[ARCHIVE] Custom Jutsu Submission - I

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Seblax

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Re: ♦ Custom Jutsu Submission ♦

Toad Summoning Technique: Gamasura - Gama Kuchiyose no Jutsu: Gamasura -
Rank: S
Type: Attack/Supplementary/Defensive
Range: Short
Chakra cost: 40
Damage points: N/A
Description: To summon Gamasura, the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. By that, the user summons Gamasura, the Tsunami toad. Gamasura is as large as Gamaken, he has a nature affinity for water element using water jutsu up to S rank and is a skilled shinobi amongst the shinobi Toad clan. Known for his scythe using skills and his ability to use the same techniques Gamatatsu.
-Can only be used once per battle.
-No other toad summonings on the field at same time as Gamasura

~Approved, added bold part~

Hot Chick -HottoHina-

Rank: S
Type: Attack/Supplementary/Defensive
Range: Short
Chakra cost: 40
Damage points: N/A
Description: A human puppet created form the lava user girl "Kurotsuchi", This puppet has a special designed pipes that connects her body from the inside, This pipe can be to extend this puppet's parts "Head, hands and feet", and release lava out of them. and like Lion, this puppet is capable of release an S ranked chakra shield only once per battle. It can also serve greatly in physical combats, however, it has no weaponry abilities, nor similar to The third Kazekage's techniques, such as the hands technique.

-Can only be summoned once per battle.
-Owned by Asskickulator

~Declined, the bio for this was not attained officially~

Toad Summoning Technique: Gamasuki - Gama Kuchiyose no Jutsu: Gamasuki -
Rank: S
Type: Attack/Supplementary/Defensive
Range: Short
Chakra cost: 40
Damage points: N/A
Description: To summon Gamasuki, the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. By that, the user summons Gamasuki, the whirlwind toad. Gamasura is as large as Gamaken, he has a nature affinity for wind element using wind jutsu up to S rank and is a skilled shinobi amongst the shinobi Toad clan. Known for his war fan/large fan using skills and his ability to use large fans techniques.
-Can only be used once per battle.
-No other toad summonings on the field at same time as Gamasuki

~Approved, added bold part~

– Hornet – Suzumebachi
Rank: A
Type: Defense/Supplementary/Offensive
Range: N/A
Chakra: 30
Damage points: N/A
Description: Hornets weapon assortment consists of kunai that are shot from the abdomen, this can also change to protrude a blade that acts as a stinger for stabbing targets. The wings fold out from its back like flaps and release chakra to fly. From the legs there are compartments that can shoot needles. From its mouth it can shoot from a tube explosive kunai, smoke bombs and flash bangs. The main segment of the body has a compartment that can be used to trap targets or hold the user within and release kunais and blades at him from seals placed everywhere in the compartment.
-Can only be summoned/used once per battle
-Owned by Asskickulator.

~Approved~

Magnetic Secret Ninja Art: The Iron from Within -Jishaku Hiden Ninpou: Satetsu Kara no Inai-

Rank: Forbidden
Type: Attack/Defensive
Range: Close
Chakra cost: 50
Damage points: 100
Description:
After summoning the third kazekage puppet, the user channels a huge amount of chakra through his Third Kazekage puppet, manipulating his magnetic abilities to create very strong magnetic field that gets everyone in short range of it, even the user, this magnetic force field's ability is to attract all the iron particles in their body and blood, making them cut out of their body and gather on the magnate placed in the puppet, which makes it unusable as long as the user have his chakra channels in it. This technique creates millions of micro holes in the Enemy/ies bodies, making them heavily bleed and die in two turns maximum, but its numbing effect would makes it very hard to survive and harder to fight.
-Kills the user if he was in short range of the puppet
-Cause everyone in the field damaged, Mid range: -50 points causing numbness as weak as a B ranked technique and Long range: -20 points causing numbness as strong as a D ranked Technique.
-Can only be used once per battle.
-Makes the third kazekage bio unusable.

~Declined, do not resubmit~
 
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Ushiro

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Re: ♦ Custom Jutsu Submission ♦

(Soushi Arashi to Ken) Twin Storm Blades
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 30 (+10 each turn when infused with raiton and +5 to maintain the wire when not infused)
Damage Points: N/A
Description: The user does a series of handseals before holding out both hands and summoning the blades. These two 4ft long blades are made of a special metal that is very durable and can be infused with lightning chakra. When infused, they glow with an aura of yellowish-white lightning and are capable of cutting through A-rank earth techniques with some difficulty. The blades can be connected at the handle through a magnetic bond to form a dual-ended spear. The user can also release a stong wire of raiton from between the two when separating them that will not harm the user if touched and can extend up to 15 ft and retract at will. The raiton wire can be quickly released from the base of one sword to the other from a distance. The user can also release a B-rank electrical current from the blades through something touching it that has the same affect as a taser when used on an opponent and can be sent through the ground within short range but will lose its charge in a few seconds.
-Can only be summoned once per battle
-The electrical current can be used 2 times per battle
-Infusing the blades count as a move
-Can stay infused for up to 4 turns
-Can only be used by Katonpwnz

Replacing the weapon above:
(Yami no Tankyū-sha)- Seeker of Darkness
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: This sacred bow has been passed down through generations of the Nara clan. With this bow, the user won't need to perform handseals for shadow jutsu when holding the bow and they can be "shot" from the shadow of the bow by pulling back the string and releasing it which gives regular shadow jutsu the speed of a flying arrow and allows them to reach long range. They can be shot faster if they travel through shadows and can boost the speed of already fast shadow jutsu. This bow also heightens the restricting ability of shadow jutsu. If someone who isn't from the Nara clan touches the bow, he won't be able to move until he is separated from it.
-Can be summoned once per battle
-Only one jutsu can be shot from it per turn
-Must be a member of the Nara Clan to use

~Approved~

(Kage Mane Genjutsu)- Shadow Imitation Illusion
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: An advanced version of Shadow Imitation that also traps the target(s) in a genjutsu where a large eye appears below them and numerous shadow arms appear from the eye and disintegrate the opponent's body with a touch. The body parts that dissipate cannot be moved or felt. Removing the head disables the opponent's consciousness and other related senses such as sight. While the target is under the effects of the genjutsu, the user can manipulate his body without resistance.
-Usable 3 times per battle
-Must be a member of the Nara clan to use.
-Can only be taught by Shin-Akira

~Declined, do not resubmit~

(Kage Mo)- Shadow Well
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: The user forms the rat hand seal and uses the darkness underground to produce shadows anywhere withing range on the surface of the ground. They cannot move and they have no effects, but can be used as a base for other shadow jutsu if the user's shadow touches them.
-Usable 3 times per battle
-Must be a member of the Nara clan to use.
-Can only be taught by Shin-Akira

~Declined, do not resubmit~

(Fuuton: Henka no Kaze)- Wind Release: Winds of Change
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+15 each turn active)
Damage: 80
Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents
-Usable twice per battle
-No A-rank or higher wind jutsu for the next 2 turns
-Can only be taught by Shin-Akira

~Approved, though added a extra note in bold~

(Doton: Kakushi Buki)- Earth Release: Hidden Armory
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: The user forms a hand seal to condense earth into hundreds of weapons like shuriken and spears. This can be used to arm many people with weapons or in conjunction with a wind jutsu capable of blowing them at an opponent.
-Usable 3 times per battle
-No A-rank or higher earth jutsu next turn
-Can only be taught by Shin-Akira

~Declined, can be done with a already existing jutsu~
 
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Faith

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Re: ♦ Custom Jutsu Submission ♦

(Sousei Kouchuu) - Twins Beetle

Type : Attack / Defense / Supplementary
Rank: S
Type: Attack/ Defense/ Supplementary
Range: Short-Long
Chakra Cost: 40 ( Additional +15 chakra to keep in the battle field)
Damage Points: N/A
Description: By performing the required hand seals and by using a small amount of the user's blood, the user will slam onto the ground and summon two beetle onto the battle field. This two beetle are twins brother that have the same size of Gamaken, They are brave warrior that willing to risk their life and they are well-known in ''Hidden Beetle's Mountain ''. One of them holds a sharp long spear well the another one holds a big-round shield and a Japanese katakana. They both have wings on their back which gives them ability to fly therefore allowing them to dodge/avoid, Both of them have a speed & strength of a sannin and also both of them have Earth affinity and able to cast Earth-related jutsu.

  • Can only be taught/use by Fukurokuji
  • Can only be summoned onces per battle
  • Can cast up to A rank Earth-related jutsu(Custom & Cannons)
  • Last for 4 turns

Approved

( Toshikasa Hiranabe Ton ) - Elderly Pang Tong

Rank: S
Type: Attack/ Defense/ Supplementary
Range: Short-Long
Chakra Cost: 40 ( Additional +15 chakra to keep in the battle field)
Damage Points: (-5) to the user, himself
Description: After performing the required hand seals and using a small amount of the user's blood, the user will then slam onto the ground and summon a Elderly Beetle onto the battlefield. The Elderly Beetle was known as '' Elderly Pang Tong '' He has been living in the Hidden Beetle's Moutain for more then thousands of years which therefore he has the most experience and also knowledge in battle. He is a human/ninja-beetle therefore he has a pair of hand/leg and also other parts like normal human/ninja, He has a huge beetle-like-moth wing on his back with giving him the ability to fly around, He also have two-feather-like on his head therefore he has the ability to sense danger, He also carry a staff called '' Thousand year Feng Shui Staff '' which he will use it in battles, the staff is capable of releasing strong wind attack, His full body was covered by light which is this make him very special but this light cannot do anything(like blinding) it is just a glowing light. Whenever he is summoned into the battlefield there will be a huge amount of beetle surrounding him.



  • Elderly Pang Tong can wield his staff and releasing powerful A rank wind attack.
Wind Attack Type 1
Elderly Pang Tong will do a straight slicing motion and releasing two huge powerful wind bullet and send it to his targets, the wind bullets is capable of causing a huge hole onto the ground if it hits the ground or when it hits his targets it will crush all of his target's bone

This attack can only be used twice per battle, once per turn
This is counted 1 of the move from the '' 3 move '' by the user

Wind Attack Type 2
Elderly Pang Tong will call fore two huge powerful wind tornado and send it to his target, the wind tornado is capable of destroying anything on his path and when it hits the targets, it will cause seriously damage to the targets body which will also cause several deep cuts.

This attack can only be used twice per battle, once per turn
The tornado can be summoned any where
This is counted 1 of the move from the '' 3 move '' by the user

Wind Attack Type 3
Elderly Pang Tong will call fore two middle-size powerful wind dragon and send it to his target, these middle-size dragon is capable of destroying strong stuff like huge rock or even making a huge hole in a tall mountain therefore if any of these middle-size dragon strikes onto the target, it will crush everything inside of the target. The middle-dragon is capable of biting his target too

This attack can only be used twice per battle, once per turn
The middle-size dragon can be summoned only from above
This is counted 1 of the move from the '' 3 move '' by the user


-Elderly Pang Tong have wind affinity, He is capable of performing up to S rank wind jutsu like the user.(including those which required hand seal and also customs)

-Elderly Pang Tong is capable of flying, producing oil(from mouth) like normal beetle

-The huge amount of beetle around Pang Tong can be used for bug/beetle technique since they're just source(they also have the ability to produce oil like all other beetles)


Restriction
  • The user can only use up to A rank wind jutsu
  • The user cannot summon any beetle after '' Elderly Pang Tong '' is on the battle field, and any remaining beetle summon will proofs away automatically and immediately
  • The user cannot perform any wind jutsu if '' Elderly Pang Tong '' has perform one.

  • Once the user summoned '' Elderly Pang Tong '', The user can't use '' (Kage Bunshin no Jutsu) - Shadow Clone Technique '' and if there's any remaining clone of the user, it will just proof away immediately.
  • Elderly Pang Tong can only be summoned once per battle, and counted as 1 of the move from the '' 3 move '' by the user
  • Elderly Pang Tong can be destroy by 2 S rank move(expect wind) or S rank lighting move.
  • Elderly Pang Tong last for 5 full turn
  • Once Elderly Pang Tong is destroy, the user can use '' (Kage Bunshin no Jutsu) - Shadow Clone Technique '' again.

You must be registered for see images

~Declined, rank those three wind techniques, and because he got so many standard abilities to chose from other cannon/custom wind techniques chose between the two and elaborate on how he able to sense danger

( Bou Ude Bijutsu : Majikku Daishou Manipyureito ) - Pole Arm Art : Magic Size Manipulate
Type: Offensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description: The user will throw his pole arm into the air and perform a Tiger hand seal and the pole-arm will transform into a 10x bigger size then it usual size then it will start moving when the user perform some simple hand gesture(not hand seals) and it will directed to it's user's target. If the target is been struck by the pole arm, the target will suffer heavily damage or even die.

Can be only used/taught by Toshiyuki
Can only be used 3 time per battle
This technique last for 2 turn
Only people that given permission to use '' Pole Arm Art '' is capable of using this technique

~Approved~

(Doton : Tsuchi Keiro) - Earth Release : Earth Path
Type: Offensive/Defensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.

  • Can be only taught/use by Fukurokuji.

~Declined, need more restrictions~

(Jujutsu Butai Ka-petto) - Magic Element Carpet
Type: Offensive/Defensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30(+10 To keep it actives)
Damage Points: 60
Description: This is a special and highly advance ninjutsu, by performing three simple hand seals(Bird , Rat , Ram) the user will create a carpet under his/her opponent and once the carpet is created, ropes/whips will rise out from all side of the carpet(north/south/east/west) and wrap his/her opponent up therefore trapping his/her opponent's arm/leg/neck there to stop them from moving or doing hand seals or jumping(If the opponent was already in the sky/air, the user is still able to create it, just that it will be on the ground or if the opponent tries to escape the ropes/whips will follow him/her until he/her got wrapped down[This applies to all elements carpet] )

Element Table

Earth Carpet
The user will creates a mud carpet under his/her opponent and earth ropes/whips will rise out from all side of the carpet to wrap him/her up,trapping him/her while he will slowly stink into the mud carpet until waist level(meaning half of his body)
Water Carpet
The user will creates a water carpet under his/her opponent and water ropes/whips will rise out from all side of the carpet to wrap him/her up, trapping him/her and if the opponent broke the rope someway the rope will automatically reform and again wrap him up.
Fire Carpet
The user will creates a fire-burning carpet under his/her opponent and ropes/whips of flame will rise out from all side of the carpet to wrap him/her up, trapping him and burning him.(The user can perform a ''Serpent'' hand seal to set it off therefore causing serious damage/impact because of the explosive)

Wind Carpet
The user will creates a wind carpet under his/her opponent and wind rope/whips will rise out from all side of the carpet to wrap and traps his/her opponent up and if the opponent tries to resist or tries to break free from the wind rope/whips he will receive wound like 2 inch deeps cuts because of the sharpness of the wind.
Lightning Carpet
The user will creates a lightning carpet under his/her opponent and bolts of lightning will rise up like rope/whips from all side of the carpet to wrap and traps his/her opponent therefore shocking the opponent result paralyzingly

  • Can only be taught/use by Fukurokuju.
  • Can only be used 3 times per battle.

~Declined, do not resubmit~
 
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Zenryoku

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Re: ♦ Custom Jutsu Submission ♦


(Iai no Kaimetsu Tekina) - Quick Draw Cripling Method
Rank: A
Type: Offensive, Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: By using the art of Iaido the user will quickly draw their katana at a increadible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheive the katana.
Note: Can only be used by a samurai biography.

~Approved~

(Iai no San Dankai) - Quick Draw Three Step
Rank: S
Type: Offensive, supplementary
Range: Short
Chakra cost: 40
Damage points: 80
Description: This technique is an adaption to half step where the user will make a simple three stepping method when a target attacks them. The user will move to the side the target when they attack and then taking a short step backwards quickly drawing their katana whilst stepping forwards again to slash the target using the momentum of the step forwards aswell as the quick draw. This technique is done in a matter of seconds.
Note: Depends upon the rank of the user in how fast this technique is performed , and may only be used twice per battle.
Note: Requires a samurai biography.


~Approved~
 
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Serpent

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Re: ♦ Custom Jutsu Submission ♦

(Kchuysei: Hagetaka Kaen Katana) Summoning: Hagetaka Blaze Sword:
Type: Weapon
Rank: A
Range: Short
Chakra Cost: 40 (-10 every turn)
Damage Points: N/A
Description: The user pulls out a small scroll places his hand on it. This Summons Kean Katana, a super sharp Katon sword capable of cutting through Stone as if it was butter. Kean Katana is extremely hot and will ignite clothing or other flammable cloth of fire. due to this heat the user will need to focus Chakra in his hand to wield it. It's natural Katon nature makes Katon Jutsu's stronger then normal and easier to use.
Note:
-Can only be used by someone with the Condor Contract.
-Katon Jutsu only need one Handseal.

Declined, work on the description and give a better understanding of it cutting through rock like rank and give abit more restrictions
(Kchuysei: Hagetaka Kaen Katana) Summoning: Hagetaka Blaze Sword:
Type: Weapon
Rank: A
Range: Short
Chakra Cost: 40 (-10 every turn)
Damage Points: N/A
Description: The user pulls out a small scroll places his hand on it. This Summons Kean Katana, a super sharp Katon sword capable of cutting through Earth and Chakra infused Earth up to B-Rank as if it was butter. Kean Katana is extremely hot and will ignite clothing or other flammable cloth of fire. due to this heat the user will need to focus Katon Chakra in his hand to wield it. This makes it impossible to use Suiton Jutsu. It's natural Katon nature makes Katon Jutsu's stronger then normal and easier to use.
Note:
-Can only be used by someone with the Condor Contract.
-Katon Jutsu only need one Handseal when holding the sword
-Can cut through B-rank Earth tech.
-The user can't use Suiton Jutsu while welding this Blade.

~Approved~

(Kchuysei: Joutei Sendo) Summoning: Lord Sendo:
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 100 (20 per-turn when Fused)
Damage Points: N/A
Description: The user pulls out a small scroll places his hand on it. This summons Joutei Sendo the Lord of the Condors. Joutei Sendo has the unique ability to fuse on it's Summoners back, when fused it appears that the user has wings. This lets the user fly at fast speeds and make it easier to use Raiton Jutsu Joutei Sendo can also use B-rank Raiton Tech. that do not require hand seals.
Note:
-This Summoning can only be in play for 5-turns.
-This Summoning can only be Summoned by someone with the Condor Contract.
-This Summoning can only be Summoned once per battle.
-When fused Raiton Jutsu only need one hand seal
-Can only be fused for 3 turns

~i guess, approved seing as there really isnt much development~

(Raiton: Rai-Tori)-Lightning Release: Lightning birds:
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20 (+5 for every bird)
Damage Points: 40
Description: The user shoots a blast of lightning shaped like a small bird at the opponent. The user can Shoot Multiple Blasts of lightning at the opponent at one time.
Note:
-Can shoot up to 5 blasts of lightning.

~Declined, similar jutsu exists ~

(Raiton: Makai Rai-Tori)-Lightning Release: Lightning birds from hell:
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40 (+15 for every bird)
Damage Points: 80
Description: The user shoots a blast of lightning shaped like a Large bird at the opponent. The user can Shoot Multiple Blasts of lightning at the opponent at one time. These birds explode on impacted with a large impulse, paralyzing anyone in a 5 meter radius.
Note:
-Can shoot up to 3 blasts of lightning.

~Declined, same goes for this one ~
 
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Scary Yamato

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Re: ♦ Custom Jutsu Submission ♦

Chakra Stitches (Chakra Nuime)
Type: Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Stitches the target to any surface they are in contact with making them unable to move the "stitched" appendage.

~Declined, nice idea but unless your the seven swords man guy with he needle sword which i know you dont im afraid this classifies along medical standards~


Sealing Technique: Internal Chakra Stitches (Fuuinjutsu: Naibuteki Chakra Nuime)
Type: Supplementary
Rank: S
Range: Short
Chakra: 25
Damage: N/A
Description: The user will form one jutsu specific hand seal and the word stitch will apear on the users hand. The user must then place the seal on the opponent causing the user’s chakra to invade the opponents body. The user will then perform the Tiger seal to activae the jutsu which causes the users chakra to becomes stitched throughout the opponent's body which binds their muscles and interweaves though their chakra circulatory system. This causes the opponent to be inable to mold chakra or move.

Restrictions:
-The user must have struck the opponent with the seal first.
-maintaining this seal requires percise concentration, so while this technique is activated, the user cannot move.
-The seal can be "activated" and "released" once (1 Time). Afterward, the chakra in the seal dissipates and must be re-applied before the next use.

~Declined, do not resubmit~
 
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Daemon

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Re: ♦ Custom Jutsu Submission ♦

(Thrusting Fist of Hades)- Tsuppari Genkotsu Yomi
Type:Attack
Rank:A
Range:Short
Chakra Cost:30
Damage Points:60
Description: the user focuses chakra into their fist then punch the opponent in their chest making them cough up blood
(Can only be used twice per battle)
(Can only be taught by Daemon)

~Declined~ this is just a fist with focused chakra, with other words it's just the same as Sakura or Tsunade
 
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Lili-Chwan

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Re: ♦ Custom Jutsu Submission ♦

( Ninjutsu: Kishuu no Nezumi ) Ninja Arts: Surprise Meerkat
Rank: B
Type: Support
Range: Short-Long
Chakra Cost: +20
Damage Points: N/A
Description: By spreading his chakra outwards before making a certain jutsu, the user is able to make it appear on a different area of the terrain, in a radius of 25 meters, instead of the pre-designated area. For example, with an additional cost of 20 chakra, the user can make a water jutsu that was suppose to be created right besides her, pop anywhere within range, towards any direction, with speed depending on the initial speed the jutsus has (For example, a fireball would have the same speed, and can be directed to any direction, whereas a rock would simple fall).
~This jutsu doesn't work with jutsus higher than A rank. The user can only Surprise Meerkat 4 jutsus higher or equal to B rank, and only two of them can be A ranked.
*Lower than B rank will only need an additional +15. This can be used 4 times*
*The jutsu have to appear on a minimum distance of 1 meter from the opponent(s)*
*Jutsus that create more than one object, such as Fire Style: Phoenix Flower Jutsu that creates multiple fireballs, can be sectioned. Thus different fireballs can appear at different places. But all share the same distance restriction*

Declined, do not resubmit

( Ninjutsu: Seihaku no Bushou ) Ninja Arts: Retarded Sloth
Rank: C
Type: Support
Range: Short-Long
Chakra Cost: +15
Damage Points: N/A
Description: By spreading chakra outwards and keep it stationary, the user can delay any folowing jutsu by a maximum of 4 turns, with one single handseal. The jutsu will not change anything, it will only delay it's creation. For example, with an additional cost of 15 chakra, the user can delay an earth jutsu that pops spikes out of the ground for a maximum of 4 turns, and pop them, with one handseal, as soon as the opponent steps on the trap.
~This jutsu doesn't work with jutsus higher than A rank. The user can only Retarded Sloth 4 jutsus higher or equal to B rank, and only two of them can be A ranked.
*Lower than B rank will only need an additional +10. This can be used 4 times*
*The jutsu have to appear on a minimum distance of 1 meter from the opponent(s)*
*Jutsus that create more than one object, such as Fire Style: Phoenix Flower Jutsu that creates multiple fireballs, can be sectioned. Thus different fireballs can be activated at different times. But all share the same time restriction*

Declined, do not resubmit

(Genjutsu: Ichi Ni Kumo) Illusion Technique: Itsy Bitsy Spider
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.
*Knocks the opponent out for 2 turns*
*Can only be used against techniques of the same rank or lower*
*The user will not be able to use genjutsus for 3 turns*
*Can only be used 3 times per battle

Approved

( Ninjutsu: Kuikorosu no Yousei) Ninja Arts: Devouring Maggot
Rank: C
Range: Short-Long
Chakra Cost: 15 +Support
Damage: 30 +Added
Description: This jutsu starts off very simple. He user will preform 6 handseals, the last being a slap. When the user separates her palms, opening them towards the opponent, a very thick but small (About the size of a large tennis ball ) sphere of chakra of any chosen nature, which will start to fly towards the opponent. Not too fast, not too slow, in a very steady, exasperating, pace. When it hits the opponent, it will just burst and blast off, damaging the opponent with wind slices, fire burns, lightning shocks, water pushes or earth slams.
The thing is, the user will maintain a constant chakra support to the small sphere. If the ball is hit with any kind of jutsu, it will just absorb it, as the user's chakra will withstand the opponent's (Paying the same amount of chakra the opponent did, or an additional 10 chakra if it's an elemental weakness to the original chakra nature). The orb will grow larger and larger, as it devours any jutsu that touches it. The elements will just fuse together on the ball, until it's just one big pile of hot dung.
*Needless to say, the user must remain a constant chakra support, so she can't use any other jutsu while the Devouring Maggot ball is in play, which makes her vulnerable to any attack thrown at her, if the ball is not fast enough to touch it (And in most of the cases, it won't be)*
*The ball must keep going towards the opponent at the same speed. The user can deviate the path of the ball to protect from any incoming attack, but the ball will never stop*
*This jutsu can only be used every 4 turns*
*The user make the ball burst whenever she wants, at her own risk*

Declined, do not resubmit
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

( Fuuton/Taijutsu: Kazetsu rendan ) - Wind release/Taijutsu: Wind Hit barrage
Rank: S
Type: Offensive
Range: Short - Close
Chakra cost: 40
Damage points: 80 ( - 10 to user )
Description: User concentrates wind chakra into their fist and compresses it. Then, once enough Wind chakra is gathered, the user must make a punching motion. Once the user punches, wind chakra is being released in form of many blunt gusts of wind that feel as if the user would have multiple hands punching the target and it can quickly deliver fatal damage to opponent. This isn't really effective against hardenings and the wind hits can be delivered from one hand only.
Note:
- No taijutsu at the next turn
- No offensive Wind and other type Wind only upto A - rank next turn
- User's hand muscles will be strained from this technique.

Approved


( Ninpou: Yajuu Mane ) - Ninja Art: Beast Imitation
Rank: Forbidden
Type: Supplementary
Range: Self
Chakra cost: 50 ( - 10 per turn )
Damage points: N/A ( - 40 when corrupted )
Description: A person that has mastered Crocodile summonings can now, once per battle, activate a mode that increases their strength and/or speed varying from the stage of the imitation. The technique begins by user concentrating chakra into their Crocodile summoning tattoo, which then starts pulsating and will activate one of these effects.

1st Path. By concentrating chakra into crocodile tattoo, user's muscles will expand for a short time. This technique will only grow user's muscles, not increase height nor does it make the user actually grow.

2nd Path: Increases the user's speed and makes user's muscles slightly shrink, but that will double his/her speed ( without possible gates ).

Both of these paths can be combined to increase both attributes. This will double the corruption ( - 30 to health X 2 ) and the user can only hold the paths active for max three turns. The paths can be hold active for max four turns if one is active and it will restrict the ability of using elements only to three that are: Wind, Earth and Fire. After deactivating these paths, user will be exhausted and unable to move if two were on at the same time.

Declined, technique would require a period of time to concentrate the chakra into the tatoo's
( Taijutsu Ougi: Sōkotsu ) - Taijutsu Ultimate Technique: Double Bone
Type: Offensive
Rank: Forbidden
Range: Short - Close
Chakra cost: 50
Damage points: 90 ( - 30+ to user )
Description: Double Bone is ultimate taijutsu technique that can only be used by those who have mastered regular taijutsu training and the user must have chakra controlling skills of high ranked ninja's. It is used to attack hardened or petrified opponents. To use it, user needs to stay still for a moment and concentrate chakra into his/her hands. Then, user follows up with a dual handed punch that on opponent's ribcage, once hits, releases the chakra and it will cause quakes on the petrified/hardened opponent, damaging them. The punch can only be used on petrified opponents and it cannot be used on any substance harder than steel, as the strength of the punch would be reversed and user's bones would be broken ( in hands ). The Punch causes at least 30 damage to user varying on the strength of the substance the user's punching on.
Note:
- Can be used only once
- Causes user at least - 30 damage.
- No hand taijutsu attacks for three next turns.
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~Declined~ this has been posted and declined before. In the end this is just a two handed chakra fist, which is the same as Tsunade's or Sakura's fists'

Custom Weapon: ( Ringo to Washi ) - Apple and the Eagle
Type: Offensive - Supplementary - Defensive
Rank: S
Range: Short - Self
Chakra Cost: N/A ( - 10 per turn when Apple's used )
Damage points: N/A ( - 10 per turn when Apple's used )
Description: Apple and the Eagle's a set of weapon which contains two parts. The first part of the set consists Apple, which is an ancient relic in ninja world. It disappeared during the Third Ninja War and has been passed along ever since. The second part includes two hidden blades that were developed for the assassination squad of Kirigakure. The Hidden blades look like common handguards, but once user wishes, one blade can pop out of each handguard.

Apple:
The Apple's special ability is to confuse opponents/targets as if they were in genjutsu, once they see the apple. The apple also works as a map of the ninja world and it can track someone's chakra for small distances. The main ability of apple is that it can project nine copies of it's user. The copies cannot be removed and they aren't solid, so they cannot be attacked nor can they attack. Activating the apple, makes user get his/her vitality and chakra constantly drained and it makes him/her also unable of using handsealed jutsus.

Eagle:
The Eagle's silent weapon made for assassination. The blades are indestructible and they can be infused with chakra for other techniques. The blades are strong enough to allow you fight against enemies with other weapons and you can use Kenjutsu with them.
Note:
- These cannot be stolen, only passed on
- Both parts are indestructible
- The 2nd part includes two hidden blades for both hands.

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~Declined, do not resubmit~ the AC hidden blades are already taken and how can that apple confuse people?
 
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Axle

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Re: ♦ Custom Jutsu Submission ♦

Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : N/A
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any water chakra for 3 turns
Note: can be used as a water source

sorry axle but ur well aware of forbidden rank demands a damage cost, Declined ~
Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 50
Damage : 90
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any water chakra for 3 turns
Note: can be used as a water source

Declined, still failed to supply a damage cost to yourself due to being forbidden ranked

Raiton Denka: Electric Charge
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage: 90
Description:The normal human body has equal protons and neutrons, so we don't give off an electrical charge (all matter is like this). The user can gain more protons than electrons giving their entire body a constant electrical charge. With the shocks, the users body limits disappear, with this the user can move like rock lee with no weights, the users reaction is also doubled because of the constant shocks. Also it changes the user's elemental affinity to lightning. All of these attacks gain +20. Also with the constant electrical charge, some of it flows out of the user's body (like electrical equipment when opened) so it surrounds the user's body from a 360 degree angle and spreads out 2 feet from the user's body (like an electrical field). The user can also send charges through objects (except the ground or air) making them positively charged. All lightning moves requires no handsigns
Note: Can only be used by Axle
Note: lasts 5 turns
Note: After this technique is over, the user's body has taken so much damage that user passes out into a coma.

~Declined, do not resubmit

(Custom Weapon)Tsuin Kishou Arashi Katanas: Twin Rising Storm Blades
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40 per jutsu (80 if it's a storm elemented swing)
Damage: 80 (also to user)
Description: The user charges Raiton Chakra in one hand and Suiton Chakra in the other hand, until a blade form in each hand. The one with Raiton chakra in the right hand is Kujo (Destruction), the one in the left hand with Suiton chakra is Duo (Motion). The user can concentrate Raiton chakra in Kujo and swing the blade causing a large vertical lightning slash to form and head towards the opponent, also the user can concentrate Suiton chakra in Duo and swing the blade causing a vertical slash of water to go towards the opponent. If the opponent focuses Raiton chakra in Duo or Kujo chakra in Duo and swing, storm elemented beams will then appear from each blade and follow the opponent (the user controls them).These weapons are extremely dangerous and can only be held by experienced shinobi.
Note: can only be taught by Axle
Note: can only be wielded by someone with mastery of Water and Lightning
Note: the user can only swing with Kujo and Duo manifested with chakra once per turn
Note: after swinging with these blades, the user must wait a turn before using lightning, storm, or water element again
Note: every slash is B-rank
Note: the higher ranking someone is the better they can use the blades
(ex.)
S-class- one swing with both blades means they can't use water, lightning or storm for 3 turns
Sannin- one swing with both blades means they can't use water, lightning, or storm for 2 turns
Kage- one swing with both blades means they can't use water, lightning, or storm for 1 turn
Sage- has no waiting limits

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~Declined~ way too OP and this aren't custom weapon, but elemental jutsu's
 
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KeotsuEclipse

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal:Columbidae
Scroll Owner:KeotsuEclipse
Other Users who have signed contract: TBA
Summoning Boss if existing: TBA
Other Summoning Animals tied to contract: TBA
General Description: Columbidae (Pigeons and Doves [biologically, pigeons and doves are the same - "dove" is a term used by humans to - generally - describe the smaller birds in the species) are as diverse in their abilities as humans are - some Columbidae specialize in technique and element usage while others are simply speed oriented; as each Columbidae is different, each's individual niche will be described when submitted - however, each Columbidae has the ability to transform into a human form, symbolizing Columbidae's concentration around humans.

First time submitting a summon, so I'm not quite sure if I did it right. >.<

o.o And the human transformation thing is kinda the niche for this summoning - if that's going to require extra restrictions or something on the actual summonings, I'm fine with that.

elaborate on the human form please
Summoning Animal:Columbidae
Scroll Owner:KeotsuEclipse
Other Users who have signed contract: TBA
Summoning Boss if existing: TBA
Other Summoning Animals tied to contract: TBA
General Description: Columbidae (Pigeons and Doves [biologically, pigeons and doves are the same - "dove" is a term used by humans to - generally - describe the smaller birds in the species) are as diverse in their abilities as humans are - some Columbidae specialize in technique and element usage while others are simply speed oriented; as each Columbidae is different, each's individual niche will be described when submitted - however, each Columbidae has the ability to transform into a human form, symbolizing Columbidae's concentration around humans.


About the human form: Most Summons have a ton of special powers and such, but instead, these will have few abilities, but the power to transform into a human form, where they can still use their abilities. This is because most of them will have special weapons, instead of a lot of abilities. Below is a summon I would submit if the contract was approved, for reference.

(Hato-ka Kuchiyose: Ushiwaka) Columbidae Summon: Ushiwaka
Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: 0
Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating powerful gusts of wind to blow away objects or enemies. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that gets worse with each consecutive hit – no person has every stayed awake through more than three hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of Keotsu’s Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the angle of the wind to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.
*Waka has a strong bond with Keotsu (meaning Keotsu and Mifune bios), and thus he stays on the field indefinitely when they summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.
*Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to it’s not damaging nature.
*Pillowtalk can only be wielded by Columbidae contract signers.
Waka in human form
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(Note I'm not submitting Waka this time, it's simply for example)

Need to talk over msn further about this one

Updates below:

Way of the Samurai (Bushidō)
Rank: S
Type: Supplementary
Range: None
Chakra Cost: 40
Damage: Zero
Description: The user gives up the way of the Shinobi, in favor of Samurai skills, transforming himself/herself into a Samurai. As a Samurai, the user cannot use any Ninjutsu or any Genjutsu at all � all non-chakra-based Taijutsu are still available. Also, the user gains access to the Samurai Arts. Samurai have 300 chakra less than what they had before they used this move. All damage taken by Ninjutsu is reduced by 25%, and all Taijutsu damage does 50% normal damage due to the armor. *Custom Weapons are still allowed. Any specific �jutsu� that the Weapon can use are null, though the Weapons properties remain. *Custom Taijutsu that are not Chakra Based are still allowed. *This technique is irreversible during battle, once activated. *KeotsuEclipse and those who know this technique whom he gives permission to are the only ones who can teach this. *Though KG and Custom Element Jutsu cannot be used, the respective chakras (if any) can be channeled through the Samurai�s sword for different effects (though, this is a separate technique in its own accord).

To:

(Bushidō) Way of the Samurai
Rank: S
Type: Supplementary
Range: Self
Chakra Cost: N/A (See description)
Damage: Zero
Description: A powerful move, this ability is something that Samurai created to better combat the ever growing use of Ninjutsu users, and to make their armor more efficient and less reactive to the enemy’s chakra, lessening the damage of such moves. Losing 300 chakra, the Samurai focus their spirit into their armor, which reduces the damage of all moves they are hit by, by 50%. Should a Shinobi attempt to use this move, the sacrifice of 300 chakra creates an armor of chakra that reduces all damage by 25%, but forbids the use of any Ninjutsu or Genjutsu, leaving only Kenjutsu and Taijutsu available.
*Once activated, this move is irreversible in battle.
*Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this.
*Shinobi lose their KG abilities while using this form.


~Declined~ originally this was a technique to make a shinobi into a samurai. Removing its shinobi skills to get increased samurai skills is acceptable, however now it's mainly a samurai only skill so that doesn't cut it anymore. You're talking about an ability, but where is it? Also 50% is way too high, originally it was 25% so don't make it more



(Kendou: Mugen Ichi-Katana kata – Fukisoku Narabi) Kendo: Infinite One-Sword Style – Disorderly Line
Rank: S
Range: Short-Mid
Type: Supplementary
Chakra Cost: 40
Damage: N/A
Description: Using their Fuuton chakra, the user will engulf several of the katana scattered around the field with wind. The wind chakra lifts the blades up into the air, and keeps them aloft. The user can control the blades as needed, though while idle they spin around the user in a dome formation, providing both a powerful offense as well as an strong defense.
*Note: Must have the Kendo: Infinite One-Sword Style active.
*Note: Usable only by Musashibo, Akiza, and KeotsuEclipse.
*Note: Only Musashibo is allowed to teach this move.
*Note: Only usable twice per battle.
*Note: Up to fifteen sword can be put into the air.
*Note: May not be used again for three turns after first activation.
*Note: The swords in this technique may be used to activate other Kendo: Infinite One-Sword Style techniques.
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Mifune using Disorderly Line in the air.

To:

(Kendou: Mugen Ichi-Katana kata – Fukisoku Narabi) Kendo: Infinite One-Sword Style – Disorderly Line
Rank: S
Range: Short-Mid
Type: Supplementary
Chakra Cost: 40
Damage: N/A
Description: Mifune, while using the Infinite One-Sword Style discovered a way to use what little chakra Samurai have to create a fearsome attack. By focusing chakra into the blade, the user can swing their blade and knock surrounding blades into the air – by doing this they are transferring some of that chakra into those blades, and which allows the user to manipulate the blades in the air. This allows the user to control the blades as needed, though they form a spinning dome around the user when idle, creating a powerful offense and defense. This move is similar to the Shinobi move Soushuuha, but is in itself quite different and very useful for a Samurai.
*Note: Must have the Kendo: Infinite One-Sword Style active.
*Note: Usable only by Musashibo, Akiza, and KeotsuEclipse.
*Note: Only Musashibo is allowed to teach this move.
*Note: Only usable twice per battle.
*Note: Up to fifteen swords can be put into the air.
*Note: May not be used again for three turns after first activation.
*Note: The swords in this technique may be used to activate other Kendo: Infinite One-Sword Style techniques, which may result in the move being slightly different due to variants.
Mifune using Disorderly Line in the air
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~Approved~


New Submission:

(Kendou: Mugen Ichi-Katana kata - Bekutā)Kendo: Infinite One-Sword Style – Vector
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra: 30
Damage: 60
Description: One of the largest dangers of using the Infinite One-Sword style is the opening created when the user scatter’s their katana. To keep the enemy from using the katana, there is a special needle mechanism built inside the hilt. Using this knowledge, Mifune applied this logic to the very case that the katana rested in, and installed a powerful mechanism. By focusing their chakra into the case, it triggers a powerful compressed air mechanism that launches the katana out the case at extremely high speeds, allowing the user to use the scattering of the katana itself as an attack. However, it is different from the actual IO set-up in that where as the initial set up scatters katana everywhere, allowing the user a blade no matter where they go, this variant only launches the katana in front of them. Using this move exhausts an entire case of IO katana. The swords are also attached with the same mechanism, allowing them to fire the blade out of the hilt when the user uses a small bit of chakra to activate it.
*Useable no more than twice a battle, and it can only be used twice if the user is carrying two cases of IO katana.
*Vector can be seen from 3:40-3:47 in video.
*Only useable by Musa,Akiza, and Keotsu.
*Only teachable by Musa.

~Declined~ first and for all the bolded part has to go as a similar technique exists. Also there is something that doesn't make sense as the swords are shot with the blade in front, but that's impossible as also in the vid they are launched in the normal position, so they just flipped 180° which makes no sense

(Kamei Gigei: Hassun Gawa) Command Art: Diverging River
Rank: E-S
Range: N/A
Type: Defensive
Chakra: ½ of the corresponding deflected jutsu’s cost + 10
Damage: 0
Description: Due to the nature of most Ninjutsu, it is difficult for swordsman to stop the attacks with only a blade. This technique solves that problem. The user will hold their sword in front of them while focusing chakra into the blade – this creates a moving current of chakra around the user. What actually happens is that a triangle is formed around the user, with the user in the tip, pointing in the direction they are looking. When a jutsu collides with the sword, it is split into two parts, traveling harmlessly around and away from the user on the edges of the triangle – thus “diverging” the attack.

~Declined, do not resubmit~ similar technique exist + no restrictions ~_~
 
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Pineapple

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Re: ♦ Custom Jutsu Submission ♦

(Raiton:Zeus boruto) Lightning Release: Zeus Bolt
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: User focuses his/her chakra into their hand and by using shape manipulation, to make a lightning bolt. The user can then throw the bolt (max mid range) or use it to stab somebody
~must be Taught be Papaya/Pineapple.
~you can keep the bolt and not use it on the turn you made it, but must be used in the following 2 turns.

(Doton: Ushi Poo) Earth Release: Cow poop
Rank: B
Type: Offensive
Range: Short/Long
Chakra Cost: 25
Damage Points: 40
Description: User focuses earth chakra into his/her hand to create a mud-like substance. They then manipulate the chakra so it looks and smells like cow poop. This can be
thrown at people or used to smudge in people's faces.
~must be taught by Papaya

Both Declined, do not resubmit

(Fuuton: Hirate Tsuppar) Wind Release: Air Palm
Rank: B
Type: Offense
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Descriptions: By focusing the user's chakra into their palm, they will thrust it in the direction of the opponent. The wind is strong enough to knock the opponent over.
~must be taugh by Papaya
~if user with taijutsu/face palm, it can severly injure the opponent

~Declined, Similar jutsu exists
 
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Tvqxeqlapcfr

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Re: ♦ Custom Jutsu Submission ♦

OK:

Water Release: Seven Water Bombs (Suiton: Sebun'u~ōtā Bakudan)
Rank: C
Type: Attack/Defense/Supplementary
Range: Short,Mid,Long
Chakra Cost: 20
Damage Points: 30
Description: The user uses a nearby water source(or rain, wet air, etc.) to create seven tomoe-like forms of water with a swirl, similar to the Hidden Whirlpool Symbol, through the middle. These then become extremely dense and heavy, but retain their liquid form. They are so heavy that they drop into the floor surface, and disperse themselves underground, becoming invisible to the naked eye. They can be detected through Sensing-Jutsu, such as the Sharingan, Byakugan, etc. When a person steps on the surface of the floor where it was planted, the surface is filled with water, followed by a shark coming out of the water and swallowing them, after which it explodes. The location is chosen by the user, and the user selects their location. If they are stepped on by the user, the user can send the shark at the opponent, or ride it to come closer, or farther away, in range from the opponent. The user can also, as opposed to sending them into the ground, use them as a defense mechanism, so when he/she is attacked, the orb will block it and explode.

~Declined, Similar jutsu exists

Water Release: Water Encasement (Suiton: Mizu Kyōshō-Ka)
Rank: C
Type: Attack/Defense
Range: Short/Long
Chakra Cost: 20
Damage: 30
Description: Zabuza encases a part of his body or an extension of his body (id est, a sword) in water. Zabuza can then use it as a protective layer or lash the water into a large wave slash to attack the opponent. The protective layer only protects against taijutsu and weaponry, however the user is still susceptible to ninjutsu attacks. This encasement can only last AT MOST (If not destroyed or taken down by Zabuza) 5 turns.
~Can only be used by Zabuza.
~Can only be used for at most 5 turns.
~Can only be used thrice per battle.

~Declined, do not resubmit

Water Release: Mist of Doom
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Zabuza creates a red-colored mist. Zabuza can slip in and out of this mist to aid him in the art of Silent Killing. This cannot be seen through by the Sharingan, as it is made of Zabuza's Chakra, and it appears as if he is surrounding the target. The Byakugan can partially see through this. This mist is special as it can cast Genjustu on the person who is the target, only if they do not have any dojutsu. The Genjustu lasts for 3 turns, however the mist stays behind.

~Declined, do not resubmit similar technique already exists
 
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Kansas Bred

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Re: ♦ Custom Jutsu Submission ♦

Made the necessary changes, didn't even thank about it being a defense jutsu when I was filling out the damage lol.


(Ranton: Bo sai dong rao | Storm Release: Poseidons Rejection)
Type: Defense
Rank: S
Range: Short/Mid
Chakra: 40
Damage: N/A
Description: The user will spew out an enormous current of electrified water that sprouts outward making a wall to block/ cancel out incoming jutsu. The stream is very bright.
Note: Usable 2x per battle.
Note: Must be taught by Infamous, Must have storm release.

Storm Release: Storm Grenade
Type: Attack
Range: Short - Mid
Rank: S
Damage:
Chakra:
Description: The user will peform three handseals then place his hands as if doing a rasengan, the user will then generate water and electricity in between his hands, once there is a ball shaped figure created he will then compress it, the ball will look very small in size but dangerous. On impact it will burst and leave an area soaked with ligthning surging through out it.

Note: Usable 2x per battle, must wait 3 turns before using again.

Note: Must be taught by Infamous, Must know storm release.

(Ranton: Ling ren zhenjing de yu |Storm Release: Shocking Rain)
Type: Defense/ Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After performing the needed handseals the user will use storm release to create electric rain. By casting the users chakra essence into the sky, It will then create clouds, that will rain down extremely bright droplets of rain, which can be dangerous to a foes nervous system.

Note: Gives storm release techniques a +10 damage increase.
Note: Usable once per battle
Note: Lasts 3 full turns, unless the clouds are blown away.
Note: Must be taught by Infamous, Must have storm release.
Note: The rain slows the opponent down, due to the raindrops electrocuting the nervous system enough to slow down processes but not enough to kill.

All declined, failed to provide quotations for the edits
(Ranton: Bo sai dong rao | Storm Release: Poseidons Rejection)
Type: Defense
Rank: S
Range: Short/Mid
Chakra: 40
Damage: N/A
Description: The user will spew out an enormous current of electrified water that sprouts outward making a wall to block/ cancel out incoming jutsu. The stream is very bright.
Note: Usable 2x per battle.
Note: Must be taught by Infamous, Must have storm release.

Storm Release: Storm Grenade
Type: Attack
Range: Short - Mid
Rank: S
Damage:80
Chakra: 40
Description: The user will peform three handseals then place his hands as if doing a rasengan, the user will then generate water and electricity in between his hands, once there is a ball shaped figure created he will then compress it, the ball will look very small in size but dangerous. On impact it will burst and leave an area soaked with ligthning surging through out it.

Note: Usable 2x per battle, must wait 3 turns before using again.

Note: Must be taught by Infamous, Must know storm release.

(Ranton: Ling ren zhenjing de yu |Storm Release: Shocking Rain)
Type: Defense/ Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After performing the needed handseals the user will use storm release to create electric rain. By casting the users chakra essence into the sky, It will then create clouds, that will rain down extremely bright droplets of rain, which can be dangerous to a foes nervous system.

Note: Gives storm release techniques a +10 damage increase.
Note: Usable once per battle
Note: Lasts 3 full turns, unless the clouds are blown away.
Note: Must be taught by Infamous, Must have storm release.
Note: The rain slows the opponent down, due to the raindrops electrocuting the nervous system enough to slow down processes but not enough to kill.

~Declined, still failed to supply the correct quotation you simply quoted the last submitionwhich was declined on the same basis
 
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Lord of Kaos

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Re: ♦ Custom Jutsu Submission ♦

Poseidon's Tsunami|Poseidon's Tidal Wave
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)
Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet.
*Can only be used by Lord of Kaos*
*Can only be used once per battle*
*After using, no Water jutsus can be used for two turns*
*If used, no other sword related jutsus can be used that same turn*

~Approved, added the bold as its forbidden ranked and requires a damage amount to user aswell , and made once per battle instead of twice as also forbidden ranked can only be used once

Hephaestus' Pendulum of Flames| Hephaestus' Furiko no Hisaki
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels fire chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the fire through means of the sword, in a crescent shaped arc of fire with enough heat to melt metal and turn earth into lava. The crescent is strong enough on it's own that if it gets hit with an water attack of equal or stronger rank, a mass of steam the size of Gamabunta will emit from it, filling the area it was created completely (an entire small ranged field), so much so that the user nor opponent will be able to see through it and with enough heat to completely torch anything within it. The fire itself gains size the further it gets from the user, becoming less and less of a crescent and more of a large mass of fire. If the target is hit in close range, the user will suffer second degree burns and exhaustion.
*Can only be used by Lord of Kaos*
*Can only be used twice*
*After using, the user cannot use any Fire jutsus for two turns*
*If used, no other sword related jutsus can be used that same turn*

Declined, do not resubmit

Aeolus's Slice|Aeolus's Suraisu
Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 40
Damage Points: 90
Description: The user channels wind chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the wind through means of the sword, creating a razor thin crescent of air invisible to the naked eye with enough power to completely cut through any Doton defense that the enemy presents up to S-rank. The crescent is so thin that the naked eye cannot see it (Doujutsus still can, however), making it a perfect feint attack since it merely seems as if the user if swinging the sword with no effect. The speed of the wind crescent is so quick that within seconds it reaches the target in mid range and if used in close, the target will be cut clean through.
*Can only be used by Lord of Kaos*
*Can only be used twice*
*After using, the user cannot use any Wind jutsus for two turns*
*If used, no other sword related jutsus can be used that same turn*

Declined, do not resubmit
 
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Alucard

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Re: ♦ Custom Jutsu Submission ♦

Doton: Kyojin Tsuchi Buddhas| Earth Release: Giant Earth Buddhas
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points. 80
Description: The user will do a row of 19 hand seals and stomp on the ground. After that, six giant figures, each one with the same size as gamabunta and taking the shape of buddhas will rise from the ground up to mid-range around the user, where he desires. These giants are immensely strong and a single punch can create a big crater on the ground. Each of the giants can only be taken down by an S-rank technique or a combination of two A-ranks. They possess an ability that reacts when the user makes the snake hand seal: they explode themselves up. Each explosion is the same size as Deidara's C-3 and because the Buddhas are made of earth, with the explosion, multiple lava chunks are thrown everywhere. The user can make one or more buddhas to explode when he performs the snake hand seal. These giants can also be used as an effective defence against incoming attacks or to manta in the user in a higher spot.
*Usable once per battle
*They last three turns on the field, after that, they will turn to dust and disappear
*No A-rank or above earth techniques during the following turn
*User receives 10 damage

Declined, the amount of them made, edit that they are weak to lightning based techniques
Doton: Kyojin Tsuchi Buddhas| Earth Release: Giant Earth Buddhas
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points. 80
Description: The user will do a row of 19 hand seals and stomp on the ground. After that, 4 giant figures, each one with the same size as gamabunta and taking the shape of buddhas will rise from the ground up to mid-range around the user, where he desires. These giants are immensely strong and a single punch can create a big crater on the ground. Each of the giants can only be taken down by an S-rank technique or a combination of two A-ranks, however, an A-rank lightning technique, can take one of the buddhas down. They possess an ability that reacts when the user makes the snake hand seal: they explode themselves up. Each explosion is the same size as Deidara's C-3 and because the Buddhas are made of earth, with the explosion, multiple lava chunks are thrown everywhere. The user can make one or more buddhas to explode when he performs the snake hand seal. These giants can also be used as an effective defence against incoming attacks or to manta in the user in a higher spot.
*Usable once per battle
*They last three turns on the field, after that, they will turn to dust and disappear
*No A-rank or above earth techniques during the following turn
*User receives 10 damage
||Declined|| A bit of an overkill. Each is like a boss summon and carry village-destroying potency.

Fuuinjutsu no Do: Rokkakkeifuu Tsuchi Chuuseki| Earth Sealing Technique: Hexagonal Sealing Earth Pillars
Rank: S
Type: Fuuinjutsu; Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will do three hand seals and stomp or slam his hand on the ground, summoning six pillars of earth around the opponent with 3 metres diameter and 7 metres of height. These earth pillars will form a hexagon with each pillar standing 5 metres away from the opponent. Then with the snake hand seal, the user will make the pillars to converge on the opponent, crushing him, however, what seems to be a simple technique, turns out to be a trap. Inside the pillars there are multiple seals containing great amounts of the user's chakra and as soon as the pillars are damaged, the seal inside them is triggered and releases all the chakra the user had stored inside of it in a powerful chakra wave which will expand up to 5 metres, destroying everything it comes in contact with.
*Usable twice per battle
*No fuuinjutsu for the next turn
||Pending|| Leaving for Zen. to check
Needs elabortation on how it works with being destroyed would it only be avoidable by escaping and not actually countering the attack?

(Katon: Fukusuu Keshi Makuga Hara) - Fire Release: Multiple Exploding Flame Craters
Rank: S
Type: Offense
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: An advanced form of Exploding Flame Crater where he user first stomps on the ground, making an underground tunnel which will diverge into multiple others, forming a huge network of underground tunnels. These will form all around the opponent or even through the entire arena. The user will then breathe out a huge quantity of fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from tunnels around the opponent, converging on him.
*Usable once per battle
||Approved|| Made it once per battle, as it creates multiple tunnels

(Doton: Chika Maisou) - Earth Release: Underground Burial
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This is a technique to counter techniques that let the opponent acquire the proprieties of earth or move freely underground, such as Underground Fish Projection Technique or Hidden in Stones Jutsu, for example. The user will do a hand seal, spreading his chakra in a radius of 50 metres around himself. His chakra will act on the earth as a barrier, making the opponent unable to move freely underground because of the user's chakra. Then he will stomp on the ground, compressing that earth, crushing the unlucky victim. This technique can't keep up with techniques such as Mayfly.
*Usable two times per battle
||Declined|| Similar jutsu exists

Fuuinjutsu no Rai: Raifuubou| Lightning Sealing Technique: Sealing Lightning Rods
Rank: S
Type: Fuuinjutsu; Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: The user will do a small row of hand seals and stomp or slam his hand on the ground, summoning six lightning rods which will appear mid distance from him. These rods attract all lightning in the vicinity and inside of them, there are multiple seals which will seal the lightning away once the rods absorb it. This techniques, however also makes the user's lightning techniques useless.
*Lasts three turns
*Usable once per battle.
||Approved|| Made it once per battle, as it lasts long enough.
 
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-Mugen-

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Re: ♦ Custom Jutsu Submission ♦


Staff of the eternal illusion | mugen genjutsu no Buki

Type: Weapon
Rank: S
Range: N/A
Chakra Cost: -5 each turn on battlefeild
Damage Points: N/A
Description: A staff that appears with a strange emblem on it, it has a great deal of illusion abilitie enhancement.Much of its history is unknown,however it has 2 special ability. It,when on the battlefield, senses danger enhances the users genjutsu attack by 2 points,as well as automatically nullifies any genjutsu places on the user.(costs a additional 20 chakra if its above B rank)
*can only be weilded by its owner,mugen
*is made out of a strong metal and can not be broken by force.
Looks:
You must be registered for see images
||Declined|| Incorrect initial chakra cost. Restrictions

Hyoton: Yuki Genjutsu | Ice release :Snowing Illusion arts
Type: Attack
Rank: B
Range: Short - mid
Chakra Cost: 25(-5 each turn after)
Damage Points: N/A
Description: This is a style of genjutsu used by Ice-users.Its a genjutsu that is activated when the user send his chakra into the environment and manipulates them into tiny spheres of snow(looks identical to snow).Each chakra sphere has genjutsu chakra in it,and once the chakra snow lands on the enemy he falls under a genjutsu of the user.( however this is only the activation needed for the illusions, in order for the opponent to fall under a genjutsu the user needs to do a separate jutsu made for this style)
*A jutsu for this style can only be preformed on the next turn this is activated
*After activated it can not be stoped,and it slowly drains the users chakra.(can not be stoped by the opponent unless the opponent kills the user)
*Only a ice user-bio can use this
||Declined|| Needs restrictions. How is a B-ranked genjutsu unstoppable?


Yuki Genjutsu: demo-nisshu kemono | Snowing Illusion arts: Devilish beast

Type: Attack
Rank: S
Range: Short - mid
Chakra Cost: 40
Damage Points: N/A
Description: After activating Hyoton: Yuki Genjutsu,the user will release their illusion. In the illusion the opponent will think that the battlefield turned black due to the Infinite Darkness jutsu.Then in the darkness he will see a bright red flame from above and a animal of the users summoning contract will fall on the user from above and the animal will be covered in flames.He will then expirience the rage of the animal as if it were the devil,because the opponent is not capable of harming it.(since its a illusion). This technique is not meant to kill,but to paralyzes the opponent from the fear of it.
*Unless the opponent is a sharingan/renningan user or has mastered genjutsu fully,he is not able to escape.If the opponent has fully mastered genjutsu,then he can see through the genjutsu and escape it with the use of pain.
*the opponent is paralyzed for 1 full turn,and has slowed reactions on the 2nd turn.
*this can only be used once
|Declined|| Previous jutsu is declined.
 
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Ryuji

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Re: ♦ Custom Jutsu Submission ♦

(Kuzuri Bijutsu:Kuzuri No Houkou)-Wolverine Arts:Wolverine's Roar
Type: Offensive/Deffensive
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A (10 to the user)
Description: While in Wolverine Mode the user will focus the chakra given to him by Kyo or Kuro, inside his vocal cords and with it increase the vibration created by them, this will cause the flow of air to be more modulated so by trying to imitate a roar the user will actually do one, but of course the roar being used with chakra it's not a simple roar anymore, it has enough power and pressure to cancel out an attack directed to the user but this only works with any jutsu with an intagible for or a semi-intagible form (lightning, fire, water wind) and of the B-rank or below. This jutsu has also a secondary effect, the roar can protect the user of an attack in short range, but the sound the roar creates can reach the opponent even in long range and hurt his/her ears.
Note: This technique cuts the lenght of Wolverine Mode by one.
Note: No techniques that use the mouth can be used in the same turn this technique is used and after it as well.
Note: Can only be used once per battle.
||Approved||


(Guren:Hōō Ken)-Flame Lotus: Phoenix Sword
Type: Offensive
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: Natsu will channel fire chakra to Sacrifar to coat it's blade in flames then he can launch them at the opponent. However Natsu has 3 ways of launching the flames.
1) By doing a horizontal swing the flames will take the form a a huge arc of flames.
2) By doing a vertical swing the flames will take the form of a huge fireball.
3) By doing a 360° spin Natsu will create a circle of fire around himself that grows bigger while it travels.
Note: No other fire technique in the same turn this technique was used and the next turn aswell.
Note: No S or A-rank technques in the next turn excpet for water techniques.
Note: Can only be used once per battle.
||Approved||


(Ryu no Heki Oujou)-Dragon's False Death
Type: Offensive
Rank: Forbbiden
Range: Short/Mid
Chakra Cost: All chakra left.
Damage Points: 100
Description: When being about to loose consciousness from an attack of the opponent the user will use the remaing amount of chakra to stay conscious for a short period of time. While still having his sword in one of his hands with the hilt pointing at the opponent, the user will fake a faint in front of the opponent making him think he already won, but while falling down the user will use the the tip of the sword to propel himself forward to break the mind of the opponent and inmediatly strike the opponent in his/her stomach or back (depending to his/her location) with the hilt, then spin around and attack with a vertical or horizontal strike with the sword or other kenjutsu attack.
Note: After this technique is used the user looses consciousness and looses the battle.
Note: This technique can only be used as a last resort.
||Pending|| Seems unnecessary to use all of one's chakra over a basic kenjutsu feint
 
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Bhil

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Re: ♦ Custom Jutsu Submission ♦

Katon: Futtou Ki no Jutsu (Fire Element: Boiling Tree Technique)
Type: Attack
Rank: C-A
Range: Long
Chakra Cost: 110
Damage Points:220
Effect: A powerful technique used to take out a forest if need be to destroy those who are hiding from within, causing a great massive destructive force.
Description: A devastating technique devised to eliminate opponents hiding inside a forest or other such area without having to trouble themselves by looking for them. The user begins by applying chakra to a single tree. The tree heats up so much that the sap inside is set alight, causing the three to explode from the inside out, sending hot splinters shooting in every direction. This technique is most dangerous in a heavily forested area, for it will have a chain reaction to any nearby trees. When the user first learns this technique as a "C" Class ninja the user is capable of destroying an amount of trees within the distance of sixty meters radius of when the tree first blows up with trees in the distance of up to ten meters apart. The distance increases by ten meters for every class level the user may be. This technique takes an amount of half a round before the first initial tree explodes in which causes the chain reaction if need be.
*Note*: Can only be taught by ~Sanji~


||Declined|| Incorrect rank and damage is unnecessary
 
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Mephistopheles

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Kubochi no Makai) – Earth style: Pits of Hell
Rank: A
Type: Offensive/Supplementary
Range: Mid-Long
Chakra cost: 30
Damage Points: n/a
Description: After two handseals the user focuses his chakra into the ground and creates 1, 2 or 3 huge pits in the ground. The pits have a vary in diameter from 2 to 5 meters and are 3 to 6 meters deep. The pits can also be made as a surprise attack because the handseals can be made one turn before the pits are actually made. The pits can be combined with water jutsus or the Flames of Hell jutsu.
- Note: Must be on a ground of earth, ash or sand.
- Note: The handseals must can be made one turn before the pits will be made.
- Note: Can’t create more than 3 pits in one turn
- Note: Can only be used once
- Note: Can only be taught by Crimson.


Declined similar jutsu already exists

(Katon: Honoo no Makai ) – Fire style: Flames of Hell
Rank: A
Type: Offensive/Supplementary
Range: Mid-Long
Chakra cost: 30
Damage Points: 60
Description: The user focuses his chakra into his feet or hands and blasts a flame into a pit or other lower area. The flame is extremely hot and will melt any earth it contacts with into lava. It can flow to lower areas but cannot flow to higher areas. When used in combination with water the water will boil.
- Note: Can’t be combined with wind jutsus
- Note: Will not flow on an even area
- Note: Can only be taught by Crimson.


Declined as pit of hell declined

Genjutsu: Shinigami Bun'ya (Illusion Technique: Shinigami Realm)
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra Cost:30
Damage Points: N/A
Description: Traps opponent in an illusionary world where everything is dead. When the opponent is trapped in the illusion the user can create clones of himself to help him attack the opponent. He and all the clones will look like Shinigami because of the illusion, and all weapons will also look different and will be less easy to defend from. The user (and clones) will move to short range from the opponent and stab him with swords or other ninja tools, thereafter all jutsus can be used again. The opponent can only use jutsus up to B-rank while trapped.
- Note: The genjutsu will last for 3 turns.
- Note: Creating clones counts as one of the three moves a turn.
- Note: A jutsu will count as one of the three moves a turn.
- Note: Can only be taught by Crimson.
- Note: Can only be used 3 times
- Note: cannot use A rank or above Genjutsu the following turn.
Approved, added extra restrictions
 
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