Re:
Custom Jutsu Submission
(Hachi-baribari Kasen) Eight Tearing Rivers
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
The user focuses their chakra into forming eight swords made of chakra that materialise around the opponent. The swords have a white hilt, and a black blade, with the kanji for "River" engraved on the blade.
The swords circle the opponent, until the user commands them ( by thinking ) to do otherwise. Since these swords are made of the user's own chakra, the user can make these swords move around as they wish.
The movement of these swords is thrice as fast as the speed of a normal, thrown shuriken.
Note: Any technique that is used to affect weapons may be used on these swords
Note: This technique costs 15 chakra per turn to maintain the swords circling, and an extra 5 chakra every time one of the swords is moved.
-declined: overpowered. And the chakra needed to maintain these swords on the battlefield and command them by will should be like -300-
(Shikyogyoushi) Death Stare
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Humans, from their evolution from cave-dwelling people, are conditioned to fearing certain bodily expressions or movements ( for example, shifting your weight slightly to attack a person , or a look of absolute anger on the face ). This technique takes advantage of the fact, since the user performs those expressions/movements, placing the opponent in a state of absolute, paralysing fear.
Note: This technique paralyses a very low level opponent for up to twenty seconds, a slightly lower level opponent for up to ten seconds, an equally leveled opponent for five seconds, and a higher leveled opponent for two seconds.
Note: If the opponent sees the user attack them when they are paralysed, there is a good chance they will break out of the fear and fight back ( if they are the same level or above )
Note: This technique reduces in its effectiveness with use, since the opponent will grow accustomed to the stimuli. After the second use, the time the opponent is paralysed is cut in half, and then further in half with the next use, and so on.
-I like it, but you understand it is not realistic like this. Make it a mode if you insist on having it-
(Kyouou no Akuma ) The Demon's Banquet
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
The user releases a burst of chakra in the shape of a demon, that is ( at most ) equal to a C rank technique. However, the real purpose of the technique, is a genjutsu that accompanies it, unnoticed by the opponent, since they think the demon is the actual technique.
The genjutsu plays with the opponent's mind, causing an irrational anger at the user. The anger the opponent feels for the user slowly rises with every turn.
The opponent's blood pressure slowly rises due to the anger, adversely affecting them. Another side effect is that the opponent will be willing to do whatever it takes, even at the cost of getting hit, to kill the user. After two turns, the opponent's blood pressure rises so much that they will rupture their blood vessels, causing internal bleeding. By the fourth turn, the opponent will be dangerously close to death
Note: Since the opponent will realise the true purpose of the technique if they manage to break it once, the second use onwards will not be effective at all to deceive the opponent.
Note: This technique costs 15 chakra per turn to maintain the illusion placed on the opponent.
Note: An unfortunate side effect of this technique is that the opponent, due to their anger, will gain +10 power to Taijutsu, and +15 to Ninjutsu, however, their anger will reduce their Genjutsu casting capabilities, or Medical jutsu capabilities due to the fact that those technques require precise control.
Note: If the opponent is already in a rage for some reason, then the time taken by this technique reduces by one turn.
Note: If the user dodges the opponent's attacks and taunts them, the opponent will damage their own heart due to their explosive anger. On the other hand, if the opponent manages to connect with a technique, the blood vessels under pressure will be able to stand the anger better, and the opponent will take 10 damage less.
-what happens if used against a Sharingan? and restrict it-
Hai, Rei-sama, I will make it a mode.
(Kanjouinyuu-shukun) Empathy Lord
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra Cost: 40 to initiate, 15 more per turn to maintain, also according to emotion used ( listed below ).
Damage: According to emotion used ( listed below )
One of the main criteria used to determine or define humanity is the variety of possible emotions as well as the subtle interplay between them. This mode allows the user to project a certain emotion upon the opponent, either by subtle physical and mental clues, illusions, or projecting the emotion the user feels in a wide range to all nearby.
~ (Yuuku) Fear : Humans, since their descent from cave-dwellers, have the emotion of fear as no more than an instinct. Through subtle facial and physical clues ( the shifting of weight, a chakra-enhanced glare ) the user places the opponent in a state of paralyzing fear. This technique paralyzes a very low level opponent for up to twenty seconds, a slightly lower level opponent for up to ten seconds, an equally leveled opponent for five seconds, and a higher leveled opponent for two seconds. If used repeatedly, the opponent will get used to the stimuli. Hence after the second use, the time of paralyzation gets cut in half with every further use. This technique costs an extra 15 chakra to use.
~ (Rokujou) Anger : Anger is an emotion that can be used for or against a person. Through a clever illusion that plays with the target's mind, the user can cause the opponent to anger. This anger will play havoc with the target's chakra control, though Tai- and Ninjutsu will gain a +10 power. The anger also raises the opponent's blood pressure, damaging their heart, causing 15 damage per turn, over five turns. At the end of five turns, the opponent is dangerously close to death. The illusion can be seen through by Sharingan users. Anger can only be used once per battle. Anger costs 25 chakra to use.
~ (Zetsubou) Despair : Despair is cast by projecting the user's darkest memories around the user, in a wide field. The target will believe that fighting the user is of no avail. They will begin to slow down, lose stamina, and weaken in their physical attacks (-15). Nin- or Genjutsu will not be affected. If the target manages to draw blood, they will instantly snap out of despair. Despair costs 20 chakra.
~ (Kou) Joy : Joy, a supposedly good emotion, is still devastating to the target. By drawing on the user's happiest thoughts, and projecting them in a wide field, the user causes the opponent to experience a feeling of pure, undiluted joy, causing the opponent to get thoroughly distracted, and stop their attacks, confused. If the user hits the opponent, however, they will break out of it. Joy costs 20 chakra
~ (Kyougaku) Surprise : A technique that can only be used after the user themselves is startled by something, the emotion of surprise floods the arena, causing the opponent to pause for a few seconds. Surprise costs 10 chakra.
~ (Itami) Pain : The ultimate technique of the Empathy Lord, this can only be used when the user is wounded. A torrent of pain floods the arena, causing intense pain to the opponent, for one turn. The opponent is unable to coherently think, writhing on the ground. Pain does 15 damage to the user and costs 30 chakra. Can only be used once.
Note: All limitations of emotions posted in the description of that emotion itself.
Note: No Kenjutsu, Doujutsu, Summonings, Fuuinjutsu, Hyouton, Mokuton, Youton, Poison, Shikotsumyaku, Souma no Kou, Crystal Release, Yin-Yang or Jinchuuriki powers for as long as this mode is active.
~Pending -