[ARCHIVE] Custom Jutsu Submission - I

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Alucard

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Re: ♦ Custom Jutsu Submission ♦

(Big Bang Rasengan) - Big-Bang Spiraling Sphere
Rank: Forbidden
Type: Attack/Defense
Range: Short-Medium
Chakra Cost: 50
Damage Points: 90
Description: This jutsu requires a great control over chakra manipulation, even more then Rasengan. This jutsu ables the user to control and manipulate his chakra. The user can expand all of his chakra in a huge spiraling sphere, just like rasengan but around his body, destroying everything in his way and the user can manipulate that chakra to make toons of spiraling needles that spin in aan Helix form, that dispite their size can damage as much as a rasengan. The user can also expand his chakra and make the needles to appear wherever he wants in a medium range ray around him. This jutsu can only be used 1 per battle, and does 10 damage to the user due the exaustion of such a big chakra manipulation. User needs to know Odama Rasengan at least.

-declined: the tons of lethal spiraling needles are too much-

(Gengutsu: Gansaku) - Ilusion Arts: Fake
Type: Supplementary
Rank: A
Range: Short-Medium
Chakra Cost: 30
Damage Points: 0
Description: The user places the opponent in a gengutsu where the opponent sees the in the same place he was before but in reality, the user is now on some other place. Or if the user is being attacked, the opponent sees the opponent defend themselves when he is in fact on some other spot now.
 
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Caliburn

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Re: ♦ Custom Jutsu Submission ♦

(Big Bang Rasengan) - Big-Bang Spiraling Sphere
Rank: Forbidden
Type: Attack/Defense
Range: Short-Medium
Chakra Cost: 70
Damage Points: 100
Description: This jutsu requires a great control over chakra manipulation, even more then Rasengan. This jutsu ables the user to control and manipulate his chakra. The user can expand all of his chakra in a huge spiraling sphere, just like rasengan but around his body, destroying everything in his way and the user can manipulate that chakra to make toons of spiraling needles that spin in aan Helix form, that dispite their size can damage as much as a rasengan. The user can also expand his chakra and make the needles to appear wherever he wants in a medium range ray around him. This jutsu can only be used 1 per battle, and does 10 damage to the user due the exaustion of such a big chakra manipulation. User needs to know Odama Rasengan at least.
The max chakra cost allowed for forbidden jutsu is 50 and the max damage is 90.
 
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-Andy-

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Re: Custom Element's Jutsus

I am sorry i couldnt translate them in the normal style so i used kanji


(Puddle mimic-水たまりの水クローン技術)

Rank: A
Type: attack/Supplementary
Chakra:30
DamagE:60
Range: Short/Medium
Description:Infuses chakra to a puddle(s) to make them become clones while hiding in a safe location (max 50 m) the puddle clones will mimic the user if the user kicks the clone will kick as well but the beauty of this jutsu is the water clone does not disappear after it gets hit but it just regenerates from water while the user is in safe range from the opponent not in danger

______________
~Approved~




Name:Water Mode-水スタイル:水のマージ

Rank:S
Type: Deffence/Attack
Range:Short/Long
Description:A user uses this mode to merge himself with his attack if hes making a wave he can hide in the water wave and just when the waves about to strike the Enemy he can re-appear(in water form) and cause him some damage with his weapon(just like suigetsu)=P this mode can also be used for defense he can blend with the water.water/earth/fire/wind and lightning up to B rank can be avoided this jutsu lasts for 2 turns and can be used only once for battle

______________
~Approved~


Name:Gods Water Spear:神々の水やり

Rank:A
Chakra:30
Damage:60
Type:Attack
Range:Long
Description:A big Water spear appears that is long 6 M the user can throw it at the opponent Any attack under B rank is useless to stop this jutsu the spear is made out of a 5 m long Water holder and 3 jets that are spinning on the tip of the holder just like a tripod ready to stab and even kill him if not avoided well

-approved-

Name:Water Style-Piercing Water Wolfs:ピアス水ウルフ

Rank:A
Chakra:30
Damage:60
Type:Attack/Deffence
Range:Long
Description:a jutsu when the opponent doesn't keep still 2 wolfs appear under his legs in the form of water heads bite his legs to pinpoint him if he is bitten then he suffers from pain in his legs and his speed is lessen by half

-i dont get this, describe it better please-
what the hell dont u get o_O? its perfectly understandable
______________
i dont understand O_O


Name:Water style water flusher-水風水を流し清掃作業員

Rank:A
Chakra:30
Damage:60
Type:Attack
Range:Long
Description:A water flush just like when you are flushing the toilet a flush appears under the opponent that drags him under the water to the bottom of the water if combined with a lightning attack the lightning will travel throw the flush and damage the opponent

-approved: lmao only reason I am approving this is the toilet comparison xD-

Name:Water Style water hardener (jello)-水スタイル水硬化(ゼリー)

Rank:A
Chakra:30
Damage:60
Type:Attack
Range:Long
Description:When the opponent is underwater the user uses this jutsu to harden the water around him(like a cube 10X10 m) the substance will remind you of jello the waters density is tripled so he cannot swim to the surfes(spelling)

-approved-


Transformation:Black Wolf of the night-変換:ブラックウルフの夜の

Rank:forbidden ninjutsu
Chakra:100
Damage:100
Range:Long/Short
Type:Attack
Description:the user will push his muscles to the limit and change form into a Black Wolf thus giving him 2 times the speed of a human and almost as good of a taijutsu as Gai and Lee so he can deflect most of little attacks like kunais and shurikens with ease in this form any jutsu user does will go +1 rank up so if the attack is D it will go to C but any attack that is S will turn into an attack that needs to be stoped with a combination ninjutsu like fire and wind or something like that every attack he does gives him 10 damage
______________
~Decline

this is a rip off of one of oro's portion, that turn the user into a tiger


Summoning:Little puppy-召喚:リトル子犬

Rank:C
Chakra:15
Damage:none
Range:short
Type: Deffencive
Description:The user summons a little wolf cub that doesnt know any fighting but his mouth is full of saliva that is an antidote to almost any poison When the wolf cub is summoned he will bite the users leg so the user can be healed the reason why the wolf cub is like this its because he was experimented by hidden grass village until one day it escaped and was found by andy this puppy is not in the wolf contract its andys pet that he summons from his own little contract

______________
cure for any poison? this sounds like a medical summon



Wind style:Wings of the Wind god-風のスタイル:風の神の翼

Rank:S if added fire forbidden jutsu
Chakra:100
100
Range:long
Type:Attack/Defensive
Description:this jutsu litteraly gives the user a pair of invisible wind wings that are able to make him fly and every time the wings stroke down they send C ranked Wind waves upon the opponent that is on the ground if the user wishes they can inflame the wings so then they will be visible but since its a combination the fire will be really hot and will damage the user in his back but when sending the wind waves down upon the opponent they will be B ranked fire waves with every turn the wings send 2 fire waves and the wings cannot be put down without an A rank Water jutsu because its a wind and fire combined. the jutsu will last for 3 turns

______________
~Approved~


Water style:Water Particle Armor-水スタイル:水粒子アーマー

Rank:B
Chakra:20
Damage:none
Range:short
Type: Defensive
Description:lastas for 3 turns and can be used only 2 times per battle this jutsu makes a layer of water particles in the surfess of the body that is able to deflect any Water,Fire,Wind elemental attacks up to C rank
______________
~Approved~


Water style:Giant Bullet Rain down-水のスタイル:ブレットレインダウン

type:Attack
Rank:A
Chakra:30
Damage:60
Range:long-short
Description:after there is a water source like a waterfall the user can summon water from there and turn them into bullets and speed them up so they are just like giant bullets raining down on the opponent 4 Bullets are Made


______________
~Approved~


__________________________________________________________
Dont edit your post after a mod has checked it
 
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karagekazuno

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Re: ♦ Custom Jutsu Submission ♦

(fire style: hanabiki kenseida)art of the flaming sword blades
type: attack boost
rank:c
chakra cost:10
damage points:20
range:long/short
description:a flaming elemental boost that covers any weapon in hand
(Note:can't block genjutsu)
note:still being perfected
note can only be used by karage until he is able to be a jonin
note:the covering length differs from weapon to weapon
note:can only be used once per battle
note:can also be an offensive attk increase to weapons against enimies in battle

-check your previous post-
 
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UzumakiJake

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Re: ♦ Custom Jutsu Submission ♦

Earths Reflection
Rank: S
Chakra:40
Damage 80 +
Discription: By combining every element into a small rotating sphere you can create a ball that looks like the earth in a storm. Using this it can stop an incoming attack, expand and shoot back at him with the power of all the elements. Since there is every element in the sphere, the element needed to stop the attack would take over and stop the jutsu and the power of the enemies jutsu would allow me to throw it back stronger and faster then he threw at me.

Note: Only Usable 2 times a fight
Note: After you use this you cannot use for another 2 turns.
Note: If you use this once your next 2 jutsu are nocked down one rank and cannot use earth A-rank or higher.
Note: If used 2 times you cannot use any water Jutsu

-declined: unrealistic. The nature of all elements merged all together will make them explode instantly-


Sage Art: Sage's toy
Rank: F
Chakra: 50
Damage: N/A
Discription: When An enemy is about to preform a jutsu you can use chakra strings used from natural energy to change the seals and make him use a different jutsu instead of his desired jutsu.

NOTE: cannot defend during this
Note: cannot attack during this
note: cannot change targets due to only controling the hands
note: must be in sage mode for enough power.

-declined, this is mind control not seals changing-


Water Style Wind Armour
Rank: S
Chakra: 40
Damage: NA
Discription: By encasing yourself with water thats encased in wind you make a mirror all around you and rederecting the light making you invisible. this water,and wind is infused with your chakra making it so your opponent cant put his chakra into it meaning it cannot be used by an enemy for a jutsu.
Note: -10 chakra for every turn its activated
Note: usable 2 times a fight
Note: Due to the water it negates fire up to S-rank fire but the wind portion depletes if hit by a fire jutsu

-poor details, for how many turns does it last? and you need some seconds to create this, you need to add that to the description-
 
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Azaghast

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Bakemono ) Wind Release: Abomination
Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage: 60
The user creates a large, misshapen creature out of wind. It is nearly invisible in the air, except for its three amber, slitted eyes that are seen.
However, if the creature closes its eyes it is invisible, but the user has to tell the creature where the opponent is for it to attack.
When it is summoned itself, it has a mild genjutsu placed on it. This makes a lower level opponent fear the creature, while an equal-level/higher-level opponent gets angry at the creature. The opponent will not realise the genjutsu is present ( unless they have the Sharingan )
The creature moves easily, and quite fast, through the air and attacks with tornadoes/blasts/blades of wind, equal to a B-rank technique.
The creature can detach its arms and throw them at the opponent. If the user then adds 10 chakra to the creature, it can use the wind near it to reform.
It is not intelligent, and cannot think for itself - the creature merely attacks whoever the user commands it to, till they die or it dies.
Note: The user can use this technique only once per battle
Note: This technique costs 15 chakra per turn to maintain the creature
Note: It costs ten chakra to reform the creature, and the creature can only be reformed three times
Note: Since it is made of wind, this creature is weak to fire techniques


(Fuuton: Rikudou Sennin no Kokyuu ) Wind Release: Breath of Rikudou Sennin
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
The user starts doing the handsigns for Earth Release: Bedrock Coffin, making the opponent believe that the technique the user is about to perform is Bedrock Coffin. However, in reality, the user releases a huge barrage of wind blades, invisible to normal shinobi since the the blades merge with the air already there. These blades slice apart the unsuspecting opponent, before another huge blast of wind scatters the torn up pieces of the opponent.
Note: The user can use this technique only thrice per battle
Note: This technique does 10 damage to the user due to the effort of performing a wind technique without seals, while randomly moving the hands in another set of seals.
Note: Opponents who possess the Sharingan can see the wind blades travel through the air (since they are made of chakra )

-both should be S ranked-
 
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Poseidon

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Re: ♦ Custom Jutsu Submission ♦


(Kazetoho Jutsu) Air Walking Skill

Rank: D
Type: Supplementary
Range: Short
Chakra: 10
Damage: N/A
An advanced version of the water walking taught to Genin, this technique, which requires more control and uses Wind Element Chakra, allows the user to stand/walk/run on air. If the user focuses +5 Wind Chakra to their feet, they will suddenly gain altitude.

-Declined: When shinobis walk on water in fact they link their own energy to a specific steady area's elemental nature. But you cannot link your chakra to the air molecules like this, cause they are constantly moving-
 
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Xylon

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Re: ♦ Custom Jutsu Submission ♦

Wind style; Turbulence (Fuuton; fuon)
Rank; S
Type; Attack
Range; Short-long
Chakra cost: 40
Damage; 80
Description; A tremendous blast of wind, that increases the air pressure in most of the battle field where the attack is directed towards, which cause deafness and lessening of oxygen. The effect wears off after 2 turns.
Note; Usable only 3 times

|Declined|

Forbidden Fire style; Hells shine (kinkaton no jutsu; Naraku terasu)
Rank: Forbidden
Type: Attack
Range: Short-long
Chakra Cost; 50
Damage; 80(30 to the user)
Description: An attack that releases an invisible flame in the air which burns down the targets, it is difficult to avoid it even with time/space(unless if you could judge the flame). By drawing hydrogen particles near then, burning them in the presence of oxygen in the air creates a flame releasing ultraviolet rays instead of ordinary, creating a partially invisible flame.
Note; Can only be used 2 times in a battle. Doujutsu can see through this, but gets the user of the doujutsu blind slowly if seen too much of it(Effect of ultraviolet light rays), The opponent have to stay in the doujutsu state to see properly.
-Based on real life science.



(see the combustion part)
|Declined|
Similar Jutsu exist, + Hyrdogen is a CE


Mad Dance of Infinity (kichigai odori no mugendai)
Rank; A
Range; Short-Mid
Type; Attack
Chakra cost; 30
Damage; Depending on attack.
Description; A Taijutsu style Minato uses with combination of his time/space, using stunning attacks in combination with great speed stopping opponent from countering.
Note; Takes 1 usage of FTG per usage of this technique, all seal are applied on the target without him knowing while linking combo's. Only Minato Namikaze can perform this technique.
Attacks;
Instant Thunder Blade; The user dashes towards the opponent and disappears at the very last moment of contact appears behind and slashes the opponent.
Flash Assault; The user flares the opponent reflecting light from his kunai and quickly kicks his chest knocking him in the air passing a seal and appears behind the opponent as it hits.
Light Beam Kick; The user suddenly appears in front of the opponent by a already passed seal and flip kicks him followed by a reverse flip kicks, then slides down the opponent kicking him from the back.
Light Particle Kick; A technique so fast it breaks the highest lvl. guards cause the opponent does not receive enough reaction time. The user kicks the opponent with a hidden kunai and appears behind him with a massive barrage of stunning kicks greatly damaging the opponents face neck and chest.
Rising Thunder Flash; The user jumps and kicks the opponent in the air followed by a aerial flip kick with both legs from beside and appears behind slashing through.
Falling Thunder Blade;After using Rising Thunder Flash(without finishing blow), the user appears above the target and stabs him drilling down till reach the ground.
Instant Bullet; After a aerial flip kick the user flips behind the opponent starting a mid-air dash slashing the opponent.
Shooting star flash; After a combo of kicks the user appears above the opponent at 60 degrees angle and dives drilling down.
Instant Triple Blades; After a barrage of kicks knocking the opponent high, the user flicks above the opponent giving a flip kick pushing him down and appears below followed with 2 slashes and 1 stab killing the opponent.
Instant Light; The user flicks randomly around the opponent continuesly attacking him from all sides and confusing him.
Damage Description;
Instant Thunder Blade; 10
Flash Assault; 20
Light Beam Kick; 15
Light Particle Kick;25
Rising Thunder Flash; 20
Falling Thunder Blade; 35(plus 5 per 30 cms high)
Instant Bullet; 20
Shooting Star Flash; 25
Instant Triple Blades; 25
Instant Light; 5 per attack hit
Similar to Frog kata i made my own way of taijutsu style>.>

|Declined|
Rip off of Lee's Ougi.
resubmitting this 1
Forbidden Fire style; Hells shine (kinkaton no jutsu; Naraku terasu)
Rank: Forbidden
Type: Attack
Range: Short-long
Chakra Cost; 50
Damage; 80(30 to the user)
Description: An attack that releases an invisible flame in the air which burns down the targets, it is difficult to avoid it even with time/space(unless if you could judge the flame). By drawing hydrogen particles near then, burning them in the presence of oxygen in the air creates a flame releasing ultraviolet rays instead of ordinary, creating a partially invisible flame.
Note; Can only be used 2 times in a battle. Doujutsu can see through this, but gets the user of the doujutsu blind slowly if seen too much of it(Effect of ultraviolet light rays), The opponent have to stay in the doujutsu state to see properly.
-Based on real life science.



(see the combustion part)
-I'm not manipulating hydrogen, hydrogen is present in the air and is absorbed by our body stored in the lungs from where the heart takes in the oxygen only, then from exhalation the hydrogen is released in the air aswell, so i have the presence without manipulation. So its not an element >.>
-That jutsu is my original idea and is many months old, i submitted it on AD near the time the mission board rules were introduced. ask lara
-Dude please tell me what to edit exactly i can't think up anything what to edit to make something approved xd

Light Barrage (Hirenda)
Rank; A
Range; Short-Mid
Type; Attack
Chakra cost; 30
Damage; Depending on attack.
Description; A Taijutsu style Minato uses with combination of his time/space, using stunning attacks in combination with great speed stopping opponent from countering.
Note; Takes 1 usage of FTG per usage of this technique, all seal are applied on the target without him knowing while linking combo's. Only Minato Namikaze can perform this technique.
Attacks;
Instant Thunder Blade; The user dashes towards the opponent and disappears at the very last moment of contact appears behind and slashes the opponent.
Flash Assault; The user flares the opponent reflecting light from his kunai and quickly kicks his chest knocking him in the air passing a seal and appears behind the opponent as it hits.
Light Beam Kick; The user suddenly appears in front of the opponent by a already passed seal and flip kicks him followed by a reverse flip kicks, then slides down the opponent kicking him from the back.
Light Particle Kick; A technique so fast it breaks the highest lvl. guards cause the opponent does not receive enough reaction time. The user kicks the opponent with a hidden kunai and appears behind him with a massive barrage of stunning kicks greatly damaging the opponents face neck and chest.
Rising Thunder Flash; The user jumps and kicks the opponent in the air followed by a aerial flip kick with both legs from beside and appears behind slashing through.
Falling Thunder Blade;After using Rising Thunder Flash(without finishing blow), the user appears above the target and stabs him drilling down till reach the ground.
Instant Bullet; After a aerial flip kick the user flips behind the opponent starting a mid-air dash slashing the opponent.
Shooting star flash; After a combo of kicks the user appears above the opponent at 60 degrees angle and dives drilling down.
Instant Triple Blades; After a barrage of kicks knocking the opponent high, the user flicks above the opponent giving a flip kick pushing him down and appears below followed with 2 slashes and 1 stab killing the opponent.
Instant Light; The user flicks randomly around the opponent continuesly attacking him from all sides and confusing him.
Damage Description;
Instant Thunder Blade; 10
Flash Assault; 20
Light Beam Kick; 15
Light Particle Kick;25
Rising Thunder Flash; 20
Falling Thunder Blade; 35(plus 5 per 30 cms high)
Instant Bullet; 20
Shooting Star Flash; 25
Instant Triple Blades; 25
Instant Light; 5 per attack hit
Note;Information and attacks taken from original character moves in game Naruto Ultimate ninja 3
Wind style; Turbulence (Fuuton; fuon)
Rank; S
Type; Attack
Range; Short-long
Chakra cost: 40
Damage; 80
Description; A tremendous blast of wind, that increases the air pressure of the area where hit, which cause deafness and lessening of oxygen. The effect wears off after a turn.

-Don't think i need to limit it now but yea whatever you say if there is a need of.

Sealing Technique; Chakra Pathway Seal (Fuuinjutsu; Chakra tsuuro no fuuin)
Rank; A
Type; Supplementary
Range; Short-Medium
Chakra; 30
Damage points; N/A
Description; The technique randomly seals off the targets tenketsu, while this all the techniques the target use costs 30% more and the target cannot perform any S or A rank ninjutsu. The seal can be placed on a specific organ to seal off of chakra related contents of that part, the effect of the seal is temporary, it wears off after 4 turns
Note; Can only be used 2 times per battle

Moving seal (iten fuuin)
Rank; C
Type; Supplementary
Range; Short/Long
Chakra cost; 10
Damage points; N/A
Description; The user forms a seal on the ground which starts moving by the users orders, the seal is controlled with handseals.

______________
~Let goro handle this when he gets back
 
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Rei

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Re: ♦ Custom Jutsu Submission ♦

(Katon Genkou) Fire whirls
Rank: A
Type: Attack
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user will send her fire chakra on the sky along with a strong wind jutsu. The 2 elements will merge on the clouds forming Whirls that will crush down on the battlefield with the speed of wind and the strength of burning fire. When the fire whirl touches the ground, it starts burning the field. User can manipulate the whirls to be either small and many, or few of medium strength or one massive fire whirl. Also she can aim the fire whirls at a specific spot of the battle field (where the opponent stands) but she has have to protect herself also in case of a massive whirl.
~Only usable by Rei
~Only usable 3 times per battle.

Based on real facts:
You must be registered for see images

_______
~Approved



(Suiton Jushi) Watersprouts
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: Waterspout is a really intense columnar vortex that takes place over a mass of water and links it to a cumuli-form cloud. User manipulates the water already existing into the area and then forms 3 massive Waterspouts. Basically she connects through her chakra a water source like a river or a lake with a cloud. Even if the link with the clouds gets cut off by a jutsu, -check the picture below- after connection has been made with the clouds the link will be automatically reunited. The 3 waterspouts will be then directed by the user to attack the opponent but mainly a powerful fire attack, crushing down with tornado speed. The amount of water used for this, might even be the whole water source if the fire attack is equally strong.
~Only usable by Rei
~Only usable 3 times per battle.
~Requires a water source nearby.

Based on real facts:
You must be registered for see images

_______
~Approved


(Katon niji) Fire Rainbow
Rank: Forbidden
Type: Attack
Range: Long
Chakra Cost: 50 (+30 if used with poison)
Damage Points: 80 (120 if used with poison)
Description: User will concentrate and channel all the five elements chakras to the sky, enforcing them with Yin Yang and her poison chakra. Finally she sends to the sky a strong fire jutsu. As the nature of the chakras merges all together on the sky, they start fighting each other (as in water and fire, lighting and earth). Yin Yang will boost up every element's power finally causing them to consume each other on the sky. Result is a Yin Yang explosion of all the elements which creates a Fire rainbow. Fire starts falling from the sky with tremendous speed as a result of the explosion and poison enforced by Yin Yang that cannot be pushed away by a wind jutsu fluids the area. The poision though is paralyzing and not lethal.
~It takes some seconds of concentration to create the jutsu
~Only Usable by Rei
~Extended use causes intoxication to the user
~Only usable once per battle
~Requires poison and Yin Yang Mastery

Based on real facts:
You must be registered for see images
_______
~Approved
 
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Toku

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Re: ♦ Custom Jutsu Submission ♦

(Hitogoroshi juusan ha, yaiba) Murdering thirteen blades

Type: Attack
Rank: C
Range: Short-range
Chakra cost: 20
Damage points: 30
Description: The user attacks w/ sword strikeing his opponent thirteen times at blinding speed in which it looks like the attack is one with thirteen swords but really its just one.
Note: Can only be used by someone wielding a sword.
Note: Can only be used w/ kirigakure no jutsu.
_____
-declined: much similar to Nenji's palm technique and you can't have that speed-
(Genwaku sutoraiku) Blinding Strike

Type: Attack
Rank: Short-range
Chakra cost: 20
Damage points: 30
Description: The user attacks w/ sword directly at opponent head on letting his guard down.
Note: Can only be used by someone wielding a sword.

-You don't need a jutsu to attack like this with a sword. Just attack-
 
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Kiwii

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Re: ♦ Custom Jutsu Submission ♦

Unchakra Metal ( No-Chakra Kane)

Rank: A
Range: -
Chakra Cost: 30
Damage Points: -
Note: This is not a Battle Jutsu
Description: This is almost the same process as the one required to create Chakra Metal ( Used on chackra conductive weapons). Instead of molding the metal with chakra, the blacksmith sucks any chackra from it. This metal doesn't conduct chackra at all, and doesn't let it get through it.
It's purpose its to block chackra attacks, such as genjutsus, and to hide the chakra presence of the person/object inside it. The metal can be reduced to powder without loosing it's effect.
*it can block chakra but not the consequences of it, for example, it can stop a Genjutsu from controlling our mind, but it can't stop a fireball from burning*

-No blacksmith can do this. Visit Nexus and tell him to drain everything from this sword and then resubmit-
 
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Lord of Kaos.

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Re: ♦ Custom Jutsu Submission ♦

Rising Needle Strike (joushou hari atakku)
Rank:C
Type:Attack
Range:Long-Mid- Short
Chakra Cost:17
Damage:34
Description: The users puppet implants hundreds of needles into the ground and a they instantly come out of the ground going everywhere except where the user stands.
*The user needs to be a puppet user
*Can only be used by burakyilan or if thought by burakyilan
*The needles can be made stronger with poison and jutsu that makes weapons stronger

-give us the details of what happens when you use it with poison. and when that happens the jutsu is automatically A rank-

Multi-Advanced Puppet Control ( taju koudo Kugutsu)
Rank:C
Type: Supplemantry
Range:short-mid
Chakra Cost:20 (-7 per turn that its active)
Damage: 0
Description: The user makes many threads out of chakra and attaches them to puppets to control more puppets and control each with better ability making the puppets faster and more flexible. The amount of puppets controled depends on rank
Chunin:2 with great ability 3 with average abilty
Special Jonin:3 with great ability 4 with average abilty
Jonin: 4 with great ability 5 with average abilty
S-rank:5 with great ability 8 with average abilty
Sanin and higher: 8 with great ability 10 with average abilty
*Can only be used by puppet users
*Can only be used by burakyilan or if thought by burakyilan

-Declined: too many puppets and you aren't legendary Sasori. lower the number of them-

Water:Octopuss Defence ( Suiton: ika benso)
Rank: C
Type: Defance
Range: Short
Chakra Cost:20 (-5 per turn that its active )
Damage:0
Description:The user creates 8 arms around him to protect him from attacks like weapons or taijutsu. The arms move by themselfs and they can be destroyed with attacks too powerfull.
*Can only be used 3 times per battle
*Can only be used by burakyilan or if thought by burakyilan

-Declined: much similar to Asuma's Buddha arms technique-

Puppet Clone (kairai bunshin)
Rank: C
Type: Supplemantry
Range: Short
Chakra Cost:18
Damage:0
Description:The user clones any puppet they have the clones can be beat by 2 hits.
*Can only be used 3 times per battle
*Can only be used by burakyilan or if thought by burakyilan
*Can be used in the same turn as a bunshin max 4 per use

-declined: you can clone something that has chakra. Your puppets don't have a life force they are moved by your chakra. So if you make this jutsu you will just create clones of yourself O_O-

Water: Giant Hand (suiton:kyojin hando)
Type:Attack/Supplemantry
Rank:C
Range:Short-Long
Chakra Cost:20
Damage Points:30
Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy.

-make it B rank-
last one resubmitted declained because of too many jutsu per week
 
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Hazure

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Re: ♦ Custom Jutsu Submission ♦

(Neko Mo-do Tsugi Ni) Cat Mode Stage Two​
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (-15 to the user for each turn it is in use)
Description: Like the original Neko Mo-Do the user takes on the characteristics of a cat. The user’s senses are the same strength except for their sight; the user’s sight becomes accustomed to speeds equal to the Neko Mo-Do’s speed. All taijutsu and ninjutsu damage are the same as ‘Stage 1’. The user’s eyes become that of a cat and his speed becomes equivalent to double of Lee’s speed when lee took his weights off. The user’s nails grow longer. The user is able to sense chakra and the user’s chakra is doubled, due to this the user releases chakra that forms a cloak around the user, the cloak looks like a regular cat. The user can use the chakra to lengthen the user’s range of taijutsu.
*Only lasts for 4 turns.
*Must have activated Neko Mo-Do
*Can only be used once per battle.
*Can only be used/taught by Hazure.
*The chakra can only block elemental jutsu up to C-rank.
*After the mode has ended, the user cannot move for 1 turn.
*Must have signed the Contract with the Cats (held by Hazure)
Note: The cloak is nothing like the Demon Cloaks the Jinchuuriki have; this cloak does not act on its own accord but on the thoughts of the user. The user must know where an attack is coming from for it to be able to defend him/her, they still take damage from the use of the chakra.
|Pending|
(Neko Mo-do Tsugi Ni) Cat Mode Stage Two​
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (-15 to the user for each turn it is in use)
Description: Like the original Neko Mo-Do the user takes on the characteristics of a cat. The user’s senses are the same strength except for their sight; the user’s sight becomes accustomed to speeds equal to the Neko Mo-Do’s speed. All taijutsu and ninjutsu damage are the same as ‘Stage 1’. The user’s eyes become that of a cat. The user’s nails grow longer. The user is able to sense chakra and his/her chakra is increased by half the original user's chakra, the user releases the chakra that forms a cloak around the user, the cloak looks like a regular cat. The user can use the chakra to lengthen the user’s range of taijutsu.
*Only lasts for 4 turns.
*Must have activated Neko Mo-Do
*Can only be used once per battle.
*Can only be used/taught by Hazure.
*The chakra can only block elemental jutsu up to C-rank.
*After the mode has ended, the user cannot move for 1 turn.
*Must have signed the Contract with the Cats (held by Hazure)
Note: The cloak is nothing like the Demon Cloaks the Jinchuuriki have; this cloak does not act on its own accord but on the thoughts of the user. The user must know where an attack is coming from for it to be able to defend him/her, they still take damage from the use of the chakra.

-approved-
 
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Emperor

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Re: ♦ Custom Jutsu Submission ♦

(Hachi-baribari Kasen) Eight Tearing Rivers
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
The user focuses their chakra into forming eight swords made of chakra that materialise around the opponent. The swords have a white hilt, and a black blade, with the kanji for "River" engraved on the blade.
The swords circle the opponent, until the user commands them ( by thinking ) to do otherwise. Since these swords are made of the user's own chakra, the user can make these swords move around as they wish.
The movement of these swords is thrice as fast as the speed of a normal, thrown shuriken.
Note: Any technique that is used to affect weapons may be used on these swords
Note: This technique costs 15 chakra per turn to maintain the swords circling, and an extra 5 chakra every time one of the swords is moved.

-declined: overpowered. And the chakra needed to maintain these swords on the battlefield and command them by will should be like -300-

(Shikyogyoushi) Death Stare
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Humans, from their evolution from cave-dwelling people, are conditioned to fearing certain bodily expressions or movements ( for example, shifting your weight slightly to attack a person , or a look of absolute anger on the face ). This technique takes advantage of the fact, since the user performs those expressions/movements, placing the opponent in a state of absolute, paralysing fear.
Note: This technique paralyses a very low level opponent for up to twenty seconds, a slightly lower level opponent for up to ten seconds, an equally leveled opponent for five seconds, and a higher leveled opponent for two seconds.
Note: If the opponent sees the user attack them when they are paralysed, there is a good chance they will break out of the fear and fight back ( if they are the same level or above )
Note: This technique reduces in its effectiveness with use, since the opponent will grow accustomed to the stimuli. After the second use, the time the opponent is paralysed is cut in half, and then further in half with the next use, and so on.

-I like it, but you understand it is not realistic like this. Make it a mode if you insist on having it-


(Kyouou no Akuma ) The Demon's Banquet
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
The user releases a burst of chakra in the shape of a demon, that is ( at most ) equal to a C rank technique. However, the real purpose of the technique, is a genjutsu that accompanies it, unnoticed by the opponent, since they think the demon is the actual technique.
The genjutsu plays with the opponent's mind, causing an irrational anger at the user. The anger the opponent feels for the user slowly rises with every turn.
The opponent's blood pressure slowly rises due to the anger, adversely affecting them. Another side effect is that the opponent will be willing to do whatever it takes, even at the cost of getting hit, to kill the user. After two turns, the opponent's blood pressure rises so much that they will rupture their blood vessels, causing internal bleeding. By the fourth turn, the opponent will be dangerously close to death
Note: Since the opponent will realise the true purpose of the technique if they manage to break it once, the second use onwards will not be effective at all to deceive the opponent.
Note: This technique costs 15 chakra per turn to maintain the illusion placed on the opponent.
Note: An unfortunate side effect of this technique is that the opponent, due to their anger, will gain +10 power to Taijutsu, and +15 to Ninjutsu, however, their anger will reduce their Genjutsu casting capabilities, or Medical jutsu capabilities due to the fact that those technques require precise control.
Note: If the opponent is already in a rage for some reason, then the time taken by this technique reduces by one turn.
Note: If the user dodges the opponent's attacks and taunts them, the opponent will damage their own heart due to their explosive anger. On the other hand, if the opponent manages to connect with a technique, the blood vessels under pressure will be able to stand the anger better, and the opponent will take 10 damage less.

-what happens if used against a Sharingan? and restrict it-


Hai, Rei-sama, I will make it a mode.

(Kanjouinyuu-shukun) Empathy Lord

Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra Cost: 40 to initiate, 15 more per turn to maintain, also according to emotion used ( listed below ).
Damage: According to emotion used ( listed below )
One of the main criteria used to determine or define humanity is the variety of possible emotions as well as the subtle interplay between them. This mode allows the user to project a certain emotion upon the opponent, either by subtle physical and mental clues, illusions, or projecting the emotion the user feels in a wide range to all nearby.
~ (Yuuku) Fear : Humans, since their descent from cave-dwellers, have the emotion of fear as no more than an instinct. Through subtle facial and physical clues ( the shifting of weight, a chakra-enhanced glare ) the user places the opponent in a state of paralyzing fear. This technique paralyzes a very low level opponent for up to twenty seconds, a slightly lower level opponent for up to ten seconds, an equally leveled opponent for five seconds, and a higher leveled opponent for two seconds. If used repeatedly, the opponent will get used to the stimuli. Hence after the second use, the time of paralyzation gets cut in half with every further use. This technique costs an extra 15 chakra to use.
~ (Rokujou) Anger : Anger is an emotion that can be used for or against a person. Through a clever illusion that plays with the target's mind, the user can cause the opponent to anger. This anger will play havoc with the target's chakra control, though Tai- and Ninjutsu will gain a +10 power. The anger also raises the opponent's blood pressure, damaging their heart, causing 15 damage per turn, over five turns. At the end of five turns, the opponent is dangerously close to death. The illusion can be seen through by Sharingan users. Anger can only be used once per battle. Anger costs 25 chakra to use.
~ (Zetsubou) Despair : Despair is cast by projecting the user's darkest memories around the user, in a wide field. The target will believe that fighting the user is of no avail. They will begin to slow down, lose stamina, and weaken in their physical attacks (-15). Nin- or Genjutsu will not be affected. If the target manages to draw blood, they will instantly snap out of despair. Despair costs 20 chakra.
~ (Kou) Joy : Joy, a supposedly good emotion, is still devastating to the target. By drawing on the user's happiest thoughts, and projecting them in a wide field, the user causes the opponent to experience a feeling of pure, undiluted joy, causing the opponent to get thoroughly distracted, and stop their attacks, confused. If the user hits the opponent, however, they will break out of it. Joy costs 20 chakra
~ (Kyougaku) Surprise : A technique that can only be used after the user themselves is startled by something, the emotion of surprise floods the arena, causing the opponent to pause for a few seconds. Surprise costs 10 chakra.
~ (Itami) Pain : The ultimate technique of the Empathy Lord, this can only be used when the user is wounded. A torrent of pain floods the arena, causing intense pain to the opponent, for one turn. The opponent is unable to coherently think, writhing on the ground. Pain does 15 damage to the user and costs 30 chakra. Can only be used once.
Note: All limitations of emotions posted in the description of that emotion itself.
Note: No Kenjutsu, Doujutsu, Summonings, Fuuinjutsu, Hyouton, Mokuton, Youton, Poison, Shikotsumyaku, Souma no Kou, Crystal Release, Yin-Yang or Jinchuuriki powers for as long as this mode is active.

~Pending -
 
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UzumakiJake

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Re: ♦ Custom Jutsu Submission ♦

K i added how many turns

Water Style Wind Armour
Rank: S
Chakra: 40
Damage: NA
Discription: By encasing yourself with water and wind you make a mirror all around you and rederecting the light from around you, making you invisible. this water,and wind is infused with your chakra making it so your opponent cant put his chakra into to create jutsu. The wind is on the outside and the water is on the inside. so if you use a fire jutsu the water will destinguish it but i loose my invisibillity because the wind is now gone.

Note: -10 chakra for every turn its activated
Note: usable 2 times a fight
Not: lasts 2 turns.
Note: Due to the water it negates fire up to S-rank fire but the wind portion depletes if hit by a fire jutsu

-approved-
 
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UzumakiJake

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Re: ♦ Custom Jutsu Submission ♦

Need Grim or Goro to grade

Sage Art: Seal Disruption
Rank: S
Chakra: 40
Damage: NA
Discription: By focusing your chakra into an enemy hand sighn you can disrupt their chakra and cancel their jutsu. Much like the anti summoning but with hand sighns. Like in ninja school they said if you dont get the chakra just right it will not work and may even hurt you by doing this your chakra strings become more active for a turn making you a little faster and stronger for just one turn.

NOTE: only usable 2 times a fight.
NOTE: must know sage mode
NOTE: dont need to be in sage mode
NOTE: After use cant use again for a nother 2 turns.
NOTE: cant be used till at least turn 2

Nezumi: Rat Hair
Rank: A
Chakra: 35
Damage:60
Discription: Your summons hair/fur by encasing it with chakra your summon can sharpen then extend its hair/fur and can even pierce through the ground to hold incase tehre is a threat of being washed or pushed away, aslo in defence and attack.

NOTE: Only Summoned beast can preform
Note: Only UzumakiJakes Summons can use
 

Caliburn

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: Raikou Tama)-Lightning Sphere
Type:Attack
Rank: A
Range: Medium-long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses raiton-based chakra all around his body. Then he rapidly pushes it into the palm of his hand, making the chakra ultra condensed. After that the user slams his palm into the ground, but just on the moment he is going to touch the ground he releases all the condensed chakra from his palm into the ground. The dicharge vaporizes the silicon in the earth in an instant, due to the interaction of it with oxygen, it forms a ball that hoovers above the palm of the user.
The user throws the ball at the oppenent but can still control it accurately. From the moment it touches something, it explodes and incinerates everything around it. However it doesn't cause a shockwave. It's more like it expands and incinerates everything in it.

*can only be used by Caliburn*
*can only be used 3 times/battle*
*can't use any Raiton based jutsu's next turn*

Based on a true natural phenomenon(that includes how it is made and its effects)
You must be registered for see images

(Doton: Totekutonikusu Kasui)-Tectonic spikes
Type:Attack
Rank: A
Range: Short-medium-long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses daton-based chakra into his hand.After that he slams his fist into the ground, sending the chakra into the earth.
If you would draw a straight line between the point of impact and the oppenent, all the earth on this line starts to rise starting from the point of impact and then comes rapidly to the opponent in one straight line. Every time the earth rises spikes appear instantly out of it into all directions(left, right above, even underground) and they have differents sises(3-7meters). However the end of these spikes are completely flat(just like a tree trunk). Just before the line reaches the opponet, it releases a large spike(over 10m) that goes straight for the opponent.
These spikes are pushed out of the earth with such force that a frontal hit instantly breaks the bones it hits.

*Can only be used by Caliburn*
*Can only be used 3 times/battle*
You must be registered for see images

-approved-
 
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UzumakiJake

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Re: ♦ Custom Jutsu Submission ♦

UzumakiJake said:
Sage Art: Sage's toy
Rank: F
Chakra: 50
Damage: N/A
Discription: When An enemy is about to preform a jutsu you can use chakra strings used from natural energy to change the seals and make him use a different jutsu instead of his desired jutsu.

NOTE: cannot defend during this
Note: cannot attack during this
note: cannot change targets due to only controling the hands
note: must be in sage mode for enough power.
-approved-
 
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Decipher

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Re: ♦ Custom Jutsu Submission ♦

[Summoning Jutsu: Lust
Rank: B
Range: Short-Medium- Long
Chakra Cost: 40
Damage Points: 80
Description:Lust is the daughter of War.Her color is pink and the armor is white,she carries a short katana and has small body armor on herself as well and is the size of Gamakichi.Her attitude is some what carefree.When in battle she usually comments the opponents skills and likes to make fun of them

Her element is water and can use it up to A-rank.She can produce a vary large amount of water ansd can create lakes.Once she does that she can go in the water and shoot her spines through the water.
*Can only be summoned by Sharingan09
*Lasts for 5 turns
*Must have sighned the contract of Echidnas

Summoning Jutsu:Twins-Pestilence and Famine
Rank: A
Range: Short-Medium- Long
Chakra Cost: 40
Damage Points: 80
Description:pestilence and Famine are the sons of War.There color is Black and White.They both are the same size they are each the size of 8 feet tall,wear body armor,Pestilence has a two side spear and Famine has a sickle both of them are across there backs.They attitude is really laidback they dont care who they fight as long as it is for something good.There way of thinking is quite unique.They sometimes have there moments of telepathy wich is rare.How they interact with people is if there father has respect for the individual then they are very respectful because they beleive there father is the wisest person ever.They are the second youngest to there sister Lust.

Pestilences element is wind.He can use up to A rank.He can use the wind type ability to sharpen his two sided spear and his spines.

Famines element is fire.He can use up to A rank.He can emit fireballs from his mouth and can heat his spines to the point to were they burn any thing in site.
*Can only be summoned by Sharingan09
*Lasts for 5 turns
*Must have sighned the contract of Echidnas

-Any type of Gods summoning has been forbidden. you need to change the history of these-
 
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