more chakra to make sharp and big objects of lightning capable to shock the opponent whenever it touches him .
- usable 5 times per battle
- must maker lightning and AACT
- Can't use any Lightning attack at the same turn.
Declined, do not resubmit
 
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Howard

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal:
Scroll Owner: Howard
Other Users who have signed contract: None
Summoning Boss if existing: None
Other Summoning Animals tied to contract: None Yet
Approved
I was dropped from Yard's condor contract so all the Summonings I created for it are void.
_________________________________

(Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A(60 for Talon Strike)
Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone who has signed or owns the Kite Contract.
-Can only be Summoned once per battle.
-Each Jutsu counts as a move toward the three jutsu of the summoner
-Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
Approved, removed the comparison of speed of rock lee without gates it wouldnt be capable of such speeds and as for the moving on the ground as fast a ninja full sprint i removed that, all birds arent that fast when grounded they are limited to small speeds

(Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Scout Squd Alpha is an elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds comparable to Rock Lee without weights. They have a strong sense of sight able to see small prey such as rabbits and small game from heights of 60 ft in the air. They also have a great sence of hearing able to tune out unessesary noise and focus on the opponent or opponents, finding their location and then releying that location to the summoner. Each of the 4 Kites act and scout differently. Alpha is the leader and he scouts on his own using his sight and great sense of sound to find the opponent and rely the message. Beta and Omega work as a team Omega has the best hearing of the squad able to hear the opponent from 20 ft away(One range away if he is in Mid he can hear in Short and Long) while Beta has the best sight of the group able to see something as fine as an ant on the ground his range of sight can traverse one range as well. Lastly is Gamma he is a loner he has a lower sense of hearing and sight so he usually stays close to the summoner for quick response in short range attacks. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner.
Note:
-Each can speak English
-Can only be summoned for 5 turns
-Cannot summon a Kite the turn before
-Cannot summon another Kite the same turn
-Speed while flying rivals Rock Lee without weights
-Gamma can sense an opponent in the same range as him using sound and sight usually short
-Beta and Omega can sense someone one range away via Sound for Omega and Sight for Beta
-Alpha can only sense what is in his range usually Long using both sound and sight
Declined, remove the comparable speed to rock lee without weights and the hearing part should be removed considering they dont use hearing but their keen eyes for tracking and finding prey
 
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BlacKing

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Spotted Hyena's
Scroll Owner: Inverted
Other Users who have signed contract: None
Summoning Boss if existing: None at the moment
Other Summoning Animals tied to contract: None at the moment
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(Daraku shita chikyū) Fallen Earth
Type: offense
rank: s
Range: n/a
Chakra Cost: 80
Damage Cost:: 40
Description: The User Manipulates Sand-techniques to wrap around an opponent and create a cocoon-like coffin. The user then dense the sand to where the opponent cannot escape. After preforming a hand-seal the user creates boulder of sand that floats until made completely. The User then dense the sand to feel a hard rock. the user brings the Boulder down on the cocoon-like coffin which then pins down and buries the opponent in sand
3.36
Sorry, I own the Hyena contract. Calling them spotted doesnt change what they are.
 

Kurisutina

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Re: ♦ Custom Jutsu Submission ♦

Bakuton Kinjutsu refers to Deidara's . It's not an actual Kinjutsu by our Rp's standards.

(Bakuton Kinjutsu: Bakuhatsu-Tekina Kureisunekugaiza) - Explosion Release Forbidden Technique: Explosive Clay Snake Geyser
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will put one of their hands to the ground, after chewing on explosive clay, and release multiple burrowing snakes through the ground that can come up anywhere in mid-range of the user. There are a vast number of snakes but they only move in a large pack. The snakes can also be detonated at any time by forming a single tiger handseal and yelling "Katsu!". When coming out of the ground, they flow out like a single, erupting geyser and spread out in that area, making the blast radius much larger then if they had erupted underground.
Restrictions:
~Usable once.

(Bakuton Kinjutsu: C2 Kodona Kurei no Dobutsu no Ato) - Explosion Release Forbidden Technique: C2 Advanced Clay Animal Art
Rank: A
Type: Offensive / Defensive / Supplementary
Range: Short - Long (Created at short)
Chakra Cost: 30
Damage: N/A (60 if made with explosive clay)
Description: The user will begin the jutsu by chewing clay with both hands. They will put their hands together and begin producing one of the animals. The animals are much larger then a C1 creation. If an animal is blown up when made by explosive clay, the explosion is equivalent to that of a C2 explosion.
~Snake: The snake is a much larger snake. As a size reference, it is about the size of Orochimaru's white snake form. The snake can burrow underground. If made with explosive clay, it can release snakes form its mouth that can burrow under ground, it loses a segment of its tail when it does this. It can also be blown up by the user if the user makes a handseal and yells "Katsu!".
~Bird: The bird is a much larger bird then Deidara's bird. It is about the size of one of the C2 dragon's wing. It cannot be made with explosive clay.
~Spider: The spider is a much larger spider. It is about the size of the C2 dragon's torso. If made with explosive clay, it can be blown up by the user making a handseal and yelling "Katsu!".
~Fish: The fish is about the size of a large shark. It can only be used in the water. If created with explosive clay, the user can blow it up by making a handseal and yelling "Katsu!".
Restrictions:
~Usable twice.
~No A-Rank or higher fire jutsu next turn.
~A specific animal can only be created once per battle. (ie. If I create a snake, I can't create another snake in that same battle with this jutsu.)
Both Declined, do not resubmit
Note:- Kinjutsu is not even A rank, they are forbidden level techniques and you need to have learnt some kinjutsu to have some kinjutsu techniques
 
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Kawagiri

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Re: ♦ Custom Jutsu Submission ♦

Desert Grande Spada(Sabaku no Daihōtō)
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Creating a large blade of sand the user can cut through many objects including rocks. An earth defence would have to be of equal power however only an B rank lightning, water or earth attack would be sufficient enough to counter the attack (in terms of a draw between clashing techniques). if however the attack is used to counter a fire attack or defence of B rank or less, upon overpowering the jutsu, the blade becomes glass (due to the heat) and would require A rank lightning or water attack but only a B rank earth defence (essentially swapping the weakness and strengths with the transformation).
Note: only usable by a crocodile bio
Note: Usable 3 times
Approved

Sand Release: Ground Death(Sunaton: Shinshokurinne)
Type: Supplementary
Rank: Forbidden
Range: Area
Chakra Cost: 50
Damage Points: N/A
Description: With constant ground contact with crocodile's hand, he may absorb all water including lakes (excluding rivers and oceans), turning everything into a desert. Even vegetation such as trees and boulders currently on the field crumble to nothing but sand. This technique takes a long time to fully absorb all moisture (completes on the end of my next turn, if interrupted only the ground, trees and boulders are turned to sand). should the move fully complete, up to a single S rank water jutsu that required touching the floor (such as a wave) would be soaked up entirely by the floor before any water source could take hold on such an arid environment. water jutsu that would be airborne such as a blast of water would be unaffected.

Notes:
1 S rank water jutsu absorbed, 2 A rank or 3 b rank or lower can allow new water sources be played. (after the ground has enough water again, no more jutsu are absorbed by the desert)
only usable by a crocodile bio
Only can be attempted twice
If completed fully, cannot be used again in the match.


Note to Mod(s). although a seemingly strong supplementary move, this would leave me open for my next turn unless already having a clone out to provide some form of defence. the full power of the jutsu is mainly within sacrificing the main bodies movement for the next turn.
Declined, do not resubmit

Sand Release: Desert Rose, Field of Spiralling blades. (Sunaton: Sabaku bara, Rasenyaiba no hara)
Type: Attack
Rank: S
Range: Mid-Long (Area)
Chakra Cost: 40
Damage Points: 80
Description: Spinning roses made entirely of sand burst up out of the ground around the enemy. as the roses spin out of the ground they release all of their petals, essentially creating a whirlwind of small sand blades in which the opponent would be in the centre where he/she would be mercilessly cut. (blades would be the size of a rose petal, so still quite noticable.)
Note: Can only be used once
Note: No A rank or above sand techniques the following turn
Note:Due to the damaging effect, this cannot be used on an enemy within 12 feet of the user.
Approved, added a extra restrictiom
 
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Re: ♦ Custom Jutsu Submission ♦

(Feiku Shotta) - Fake Shot
Rank: D
Type: Supplementary/Attack
Range: Short
Chakra cost: N/A
Damage points: Taijutsu damage increased by 50% for 1 attack
Description: The user throws what seems like a swift attack, but it only a distraction bent on forcing the opponent to block one area and leave another open. This sets the user up to attack the left open area with more might. Similar to a juke left go right in football or a pump fake in basket ball.

-Only teachable by Ishikawa Ayako/Benn
-The next attack HAS to be taijutsu in order to gets a 50% damage point increase.
- Can only use once after every 5 attacks.
- The number in the rule above is doubled and continues to double when this jutsu is used in groups of 5.(Use it 5 times the above rule number becomes 10, use it 5 more times it becomes 20 etc)
-If the next attack is aimed at the area this attack was aimed, That attacks damage increase is only 20%. (I fake to the head + then I leaf whirl wind to the head = 20% Damage increase only)

(Kuchinuki) - Corkscrew
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user leaps back into a crouching form then unleashes a 3 kick spinning combo.
on the third kick the user leans back while in mid air in order to extend the range of his kick. The user is attempting to wrap his/her leg around a persons neck with a hook kick they spin.

-Only teachable by Ishikawa Ayako/Benn
-This move is a brief mid air choke used to complete Kubi kujiku(below).
-This moves rank and damage may be upgraded depending on future ranking.
-This move is a requirement move and may be needed in future jutsu.

(Kubi kujiku) - Neck Breaker
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: After successfully extending there leg around there opponents neck, wrapping it around the neck, the user will continue his spinning motion from Kuchinuki, causing the opponent to fall to the ground in a flinging way.

-Requires Kuchinuki
-If failed the user may or may not fall flat on there face.
All declined, these techniques have previously been made by people in similar techniques
 
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Selendrile

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Re: ♦ Custom Jutsu Submission ♦

(Bakuton: Kibaku Toami Kunai)- Explosion Release: Explosive Cast Net Knife
Rank: B
Type: Offensive
Range: Mid/Long
Chakra cost: 25
Damage Points: 40
Description: Deidara will put a single hand in his side pouches filled with clay, and begin to mold and shape it. Then, Deidara will release the clay from his palm in the shape of a regular kunai. He will then throw the kunai as normally at the opponent. At any moment, by performing a single hand seal, Deidara will expand the kunai into a large, clay cast net. If trapped within the net, the opponent's movements are severely restricted, preventing them from performing hand seals. With another hand sign, Deidara can explode the next at any time.
*Note: Must have a Deidara biograpghy
*Note: Can only be taught/used by Selendrile
*Note: Can be used thrice per battle
Declined, how can the kunai when expanding change shape into a net this is not possibly with the clay techniques, the kinjutsu only allows when molding a shape it stays that shape and when expanding the technique it just increases in size

(Bakuton: Kibaku Nise no Yuki)- Explosion Release: Explosive Fake Snow
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: Deidara will put a single hand in his side pouches filled with clay, and begin to mold and shape it. Then, Deidara will release the clay from his palms into the air, with his hand extended straight above him. The clay will fall from the height that it has been released at, and lower. As the clay is released, it falls down onto the battlefield similar to a temporary snowstorm. The falling clay will take on the similar characteristics as the microscopic bombs of C4, although it is slightly bigger, allowing the user to see the hazy form of the clay. If not immediately detonated, Deidara can leave the storm storm active until it forms a thin layer of clay on the ground, which can be detonated at any time.
*Note: Must have a Deidara biograpghy
*Note: Can only be taught/used by Selendrile
*Note: Usable once per battle
*Note: Snowstorm lasts for two turns
*Note: Clay on the ground can be used for additional Clay techniques
*Note: No Clay techniques above B-rank for two turns
C4 rain i dont think so declined and do not resubmit

(Bakuton: Kibaku Oborodzuki no Mori)- Explosion Release: Explosive Forest of the Hazy Moon
Rank: Forbidden
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra cost: 50
Damage Points: 90
Description: Deidara will put both hands in his side pouches filled with clay and then shove two large handfuls of clay into his mouth. This is done similar to the formation of C4. Deidara will then release the clay from his mouth onto the ground, sprouting a forest of massive 20 foot tall, white trees. This forest will cover from mid to long range around the user in all directions, but the area short range around the user will be left unaffected. Also, because the roots of the clay trees extend underground, it restricts the opponent's ability to safely travel underground. The forest will remain on the battlefield until Deidara detonates it.
*Note: Must have a Deidara biograpghy
*Note: Can only be taught/used by Selendrile
*Note: Usable once per battle
*Note: Due to the large amount of clay used, Deidara cannot use clay techniques for four turns
*Note: No Fire techniques the next turn
Declined do not resubmit
 
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XZA

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Re: ♦ Custom Jutsu Submission ♦

Sand Creations: Suna kuriēshonzu
Type: Supplementary
Rank: S
Range: short-long
Chakra Cost: 125 ( - 50 per building )
Damage Points: no
Description: The user concentrates chakra to his hand and summons 7 or more immense sand waves wich can cover from mid to long terrain. The sand can be manipluated to make weopans and shield. Due to the density of sand the user can't crush anything trapped inside the sand. ( so no sand burial techniques can be used once this used)_______________________________


Sand Army:Suna rikugun
Type: Supplementary
Rank: S
Range: n/a
Chakra Cost: 80 ( -10 per solider )
Description: The user gathers a large amount of their chakra and then sending it into the sand in front of them, infusing it with the sand and making a large masses of sand rise from the ground. They then change the appearance of the sand to match that of sunagakure ninja ( bold head , no face jacket/vest of sunagakure jounin and regular pants , shoes.) The user can manipulate the sand for movement and attacks. The user may create weopans for these soliders made entirely out of sand.
Note: can only summon 8 soliders to fight.

_________________________________________

Desert Sand Barrage
Type:Supplementary
Rank: A
Damege cost: n/a
Chakra Cost: 30
Description: The user bites there thumb and leaves a bloodmark on the palm of their other hand. Then the user concentrates chakra to there palm and points it at opponent. then sand hardens and sends a barrage simultaneous hardened sand balls o.o

All declined for the simple basis follow the rules with submitting techniques for example, correct chakra costings and japanese translations before even consider checking the techniques themselves
 
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Yūsuke1

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Re: ♦ Custom Jutsu Submission ♦

(Daraku shita chikyū) Fallen Sand
Type: offense,
rank: s
Range: n/a
Damage Cost: 40
Chakra Cost:: 80
Description:The Preforms 2 hand-seals and the sky blackens , once the skies are halfway dark the User Manipulates Sand-techniques to wrap around an opponent and create a cocoon-like coffin. The user then dense the sand to where the opponent cannot escape ( lightning , water and summonings that can overpower sand can escape). After preforming another hand-seal the user creates a boulder of sand that floats until made completely. The User then dense the sand to where it feels like a hard rock. the user brings the Boulder down on the cocoon-like coffin which then pins down and buries the opponent in heavy dense sand.

(Sabaku no arashi) Desert Storm
Type: offense,
rank: s
Range: Short-mid
Damage Cost: 50
Chakra Cost:: 90
Description: The User will pull out a scroll and slams there hand , filled with concentrated chakra on the ground, thus summoning ana xe-like weapon bearing two crescent moon-shaped blades fused together at the backs, with a large looped chain connected to the shaft at the end of the handle. The user swings the blade by its chains. As it Spins and gains Momentum wind and sand gather ,creating a sand typhoon . anything caught on the inside will be ripped of the ground and spun around violently
Sorry but theres already a sand typhoon custom, along with another cj that causes sand storms o.o

And the first one, I have a technique that basically creates a roof of sand that falls onto the enemy, yours would be just another version except for being a boulder and having that first part thingy xD
_________________________________

This week's submission :

(Suna : Kamisorikujo) - Sand Style - Razor Destruction
Rank : S / Forbidden
Type : Offensive
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : Once inside the defensive technique, 'Sphere of Sand', the user will be able to utilize this technique. The user will first clap his hand together and chant the word, 'Razor' for a few tiny moments. The next instant, the sphere will start rotating at extreme speed and levitate into the air. The user can go on and unleash the monstrosity that he has created with the last handseal, Snake, hence allowing it to expand out at a great pace across the battlefield covering a long-range radius with the user being at the epicenter of the whole thing. The next thing the user could do is to continue on after that one handseal with another three handseals along with burning more chakra, this would allow the sphere to rotate at an even greater speed thus, more cutting power and strength.

Note : Can only be used by a sand user
Note : Can only be used or taught by -Yusuke-
Note : Each rank can only be done once per battle
Note : Can only be done within the turn Sphere of Sand was activated or the turn after
Note : Forbidden rank takes up an extra technique slot (2/3 of total jutsus that can be used)
Note : During the period the extra handseals for the forbidden technique are made, the sphere could explode if disturbed (Water & Earth won't do it)
Note : Must be at least A-rank to cause a paper-tag explosion that will cause slowed speed for handseals and legs (<--Sphere of Sand is A-rank o.o)
Declined, do not resubmit
 
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Zanshin

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Re: ♦ Custom Jutsu Submission ♦

You must be registered for see images

summoning animal: Dolphins
Scroll Owner: UchihaMedo
Other Users who have signed contract: None
Summoning Boss if existing: None
Other Animals tided on this contract : none​

Approved
 
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Inch

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Re: ♦ Custom Jutsu Submission ♦

This isn't a jutsu/submission, just a small bit of background on Frostbite Fist.
Frostbite Fist
Frostbite Fist is a unique taijutsu style developed by shinobi who were able to manipulate and create ice. The fighting style revolves around using punches in order to emit waves of cold into a target's body. The waves of cold cause differing stages of frostbite. Although the majority of the style is based on offensive punching there is a small number of defensive moves in the style.

(Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will gather and focus ice chakra into their fists and strike at a target. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
Note: A maximum of three punches can be performed per time this jutsu is used.
Note: Punching the same location multiple times will yield no additional affect.
Note: Can only be used by Ice Style Users.
Approved

(Tōshō no Ken: Furosuto no Sunappu) Frostbite Fist: Frost Snap
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will gather and focus ice chakra into their fists and strike at a target. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' This wave is more powerful than the one used in Frostbite Fist: Frostnip. As a result, of this, in the area that was struck by the punch, the tissues of the surface skin will be frozen, and some deeper tissues will also be frozen. As a result, there will be greater pain than there was in Frostnip. In addition to this pain, the skin in frozen and hardens. After a full turn of dealing with this pain, the location will become numb, making usage of the body part difficult. Two turns after this jutsu was used, the skin hit will form painful black blisters, although, the target will be unable to feel the pain until the numbness wears off. After four turns of numbness, the skin will thaw, and the target will be inflicted with pain due to the blisters.
Note: A maximum of two punches can be used per time this jutsu is used.'
Note: Punching the same location multiple times will yield no additional affects.
Note: Can only be used by Ice Style Users.
Note: Can only be used three times
Approved
 
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Zerabitu

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Re: ♦ Custom Jutsu Submission ♦

(Kan'nibaru no hyōtan) - The Gourd of a Cannibal
Type: Supplementary/Weapon
Rank: S + Forbidden
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Nikuya Tōsuto is a potion that the user carries in a small gourd. The potion consists mainly of human blood which is mixed with high amounts of opium, and other drugs that take effect on the senses with increasing proportion. The fermentation of the ingredients happens inside this gourd which is made out of dried and processed human skin. When the potion is partially consumed, it is leading the consumer to a state where it enhances their senses, giving the ability to accurately predict the movements of an enemy by observing their muscles, and thus react accordingly. If the user consumes the whole potion, it enhances the drugged state even further and evolves to a second stage.

*This was made with the amazing help of Heister.
It is not asinine to say that you can just drink blood and become more powerful, considering Hidan's abilities. Basing the jutsu on that information. Though the blood is to ease the consuming of the various drugs and since it is blood mixed with the drugs, it gives the user and the opponent a wild belief of gaining powers from only the blood itself. It is known that people that are under the the influence of a drug called PcP, can ignore huge amounts of pain and some drugs can alter the adrenaline produce, referring to the increased senses.
*Can only be taught to make and use by Zerabitu & Kuzan



The idea of the movement, abilities and characteristics are based on of the man's with no shirt.




Declined, do not resubmit

_______________________________________________________________
(Nikuya Warutsu) - Butchers Waltz
Type: Defencive
Rank: S
Range: N/A
Chakra Cost: 80
Damage Points: N/A
Description: The user has consumed part of the potion. They enter a trance by the effects of the drugs and it increases their perception to the point where B-rank and below taijutsu moves are easily dodged. And C-rank and below moves cause physical harm to your body, but you personally cannot feel it due to the effects of the drugs. Meaning the received damage is reduced to half of the original.

* Must have consumed half of the potion.
* First stage lasts 5 turns, and then you cannot enter the stage again.
* When the effects wear off, it leaves the consumer in a dizzy and exhausted state.
Declined, do not resubmit
_______________________________________________________________
(Kyūketsu Furenjī) - Vampiric Frenzy
Type: Defensive/Offencive
Rank: Forbidden
Range: N/A
Chakra Cost: 120
Damage Points: N/A
Description: The potion being fully consumed, the users senses are above imaginable. They enter to a state of mind where even their personality takes notable changes. Taijutsu moves of A-rank and below are dodged with ease, and the damage of all B-ranks and below Taijutsu moves cause harm but you can't feel it. Again received damage is reduced to half of the original. Thus this stage has raised the senses of the consumer to the peak, speed is much quicker than normal. Their movement is unpredictable and smooth and can't be related to anything. The users speed is in the form rivals that of Gate 1. They gain the ability to accurately predict the movements of an enemy by observing their muscles, and thus react accordingly.

* Must have consumed the whole potion.
* Second stage lasts 3 turns, and then you cannot enter it again.
* When the effects wear off, it leaves the consumer in a dizzy and exhausted state. The user is now unable to do anything but dodge the next turn. No attacks can be performed
* All B-rank Taijutsu moves performed in this state by the consumer cannot be dodged or blocked.

*Lasts 3 turns if gone into right away, lasts 2 turns if the consumer entered the first stage before.
Declined, do not resubmit
 
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The Doctor

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Taifū mōdo) Wind style: Typhoon mode
Rank: S
Type: Supplementary/Attack/Defense
Range: N/A
Chakra cost: 40 {10 chakra per turn after activation}
Damage points: 80
Description:The user performs 5 handseals, and focuses large amounts of wind chakra around his body. He then moulds the chakra around his limbs, (Arms and legs) and creates two swirling vortexes around each limb. The vortexes constantly draw in wind, creating mini hurricanes on each limb. As if they were extensions of his own body, when the user attempts to punch or kick, they can release extremely fast, blunt force wind, or a fast cutting wind from the limb. As they release the wind, the air around the vortex quickly replaces the lost wind, thus recreating the vortex.
Note: Can only enter the mode twice per battle
Note: While in the mode, you cannot use any other wind jutsus
Note: After entering the mode twice in the same battle, you cannot use wind for the rest of the battle.
Note: All punches and kicks have the strength of S rank
Note: Can only be taught by Doctor Kaguya

Declined do not resubmit
 
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Coyote

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Re: ♦ Custom Jutsu Submission ♦

This is my fan weapon. McKnockout and I are working on the style you approved on his post on page 341 so they're somewhat similar.

Fūjin Kettou Ψ Fūjin's Lineage
Rank: S
Type: Weapon
Range: Short - Long
Chakra cost: 40
Damage: 80
Description:
This weapon was recently discovered by "Coyote" as he was traveling through the deepest reaches of the world. He came upon a ancient temple that was surrounded by a relentless wind storm that never calmed. After 2 days of surviving and traveling through this storm he finally stood inside the ancient temple that was standing on the tallest part of a mountain. As he excavated this temple he soon found that it was to pay homage to the "Wind God Fūjin". Though in this temple he found many priceless artifacts the one that was told on the ancient scriptures on the walls was of a powerful weapon capable of calling down wind storms. Many days after he entered this temple he found this Giant Fan named "Fūjin's Lineage" and the power was in his hands. When he placed his hand on this Ancient weapon the Almighty Fūjin appeared before him. Fūjin tested his prowess with the power of wind to see if he was worthy of wielding such power. Once the testing was complete Fūjin blessed him with the powers of the fan, due to the powers of the fan are only usable by a shinobi that has been blessed by the God. Being blessed gave him the will to use this power with mastery and swing it this large fan with ease. The fan is almost the size of "Coyote" and when opened it has a 5 foot span. The fan is completely back with a design that decorates the entire fan. The edges of the fan are spiked with some spikes larger than others. This fan has abilities to increase certain wind techniques as well as deflect lightning. Abilities + Restrictions listed below.

Ψ Abilities Ψ
  • Able to channel wind nature chakra through out the fan and spikes to make it able to slash through C-Rank and below Earth Techniques
  • "Wind Style: Great Break Through" gains 2 ranks in strength when Fan is with the user
  • Summoning marks that are written on the Fan allow the user to summon a variety of ninja tools when swinging the fan in turn increasing the speed of them as the fan gives the weapons more of a push then just throwing them like normal
  • Able to deflect 2 Lightning Technique B-Rank and below Lightning Techniques

Ψ Restrictions Ψ
  • Slashing ability into Earth Techniques only usable at short range | Twice per battle
  • Summoning of Ninja tools act the same as when used by person but it does not infuse them with wind chakra and it's only summoned on the users command not just when the fan is swung
  • Deflection can be done by hitting Lightning Techniques with Fan or with a special gust of wind up to mid-range | Two deflections per battle
  • All abilities except for Ninja Tool summoning counts as 1 of 3 moves per turn
  • Increases vulnerability to fire when Fan is with the user by +10
  • Only usable by Coyote

Ψ Picture of "Fūjin's Lineage" Ψ
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Summoning of weapons is similar to TenTen using her basic moves in Naruto Shippuden: UNS2 - 04:33
Declined, all forms of summoning are techniques so all the abilities of this would count towards being a move including the wind enhancement to the weapon and being able to cut through C rank and below earth techniques
______________________

Ranton: Hyou Ψ Storm Release: Hail
Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: 30
Damage: 60
Description:
The user will preform 3 handseals and then will release their Storm chakra (water + lightning) into the sky above. In turn a large cloud will quickly form above an enemy. From that point on the users will, they will manipulate the cloud and shoot down several beams of electricity to rain down on the opponent. While the beams rain down the cloud gets smaller then when the last beam falls the cloud disperses. The raining beams looks like "Laser Circus" beams not lightning bolts. It will be viewed as if fall stars are coming down from the sky. If the user of this techniques happens to be under the beams he will also get damage. The cloud can linger for 1 turn after it's made so it gives the user the ability to preform the technique fully a little bit later if they wish to do so.

Ψ Restrictions Ψ

  • Unable to use a Storm technique in same turn
  • Cloud can only stay on the field for 1 turn
  • Once user starts hail, he cannot stop it
  • Only usable by a Storm Release bio
  • Only usable/trainable by Coyote
The beams would look like this when they fall from the sky, except a bit more widespread. 0:22
Declined, similar technique exists
________________________________________
 
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