[ARCHIVE] Custom Fighting Styles Submission

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Sharingdork

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Re: ±±Custom Fighting Styles Submission±±

Shakujo no Kyū-Setsu (The Nine Verses of Shakujo)
Type: NinKenjutsu
Background: The Sage of Six Paths was a wandering monk who carried with him a type of staff known as a Shakujo. The Shakujo was a staff, normally used as a walking stick, with one end consisting of a large circle with other rings placed on the circle. As the Sage was preaching his teachings of chakra and ninjutsu, a small group of students noticed that the Sage carried with him his Shakujo, and were inspired to follow the path of the great man who was teaching them. The group of students each fashioned their own Shakujo and practiced their usage of hand-to-hand combat along with the usage of chakra, as taught to them by the Sage of Six Paths. While training for combat with the Shakujo, one of the members of the group discovered that by channeling his chakra through the staff, he could manipulate the rings on the end of his staff. Utilizing this new discovery, the group of men developed a fighting style based upon utilizing their chakra with their Shakujo. They then taught this style of fighting to others, who passed it down for generations.
Description on the Abilities and Inner Workings of the Style: Shakujo no Kyū-Setsu is a fighting style based around manipulating the rings of a Shakujo with chakra for both offensive and defensive purposes. The way the user manipulates their rings generally fall into one of two main categories:
Bound Style - The Bound Style of The Nine Verses of Shakujo is based around the use of a Shakujo's rings while bound to the Shakujo. By manipulating the rings with their chakra, the user can create multiple desirable effects such as rotating the rings at speeds great enough to allow them to cut clean through solid objects, causing the rings to clasp down on a sword so as to prevent its movement, among other uses.
Ranged Style - The Ranged Style of The Nine Verses of Shakujo is slightly more unorthodox than the Bound Style, and was developed after the first generation of Shakujo users had passed away. This style allows the user to fill each of the rings of their Shakujo with their chakra, and then cause the rings to separate from the staff and to hover in their air of their own accord. The floating rings can then be manipulated by specific techniques to achieve effects such as deflecting projectiles, joining together to form a shield, and many other uses.

While both forms of Shakujo no Kyū-Setsu draw from the user's chakra reserve, the Ranged Style is more prominently ninjutsu-based, while the Bound Style is based off of the mechanics of kenjutsu.
Example Techniques:
(Saisho no Uta: Kaiten Burēdo) - First Verse: Rotating Blades
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user channels their chakra through their Shakujo, which causes the loose rings at the end of their staff to appear to "stand up", as if they were repelled by some force at the center of the ring which binds them to the staff. Each ring then begins to spin at high speeds, and as each ring spins the sheer speed the metal material gains appears to give it a sharp quality, allowing the spinning rings to easily cut through C-rank and below Wood Style techniques, and even more solid materials such as Earth Style and steel swords or Steel Style.
Note: ~Can only be taught by the owner of Shakujo no Kyū-Setsu
~Can only cut C-rank and below techniques and objects without chakra

(Daishi no Uta: Dansu Ringu) - Fourth Verse: Dancing Rings
Rank: C
Type: Offensive | Supplementary
Range: Short-Long
Chakra Cost: 15 (-5 per turn)
Damage Points: 30
Description: The user channels their chakra through the rings of the Shakujo and causes the rings to separate from the main staff and float around themselves. The user can then manipulate the six rings in the air to deflect average weapons or to advance on the opponent and spin to cut them with the sharpness of an average sword. Each ring individually has no more strength than a freeform kunai, but they may be manipulated freely and can hang in the air as the user performs other techniques.
Note: ~Can only be taught by the owner of Shakujo no Kyū-Setsu
~Lasts 3 turns, or until the user calls the rings back to their Shakujo

(Saigo no Uta: Rengoku) - Final Verse: Purgatory
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 50
Damage Points: N/A
Description: The user releases the rings of their Shakujo, which leave the main staff and fly through the air, each to a separate location in order to create a sort of "box" around the user and his opponent. Then, each ring will begin to spin and release the user's chakra from itself, the chakra being drawn to the four rings immediately adjacent to it (chakra will not travel from, say, the ring to the left relative the user, to the right relative the user) in order to form a barrier in the form of a black sphere of chakra around the user and his opponent. While inside the barrier, the only techniques which can be used are those which originate from the user; earth release techniques that manipulate the ground, water release techniques which require a water source, and wind release techniques which manipulate the wind in the atmosphere are a few examples of techniques which cannot be used within the barrier. The user may also manipulate the barrier to rotate or roll at their will, allowing the user to spin the barrier in order to shift either their own or their opponent's position (assuming their standing on the barrier's surface) in order to dodge to be hit by attacks. The sphere can move so fast that techniques which aren't large-scale can easily be avoided by simply adjusting the barrier's, and therefore the people standing on the surface of the barrier's, position.
Note: ~Can only be taught by the owner of Shakujo no Kyū-Setsu
~Must be a practitioner of Shakujo no Kyū-Setsu for at least two months before learning the Final Verse
~Only lasts 2 turns
~The barrier can only be destroyed by a Forbidden-ranked technique shot at the barrier, meaning all other techniques are contained within the barrier, making wide-scale attacks dangerous for the user as well as the defender
~Can only be used one per battle
~When the barrier disappears, the Shakujo's rings shatter, making it impossible for the user to use Shakujo no Kyū-Setsu for the rest of the battle
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Additional effects and Restrictions: -Can passively control the rings while bound to the Shakujo in free-form


 Declined  Ok, issues here is the ranged part. The passively hovering of things is a no no since you need to spend chakra thus you need to use a tech. Also, this means that to keep them hovering around you you need to spedn chakra and use a technique. In my eyes, the rings will passively hover around the staffs end...not around you and not freely around the field. When you move the staff you can shoot them or you can use them in different formations to defend or attack with their movement controled by the movements of the staff itself. Rest seems fine and the whole thing is actually quite cool! Good job!​
Shakujo no Kyū-Setsu (The Nine Verses of Shakujo)
Type: NinKenjutsu
Background: The Sage of Six Paths was a wandering monk who carried with him a type of staff known as a Shakujo. The Shakujo was a staff, normally used as a walking stick, with one end consisting of a large circle with other rings placed on the circle. As the Sage was preaching his teachings of chakra and ninjutsu, a small group of students noticed that the Sage carried with him his Shakujo, and were inspired to follow the path of the great man who was teaching them. The group of students each fashioned their own Shakujo and practiced their usage of hand-to-hand combat along with the usage of chakra, as taught to them by the Sage of Six Paths. While training for combat with the Shakujo, one of the members of the group discovered that by channeling his chakra through the staff, he could manipulate the rings on the end of his staff. Utilizing this new discovery, the group of men developed a fighting style based upon utilizing their chakra with their Shakujo. They then taught this style of fighting to others, who passed it down for generations.
After the first generation of Shakujo users passed on, the second generation began to notice a pattern in the people they met on their travels. It appeared that each one of them used ranged applications of chakra, allowing them to fight at a distance so as to preserve their bodies and health. This second generation of Shakujo users, scared at the fact that all practitioners of chakra they had met were either soldiers or soldiers-in-training, left the way of the monk. No longer were they to be peaceful, but instead the Shakujo users went into practice to make their fighting style more versatile. It was the third generation who eventually discovered that chakra, in concentrated amounts, could cause a ring to simply move through the Shakujo to which it was bound, and cause the ring to float in the air around them. This gave birth to a new fighting style based upon a Shakujo's rings as controlled projectiles. As the generations advanced further and further, the style became more and more refined, slowly becoming the powerful style it is now.

Description on the Abilities and Inner Workings of the Style: Shakujo no Kyū-Setsu is a fighting style based around manipulating the rings of a Shakujo with chakra for both offensive and defensive purposes. The way the user manipulates their rings generally fall into one of two main categories:
Bound Style - The Bound Style of The Nine Verses of Shakujo is based around the use of a Shakujo's rings while bound to the Shakujo. The user uses the staff itself as a regular staff while using the rings on it to augment attacks. By manipulating the rings with their chakra, the user can create multiple desirable effects such as rotating the rings at speeds great enough to allow them to cut clean through solid objects, causing the rings to clasp down on a sword so as to prevent its movement, among other uses.
Ranged Style - The Ranged Style of The Nine Verses of Shakujo is slightly more unorthodox than the Bound Style, and was developed after the first generation of Shakujo users had passed away. This style allows the user to fill each of the rings of their Shakujo with their chakra, and then cause the rings to separate from the staff and to hover in their air of their own accord. The user's chakra is constantly being drawn into the rings as they float in order to keep them suspended in the air, and as such, each ring is capable of generating chakra seemingly from itself, while actually being the user's chakra sent to it through the air. The floating rings can then be manipulated by specific techniques to achieve effects such as deflecting projectiles, joining together to form a shield, and many other uses. Because of the users of this style being drawn towards power and being able to fight at distances rather than up close, the Ranged Style has been preferred over the Bound Style, and as such has been perfected with many more techniques designed for it than the counterpart.

While both forms of Shakujo no Kyū-Setsu draw from the user's chakra reserve, the Ranged Style is more prominently ninjutsu-based, while the Bound Style is based off of the mechanics of kenjutsu.
Example Techniques:
(Saisho no Uta: Kaiten Burēdo) - First Verse: Rotating Blades
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user channels their chakra through their Shakujo, which causes the loose rings at the end of their staff to appear to "stand up", as if they were repelled by some force at the center of the ring which binds them to the staff. Each ring then begins to spin at high speeds, and as each ring spins the sheer speed the metal material gains appears to give it a sharp quality, allowing the spinning rings to easily cut through C-rank and below Wood Style techniques, and even more solid materials such as Earth Style and steel swords or Steel Style.
Note: ~Can only be taught by the owner of Shakujo no Kyū-Setsu
~Can only cut C-rank and below techniques and objects without chakra

(Saisan no Uta: Dansu Ringu) - Third Verse: Dancing Rings
Rank: C
Type: Offensive | Supplementary
Range: Short-Long
Chakra Cost: 15 (-5 per turn)
Damage Points: 30
Description: The user channels their chakra through the rings of the Shakujo and causes the rings to separate from the main staff and float around themselves. The user can then manipulate the six rings in the air to deflect average weapons or to advance on the opponent and spin to cut them with the sharpness of an average sword. Each ring individually has no more strength than a freeform kunai, but they may be manipulated freely and can hang in the air as the user performs other techniques.
Note: ~Can only be taught by the owner of Shakujo no Kyū-Setsu
~Lasts 3 turns, or until the user calls the rings back to their Shakujo

(Saishū-Tekina Uta: Rengoku) - Final Verse: Purgatory
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 50
Damage Points: N/A
Description: The user releases the rings of their Shakujo, which leave the main staff and fly through the air, each to a separate location in order to create a sort of "box" around the user and his opponent. Then, each ring will begin to spin and release the user's chakra from itself, the chakra being drawn to the four rings immediately adjacent to it (chakra will not travel from, say, the ring to the left relative the user, to the right relative the user) in order to form a barrier in the form of a black sphere of chakra around the user and his opponent. While inside the barrier, the only techniques which can be used are those which originate from the user; earth release techniques that manipulate the ground, water release techniques which require a water source, and wind release techniques which manipulate the wind in the atmosphere are a few examples of techniques which cannot be used within the barrier. The user may also manipulate the barrier to rotate or roll at their will, allowing the user to spin the barrier in order to shift either their own or their opponent's position (assuming their standing on the barrier's surface) in order to dodge to be hit by attacks. The sphere can move so fast that techniques which aren't large-scale can easily be avoided by simply adjusting the barrier's, and therefore the people standing on the surface of the barrier's, position.
Note: ~Can only be taught by the owner of the Shakujo no Kyū-Setsu style
~Must be a practitioner of Shakujo no Kyū-Setsu for at least two months before learning the Final Verse
~Only lasts 2 turns
~The barrier can only be destroyed by a Forbidden-ranked technique shot at the barrier, meaning all other techniques are contained within the barrier, making wide-scale attacks dangerous for the user as well as the defender
~Can only be used one per battle
~When the barrier disappears, the Shakujo's rings shatter, making it impossible for the user to use Shakujo no Kyū-Setsu for the rest of the battle
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Additional effects and Restrictions: -Can passively control the rings while bound to the Shakujo, not floating, in free-form
-The Ranged Style of the Nine Verses of Shakujo is bound by techniques, making it impossible for the rings to separate from the Shakujo without a jutsu
-Must have mastered kenjutsu
-Must have at least begun Ninjutsu and mastered the Tree Climbing and Water Walking exercises for proper chakra control



____________________
P a t e n t C e r t i f i c a t e

Sharingdork, our loyal member, gave on the 5th of February 2014 a request for a Patent on custom fighting style (Shakujo's no Kyū-Setsu ) Nine Verses of Shakujo. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Shakujo's no Kyū-Setsu | Nine Verses of Shakujo
Powered by Madāra Uchiha
Copyright 2013, Sharingdork, NarutoBase.net

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(Fuwatto Kenjutsu)-Floating Sword Arts

Type: Nin-Kenjutsu

Background: It is only natural that swords would have an impact on Ragna’s life as he was born in kirigakure home of the seven swordsmen of the mist. His family was once attacked by the seven swordsman of the mist. His father was executed by them, and his brother went missing his sister was kidnapped, and his mother committed suicide due to the stress. He vowed to get revenge by the sword as well. He knew of the seven swordsmen’s skill and trained endlessly until he realized he needed something more. He was limited in what he could do with his weapons especially since he was using broadswords. He began to think of the way wind chakra could make certain weapons levitate proved by Danzo. This was not a surprise since some wind style techs could even blow away large summons so it was quite feasible to control weapons with the proper concentration. He also remembered how wind chakra also increased spinning ability of shuriken. Keeping these things in mind he sought to use these practices for the sword. He began to train with the sword using his untraditional methods. By focusing on using the air to control the swords and adding a rapid spin to the swords upon striking by using wind chakra, he was able to attack with more force and cut through things easier, rather than twirling the blades on his own. It was almost as if the blades were iron discs slicing through everything that opposed them. He could even combine traditional concepts of kenjutsu with the newfound style he was working on. This would be a great asset in going up against the seven swordsmen. He was now prepared to face many other great swordsman.

Description on the Abilities and Inner Workings of the Style: This fighting style is focused on improving or breaking the limitations of the user and the blades themselves, regarding kenjutsu, by using wind chakra to use the sword at a higher effiency. One limitation broken is the amount of swords that the user can use effectively. For example using three swords is possible however, it is not exactly easy to use the third sword in a consistent effective way. Even more difficult would be using 5 or more swords with only two limbs. The force of strikes is greatly improved with this style. Adding wind chakra in itself increases cutting ability however the wind chakra is used to cause the blades to constantly spin like a buzz saw at high speeds upon attacking which adds momentum thus increasing the force and cutting ability when it strikes; moreover, one strike for this style may compromise of several normal strikes due to the spin adding a shredding capability to this style. This makes these strikes superior to normal kenjutsu strikes by natural laws of physics. Almost as a paradox the user can defy those laws of physics by performing moves that would be impossible without this style of fighting. Maintaining the high spin of the blades during an attack makes it hard to toss and control the blades while maintain the spin. The father blades move from the user the more expertise one must have in this fighting style to maintain perfect control. Most basic techs involve the blades close to the user. This style only allows the usage of up to eight blades.

There are 4 main principles/ranks for this style.

1. Iron Feather-The user will focus on mainly getting the blade(s) to float with balance until it becomes almost second nature to him. This is the basics and root of the Floating Sword Arts. If one cannot get the blades to float there is no possible way to perform this style.

2. Metallic Gale-Once the user can make the blades float around him then comes the true power behind the style. The continual spin. Without a proper spin the user cannot add strength to the swords and will leave himself and his blade vulnerable. The blades cannot just spin but they will be need to rotate at a pretty good speed to make sure the attacks are devastating and sharp when the hit.

3. Steel Typhoon-One must have the mental stability to be able to control more than 2 blades. This stage focuses on increasing the ability of the students mind to focus and control all of the blades. Whether it be simultaneously or whether they blades have to perform different motions or purposes.

4. Cyclonic Blade Master- Finally the student will enter the final stage and will be able to move the blades in many directions away from himself while still being able to control the blades perfectly. There is almost no end to the creativity of the user and his ability to perform impossible maneuvers


Usage Examples:
Fuwatto Kenjutsu – Teikiatsu Kujiku| (Floating Sword Arts – Cyclone Crush)
Rank: B
Type: Attack
Range: Short
Chakra: 20
Damage: 40
Description: One of the more basic attacks for this practice. The user will hold their hands out to their side and cause 2 blades to spin rapidly at their side. They then dash through the enemy cutting through him and other objects with ease.

Fuwatto Kenjutsu – Kyousei Shippuu Ken| (Floating Sword Arts – Great Hurricane Blade)
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will set 3 or more blades in a perfect line. Each Blade will be spinning rapidly which will give this formation the appearance of a large blade comprised of spinning blades. The user can then use this formation as a sword and attack the enemy or other attacks by guiding the blades with one hand.

Fuwatto Kenjutsu – Itawashii Sata-n| (Floating Sword Arts – Heart Rending Saturn)
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will be at the epicenter and control 7 different blades which will spin within 7 different elliptical orbits around the user while the user spin towards the desired direction with another blade in hand, severing all in the path of this destructive tech. The elliptical blades continue to rotate around the user matching his movements so he is always at the epicenter.




Additional effects and Restrictions:
-Bio’s must possess at least three swords or more to learn this style.
-Must be taught by Omega5 to learn style
-Must be S rank or above to learn this style





♦ Declined ♦ Although not a passive trait, you do realize that channeling wind chakra to these swords in order to cause them to spin would require constant streaming, making it impossible to use chakra to perform other jutsu?
(Fuwatto Kenjutsu)-Floating Sword Arts

Type: Nin-Kenjutsu

Background: It is only natural that swords would have an impact on Ragna’s life as he was born in kirigakure home of the seven swordsmen of the mist. His family was once attacked by the seven swordsman of the mist. His father was executed by them, and his brother went missing his sister was kidnapped, and his mother committed suicide due to the stress. He vowed to get revenge by the sword as well. He knew of the seven swordsmen’s skill and trained endlessly until he realized he needed something more. He was limited in what he could do with his weapons especially since he was using broadswords. He began to think of the way certain weapons levitate. After much training with his senseis he began to learn he could make items levitate with his normal chakra alone. He had learned katon techs in which he guided shuriken with his chakra then and set them ablaze, he had learned the levititating swords jutsu in which he made his blade levitiate and spin rapidly without the need of elemental chakra. Keeping these things in mind he sought to use these practices for the sword. He began to train with the sword using his untraditional methods. By focusing on using the chakra to control the swords and adding a rapid spin to the swords upon striking adds more force and helps cut through things easier, rather than twirling the blades on his own. It was almost as if the blades were iron discs slicing through everything that opposed them. He could even combine traditional concepts of kenjutsu with the newfound style he was working on. This would be a great asset in going up against the seven swordsmen. He was now prepared to face many other great swordsman.

Description on the Abilities and Inner Workings of the Style: This fighting style is focused on improving or breaking the limitations of the user and the blades themselves, regarding kenjutsu, by using chakra to use the sword at a higher efficiency. One limitation broken is the amount of swords that the user can use effectively. For example using three swords is possible however, it is not exactly easy to use the third sword in a consistent effective way. Even more difficult would be using 5 or more swords with only two limbs. The force of strikes is greatly improved with this style. Channeling basic chakra to cause the blades to spin like a buzz saw at high speeds upon attacking which adds momentum thus increasing the force and cutting ability when it strikes; moreover, one strike for this style may comprise of several normal strikes due to the spin adding a shredding capability to this style. This makes these strikes superior to normal kenjutsu strikes by natural laws of physics. Almost as a paradox the user can defy those laws of physics by performing moves that would be impossible without this style of fighting. Maintaining the high spin of the blades during an attack makes it hard to toss and control the blades while maintaing the spin. The father blades move from the user the more expertise one must have in this fighting style to maintain perfect control. Most basic techs involve the blades close to the user; moreover, the blades are at stasis when the user is not attacking with this style in order to conserve chakra and perform other jutsus

There are 4 main principles/ranks for this style.

1. Iron Feather-The user will focus on mainly getting the blade(s) to float with balance until it becomes almost second nature to him. This is the basics and root of the Floating Sword Arts. If one cannot get the blades to float there is no possible way to perform this style.

2. Metallic Gale-Once the user can make the blades float around him then comes the true power behind the style. The continual spin. Without a proper spin the user cannot add strength to the swords and will leave himself and his blade vulnerable. The blades cannot just spin but they will be need to rotate at a pretty good speed to make sure the attacks are devastating and sharp when the hit.

3. Steel Typhoon-One must have the mental stability to be able to control more than 2 blades. This stage focuses on increasing the ability of the students mind to focus and control all of the blades. Whether it be simultaneously or whether they blades have to perform different motions or purposes.

4. Cyclonic Blade Master- Finally the student will enter the final stage and will be able to move the blades in many directions away from himself while still being able to control the blades perfectly. There is almost no end to the creativity of the user and his ability to perform impossible maneuvers


Usage Examples:
Fuwatto Kenjutsu – Kuuchuufuyou Heika| (Floating Sword Arts – Levitating Swords)
Rank:D
Type: Attack
Range: Short
Chakra: 10 (+5 each turn to remain active)
Damage: N/A
Description: This is technique is required to use the techniques of the floating sword style. Once this tech is activated the user has access to all of the style’s techniques taught to him. Once deactivated the swords return to their holsters as they need to be brought again with this jutsu should the user want to use a technique from this style.


Fuwatto Kenjutsu – Kyousei Shippuu Ken| (Floating Sword Arts – Great Hurricane Blade)
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will set 3 or more blades in a perfect line. Each Blade will be spinning rapidly which will give this formation the appearance of a large blade comprised of spinning blades. The user can then use this formation as a sword and attack the enemy or other attacks by guiding the blades with one hand.

Fuwatto Kenjutsu – Itawashii Sata-n| (Floating Sword Arts – Heart Rending Saturn)
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will be at the epicenter and control 7 different blades which will spin within 7 different elliptical orbits around the user while the user spin towards the desired direction with another blade in hand, severing all in the path of this destructive tech. The elliptical blades continue to rotate around the user matching his movements so he is always at the epicenter.




Additional effects and Restrictions:
-Bio’s must possess at least three swords or more to learn this style.
-Must be taught by Omega5 to learn style
-Must be S class or above to learn this style
-Blades have more strength due to their momentum
-Blades must be returned to stasis in order to use other jutsu.


♦ Declined ♦ Sorry, I thought I wrote this last time as well. Floating swords have been created in the past, all this style does is add on to that, which I cannot allow.
 
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Riipaazu Ken Reapers Fist
Type: Taijutsu
Background: Before the time of the sage of six paths, people had to fight without the user of chakra because it was not discovered yet. The early people only used there fists and swords to fight one another in war. There was a young man, a brave warrior, and at the time was the most dangerous warrior. Though he was never connected in clans, and most of the time he stood far from conflicts. Though when people tried to threaten or kill him, his power was unmatched. Many wondered his secrets to such power and ability. The history of how he learned it was when he was merely a child. During the time there was constant clan wars. He was not apart of a clan and had no family. His childhood was a mystery and lonesome. Always on his own he would encounter danger on a daily basis. Not knowing what to do, one day he is caught in between two clans on a battlefield. Accidentally he was struck in the abdomen. Near death he blacked out. While knocked out he saw visions, and started to hear someone singing. In the darkness of his own spirit he met a person who claimed himself to be death himself. The young boy asked why must he die? Not answering the boys will but understanding the pain. He decides to teach the boy a gracious but powerful fighting style. After learning it to, it felt as if he was learning it for years but when he finally mastered it the reaper allows the boy to live. The boy wakes up in the middle of the field. He was knocked out for just 3 hours. When he woke up to his surprise he saw a whole clan standing around him. They decide not taking a chance on the boy and decides to kill him on the spot. The boy through instinct defends himself and kills every last one of the warriors. Drenched in blood, he learned the style of death himself.

Description on the Abilities and Inner Workings of the Style: This fighting style as you can imagine revolves around nothing but cruelty and instant chance to try and kill the opponent. To be able to know such style you must reside every emoting you have in your body. By doing this your emotions do not get in your way of thought and logic by doing this the user of the fighting style will not hesitate and have more devastating attacks. The reaper of death is about to execute certain moves in a intent to destroy the opponent not only physically but mentally as well. There are three important aspects to the style that must be taught.

The emotion of death
By incorporating chakra and leaving your emotions to the side you are able to hurt the opponent physically and mental. An example of this is hitting a opponent on the chest, they will release chakra with dark death intent which will circulate around the opponent. The chakra will make the opponent fell certain disturbing emotions. This is not genjutsu because it is very much real emotions. They will feel terrible, sad, angry, or disgusted. This happens to anyone who has regret in there heart or have lead a terrible life. The reaper is meant to make the opponent feel terrible mentally and remember past mistakes or regrets. This will force an opponent to hesitate in attacks, become very slow or simply will not have the edge to want to fight anymore. Though it will not go to an extent to paralyze an opponent neither will it control actions of the opponent. It is simply meant to alter the emotions of an opponent to there worst possible feeling. By hitting the opponent and sending a surge of chakra towards the brain, the chakra will activate certain brains waves which alter emoticons. Damage is not taken physically but mentally they are disturbed. Most of the time this is meant to make the opponent feel bad. Though the reaper fist can also force the opponent to have happy thoughts or remember greats things in his life, this might mean to give him an advantage but truthfully its not. Instead this can actually make the opponent forget task at hand, hesitate or even forget he is battling at all. this can leave him open. This is not a genjutsu because what the opponent sees or feels are real emotions he experienced, everything also depends on the opponent reaction.

The realization of life
Death reaper is known highly to be considered every where and know everything. This part is the defensive part of the style. The reaper has complete knowledge on killing, by knowing such knowledge the user is able to anticipate certain attacks the opponent would aim for. The reaper takes special precaution to defend this weak areas of the body. The reaper has special abilities he uses with his body. Though the intense training and expertise in anatomy of the human body. Again with the point of taking his emotions and discarding them he neither feels scared or anxious. He is able to keep his body fluid and reach certain flexibility that a normal person is unable to be. This includes the muscles and bones. When a person knows they are about to take a hit the initial reaction is to harden that body part for protection. Though that is the wrong thing to do, the reaper instead will channel chakra towards his whole body and completely shut down the strengthening defense the nervous system gives towards the body. Doing this discards the hardening ability of the muscles but absolutely increase every point of flexibility to the body. If someone was to punch them there bones and muscles to not acts as if to stop the attack instead it takes the attack in and absorbs the pain due to the flexibility of the muscles and bones and the emotions of the user is remained calm and discarded allows them to take in the attacks and retracts almost like a rubber band. This allows them to take in more pain then usual and withstand heavy blows because the muscles due not harden. A real world example is if you drop a stick from 100 feet it will surely break but drop a rubber band and it will absorb the fall and nothing will happen to the rubber.

The band of spirit
A reaper is speed itself. It does not look to be strong but fast and accurate. As mentioned before by using chakra to discard the defensive strength in the nervous system and discarding emotion to react without hesitation this works also with battle. They gain a certain type of speed which is most knowledge. Again using an example of a rubber the users ability to hit is not about force but speed. The muscular system and bones are fluid and turned into snapping motion. So when hitting someone it does not push an opponent instead it will be a whip type hit where on contact give a extremely sharp pain towards the area almost like stab pain this also gives the user much more speed but only by discarding the force behind attack.

This are the three aspects of the fighting style which makes it unique. It focuses on emotion and speed.

Example Techniques:

Reaper Fist: The kick of death
Type: offense
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user will channel chakra towards the shin of there feet and deliver a kick to the opponent abdomen. Right when the kick is connected chakra will be released on contact which will be sent towards the brain. Altering the chakra network in the brain, the opponent will begin to remember sad thoughts he had during his life. Depending on how he reacts this can potentially force the opponent to hesitate.

Reaper Fist: The Awakening
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will gather his chakra on his palm. He will strike the user on the chin and release the gathered chakra. The chakra will be sent towards the users brain. The chakra will effect the chakra network in the brain, the opponent will begin to picture happy thoughts in his childhood, the purpose to force the opponent to forget the battle.

Reaper Fist: The step of Life
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will keep his whole body relaxed and remain calm without thinking of emotions, the user will strike the opponent with his fist. Though the whole body and ligaments in the arm are relaxed and not forced this gives a rubber band speed towards the attack it will not push an opponent but snap on the opponent like a stab. The hit will release a wave of intense and very sharp pain by hitting the opponents abdomen. This will injure the internal organs to a serious degree, his air will be knocked out and unable to move as freely as before. This is a serious attack which conflicts terrible damage on impact.
Additional effects and Restrictions:

-The user becomes much more flexible
-Due to the flexibility he has an increase of agility close range, this does not mean he can run faster, this means he can react and move quicker in short spaces when it comes to close combat. A 3T sharingan is able to track the opponents movements.
-The user becomes much more pain resistance and absorbs attacks more due to flexible joints and muscles. He takes no damage from C-Rank Tai and little damage to B-Rank tai.
-Kenjutsu or any other weapon can still harm the opponent normally like any other opponent
-The user has extreme chakra control by being able to channel it through the opponents brains chakra network

-Must be Sannin Rank
-Must have started Taijutsu
-Must be taught by the creator of the fighting style



♦ Declined ♦ While the concept of clearing your mind in order to allow you to fight in a deadlier way sans emotions is a nice concept, it has been tried numerous times, most notably with NB Taijutsu. Also, declined for other reasons:

1st bold: Much in respects to one of my CFS, Satsui no Hado, where I strike the enemy and release dark, chakra inside of them on numerous occasions and jutsus, causing them to take on dark emotions. While not exactly making them angry or enraged, it follows similar concepts and I believe ZK also has similar cj, along the lines of his Sorrow arts.

2nd bold: What's to say that they have any regrets? What if their bio lives carefree, essentially living the "YOLO" lifestyle? o-o Would this work on a monk?

3rd bold: Now this sounds a bit like genjutsu and/or ninjutsu. Despite the emotions being real, you're manipulating them through the usage of chakra that is aimed to do mental damage, which sounds loosely like genjutsu to me.

4th bold: How does increased flexibility promote a resistance to pain? If your muscles are more flexible, then you have increased agility, not a higher tolerance to pain. If you punch a contortionist with the same force that you punch a normal person, chances are the level of pain will be the same.
Note- I seriously updated this and gave it some other ability, took off the pain resistance and made it suit more for my purpose.

Riipaazu Ken Reapers Fist
Type: Nintaijutsu
Background: Before the time of the sage of six paths, people had to fight without the user of chakra because it was not discovered yet. The early people only used there fists and swords to fight one another in war. There was a young man, a brave warrior, and at the time was the most dangerous warrior. Though he was never connected in clans, and most of the time he stood far from conflicts. Though when people tried to threaten or kill him, his power was unmatched. Many wondered his secrets to such power and ability. The history of how he learned it was when he was merely a child. During the time there was constant clan wars. He was not apart of a clan and had no family. His childhood was a mystery and lonesome. Always on his own he would encounter danger on a daily basis. Not knowing what to do, one day he is caught in between two clans on a battlefield. Accidently he was struck in the abdomen. Near death he blacked out. While knocked out he saw visions, and started to hear someone singing. In the darkness of his own spirit he met a person who claimed himself to be death himself. The young boy asked why must he die? Not answering the boys will but understanding the pain. He decides to teach the boy a gracious but powerful fighting style. After learning it to, it felt as if he was learning it for years but when he finally mastered it the reaper allows the boy to live. The boy wakes up in the middle of the field. He was knocked out for just 3 hours. When he woke up to his surprise he saw a whole clan standing around him. They decide not taking a chance on the boy and decides to kill him on the spot. The boy through instinct defends himself and kills every last one of the warriors. Drenched in blood, he learned the style of death himself.

Description on the Abilities and Inner Workings of the Style: This fighting style as you can imagine revolves around nothing but cruelty and instant chance to try and kill the opponent. To be able to know such style you must reside every emotine you have in your body. By doing this your emotions do not get in your way of thought and logic by doing this the user of the fighting style will not hesitate and have more devastating attacks. The reaper of death is about to execute certain moves in a intent to destroy the opponent not only physically but mentally as well. There are three important aspects to the style that must be taught.

By incorporating chakra and leaving your emotions to the side you are able to hurt the opponent physically and mentaly. An example of this is hitting a opponent on the chest, they will release chakra which will circulate around the opponent. The chakra will make the opponent feel different emotions. Ways to set this up is when the user hits the opponent and injects their chakra what happens is the user will say a word. That word for whatever they say will trigger an emotion or a memory which can disrupt them in battle or have them hesitate be it a depressing emotion or a happy emotion. This basically effects anyone since its a normal thing for humans to have emotions. Some people can feel different depending on how they live their lives, a monk might not feel sad or depressed but by having them feel the emotion of joy or happiness this can at least have them hesitate in the battle or task at hand. Though it will not go to an extent to paralyze an opponent neither will it control actions of the opponent. It is simply meant to alter the emotions of an opponent to there worst possible feeling. By hitting the opponent and sending a surge of chakra towards the brain, the chakra will activate certain brains waves which alter emoticons. Damage is not taken physically but mentally they are disturbed. Most of the time this is meant to make the opponent feel bad. Though the reaper fist can also force the opponent to have happy thoughts or remember greats things in his life, this might mean to give him an advantage but truthfully its not. Instead this can actually make the opponent forget task at hand, hesitate or even forget he is battling at all. this can leave him open. This is not a genjutsu because what the opponent sees or feels are real emotions he experienced, everything also depends on the opponent reaction. Since it acts to disrupt the chakra flow in the opponents brain this can though be released as if its an actual genjutsu. That includes using full body surges, pain release, and even Kai. Once again though this seems similar to genjutsu the overall difference is that genjutsu gives illusions while this triggers actual emotions. The similarity is its trigger and releases.

The second main ability of the fighting style is the manipulation of memory. As it has already been noted we are able to manipulate ones emotion, now we are able to manipulate ones memory. This is by injecting ones chakra into the opponents brain waves and manipulate it in such a way that the opponent will lose all memory, but of a specific emotion tied with it. An example is if the user decides to manipulate the memory of anything the purpose has once loved, thus manipulating the memory of the opponent when they experienced love. Effects associated could be anything the user wants, two examples is; One being that the opponent will completely forget about there loved one, or even believe he/she is dead. This property can also be used to gather information from a person by looking into there memory. This ability can be used in conjunction already mentioned. By effecting the opponents emotion by making them feel depressed and then show memory of there loved ones dead can be a deadly combo. (Just used as an example)

A reaper is speed itself, which is the third ability but is considered more of a physical trait then mental. It does not look to be strong but fast and accurate. As mentioned before by using chakra to discard the defensive strength in the nervous system and discarding emotion to react without hesitation this works also with battle. They gain a certain type of speed which is most knowledged. Again using an example of a rubber the users ability to hit is not about force but speed. The muscular system and bones are fluid and turned into snapping motion. So when hitting someone it does not push an opponent instead it will be a whip type hit where on contact give a extremely sharp pain towards the area almost like stab pain this also gives the user much more speed but only by discarding the force behind attack.

Example Techniques:
Reaper Fist: The kick of death
Type: offense
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user will channel chakra towards the shin of there feet and deliver a kick to the opponent abdomen. Right when the kick is connected chakra will be released on contact which will be sent towards the brain. Altering the chakra network in the brain, the opponent will begin to remember sad thoughts he had during his life. Depending on how he reacts this can potentially force the opponent to hesitate.

Reaper Fist: The Awakening
Type: Offense
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will gather his chakra on his palm. He will strike the user on the chin and release the gathered chakra. The chakra will be sent towards the users brain. The chakra will effect the chakra network in the brain they will then say the word "happy", the opponent will begin to picture happy thoughts in his childhood, the purpose to force the opponent to forget the battle.

Reaper Fist: The step of Life
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user will keep his whole body relaxed and remain calm without thinking of emotions, the user will strike the opponent with his fist. Though the whole body and ligaments in the arm are relaxed and not forced this gives a rubber band speed towards the attack it will not puch an opponent but snap on the opponent like a stab. The hit will release a wave of intense and very sharp pain by hitting the opponents abdomen. This will injure the internal organs to a serious degree, his air will be knocked out and unable to move as freely as before. This is a serious attack which conflicts terrible damage on impact.
Additional effects and Restrictions:

-The user becomes much more flexible
-Due to the flexibility he has an increase of agility close range, this does not mean he can run faster, this means he can react and move quicker in short spaces when it comes to close combat. A 3T sharingan is able to track the opponents movements.
-The user has extreme chakra control by being able to channel it through the opponents brains chakra network

-Must be Kage Rank
-Must have completed taijutsu
-Must be taught by the creator of the fighting style


♦ Declined ♦ It still is as I said originally, the bits about the emotion manipulations are too similar to both my CFS and Zero Kelvin's various Sorrow based jutsu. Also, my previous second note was more of a joke btw. And lastly, the bits about manipulating memory and causing the enemy to lose memories actually exists via a canon jutsu. It is an S rank ninjutsu. All in all, it seems to be a gathering of smaller abilities to loop together to make a CFS. Even the part where you throw away all emotions to become more powerful is somewhat Canon, in NB Taijutsu as Sixth Sense I believe.
 
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Re: ±±Custom Fighting Styles Submission±±

Rantai - Storm Fist
Type: Nintaijutsu
Background: There was once a period, in the far and famous lands of Kumogakure, the great KG called Storm release was discovered. The KG being a notable trait from the land quickly became famous and powerful feared by many. There was a man named Noni, who's ability with the KG was became famous across the land, and he quickly was regarded as the greatest storm release user. But through his journey and his practice with the KG he noticed it had a severe weakness. That being, how it was ineffective in close range battle. Noni by studying many fighting styles and practicing the way of strong fist was able to incorporate the KG main abilities with basic body movement to create a destructive fighting style that revolves around the famous KG.

Description on the Abilities and Inner Workings of the Style:

To first talk about the fighting style we have to properly explain storm release. Basically it is a advance KG with the two basic elements incorporated within it, water and lightning. Storm release has a shocking property just like lightning but has the movement of water, being very free flowing and fluid as well as maintain its mobility around the terrain when it comes to performing. There are two main forms of storm release, one being lasers and the second being storm clouds. Both though have the same properties as described before. The point of the fighting style is to use the properties of storm release and its abilities and transfer it in close range battle and manipulate the human body as so. The fighting style is done by channeling storm chakra from points of the body or even all around the body at once. Being how storm release has lightning and water this also means the fighting style revolves around.

Storm release is a very flexible and flowing KG. By utilizing the storm chakra towards points of the body and in a sense to become one with the KG the users body can also obtain such flexibility and free flowing ability. We have noticed even in the manga how Darui was able to direct lasers he sent towards his opponents and manipulate them to go in any direction or move with such fluidity. This means the user will also be able to move with such ability. This means a user is able to dodge things with much more ease and even move their body around the opponent in such a fashion where a normal ninja would not be able to. This gives the user great advantage in the close range battle. Allowing them to move with more ease while still maintaining focus or balance. An example how this could be used in fighting.

The user attempts to deliver a straight punch to the opponents face, the opponent reacts by attempting to block the punch with his left hand. The user will still continue with his punch but divert it in another direction, which he chooses to divert his punch downward and punch the opponent in the stomach.

As you might notice, the user is able to move and react using his fist and move it mid way during his assault because of the sudden flexibility the fighting style grants, this though does not increase the users speed of movement or perception in battle. The user still needs to notice his opponents counter before he can do anything else. The basic meaning of this part of the style is to manipulate ones body to move react effectively towards the situation granted by the ability storm release has.

The user, by utilizing storm release is able to manipulate the basic forms storm release has. Storm release having a shocking property bring this towards the fight, a simply punch by the user directed towards the opponent can numb the area hit, the severity of course depends on the type of attack sent. By utilizing more chakra the user can even dealt a blow which can paralyze the opponent. Strikes that are usually less powerful include finger jabs or palm thrusts. While more powerful attacks with the body can include kicks or swinging punches. The user is also able to manipulate their body parts to release lasers from the body to create an extension of there body part. So a simple punch can release a laser which has the same shocking and fluid property storm release would have.

The final ability is how the user can manipulate the second form of storm release to have body parts of the user turn into surging storm clouds. Clouds as we should know is considered very light, they weight practically nothing this allows for extremely fast movement but sacrifices the users brute force and strength. Though in this form the user becomes much more faster and can even float around the battlefield because of how they weight practically nothing. The user can discharge through earth materials which allows them to penetrate the defenses of the opponents which can include earth armor or metal armor.

Example Techniques:
Storms Wrath
Type: Offensive
Rank: C
Range: Short-mid
Chakra: 15
Damage: 30
Description: The user attempts to deliver a kick, while kicking the opponent the user will branch out a storm laser out of there feet to shock the opponent. The storm laser can extend up to 8 meters and move fluidly.

Additional effects and Restrictions:
- User flexibility is increase
- Users speed is increased drastically (3x) (Only when the user has turned their body or body parts to storm clouds) but the users strength is severely sacrificed.
- Must have Storm release


♦ Declined ♦ One, 3x speed increase? LOL no. That will never be allowed in a CFS while I'm checking them. Two, by your logic, channeling lava release chakra makes one's limbs hot and more solid, properties of both lava. Or, if we go the extreme and take Dust, I could have a flaming arm that is both gaseous and solid as well. Just because it uses Storm chakra doesn't mean you automatically are able to move more swift. Also, if I'm correct you can create storm customs and release both the laser and cloud form from your foot if made correctly, as well as other parts of the body.
 
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Re: ±±Custom Fighting Styles Submission±±

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(Futae no Kiwami) Mastery of Two Layers

Type: NinTaijutsu.

Background:The background story of the Futae no Kiwami is one of a meeting with a monk in the highlands near Kumogakure. The monks name was Anji and he had gone through many hardships in his life, Grimmjow met the man while travelling and witnessed the Futae no Kiwami first hand as Anji turned a massive boulder into dust. Anji later explained that the Futae no Kiwami was his technique he created to save the world. After fighting with Anji Grimmjow showed his worth and Anji taught him the Futae no Kiwami, the Mastery of two layers. Grimmjow then returned to Anji many years later only to kill him with his own technique, making sure the power would never be given to anyone else.

Description on the Abilities and Inner Workings of the Style: Translated to the Mastery of Two Layers, the Futae No Kiwami is a technique that focuses on pulverizing an object in two hits. The first blow is absorbed by the objects initial resistence, and the second destroys the object, which has no more resistence to sustain itself. The two hits are have to be nearly at the same time, with a few milliseconds interval.

That is the basics of this Fighting style. In reality all things have resistance, once that resistance has been disappated the next strike will be from full power causing the object to shatter into of break. As not everyone is capable of hitting an object that fast the styled was changed slightly to suit slower ninja. The style can be broken into 3 catagories of use depending on user power.

Chakra Assisted Futae No Kiwami: The chakra assisted was Developed so that Ninja who didn't have blinding speed punches could still utilise the style at hand. The user needs to coat his hand in a thin layer of chakra before delivering the punch. the chakra in the hand is user to absorb the objects resistance and then the punch follows immediately after acting as two swift punches in only 1 hit. This style is the most basic and can be taught to anybody. This style can also only be used in the users hands. The users of this style are also limited to only B rank techniques as their bodies cannot move fast enough to accompany the S rank techniques.

Original Futae No Kiwami: The original style created by Anji and Mastered by Grimmjow. This part of the style is used with blinding speed, two punches so fast they appear as one. This style is much stronger then the chakra assisted style as the chakra actually does no damage to the opponent when struck, when using this style the opponent feels both strikes causing increased damage. The other benefit of this style is the users ability to use it with every limb on his body, he is able to perform the Futae No Kiwami with his fists elbows feet knee's and even his head. This turns the user into an absolute weapon capable of destroying nearly every he touches.

Transferring Futae No Kiwami: This is the most advanced method of using the Futae No Kiwami. The user is capable of sending the Futae No Kiwami strike through a weapon. This can be done either in a small AOE blast turning anything within 2 metres of the user to dust(this does no work on Humans, the person would simply be pushed back violently with a blunt force) or as a semi mid range(around 6-7 metres) strike through the ground which will shatter anything it hits(except a person once again they will just be knocked back with force). The prime example of this can be found here. This is only possible by the user slamming the blade into the ground while at the exact same time punching the hilt, this double hit transfere through the ground is how this is accomplished. This also can only be done with an Indestructable CW as a regular blast would be broken from the impact.
If you wish to understand the style more i recommend watching the entire video.

For extra info on the style a video is provided:

Example Techniques: (Futae No Kiwami: Chakra Dageki) Mastery of two layers: Chakra Strike
Type: Offensive
Rank: B rank
Range: Short
Chakra: 20
Damage: 40
Description: The most basic Futae No Kiwami technique. The user will coat his hand with a thin layer of chakra and then proceed to strike and opponent or object. As the chakra comes into contact with the object it will disappate any resistance the object has, as the initial strike occurs the object will be pulverised as it receives 100% of the strikes power. This technique can be used on any solid object be it earth of wood,this technique being chakra assisted does not work on steel. If used on the human body it will likely shatter the bone in the exact area of the strike. This cannot be added to a regular taijutsu move. this move can also be used by both Chakra assisted and the Original style.

(Futae No Kiwami: Tentei Dageki) Mastery of two Layers: God Strike
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: The God strike is one of the strongest techniques developed by the Futae No Kiwami Masters. The strike is a single palm strike delivered to the opponents Heart. By swiftly striking the opponents chest with the Futae No Kiwami the opponents ribs will be shattered and will be send flying backwards. As this happens the bone shards shatter backwards into the heart piercing it multiple times essentially killing the opponent. This was aptly named the god strike due to the Monk Anji stating that anyone taking a direct hit from his attack would be sent to heaven. the most difficult this about this strike is it requires precision. the user must strike the opponent in the dead center of his heart for the attack to take full affect. If the punch isn't dead accurate the shattering of the ribs will not hit the heart and thus will not kill the opponent, because of this it is also easy deflect as the main speed only comes just before impact. Using this on an opponent is not the only way to be used, being a more powerful version of the first technique it has the capabilities of shattering steel.

Can only be used 5 times per battle.
Requires being a Master of Futae No Kiwami


Additional effects and Restrictions:The Additional affects of Futae No Kiwami is mostly the users ability to strike twice in the period of a single hit. This allows them to inflict much more damage then a regular Strong fist user.
Another Additional affect is the users Strong body. Due to training extremely hard the users body will be like stone. this allows them to shrug off most basic freeform strikes.

Restrictions: To learn this style one must have Mastered Ninjutsu and taijutsu and must also go through 2 training sessions. The first learning the Chakra assisted and the second becoming a master. being a Master is not gurenteed but the student must wait 1 month before receiving the second Training session.
This style cannot be added to regular Taijutsu kicks and punches. Each technique differs and is therefore incapable of being performed with Strongfist or Gentle fist techniques.


♦ Declined ♦ For starters, in no way am I allowing you to be able to destroy objects with just two blows nor is this granting you C rank and below taijutsu immunity. Next, how do you propose that you move fast enough to deliver two attacks in milliseconds? That would be faster than most ninja could react to, excluding some Sharingan users or others with enhanced reactions. And how the hell will your body logically move fast enough to deliver two strikes with your head in milliseconds? That defies logic and if you were to deliver two blows like such, the effect of you two colliding at such speeds would cause collateral damage to yourself, defeating the purpose of causing damage to them. And the last form is a complete no as well; the style works through delivering two blows in rapid succession, so how the hell does this work by slamming a sword or weapon into the earth? And turning everything into dust that it makes contact with? Really?


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Re: ±±Custom Fighting Styles Submission±±

Niten Ho Gaeshi | Two Heavens
Type: Ninjutsu
Background:
Description on the Abilities and Inner Workings of the Style: Two Heaves revolves around the simple yet advanced manipulation of fluid chakra eminating from the body of the user. Chakra is compressed into solid material and yet is also afixed to the user's body. Creating a 'field' of tiny pink (or any color depending on the users, each user has a specific color in which their Niten Ho Gaeshi reveals itself) shards, forming an 'armor' on the user's body, which is known as 'Aegis'. These tiny shards are basically attached to the user's personal space, spacing out from a couple of inches and up to a few feet away from the user's body. Although, large scaled techniques of high ranks have been shown to be able to reach long distances. The style is based on the usage of Aegis (the field of shards) which works as a shield for the user, protecting him from harm (Defending from B rank and lower techniques ever 2 turns, three times per battle - and witstand C rank and below taijutsu.) when it is not being used, essentially being a dormant , which is impenetrable by regular non-chakra infused weapons such as kunai. As such, even when inactive, the field is a self sustaining shield covering the user's body. In some cases, the user can also use extra amounts of chakra to multiple the amount of shards, although this is not permanent when done. The user of the shield aegis, is divided into diferent types of combat, offensive, defensive, and supplementary. As Aegis is broken apart and controlled to vary depending on the situation and the user's wishes - and can be altered in both size and shape. This shard shield is not entirely mixed onto the body of it's user, as it can space out and hover around the user as well. The style itself consists on the usage of this one and only field and chakra shards 'Aegis'. The style's actual usage is divided into 4 categories known as the Four Branches of Aegis:

Shield: It forms a shield that covers the entire body of the user made up of tiny shards of energy and chakra (color depends on the user). The shield while being used actively be take various shapes, angles, and fases. Where it can be exploited into a dome around the user, a simply shield around their arm, or even a large wall composed only of the chakra shards which can be formed on any side of the user. It is possible to create more than 1 shield, albeit each on a weaker scale. Overall, the shapes and sizes the shield(s) are only restricted to the user's discretion.

: Offensively, the shield(s) of shards has the capability to attack as simple razor sharp shards which can be flung up to certain distances. This is not so much of a seperate usage for the field, but rather a branch from the 'Shield' faction. In which the shields can be disposed of and turned into seperate masses of shards that can be hurled at targets, after or before the user has made use of the shield(s) they create beforehand.

: The field of shards can also be used for offensive attacks by using it as shards to enhancing most weapons, mainly blades with it. By manipulating the field of shards to attatch itself into a weapon and enhace it's capabilities, being it for wider range or sharper edges. Basically fusing the shards into regular objects to improve their overall prowess.

: By turning the shards into diferent shapes that mimic mainly offensive weapons, the user can create objects such as swords, composed purely of shards without the need of an actual weapon where they attach the shards into (Weapon Augmentation). The number and types of weapons that can be forged with the shards of chakra is up to the user's imagination. Be it swords, gauntlets, spears, etc.

Example Techniques:
(Niten Ho Gaeshi: ** ) - Two Heavens: **
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The basic concept of 1 out of the 4 Branches of Aegis. Being the 'Shield' branch, this technique enables the user to eminate and use the Aegis for defensive or supplementary purposes. Such as creating one or more shields of fused shards of chakra of diferent sizes and shapes, which can be used to block incoming attacks or simply provide a defense for close combat. Albeit it Aegis can also be used as stepping stones, creating hexagonal 1 foot large and wide shards in which the user can step on to avoid direct contact with the ground. This however, only lasts 1 turn per usage. A single shield of shards, which is composed of dense chakra, giving Aegis inmense mass and resistance. Can block 1 technique up to A rank but will be shattered afterwards. Or it can block a B rank or lower technique (elemental or otherwise) in which the user can then decide wether to keep it as a shield (albeit weaker), or make use of it for 'Shard Assault'. Two or more shields regardless of size cannot block technique (elemental or not), although they can provide protection against strong fist techniques.
X Usable x4 per battle.

(Niten Ho Gaeshi: ** ) - Two Heavens: **
Type: Offensive
Rank: C
Range: Short - Long
Chakra: 15
Damage: 30
Description: Using the concept of the 'Shard Assault' branch. The user will break apart Aegis into countless small sized shards. Which will briefly hover around the user's body before being hurled torwards the target(s) at the user's command. The user can split the mass into smaller groups to assault numerous targets at the same time, each shard is rather sharp, capable of slicing human flesh with ease. Afterwards the user will re-attach them back into their regular form on the user's body.

(Niten Ho Gaeshi: ** ) - Two Heavens: **
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The core technique of the 'Shard Augmentation' Branch. In which the user will break apart Aegis and part it into a weapon, object, or even the user's own limbs. Giving the aided material further offensive boosts, relying on sharper edges, or anything else considered offensive. When used on objects such as kunai, it will virtually create a longer version of a kunai to coat the regular kunai in Aegis (2 foot long), giving it stronger resistance and sharp edges. The same principle applies to shuriken, creating a wider shuriken of chakra shards around the orginal shuriken. When applied to swords, the shape of the sword can diferent, albeit the original sword will remain the same. Regardless of what object it is applied to, the use can manipulate the edges to resemble simple sharp edges, or saw-like ones. When being used on the limbs of the user, it can be formed into gauntlets, or even small sharp spikes to emnate on the user's knuckles. Sharp edges on the elbows, or knees, and anything else the user can think of, within reason.

(Niten Ho Gaeshi: ** ) - Two Heavens: **
Type: Offensive
Rank: Forbbiden
Range: Mid - Long
Chakra: 50
Damage: 90
Description: The strongest technique within the Attack Form branch of Aegis. By using mass amounts of chakra and multiplying the amount of shards, Prior then gathering the all high into the clouds, where they will be manipulated and forged into a single, gigantic sword which covers up to 20 meters simply in width. Making it a technique for ranged combat, as the user would risk getting caught within short range of it. The sword is large enough to dwarf large buildings and even impale and pierce summonings the size of Gamabunta or Manda. The sword appears to have writings on it's blade, it can has a golden colored handle and unlike other Aegis field techniques, it does not carry the color of the user's other Aegis techniques, rather it resembles in color a regular sword. The sword is heavily sharp, albeit even without it's sharp edge, it can still crush victims and reach deep 30 meters into the ground. When impact into the ground is made, due to the heavy amount of force the sword carries, it causes a tremor which makes the ground shake up to long range, knocking anyone off balance. The sword is hovered in the air by the user holding both open palm hands high above their head, and is brough down by waving his arms down.
X Usable once per battle.
X No Aeagis Branch of any kind can be used for 3 turns afterwards.
X The user can only use up to A rank techniques for the next 2 turns. ( And only 3 S ranks for the rest of the battle)
X The user can perform handseals for the next turn due to the strain in their hands.
X

Additional effects and Restrictions:
- The user can only use 1 branch of Aegis at a given time, but can switch between branches at any given time as well, at a fast speed.
- Must have mastered Ninjutsu.
- Must be atleast Sannin rank to learn.


♦ Declined ♦ First, you seem to misunderstand Chakra. Chakra is it's stagnant form isn't "solid material". That implies it is naturally visible and maintains a degree of solidarity. Chakra is found on the inside of the body naturally, made through the molding of both your physical and spiritual energies. When molded, you then channel it through the tenketsu and through shape and nature manipulation does it sometimes have a physical and solid manifestation. Then, and in rare instances, is chakra visible and solid, but that's of little importance in restrospect to the CFS. Second, this sounds heavily similar to Susano'o, just a localized and partial manifestation of it. Instead of creating ribs or arms or Susano'o bones, instead you create the shards to form the same form of defense, even extending it to use similar affects that Susano'o has, i.e. the natural defense of some jutsus and using it offensively. Even the bit about being able to change the size of it at your discretion seems similar, implying one could potentially make it as large as you necessarily need it to be.
 
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ReXii

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Re: ±±Custom Fighting Styles Submission±±

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Paradin Hogo | The Paladin's Protection
Type: Ninkenjutsu
Background: The Paladin's Protection refers to a unique style of swordsmanship, it's true origins are unknown but it is rumored to predate ninjutsu, being a fighting style created before chakra was introduced to the world. However the creators of the style have been lost to history. Amongst the dark corners and ancient tombs of the world the information on the style can be discovered by those willing to seek it.
The style itself revolved originally around the usage of a sword and shield in combat to become a bastion of defense in close range combat. However after adaptation by many of the ninja and chakra users of the world the style evolved to incorporate focused raw chakra abilities, in a similar way to the way the samurai adapted.

Description on the Abilities and Inner Workings of the Style: This fighting style relies heavily on synchronization, the user has both hands occupied making jutsu that require handseals completely useless. To account for this lack of handseals users of this style often incorporate elemental and raw chakra techniques in to the sword and shield style. The style itself involves the sword and shield both be used for attacking and defensive purposes. Often catching opponents by surprise with the effective range of both the sword and the shield. When chakra is channeled through the sword be it raw chakra or fire and lightning which are the only two elements to work with the style due to their nature of being energy based elements. The color of these elements is changed becoming a golden yellow.

The techniques themselves are mainly fairly generic when it comes to the swords usage, extensions and bursts of chakra. Similarly the shield techniques involve throwing the shield or increasing it's size for defensive purposes. However both the sword and shield have a powerful unique ability that they share and that work in tandem with each other.
The shield is capable of absorbing any fire or lightning based attack completely in to itself, provided the attack is A rank and below, this includes combinations of elements and this ability is passive to the shield requiring no move cost, so if attacked by a combination such as lava the user could prepare an ability to defend the attack only being required to block the earth portion as the fire would be absorbed in to the shield.
The shield is capable of completely absorbing up to two attacks consecutively of either fire or lightning nature, this is achieved with a unique sealing formula on the shield, which then can transfer the power from the shield to the sword where it can be released back at the opponent through the medium of another attack.


Example Techniques:
Shield Of The Righteous.

Type: Supplementary
Rank: S rank
Range: Short
Chakra: 40 (+10 per turn)
Damage: N/A
Description
This technique is the cornerstone of the fighting style, allowing the shield to absorb any fire or lightning techniques up to A rank with no move cost, this requires a one time activation at the start of a fight. The shield my absorb up to two full S ranks worth of damage points before needing to transfer to the sword.

-This technique is passive requiring no move cost.
Holy Transference

Type: Supplementary
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description
This is simply a technique to transfer the absorbed power from the shield to the sword used by the paladin.
Will be explained in better detail if approved and submitted as a technique obviously.

Shield Of Glory

Type: Offense
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: 60 (+10 per stored power)
Description
This technique is used by throwing the Paladin's shield at the opponent forcefully to cause damage, if infused with stored power the shield gains a holy glow of fire and lightning causing increased damage.

Judgements Of The Wise

Type: Offense
Rank: S rank
Range: Short - Long
Chakra: 40
Damage: 80 (+10 per stored power)
Description
This technique is used via the sword after transferring stored power to it, by swinging the blade a replica of the weapon appears in mid air 10 feet above the opponent descending on him, composed of glowing golden energy from the stored power of the weapon, upon hitting him the opponent will be burned and shocked with "holy" power.

Seal Of Insight

Type: Defense
Rank: A-S rank
Range: Short
Chakra: 30 - 40
Damage: N/A
Description
This is a core defensive technique of the Paladin style, the user will raise his shield infusing it with either fire, lightning, or raw chakra. Then extend the range of the shields defense with this chakra to cover the entire front of his body to defend from attacks. If used with raw chakra the shield is only A ranked, if elemental it becomes S rank.

Additional effects and Restrictions:

-The user becomes very durable and tough making him immune to any attempts to knock him off balance through force alone.
-Due to having both hands occupied the user can make no handseals.
-However due to this heavy restriction the Paladin is so accomplished with fire and lightning he can pick one to use with no handseals. Which must be stated in his biography.

-Must be Kage Rank
-Must have completed Kenjutsu and Fuuinjutsu non med school.
-Must be taught by the creator of the fighting style


♦ Declined ♦ Work on the description, it's hard to understand what you are going for, primarily the first paragraph, though it should be noted now that chakra absorption weapons aren't currently allowed anymore and usage of elemental jutsu with no handseals will never be allowed in a CFS.
 
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Naruto.

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Re: ±±Custom Fighting Styles Submission±±

(Kami No Toruneedo) - Tornado Of Gods

Type:
Taijutsu

Background:
This style of Taijutsu was commonly used during the Edo War period in Konohagakure. Only those born with extremely strong legs, powerful arms and fast reflexes could perform this technique. It was used during battle when both the forces were tired of using swords and elemental techniques and instead preferred to use their physical bodies. It was started by a Taijutsu expert called Shinichi Saito, who hailed from the outskirts of Konohagakure. Not only was he the master of Taijutsu, he was also the master of every elemental technique in existence. His might in battle is still unmatched till date. He was strong enough to defeat one of the strongest shinobi of Kirigakure with just this technique.

Description on the Abilities and Inner Workings of the Style:
This fighting style basically is used as a finishing blow to your opponent. The first step involves disturbing the chakra flow of an opponent on one of their vital points and then using speed Taijutsu moves on that area to cause massive damage to that area. Secondly, commonly it is succeeded by launching the opponent into mid-air and thrusting him down in such a way that when he lands, he lands on his vital points. Because of the disturbance of chakra flow in vital points, the opponent gets severely weakened, as there is uneven flow of chakra. The user needs to have precise chakra control and concentration to disturb the chakra flow and also a good knowledge on the human body, as if the vital points are not targeted, then the attacks are useless.

Example Techniques:
(Konoha Juugan Kicku No Satsugai) - Leaf Murdering Bullet Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user channels his chakra into his hands and legs, approximately in the proportion, 1:4 and performs the Rat hand seal. He then performs a quick run toward the opponent and slides beneath him, using the force of his legs to stop himself. He then thrusts the ribs using his index and middle finger, which disrupts the chakra and blood flow in his ribs and chest, due to which the opponent has difficulty breathing. He then, uses the force of his toes to kick the opponent continuously on his rib cage, with such immense speed and power that the motion of the kicks look like bullets. He then, uses his right leg to kick the opponent on his face, which lifts him into mid-air. The user then jumps above the opponent and performs a spinning kick on his back. The resulting kick causes the opponent to go toward the ground. The user then jumps below the opponent and uses the brute force of his hands to punch the opponent on the ribs one last time, which cause him to fly sidewards. The opponent lands with a loud thrust, hitting his chest on the ground, which further damages his body and disturbs the blood flow in his system. This disturbance causes the heart to pump uneven blood to the brain, which severely damages the opponent's brain, due to which he dies.

(Kami No Ten Pesuto: Kobushiwo Tosatsu) - Tempest Of Gods : Slaughtering Fist
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage Points: 40
Description: The user channels mild chakra into his hands and makes a quick dash towards the opponent and slides beneath him, using the force of his legs to stop himself. He then uses the brute force of his hands to continuously punch the opponent on his heart. The motion of the hands punching the opponent look like bullets penetrating their targets. He then disturbs the chakra flow of the heart by performing the Ram→Horse handseals. Once, the user is done punching and disturbing the chakra flow, he uses his right hand to punch the opponent into the sky and jump above him. Then, the user channels massive chakra into his hands and uses the strength of his knuckles to deliver a very powerful blow on the opponent's back which causes him to spin around, i.e. the frontal part of the opponent faces the user. The user uses the raw force of his arm and the force acquired due to the downward gravitational force to cut through the opponent's heart and once the half dead opponent reaches the ground, the user jumps sidewards and lands on his legs. The opponent hits his chest on the ground with massive force, which kills him in seconds.

Additional effects and Restrictions:
- The user has to have precise chakra control and learn Taijutsu upto B-Rank and Ninjutsu upto C-Rank.
- The user must be atleast Sannin Rank
- This fighting style only works in short range.
- Can be only used once.
- Can be only taught by Minato.


♦ Declined ♦ To submit a CFS, you need to have mastered the fields it will encompass, in this case Taijutsu and Ninjutsu.
 
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Re: ±±Custom Fighting Styles Submission±±

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† Impacting Fist † Shōgeki ken (衝撃拳) †
Type: NinTaijutsu
Background: With his new home, Kirigakure, Toshiro found himself to be in a new and unfamiliar environment. Along with that, he recently met the mysterious members of the Nekura Clan, and seeing everyones strength in his surroundings, he knew he would be the underdog. He decided to grow stronger, by training of course, and by creating his own personalized way of fighting that would suit his personal preferences in the battlefield. This being how he greatly disliked his opponent getting too close to him. Toshiro studied all aspects of chakra and advanced chakra manipulation and he created a basis of his future fighting style- a way to keep his opponent away while at the same time, allowing him to follow up with different techniques and cause physical damage as well. Within the training grounds of the bloody mist, Toshiro would work hard to build his posture and his chakra manipulation. This procedures would take him a few months to complete, and until then, he would train diligently. After finishing his personal training, he continued to explore the 'taijutsu' aspect of the fighting style, and in the process of doing so, destroyed thousands of training dummy's while practicing moves from this fighting style. Although it was a fairly long training session, that took approximately a year, it all payed off in the end. Toshiro, after 12 months of training, became a master of this style and utilized it efficiently in the battlefield.
Description on the Abilities and Inner Workings of the Style: This style focuses on the discharge of moderate to large amounts of chakra with every attack that makes contact with a target. Fairly similar in nature with the gentle fist, Impacting fist relies on the 'impact' to deal the damage, rather then the internal effects fabricated by the physical contact with a gentle fist user. The impact, or the chakra is released in compressed bursts of chakra with each hit, and is expelled through limbs or any body parts that come in contact with a target. This is done by gathering a specific amount of chakra and compressing it over a small area within their body parts that the user intends to attack with. By doing so, the user will have a set amount of compressed chakra ready to be released with a quick burst of chakra that results in physical damage for the target, depending on the amount of chakra concentrated and what parts of the body would be hit. The release of the chakra happens rather quickly, making the impact as powerful as the speed in which it is released and the speed of the body's movements. The chakra would be released at a fast and almost instant speed, attacking the opponent with the dense chakra to cause the damage
Scene 1 Example:
I, the user, channels a large amount of chakra to my shin area, compressing it so once it is released, it would be expelled with a burst of chakra, capable of pushing things back. I would compress it throughout my entire left leg, manipulating my chakra to be as dense as it could be within a smaller amount of space. I then kick my opponent in the stomach, while at the same time, releasing the compressed chakra in my leg all at once, creating a burst of chakra to be released directly towards my opponent, with the force being able to push him back a few meters.
This style of fighting revolves around slower hits, because of the amount of chakra gathered and compressed within the users' body. Each hit is slower and isn't performed in quick succession, like the gentle fist, but in return, each hit and the impact of each hit is far more powerful and stronger then the gentle fist. The desired effect of this fighting style is to use the powerful force exerted with each hit in order to get an opponent in a more vulnerable position, either weakening them by being pushed from an obstacle like a wall or throwing a punch powerful enough to push the opponent mid-air, where he/she will be fairly vulnerable to attacks.
Scene 2 Example:
I, the user, gathers a large amount of chakra in my left palm, compressing it within my palms and manipulating it to be as dense as possible beforehand, so it is ready to be released immediately after i make contact with my opponent. I run to my opponent and thrust that palm onto his/her stomach cavity, in an upward direction. Promptly after i make contact with his/her stomach cavity, i would release the dense/compressed chakra in my palm in an instant, releasing it as raw chakra to push my opponent upwards in the air, a few meters where he/she is vulnerable.​
This style is most commonly used with the limbs, for easy maneuvering, but it can also be used with multiple limbs. Although the user cannot attack in quick succession like the gentle fist, they are still able to attack with one limb after another. This is because of the amount of chakra needed to be gathered in a small amount of space, manipulating such a chakra cannot happen immediately after a first batch is released, therefore there is a small cooldown is needed to perform techniques from this style with the same body part (1-2 seconds, unlike gentle fist users who are able to continuously hitting the opponent with the same limb at a very fast speed.).
Scene 3 Example:
I, the user, gathers chakra in my left palm, left leg, right palm, and right leg. I perform a thrust with my left palm, pushing my opponent back a meter. I follow up with a kick with my right leg, while releasing the chakra towards my opponent in an instant, pushing him back another meter or so. Afterwards, i would kick with my left leg, releasing the chakra like my right leg, pushing my opponent back a meter. And i follow up with a last and final thrust to the ground, where he/she is vulnerable.
This is an example of the cooldowns. The user would be gathering chakra and compressing it in a small amount of space before performing techniques from this style of fighting. After the chakra is released, it would be rather difficult to compress and manipulate the chakra to be dense in a short-amount of time with the same limbs. Like the example presents, users of this style is still able to hit with multiple limbs, as long as chakra is manipulated beforehand. This, however, does not mean the user cannot throw an impact fist related punch from the same fist right after, they can but these punches wouldn't be as quick as a gentle fist user. Final Note, if you watch one piece, it is based off of their impact dials and how they use the release of energy to cause the physical damage and the impact of it as well, but in this case, chakra instead of energy.
†Fighting Stance† (Strike Stance; スタンスのストライキ)
This fighting Stance starts with the two feet apart from each other, with the dominant leg faced towards the opponent and the opposite leg behind that leg, a few feet. The users dominant arm would downwards, around the middle part of their body with curled hands while the opposite arm would be upwards, above their head with curled hand as well. Their body will be bent as well. This allows the user to easily maneuver through moves of this style and have a much more fluid beginning of the style.

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Example Techniques:

(Shōgeki ken: Rokuogan) - Impacting Fist:Six King Gun
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80 (+10 if the target is pushed back and hits an obstacle, like a wall)
Description: The user will gather a large amount of chakra in their left and right hands, compressing it and manipulating it to be as dense as possible. Then, they will create a fist with both hands and punch outwards, at the opponents body. The stance at this point would be the dominant arm upwards, with the hands facing downwards while the opposite arm would be underneath the other arm, with the fist faced upwards. Upon making contact after the two fist has been launched, the user will instantly release the chakra from both hands, with a single burst. This is considered to be one of the strongest techniques from this style and requires precise chakra manipulation. The force created with the release of the large and dense chakra will easily push the target back, up to 20 meters, where he/she will be airborne, vulnerable to attacks. (Refer to the picture, because i suck at explaining.)
Notes and Restrictions:
- Can only be used twice, with a two turn cooldown.
- Must be a practitioner of Impact Fist
- Can only be taught by Ace.

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(Shōgeki ken: Geppo) - Impact Fist: Moonwalk
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will apply the principle's of the impact fist with their body, while mid-air. When he/she is mid-air, the user will channel and compress a dense and large amount of chakra within their two feet. With a swift motion, he/she can release that by kicking the air, releasing the dense chakra with a blast of chakra, pushing them upwards/onward towards the direction they are facing. Each kick can push the user up to five meters, with the two feet together, 10 meters. Also, the speed in which they move would be enhanced due to the large amount of chakra released to push them in such a short amount of time, thus allowing them to travel at 2x a shinobi's sprinting speed. This is most commonly used to avoid techniques and even position the user around an opponent, where they would be at a more useful position in the battlefield.
Notes and Restrictions:
- Must be taught by Ace.
- Must be a practitioner of Impact Fist
- Can only be used three times per battle, with a two turn cooldown before each use.
- The user is allowed to jump in the air and then push with their feet, they can perform the technique as long as they have air to push themselves upwards.

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(Shōgeki ken: Jabu uwamuki no suiryoku) - Impact Fist: Upward Jab Thrust
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will channel chakra into their two hands, creating a fist with each hand and compressing the chakra to make it as dense as possible, which allows for a large amount of chakra to fit in a smaller amount of space. The user will go towards an opponent who would be nearby and deliver an upward thrust with his/her dominant hand, while releasing the chakra in a quick blast of chakra pushing the target upwards in the sky, mid-air. He/she will send another thrust to the target with the opposite hand, pushing him/her up to greater heights while causing physical damage and the target being suspended about 10 meters in the air, where he/she is vulnerable.
Notes and Restrictions:
- Can only be taught by Ace.
- Must be a practitioner of Impact Fist
- Can only be used four times
Additional effects and Restrictions:
○ Can only be taught by Ace.
○ Must be Sannin Rank or higher to learn (in post) as well as mastery over taijutsu and ninjutsu.
○ Users of this style are able to mold chakra much faster then an average shinobi, from the constant molding and releasing of the chakra that goes along with this style. They are also stronger, physically, then a typical shinobi primarily because of the physical requirements needed to compliment this style of fighting, however, these are only available to people who specialize in this style.
○ Lastly, people who specialize in this fighting style are able to incorporate elemental chakra to add a more unique style to some (2-3) techniques.


♦ Declined ♦ Releasing chakra in pulsating bursts is both a trait of Kiyoshi CC and a fighting style created by Goro Kaguya, both capable of doing things very similar to your CFS.
 
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Re: ±±Custom Fighting Styles Submission±±

Infinite Quad Wielding- Mugen Kuwaddo Furimawasu
Type:NinKenjutsu
Background:This was discovered by a monk in kumogakure after stuyding ninjas for a long time,knowing he wasnt good with close combats,he came up with a style which he could use for self defense in case of an outbreak of war,he decided to create his own special style which will help him in his combat and keep his opponent from moving close to him,he started carving his sickle like special knives, after years of training,he perfected the style,although at this moment,he knew he would pass away,hoping to keep his name and the knowlege of the style alive,he passed the knowledge to a young worthy ninja Hashirhamha he found in the streets of the cloud,he turned out to like hashirhamha like his son,teaching him the style,Hashirhamha now being the holder of the perfected style practices it day and night
Under this style,ranks are allocated
Quad- 4 wieldings
Tri- 3 wieldings
Bi- 2 wieldings
Uni- 1 weilding
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Description on the Abilities and Inner Workings of the Style:This style is based on the user's knowledge of projectile and Ninjutsu it usually involves the user focusing his chakra into their "C" shaped[Much like sickle] knives granting it enhanced damage and speed,users of this style are also capable of spinning their knives around their hands,due to speed of the spinning ,the handles are hard to differentiate from the blade of the knives,due to the shape of the knives,when it is thrown,it goes almost in an eliptical pattern returning to the starting point i.e the user(like boomerangs)
While using this style,The user's hands are rendered useless as the user must catch their knives or else they will be damaged by it,also skilled users have the capability of catching multiple knives with an hand
The knives can be infused with elemental chakra and users of this style carry alot of this blades although only wield a maximum of 4 can be wielded at a time or they will be cut by their own weapons
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Example Techniques:

Duo wielding net- De You Furimawasu Netto
Rank:A
Type:Supplementary
Range:Short-Mid
Chakra Cost:30
Damage Point:
Description:

The user while attaching transparent chakra strings to 2 of their weildings the user throws it at the opponent's side,the knives while returning from the opposite side[E.g Knive thrown to Left returns from right] wrapping the string around the opponent,since the knives continue spinning around the opponent binding him/her in the chakra string as the weapons drop to the ground on both sides of the opponent
Note: Must have learnt Manipulated Shuriken before use
Note: Handseals cant be performed while jutsu is active


Quad Wielding Flame Fury-Kuwaddo Furimawasu Honoo Fu yuri
Rank:S
Type:Offensive
Range:Short-Mid
Chakra cost: 40
Damage points:80
Description:

The user infuses their katon chakra into their 4 blades making it start burning,once thrown,the blades leave a trail of flame red lines,this jutsu involves a continuous stream of chakra to be flowed to the knife therefore no jutsus can be used while active and they are linked to the user as the user can control them telepaticly,on hitting the opponent,it explodes on impact
Note:Must have mastered Fire to use
Note:No jutsu can be performed while active
Note:Once used ,Weildings cant be used in the round and the next
Additional effects and Restrictions:
Note: Must have knowledge in atleast 3 elements,1 of which must be fire
Note: Can only be taught by me-Hashirhamha


♦ Declined ♦ To submit a CFS, you need to have mastered the fields it encompasses, in this case both Taijutsu and Katon jutsu and since you mention "knowledge in three elements", you need to have at least 3 elements mastered, those three being the ones you use alongside this CFS not to mention basic ninjutsu.
 
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Re: ±±Custom Fighting Styles Submission±±

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(Kyō riya sen Geijutsu)Xing Yi Quan Arts
Type:NinTaijutsu
Background:Returning back to her home in konoha , Aya was weak & her hand to hand combat skills were pathetic , She spent the day moping around until she seen a woman on the outskirts of Konoha she then asked her will she teach her a fighting style that will make her proficient in nintaijutsu & the woman agreed & Taught her. Aya Uchiha trained hard & long harder then Rock lee & his sensei , upon learning the Fighting style she got a sense of the basic 5 elements of the Chinese & how she used them in conjunction with the basic 5 element natures & they worked. Upon mastering the fighting style her teacher died & left her with the teaching s of the style , Aya now the only living one able to use the fighting style, Inherits the will of fire from her teacher of the rare fighting style
Description on the Abilities and Inner Workings of the Style:Xing Yi Quan Arts is based on the 5 Chinese Elements
Xing Yi QuanXing Yi Quan features aggressive shocking attacks and direct footwork. The linear nature of Xing Yi Quan hints at both the warrior origins and the influence of spear technique alluded to in its story. Despite its hard, angular appearance, cultivating "soft" internal strength is essential to achieving power in Xing Yi Quan. Also, the advanced practitioner always contains right spirals within his movements, so even the seemingly direct and linear ones are circular on a very small scale. Such circles and spirals also exist in other martial arts, but Xing Yi like Southern Praying Mantis likes to keep them smaller than others.

The goal of the Xing Yi Quan exponent is to reach the opponent quickly and drive powerfully through them in a single burst. The analogy with spear fighting is useful here also. This is achieved by coordinating one's body as a single unit and the intense focusing of one's Intent & Chakra.

Efficiency and economy of movement are the qualities of a Xing Yi stylist, and its direct fighting philosophy advocates simultaneous attack and defense. There are few kicks except for extremely low foot kicks and some mid-level kicks, and techniques are prized for their working within key principles rather than aesthetic value. Xingyiquan favors a high stance called Sāntǐshì , literally three bodies power, referring to how the stance holds the head, torso and feet along the same vertical plane.
Five Element Shapes

(Pī : The Metal) The Splitting Fist , It resembles an axe chopping up and over. The user commences there footwork procedure & they presume to strikes powerfully and quickly with there palms open but when attacking someone the opponent only gets hit by the blunt side of there hand (pinky side of each hand) being able to break hard objects such as rocks ,trees,etc.This fist is used for cutting something or in general cutting objects that may get in the way,This fist utilizes the lightning chakra nature , It allows the user to exert & or use Lightning type chakra on,In or around there hands to use quick & cutting power .

(Zuān:The Water) The Drilling Fist, It resembles the motion of Drilling forward diagonally, The user balls there fist up & turns there hand upside down as they seemingly drill forward with each hand Upon striking one hand must be in the air as the other hand is performing a strike to keep the balance of themselves using this. This fist is used for drilling into the enemies organs & soft tissue without actually going underneath the skin This Fist utilizes the water chakra nature,It allows the user to exert & or use Water type chakra on,in, or around there hands to use it to perform focreful drill attacks to drive there fist in an opponent body.

(Bēng:The Wood) The Crushing fist , It Resembles the motion of an arrow shot directly forward.(Mid level Straight upside down punches) The user balls there fist up as they seemingly slide forward while punching there fist forward.This fist is used for the crushing of bones in the body , This Fist utilizes the Earth chakra nature ,It allows the user to exert & or use Earth type chakra on,in,or around there fist to perform blunt crushing punches.

(Pào:The Fire) The Pounding fist , It resembles Exploding outward like a cannon while blocking. The user becomes more explosive with there attacks but upon making a punch they make a quick block right after with there fist or forearms.This fist is used for the pounding of the opponents body , making punches that are not strong but more of a way to keep up if the opponent starts striking faster etc. This fist utilizes the fire chakra nature,It allows the user to exert & or use Fire type chakra on,in,or around there fist to perform Explosive attacks while at the same time allowing the user to block making the opponent burn themselves.

(Héng:Earth) The Crossing fist, It resembles Crossing across the line of attack while turning over. The user balls up ther fist & strike inwards of the opponents body while seemingly turning there foreram at the same so that there elbow rises to the same length as the opponents chin as the users fist constantly cross each others. This fist is used for somewhat stopping an opponents attack while striking at the sametime. This fist utilizes the Wind chakra nature, It allows the user to exert & or use wind type chakra on,in,or around there fist to perform thrusting attacks while having the elegants of crossing using the same arm they attacked with.
Example Techniques:
(Kyō riya sen Geijutsu:5 Yōso no rinku no fōmu)-Xing Yi Quan Arts:5Element Linking Form
TypeOffensive/Supplementary
RankS
RangeShort
Chakra40
Damage80
DescriptionThe user utilizes all 5 chakra natures to unleash a large & powerful amount of fist using all five of there fist fighting styles . The User Can use any fist to start off with and any fist to finish with. The User begins by utilizing the chakra nature used for which ever fist there using & begins by doing a small series of attacks all leading up with up to 5 attacks per fist. Upon coming up to the 5th attack the user changes the fist & there chakra nature & repeat the process until they used all 5 fist leading up to 25 attacks before leading up with a final blow from whichever fist there using.
Notes and Restrictions:
-Can only be taught by Sayuri..
-Must have mastered Xing Yi Quan Arts to perform this technique
-Can Only be used once
-No curving of chakra from the Basic 5 natures above C-rank for 2 turns

(Kyō riya sen Geijutsu:Dokidoki-ken no ikari)-Xing Yi Quan Arts:The Pounding fists Rage
TypeOffensive
RankA
RangeShort
Chakra30
Damage60
Description The user utilizes the Pounding fist & exerts fire chakra or Fire itself around there hands as they strike aggressively while using the fists abilities (blocking while striking). Upon striking the enemy the user does a 40 strike barrage leading, To the user to strike block strike block very quickly & effectively until they reach 40 punches
Notes and Restrictions:
-Can only be used 3 times
-Can only be taught by Sayuri
-Must have started Xing Yi Quan Arts
Video
Additional effects and Restrictions:
-Must Have started & have a Full understanding of the Basic 5 Elements
-Must Have Started Taijutsu
- Must be Sannin Rank or higher to learn
-Due to Elemental Chakra molding continuously ,The User must also go through 3 training sessions. #1 Being able to Mold the Different Chakra Natures #2 Learning the different fist & there abilities #3 Utilizing & Mastering all the Fists & learn how to use/Change between the chakra natures effectively.
-Each Fist The User uses only last a Max of 2 turns before they must switch to another fist/or(Let cool down) for 1 turn.



♦ Declined ♦This is to similar to some jutsus in NB Taijutsu as well as an existing CFS, Chinese Kung Fu created by Mugen Ryuku
 
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Re: ±±Custom Fighting Styles Submission±±

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Tenmyaku Kisatsu| Killing the Spirit of the Divine Pulse

Type: Kenjutsu

Background:
Tenmyaku Kisatsu was created as a mean to easily neutralize the opponent, without having to resort to long fights or rely on humongous great strength. This way, a small person, could easily defeat the biggest one, regardless the gap between size and strength. Then, as soon as the opponent is incapacitated, the user deals the final blow.

Description on the Abilities and Inner Workings of the Style:
Tenmyaku Kisatsu allows the user to ''cut'' through chakra. Physical objects and beings, like a sword or a person cannot be ''cut''. This works by having a seal on the user, which contains a special kind of chakra (called the Killer of the Divine Pulse), which disrupts physical and spiritual energy, thus, disrupting the chakra manipulation, needed for a technique to work out. Mixing this chakra with kenjutsu, allows the user to disrupt energy and chakra as he performs a slashing motion, looking as if he is cutting through that same energy and chakra. Proof that this could be done, is , where special chakra inside the Dokis crave for physical energy. This is very similar, but the chakra sealed inside the user works in a diferent way: instead of craving for physical energy, it disturbs physical and spiritual energy, unbalancing the chakra of the opponent and keeping him from performing techniques.
If used on an energy based technique (like fire, lightning and wind), it can ''cut'' through it, however, if used on techniques with a more physical consistence like water and earth, on an object or physical being, although it cannot physically cut them, it will pass right through the physical body and cut the chakra the body may contain, meaning it can still affect the opponent in some way.
This style, however, only affects the opponent temporarily, if another source of chakra gets inside the opponent's chakra pathway system, it can restore it back to it's original flow, just like how it's done in a gengutsu.

Example Techniques:
Tenmyaku Kisatsu: | Killing the Spirit of the Divine Pulse: Spirit Cutter
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 25
Damage Points: -
Description: The user summons Killer of the Divine Pulse chakra from the seal and shapes it like a sword. This sword will then allow him to use Tenmyaku Kisatsu techniques since it holds the proprieties of the special chakra. It can also cut/disrupt elemental techniques up to B-rank and raw chakra techniques up to A-rank. The user however is still susceptible to Earth and Water elemental techniques as those do not disappear like the energy based techniques (for example, although the user can cut through a water or earth based technique and make it loose its form, the water and earth still continue with their momentum and can possibly hit and damage the user of this technique). The user can also use it on himself, to get rid of any foreign chakra inside his body.

Tenmyaku Kisatsu: Seirei Ryuudoukai| Killing the Spirit of the Divine Pulse: Spirit Flow Cut
Rank: B
Type: Attack
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The most basic and used technique of the style. In this technique, the user strikes the opponent with the Spirit Cutter. Since it cannot cut through physical beings and will just pass through any physical object and the opponent's flesh, it sucessful, it will cut through the opponent's chakra pathway system and damage the determined area's physical and spiritual energy, leaving it unable to mold chakra or use that body part. It can only be used on the opponent's hands, arms, shoulders, feet and legs to leave him temporarily handicapped.
*Lasts for two turns, if sucessfully used

Tenmyaku Kisatsu| Killing the Spirit of the Divine Pulse:
Rank: A
Type: Attack
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will temporarily focus a great amount of Killer of the Divine Pulse chakra on his Spirit Cutter, or flow it through a sword of his, having it increase its size, similar to the Samurai Sabre Technique and make a powerfull and quick slash with it. The sword's length can get up to mid-range just as fast as Chidori Sharp Spear and can also get larger - the size of an average human- if the target is the opponent, in order to affect his whole chakra pathway system and not just a certain area. Often used to cut through incoming attacks with just increased length, it can also be used to cut right through the opponent's chakra pathway system, by turning the sword much larger, leaving him unable to mold chakra temporarily
- Opponent cannot mold chakra for 2 turns
- Usable 3 times per battle

Tenmyaku Kisatsu| Killing the Flow of the Divine Pulse
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: A technique used mostly by samurais to put themselves at an advantage facing shinobis, this is one of the most powerfull techniques of the style. The user will start producing multiple flow cutters and throw them into the surrounding area, covering an area up to mid range. Because of the huge amount of Killer of the Divine Pulse chakra, molding chakra and performing ninjutsu, gengutsu, sealing techniques will be virtually impossible to perform. The chakra the swords will emit will only allow for whoever is inside the area, to keep chakra control to a minimum such as flowing his chakra through his body or weapons, much like how the samurais do. Otherwise, any attempt to perform other kind of techniques will be in vain as the user won't be able to manipulate the chakra correctly. Both the user and the opponent are affected by this technique, meaning if the user is a shinobi, he also won't be able to produce more complex techniques, other than flowing his chakra through weapons as his ability to mold and shape chakra will be significantly affected. Tenmyaku Kisatsu techniques, since made of the special chakra which causes this same effects, can still be used.
- Usable twice per battle
- Lasts 4 turns

Additional effects and Restrictions:
- Both shinobis and samurais are capable of using this style
- Other kenjutsu techniques can be mixed with Tenmyaku Kisatsu techniques, in order to gain it's proprieties (ex. Iaido tech + Spirit Flow Cut)


________________________________________________
 Declined 
Contact me.
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Tenmyaku Kisatsu| Killing the Spirit of the Divine Pulse

Type: Kenjutsu

Background:
Tenmyaku Kisatsu was created as a mean to easily neutralize the opponent, without having to resort to long fights or rely on humongous great strength. This way, a small person, could easily defeat the biggest one, regardless the gap between size and strength. Then, as soon as the opponent is incapacitated, the user deals the final blow.

Description on the Abilities and Inner Workings of the Style:
Tenmyaku Kisatsu allows the user to ''cut'' through chakra. Physical objects and beings, like a sword or a person cannot be ''cut''. This works by having a seal on the user, which contains a special kind of chakra (called the Killer of the Divine Pulse), which disrupts physical and spiritual energy, thus, disrupting the chakra manipulation, needed for a technique to work out. Mixing this chakra with kenjutsu, allows the user to disrupt energy and chakra as he performs a slashing motion, looking as if he is cutting through that same energy and chakra. Proof that this could be done, is , where special chakra inside the Dokis crave for physical energy. This is very similar, but the chakra sealed inside the user works in a diferent way: instead of craving for physical energy, it disturbs physical and spiritual energy, unbalancing the chakra of the opponent, keeping him from performing techniques and draining him out of chakra.
If used on an energy based technique (like fire, lightning and wind), it can ''cut'' through it, however, if used on techniques with a more physical consistence like water and earth, on an object or physical being, although it cannot physically cut them, it will pass right through the physical body and cut the chakra the body may contain, meaning it can still affect the opponent in some way.
This style, however, only affects the opponent temporarily, if another source of chakra gets inside the opponent's chakra pathway system, it can restore it back to it's original flow, just like how it's done in a gengutsu.
In resume, it can counter energy based techniques (fire, lightning and wind) aswell as messing up the opponent's chakra pathway system. It cannot, however, affect matter based techhniques like earth and water

Example Techniques:
Tenmyaku Kisatsu Fuuinjutsu | Killing the Spirit of the Divine Pulse Seal Release
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 25
Damage Points: -
Description: The user focus chakra on a previous applied seal on his body, which contains chakra stored inside. This chakra is of a special kind which disturbs physical and spiritual energy, specifically to be used with the Tenmyaku Kisatsu, allowing the user to perform the techniques of the style. This seal must be released before the usage of any technique of the style, otherwise they cannot be used, since they require access to a special kind of chakra the user does not possess, which is placed inside this seal


Tenmyaku Kisatsu: | Killing the Spirit of the Divine Pulse: Spirit Cutter
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 25
Damage Points: 40 (per hit) (doesn't stack with other techniques)
Description: The user summons Killer of the Divine Pulse chakra from the seal and shapes it like a sword. This sword will then allow him to use Tenmyaku Kisatsu techniques since it holds the proprieties of the special chakra. It can also cut/disrupt energy based elemental techniques (like fire, lightning and wind) up to B-rank and raw chakra techniques up to A-rank. The user however is still susceptible to Earth and Water elemental techniques as those do not disappear like the energy based techniques (for example, although the user can cut through a water or earth based technique and make it loose its form, the water and earth still continue with their momentum and can possibly hit and damage the user of this technique). It can obviously be used on the opponent too and since it cannot cut through physical beings or objects, passing just through them, if successful, it will cut through the opponent's chakra pathway system and damage the determined area, leaving it unable to mold chakra or use that body part, rending it unable to move. It can only be used on the opponent's hands, arms, shoulders, feet and legs to leave him temporarily handicapped. The user can also use it on himself, to get rid of any foreign chakra inside his body.
- Effects on the opponent last 2 turns

I merged this technique with the one above
Tenmyaku Kisatsu: Seirei Ryuudoukai| Killing the Spirit of the Divine Pulse: Spirit Flow Cut Rank: B Type: Attack Range: Short Chakra Cost: 25 Damage Points: 40 Description: The most basic and used technique of the style. In this technique, the user strikes the opponent with the Spirit Cutter. Since it cannot cut through physical beings and will just pass through any physical object and the opponent's flesh, it sucessful, it will cut through the opponent's chakra pathway system and damage the determined area's physical and spiritual energy, leaving it unable to mold chakra or use that body part. It can only be used on the opponent's hands, arms, shoulders, feet and legs to leave him temporarily handicapped. *Lasts for two turns, if sucessfully used

Tenmyaku Kisatsu| Killing the Spirit of the Divine Pulse:
Rank: A
Type: Attack
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will temporarily focus a great amount of Killer of the Divine Pulse chakra on his Spirit Cutter, or flow it through a sword of his, having it increase its size, similar to the Samurai Sabre Technique and make a powerfull and quick slash with it. The sword's length can get up to mid-range just as fast as Chidori Sharp Spear and can also get larger - the size of an average human- if the target is the opponent, in order to affect his whole chakra pathway system and not just a certain area. Often used to cut through incoming attacks with just increased length, it can also be used to cut right through the opponent's chakra pathway system, by turning the sword much larger, leaving him unable to mold chakra temporarily.
- Opponent cannot mold chakra for 2 turns
- Usable 3 times per battle

Tenmyaku Kisatsu| Killing the Flow of the Divine Pulse
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: -
Description: A technique used mostly by samurais to put themselves at an advantage facing shinobis, this is one of the most powerfull techniques of the style. The user will start producing multiple flow cutters and throw them into the surrounding area, covering an area up to mid range. Because of the huge amount of Killer of the Divine Pulse chakra, molding chakra and performing ninjutsu, gengutsu, sealing techniques will be virtually impossible to perform. The chakra the swords will emit will only allow for whoever is inside the area, to keep chakra control to a minimum such as flowing his chakra through his body or weapons, much like how the samurais do. Otherwise, any attempt to perform other kind of techniques will be in vain as the user won't be able to manipulate the chakra correctly. Both the user and the opponent are affected by this technique, meaning if the user is a shinobi, he also won't be able to produce more complex techniques, other than flowing his chakra through weapons as his ability to mold and shape chakra will be significantly affected. Tenmyaku Kisatsu techniques, since made of the special chakra which causes this same effects, can still be used.
- Usable twice per battle
- Lasts 4 turns

Additional effects and Restrictions:
- Since it directly affects chakra, the damage points are subtracted from the Chakra Pool. (example: A-rank tech hits opponent, he gets -60 Chakra Points)
- Both shinobis and samurais are capable of using this style
- Other kenjutsu techniques can be mixed with Tenmyaku Kisatsu techniques, in order to gain it's proprieties (ex. Iaido tech + Spirit Flow Cut)
- Only affects energy based techniques like Wind, Fire and Lightning
- It does not affect matter based techniques like Earth or Water
- It can only affect techniques up to the same rank (A-rank Tenmyaku Kisatsu can disrupt an A-rank Lightning Technique), unless stated otherwise on the technique



♦ Pending ♦


 Declined  This would require Yin/Yang mastery as this is actually akin of a Yin based technique rather than simple ninjutsu or even fuuinjutsu. I know you were a yin/yang student but you need to finish your training in order to do soemthing like this. The concept is, however, much better than before and approvable as long as you have that.
 
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Re: ±±Custom Fighting Styles Submission±±

Way of the Sai (Sai no michi)

Type
NinKenjutsu

Background
after years of living with the samurais sokka learnt to use the sai he then started using it with elemental chakra

Description on the Abilities and Inner workings of the Style

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The Sai is split into different parts and all of the parts of the Sai have a use in this style (Labels shown in diagram above). The tsuka being the handle of the blade allows the normal grip that is made with the Sai, it is usually held in a reverse grip and with on in each of the user’s hand - this is the ordinary and the first stage of Sai Practice along with the use of the Saki. The Saki is the pointed tip on the end of the Sai, because it is a rounded blade, this is the main method of attack, though it is limited the Sai is specially designed for spinning.

The Spinning Technique of the Sai is created by having the mouth (cross-section of the Yoku) of the sai sit on their flat palm and by applying a small amount of force and chakra - can create a spinning effect. Though the spinning effect can be created without chakra, applying some makes it more deadly and appears to be much easier to manage. The Sai’s spin very fast and so can cause multiple cuts in short spaces of time, they spin and give off a fan like effect, the sai can even be thrown and they will keep on spinning. Adding Elemental Chakra to this spinning effect makes the attack very deadly as it is capable of effecting a rather large area where close combat is concerned - making it much harder to counter.

The next part of this style is the use of the monouchi - this is the rounded part of the blade which means the user can hold it without it hurting them. After practising in this style the user can freely switch from a Tsuka grip to a Monouchi grip, this allows the user to counter attacks quickly with great effect, by hooking the yoku over a blade and yanking it out of the way, this allows the user to them slash or thrust their opponent freely with the other Sai. This Monouchi grip also allows the user to block Taijutsu based attacks but also cause damage to limbs, by plunging the Yoku into the opponent’s arm or leg and again yanking it out of the way so you can freely attack your target and cause some damage (especially if you hit a muscle).







Example Techniques

(Sai no Michi : Shōgeki-tekina fan) Way of the Sai : Shocking Mill
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
By utilizing the fighting style - Way of the Sai, the user extends their arms out in front whilst at the same time applying force and spinning their Sai in their palm, adding lightning chakra to extend the reach of the sai by a little and also making them spin faster and adding a paralyzing effect when they cut their opponent. The Sai spin in both the user’s open palms - shocking and severely damaging the opponent.

(Sai no Michi : Shūtingusutā) Way of the Sai : Shooting Star
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
The User spins one of their sai and throws it at their opponent, applying wind chakra to the Sai so that it has more cutting damage and spins a lot faster, hitting the target the sai would stick deep into their target.


(Sai no Michi : Monouchi gurippu ) Way of the Sai : Monouchi Grip
Type: Supplementary / Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description:
The User utilizes the Way of the Sai fighting style and switches from their ordinary grip to a grip where they hold the rounded part of the blade (also known as the Monouchi), they will quickly counter a Kenjutsu / Weapon attack by hooking the Yoku around the blade and yanking it away from them, this gives the user and opening to strike the target with the other blade. They can also block Taijutsu attacks by plunging the tip of the Yoku into the attacking limb and again, yank it away so it gives them an opening to strike with the other Sai.


Additional Effects and Restrictions

-Can only be taught by shino500

-To be taught in this style you must have some elemental knowledge

-Arm movements are slightly faster than the average Shinobi’s


♦ Declined ♦ A good idea and done okay for the most part, but I see a few things. The elemental parts seemed forced, using elemental jutsu in the ways you describe have been done before, like explicitly with sai's but still. Also, the spinning parts are a bit iffy...all it really is is enlarged and irregular shaped kunais in your hand spinning. That being said, remake those sections and the restrictions need work. If it will encompass elemental ninjutsu, then those elements need completed training as well as basic ninjutsu if it is using raw chakra.
 
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-Haku Yuki-

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Re: ±±Custom Fighting Styles Submission±±

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Buin Gigei Staff arts
Type: nin/kenjutsu
Background: Long ago When ninjutsu was first invented and taught by the sage of six paths there were ninja whom had learned the wind release ninjutsu from the sage and with the power of wind release at their control they began to use it in new and inventive ways. One of these ways was by combining The wind release with a staff. This was a very effective battle style as it added on to the users range with the staff but as well as their power. By using dance moves alongside their staff and wind release staff arts was born.


Description on the Abilities and Inner Workings of the Style: The user would take a stance with their staff in hand (the stance will be described in the cj as it will vary.) and would focus wind chakra through the staff. Then the user will go from the stance and begin to hit the enemy with their staff (jabbing, swiping etc.) while releasing some wind waves from the staff adding onto the range and power of the staff, the movements done while attacking with the staff will be like a dance so the user must be on their toes and ready to spin jump from whatever position. Spins are commonly used in the this style to gain momentum in their swings. In order to be able to dance like the masters of this art the user will need to have a calm mind which they can achieve through meditating like the Inventors of this style did. (I.e. when training in this they will start by meditating) A common and basic stance used in this art is as follows: A stance where the right foot will be in front of the left, the knees will be bent. The staff will be held by both hands. The right arm is higher up on the staff then the left and the staff pointed at the target.


Additional effects and Restrictions: must have mastered wind
Must have been taught this skill by -Haku Yuki-



Examples of use

Ideas of how it can be used


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In above picture user would be spinning the staff like a fan while focusing wind chakra from it the resulting wind can be used to knock the enemy back leaving them open from there the user can do whatever they want but it leaves the enemy open from a brief moment. Or be used to stay afloat in mid air like the user is falling they could rotate their staff while releasing wind chakra from it to keep them in mid air of course this would leave them open to attack.

It can be used to add on to the moves from the staff like the user will get into a stance ( as said I would describe the stance in the cj) and make a few quick moves like move forward and strike the enemy 3 times once in face, gut and knee and then spin around holding the staff in both hands and release a blast of wind knocking the enemy onto the ground or backwards as well as cut their skin slightly causing bleeding on a small degree
And of course as I said the movements using the staff will be like a dance using the staff in fighting moves from the dance followed up by wind chakra making the range and power of the staff better but giving the user the ability to change position quite fast.



now the examples put into jutsu form:

Buin gigei: supin buin uchiwa kentai ( staff arts: rotating staff fan combo )
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30
Damage Points: 40 (if used offensively)
Description: The user will hold their staff in front of them with one hand or both. The user will begin to focus wind chakra through the staff. Once having gathered enough chakra the user will begin to spin the staff releasing the wind chakra going as fast as an electric fan. The resulting wind can knock an enemy backwards and cause bleeding on a small degree. Upon knocking the enemy backwards The user will put both hands on the staff and step forward a little turning the spinning staff above them and then they proceed to slam the spinning staff onto the enemies shoulder the wind from the staff as well as the weight on his shoulder will flip the enemy into mid air from there the user will then jump spinning into the air above the enemy staff still rotating their staff like a fan and point it down towards the enemy the wind will proceed to knock the enemy into the ground the user will then finish off the combo by slamming the end of the staff into the enemies making the staff stand up on top of the enemy the user will be doing a one hand stand on the staff and then proceed to jump off the enemy with his staff.
Note: jutsu can knock weapons backwards
note: jutsu is cable to dispelling lighting of the same rank if its within range
note: can be used to stay in mid air ( holding it upwards and spinning it)
note: staff continues to rotate as long as the user keeps spinning it but each turn counts as a jutsu used.
note: can only be used 3 times per battle.





Buin giegi: yon Atari kentai ( staff arts four hit combo )
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 40
Description: The user will take a stance where the right foot will be in front of the left, the knees will be bent. The staff will be held by both hands. The right arm is higher up on the staff then the left and the staff pointed at the target.
The user will focus a large amount of wind chakra into his staff and take a step forward with his left foot in front of right and will proceed to jab the enemies chest releasing a small blast of wind knocking the enemy back followed up by another step with the right foot jabbing the enemy's stomach while releasing a blast of wind, then the user will whack the side enemies neck with the staff while releasing a wave of wind turning him around. The user will then spin around and whack the enemies rib cage with the staff while releasing a burst of air sending them flying/
note: each blast of wind is only able to cause some bleeding and isn't fatal.
note: can only be used 3 times per battle
note: no fire jutsu next turn





Buin gigei: buin te kadai kentai ( staff arts staff hand stand combo)
Type: Offensive
Rank:C-Rank
Range:Short
Chakra:15
Damage:30
Description: The user will focus some wind chakra though his staff and take a step forward while slamming his staff onto the ground with releasing a wave of wind from the bottom which will hit the enemy feet if he's in range and possibly knock him down on his butt, the user will take a one hand stand on the top of off the staff after having done so, from there the user will flip off the staff grabbing it as he goes forward. Upon landing on his feet he will spin around staff in hand, As the spin ends and the user Faces his enemy he will swing the staff releasing a wave of air from it which can knock the enemy away 2 feet.
note: wind is cable of knocking enemy down but not enough to injury the enemy badly.
note: can only be used 3 times


Changes in bold removed some parts fixed grammar on some changed name on some moves added a common stance.



♦ Declined ♦ Better, but I still see nothing that makes this different than if I wanted to submit regular staff related cj in the CJ thread.
RESUBMITTING


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Buin Gigei Staff arts
Type: nin/kenjutsu
Background: Long ago When ninjutsu was first invented and taught by the sage of six paths there were ninja whom had learned the wind release ninjutsu from the sage and with the power of wind release at their control they began to use it in new and inventive ways. One of these ways was by combining The wind release with a staff. This was a very effective battle style as it added on to the users range with the staff but as well as their power. By using dance moves alongside their staff and wind release staff arts was born. But it still wasn't much of an art they simply added wind to the staffs. to make it feel more like a unique art they mediated before every use ( will be a jutsu first one in the jutsu examples now). First of a small breeze, then of a fierce wind storm and finally of a powerful hurricane, while they mediate on these things they focus wind chakra throughout their body loosening muscles and making them more agile like the wind itself ready to twist and turn when facing opposition instead of charging it head on. They also block all other elemental nature from going through their body while doing this as to make themselves one with the wind. By doing this the wind following from their staffs come out as powerful as they wanted it to be just by concentrating on the flow of the wind from their bodies to out of their staffs making their staffs more like an extension of their body then it already was.


Description on the Abilities and Inner Workings of the Style: The user would take a stance with their staff in hand (the stance will be described in the cj as it will vary.) and would focus wind chakra through the staff. Then the user will go from the stance and begin to hit the enemy with their staff (jabbing, swiping etc.) while releasing some wind waves from the staff adding onto the range and power of the staff, the movements done while attacking with the staff will be like a dance so the user must be on their toes and ready to spin jump from whatever position. Spins are commonly used in the this style to gain momentum in their swings. In order to be able to dance like the masters of this art the user will need to have a calm mind which they can achieve through meditating like the Inventors of this style did. (I.e. when training in this they will start by meditating) A common and basic stance used in this art is as follows: A stance where the right foot will be in front of the left, the knees will be bent. The staff will be held by both hands. The right arm is higher up on the staff then the left and the staff pointed at the target. The user must be ready to change direction and flow with the battle rather then charge head on. they must be like a leaf in the wind. to achieve this their body will be filled with wind chakra constantly throughout the use of this art disallowing them from using any other element while using this art. Because their body is constantly filled with wind chakra there movements will be swift and changing and will allow movement of the wind to go through their body and out the staff. A certain mediation jutsu will need to be used to let the wind chakra flow through them like this.



Additional effects and Restrictions: must have mastered wind
can't use any other elemental jutsu unless meditation jutsu has been cancelled or worn off
While the wind chakra is in their bodies they can sue regular wind style ninjutsu faster then normal
while the wind chakra is in their body they become more flexible and react faster

Must have been taught this skill by -Haku Yuki-



Examples of use

Ideas of how it can be used


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In above picture user would be spinning the staff like a fan while focusing wind chakra from it the resulting wind can be used to knock the enemy back leaving them open from there the user can do whatever they want but it leaves the enemy open from a brief moment. Or be used to stay afloat in mid air like the user is falling they could rotate their staff while releasing wind chakra from it to keep them in mid air of course this would leave them open to attack.

It can be used to add on to the moves from the staff like the user will get into a stance ( as said I would describe the stance in the cj) and make a few quick moves like move forward and strike the enemy 3 times once in face, gut and knee and then spin around holding the staff in both hands and release a blast of wind knocking the enemy onto the ground or backwards as well as cut their skin slightly causing bleeding on a small degree
And of course as I said the movements using the staff will be like a dance using the staff in fighting moves from the dance followed up by wind chakra making the range and power of the staff better but giving the user the ability to change position quite fast.



now the examples put into jutsu form:

Buin gei gei be sono ha ( staff arts be the leaf)
Rank: A
Type: Supplementary
Range: Self
Chakra Cost: 30
Damage Points:N/A
Description: In order to move like the wind, to flow like the wind, to crush like the wind the user must become like wind itself. In order to do this the user will take 3 deep breathes, one the first one he will think of a gentle breeze in a meadow, on the second one of a tree blowing in the wind and on the third one of a fierce hurricane. while doing so he will focus wind nature chakra throughout his body loosening his muscles and allowing him to move like wind . to have his attacks flow with his staff.
note: this jutsu is needed before use of any other staff arts nin/kenjutsu can be preformed
note: use of this jutsu will block all other elemental nature chakras from the users body meaning they cannot use any other type of ninjutsu while this is active.
note: lasts 5 turns




Buin gigei: supin buin uchiwa kentai ( staff arts: rotating staff fan combo )
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30
Damage Points: 40 (if used offensively)
Description: The user will hold their staff in front of them with one hand or both. The user will begin to focus wind chakra through the staff. Once having gathered enough chakra the user will begin to spin the staff releasing the wind chakra going as fast as an electric fan. The resulting wind can knock an enemy backwards and cause bleeding on a small degree. Upon knocking the enemy backwards The user will put both hands on the staff and step forward a little turning the spinning staff above them and then they proceed to slam the spinning staff onto the enemies shoulder the wind from the staff as well as the weight on his shoulder will flip the enemy into mid air from there the user will then jump spinning into the air above the enemy staff still rotating their staff like a fan and point it down towards the enemy the wind will proceed to knock the enemy into the ground the user will then finish off the combo by slamming the end of the staff into the enemies making the staff stand up on top of the enemy the user will be doing a one hand stand on the staff and then proceed to jump off the enemy with his staff.
Note: jutsu can knock weapons backwards
note: jutsu is cable to dispelling lighting of the same rank if its within range
note: can be used to stay in mid air ( holding it upwards and spinning it)
note: staff continues to rotate as long as the user keeps spinning it but each turn counts as a jutsu used.
note: can only be used 3 times per battle.





Buin giegi: yon Atari kentai ( staff arts four hit combo )
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 40
Description: The user will take a stance where the right foot will be in front of the left, the knees will be bent. The staff will be held by both hands. The right arm is higher up on the staff then the left and the staff pointed at the target.
The user will focus a large amount of wind chakra into his staff and take a step forward with his left foot in front of right and will proceed to jab the enemies chest releasing a small blast of wind knocking the enemy back followed up by another step with the right foot jabbing the enemy's stomach while releasing a blast of wind, then the user will whack the side enemies neck with the staff while releasing a wave of wind turning him around. The user will then spin around and whack the enemies rib cage with the staff while releasing a burst of air sending them flying/
note: each blast of wind is only able to cause some bleeding and isn't fatal.
note: can only be used 3 times per battle
note: no fire jutsu next turn





Buin gigei: buin te kadai kentai ( staff arts staff hand stand combo)
Type: Offensive
Rank:C-Rank
Range:Short
Chakra:15
Damage:30
Description: The user will focus some wind chakra though his staff and take a step forward while slamming his staff onto the ground with releasing a wave of wind from the bottom which will hit the enemy feet if he's in range and possibly knock him down on his butt, the user will take a one hand stand on the top of off the staff after having done so, from there the user will flip off the staff grabbing it as he goes forward. Upon landing on his feet he will spin around staff in hand, As the spin ends and the user Faces his enemy he will swing the staff releasing a wave of air from it which can knock the enemy away 2 feet.
note: wind is cable of knocking enemy down but not enough to injury the enemy badly.
note: can only be used 3 times



Changes in bold i thought if i made it so the wind chakra was constantly in their body from mediation it would make it feel more like an art and not just something i could submit in the custom jutsu submission area



*sigh* It's becoming painfully obvious that you aren't getting it so as such,
♦ Declined ♦
DNR
 
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Re: ±±Custom Fighting Styles Submission±±

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Hwechook | Shaft Axon
Type: Wind-Taijutsu
Background: The Hwechook, or Shaft Axon was created by the legendary Jin Tae~Jin. He was a Taijutsu master with an affinity for wind. He was at the also both a Taekwondo and a Karate master. He experimented, fusing both of these styles into one cohesive martial arts style and used wind to achieve most of his attacks and defenses throughout the style. His power so great that he was looked at as a god, his name being compared to that of Hashirama Senju and Madara Uchiha. He was unsurpassed in the field of taijutsu, even EIG masters physical prowess seemed to not even be in the same league as the Hwechook. It is known as an absolute style
Description on the Abilities and Inner Workings of the Style: The Hwechook is a Nin-Taijutsu that requires the use of wind chakra throughout the style. It's a free flowing style but with solid stances. It has an alternative name of Kaze Ni Nagare-Dō, or "The Way That Flows with The Wind" It doesnt directly use the wind chakra to enhance the power of his attacks or defense but rather uses wind chakra to control the wind around him to speed up and enhance his attacks. He flows with the wind, using currents to direct his body while attacking, allowing him to deliver consecutive attacks extremely quickly. Most of the attacks are done in rapid succession, but the user is limited to a certain types of attacks so that his body and movements will flow. There are specific stances for different types of attacks in this style.

1st Stance: Void | 1st Sutansu: Kūkan This is the first stance, meant to break through the opponents defenses and pummel him. It is meant to deliver full on frontal assaults. The stance is easy to switch into, his body is facing forward with his leading foot placed forward facing to the right or left and his other leg and foot facing the same way as his leading leg. Knee's are only slightly bent, leading arm in front of his body with his palm facing the sky and and his forearm facing towards him with his arm bent at an angle upwards. His other arm is cocked back towards the back of his body, almost in line with his leg.

While in this stance the user churns wind easily around himself, specifically his limbs. The wind rotates clockwise around him but isnt visible. The wind directs and speed up his movements once he lashes out with his body, also helping him to retract his limbs once they deliver a hit so that his movements are much more fluid and consecutive attacks are done twice as fast. Wind currents also add power as well as speed. The speed of it is so fast the multiple attacks seem to be done together, almost in one motion. The attacks pummel the opponent, destroying his defense while simultaneously destroying his posture with a few attacks aimed for the opponents legs and knees. The punches and kicks used in this stance also gather more penetrating force, not actually piercing but it goes deeper into an opponents skin which helps increase damage and better destroys the posture and breaks the defense of an opponent


2nd Stance: Elder Blue Dragon Raging Whirlwind | 2nd Sutansu: Erudāburūdoragonreijingu Senpū The Elder Blue Dragon Raging Whirlwind is the second stance, that has a much stronger control over wind currents. The user must stand in this stance to initiate it
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Wind whirls around the user in a clockwise/counter clockwise fashion tightly around his body. This wind, being more powerful is easily visible. Attacks when used in this stance all use rotating wind to deliver damage. The user also gains the ability to rotate wind around even the opponent, allowing them to do things like push the wind back against moving opponents in a rotating fashion, causing more damage the faster the opponent goes. When used to attack directly the attacks all have violent slashing properties due to the wind. Once an opponent is hit by an attack in this stance, the rotating wind will transfer to his body, sending him spinning. The attacks, instead of being combo's or barrages are all single, strong attacks in this stance, because once an attack is used a large majority of the winds strength is lost and they must re-cloak themselves in the wind, which is a fast process though. The wind can also be used to nullify other rotating wind techniques and use that against the opponent, while following W/S of course. They can lash out with tornado/whirlwind like kicks and thrusts. They can also use grabs to use against the opponent whilst manipulating the wind.
Example Techniques:
Hwechook 1st Sutansu: Kūkan: Howaitotaigāreiji | Shaft Axon 1st Stance: Void: White Tiger Rage
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The use must be in the 1st stance. The wind churning around his body and directing his movements allow him to attack the opponent in a barrage of hits numbering 10+ The attacks are fast due to the wind, multiple attacks are perceived as just one. The user aims attacks that will destroy an opponents posture and then completely crush his defense.

Hwechook 2nd Sutansu: Erudāburūdoragonreijingu Senpū: Doragon Fugō Hanten | Shaft Axon 2nd Stance: Elder Blue Dragon Raging Whirlwind: Reverse Dragon Sign
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 30
Damage: 60
Description: While in the 2nd stance of this style the user will use the manipulated wind to effect the area around a moving target, pushing the target back against himself using basically his own energy he creates while moving. The wind rotates around the opponent counter clockwise turning his speed and energy against him, causing him to crash into the wind almost as if it was solid and be pushed back. The faster the opponent is going the more damage it will do to him
Additional effects and Restrictions:
~Must have Mastered Taijutsu
~Users gain an ability to deliver attacks more fluidly due to being used to flowing with the wind, and have higher flexibility

♦ Declined ♦ First, you make a few contradictory parts here. You say the wind isn't seeable but it is strong enough to increase your speed when you attack. For that to happen, the wind would have to either be uniformally blanketed across the entire field, which wouldn't be possible for this cfs as everything would be moving either faster or away from the user or for the wind to be localized around individual limbs but at that point, it is viewable by an enemy without chakra sensing or a doujutsu. Also, your speed would still be trackable by the average ninja. This also reminds me of a CJ of -Naruto Uzumaki- or Naruto.. though I can't seem to find their CJ threads to confirm it. Plus, the entire second "stance" seems more like a mode than anything.
 
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Omega

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Re: ±±Custom Fighting Styles Submission±±

(Juuman'okudo Dagekijutsu)-Eternity Strike Arts

Type: Kenjutsu

Background: In close range battles it is known that speed definitely kills. The quicker someone can get off an attack the better they will be; however, it can also be said that there are strength in numbers. This style was thought of to combine both of these thoughts into one fighting style by utilizing chakra. By combining basic laws of chakra into traditional kenjutsu the user is able to overwhelm the opponent as if he were facing more than one enemy. The main objective is that when the user strikes or swings with his blade the additional slashes follow the initial strike or sometimes even come before the physical strike to attack the enemy. A Samurai of legend was said to have laid the foundations of the skill as it was later lost. It has now been recovered to be passed on to the later generation.

Description on the Abilities and Inner Workings of the Style: The main key to performing this style is chakra control. Once one learns to properly mold and utilize chakra quickly it is easy to integrate into kenjutsu. The user will channel chakra throughout his body and into the blade and release it into an aura, and upon striking the enemy ghost images of the user trail him attacking in sucession. The user trains to move at great speeds staying ahead of the aura/image as it trails almost as if it is shadowing his movements and aiding in the attack as well. Moving at such speeds requires greater reaction speed as well so the student undergoes training in that as well. When the user halts or ends his attack the chakra continues the motion reaching the ending point and passing through basic physical(non chakra enhanced) abilites. Even then the multiple blows can overwhelm the enemy.This is a basic form of attacking in this style. It can get more complicated as the user becomes more proficient at using this style. It is known that by dividing chakra you can create multiple attacks as shown in certain katon jutsus where you mold chakra but release it as three or more separate projectiles. By molding a greater amount of chakra for the stronger attacks you can also create auras of different levels which creates layers of the Aura and produces more afterimages attacking multiple times.These attacks are made to overwhelm the enemy as the strikes can increase exponentially.

There are four main steps to achieve this
Aura Genesis-The student works on improving strike speed and controlling chakra to gather a precise amount of chakra to create an uncondensed aura of chakra which produces at least 1 ghost image

Aura Raphiel-The user becomes better at controlling the blades and can increase their auro to produce two to three ghost images.

Aura Gabriel-The student is now able to use 3-7 after images and can strike multiple times with them moving at great speeds.

Aura Michael-There are almost an infinite number of combinations they can make with this style. They have mastered striking multiple times from a single strike and now attack exponentially.

Usage Examples:
Juuman'okudo Dagekijutsu – Kyokujitsu| (Eternity Strike Arts– Rising Sun)
Rank:C
Type: Attack
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will gather chakra and release it upon performing a upward slash then trailed by a ghost image of the released chakra repeating said slash creating a total of two hits



Juuman'okudo Dagekijutsu – Hateshinai Enbu| (Eternity Strike Arts – Endless Waltz)

Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will channel a large amount of chakra producing a large turqouise aura around them. They then begin performing a multitude of slashes at high speeds. With the amount of ghost images created from the large chakra gathered coupled with the strike speed of the slashes; the strikes quickly multiply exponentially equaling to 200 slashes
-Can only be used twice
-No S rank Kenjutsu or Juuman’okudo Dagekijutsu next turn



Additional effects and Restrictions:
-Must be S class or above to learn this style
-Must have started Ninjutsu training
-Must have started Kenjutsu training
-Strike Speed is increased
-Strength reduced
-overall speed increased
-The multiple attacks collectively equal the damage points.
-Usable only by Samurai Bios

♦ Declined ♦ This reminds me of my CFS, Satsui no Hado, where a chakra cloak is created and afterimages appear when I perform taijutsu movements. Only notable difference is that you intend to use an after image, which is essentially an illusion or just chakra, to deliver additional attacks and that you are using a sword. DNR
 
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Re: ±±Custom Fighting Styles Submission±±

Grim Reaper’s Palm (Shinigami no Tenohira)

Type
NinTaijutsu

Background
A Group of Dark Users at a hideout in kirigakure practised close-combat and also created a style that they could use in coordination with this. They went through vigorous training to apply the speed of their Taijutsu and their Absorption skill into one style of fighting - Dark users that do not practice this style cannot perform such rapid attacks whilst also absorbing chakra at the same time with each strike.

The Group of Dark Users were almost all killed, except for some few who passed on this style down to others - making sure this useful style did not become lost and forgotten.

Description on the abilities and inner Workings of the Style:
This Style is based around physical speed and the Kekkei Genkai, Dark release absorption ability. As there are Dark Release seals on the user’s palms, the user strike’s their target with open hands utilizing their dark release absorption ability (Inhaling Maw) so that they can take some chakra with each palm strike they make on the opponent - though it’ll be small amounts of chakra taken, the user uses speed rather than power to get in as many palm strikes as possible so those small amounts become large - it also makes the opponent’s strikes weaker, sapping them of their chakra will cause their strikes to be weak when performing a combo on them and so essentially ‘de-buffs’ the opponent instead of powering yourself up.

The Style also allows the user to make their Taijutsu able to bust through certain elemental techniques according to Dark’s Strengths and Weaknesses. Using the speed the Ninja have gained through the training they can quickly take out the defense and strike the target with one swift movement - it’ll help to break through short range defences when trying to fight in Close Quarter Combat. This fighting style was made to make it possible so that the user - after going through the training - can quickly sap some chakra away from the user whilst striking them.

The style also utilizes the damage of Dark Release also - the user does make a layer of dark over the palm of his hand so when they strike their opponent it leaves a small fracture on their bone or small burn of internal damage on organs and muscles, though this damage isn’t so noticeable to begin with, if more strikes are made, then the damage builds up and will result in broken bones or damaged muscles rendering limbs incapable permanently (in battle).

Example Techniques

(Shinigami no Tenohira: Sendo Souhou ) Grim Reaper's Palm: Death's Touch
Type: Offensive
Rank: B
Range: Short
Chakra: 20 (-5 to opponent for each strike)
Damage: 40
Description: By utilizing the Grim Reaper's Palm fighting style the user will perform their signature move, Death's Touch. The user will begin by coating one palm or both in a layer of dark chakra and then strike their opponents body with an open palm strike. With the palm(s) covered in dark chakra the user following the procedures of dark release he will be able to absorb a small portion of his targets chakra(5 chakra points for each strike) as well as cause small bone fractures and minor burning to the area(s) hit.

-Can absorb 40 chakra maximum

(Shinigami no Tenohira : Hōkai bōei) - Grim Reaper’s Palm : Collapsing Defense
Type : Offensive
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User utilizes the Grim Reaper’s Palm and will coat a single palm in a lot of dark chakra and will then launch forward with some speed, thrusting their palm into a jutsu that can be absorbed and shoots through. They hit their target with their palm after breaking through the defense using their speed to bust through the jutsu and hit their opponent with one swift movement.

-Can only break through A-Rank and below Raw, Wind, Fire and Lightning Techniques within reason.
-When technique is successfully absorbed, the user is capable of performing a Dark Release Jutsu.

(Shinigami no Tenohira: Norowareta Gurippu) Grim Reaper's Palm: Cursed Grip
Type: Offensive
Rank: A
Range: Short
Chakra: 30 (-60 to target)
Damage: 60
Description:
By utilizing the Grim Reaper’s Palm the user will counter an oncoming punch or kick by grabbing their limb and keeping a tight hold, they will absorb a large amount of chakra whilst holding onto it, the user will use their other limbs to block taijutsu attacks the enemy may try to make. The opponent’s physical strength will become a lot weaker because of the amount of chakra taken away from them so quickly

-Target’s physical strength will become weaker for two turns.
-Target can only perform 2 techniques next turn.

Additional Effects and Restrictions
Can only be Taught by LonelyAssassin

Only Dark bios are able to learn this style and they must have mastered Dark release.

Users of this style are slightly faster than regular shinobi.

The Absorption of Spiritual and Physical energy is a little faster for users of this style, not just for these techniques, but ordinary Dark Release techniques too.

Chakra absorbed from this style is converted into your own Dark Chakra, depending on how much chakra taken, it becomes yours able to use with Dark Jutsu or this style.

♦ Pending, Need a second opinion about something.
Update: Okay, after talking to some other RP Mods, this can't be approved for a few reasons, the most notable reason being the manner in which you use Inhaling Mew, absorbing dormant chakra inside a target's body. Inhaling Mew absorbs chakra that is externalized already and manifested into form, not chakra inside the body, a trait of the Basic Absorption jutsu, which is capable of absorbing and sapping chakra from the target's body. DNR. ♦
 
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Re: ±±Custom Fighting Styles Submission±±

Changed the whole style.


Assassin Arts | Ansatsu-sha no geijutsu
Type: Nin-genjutsu

Background: The origin of this style takes us back to the time of the First World War where shinobi from the Land of Wind used secret weapons like poisoned needles to assassinate their opponents. Considering the way the technique worked, it became a huge threat to go up against such opponents. To counter that, a group of ninjas from the Land of Fire used the same technique of using needles but with a different effect. Since the ninjas of the Land of Fire were not so good at using poison, they decided going in with channeling their genjutsu chakra into the needles which inflicted paralysing genjutsu upon the opponent when pierced.

Description on the Abilities and Inner Workings of the style:
This special type of Ninjutsu relies on channeling the user's genjutsu chakra into the senbon before launching them at the enemy, to hit specific places in the opponents body (mostly acupuncture points), to disturb the enemy's chakra flow. The disturbance of the chakra flow makes the enemy experience illusions which in most cases are paralysing genjutsus. The damage caused by the senbon is a mixture of mental damage (caused by the illusions) and also the physical pain caused by the piercing senbon. To make these needles more effective, the user can poison the tips of the senbon. An added benefit of throwing these at the enemy is that these are smaller than a kunai or a shuriken, making it harder to see and dodge.

The user may choose to release the senbons from the mouth or from their wrist launchers. Every master will have his/her own special wrist launcher that will be described in the bio which do not count towards their CW limit since it is a canon weapon.
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Example Techniques:
Porcupine's Visit
Type: Offense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user release 5 senbons from his mouth, aiming at the opponent's right shoulder and arm. The moment the senbons pierce the opponent, he experiences an illusion where he can no longer use his arms and feel as if they are poisoned.


Pain of death
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user releases 5 senbons from his wrist launcher that when it hits the opponent, makes him believe that the senbons that hit him have suddenly enlarged and ripping their body parts off.

Additional effects and Restrictions:

- Masters of this style have increased Agility and Reflexes.
- Should have mastered Ninjutsu and Genjutsu and Taijutsu.
- Since the users of this style have such a good knowledge and are so adept at using genjutsus, they take little damage from the genjutsus of the opponents. Every genjutsu damage decreases by one rank.


? Declined ? For many reasons. First, there is no such thing as "genjutsu chakra". There is only chakra utilized to create genjutsu. Second, how does this give you increased agility and reflexes? All it literally is is you using senbons. Third, you are not getting no genjutsu damage boost nor does this make you less susceptible to genjutsu. Fourth, what would make this genjutsu inducing anyway? From the way you word it, it seems as if you are actually intending to use the senbons to cause paralyzation, similar to having them caooated in poison, which would make more sense, though I am unsurre if you are able to use it like that without med school knowledge. This needs much work done to it.

Assassin Arts | Ansatsu-sha no geijutsu
Type: Nin-genjutsu

Background: The origin of this style takes us back to the time of the First World War where shinobi from the Land of Wind used secret weapons like poisoned needles to assassinate their opponents. Considering the way the technique worked, it became a huge threat to go up against such opponents. To counter that, a group of ninjas from the Land of Fire used the same technique of using needles but with a different effect. Since the ninjas of the Land of Fire were not so good at using poison, they decided going in with channeling their genjutsu chakra into the needles which inflicted paralysing genjutsu upon the opponent when pierced.

Description on the Abilities and Inner Workings of the style:
This special type of Ninjutsu relies on channeling the user's chakra into the senbon before launching them at the enemy, to hit specific places in the opponents body (mostly acupuncture points), to disturb the enemy's chakra flow and place them in an illusion. The disturbance of the chakra flow makes the enemy experience illusions which in most cases are paralysing genjutsus. The damage caused by the senbon is a mixture of mental damage (caused by the illusions) and also the physical pain caused by the piercing senbon. To make these needles more effective, the user can poison the tips of the senbon. An added benefit of throwing these at the enemy is that these are smaller than a kunai or a shuriken, making it harder to see and dodge.

The user may choose to release the senbons from the mouth or from their wrist launchers. Every master will have his/her own special wrist launcher that will be described in the bio which do not count towards their CW limit since it is a canon weapon.
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Example Techniques:
Porcupine's Visit
Type: Offense
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user release 5 senbons from his mouth, aiming at the opponent's right shoulder and arm. The moment the senbons pierce the opponent, he experiences an illusion where he can no longer use his arms and feel as if they are poisoned.


Pain of death
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user releases 5 senbons from his wrist launcher that when it hits the opponent, makes him believe that the senbons that hit him have suddenly enlarged and ripping their body parts off.

Additional effects and Restrictions:

- Should have mastered Ninjutsu and Genjutsu and Taijutsu.
- The needles are so small that they can only be seen when concentrating carefully at the user's mouth/wrist launchers.
- The user can also use rusted needles which will be launched through the wrist launchers.

♦ Declined ♦ Okay, now my question for you is: How does this cause a genjutsu to take place?? I still don't get how that is intended to work...you shoot a senbon and if it pierces them, they are stuck in a genjutsu? That doesn't make much sense in that way without clarifying how you do this.
 
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Cursed Prince

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Re: ±±Custom Fighting Styles Submission±±


Changed so much stuff it aint even funny >___O

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Kādo no Shinigami | Reaper of the Cards
Type: Nin-Kenjutsu/Bukijutsu
Background: Reaper of the Cards was created by a Jōkā who had sworn vengeance on the world. Once a powerful and respected figure, he had soon lost everything. His family, power, wealth, it was all taken away on nothing more than a whim. He was soon reduced to nothing more than a fool. In the fear of losing his life if his identity were to be found out, he took the disguise as a Joker in a carnival. This is what he had to become... a bitter old fool who entertained others with his foolishness. He hated his life and couldnt really do anything to change it. But he could do things to make himself seem better. That one thing that entertained the entertainer, made his hell of a life just barely bearable was... blood. Killing a few of those who had part in the killing of his family, and their families. That was the purpose of the Reaper of the Cards style. With his cards and his Scythe he brought true terror and despair to the masses. He became known as Jack the Ripper. Eventually he was taught and executed. He passed down his fighting style to a few of the other Jokers, and eventually it fell into the hands of the Cursed Prince.
Description on the Abilities and Inner Workings of the Style: Kādo no Shinigami is a style that incorporates both kenjutsu and bukijutsu. It requires the use of a double edged Joker Scythe and a 52 deck of ornate metal cards that are normally kept in a holster. They are inscribed with the symbols on normal cards such as the Joker, Ace, King etc. This allows them to be used as regular shuriken outside of the style in the place of shurikens for techniques that require them as they are extremely sharp. The style itself requires precise control over ones chakra, allowing them to levitate cards within a few feet of them and to send them flying at an opponent. This is just a simple ability of those using the style. Kādo no Shinigami relies on surprise attacks and stealthy attacks instead of pure raw power, mostly used as means for assassination. The original master of this style was very proficient in the use of the Silent Homicide technique. Using the abilities to send the cards where they desire they can set up attacks using them. The attacks are done by channeling pure chakra or in some cases elemental chakra into the cards. Whenever this is done into 1 of the face cards, it allows sharp scythes to emerge from them. They are solid manifestations of chakra in the form of the same Scythe the user wields, used to attack an opponent from cards that have slipped through their defenses or send them at the opponent and stab them. They can quickly and stealthily end the opponent without his notice. Advanced users can cause a joker wielding the same scythe as the user to emerge from a face card and decimate an opponent. He is just as stealthy as the cards when he to assassinate an opponent. The users Scythe is used to strike down the target when an opening is created. Using chakra and the number cards present they can enhance every slash from the scythe, creating powerful shock waves from a single slash that could easily slice an opponent in half
Example Techniques:
Kādo no Shinigami: Bāsuto no Jakku | Reaper of the Cards: Jack of the Bursts
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique can be used on a single card anywhere within the limits of the range. After the swift formation of 2 handseals the user will focus 1 of 3 elemental chakras throughout the card and release it from the card. Depending on the desired element, different effects may be caused.
Lightning: The user will send his lightning chakra into any card within range and when he wills it so, discharge the lightning from the card causing lightning to emanate from it in all directions within 5x5 from the original location of the card. The lightning is rather unfocused, so it can only shock and paralyze an opponent, similair to nagashi, only it doesnt numb the body.
-Restrictions here-
Fire: The user will this time send fire chakra into a single card anywhere with mid-range of him. The user will channel fire chakra into the card and release it, causing fire to shoot out from it in all directions within 5x5 meters from the original source of the card. The fire is much more like the fire irl causing 2nd degree burns on contact. It sets the opponent on fire and it must be rid or else the opponent may burn to ashes.

Earth: The user will this time send Earth chakra into a single card anywhere with mid-range of him. The user will channel the earth chakra into the card and then release it. This is different from the other 2 elemental releases as it requires direct contact with the desired object. The user can use this to cause the object its in contact with to suddenly drastically increase weight.

Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into in a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force 3 cards to use this technique, but the strength would be equally divided between each blade. Since the technique was designed for quick and stealthy kills, it is quite hard to notice.
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Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will channel an exceptionally large amount of powerful chakra into a card anywhere within Short-Mid range. The user will manifest his chakra into a the upper body of a Joker projected from the card. The joker wields the same scythe as the user and is inhumanly strong. It can quickly swing and stab opponents with its scythe at the same speed of the user. Being a technique used for assassination it is quite stealthy, seemingly using the Silent Homicide Technique when it attacks. It has a short range reach when it attacks, but can also use the card it emanates from to move from place to place
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Kādo no Shinigami: Surasshu no jakku | Reaper of the Cards: Jack of the Slash
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will gather at least 10 cards along the blade of their scythe. They will channel lightning chakra into the cards and as they swing their scythe. The lightning inside of the cards abruptly converts itself into a negatively charged electromagnetic field producing a shock wave as the user swings his scythe, causing a rapidly expanding slicing shockwave to erupt from the blade of the scythe while its swung. It can be used to quickly end an opponent.
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Restrictions come later z.z
Additional effects and Restrictions:
~Requires mastery of kenjutsu
~The users proficiency with Bukijutsu is increased when using the cards, being generally faster than the normal shuriken
~Levitating the cards is done passively but the user only has control of the cards within short range. They can be sent at an opponent as if they were thrown



♦ Declined ♦

Looks better and sounds to be an okay CFS but the abilities of those cards....I cannot allow that from a set of metal cards. Levitating cards? Okay. Channeling chakra into the cards to create Scythes? Ehh....okay. Creating corporeal figures that emerge from the cards that carry their own scythes and can attack? Yeahhhh..... no. I'm not too keen on approving a CFS that allows you to create a figure that can attack freely like you can just from a set of regular cards....if these cards were a type of CW, or even an advanced CJ, I'd be okay with it, but as a set of regular cards that just have chakra channeled into them? No.
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Kādo no Shinigami | Reaper of the Cards
Type: Nin-Kenjutsu/Bukijutsu
Background: Reaper of the Cards was created by a Jōkā who had sworn vengeance on the world. Once a powerful and respected figure, he had soon lost everything. His family, power, wealth, it was all taken away on nothing more than a whim. He was soon reduced to nothing more than a fool. In the fear of losing his life if his identity were to be found out, he took the disguise as a Joker in a carnival. This is what he had to become... a bitter old fool who entertained others with his foolishness. He hated his life and couldn't really do anything to change it. But he could do things to make himself seem better. That one thing that entertained the entertainer, made his hell of a life just barely bearable was... blood. Killing a few of those who had part in the killing of his family, and their families. That was the purpose of the Reaper of the Cards style. With his cards and his Scythe he brought true terror and despair to the masses. He became known as Jack the Ripper. Eventually he was taught and executed. He passed down his fighting style to a few of the other Jokers, and eventually it fell into the hands of the Cursed Prince.
Description on the Abilities and Inner Workings of the Style: Kādo no Shinigami is a style that incorporates both kenjutsu and bukijutsu. It requires the use of a double edged Joker Scythe and a 52 deck of ornate metal cards that are normally kept in a holster. They are inscribed with the symbols on normal cards such as the Joker, Ace, King etc. This allows them to be used as regular shuriken outside of the style in the place of shurikens for techniques that require them as they are extremely sharp. The style itself requires precise control over ones chakra, allowing them to levitate cards within a few feet of them and to send them flying at an opponent. This is just a simple ability of those using the style. Kādo no Shinigami relies on surprise attacks and stealthy attacks instead of pure raw power, mostly used as means for assassination. The original master of this style was very proficient in the use of the Silent Homicide technique. Using the abilities to send the cards where they desire they can set up attacks using them. The attacks are done by channeling pure chakra or in some cases elemental chakra into the cards. Whenever this is done into 1 of the face cards, it allows sharp scythes to emerge from them. They are solid manifestations of chakra in the form of the same Scythe the user wields, used to attack an opponent from cards that have slipped through their defenses or send them at the opponent and stab them. They can quickly and stealthily end the opponent without his notice. Advanced users can cause a joker wielding the same scythe as the user to emerge from a face card and decimate an opponent. He is just as stealthy as the cards when he to assassinate an opponent, he is composed entirely of chakra and controlled entirely by the user The users Scythe is used to strike down the target when an opening is created. Using chakra and the number cards present they can enhance every slash from the scythe, creating powerful shock waves from a single slash that could easily slice an opponent in half and grind and slash opponents due to the large number of the cards. The user also uses the cards to enhance hand to hand combat, by wielding a card as one would a kunai. The user is proficient enough with it to defend even from heavy weapons such as axes Because of its small size, making the cards very quick and efficient hand held weapons.
Example Techniques:
Kādo no Shinigami: Bāsuto no Jakku | Reaper of the Cards: Jack of the Bursts
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique can be used on a single card anywhere within the limits of the range. After the swift formation of 2 handseals the user will focus 1 of 3 elemental chakras throughout the card and release it from the card. Depending on the desired element, different effects may be caused.
Lightning: The user will send his lightning chakra into any card within range and when he wills it so, discharge the lightning from the card causing lightning to emanate from it in all directions within 5x5 from the original location of the card. The lightning is rather unfocused, so it can only shock and paralyze an opponent, similair to nagashi, only it doesnt numb the body.
-Restrictions here-
Fire: The user will this time send fire chakra into a single card anywhere with mid-range of him. The user will channel fire chakra into the card and release it, causing fire to shoot out from it in all directions within 5x5 meters from the original source of the card. The fire is much more like the fire irl causing 2nd degree burns on contact. It sets the opponent on fire and it must be rid or else the opponent may burn to ashes.

Earth: The user will this time send Earth chakra into a single card anywhere with mid-range of him. The user will channel the earth chakra into the card and then release it. This is different from the other 2 elemental releases as it requires direct contact with the desired object. The user can use this to cause the object its in contact with to suddenly drastically increase weight.

Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into in a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force 3 cards to use this technique, but the strength would be equally divided between each blade. Since the technique was designed for quick and stealthy kills, it is quite hard to notice.
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Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will channel an exceptionally large amount of powerful chakra into a card anywhere within Short-Mid range. The user will manifest his chakra into a the upper body of a Joker projected from the card. The joker wields the same scythe as the user and is inhumanly strong. It can quickly swing and stab opponents with its scythe at the same speed of the user. Being a technique used for assassination it is quite stealthy, seemingly using the Silent Homicide Technique when it attacks. It has a short range reach when it attacks, but can also use the card it emanates from to move from place to place
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Restrictions come later z.z

Additional effects and Restrictions:
~Requires completion of kenjutsu
~The users proficiency with Bukijutsu is increased when using the cards, being generally faster then other projectiles
~Levitating the cards is done passively but the user only has control of the cards within short-mid range. They can be sent at an opponent as if they were thrown

♦ Declined ♦ Sorry, but you didn't really change much to this for approval. All you really did was just edit a bit to say that advanced users can create the figures from the cards, which is essentially what you were going for at first, just reworded tbh.
 
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Icemyster

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Re: ±±Custom Fighting Styles Submission±±

Magunechikku-kagai/Magnetic Assault
Type: Nintaijutsu
Background:
Developed by Deero of the black sand in his year's of training with Sasori, He learned that he could magnetize people, and himself, creating a way of prevention with his opponents, keeping them from escaping his grasp by means of giving them both opposite charges, or isolating the charges with corresponding body parts and causing them to attract one another. He also learned that he could do the complete opposite, by making them repel, creating distance between himself and opponents that he deemed overwhelming. By practicing this vigorously with Sasori's puppets, he perfected the fighting style, keeping his opponents at bay or utterly destroying them.

Description on the Abilities and Inner Workings of the Style:
As explained in the background, the user's of the style, utilize their Magnetic chakra's to magnetize themselves and their opponents, to either repulse both parties, or pull one another together.
By using the attraction method of the style (charging one positive and one negative) the user can speed up the force and power of his blows while causing the opponent to be pulled into the punch, making it extremely difficult for the opponent to avoid the blow by normal means. This can also be used to increase the strength of a grab, or reinforce the user's balance if pushed back by the opponent.
By using the repulsion method of this fighting style, the user will grant both parties the same charge, making contact between the two almost impossible without a non-charged element interrupting them. This is used to soften blows, or prevent them completely, or use in conjunction with a strike or rush, pushing the opponent away from the user with added force that may be directed to a specific area of the body to cause isolated injuries.
To polarize the opponent, the user must have contact between the user and opponent, or the opponent must come into contact with a jutsu that has been polarized (like a kunai). In order to Prevent the user from being exploited by his own attraction/repulsion methods, the user must maintain control of his own polarity, and use precise chakra control to manipulate the magnetic fields introduced between himself and the opponent, making all of his strikes pinpoint. The user may alter the magnetic fields withing his or his opponents body, moving them into areas of the body that will be connected with. However, this cannot be used to hurt organs with magnetic chakra alone.
EX
Magunechikku kowaku/Magenetic Seduction
Type:Offensive
Range:Short
Rank:A
Chakra:30
Damage:60
Description:
The user magnetizes one of his fists, with a positive/negative charge, and a specific part of the opponent's body of the same size of his fist, with the opposite charge. Once the user swings his fist, the two areas both attract, causing a quick and powerful blow to occur. Once the two areas meet, the chakra is dispelled and the previous magnetism is canceled.

Magunechikku kyozetsuhannou/Magnetic Rejection
Type:Defensive
Range:Short
Rank:A
Chakra:30
Damage:N/A
Description:
The user, when in danger of an oncoming blow, looses a charge of positive/negative energy, giving both parties the same magnetic charge and repelling the two from one another.

Magunechikku ijimekko/ Magnetic Bully
Type:Offensive
Range:Short
Rank:A
Chakra:30
Damage:60
Description: The user looses a positive/negative charge upon the opponent matching the user's a split second before he makes contact with a blow that he initiated, causing a rapid repulsion of the opponent along with the blow, causing much more damage than a normal strike along with sending the opponent back a few feet. This jutsu has the strength to send an average ninja 6 feet away from the user with a normal jab.

Abilities And Restrictions
-Can only be used by Custom Magnetism Bios
-When used in battle, the user may only change the polarities of himself and the opponent once per turn unless it is specified within a jutsu
-Cannot use more than one other element during the same turn (raiton only other element possible)
-User's of the style have excellent chakra control due to extensive training with the switching of polarities
-The magnetic powers of this fighting style can only occur within short range or the opponents, and is in no way as strong as Pain's own push/pulling abilities
-Users gain better reflexes due to getting used to making split second decisions on when or when not to use attraction or repulsion
-Users own strength is majorly empowered by the use of magnetic arts, causing his blows to be much stronger than an average ninja's.

__________________________
~Declined~
Just a few things before this can be approved. First, the thing about strength being majorly empowered in your additional effects section. That needs to be removed. That statement implies that your power is always increased while in truth its ONLY increased when the target has been polarized. Therefore, those powerful punches would be submitted as customs for the style, and therefore has no place in being implied as a passive ability. I also don't like the idea of being able to polarize something by having it come in contact with another polarized object, doesn't really make sense. In order to polarize someone with this style you establish contact with them and then use your chakra to give them a strong negative or positive charge. Coming in contact with a polarized object does not give your target a charge, well certainly not one that you could take advantage of anyway. Take those out and it should be fine.

Magunechikku-kagai/Magnetic Assault
Type: Nintaijutsu
Background:
Developed by Deero of the black sand in his year's of training with Sasori, He learned that he could magnetize people, and himself, creating a way of prevention with his opponents, keeping them from escaping his grasp by means of giving them both opposite charges, or isolating the charges with corresponding body parts and causing them to attract one another. He also learned that he could do the complete opposite, by making them repel, creating distance between himself and opponents that he deemed overwhelming. By practicing this vigorously with Sasori's puppets, he perfected the fighting style, keeping his opponents at bay or utterly destroying them.

Description on the Abilities and Inner Workings of the Style:
As explained in the background, the user's of the style, utilize their Magnetic chakra's to magnetize themselves and their opponents, to either repulse both parties, or pull one another together.
By using the attraction method of the style (charging one positive and one negative) the user can speed up the force and power of his blows while causing the opponent to be pulled into the punch, making it extremely difficult for the opponent to avoid the blow by normal means. This can also be used to increase the strength of a grab, or reinforce the user's balance if pushed back by the opponent. This can also be exploited in an alternative method, in the event that the user cannot prevent an opponent's direct attack, the user can create an opposite charge from the opponent on an area of his body causing the blow to be drawn to the area of of the magnetic charge, minimizing potential damage to vital areas of the user's body. Using the same principals as that, the user can draw parts of the opponent's body away from his/her intended area of defense, effectively and literally pulling apart an opponent's defenses.

By using the repulsion method of this fighting style, the user will grant both parties the same charge, making contact between the two almost impossible without a non-charged element interrupting them. This is used to soften blows, or prevent them completely, or used in conjunction with a strike or rush, pushing the opponent away from the user with added force that may be directed to a specific area of the body to cause isolated injuries.
To polarize the opponent, the user must have contact between the user and opponent, or the opponent must come into contact with the user's chakra directly, through either touching the user or the user touching the opponent,or coming into contact with something directly in contact with the user that can conduct a magnetic charge.
In order to Prevent the user from being exploited by his own attraction/repulsion methods, the user must maintain control of his own polarity, and use precise chakra control to manipulate the magnetic fields introduced between himself and the opponent, making all of his strikes pinpoint. The user may alter the magnetic fields withing his or his opponents body, moving them into areas of the body that will be connected with. However, this cannot be used to hurt organs with magnetic chakra alone. The user also, may just release the magnetic charge held in his own body to prevent himself from becoming a target or his own jutsu becoming a weakness
EX
Magunechikku kowaku/Magenetic Seduction
Type:Offensive
Range:Short
Rank:A
Chakra:30
Damage:60
Description:
The user magnetizes one of his fists, with a positive/negative charge, and a specific part of the opponent's body of the same size of his fist, with the opposite charge. Once the user swings his fist, the two areas both attract, causing a quick and powerful blow to occur. Once the two areas meet, the chakra is dispelled and the previous magnetism is canceled.

Magunechikku kyozetsuhannou/Magnetic Rejection
Type:Defensive
Range:Short
Rank:A
Chakra:30
Damage:N/A
Description:
The user, when in danger of an oncoming blow, looses a charge of positive/negative energy, giving both parties the same magnetic charge and repelling the two from one another.

Magunechikku ijimekko/ Magnetic Bully
Type:Offensive
Range:Short
Rank:A
Chakra:30
Damage:60
Description: The user looses a positive/negative charge upon the opponent matching the user's a split second before he makes contact with a blow that he initiated, causing a rapid repulsion of the opponent along with the blow, causing much more damage than a normal strike along with sending the opponent back a few feet. This jutsu has the strength to send an average ninja 6 feet away from the user with a normal jab.

Magunechikku O-pona/Magnetic Opener
Type:Supplementary/Defensive
Range:Short
Rank:A
Chakra:30
Damage:None
Description:
Using the charges between the user and the opponent, the user draws an opponent's limb to one of his, using it to either divert an attack to a less vital area, or using it to pull apart an opponent's defensive stances by pin pointing a target area on the opponent.

Abilities And Restrictions
-Can only be used by Custom Magnetism Bios
-When used in battle, the user may only change the polarities of himself and the opponent once per turn unless it is specified within a jutsu
-Cannot use more than one other element during the same turn unless it is magnetized
-User's of the style have greater chakra control due to extensive training with the switching of polarities
-The magnetic powers of this fighting style can only occur within short range or the opponents, and is in no way as strong as Pain's own push/pulling abilities
-Users gain better reflexes due to getting used to making split second decisions on when or when not to use attraction or repulsion
-Users own strength is majorly empowered by the use of magnetic arts, causing his blows to be much stronger than an average ninja's when the opponent is magnetized

♦ Declined ♦ Close to approval, and I like the concept. But a few small things. 1. This can only be used in short range of you, not the opponent. Don't want to allow exploitations from the wording to appear. 2. Your strength will be increased slightly higher than that of the normal Strong Fist user, which is essentially the average ninja. 3. Changing polarities is not a passive thing. You didn't say, I just want you to know that it will require a jutsu each time to do so. 4. I dont understand quite you mean about the releasing magnetic charges from your person part. It says to prevent himself from being a target, but i still don't get that bit. Besides that, everything else looks good.
 
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