[ARCHIVE] Custom Jutsu Submission - I

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Black Butler

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Re: ♦ Custom Jutsu Submission ♦

(Ranton: Erekutorikku no Kiri) Storm Release: Electrifying Mist
Rank: B
Range:Long
Type: Supplementary/Attack
Chakra: 20 (+15 per turn)
Damage 40 (+10 per turn)
Description: The user will do the Boar handseal, then open their mouth, spewing out a huge Mist, much like Hidden Mist Technique, but made out of Storm Chakra. When enclosed within this mist, the opponents will receive a mild shock, continuously. This mist will cover a very wide range and can't effectively be seen through with Sharingan or the naked human eye.
Note: Lasts 3 turns before it disperses
Note: Usable 3x
Note: Neither the user or opponent can see through this technque

~Declined~ Similar technique already exist with common elements.

(Ranton: Ori no Arashi) Storm Release: Cage of the Storm
Rank: S
Range: Short- Long
Type: Attack
Chakra: 40
Damage: 80
Description: By utilizing their advanced Storm Release nature, the user will do 4 handseals, causing 16 pillars of storm to arouse from the earth and en-cage the opponent. When encaged, the user will make thin walls of Storm, that lines the cage, giving it a cube shape. The user will then cause lightning to steadily bounce around the inside of the cage, keeping whomever is trapped, trapped.
Note: Usable 2x
Note: No A-rank or above Storm next turn
Note: This technique is massive, so it takes a good amount of time to perform

~Declined~ While being a supplementary technique (as it traps your opponent), it causes damage. Please elaborate on that part and explain how the damage is caused. Also, give a clear description on the size of the cage.
 
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Tenzo.

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Re: ♦ Custom Jutsu Submission ♦

(Za Senjou Kibun) The Cleaning Feeling
Rank: A
Type: Self
Range: Short - Long
Chakra Cost: 30 [-10 every turn activated]
Damage Points: +10 Every Water technique.
Description: The user Activates the Cleaning feeling mode, The Cleaning feeling mode is used to gain +10 for every water jutsu, The user feels that everything around him is dirty, so he uses this mode to use Water technique's against everything he sees, If it's against an opponent his body goes on automatically and try to clean the opponent with only Water based technique's, the user using this technique will go insane and act womanish and says almost 'Eek' to everything or anything that the opponent or him/herself does, being able to activate this technique is only possible if the User says 'Eek', because of activating this technique the user will go on an adrenalin rush and hence gaining the ability of +10 for every water technique, but not only that, the user is also immune to C-Ranked water techniques and below.

Note: The user will lose -20 damage points to every other element expect Water
Note: This technique will dis-activate automatically after 4 turns
Note: The user won't be able to perform B-Ranked water techniques or above If this technique is dis-activated

Re-submitting since I've used BB Code's which was dis-allowed.

~Declined~ While giving me a good laugh ("Eek" xd), the reasons for this boost in strength can't be accepted. Find something else or completely change the abilities.
 
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Re: ♦ Custom Jutsu Submission ♦

(Lycan Tatazumai Shifuto) - Lycan Shapeshift
Rank: S
Range:N/A
Type: Supplementary
Chakra: 40
Damage: N/A
Description:After Months of hard mental and physical training under the full moon the user will finally be able to access the power of the Gods.The user in a instant can 'Shape shift' into a wolf.The wolf is around x2 bigger than a normal wolf but retains the fact it can only run on 4 legs.The users speed increases drastically being able to run at high speeds for long periods of time,He also gains other wolf atributes like amazing sense of smell and sharp eyesight.Although due to the fact he can only run/walk on 4 legs the user looses the ability to perform handseals,within this form he can only use jutsu's that require no handseals.A unique ability of this form though is the fact that the user does not loose control of his humanity like tales of 'werewolfs' and due to this fact is still able to use Doujutstu.After using up this jutsu/dispelling it,the user suffers from back pain causing him to move slower than usual.The longer he uses it the worse the pain.
Note: Usable Twice
Note: Lasts 3 turns before forcibly morphed back
Note: Transformation is almost instant
Note: User will suffer from pain after use causing him to move slower
Note:Can be morphed back at anytime by users will

~Declined~ This falls under the human/animal hybrid modes which I'm simply not accepting anymore.

(Jiton - Taishita Nickel Suna Gikou) Magent Release - Great Nickel Sand Technique
Rank: S
Range:Short-Long
Type: Attack/Defend
Chakra: 40
Damage: N/A
Description:After training with his Magnet release Daiki was able to focus his Magnetism onto the tiny particles within the ground.Witnessing the use of the Kazekages 'Iron Sand' Daiki was able to convert his chakra into tiny magnetic forces which he can then send into the ground.He could manipulate 'Nickel' a Natural metal found in the ground thats one of only four naturally Magnetic metals.Using this Daiki can create weapons out of Nickel fragments such as thrown projectiles and he can also create Large sized Pillars and objects using this.Nicklel is found scattered anywhere within the earth and even near the earths core giving the user a large source of Nickle.Nickel sand has a slightly higher density than Iron,while giving it greater force and more stopping power it does move slower but is not as slow as gold dust.Nickel is highly Magnetised allowing to user to control Large clouds of Nickel sand at the same time.
Note:Can be used x3
Note:Must have a Magnetism bio to use
Note:must be taught by Daiki
Note:Heavier than Iron sand but lighter than Gold-dust

~Declined~ While being able to use the magnetism release, you're bound to follow what was shown from the manga with this release. If there was no ninja shown using Nickel, then I won't all customs of it. The only way you can get this one approved is if you submit the Nickel CE.

(Jinsei Ankyo Debabouchou, - Life Draining Knife
Rank: S
Range:N/A
Type:Offensive/Defensive
Chakra Cost: N/A
Damage Points: 25 point of chakra absorption(per hit)
Description: This sword is said to be the Kubikiribōchō's big brother.It was forged by the exact same smith as the Kubikiribōchōs showing high resemblance to it, but instead of steel grey the sword is jet black with the outline being grey.It has no hole at the top for decapitation as the sword had been forged for a different purpose.The blacksmith had spent 7 days and 7 nights creating just the blade of this sword out of a highly toxic metal called Beryllium.The swords ability was its highly toxic metal which when came into contact to skin or flesh,would drain the very chakra and stamina of the opponent, this causing multiple hits to render them sick and to become paralyzed.The sword was deemed to dangerous and sealed away until Daiki managed to get his hands on it.Through years of use he became immune to the toxicity of the Beryllium causing him no harm, the sword was also ideal as Beryllium is a stronger than Steel making it almost impossible to destroy and is relevantly lightweight making it as able and quick as a normal katana/sword.
Life Draining
The swords unique ability is to drain the opponents very chakra and stamina out of them.If an opponent is slashed/hit with the sword causing blood shed the blade of the sword will Drain 25 chakra out of their body.Continued hits will cause the user to become pale and ill looking making them react and move slower.After successfully hitting the opponent 4 times(100 chakra absorption) the sword will glow a maroon color and will have to 'vent' the chakra out.This renders the sword unable to absorb chakra for two turns.
Note ~ Can only be used by Daiki
Note ~ Use by anyone else will cause illness
Note ~ Venting takes 1 turn rendering the sword useless
Note ~ Sword is almost indestructible

Swords Look
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~Pending~ Great sword. I just want you to clarify two points in your resubmission: chakra absorbion and direct contact with the opponent. For the chakra, can it absorb attacks (if yes, then it's automatically declined lol). For the contact part, does it require to slash the opponent to affect them with the Beryllium or simply touch them? Either way I'm fine with it, I just want you to clarify that part.

Lastly, Beryllium was shown to still be present in the urine of certain persons 10 years after exposure, so I highly doubt you'd be able to develop this "immunity" you're referring to. Think of something else, but keep the Beryllium, it's great.
 
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Re: ♦ Custom Jutsu Submission ♦

Red Secret Technique: Human Puppet Act (Reddoshīkurettotekunikku: Ningen no ningyō-hō)
Type: Puppetry
Rank: S
Range: Long
Chakra Cost: 50
Damage Points: N/A
Description: Sasori forcibly entangles the target in his chakra strings to the point that movement of their own accord is restricted, then forces the target to complete actions they otherwise wouldn't.
~Unlike Genjutsu, the user if fully aware of their surroundings. Because of this, they cannot be forced to perform a jutsu that requires chakra, but can be forced to use Taijutsu or Weaponry. If said Taijutsu is beyond the users and/or the target's knowledge (they have not been trained in it) it cannot be completed. The same applies to weaponry.
~This jutsu requires the full attention of the user. If the user is distracted or preoccupied, the target can escape.
~Like normal chakra strings, they are not visible to the naked eye.
~Requires a Sasori Biography.

~Declined~ I like the whole Doflamingo concept, but this one is OP. You can control your opponent up to long-range, that's basically a 1 move pwn. Work on the ability in itself, make it less potent.
Red Secret Technique: Human Puppet Act (Reddoshīkurettotekunikku: Ningen no ningyō-hō)
Type: Puppetry
Rank: S
Range: Short-Mid Ranged
Chakra Cost: 40
Damage Points: N/A
Description: Sasori forcibly entangles the target in his chakra strings to the point that movement of their own accord is restricted, then forces the target to complete actions they otherwise wouldn't.
~Unlike Genjutsu, the user if fully aware of their surroundings. Because of this, they cannot be forced to perform a jutsu that requires chakra, but can be forced to use Taijutsu or Weaponry. If said Taijutsu is beyond the users and/or the target's knowledge (they have not been trained in it) it cannot be completed. The same applies to weaponry.
~This jutsu requires the full attention of the user. If the user is distracted or preoccupied, the target can escape. In other words, the user cannot have any puppets summoned, the user cannot perform a jutsu, etc.
~Like normal chakra strings, they are not visible to the naked eye.
~The target can perform jutsu that do not require their hands or legs.
~The target cannot be forced to kill themselves unless the so desire it or are of lower rank than the user.
~Can be used on a maximum of two targets.

~Can only be used twice per battle.
~If successfully used on the first attempt, cannot be used again.
~Requires a puppeteer biography.

~Declined~ Still too OP. What I asked was to make it less potent, and you restricted it so you could successfully use it against ninjas of lower rank than you, making it a 1 move pwn nonetheless. It's not just the restrictions, but the description. Like I said, make it so you're not taking control of your opponent, instead merely affect some of his movements (and even then you can't make it an absolutely inescapable move).

[Please add whatever restrictions or changes you feel necessary for its approval.]

Secret Technique: Necrotic Insects (Hiden: Eshi-sei Konchū)
Type: Insect
Rank: S
Range: Short-Mid Ranged
Chakra Cost: 40
Damage Points: N/A (See Description)
Description: The user slams their palms together, allowing insects from either side of their body to breed with each other. The insects adapt to the antibodies that exist in the user's blood and create a toxin that breaks them down. The user sends the newly bred insects at the opponent and uses them as they would in normal insect jutsu. These insects are much darker than normal insects, and make up about one half on the insects that live in symbiosis with the user's body. Due to the fact that the toxin will break down antibodies in the blood, when the insects attach to the opponent they inject the toxin into them and the afflicted body part begins to suffer from necrosis, the premature death of living cells and tissue. The toxins eventually begin to break down the insects themselves in about three turns time. It takes one turn to breed the new insects, allowing them time to adapt to the antibodies. While the insects are breeding, no insect-related jutsu may be used. This turn does not count towards the time in which the insects break down.
~Any jutsu used that involve these newly created insects increases in rank and chakra, as well as damage, by the equivalent of one rank (see Chakra Chart). Jutsu that do not involve these insects can still be used at a normal rank, chakra cost, and damage.
~Due to the decreased amount of insects, the user must wait for them to breed again before they can use B-Ranked or higher insect jutsu again. This will be about two turns for B-Rank, three turns for A-Rank, and four turns for S-Rank. For the rest of the battle, the user cannot use Forbidden Ranked Insect jutsu again. This can be avoided with Human Cocoon Technique, though not without this techniques disadvantages.
~The user must allow 5 turns between uses, starting with the turn in which the insects die.
~This jutsu can only be used three times per battle.

This is brilliant in my opinion, but I can't personally approve it. You'll need to run it though Mugi or Nexus because it's very close to a med jutsu. Well elaborated nonetheless!

[Please add whatever restrictions or changes you feel necessary for its approval.]

Yasutora Sado
Type: Puppetry
Rank: S
Range: Long
Chakra Cost: 50
Damage Points: 80
Description: Sado is a special puppet made by Sasori after meeting him in the Battle Arena, and him dropping to his knees, saying that his actions were "stupid as hell." He allowed Sasori to make him into a puppet. After making the body into a puppet, Sasori added multiple weapons and seals on the body. On the left arm, as well as part of his left shoulder and chest, there are numerous seals allowing the puppet to summon multiple weapons, such as Shuriken, Kunai, Senbon, and other basic weapons. In the right arm, there are multiple hidden mechanisms, which Sasori was famous for. Out of the arm, Sasori could erupt multiple crescent-shaped blades, similarly to his Third Kazekage puppet could erupt arms, as well as shoot small pointed rods or senbon through a small hole in the right hand, similarly to how Hiruko could shoot senbon. The torso can open up and shoot multiple weapons from seals, and contains multiple explosive tags. His stomach contains a single charge for the Mechanical Light Shield Block. The legs contain poles that can be shot into the ground to anchor the puppet, or be used to spear the opponent. The head itself can release poisonous smoke or shoot caltrops. Like all of Sasori's puppets, it contains a deadly poison that will kill the vicitim after three days of pain and agony. Like all of Sasori's puppets, it has his symbol in its neck. His entire body is lined with iron, leading him to be stronger but slower, which is easily made up for with his ability to use Swift Release. After being made into a puppet, his normal clothing was removed and exchanged with a worn-down hooded light-weight red cloak.
~Cannot be used against Howard, ~Yard~, or ~Sindy~.
~Can only be used by V..
~Based off of earned from .
~He is stored in a scroll with the the Japanese word for speed (Haya, 速).

[Please add whatever restrictions or changes you feel necessary for its approval.]

~Approved~
 
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Re: ♦ Custom Jutsu Submission ♦

(Suiton:Toras Pate Torappu)-Water Release:Tiger's Putty Entrapment
Type: Attack/Defense
Rank: S
Range: Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user releases a large amount of water from their mouth. This water will contain syrup like characteristics like the 'Syrup Capture Field' without the 'sticky' properties, and will have a much higher viscosity than ordinary water; however because of the high viscosity of the water, it will move and flow much slower than regular water. The user than manipulates this water, sending it towards the enemy in the form of a medium sized wave. If somehow caught in the water, the enemy will be encased in the thick liquid, unable to escape due to the sheer weight of the water slowly cascading over them (Like syrup slowly pouring over an overfilled spoon onto a square of butter on pancakes. Imagine a person like the butter, being covered by the thick liquid.) It is mainly used to absorb the blunt force of several harsh attacks-without breaking or crumbling like an earth barrier-and continuing onward. The speed of it however, makes it easier to avoid. If the need should arise, one could ride the wave by focusing chakra to their feet.
~Can only be used 3 times per battle
~Can only be taught be Jakey

(Kowaikao Hirame)-The Angry Flounder
Type: Attack/Defense
Rank: S
Range: Short-Mid
Chakra Cost:40
Damage Points:N/A (80 when using the offensive variant)
Description: The user stands in the Chudan no Kamae stance, then the user focuses a rather large amount of chakra through their blade. The result of the large amount of chakra flowing through the blade, is a powerful, outward shock wave. The shock wave is capable of repelling/defending against incoming attacks, this is the defensive variation of the jutsu. However, this shock wave can also be channeled, and aimed in a single direction. If used offensively, the shock wave causes both concussive damage, as well as slashing damage delivering several powerful non-superficial cuts; this is the offensive variant of the jutsu. The jutsu itself is a representation of the even defensive and offensive capabilities that the Chudan no Kamae stance offers.
~Can only be used 3 times
~Can only be taught by Jakey
~The jutsu is capable of defending against a single technique of equal or lower rank.
~Can only use one of the variant in a turn (Either Offensive/Defensive)

~All Declined~ I will not accept any jutsu that use font, size change, aligned/centered text or spoilers for anything else then pictures. Re-submit in a more readable way. I've been very clear on this and even if it's something as trivial as putting spoilers around your restriction, it would be unfair of me to let it pass while I declined other members's customs.
Thank you.
Removed the Spoilers like you said too.

(Suiton:Toras Pate Torappu)-Water Release:Tiger's Putty Entrapment
Type: Attack/Defense
Rank: S
Range: Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user releases a large amount of water from their mouth. This water will contain syrup like characteristics like the 'Syrup Capture Field' without the 'sticky' properties, and will have a much higher viscosity than ordinary water; however because of the high viscosity of the water, it will move and flow much slower than regular water. The user than manipulates this water, sending it towards the enemy in the form of a medium sized wave. If somehow caught in the water, the enemy will be encased in the thick liquid, unable to escape due to the sheer weight of the water slowly cascading over them (Like syrup slowly pouring over an overfilled spoon onto a square of butter on pancakes. Imagine a person like the butter, being covered by the thick liquid.) It is mainly used to absorb the blunt force of several harsh attacks-without breaking or crumbling like an earth barrier-and continuing onward. The speed of it however, makes it easier to avoid. If the need should arise, one could ride the wave by focusing chakra to their feet.
~Can only be used 2 times per battle
~No S-rank or higher water technique the turn after this technique is used
~Can only be taught be Jakey

~Approved~ Made it twice per match and added a restriction.

(Kowaikao Hirame)-The Angry Flounder
Type: Attack/Defense
Rank: S
Range: Short-Mid
Chakra Cost:40
Damage Points:N/A (80 when using the offensive variant)
Description: The user stands in the Chudan no Kamae stance, then the user focuses a rather large amount of chakra through their blade. The result of the large amount of chakra flowing through the blade, is a powerful, outward shock wave. The shock wave is capable of repelling/defending against incoming attacks, this is the defensive variation of the jutsu. However, this shock wave can also be channeled, and aimed in a single direction. If used offensively, the shock wave causes both concussive damage, as well as slashing damage delivering several powerful non-superficial cuts; this is the offensive variant of the jutsu. The jutsu itself is a representation of the even defensive and offensive capabilities that the Chudan no Kamae stance offers.
~Can only be used 3 times
~Can only be taught by Jakey
~The jutsu is capable of defending against a single technique of equal or lower rank.
~Can only use one of the variant in a turn (Either Offensive/Defensive)

~Declined~ Too similar to existing techniques.

(Suiton:Hebi's Kiregawarui Baito)-Water Release:The Serpent's Viscous Bite
Rank:S
Type:Attack
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description:The user suddenly spits out a large amount of water from their mouth, with incredible force. However, this water isn't simply normal water. It is also infused with some of the body's gastric acid, making the water much more acidic than is normal. The pH of the water drops down from 7, all the way to 1 or 2, which on the pH scale, the lower you go the more acidic (1 being the lowest, and therefore the most acidic). The water is also a lot more dense than regular water (A density of around 3/4 where normal water would be 1). The large amounts of water, moving at such great force, are capable of slowing diluting even stone, vaporizing it. Knowing this information, one could use their mind, and imagine the destructive capabilities it would have on someones body. The water released by using this jutsu, can also be used as a water source for any other water style technique, as well as increasing their attack power by +10. Because of the body's natural ability to reproduce the gastric acid when necessary, the user wont be doing any damage to their body, and the technique can be used once again later on in the fight.
~Before using this jutsu, it is recommended that you form a protective layer ~of chakra to line the throat, thus protecting against any self harm.
Usable 3 times per battle
~Cannot be used two turns consecutively, to allow the body to reproduce the acid.
~If the water source is used for another jutsu, it increases it's power by +10 because of it's high acidity.

~Declined~ This concept was already taken. Both I and another member created customs based on this.
 
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Re: ♦ Custom Jutsu Submission ♦

This week's CJ-

(Suna Hando) - Sand Hands
Type: Offense/Defense/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User makes 2 hands made of sand of almost 3 times the user in length around himself, which user can control and can be used to punch with extreme strength, which can easily break through giant rocks and crushes most of the bones of a human's body if gets hit.
Note: -Can only be used 3 times per battle.
-Can only be taught by Proteus.

~Declined~ Similar technique already exist.

(Suna Kaibutsu) - Sand Monster
Type: Offense/Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: User creates a sand monster of slightly greater than the user's size who have sword and shield in his hands and reforms after destroying.
Note: -Can only be reformed only if he has been sliced or cut into halves or etc.., but cannot reform if he has been melt or some part of it has been blowed somewhere else.
-Can only be used 3 times per battle.
-Can only be taught by Proteus.

~Declined~ OP. This isn't well restricted for an A-rank technique and it's ability to reform needs to be kept in check. Make it so that you can only perform 2 techniques per turn if you want to keep the monster's ability to reform, and that you can perform 3 techniques per turn if your monster doesn't have any ability to reform (the idea is to keep infusing chakra in it to keep reforming it, hence cutting one of your turns).

(Suna Wana) - Sand Trap
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User creates 2 hollow hemispheres around the target and by making a single handseal both hemisphere comes closer to each other instantly and thus making a complete sphere and trapping the opponent insde it.
Note: -Till the time user will continue his handseal the sphere will be reformed after destroying, only way to escape is to destroy it completely.
-Can only be used 3 times per battle.
-Can only be taught by Proteus.

~Declined~ Similar technique already exist.
Resubmitting
(Suna Kaibutsu) - Sand Monster
Type: Offense/Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: User creates a sand monster of slightly greater than the user's size who have sword and shield in his hands and reforms after destroying. This monster is much like sand clone which can use Sand Jutsus upto A-Rank. User can reform the monster by making a single handseal when fully destroyed, or partially destroyed.
Note: ~Each time user reforms the monster (when full destroyed), it will be counted as 1 of the 3 turns.
~Cannot reform if he has been melt or freezed or etc.

~Can only be used 2 times per battle~
~The monster can only reform 1 time, after which any attack that hit will completely destroy it~
~Can only be taught by Proteus~

~Approved~ Took out two of your restrictions and added one of mine. I also reworded a certain part of the description (where you explain that with one hand seal you can reform him). Lastly, I made it twice per match.

Updating my custom
(Suiton: Mizu Rippou) - Water Style: Water Cube
Type: Defense
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The user spits out a large amount of water in front of him and simultaneously uses shape manipulation to form it into a cube of 5x5x5m, which can block upto A-Rank of fire style jutsu.
Note: ~ The cube disperse automatically when user losses control on water cube~
~Can be used 4 times~
~Can only be taught by Proteus~
to

(Suiton: Mizu Rippou) - Water Style: Water Cube
Type: Offense/Defense
Rank: A
Range: Short (needles upto mid)
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a large amount of water in front of him and simultaneously uses shape manipulation to form it into a cube of 5x5x5m, which starts firing small water needles from any side the user wants.
Note: ~ The cube disperse automatically when user losses control on water cube~
~Can be used 3 times~
~Can only be taught by Proteus~

~Approved~

Updating my custom
(Fuuton: Sune Putto) - Wind Style: Leg Stomp
Type: Offense/ Defense
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user raises his leg at maximum height as he can and then stomps the ground with his full energy. Due to this, a large no. of wind waves goes one after other from user's leg, which can repel any object thrown at him, and if the opponent is standing at short-range, then this tech will blow him away at mid-range with giving him a small injury.
Note: ~Here repelling means just blocking the objects by striking the waves and moves in opposite direction for small distance~
~Can only be used 4 times per battle~
~Can only be taught by Proteus~
to

(Fuuton: Sune Putto) - Wind Style: Leg Stomp
Type: Offense/ Defense
Rank: A
Range: Short (waves upto mid)
Chakra Cost: 30
Damage Points: 60
Description: The user raises his leg at maximum height as he can and then stomps the ground with his full energy. Due to this, a large no. of wind waves goes one after other from user's leg, which can repel any object/projectile thrown at him, and the speed of wind waves is that great that if the opponent is standing at short-range/mid-range, then this tech will blow him away at mid-range/long-range by giving him injury.
Note: ~Can only be used 3 times per battle~
~Can only be taught by Proteus~

~Declined~ Being blown away would never inflict 60 damage. Either keep the old version of make a whole new one.
 
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Re: ♦ Custom Jutsu Submission ♦

Shooting Umbrella of the Penguin - (Sogeki Koumorigasa Sono Pengin)
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 20
Damage Points: 30
Description: An umbrella or parasol (sometimes colloquially, brolly, or bumbershoot) is a canopy device designed to protect from precipitation or sunlight. The term parasol usually refers to an item designed to protect from the sun, and umbrella refers to a device more suited to protect from rain. A combat umbrella intended for use on multiple opponents. It resembles a modern-day umbrella, but when spun fast and launched into the air, it literally rains death on opponents by firing many needles. The umbrella is capable of holding up to ten inside slots of senbon only. However, this particular umbrella has a kunai positioned on its top most point for stabbing and minor slicing. This umbrella also has a firing mechanism that allows the squeeze of a trigger to shoot out the kunai imbedded in the top of the umbrella. This fires at about the same speed a kunai can be thrown. The kunai can be replaced and fired again, however this takes time to shove into the hole at the umbrella's top. There is also a Kunai at the butt end of the umbrella, however this cannot be fired. Also, when opened like normally as if to stop rain, this umbrella shoot senbon straight at the opponent. Whoever is in front of him when he opens this is shot with senbon, being shot at about the same speed that they fall from the umbrella when spun and thrown up. These senbon however are in different pouches in the umbrella, and on the outside of the weapon rather then the inside. Only 10 slots of senbon for the outside slots. May only be fire forward (up if pointed to the sky). It gets the name umbrella of the penguin because of the black and white swirls that seem to swirl from the middle of the umbrella when fully opened outward. It is said to hipnotize whoever looks into it.

~Declined~ An almost identical weapon already exist.
 
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McKnockout

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Re: ♦ Custom Jutsu Submission ♦

Submitting Custom Weapon:
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(Kinshou Getsuei) – Little Moon
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: N/A
Damage: N/A (+10 to Tessenjutsu)
Description: The Kinshou Getsuei was crafted by McKnockout many years ago shortly after his return from the Land of Iron and creation of his own element, Platinum. Kinshou Getsuei is a large Japanese war fan or Tessen similar to one that Temari wields. However, unlike Temari’s fan, the Kinshou Getsuei is a Tessen made from hardened, light-weight Platinum which is highly infused with his chakra – so much so that it can only be wielded by him and starts to emit a bright, shining glow/light akin to that of the Moon. If any other person picks up the fan, they would not be able unfold the fan and as result, use any of its abilities. The Kinshou Getsuei is a folding fan with 10 ribs that are in fact blades of Platinum disguised to look like a normal, harmless fan. The fan itself is about 3/4 of McKnockout’s height and has countless engraved kanji inscriptions all over it. The fan itself, when collapsed, can also be used as a make shift sword and is able to deflect kunai and shuriken when opened and/or planted into the ground. This suggests that the fan is entirely made of Platinum rather than paper.

Like Temari’s fan, the wielder of Kinshou Getsuei is able to call down a variety of wind-related jutsus as well as some other unique abilities. These are:
  • Indestructible (though it can't cut through anything)
  • “Wind Release: Wind Spinning Blade Barrage Technique” gets 2 Ranks in strength when used.
  • “Wind Release: Severe Hurricane Wall” gets 2 Ranks in strength when used.
  • The engraved kanji inscriptions are in fact summoning seals and when chakra is channelled into them allows the user to summon various things.
  • By channelling wind chakra into it, the user can dispel up to B-rank lightning jutsu by hitting into the jutsu or releasing an appropriate gust of wind (two times per battle). And an A-rank lightning jutsu using the same method (once per battle).
Note: Must have mastered Wind element.
Note: Can only be wielded by McKnockout.
Note: All abilities count towards the user’s jutsu count.
Note: To use the fan’s abilities, the user must have it in his hands or strapped to his back.
Note: The user is more vulnerable to fire jutsu when he is holding the fan in his hands and receives +10 damage.

~Declined~ Very well made technique, the abilities are ok, my only problem is the restrictions. You have none O-o. While being a weapon, it still release S-rank jutsus, and hence need to be restricted.

_________________________________________​

Submitting a custom fighting style:
Tessenjutsu – Techniques that involve the use of a war fan.

Types of war fans:
A war fan is a fan designed for use in warfare. Several types of war fans were used by the samurai class of feudal Japan. These include:
  • The Tessen (Iron fan) was considered a symbol of authority in Japan as well as a common self defence weapon when otherwise unarmed or in extraordinary situations. Tessen were usually basically folding fans with outer spokes made of heavy plates of iron which were designed to look like normal, harmless folding fans or solid clubs shaped to look like a closed fan. Samurai could take these to places where swords or other overt weapons were not allowed. Temari also uses this kind of war fan.
  • The Gunbai were large solid open fans that could be solid iron, metal with wooden core, or solid wood, which were carried by high-ranking officers. They were used to ward off arrows, as a sunshade, and to signal to troops. Madara uses this kind of war fan.
The fans are often unique to their wielder and bore many possible combinations. For example, some wielders preferred feathers that hid finger-sized razor blades which would rake upon striking. Others held variations of poisons or were used to conceal other weapons such as throwing blades which could be released in a spread upon snapping the fan open. Folklore even suggest that some weilders of war fans even had small compartments in the vanes of the fan which held small explosive pellets that upon striking a surface would create a bright and dazzling flash of light akin to that of an explosive/flash tag.




Description of Tessenjutsu:
Tessenjutsu (literally meaning “War Fan Technique”) pertains to techniques that entail the use of war fans, whether the user is a shinobi or samurai. This martial art was created by McKnockout after his visit to the Land of Iron (he was undertaking Kenjutsu training there at the time), where he observed the way of life of the samurai. He found that the samurai were often disarmed, such as when performing domestic chores, at leisure or meeting with superiors. If visiting another’s home, for example, a warrior was generally required to leave one or both swords with an attendant. Armed with a Tessen, though, the samurai was never completely unarmed. He could easily defend himself in an emergency with what appeared to be a common, everyday object.

It was from these observations, from which McKnockout took this basic concept of self defence and modified and adapted it to become a formidable art. Much like kenjutsu, tessenjutsu can be used in combination with taijutsu, ninjutsu and/or chakra flow in order to achieve more devastating techniques – that is, tessenjutsu is more than just using a war fan to strike an opponent but rather an array of hybrid combatant skills which utilises the concepts from various disciplines i.e. combining it with taijutsu, ninjutsu, genjutsu and fuinjutsu. What makes tessenjutsu different to kenjutsu however, is its element of surprise and speed due to the usage of such seemingly small, harmless objects. Despite its name, tessenjutsu is not restricted to the use of tessen but rather any type of fan.

Tessenjutsu can be used to fend against basic, “physical” threats such as incoming arrows, shuriken or kunais; and users can become skilled enough that they are able to even defend themselves against an opponent using a sword. However, the value of tessenjutsu lies in its integration with ninjutsu such as those pertaining to wind techniques. Much like Temari, user’s of tessenjutsu use their fan as a medium to channel a specific chakra nature into, from which allows them to create elemental techniques from. However, tessenjutsu is not restricted to just the wind element (although that is the most common types of techniques used) - skilled users can perform other element-based techniques as well. Tessenjutsu users are able to use generic projectile-like elemental jutsus (i.e. from NB's jutsulist) by using their fan as a medium to release the technique; if this is the case, then the said technique requires 1 less handseal to perform.

~Approved~ Let it be clear between us: you can only use projectile ninjutsus that would naturally be shot from the user. Nothing more.
 
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Igneel

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Re: ♦ Custom Jutsu Submission ♦

Fuuton: Shinkou kaze bakuha|Wind Release:Rising wind blast|
Rank:S
Range:short-mid
Type:Attack
Chakra:40
Damage:80
Description:The use focuses fuuton chakra into his hands and then slams both his hands on the ground and then sends his fuuton chakra to the ground which gets concentrated in the small pores in the ground and as the chakra gets concentrated,blasts of wind breaks through the ground going upwards and the blast heads towards the target through the ground and as the blast heads towards the target,it covers more and more area(wider)

-can only be used 3 times per battle
-cannot use any fuuton jutsu of S-rank for 2 turns
-can only be taught by igneel

~Declined~ Similar technique already exist.
 
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Luiz

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Re: ♦ Custom Jutsu Submission ♦

( Oumu no Jutsu: Naru Oumu ) Parrot Arts: Macawification

Rank: B
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: Allows the user to grow powerful macaw wings that allow the user to take flight.

~Declined~ No human/animal hybridization and there's already a dozens of jutsus that creates wings, so this jutsu can be considered a rip off.
 
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Phobos

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Re: ♦ Custom Jutsu Submission ♦

(Hyouton: Bāsuto)- Ice Release: Burst
Rank: S
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80
Description: User releases high amount of uncontrolled ice chakra in a burst from all of their body. As the chakra is leaving users body, it makes icicles/spikes grow from all of the users body, those can be broken off with a though so they fall off on the ground, but unless that is done, the user cannot move as the ice covering their whole body is preventing any movement.

- Twice per battle

~Declined~ Great jutsu. Restrictions?

Shizukesa- Serenity
Type: Supplementary
Rank: A
Tange: Self
Chakra: 30
Damage: -
Description: The user enters state of serenity. In this state, the user feels no emotions, either good or bad. This renders user immune to "emotional attacks", such as use of fear in genjutsu.

- Twice per battle
- Doesn't work on S-rank and above Genjutsus
- Lasts four turns

~Approved~ Added a restriction.
I would like this one without that restriction you put in it. I made it an S rank. If you think it is required to add some other restriction or something, please do tell. Though it is just a counter-technique for very few techniques so I don't see aproblem with it (also the fact that noone have any of my custms yet, so don't expect many people using this xd).

Shizukesa- Serenity
Type: Supplementary
Rank: S
Tange: Self
Chakra: 40
Damage: -
Description: The user enters state of serenity. In this state, the user feels no emotions, either good or bad. This renders user immune to "emotional attacks", such as use of fear in genjutsu.

- Twice per battle
- Lasts four turns

~Pending~ You're lucky I approved it the first time because I just realized this one is very similar to one of Mugi's custom. I'm leaving this one to Mugi to check. It's his call whether he allows it or not.

(Genjutsu: Modotte daidokoro de)- Illusion technique: Back in the kitchen
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points:
Description: User inserts his chakra into targets brain, giving the targeted woman extreme need to go back in the kitchen and make a pie. The jutsu is canceled if the targeted woman is attacked. If the jutsu is succesfull, the target won't get back on the battlefield, untill the pie is made.

- Once per battle
- Only works on women
||Declined|| Don't take this the wrong way. I actually WANTED to approve this.
(Genjutsu: Modotte daidokoro de)- Illusion technique: Back in the kitchen
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage points:
Description: User inserts his chakra into targets brain, giving the targeted woman extreme need to go back in the kitchen and make a pie. The jutsu is canceled if the targeted woman is attacked. If the jutsu is succesfull, the target won't get back on the battlefield, untill the pie is made.

- Once per battle
- Only works on women


~ Don't know why it was declined so I don't know what to change xd so I just made it up to mid range and S ranked

~Declined do not resubmit~ We can't promote sexism nor can we make a farce out of the CJ thread. That is all the reason we need to declined this one for good..
 
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Korra.

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Re: ♦ Custom Jutsu Submission ♦

I signed the bat contract and I'm allowed to submit Bats

(Kuchiyose: Batto: Howaito)- Summoning: Bat: White
Type: Supp
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: White is a white bat that is slightly bigger then Gamakichi in Shippuden, with razor sharp reflexes. White is able to use Suiton Jutsus up to A rank and the user can do the hand signs for White. White is strong enough to let the summoner ride on his back in the air.
- Must have signed the Bats contract.
- Stays on the field for 3 turns.
- Can only be summoned twice per battle.
- Any Water jutsu White uses count for the summoners 3 jutsus

~Approved~

(Ninjutsu: Yūrei no yōna nageki) Ninja Arts: Ghostly Wail
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user performs the Dragon Hand sign and gathers all of his chakra into his mouth. When the user has the right amount of chakra they will then release green colored waves of chakra that have enough force to send the opponent and rocks flying backwards. The wail is strong enough to break Earth that is B rank and under and is capable of sending ninja tools back and only last for 20 seconds. The wail will sound like a ghost screaming and will cause the user to be tired from the jutsu.
Note: Can only be used 2x per battle
Note: Every thing is restricted to B rank for 2 turns
Note: Can only be taught by ~Johninto Uchiha~
Note: The user will feel tired and weak from the usage of this jutsu.
Looks like
You must be registered for see images
Feel free to edit

~Declined~ Similar technique already exist.
 
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Yüme1

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Rat's.
Scroll Owner: Rin Okumura.
Other Users who have signed contract: None.
Summoning Boss if existing: ---
Other Summoning Animals tied to contract: No other animal's tied to this contract.

Rat Species and evolution Pictures:
Youngest form, called a Pichu:
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Middle Aged form, called Pikachu:
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Matured form, called Raichu:
You must be registered for see images

~Declined~ The rat contract already exist.
 
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-Haku Yuki-

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Rat's.
Scroll Owner: Rin Okumura.
Other Users who have signed contract: None.
Summoning Boss if existing: ---
Other Summoning Animals tied to contract: No other animal's tied to this contract.

Rat Species and evolution Pictures:
Youngest form, called a Pichu:
You must be registered for see images



Middle Aged form, called Pikachu:
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Matured form, called Raichu:
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anbu jr has this contract


my submission this week.

fuuton: Deidaras kaze karui ( wind style deidaras wind current)
Rank: A
Type: Supplementary/attack
Range: Short/Long
Chakra Cost: 30
Damage Points: 60 ( plus 20 if used with explosive clay)
Description: deidaras hands will chew clay, while doing so deidara will make 3 hand seals and focus wind chakra into his hand mouths. He will then place his hands forward and a wind current carrying the clay animal will be blasted forward at the enemy incraseing the speed of the clay animal and the wind would serve to protect the clay anaimal from A rank raiton and cause some extra damage as the wind could hit before the clay does.
note: can only be used on c1 level clay
note: wind can only defend the clay from A rank lighting but the clay will be safe and keep its speed from the wind jutsu.
note: can only be used 3 times per battle
note: can be used with out the clay.
wind is cable of only defending from one a rank lighting jutsu per use.
note: clay and wind count as seperate jutsus

~Approved~
 
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Enzup

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Re: ♦ Custom Jutsu Submission ♦

This week's cjs

Resubmitting, removed the part- with double speed and effect

(Fuuton: Zennou Clap) - Wind Stye: Almighty Clap
Type: Offense/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user spread his arms and then clap with all his power in the direction of target. The huge amount of wind blows with wind blades in that direction, making the opponent flow with it by giving him the injury due to wind blades.
~Can only be used twice per match.
~Can't use S-rank and higher wind jutsus the following turn.

~Can only be taught by Enzup.

Edit my first Note if necessary..

~Declined~
_________________
Resubmitting, removed the absorbing part and passing it underground.

(Buki: Yoshimitsu's Dyuaru Heika) - Weapon: Yoshimitsu's Dual Swords
Type: Offense/Defense
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: These are the two swords i.e. green and crimson red, which were wielded by yoshimitsu and then passed down to Enzup. It is believed that they were the swords of the lightning God (green) and fire god (crimson red). No-one can even touch these swords without user's will and if someone tries to do so then it will give major shock(green sword) or will burn completely(crimson red sword) that person's hand. So, that person can't hold it anymore.

Not much is known about the crimson sword till now.

The Green Sword has its affinity towards lightning and can use upto A-rank lightning. And also the Sword is capable of intaking any lightning jutsu of the opponent in the sword and after that, that lightning can be used to attack the opponent or can be used in combo with combining it with other elements like water, but that jutsu (which has to be combined with the opponent's lightning) has to be used instantly after intaking the opponent's lightning.

The user can spin any sword very fast in clockwise direction, then user can fly by facing the sword in upward direction, just like helicopter's blades.
Note: ~User can fly only 4 times per battle and can't use that hand for performing the handseals.
~Can be put in bio, or if summoned then lasts for 4 turns.
~Can only be summoned 2 times per battle.
~Can only be taught by Enzup.

Side Note: If you have played the game taken 3 with/aginst Yoshimitsu, then you must have watched his flying technique using his sword.
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~Declined~ You didn't listen to what I said; take out the part about it absorbing lightning. Also, take out/change the bold part, I can allow that. Next time I'll decline it for good if you don't make the appropriate changes.

_________________
From Now on i'll be submitting cjs on Chinese Martial Arts that basically consists of three terms i.e. Kung Fu, Wushu(Martial Arts) and Qigong.. They are further divided into many types of techniques that may consist of - Black Tiger Kung Fu, Dragon Kung Fu, Leopard Kung Fu, Shaolin Kung Fu, Snake Kung Fu and many more etc..

(Chaini-zu Gunjiteki gigei: Kuchiake) - Chinese Martial Arts: Activate
Type: Supplementary
Rank: D
Range: N/A
Chakra Cost: 10
Damage Points: N/A
Description: User calms his body down and concentrates on his skill accomplished by hard works, and on his inner energy and on his training about martial arts and after that he is able to use kung fu, wushu and qigong or any techniques which are related to Chinese Martial Arts.
Note: ~Must use once in every battle before using techniques of Chinese Martial Arts.

Side Note: I already asked Izuna Uchiha to submit cjs about Chinese Martial Arts in pm.

~Approved~
Resubmitting, removed the part wind blades, blowing opponent, hurting the enemy and we talked about this in pm, if u remember..

(Fuuton: Zennou Clap) - Wind Stye: Almighty Clap
Type: Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user spread his arms and then clap with all his power in the direction of target. The huge amount of wind blows in that direction, which can repel any fire style jutsu upto A-Rank with slightly greater speed.
~Can only be used twice per match.
~Can't use S-rank and higher wind jutsus the following turn.
~Can only be taught by Enzup.

_______________
(Buki: Za Shukun Of Za Enjin) - Weapon: The Lord Of The Ring
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 50
Damage Points: N/A
Description: This is the ring of alimighty gods which was considered to be strongest weapon in the hell as it was considered to have life of its own and enormous amount of chakra. And due to figth b/w gods this ring fell on earth, and founded by Enzup. The ring chose him as his master.
This ring is very useful, although all the abilities are still unknown to him but one of its special ability is that when user is going to use a jutsu, the ring automatically recognizes it and the text written on it shines making a golden light, and ring passes a decent amount of chakra to user's body and when user uses that jutsu, it becomes one rank higher.
Note: ~Due to the golden light, opponent can easily find the user, if user is hiding.
~Only forbidden rank jutsu dont becomes one rank higher.
~The life part, is just like samehada.(underlined part)
~If summoned then it lasts for 4 turns, and have to perform a series of 24 handseal before summoning it.
~No one can use this ring as the ring chose his master itself.
You must be registered for see images

_______________
Resubmitting, removed the part- wind blades and gives injury

(Fuuton: Zennou Clap) - Wind Stye: Almighty Clap
Type: Offense/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user spread his arms and then clap with all his power in the direction of target. The huge amount of wind blows in that direction, making the opponent flow with it and/or repelling any fire style jutsu upto A-rank with double the speed and effect, as it has affinity and polarity towards fire.
Note: ~Can be used 2 times for S and A rank and 2 times for below ranks, per battle.
~Can only be taught by Enzup.

And plz Edit the first "Note" if needed.

Declined. The elements advantage over each other isnt something you can change. Therefore, S-ranked wind techniques should not overpower A-ranked fire and push it back twice as fast. The best it can do is block it.
_______________________
Resubmitting, removed the part- flexible and sharper then laser, and you said that "no more lightning absorbing", but i am not absorbing it, if you read carefully.

(Buki: Yoshimitsu's Dyuaru Heika) - Weapon: Yoshimitsu's Dual Swords
Type: Offense/Defense
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: These are the two swords i.e. green and crimson red, which were wielded by yoshimitsu and then passed down to Enzup. It is believed that they were the swords of the lightning God (green) and fire god (crimson red). No-one can even touch these swords without user's will and if someone tries to do so then it will give major shock(green sword) or will burn completely(crimson red sword) that person's hand. So, that person can't hold it anymore.

Not much is known about the crimson sword till now.

The Green Sword has its affinity towards lightning and can use upto A-rank lightning. And also the Sword can protect the user from any lightning jutsu as the user will intake the lightning jutsu of the opponent in his sword and will pass that lightning to the ground by stabbing the ground with his sword, or that lightning can be used in combo with combining it with other element like water, but that jutsu (which has to be combined with the opponent's lightning) has to be used instantly after intaking the opponent's lightning.

The user can spin any sword very fast in clockwise direction, then user can fly by facing the sword in upward direction, just like helicopter's blades.
Note: ~User can block any lightning jutsu by passing it in ground. User can do this to all lightning jutsu because he is not absorbing it, he is just simply passing it underground.
~Can be put in bio, or if summoned then lasts for 4 turns.
~Can only be summoned 2 times per battle.
~Can only be taught by Enzup.

Side Note: If you have played the game taken 3 with/aginst Yoshimitsu, then you must have watched his flying technique using his sword.

Declined. Your response to Izuna's reason for declining your swords really pisses me off. He already told you that swords already had that ability and to take it out but you ignored him by stating that its "redirected" and not "absorbed". the point of the matter is that it essentially blocks you from every lightning technique which is a huge problem with me. and The way you described the technique, it IS absorbed since you have to first catch it, and then stab it into the ground to release it. Fix what Izuna originally told you to fix.
_______________________

Side Note: "Terrapin" belongs to the "Turtle" family.

(Terrapin: Juudai Myu-tanto Ninja Kame) - Terrapin: Teenage Mutant Ninja Turtles
Type: Summoning
Rank: S
Range: Short-long
Chakra Cost: 40
Damage Points: N/A
Description: The user claps both his hands and summons 4 ninja turtles of almost same height as of user. They are advance form of terrapin, who can even stand on their feets. Who were trained by their anthropomorphic rat sensei in the art of taijutsu. So they are taijutsu master and specialist and can use Taijutsu upto S-Rank. They can only be harmed by jutsus above C-Rank, beacuse of their hard and tough shell.

Leonardo (Leo) is the courageous leader of the group and as such, and devoted student of martial arts, the most balanced turtle. He concerns himself mostly with his training and meditation. While this leads him to be the most disciplined of the Turtles, it can also be a shortcoming. He is the oldest of the four and the most skilled fighter of the turtles. He wears a blue mask and wields two Japanese katana swords as his weapons.
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Raphael (Raph) is the hothead of the group. He often lets his anger get the best of him as he has an aggressive nature and struggles to cope with some of the tougher issues the Turtles face. He is an intense fighter. He would much rather rush into action than contemplate the best move. He works on his anger to some degree. He wears a red mask and wields two sai.
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Michelangelo (Mike or Mikey) is easy-going and free-spirited. Michelangelo provides much of the comic relief. He is youngest of the four Turtles. He often refers to he and his brothers as superheroes. While he loves to relax and eat pizza, this Turtle also has an adventurous and creative side. He carries a skateboard. Michelangelo wears an orange mask and wields a pair of nunchaku.
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Donatello (Don or Donny) is the knowledgeable scientist, inventor, engineer, and technological genius. Donatello is perhaps the least violent Turtle, preferring to use his knowledge to solve conflicts. Often endeavors to retain the enemies technology to make enhanced gear for the turtles. He is responsible for creating the shell-cell (a cell-phone like communicator) and Battle Shell (the Turtles's enhanced tactical vehicle) among other devices. He wears a purple mask and weilds a traditional bō staff as his weapon.
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Note: ~Must have signed the contract with "Terrapin".
~Can only be summoned once per battle and lasts for 5 turns.
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Declined. use the propper naming template. you forgot to mention it was a summoning technique
Used proper template this time..

Summoning Animal: Terrapin
Basic Info: Terrapins are the turtles living in fresh or brackish water, characterised by a special bony or cartilaginous shell developed from their ribs that acts as a shield. They can withdraw their necks (including the head part) into their shells, along with their limbs.
Scroll Owner: Enzup
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:

(Kuchiyose No Jutsu: Juudai Myu-tanto Ninja Kame) - Summoning Technique: Teenage Mutant Ninja Turtles
Type: Supplementary
Rank: S
Range: Short-long
Chakra Cost: 40
Damage Points: N/A
Description: The user claps both his hands and summons 4 ninja turtles of almost same height as of user. They are advance form of terrapin, who can even stand on their feets. Who were trained by their anthropomorphic rat sensei in the art of taijutsu. So they are taijutsu master and specialist and can use Taijutsu upto S-Rank. They can only be harmed by jutsus above B-Rank, beacuse of their hard and tough shell.

Leonardo (Leo) is the courageous leader of the group and as such, and devoted student of martial arts, the most balanced turtle. He concerns himself mostly with his training and meditation. While this leads him to be the most fearless and emotionless terrapin and also no genjutsus work on him. He is the oldest of the four and the most skilled fighter of the turtles. He wears a blue mask and wields two Japanese katana swords as his weapons and can use lightning upto A-Rank.
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Raphael (Raph) is the hothead of the group. He often lets his anger get the best of him as he has an aggressive nature and struggles to cope with some of the tougher issues the Turtles face. Due to his anger on his opponents he gives +25 boost to each jutsu he uses. He is an intense fighter. He would much rather rush into action than contemplate the best move. He works on his anger to some degree. He wears a red mask and wields two sai, and can use earth upto A-Rank.
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Michelangelo (Mike or Mikey) is easy-going and free-spirited. Michelangelo provides much of the comic relief. He is youngest of the four Turtles. He often refers to he and his brothers as superheroes. While he loves to relax and eat pizza, this Turtle also has an adventurous and creative side. He carries a skateboard, on which by riding he gets +5 speed, can ride on any surface incuding ice etc. Michelangelo wears an orange mask and wields a pair of nunchaku and can use fire upto A-Rank.
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Donatello (Don or Donny) is the knowledgeable scientist, inventor, engineer, and technological genius. Donatello is perhaps the least violent Turtle, preferring to use his knowledge to solve conflicts. He is a sensory type. Often endeavors to retain the enemies technology to make enhanced gear for the turtles. He is responsible for creating the shell-cell [a cell-phone like communicator(bluetooth headset)], from which all these brothers can communicate. He wears a purple mask and weilds a traditional bō staff as his weapon, and can use water upto A-Rank.
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Note: ~Must have signed the contract with "Terrapin".
~Can only be summoned once per battle and lasts for 5 turns.
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~All Declined~ The limit is 3 jutsu per week, I will not let anyone submit jutsu that have multiple summons or multiple jutsus included in them. If you want to submit all those, you'll get them approved individually and then submit the jutsu to summon them all at once. This is your only warning, next time I'm banning you from this thread for a week.
 
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Bruce Banner

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting

Human Puppet bio submission

Goku
Rank: S-Rank Puppet
Name: Goku
Link to bio:
Link to the fight:

Description: This puppet able to use Rain release and normal Genjutsu and Ninjutsu Goku puppet is kept in a scroll that's stuck on Sasori's back, and he can be summoned by Sasori as Sasori wants to.
~Note: Can only be wielded by Sasori, and Sasori has to be owned by Oasis Nara

Note : I Remove the 5 basic element and only 1 human puppet not 2 (I remove Gogeta)

~Approved~

New Submission

(Jiton: Ōkina shōgeki) – Magnetism Release: Great Impact
Rank: S
Type: Attack
Range: Mid - Long
Chakra cost: 40
Damage Points: 80
Description: The 3rd Kazekage release massive amount of iron sand then forming it into two huge wall of iron size of a mountain which will press from two opposing sides of the opponent like a press machine then will impact with tremendous force, smashing everything caught in between.

Note :
~ Only usable twice
~ Can only be perform by sasori bio
~ No S-rank and higher Magnetic release technique the following turn.
~ Can only be taught by Oasis Nara

~Approved~ added a restriction.

(Jiton: Tatsu Sora) – Magnetism Release: Falling Sky
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage points: 90 (-40 to the user)
Description: This jutsu is the ultimate 3rd Kazekage jutsu which have been develop by Sasori, The 3rd Kazekage goes to mid air then release a tremendous amount of iron sand into the sky which will cover the sky entirely above the battle field and seems like black dark cloud covering whole the sky, then the 3rd Kazekage form the iron sand into a tremendous size of iron cube which will falling down from the sky into the battle field, the iron cube itself size twice of the soccer field with range 200 Yard length and 100 yard width crushing anyone beneath the coverage of the iron cube falling are, which nearly unavoidable including Sasori’s ground but the 3rd Kazekage will soften the iron sand above Sasori’s ground so will never harm him, then the impact shall causing tremendous earth quake into 7.0 Richter Scale when hit the ground which could kill anyone near the impact source even to those who goes underground and Sasori himself will off balance and suffer major injury.

Restriction :
*Can only be used once per battle.
*Causing extremely exhausted and major injury to Sasori also causing slow movement unable to dashing/running nor walking correctly
* Will not be able to use the 3rd Kazekage puppet for the rest of the battle due to damaged after use.
*Only C-Rank jutsu for the next 2 turn
*Only B-Rank jutsu after the next 2 turn for the rest of the battle
*The user takes damage -40
*Only F-Rank Lightning can pierces the Iron cube
*Can only be perform by Sasori bio
*Can only be used by Oasis Nara and can’t be taught

~Declined~ OP.OP.OP. Where would you get all that iron sand anyway? If it's still that unreasonable next time you submit it I'll decline it for good. I'll leave the details of what to take out to you.
Resubmitting

(Jiton: Tetsu no kyūbu) – Magnetism Release: Iron Cube
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage points: 90 (-40 to the user)
Description: This jutsu is the ultimate 3rd Kazekage jutsu which have been develop by Sasori, The 3rd Kazekage goes to mid air then release a massive amount of iron sand into the sky which will cover the opponents sky entirely above then the 3rd Kazekage form the iron sand into a massive size of iron cube which will falling down from the sky into the Opponents ground with spinning movement, the iron cube itself size a little bit larger then Gamabunta which will crushing anyone beneath the coverage of the iron cube falling area, then the impact shall causing huge Iron sand blast and create a massive earth quake into 7.0 Richter Scale when hit the ground which could kill anyone near the impact source even to those who goes underground and Sasori himself will off balance and suffer major injury.

Restriction :

*Can only be used once per battle.
*Causing extremely exhausted and major injury to Sasori also causing slow movement unable to dashing/running nor walking correctly
* Will not be able to use the 3rd Kazekage puppet for the rest of the battle due to damaged after use.
*Only C-Rank jutsu for the next 2 turn
*Only A-Rank jutsu after the next 2 turn for the rest of the battle
*The user takes damage -40
*Only Strong S-Rank Lightning can pierces the Iron cube
*Can only be perform by Sasori bio
*Can only be used by Oasis Nara and can’t be taught

Note : Take out the tremendous iron sand, coverage area and size of the iron cube also lower the counter jutsu part

~Declined do not resubmit~
 
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Gitanshu

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Terrapin
Basic Info: Terrapins are the turtles living in fresh or brackish water, characterised by a special bony or cartilaginous shell developed from their ribs that acts as a shield. They can withdraw their necks into their shells, along with their limbs.
Scroll Owner: Enzup
Other Users who have signed contract: N/A
Summoning Boss if existing:N/A
Other Summoning Animals tied to contract:

(Kuchiyose No Jutsu: Toku Of Kame) - Summoning Technique: Shield of Terrapin
Rank: A
Type: Supplementary
Range: Defense
Chakra Cost: 30
Damage Points: N/A
Description: User claps his hands and summons a shield, made from the shell of a terrapin whose defense was considered to be strongest among all terrapins at that time. And that terrapin died after fighting for complete 1 day, because of insufficient stamina. And after his death his body shell was converted into a shield which can protect from any kind of A-rank and below jutsus. This shiled is of same size as of user, and very light weight to lift.
Note: ~Can block any no. of jutsus till the time the shiled is on battlefield.
~No one can hold this shield if he has not signed this contract or numerous small spiked from it will rise and stabs the hand.
~Can stay on battlefield for 3 turns, if summoned. (not a cw)
~Must have signed terrapin contract.
~Can only be taught by Enzup.


(Kuchiyose No Jutsu: Majin) - Summoning Technique: Majin
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: User claps his hands and summons a mini terrapin named "Majin", who is 10cm in height (while standing) and was taught how to summon stuffs, by his contract holder. So now he can summon anything the user can, like any animal which user can or any object which needs to be summoned. And after making a blood contract with user, majin can also summon his user when needed in battle. And he cannot be hurt by B-rank and below jutsus.
Note: ~Every summon of majin counts as one move.
~He is advanced form of Terrapins, who can stand on 2 legs.
~Can stay on battlefield for 5 turns, if summoned.
~Must have signed terrapin contract.
~Can only be taught by Enzup.


(Kuchiyose No Jutsu: Jackie) - Summoning Technique: Jackie
Rank: S
Type: Supplementary
Range: Offense
Chakra Cost: 30
Damage Points: N/A
Description: User claps his hands and summons a mini terrapin named "jackie", who is 10cm in height (while standing). He is taijutsu master and specialist and can use any taijutsu and kenjutsu upto S-rank. He carries a sword and a shield according to his size in his hands. His speed is +5 than user because of his extrememly small size and weight. And he cannot be hurt by A-rank and below jutsus.
Note: ~He is advanced form of Terrapins, who can stand on 2 legs.
~Damage Points doesn't decreases due to smalll size, all ken and tai moves will work as they work for normal shinobi.
~Can stay on battlefield for 5 turns, if summoned.
~Must have signed terrapin contract.
~Can only be taught by Enzup.

~All Declined~ You're only allowed to submit 3 jutsus per weak, breaking this rule results in a 1 week ban from this thread (one full cycle). Your ban will be lifted on the 2nd of January.
 
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Toku

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose no jutsu- Idaina Doranku Kuma Daisuke) Summoning technique- The Great Drunk Bear Daisuke
Rank: S-Rank
Type: Summoning
Range: Short-Long
Chakra cost: 40
Attack points: 80
Description: the user summons a great bear, Daisuke, cousin of Odin, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. He is 3m tall and has a fire affinity in which he is most proficient. Daisuke carries a big gourd of sake on his back that can be used for drinking of course but also for powering up fire jutsus. While being a drunk bear he has mastered the drunken style of taijutsu and is the most proficient bear in its use. He is able to perform A-rank fire jutsus and gives them (+10 damage points) when performing a user/summon combo.
*Note: Can only be used 1x per battle.
*Note: Can only stay in battle for 4 turns.
*Note: Must have signed the bear contract.

~Approved~ Made it 4 times.

(Fuuton- Sonikku Harikēn) Wind release- Sonic Hurricane
Type: Attack
Rank: S-rank
Range: Short- Mid
Chakra cost: 40
Damage points: 80
Description: the user will charge a large amount of wind chakra into his fist w/ arms spread open wide and bring them in together to release a massive sonic boom, a spinning crescent shaped wind blast, which whirls in place dealing significant damage to any opponent caught in it.
*Note: can’t use S-rank wind and above next turn.
*Note: can only be used 3x per battle.
*Note: can only be used by Toku.

~Declined~ Similar technique already exist.

(Raiton- Baishin saiban) Lightning release- Trial by Jury
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra cost: 50
Damage points: 100
Description: the user will perform the necessary hand seals and stab his five fingers into the ground raise 5 lightning pillars around the opponent at about mid-range from him. The pillars will then sink down into the ground all together sending a surge of lightning from each pillar to converge on the opponent ripping through the ground and creating a huge electrical explosion when they meet up at the center. The jutsu is cancelled if one of the pillars is destroyed before they go into the ground. This jutsu requires such strain of the user’s hand that he loses the ability to move his fingers in order to perform hand seals w/ it for the next 3 turns.
*Note: the user cant perform handseals next 3 turns.
*Note: can’t use any Forbidden-rank lightning jutsu for the rest of the battle.
*Note: can’t use any S-rank lightning next turn.
*Note: can only be used once per battle.
*Note: can only be used by Toku.

~Approved~ Lowered the damages.
 
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System001

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Re: ♦ Custom Jutsu Submission ♦

This weeks Justu

kouseitan'i kyuutai (Elemental Orbs)
Rank:A
Type:Attack/Supplementuary
Range:Short -Mid
Chakraa Cost:30
Damage:60
Description:The user will preform the necesary hand seals and using chakra manipulation and elemental chakra form a orb of chakra in their hands when chakra manipulation is finished and the orb takes form the orb will begin to orbit the user's body/chest/abdomen in a wide circle with the user being the center point of orbit. The orb will continue to orbit the user until the user decides to use the orb for either attacking or defensive purposes but can be used at any time during the user's turn and does not require a move for the orb to be used(The user already spent one turn forming the orb).Depending on the elemental chakra used to form the orb the orb will take on some of that elements charecteristics its weaknesses and its strenths an eletric orb has a chance to paralyse the target and cause blunt lightning damage the water orb could be used to drown the target by absorbing the user's face on impact leaving their head in a bubble of water fire would burn the target wind could be used to sweep the target to its feet and to knock them back causing blunt damage and earth would be like someone throwing a large rock at you

The user can only have a maximum of three orbs orbiting him at once
Only one orb can be formed per move meaning if you wanted three orbs you have to use this justu 3 times
Only 10 orbs can be made per battle
Each orb can last a maximum of 7 turns
-10 chakra per turn for each orb meaning 10 x 3 orbs=30x7=210 chakra
Each Orb is roughly a foot in diameter
Only the 5 basic elements can be used
If you have mastered the element of the orb you are making you can change the size of the orb
from a centimeter small to a 14 ft diameter on release however while the orbs are orbiting you they will remain to be a ft in diameter
If an enemy is hit by a orb that is still orbiting the user it will do minor damage and only result in a small burn or a small shock or slight loss of balance however the orbs do not orbit very fast no faster than a few miles per hour
Can only be used/taught by me

~Declined~ Similar techniques already exists.
__________________________________________________________________________________

Honoo Kaigara (Flame Shell)
Rank:A
Type:Supplementuary
Chakra cost:30
Range:N/A
Description:
The user builds up a large amount of fire chakra in their gut they then spew out the chakra from their mouth enveloping themselves in a thick flame shell while in the flame shell the user cannot attack as the user will not be able to see their enemy.The walls of the flame shell is 6 inches thick and penetrating this shell directly is nearly impossible its only weak point is the ground beneath the user which is not in flames there is enough space in the sphere so the user will not be harmed by his/her own fire.
Only lasts for one turn
Must be used as the first move of your turn
It is impossible for the user to know the enemys whereabouts while using this skill whether or not they are a sensor type therefore rendering all attacks useless
The shell is impenetrable by all justu's except for earth and large scale S rank and above water Techs
shell harmlessly disperses on the next turn on the user's first move
Can only be used/taught by me

~Declined~ Again, very similar to existing techniques. I have a similar one.
__________________________________________________________________________________

Rōmaji Fūton:Uindo Furo- (Wind release:Wind Flow)
Type:Attack/Supplementry
Rank:S
Range:N/A/Whole of the battle field.
Chakra Cost:70
Damage Points:5
Description:The user focus's theyre wind chakra on the outside of their body they then preform the needed seven handseals the user emits their chakra into the air and uses it to control the wind itself on the battle field to make the wind blow towards the target from all directions
Target=.
Wind= >
V
> . <
^
Increasing the air pressure around the target slightly and making it a bit harder for them to breathe.Also all fire technique's that are used on the target will get a power boost equal to that stated in the elemental combinations thread in both distance and strength and will be virtualy impossible to miss as the fire technique will following the winds current (Kinda like a fish in water) so the target will only be able to block the fire move with defenseive techniques and not just dodge it or use a fire tech of the same calibur.
As the wind is blowing towards the target the targets techniques will lose velocity due to the air resistance
The user cannot use any lightning techniques while this is active
This last for Two Turns
Can be used twice per battle
Drains an extra 20 chakra per turn
Enemey may lose balance when the technique is activated
Does 5 damage to the target per turn due to lack of oxygen/airpressure
No defensive fire justu's can be used while this is active EG.
(Katon: Kimuchi Amura) - Fire Style: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 10
Damage Points: 20
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.
As the flames will just get sucked into the wind vortex and disperse
Its unadvised that the target uses fire justu while this is active as the wind will blow it back on them
The target's C rank or below ranged projectile justu will lose velocity and will only reach up to short range
The Wind always has the target as the center point so even if the target moves it will make no difference as the wind will converge to his chakra source
Can only be used on one target
The wind follows the target by the targets chakra source meaning if clones are used correctly it can interrup/confuse this technique
Can only be used/taught by me

Please Edit any part of my justu for approval

~Declined~ You really need to read through some old battles before posting such obvious technique. Many have submitted similar techniques in the past.
 
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Alucard

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Re: ♦ Custom Jutsu Submission ♦

Updating two already approved technique if i may.
Old version:
(Takamagahara: Hiketsu) ~ High Plain of Heaven: Rejection
Rank: S
Type: Defence
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: The user will point Takamagahara towards an incoming technique. Then using the sword's ability to disturb chakra, will flow his chakra trough the sword in form of a pulse. As soon as the pulse reaches the tip of the sword, it will be sent forwards to collide with an incoming technique, dispersing its chakra and thus neutralizing it.
__________
*It can only defend from techniques up to S-rank and only one per usage.
*Can only be used twice per battle.

I didn't put any changes in bold, because the whole description has been changed.
New version:
(Takamagahara: Hiketsu) ~ High Plain of Heaven: Rejection
Rank: S
Type: Defence
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: This technique makes use of Takamagahara's ability to disrupt chakra. In this technique, upon being attacked, the user will swing Takamagahara, while the sword uses its unique ability, literally slicing through an opponent's techniques. The user can opt, however, to mix some of his chakra with Takamagahara's, creating a ring of chakra around the tip of the sword, which has the ability to disrupt an incoming technique and will then be shoot forwards, cancelling it.
__________
*It can only defend from techniques up to S-rank and only one per usage.
*Can only be used twice per battle.

~Approved~

Old Version:
(Takamagahara: Heiwashugi) ~ High Plain of Heaven: Pacifism
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Using Takamagahara's ability to disrupt the chakra system, the user will perform a vertical slash with it, from the opponent's head to below it's stomach, leaving multiple of its needles stabbed in the opponent's body. Takamagahara's chakra which is within the needles will then attack directly the opponent's chakra flow, being able to stop it completely. If successful, it stops one's chakra flow during one entire turn. An external and small source of chakra can re-activate the flow of chakra (like when one is affected by a gengutsu and an unaffected person applies a sudden surge of chakra into the affected person to release the gengutsu)
__________
*Usable three times per battle
*Gap of one turn between usage
*Requires Takamagahara to use
*Based in (Zessho Hachimon Hougeki) - 8 Gates Assault

New Version:
(Takamagahara: Heiwashugi) ~ High Plain of Heaven: Pacifism
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This technique makes use of Takamagahara's ability to disrupt and disturb chakra and for this to be successfully performed, the opponent has to been already stabbed with some of Takamagahara's needles beforehand .Takamagahara's chakra which is within the needles will then attack directly the opponent's chakra flow, being able to stop it completely. If successful, it stops one's chakra flow during one entire turn. An external and small source of chakra can re-activate the flow of chakra (like when one is affected by a gengutsu and an unaffected person applies a sudden surge of chakra into the affected person to release the gengutsu)
__________
*Usable three times per battle
*Gap of one turn between usage
*Requires Takamagahara to use
*Based in (Zessho Hachimon Hougeki) - 8 Gates Assault

~Approved~

Secret Paralysis Technique| Himahi no Jutsu
Rank: C
Type: Supplementary; Binding
Range: Short-Mid
Chakra Cost: 20
Damage Points: -
Description: It is a technique that works in a similar way to the one Haku used on Zabuza, when he used some needles to hit some of Zabuza's vital spots and make him go unconscious. This move consists on impairing the movements of the opponent's joints by sticking a special kind of needle into them. These needles are of very small dimensions and very thin, making them almost invisible to the naked eye and are also painless. Once they're deeply embedded their shape makes it almost impossible to easily remove them. Once the respective hit joint is used, the opponent will feel great pain and because the needle is stick to the joint, the opponent will also be unable to use it properly and as such, his movements and speed will be seriously affected.
__________
*This technique can also be used with Takamagahara.

~Declined~ I really don't like your description. From it, it seems as if it's impossible to see the needles and impossible to take them off. How can you throw something that is small enough to be invisible to the naked eye, and yet heavy enough to keep its trajectory?
 
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