[ARCHIVE] Custom Fighting Styles Submission

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Re: Custom Fighting Styles Submission

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Shougeki Genkotsu || Soul Shockwave Fist

Type: Ninjutsu

Background: Legend has it a man named TianXia, a presumed to be great General of Kumogakure's ranks, many years before the current era, developed a unique fighting style, which lead his lands to victory consecutively. Earning him the title of Explosive Soul of Kumogakure. It wasn't long before word of his might reached foul ears, of people who seeked nothing but destroy those who were potential threats to their plans. As they had though, this organization set out and ultimately hunted down TianXia, it is said he managed to defeat two of them, however he was soon out-numbered; as their ranks exceeded over 20 men, each one only slightly weaker than Xia himself. In that day TianXia lost his life, however not unexpected, he knew this men would seek him out eventually, but he did not want his legacy to end. And so he planted a scroll deep into the mountains where many years later after such event, after said organization had faded from the world - A man known as Frankenstein found the scroll, and with it, the instructions on how to mastery SSF and how to unlock the hidden power which would lead him to many victories, much like it did for TianXia.

Description on the Abilities and Inner Workings of the Style: It takes the form of round particles of electric energy commonly surrounding the user's fists (but can be controlled around the user's body as well). When in there dormant state, which makes them look of lime color and of 1 inch in size, the particles of compressed lightning are capable of exploding, upon doing so releasing a harmless shockwave in the near vicinity (up to 1 foot around it) which simply repels non-chakra infused weapons/objects, thus providing a defense for the user.

However, upon being 'ignited' for offensive purposes, they expand to the size required for the situation, upon expanding, they turn slightly transparent, allowing the lightning inside it to be shown. The user uses this attacks to attach the particles to their opponents' body or otherwise force them upon impact, commanding them to explode. More so than an actual explosion, the result is a burst of sudden lightning, which causes the particle(s) to rip open and collapse outwards, which in turn releases schockwaves and brute lightning force.

This is not restricted to making contact with the target, as the user wields the ability to manipulate each particle individually. The user can control them by will alone, to move about or otherwise spin around aslong as they remain a 3 meter radius around the user. The power of the particles range depending on the technique, as they can cause internal damage with shockwaves upon impact with the target, they can be expanded and/or reduced to diferent sizes allowing the shockwaves to cause diferent types of damage, such as internal or external, etc. Users of Soul Shockwave Fist spend 1 move activating and summoning the lightning particles into the field.

Example Techniques:
(Zong Heng) - Ignite my Soul
Type: Offensive/Attack
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user dashes into the target, afterwards gathering up to seven particles of lightning and igniting them to grow into the size of a pool ball, thrusting their fist(s) into the opponent's body along with the lightning orbs. Upon impact the technique will release small shockwaves of lightning with each punch, causing devastating damage to the target after striking them with various punches in the body. The impact is so strong, that even though striking the target's body, the aftermath leaves a medium sized crater below the area the technique took place.
- Usable only x3 per battle.
- The rate of fire is unlimited as the user can keep creating more particles as they strike.
- Looks:
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(Sui Kwang) - Fist of the North Star
Type: Offensive/Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user gathers several particles into their dominant hand, afterwards the user controls the particles in order to spin rapidly around their hand. Then upon landing a strike on the targets body, the particles will expand and explode on after the other. Creating a chain reaction in which every medium sized shockwave will push the target backwards and deal small internal damange. As each strike goes, the particles will continue to strike the target, smashing the foe backwards and seperating them from the user's personal space. The blasts attack in pairs of two consecutively. Afterwards the target's stomach is dealt 2nd degree burns from the massive bursts taking place and their internal organs take medium damage.
- Usable x2 per battle.
- Cannot use any other SSF techniques A rank or higher next turn.
- Cannot be used in consecutive turns.
- Looks:
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(YenShen) - Will of the Vicious
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra: 40
Damage: 80
Description: A counter measure produced to deal damange while also protecting the user. After intercepting a strike from the foe, which can be as simple as stopping and grabbing their punch, the user them through will alone manipulates the particles of compressed lightning around his body to be attracted torwards the target and collapse upon them. Providing a great deal of blows throughout the opponent's body. Being striked numerous times by small shockwave explosions while the user holds them still will result in their body being numbed and remain with 1st degree burns. Having trouble seeing as well, as the shockwave bursts do partial damage to their face.
- Usable x2 per battle.
- Cannot be used in consecutive turns.
- Must firstly hold the opponent by their body or clothing before using.
Additional effects and Restrictions:
- Must have mastery over the Ninjutsu & Lightning areas.
- Must be of Kage rank or higher to learn SSF.
- The user develops slight resistance against lightning natured techniques after mastering SSF. Taking only half damage from C rank lightning, and being almost inmume to D rank.
- After mastery of SSF is attained, the user no longer has to waste 1 move activating the lightning particles.


 Declined  This isn't a CFS. Just a copy of existing customs for various elements worded in a way to attempt making it seem a CFS.
 
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BusinessManTeno

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Re: Custom Fighting Styles Submission

Resubmitting this with

Blow Dart Combat | Dageki Shuriken Konbatto
Type: Ninjutsu
Background:

This form of weapon was used by very few ninja but was greatly spanned upon by the female ninja of which her name is still unknown. Her teachings were found and the use of this secret art expanded to impressive potential.

Description on the Abilities and Inner Workings of the Style:

The bare basics of this weapon use is mainly with a blowgun or Fukiya. Normally the user would insert a dart, needle, or other small sharp device and blow it out one end to hit a target. Pretty basic and simple.

The way this will work in RP is basically the same but by utilizing the things I've seen so this will work with ease.

In the naruto-verse we has seen how characters are able to literally use weapons from their mouths. Shizune (Tsunades secretary) was able to spit out senbon needles from her mouth and Orochimaru was able to keep the sword in his body and expel it from his mouth. Basically it's possible for a ninja to have weapons in their body wit no harm to them. So I plan on using that ability to work with the blowgun.. The user can store needles/senbons in their mouth similar to shizune but can only store 20 needles/senbons max in their body

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Shizune spitting out poison senbons.

First thing needed would be a blowgun or just the default 20 senbons in their body. Mastering this concept of combat with a weapon will allow them to expel the projectile from their mouth rather then loading it and so on. Certain techniques will come of this concept that will be explained in my examples but it theory it would be a type of ninjutsu such as using a bow&arrow or TenTen's special abilities.

The device will not be the normal very long gun, it will be much shorter, slightly long then a flute. It allows for more flexibility but when used this blowgun would naturally be infused with their chakra which allows it the power of accurateness and strength.. Also it the darts are able to reform, reshape, and add elements into them to increase the variations of the attacks that can be done by the senbon.

However it doesn't have the large range ability as a bow but it does allow much faster rate of fire.

Example Techniques:

Ϟ Dageki Shuriken Konbatto: hokubu zaigou | Blow Dart Combat: North Crime Ϟ

Rank: A
Range: Short - Medium
Chakra: 30
Damage: 60
Description:
With the use of a blowgun, or with the senbons in the users body, they will spit out 3 needle senbons, coated in any element the user wishes. The user will then use 3 handseals and cause the needle/senbons to multiple into hundreds of needles/senbons. The very special thing about this jutsu is that the user can direct the original 3 senbons/needles like a homing missle and re-direct them at will with simple hand gestures.
Notes:
Ϟ Usable 2x per battle
Ϟ Usable by Blow Dart Combat disciple
Ϟ Trainable by Teno


Ϟ Dageki Shuriken Konbatto: Burudo-Za | Blow Dart Combat: Bulldozer Ϟ
Rank: A
Range: Short - Medium
Chakra: 30
Damage: 60
Description:
With the use of a blowgun, the user will blow out 1 dart infused with earth chakra. the chakra is manipulated to give the dart a very strong push and extreme force. The dart moves quickly and is able to break through many earth defenses ( B-Rank and below) This dart isn't as accurate and can be thrown off course easier then other darts but is extremely strong to literally bulldoze through obstacles.

Notes:
Ϟ Usable 2x per battle
Ϟ Able to break or pass through 1 obstacle of equal rank or lower (i.e. Earth, And Water Only)
Ϟ Usable by Blow Dart Combat disciple
Ϟ Trainable by Teno

Additional effects and Restrictions:

Effects:
Fire Elemental Dart: Causes slight burns on the spot thats hit
Lightning Elemental Dart: Cause Paralysis On the area that was hit
Wind Elemental Dart: Extra Sharp Piercing Power (Can Cut through C Rank and below Earth)
Earth Elemental Dart: Can Increase Its Size by 10 Inches Increasing its Destructive power
Water Elemental Dart: It Can be slowed down by adding water into it, Or Increase the speed , but lower the power by decreasing the water usage


Restrictions
Must have started in Ninjutsu
Can Only be taught by teno
Must mention blowgun in biography for use & the 20senbons in their body

________________________________________________
 Declined 
I don't need the 20 senbons limit. For me doesn't make much sense nor is it a restriction needed in my eyes. Now, again, like I said, this needs to be something more than simply shooting senbons from your mouth. That is something you can alredy submit in normal customs. Its basic Ninjutsu. You need to explain how this becomes a CFS. How is this unique when it comes to CQC or Weapon combat?


I honestly Revamped the whole thing In a way


Dance Of The Senbons | Ttsutsu Koodori
Type: Ninjutsu
Background:

This style was incorparted by a special ninja, who would love to kill their opponents swiftly with pinpoint accuracy. Over the years, the user would pratice using small items to deal major damage, such as kunais. The user wanted something more stealthy so it went from a shuriken. The user then downgraded to something much more stealthy, and deadlier. Needles/Senbons. The users practice multiple ways on how to use this effectively, while also using it in more than just one way. Their are multiples uses for this style, and comes with different titles for each rank you go up allowing you to do more things


Description on the Abilities and Inner Workings of the Style:

The bare basics of this weapon use is mainly with a blowgun or Fukiya. Normally the user would insert a dart, needle, or other small sharp device and blow it out one end to hit a target. Pretty basic and simple.

The way this will work in RP is basically the same but by utilizing the things I've seen so this will work with ease.

In the naruto-verse we has seen how characters are able to literally use weapons from their mouths. Shizune (Tsunades secretary) was able to spit out senbon needles from her mouth and Orochimaru was able to keep the sword in his body and expel it from his mouth. Basically it's possible for a ninja to have weapons in their body wit no harm to them. Also The gold and silver brothers were able to store weapons/items inside their body So I plan on using that ability to work with the blowgun.. The user can store needles/senbons in their body in a similar fashion to holding weapons in their body like (Orochimaru, Shizune, & Gold & Silver Brothers)

First thing needed would be a blowgun or just the default senbons in the users body Mastering this concept of combat with a weapon will allow them to expel the projectile from their mouth rather then loading it and so on. Certain techniques will come of this concept that will be explained in my examples but it theory it would be a type of ninjutsu such as using a bow&arrow or TenTen's special abilities.

The device will not be the normal very long gun, it will be much shorter, slightly long then a flute. It allows for more flexibility but when used this blowgun would naturally be infused with their chakra which allows it the power of accurateness and strength..

The Special thing about this style is that, these senbons are similar to homing missles. Through the use of hand gestures, the user can control where the senbon goes. If the senbon happens to miss the target the user is able redirect the senbon(s) by channeling their chakra into the senbons then point towards the target the user wish for it to hit. The needles can also be used in a defensive manner (The appropriate jutsu Im referring to is in the example jutsu submission) They can also channel elemental chakra inside the senbons, for additional effects if the user pleases

Another thing is their abilities to disrupt chakra. This is not a genjutsu, but works in a similar way besides the illusion part. Whichever body part the senbon hits, It will cease to be able to mold chakra in that body part due to the chakra flowing inside the body part disrupting the users chakra flow in that limb. Meaning, If the user was to shoot a senbon in the opponents arm, any jutsu that requires hands would not work (Example, Summoning jutsus, Jutsus that involve slamming the ground, Or Jutsus that come from the hand) This affects only last for 1 turn

The user using this style must have pinpoint aiming, and know pressure points. This style comes very easy to Doujutsu users, but if not a doujutsu user. The user must undergo an intense meditation training for 4 weeks to train by studying where pressure points are, also focusing their eye movements increasing their field of vision (Similar to what deidara did)

However the downside to this jutsu is that it does not travel far in most cases due to its size, but it makes up for it through the speed it is launched

Example Techniques:

Ϟ : Ttsutsu Koodori :hokubu zaigou | Dance Of The Senbons: North Crime Ϟ

Type: Attack
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
With the use of a blowgun, or with the senbons in the users body, they will spit out 3 needle senbons, The user will then use 3 handseals and cause the needle/senbons to multiply into hundreds of needles/senbons. The very special thing about this jutsu is that the user can direct the original 3 senbons/needles like a homing missle and re-direct them at will with simple hand gestures towards the opponent aiming them at any body part they wish
Notes:
Ϟ Usable 2x per battle


Ϟ Ttsutsu Koodori: Azuma Zaigou: | Dance Of The Senbons: East Crime Ϟ
Type: Defense/ Attack
Rank: A
Range: Short
Chakra: 30
Damage: N/a (60 If Hit)
Description: During an incoming attack, the user will spit out one senbon from their mouth from infront of them following 2 handseals. This will cause the senbon to multiply from that very senbon to form a huge spiked ball filled with senbons of all shapes and sizes sticking out from it that ranges 5 Meter tall and the senbons sticks out 1 Meter. This can deflect incoming jutsus up to B rank, and if an opponent was to run into this, the user will get stabbed with the senbon ball. The user must make sure to step back properly so he do not get impaled with the style

Notes:
Ϟ Usable 2x per battle
Ϟ Able to defend up to B rank Jutsus Within reason, and Conduct up to A rank Lightning Jutsus

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Additional effects and Restrictions:

-Doujutsu Users are able to master this style without any studying and training
-Non Jutsu users must study, and meditate to learn to focus their eyes on the opponent, to accuratley pin-point the area they wish to damage. This Allows the user tracking to increase by +1 (Not enough to do anything severe but master the style)


Ranks:

  • Mortal: The Lowest and Starting Point, Must State they use a blow-dart, and must have it present inside their bio they carry one, with access to only regular dart attacks that only does piercing damage, and redirecting them
  • Demi-God: The Next Up in the ranks. Able to now use senbon techniques without the use of a blow-dart by storing senbons inside the body. Demi-God Also has the ability to disrupt the chakra inside the opponents body, restricting moves etc.
  • Gods Gods Are Hand Picked by The Head Titan. The Gods are able to not only not use blowdarts, and interupt chakra inside the opponent but now can add elemental affinities to the senbons. (Only Their Main Affinity)
  • Titans: Titans are the Highest of them All, with all additional affects, the user is now able to perfect the elemental side of the senbons, now able to channel both their Main, AND Secondary Affinity into the senbon
    Lord: The Creator, With Access to all Above

Effects:
Fire Elemental Dart: Causes slight burns on the spot thats hit causing 3rd Degree Burns
Lightning Elemental Dart: Cause Paralysis On the Limb was hit (For 1 Turn)
Wind Elemental Dart: Extra Sharp Piercing Power (Can Cut through Flesh with ease, and Pierce through C rank and below Earth)
Earth Elemental Dart: Cause Petrifaction On The Limb that was hit (For 1 Turn)
Water Elemental Dart: Gives the water a sticky quality that spread In haste in haste on the body part that was struck

Restrictions
Must have started in Ninjutsu
Must Mention Blow-Dart In Bio For "Mortals"
The Max Elemental Darts A Bio Can Use are 2
Adding Elemental Effects To A Dart Art ALWAYS counts as a move


✦ Declined, the first colored part doesn't make much sense and is a no: Doujutsu users see and sense chakra, not pressure points. Sharingan users can see chakra, Byakugan users can see chakra and chakra points, which aren't the same as pressure points, thus they would have no difference in ability to strike pressure points. Second and third bolds are also a no-go, no passive +x boosts to any field, tracking and sensing as well and no one will ever be able to get a CFS without studying or training, regardless of doujutsu or not. Though this entire CFS can more or less be seen as just an extension of Tenten's Manipulated Arts jutsus.....
 
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Re: Custom Fighting Styles Submission

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Mākingu Ken Sutairu | Marking Fist Style (マーキング拳)
Type: NinTaijutsu
Background: This style was developed by Toshiro as he explored Amegakure while training in the Rain element. Upon learning a certain "Heavy Rain technique", he aimed to apply the basic usage of the technique into a style of his own that combines close quarter fighting, projectile weaponry, and in some cases, Ninjutsu techniques. He spent years developing this style and soon enough, mastered it, well enough to pass down to other Shinobi's.
Description on the Abilities and Inner Workings of the Style: This style revolves around the usage of chakra and taijutsu in order to drastically enhance the accuracy of upcoming moves used in combinations. The basis of this style originates from a certain Rain technique: (Gouu no Jutsu) - Heavy Rain Technique, where the user channels chakra into the targets clothing, and upon doing so, all the rain that falls on the target will be attracted to that area. Similarly, in this style, the user would use taijutsu as a medium to leave traces of chakra, ranging from normal chakra to elemental chakra, into the body part struct by the user. By channeling the exact same chakra into a technique, or even projectiles and some weapons, the user can throw it towards a target with 100% accuracy, due to the two chakra signatures being identical and attracting with one another. For example, the user performs a taijutsu move where he/she will use their fist to land a punch on the targets left chest, while simultaneously leaving a trace of chakra in that area. By channeling that same type of chakra into a weapon, they can throw it, and despite how off course said weapon would be, it would seemingly attract to the chakra type on the targets chest, and follow that chakra. Likewise, users of this style are completely capable of changing the order around. Instead of marking the target first, the user can channel a certain chakra type to a weapon like kunais, or even elemental techniques, like creating fire fist and launch it to their backs, then mark the target, however, if the marking fails, the technique or weaponry thrown beforehand will fail to attack towards the chakra-marked area.

An example of the marks usage: The user throws an axe at an arc, to their backs (the complete opposite direction of the target, who is at the front.) The user marks the target, and after the mark has been set, the weapon thrown will be redirected towards that mark with the same chakra signatures.

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The target proceeds with body techniques, like kicking the target in the side and simultaneously marking them with the exact same chakra used in the axe. The axe would then be attracted to that specific chakra type and, even in mid-air, change its directions to be aimed towards the marked area, in this case, the side. For the taijutsu part, the style consist of using the middle and index finger to deliver quick and small jabs to certain areas of the bodies. The style involves in creating small marks, so the follow-up attacks would be much more accurate due to the smaller marks, as opposed to a large mark where the follow up weapon or technique has more 'choices' as to where it should land. The taijutsu aspect is focused on delivering the marks on vital areas, like the heart, lungs, or brain, or towards body areas that would be a disadvantage to the target if marked, like the limbs. Other limbs used for attack would be the toes, or the heel of the foot, the knee, and the elbows. Basically, any body part of the user that is smaller than most body parts would be used to 'mark' the target, making it easier and faster to apply the chakra marking. The taijutsu aspect is often done quickly, to make sure that the mark would successfully be planted on a target. Along with the style comes the ability to passively mark the target (the passively mark without the use of a technique does not apply to actual jutsus from this style, it is purely for freeform.) These marks are made of pure chakra and can be used to direct projectiles like kunais and shurikens at a specific area, at an increased speed from the link between the identical chakra signatures. A practitioner of this style marks only stay at the target for 2 turns. An Apprentice of this style can keep the marks to the target for three turns, and a master of this style can keep the mark for 4 turns. (The amount of turns these marks stay only applies to the freeform marks done, not with the actual techniques)

Example Techniques:
Mākingu Ken Sutairu: Hōku no hikō | Marking Fist Style: Flight of the Hawk
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will channel fire chakra in his or her arm. Punching upwards, the user will release the flames in the form of a small, but extremely compressed hawk of flames upwards, in the sky as it would fly around aimlessly until it is needed. Immediately after, the user will proceed to perform several jabs towards the target, but only one will leave the fire chakra mark. This would be the jab directed at the heart; and afterwards, the user will jump back and the hawk will attack the target in the marked area.
Note: Teachable by Ace.
Note: Mark and the Hawk lasts 3 turns

Mākingu Ken Sutairu: Mokuteki to shita kunai | Marking Fist Style: Aimed Kunai
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A basic offensive attack from this style. The user will proceed to mark the targets body, a specific part like the leg or stomach by performing a quick jab with the two fingers in that area. The will leave a trace of normal chakra in that specific area and coat a kunai or projectile with the exact same chakra, in which the weapon would be launched towards that specific area.
Note The mark lasts four turns
Note Teachable by Ace.


Additional effects and Restrictions:
- Must have mastered ninjutsu and the fields of elements the technique requires.
- Specialist gain an extra two turns for the passive markings, and slightly faster limb movement due to training in attacking with quick jabs in quick successions
- Teachable by Ace. only

✦ Declined, the red part is a Honing Jutsu, which is basically you marking an item with chakra and having other chakra based creations hone in on that initial chakra marking, which has been done many times, and leaving the chakra signature on someone by contact is the basis of most. The Blue part is a Magnetism effect, marking something and having the weapons draw to it. The only thing different is you dont magnetize them per say, but you use the same effect of attraction to draw weapons, even more so when you think of the properties and components of most weapons. In most cases, steel and metals and attracting metal to someone is more or less Magnetism. DNR ✦
 
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Re: Custom Fighting Styles Submission

(死の印 - Shi no Shirushi) Sigillum Mortis
Type: NinTaijutsu
Background: During the reign of Hanzō in Amegakure no Sato, the village was far less safe than it is deemed to be now. The village was known for raising all kinds of Shinobi with original techniques and abilities never known to the world before, and on top of that the Shinobi from Amegakure were known for their assassination techniques that were developed over centuries, given down from generation to generation. Because of their special assassination skills the villagers would get numerous requests to assassinate from foreign countries.

After Amegakure no Sato lost the Second Shinobi World War, they adopted a very isolationist policy. This, and the fact that most of Amegakure’s population were war refugees because of the war didn’t make the situation in Amegakure safer. The villagers started to distrust each other and no one was safe. The village’s citizens started to group up, seeking protection from the ones that they distrusted.
One of the groups was known as the ‘Shinigami’. The Shinigami created a special style of fighting to protect themselves from other groups that mostly resorted to weapon-related fighting or rain-ninjutsu. The aim of the special fighting style was to protect the user of most physical attacks by forming something around the lines of shields of chakra.

Since the creation of the fighting style, there have been created different versions and variations. It has taken the different families in which the fighting style has been passed down from generation to generation centuries to perfect the fighting style to the style of fighting many Shinobi have today. Eventually the shields of chakra came to look like Sigils which made them more effective against solid objects and elements. Even though numerous attempts have been made to steal the chakra shields fighting style, it has never been successful. The only ones that are in possession of the proper training are traced back to the families that originally developed the style, and thus is the fighting style still very unknown and uncommon.


Description on the Abilities and Inner Workings of the Style: The style allows one to focus their chakra throughout their body and create several ‘sigils’ around them in order to protect them from melee weapons and solid objects. The sigils are made out of pure chakra and can take up to two hits from solid objects. It does not affect the user’s body nor does it restrict their movement.
The user is able to make the sigils appear or disappear in less than a second to protect them but not restrict them when they want to attack with solid objects or elements, such as earth or a sword for example.

Masters of this style are capable of creating sigils all around them and making them rotate, enabling them to defend from solid objects which just will fall to the ground when they hit the sigils. They can also create sigils which they can fire towards the opponent to either block an attack further away from them or attack them with the sigil of pure chakra.

Below is an image of what the completely developed style release would look like:
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Example Techniques:

Name: Somnus - Sleep
Rank: B
Type: Defensive
Range: Mid - Long
Chakra Cost: 20
Damage Points: -
Description: The user focuses their chakra and creates up to three large sigils in front of them. The sigils can then be send to up to three different locations of the user’s choosing. The sigils are made for protection and will appear like a shield in front of the location the user sends it to, for example to protect allies. At the time it was made the technique was mostly used to protect wounded or sleeping allies, hence the name ‘Somnus’ which means sleeping.
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  • The sigils will stay active for three turns unless the user discards them.
  • Only usable when taught the Sigillum Mortis CFS


Name: Impetus - Assault
Rank: B
Type: Attack / Defensive
Range: Mid - Long
Chakra Cost: 20
Damage Points: 40
Description: The user focuses their chakra into their hand and releases it steadily, creating several sigils around their arm as they aim it at the opponent. The sigil that is created in front of the hand can be shot towards the opponent. Once the sigil is shot, the sigils around the user’s arm will rotate and the one behind the one that is shot will move to the place of the former so that it can be shot next. While the sigils are placed around the arm of the user, they can use their arm to block attacks from small melee weapons and the likes. At the time it was made it was meant to only be a defensive technique, however the elders of the families which possessed the fighting style discovered that the sigils could be shot towards the opponent as well. Soon the technique would be known as ‘Impetus’, meaning Assault.
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  • There are five sigils created around the user’s arm, thus the user can only shoot five sigils.
  • The technique can only block small melee weapons.
  • Only usable when taught the Sigillum Mortis CFS


Additional effects and Restrictions:

  • In order to learn how to use the Fighting Style and its techniques, one must first undergo intense physical training as well as intense chakra control and manipulation exercises to be able to create the sigils and manipulate them in order to block certain attacks.
  • One must have learnt Ninjutsu training and Taijutsu up until B-rank in order to learn how to use this Fighting Style.
  • In order to master the Fighting Style one must have completed Ninjutsu, Taijutsu and have thorough knowledge of chakra.
  • The Sigillum Mortis CFS can only be taught be Mephistopheles.
 
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Re: Custom Fighting Styles Submission

✦ Thread Reopened ✦

Alright so the thread has reopened after an extended closed time due to a Vacation of mine (Sorry guys!). Remember to read the first post of this thread as well as reading through the various CFS that have been declined and approved to see what is allowed and what isn't. There have been many CFS this cycle that were declined and DNR and only one approved, leading me to think that some of the submissions are just the submitter's attempt at getting a CFS just to have one. Some of them made little sense and others had many issues wrong with them.

If your CFS was missed, send a PM to me with the name being " CFS Check" and I will check it then. Some of the submission were left as pending as I wanted to get a second input on some of them. They were not forgotten and will be updated over the week. Once more, read the first post to see what is allowed and please read over your CFS submissions before you submit them and thoroughly think them through. Have fun submitting!
 
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Beifong

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Re: Custom Fighting Styles Submission

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(Kikai) - Machinery

Type:
Advanced Ninjutsu

Background:
Machinery is a special type of fighting style that was created by Toph Beifong that involves making robots and/or machines of steel release -and powered by lightning chakra if required- to defend, attack or act as supply for the user. This fighting style was inspired by the special types of puppet that was shown used by the Kokuyō whose puppet looked like a robot more than a puppet and was destroyed by a single strong kick from a Kunoichi from Nadeshiko village. Toph was also inspired by the armors used by the Mandalore clan and the army of the village hidden in sky shown in Bonds movie. Another thing that inspired her was the high-tech abilities of the rinnegan's Asura path.

Description on the Abilities and Inner Workings of the Style:
The fighting style depends on Making complicated machines made by big number of steel parts and powered by lightning chakra if required. The machines are very high-tech can have many power-ups like using heat vision, enhanced swimming speed and gliding in air for few seconds using rotors, and many others. the machines can be made to be attached to the user's body or be detached to it or can be operated manually by the user to move it and use it for different things according to the machine's type. the machines can be used to mimic the movements and actions of a living animal and give it more capabilities like making a robotic dog with drill tail that can make holes in hardest elements, a robot fish with rotors beside its fins to enhance its swimming speed or a robot butterfly with sharp wings that can cut glass.

Example Techniques:

(Kikai: Ōtohaundo) - Machinery: Auto Hound
Type:Offensive/Supplementary
Rank:S-Rank
Range:Short
Chakra:40 Chakra (+10 for each turn on field)
Damage:80 Damage
Description: The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through A-Ranked walls (of any kind except hot lava and rubber) and dig holes in any type of ground (except hot lava and rubber) and sharp claws that can cut through steel of C-Rank and other solid elements of B-Ranks (except hot lava and rubber). The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it has eyes that can see with thermal and night visions. Other special ability that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form.
note: the hound is able to shot lightning bolts of D-Rank damage and short-mid range reach
note: the hound is made on short range then move to all ranges.
note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed
note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted.

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(Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw
Type:Supplementary/Offensive
Rank:A-Rank
Range:Short Range
Chakra:30 Chakra (+10 for every turn activated)
Damage:60 Damage
Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectile that are A-Ranked or weaker. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (except for hot rubber and lava) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed or give it to an ally who's capable of activating the machine using his own lightning chakra.
note: the user must consume lightning chakra every turn to turn on the machine and the motor
note: if the motor is kept activated for more than three consecutive turns it will be damaged.
note: can be used thrice per battle

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Additional effects and Restrictions:
  • while equipping a machine the user can only use steel and lightning release
  • Must have mastery over steel release
  • Must have started training in raiton
  • Must have sannin rank to have chakra enough to manipulate and maintain the machines
  • the user can focus on using maximum of four machines at the same time

Note: Keep in mind things like "heat vision" and "gliding" will not be allowed for all these creations and will need to be thoroughly explained. Besides that, nice job! Really!

____________________
P a t e n t C e r t i f i c a t e

FeeLPain, our loyal member, gave on the date July the 7th of 2014, a request for a Patent on Custom Fighting Style ( Machinery ). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Kikai
Powered by Madāra Uchiha
Copyright 2014, FeeLPain, NarutoBase.net

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Daemon

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Re: Custom Fighting Styles Submission

Ssam-Su Taekkyeon
Type: Taijutsu
Background: Park Il Pyo's grandfather was a soldier in the same squad as Jin Tae-Jin. When Operation Gilgamesh was being excecuted, Jin Tae Jin and his squad was taking a break avoiding an enemy. He then saw corperal Park Il Tae (Park Il Pyo's grand father) writing a letter to his son and wife. Jin Tae Jin then saw the letter and found that he was combining Old Way Taekkyon with RE Taekwondo to reinforce the weakness and strengthen it. Jin Tae Jin then questioned Park Il Tae why he is doing this and in response he said "He (His son, Il-Pyo's father) will grow up not seeing his dad's face, I want to leave him somthing, and since this is the only thing I'm good at I have nothing else to leave him. Since my parents arranged my marrage i always felt a burden but now it's a reason for me to go back. if you ever go back please start a familly". However the corperal was killed the moments after, Jin Tae Jin then swore that he would give his letter to his son. The letter never went to the corperal's son and made it to his grand son Park Il Pyo 20 years after. With Jin Tae Jin telling Park Il Pyo to become as great as his grand father Park Il Pyo became the first master of Ssam-su Taekkyeon.
Description on the Abilities and Inner Workings of the Style: Ssam-Su Taekkyeon is based on the art of touch awareness. Touch awareness is the ability,when in contact with the opponent, to be able to read their next movement based on their muscle movements. This is the corner stone of Ssam-Su Taekkyeon. With reading each movement the user can attack accordingly and easily counter attack. The basic stance of Ssam-Su Taekkyeon requires the user to put their right left forward to cross the back of the leg of the opponent while using their wrist to lay against the inside of the wrist of the opponent. However the main weakness to Touch awareness is that the user is not able to read simultaneous movements. For example, the user could be able to read a single jab but the user cannot read is a jab is done at them same time as a gut punch with the other hand.
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Touch awareness is based off of a practice known as Chi Shao. Chi Shao is an exercise used my many martial arts to build up awareness and reaction. Real world application of Chi Shao


Ssam-Su Taekkyeon mainly focuses on the users legs as the main attacker while using their arms as back up support. Ssam-Su Taekkyeon was meant to break the opponents stance or footing hold using their legs to attack the user while taking them down. This style focuses on being extremely close to the opponent as possible so close where they cannot properly defend themselves or attack due to the lack of room/space between the user and the opponent(This will be show in the example techniques portion).
Ssam-su Taekkyeon uses the friction of air to ignite flames to further improve its punches and kicks. However these certain moves are only attainable by masters of the style. There are two subfactors of Ssam-Su Taekkyeon that make the style whole

Raion no gurappuru | Lion's Grapple:
The lion's involves grabbing opponents by their limb and controlling them through the use of that resulting in a variety of take downs and slams. This stance heavily relies on getting close to the user, so close they don't have the space to counter just as stated before. An example of this would be getting close to the opponent using your left leg to take them down behind the knee and using your weight on them to push them further down to smash them in the skull with your knee. This technique is known as Nirvana. (represented here: )

Sasorisutoraiki | Scorpion's Strike:
Scorpion's strike are fast paced movements that are done by closed fists. However, these strikes are not punches. These strikes are usually done with the back of the fist or side of the fist to reduce the pain caused by normal punches. Not all Scorpion Strike techniques involve the hands. If used with the legs, it is more on a defensive approach. Leg strikes are usually followed by parrying the opponents attack or weaving through them until an opening is found. The strikes that fall into this category are used to wear down the enemy as well as break down their defense. Like a Scorpion's tail, each of these hits leave a relatively noticeable mark on the opponent followed by a stinging feeling.


Example Techniques:

Ssam-Su Taekkyeon - Fish Hook
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user delivers a kick to the side of the opponent's head and locks their head between their calf muscle and their thigh muscle by retracting their knee. The user then twists their body to the right and also pulling the leg to the right causing the opponent to flip over completely. Due to gravity the opponent crashes down and lands on their head. After they land on their head the user can choose to keep the Fish hook in place to follow up with a strike to the face of the opponent or let them go.
This is a Lion's Grapple technique.
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Additional effects and Restrictions:
Must have mastered Taijutsu
Must be of Sannin rank or higher
✦ Declined, this is based on touch awareness as you stated, but it is still essentially Sharingan-esque tracking and perception abilities. Look at the bold, you are able to effectively track the movement and future movements, much like the Sharingan can by looking at you, only difference here is that you require touch. Furthermore, Taijutsu Masters are able to track up to twice their speed naturally, meaning that in most cases, you would be able to see an incoming attack, much like this one, once more only difference being this requires touch first, which isn't a big difference. ✦
 
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Re: Custom Fighting Styles Submission

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Shu-rute | Surreal Palm

Type: TaiGenjutsu

Background:

Throughout the ages, when chakra was being taught, but its limits were not fully understood, wars were beginning to grow at a faster rate. With more power, groups felt that they were able to retake pride they had lost, or gain majestic treasures they sought. This was the chaos that the world felt. Soon enough people with the ability to utilize different kinds of slashing attacks that slash the fabric of the normal illusions have been born. For this to be even possible, those were born with the same aptitude for genjutsu, and were met with the same fate as the hermit Genjutsu user, to study the arts of illusion, as well as its users. They learned quickly about the element and, by working their body hard every day and by likewise overusing the arts of illusion, also becoming too accustomed to it, they started to develop a fighting style to serve their arsenal as a powerful, deadly tool. They managed to come up with something new and more unique than what the actual arts of illusion offered them. Being also well known as a phenomenal genjutsu masters, they incorporated the arts of illusion into their new majestic style, that they called the Surreal Palm.

Surreal Palm revolves around using slashing attacks that slash the fabric of the normal illusions. After a certain amount of trying and combining different movements and illusions, the fighting style finally started looking like something deadly and very well composed.

They were proficient not only in the production of the slashing attacks, but also employing them in battle without any effort whatsoever. The moon has come and gone and come back into light again and soon they started to fight off minor clans, subduing their opponents, ruling and dominating over those who used genjutsu, until they became very well known in the naruto verse as the best users of the advanced genjutsu style. After the creation of the Shinnobi Villages, the hatred towards the exceptional genjutsu users weakened, therefore they used this opportunity to spread through the world communities, so that the style wouldn't be forgotten, merely hidden. Finally they were known throughout the whole universe as creators of the advanced arts of illusion and body arts, the Surreal Palm.


Description on the Abilities and Inner Workings of the Style:

The concept of the style is to utilize Taijutsu, Body combat and body-centric techniques, not against the physical realm but the spiritual realm, the consciousness. Multiple instances of an entirely different dimension, within one's mind, have been shown in the narutoverse, upon usage of particularly complex Genjutsu techniques. A link shared by both the user and the target opens a certain shared dimension, especially when the target counters with a genjutsu of their own.

The Surreal Palm is, thus, the manipulation of the spiritual realm, within Genjutsu, to both counter it and, even, turn it against the original user, similar concept with many Martial Arts, where they use the opponent's strength against them. The first step, as any genjutsu counter method, is awareness. There are many methods of realizing you're inside a Genjutsu, it could be in the discrepancy between your known reality and the perceived illusion, both by the nature of the illusion, being unrealistic or lower ranked, or by the misuse of the caster, creating a sub-par sensorial realm. But Genjutsu pertains to a disruption of the chakra pathway, and, so, awareness of the genjutsu can also come from awareness of that unbalance.

In order to conquer the mind, the users of this style are required to conquer the body. It is done by mediation, being one with the body, and, thus, when one experiences the disruption, it becomes amplified. The users of this style are required to be calm and controlled, serene in the positive side, cold in the negative side, or simple apathetic. A practitioner of this style is thus able to be aware of the Genjutsu due to a sudden uneasiness of the balance, a haze of the senses, that indicate someone's attempt at controlling them. Not unlike our reaction to dreams, you feel them as if they're real when you're inside them, but will always look back and see how pale they were in relation to reality. By chance, you may become aware of the dream, and then manipulate it, but you can also train your mind to do so, and leave chance out of it.

The second step is, thus, the manipulation of the genjutsu. This is done through the layering rules of Genjutsu, over layering genjutsu of your own to take command of the foreign genjutsu. In essence, the user will always cast a genjutsu, let's call it, the surreal genjutsu, that affects both the opponent (who initially cast the genjutsu, let's call it the host genjutsu) and the user. The surreal genjutsu will overlaps with the host genjutsu, manipulate it, leaving the opponent to deal with the effects, while the user is now in command. This command can manifest itself in two forms:

Method 1# - Inside the consciousness, this method battles the illusion itself for clarity of perception. It revolves around the manipulation of your illusionary body, which represents your consciousness, and break through the constrictions of the illusion. Slashing through vines that attempt to bind you, punching walls that attempt to stop you, or even cutting through the fabric of the illusion that attempts to blind you. The motions are fluid and broad. They bring about chaos into the structure of the illusion. A punch may appear wiggly and curving, and a kick may look more like a sword than a leg. The motions are conceptual instead of physical, the art is beautiful and symbolic, instead of precise and rational, and they attack the opponent's genjutsu, and, through it, they attack the opponent itself. A strike can twist the dimension, pushing the illusion to blast the opponent, or it could bend the illusion, wrapping it around them.

Method 2# - Bridges the physical realm with the consciousness. This method is particularly useful against the type of overwhelming illusion that reverts your consciousness to itself, making you believe you're moving, when it's all in your head, and you're left standing immobile in reality. The Surreal Palm takes over the body and, while manipulating the mind and the realm with the first method, it also translates the motions of the illusionary body into the actual body. When you punch in the illusion, you also punch in reality. Though this method can take a step forward, and create a discrepancy between the illusionary body and the actual body, allowing the user to control both separately. To the opponent, casting the genjutsu, this discrepancy may come unnoticed, seeing the illusionary body move, oblivious the actual body. The user is then able to take advantage of the distraction to attack the opponent.

Apart from being used to counter genjutsu, the surreal genjutsu can also be used on its own, allowing the user to hide the taijutsu underneath a very confusing and distracting genjutsu. These surreal illusions will not actually create illusionary structures, like say, birds or squirrels, but actually morph and bend the entire realm, illusion-created or the surrounding field, like everything was carved in clay, and the user is now bending it. Everything retains the same colors and properties, they just move around and stretch or compress, as a whole, inside the illusion. So, if a technique creates a tree, leaving everything else untouched, the user of Surreal Palm could pick up the tree and the ground, and have it stretch unrealistically and then wrap around the opponent, for example. Or if there's no host illusion, the user can simply do the same by making the opponent see the ground and the horizon spin around and stretch, wrapping around his/her body. The illusions are always marvelous to experience, even if not subtle in the least.


Example Techniques:

Description: The user punches the opponent, casting an underlying genjutsu into both participants. The realm will appear to wobble and shake, be it both illusionary creations and the surrounding field. Freeing him/herself, the user's wobbly fist will travel through the cracks of the illusion, into the opponent's face, breaking the illusion. In reality, the user frees him/herself from the genjutsu and is able strike the opponent, be it with the same punch as the illusion, or something else.

Description: The user will spin around, pulling the fabric of the illusion with it, before launching it towards the opponent, causing the illusion to morph and wrap around the opponent, binding him/her in place. In close range, the opponent can synchronize the illusion with a binding movement, going for an arm bar or a headlock, for example.

Description: The user punches the illusion up to three times, causing a disruption in the shape of a punch to travel towards the opponent, impaling him/her, and sticking the opponent in place. This frees up the user's hand to perform kai or attack the opponent, to break the initial illusion.


Additional effects and Restrictions:

The illusions follow the genjutsu layering rules, thus the user is require to use a technique of equal or higher rank than the genjutsu he/she is trying to counter, and, of course, can themselves be manipulated by genjutsu of the same and higher rank.

The techniques are all capable of countering genjutsu, and other mind-altering techniques, but are not limited to it. The genjutsu used within the style can stand on its own, and be used in its natural conjunction with taijutsu for purely offensive (and supplementary) usages, not requiring a host genjutsu.

Awareness of the genjutsu comes naturally according the user's rank. A practitioner of Gennin rank is aware of D rank genjutsu, Chunnin up to C rank, Jonnin up to B rank, Sannin up to A rank and Sage (official) up to S rank. Awareness does not mean immunity, it simply means they know their senses are being manipulated, and thus they have to do something about it.

Masters of this style are capable of awareness 1 rank superior than their normal rank, and, same wise, bypass the genjutsu layering rules up to 4 times per battle, allowing them to use techniques 1 rank lower than normal to defend from a genjutsu.​

♦ Declined, these are just genjutsus and manipulating of genjutsus. CFS need to have some form of CQC involved for them to be considered a CFS, this is just genjutsu casting/manipulation. ♦
 
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Re: ±±Custom Fighting Styles Submission±±






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Bekutoru Kobura - Vector Cobra

Type
Fuin/Tai/Nin

Background:

Priest as sole founder of this style stumbled upon this while rummaging through ancient archives of sealing. Though bringing several scrolls together, this style is able to emerge into one single entity with the sole purpose, Destruction.
History has it, that a Descendant of the Sage of the Six Path who is a God of Sealing made the numerous sealing techniques we use today and the owner of the sealing archives, however he after years of rigorous research, is unable to come up with this versatile uniqueness.
The Idea behind this is gotten from Soul Eater's Medusa Gorgon.
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Description on the Abilities and Inner Workings of the Style:

This fighting style requires the user to have fuinjutsu seals in form of snake tattoos on his body.
Fuinjutsu is a versatile aspect of this fighting style thus needs the user to have mastery of it. The user would have numerous cobra tatoos all over his body, they are 42 in total, they are located on each of the four limbs, with some spaning/curling from the shoulder down to the wrist in lenght and vice versa for the ones on the upper limbs(arms) each, the ones on the lower limbs spans/curls from the top lap to the ankle while the remaining snake tatoos are located on the entire torso, back(back of the neck down to the waist) and chest(neck to the lower abdomen) interwoven in an irregular array. However these tatoos are but special fuinjutsu seals which are very essential for this fighting style and revolves around instant activation and deactivation of each of them for taijutsu and offensive purposes.

† Activation and Deactivation:
The snake seals upon activation assumes a tangible form(the seal becomes tangible) and extends from the user's body[/UB] (like an ink snake though it may not be ink, but the substance that is used to imprint the tattoo) to deal physical damage though the are still attached to the user with their tail as they can't be detached. However the fuinjutsu seals having been imbued into this fighting style specially are self sustaining and can be re-used again even after deactivation so far the seal itself is not destroyed.
After every use, the snake reverts back to their initial position on the user's body as fuinjutsu seals which marks their deactivation. However if any seal is destroyed when they are in tangible form(Activated), they would remain destroyed and detached from the user and unuseable for the remainder of the battle thus reducing the number of cobra seals on the user's body.

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† Effect: Depending on how the user wants it, the snakes may deal blunt damage by ramming itself against an opponent or something, this is very good in use in a taijutsu battle giving the user the upper hand with regards to extra arms and manouvres aiding the user defensively, offensively and to supplementary create extension for complex movements. They can bite down an opponent to hold down the opponent or/and deal piercing wounds and also they can be used to bind targets.

† Elemental Infusion: Apart from normal blunt force the snakes deal on the opponent, the user could infuse the snakes with elemental chakra so that each hit would deal specific after effect which further augments the damage and wound caused by the snakes.
♦ Earth: The snakes are infused with earth chakra and thus delivers more heavier impact
♦ Water: The snakes are infused with water chakra thus they leave their area of impact suffocated and saturated with water leaving the opponent prone to lightning attacks
♦ Wind: The snakes are infused with wind chakra thus making the snakes instead of just blunt damage, have cutting properties that leaves clean cuts on the area of impact
♦ Lightning: The snakes are infused with lightning chakra thus leaves the area of impact numb and in the case of binding the target, they would leave the target paralysed and numb.
♦ Fire: The snakes are infused with fire chakra thus leaves the area of impact with 3rd degree burns.​

Vector Cobra revolves around using the snakes made out of seals as extra arms to grab, bind/restrain, attack and defend, or extra legs for extensive mobility and perhaps gain height while still connected to the ground.
The addition of Elemental chakra gives the snakes special essence, advantage and also makes them equally strong when used against elemental taijutsu or elemental ninjutsu. An example is enhancing the snakes with lightning allows the snakes to be able to smash/slice through an earth jutsu though elemental strenght and weakness still applies.
3D Manouvre: Each of the snake is connected to the user's body and can be used for stabilization and balance. The style also allows the user to pivot on one of the snakes, balancing while resting his entire weight on them and still remain stable while suspended in mid-air. This enables him to use all his limbs and entire body to fight while being suspended in a fluid 3D fashion.
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Example Technique:


Sono Iyashii Gunomu - The Lustful Gnome
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user activates the snakes on his arms and uses it to attack the opponent or bind them. He can infuse this with any one of the 5 elements depending on the effect he desires.
-Must be taught by Priest
-Must know Vector Cobra

Uso no Alanta - Lies of Alanta
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This combine complex movement in tajutsu using deception as its core purpose. The user launches an attack inform of a punch/kick, however this is but a feint attack the main idea of the punch or kick is not to connect but to shift the targets focus. This could either by a side hook which would purposely miss the opponent by some inches or a round-house high/low kick that would swing by the target. Then comes the real attack which moves in the shadow of the feint just like "Leaf Hurricane". Depending on the limb used for the deception, a snake is activated that moves concurrently with the limb but a bit behind schedule though not far behind and strikes the target with venomous rage.
-Usable 4x per match
-Must know Vector Cobra

Additional effects and Restrictions:


Skill levels of the style:

-GrandMeister(Created the style)
-Meister(Knows all technique learnable)
-Apprentice(Is learning technique)
-After he must have attained a Meister level(mastered the art), A user can passively use up to 2 cobras exclusively for freeform purpose, to pick up tools/kunai from the pouch, freeform mellee and what not thus it can not be infused with any elements and can be countered using freeform.
-An Apprentice can only activate two of the snakes at a time while Meisters can activate 3. The Grandmeister is able to activate four of the snakes at once.

-Users of this style have extreme chakra control and also they have greater reflex than normal ninjas.
-only one elemental infusion can be used per move
-Users of this style must have completed the Basic five, Ninjutsu, Basic Fuinjutsu and Taijutsu
-Can only be learned by Kage rank ninjas and above


♦Declined ♦ The underlined under the activation section sounds very reminiscent to Ink jutsu, as that is more or less the method Sai uses with his ink creations, just on a scroll instead of the body as a canvas. These seals will only be equal to elemental ninjutsu if elemental jutsu is channeled through them, otherwise they will have the same power as raw chakra jutsus, capable of being destroyed by one rank lower ninjutsu. Also, I mention that these seals will not be indefinite and you make it so that you have 42 of them that can only be destroyed when in use. That's not really changing much. Change that part to something more restricted as that wording allows you to potentially use them as many times as you want, making them a nice substitute for snake jutsus, which is essentially what the style itself is.







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Bekuta Kobura - Vector Cobra

Type
Fuin/Tai/Nin

Background:

Priest as sole founder of this style stumbled upon this while rummaging through ancient archives of sealing. Though bringing several scrolls together, this style is able to emerge into one single entity with the sole purpose, Destruction.
History has it, that a Descendant of the Sage of the Six Path who is a God of Sealing made the numerous sealing techniques we use today and the owner of the sealing archives, however he after years of rigorous research, is unable to come up with this versatile uniqueness.
The Idea behind this is gotten from Soul Eater's Medusa Gorgon.
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Description on the Abilities and Inner Workings of the Style:

This fighting style requires the user to have fuinjutsu seals in form of snake tattoos on his body.
Fuinjutsu is a versatile aspect of this fighting style thus needs the user to have mastery of it. The user would have numerous cobra tattoos all over his body, they are 16 in total, they are located on each of the four limbs, with some spanning/curling from the shoulder down to the wrist in length and vice versa for the ones on the upper limbs(arms) each, the ones on the lower limbs spans/curls from the top lap to the ankle while the remaining snake tattoos are located on the entire torso, back(back of the neck down to the waist) and chest(neck to the lower abdomen) interwoven in an irregular array. However these tattoos are but special fuinjutsu seals which are very essential for this fighting style and revolves around instant activation and deactivation of each of them for taijutsu and offensive purposes.

† Activation and Deactivation:
The snake seals upon instant activation assumes a tangible form(the seal becomes tangible) and extends from the user's body(like an ink snake though it may not be ink, but the substance that is used to imprint the tattoo) to deal physical damage though they can either be attached to the user through their tail or be released from the user's body. However releasing/detaching them from the body renders them uncontrollable making them only move in the direction in which they are released and after that, unusable thus would disperse into thin air after a short while.. The fuinjutsu seals having been imbued into this fighting style specially are self sustaining and can be re-used again even after deactivation so far the seal itself is not destroyed.
After every use, the snake reverts back to their initial position on the user's body as fuinjutsu seals which marks their deactivation. However if any seal is destroyed when they are in tangible form(Activated), they would remain destroyed and detached from the user and unusable for the remainder of the battle thus reducing the number of cobra seals on the user's body.
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† Effect: Depending on how the user wants it, the snakes may deal blunt damage by ramming itself against an opponent or something, this is very good in use in a taijutsu battle giving the user the upper hand with regards to extra arms and maneuvers aiding the user defensively, offensively and to supplementary create extension for complex movements. They can bite down an opponent to hold down the opponent or/and deal piercing wounds and also they can be used to bind targets. The snakes normally without elemental infusion is equal in strength to normal ninjutsu thus they are one rank weaker than elemental ninjutsu.

† Elemental Infusion: Apart from normal blunt force the snakes deal on the opponent, the user could infuse the snakes with elemental chakra so that each hit would deal specific after effect which further augments the damage and wound caused by the snakes. Infusing the cobras however with elements makes them stand on equal terms with elemental ninjutsu though elemental strengths and weaknesses still applies.
♦ Earth: The snakes are infused with earth chakra and thus delivers more heavier impact
♦ Water: The snakes are infused with water chakra thus they leave their area of impact suffocated and saturated with water leaving the opponent prone to lightning attacks
♦ Wind: The snakes are infused with wind chakra thus making the snakes instead of just blunt damage, have cutting properties that leaves clean cuts on the area of impact
♦ Lightning: The snakes are infused with lightning chakra thus leaves the area of impact numb and in the case of binding the target, they would leave the target paralyzed and numb.
♦ Fire: The snakes are infused with fire chakra thus leaves the area of impact with 3rd degree burns.​

Vector Cobra revolves around using the snakes made out of seals as extra arms to grab, bind/restrain, attack and defend, or extra legs for extensive mobility and perhaps gain height while still connected to the ground.
The addition of Elemental chakra gives the snakes special essence, advantage and also makes them equally strong when used against elemental taijutsu or elemental ninjutsu. An example is enhancing the snakes with lightning allows the snakes to be able to smash/slice through an earth jutsu though elemental strength and weakness still applies.
3D Maneuver: Each of the snake is connected to the user's body and can be used for stabilization and balance. The style also allows the user to pivot on one of the snakes, balancing while resting his entire weight on them and still remain stable while suspended in mid-air. This enables him to use all his limbs and entire body to fight while being suspended in a fluid 3D fashion.
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Example Technique:


Sono Iyashii Gunomu - The Lustful Gnome
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user activates the snakes on his arms and uses it to attack the opponent or bind them. He can infuse this with any one of the 5 elements depending on the effect he desires.
-Must be taught by Priest
-Must know Vector Cobra

Uso no Alanta - Lies of Alanta
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This combine complex movement in tajutsu using deception as its core purpose. The user launches an attack inform of a punch/kick, however this is but a feint attack the main idea of the punch or kick is not to connect but to shift the targets focus. This could either by a side hook which would purposely miss the opponent by some inches or a round-house high/low kick that would swing by the target. Then comes the real attack which moves in the shadow of the feint just like "Leaf Hurricane". Depending on the limb used for the deception, a snake is activated that moves concurrently with the limb but a bit behind schedule though not far behind and strikes the target with venomous rage.
-Usable 4x per match
-Must know Vector Cobra

Additional effects and Restrictions:


Skill levels of the style:

-GrandMeister(Created the style)
-Meister(Knows all technique learn-able)
-Apprentice(Is learning technique)
-After he must have attained a Meister level(mastered the art), A user can passively use up to 2 cobras exclusively for free-form purpose, to pick up tools/kunai from the pouch, free-form melee and what not thus it can not be infused with any elements and can be countered using free-form.
-An Apprentice can only activate two of the snakes at a time while Meisters can activate 3. The Grandmeister is able to activate four of the snakes at once.

-Users of this style have extreme chakra control and also they have greater reflex than normal ninjas.
-only one elemental infusion can be used per move
-Users of this style must have completed the Basic five, Ninjutsu, Basic Fuinjutsu and Taijutsu
-Can only be learned by Kage rank ninjas and above

♦ Declined, no passive manipulation of the snakes. The snakes are activated through chakra usage, hence spending chakra, hence a move per turn. Make a jutsu that lasts for a span of turns if you want to use them more than once without reposting a jutsu. Other than that, it should be good to go. ♦
 
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Re: Custom Fighting Styles Submission

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(Gisei Tamashī no Kiseki | 犠牲魂の軌跡) Path of the Sacrificial Soul

Type: Taijutsu.

Background:

Many years ago, during the era of eternal wars and unrest, and before the time Ninjutsu there were many people claiming to be "Sages", each with their own unique "Path", however most of these were simple charlatans looking to convert people to their own religions or ideology, but not all of them were cons. A man by the name of Hagoromo Otsutsuki, Sage of the Six Paths, went on to create the most well known Path, Ninshū - The Path of Understanding. However, history has forgotten many of the other, less memorable Paths, even the true purpose of Ninshū was lost and diluted after so long, becoming Ninjutsu - The Art of War. One of the forgotten Paths was the Path of Sacrifice, now reborn as the Path of the Sacrificial Soul. It was originally created and used by one man, a mysterious warrior from an unknown land where chaos, strife and wars were locked in an eternal vicious cycle. He was known far and wide due to his harsh battle tactics and relentless nature in battle, some even claimed that he was a demon merely dressed as a man. However he was just another mortal amidst another vicious cycle of war and peace.

The Warrior never taught the Path of Sacrifice to anyone, and it was thought that after he died, his power would never resurface. However the warrior had left a journal that, while not blatantly revealing the secrets behind the Path of Sacrifice, left enough information for someone to recreate it, so long as they were perceptive enough to see it. This book was discovered by many throughout the ages, passing it off as nothing more than the ramblings of a demented mad man. Until it was discovered by a Shinobi in the Hidden Leaf Village, who made it a goal to learn the true meaning behind these words.

Description on the Abilities and Inner Workings of the Style:

Gisei Tamashī no Kiseki at it's core is the manipulation and control of the Physical Energy present in every cell of the human body. Because the Fighting Style predates Ninshū or Ninjutsu, it doesn't incorporate Chakra, as at that time no one had the Spiritual Energy that was provided by the Sage of the Six Paths. Users of this Style manipulate and expend the Physical Energy in their bodies and use it in various ways, like simply increasing their Physical Condition, altering the flow of their own Physical Energy in Taijutsu or even manifesting raw physical attacks to augment their Taijutsu. Because no Spiritual Energy is used during this process the cost is taken out of their life or "Health", but some techniques can also incorporate extra conditions, or "sacrifices", these are made clear in the individual techniques. So long as the user isn't fatally wounded during battle, they can continue to use their Health for the Techniques of this Style, as there is a major difference between taking damage from an enemy jutsu and expending health in order to attain power or perform an action. One is the result of an external threat meaning to kill you, the other is self-inflicted and doesn't actually threaten your life unless you run out of Health. The aforementioned ways the Style can be used are listed below.

Increase to Physical Condition

This is the most basic form of the Style, simply expending Health to increase one or more aspects of the users physical condition. This could simply be an increase in the user's strength, speed or endurance, however these boosts have limitations. The user's body will still be restricted by it's own limits, namely the Eight Inner Gates, so they will still be suppressing the user's body, meaning the strongest, fastest or enduring the user will ever get will still be below an EIG user. What the user is doing is taking their Physical Energy and temporarily increasing their overall strength, in exchange for a predetermined period of fatigue, in which they can be anything from sluggish, to downright incapacitated to the brink of death. As such, even the most basic uses of this Style carry risks and it is up to the user to regulate their Energy and determine when it is too risky to use a certain Technique.

Altering the Flow of Physical Energy

This is the intermediate form of the Style, it has the user alter the flow of their Physical Energy in Taijutsu. This use of Physical Energy is likened to techniques like Frog Kumite, but it isn't as complex or as effective as it doesn't draw upon natural energy, which is limitless. The user will draw "instructions" on their body in Blood, the easiest conduit for Physical Energy, and then perform an action (Punch, Kick, etc) while they release Physical Energy that follows the instruction the user drew on themselves. For instance if the user were to draw a straight line on their forearm, when performing a punch or straight facing Taijutsu attack with their arm, they will release Physical Energy in a straight line too, increasing the overall force and damage of the attack. There are many instructions for the user to draw, and these will be provided in the Techniques of the Style.

Physical Manifestations

This is the most advanced form of the Style, requiring a great deal of Physical Energy to perform and cannot be maintained for any longer than the duration of a punch or kick. The user will gather Physical Energy, like they would Chakra for Ninjutsu, and releases it in cooperation with Taijutsu attacks to create Physical manifestations of their Physical Energy, increasing the range and damage by a slight amount. The manifestations will appear in basic shapes. Their color depend on the user, but typically they take the same color as blood, the most abundant source of Physical Energy in the body.

Sacrifices

All of the above forms require Physical Energy to be expended in the form of Health and will leave the user feeling fatigued, the level of fatigue depending on the Rank of the Technique used. The user can instead expend Health and bypass the fatigue, but at an even greater cost. They will "Sacrifice" a part of themselves for varying effects. What they are essentially doing is transferring all Physical Energy in the Sacrificial Part to the chosen technique. The user could, for instance, sacrifice an arm to increase the power of a punch greatly, but lose all use of that arm for the rest of the fight indefinitely.

Over the course of a training session the user will learn how to harness their Physical Energy for the use of this style, deal with the pain of using this style and finally learn what it means to be on the "Path of Sacrifice". There are several stages in the training, that have a corresponding Title in the Fighting Style. They are as follows;

Gisei no Tatsujin (Master of Sacrifice) → Creator of the Style.
Gisei no Yochō (Herald of Sacrifice) → Has learned the true meaning of Sacrifice.
Gisei no Sābanto (Servant of Sacrifice) → Has learned to harness Physical Energy for the Style.
Gisei no Hitomi (Pupil of Sacrifice) → Has learned to deal with Pain in all forms.

Example Techniques:

Because the Techniques of this style use Health instead of Chakra, for the example techniques I have replaced "Chakra" for "Health" as to avoid potential confusion. I understand that it's against the rules to change the Template, so if I must I will put the Chakra cost as N/A and take the cost out as damage to the user if the CFS is approved and I submit the techniques in the CJ Thread, but I think this way is neater.

(Gisei Tamashī no Kiseki: Kuro Gishiki -Bāsākā) Path of the Sacrificial Soul: Black Rite - Berserker
Type: Offensive/ Supplementary
Rank: D-Rank - S-Rank
Range: Short
Health: 10 - 40
Damage: 20 - 80
Description: This technique embodies the Basic Form of the Fighting Style. The user will expend Health in order to increase one or more of their physical attributes, strength, speed, endurance, etc. The higher the rank, the more the user's condition will be augmented, but at the cost of greater fatigue. The Fatigue prevents the user from molding Physical Energy, thus disrupting the balance one would need for Chakra.

D-Rank: Unable to use any S-Rank Techniques or Above.
C-Rank: Unable to use any A-Rank Techniques or Above.
B-Rank: Unable to use any B-Rank Techniques or Above.
A-Rank: Unable to use any C-Rank Techniques or Above.
S-Rank: Unable to use any D-Rank Techniques or Above.

(Gisei Tamashī no Kiseki: Kuro Gishiki - Ekusukaribā) Path of the Sacrificial Soul: Black Rite - Excalibur
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short
Health: 20
Damage: 40
Description: This technique embodies the Intermediate Form of the Fighting Style. The user will bite their thumb, like they were going to perform a Summoning Jutsu, and draw an "instruction" on their body for their Physical Energy to follow. There are several different marks the user can perform, each with it's own effect on the users Physical Energy but the you can only use one mark at any given time. The mark can only be used for one Taijutsu attacks, free form or Jutsu, after which the user will feel Fatigued. The marks are as follows;

Straight Line: The user will draw a straight line on the desired part of their body that embodies power and force. Any Taijutsu performed with this mark active will have increased momentum and above average pushing force that extends forward from the users attack 5m.

Jagged Line: The user draws a jagged line, like a thunderbolt, on the desired part of their body that embodies erratic motion. Any Taijutsu performed with this mark active will vibrate at a high frequency. This doesn't generate electricity, the user's Taijutsu will simply have the same effect as a jackhammer, constantly drilling into the desired target through direct contact.

Circle: The user draws a circle on the desired part of their body that embodies a solid, supported frame. Any Taijutsu performed with this mark active will cause the attack to stop incoming Taijutsu attacks. This is because the circle represents a perfect defense and the mark mimics this, causing the Taijutsu attack to become absolute and thus able to stop other incoming Taijutsu.

Dotted Line: The user draws a dotted line on the desired part of their body that embodies an incomplete, erratic offense. Any Taijutsu performed with this mark will create several bursts of weak Physical Energy. They only travel in a straight line and don't go any further than a few feet, but they are unpredictable and therefore effective in Close Range engagements.

(Gisei Tamashī no Kiseki: Kuro Gishiki - Rushifā) Path of the Sacrificial Soul: Black Rite - Lucifer
Type: Offensive/ Supplementary
Rank: A-Rank
Range: Short
Health: 30
Damage: 60
Description: This technique embodies the Advanced Form of the Fighting Style. The user gather their Physical Energy, like they would Chakra, and creates basic shapes with their Physical Energy in order to augment the power and distance of their Taijutsu. For instance, the user could perform an uppercut, during which they gather and release Physical Energy from their body and use it to increase the overall impact of the swing. These manifestations only follow the direction of the Taijutsu attack in which they are used, can't go any further than a few feet and leave the user feeling greatly fatigued.

(Gisei Tamashī no Kiseki: Kuro Gishiki - Zettai Sakurifaisu) Path of the Sacrificial Soul: Black Rite - Absolute Sacrifice
Type: Supplementary
Rank: D-Rank - S-Rank
Range: Short
Health: 10 - 40
Damage: 20 - 80
Description:The user Sacrifices a part of their being in order to negate the fatigue from a (Gisei Tamashī no Kiseki) Path of the Sacrificial Soul Technique in exchange for a more permanent debilitation. This sacrifice can come in many forms and are as follows;

Physical Sacrifice: The user will sacrifice a physical part of their body, a limb for example, for a technique from the Fighting Style.

Mental Sacrifice: The user will sacrifice a part of their mental being, like their personality or "humanity", for a technique from the Fighting Style. This causes the user to go into a frenzy, making their attacks wild and unpredictable, but leaving the user unable to mold Chakra for Jutsu, leaving them only with Basic Taijutsu.

Forbidden Sacrifice: The user will perform the Taboo Sacrifice. They will extract the Physical Energy from another being for a technique from the Fighting Style. This can only be used with a willing partner or a Summoning Animal. In the case of another user all but 1 of their remaining Health will be used to fuel the Jutsu. In the case of a summon, it's Rank determines what Rank this Sacrifice will be

Note: This is Technique must be used in conjunction with another Gisei Tamashī no Kiseki technique.

Additional effects and Restrictions:

Restrictions:

Must be at least Sannin Rank.
Must have completed basic Taijutsu.
Can only be taught by x iiiMPerFeCT.

Benefits:

Increase to Base Physical Condition: As the user sacrifices their Physical Energy for strength, they will eventually augment their natural abilities, increasing them beyond that of a normal Shinobi. This makes the user physically stronger than a basic Shinobi.

Indifference to Physical Pain: Because the user will be accustomed to receiving pain from their Sacrifices and the damage they do to themselves, they will quickly develop a tolerance for pain, they may even revile in the experience. They aren't immune to pain, they are simply used to the experience of feeling pain and therefore don't react to it the same way as others.

♦ Declined, the moment you started talking about manipulating and utilizing pure Physical Energy without Yin/Yang releases was the moment this became unapprovable. ♦
 
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Re: Custom Fighting Styles Submission

(Tsurusen) Ryū Ansatsuken || Empty Shadow Fist

Type: Taijutsu

Background: The style was created by legendary master Fon. Through the numerous generations that have passed on and trained the Empty Shadow Fist. One of the style's masters finally explored the regions near the land of fire. Through the east shores he there met a young man who was vigorously training alone in the middle of the forest, he asked not about his name nor did he approach the youngling at all; here merely sat there observing the dedication and endurance the child was going through. It wasn't long before another kid came by, a kid with a confident yet trapped look in his eyes, the other who was training refered to his as Neji. Master Fon then immediately recognized him from the Hyuuga clan, a clan who's ability in CQC was respected and held in high regard by many masters. The prodigy then called out the training kid by the name of 'Lee' a name which Master Fon wouldn't forget. The next day he realized young Lee had inspired him, he had showed him that even in today's age people who live with the dream of hard work still existed, which lead Master Fon to open the great Tsurusen Style dojo, in the land of Wind. Where travelers and townfolk alike could come and learn the ways of the Empty Shadow Fist.

Description on the Abilities and Inner Workings of the Style: Gakuryu Mukuuken is a respected martial art and is widely considered the 'ultimate fist' for the fact that the fist strikes without the conscious will to strike. Born solely through steady, daily training, punching even after strength has left the fist and the tendons and muscles tear. Only after countless numbers of repetitions, when the brain nor the spinal cord register the punch and the fist strikes of its own accord, would the 'fist' be considered complete.
After the former training is vastly carried out and completed, does the body of the user now move and strike without the use's conscious to do so, even after complete exhaustion. Because of this, the user's limbs and body movements increase in speed, which doesn't mean they get a large boost in running motion, however their taijutsu is increase in terms of stealth and accuracy. Such mastery unlocks for the user a complete new style known as the Wailing Demon Fist. In which taijutsu techniques are made deadlier and sly by moving the limbs at such speed that the user creates after images and/or limbs shadows to create the allusion of more than 1 or 2 limbs attack at a given time. The afterimages and likes are formed merely through rapid and prepared movements, being a result of a new level of taijutsu mastery.

Example Techniques:

Ryu Ansatsuken: Gakuryuken | Empy Shadow Style: Wailing Jackhammer Fist
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user widens their stance into a nearly shoulder length distance. Backing both arms into their body they then explode forward in a rapid and nearly silent assault on the target. They will strike with numerous hand strikes with their hands possitioned in a semi-clenched claw charged with chakra. The user must perform back-to-back thrusting motions with their arms in order to create the allusion of their hands actually 'flying' through the air completely seperated from the user's arms and strking into their body. In a slower motion, the user is actually creating after images of his strikes, allowing for several strikes in mere instants. One can strike up to a total of 8 times without being interrupted before the after-images begin to stop.


Ryu Ansatsuken: ---- | Empy Shadow Style: Silent Crane Uppercut
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user will jog into the personal space of their target, while ducking into their lower section they will then swing their clenched arm back and forth a few times in a quick succession (taking only a second) and spring upwards in a sudden dash. The result will be a very potent uppercut to the chin that will fracture the target's jaw partly and blow them backwards several feet. The trick int his technique is the allusion of the user's arm containing not one, but three upcoming fist uppercuts; causing the target to most likely be doubtful as to which hand is the real one, as the lowest one could strike in their lower body sections, and so on for the other two.


Ryu Ansatsuken: ---- | Empy Shadow Style: False Alarm
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user creates a simple allusion of an incoming fist or kick, by waving their limb back and forth only once. This will alert the opponent and make them believe the user has just launched a physical attack, however that is not the case as it is merely an after-image of the user's incredibly fast body movement. Such technique is useful to create diversions and opening within the target's battle stance and moderately make them lower their defense to catch them off guard.
Additional effects and Restrictions:
[X] Masters of Tsurusen will have their body attack and parry solely on instict. Striking without the conscious will to strike.
[X] The style techniques are 1/4th more accurate and faster than regular Taijutsu users and their body will be slightly but notably more agile.
[X] The efficiency and realism that the techniques haev regarding allusions and afterimages entire depends on the level of mastery a person has over the style. The lowest rank in the style allows for only brief lasting techniques and can only use up to C rank, while a master has complete dominance over the techniques and their effects, capable of using any ranks.
[X] Because of the speed and after-images from by which Tsurusen is practiced, people without Taijutsu speciality will have medium difficulty keeping track/up of the user's cqc assaults. However taijutsu specialist/master and otherwise sharingan users (2 tomoe) and above will be able to effectively predict and follow movements.
[X] The style is usable until the user is either struck without enough force to cause heavy body damage. At which point the user can only use B rank and below techniques of this style, as it is primarily based on the stealth and flexibility of the body.

♦ Declined, if the body can only move due to signals sent by the brain to the various nerve endings and clusters, then how can your body move without your brain knowing it? ._. ♦

Update: Actually, this is essentially a fuuinjutsu that I have, owned by Goro Kaguya, that does precisely this. The only notable difference is your CFS grants more perks and would be able to be used on a grander scale, but is essentially the basis of his fuuinjutsu. DNR.

(Fuuinjutsu: Soudai Tsuwamono Hitokage)- Great Warrior Spirit Release
Rank: Forrbidden
Type: Supplementary
Range: N/A
Chakra: 60(when active)
Damage: N/A(-5 to user per turn)(+ 10 to taijutsu)
Description: User removes a special tag from their pouch and places it on the base of their spinal cord above the skin, tag instantly burns into skin. The tag is special fuuinjutsu seal that is charged with lightning chakra. If the user is to lose consciousness( fall a sleep,pass out etc) the seal triggers and sends electric impulses throughout the users body and into their brain. These impulses stimulate a portion of their brain that allows for movement. Once active the users body will rise to and act on basic instinct and reflexes, enabling the user to preform taijutsu while unconscious. The raiton charka slight hurts users skin.
Note
No Genjutsu can be used prior turn
Last 3 turns
Once per battle
 
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Re: Custom Fighting Styles Submission

(Hokuto Shin Ken) - Big Dipper God Fist
Type:TaiGenNinjutsu
Background:During Ancient times there was a secret art passed down by an clan unknown to most of the Ninja world. That clan was the Hokuto clan. The way the story is told, In the Village Hidden under the Moon, The Hokuto clan practiced an art once so forbidden, it was allowed only 1 successor per generation. The original forms of Hokuto Shin Ken were lost, but they are said to contain techniques where which by channeling one's energy into a single blow and striking one of the 708 Keiraku Hikō Hidden Meridian Points in the human body, they could cause victim's to explode, be controlled involuntarily or otherwise incapacitated. It could also be used to heal certain physical and psychological wounds, such as restoring a person's voice, eyesight or memories, though the main purpose of Hokuto Shin Ken was/is assassination. For 1800 years, 1 successor per generation would chose the most worthy of his students to receive the title of "Fist of the Northstar". Due to the deadliness of it's original form, Hokuto Shin Ken could only have one successor per generation according to the art's law. Students who were not chosen to inherit the succession were to renounce the style voluntarily or risk having their memories erased or their fists crushed rendering their jutsu useless. This is due to the extreme consequences of the style being held by one who is evil at heart. This rule would lead to the demise of all the Hokuto clan except one...the one who would be chosen by Ryuken, the previous successor and his adoptive father, as the true Fist of the Northstar! His name was Kenshiro, the youngest of the four fated Hokuto brothers. The 4 brother consisted of Raoh, Toki, Jagi, and Kenshiro. The eldest of the four Hokuto brothers was Raoh. Raoh was known as "Roah the conqueror" and takes the mantle of Ken-oh, or 'Fist King', after being rejected as the successor to Hokuto Shin Ken. Toki was the second of the four Hokuto brothers. He was a pacifist who seeked to use Hokuto Shinken as a healing art, and forfeited his bid for Fist due to illness. Toki's self-made technique, Hokuto Ujoken Jutsu (North Star Humane Fist Technique), was said to be a jutsu that was capable of healing or destroying that which it is used on. Jagi was the third of the four Hokuto brothers. Deceptive and evil, Jagi would stop at nothing to win and frequently cheated during battle. He never really mastered Hokuto Shin Ken, relying on his sly tricks to finish off most of his opponents. And finally there was Kenshiro. Kenshiro was the youngest of the four Hokuto brothers and the chosen successor of Hokuto Shin Ken. They were raised by the previous Fist, Ryuken. The previous successor to the Hokuto Shin Ken style, Ryuken was the sifu who adopted and trained Raoh, Toki, Jagi, and Kenshiro in the Hokuto Shin Ken style. After he chose Kenshiro as his successor, he was slain by Raoh in a fit of jealous rage, a feat made possible by chance; he suffered a stroke at the moment he was about to seal Raoh's fist. Roah left bent on taking the title from Kenshiro by force.
As Kenshiro traveled the Hidden Moon Village unaware of Ryuken, he was ambushed by his other brother Jagi. Jagi had taken to calling himself The Fist and was causing trouble in different villages and in Kenshiro's name. During their brief scuffle, Kenshiro was said to have hit a meridian point that made the hair on Jagi's head burst off as his head began to swell, and the veins on his head began to budge until a few of the veins burst thru the skin, shooting blood like a out of control fire hose. Though limited in his knowledge of Hokuto Shin Ken, Jagi is able to hit counter meridian points, stopping the attack before his head were to explode. As Kenshiro goes to leave his brother alive, he is stopped in his tracks by the news that Roah has killed their Sensai and was coming for him, while also taking credit for egging on Roah's jealousy of Kenshiro position. Unfortunately for Jagi, this news turns Kenshiro's warm heart cold and merciless, and after unleashing one of Hokuto Shin Ken's most forbidden taijutsu's, Jagi's head begins to swell, and as his head explodes he was still cursing Ken's name.
Now aware of Roah's true intention's and with a blood lust for vengeance, Ken seeks out Raoh who was amassing an army of ninja in an attempt to overthrow the Village heads and start his quest for world domination. Fighting his way thru hundreds of ninja's, Kenshiro reached Roah. Roah, mounted on a steed and clad in armor fit for a King, tells Kenshiro how he believed he should have been chosen as successor, and laughed while he said that he killed their "old man" for being so foolish as to choose a weakling like Ken as the Fist as the Northstar. Kenshiro couldn't take no more, and his anger exploded into a violent rage, his chakra could be seen glowing in his eyes. Raoh, being arrogant, begins the fight still sitting on his horse, who soon becomes a victim of Ken's new merciless nature. After an hour of fighting hand to hand, mostly chakra enhanced taijutsu, Raoh had fallen.
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Kenshiro, now battered and bloody, drops to one knee next to Raoh, who smiles at Kenshiro and expresses his regret for killing their father, and that he knew Kenshiro was truly worthy now. As Roah died, so did a lot of Kenshiro's rage, and at Ryuken's grave, he decided that the bloody cycle created by Hokuto Shin Ken's "1 successor per generation" rule must be changed.
He then decided that the forbidden techniques would remain limited to who they were taught, if he ever decided to even do teach them. He took his teachings and created a new form of the Big Dipper God Fist. Using his knowledge of Genjutsu as well as Ninjutsu and Taijutsu, he was able to replace attacks that would have made an enemies explode from within, with a less lethal taijutsu attack that induces a minute genjutsu that shows them the image of themselves exploding while he quickly went for a strike. Instances of this went across all his techniques, and he spent many years refining it before even beginning to teach it himself. He destroyed the Hidden Scrolls so that no one could ever learn the true form of Hokuto Shin Ken, thus saving future generations from the fate of he and his brothers.

Description on the Abilities and Inner Workings of the Style:As with many Chinese Martial Arts, there is a soft style, which depends on accuracy and agility, and a hard style, which relies on brute power to annihilate targets. The inner workings of Hokuto Shin Ken's true nature is something akin to the Hiyuga clan, in that chakra is channeled from one person to another along meridian points that control chakra flow to other area's of the body. For example, striking a meridian point on the arm may be connected to brain functionality, and so on. Striking different parts of the body, and infusing ones own chakra into the bodywas capable of controlling ones actions, and internal workings. The hard style was too brutal for anyone to wield, using Hokuto Shin Ken to tap into the body's dormant 70% of untapped strength, allowing for mind bending feats of strength and conditioning. Using the hard style, Kenshiro was shown Splitting a skyscraper in 2 simply by punching it, and hardening his skin to the point of taking no harm as said building collapsed on him. Knowing that his style would be what the outsiders called "DNR'd" if he continued the style in it's original forms, Kenshiro spent years developing a new Hard and Soft style of Hokuto Shin Ken...
The Hard style called for attacking straight thru others' attacks, taking collateral damage in order to successfully land a blow. By hardening ones mind and spirit, he is able to take attacks that would have stopped his attacks from landing in stride, continuing his attack like nothing had happened, though, when the battle was over and the adrenaline rush stops, the user would feel every attack that landed on them. Kenshiro changed the hard style from being almost invulnerable to attacks, to simply being mentally tough enough to fight thru attacks despite being attacked simultaneously. Thru using chakra control to harden ones skin some, he was able to fight thru and endure pain from C rank Elemental attacks/defenses and withstand C rank Taijutsu, still following thru with his attacks despite being defended, though he would still take damage from said attack which could also include death if the defense were to hit a vital organ. His new version of The Soft style consisted of attacks and defenses that that initiate genjutsu illusions before attacking/defending, momentary fluctuations of the enemies chakra network making them see what he wanted them to see. When he would go to kick or punch someone high, he could make the enemy see his body moving in a motion of a low attack, making the enemy defend the wrong area of their body. When throwing a fury of punches, he could make the enemy see 100 fist raging at them when in reality, it was only a hand full of blows that were delivered. He could also, in some instances, make the enemy see him dodge differently than he did, making them believe for a second that their attack had landed as he counter attacks from a different location. All the illusions created from his style were momentary, none were long lasting genjutsu's, and most wore off as soon as his attacks ended without the enemy needing to deduce they were in a genjutsu.

Example Techniques:
(Hokuto Shin Ken - Hokuto Hyakuretsu Ken) Big Dipper God Fist - Hundred Crack Fist
Type:Offensive/Attack
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:The user will channel his chakra into the enemy creating a brief illusion where they see 100 fists coming at them in their entire field of view. In reality, the user attacks the enemy with a dozen blows that are hard to see due to the brief illusion of a flurry of fists coming at them. The effects of the genjutsu are temporary, lasting no more than a couple seconds
~Notes~
-Must know Hokuto Shin ken to use
-Only usable 4 times per match
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(Hokuto Shin Ken - Musō Tensei) Big Dipper God Fist - Nil-Thought Rebirth
Type:Supplementary
Rank: A
Range: Short
Chakra: 30 (15 per turn to maintain)
Damage: N/A
Description: The user begins by performing the Heaven's breaking stance form clearing his mind while molding chakra, allowing the user is to enter Muso Tensai. Once considered the ultimate form of Hokuto Shin Ken, the Nil-Thought Rebirth is learn-able only by one who has known infinite sadness, to connect with the souls of fallen rivals and comrades, helping them to achieve a conscious state of "nothingness", making them appear emmotionless and impervious to physical attacks (C rank and below with-in reason), though the damage will still be taken, the user can battle thru the pain as if they were never attacked (Though attacks to vital points would still kill). In addition, one gains heightened reflexes for a short period, and can, on instinct alone, feign out of the way or parry an incoming attack
~Notes~
-Can only be used once per battle
-Because of the connection to the souls of fallen rivals and comrades, customs created by others and taught to the user gain a +10 damage, customs created by the user do not gain the bonus
-dodging or parrying follows substitution rules, and will end the jutsu 1 turn sooner if used
-The user will be unaffected by outside distractions making his reflexes increase for for the duration of Musō Tensei, allowing him to react at the level of a 2 tomoe Sharingan
-effects last 3 turns, 4 for one who has mastered Hokuto Shin Ken
-After effects wear off, the user will feel the effects from whatever attacks occurred to them while in the state of Musō Tensei
-Must be trained in Hokuto Shin Ken
-Cannot use Hokuto Shin Ken for 2 turns after this ends
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Tenma No Kamae: Heaven's breaking stance form
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(Hokuto Shin Ken - Himitsu no Jutsu: Tenha Kassatsu) Big Dipper God Fist - Secret Technique: Heaven's Impalement
Type:Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Considered one of the Ultimate defenses of Hokuto, Tenha Kassatsu rescues the user from peril without having to touch the opponent. By focusing raw chakra to the users fists, they are able to thrust forwards with both hands quickly, four fingers pointed outwards in a square on one hand and 3 fingers at an angle on the other, forming the shape of the Big Dipper constellation. Upon thrusting the hands forwards, seven bullets shaped bursts of raw chakra will shoot outwards in a tight grouping towards the enemy, capable of piercing straight thru the enemy, sending them flying backwards
~Notes~
-Must have mastered Hokuto Shin Ken
-Can only be used twice per battle, with a 1 turn cool down
-No Hokuto Shin Ken techniques for 1 turn after used
-reference- 7:40 seconds
[video=youtube_share;iiIDWMf1_ag]http://youtu.be/iiIDWMf1_ag?t=7m24s[/video]

Additional effects and Restrictions:
-Must have Mastery over Genjutsu, Taijutsu, and at least C rank Ninjutsu to train in Hokuto Shin Ken
-Must be Kage rank or higher to learn
-User gains increased durability and reaction time, gaining .5 additional reaction speed and a body capable of handling more punishment than normal without effecting the ability to fight, though injuries will be felt afterwards
-User gains +10 to all Taijutsu, and Genjutsu of D-B rank gain 1 rank increase in strength

♦ Declined, no passive +10 to tai, no passive +1 rank boosts in genjutsu, no passive +1/2 to reaction speed and no passive damage resistance of any kind. And the way you use genjutsu with your taijutsu blows are the basis behind nearly all genjutsus that are triggered by movement. You also need mastery of any field your CFS encompasses, including ninjutsu.♦
 
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Re: ±±Custom Fighting Styles Submission±±

Infinite Quad Wielding- Mugen Kuwaddo Furimawasu
Type:NinKenjutsu
Background:This was discovered by a monk in kumogakure after stuyding ninjas for a long time,knowing he wasnt good with close combats,he came up with a style which he could use for self defense in case of an outbreak of war,he decided to create his own special style which will help him in his combat and keep his opponent from moving close to him,he started carving his sickle like special knives, after years of training,he perfected the style,although at this moment,he knew he would pass away,hoping to keep his name and the knowlege of the style alive,he passed the knowledge to a young worthy ninja Hashirhamha he found in the streets of the cloud,he turned out to like hashirhamha like his son,teaching him the style,Hashirhamha now being the holder of the perfected style practices it day and night
Under this style,ranks are allocated
Quad- 4 wieldings
Tri- 3 wieldings
Bi- 2 wieldings
Uni- 1 weilding
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Description on the Abilities and Inner Workings of the Style:This style is based on the user's knowledge of projectile and Ninjutsu it usually involves the user focusing his chakra into their "C" shaped[Much like sickle] knives granting it enhanced damage and speed,users of this style are also capable of spinning their knives around their hands,due to speed of the spinning ,the handles are hard to differentiate from the blade of the knives,due to the shape of the knives,when it is thrown,it goes almost in an eliptical pattern returning to the starting point i.e the user(like boomerangs)
While using this style,The user's hands are rendered useless as the user must catch their knives or else they will be damaged by it,also skilled users have the capability of catching multiple knives with an hand
The knives can be infused with elemental chakra and users of this style carry alot of this blades although only wield a maximum of 4 can be wielded at a time or they will be cut by their own weapons
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Example Techniques:

Duo wielding net- De You Furimawasu Netto
Rank:A
Type:Supplementary
Range:Short-Mid
Chakra Cost:30
Damage Point:
Description:

The user while attaching transparent chakra strings to 2 of their weildings the user throws it at the opponent's side,the knives while returning from the opposite side[E.g Knive thrown to Left returns from right] wrapping the string around the opponent,since the knives continue spinning around the opponent binding him/her in the chakra string as the weapons drop to the ground on both sides of the opponent
Note: Must have learnt Manipulated Shuriken before use
Note: Handseals cant be performed while jutsu is active


Quad Wielding Flame Fury-Kuwaddo Furimawasu Honoo Fu yuri
Rank:S
Type:Offensive
Range:Short-Mid
Chakra cost: 40
Damage points:80
Description:

The user infuses their katon chakra into their 4 blades making it start burning,once thrown,the blades leave a trail of flame red lines,this jutsu involves a continuous stream of chakra to be flowed to the knife therefore no jutsus can be used while active and they are linked to the user as the user can control them telepaticly,on hitting the opponent,it explodes on impact
Note:Must have mastered Fire to use
Note:No jutsu can be performed while active
Note:Once used ,Weildings cant be used in the round and the next
Additional effects and Restrictions:
Note: Must have knowledge in atleast 3 elements,1 of which must be fire
Note: Can only be taught by me-Hashirhamha


♦ Declined ♦ To submit a CFS, you need to have mastered the fields it encompasses, in this case both Taijutsu and Katon jutsu and since you mention "knowledge in three elements", you need to have at least 3 elements mastered, those three being the ones you use alongside this CFS not to mention basic ninjutsu.
Infinite Quad Wielding- Mugen Kuwaddo Furimawasu
Type:Nin Kenjutsu
Background:This was discovered by a monk in kumogakure after stuyding ninjas for a long time,knowing he wasnt good at close combats,he came up with a style which he could use for self defense in case of an outbreak of war,he decided to create his own special style which will help him in his combat and keep his opponent from moving close to him,he started carved his special knives ( Sickle like) from an indestructable piece of metal he found underground, probably it was a meteor from another planet, he started training, after years of training, he perfected the style, although at this moment, he knew he would pass away due to the injuries he had sustained while training, hoping to keep his name and the knowlege of the style alive,he passed the knowledge to a young worthy ninja Mako he found in the streets of the cloud,he turned out to like Mako like his son,teaching him the style, at a point in time, Mako surpassed his master and his Master sadly passed away, Mako now being the holder of the perfected style practices it day and night
Under this style,ranks are allocated
Grand-Wielders
Quad-wielders - 4 wieldings
Tri-wielders - 3 wieldings
Bi-wielders - 2 wieldings
Uni-wielders - 1 weilding
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Description on the Abilities and Inner Workings of the Style:This style is based on the user's knowledge of projectile, Kenjutsu and Ninjutsu it usually involves the user focusing his chakra into their "C" shaped[Much like sickle] knives granting it enhanced damage and speed,users of this style are also capable of spinning their knives around their hands,due to speed of the spinning ,the handles are hard to differentiate from the blade of the knives, also, due to the shape of the knives, when it is thrown,it goes almost in an eliptical pattern returning to the starting point i.e the user ( like boomerangs )
While using this style,The user's hands cant perform handseals unless they keep his knives back in his ninja pouch, practitioners of this style on getting to the Quad weilder rank will be able to throw and catch their knives telepathicly ( count as move when used ) also skilled users have the capability of catching multiple knives with an hand.
The knives can be infused with elemental or raw chakra and users of this style carry alot of this blades although only wield a maximum of 4 can be wielded at a time or they will be cut by their own weapons.
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Example Techniques:
Quad Wielding Flame Fury-Kuwaddo Furimawasu Honoo Fu yuri
Rank:S
Type:Offensive
Range:Short-Mid
Chakra cost: 40
Damage points:80
Description:

The user infuses their katon chakra into their 4 blades making it start burning,once thrown,the blades leave a trail of flame red lines,this jutsu involves a continuous stream of chakra to be flowed to the knife therefore no jutsus can be used while active and they are linked to the user as the user can control them telepaticly,on hitting the opponent,it explodes on impact
Note:Must have mastered Fire to use
Note:No jutsu can be performed while active
Note:Once used ,Weildings cant be used in the round and the next
Additional effects and Restrictions:
Note: Practitioner of this Style have their handseal speed a little faster than normal shinobi and have increased reflex
Note: Must be Sannin rank and above to learn
Note: Must have complete mastery over Kenjutsu
Note: Must have mastered Non elemental Ninjutsu
Note: Must have Mastered at least 4 elements and have started the 5th element.
Note: Can only be taught by me Mako

♦ Declined, you must wait a minimum of 14 days before you can resubmit a CFS, no exceptions. ♦
 
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Penguin

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Re: Custom Fighting Styles Submission

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Pengin no Ken - Penguin Fist

Type: NinTaijutsu

Background: Penguin's favorite element was suiton. It always was, and he wanted to incorporate it into his weakest style of fighting to strengthen his weakness. As a kid, he always coated his punches and kicks in suiton, and it helped for a while, but after landing a couple blows the enemy always seemed to be able to read through his attacks and he always seemed to be wore out mid battle. Then his sensei, Sharingdork, had taught Penguin one specific technique which changed his life forever. Using the chakra draining principles found in (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique and coating the users arms in suiton, the user lands a blow on the opponent and literally sucks the energy out of his opponent. This can be done in a couple different ways.

Description on the Abilities and Inner Workings of the Style: After mastering suiton and starting basic taijutsu, the user would have enough skill to start learning the Kyūketsuki Pengin no Ken. After channeling suiton chakra all over your limbs and materializing water to coat them, and applying the chakra draining properties found in (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, the user would engage in close quarters combat with their opponent. After making contact with the opponent with the user's suiton coated limb, the user would suck out some of his opponent's chakra in that instant, depending on what rank attack he used. This would re-energize the user and make him faster and stronger for a while, whilst having the opposite effect on the opponent. Then immediately after gaining this new found ability, the user would follow up with a second attack using the new energy they gained from the absorption.

Example Techniques: Penguin's Gambit
Type: Offensive
Rank: B
Range: Short
Chakra: 20 (-10 to the opponent)
Damage: 40
Description: After the user coats their legs in suiton, they jump in the air and do a back flip. In mid back flip, the user would have toe kicked the opponent's chin and drained a little bit of their energy. Once the user landed, they would use their new energy to dash towards the opponent and elbow them in the cheek.

Solar Kick Penguin Attack
Type: Offensive
Rank: A
Range: Short
Chakra: 30 (-15 to the opponent)
Damage: 60
Description: The user starts running toward the opponent and then does a kart wheel, in which the suiton covered heels will down kick the opponent's head. As the opponent is staggered, the user will then coat his head in suiton chakra and jump off their legs, doing a rotating head butt to the opponent's mid section followed up with a quick kangaroo kick that sends the opponent flying into the air.

Additional effects and Restrictions: -> As the fight goes on, the user's speed and reflexes increase compared to the beginning of the fight, while the opposite effects happen to the opponent

-> Must be Sannin rank or higher to learn

-> Must have suiton mastered and started basic taijutsu training

♦ Declined, CFS that absorb chakra aren't approvable as most as indirect or even direct rips of the Chakra Absorption technique, a C rank jutsu. DNR ♦
 
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Re: Custom Fighting Styles Submission

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The Way of the Spirit Walker | Seishin Hokō-sha no Michi

Type: Seishinjutsu | Ninjutsu | Taijutsu

Background: In the Land of Snow, there lies a cavern deep within the savage lands of the Snow. They are the firm believers of the natural world, the Spirit Walkers they call themselves. Once a generation, a child is born under a blood red moon, this child may be from anywhere, said to live between the two worlds of spirit and man. That is their belief. They will bring this child to the Spirit Walker to continue the spiritual line. The ninja brought to them was such a child, and knew the howl of the wolves even before he learned the language of his people. One day the young child would learn the meaning of the spirits’ calls and tend the balance of nature. The former Spirit Walker told the young ninja under his tutelage, that he would be tested more than those who had come before him, as the spirits of the world were growing ever more restless, though the reason remained clouded.

The answer arrived in the dead of the longest and coldest of all winters ever experienced in the Land of Snow, as the ninja and the Spirit Walker were descended upon by a fearsome figure, coming through the blizzard, a figure known throughout the Land of Snow and the Land of Earth only through frightened whispers: a man known as Blizzard. Knowing the young ninja would fall easy prey to the vile power, the Spirit Walker shielded the child from the assault at the cost of his own life. Wracked by grief, the ninja howled with fury, and he felt the Land of Snow itself howl with him. In that moment the child embraced the spirits’ primal nature and became a beast himself. Coursing with their untamed power, the ninja’s angry roar shook the mountaintops and brought down a torrential avalanche. Once the ninja had finally clawed his way out of the frost, the enemy was nowhere to be found.

For several years, the small villages and tribes in the Land of Snow learned to avoid the ninja whom had become a Wildman and his domain. One day the ninja caught the trail of a fearless trespasser. Determined to chase the intruder from his territory, he attacked, only to be deflected with ease. The Wildman launched himself at the stranger again and again, only to be effortlessly cast aside each time. Exhausted and defeated, the ninja felt his animosity ebb and croaked a clumsy “who” to the stranger. The Ariqun, Laura, had come seeking the Spirit Walker’s guidance and instead found a man who had lost his way. The Ariqun promised she would right the ninja’s path and guided him to a monastery said to be protected by four eternal spirits of great power and wisdom. There, the ninja would find harmony.

The Ariqun brought the ninja to a land that was a contrast to what was known as his birthplace. Survival was not the only law that governed the lives of the people or creatures of the land. For the first time, the ninja felt at peace with the spirits surrounding him and found comfort in human companionship. His time at the temple taught him to temper his instincts, while his meditations with the ancient temple spirits taught him wisdom. Through them both, the ninja learned to truly embrace his life as the next Spirit Walker.

For his long meditation and training in the temple and the spirits, the ninja owed much to the Ariqun. It was a debt he was never asked to honor, but one he would ultimately repay many times over. When the enemy of the Ariqun invaded, the ninja did not stand idle as the brutal enemy oppressed the peaceful people - he had not forgotten how to bare his teeth. The ninja leapt at the enemy with all the ferocity of a cornered beast and gave the invaders good reason to fear the wilderness. From the trees, his claws tore the enemies down in scores; he consumed them with searing wildfire. Only when they fled with their tails between their legs did the ninja quell his rage.

After peace returned, the ninja still felt something stirring him from his rest. The spirit of the Land of Snow called out to him, warning of an unnatural evil emerging from the ice. The ninja understood the true threat that the Blizzard posed to the land> he was the herald of a greater darkness that would soon envelope the land and the world. Armed with the potent spirits of the temple, the ninja returned to the Land of Snow, seeking to defend the natural world from all who would threaten its balance. Through this path, the ninja had not only defended the natural world, he had united with the spirits and created a ferocious fighting style, The Way of the Spirit Walker.

“Through us, nature’s will is done.”

Description and Inner Workings of the style: The ninja in possession of this fighting style is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits’ bestial natures, the ninja can harness their unique strengths: the tiger grants him speed and ferocity, the turtle resilience, the bear might and strength and the phoenix its eternal burning heat and flame for the nature. With their combined power, the ninja can turn back all those who would attempt to harm the natural order. The Way of the Spirit Walker is a style where the ninja not only uses great Taijutsu prowess but also utilizes great amount of chakra and spiritual power granted to him by the spiritual animals that resides within him. The spiritual animals within the ninja grants him different abilities and powers, yet they do not have the ability to release the ninja from any form of genjutsu or any of the sorts, their only ability is to grant the ninja whom they protect and live inside with their spiritual power. As such the ninja whom masters The Way of the Spirit Walker has been granted with four animal spirits; The Tiger, Turtle, Bear and Phoenix. All the stances described below must be used through the close combat based techniques for their respective abilities to be in effect in battle. The spiritual power of the animals may only be used in the combination with respective techniques developed specifically for this style, yet the tapping into the spiritual powers of the animals are what we would call a passive ability. Since it is rather obvious that each stance requires the practitioner to not only tap into the animal spirits spiritual power but also his own chakra, it means the practitioner will when utilizing any of the stances in this style, will continuously use chakra. This means when utilizing this style the practitioner will use 10 chakra for each turn using this style in any of the stances. Of course through practicing this style the practitioner becomes more bestial than the normal human being.

Tiger Stance: When the practitioner of the style taps into the untamed bestial nature of the Tiger spirit, the ninja will begin to harness the abilities and powers granted to him through the Tigers spirit and combining it with one’s own chakra and abilities. When the ninja taps into the tiger’s spirit, it will activate the natural ferocity and reflexive speed of the ninja. The ninja will become more animalistic and more ferocious in their attacks being granted quicker and more precise attacks together with stronger and faster reflexes, and furthermore a higher level of perception compared to that of a ninja whom possesses perception and reflexes compared to that of a ninja whom has the 2 Tomoe Sharingan or the likes of it. Furthermore the chakra and spiritual power of the animal mixing around the practitioner will take the form of small sharp tiger claws on the practitioner’s hands while his teeth will also be layered with its chakra granting its biting prowess and more ferocious fighting style. The rest of it, the chakra flows ferociously around the practitioner, yet it has no defensive prowess besides that it may make the practitioner look more like a ferocious beast.

Turtle Stance: Compared to the Tiger Spirit; the Turtle Spirit is a slower and more calm spirit that focuses on the defensive properties. The Turtle Spirit when tapped into and combined with the ninjas chakra and skill, grants him more resilience. This is done in the form of the spiritual power of the Turtle and the chakra flowing around the practitioner and inside their body to increase the muscles and the bones and essentially every part of the practitioner’s body, so that he becomes more resilient than he would have else been. This also means that his defensive prowess is increased to the point that he would survive attacks that would essentially be devastating and deadly, yet the state of which he would be in depends on the attack, as the Turtle may not protect the practitioner from the after effects of the attack or what it actually does to the practitioner. All it does it keep the practitioner alive and working, yet the Turtle is in the end incapable of protecting the practitioner from anything that is too powerful (C-rank and above). This means the Turtle spirit relies not only on the practitioners own physical and defensive prowess, but the practitioner must focus greatly on defensive movements and defensive actions, while keeping calm and making collected and focused movements. This means, if the practitioner wants to tap into this spirit he must be calm and collected, and he must meditate and come to the understanding of the animal to such a point that he will “befriend” the spirit before it will allow him to tap into its powers. The spiritual energy and the chakra combined will flow around the practitioner of the style in the form of a turtle shield, though only a faint one which is the protective properties that will block D-rank and below techniques such as Taijutsu, Kenjutsu and the basic five elements within reason. This stance is mostly used in defensive situations.

Bear Stance: The Bear Spirit within the practitioner stands for honor, might and strength. It is an honorable beast that will only appear in the strongest of practitioners and even protect them and allow them to tap into its abilities. A practitioner granted to tap into the power of the bear will immediately feel an immense and ferocious spiritual need to go on a rampage, as they will feel the strength in their body rise above that of the normal person. The bear grants the practitioner strength beyond that of a Taijutsu Master and Specialist, both in the practitioner’s arms, legs and throughout their entire body. The bear gives strength, but also gives the feeling of might and honor to the practitioner, making them feel high and mighty as to make them feel as if they can accomplish anything. This means a practitioner will become more; bold, stronger and more ferocious. To further strengthen the prowess of the practitioner both to induce fear and the appearance of power and strength, the practitioner will be engulfed in the spirit of the bear and his own chakra forming large paws and claws around his hands and arms, while around the head a spiritual head of the bear will be faint appeared showing large teeth and ferocity. And finally the spirit and chakra around the practitioner will take the slight and faint shape of a bear with much fur. This is the mighty Bear Stance.

Phoenix Stance: The final and most graceful and strongest of the spirits that a practitioner may obtain, is the Spirit of the Phoenix. When obtaining the ability to tap into the Phoenix Spirits powers that resides within the practitioner it will grant the ninja more impressive prowess than any other of the animal spirits. When tapping into the Phoenix spirits’ abilities, it will activate and unleashes pulsing waves of heated spirit and chakra. These waves of heat are considered to be very hot, and are mostly revolving around the legs, arms and upper body being stomach and chest. These waves of heat are hot to the touch, so that they may scorch the skin or even burn through the skin of an enemy if in contact with it for too long. The spiritual and chakra based heated pulsing waves only revolve around the practitioner’s body and can only be effective in close combat, meaning it does not reach all of short range but only in Taijutsu based combat styles, as the pulsing waves only reach 1 to 10 centimeters away from the practitioners body. As such a strike from a person whom has tapped into the Phoenix Spirit will have heated scorching strikes in close combat. The spiritual and chakra based energy revolving around the practitioner besides the pulsing heat, takes the form of a faint Phoenix. As such an enemy would see the head of a Phoenix around the practitioners head while it would seem as if red feathers revolve around the practitioner signaling that the practitioner has entered the Phoenix stance. When the practitioner is using the Phoenix Stance, he is using both his own fire chakra and the spiritual power of the Phoenix, and due to him doing so constantly, the practitioner is incapable of using elemental ninjutsu, while in this stage.

Example Techniques:

The Way of the Spirit Walker: The Ferocious Hunt | Seishin Hokō-sha no Michi: Mōretsu hanto
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: It is a technique only usable when the practitioner of the style has tapped into the Spirit of the Tiger and has taken on the prowess of that of the spirit. From there the practitioner will with his ferocious and bestial behavior rush towards the opponent at highest speed possible while when beginning to come into range drop down on all fours increasing speed while pushing off the ground thrusting his half clenched fists outstretched forward towards the opponents chest, and with the ferocious claws and power of the Tiger Spirit smash his claws straight into the chest of the target smashing him to the ground with great ferocity and strength holding him down while his ribs are broken and the air is knocked out, and to finish the bestial attack the practitioner will form the spiritual teeth of the tiger and bite through the opponents neck unleashing all his blood, letting him bleed to death. The technique is initiated mid-range from the opponent where the practitioner will then rush into short-range of the opponent, yet the technique may be initiated anywhere as long as the technique is performed within the perimeter of mid-range.

The Way of the Spirit Walker: Protection of Mother Bear | Seishin Hokō-sha no Michi: Haha Kuma no Hogo
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: When the practitioner gives in to his bestial and primitive behavior while tapping into the spiritual power of the Bear. Then it is not only the bears strength, honor and might that you tap into, in this technique it is also a protective behavior that is initiated. It is the protective behavior of a mother bear that is taking over the mindset of the practitioner partly, thus granting the practitioner greatly increased strength. With the spiritual power of the bear around and within the practitioner, he will immediately initiate a ferocious assault upon the opponent. Initially going down into a half crouching state delivering a powerful uppercut with an open fist that resembles that of a bear, with the spiritual and chakra based bear paw around his hand. This powerful uppercut would feel like the strike of a bear overpowering the opponent sending them slightly into the air followed by the practitioner jumping over their target like a bear sending a downwards powerful claw and paw strike into the chest of the target smashing them into the ground while ripping their skin and flesh off around their chest with great ferocity. Finally as the target hits the ground the practitioner aims to land on top of the target grabbing them by the neck with their own mouth resembling that of a bear and will finish off the target by violently swinging them around until the throat is ripped apart and the target lands on the ground lifeless.

The Way of the Spirit Walker: Patience of the Turtle | Seishin Hokō-sha no Michi: Tātoru no Nintai
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The Turtle Spirit is one of the first a practitioner will meet and bond with, as he is one of the more essential spirits intended for practice of survival. When one becomes able to tap into the spiritual power of the Turtle Spirit and use one’s own chakra together with the spirit power, one will realize that the Turtle is the essential protection of oneself. Here the spiritual energy and the chakra will not only create a faint field that resembles a turtle shield around the practitioner, it will also go into the practitioners body to strengthen the defensive properties of the body so that the practitioner becomes more resilient and stronger towards incoming attacks. And in combination with this ability granted with the Turtle Spirit, one may perform this unique technique developed for a single purpose only, for survival. It is somewhat meant to be similar to that of a defensive technique that allows the practitioner to forcefully “tank” an incoming Taijutsu or Kenjutsu based technique. Here the moment the first strike hits the faint turtle shield it will immediately block a D-rank portion of the attack, followed by the practitioner quickly twisting his body to either left or right while sending his left or right hand to grab the limb or body part in contact with the turtle shield, essentially stopping the opponents attack. The moment the practitioner grabs the part of the opponent, the spiritual power and the chakra will grab onto the target as well to further strengthen the grip while then the practitioner will bend down in a slightly crouched position followed by them forcing the opponents limb upwards while then delivering a powerful open palm beneath it breaking the bone within the part of the body, while then pushing the target away and delivers a quick sideways kick to the target sending them away.

The Way of the Spirit Walker: The Eternal Flame of the Phoenix | Seishin Hokō-sha no Michi: Fenikkusu no Eien no Honoo
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: As all may understand, the Phoenix Spirit is the most powerful of all the spirits residing within the practitioner of this style. And whenever he unlocks the ability to tap into the spiritual powers of the Phoenix, it will initially activate the power of the Phoenix. This results in the pulsing heated waves around the practitioner. From there the fainted look of a Phoenix will surround the practitioner before he will initiate his offensive. Here The Practitioner will in close combat begin by delivering a powerful half clenched fist with the fingers forward like claws, smashing them into the arms of the opponent burning them severely while pushing them away to open them up. This is followed by the practitioner dropping down on all fours sending an upwards kick to the abdomen of the opponent burning through their clothe and their skin as they are pushed into the air. The practitioner will then leap into the air and finish the opponent off by coming down with both legs stretched out and spinning, letting his feet drill into the opponents chest from above, while smashing them into the ground. As a result the skin and flesh will be burned and several bones will be broken, if not the opponent will be dead of the pain and severe blood loss.

Additional Effects and Restrictions:
- Must be of Kage rank or above
- Must have great chakra control
- Must have mastered Ninjutsu
- Must have at least begun practice in Taijutsu
- Must go through four training sessions to completely master this style
- This Fighting Style so to say, can only be used by Ninja
- The Additional effects are listed within each of the stances of the style

♦ Declined ♦ First, shorten the background of it. I seriously dont want to have to read that each time I check it as that is too long, for no reason. Second, each stance itself is different enough to stand as its own CFS. The Tiger Stance sounds much like a variation of different CFS and canon abilities, such as my Satsui no Hado CFS and even Inuzuka traits, both of which I bolded to show this. Additionally, 2nd Tomoe level reactions may or may not be acceptable for that individual stance, that will be determined after the above is either rectified or removed completely.

The turtle stance just appears to be a way to gain immunity to weak attacks which makes no sense. Most D ranks cause little damage anyway, and only used in certain situations will it be deadly. For the most part, it is just a way to get the ability to tank weak attacks easily, and just that wont be allowable.

Bear Stance is an even bigger rip of my CFS. The bold basically says that you gain strength as you become enraged from this animal spirit chakra, similar to how i become stronger from my chakra which enrages me. The last bold also seems to imply that this will also have some form of Killing Intent like ability that hinders others ability to fight against you as well as a form of chakra cloak.

Phoenix Stance is literally a more powerful form of Scorch Release, used in close quarters.
Resubmitting.

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The Way of the Spirit Walker | Seishin Hokō-sha no Michi

Type: Seishinjutsu | Ninjutsu | Taijutsu

Background: Udyr was more than a man; he was a vessel for the untamed power of the primal animal spirits of the world. Or so it was told in folklore. When he tapped into the spirits’ bestial natures, he could harness their unique strengths.

In the northern world of the Ninja World, there is a unique caste that lives outside the society of those they think are “savage lands”. They are the custodians of the natural world: Spirit Walkers. Once a generation, a child is born under a blood red moon, as foretold by the elders of the caste. This child is brought to the Spirit Walkers to continue the line of Spirit Walkers. The man known as Udyr was such a child, and knew the howl of the wolves even before he learned the language of his own people. Udyr would one day learn the meaning of the spirits calls and tend to the balance of nature. The elder often told Udyr that he would be tested more often than those who had come before him, for the spirits of the world were growing ever more restless, though the reason remained clouded.'

While Udyr is still alive, and roaming the northern lands, he kept it safe and sound from any harm. He was protecting the natural order in the north, until a man shrouded in a black cloak entered his land. Even though this shrouded figure may have been a powerful person, Udyr surprised the person with overwhelming force that resulted in the person to fall to the ground before pleading for mercy. Later it was known that this person learned the way of the Spirit Walkers directly from the powerful Udyr.


“Through us, nature’s will is done.”

Description and Inner Workings of the style: The ninja in possession of this fighting style is more than a man; he is a vessel for the untamed power of primal animal spirits. The user envisions himself taking upon the spirits of various animals, although does not actually take on their spirits into his body, simply envisions that animal in his mind. This is referred to as 'Taking on its spirit'. When tapping into the spirits’ bestial natures, the ninja can harness their unique strengths. With their combined power, the ninja can turn back all those who would attempt to harm the natural order. The Way of the Spirit Walker is a style where the ninja not only uses great Taijutsu prowess but also utilizes great amount of chakra and spiritual power granted to him by the spiritual animals that resides within him. The spiritual animals within the ninja grants him different abilities and powers, yet they do not have the ability to release the ninja from any form of genjutsu or any of the sorts, their only ability is to grant the ninja whom they protect and live inside with their spiritual power. As such the ninja whom masters The Way of the Spirit Walker has been granted with 'animal spirits' to aid him in battle.

The spiritual power of the animals may only be used in the combination with respective techniques developed specifically for this style, yet the tapping into the spiritual powers of the animals are what we would call a passive ability. While tapping into an animal's spiritual power, the user can combine this with elemental chakra for added effects, and will be mentioned in specific jutsu. Since it is rather obvious that each technique requires the practitioner to not only tap into the animal spirits spiritual power but also his own chakra, it means the practitioner will when utilizing any of the stances in this style, will continuously use chakra. This means when utilizing this style the practitioner will use 10 chakra for each turn using this style in any of the stances. Of course through practicing this style the practitioner becomes more bestial than the normal human being.

Instead of using indivual stances, the style relies on the user to manifest aspects of, animals to aid him in battle. While taking on the characteristics of these animals, the user becomes more 'animal like' in both appearence, and personality. The user does not necessarily become simply angry, but he becomes more primal. He relies more on his instincts, and emotions, than using logic. In short, the user becomes more reliant on a 'head on' approach, instead of formulating a plan. Using this strategy the user may, for a short time, gain certain traits of animals in order to aid him in battle, materializing specific animalistic parts for different situations.

Example Techniques:

Way of the Spirit Walker: The Hawk's Hunt
Type:Offense
Rank:B
Range:Short
Chakra:20
Damage:40
Description: With this ability, the user taps into the spiritual nature of the hawk spirit, and takes on some of its features. He will use his chakra in order to materialize what appear to be actual talons, although they are created from the user's chakra. The wings allow the user to fly and glide short distances (10 meters). The user if he chooses, may also materialize sharp talons with which he would fly or glide over to the opponent, and attempt to claw him with all over the facial region.

Additional Effects and Restrictions:
- Must be of Kage rank or above
- Must have great chakra control (Mastered Ninjutsu)
- Must have at least begun practice in Taijutsu
- This Fighting Style so to say, can only be used by Ninja
- Users of this style are much stronger and faster than average taijutsu masters.

♦ Declined, now this is just a rip of jutsus that create animalistic parts via chakra (i.e. chakra wings, chakra talons/claws, etc), which have been countless times over the past years. ♦
 
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Cursed Prince

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Re: ±±Custom Fighting Styles Submission±±

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Kādo no Shinigami | Reaper of the Cards
Type: Kenjutsu/Bukijutsu
Background: Reaper of the Cards was created by a Jōkā who had sworn vengeance on the world. Once a powerful and respected figure, he had soon lost everything. His family, power, wealth, it was all taken away on nothing more than a whim. He was soon reduced to nothing more than a fool. In the fear of losing his life if his identity were to be found out, he took the disguise as a Joker in a carnival. This is what he had to become... a bitter old fool who entertained others with his foolishness. He hated his life and couldn't really do anything to change it. But he could do things to make himself seem better. That one thing that entertained the entertainer, made his hell of a life just barely bearable was... blood. Killing a few of those who had part in the killing of his family, and their families. That was the purpose of the Reaper of the Cards style. With his cards and his Scythe he brought true terror and despair to the masses. He became known as Jack the Ripper. Eventually he was taught and executed. He passed down his fighting style to a few of the other Jokers, and eventually it fell into the hands of the Cursed Prince.
Description on the Abilities and Inner Workings of the Style: Kādo no Shinigami is a style that incorporates both kenjutsu and bukijutsu. It requires the use of a double edged Joker Scythe and a 52 deck of ornate metal cards that are normally kept in a holster. They are inscribed with the symbols on normal cards such as the Joker, Ace, King etc. This allows them to be used as regular shuriken outside of the style in the place of shurikens for techniques that require them as they are extremely sharp. The style itself requires precise control over ones chakra, allowing them to levitate cards within a few feet of them and to send them flying at an opponent. This is just a simple ability of those using the style. Kādo no Shinigami relies on surprise attacks and stealthy attacks instead of pure raw power, mostly used as means for assassination. The original master of this style was very proficient in the use of the Silent Homicide technique. Using the abilities to send the cards where they desire they can set up attacks using them. The attacks are done by channeling pure chakra or in some cases elemental chakra into the cards. Whenever this is done into 1 of the face cards, it allows sharp scythes to emerge from them. They are solid manifestations of chakra in the form of the same Scythe the user wields, used to attack an opponent from cards that have slipped through their defenses or send them at the opponent and stab them. They can quickly and stealthily end the opponent without his notice. Advanced users can cause a joker wielding the same scythe as the user to emerge from a face card and decimate an opponent. He is just as stealthy as the cards when he to assassinate an opponent, he is composed entirely of chakra and controlled entirely by the user[/B] The users Scythe is used to strike down the target when an opening is created. Using chakra and the number cards present they can enhance every slash from the scythe, creating powerful shock waves from a single slash that could easily slice an opponent in half and grind and slash opponents due to the large number of the cards. The user also uses the cards to enhance hand to hand combat, by wielding a card as one would a kunai. The user is proficient enough with it to defend even from heavy weapons such as axes Because of its small size, making the cards very quick and efficient hand held weapons.
Example Techniques:
Kādo no Shinigami: Bāsuto no Jakku | Reaper of the Cards: Jack of the Bursts
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique can be used on a single card anywhere within the limits of the range. After the swift formation of 2 handseals the user will focus 1 of 3 elemental chakras throughout the card and release it from the card. Depending on the desired element, different effects may be caused.
Lightning: The user will send his lightning chakra into any card within range and when he wills it so, discharge the lightning from the card causing lightning to emanate from it in all directions within 5x5 from the original location of the card. The lightning is rather unfocused, so it can only shock and paralyze an opponent, similair to nagashi, only it doesnt numb the body.
-Restrictions here-
Fire: The user will this time send fire chakra into a single card anywhere with mid-range of him. The user will channel fire chakra into the card and release it, causing fire to shoot out from it in all directions within 5x5 meters from the original source of the card. The fire is much more like the fire irl causing 2nd degree burns on contact. It sets the opponent on fire and it must be rid or else the opponent may burn to ashes.

Earth: The user will this time send Earth chakra into a single card anywhere with mid-range of him. The user will channel the earth chakra into the card and then release it. This is different from the other 2 elemental releases as it requires direct contact with the desired object. The user can use this to cause the object its in contact with to suddenly drastically increase weight.

Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into in a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force 3 cards to use this technique, but the strength would be equally divided between each blade. Since the technique was designed for quick and stealthy kills, it is quite hard to notice.
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Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will channel an exceptionally large amount of powerful chakra into a card anywhere within Short-Mid range. The user will manifest his chakra into a the upper body of a Joker projected from the card. The joker wields the same scythe as the user and is inhumanly strong. It can quickly swing and stab opponents with its scythe at the same speed of the user. Being a technique used for assassination it is quite stealthy, seemingly using the Silent Homicide Technique when it attacks. It has a short range reach when it attacks, but can also use the card it emanates from to move from place to place
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Restrictions come later z.z

Additional effects and Restrictions:
~Requires completion of kenjutsu
~The users proficiency with Bukijutsu is increased when using the cards, being generally faster then other projectiles
~Levitating the cards is done passively but the user only has control of the cards within short-mid range. They can be sent at an opponent as if they were thrown

♦ Declined ♦ Sorry, but you didn't really change much to this for approval. All you really did was just edit a bit to say that advanced users can create the figures from the cards, which is essentially what you were going for at first, just reworded tbh.
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Kādo no Shinigami | Reaper of the Cards
Type: Nin-Kenjutsu/Bukijutsu
Background: Reaper of the Cards was created by a Jōkā who had sworn vengeance on the world. Once a powerful and respected figure, he had soon lost everything. His family, power, wealth, it was all taken away on nothing more than a whim. He was soon reduced to nothing more than a fool. In the fear of losing his life if his identity were to be found out, he took the disguise as a Joker in a carnival. This is what he had to become... a bitter old fool who entertained others with his foolishness. He hated his life and couldn't really do anything to change it. But he could do things to make himself seem better. That one thing that entertained the entertainer, made his hell of a life just barely bearable was... blood. Killing a few of those who had part in the killing of his family, and their families. That was the purpose of the Reaper of the Cards style. With his cards and his Scythe he brought true terror and despair to the masses. He became known as Jack the Ripper. Eventually he was taught and executed. He passed down his fighting style to a few of the other Jokers, and eventually it fell into the hands of the Cursed Prince.

Description on the Abilities and Inner Workings of the Style: Kādo no Shinigami is a style that incorporates both kenjutsu and bukijutsu. It requires the use of a double edged Joker Scythe and a 52 deck of ornate metal cards that are normally kept in a holster. They are inscribed with the symbols on normal cards such as the Joker, Ace, King etc. This allows them to be used as regular shuriken outside of the style in the place of shurikens for techniques that require them as they are extremely sharp. The style itself requires precise control over ones chakra, allowing them to levitate cards within a few feet of them and to send them flying at an opponent. This is just a simple ability of those using the style. Kādo no Shinigami relies on surprise attacks and stealthy attacks instead of pure raw power, mostly used as means for assassination. The original master of this style was very proficient in the use of the Silent Homicide technique. Using the abilities to send the cards where they desire they can set up attacks using them. The attacks are done by channeling pure chakra or in some cases elemental chakra into the cards. Whenever this is done into 1 of the face cards, it allows sharp scythes to emerge from them. They are solid manifestations of chakra in the form of the same Scythe the user wields, used to attack an opponent from cards that have slipped through their defenses or send them at the opponent and stab them. They can quickly and stealthily end the opponent without his notice. Advanced users can cause a joker wielding the same scythe as the user to emerge from a face card and decimate an opponent. He is just as stealthy as the cards when he to assassinate an opponent, he is composed entirely of chakra and controlled entirely by the users. The users Scythe is used to strike down the target when an opening is created. Using chakra and the number cards present they can enhance every slash from the scythe, creating powerful shock waves from a single slash that could easily slice an opponent in half and grind and slash opponents due to the large number of the cards. The user also uses the cards to enhance hand to hand combat, by wielding a card as one would a kunai. The user is proficient enough with it to defend even from heavy weapons such as axes Because of its small size, making the cards very quick and efficient hand held weapons.

Example Techniques:
Kādo no Shinigami: Bāsuto no Jakku | Reaper of the Cards: Jack of the Bursts
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique can be used on a single card anywhere within the limits of the range. After the swift formation of 2 handseals the user will focus 1 of 3 elemental chakras throughout the card and release it from the card. Depending on the desired element, different effects may be caused.
Lightning: The user will send his lightning chakra into any card within range and when he wills it so, discharge the lightning from the card causing lightning to emanate from it in all directions within 5x5 from the original location of the card. The lightning is rather unfocused, so it can only shock and paralyze an opponent, similair to nagashi, only it doesnt numb the body.
-Restrictions here-
Fire: The user will this time send fire chakra into a single card anywhere with mid-range of him. The user will channel fire chakra into the card and release it, causing fire to shoot out from it in all directions within 5x5 meters from the original source of the card. The fire is much more like the fire irl causing 2nd degree burns on contact. It sets the opponent on fire and it must be rid or else the opponent may burn to ashes.

Earth: The user will this time send Earth chakra into a single card anywhere with mid-range of him. The user will channel the earth chakra into the card and then release it. This is different from the other 2 elemental releases as it requires direct contact with the desired object. The user can use this to cause the object its in contact with to suddenly drastically increase weight.

Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into in a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force 3 cards to use this technique, but the strength would be equally divided between each blade. Since the technique was designed for quick and stealthy kills, it is quite hard to notice.
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Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will channel an exceptionally large amount of powerful chakra into a card anywhere within Short-Mid range. The user will manifest his chakra into a the upper body of a Joker projected from the card. The joker wields the same scythe as the user and is inhumanly strong. It can quickly swing and stab opponents with its scythe at the same speed of the user. Being a technique used for assassination it is quite stealthy, seemingly using the Silent Homicide Technique when it attacks. It has a short range reach when it attacks, but can also use the card it emanates from to move from place to place
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Restrictions come later z.z

Additional effects and Restrictions:
~Requires completion of kenjutsu
~The users proficiency with Bukijutsu is increased when using the cards, being generally faster then other projectiles
~Levitating the cards is done passively but the user only has control of the cards within short-mid range. They can be sent at an opponent as if they were thrown
~

____________________
P a t e n t C e r t i f i c a t e

Cursed Prince, our loyal member, gave on the date the 11th of July 2014 a request for a Patent on Custom Fighting Style (Reaper of the Cards). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Kado no Shinigami
Powered by Caliburn
Copyright 2014, Madāra Uchiha, NarutoBase.net

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Re: Custom Fighting Styles Submission

Tomahōku no Michi | The Way of the Tomahawk

Type: Tomahōku Gijutsu | Ninjutsu

Background: In the Land of Snow, there lies a cavern deep within the savage lands of the Snow. Deep within this cavern, deep within the darkness, lays a vast and enormous lake, created from the snow and cold weather. The cavern itself is held by several enormous pillars of rock, as if someone built this place, and it could easily be assumed. The reason for this, is because, right in front of this large lake lies a single scroll surrounding by numerous Tomahawks. These weapons and the scroll were discovered by a single person not so long ago. This person came to understand the interpretations and drawings on the scroll that came to represent the style which he had just discovered. The discoverer of this scroll and tomahawks would later become master of The Way of the Tomahawk.

Description on the Abilities and Inner Workings of the Style: The Way of the Tomahawk is a unique and new fighting style, only having just been revealed to the Ninja World. While some practitioners of Kenjutsu and knife fighting styles will mistake it for being less graceful and complex, they would soon realize that there is plenty to learn before one can consider oneself proficient with a tomahawk. To even begin to learn and understand the complex nature of the Tomahawk, one must acquire a minimum of two tomahawks to begin with, yet as the training progresses, one must understand that a total of five tomahawks may be used in combat. These Tomahawks are unique form of small axes that are easy and quick to handle, and they are generally quite small with a triangular head, and some have a hole in the center, big enough to fit swords etc. through it. Beginning ones practice, one will first undergo basic stances and trainings. These include different strikes with a tomahawk such as overhand and side strikes. During this training one will come to learn to utilize two to five tomahawks at once with incredible precision and skill, being capable of tracking one’s own tomahawks with ease while also delivering strong and powerful, and even deep wounds and cuts to the target. Besides the close ranged usage of the Tomahawk style, which is the most essential part, there also exists the ranged aspect of the Tomahawk combat. In this aspect a practitioner will learn to throw all their tomahawks with their hands with impressive precision and speed, considering the wind and that the tomahawk is not aerodynamic. When having trained in the ranged field, one can throw all the tomahawks with such precision and skill that they will be capable of hitting a moving target of up to 30 feet away, while also hitting it with whatever part of the tomahawk they seek. Of course due to both needing tomahawks for close combat and ranged combat, the practitioner is required to be in possession of at least 20 tomahawks while in combat. Returning to the aspect of close combat, one will be trained in dual-wielding tomahawks. Starting with two and building the skill up to becoming capable of wielding five at once. Even though the essential tomahawk fighting style revolves around, being in constant offensive position, one is not only trained to deliver various and deadly strikes, one is also trained in “capturing” or “hooking” their opponents weapons such as swords, staffs etc. using their tomahawks to redirect their weapons down, to the side and out of the way. The tomahawk fighting style is specifically made to combat opponents that utilize staffs, swords, hand to hand combat etc. Having said this, redirecting the opponents weapons is an essential part of the tomahawk fighting style, utilized to open up the target and deliver deadly and deep wounds to the targets ribs, lungs etc. If a tomahawk warrior should face another of his kind, he is trained to aim for the shaft of the opponent’s tomahawk in order to quickly disarm him. The techniques and usage of the tomahawks are only limited by the practitioner’s imagination.

After having mastered the usage of the tomahawk, one may think that they have become proficient in the usage of the tomahawk, where in fact, they are still missing an important aspect of the style. One must implement chakra to become a full fletched tomahawk warrior. When utilizing the tomahawk in close combat, one must be capable of transferring their chakra into the tomahawk or tomahawks they are using, making the tomahawks sharper and stronger. Yet the chakra is also needed for more than just making them sharper and stronger, it is also utilized in techniques where the practitioner will use the chakra surrounding the tomahawks to redirect kunai, shuriken, swords and knives etc. The tomahawks that have holes in the center of the heads can be used to interlock the swords in between them, and utilizing the chakra that is transferred into them, it may lock the swords inside them being in capable of pulling them out again. This last note is usually used to simple redirect or push the sword away while then making a quick and deadly offense. Besides having the ability of sharpening the axes and using the chakra and the tomahawks to redirect weapons, it is also used to enhance the size of the tomahawks. This is done in the essence, that the chakra may be used in combat to make the tomahawks have a thick coating of chakra that is compressed to the point where it is capable of physically interact with the surroundings. As such a tomahawk that may be thrown or is aimed to cut someone, the chakra can be used to make a large coating of chakra around the head of the axe which not only enhances the size of the tomahawks head but also increases its blunt and cutting power, while it does not increase the weight of the weapon.

Example Techniques:

The Way of the Tomahawk: Undertow
Type: Offensive
Rank: B
Chakra: 20
Damage: 40
Description: Quite the simple tomahawk technique, where the practitioner will throw a single or multiple tomahawks at their desired target, with great precision. The tomahawk(s) thrown will all have the practitioner’s chakra within them. This chakra will when the tomahawks are thrown, immediately cause the tomahawk(s) to gain a large chakra coating that increases its cutting and blunt force. The result of the impact of one or more tomahawks will push the target back while delivering deep cuts and blunt force to the body of the target.

The Way of the Tomahawk: Reckless Swing
Type: Offensive
Rank: A
Chakra: 30
Damage: 60
Description: The practitioner will gather a considerable amount of his chakra into two of his tomahawks which he will be wielding, one in each hand. Afterwards the practitioner will rain down on the target with multiple downward slashes which are all enhanced by chakra both cutting and blunt force, while gaining a chakra coating that causes the blunt force and cutting edge to be so severe and strong that it may blast down onto the target with enough force to force them into a kneeling position, or even if not prepared, blast them into the ground leaving a small crater with their body in it.

Additional Effects and Restrictions:
- In order to utilize this style one must be in possession of 20 tomahawks
- One must have mastery over Ninjutsu to be capable of utilizing this style
- Must be of Kage rank to learn this style
- Practitioners of this style have much faster reflexes and higher perception than the average Taijutsu Master

____________________
P a t e n t C e r t i f i c a t e

Gutsy Jiraiya, our loyal member, gave on the date the 11th of July 2014 a request for a Patent on Custom Fighting Style (The Way of the Tomahawk). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Tomahōku Gijutsu
Powered by Caliburn
Copyright 2014, Madāra Uchiha, NarutoBase.net

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Kamishiro

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Re: Custom Fighting Styles Submission

[Kijutsu Genkotsu] - Hypnotizing Fist
Type: Genjutsu
Background: This Fighting Style was originally created and developed by the Genjutsu Elders. Every Shinobi knows how important is Genjutsu and how critical it is during battles. However, there are a lot of ways to figure Genjutsu out and escape it, specially if your opponent is a Kekki Genkai user. He would figure that he is inside a genjutsu by seeing his chakra flow system. Thus, the Genjutsu Elders went through several crisis due to having Genjutsu as their secret weapon. Which motivated them to search for a new fighting style that is based on genjutsu. And finally, after a year of trying out a style and searching for another, they came to a perfect fighting style, specially against Dojutsu users. They figured a style which uses the Sun light, or light in general in order to place the opponent in genjutsu. It wasn't really hard to develop the idea as it is pretty similar to sound genjutsu, which is based on effecting one of the opponent's sense, which is their hearing sense in sound genjutsu's case. However, in this style, it is based on sight. They developed gloves that contains several mirrors in several directions in order to reflect the light as it reaches the mirror meanwhile infusing it with chakra, thus casting a genjutsu on the opponent upon seeing the light. This gloves isn't any normal gloves, and the mirrors they contains aren't normal mirrors either. They are made of a material that has no effect on the user when he uses he uses chakra through his hand and also it is unharmed by any attack the user makes with his chakra through his hand, whether it is fire, earth, lightning, wind or water or any other element. The user could easily use his hands as if there were never gloves. This gloves were also designed in order to store chakra within it, thus, could make techniques on it's own. Only genjutsu of course. With this style, the genjutsu Elders easily used genjutsu on the Uchihas, Hyuugas or even Rinnegan users, and in fact, the effect is doubled by x2 upon placing the genjutsu.

Description on the Abilities and Inner Workings of the Style: As stated in the Background, this style is based on reflecting the light and infuse it with chakra in order to cast a genjutsu on the opponent through their eye sight. It is used through gloves that is designed only for this style which contains mirrors which reflects the light. There isn't anything else on the style other than which is in the Background.

Example Techniques:
[Kijutsu Genkotsu: Akutibe-shon] - Hypnotizing Fist: Activation
Type: Supplementary
Rank: N/A (Depends on the technique it is used for.)
Range: N/A (Depends on the technique it is used for.)
Chakra Cost: N/A (Depends on the technique it is used for.)
Damage Points: N/A (Depends on the technique it is used for.)
Description: This is the Hypnotizing Fist's signature technique. In this technique, the user would reflect the light while moving his hands in order to perform handseals. Upon reaching the mirrors in the gloves, the light is automatically infused with chakra and is directed towards the opponent(s) through light rays, casting a genjutsu on the opponent.
~This is a passive technique, it doesn't count towards the user's 3 moves, however, it has to have the genjutsu technique the user would use attached to it, which would count towards the user's moves.

Additional effects and Restrictions:
  • Must master Genjutsu
  • In order to break out of the Genjutsu, the opponent has to get out of the genjutsu the normal way and close their eyes for 1 turn starting from the style's technique.
  • If used against Dojutsu users, the rank of the technique is doubled.
  • The gloves must be mentioned in the biography(ies) in order to use the Fighting Style.
  • The Style could only be used when there is light. Moonlight isn't enough for the style, though.
  • The amount of chakra gloves have vary from a shinboi to a shinobi based on their rank on the fighting style which are:
    Rookie: Possesses gloves which have 60 Chakra.
    Apprentice: Possesses gloves which have 120 Chakra.
    Master: Possesses gloves which have 180 Chakra.
    Elder: Possesses gloves which have 240 Chakra.

✦ Declined, First two bolds: Okay first, this would be a form of visual genjutsus, which Sharingan excel in seeing through so how would it affect them more?
Third bold: You do understand that by having multiple pieces of glass attached to a pair of gloves, it essentially makes closing your hands impossible as it would break the glass and what type of glass do you propose that you use to create these mirrors with? Glass breaks only contact with hard earth and can melt and shatter when exposed to high temperatures from fire or lightning and strong enough wind can shatter the glass as well, so the glass you propose must be of a significantly durable material, a material Im very interesting in knowing what it is as it doesnt seem like a readily available one, alluding to a form of CE type substance. Also, no doubling of genjutsu on doujutsu users as all are chakra sensors and easily are able to determine this is a genjutsu and break out of it. ✦
Resubmitting. Changed the bolded parts as well as the concept of the gloves. If you want me to link you where I got the idea of painting, then I could do so through PM, since it is in a foreign site.
[Kijutsu Genkotsu] - Hypnotizing Fist
Type: Genjutsu
Background: This Fighting Style was originally created and developed by the Genjutsu Elders. Every Shinobi knows how important is Genjutsu and how critical it is during battles. However, there are a lot of ways to figure Genjutsu out and escape it, specially if your opponent is a Kekki Genkai user. He would figure that he is inside a genjutsu by seeing his chakra flow system. Thus, the Genjutsu Elders went through several crisis due to having Genjutsu as their secret weapon. Which motivated them to search for a new fighting style that is based on genjutsu. And finally, after a year of trying out a style and searching for another, they came to a perfect fighting style, specially against Dojutsu users. They figured a style which uses the Sun light, or light in general in order to place the opponent in genjutsu. It wasn't really hard to develop the idea as it is pretty similar to sound genjutsu, which is based on effecting one of the opponent's sense, which is their hearing sense in sound genjutsu's case. However, in this style, it is based on sight. They created special type of paint made of chakra which contains thousands of little glass spheres, designed to reflect lots of light, even at night, meanwhile infusing it with chakra, thus casting a genjutsu on the opponent upon seeing the light. Each learner of this Style possesses a special paint color of his desire. One could say that this paint is infused with the user's body, it couldn't be affected by any jutsu the user perform. However, the user's limbs must be leaked so that he could reflect the light. This paint was also designed in order to store chakra within it, thus, could make techniques on it's own. Only genjutsu of course. With this style, the genjutsu Elders easily used genjutsu on the Uchihas, Hyuugas or even Rinnegan users, yet, they could still see it.

Description on the Abilities and Inner Workings of the Style: As stated in the Background, this style is based on reflecting the light and infuse it with chakra in order to cast a genjutsu on the opponent through their eye sight. It is used through the paint that is on the user that is created only for this style. There isn't anything else on the style other than which is in the Background.

Example Techniques:
[Kijutsu Genkotsu: Akutibe-shon] - Hypnotizing Fist: Activation
Type: Supplementary
Rank: N/A (Depends on the technique it is used for.)
Range: N/A (Depends on the technique it is used for.)
Chakra Cost: N/A (Depends on the technique it is used for.)
Damage Points: N/A (Depends on the technique it is used for.)
Description: This is the Hypnotizing Fist's signature technique. In this technique, the user would reflect the light while moving his hands in order to perform handseals. Upon reaching the painting on his body, the light is automatically infused with chakra and is directed towards the opponent(s) through light rays, casting a genjutsu on the opponent.
~This is a passive technique, it doesn't count towards the user's 3 moves, however, it has to have the genjutsu technique the user would use attached to it, which would count towards the user's moves.

Additional effects and Restrictions:
  • Must master Genjutsu
  • In order to break out of the Genjutsu, the opponent has to get out of the genjutsu the normal way and close their eyes for 1 turn starting from the style's technique.
    [*]Each learner of the style possesses his very own color.

    [*]The Style could only be used when there is light. Moonlight included, but it won't be as strong as it is in Day light. Thus it would be reduced with one rank in Moonlight's case.
  • The amount of chakra the paint has vary from a shinboi to a shinobi based on their rank on the fighting style which are:
    Rookie: Have 60 Chakra stored in their painting.
    Apprentice: Have 120 Chakra stored in their painting.
    Master: Have 180 Chakra stored in their painting.
    Elder: Have 240 Chakra stored in their painting.

✦ Declined, there is a minimum of 14 days before you can resubmit a checked CFS. ✦
 
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Re: Custom Fighting Styles Submission

gijutsu sono kichigai bakugekiki|Art of the Mad Bomber
Type: kayakujutsu
Background: There once was a tribe that lived in the middle of a dense forest. They hunted for animals using rocks and led a peaceful and happy life. Because of their precise chakra control they were able to shape the rocks perfectly with their pure chakra so they would be able to kill prey with one well aimed throw. They were soon attacked by ninja who used chakra techniques and they burned down most of their forest and pillaged their village. The tribe lost all hope as their rocks where their only weapons and they were useless against the ninjas. But one day a stranger came past the village and took interest in their weapons. He developed them into metal balls and showed them how to add elemetal chakra into them but at first they were too powerful as the explosions they created destroyed the animals they were trying to hunt. So he toned down the power and added different type of elements which made the hunting more efficient and gave them to the tribe before leaving. When the ninjas tried to attack again they easily beat them back but the tribe wanted more. They used the elemental bombs to murder the ninjas and followed them back to their city and killed all their children. The man returned after a few months and was dismayed when he saw what the tribe had become. He took away all the bombs and left the village in disgust. When he got home he started adapting the bombs; making them more for convenience in battle then sheer lethality. He had heard of a man called Deidera who used clay bombs to create explosions which he used for terrorist attacks across Iwagakure. The man smiled to himself at the lack of creativity with his bombs as the terrorist's was only capable of exploding them while his own were so much more versatile. He perfected the bombs and after many years he began teaching them to others again.

Description on the Abilities and Inner Workings of the Style:
This fighting stlye revolves around the use of specially shaped metal bombs and combining it with elemental chakra to create a variety of versatile bombs. These bombs do not simply explode but instead harness the attributes and abilities of all of the basic elements to enhance their effectiveness. The bombs themselves are simply specially crafted metal balls which the user channels his chakra into. With this he is able to use the bombs for a variety of different purposes such as one that releases unfocused electricity to the surroundings or one that manipulates the earth around it when thrown.

Example Techniques:
Art of the Mad Bomber: Vortex Bomb
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will infuse a special bomb, which has a small seal able hole, with his fuuton chakra and create a small vortex inside it. The user then throws the bomb and once it touches an object the hole opens and the vortex begins to suck any steam, smoke or other gases into the bomb and the hole reseals after 5 seconds of sucking. The user can then use the stored gas later on in the fight by simply posting this jutsu and then throwing the bomb again at a target and once it touches an object or the ground it then releases the stored gas.
Note: The stored gas can only be used in the same battle which it is collected in.
Note: Can only be used three times per battle
Note: Can only be Taught by -Danzo-

Art of the Mad Bomber: Static sphere
Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his raiton chakra and throw it at an area. Once it has touched an object it will release unfocused electricity all around it which is capable of numbing and paralyzing opponents. If it releases the unfocused electricity while touching the floor it will instead channel the electricity through the ground.
Note: Can only be used three times in a battle
Note: Can only be taught by -Danzo-

Art of the Mad Bomber: Earthen Shift
Rank: S
Type: Defensive/Supplementary
Range: Mid-Long
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his doton chakra and throw it at the ground. Once it touches the ground it allows the user to control the earth around it in a 5 meter radius as long as the bomb remains in that area. The ground which the user controls doesn't count as a jutsu and any objects which are made from the earth; like spikes and walls, count as a B-rank jutsu.
Note: Can only be used two times in a battle
Note: Can only be taught by -Danzo-

Additional effects and Restrictions:
Can only be taught to those rank Sannin or above
The user must have mastered three of the basic 5 elements
Can only be taught by -Danzo-
Because of the delicate fiddling with the bombs users of this style have a slightly increased hand seal speed.
As users of this style are constantly testing the range of their bombs they have are able to throw projectiles slightly faster.

Permission from LonelyAssassin to make a Bomb CFS

♦ Declined, first off, remove the last two restrictions because they aren't allowed, certainly not the first one. Second, expand on the description of the style, make it more clearer what you are going for as it's too vague for me. ♦
 
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