[ARCHIVE] Custom Jutsu Submission - I

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Gingka Uzumaki

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Re: ♦ Custom Jutsu Submission ♦

(Kasai no sutābonbādomento-hō)- Fire Style: Fire Star Bombardment Technique
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:User creates six fireballs in his throat. Using shape manipulation as he is spitting out the fire balls, they turn into little stars. The user puts one underground, under the opponent. The user controls the stars and put one behind the opponent, one above, two to the sides, and one in front. The look of this move is kind of like Piccolo's H*llzone Grenade. After the opponent realizes that he is trapped, the one underground raises the opponent up, and at the same time the other stars are coming, they all burst, sending the opponent in a fiery, burning haze.

Note: Can only be used 2 times in a battles
Note: Can only be taught by Gingka Uzumaki

~Declined~ This jutsu doesn't make sense. How would the start get under the opponent and behind him? If you shoot it, it'll be going straight forward.
Here...
(Kasai no sutābonbādomento-hō)- Fire Style: Fire Star Bombardment Technique
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:User creates six fireballs in his throat. Using shape manipulation as he is spitting out the fire balls, they turn into little stars. The user leaves a little string from his hand that is attached to the fire stars to contol them, kinda like Puppetry. The user fires the Fire Stars forward. The user directs one underground, under the opponent. The user controls the stars and put one behind the opponent, one above, two to the sides, and one in front. The look of this move is kind of like Piccolo's H*llzone Grenade. After the opponent realizes that he is trapped, the one underground raises the opponent up, and at the same time the other stars are coming, they all burst, sending the opponent in a fiery, burning haze.

Note: Can only be taught by Gingka Uzumaki
Note2: Can only be used 3 times in a battle
Note3: Cannot be used against Gingka Uzumaki.

~Declined~ No relation to puppetry if you're not a puppet master, find another way to take control over those starts.
 
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Ryūjin

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Re: ♦ Custom Jutsu Submission ♦

(Meiton:Kuro Kyuutai No Jigoku) - Dark Release: Dark Orbs Of The Netherworld
Type: Defense/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 [+20 per turn onwards to keep it active]
Damage Points: N/A
Description: The user performs these set of handseals (Horse → Bird → Tiger) and gathers a huge amount of dark chakra into the center of his body where after he releases the dark chakra while using shape manipulation abilities to shape the dark energy into the shape of 3 dark orbs that are constantly spinning around the user which the dark orbs also have a line of dark chakra spinning around it giving it an atomic look, the user can use these dark orbs seperately to defend against incoming attacks as they are continuously spinning around him until a certain amount of time as with the constant draw of dark release chakra the user is able to maintain the orbs until the limited amount of time needed, another advantage to this technique is that the user can sacrifice each of the orbs to enhance a dark release technique, Lightning and fire technique used after this technique by +25 additional damage points for each orb that's sacrificed but due to the constant draw of chakra the user can't use techniques other than dark release techniques, fire or lightning techniques because the fire and lightning are the elements that are combined together to give the dark release.
- Can only be used once per battle.
- The dark orbs continuously spin around the user for 3 turns unless they are used/sacrificed.
- Only Fire, Lightning and Dark release techniques are to be used as long as this is active due to the continuous release of Dark chakra.
- No Dark release , Fire or Lightning techniques of S-rank for 2 turns after this technique deactivates.
- Can only be taught by ~Crow~

Declined.

For those 3 techniques as my font wasn't clear enough the last time i resubmitted them again after a few changes ~_~
(Meiton: Kuro Kyuutai No Jigoku) - Dark Release: Dark Orbs Of The Netherworld
Type: Defense/Supplementary
Rank: S
Range: Short
Chakra Cost: 40 [+20 per turn onwards to keep it active]
Damage Points: N/A
Description: The user performs these set of handseals (Horse → Bird → Tiger) and gathers a huge amount of dark chakra into the center of his body where after he releases the dark chakra while using shape manipulation abilities to shape the dark energy into the shape of 3 dark orbs that are constantly spinning around the user which the dark orbs also have a line of dark chakra spinning around it giving it an atomic look, the user can use these dark orbs seperately to defend against incoming attacks as they are continuously spinning around him until a certain amount of time as with the constant draw of dark release chakra the user is able to maintain the orbs until the limited amount of time needed, another advantage to this technique is that the user can sacrifice each of the orbs to enhance a dark release technique, Lightning and fire technique used after this technique by +25 additional damage points for each orb that's sacrificed but due to the constant draw of chakra the user can't use techniques other than dark release techniques, fire or lightning techniques because the fire and lightning are the elements that are combined together to give the dark release.
- Can only be used once per battle.
- Cannot sacrifice orbs and defend against incoming attack in the same turn.
- One dark orb can only defend against a C-ranked technique by absorbing the chakra of the targeted technique.
~The dark orbs continuously spin around the user for 3 turns unless they are used/sacrificed.
~Only Fire, Lightning and Dark release techniques are to be used as long as this is active due to the continuous release of Dark chakra.
~No Dark release , Fire or Lightning techniques of S-rank for 2 turns after this technique deactivates.
~Can only be taught by ~Crow~

~Declined~ Similar technique already exist by in a different element, you only added the +25 part for each orb if it's dispelled (which is OP).


(Ninpō: Youso Kengen) - Ninja Art: Elemental Enhancements

Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: This is an advanced ninjutsu technique utilized in a way similar to stealth attacks, by taking advantage of the user's mastery of the basic five elements, If the user is attacking using a fire technique against a water technique, the user releases water chakra into the fire technique that he is using allowing the fire technique to be as powerful as the targeted water technique declining the elemental weakness against the fire technique and making it as stronger as water techniques meaning that the power of the techniques only differ by rank, so if a B-ranked fire technique attacked a B-ranked water technique, both techniques would cancel each other, this works also to all other basic five elements in the same way, meaning that if a wind technique is released against a fire technique that's made by his opponent, the user releases his fire chakra into the wind technique he perfomed instantly after releasing the technique making the wind technique as strong as the targeted fire technique, basically when the user is using an elemental technique to counter another elemental technique but the technique that's the user countering has an elemental advantage against the user's technique [Wind < Fire], the user releases the same chakra as the targeted technique as shown above, making the user's technique as powerful as the targeted technique without an elemental advantage whatsoever.
~This technique only works with the basic five elements [Fire, Lightning, Wind, Water and Earth]
~Requires mastery of all basic elements.
~Can only be used 3 times per battle.
~Can only be taught by ~Crow~


~Declined~ This doesn't really make any sense considering the cycle of elemental weakness is based on the physical properties of the elements, not just the chakra. Water is strong to chakra because it as a high enthalpy, allowing it to store a lot of energy before breaking it's H2O bonds which is necessary for the fire's combustion, hence the fire dies out because it lacks oxygen before the water could boil. You get the general idea for the others.


(Katon: Tsuin Kaen Doragon) - Fire Release: Twin Blazing Dragons

Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the following handseals (Ram → Horse → Bird → Tiger) the user takes a deep breath while gathering a large amount of fire chakra inside his lungs to shoot a huge fire stream similar to the one Oil flame bullet but in the shape of two dragons spinning around each other forming a drill of fire as the spinning dragons gain more speed when spinning around each other and the further they travel the faster they spin around each other, whenever the dragon's of fire are used after performing a wind technique that's possible to make a fire and wind combo, the dragons absorb the power of the wind as a fuel and grows rapidly in size as well as power.
~Can only be used 2 times per battle.
~No fire techniques higher than A-rank for the 2 turns.
~Can only be used by ~Crow~

~Approved~

(Karasu gigei: Zekkyou No Yuuku) - Crow Art: Paralyzing Screams
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: This is an advanced ninjutsu technique based on hearing, only utilized by Giant Crows, similar to the temporary body paralysis technique and the Frog call technique, the Crow gathers a large amount of chakra in his through and projects a large, loud and immensely powerful screams that's released in the shape of sound waves that distract the opponent(s) and temporarily paralyzes them.
~Can only be used by Giant Crows.
~Can only be used 4 times per battle.
~The paralyzing effect last 1 turn.

~Declined~ Similar technique already exist. The sole difference between yours and the other custom is that it's your crow who's making the sound.

(Karasu Kuchiyose No Jutsu: Fuu) - Crow Summoning Technique: Fuu
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A [+15 to wind based techniques]
Description: The user bites his thumb and wipes blood across a tattoo that's located on the back of his hand summoning Fuu a giant crow, Fuu is half the size of Gamabunta, he has thick black feathers all over his body and two lines of grey feathers across his belly and his wings, ever since Fuu was born he was trained in the arts of the wind release and can use up to S-ranked wind techniques without having to use a handseal in order to perform them, being greatly accustomed to the wind element and specially because he's a giant crow with giant wings a special ability was unlocked when he mastered the wind element, Fuu can use 2 wind techniques at the same time by gathering chakra in both his wings and belly, by flapping his wings and using his mouth as a medium he can use a wind technique by shooting it from his mouth and another wind technique by flapping his wings at the same time, due to this particular special ability his wings are lighter than any other crow and his feathers aren't as thick as other crows not granting him any immunity against wind elemntal techniques whatsoever, his ability in using the wind element has increased rapidly to the point where he performs each wind technique with more chakra than the wind technique requires originally, boosting any wind technique he uses by +15 damage points.
~Can only be summoned once per battle.
~Stays on the field for 5 turns.
~When he performs two wind techniques simultaneously he can't enhance the power of any of those wind techniques.
~Using two wind techniques simultaneously counts as 2 moves of the user's moves allowed per turn.
~Must have signed the Giant Crows contract.
~Can only be taught by ~Crow~

~Declined~ If I am to allow him to use 2 techniques at the same time, make it so they are restricted to A-rank max and that he can only do this trick a set number of times. Also, make it +5. Adding 15 would make it stronger then the 7MS.
 
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The_Empire

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Re: ♦ Custom Jutsu Submission ♦

-Scarf Arm (Erimaki Ude)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: 40
Damage points: N/A
Description: This weapon was made by Dei Dei. It took him over four years to develope. He was experimenting with different materials, after he had an experiment done on him by Nexus and Nero which allowed him to stretch his arms, legs and neck. He made this material that stretch just like rubber but isn`t rubber. He wasn`t proud with it so he did more experimenting and made a material that stretched, is thick which makes it a strong material and able to channel normal chakra through it so it can be manipulate it for various objective. The objectives are, throwing weapons, wielding a katana, lifting up to 150lbs and punching an opponent. The material is shaped like a scarf with a hand on the end and is all black.
-Only used every other turn
-Stretches up to mid range

Have nexus give this a look over.

____________
-Declined- The weapon itself is okay, but what bothers me is that you said that it can lift weights up to 150lbs, it can't because you can't. It's a weapon, it doesn't gives you extra strength.
-Scarf Arm (Erimaki Ude)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: 40
Damage points: N/A
Description: This weapon was made by Dei Dei. It took him over four years to develope. He was experimenting with different materials, after he had an experiment done on him by Nexus and Nero which allowed him to stretch his arms, legs and neck. He made this material that stretch just like rubber but isn`t rubber. He wasn`t proud with it so he did more experimenting and made a material that stretched, is thick which makes it a strong material and able to channel normal chakra through it so it can be manipulate it for various objectives. The objectives are, throwing weapons, wielding a katana, and punching an opponent. The material is shaped like a scarf with a hand on the end and is all black.
-Only used every other turn
-Stretches up to mid range

Took out the lift part that Nexus didn`t like.

~Approved~

-Hidden Mist Control (Kirigakure Control)
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: After the user has used the Hidden Mist jutsu, the user controls the mist by sending out more chakra. This allows the user to become like the 5th tailed steam surrounding his body but instead it is with the mist. The mist follows the user around and surrounding.
-Used four times per battle
-Only used with the user own mist

~Declined~ Similar technique already exist.

-Lightning Release: Lightning Arms (Raiton: Raikou Hoko)
Rank: A
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user channels lightning chakra all around their arms. The lightning forms around the arms and looks like Naruto in Nine Tails Mode. The arms are used for defense and attack. The user can punch forward or anywhere and the lightning arms shoots foward.
-Only used four times per battle.
-Can`t used any other techniques while the user arms are covered with lightning.

~Declined do not resubmit~ Enough with the extending arms customs made with all the known element. Similar technique exist

-Yellow Secret Technique: Three Puppet Collection of Awesome (Iero Himitsu no Jutsu: San Ningyou Korekushon no Subarashi)
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These three puppets are made by Dei Dei(Greed Kiyoshi). All the puppets wear bright yellow cloaks like the matrix but bright yellow. They all have a kanji on their back for "Peace". These are three taijutsu/weapon puppets. Their arms have chakra shields.

1. Luffy is the ultimate taijutsu puppet. He really looks like Luffy. He can spit out mulitple poison tipped needles. His top half of his body can stick out one inch thick and one foot long poison tipped spikes. His arms, legs and neck can deattach with a poison tipped blade on the end.
2. Wrath is the ultimate defensive taijutsu puppet. He looks like Wrath. He have large metal fists with poison tipped spikes on the end to defend against B rank and below attacks with a single fist. He also have a huge shield he holds that blocks B rank and below attacks.
3. Bruce Lee is the fastest of all three of the puppets. He really looks like Bruce Lee. He has two pair of poison tipped spiked nunchakas that attaches from his legs. He can spit out mulitple poison tipped kunais.

~Declined~ If you're going to make them poisonous, please make a separate custom first to submit the poison itself. In order to do so, you need to be a med-student and have learned to work with poisons.
 
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Re: ♦ Custom Jutsu Submission ♦

(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.

Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists.

Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before.

Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out.

Notes:
- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.


~Declined~ Considering you're saturating your body with said elemental chakra, I'll only accept it if you can only use jutsu of that element while this technique is active. So, if you use earth, then you can only perform earth techniques for 3 turns.



(Kei Kyacchi) Strong Catch
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will release a great amount of chakra from their arm and will keep it compressed making a 2inch layer of chakra around their arm. This acts sort of like armor and at the same time they will have chakra flowing through that arm increasing strength of that arm and bracing the bones, muscles and muscle tissues of that arm as well as sending it to certain locations of their body bracing their body. This will allow them to catch certain attacks that are solid like earth and some ninjutsu techniques that use pure chakra for attacks. When the attacks hits the users hand, the chakra around the users arm will make it so they don't take damage and it being braced with chakra will make it able to stop that technique a.k.a "catching" it. It will not work with water, lightning, fire or wind only pure chakra based techniques and most earth techniques. Examples of this technique would be: Your opponent swings a sword, you activate this technique and you catch the sword in hand with/o harming you. Your opponent shoots a fist of earth at you, you activate this technique and catch the fist, stopping it completely, if the technique that the user is trying to catch is pure ninjutsu chakra based then it will slowly fade out in their hand.

- Cannot throw the technique that is caught.
- Usable 2X per battle
- Must wait 2 turns before using again.
- Can only catch techniques up to A rank.
- after catching the technique and stopping it the chakra in and around the arm will quickly disperse.
- It will not work with water, lightning, fire or wind only pure chakra based techniques and most earth techniques.

~Declined~ You do know that your arm is attached to the rest of your body? Even if your harm is stronger and more resistant, it doesn't mean the rest of your body can support the stress you're receiving from stopping a blast. If you resubmit, don't cover yourself in chakra from head to toe, this jutsu already exist.

(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
Type: Supplement
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.

Notes:
- Lasts 3 turns
- This jutsu doesn't increase the users speed, only senses.
- this jutsu can be used to speed read/ track movements at inhuman levels.
- Can only be used once per battle.
- Must have a swift bio.
- No wind or lightning jutsus can be used in the same turn as activation.

~Approved~ This jutsu is kinda useless considering all swift user can already pick up movement going as fast as them.

Resubmitting​


(Hayaton No Jutsu)- Swift Release: Swift Technique
Type: Supplement
Rank: B
Range: mid-long
Chakra Cost: 40
Damage Points:
Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge some attacks.
- Can't use wind or lightning jutsus in the same turn.
- Can't use any other swift techniques in the same turn.
- Can only be used 3X per match.
- Must have a swift release bio.

~Declined~ Be specific as to how you can dodge attacks and which types of attack you can dodge. Otherwise this jutsu is just a 3 time escape from anything.
Feel free to add or edit any restriction you see fit.

(Hayaton No Jutsu)- Swift Release: Swift Technique
Type: Supplement
Rank: B
Range: Short-mid
Chakra Cost: 25
Damage Points: N/A
Description: The user through the use of swift release will perform the "Boar" handseal and move from Short to mid range. This technique is similar to that of shadow-less flight and can be used to dodge certain attacks by using swift release to quickly move out of the range of the attack similar to how other jutsus like Doton no jutsu let's you escape certain attacks by moving out of range or out of the way of certain jutsus. This can be preferred over other jutsus that can allow this due it's much faster and is still pretty basic.
- Can't use wind or lightning jutsus in the same turn.
- Can't use any other swift techniques in the same turn.
- Can only be used 3X per match.
- Must have a swift release bio.

~Declined~ I think we misunderstood each other when I asked for specific details. Can you escape jutsu that are cast upon you like Amaterasu and such? Or is it only aimed at "projectile"-like jutsus like water dragon?

This next one is a new cj submission, not a re-submission

(Hayaton: Hayaton Kunai's) Swift release: Swift kunai's
Type: Supplementary-Attack
Rank: C
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The swift release’s version of chakra infused projectiles. The user fills a kunai with their swift chakra then throws it so that the swift chakra greatly accelerates the projectile to near supersonic speeds, the result is a projectile that moves faster than the ordinary eye can follow. This isn't limited to kunai's tho, it can be used with shuriken and other projectiles as well.
- No wind or lightning jutsus can be used in the same turn.


I don't believe I should place the "no wind or lightning jutsus in the same turn" restriction on that one since it's just basic chakra infusing and doesn't make sense to but I will just in case it's still required.

~Declined do not resubmit~ While swift is chakra based, it's a kekkei genkai limited to your body (since it's basically a speed enhanced body). It's like saying a gate user could use his new found chakra when opening the gates to give his kunai a faster pace by infusing them with chakra.
 
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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Cascada): Waterfall
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: The user gatheres a huge amount of water chakra inside him.When he is finnished with gathering user performs Ram handseal and user then channels all of the gathered chakra into his hands and creates a sphere of water wich he then molds and shapes in his hands adding more of his chakra to keep its stability.When sphere of water is fully stable user then releases it into the air.When released the water sphere bursts at high speed launching a rushing surge of water at the enemy. The torrent of high pressure water is large enough to cover entire battlefield creating a large water source.
Note: No water source required.
Note: This jutsu floods the battlefield and creates a large water source wich can be used in battle.
Note: Can only be used once per battle.
Note: No Water jutsus for following 2 turns.

~Declined~ Similar techniques already exist

(Pe-Pa-Genwaku Tama): Paper Technique: Blinding Sphere
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: Using her ninjutsu and paper specialty Konan creates a tiny pieces of her paper infused with her chakra making them hard as steel.And creates a spherical formation of innumerable paper pieces which swirl around the opponent like a cloud. It then flies into them from every possible angle, leaving no blind spots open.The opponent is blinded by its white and bright color.When finished the sphere then collapses on itself.
Note: Can only be used once per battle.
Note: No paper jutsu the following turn.
Note: Can only be used by Konan.
Note: The Konan herself recives 10 damage from the paper pieces.

~Declined~ I don't get it, where does the sphere come from? Isn't this jutsu only paper shuriken coming from every direction around the opponent? Make it clearer

(Pe-Pa-Ookami): Paper Technique: Wolves
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: The Konan uses her sheets of paper to create two large wolfs made out of paper with several explosive tags in them.The wolves are controlled verbally by Konan and will chase down the enemy with the intent to cling via a bite. Upon biting the enemy or getting close enough, the wolves erupt in explosions harming the enemy.They're capable of being very destructive, as when one exploded the strength was so enormous it caused an smaller earthquake.
Note: 20 chakra per Wolf since there are two created 40 for both.
Note: Can only be used by Konan.
Note: Only once per battle.
Note: No S or A Ranked paper jutsus the following turn.

~Declined~ OP. Seriously, an earthquake from a bunch of explosive tags? And make it so you need to perform a hand seal to detonate the tags.

(Raiton: Ikazuchi Dangan): Thunder Bullets
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: User starts off by performing a Horse handseal and instantly starts gathering a large amount of lightning chakra into his body.After finished user then channels his lightning chakra into his fists and creates a sphere of lightning around his fist, from which a number of small, yet destructive lightning orbs is fired towards his enemy at high speed.The lightning orbs can be also made from users fingertips creating a smaller and faster attack wich when created will be launched towards the enemy.
Note: Once per battle.
Note: No A or S ranked lightning jutsus the following turn.

~Declined~ Similar techniques already exist

(Katon: Kibaku Honoo Ken): Exploding Flame Blade
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: The user gatheres larger amounts of fire chakra inside his body, when done user performs Tiger handseal.Then user channels all of his gathered fire chakra into his fists and lights his hands on fire and creates a blade-shaped flames.When its created blade-shaped flames then strike the enemy in a spiral formation. Every time the enemy is hit with a blade, it explodes and burns the enemy. This attack is so powerful it can even melt the normal ninja weapons such as shuriken,kunai etc.Water can be countered with this, water jutsus up to C Rank evaporate.
Note: Only once per battle.
Note: User receives 10 damage from the burns.
Note: No fire jutsu the following turn.

~Declined~ OP and similar (less OP) technique already exist.
 
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Black Butler

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Re: ♦ Custom Jutsu Submission ♦

(Doton:Soukou Tsuchi) Earth Style: Traveling Earth
Rank: B
Range: Short- Long
Type: Supplementary
Chakra: 25
Damage: N/A
Description: When standing on earth, the user will force a good amount of chakra into the ground beneath them. The user then alters the earth underneath themselves or under the opponent. The user shifts the earth, causing it to move at high speeds, moving who ever is standing on the manipulated earth.
Note: Travels in a straight line, either front to back or side to side.
Note: Can only be used 4 times per match.

~Declined~ Similar technique already exist.

(Doton/Suiton Konbo: Kyuutai no Suishi) Earth/Water Combo: Orb of Drowning
Rank: S
Range: Long
Type: Attack
Chakra: 40 (+ 15 per turn)
Damage: 80
Description: The user will do a row of 5 handseals, then finish with slamming their hands onto the ground. A huge orb of earth will arise from the surrounding earth around the opponent, encasing them in a giant orb, leaving a 3 meter, in diameter, hole in the ground, that enters into the bottom of the orb. The user then stomps onto the ground, causing a geyser of water to sprout up into the hole, filling the orb with water. The water will race around inside of the orb, knocking the opponent around, trying to knock them out. The water will then fill up the orb, drowning the opponent.
Note: Usable 1x
Note: No Earth/Water jutsu for the next turn
Note: The water will fill up the orb in 5 seconds max
Note: If not out in 2 turns, the opponent will drown

~Approved~

(Doton: Kibaku Tsuchi Kinchou) Earth Style: Exploding Earth Birds
Rank: A
Range: Long
Type: Attack
Chakra: 40
Damage: 80
Description: The user will do 2 handseals, while sending their chakra into the surrounding earth. On the conclusion, small 6 inch tiny birds, will arise from the earth around the opponent, made entirely of earth, flying around the opponent. On another handseal, the birds will explode, sending earth shrapnel at the opponent, piercing their body all over.
Note: Usable 2x
Note: No S-Rank or above Earth next turn

~Declined~ Similar technique already exist and enough with the exploding projectiles.

(Doton: Tsuchi Suponji) Earth Style: Earth Sponge
Rank: S
Range: Short-Mid
Type: Defense
Chakra: 45
Damage: N/A
Description: The user will slam both hands onto the ground in front of them, causing a giant wall of earth to arise in front of them. This wall is very malleable and soft, therefore making it absorb any water jutsu or water it comes in contact with. After absorbing the water, it will recede back into the earth.
Note: Usable 2x
Note: No A-Rank or above Earth next turn
Note: Can't absorb Forbidden rank
Note: Can only absorb 1 technique, before receding back into the ground

~Declined~ The reasoning behind your technique is very questionable, but that doesn't matter considering a similar technique already exist.

(Genjutsu: Bodi Omari) Illusion Technique: Body Weight
Rank: A
Range: Short-Mid
Type: Supplementary
Chakra: 30
Damage: N/A
Description: The user will make one handseal, while standing still, looking at the opponent/opponents. This casts a jutsu onto the opponents or opponents, by disturbing the air and the electromagnetic pulses in their brain. It casts a genjutsu onto the opponent, making their reactions and movements slower. In reality the user will be moving at regular speed, and the opponent will seem like their moving in slow motion. In the genjutsu, the opponent will think that the user just used a speed boost or is just faster than them, which makes the genjutsu unnoticeable by pure instincts.
Note: Lasts 2 turns
Note: Usable 3x
Note: No A-rank or above Genjutsu next turn

~Declined~ Again, similar technique already exist.
 
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Geezus

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Re: ♦ Custom Jutsu Submission ♦

(Hachibi Chakura Mōdo) - Eight Tailed Giant Ox Chakra Mode
Rank: S
Range: Short
Type: Supplementary
Chakra: 40 (+10 per turn)
Damage: N/A (+20 to Ink, Lightning, and Taijutsu Techniques)
Description: After having studied Naruto's Nine-Tailed Fox Mode, Kirabi and the Hachibi realized because they have a very good relationship and as such whenever Kirabi needs chakra he can easily access the Hachibi's, with or without it's will intact. By doing this, Kirabi's chakra shroud becomes purple and the defining characteristics would be the four chakra horns jutting out from Kirabi's head. Much like Naruto's Chakra Shroud it releases chakra from it in flicker of flame and with this power under his control Kirabi gains a increase to his bijuu's innate chakra natures. His speed isn't as great as Naruto's though but still requires at least a 3-tomoe Sharingan to track and be able to react to this form. Again as in Naruto's form, Kirabi has the ability to create chakra arms giving him greater range with his attacks, dexterity and maneuverability. But, shelving his own chakra he can only keep this mode up for three turns before it deactivates and renders him temporarily unable to regain manipulation of his own chakras when he exits the mode and requires pulling a large amount of the Hachibis chakra in order to maintain the form proving the technique isn't on par with the nine tails mode.
(Usable Once and last 3 turns)
(Can't manipulate chakra for two turns after use.)
(Bijuu mode or techniques unusable for the rest of battle)

~Declined do not resubmit~ I know you'd like to have your own version of the "Chakra Mode" but unless it is shown in the manga that Kirabi can do this, it won't be accepted.

Katon: Kudakasei no Jutsu - Fire Release| Shatterforce Technique
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth.

~Declined~ I like this technique, but where are the restrictions?

Doton| Magunityu-do [Earth Release| Magnitude]
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: By simply touching the ground with his palm, the user injects a great deal of Earth Chakra into the ground. This Earth Chakra will home in on a opponent who is thereby connected to the Earth and when it reaches them enters their body. the target will then experience high speed cellular vibration like a personal earthquake, the speed is enough to break bones and rupture skin [creating fissure like marks on the opponent].
[No Earth two turns after use]
[Usable Once]

~Declined~ OP. Either change the effects or the way the jutsu reach the enemy but do something with this one. (Make the whole ground shake and amplify those vibrations in the opponent? Don't make it instantaneous though).

Shinsei Samehada no Mai | True Sharkskin Dance
Rank D-S
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: N/A [Uses Opponent's Chakra]
Damage: Equal to Opponent's Attack ( + 5 to 25 damage to user next technique if used as supplementary)
Description: Using its ability to absorb the opponent's chakra/jutsu, Samehada will absorb any of the basic five elements and transfer that chakra to its wielder strengthening their next attack of that element or releasing that chakra back at the opponent immediately or within two turns of absorbing the chakra. The nature of the chakra absorbed determines the move that ensues when the chakra is released back at the opponent.

Fire [ Blaze] - Samehada spins releasing the fire chakra back at the opponent as fast moving projectiles.

Water [Tsunami] - Samehada will stretch and snake towards the opponent as if it were a hungry shark underwater, releasing water in the form of a wave until it hits the opponent.

Earth [Earthquake] - Samehada will slam itself into the ground, causing multiple sections of rock to rise stabbing the opponent and causing tremors to offbalance them.

Wind [ Cyclone] - Samehada will generate two cyclones of cutting wind in front of it's wielder before pushing them off to attack the opponent.

Lightning [ Flare] - Samehada will shoot our three beams of lightning energy that will converge on the enemy and explode when in range.

Note| Usable up to three times - or number of times Samehada can absorb chakra.

~Declined~ Samaheda is by far the strongest weapon, I will not accept yet another boost in it's strength.

Samehada no Mai - Senshin Wazawai | Sharkskin Dance - Absorption Calamity
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40 (+10 per range)
Damage: N/A
Description: Using its ability to absorb chakra from opponents/jutsu, this technique creates a 360 degree field around the wielder and Samehada that drains out of any foreign chakra that comes in contact with this field. Making it ideal for absorbing chakra from fast moving opponents that the wielder would otherwise be unable to react to. The user can increase the range of this technique up to long range also but in doing so sacrifices another of Samehada's absorbing counts meaning stretching this technique to long range prevents Samehada from absorbing chakra the rest of the battle, and mid-range allowing only one more time to absorb chakra.
Note| Usable up to 3 times - or number of times Samehada can absorb chakra.

~Declined~ OP and it doesn't respect the fundamentals of Samehada:

"However, it seems to be unable to automatically absorb ambient chakra, as in all instances where it has absorbed chakra are when either the opponent had a visible aura around them or when direct physical contact had already been established."
 
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-Cobalt-

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Re: ♦ Custom Jutsu Submission ♦

Name: (Kuchiyose No Jutsu:Gull Goei Za Kisaki) Summoning Technique:Gull Guard of the Queen
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:After preforming the necessary hand seals the user summons the female gull Akane.She was chosen to be the Queens personal Guard.She is an extremely smart bird with a friendly character.She is the same size as Sasuke's hawk which makes her the smallest Gull summoning.She has white feathers covering her whole body excluding her tail feathers which are a azure blue color.She can carry 2 people on her back max due to her small size.She has mastered Water Release but she must preform hand seals.Her feathers are designed in a way so that they resemble fingers,thus allowing her to preform hand seals.She is the friendliest Gull and will always be glad to be summoned.
Note:Can only be used and taught by -Cobalt.-
Note:Every move she uses counts as the move of the user.
Note:Once summoned she stays on the field for 3 turns,and can be summoned 2 times per battle.

~Approved~

Name: (Kuchiyose No Jutsu:Gull Ningai)Summoning Technique:Gull Outcast
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:After preforming the necessary hand seals the user summons the outcast of the Gulls,Mastiph.He is an extremely large bird,almost the same size as the Gull King.Due to his large size,his flying speed is reduced,but still he gives away a fearful impression.He has white feathers covering his whole body excluding his tail feathers which are a deep red.He is extremely aggressive towards other gulls and people,but will listen to his summoners.He was proclaimed a traitor by the King and Queen and is not allowed to live with the other gulls.In the mettle with the other gulls he got hurt,thus leaving him blind on his left eye.He is Akane's brother,leaving her to be the only connection between the gulls and him.He has mastered Lava Release but has to preform hand seals to preform the hand seals.His feathers are designed so they resemble fingers thus allowing him to preform hand seals.He isn't very talkative and isn't a fan of fighting,but when he has to he will answer the summoner's call.
Note:Can only be used and taught by -Cobalt-.
Note:Must have signed the Gull contract.
Note:Every move he uses counts as the move of the user.
Note:He is -Cobalt-'s personal summon and may only be used by him and people he allows.
Note:He stays on the field for 4 turns and may be summoned 2 times per battle.

~Declined~ I don't see a Lava release related bio in your sig. You must have mastered Lava to have summons who can use it too.

Name: (Kuchiyose No Jutsu:Koori Gull)Summoning Technique:Ice Gull
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:After preforming the necessary hand seals the user summons Hiro,the Ice Gull.He is a male gull,the size of Sasuke's hawk.He is completely white,excluding his tail feathers which are a light blue color.He is a cold,and pretty distanced bird,not very talkative.He can fly at high speeds and is able to carry 3 persons on his back.He has mastered Ice Release but has to preform hand seals for the techniques.His feathers are designed in a manner so they resemble fingers,thus allowing him to preform hand seals.
Note:May only be used and taught by -Cobalt-.
Note:Must have signed the Gull contract.
Note:Once summoned,Hiro stays on the field for 4 turns,and may be summoned 2 times per battle.

~Declined~ Same as above

Name: (Mokuton:Kuroi Inago Ki Hayashi)Wood Release:Black Locust Tree Forest
Rank:A
Type:Supplementary/Defense/Offense
Range:Short-Long
Chakra:30
Damage:60
Description:The user focuses a large amount of Wood chakra and spreads it around his opponent.He then makes a large forest of Black Locust Trees rise around the opponent,hitting him as the trees grow out.Due to the poisonous effects of the trees anyone that touches the bark of the trees will feel nausea and weakness in their limbs,which leaves them almost paralyzed.
Note:Can only be used and taught by -Cobalt-.
Note:Must have a Wood bio.
Note:Can only be used once per battle.
Note:Anyone who touches the trees will get poisoned.
Note:No A rank and above Earth or Water after this was used.

~Declined~ To submit any poison related techniques, you need to have received special training in NB's med school.

Name: (Mokuton:Mokuzai Mo-do)Wood Release:Wood Mode
Rank:S
Type:Supplementary
Range:Self
Chakra:40
Damage:N/A
Description:The user enters this mode by gathering natural wood chakra from the trees and plants surrounding him,and mixing it up with his own.The users body gets covered in a layer of wood which presents an armor.The armor is thick enough to protect the user from A-rank and below taijutsu techniques and other techniques that are based on physical contact (Kaguya bones,Earth and Metal pillars,weapons such as kunai,shuriken,senbon etc.).The armor is constructed to move with the user thus not hindering his movement.The user can at any time release S ranked pillars and spikes from any part of his body and use them for attack,defense and/or retreating.While in this mode the user gets a boost of +15 damage to all Wood,Earth and Water techniques he uses.The users strength also gets enchanced giving the user a +10 boost to all Taijutsu moves.
Note:May only be used and taught by -Cobalt-.
Note:Must have a Wood bio to use this.
Note:Once the mode is activated it lasts for 5 turns.After the 5 turn period is over the user cannot use Earth,Water and Wood techniques over A rank for the following 4 turns.
Note:The armor protects the user from A rank and below Taijutsu,Kaguya techniques,Earth and Metal pillars/spikes,weaponry such as swords,kunai,shuriken,senbon etc.
Note:May only be used once per battle.
Note:Must have mastered Wood to use this.

~Declined~ Similar technique already exist. I believe Scary Yamato is the owner of that technique, look it up in his custom thread.
 
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Akisha

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Re: ♦ Custom Jutsu Submission ♦

Fire Release: The spinning wheel = (Katon: Jiten Hoi-Ru)
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 50
Damage Points: 100
Description: The user will begin by focusing large amounts of Katon chakra around his body. Then by performing a spinning motion (where the user spins at 360 degrees) he will release several huge blasts of fire, that will spread along the battle ground rapidly. When starting to spin, he will begin releasing several small blasts of fire that will grow while traveling. Once the user is done with the 360 degrees spin, a huge 360 degrees blast of fire would be raging across the battlefield.
Note: No Fire for the next turn.
Note: Only 2 techniques in the turn this technique is being used (meaning this technique counts as 2)
Note: No Forbidden ranks for 2 turns.
Note: Can only use 2 jutsu on the next turn.
Note: Can only be used once
Note: Can only be taught by Akisha
You must be registered for see images

This is how it looks at the begining.

Lightning Release: The Dragon’s wrath = (Raiton: Doragon no Doki)
Type: Offensive
Rank: S
Range: Mid-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform a single hand seal and will concentrate Raiton chakra into the ground underneath the opponent. As a result, a huge lightning dragon will appear from underneath the opponent with his mouth open, crushing the opponent between his feet. Yet, this lightning does not kill – instead it paralyzes upon contact with the opponent.
Note: Can only be used twice per battle
Note: No S rank ration or above the next turn
Note: The opponent stays numbed for 2 turns.


~All Declined~ I will not accept any jutsu that use font, size change, aligned/centered text or spoilers for anything else then pictures. Re-submit in a more readable way.
Thank you.
 
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Migualon J.J.

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Re: ♦ Custom Jutsu Submission ♦

(Tekken No Suitaru): Style Of Iron Fist
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 100 (-10 each turn it is active)
Damage Points: N/A (-20 to the user when activating and -10 each turn it is active)
Description: The user focuses incredibly high amount of chakra into his legs and arms so that his strength increases on the level that of Godaime Hokage Tsunade Senju. While in this state the user can´t use any Ninjutsu or Genjutsu. The user can use Tekken Techniques tho (will be submitted later if this style is approved). When the user leaves the state of Tekken, the user can´t move, he can only stand on 1 place and he cannot use any jutsus of S-rank and Forbidden rank. When the user is in the state of using Tekken Style, the user´s muscles are under huge pressure and cause him great pain.

Notes:
Can only be used once per battle
Lasts only for 3 turns
User cannot use ANY Ninjutsu or Genjutsu techniques when he´s using Tekken Style
After 3 turns, the user can´t move from the place he´s standing because of muscle exhaustion
No S or Forbidden Rank jutsus by the user for 2 turns after the Tekken Style has ended
Can only be taught by ~Mig J.J. Quiksilver~
(Zero Kelvin has permission to use this at the same moment as/if it gets approved)

(Buzzard Kuchoiyse No Jutsu: Ra) Buzzard Summoning Technique: Ra
Rank: Forbidden
Type: Summoning
Range: Short-Long
Chakra: 100
Damage: Depends on used jutsu (-50 to the user from too much chakra being used at once)
Description: Ra is one of the two Buzzard elders in the Buzzard Realm. Unlike other summonings, Ra is the the strongest Buzzard known thus far. His sheer size and golden armor makes him look godly to those who don't know him. Ra's size is half that of Gamabunta but his wing span stretches past gamabunta's width meaning he could crush almost anything under him. He is actually worshipped as a deity to the low ranking Buzzards. Ra is capable of using "Killing Intent" to the degree of S-Rank where he shows his domination and killing intent over what he considers inferior beings causing them to be paralyzed with fear. Ra's best know ability is being able to use all lightning based techniques and the ones that require hand seals can be done by the summoner. The best part is that due to his sheer size it will seem like techniques reach a range longer. An example is that if he used Gian it would reach up to Long-Range (in other words if used jutsu is only up to Mid-Range, it would reach to Long-Range). The armor like feathers Ra has is sturdy enough to be unaffected by techniques of B-rank and below.
*Can be forced to be summoned back to it´s land if hit by 180 damage points*
*Can only be used/taught by Migualon J.J.*
*Must have signed the Buzzard summoning contract*
*All his techniques are considered as 1 of the 3 techniqes per turn*
*The user cannot use S-rank or higher techniques while Ra is on the field, but Ra can use S-rank Lightning Jutsus*
*He stays on the field for 3 turns*
You must be registered for see images

~All Declined~ I will not accept any jutsu that use font, size change, aligned/centered text or spoilers for anything else then pictures. Re-submit in a more readable way.
Thank you.
 
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Howard

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Re: ♦ Custom Jutsu Submission ♦

Weapon: Shield of the Giant, Sword of the Devil (Toku Of Za Oootoko, Yaiba Of Za akuma)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This weapon is a Sword and sheild made from the same material they are both usually slung over the wielders back for easy access, making the sword just as strong as the shield and vise versa. Both the shield and the Sword have the ability to fuse with the user's arms the shield can fuse with the weilders right arm and is called "Right Arm of the Giant" and the sword can fuse with the weilders left arm this is callled, "Left Arm of the Devil". The shield has the ability to block A rank and below attacks that are shot at the weilder but can only block 3 attacks when fused it has the same ability and can be used to deliver devestating short range punches. The Sword can be used to cut through jutsu shot at the user of A rank and below but can only be used two times when fused with the weilder the arm can be used to cut/chop through water, earth and wind jutsu but would be affected by Fire or Lightning. Together this sword and shield pair make up one of the best defensive weapon pairs. The sword and shield when fused with the user gives one last ability the weilder can rank up Raiton based jutsu by one rank this only works on A rank and below jutsu it doesn't effect S rank jutsu.
Unfused​
You must be registered for see images
Fused with Weilder​
You must be registered for see images
*Can only be fused for 5 turns*
*Can only be active for 7 turns*
*Can only use the Sheild 3 times blocking A rank and below attacks*
*Can only use the Sword 2 times cutting A rank and below attacks and rendering them useless*
*Can rank up A rank Raiton and below when fused with the user*
*When the user unfuses he loses the rank up*
*Only used by Howard*

~Declined do not resubmit~ No fusing with weapons. Only Samehada and Kisame are allowed to do it.

Lightning Release: Thunder Struck (Raiton: Ikazuchi hibi)
Type: Attack
Rank: A
Range: Short-Long
Chakra: Cost:30
Damage Points:60
Description: The user focuses raiton chakra into both palms not totally releasing it but keeping it in the palms of their hands forcing a considerable amount of chakra. The User than claps his hands together and releases the raiton chakra all at once. It makes a loud "Cracking" noise resembling that of a Thunder Crack. It is loud enough to temperarly deafen the opponent, it also creates a flash of light that can blind the opponent it radiates from the users clasped hands. The user must close their eyes to avoid the flash or he too could be blinded. This jutsu was created to mimic the look and sound of a Lightning Bolt up close. It only takes about 3 seconds to gather the chakra and 1 second to clap your hands so this jutsu happens extremely quickly, fast enough to catch almost anyone of guard.
*If any one else sees the flash they will be blinded as well this includes the user*
*The effects last one full turn*
*The user must have mastered Raiton*
*Can only use one other raiton move in this turn and none the turn before*

~Declined~ Why is there damage to your opponent and wouldn't you be affected by the sound too?

Summoning: Elemental Puppy Squad (Kuchiyose: Butai koinu buntai)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The Elemental Puppy Squad is a group of highly trained Ninja Puppies. there are four in total and each have an Elemental affinity as well as a personality that comes with the summoning. Each of the puppies are almost out of the puppy stage but just small enough to still be called puppies. They are about 3 1/2 feet tall and weights range from 80 to 95 pounds First is Sparky, he is the Alpha male and the leader of the group. He will easily kill and tear out a person's throat just to finish the battle his affinity is Raiton and he can use it up to A rank any Raiton jutsu the user knows he can use(Up to A rank). He is the biggest of the group weighing 95 pounds and being the tallest. Next is Breeze he is a free spirit and has a kind heart for him it is harder to just brutally murder an opponent. He has an affinity for Fuuton and can use it up to A rank. He is about 87 pounds. Than there is Pinky she is the only female of the group and is stubborn she won't listen to anyone in the group but Sparky or the Summoner. She can use A rank fire and is about 80 pounds being the smallest and weighing the least. Lastly is Philip and he is athe loner. He will do anything to fit in witht he group but most times stays close to the summoner due to lack of confidence. Each of the Nin Puppies have a great sense of smell and can sense an opponent from a mile away in the thickest forest. They each can move pretty fast easily out running most Shinobi but their jaw muscles are not fully developed so, in retrospect their bark is worse than their bite.
*Can ba active 5 of the summoners turns*
*Each can use their element up to the end of A rank and can use any jutsu the user knows(A rank or less)*
*Each move about the speed of a shinobi full sprint and can easily keep up with running opponents*
*Can be the only summon used that turn*
*Can not summon for 3 turns after their are summoned*
*When one is dispersed they all disperse*
*Any jutsu used counts as a move to the user's turn set*

~Declined~ Considering all those summons are strong, they should all be submitted individually. I won't accept summons that gather 5 A-rank summons in one jutsu.
 
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-Tauburn-

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose no Jutsu: Zenkaku Buta)- Summoning: Emboar
Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The user will focus their fire chakra into their hand then slap their hand down on the summoning tattoo they have on their body. Once the tattoo is touched, Emboar with emerge from a large cloud of smoke. Emboar is a tall boar that has learned how to walk up right. He is larger than any of the other boars, he carrys a large spear, with which he is able to release blasts of fire from, that would do A-rank damage to an opponent.
- Can only be summoned once per battle.
- Can stay on the field up to 5 turns.
- Emboars fire blasts count as a move for the summoner.
You must be registered for see images

~Approved~ Made it 5 turns.

(Raiton: Raitoninguhōn)- Lightning: Lightning Horns
Type: Deff
Rank: B
Range: Short-Mid (from weapon used with)
Chakra Cost: 25
Damage Points: n/a
Description: The user will focus lightning chakra into a weapon, then throw the weapon towards the opponent(s), once the weapon lands the lightning springs out from the weapon with a burst like shape in every direction, begining thin and razor sharp, stabbing through the opponent with easy.

~Declined~ Restrictions?

(Suiton: Kosametsuki)- Water: Drizzling Moon
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: The use will focus their water chakra into a blade, then release it sending dozens of petal shaped water blasts from the blade at the opponent once swung. These petals are razor sharp and can slice a tree in half.

~Declined~ OP for B-rank and where are the restrictions?

For these next two i am now the owner of the Bat contract.


(Batto: Batto Fuki)- Bat Style: Bat Note
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will wipe blood across the back of their hands, then will make serpent handseal, then will push both hans outward towards the opponent, summoning forth a large bat the size of the summoner (Summoners height/Bats wingspan) that will leave the summoners hands and continue on towards the opponent in a streight path for the opponent(s). If the opponent is hit then the opponent is saverly hurt from the bat clawing abd biting at the opponent.
- Must have signed the bat contract.
- Must have approval from -Tauburn- to use.


~Approved~

(Batto: Battorijekuto)- Bat Style: Bat Reject
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: More advanced version of Bat Note, where the user wipes blood acrossed his shoes, then makes the tiger handseal and kicks, where the bat then appears and shots streight for the opponent from the users feet.
- Must have signed the Bat contract,
- Must have approvel to use from -Tauburn-.


~Declined~ Restrictions?
 
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Phobos

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Re: ♦ Custom Jutsu Submission ♦

(Genjutsu: Fugu)- Illusion technique: Cripple
Type: Supplementary
Rank: A
Tange: Short-Mid
Chakra: 40
Damage: -
Description: After performing a few hand seals, the user will insert chakra into targets brain, the user makes them think that one of the target's limb disappeared. They will not feel the choosen limb and will not be able to use it.

- Lasts 3 turns
- Three times per battle

~Declined~

(Genjutsu: Anata wa watashi ga raundosupin)- Illusion technique: You Spin Me Round
Type: Supplementary
Rank: S
Tange: Short-Mid
Chakra: 40
Damage: -
Description: The user makes three handseals, and make the victim think that they are spinning around their own vertical axis at high speed. This paralyzes the target, since they think that they are spinning at such high speeds, that they are unable to move a finger as they are being pulled away from the axis that they are spinning around.

- Paralyzes target for ~15 seconds
- Once per battle
- No genjutsus the following two turns

~Declined~ You can't predict how your opponent will react in this situation, and I will not accept a jutsu that instantly and completely paralyze your opponent.

(Hyouton: Kōri purei)- Ice Release: Ice Play
Type: Attack/Defense/Supplementary
Rank: A
Tange: Short-long
Chakra: 30
Damage: 60
Description: The user inserts their chakra into ice and take control of it, shaping it as they wish. Cannot be used to create moving things such as animals. Can only control ice that is already present, and cannot control ice containing foreign chakra (enemy ice jutsu). It also cannot continualy change the shape, the chakra inserted is used once the shape is changed.

- Cannot be used two turns in a row

~Declined do not resubmit~ We don't accept jutsus that gives you control over elements anymore.

(Hyouton: Shainingugāden)- Ice Release: The Shining Garden
Type: Attack/Defense
Rank: S
Tange: Short-long
Chakra: 40
Damage: 80
Description: The user sends large amounts of chakra into the ground and covers the field with flowers of all kinds that are made of ice. It first starts as thin layer of ice covering all unliving objects up to the 3 meters above ground, from the ice the flowers then quickly grow up. The flowers are large (mostly 3 meters high, few of them can be higer- up to 5 meters) and they are made of very clear ice making them transparent and allowing some sort of vision through them (though mostly unclear and distorted as the ice is bending ligh). If the flowers are not destroyed by enemy's next move, they (the turn after) all shatter into tiny pieces of ice, blinding everyone (including the user) by the high amount of light that is reflected.

- Once per battle

~Declined~ And how are the damages done exactly?


(Katon: Kukkī)- Fire Release: Cookie
Type: Attack
Rank: A
Tange: Short-long
Chakra: 30
Damage: 60
Description: The user focus their fire chakra into the ground (it is created similiar to "Firing Biscuit technique"- on a specific place rather than releasing fire from mouth), creating an underground fire, though, it lasts only for very short time as there is nearly no air underground. Although the fire lasts only for a short moment, the superheated fire chakra causes the earth to heat up significantly, burning anyone who get caught underground by the technique.

- Three times per battle

~Declined~ Elaborate on how the fire is created and where, I didn't get that part. Did you make a whole in the ground and shot the fire in or are you simply creating fire from nothingness and heating all the ground around you?
(Hyouton: Shainingugāden)- Ice Release: The Shining Garden
Type: Attack/Defense
Rank: S
Tange: Short-long
Chakra: 40
Damage: 80
Description: The user sends large amounts of chakra into the ground and covers the field with flowers of all kinds that are made of ice. Since the user controls which and where the flowers grow, he/she can decide how to attack the enemy, for instance: piercing attack by thorns of roses or cutting attack by sharp grass leaves. It first starts as thin layer of ice covering all unliving objects up to the 3 meters above ground, from the ice the flowers then quickly grow up. The flowers are large (mostly 3 meters high, few of them can be higer- up to 5 meters) and they are made of very clear ice making them transparent and allowing some sort of vision through them (though mostly unclear and distorted as the ice is bending ligh). If the flowers are not destroyed by enemy's next move, they (the turn after) all shatter into tiny pieces of ice, blinding everyone (including the user) by the high amount of light that is reflected.

- Once per battle

~Approved~

(Katon: Kukkī)- Fire Release: Cookie
Type: Attack
Rank: A
Tange: Short-long
Chakra: 30
Damage: 60
Description: The user focus their fire chakra into the ground (it is created similiar to "Firing Biscuit technique" ( 5:45)- on a specific place rather than releasing fire from mouth), creating an underground fire where the user choose, though, it lasts only for very short time as there is nearly no air underground (mostly). Since the chakra is hot enough to ignite itself, it will burn the victim even if the fire lasts only for a short moment.

- Three times per battle

_________________________
I added link for the firing biscuit as this is done in the same way, just not inside a "box" but underground. I don't know how else to explain it :/

~Declined~ Now that I understand what you're trying to make, I can tell you it's already been done. Similar technique already exist.
 
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Bolt

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Re: ♦ Custom Jutsu Submission ♦

My First submission ever. So Plz edit wherever needed for approving the jutsus.

(Fuuton: Su-pa Janpu) - Wind style: Super Jump
Rank: C
Range: Short-Long
Type: Supplementary
Chakra Cost: 20
Damage Points: N/A
Description: While bending the legs at an angle, user contrates a huge amount of wind chakra in his legs, and then releases it, resulting in a super jump upto 20m height in an instant in any direction the user wants.
This technique can also be used to jump from short to mid or from mid to long range and vice versa.
Note: Can only be taught by Bolt.
Note: Can only be used 4 times per match.

~Approved~ Added a restriction.

(Doton: Chi Kori) - Earth Style: Earth Hardening
Rank: B
Range: Short
Type: Defense/Supplementary
Chakra Cost: 20
Damage Points: N/A
Description: User puts his hand on earth and then hardens the earth beneath him and in the area within short range, So that opponent can't use that earth to perform any jutsu and any earth justu of him will not work on the hardened earth.
Note: ~Can only be used 4 times per battle.
~Can only be taught by Bolt.

~Declined~ Similar technique already exist.

(Fuuton: Naibun Hishou Waza) - Wind Style: Secret Flying Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+15 for every turn)
Damage Points: N/A
Description: The user concentrates a large amount a wind chakra in his feets and releses it from beneath the feets, which results in a huge opposite force, which raises the user from earth and enables the user to fly, at any height the user wants. Speed of user when flying is comparable to the falcon bird.
Note: ~User has to continuously release the wind chakra from beneath the feets to continue flying.
~Can only be used 4 times per battle.
~Can only be taught by Bolt.
Just an illustrative example
You must be registered for see images

~Declined~ Similar technique already exist.

(Doton: Kubo Tama) - Earth Style: Hollow Sphere
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user puts his hands on earth and makes a hollow sphere around himself in which he traps himself. As user is in the sphere, he can roll it anywhere in battlefield with great speed.
Note: ~Can't stay in for more than 3 turns, beacuse of insufficient oxygen.
~Can only be used 4 times per battle.
~Can only be taught by Bolt.

~Approved~ Took out the part about using it on your opponent and controlling the sphere.

(Suiton: Mizu Izumi) - Water Style: Water Fountain
Type: Offense/Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The user slams his hand on earth and make a strong fountain beneath the enemy, the water fountain is upto 20m high, and it takes the enemy along with it.
Note: ~As the moment the water fountain attains the height of 20m, it vanishes.
~Can only be used 5 times per battle.
~Can only be taught by Bolt.

~Approved~
 
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Piccolosan

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: Mjolnir Hanma maruyane) Lightning Style: Mjolnir Hammer Dome
Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: There are two variations of this jutsu. One is the user raises Mjolnir above his/her head and send raiton chakra unto the hammer. From this Mjolnir creates a dome of lightning around the user (never touching the user with the lightning) and it expands the lightning to mid-range, all this happens in second(1.3 seconds). Other variation is, the user hammers down Mjolnir, hitting the ground. The user send raiton to the hammer and it creates a dome of lightning underground and it expands underground to mid-range (mirrors the first variation)
-Must have Mjolnir as CW
-usable three times in a fight
-Taught by Goro Kaguya

(Raiton: hishou Mjolnir) Lighting Style: Flying Mjolnir
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: User wields Mjolnir, he then channels raiton chakra unto the hammer and throws at opponent. As the hammer flies at the opponent, it creates a tail of lightning chakra. The lightning expands outward for 5 meters, meaning opponent can not just dodge with jutsu because even if Mjolnir will miss the opponent the tail of lightning will still hit with S rank lightning. The hammer itself is engulfed with raiton and not only will the lightning hurt the opponent but also the force of the impact will increase the damage as well.
-Must have Mjolnir as CW
-usable three times in a fight
-User can not control Mjolnir while in flight, meaning it only goes straight but the hammer can always be called back to user
-Taught by Goro Kaguya

(Raiton: Mjolnir Raiton yari) Lighting Style: Mjolnir lighting Spears
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user, wielding Mjolnir, sends raiton chakra unto it. The user then swings the hammer, hitting the ground Mjolnir sends raiton into the ground. The lightning travels underground, opponent wont see what is happening. Then the user manipulates the chakra and creates spears of raiton that burst through the ground surrounding the opponent, 5 meters around the opponent field of spears.
-Must have Mjolnir as CW
-usable three times in a fight
-Byakugan and 2T sharingan will be able to see chakra underground
-Taught by Goro Kaguya


~Leaving those for Goro Kaguya~

(Honeton: Hone misairu) Bone Release: Bone Missile
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will create a bone from his forearm, and the user will swing the arm and launch the bone at the opponent. The user then makes a handseal and the bone will explode into little bone shrapnel, all will be launched forward in a spray fashion. Each shrapnel is denser than steel and is sharp enough to cut through anything less dense than itself.
-Must have a Kaguya bio
-usable two times in a fight
-Can only be taught by ~Piccolo Kaguya~

~Leaving that one to Mugiwara~
~Declined~ Similar jutsu exists, and OP(on another note, its basically the combination move I tend to use, which you have put into one jutsu, with much less restrictions)

(Taijutsu: osoi unten) Taijutsu Style: Slow motion
Type: Supplementary
Rank: S
Range: Self
Chakra cost: 40 Chakra
Description: Adrenalin forces the brain to "think" faster, making the person perceive time much slower. This uses chakra to imitate this effect and time "seems" to slow down resulting in better reaction time.
-Lasts 5 turns
-Can only be used once in a battle
-This only increases reaction time by x2 doesn't increase strength, speed, or durability of body
-Does not give better vision, only slows down time for user
-Can only be taught by ~Piccolo Kaguya~

~Declined~ You'd OD (overdose) withing the first turn and die.


Btw, you might want to contact Mugi and Goro to check that post if you want thing to go faster.


The first three is based on Goro Kaguya's CW that is why it must go through him but I am submitting it as its mine...
Also make changes where needed :D
 
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Sterling Malory Archer

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Re: ♦ Custom Jutsu Submission ♦





Summoning Animal: Leopon
Scroll Owner: ~CoOkie Monster~
Other Users who have signed contract: None
Summoning Boss if existing: Leo
Other Summoning Animals tied to contract: none atm.
[/CENTER]

(Kuchiyose: Kokuou Reo) ~ Summoning: King Leo
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user offers a sacrifice of blood and then stretches their arm at full length to summon the King Leopon, Leo. Leo has the size and strength of a lion. But, unlike the lion, he has extraordinary climbing abilities like the leopard, which enables him to climb on Natural objects such as trees allowing him to pounce at an angle at prey. He has a very strong jaw and can use a unique arsenal of jutu to his advantage (He can do Earth, Water), and has his own set of jutsu that he utilizes against his prey.
~Can only be summoned by ~CoOkie Monster~
~Lasts 5 turns
~Can do B-rank of Earth and Water
~Can only be summoned once

~Declined~ Make it so he can use only 1 element. You can specify that he can use that element up to S-rank considering he's your boss summon.

If you are wondering about the water part, this is from wiki:

Quote:
They will climb like leopards and seem to enjoy water, also like the leopard (oddly enough, the Japanese leopons were born of a water-loving lioness and a male leopard that did not seem to like water)
(Reopon Gigei: Doku Sukin) ~ Leopon Arts: Poison Skin
Type: Defence
Rank: A-Rank
Range: Short/Mid
Chakra Cost: 40
Damage Points: N/A
Description: King Leo brings out the inner leopard inside of him and causes his skin to become a dangerous toxin which is dangerous upon contact to non contract holders who haven't been taught the way of the Leopon. The poisonous skin can cause a victim to have his movements slowed down (Such as his handseal movements and motor movements). If enough contact is made with the skin, the victim can become temporary paralyzed.
~Only to be used by King Leo
~If touched twice within 2 or 3 turns (Don't know which is more suitable), the opponent is paralyzed for 1 turn.
~Lasts 3 turns and can be used 4 or 5 (Again not sure which is more suitable) times

~Declined~ Unless you've undergone a special training in the med-school, you can't submit poison-related customs.

(Reopon Gigei: Doku Hari) ~ Leopon Arts: Poison Needle
Type: Attack
Rank: A-Rank
Range: Short/Mid
Chakra Cost: 40
Damage Points: 30
Description: King Leo, after emitting his Poisonous skin, can eject the poison on his fur to at his prey. The hairs on Leo's back are covered in Leo's poison and become erect and contracts and squirts the poison at targets with deadly accuracy.
~Only can be used by King Leo.

~Declined~ Same as above.
 
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Kurisutina

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Re: ♦ Custom Jutsu Submission ♦

(Satetsu Shīzu / 鉄砂の種子) - Iron Sand Seeds
Type: Offensive / Defensive
Rank: A
Range: Mid
Chakra Cost: 30
Damage: 60
Description: The user shoots their Iron Sand at the opponent in small pellets and as the user makes a handseal, the seeds "sprout". The Iron Sand then splits away in the shape of multiple branches of sharp Iron Sand, the saplings. The seeds can also sprout into a defensive wall that can block B-Rank jutsu.
Restrictions:
~The saplings only lasts two turns.
~The saplings can be used as a medium for other Iron Sand jutsu.
~If the saplings are stopped by an earth wall, they can still sprout as they still have their seed form.
~If the user goes to long-range of the saplings, the wall loses shape.
~Can only be used 3 times per match

~Approved~ Made it 3 times per match.

(Jiton: Bakuhatsu-tekina shottogan) - Magnetism Release: Explosive Shotgun
Type: Offensive
Rank: A-Rank
Range: Mid-Range
Chakra Cost: 30
Damage: 60
Description: The user will summon 12 pellets made of iron that are already wrapped in explosive tags. The user then hovers them in front of his hand with their magnetism chakra and punches in a direction, releasing a small magnetic pulse. The pellets then shoot out and once they hit something or the user makes a click with their teeth, they set off the explosive tags. The pellets' trajectories can not be manipulated by the user after releasing them.
Restrictions:
~Usable Once.

~Approved~

I have permission from Gin-San to make Kea summonings. I have also signed the contract.

(Kuchiyose: Kea-to - Firion) - Summoning technique: Kea - Firion
Type: Summoning
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user either uses a summoning jutsu or their summoning tattoo to summon Firion. Firion is a large Kea that's wing spam outstretches the width of four men. He can only carry one person. Firion is very fast but when carrying someone, he is slowed down a bit more. Firion can use A-Rank or below Raiton jutsu that do not require handseals.
Restrictions:
~Firion only lasts three turns on the battlefield.
~Firion can use A-Rank Raiton that do not require handseals, counts as one the user's three moves.
~Firion can be summoned in mid-air with a summoning jutsu.
~Firion can only be used once per battle.

Firion looks like:
You must be registered for see images

~Approved~ made it A-rank raiton and took out the part where you precised what was needed to kill it.
 
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~Rihan~

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Re: ♦ Custom Jutsu Submission ♦

(Katon : boruto)- Fire Bolt
Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: The user raises there right hand into the air, and then they gather a good amount of fire charkra into there right hand.And then after gather a good amount of fire chakra they shape manupliate into a bolt made of fire.That can be thrown and when thrown it can seperate into 10 smaller fire bolts heading towards the enemy.
-can only be used 2 times in one battle

~Declined~ Similar technique already exist.

(Doton : buru)- Raging Bull
Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: The user gather a good amount of Doton chakra into there hands,and then release the Doton Chakra into the ground.And once the Doton chakra is in the ground the user shape manupliates the ground forming 5 bulls that attack the enemy
-can only be used 2 times in one battle

~Declined~ Elaborate on the description. Will the bull go in straight line or are they under your control? What size are they? Do they last more then 1 turn?

(Ninjustu: bachi)- Curse Mandala
Type:Attack
Rank: Forbidden
RangeShort-Long
Chakra Cost: 50
Damage Points: 90
Description: After performing various hand seals, The user of this technique must maintain a triangle-shaped hand seal at all times to maintain the cage. Should the user's will falter or the entrapped opponent happen to be strong enough, the cage can be broken. When the cage breaks, a massive explosion of energy follows, destroying a wide area and harming the user. The prisoner however, remains safe at the centre of the blast.
*If the enemy escapes the user dies from the explosion :(
* Leaves user's chakra near death level if used over 2turns.
*takes 4 rounds to perform the handseals,and user must not be hit or they have to start performing the handseal from the beging.
* Can only be used once during the battle.

Here a picture of the justu
You must be registered for see images


And this This technique is somewhat similar in appearance and mechanics to Dust Release techniques, as both allow users to manipulate the size of a geometric 3-dimensional shape composed of energy/chakra by altering the distance between their palms. However, while this technique is decreased in size to compress the target's container, the Dust Release techniques are usually increased in size to increase the range of the attack.

~Declined do not resubmit~ This is both OP and unacceptable in terms of RP. It's like an instant win-no-jutsu.

Katon: tsume)- Flame Claw
Type:Attack
Rank: S
RangeShort-Long
Chakra Cost: 40
Damage Points: 80
Description: The user gather's a good amount of fire chakra into therefist,and when he/she's gathered enough he/she releases the fire chakra from there hand. And shape manupliate it into 4 claws made of fire,which appear from your knucles.
*can only last 2 turns

~Declined~ Similar technique already exist.
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Tsurutsuru Itsu Uetto) | Water Style: Slippery When Wet
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: Equal to the Speed of the OpponentN/A[/B]
Description: The user focuses their chakra into a wet surface and enhances the slickness of the water. When someone or something attempts to run on the surface they will slip and fall. Depending on how fast they were moving according to the speed chart they will receive that number of damage. For example a taijutsu master sage with the 2nd gate open will receive 22 damage ((8+3) x 2).
-Can be used twice per battle.
-Lasts two turns once used.

~Declined~ Rather then making the water more slippery (which would be extremely hard chemically), say you mix it with oil of some slime. Also, never refer to the speed chart, so change the way you deal the damages.

(Shibou) - Blubber
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This "technique" is the result of a high fat diet and years of drinking unhealthy amounts. The person accumulates a large amount of weight through the formation of a thick layer of fat around their body. The thick layer of fat acts as a cushion against incoming blunt attacks, greatly reducing the effectiveness of things such as punches or kicks. It also acts as a buffer between the muscles and organs of the body. For instance a cut that would spill the intestines of a normal sized person would fail to reach the insides of a person using this. It will still hurt and leave a large wound, but won't be life threatening. Being an anhydrous tissue, fat is a poor conductor of electricity. As a result the person is protected from paralytic affects from unfocused lightning techniques. Fat is also a very good insulator of heat allowing the person to maintain a relatively stable internal temperature in cold weather, though they may be prone to heat exhaustion. The excess weight also reduces the person's speed and agility by the equivalent of one rank.
-Must be attached to the character's biography.
-Only available to "large" characters (i.e. Akimichi or reasonable Customs).
-Only affects areas where layers of fat accumulate.
-Reduces the character's speed by one rank.

Link stating fat is a poor conductor of electricity:

~Declined~ While I find it refreshing to see someone wanted to become morbidly fat instead of ripped like a DBZ character, you've overextended the abilities of your technique. While it does make it harder for electricity to be conducted toward your organs and muscle, the result is simple; severe burns. When electricity isn't channeled, it's because there's a resistance hindering it; meaning it will be released in the form of heat and or light. So all in all, your fat would cause you to be more succeptible to get burned to the second and third degrees when hit by lightning (be it focused or non-focused). You're the opposite from safe when it comes to lightning.

I'm okay with the resistance to cold, but to what extent? Also, while you can't use the speed chart in your jutsu description, did you really thought that with all those boost I'd accept a mere 1 rank drawback? You need a lot more restrictions and physical drawbacks.

(Sanshouuojitsu: Tsurutsuru Itsu Uetto) | Salamander Art: Slippery When Wet
Type: Supplementary/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: The user forms a couple of hand seals and creates a very slick and slimy mucus from the pours of their skin. This slimy substance is usually used by Salamanders to keep themselves moist, but here it can be spread onto the ground of the battlefield to create a slippery surface. It can also be used to cover the user's skin making attacks such as punches and kicks slide off them. When someone or something attempts to run on a surface covered with the slime they will slip and fall. If used on the user's skin, the added moisture can also shield them from one B rank or below fire attack which causes the mucus to evaporate.
-Can be used twice per battle and lasts three turns once used.
-Reduces blunt attacks (punches, kicks, etc.) by 20.
-Can defend against one fire attack B rank or below.
-User cannot use fire techniques if covered in the mucus.
-Must have signed the Salamander contract.


Pretty much re-worked the entire thing to fit it into the Salamander contract. Salamanders need to keep their skin moist and do this with a slimy mucus so I figured it fit well for the technique. Added some bonus defense against taijutsu since it seemed to fit and so I increased the rank and chakra cost. Figure this mucus can be used for the salamander contract in a similar way as oil is for toads.

~Approved~ Made it B-rank.

(Shibou) - Blubber
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This "technique" is the result of a high fat diet and years of drinking unhealthy amounts. The person accumulates a large amount of weight through the formation of a thick layer of fat around their body. The thick layer of fat acts as a cushion against incoming blunt attacks, greatly reducing the effectiveness of things such as punches or kicks. It also acts as a buffer between the muscles and organs of the body. For instance a cut that would spill the intestines of a normal sized person would fail to reach the insides of a person using this. It will still hurt and leave a large wound, but won't be life threatening. Being an anhydrous tissue, fat is a poor conductor of electricity. As a result the person is protected from paralytic affects from unfocused lightning techniques. While they're protected from the paralytic effects of the lightning, they in turn become burned in the fatty areas where the lightning meets resistance. They still receive the damage of the attack, just in the form of burns rather than paralysis. Fat is also a very good insulator of heat allowing the person to maintain a relatively stable internal temperature in cold weather, though they may be prone to heat exhaustion. The excess weight also reduces the person's speed and agility by the equivalent of two ranks. They also become susceptible to exhaustion causing them to be limited to two moves every third turn.
-Must be attached to the character's biography.
-Only available to "large" characters (i.e. Akimichi or reasonable Customs).
-Only affects areas where layers of fat accumulate.
-Reduces the character's speed by two ranks.
-Limited to two moves every third turn.


Increased speed drop to two ranks and added that every third turn they can only use two techs. Added a part that says the lightning attack's damage isn't negated, just transferred to heat instead of paralysis. I'm not sure what the cold resistance would be capable of, the only thing I can think of are techniques that try to cause damage by reducing temperature like 1,000 Years Fever (think that was the name, its that CJ that lower temp to awaken some dormant bacteria or something). If there are any ice techs that try to somehow freeze internal organs or muscles or something like that I guess they would be defended against. Kind of just added that part so he could have a reason for walking around the Land of Iron without a shirt on xd

~Approved~ And that CJ you're referring to, it's actually the opposite, it makes your temperature rise :p

(Kuchiyose no Jutsu: Axol-chan) | Summoning Technique: Axol-chan
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Axol is the oldest known salamander and one of the elders. He has a very unique appearance due to being a species of salamander called Axolotl. His size is very small compared to others reaching the length of an average man's forearm with a white body. Due to Axolotls usually living in aquatic environments they possess external gills that appear as feathery pink extensions from just behind their heads. While these are generally used to increase oxygen intake in water, Axol has developed the ability to sense chakra with them using them as antennae to pick up chakra signals. Once summoned he latches on to the summoner's back and communicates via telepathy.
-Can be summoned twice per battle.
-Remains on the field for three turns per summoning.

~Declined~ Find another mean of communication than telepathy. Only a summon related to the Yamanaka clan could possibly get this ability accepted.

(Kuchiyose no Jutsu: Kasei) | Summoning Technique: Kasei
Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: In many mythologies the Salamander is seen as the physical embodiment of fire. The accepted origin of this idea came from people seeing salamanders coming out of lit fire wood and mistaking it for the salamanders being born from the flames. However the true beginning of the myth was born with Kasei. Long ago a village came under attack from a giant salamander with a large black body with dark red spots and markings. The village specialized in fire techniques but no matter what they attacked with the salamander simply walked through the flames unharmed. The image of the salamander walking through flames as though they were air led to the villagers naming the salamander "Kasei", or "Fire Born". Kasei is one of the oldest salamanders and one of the most experienced warriors. His temper matches his elemental affinity giving him an explosive temper. His black and red body is covered in scars. The normal moist skin of salamanders combined with his strong affinity for fire have rendered Kasei immune to normal fire techniques up to B-rank, though advanced fire elements are hot enough to burn him. Twice per battle he can release an S ranked blast of fire up to long range. Salamanders also posses a semi-permeable skin that usually absorbs oxygen. Kasei's skin is unique in that its also capable of absorbing fire. The skin can absorb up to S rank flames once per battle. The absorbed fire can then be used to increase the rank of Kasei's next fire attack. Like Ibuse, and other salamanders, he is capable of tunneling through the ground.
-Can only be summoned once per battle.
-Stays on the field for four turns once summoned.
-All techniques count towards one of the three moves per turns.
-No other summoning animals on the field at the same time.

~Approved~ Made it resistant to B-rank and under fire techniques, otherwise you'd be stacking too many abilities.

(Kuchiyose no Jutsu: Talaya) | Summoning Technique: Talaya
Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Considered to be the creator of Amegakure's rain style, Talaya is one of the most powerful salamanders known. She is considered a matriarch by other salamanders and is one of the three great salamander warriors along with Kasei and Ibuse. Her calm and cooling nature has made her one of the few beings capable of controlling Kasei's temper. She is a benevolent white salamander of similar size to Ibuse and has an elemental affinity for water. Talaya's body constantly channels water chakra into the sky causing a constant rain storm in a large area around her that covers the battlefield. She is able to use all the rain techniques up to S-rank and has one unique S-ranked attack in which she causes the rain over the opponent to take the form of a giant salamander which crashes down on the target with its mouth open, swallowing them in a torrent of rain water. This can be used twice per battle and counts towards the three move set. Like Ibuse, and other salamanders, she is capable of tunneling through the ground.
-Can only be summoned once per battle.
-Rain storm covers the battlefield and remains as long as Talaya is on the field.
-Rain techniques count towards one of the three moves per turns.

~Approved~ Make it so it can use up to S-rank rain technique.
 
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~Captain Bravo~

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Re: ♦ Custom Jutsu Submission ♦

(Weapon: Hizashi shin):sunlight heart
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 30 (To Summon)
Damage points: 30 – 80 (Depending on the ability used)
Description:
hizashi shin is a hybrid weapon of spear and lance with a long handle with a large decorative cloth attached.When user wrap the cloth with his body parts basically hand, and pours raiton/Katon chakra into the sword and throughout the blade. The user can then use the sword as a normal blade or use certain jutsu that involve the sword. The Jutsu depends on how much chakra is poured into the blade by the user.

Note:Can only be used for 3 turns.
Note:Can be put away during any of the 3 turns, but it counts as a jutsu used that turn.
Note:Can only use twice per battle.
Note:Cannot use other ninjutsu, besides those of the swords while wielding it.
Note:Cannot use Raiton jutsu the turn after the blade is put away.
Note:Can only be used under the permission of ~Captain Bravo~
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(Hizashi higyou):Sunlight Slasher Technique "C-rank"
Rank: C
Type: Offence
Range: Short/Medium
Chakra Cost: 15
Damage Points: 35
Description:
The user pours raiton chakra into the sunlight heart And aims the tip of the blade towards the opponent,as the user stops drawing chakra , a small lightning bolt, jolts from the tip of the blade and towards the opponent.

Note: Can only be used when wielding the sunlight heart.
Note: Can only be used 3 times per battle

~Both Approved~
 
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