[ARCHIVE] Custom Jutsu Submission - I

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Bad Luck Brian

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Re: ♦ Custom Jutsu Submission ♦

(Hiramekarei Shīrudo) – Hiramekarei Shield
Rank: A
Type: Defensive
Range: Short/medium
Chakra cost: 30
Damage points: 60
Description: Mangetsu will put chakra into Hiramekarei and shape the chakra into a large shield that covers the whole body. The shield can block up to A rank jutsu when reasonable, shuriken and kunai, and taijutsu.
~ can only be used four times
~must be taught by Kyuubisan
~the jutsu can not block earth that is going through the ground, as that is impossible
Note: Can only be used by Choujuro and Mangetsu
Approved

(Hiramekarei Ransu) – Hiramekarei Lance
Rank: A
Type: Defensive
Range: short-long
Chakra cost: 30
Damage points: 60
Description:Mangetsu will pour his chakra into Hiramekarei to shape it into a long lance. This enables him to attack his opponent from long range with his sword.
~must be taught by Kyuubisan
~the jutsu can not block earth that is going through the ground, as that is impossible
Note: Can only be used by Choujuro and Mangetsu
Approved

(Hiramekarei Kyōretsuna chikyū) – Hiramekarei Shattering Earth
Rank: S
Type: Offensive
Range: short-long
Chakra cost: 40
Damage points: Depends on how far away Long- 10 Mid- 60 Short- 80
Description:Mangetsu will gather a large amount of chakra into Hiramekarei. Then he will jump about ten feet in the air, and throw Hiramekarei on the ground creating the earth to break where he threw it and cause a minor earthquake around, being able to knock the enemy back from long range, they are knocked backwards Mid range, they are knocked back and take damage, short range massive damage
~must be taught by Kyuubisan
~can only used twice per battle
Note: Can only be used by Choujuro and Mangetsu

Approved
 
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Uchiha91

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Re: ♦ Custom Jutsu Submission ♦

(Taijutsu:Shitsunen Dageki) Taijutsu: Oblivion Strike
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user shapes their hands so that their knuckles would be the place of impact. The user then hits the target with a flurry of strikes that can vary in direction.
Note: Can only be taught by Uchiha91.
Note: Can only be used three times per match.

(Taijutsu: Kagehandou) Taijutsu: Shadow Kick
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A powerful kick delivered to the gut of the aponent. When the foot has made contact, the user will direct the kick upward, causing it to break rips and cause internal bleading while sending the enimy up into the air.
Note: Can only be taught by Uchiha91.
Note: Can only be used three times per match.
Both Approved

(Karasu Mo-Do) Raven Mode
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: +10 Taijutsu +10 Ninjutsu
Description: The user gathers nature chakra from the surrounding area and corrupts it with their own hatred. The user is given an increase in strength and speed from this, however it temporaraly changes the users apearance. The users eyes turn bright yellow and black while their hair also turns black. Once this jutsu has reached its limit, the user is turned back to normal and is left exauhsted.
Note: Can only be taught by Uchiha91.
Note: Must have signed the Raven contract.
Note: This jutsu lasts for three turns.
Note: Can only be used once per battle.
Note: When this jutsu wheres off, the user cannot use Ninjutsu or Taijutsu for one turn.
Declined, do not resubmit
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

Form of the Fire God | Pillar of Fire
(Kagatsuchi Kata: Hibashira)
Type: Attack
Rank: B/A
Range: Short
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target. If fire chakra is added when the sword comes in contact with something a pillar of flames shoots up at the tip of the blade consuming an area not much larger than an average sized person.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can only be used thrice per battle.
-Can be seen here if the description isn't clear enough:


Form of the Fire God | Spinning Crimson Lotus
(Kagatsuchi Kata: Gurensen)
Type: Attack
Rank: B/A
Range: Short-Mid
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a style of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the user stands with their right arm across their body bent at the elbow so their form is vertical and the wrist is in front of the left eye. The left arm is held perpendicular to the base of the right forearm across the chest and sword in the left hand with the blade extending back behind the swordsman. They will then drive their right elbow back and up while swiping the sword in the left hand horizontally across their body. This creates a circular attack that can strike multiple enemies with tremendous power capable of slicing through standard weapons. This can be upgraded by adding fire chakra causing the blade to sear through its target. It also releases a wave of fire to mid-range when swung.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle.
~Can be seen here if the description isn't clear enough:


Form of the Void | Shadow Stitch
(Oboro Kata: Kagenui)
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used thrice per battle to avoid melee attacks.
~Can be seen here if the description isn't clear enough:
~Rest Declined~

Form of the Fire God | Pillar of Fire
(Kagatsuchi Kata: Hibashira)
Type: Attack
Rank: B/A
Range: Short
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can only be used twice per battle.
-Can be seen here if the description isn't clear enough:
Approved

Removed the portion about the pillar of fire and limited to twice per battle.

Form of the Fire God | Spinning Crimson Lotus
(Kagatsuchi Kata: Gurensen)
Type: Attack
Rank: B/A
Range: Short-Mid
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a style of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the user stands with their right arm across their body bent at the elbow so their form is vertical and the wrist is in front of the left eye. The left arm is held perpendicular to the base of the right forearm across the chest and sword in the left hand with the blade extending back behind the swordsman. They will then drive their right elbow back and up while swiping the sword in the left hand horizontally across their body. This creates a circular attack that can strike multiple enemies with tremendous power capable of slicing through standard weapons within short range. This can be upgraded by adding fire chakra causing the blade to release a wave of fire to mid-range when swung.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can be seen here if the description isn't clear enough:

Approved

Removed the searing part and reduced it to two times per battle. Clarified that the non-elemental version is only close range.

Form of the Void | Shadow Stitch
(Oboro Kata: Kagenui)
Type: Defense/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can be seen here if the description isn't clear enough:

Reduced usage to twice per battle.

Approved

These have already gotten declined three or four times without any explanation. I know you guys have no requirement to explain why you decline them and I'm not complaining about that, but I'd really appreciate some sort of reasoning because at this point I'm just taking complete shots in the dark as for what to change to get them approve-able. xd
 
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Luther

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Re: ♦ Custom Jutsu Submission ♦

((shoton: Chika shichū)): Crystal technique: Underground brace

Rank:S
Type: Attack
Range: Short-long
Chakra cost:40
Damage points:80
Description: GUREN focuses her chakra on her palms and balances it properly she then releases the chakra in her palm on the floor as crystal encasing and trapping everything in the way including the enemy she then makes a large crystalline ball embed with several small crystalline blades which are quite sharp she jumps on the ball and head it towards the opponents which is trapped squashing him and rendering him fatally wounded. Its wall can only be broken by an S RANK lightning technique

Note: Can only be used by people having gurens bio
Note: No s rank crystal technique or higher can be used again in the battle.
Note: Last for two turns
Note: Can only be used once in a role play battle
|Declined, do not resubmit

(Raitoningu sutairu): Ran'ningu osuushi: Lightning style: Running bulls
Ranks:S
Type: Offensive
Range: Short-Mid
Chakra:40
Damage points:80
Description: This jutsu entails much in the concept of shape manipulation, the user does it by concentrating on his ration chakra over a period of time building it up in massive amount he then releases the chakra which he got from concentration into the floor and emit the electricity through it its runs and races through the opponents and seemingly takes the shape of several racing bull going towards the opponents which when they impact emit their electricity from them

Note: Can be used twice a battle
Note; Must wait three turns to use again
Note: No A rank Lightning or above the following turn
Approved
 
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-Cobalt-

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Re: ♦ Custom Jutsu Submission ♦

New summons:

Name: (Kuchiyose No Jutsu:Gull Gen'ei Sensei)Summoning Technique:Gull Illusion Sensei
Rank:S
Type:Offense/Defense
Range:Short
Chakra:40
Damage:80
Description:After preforming the summoning ritual the user summons Ayumu the Gull Genjutsu master.He is a highly skilled and intelligent summoning and over the years spent in the Gull Citadels he has gained to ability to use Genjutsu.He has mastered the illusionary arts and is able to preform them without any hand seals.He is somewhat grumpy but will always help the user in need.He is one of the Three Great Brothers,and of the three he is the oldest.They were called the Three Great Brothers since they had proven themselves worthy in the "Great Flame Wars" in which the Gulls fought the Crows.Since he has great knowledge over Genjutsu he has designed a genjutsu which is almost unbreakable.Once per battle,Ayumu can put the opponent into a genjutsu where the opponent is injected images of the "Great Flame Wars" which cause him to go mad and feel immense pain.The genjutsu can only be broken by inflicting a lot of pain (cutting off a hand,stabbing oneself in the gut,biting off the tounge completely and similar).He is big enough to carry 3 persons on his back but he lacks speed due to his age.He is also immune to genjutsu up to B rank (excluding B rank).
Note:Once summoned,Ayumu stays on the field 4 turns and can only be summoned once per battle.
Note:His ability can only be used once per battle.
Note:No genjutsu above S rank can be used by the user while Ayumu is on the field.
Note:Every move he uses counts as a move of the user.
Note:Can only be used by Cobalt and whom he allows.
Note:Must have signed the Gull contract.
Declined, do not resubmit

Name: (Kuchiyose No Jutsu:Gull Ninjutsu Sensei)SummoningTechnique:Gull Ninja Arts Sensei
Rank:S
Type:Offense/Defense
Range:Short
Chakra:40
Damage:80
Description:After preforming the necessary hand seals the user summons Takumi,the Ninjutsu master from the Gull Citadel.Just like Ayumu he has spent many years in the Citadel learning the art of Ninjutsu thus he became highly skilled at it.He master all Ninjutsu techniques (basic ninjutsu) and is able to preform the techniques without hand seals.He is the middle brother from the Great Three Brothers.Even though he isn't intelligent as Ayumu or strong as Katashi,he has shown great skill in Ninjutsu.He can carry two persons on his back but he isn't extremely quick due to his age.Once per battle,Takumi can use a special Ninjutsu which allows him to grant his summoners amazing reflexes and speed matching those of the 3rd Raikage.He preforms this by sending his great chakra reserves into the user.He is younger than Ayumu and less grumpier than him but he dislikes slackers and lazy summoners.
Note:Can only be used and taught by -Cobalt-.
Note:Must have signed the Gull contract.
Note:Once summoned,Takumi stays on the field 4 turns and can only be summoned once.
Note:His ability can only be used once per battle.Once it is activated the ability lasts 3 turns,and after that the user is unable to use A rank and above Ninjutsu.
Note:While Takumi is on the field the user is unable to preform A rank and above Ninjutsu.
Note:Every move he preforms counts as a move of the user.
Declined do not resubmit

Name: (Kuchiyose No Jutsu:Gull Taijutsu Sensei)Summoning Technique:Gull Hand To Hand Combat Sensei
Rank:S
Type:Offensive/Defensive
Range:Short
Chakra:40
Damage:80
Description:After preforming the necessary hand seals the user summons Katashi,the youngest of the Great Three Brothers.It was his actions that brought the victory to the Gulls in the "Great Flame Wars" between them and the Crows.Unlike his older brothers Katashi isn't the smartest Gull,he relies on his physical strength which allowed him to become a master at Taijutsu (he mastered the basic one only).Due to his physical capabilities he is able to preform even the hardest of Taijutsu techniques with great ease.He is the friendliest of the three brothers but he as well does not tolerate slackers and lazy summoners.He is big enough to carry 2 persons on his back and due to his small size he can fly at enormous speeds.
Note:Can only be used an taught by -Cobalt-.
Note:Must have signed the Gull contract.
Note:Can only be summoned once per battle,and once summoned he stays on the field for 4 turns.
Note:Every move he uses counts as a move of the user.
Note:No taijutsu techs above A rank can be preformed while he is on the field.
Declined do not resubmit
 
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Dragonfly X

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Re: ♦ Custom Jutsu Submission ♦

Summon:
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Name: (Kuchiyose no Jutsu: Alder - Saigo Bouhatie Ousama) Alder - The last mole king
Type: Offense/Defense
Rank: S
Chakra:40
Damage:80
Description: To summon him, one must perform the summoning ritual. Alder is one of the few great moles left. He has hidden from the humans for over 100 years. He has since gained great wisdom in all aspects from watching ninjas fight. He is adept in knowing how to both attack and defend against attacks. During that time, he has even learnt how to speak English, although not perfect, it is enough to hold a conversation. Because he is a mole, he has gained the ability to use earth techniques in battle. Also, because of the type of mole he is, he naturally produces a toxin in his saliva. Once he bites something, the saliva will start to take affect, slowly paralyzing his opponent where he was bitten. He can also bury underground to avoid attacks from the opponent and provide a counter attack with his sharp claws and teeth. This was used to help him defeat his prey. He is the size of gamabunta.
Note: Once he is summoned, he can only stay on the field 4 turns, and can only be summoned once a battle.
Note: He can use up to A rank earth jutsu, though it counts as 1 of your 3 moves.
Note: Can only be taught by Dragonfly X
Note: Must have signed the Mole contract

Declined, make the ability to bury underground count as one of your three per turn and how do moles have paralyzing saliva?
 
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Lucifer

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose No Jutsu: Tenryuu za Batto) - Summoning Technique: Tenryuu The Bat
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary Tenryuu, the wind bat is a extremly small bat and is able to carry only a single person on his back, he is the exact same size as gamakichi what makes him special than other bats is the mutation of his wings, he has 4 wings in place of 2 wings and they are extremly thin and razor sharp it has a unique structure that its solid and very light at the same time. Tenryuu has the manipulation of the wind affinity, from his birth he was training to master the wind element and becomes more accustomed to it, therefore he can use the wind element up to A-rank techniques without the use of handseals in order to perform the wind techniques, he has very thin fure and as mentioned earlyer hes speed is above avarge bats because he has 4 wings he is extremly fast and can not be folowed by normal eyes only martial arts experts & dojutsu users can track Tenryuu for he has the same speed as the user.

.Note: Can only be summoned twice per battle.
.Note: Tenryuu can stay on the field for 4 turns per battle.
.Note: The user must have signed the bat contract.
.Note: Can only be taught by the holder of the bat contract.
.Note: The user must have mastered the wind element inorder to summon Tenryuu.
.Note: The user must be Sannin rank or above.


~Declined~ Take out/re-word the bold part. Make it once per match.
Resubmiting

(Kuchiyose No Jutsu: Tenryuu za Batto) - Summoning Technique: Tenryuu The Bat
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary Tenryuu, the wind bat is a extremly small bat and is able to carry only a single person on his back, he is the exact same size as gamakichi what makes him special than other bats is the mutation of his wings, he has four wings in place of two wings and they are extremly thin and razor sharp it has a unique structure that its solid and very light at the same time. Tenryuu has the manipulation of the wind affinity, from his birth he was training to master the wind element and becomes more accustomed to it, therefore he can use the wind element up to A-rank techniques without the use of handseals in order to perform the wind techniques, he has very thin fure and as mentioned earlyer his speed is above avarge bats because he has four wings.

♦ Note: Can only be summoned twice per battle.
♦ Note: Tenryuu can stay on the field for 4 turns per battle.
♦ Note: The user must have signed the bat contract.
♦ Note: Can only be taught by the holder of the bat contract.
♦ Note: The user must have mastered the wind element inorder to summon Tenryuu.
♦ Note: The user must be Sannin rank or above to summon this bat.
Approved
======================================================================
(Katon: Kasai Tenshi Tsubasa )-Fire Style: Fire Angel Wings
Type: Defence
Rank: B
Range: Mid-Long
Chakra Cost: 50
Damage Points: N/A
Description: The User concentrates his/her Fire chakra in his/her shoulders.
Then, the user shapes it into two (angel) wings made out of Fire. The user can use as a fire shield against wepons like Kunai's, Shuriken's Etc. This, jutsu can also alllow the user to Fly into the air.

.Note: This, jutsu can be used once per battle.
.Note: This, jutsu lasts two turns.
.Note: The user must be Sannin rank or above.
~Approved~
Updating

(Katon: Kasai Tsubasa ) - Fire Style: Fire Wings
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 30 (5 + Chakra Every Turn Has To Be Added Inorder To Keep Them Intact)
Damage Points: N/A
Description: The user simply concentrates his chakra into his shoulders and forms the 'Dragon hand seal' growing out two wings made out fire. These wings are like a extension of the user they have a very unique structure that makes it solid and yet light allowing the user to take flight in battle, but only allowing them to fly 10 meters above the ground. It can also, block simple wepons like: Kunais, Shurikens Etc.

An example of Fire Wings when used:
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♦ Note: This, jutsu can be used tiwce per battle.
♦ Note: The user must be Sannin rank or above to use this jutsu.
♦ Note: The user must have mastered the fire element inorder to use this jutsu.
♦ Note: Can only be taught by Ichigo.
Declined similar jutsu exists
=====================================================================
(Fūton: Sochi Sokushin) - Wind Style: Step Acceleration
Type: Supplementary
Rank: B
Range: All
Chakra Cost: 30 (+5 Chakra Every Turn)
Damage: N/A
Description: The user changes their weight by flooding their muscles with chakra and gathering their Wind Nature chakra for boost around their entire body to give the user a weightless effect focusing it the most at the feet to walk on thin air, tho it doesn't changes the users speed. The user seems to glide over the ground and air, stepping so lightly that there is no sound generated nor enough pressure to set off most traps or leave a trace of their movement. So due to the immens pressure pust on the legs with the wind chakra it grants the user to walk over thin air by, focusing yourchakra into the feet this jutsu is similiar in a way to the basics of the ninja like walking on water infused with chakra into your feet. So the user is consantly focusing there chakra into both legs. This, jutsu can be used for a long period if the, user adds +5 chakra every turn to keep it active. This requires little chakra to maintain but prolonged use will begin to cause fatigue due to the high speeds the body moves at. When deployed masterfully Step Acceleration can be used to push off of air with enough strength to launch themselves, high into the air with full control.

♦ Note: Can only be used two, times per battle.
♦ Note: The user must have, mastered wind and also specialize in it.
♦ Note: The user cannot use any fire technique as long as this jutsu is active.
♦ Note: Can only be taught by Ichigo.
♦ Note: After this jutsu is deactivated the user moves slow motion (like matrix) for two turns, so allowing the opponent to attack the user.


An example of Acceleration when used:
You must be registered for see images
Another Example Go To 10:20.

Declined do not resubmit
======================================================================

Feel free to edit any restriction(s) if ya want.
 
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Alucard

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Re: ♦ Custom Jutsu Submission ♦

(Yoton: Funkano) –Lava Release: Erupting Field
Rank: A
Type: Supplementary
Range: Short-Long
Charka Cost: 40
Damage Points: N/A
Description: The user stomps on the ground, while doing that they send a large amount of lava chakra into the ground and immediately form the 'Serpent' handseal then, lava erupts from multiple places on the field surounded by hot steam the lava goes 10m high, covering the terrain in lava. Opponent’s that are underground are damaged too, this happens in an instant.

.Note: Can only be used twice per battle.
.Note: Can only be taught by Ichigo.
.Note: The user can not perform any other lava jutsu the next turn.
.Note: The user must have mastered Earth/Fire/ Lava inorder to use this jutsu.

==========================================================
(Yoton: Kyojin Yougan-Nami) – Lava Release: Giant Lava Wave
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will do the needed handseals and focus there lava chakra into the surrounding source of lava and make a huge wave [20 Meters] of lava to rise, that comes down crashing on the opponent, [from behind the opponent]. But there, needs to be a great Lava source to use this jutsu, otherwhise this jutsu won't work.

.Note: Can only be used twice per battle.
.Note: Can only be taught by Ichigo.
.Note: The user can not perform any other lava jutsu the next turn.
.Note: The user must have mastered Earth/Fire/ Lava inorder to use this jutsu.
.Note: The user must be sage rank or higher to perform this jutsu

==========================================================
(Yoton: Yougan Rippou) – Lava Release: Lava Cube
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 30 (5+ Every Turn)
Damage Points: N/A
Description: The user will focus lava chaka into the surrounding, lava source. And form a single handseal creating a cube around, the opponent and the user made out of lava. Preventing the opponent from escaping it's a cube of lava so, it will get hotter and hotter. Plus 10 + more damage if, the user performs a lava techniqe.

.Note: Can only be used twice per battle.
.Note: Can be taught by Ichigo.
.Note: The user needs to have mastered lava.
Already create the first two. They're currently for the use of Roshi in the Jinchuuriki group.
 
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Kurisutina

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Re: ♦ Custom Jutsu Submission ♦

(Genjutsu: Sasayama no Kyoki) - Illusion Technique: Kishin's Madness
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: The opponent will look at the target in the eyes and as their eyes meet, the user will excrete their chakra into the target's chakra network. They will create a maddening environment for the target. The user will see and feel a dark being wrapped in scarves with eyes covering its body begin to toy with the target and eventually killing them by tearing their face off. This jutsu is more effective on targets closer to the user, the closer they are, the stronger it is. The hallucinations are so severe that they can drive the target insane if they stay within short-mid range for too long (2 turns).
Restrictions:
~Usable once.
~Lasts 3 turns.
~No Genjutsu for two turns after using.
~No S-Rank Genjutsu for the rest of the battle.
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Declined do not resubmit

(Tetsu suna no ha) - Blade of Iron Sand
Type: Weapon
Rank: S
Range: N/A (Mid-Range for Wave.)
Chakra: 40 (-10 each turn and -20 to change form. 20 to use wave.)
Damage: N/A (30 for wave.)
Description: The Tetsu suna no ha is a blade that was forged by the Third Kazekage and was made from Iron Sand that was loosely held together. The blade itself is a normal blade except for it's ability to change its form into near any kind of weaponry. The reason it has the ability to change it's form is because it can be extended with Iron Sand and have its shape change via the user's magnetism. When changing the shape of the blade, the user will hold the hilt as the Iron Sand from the original blade is added upon. The blade can also exert a small wave of Iron Sand when the user swings it.
Note:
-The form of the sword can only take onto weapons that are one-handed due to their being only one hilt.
-The user has a moment in which they change the form that the weapon will be useless.
-The wave of Iron Sand is only C-Rank.
Dropping this CW for this:

(Xiphos; Kiritsu no Ha) - Xiphos; The Blade of Discipline
Rank: S
Type: Weapon - Offensive / Supplementary
Range: Self
Chakra Cost: N/A
Damage: N/A
Description: Xiphos; The Blade of Discipline is a tanto that has the ability to release chakra from the hilt that will improve the user's earth jutsu. The blade allows the user to do earth jutsu in two less handseals (Can't go below 1 handseal). Due to the small size of the blade, the blade can be used even while performing handseals. The blade of the tanto allows the user to release their chakra through it to perform jutsu that require a blade to use.
Restrictions:
~Reduction for handseals only works on 3 jutsu.
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Declined how can a blade be used whilst performing the hand seals ? this isnt possible remove that
 
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Shade Dracova

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Re: ♦ Custom Jutsu Submission ♦

(|地縛アバター|テラ)|Earthbound Avatar| Terra
Rank: S
Type: Attack/Defense
Range: Short
Damage Points: 80
Chakra Cost: 40(plus the chakra cost for every move it performs)
Description: The user will call forth the elements of the planet in a specific combination to call froth one of the three Earthbound Avatars. Terra is the first of the 3. The user will have to use a combination of earth and lightning one after the other to summon Terra. First, the user would perform several handseals and make a giant earth golem rise from the in front of him/her. The golem would be 12 meters in height and would tower over the opponent and user. The golem would be in a curled up defensive position. The golem would have no motion. Then, in rapid sucession the user will perform 5 more handseals. The user release massive amounts of chakra into the sky, the clouds spin outwards making a hole in the clouds above. Last, a lightning bolt will strike the golem. Instead of destroying it surges around the golem making some creases of his body glow a vibrant blue. The golem now has the ability to move and attack at the user's command.
- The golem can use up to A rank lightning and earth techniques without handseals.
- The user wont be able to use A rank and above lightning of earth for the next 4 turns
-The golem can withstand up to F rank water and crumble.
-The golem can stay on the field for a max of 4 turns
-The user will be coughing up blood from massive chakra usuage and will not be able to use jutsu A rank and above the turn after the golem is activated.
-The golem has a weak point on its upper back. That is where most of it's lightning chakra resides. If hit by a A rank or above wind technique the golem will crumble.
-Can only be used/taught by Shade Dracova
-Must have up to A rank training in both lightning and earth to use.
Declined do not resubmit
 
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Erzo

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Bakuha) - Wind release : Blast
Rank: A
Type: Attack/Defense/Supplementary
Range:Short-long
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates wind chakra at his palms and suddenly releases it all at the same time to release a powerful wind blast which can be used to target the opponent dealing them damage.(However it will not cut the opponent as it is not sharp it will only hit them as if they were getting a powerful punch) It can also be used to deflect weapons thrown.
Note: Can only be used by RLGB or those he shares it with.
Note: Can only be used 4 times.
Declined similar techniques exists

(Raiton: Mini Gufuu) - Lightning release: Mini Tornado
Rank: A
Type: Attack/Defense
Range:Short-long
Chakra Cost: 30
Damage Points: 60
Description: The user uses shape manipulation to form a hollow mini tornado of lightning around the user which is constantly spinning in order to deflect incoming attacks, the user can then do the Tiger hand seal which causes the mini tornado to explode out wards and electrocute any living thing it comes in contact with.
Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.
Declined do not resubmit

(Katon: Katon Suji) - Fire release: Fire Line
Rank: A
Type: Attack
Range:Short-long
Chakra Cost: 30
Damage Points: 60
Description: The user spreads out his arms and brings them in together to meet in the middle as if he/she was going to clap, as soon as his palms connect he releases a sharp line of fire which go towards the opponent at fast pace.
Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.
Declined provide appropriate restrictions its an a rank technique so it needs restrictions such as a useage restriction
 
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Magic..

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Re: ♦ Custom Jutsu Submission ♦

(suiton water style-water whale
Rank: forbbiden
Type:Offense
Range: long
Chakra Cost:50
Damage Points:90(20 to user)
Description:This technique is a complicated move to pull off,since it requires a very large water-source to work.after the user must have done two handseals,with great concentration he/she
manipulates and turns a large body of water-source such as river
or lake into a giant whale that navigates towards the target with
unimaginable speed whilst demolishing everything in its path.Still in motion,the whale is able to absorb some incoming water jutsu thus becoming more bigger and also able to shot off a medium size c-rank shark to do major damager to the target,before crashing into the target leaving no bone uncrushed.
-Once per battle.
-no S-rank and above next turn.
-absorbs 'one' C-rank and lower water jutsus.
-The user take 20 damage,due to stress.
-requires a standard water-source.
Declined do not resubmit

(Suiton-Mugen no mizu no yoroi)water style- infinite water armor
Rank: forbbiden
Type:defense
Range: N/A
Chakra Cost:50
Damage Points:N/A(10 to user every turn)
Description: This technique enable the user to instantly gain an
armor made of water,which shields the user from any fire based
attack.by channeling more water chakra into the armor constantly,the user is able to withstand instense heat or fire,even
a lava bath as long as the armor is replenished every seconds.After usage the water washes off the user along with anything on the user's body.but Due to the constant pushing out of water chakra,the user internal organs are fairly damage and overusage of this technique totally destroys the user's organs.
-Twice per battle and lasts for 3 turns
-can only shield user from one fire attack and de-activates by itself.
-user is damaged by 10 every turn this is activate.
-The user becomes vulnerable to lightning techniques.
-no water jutsu next turn
Declined do not resubmit
 
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Vroqrak

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Berubetto Hando)-Velvet Hands
Rank: S
Type: Supplementory
Range: Short/Long
Chakra Cost: 40
Damage: 60 (-10 per turn to the user)
Description: The user activates a type of watery glove in his hands that allow him to control and manipulate the water into any shape or form and can also allow him to change the density and molecular structure(formation)
~Can Only Be Approved For Use By Pradattauchiha~
~Water source must be nearby~
Declined do not resubmit
 
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Enzup

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Re: ♦ Custom Jutsu Submission ♦

(Katon: Sotsuji Kinchou) - Fire Release: Sudden Birds
Type: Offense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: User shoots 2 regular fireballs from his mouth, which explodes on contact making a explosion of 2m radius which turns everything into ash in 2m radius, just after explosion the remaining fire unites and turns into a bird which start chasing the target and explodes again.
Note: ~As opponent will be unaware of the birds, it will be hard to dodge them.
~Can only be used 2 times per battle.
~Can only be taught be Enzup.
Declined do not resubmit

(Katon: Shita Souran) - Fire Release: Under Control
Type: Supplementary/Offense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: User concentrates his katon chakra in fire nearby to him, and shapes it in the form of a phoenix and directs it at his target, regardless of whom the fire is. On contact the phoenix explodes.
Note: ~Size of phoenix will be proportional to the fire.
~Can only be used when fire is short-mid range to user.
~Cannot use any fire jutsu in same turn.
~Can only be used 2 times per battle.
~Can only be used by Enzup.
Declined similar technique exists

(Za Kyokudo Tore-n) - The Extreme Train
Type: Offense/Defense/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: User creates a flying train from any of his elements, which is very fast and very long. The train can launch that element's balls at his target equivalent to A-Rank.
Note: ~User creates a train which is already moving and flying, and user can jump onto top of it for riding.
~User will be immune to train's chakra because that chakra will be of his own.
~For water and earth, source are required.
~Can only be used two times per battle.
~Can only be taught by Enzup.
Declined do not resubmit
 
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Nara..

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Mizu Toripuruhoīru) Water Release:Water Triple Wheel
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User creates three wheels which is hidden by using the shadow of other like Sasuke did when using Demon Wind Shuriken, or they can be launch from any direction. The user can redirect them in mid-way. The Water in the Wheel is greatly condensed so that it can crush people. When the wheel hit the target, it transform into a gush of water or roll out of it.
Notes:
- Can only be used two times in a battle
- Requires a Water Source
- The Three Wheel all together is B-rank which means each of them is C-rank and only combined power will be B-rank.
- Each of them is of the half the size as this
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(Suiton: Mizu Iwa) Water Release: Water Rock
Type: Defense
Rank: B
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user make some hand seals and then make a palm on the ground which release multiple Water Rock around him up to mid-range.
Notes: These rocks are of various size and each can block up to B-rank attacks. The user after making, send more chakra making the water hardened like a rock. The user can also use this to make a single larger rock but it is limited to short-range and when done a single, it can protect up to A-rank. Due to that it is created many rocks at once, the user exhaust from it but can block multiple attacks.
Notes
- Can only be used twice in a battle
- The user cannot use B-rank and higher water tech for next 2 turns
- Must be used on Water Source

(Suiton: Mizu no Moji) Water Release: Water String
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user make a hand seals and then he send chakra to the water, thus the water source release very small string invisible to the naked eye which grab the enemy but only barely attach to the target. Dojutsu users can see through it. At same point, the user can tighten it, restricting one's movement.

Notes:
Notes
- Cannot be used until the first effect wears off.
- The string lasts forever as long as the target does not notice since it is just a small string on the enemy.
- After restricted, the user can send ration tech through it
- The enemy cannot move for a turn after the user has tighten it
- Tightening counts towards 3 move
- Require Water Source
Declined incorrect chakra costs
 
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Yashin

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Re: ♦ Custom Jutsu Submission ♦

(Lycan Tatazumai Shifuto) - Lycan Shapeshift
Rank: S
Range:N/A
Type: Supplementary
Chakra: 40
Damage: N/A
Description:After Months of hard mental and physical training under the full moon the user will finally be able to access the power of the Gods.The user in a instant can 'Shape shift' into a wolf.The wolf is around x2 bigger than a normal wolf but retains the fact it can only run on 4 legs.The users speed increases drastically being able to run at high speeds for long periods of time,He also gains other wolf atributes like amazing sense of smell and sharp eyesight.Although due to the fact he can only run/walk on 4 legs the user looses the ability to perform handseals,within this form he can only use jutsu's that require no handseals.A unique ability of this form though is the fact that the user does not loose control of his humanity like tales of 'werewolfs' and due to this fact is still able to use Doujutstu.After using up this jutsu/dispelling it,the user suffers from back pain causing him to move slower than usual.The longer he uses it the worse the pain.
Note: Usable Twice
Note: Lasts 3 turns before forcibly morphed back
Note: Transformation is almost instant
Note: User will suffer from pain after use causing him to move slower
Note:Can be morphed back at anytime by users will

~Declined~ This falls under the human/animal hybrid modes which I'm simply not accepting anymore.

(Jiton - Taishita Nickel Suna Gikou) Magent Release - Great Nickel Sand Technique
Rank: S
Range:Short-Long
Type: Attack/Defend
Chakra: 40
Damage: N/A
Description:After training with his Magnet release Daiki was able to focus his Magnetism onto the tiny particles within the ground.Witnessing the use of the Kazekages 'Iron Sand' Daiki was able to convert his chakra into tiny magnetic forces which he can then send into the ground.He could manipulate 'Nickel' a Natural metal found in the ground thats one of only four naturally Magnetic metals.Using this Daiki can create weapons out of Nickel fragments such as thrown projectiles and he can also create Large sized Pillars and objects using this.Nicklel is found scattered anywhere within the earth and even near the earths core giving the user a large source of Nickle.Nickel sand has a slightly higher density than Iron,while giving it greater force and more stopping power it does move slower but is not as slow as gold dust.Nickel is highly Magnetised allowing to user to control Large clouds of Nickel sand at the same time.
Note:Can be used x3
Note:Must have a Magnetism bio to use
Note:must be taught by Daiki
Note:Heavier than Iron sand but lighter than Gold-dust

~Declined~ While being able to use the magnetism release, you're bound to follow what was shown from the manga with this release. If there was no ninja shown using Nickel, then I won't all customs of it. The only way you can get this one approved is if you submit the Nickel CE.



(Jinsei Ankyo Debabouchou, - Life Draining Knife
Rank: S
Range:N/A
Type:Offensive/Defensive
Chakra Cost: N/A
Damage Points: 25 point of chakra absorption(per hit)
Description: This sword is said to be the Kubikiribōchō's big brother.It was forged by the exact same smith as the Kubikiribōchōs showing high resemblance to it, but instead of steel grey the sword is jet black with the outline being grey.It has no hole at the top for decapitation as the sword had been forged for a different purpose.The blacksmith had spent 7 days and 7 nights creating just the blade of this sword out of a highly toxic metal called Beryllium.The swords ability was its highly toxic metal which when came into contact to skin or flesh,would drain the very chakra and stamina of the opponent, this causing multiple hits to render them sick and to become paralyzed.The sword was deemed to dangerous and sealed away until Daiki managed to get his hands on it.Through years of use he became immune to the toxicity of the Beryllium causing him no harm, the sword was also ideal as Beryllium is a stronger than Steel making it almost impossible to destroy and is relevantly lightweight making it as able and quick as a normal katana/sword.
Life Draining
The swords unique ability is to drain the opponents very chakra and stamina out of them.If an opponent is slashed/hit with the sword causing blood shed the blade of the sword will Drain 25 chakra out of their body.Continued hits will cause the user to become pale and ill looking making them react and move slower.After successfully hitting the opponent 4 times(100 chakra absorption) the sword will glow a maroon color and will have to 'vent' the chakra out.This renders the sword unable to absorb chakra for two turns.
Note ~ Can only be used by Daiki
Note ~ Use by anyone else will cause illness
Note ~ Venting takes 1 turn rendering the sword useless
Note ~ Sword is almost indestructible

Swords Look
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~Pending~ Great sword. I just want you to clarify two points in your resubmission: chakra absorbion and direct contact with the opponent. For the chakra, can it absorb attacks (if yes, then it's automatically declined lol). For the contact part, does it require to slash the opponent to affect them with the Beryllium or simply touch them? Either way I'm fine with it, I just want you to clarify that part.

Lastly, Beryllium was shown to still be present in the urine of certain persons 10 years after exposure, so I highly doubt you'd be able to develop this "immunity" you're referring to. Think of something else, but keep the Beryllium, it's great.
Resubmitting


(Jinsei Ankyo Debabouchou) - Life Draining Knife
Rank: S
Range:N/A
Type:Offensive/Defensive
Chakra Cost: N/A
Damage Points: 25 point of chakra absorption(per hit)
Description: This sword is said to be the Kubikiribōchō's big brother.It was forged by the exact same smith as the Kubikiribōchōs showing high resemblance to it, but instead of steel grey the sword is jet black with the outline being grey.It has no hole at the top for decapitation as the sword had been forged for a different purpose.The blacksmith had spent 7 days and 7 nights creating just the blade of this sword out of a highly toxic metal called Beryllium.The swords ability was its highly toxic metal which when came into contact to skin or flesh,would drain the very chakra and stamina of the opponent, this causing multiple hits to render them sick and to become paralyzed.The sword was deemed to dangerous and sealed away by the Blacksmith who died months later because of poisoning he had received,until Daiki managed to get his hands on it.To escape the dangers of the Beryllium blade, Daiki spent years upon years ingesting a special liquid made by a shaman on the outskirts of Kirigakure called HMD(Heavy Metal Detox). The liquid removed the effects of Toxic metals on the body such as Lead,Uranium and Beryllium.Years of ingesting this gave Daiki a permanent immunity from the beryllium posion


Life Draining
The swords unique ability is to drain the opponents very chakra and stamina out of them.If opponent is even just touched by the Beryllium blade of the sword it will immediately Drain 25 chakra out of their body.Continued hits will cause the user to become pale and ill looking making them react and move slower.After successfully touching the opponent 4 times(100 chakra absorption) the sword will glow a maroon color and will have to 'vent' the chakra out.This renders the sword unable to absorb chakra for two turns.The Beryllium blade can only absorb Chakra and not any attacks.
Note ~ Can only be used by Daiki
Note ~ Use by anyone else will cause illness
Note ~ Venting takes21 turn rendering the sword useless
Note ~ Sword is almost indestructible

Swords Look
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Declined, make the chakra absorbing ability count as a move per turn like other chakra absorbing techniques

(Fuzen Beryllium Kamen ) - Beastly Beryllium Cloak
Rank: S
Range:N/A
Type: Supplementary
Chakra Cost: N/A
Damage Points: N/a
Description:After successfully touching the opponent 4 times(100 chakra absorption) with the Life Draining Knife,The sword will glow a Maroon colour making its absorption ability's useless for 2 turns.In a time of desperate need the user can take advantage of this state,when the swords chakra capacities are full the user will absorb the red glow, enshrouding their body in a dark red cloak similar to a Tailed beasts.While in this mode the users veins become extremely erect and bulge outwards,and the users skin become pale giving them a sickly look.Their teeth become pointed and their eyes become animal like having slits for an iris.The user has entered Beastly Beryllium Cloak Mode,while in this mode he takes advantage of the chakra stored in the sword giving him a +100 boost to chakra.With this boost comes a increase in Power and Speed but it comes with a disadvantage.With the high exposure to Beryllium Daiki risks his very sanity,When he releases this mode he will have slower reflexes and his body suffers great pain from the toxic cloak meaning when he comes out of this mode he will move slower than usual and feel incredibly Ill.While this also effects the enemy as close contact with the user(2 meters away) will also give the enemy highly toxic poisoning making him feel ill and his body will slowly feel ill from high exposure.After 4 turns the Cloak will dissolve off the user and return to the sword and the glow will dissapear,for the rest of the match the user cannot use the Swords Chakra draining ability.

Note ~ Can only be used by Daiki
Note ~ Lasts 4 Turns
Note ~ Life Draining Swords ability becomes useless for remainder of the Match
Note ~ User will feel Ill and move/react slower for 2 turns after use.
Note ~ Can only be used once per Match
Note ~ 100 chakra boost

What Cloak looks similar to
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Declined do not resubmit


Submitting a new Taijustu Style

Dim Mak - Death Touch
Dim Mak, also know as Death Touch, is the ancient martial art of striking vital points of an opponent’s body. These strikes are engineered to cause “knock-out”, or delayed reaction in the opponent.
These vital points are the same as used for healing in acupuncture and other Asian healing arts.Pressure points exist in the arms, legs, back and head, and they are also considered when protecting major striking targets along the centre line,By using this technique the user hits pressure points in the enemys body's to cause Muscle spasms which cause pain .Dim Mak was the building blocks that the Hyuugas built their gentle fist,although Dim Mak focus's much more on attack style rather than the defensive gentle fist.By using the pressure points it can weaken the opponents making them feel tired causing their moves to be performed more sloppy and slower, this also effects their reactions and speed.
Users of the martial art can also attack muscles which is a vital part of Dim Mak,Attacking these muscles can cause immediate reactions or spasms which bring incredible pain to the oppenent,It can also tear muscle.All of these effects can be made using specially placed attacks with the hands or feet,it requires quick actions and years of practice
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Pressure pointss in a humans body which Dim Mak users take advantage off

Requirments
.Must be at Least S-Class Ninja to learn.
.Must show basic knowledge of Taijutsu.
.Must have a full training session of Dim Mak from a registered teacher.
.Can only be taught by Daiki until further Notice.

you dont need to submit the style for approval just techniques
 
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BlacKing

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Re: ♦ Custom Jutsu Submission ♦

(Hyouton: Hisame) Ice Release: Hail Storm
Rank: A
Type: Supplementary/Attack
Range: Short - Long
Chakra Cost: 30 (+30 per turn)
Damage: 60
Description: whenever an opponent or the user makes it rain (including Chakra Sensing Rain), the user will do two handseals and insert a vast amount of his Hyouton chakra into the clouds to freeze the rain, and turn it into large golf ball sized hail that rain down from the sky all across the battlefield. The hail, if used with Chakra Sensing Rain, retains the ability to sense chakra, however it will be under the user's control as his chakra is stronger and in more abundance than his opponents. The user can cancel this technique at anytime with a handseal.
Note: Can only be used 1x per battle
Note: Hyouton above B Rank cannot be used while this technique is activated.


(Hyouton: Sōhōkō Shimo-Kyō) Ice Release: BiFrost Bridge
Rank: B
Type: Defense/Supplementary
Range: Short - Long
Chakra Cost: 25
Damage: 0
Description: A lesser version of Demonic Ice Crystal Mirrors, the user forms two Demonic Ice Crystal Mirrors from either an ice/snow covered ground or two points of origin (Bridging the gap) that contain ice/Snow for the user to travel (not unlike Kimimaro does bones) through. The user travels through the mirrors at the same high speed as if they were in Demonic Ice Mirrors, and therefore requires Sharingan in order to keep track of the user's movements. The user passes through one mirror and appears at the other with the blink of an eye.
Note: Ice Release: Mirror Ice Murder can be used with this technique.


(Hyouton: Kodai no fuyu no shō hako) Ice Release: Casket of the Ancient Winters
Rank: Forbidden
Type: Attack/Supplementary
Range: Long
Chakra Cost: 50
Damage: 90
Description: The user performs 5 handseals and condenses a vast amount of Hyouton Chakra in front of his chest until it forms a rectangular like object that is made completely of ice. from the Ice object, a blast of destructive ice/snow storms bursts forth from it in every direction. It casts the entire battlefield in a thick (5 foot) layer of ice and freezes anything that it comes into contact with, giving it the look of an icy burial ground. The earth(Lava) and any water(liquid) that is nearby instantly freezes. The temperature immediately drops to below zero, and will continue freezing any water(liquid) jutsu that the opponent or user casts. The opponent's body becomes rigid from the extremely cold weather and their speed slows one Rank per turn unless they find a way to warm their body every turn. If taking the full force of the Ice/Snow Storm, the opponent(s) will be frozen in ice and paralyzed.
*All Fire Jutsu decrease in Range (Long to Mid, Mid to Short) due to not being able to be sustained in the cold weather.
*All Ice Jutsu increase in Range (Short to Mid, Mid to Long)
Note: User takes 50 damage from Frostbite.
Note: User can only use Ice Jutsu for 4 turns.
Note: User cannot use Ice Jutsu of S rank and above for 2 turns.
||All Declined|| Do not Resubmit
 
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Alucard

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Re: ♦ Custom Jutsu Submission ♦

Tenmyaku Kisatsu| Killing the Spirit of the Divine Pulse
Description: This fighting style is in a way, similar to the Gentle Fist, since it's characterized by the power to cut ''The Divine Pulse'' inside one's body. In other words, the user will hit certain pressure points on the opponent's body, however, instead of blocking the chakra flow inside one's body, it temporarily blocks off the nerves in one's body parts.
Humans sense the movements of their muscles and all associated sensations through their nerves. However, by blocking off those nerves, then not only the opponent's body part becomes immobile, but he also becomes unable to feel their existence. (It's similar to taijutsu mixed with lightning release, in order to make the opponent's limbs go numb, but without the use of any type of chakra)
To be correctly used, one needs to have good knowledge about the human body, either by possessing medical training or having training in the arts of taijutsu for years, until he has discovered the certain points to hit. On top of that, for the techniques to be more effective, one needs to have extraordinary amount of finger strength.

Updating already existing technique, to fit this new fighting style. Basically, just changed the name and removed the chakra usage from the description, making it a pure taijutsu move.

Previous version:
Shigan| Finger Gun
Rank: A
Type: Attack; Taijutsu
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Shigan is a close-quarter combat technique, in which the user gathers a good amount of chakra on his hands. Then he pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound, making swords or similar weapons unnecessary. Because the area of contact in very small (the point of the finger), this technique has incredible penetrating power, being capable of piercing through swords or even strong walls. Tough it's more frequently used with a single finger, the user can use his whole hand for a wider wound/hole on his target.
*Usable three times per battle

New Version:
Tenmyaku Kisatsu: Senga Jinkei| Killing the Spirit of the Divine Pulse: Keen Fang of Divine Might
Rank: A
Type: Attack; Taijutsu
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Senga Jinkei is a close-quarter combat technique, in which the user joins their fingers next to the middle one. Then he pushes their fingers into a certain target at a very high speed, leaving a wound similar to a bullet wound, making swords or similar weapons unnecessary. Because the user concentrates all of his body weight and power into his needle-like finger tips and because the area of contact is so small, this technique has incredible penetrating power, being capable of piercing through swords or even strong walls. Tough it's more frequently used with a single finger, the user can use his whole hand for a wider wound/hole on his target.
*Usable three times per battle
*For reference and better understanding of the technique:


declined, would need to elaborate on the level of the wall as it wouldnt be able to go through all levels

Tenmyaku Kisatsu: Seirei Ryuudoukai| Killing the Spirit of the Divine Pulse: Spirit Flow Cut
Rank: B
Type: Attack; Taijutsu
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The most basic and used technique of the style. In this technique, the user strikes the opponent with his fingertips on certain pressure points, blocking off their nerves. The hit body part will become immobile and the opponent won't even be able to feel its existence. It's more commonly used on the opponent's arms and legs, to render the opponent's limbs useless during a close range fight. It can only be used on the opponent's hands, arms, shoulders, feet and legs to leave him temporarily handicapped.
*Usable four times per battle
*Lasts two turns if it hits the opponent
*For reference and better understanding of the technique:



||Pending|| Leaving for Zen.
Approved
 
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Drizzy

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Re: ♦ Custom Jutsu Submission ♦

Illusion Technique: Za Shourai Tokai sho Rosuto kihakus [The futuristic City of Many Lost Souls]
Type: Supplementary
Rank: S Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The User claps his hands once, releasing his chakra in mass, Which spreads throughout the terrain quickly, it disrupts the senses of the opponent, making him/her visualize a city, the city is built in a faded manner, meaning, buildings and all features just begin fading in to seem as reality, this is a very quick process, thus in little time, the opponent finds him/herself in the center of a City. This genjutsu affects three of the five senses in the opponent's body, tricking his/her mind, toying with their mental state.
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Sense of Hearing:The genjutsu alters the opponents hearing ability, with this, the opponent experiences hearing as people having conversations etc.
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Sense of Sight:The opponent sees all that is happening around him,and that only, he would not be able to see characteristics of the terrain he was on [before the genjutsu], and so, he can only rely on memory to not walk straight of a cliff [in reality] while he thinks he is walking on a road [in genjutsu] etc.
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Sense of Touch/Feeling:The genjutsu alters the opponent's sense of touch also, this being, for example, if he touches a building, his hand would react to being on a solid, he wouldn't just phase [slip] through. If the opponent somehow happens to be injured in the genjutsu [for example, he trip and fell on a rock] He would feel the actual pain as if this is reality.
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With those senses altered, the Opponent is trapped in a virtual world which seems realistic. Common sense of the opponent can give hints to how this is a genjutsu, leading them to be able to escape. The user is also projected in this genjutsu, though he cannot perform ninjutsu, as well as the opponent [while in the genjutsu]. Though they can take action in hand to hand combat/taijutsu, if the user is hurt enough, the genjutsu ends. The genjutsu works by responding to the opponent's mind, meaning, If the opponent asks strangers questions, they will most likely answer depending on the questions, though questions such as "Is this a Genjutsu?" etc. will be ignored. If trapped in the genjutsu, the opponent cannot just stab himself to test if it is a genjutsu or not, his/her mind needs solid proof that it is a genjutsu so that his respond may break him free. If the opponent is killed in the genjutsu [such as being murdered by a robber], the mental state is disrupted, enough to release him from the technique, though, the opponent will be in great shock, and will not be immediately recovered from mental breakdown which can affect his spead and thinking ability.

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NOTES:
Can last up to 3 turns [both user and opponent in genjutsu].
Covers the entire terrain [3 ranges].
Usable once per battle.
No Genjutsu for the next 8 turns.
||Declined|| I'm not very sure of whole mental breakdown after-effect.
 
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