[ARCHIVE] Custom Jutsu Submission - I

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DJ Malik

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Re: ♦ Custom Jutsu Submission ♦

Summoning Technique| Yuu (Kuchiyose no Jutsu| Yuu)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: Yuu is a giant secretary bird, being 20 ft. tall and have a wing span of 40 ft. He is a very strong summoning and is able to rip the enemy to shreds with his talons. He has the ability to use chakra to shoot out his feathers, the feathers being razor sharp and can easily pierce the enemy. Since there is such a large amount of chakra built up in his wings he can easily defend against B-Rank and lower attacks by extending his wings in front of himself or the summoner to block the attack,counting as an A-Rank move. Just like all secretary birds he has a great sense of hearing and sight, being able to locate the enemy even in complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.

Declined, you failed to add the that the blocking ability counts towards one your 3 moves per turn, if you dont add this next time you submit i will decline it full stop!

Summoning Technique| Ho-Masubi (Kuchiyose no Jutsu| Ho-Masubi)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: Ho-Masubi is an average sized bird, being the size of the average man. His feathers are a mix if the colors Red, Orange, and Yellow. Just like his brothers he has an affinity for a certain element. He has a fire affinity and can use up to A-Rank Fire techniques, that doesn't require handsigns. The user cannot ride upon him because of the outrageous amount of fire chakra flowing through him, which causes his skin and feathers to become fire hot. Ho-Masubi can release a large amount of Fire chakra to create a Monsoon of Fire that races towards the opponent at great speeds, counting as one of the users three moves(A-Rank). The storm of fire, would break through the ground and cause the ground where the Fire traveled to turn into Lava from the intense heat. Just like all secretary birds he has a good sense of hearing and sight and can locate the enemy in even complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.
-Can only send the storm of Fire at the opponent once per battle, cannot use Fire techniques afterwards.

Approved

Summoning Technique Suijin| (Kuchiyose no Jutsu| Suijin)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points:N/A
Description: Suijin is a slightly large secretary bird, being about 10 ft. tall. Like his brothers he has an affinity for a different element, his being water. He can use up to A-Rank Water techniques, that doesn't require handsigns. If he doesn't have a body of water to work with he can also draw water from plants nearby or water from the air itself, counting as one of the user's three moves(B-Rank) Just like all secretary birds he has a good sense of hearing and sight, being able to locate the enemy in even complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.

Approved

Summoning Technique| O-kuni-nushi (Kuchiyose no Jutsu| O-kuni-nushi)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: O-kuni-nushi is a secretary bird and one of the largest of them all. He has an affinity to Earth and can use up to A-Rank Earth Jutsu, that doesn't require handsigns. He is extremely large, almost the size of Gamabunta, but not quite that big. Because of his incredible size he is not able to take flight. He can move but not at a very fast pace. But to make up for that he can easily control the Earth beneath and around him, counting as one of the opponents three moves and can only be used 2 times per battle(A-Rank). He has an incredible defense and can easily defend against high leveled jutsu(A-Rank). Although he is weak against Lightning attacks.
Note:
-Can be summoned once per battle and stays for 4 turns
-Must be the only summon the user has on the field
-Must have signed the Secretary Bird contract.
-Since he has an Earth affinity he is weak to lightning based attacks
Describe how he actually manipulates the earth

(Kuchiyose no Jutsu | Yuu) Summoning Technique | Yuu
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: Yuu is a giant secretary bird, being 20 ft. tall and have a wing span of 40 ft. He is a very strong summoning and is able to rip the enemy to shreds with his talons. He has the ability to use chakra to shoot out his feathers, the feathers being razor sharp and can easily pierce the enemy. Since there is such a large amount of chakra built up in his wings he can easily defend against B-Rank and lower attacks by extending his wings in front of himself or the summoner to block the attack,counting as one of the user's moves(A-Rank). Just like all secretary birds he has a great sense of hearing and sight, being able to locate the enemy even in complete darkness.
Note:
-Can be summoned once per battle and stays for 4 turns.
-Must be the only summon the user has on the field.
-Must have signed the Secretary Bird contract.

Approved

(Kuchiyose no Jutsu | O-kuni-nushi) Summoning Technique| O-kuni-nushi
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :N/A
Description: O-kuni-nushi is a secretary bird and one of the largest of them all. He has an affinity to Earth and can use up to A-Rank Earth Jutsu, that doesn't require handsigns. He is extremely large, almost the size of Gamabunta, but not quite that big. Because of his incredible size he is not able to take flight. He can move but not at a very fast pace. But to make up for that he can easily control the Earth beneath and around him, begin able to create pillars of earth, as well as forming weapons and being able to raise giant sections of earth, counting as one of the users three moves and can only be used 2 times per battle(A-Rank). He has an incredible defense and can easily defend against high leveled jutsu (A-Rank). Although he is weak against Lightning attacks of B rank and above.
Note:
-Can be summoned once per battle and stays for 4 turns
-Must be the only summon the user has on the field
-Must have signed the Secretary Bird contract.
-Since he has an Earth affinity he is weak to lightning based attacks

Approved
______________________________________

(Hakkeshou | Chakura Kasui Hara) 8 Trigrams | Field of Chakra Spikes
Rank: A
Type: Attack
Range: Short/Long
Chakra Cost: 30
Damage points: 60
Description: The user places their hands on the ground and begins to channel chakra into it. The user then creates a field of spikes made of pure chakra. The spikes can erupt at different places on the field, and can also erupt at multi locations. The spikes are extremely sharp and will easily pierce the opponents body.
- Can be used twice per battle
- Only Hyūga clan members can use
- The spikes will only remain as long as the users hands are on the ground.

declined, do not resubmit

(Hakkeshou | Chakura Kasui) 8 Trigrams| Chakra Spikes
Rank: S
Type: Defense/Attack
Range: Short/Mid
Chakra Cost: 30
Damage points: 60
Description: The user releases chakra from each of their chakra points. Using the chakra to release spikes from their entire body. The spikes are razor sharp and will easily stab the opponent. The user can also, control the spikes, making spikes erupt from only certain body parts. The user can also control the length of the spikes, begin able to hit the opponent from a distance.
- Can be used twice per battle
- Only Hyūga clan members can use

declined, do not resubmit

(Hakkeshou | Kyokan Chakura Kachuu) 8 Trigrams | Giant Chakra Votex
Rank: S
Type: Attack
Range hort-Mid
Chakra Cost:40
Damage points:80
Description: The user gathers a great amount of chakra into their hands. Then in great rage they release the chakra from both hands, combing the chakra and using it to create a vortex. The vortex being strong enough to lift a summon the size of Gamabunta.
- Only Hyūga clan members can use
- Can be used twice per battle

declined, do not resubmit
 
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sabbyxx

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Re: ♦ Custom Jutsu Submission ♦

konchuu jutsu: sa-do soeki (insect style:third plague )
type: Offensive
Rank:C
range: mid
chakra: 20
damage: 40
description: the user sends 3 waves of parasitic insects at the opponent each slightly larger than the last with a 10 second delay in between each.
~NOTE:can only be used three times per battle
~NOTE:can only be used by Aburame clan member

declined, do not resubmit

konchuu jutsu: eito soeki (insect style:eighth plague )
type: Offensive/supplamentary
Rank:B
range: mid-long
chakra: -10 from opponents each turn
damage: 10 each turn
description: the user gathers the bugs preveously used by the third plague and forms them into a violent storm that lowers visibility and constantly drains chakra as well as dealing small damage.
~NOTE: must have used 3rd plague within 3 turns
~NOTE: can only be used twice per battle
~NOTE: must be a member of the aburame clan to use

konchuu jutsu: juubunnoichi soeki (insect style:tenth plague )
type: Offensive/supplamentary
Rank: A
range: close-mid-long
chakra: -40 from opponents
damage:80
description: Every insect preveously used as well as all remaining inside your body attack the opponent(s) burrowing into them destroying their vital organs in a matter of minuets the opponent will be nothing but bones.
~NOTE:must have used eighth plague within last five turns
~NOTE:can only be used once per battle
~NOTE:cannot use insect jutsu for rest of battle
~NOTE:must be a member of aburame clan to use

Both Declined, first one not approved
 
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Mugen Ryukyu

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Re: ♦ Custom Jutsu Submission ♦

(Custom Weapon | アグニ &ルドラ - Agni & Rudra)
Rank: S
Type: Supplementary/Attack
Range: Short-mid-long
Chakra cost: 40
Damage points: 80
Description: Agni & Rudra are elemental twin blades. Agni is Fire, Rudra is wind. They both are very light. Since these blades are so light it is easy for both agile moves and to be able to counter and attack in situations where there are very little reaction times. These swords are very very dense and extremely hard to break and/or fracture or crack.
These Swords also have two states or “Forms”. In their very first form when the user slashes in a vertical or horizontal motion the swords can send out waves of fire and wind which are about B-rank level in damage. Their second “Form”, is a full power state where Agni becomes enveloped in intense flames and Rudra takes on an intangible state of pure wind. While in their second form they can be put together as one sword to create powerful Fire/Wind combinations and slashes. Also in its second state It can be used to absorb B-rank Fire/Wind Jutsu.
(can only be taught by Mugen Ryukyu)
(can only be wielded by someone with mastery of Fire And Wind)
(If the user sends a wave of fire or wind he has to wait another turn before he can do it again)
( Their Second Form Only Last 3 Turns)

~Declined~ a physical sword isn't just going to transform into intangible wind, how can you even hold it then? Also more and clearer restrictions

|Flare Blitz|
Rank: S
Type: Supplementary/Attack
Range: Short-mid
Chakra cost: 40
Damage points: 80
Description: The User Tightly Grabs Agni & Rudra And Takes A Step Forward Then Instantly And Very Quickly Start Dashing Towards The Opponent While Using Agni & Rudra To Cover The User In Fire/Wind Making It A Deadly Blitz Attack.
(Only Mugen Ryukyu Can Teach This Jutsu)
(Need To Be Able To Wield Agni & Rudra)
(Can Only Be Used Twice Per Battle)
(Does 10 Damage To The User)

Get your weapon approved first
 
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Gobi Gobletsson

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting:
(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.
Rank: Forbidden
Type: Defence/attack
Range: Short/Mid
Chakra Cost: 60
Damage Points: 100
Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex.
Note: Can only be used once.
Note: No S-Ranked or above the next turn.
Note: 20 Damage to the user itself.
Name: Wood release: Viking Style – Rise of Asgaard = Mokuton: Baikingusutairu - Asgaard no taitō
Rank: Forbidden
Type: Supplementary/Defensive
Range: Short/Long
Chakra cost: 60
Damage points: N/A (20 damage to the user)
Description: The user performs 8 handseals and slams his hands against the ground, releasing extreme amounts of chakra as he makes contact, doing so, the user makes the entire city of Asgaard rise up from the ground in wooden form, the city is complete, with walls watchtowers and a great hall. The whole city is made of heartwood, (the hardest type of tree) and is infused with the users chakra, the city is about 3x3 kilometers big. The user is able to make the whole city sink down into the ground again, by performing 6 handseals and using 40 chakra, this counts as a seperated S-ranked Mokuton jutsu.
Notes:
• Because of the energy cost, the user cannot use A-ranked and above techniques for two turns, after this turn.
• It takes about 15 seconds for the city to fully appear.
• it's not required for the user to have his hands on the ground, after slamming his hands against the ground.
• Can only be used once.
• The user receives 20 damage because of the strain this jutsu puts on the body.
(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.
Rank: Forbidden
Type: Defence/attack
Range: Short/Mid
Chakra Cost: 60
Damage Points: 100
Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex.
Note: Can only be used once.
Note: No A-Ranked or above in this turn or next turn.
Note: 20 Damage to the user itself.

Name: Wood release: Viking Style – Rise of Asgaard = Mokuton: Baikingusutairu - Asgaard no taitō
Rank: Forbidden
Type: Supplementary/Defensive
Range: Short/Long
Chakra cost: 60
Damage points: N/A (35 damage to the user)
Description: The user performs 8 handseals and slams his hands against the ground, releasing extreme amounts of chakra as he makes contact, doing so, the user makes the entire city of Asgaard rise up from the ground in wooden form, the city is complete, with walls watchtowers and a great hall. The whole city is made of heartwood, (the hardest type of tree) and is infused with the users chakra, the city is about 3x3 kilometers big. The user is able to make the whole city sink down into the ground again, by performing 6 handseals and using 40 chakra, this counts as a seperated S-ranked Mokuton jutsu.
Notes:
• Because of the giant energy cost, the user cannot use B-ranked and above techniques for three turns, after this turn.
• It takes about 15 seconds for the city to fully appear.
• it's not required for the user to have his hands on the ground, after slamming his hands against the ground.
• Can only be used once.
• The user receives 35 damage because of the strain this jutsu puts on the body.

~When you resubmit jutsu's that have been declined before, quote that entire post instead of only the jutsu. Hopping from one post to another while checking customs is incredibly inconvenient. We need to see comments of the pesron who checked it the last time~

New:

¥ Amatsu Sukai Suingu ¥ ~ ¥ Heavenly Sky Slash ¥
Rank: A
Type: Offensive, Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user quickly goes into a low-stance infront of the target whereafter the user Jumps in such a furious speed it seems like the user just vanishes infront of the target. The user then re-appears right above the Target, slashing vertical down upon the target.
~Must have a Samurai Bio to use this.
~Can only be used twice.

~Declined, do not resubmit~ similar technique exist

¥ Baikingusutairu - Andoutorawahyorohyoro ichi ¥ ~ ¥ Viking Style - Gungnir ¥
Rank: S
Type: Offensive
Range: Long.
Chakra cost: 40
Damage points: 80
Description: The user raises his/hers dominant Hand into ther air with a open palm. The user then releases huge Chakra into his/hers palm forming a Spear, which is capable of go through Concrete. The user then will throw the spear towards his/her target with furious strenght. The spear will follow it's target untill it have been blocked or destroyed.
The Spear can be made out of Diffrent Elements, Kekkei Genkais or just simple Chakra. To be able to create it out of the Diffrent Elements the user must have Completed S-Ranked in the Element he wants to change it into. The user can change the Spear into a Kekkei Genkai for an example; Mokuton, the user just needs a bio that's capable of using the Kekkei Genkai and he must have completed S-Ranked Techs in the Kekkei Genkai too.
~Can only be used twice.
~The user may not perform A-Ranked or above next turn.
~Even if the Opponents hide underground the spear will follow him/her.

~Declined, do not resubmit~ similar techniques exist and also how would it be able to follow the opponent?

(Saidai Mokuton No Jutsu) - Ultimate Wood Style Technique

Rank: S
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: This allows the user to perform a better version of Greater Wood Style Technique.
~Useable three times per Battle.

~Approved~ made it three times, this is still an S-rank technique
 
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Yüme1

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Re: ♦ Custom Jutsu Submission ♦

-Doton custom jutsu-


( Doton | Te o shien ) Earth Style - Helping hand's.

Rank: A
Type: Defence - Supplementary.
Range: Sort, Mid.
Chakra cost: 30
Damage Point's: N/A
Description: The user perform's a total of five handseal's in this order - Ox, Rat, dog, boar, dragon. Shortly afterward depending on what the user want's and how much chakra they put into the technique, one to two arm's (Left & Right) with hand's will come from the ground. Depending on where the user direct's them from coming out of the ground, they can grab the target, or help the user out in a tight situation in a veriaty of different way's.
*Can only be used 3 times per battle.
*Because of the amount of chakra control it takes for this Doton technique, no earth based jutsu can be used in the next move.

Approved

( Doton | Doragonzuheddo) Earth Style: Dragon's Head.
Rank: S
Type: Attack - Defence.
Range: Short, Mid.
Chakra cost: 40.
Damage point's: 0-80.
Description: The user perform's 3 handeals in all, and slam's both of his/her hand's onto the ground. Once they doe this an earth based object will begin to grow from the ground. Once it is done it will be a dragon head shape and the mouth of the dragon will be open. While this jutsu was created there was a small tunneled hole also being created through the ground that goes through the dragon head's throat. You can blow any type of elemental chakra into the hole that form's in front of you (the one connected to the throat). And if you do this the element will come from the dragons throat. The dragon's mouth can also close on the opponent killing them, or causing severe damage.
*Can only be used twice per battle.
*No A-ranked or above doton jutsu for the next turn.

declined, similar jutsu exists

_

(地球レイザー Chikyū reizā) - Earth Razor.


Rank: S
Type: Attack | Defence.
Range: Short
Chakra cost: 15 - 40 (depending on ability used)
Damage point's: 30 for the actual sword | up to 80 depending on the technique used.
Description: Chikyu, the earth razor is the most evil sword you could ever come across. Only one with the most evil of all heart's shall wield it. Crafted by seven of the most skilled doton user's on the planet, it is probably the most powerful weapon known to be affiliated with the doton element. The user must have mastered the doton element before even attempting to wield Chikyu, or they will immediately be eliminated by the sword itself, many have tried, many have failed. The sword's blade length alone is 40 inches, compared to that of a normal katana for example, which is 28 inches at the longest. Chikyu is also a double edged blade. The handle of the blade gives it the evil look, finely crafted with an eye in the middle of the design, they call it the all seeing eye.

B-rank: The user manipulates the sword's special doton chakra allowing it to easily slice through other b-ranked doton techniques.
Chakra cost: 20.

A-rank: The user manipulate's the sword's chakra, and his/her's at the same time. Once they do that they will put the sword downward holding it with both hand's, the user will then stick the sword into the ground, causing a strong round dome of the strongest nutrient's and material made from the earth's ground to form around them. This is a strong defencive doton technique.
Chakra cost: 30.

S-rank: The user perform's the same step's as the A-rank technique. (The user manipulate's the sword's chakra, and his/her's at the same time. Once they do that they will put the sword downward holding it with both hand's, the user will then stick the sword into the ground.) This time the wielder concentrates his doton chakra along with the sword's, and the sword's natural energy spread's throughout the battlefield allowing the user to sensei the enem'y chakra, only if the target is touching the ground.
Chakra cost: 40
*The user's hand's or a hand must be touching the sword at all times while it is senseing or the user won't be able to sense anything.
You must be registered for see images

~Declined~ the restrictions are where exactly?
 
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The_Empire

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Re: ♦ Custom Jutsu Submission ♦

-(Hiru: Hiru Chika)-Leech Style: Leech Underground
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user summons 50-75 size leeches underground. The leeches are underground undetected except by the Hyuga's doujutsu. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra and while sucking they are undetected.
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-Leeches suck -10 from the opponent's chakra per turn
-Only used 2 times per battle

declined, sharingan is trained to see underground

-(Kuchiyose no Jutsu: Hiru Heigou)-Summon Technique: Leech Merge
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user whips blood on his shoulder and summons a medium sized leech that sticks its teech into the user spine and rests the rest of its body on the user shoulder. The user gains the leech ability to sense chakra and heat but at a price. The leech starts sucking on the user chakra. The leech starts out with 5 chakra and adds chakra it sucks from the user . When it has enough chakra the leech can use water or wind techs up to A rank.
-Only used by Dei Dei and Mugiwara
-Must have signed the Ninja Leech contract
- (-5) damage when the leech sticks its teeth into the user spine
- (-5) chakra per turn when the leech is sucking on the user chakra

declined, do not resubmit

-(Hiru Bushin)-Leech Clones
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user makes one hand seal and creates a clone. The clone is made of normal size leeches. The clone can use B rank and below water and wind and leech jutsus. If hit by close the clone will disperse and the leeches will attach to the attacker and starts sucking on their chakra.
-Only two clones per use
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-The leeches suck -5 when hit by the opponent

Approved, increased rank

-(Chakra Bearers)-Chakra Bearers
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These Chakra Bearers was created by Dei Dei to have a great chakra weapon in battle. He made two Bearers hilt. The Bearers hilts is made of a material so the user can channel their chakra and shape manipulate their chakra into varies objects such as weapons, shields. These two hilts are the perfect weapon for a weapon user.
-(-15) per turn used
-Only used every other turn
-Only used by Dei Dei

Dropping my Harmonica and I stole this idea from Lord Danzo and Aqualad :D
This also has no Japanesse name for some reason.

~Approved~

-(Suiton: Mizu Kokyuu)-Water Release: Water Breath
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: When the user is underwater, he will manipulate the the water around his head. He makes an air bubble around his head. The user can breath underwater as long as the air bubble is around his head. The bubble can be pop if the user head is attacked or loses focus.
-Only used by Dei Dei
-Only used twice per battle
- (-15) chakra each turn the bubble is used

Approved
 
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Hot.Tendo

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Re: ♦ Custom Jutsu Submission ♦



(Raiton: Kaminari Doriru) - Lightning Release: Lightning Drill

Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user first creates a fist, then focuses shape manipulation to form a cone-shaped Lightning, the user then concentrates in the rotation of lightning in the user's fist thus creating the drilling effect, this jutsu goes well against earth techniques.
~can only be used by SexyTendo

All declined above limit and you have to chose one of those custom weapons or make them work in a normal technique that is usuable only within that technique itself



(Raiton: Kaminari Doriru) - Lightning Release: Lightning Drill

Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user first creates a fist, the user then releases lightning chakra on his hands, uses shape manipulation to make into a lightning drill. The user then concentrates in rotating the lightning in the user's fist thus creating the drilling effect.
~can only be used by SexyTendo

Approved
 
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Tvqxeqlapcfr

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Re: ♦ Custom Jutsu Submission ♦

Is it OK if I submit a weapon too?

Custom-Made 3-Piece Chakra Cannon
Rank: C
Type: Attack
Range: Short/Mid/Long
Chakra Cost: 20
Damage Points: 30
Description: This is a large chakra cannon, similar in shape and size to the one in the possession of Bando. This was custom made by Bando for a Coup de 'Etat on the Akatsuki, and was given to his closest followers. This has three separate parts that can be attached to create a more advanced model of Bando's Chakra Canon.

Part 1: The Pistol and Trigger
This part of the cannon is a lage gun-like structure, similat in shape and size to a pistol. This controls the launching of a large blast of Chakra.

Part 2: The Barrel
This barrel is about the size of a cannon on a Pirate ship. This is attached to the Pistol and Trigger to aim the blast.

Part 3: The "Absorber"
This is attached to the pistil and trigger. This is the weakness of the cannon, but also its strength. This part of the cannon absorbs and regulates the user's chakra, focusing it into a blast of Fire chakra when the user pulls the trigger and the blast is then launched out and aimed through the barrel. Should this be lost or destroyed, the cannon is useless.

The Blast:
The blast itself is a focused fire release chakra blast. This is large fire ball. Because of its size, it may at first seem impossible to dodge, however, it can only go in one direction and cannot move or turn. This, once realized by the opponent, makes it easier to dodge.

~Declined~ and do not ever submit it again, read the rules of Custom Weapons, NO GUNS
 
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Aizen Tono

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Re: ♦ Custom Jutsu Submission ♦

Custom Weapon
Name: Kyouka Suigetsu
Rank:E-Forbidden(grows stronger with user)
Range:Short-Long
Chakra Cost: -10 per turn while unsheathed(addition cost per jutsu)
Damage:10 minimum increases based on chakra used


Note: Katana made of chakra steel, carried at all times, it only consumes chakra with taken out of it's sheath. Can be used in basic attacks..i.e. simple slashing and simple blocking, chakra can be added to increase cutting power/defensive power. Can also be used to release elemental jutsu based on the users lever. Weakness each turn the blade consumes chakra(when in use). Strengths: grows stronger with the user becoming an extension of the body.

~Declined~ follow the template completely, on top of that how can it become stronger with the user? You can't submit forbidden rank jutsu's. On top of that apparantly it can cast every jutsu the user knows the way you're explaining it, so that's OP. Make better a way better description.
 
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Konoha's Yellow Flash

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Re: ♦ Custom Jutsu Submission ♦

(Shabondama: Reikyaku no hansha) Bubble style:Cooling Reflections
Type: Supplementary
Rank: S
Range: Short-mid
Chakra Cost:40
Damage: N/A
Description:Utakata will use his bubble blower to create cooling bubbles in a dry and hot environment to change the air density. The extreme difference in temperature causes major light refraction, allowing Utakata to disappear and create multiple illusionary images using reflections and refractions within the air. The images that are created consist of a long and tall skinny version, a short kid version, a fat version, a big, muscular version, and a normal version of Utakata. Only one of these images is real, however, it isn't necessarily the normal looking one. Each of these images is capable of moving in unison with the real Utakata due to their reflective nature. Any attack Utakata produces while surrounded by these images will also be replicated, creating a barrage of projectiles. Since only one is real, only 20 % of the attacks are real.
Restrictions:
*May only be used twice
*The reflections may not be defeated unless the real one is hit.If this happens, the jutsu will end.
*No Bubble jutsus the same turn or after.
*The reflections may not be blown away however, if the user is hit by the fuuton attack, it may be the end of the jutsu.

declined, do not resubmit

(Kuchyose: Kertou raiton mamori) Summoning Jutsu: Kertou’s lightning defense
Type: Defense-Attack
Rank: S
Range: Short
Chakra Cost:40
Damage: N/A(depending on the attack it absorbs)
Description:The user will channel make a fast row of handseals in order to summon Kertou,the lightning swallow, but instead, it will summon its polarized wings in his back. These wings will use its opposing polarities to absorb an incoming raiton attack and send it back at the opponent in a more powerful way. The way or shape of the attack may vary due to the lightning energy having being “sucked”. After the attack is absorbed, the wings will have no more use for the user and will disappear. However, having these wings on the back may result in a disadvantage to the user if he is attacked by a suiton jutsu which will have more effect on the user and will weaken the wings tremendously.

Restrictions:
* Cannot summon any swallow in the same or the following turn the wings are summoned.
*No raiton jutsus the following 2 turns.
*If the wings are hit by a water jutsu of:
B rank- the attack that is sent to the opponent is weakened.
A rank-the user may not throw the attack back at the opponent
S rank- the wings properties will be lost and will vanish.
*The wings aren’t heavy to the user, however they don’t grant the ability to fly.

declined, do not resubmit

(Shabondama: Kōtingu) - Bubble Release: Coating bubble
Type: Defense-Supplementary
Rank: S
Range: Short
Chakra Cost:40
Damage: N/A
Description:Utakata will use his bubble blower to create a special bubble that forms a spherical shape around the person from the knees up, with a thin coating from the leg down. Inside the bubble, the person inside is able to withstand great pressure as long as they're in the bubble, but the air they have is limited. This bubble is to be used as a defensive mechanism, protecting oneself from fire attacks and to be able to submerge underwater without having any difficulty such as breathing. The bubble is able to expand if the user decides to stretch his arms or make any movement. The user can also take any part of his body out of the bubble without breaking it however if several parts of the bubble are penetrated or slashed, either by the user or by the enemy, the bubble will break. The user is capable of providing the exterior of the bubble a more resistant layer against incoming attacks by infusing some chakra into it.
Restrictions:
*Cannot make more than two bubbles at the same time.
*Either if the opponent is trapped inside the bubble, he will still be able to breathe, the user has no control over a bubble that is not enveloping him.
*Cannot be done underwater since it would be flilled with water.
*No bubble jutsus may be done from the coating the bubble provides, meaning it cannot transform into more smaller bubbles.
*A lightning jutsu will not harm the user directly since the bubble because of the bubble’s exterior coating.

Approved
 
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sabbyxx

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Giant gire breathing ants
Scroll Owner: Sabbyxx
Other Users who have signed contract: NONE
Summoning Boss if existing: Siafu
Other Summoning Animals tied to contract: none

~Declined~ ant summonning is already taken by Kiwii
 
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Magic..

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Re: ♦ Custom Jutsu Submission ♦

(Summoning Technique|cracker) (Kuchiyose no Jutsu|cracker)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :40
Description: cracker is an octopus,at the same size with gamabumta.his whole body including his eight hands are covered with spikes making taijutsu and other sharp object useless, all eight hands are able to level any wall,also could be used to immobilize a summon of the same size and his able to shot off the spikes on his body,his also able to spray ink that can blind target at mid-range from his mouth .he has an affinity for 2 element which is water and earth because He has always been around them ,He can use both up to A rank. He has an incredible defense and can easily defend against high leveled jutsu(A-Rank) but can stop only 3 S-ranked jutsu before poofed away .like every other octopus he is slow but his hands are not.
Note:
-Can be summoned once per battle and stays for 4 turns
-Must be the only summon the user has on the field
-Must have signed the octopus contract.
-Since he has an Earth affinity he is weak to lightning based attacks
-Target stays blind for one turn when hitted with the ink spray

Declined, work on some those abilities like the ink make it count as one the three techniques per turn
(Summoning Technique|cracker) (Kuchiyose no Jutsu|cracker)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :40
Description: cracker is an octopus,at the same size with gamabumta.his whole body including his eight hands are covered with spikes making taijutsu and other sharp object useless, all eight hands are able to level any wall,also could be used to immobilize a summon of the same size and his able to shot off the spikes on his body,his also able to spray ink that can blind a target at mid-range from his mouth .he has an affinity for 2 element which is water and earth because He has always been around them ,He can use both up to S rank.He has an incredible defense and can easily defend against high leveled jutsu(A-Rank) but can stop only 3 S-ranked jutsu before poofed away .like every other octopus he is slow but his hands are not.
Note:
-Can be summoned once per battle and stays for 4 turns
-Must be the only summon the user has on the field
-Must have signed the octopus contract.
-Since he has an Earth affinity he is weak to lightning based attacks
-Target stays blind for one turn when hit with the ink spray
-The ink counts as 1 out of 3 move used.

~Approved~

(Summoning Technique|Dino) (Kuchiyose no Jutsu|Dino)
Rank: forbidden
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :40
Description: Dino is an octopus,far larger than gamabumta because he is the fattest Octopus that ever existed.His whole body including his eight hands are also covered with spikes making taijutsu and other sharp object useless, his whole body is always burning.cause he has an affinity for only 1 element which is Fire ,He can use both up to S rank.He has an ability to detonate himself ,the explosion is large enough to destroy a whole village leaving a huge crater as the remains.He is used mainly for defense and can easily defend against high leveled jutsu(A-Rank) but can stop only 3 S-ranked jutsu before poofed away .
He can't barely move because of his size unless in a large body of water.
Note:
-Can be summoned once per battle and stays for 4 turns
-Must be the only summon the user has on the field
-Must have signed the octopus contract.
-The explosion counts as 1 out of 3 move used.
- The user must be many miles away ,if not he also gets caught in the explosion.
-A defend against an attack also counts as the user move a turn

~Declined do not resubmit, exploding octopus on the scale of a village -_- just NO~

(Summoning Technique|Demon) (Kuchiyose no Jutsu|Demon)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:80
Damage points :40
Description: Demon is an octopus,also at the same size with gamabumta.All eight hands are able to level any wall,also could be used to immobilize a summon of the same size ,his extremly poisonous to any living thing.
He has the ability to combine the venom in him with his ink ,whereby spraying a poisoned ink to numb a target at mid-range from his mouth .he also has an affinity for 2 element which is lightining and wind ,He can use both up to S rank(ones without handseals).He has an incredible defense and can easily defend against high leveled jutsu(A-Rank) but can stop only 1 S-ranked jutsu before poofed away .like every other octopus he is slow but his hands are not.
Note:
-Can be summoned once per battle and stays for 4 turns
-Must be the only summon the user has on the field
-Must have signed the octopus contract.
-Target stays numb for one turn when hit with the poison ink spray.
-The ink counts as 1 out of 3 move used.
-A defend against an attack also counts as the user move a turn

~Declined you do not know poison~

(Taishou No Me) Contrasted eye
Rank: A
Type: Defence
Range:Short-Mid
Chakra Cost: 40
Damage Points: N/P
Description: the user infuses his/her eye balls with chakra,there for reducing their eye contrast so as not to be affected by light based attacks.
-Twice per battle
-lasts for two turns.
~Approved~

(urutora Bunshin Bakuha) - Ultra Shadow Clone
Explosion
Rank: S
Type:Supplementary
Range:Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: This is an advanced clone explosion,where by this clones are able to use both elemental and normal ninjutsus.Also the clone explodes instead of puffing when hit and also explodes on user's will.
-Must already know shadow clone jutsu
-Can be used only twice and only two clones can be made at the same time.

~Declined, do not resubmit~
 
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Ryūjin

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Re: ♦ Custom Jutsu Submission ♦

(Katon : Hebi gogyou) Fire Release : Snake flame
Rank: A
Type: Attack
Range : Short-Mid
Chakra Cost : 30
Damage Points : 60
Description : The user exhales a fire stream and uses shape manipulation to change the fire into the shape of a huge snake that can wrap around the target's body parts(legs, hands) preventing the target from using it and leaving the target more vulnareble to attacks while burning the target.

~can only be used by someone with good use of shape manipulation
~can only be taught be ~Crow~

~Declined, similar jutsu exists~

(Custom weapon : (Kaze kiri no Katana) : Sword Of Slicing Winds
Type : Supplementary/Attack
Rank : S
Range : Short-Mid-Long
Chakra Cost : 40
Damage : 80
Description : An elemental sword made of a special blade that can use the user's wind chakra increasing it's sharpness and destructive powers and to create slicing wind waves. it's so light that it can counter techniques when there is little reaction times. by channeling the user's wind chakra through the blade , it can release wind slicing waves that can reach from short to long range , if user channels his/her wind chakra through the blade then channels his fire chakra to be used in conjuction with wind , it can release fire/wind combo attacks that can reach from short to mid range. Can cut through B-rank fire , A-Rank wind , A-rank Water...>(only if used the fire/wind combo).

~ Can only be taught by (~ Crow ~).
~ can only be wielded by someone with mastery of the wind element
~ Can only be used by S-class ninja or higher.
~ Can only use fire/wind combo once every 3 turns (according to rank)
(Ex.) S-class..once every 6 turns , Sannin - once every 4 turns , Kage - Once every 3 turns , Sage(Official) - No limits.

~Declined, Sort out those wind waves if ya wish for this to get chance of being approved , rank them and limit them accordingly~

~ Weapon techniques ~

(Kaze kiri ) : Wind cutter
Type : Attack
Range : Short-Long
Rank : B
Chakra Cost : 25
Damage : 40
Description : the user swings his sword of slicing winds while channeling his wind chakra through the blade and release a sharp wave of wind that can cut through steel.

~ Can only be taught by (~ Crow ~)
~ Can only be used once per turn
~ Needs mastery of Sword of slicing winds

( Kaze no gogyou ) : Flaming Winds
Type : Attack
Range : Short-mid
Rank : S
Chakra Cost : 40
Damage : 80
Description : The user grabs his sword of slicing winds and channels both of his wind & fire chakra to the blade , then swings the his blade to create a powerful wind/fire combo wave .

~ Can only be used once every 3 turns (according to rank)
~ Can only be taught by ~ Crow ~
~ Needs the mastery of Sword of slicing winds

~Get the sword approved first~
 
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Xylon

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Re: ♦ Custom Jutsu Submission ♦

Zeus ( Rai Tenshu )
Rank: A
Type: Offensive
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Zeus is a Taijutsu technique that boost itself from the use of lightning chakra. When used it causes a bolt of lightning to struck upon the user from the sky(this is particularly effective as a interceptive technique because sudden struck of the bolt causes paralysis to nearby bodies ), the electric energy from the lightning temporarily boost the users senses. It follows up with a lightning chakra infused uppercut followed by 8 consecutive hits in the air with great movement speed, the technique ends with a lightning chakra infused punch in the gut from straight above with such speed as if lightning itself struck upon the target. If used successively the user remains harmless because the energy is successively transferred into the targets body as means of damage, if not the user sustains 4 damage per missed strike resulting in a total 40 damage if completely unsuccessful.
Note: Usable twice.

~Declined, sorry but this seems too familair to a game technique also called zeus that uses uppercut within the technique itself~

Wing Blade (Kirihane)
Rank: A
Type: Supplementary
Range: Short-mid
Chakra: 30/per turn
Damage: N/a
Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move as they will automatically return to their position. Whats more is that the blades serve their rightful purpose as wings, the levitating blades helps the user levitate in the air which greatly increases movement.
Note: Can only be used with Fusion swords or any other suitable alternative.
-Lasts 5 turns

~Restrict it abit more please~
 
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Zenryoku

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Re: ♦ Custom Jutsu Submission ♦

~Thread Open

remember quote any techniques either need resubmitting to change what a mod has said or any techniques being updated so we have the ability to actually understand that you edited the technique and what was edited and some people work on your English and no msn slang like thru and dnt ect... ~
 
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Kansas Bred

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Re: ♦ Custom Jutsu Submission ♦

(Ranton: Chujiao de shuimu |Storm Release: Tentacles of a Jelly fish)
Type: Attack
Rank: S
Range: Mid/Long
Chakra: 40
Damage: 80
Description: The user will perform a set of handseals then stomp their foot on the ground, tentacle shaped ropes will burst up all around the opponent and try to wrap him/her up and shock them until they die.
Note: The ropes paralyze on conctact.
Note: Must be taught by Infamous, Must have storm release.
Note: Usable 2x per battle, must wait 4 turns after each use.

~Approved~

(Ranton: Ling ren zhenjing de yu |Storm Release: Shocking Rain)
Type: Defense/ Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: After performing the needed handseals the user will use storm release to create electric rain.

Note: Gives storm release techniques a +10 damage increase.
Note: Usable once per battle
Note: Lasts 3 full turns, unless the clouds are blown away.
Note: Must be taught by Infamous, Must have storm release.
Note: The rain slows the opponent down, due to the raindrops electrocuting the nervous system enough to slow down processes but not enough to kill.

~Give more description~

(Ranton: Bo sai dong rao | Storm Release: Poseidons Rejection)
Type: Defense
Rank: S
Range: Short/Mid
Chakra: 40
Damage: 80
Description: The user will spew out an enormous current of electrified water that sprouts outward making a wall to block/ cancel out incoming jutsu.

Note: Usable 2x per battle.
Note: Must be taught by Infamous, Must have storm release.

~Declined, establish how this can cause damage if its a defensive technique ? ~
Finally found the original.

(Ranton: Bo sai dong rao | Storm Release: Poseidons Rejection)
Type: Defense
Rank: S
Range: Short/Mid
Chakra: 40
Damage: N/A
Description: The user will spew out an enormous current of electrified water that sprouts outward making a wall to block/ cancel out incoming jutsu. The stream is very bright.
Note: Usable 2x per battle.
Note: Must be taught by Infamous, Must have storm release.

~Approved

(Ranton: Ling ren zhenjing de yu |Storm Release: Shocking Rain)
Type: Defense/ Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: After performing the needed handseals the user will use storm release to create electric rain. By casting the users chakra essence into the sky, It will then create clouds, that will rain down extremely bright droplets of rain, which can be dangerous to a foes nervous system.

Note: Gives storm release techniques a +10 damage increase.
Note: Usable once per battle
Note: Lasts 3 full turns, unless the clouds are blown away.
Note: Must be taught by Infamous, Must have storm release.
Note: The rain slows the opponent down, due to the raindrops electrocuting the nervous system enough to slow down processes but not enough to kill.

~add that it takes a turn to form

These ones were made after the original post:

(Ranton: Fengbao shouliudan | Storm Release: Storm Grenade)
Type: Attack
Range: Short
Rank: S
Damage:80
Chakra: 40
Description: The user will perform three handseals then place his hands as if doing a rasengan, the user will then generate water and electricity in between his hands, once there is a ball shaped figure created he will then compress it, the ball will look very small in size but dangerous. On impact it will burst outward creating huge waves with lightning surging through out it.
Note: Usable 2x per battle, must wait 3 turns before using again.
Note: Must be taught by Infamous, Must know storm release.

~Approved made it so its just short range

(Doton: Hetun yu jiazhpong | Earth Release: Aggravated Puffer Fish)
Type: Attack
Range: Short-Long
Rank: S
Damage: 80
Chakra: 40
Description: The user will perform three hand seal then feed their chakra into the battlefield. After, the user will manipulate the earth to rise up huge sphere's of earth all around the opponents position. The sphere's are not just regular chunks of earth they have giant spikes surrounding them, which will explode in a 360 degree fashion on contact or by the user's control. And since there are so many it makes it hard to counter.
Note: Usable 2x per battle, if not made on a large scale.
Note: Can be made to cover the entire battlefield but will cost the user the ability to use earth techniques S-rank or above and no earth techniques for one turn after use.

~Declined, do not resubmit~

(Yuasu caozuo | Elemental Manipulation)
Type: Supplementary/Defence
Range: Short-Long
Rank: D-S
Damage: N/A
Chakra: 40
Description: The user will dish out a vast amount of chakra through the earth and air, to manipulate an opponents justu once created. The jutsu will then become under the control of the user, making it to where the user can manipulate it as he pleases.

Note: When the user manipulates an opponents jutsu they, cannot use the rank of just that one element for one turn. If the user manipulates an S-ranked technique they cannot use the rank of the element for three turns.

Note: Can be used 2x per battle, takes one turn to begin manipulation and lasts for 2 turns once the chakra is fully spread.

~Declined, do not resubmit
 
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Pineapple

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Hisan Debabouchou) Wind Release: Flying knife
Rank:A
Type: Attack
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make his hand look like a knife by opening his hands and turning it so that it it has your thumb facing up. Then the user will wuickly bring down so that it is like your hand is a knife, and the knife is slicing down. While focusing your chakra while doing this motion, you can create a wave of quick wind that has the power to cut down people's limbs of.
~no handseals
~Must be Taught be Papaya

Declined, do not resubmit and word of advice work on your English please for as the rules state by rei to use proper English grammar as we have to read and mark them
 
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Pervyy

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Re: ♦ Custom Jutsu Submission ♦

I can't remember the last time I submitted a custom >_> but i got inspired by Elfman and well...

Bubun Henge no Jutsu - Partial Transformation Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique relies on the same principles of the Henge no Jutsu but instead of transforming the users whole body, it transforms a specific part. This technique is regarded as a more advanced version of its variation due to it requiring better charka control and concentration that is needed to fully utilise it; however, it still retains the traits of the original transformation technique as it is still dispelled if the user takes physical damage. Once this technique is in use, the transformed part of the users body gains the characteristics of what it has formed into, like a claw of an animal or tail of a snake for example. As touched on earlier, this technique requires more concentration of chakra and because of this, the partial transformation can only be active for three turns and cannot be used more than twice per period of a fight.

So this basically has no effect other than giving the appearance of extra limb or whatever ya wish to partial transform ?

(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties.
^ Co-created by The Dark King -_- and when i say co-created, i mean he asked me to submit and i completely corrected the mistakes in the description

needs more elaboration on the technique
(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.

~Approved~

(Soshi funkanami) - Elemental Repultion wave
Rank: S-rank
Type: Attack/Defence
Range: Short-Mid
Chakra Cost:
Damage Points:
Description: The user will perform the 4 needed hand seals collecting their elemental chakra. Then they will slam their hand down to the ground in the same way a summoning is performed. When the users hand hits the ground the user unleashes their elemental chakra in a great repelling wave in a dome shape all around them blasting all back in their path. The wave is strong enough to blast back all attacks of the same rank or below, though there are the acceptions of elemental advantages. When using this jutsu, the user must state which element they are using it for as they perform it. Each element as a special propperty as its released:

Earth : When the wave of earth is releases it forms a dome made of rock that expands 5 meters in all directions before blasting outwards breaking up sending segments of the dome in all directions.

Water: When the water version is user, the water meterialised out of the users skin and expands out in a dome shape, capturing any projectiles. Then after expanding 7 meters all around, it pops like a bubble sending the water into the air to make it seem as though its raining for the remainder of that turn, this meants the users or opponent can perform one rain jutsu in the same turn, within reason.

Lightning: When the lightning wave is used its a quick blast of destructing lightning that erupts from the users body, destroying all material objects in its path. Due to the intensity of the lightning, the bright light is enough to blind the opponent for up to 10 seconds (1 turn). After expanding about 8 meters (short-mid range) the lighting desperses into the air.
Note: Makes the user very vulnerable to water attacks if used fast enough
Note: Paralyses anyone caught in the attack and hurts them alot to.

Wind: When the wave of wind is released, its a spinning wave of sharp wind that slices all that comes into contact as it expands to short-mid range. As it spreads out it weakens and desperses at mid range. Though it expands rapidly.
Note: 10 damage to user because of the winds sharpness as it expands

Fire: The fire wave only goes to short range scorching all in its path like the sun itself in a spinning dome of fire. This expands to Mid range.
Note: 20 damage to user cause of the heat

Note: Useable twice
Note: No A rank of the chosen element for the next turn
Note: Must wait 2 turns to use again due to the strength
Note: See specific elements above for damages
Note: Cant use S rank or higher in the same turn

~Declined, do not resubmit

(Suiton: Chakra Kenpa kiri) - Chakra sensing mist
Rank: A
Type: defence
Range: Short-long
Chakra Cost:
Damage Points:
Description: After performing 3 handseals the user will release their chakra into the air creating a thick mist much like the hidden mist jutsu. Due to the users chakra being infused into the mist, it is impossible to see through even with the doujutsu. Much like the chakra sensing rain, the user can sense where the opponent is in the mist due to their chakra being infused into it.
Note: Useable twice

Declined, similar jutsu exists~

(Senninbuin no furui) - Sage Staff of the Ancients
Rank: Forbidden
Type: Attack
Range: Short-mid
Chakra Cost:
Damage Points:
Description: This relic is a an ancient weapon of the great sage lords and masters. It is said that it once belonged to the sage of the six paths and passed down to his son and so on to the next generation of sages. This staff was carved from a special type of indestructable chakra metal that absorbs natural energy into it when its not being controlled through other elemental uses. The staff is naturally a boe staff when looked at in its normal state. The staff is 5 foot long and is multicoloured like that of a rainbow to show the flow of power and light that the staff represents. The staff is capable of controlling of the same elements of the toads and sages. Wind, fire, earth. The power of the wind infused with the staff sends a huge powerful sharp gust of wind the the direction the staff is swung. When fire chakra is being channeld through the staff, it gives the staff a great destructive force, causing intense burns to all the staff touches apart from the user. When infused with Earth chakra, the damage of any normal attack increased 10 fold due to to power and density of the earth chakra on impact. After the staff has been on the battle feild for 3 turns it will have gathered enough sage chakra to create the blade of pure elemental chakra at the tip of the staff. This is made in the same way frog katanas are made but the shape is manipulated into a blade. This blade can be conbined with any of the below elements:

Fire: Sends a destructive fire blast of A rank in the direction the blade is swung
Wind: Sends a fast sharp blade of wind in the direction the blade is swung (a rank

Earth: Causes A rank spikes to shoot up from the earth 2 meters high in the direction the blade is swung.

Water: An B rank attack of a creasent shaped water blade is sent at the opponent.

Wind: A B rank Blast of wind is released which can blow back most objects such as projectiles and the opponent.

Lighting: Several shots of B rank lightning are shot out of the staff designed to stun the opponent for 1 turn.
Note: Only one element can be used in the blade per turn
Note: Can only be used by sage masters
Note: For every 3 turns the staff collects natural energy, one turn of sage mode is possible
Note: Must be taugh by the dark king
Note: Anyone who touches this staff begins to turn to stone unless they know sage mode.


This staff will replace:

(Wolverine Tsume) - Wolverine Claw
Type: Weapon
Rank: S
Range: Close
Chakra Cost: See below
Damage Points: See below
Description: These are special cloves the user puts onto there hands. At first the blads are in the skull handle of the glove, but when the user activates them with there chakra the blades shoot out, 3 blades shoot our in line with the gap between the users knuckles. (yes this is just wolverines weapons). The 3 blades on each glove are indestructable and are made from special chakra. The user can channel either lightning or wind chakra into the blades to increase the damage power of them.
Note: If the user channels there elemental chakra into the blades it costs 30 chakra per turn and does 60 damage per hit.

~Declined~ OP


(Doton: Tsuchishindou) - Earth release: Earth Impact
Rank: Forbbiden
Type: Attack
Range: Short-mid
Chakra Cost: 80
Damage Points: 70
Description: The user will perform 3 handseals placing theirs hands on the ground below them, releasing their chakra into the ground. In doing so, the user combines their chakra with the natural energy in the ground, the nature chakra. This is done in a simalar way as when a user creates sage chakra to enter sage mode, but takes great concerntration, so the user must remain still while doing it. After a period of 1 turn, the move will be ready to be released. When it is, dense earth with rise up around the targets legs binding them in place, catching them off guard. As the target is bound, natural energy from the earth that the user gathered is forced into the target, which they cannot control, turning them to stone leaving them as a statue. If a clone uses this technique they will disperse after its usage due to the drain on their chakra. The user can use this straight away if they are in sage mode.

Note: Useable twice
Note: No A rank or higher earth for the next 2 turns
Note: User takes 30 damage from the strain of this jutsu
Note: Must have had training in natural energy to use this technique
Note: If you can control the natural energy forced into you, this technique is useless
Note: The turn after you perform this jutsu, is when it activates.

~Declined, do not resubmit~
 
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Bhil

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Re: ♦ Custom Jutsu Submission ♦

Katon: Futtou Ki no Jutsu (Fire Element: Boiling Tree Technique)
Type: Attack
Rank: C-A
Range: Long
Chakra Cost: 110
Damage Points:220
Effect: A powerful technique used to take out a forest if need be to destroy those who are hiding from within, causing a great massive destructive force.
Description: A devastating technique devised to eliminate opponents hiding inside a forest or other such area without having to trouble themselves by looking for them. The user begins by applying chakra to a single tree. The tree heats up so much that the sap inside is set alight, causing the three to explode from the inside out, sending hot splinters shooting in every direction. This technique is most dangerous in a heavily forested area, for it will have a chain reaction to any nearby trees. When the user first learns this technique as a "C" Class ninja the user is capable of destroying an amount of trees within the distance of sixty meters radius of when the tree first blows up with trees in the distance of up to ten meters apart. The distance increases by ten meters for every class level the user may be. This technique takes an amount of half a round before the first initial tree explodes in which causes the chain reaction if need be.
*Note*: Can only be taught by ~Sanji~


||Declined|| Incorrect rank and damage is unnecessary
Katon: Futtou Ki no Jutsu (Fire Element: Boiling Tree Technique)
Type: Attack
Rank: A
Range: Long
Chakra Cost: 45
Damage Points: 90
Effect: A powerful technique used to take out a forest if need be to destroy those who are hiding from within, causing a great massive destructive force.
Description: A devastating technique devised to eliminate opponents hiding inside a forest or other such area without having to trouble themselves by looking for them. The user begins by applying chakra to a single tree. The tree heats up so much that the sap inside is set alight, causing the three to explode from the inside out, sending hot splinters shooting in every direction. This technique is most dangerous in a heavily forested area, for it will have a chain reaction to any nearby trees. If the user first learns this technique as an S-Class ninja the user is capable of destroying an amount of trees within the distance of sixty meters radius of when the tree first blows up with trees in the distance of up to ten meters apart. The distance increases by ten meters for every class level the user may be. This technique takes an amount of half a round before the first initial tree explodes in which causes the chain reaction if need be.
*Note*: Can only be taught by ~Sanji~



~Declined, still failed to apply the correct chakra cost and whats with the effect addition its not required when you got a description remove them~

Flame Golem
Type: Offensive Attack
Rank: "C", "B", "A", "S" Rank
Range: Short
Chakra Cost: C=20|B=30|A=45|S=55|
Damage Points: C=40|B=60|A=90|S=110|
Effect: The user can create different amounts of golems ranging from various sizes that will follow any and all directions or commands made by the user.
Description: The user first does the necessary hand signs, and when done, will extend both his arms from his body, pointing toward where he or she wishes for the golem to appear. The user will then take in a deep breath, and would concentrate chakra into his hands and his chest. Then, the user would blow out the chakra into the space in front of him, and instead of air coming out, a stream of fire will come out of the mouth, and as the fire comes out the mouth, two streams of fire will also be shot out from both hands. The three streams of fire will combine, and the resulting stream of fire will stop moving five meters away from the user. The flames will then collect into one mass of flames, and then that mass will divide into the amount of golems that the user can and wishes to make. The golems that result from the jutsu have human-like properties, but slightly different in size. The arms and legs, and the abdomen and torso will look much bulkier, making it look almost inhuman as well. Its head is wide and large and almost dome-shaped, as if it had on a full-head helmet. If a body part of the golem is extinguished, it would take half a turn to regenerate that body part. Each golem will be able to attack, and will have three abilities they can use. Each rank will increase the size and capability of the golem. When first learned, the user can create one golem for the respective rank they know. To be able to summon extra golems, the user must train for each extra golem for its respective rank, meaning if the user wants to have two C rank golems, he must learn an extra C rank to be able to summon that extra golem.
Note: The Flame Golems are not solid, so when a close-range attack made by the Golem hits, the hit will go through the victim, dealing damage, or consume the victim in flames, also dealing damage. The attacks do not deal physical damage, they deal burning damage.


C Rank: The golem will be the exact same size as the user. Will withstand one C rank before dissipating. Constant chakra drain equal to one C rank per turn, plus another C rank for every extra Flame Golem. The golem's close-range attacks will deal D rank damage. Each extra golem summoned other than the first one will take one C rank worth of chakra to summon. The golem will be able to have three abilities when active. The first one is a simple fireball attack, where it uses up its own body to power a fireball that can be shot out from the body. The fireball will be two feet in diameter, deal D rank damage, and can be used three times before a golem will dissipate. Its second ability is the ability to fire out a wave of fire at an enemy, which will also deal D rank damage, and will also deal an extra E rank burning damage for one turn. The final technique involves the golem unleashing all of its flames at the enemy, dealing C rank damage, with an extra E rank burning damage for two turns, and the golem will dissipate. Can only have four C rank Flame Golems out at a time, so it can be relearned only three times.


B Rank: The golem will be twice the size of the user. Will withstand one B rank before dissipating. Constant chakra drain equal to one B rank per turn, plus another B rank for every extra Flame Golem. The golem's close-range attacks will deal C rank damage. Each extra golem summoned other than the first one will take one B rank worth of chakra to summon. The golem's fireball ability will now be four feet in diameter, will deal C rank damage, and can be used three times before the golem will dissipate. The fire wave ability will deal C rank damage, and will also deal an extra D rank burning damage for one turn. The final technique will deal B rank damage, with an extra D rank burning damage for two turns, and the golem will dissipate.


A Rank: The golem will be four times the size of the user. Will withstand one A rank before dissipating. Constant chakra drain equal to one A rank per turn, plus another A rank for every extra Flame Golem. The golem's close-range attacks will deal B rank damage. Each extra golem summoned other than the first one will take one A rank worth of chakra to summon. The golem's fireball ability will now be eight feet in diameter, will deal B rank damage, and can be used three times before the golem will dissipate. The fire wave ability will deal B rank damage, and will also deal an extra C rank burning damage for one turn. The final technique will deal A rank damage, with an extra C rank burning damage for two turns, and the golem will dissipate. Can only have two A rank Flame Golems out at a time, so it can be relearned only once.


S Rank: The golem will be eight times the size of the user. Will withstand one S rank before dissipating. Constant chakra drain equal to one S rank per turn, plus another S rank for every extra Flame Golem. The golem's close-range attacks will deal A rank damage. The golem's fireball ability will now be sixteen feet in diameter, will deal A rank damage, and can be used three times before the golem will dissipate. The fire wave ability will deal A rank damage, and will also deal an extra B rank burning damage for one turn. The final technique will deal S rank damage, with an extra B rank burning damage for two turns, and the golem will dissipate.
*Note*: Can only have one S rank Flame Golem out at a time.
*Note*: Can only have three B rank Flame Golems out at a time, so it can be relearned only two times.
*Note* Golem’s can only stay for 4 turns.
*Note*: Must have mastered Fire Release. The user can only have Golems from the same rank out at once, so if the user wishes to summon a Golem of a different rank, the user has to get rid of the other Golems first.
*Note*: When in effect, only Fire jutsus and TaiJutsus that are either Fire Release oriented or non-specialized can be used. If any technique that goes against this limit is used, all golems will disappear.
*Note*: Can only be taught by ~Sanji~




~Declined, do not resubmit~

Gathering Clouds of Heaven (Ama-no-Murakumo-no-Tsurugi)
Type: Nodachi (Custom Weapon)
Rank: S
Range: N/A (Frequency= 15 Meters) Short-Mid Range
Chakra Cost: -5 each turn on battlefield
Damage Points: N/A
Description: The Gathering Clouds of Heaven emits a low frequency tone that is very, very faint (However, the frequency is NOT a genjutsu). The more the person is exposed to this noise, the more tired/ sleepy they will get (the victim(s) will usually fall completely asleep within 5 turns of being exposed to this; an exception to the wielder). However, this sword's ability will not be immune to anyone who uses the Kai-Release-Technique, or Genjutsu Break since it is not a genjutsu, making it almost unavoidable. The sword is rather thin, and it rings when friction is applied to it (including wind), therefore making the assumption that when the user swings it, the sword is triggered to emit the low frequency tone. The sword is rather light for its size (due to the alloy it's made from) (Chakra-Metal), making it easy for the user to swing (it has the weight of about a metal baseball bat), and a tiny hole is also cut into the sword (where the sound is emitted). The Gathering Clouds of Heaven is very durable, which makes up for the aspect that it doesn't use much mass, and is strong enough to pierce stone. The only downside to its lightweight feature, is that the user will get tired from using the ability it produces, due to the fact the user must shift chakra into the blade, and then through the hole cut out in it. It is a very mysterious blade, as it affects everything within its sound radius, except for the user and its allies. *Note*: The victim will usually stay asleep for 5 turns unless woken by some external force.
*Note*: Adding Wind chakra to the Nodachi increases the range of the frequency.




~Declined, do not resubmit and its too much like a sound technique which you do not know~

Suiton: Mizu Higai Kapseru no Jutsu (Water Release: Water Damage Capsule)
Type: Offensive
Rank: "S" Rank
Range: Medium
Chakra Cost: 45
Damage Points: 90
Description: A dangerous technique favored by Suiton users who seek to end a confrontation quickly, this ability allows the user to, after performing the required handseals, channel their chakra into water around the opponent. The water, responding to the user's chakra, will immediately rise upwards in all directions, taking but a mere moment to completely surround the opponent. The water, then, collapses in on itself, and falls down into the source from which the water came from. The water around the user will immediately begin to swirl in multiple directions, creating an area of high pressure, intense confusion, and high stress for the opponent caught within. With the Ram handseal maintained, the user is capable of causing a "C" Ranks amount of damage per second that the opponent is caught within. The technique can be held for a maximum of three turns, but drains a great deal of chakra per second that the technique is held. The high pressure makes movement extremely difficult within, and being constantly tossed and turned inside of the water capsule makes it difficult to remain oriented and functional. If left inside for the full duration of the technique, the opponent will suffer from 18 "C" rank strikes, a bruised body with potentially broken bones, and the possibility of having the lungs filled with water. However, the user will also be severely drained in chakra, making this technique more of a finishing move than anything else.
Note: Can only be taught be ~Sanji~




~Declined, do not resubmit~

Suiton: Yuuenmeikyuu (Water Style: Grand Labyrinth)
Type: Offensive/Supplementary
Rank: S Rank
Range: Medium-Long
Chakra Cost: 55
Damage Points: 110
Description: Creates two walls of water on each side of the user, which connect, creating a wall behind the user, and stretch on each side, around two feet away from the user on each side. They, swerving as they do, create a maze, whose walls are made of water. Soon the water will reach the enemy, where they will connect, enclosing them inside the labyrinth. At the users command, the labyrinth will cave in, the water, filled with chakra, smashing whatever may be inside. The "labyrinth" will begin to cave in, starting at the enemy, moving towards the user. The wall behind the user will open like a curtain, allowing he or she to step out to safety. The walls are around eight meters tall.
Note: Must have a large water source.
Note: Can only be taught by ~Sanji~




~Declined, do not resubmit~

Summoning:
King Cheetah

The King Cheetah (also known as Cooper's), once thought to be a separate sub-species, is an African Cheetah exhibiting a rare fur pattern mutation. A recessive gene must be inherited from both parents in order for this "blotchy" pattern to appear. First discovered in Zimbabwe in 1926, this very rare animal has been seen in the wild only 6 times. It has been known to exist in Zimbabwe, Botswana and in the northern part of South Africa's Transvaal province. The DeWildt Cheetah Research Centre in South Africa specializes in breeding this cat in captivity.


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~Approved~
 
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