[ARCHIVE] Custom Fighting Styles Submission

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-Broly-

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Re: ±±Custom Fighting Styles Submission±±

Armour-Sleeved Single Hit ( Gaishū Isshoku )
Type: Tessenjutsu (War fan arts)
Background:
Description on the Abilities and Inner Workings of the Style:
Tessenjutsu (鉄扇術) is the martial art of the Japanese war fan. It is based on the use of the solid iron fan. The use of the war fan in combat is mentioned in early Japanese legends. For example, Yoshitsune, a hero of Japanese legend, is said to have defeated an opponent named Benkei by parrying the blows of his opponent's spear with an iron fan. The practitioners of tessenjutsu could acquire a high level of skill. Some became so skilled, in fact, that they were able to defend themselves against an attacker wielding a sword, and even kill an opponent with a single blow. Used mainly as a deflection and redirection art, the user uses either the broad end of the gunbai to attack, using it as a sort of staff to intercept the attacks of the enemy, effectively negating and redirecting the energy used in the attack back upon the attacker, throwing them off balance and potentially crippling him. In order to use the Gaishu Isshoku fighting style effectively, one needs a Gunbai with a chain attached.

This style has three main forms, or stances: Haya-ji, Nai no Kami, and Emma-hoo. Haya-ji, named for the Shinto Deity of the wind, utilizes quick, fast moving movements focused on the gunbai's fan parts, utilizing the top half of the gunbai in movements. These movements generally are based in defensive measures, counterattacks, intercepting a blow with the top half of the gunbai and "rolling" it to a preferred location before redirecting the force behind the attack back at the enemy, meaning the user doesn't actually absorb or redirect the attack, but instead uses the enemy's momentum and incoming force against him, making it a viable counter for swordsmanship. Through the usage of the chain attached to the gunbai, this allows the user to have a more ranged defense, controlling the gunbai through yanks and tugs of the chain. Nai no Hami, named for the Shinto Deity of earthquakes, utilizes powerful, direct blows of the staff and chain parts of the chained gunbai, being a more offensive stance than it's counterpart Haya-ji. Nai no Kami movements are generally wide and swift, striking with direct aim, though these can be used with either end of the gunbai as well as chain. Emma-hoo, named for the Shinto Deity of the underworld, utilizes aspects from both forms, weaving ranged usage with close distanced usages as well. Through swift movements of the gunbai, the user can effortlessly block, counter, and attack all with one movement of the gunbai. Another key point of Gaishu Isshoku is that specific movements aren't needed as much. Most of the style's movements are taijutsu and weapon based, allowing the user to counter most taijutsu, kenjutsu, and other combat related attacks freely. The specific attacks follow the principle of each stance with special traits of each specific attack, some of which shown below.

What sets Gaishu Isshoku apart from normal war fan usage is the implementation of the the chain attached to it as well as combining this with an additional weapon, namely a Kama or a Kusarigama. Through implementation of a chain and Kama, the user is able to deflect attacks in short range, while spinning the Kama and having the chain wrapped around the arm of the user to limit and better control the chain and Kama's movements, allowing the user to effectively decapitate a foe should they try, living up to the name of the style. The user is also capable of detaching the Kama while it is in use, throwing it at the enemy or detaching it as it flies towards the enemy. Users of the style carry several Kama on their person, allowing the user to perform this act several times.

Each form has two levels associated with it: Beginner and Master. One has to master both Haya-ji and Nai no Kami before one is able to use the Emma-hoo stances/form. The notable difference between a Beginner and a Master is the way in which they weave their movements together and how skilled one is with them. A Beginner is able to use the gunbai as an extension of the arm, striking and defending against basic movements, but is unable to utilize the style to greater usages like a Master, being able to combine it with elemental affinities as well as increased skill with the gunbai. Upon moving on to the Emma-hoo stance, the user is able to combine elemental chakra affinities into the gunbai, chain and Kama. Wind chakra causes the gunbai to become sharper and faster, allowing it to cut through some targets; fire chakra raises the temperature of it, allowing it to deal second degree damages on contact, water chakra allows the user to perform more fluid movements, allowing the user an added sense of "fluidity". Earth chakra increases the mass and pressure behind the attacks, making them take slightly longer but allowing the user to deal more concussive force from the blows. Lightning chakra allows the user to cause paralyzation upon sustained impact and creates a numbing sensation on contact.


Example Techniques:

Armored Sleeved Descent
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user, holding his gunbai out in his hand, deflects the attack of an incoming enemy by raising the gunbai upwards to redirect the attack upwards while sidestepping inwards, allowing the enemy's weapon to rest upon the top of the gunbai, near the user's shoulder. The user then rolls the gunbai to the outside of his body and around the weapon, causing the enemy's weapon to roll downwards as the user twists the gunbai around it, placing it inbetween both him and the enemy as he rolls the gunbai around it. The user then uses his other hand to grip the base of the enemy's weapon and move it inwards, striking the target with his own sword in the limb, impaling him as he redirects the momentum of the enemy with it. Upon stabbing the enemy, the user uses the chain attached to the gunbai, which has coiled around the enemy's weapon due to the user rolling the gunbai around it, and pushes the enemy away with a weak burst of wind from the gunbai as he uses the chain to snatch the weapon through him, effectively slicing the limb off.
Can only be used twice
Requires mastery of Gaishu Isshoku


Additional effects and Restrictions:
Requires a gunbai and chain


♦ Pending ♦Leaving for Scorps


 Declined  Banned. Resubmit when you return
Armour-Sleeved Single Hit ( Gaishū Isshoku )
Type: Tessenjutsu (War fan arts)
Background: In the land of Iron the samurai carried gunbai on their backs, mostly as a ceremonial gesture. The gunbai were made with sharp edges in order to be used as a last resort if they samurai were ever seperated from their swords, but seeing as how a samurai had rather die then lose his sword, the gunbai wasnt used much. At this time, no one outside of the Land of Iron had never seen a gunbai and a young man by the name of Fak- hyu was certainly surprised to see the strange object the man was carrying. Faky-hyu had studied under one of the strongest men in his clan and learned how to manipulate the elements. He also inquired and learned how to use the gunbai in close combat situations from the samurai who wandered into his town, starving and lost. This was the samurai's payment for Fak-hyu saving him. Afterwards, Fak-hyu studied day in and day out, looking to combine elemental usage and close combat with the gunbai in order to give him an advantage in the battlefield. He wrote everything he had learned down on a scroll with the intent to teach the rest of his clan when he had finished. Sadly, though he had finished, the day he was to teach his clansmen, they were eradicated by a rival clan. The village was reduced to rubble and with it, the scroll was buried with the remains of the clan and its buildings. Lost for years, Broly rediscovered the scroll and all of its teachings in his travels
Description on the Abilities and Inner Workings of the Style:
Tessenjutsu (鉄扇術) is the martial art of the Japanese war fan. It is based on the use of the solid iron fan. The use of the war fan in combat is mentioned in early Japanese legends. For example, Yoshitsune, a hero of Japanese legend, is said to have defeated an opponent named Benkei by parrying the blows of his opponent's spear with an iron fan. The practitioners of tessenjutsu could acquire a high level of skill. Some became so skilled, in fact, that they were able to defend themselves against an attacker wielding a sword, and even kill an opponent with a single blow. Used mainly as a deflection and redirection art, the user uses either the broad end of the gunbai to attack, using it as a sort of staff to intercept the attacks of the enemy, effectively negating and redirecting the energy used in the attack back upon the attacker, throwing them off balance and potentially crippling him. In order to use the Gaishu Isshoku fighting style effectively, one needs a Gunbai with a chain attached.

This style has three main forms, or stances: Haya-ji, Nai no Kami, and Emma-hoo. Haya-ji, named for the Shinto Deity of the wind, utilizes quick, fast moving movements focused on the gunbai's fan parts, utilizing the top half of the gunbai in movements. These movements generally are based in defensive measures, counterattacks, intercepting a blow with the top half of the gunbai and "rolling" it to a preferred location before redirecting the force behind the attack back at the enemy, meaning the user doesn't actually absorb or redirect the attack, but instead uses the enemy's momentum and incoming force against him, making it a viable counter for swordsmanship. Through the usage of the chain attached to the gunbai, this allows the user to have a more ranged defense, controlling the gunbai through yanks and tugs of the chain. Nai no Hami, named for the Shinto Deity of earthquakes, utilizes powerful, direct blows of the staff and chain parts of the chained gunbai, being a more offensive stance than it's counterpart Haya-ji. Nai no Kami movements are generally wide and swift, striking with direct aim, though these can be used with either end of the gunbai as well as chain. Emma-hoo, named for the Shinto Deity of the underworld, utilizes aspects from both forms, weaving ranged usage with close distanced usages as well. Through swift movements of the gunbai, the user can effortlessly block, counter, and attack all with one movement of the gunbai. Another key point of Gaishu Isshoku is that specific movements aren't needed as much. Most of the style's movements are taijutsu and weapon based, allowing the user to counter most taijutsu, kenjutsu, and other combat related attacks freely. The specific attacks follow the principle of each stance with special traits of each specific attack, some of which shown below.

What sets Gaishu Isshoku apart from normal war fan usage is the implementation of the the chain attached to it as well as combining this with an additional weapon, namely a Kama or a Kusarigama. Through implementation of a chain and Kama, the user is able to deflect attacks in short range, while spinning the Kama and having the chain wrapped around the arm of the user to limit and better control the chain and Kama's movements, allowing the user to effectively decapitate a foe should they try, living up to the name of the style. The user is also capable of detaching the Kama while it is in use, throwing it at the enemy or detaching it as it flies towards the enemy. Users of the style carry several Kama on their person, allowing the user to perform this act several times.

Each form has two levels associated with it: Beginner and Master. One has to master both Haya-ji and Nai no Kami before one is able to use the Emma-hoo stances/form. The notable difference between a Beginner and a Master is the way in which they weave their movements together and how skilled one is with them. A Beginner is able to use the gunbai as an extension of the arm, striking and defending against basic movements, but is unable to utilize the style to greater usages like a Master, being able to combine it with elemental affinities as well as increased skill with the gunbai. Upon moving on to the Emma-hoo stance, the user is able to combine elemental chakra affinities into the gunbai, chain and Kama. Wind chakra causes the gunbai to become sharper and faster, allowing it to cut through some targets; fire chakra raises the temperature of it, allowing it to deal second degree damages on contact, water chakra allows the user to perform more fluid movements, allowing the user an added sense of "fluidity". Earth chakra increases the mass and pressure behind the attacks, making them take slightly longer but allowing the user to deal more concussive force from the blows. Lightning chakra allows the user to cause paralyzation upon sustained impact and creates a numbing sensation on contact.


Example Techniques:

Armored Sleeved Descent
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user, holding his gunbai out in his hand, deflects the attack of an incoming enemy by raising the gunbai upwards to redirect the attack upwards while sidestepping inwards, allowing the enemy's weapon to rest upon the top of the gunbai, near the user's shoulder. The user then rolls the gunbai to the outside of his body and around the weapon, causing the enemy's weapon to roll downwards as the user twists the gunbai around it, placing it inbetween both him and the enemy as he rolls the gunbai around it. The user then uses his other hand to grip the base of the enemy's weapon and move it inwards, striking the target with his own sword in the limb, impaling him as he redirects the momentum of the enemy with it. Upon stabbing the enemy, the user uses the chain attached to the gunbai, which has coiled around the enemy's weapon due to the user rolling the gunbai around it, and pushes the enemy away with a weak burst of wind from the gunbai as he uses the chain to snatch the weapon through him, effectively slicing the limb off.
Can only be used twice
Requires mastery of Gaishu Isshoku


Additional effects and Restrictions:
Requires a gunbai and chain


♦ Pending ♦ Leaving for someone else.




 Declined  DNR. This isn't a CFS. Its likely we can consider it a Canon Fighting Style of Madara/Obito as it what they had been doing in the manga with the gunbai. But not a unique CFS. And anyone with a Madara/Obito bio can submit techs based upon this.
 
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Lord of Kaos

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Re: Custom Fighting Styles Submission

Thread Reopened

Remember to read the first post of this thread as well as reading through the various CFS that have been declined and approved to see what is allowed and what isn't. There have been many CFS this cycle that were declined and none approved, leading me to think that some of the submissions are just the submitter's attempt at getting a CFS just to have one.

If your CFS was missed, send a PM to me with the name being " CFS Check" and I will check it then. Some of the submission were left as pending as I wanted to get a second input on some of them. They were not forgotten and will be updated over the week.
 

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Re: Custom Fighting Styles Submission

Reihouken Battojutsu(Zero Method Sword Drawing Arts)
Type: Genken
Background: The style’s founding was centered on shinobis’ ambition to match samurai in the field of swordsmanship. Samurai studied the arts of Iado, which granted them god like speed in drawing and striking down their opponents. While shinobi could achieve the same, their degree in the discipline was less refined. Some time later a group of shinobi who were skilled in both kenjutsu and genjutsu techniques found a way to utilize their genjutsu to disguise their true movements with the sword by inflicting brief illusions that focused around creating a momentary distraction while they conducted their physical attack to finish their opponent. Battojutsu, like Iado centers around unsheathing, attacking/conducting the counter, and re-sheathing the blade though in a different manner and style. With the Zero Method Sword a fourth proponent is added somewhere between the three previously methods which induces the illusion on one’s opponent in order to fool their true perception of what is happening or going to happen.

Description on Abilities and Inner Workings of the Style: This sword style combines Battojutsu (The art of Drawing the Blade) with genjutsu in order to make up for a shinobi’s inferior speed against a samurai’s Iado. The proponents of battojutsu are similar to Iado in that the emphasis is quick draw and striking, defending, countering, etc, and re-sheathing the blade. In this regard there are basic and advanced techniques that does not add the fourth proponent of genjutsu. These techniques are pure kenjutsu techniques that are meant to give a shinobi a foundation in Battojutsu before learning to incorporate illusions.

When combining genjutsu with the kenjutsu the technique in a whole is dependent on the timing of the genjutsu. Just like the timing is pivotal in drawing and striking with the sword, the genjutsu is merely an extension of this by the shinobi understanding where to place it. In Battojutsu the three fundamentals are: unsheathing, countering/attacking, and re-sheathing. The addition of the fourth genjutsu proponent is flexible in the sense that the illusion can be initiated anywhere between the existing three. For example the illusion can come before the unsheathing of the blade or can come between the draw and actual counter/attack, after the attack and before the re-sheathing, or after the entire three steps all together. In all four instances, where the illusion is placed determines the intent of the attack as a whole. If you initiate an illusion before the unsheathing, you can make it appear as though everything you do afterward is happening one way when in actuality it happens another and your opponent blocks in the wrong position. If you go in between the unsheathing and attack you can make it seem as though your draw was much faster and that you struck your opponent already when in actuality you didn’t but they’d go unnoticed until your actual strike connects. Those are examples of how the illusions can be utilized. However, with the addition of the non genjutsu enhanced attacks, users of Reihouken can switch between pure kenjutsu to genken at will making this style even harder for people to predict.

The initiations of this illusion however are all based on sight and an opponent’s awareness of their opponent. Unlike usual genjutsu where hand seals are used as a medium a shinobi using Reihouken uses gestures, centered around their sword and sheath, to induce genjutsu. As they use gestures that are precisely timed with their draw, it takes a high degree of skill in genjutsu in order to successfully pull off these techniques.

Example Techniques

Way of the Phantom
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Description: This is an illusion initiated between the draw and attack phase of battojutsu. The user will dart toward their opponent with their hands placed on the scabbard and handle of the blade. The user initiates the jutsu with their first pull of the blade to draw. Immediately following that subtle gesture, the opponent will see the user having vanished and appear before them at point blank range as though they had used a speed altering technique. As well, somewhere on their body will appear to have a large gash from a sword strike. It can be anywhere from the torso, legs, etc. It will appear as though the user had increased their speed and struck suddenly without their opponent being able to perceive it. In actuality the user had not yet struck. The moment the user’s actual strike connects, the illusion will be released from the resulting pain. However should the user not wish to complete the physical attack the affects of the illusion will remain.

Way of the Monkey
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Description: This is a technique initiated before the unsheathing phase of battojutsu. The user will position their hands on the sheath and handle of their blade, which initiates the illusion. From there the victim will see the user positioning themselves and releasing their blade in one manner, which they’d likely move to defend properly. In actuality the user is moving in a completely different manner releasing their blade. The illusion and the actual strike happen simultaneously so, when the illusion connects so does the actual technique. The goal of which is to fool the victim into thinking they know where the attack is coming from but when they go to block the illusion they’re surprised by being struck in a completely different location.

Additional Effects and Restrictions:
In order to learn Reihoken a shinobi must be proficient enough both in the sword and illusion arts in order to sync their timing therefore one must have mastered both kenjutsu and genjutsu to study.

Those who master the style (and acclaim mastery in their bio), whenever performing Reihoken techniques their reactions are twice as fast as they normally would be for other techniques due to their proficiency in the arts. However this only applies to techniques B-rank as the latter level and up are the higher grade techniques that require much refined ability and proficiency.

All practitioners in this art carry a Katana, and Wakizashi on their hip. Masters carry the latter two as well as a Tachi

✦ Declined, Iaido is a Samurai only field, shinobi can't learn it even if they attempt to emulate it using other mediums and as such this wont work with Shinobi. Samurai cant use genjutsu so this wont work with them, hence DNR. ✦
 
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Re: Custom Fighting Styles Submission

-I took out all of the "instantly....." in my CFS
-I used the example description you gave me, thnx
-Took out all Gen releated stuff
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(Magirawashī kenbu) - Misleading Sword Dance
Type: NinKenjutsu
Background: Magirawashī kenbu started out as a dual sword ninkenjutsu style made by a Master Swordsman named Vitaly. Vitaly's fighting style was known for it's twirling elliptical duel sword slashing techniques called Kidō, meaning "Orbit". He was also a remarkable blacksmith, who's best creation was the special duel scimitars he wield, called the Yubiwa meaning "Rings". He taught his students his styles philosophy which was, to move in battle like a planet, and treat your swords as the rings that surround it. Meaning, in battle your body should keep its main course of action no matter the situation, while your swords protect and strike from all around your body. The students of this style wield their basic dual swords at a downward angle with its back facing the users forearm, while positioning one sword diagonally in the front of the user, and the other diagonally held in the back. That is the proper form to use Kidō.

Description on the Abilities and Inner Workings of the Style
This Custom Fighting style is based on the usage of 2 swords, one for each hand, revolving around the ability the user has to use circular movement and stances as well as the ability to rotate the sword in hand, quickly changing the angle and direction of the blade to suit their needs. (Ex. If their sword was pointing down, they can rotate it upwards, left, or right.) The goal in battle is for the user to constantly move forwards while attacking the opponent with back to back strikes with both swords, in an unorthodox manner, leaving the opponent with limited time to react while they try to adjust to the user's attack patterns. These strikes are accompanied by irregular foot work that wouldn't be utilized by regular kenjutsu users. Kenjutsu users usually take on a solid stance, while Magirawashī kenbu users constantly change their body stances to support their erratic strikes. They may change from wide stances, to lowered positions, to swaying movements, to short jumps in the air, and most of all high speed twirls. This is what makes the fighting style resemble a wild form of dance.

Kidō, meaning orbit, is the main chakra techniques users of this style will utilize. It is performed by the user harnessing their chakra on the edge of the blade, so when they twirl at high speeds the chakra on the two blades drag along and behind the sword eventually connecting with each other to the point it resembles a ring around the user, allowing them to deliver a deep elliptical slashes to the opponent's body. In order to change the angle of the slash the user must stop and then twirl again. (If the move was done horizontal and the user wants it to be done diagonal then they must stop and twirl again.) The user can also spin both swords in front of him while applying the same chakra concept in order to create two elliptical sword rings that he can use like chakrams.

Example Techniques
(Magirawashī kenbu: Kanpekina kidō) Misleading Sword Dance: Perfect Orbit
Type: Offense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The users positions their swords at a downward angle with its back facing the users forearm, while positioning one sword diagonally over the front, and the other diagonally over the back. The user then harnesses their chakra on the edge of their blade and then begins to twirl. Due to the constant spinning the chakra on the two blades drags along and behind the sword eventually connecting with each other creating an thin elliptical circle around the user. With the constant momentum the elliptical chakra blade will cut straight through the opponent's body.

(Magirawashī kenbu: Anma no te) Misleading Sword Dance: Hands of Amma
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Once in close range of the opponent, the user will continuously press forwards as he unleashes multiple sword strikes against his opponent. The user will perform a 12 hit sword combo accompanied with irregular footwork and the rotation of their swords in order to achieve a seemingly unpredictable onslaught before ending it with spinning horizontal kidō slash to the opponent's stomach.
Additional effects and Restrictions
-The user must be Sannin Rank or above with Kenjutsu mastered in order to learn this style and the ability of Kidō
-Non-Specialist of this fighting style experience a mild vertigo after the use of high leveled skills which will be explained in Cjs.
-Specialists of this style have swift footwork, great balance, and the ability to twirl at high speeds without the effects of vertigo due to the fact that they constantly repeat these movements over their time of training in this art, training their brain to be use to those movements by the time they become a specialist.


 Declined  Its very close to be approved but there is one issue I still need you to clarify: can you only channel raw chakra into the blades or elemental as well? Does this chakra have special abilities? Can you use ranged attacks that are basicallly semi crescents of chakra or something? I ask this because I don't want this style to basically "pattent" all uses of double blades in the base for Kenjutsu.​
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(Magirawashī kenbu) - Misleading Sword Dance
Type: NinFuin-Kenjutsu
Background: Magirawashī kenbu is a dual sword ninfuin-kenjutsu style made by a master swordsman named Vitaly. Vitaly had a passion for astronomy ever since he was a young child and it has influenced his fighting style heavily. Vitaly's unique fighting style was known for it's twirling, elliptical duel sword slashing techniques called Kidō, meaning "Orbit", as well as the elemental devastation and sealing tactical uses that came with it. He taught his students his styles philosophy which was to move in battle like a planet and treat your swords as the rings that surround it. Meaning, in battle your body should keep its main course of action no matter the situation, while your swords protect and strike from all around you. The signature stance of this style was a spaced footing while wielding their basic dual swords at a slanted angle with its back facing the users forearm, while positioning one sword diagonally in the front of the user, and the other diagonally held in the back. That is the feared trademark form of use when using Kidō.

Description on the Abilities and Inner Workings of the Style
This Custom Fighting style is based on the usage of 2 swords, one in each hand, revolving around the use of circular movement, unpredictable stances, as well as the ability to rotate the sword in one's hand, quickly changing the angle and direction of the blade to suit their needs. (Ex. If their sword was pointing down, they can rotate it upwards, downwards, left, or right.) The goal in battle is for the user to constantly move forward while attacking the opponent with back to back strikes with both swords, in an unorthodox manner, leaving the opponent with limited time to react while they try to adjust to the user's attack patterns. These strikes are accompanied by irregular foot work that wouldn't be utilized by regular kenjutsu users. Kenjutsu users usually take on a solid stance, while Magirawashī kenbu users constantly change their body stances to support their erratic strikes. They may change from wide stances, to lowered positions, to swaying movements, to short jumps in the air, and most of all high speed twirls. This is what makes the fighting style resemble a wild form of dance.

Kidō, meaning orbit, is the main chakra techniques users of this style utilize. It is performed by the user harnessing their chakra on the edge of the blade so when they twirl at high speeds the chakra on the two blades drag along and behind the sword eventually connecting with each other, and the chakra then materializes creating rings. The user can create these chakra rings by performing a quick full twirl by holding both swords perpendicular to each other at opposite sides of the body, or by spinning their swords like chakrams. The rings are thin, always following the same thickness as the blade, and they can be manipulated in order to increase the size of the rings up to the edge of short range. This expansion is swift. The rings, when created via sword spinning, can also be thrown and then remotely expanded adding an element of surprise during battle. Kidō chakra rings also has the special ability of multiplication. Once made, the rings can be manipulated and multiplied in any linear manner, either being multiplied horizontally, vertically, or diagonally. Elemental chakra can also be used to create these rings, adding an elemental factor to them, giving the rings adverse effects.

Vitaly also created a special fuin tag that can be inserted into the practitioners swords giving them special abilities. The sealing tag has three kanji on them, each meaning something different. From top to bottom the kanji says "Lock-On", "Explode", and "Draw". Lock-On is a single application seal that can be placed on the enemy making every Kidō technique used afterwards "seal-seeking". Explode is a seal that can be applied on the enemy multiple times and by hitting both swords together the seals will activate and explode. Draw is a seal that can be applied on the enemy multiple times, and by the user cutting themselves will create a secondary seal, drawing a small amount of the opponent's chakra from the seals on their body (5 points). All seals are placed once foreign blood touches the sword, and because they are blood seals, the seals stay on the opponent's body regardless of the form, or distance of the opponent. The use of these seals require a jutsu and is not passive.


Example Techniques
(Magirawashī kenbu: Kanpekina kidō) Misleading Sword Dance: Perfect Orbit
Type: Offense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The users positions their swords at a downward angle with its back facing the users forearm, while positioning one sword diagonally over the front, and the other diagonally over the back. The user then harnesses their chakra on the edge of their blade and then begins to twirl. Due to the constant spinning the chakra on the two blades drags along and behind the sword eventually connecting with each other creating an thin elliptical circle around the user. With the constant momentum the elliptical chakra blade will cut straight through the opponent's body.

(Magirawashī kenbu: Anma no te) Misleading Sword Dance: Hands of Amma
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Once in close range of the opponent, the user will continuously press forwards as he unleashes multiple sword strikes against his opponent. The user will perform a 12 hit sword combo accompanied with irregular footwork and the rotation of their swords in order to achieve a seemingly unpredictable onslaught before ending it with spinning horizontal kidō slash to the opponent's stomach.
Additional effects and Restrictions
►The user must be Sannin Rank or above with Kenjutsu and Ninjutsu mastered in order to learn this style and the ability of Kidō
►Non-Specialist of this fighting style experience a mild vertigo after the use of high leveled skills which will be explained in Cjs.
►Specialists of this style have swift footwork, great balance, and the ability to twirl at high speeds without the effects of vertigo due to the fact that they constantly repeat these movements over their time of training in this art, training their brain to be use to those movements by the time they become a specialist


 Declined  Remove the word unpredictable (you're rotating...its pretty predictable...and its a claim I don't allow anyone) and remove the seal stuff.
 
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Alyx

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Re: ±±Custom Fighting Styles Submission±±

(Akuma Homura) Satan’s Flame
Type: NinTaijutsu
Background: During the reign of Tobirama Senju the Second Hokage, members of the Uchiha clan began growing increasingly jealous (for lack of a better word) of the Taijutsu prowess of Konoha’s own Hyuuga clan. Their Gentle Fist style and Doujutsu showed exceptional capability, and this truck fear into the hearts of the proud Uchiha clan. With fear on their hearts that they, the great Uchiha clan of the Leaf would soon be overshadowed by the lesser Hyuuga, they began developing their own fighting style to combat the Gentle Fist. This fighting style included the use of the fire element, which they were known to have exceptional mastery over, earning it the title of NinTaijutsu. The new fighting style allowed those of the Uchiha clan to coat their own bodies in protective “blankets” of fire chakra in order to defend from the close range attacks of those their enemies. As it served as a powerful defense, it also serves as a hot offense.

Although it was originally meant to stay within the Uchiha clan, on one unfortunate night, a member of the clan was stolen away from his home, by shinobi from Kumogakure in an attempt to steal the Sharingan. The kidnapped clansmen fought hard, defeating many of the shinobi with this fighting style, which they have never been exposed to and therefore were unable to effectively defend. Before being overwhelmed by sheer numbers and being captured, the shinobi of the leaf committed suicide in order to protect the style, and the Sharingan from falling into enemy hands (He destroyed his Sharingan as well). Several years later, the Uchiha clan was massacred and thought to be gone along with their style, but this was not the case. Few members of Konoha still use the style, having been taught by their former allies, the Uchiha (Before their elimination of course). The style is now only passed on to those who are deemed worthy and taught by a master of the style.

Description on the Abilities and Inner Workings of the Style: The style allows one to focus fire element chakra to certain body parts, and even in some cases the entire body, in order to deliver heat damage on impact with a target. The use of this fire chakra will also increase the strength of ones punches and kicks. Users affected limbs will take on a slightly different appearance emitting bright red flames.

Masters of this style are capable of coating their whole bodies in fire (while leaving them unharmed) hat increases their hand to hand offensive and defensive power as well as holding the properties that allow the user to burn targets on contact.


Below is an image of what the completely developed style release would look like:

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Additional effects and Restrictions:
  • In order to maintain this technique, one must first undergo intense physical training to tone the body, as chakra control exercises.
  • One must have at least begun Fire Style Training in order to use the initial technique.
  • One must have mastered Fire and Taijutsu in order to use the complete version of the style.

____________________
P a t e n t C e r t i f i c a t e

XxFallenUchihaxX, our loyal member, gave on the 14th of March, 2012 a request for a Patent on custom fighting style (Akuma Homura) Satan’s Flame. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

(Akuma Homura) Satan’s Flame
Powered by Scorps
Copyright 2012, XxFallenUchihaxX , NarutoBase.net

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Note: edited a bit to make it approvable.
(Akuma Homura) Satan’s Flame
Type: NinTaijutsu
Background: During the reign of Tobirama Senju the Second Hokage, members of the Uchiha clan began growing increasingly jealous (for lack of a better word) of the Taijutsu prowess of Konoha’s own Hyuuga clan. Their Gentle Fist style and Doujutsu showed exceptional capability, and this truck fear into the hearts of the proud Uchiha clan. With fear on their hearts that they, the great Uchiha clan of the Leaf would soon be overshadowed by the lesser Hyuuga, they began developing their own fighting style to combat the Gentle Fist. This fighting style included the use of the fire element, which they were known to have exceptional mastery over, earning it the title of NinTaijutsu. The new fighting style allowed those of the Uchiha clan to coat their own bodies in protective “blankets” of fire chakra in order to defend from the close range attacks of those their enemies. As it served as a powerful defense, it also serves as a hot offense.

Although it was originally meant to stay within the Uchiha clan, on one unfortunate night, a member of the clan was stolen away from his home, by shinobi from Kumogakure in an attempt to steal the Sharingan. The kidnapped clansmen fought hard, defeating many of the shinobi with this fighting style, which they have never been exposed to and therefore were unable to effectively defend. Before being overwhelmed by sheer numbers and being captured, the shinobi of the leaf committed suicide in order to protect the style, and the Sharingan from falling into enemy hands (He destroyed his Sharingan as well). Several years later, the Uchiha clan was massacred and thought to be gone along with their style, but this was not the case. Few members of Konoha still use the style, having been taught by their former allies, the Uchiha (Before their elimination of course). The style is now only passed on to those who are deemed worthy and taught by a master of the style.

Description on the Abilities and Inner Workings of the Style: The style allows one to focus fire element chakra to certain body parts, and even in some cases the entire body, in order to deliver heat damage on impact with a target. The use of this fire chakra will also increase the strength of ones punches and kicks. Users affected limbs will take on a slightly different appearance emitting bright blue flames.

Masters of this style are capable of coating their whole bodies in fire (while leaving them unharmed) hat increases their hand to hand offensive and defensive power as well as holding the properties that allow the user to burn targets on contact.

Below is an image of what the completely developed style release would look like:

You must be registered for see images


Additional effects and Restrictions:
  • In order to maintain this technique, one must first undergo intense physical training to tone the body, as chakra control exercises, through which it allows masters of the style better chakra control.
  • A master of Satan's Flame body becomes much more flexible due to the amount of exercises they undergo, allowing there strikes to be more fluid than a Taijutsu Expert.
  • One must have mastered Fire and Taijutsu in order to use the complete version of the style.
Changes in bold, made some new effects

✦ Declined, keep the current one, no need for an update taht doesn't really update anything. ✦
 
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Mudo

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Re: Custom Fighting Styles Submission


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Ken no Danto, Mabayui Bakari no Ten ha | Heavenly True, Blinding Daunt of the Sword
Type: Kenjutsu​
Background:

Description on the Abilities and Inner Workings of the Style:
As a note, this style's purpose is primarily for supplementary and defensive purposes: It is used as a means to evade offensive maneuvers, perform covert actions, deter the enemies' perception, and execute offensive close range combinations in some cases. These techniques revolve around inflecting ones chakra through a medium (the practitioner's weapon) while near a light source in order to achieve brief moments of invisibility, although the user may also propagate these same light-waves outward as oppose to inward, in order to give off bright flashes of light.

In order for the refraction of light to occur, the waves would have to pass the boundary between two media, and, in addition, the boundary must also pass through oblique angles. As such, each practitioner's weapon must be tempered intricately, folded at oblique angles so that the incoming light-waves would be able to propagate around the wielder's weapon and its close-range vicinity entirely. Furthermore, in order to satisfy the second media required, raw chakra would need to be manipulated by the wielder to guide the light; Most importantly, the wielder would need the capability to inflect the chakra consistently in order to attain the desired effect, and they would attain this by going through a training session which revolves heavily around chakra control. When a light source is near, the sword's edge naturally guides the waves of light through inward, omnidirectional arcs (the omnidirectional portion is important because this allows the practitioner to not only inflect the light waves around themselves, but also gives them the ability to direct all of the light-waves outward in one big surge, or multiple, smaller surges). Through the use of the wielder's chakra they are able to take this a step further by steering these light waves around their bodies, and, since the user is taking control of these light waves themselves via their own chakra, this is the reason as to why the size of the individual does not play a factor in complete envelopment. The pinnacle of covert abilities, invisibility is often considered to be the supreme form of camouflage, as it does not reveal to the viewer any kind of vital signs, visual effects, or any frequencies of the electromagnetic spectrum detectable to the eye. Thus, following a similar effect to that of the Hiding with Camouflage Technique, the user's shadow and body are suppressed, although the opponent may still distinguish deviations around their environments to perceive the user's location through the sound of footsteps and air current disturbances. The most prominent downside to this skill is the inability to use any elemental techniques whatsoever; Whereas raw chakra simply requires the mixture of both spiritual and physical energy, elemental chakra, which involves the altering of the chakra's properties and characteristics, disrupts the user's inflection competency. Should the user so much as begin channeling any elemental chakra the refraction ceases and the user's visibility is returned once again.

Example Techniques:

(Moumoku Ken no Danto: Erumesu no Warutsu) - Blinding Daunt of the Sword: Waltz of Hermes
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A three step maneuver: The user gracefully lowers their weapon in a slight, downward curve as they begin to inflect their chakra, propagating the light-waves around the weapon to envelop it's wielder. This effectively suppresses the sight that the enemy has over the practitioner; Secondly, as this occurs, the user can either choose to simply perform a side step, or, alternatively, they can place one of their legs behind the other while simultaneously bending their knees slightly, performing a rotational maneuver by utilizing the ball of their feet to successfully move themselves over to the opponent's immediate left or right flank. Finally, the moment this second step is completed the user ceases inflection and becomes visible once again.
- May only be used thrice per match


(Moumoku Ken no Danto: Heri Osu no Sanbi Ka) - Blinding Daunt of the Sword: Hymn of Helios
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will position their weapon so that it rests idle in front of their upper body about three fistfuls away from themselves, and begin to inflect all of the controlled light-waves outward, in one single, controlled burst. This will in turn produce a large flash causing complete blindness toward any enemies that are located within the user's front peripheral vision. Wielder's of the weapon which caused the flash of light are unaffected by the light due to the fact that the light-waves were all forced outward, away from the user, as oppose to a normal flash of light which radiates omnidirectionally.
-May only be used twice per match

Additional effects and Restrictions:
  • Must hold the rank of Sannin or above in order to learn
  • Within their biography, the practitioner must state that their weapon's edge has been tempered in oblique angles. Naturally, the weapon's blade must have reflective properties (No wooden weapons, etc).
  • Whenever the practitioner is under the refraction effect they will not be able to channel, form, or activate any of the following: Elemental chakra, elemental techniques, custom elemental techniques, Kekkei Genkai or Advanced Kekkei Genkai
  • Masters of this style have trained their pupils to dilate and contract at will as a show of complete proficiency over this style which encompasses the use of light. As such, any enemy attacks which cause blindness due to light will have a slightly lessened effect toward the practitioner due to the command they have over contraction, and, in contrast, when the practitioner finds themselves enveloped by an immediate loss/hindrance of sight their pupils will dilate greatly on command, easing the transition between normal sight within the above situations. This dilation effect also carries over in instances where the practitioner finds themselves submerged within dark/murky water. (A reminder that one must specialize in this style to receive this additional effect).

♦ Declined ♦ Manipulation of lihgtwaves is tied to Muten Akira's Light CE.



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Ken no Danto, Mabayui Bakari no Ten ha | Heavenly True, Blinding Daunt of the Sword
Type: Kenjutsu​
Background:
A remote location within the Land of Iron, December 18th, 20-​

Dearly beloved Master,

You will rejoice to hear that no disaster has befallen the commencement of the enterprise from which you have regarded with such evil forebodings. I arrived here yesterday, and my first task is to assure you of my welfare and increasing confidence in the success of my journey across the forbidden isles. For within them, where the sun is seemingly eternally visible, its broad disk just skirting the horizon and diffusing a perpetual splendor, I have stumbled upon a despoiled gem; A dojo whereupon scriptures I have discovered, therein, a lost art of combat. A style from which light itself wills at the request of it's practitioner through chakra by its lonesome. Perhaps these techniques were a product of studies stemming from the ninjutsu technique, "Hiding with Camouflage". Nonetheless, after a copious analysis of these I have come to the conclusion that its origins derive from an era predating that of our own, during which the monks of this ravaged setting practiced the style as a means of self-discipline and defense rather than to promote violence. Indeed, that which breathes new-found power within braces my nerves and fills me with delight. Do you understand this feeling? This power, which has graced me after having traveled from the furthest regions towards which I am advancing, gives me a foretaste of glory, for I, and for those whom will learn thereafter.

Farewell, Master. Should I succeed in my lengthy venture, many, many, months, perhaps years, will pass before you and I may meet. If I fail, you will see me again soon, or never. However, one thing is for certain: By the time you have begun studying this letter I will have already become a master of this art, of the Heavenly True, Blinding Daunt of the Sword.​

Yours faithfully,
Myūto Mandalore​
Description on the Abilities and Inner Workings of the Style:
As a note, this style's purpose is primarily for supplementary and defensive purposes: It is used as a means to evade offensive maneuvers, perform covert actions, deter the enemies' perception, and execute offensive close range combinations in some cases. These techniques revolve around inflecting ones chakra through a medium (the practitioner's weapon) while near a light source in order to achieve brief moments of invisibility, although the user may also propagate these same light-waves outward as oppose to inward, in order to give off bright flashes of light.

In order for the refraction of light to occur, the waves would have to pass the boundary between two media, and, in addition, the boundary must also pass through oblique angles. As such, each practitioner's weapon must be tempered intricately, folded at oblique angles so that the incoming light-waves would be able to propagate around the wielder's weapon and its close-range vicinity entirely. Furthermore, in order to satisfy the second media required, raw chakra would need to be manipulated by the wielder to guide the light; Most importantly, the wielder would need the capability to inflect the chakra consistently in order to attain the desired effect, and they would attain this by going through a training session which revolves heavily around chakra control. When a light source is near, the sword's edge naturally guides the waves of light through inward, omnidirectional arcs (the omnidirectional portion is important because this allows the practitioner to not only inflect the light waves around themselves, but also gives them the ability to direct all of the light-waves outward in one big surge, or multiple, smaller surges). Through the use of the wielder's chakra they are able to take this a step further by steering these light waves around their bodies, and, since the user is taking control of these light waves themselves via their own chakra, this is the reason as to why the size of the individual does not play a factor in complete envelopment. The pinnacle of covert abilities, invisibility is often considered to be the supreme form of camouflage, as it does not reveal to the viewer any kind of vital signs, visual effects, or any frequencies of the electromagnetic spectrum detectable to the eye. Thus, following a similar effect to that of the Hiding with Camouflage Technique, the user's shadow and body are suppressed, although the opponent may still distinguish deviations around their environments to perceive the user's location through the sound of footsteps and air current disturbances. The most prominent downside to this skill is the inability to use any elemental techniques whatsoever; Whereas raw chakra simply requires the mixture of both spiritual and physical energy, elemental chakra, which involves the altering of the chakra's properties and characteristics, disrupts the user's inflection competency. Should the user so much as begin channeling any elemental chakra the refraction ceases and the user's visibility is returned once again.

Example Techniques:

(Moumoku Ken no Danto: Erumesu no Warutsu) - Blinding Daunt of the Sword: Waltz of Hermes
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A three step maneuver: The user gracefully lowers their weapon in a slight, downward curve as they begin to inflect their chakra, propagating the light-waves around the weapon to envelop it's wielder. This effectively suppresses the sight that the enemy has over the practitioner; Secondly, as this occurs, the user can either choose to simply perform a side step, or, alternatively, they can place one of their legs behind the other while simultaneously bending their knees slightly, performing a rotational maneuver by utilizing the ball of their feet to successfully move themselves over to the opponent's immediate left or right flank. Finally, the moment this second step is completed the user ceases inflection and becomes visible once again.
- May only be used thrice per match


(Moumoku Ken no Danto: Heri Osu no Sanbi Ka) - Blinding Daunt of the Sword: Hymn of Helios
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will position their weapon so that it rests idle in front of their upper body about three fistfuls away from themselves, and begin to inflect all of the controlled light-waves outward, in one single, controlled burst. This will in turn produce a large flash causing complete blindness toward any enemies that are located within the user's front peripheral vision. Wielder's of the weapon which caused the flash of light are unaffected by the light due to the fact that the light-waves were all forced outward, away from the user, as oppose to a normal flash of light which radiates omnidirectionally.
-May only be used twice per match

Additional effects and Restrictions:
  • Must hold the rank of Sannin or above in order to learn
  • Within their biography, the practitioner must state that their weapon's edge has been tempered in oblique angles. Naturally, the weapon's blade must have reflective properties (No wooden weapons, etc).
  • Whenever the practitioner is under the refraction effect they will not be able to channel, form, or activate any of the following: Elemental chakra, elemental techniques, custom elemental techniques, Kekkei Genkai or Advanced Kekkei Genkai
  • Masters of this style have trained their pupils to dilate and contract at will as a show of complete proficiency over this style which encompasses the use of light. As such, any enemy attacks which cause blindness due to light will have a slightly lessened effect toward the practitioner due to the command they have over contraction, and, in contrast, when the practitioner finds themselves enveloped by an immediate loss/hindrance of sight their pupils will dilate greatly on command, easing the transition between normal sight within the above situations. This dilation effect also carries over in instances where the practitioner finds themselves submerged within dark/murky water. (A reminder that one must specialize in this style to receive this additional effect).

✦ Declined, you don't understand. Even with his permission, it's not allowed. That would be the same as someone making a cj that revolved around the basis of, say White Fire, or even Decay. The properties and abilities are tied to that CE alone, even with permission to make a cj for it it'd likely be declined with a small chance of approval. A CFS that creates 10 additional jutsus based on an element that is unique enough to be a CE isn't allowed, certainly by a member that is not the creator of the CE in question. DNR. ✦
 
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Ushiro

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Re: Custom Fighting Styles Submission

Kasō Saibansho | Virtual Courthouse
Type: Gen-Tsuchijutsu
Background:
Court trials involving ninja were dangerous matters requiring ample security, especially when the accused are highly skilled or have many loyal followers. The most vulnerable were the judges who are often elderly and unable to defend themselves in the case they were attacked. Hence, judges with backgrounds as ninja were the best option and also had a greater understanding of the affairs of hidden villages. These men collaborated in an effort to develop methods allowing them to personally ensure no innocents would come to harm and the guilty will receive due punishment. The result was a fighting style most suited for them combining chakra with their symbols of authority, the gavel. Known for great intelligence and attention to detail, the judges were quite skilled with genjutsu and made it the primary focus of the style aptly named Virtual Courthouse. The style lives on through a select few valuing justice above all.

Description on the Abilities and Inner Workings of the Style:
This fighting style does not require fast or complex movements. A practitioner merely utilizes chakra in his gavel, or small mallet, and strikes a surface much like a judge in court to use various techniques designed to mentally imprison and torture the enemy through genjutsu and punish them in reality through ninjutsu without physical strain on the user.
When casting a genjutsu the user would strike a surface where black markings will appear depicting the courthouse symbol. It emits a field of chakra unaffected by physical obstacles that traps all within its confines in a genjutsu. The ranges of these techniques are limited but may be overcome by throwing the gavel to strike a distant area or moving the object marked by the gavel. However, moving the mark or damaging it could also release targets from the field.
When performing ninjutsu, a gavel is imbued with pure or elemental chakra to augment its power, causing a glowing mark depicting a scale to appear on the gavel. The techniques performed produce a variety of offensive and defensive effects usually augmenting the gavel’s power to the point of being highly destructive.

Example Techniques:

(Kasō Saibansho: Dokubōkankin) - Virtual Courthouse: Solitary Confinement
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user strikes his gavel on a surface, generating a field controlling the senses of those within. In the victim’s mind they are in a small, white, padded room restrained by a straitjacket preventing arm and hand movement.

(Kasō Saibansho: Hebīrokkudaun) - Virtual Courthouse: Heavy Lockdown
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 due to mental stress if tortured)
Description: The user strikes his gavel on a surface, generating a field controlling the senses of those within. In the victim’s mind they are in a courtroom where numerous metal bars appear all around, converging on them and immobilizing their limbs between the crisscrossing bars. The victims may be tortured at the user’s will by making them believe the bars are hot and burning them. In reality the victim is immobilized but can still hear the user’s voice and speak, allowing interrogation.

(Kasō Saibansho: Kanden Shi Ni Yoru Shibō) - Virtual Courthouse: Death by Electrocution
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user imbues his gavel with massive amounts of lightning chakra and strikes his target. On impact, a high voltage electrical current is sent directly into the targets body and travels slowly to his heart or brain, shocking them and causing death after several seconds. The shock burns and numbs the affected area as it travels. Alternatively, the user may strike a surface and release electricity across it to shock and paralyze multiple targets in range.

Additional effects and Restrictions:
-Can only be taught by Ushiro
-Must be at least Sannin rank and have completed Genjutsu and Ninjutsu to learn
-Specialists have acute observational skills making genjutsu and other threats easier to recognize
-Specialists exhibit heightened mental endurance helping them endure mental stress


 Declined  A) thats not how genjutsu works B) this isn't a CQC style. Its just a weird set of Custom Jutsu that mix both ninjutsu and genjutsu. Though its highly illogical in how its explained and, again, its not close or weapon combat related in any way.
 
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Gèckö

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Re: ±±Custom Fighting Styles Submission±±

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(Nokkugenkotsu) Knocking Fist

Type: NinTaijutsu

Background: A wise man once said. "A battle is one by the shinobi who is discreet in how they kill you." That man who said that was none other then knocking master Jirou. A world renown martial artist from his time. It was said that he never lost a battle. As a result many have sought after Jirou to learn from him. But none so far could fathom his peculiar fighting style. Which goes back on that quote from earlier. The reason no one could learn his fighting style by watching, is because the style itself is hidden in simplicity.

The deepest secrets are explained through the name of the style. What happens when you knock on a door. The door vibrates causing sound. Through years of studying the human body and how it reacts to vibration. Jirou developed a style that had never been seen before. The Knocking fist, over the years and consistent knock out using his "knocking fists" Jirou gained the nickname of Knocking master Jirou.

It was said that after Jirou retired from public fighting. He had a disciple, a student, an adopted son so to speak in which he taught everything to. Including the knocking fist style. That son would go on to teach only the most prominent martial artists around the world. Making the legendary Knocking fist even more infamous. Jirou most famous quote explains what it's like to be knocked out by a knocking master.

"To be knocked out by my hands, is equivalent to your body losing it's right to live... My hands are death in the flesh."​

Description on the Abilities and Inner Workings of the Style:
The knocking fist is a very simple fighting style. It revolves around two key components. Action and reaction. The user either plucks out special vibration through the user of coating their hand in chakra or knocks on raw matter causing vibration. One the vibrations occur, a specific reaction is assigned determined by what body part or section.

Action: From the action component of the knocking style, two separate branches have been developed. Knocking through the fingers. (Finger Knocking) And knocking with the fists. (Main branch Knocking Fist)

Main Branch: The main branch, better known as the actual knocking fist. From this branch the style gained it's name and from this branch finger knocking was developed. The main branch is a lot simpler then the finger branch. The user simply coats their hands in raw chakra then by flicking their wrist vertically as if knocking on a door. The user can send vibrations through the body. The main branch is considered a lot more versatile than the finger branch as the only risk you take from using this is the risk of getting beat at close combat. The main branch revolves solely around the muscular system. By knocking on raw flesh, the user can send vibrations into the tissue of the opponent without the noticing. As the battle progresses that vibration has successfully tightened up the opponent's muscles constricting him and leaving him motionless and at the mercy of the user. It was said that after a battle with a main branch master, even if you don't die the constricting of your muscles makes it appear as if you had. Despite this not being the advanced form of the style it is taught last as you can't make a fist without your fingers. So masters of this style teach it backwards. When in reality the stronger of the branches is this one.

Finger Branch: Finger Knocking is a more advanced style of knocking as it takes the core principle of vibrations and allows it to be applied to virtually anything. Making the knocking style more then short ranged. The finger branch style is used through the fingers. By plucking any of your four fingers the user can send shockwaves through the air or through the body. Now this isn't just any vibration as stated in the history Jirou studied the human body for many years. So through careful placement of the vibration and different concentration of the pluck, the knocking style can become deadly. Which is where the reaction part of the style comes in. There are eight different levels of finger knocking believe it or not. Masters of this style can used two hands.

Basic: One hand, these levels can be used by everyone, restrictions apply.

Level 1- Pinky Pluck, the weakest level of finger knocking, used to start bone marrow weakening, isn't noticed at all. Considered a free form knock.
Level 2- Ring Finger Pluck, the second weakest level of finger knocking, this finger being the least out of control is just a step stronger then the pinky do to it's size, this is the most unfocused level of all 8 and is rarely used.
Level 3- Middle Finger Pluck, the third level of finger knocking and is a middle ground. This is the first level where finger knocking can send vibrations through the air. Being a upper finger, this level can be plucked over hand or under hand. This level of knocking is the quicker version of bone marrow weakening. Can even be considered joint erosion, this is the second most focused of all basic finger knocking levels.
Level 4- Index Finger Pluck, the fourth level of finger knocking and is the most focused of all basic finger knocking levels. Can cause fractures as well as joint erosion. Being an upper finger, this level can be plucked under or over hand. This is the second level where vibrations can travel through the air. From this point on, vibrations can be sent through all matter. From this level on only prodigy and master levels can use.
Level 5- Pinky Ring Pluck- A combination of levels one and two except it gains the attributes of level 4. (Being able to be sent through all matter) *Can only be used underhand
Level 6- Ring Middle Pluck- A combination of levels two and three except it gains the attributes of level 4. *Overhand Underhand *Can cause dislocation
Level 7- Middle Index Pluck- A combination of levels three and four. This level has the attributes of all levels before it. *Overhand Underhand *Can cause dislocation
Level 8- Four Finger Pluck, all fingers on one hand are used to send a major impact vibration. This vibration is considered top tier meaning it can trigger and organ reaction. *Can be used overhand or underhand or both

Advanced: A second hand is brought into the equation, can only be used by prodigy and master levels only.

Level 1- Dual Pinky Pluck, both pinky fingers are used to send a slight vibration through the all matter or in direct contact. Still pretty weak just can be used outside of close range.
Level 2- Dual Ring Finger Pluck- same as one hand, just can be used outside of close range.
Level 3- Dual Middle Finger Pluck- same as one hand, just can be used outside of close range.
Level 4- Dual Index Finger Pluck- same as one hand, just can be used outside of close range.
Level 5- Dual Pinky Ring Pluck- same as one hand just a little stronger
Level 6- Dual Ring Middle Pluck- same as one hand
Level 7- Dual Middle Index Pluck- same as one hand, just can be used overhand/underhand or both
Level 8- All Finger Pluck- known as the death pluck as that is usually what follows after this is used. Triggers top tier organ and skeletal reactions. *Results in loss of fingers *Overhand/Under hand or both

Reaction: The reaction part of the style has three branches in it's own. The skeletal system, the muscle system, and the organ system. Each reaction can be triggered all at once by masters of the style, or individually by practitioners.

Skeletal: The average human body has 206 bones in their body. Each bone does not have the same density. And that is what this branch reaction thrives on. By sending vibration to those weaker bones. Slowly but surely the opponent will start to slow down as the joints begin to wear down from the vibrations constantly resounding on the inside of the bone. There are different levels to this branch of reaction. Dislocating of bones, the wearing down of bone marrow, and the fracturing of bones. The first causes pain an usually results in death and can only be triggered by masters of the style. The second is the first level of this reaction and can be used by all, just slows the opponent down. The last one is the fracturing of bones, causes minor pain but the battle can continue. Used for torturing or breaking out of genjutsu. The skeletal reaction can only be triggered through direct contact through the main branch. The weakest of vibrations can slow down the fastest opponent over time. That is the key concept of this branch.

Muscular: For almost every bone in the human body there is almost triple the amount of muscles. The muscular reaction is similar to the skeletal reaction, but there is a simple 'trick' to it. The vibrations have a different effect on the muscles as they are made of tissue and not bone. So by sending a different concentration of vibration a stronger one. The muscle tissues will constrict themselves causing gradual paralysis. The tissue would become confused as the vibration would be perceived as natural stress. Which makes this reaction that much more discreet. With the skeletal system you can feel your body changing. With this one you feel as if you are just over exerting yourself. And as a result the muscles tighten up causing slight pain and gradual paralysis. As the muscles would be confused and wouldn't know how to react. This reaction can only be triggered through the main branch only. So the vibration can be send through direct contact with the finger pluck or through the air waves.

Organ: Their are 78 organs in the human body, 5 are vital. But all are connected which makes this branch of reaction the most deadly. Each individual organ has an individual purpose. Without one, something would be off within your body. The way Jirou saw it, the organs in your body can be separated into three different places. Upper, mid, and low. The upper section being your brain and all that which controls your senses. (Shoulder and up) The mid which contains most of your organs is the primary strike spot. (Waist to shoulder) And the lower section which is the most painful as it holds your reproductive organs. (Waist down) This reaction can only be only be triggered by those with the most precise control over their knocking prowess. This is the most versatile of the three reaction being it can be triggered by both actions and it can possibly do the most damage. "A swift knock to the chest or head and your opponent is at your mercy.." -Knocking Master Jirou

Example Techniques:

Main Branch:

(Nokkugenkotsu: Sougishiki Roppou)- Knocking Fist: Wake Up
Type: Supplementary/Defense
Rank: B Rank
Range: Self
Chakra: 20
Damage: 40
Description: The user coats one fist in chakra then he carefully knocks his chest. The vibrations sent would inflict self pain but would also send slight vibrations to the brain jump starting it and snapping him out of an illusion. So it would be a double escape. But the vibrations don't simply die off after that, for the remainder of the turn, the vibrations cause the user's body to vibrate internally messing up the vision of the user and making it hard to focus. But physical attack c rank and below would have no effect. The user in a sense would become a walking Taser.
-This effect only works when self inflicted
-Can break b rank and below genjutsu
-Can only be used once per battle
-Acts as a substitute for kai
-Can only be used by prodigy level and up
-Can only be taught by Gecko

(Nokkugenkotsu: Myaku Konmei)- Knocking Fist: Pulse Confusion
Type: Attack/Supplementary
Rank: A Rank
Range: Short
Chakra: 30
Damage: 40
Description: The user coats his hands in raw chakra then when in range begins to knock a 15 hit combo between the opponent's arms and upper chest area. Without making contact with the opponent, the user sends slight vibrations between the two to cause the bicep and pectoral muscles to tense up restricting upper body movement. Once the combo is finished it would feel as if, the opponent's upper was paralyzed or refusing to move. While the rest of the body can move freely. Each hit from the combo feels like a bee sting but after the combo is finished it feels as if the opponent was badly burned on the chest.
-Upper body movement is restricted for 1 turn
-Each hit is worth 2 point
-Can only be used 3 times per battle
-Can only be used by prodigy level and up
-Can only be taught by Gecko

Finger Knocking:

(Nokkugenkotsu: Tsugime Shinshoku)- Knocking Fist: Joint Erosion
Type: Supplementary
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user coats his fingers instead of his knuckles in chakra then after extending his middle fingers from both hands. Wedges it tightly between his thumb and turns his wrist so that they face upward. Once that is done, the user applies force to his thumbs. Thus propelling his middle fingers outwards releasing a powerful vibration that travels at the opponent and eases t's way into the joints and bone marrow. Once there, the vibrations begin to bounce along the inside of the area in which the user aimed wearing down the joints and causing the opponent to low down or lose footing depending on the area.
-Can only be used 3 times per battle
-Can only be aimed at the waist down
-Can only be used by prodigy level and up
-Can only be taught by Gecko

(Nokkugenkotsu: Shiyubi Kimottama )- Knocking Fist: Four Finger Pluck
Type: Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 40
Description: The first user coats the four fingers of which ever hand he desires. Then the user wedges each of his fingers in between his thumb. After turning his wrist upside down so that the user's wrist faces upward. The user will then apply pressure individually on each of his four fingers. Then one by one the user will quickly release his fingers in an arc fashion releasing a spiral vibration that travels at the opponent. The opponent can hear the vibration, t would sound as if a gust of wind was released at him. When the vibrations hit the opponent's shoulder blades his arms sink into the ground as his arms are dislocated from the socket causing intense pain.
-Can only be used once per battle
-Can only be used by prodigy level and up
-Can only be taught by Gecko

Master Level:

(Nokkugenkotsu: Shikyo Kimottama)- Knocking Fist: Death Pluck
Type: Attack
Rank: F Rank
Range: Close
Chakra: 50
Damage: 90
Description: The user coats his entire hand in chakra focusing more chakra on his fingers then normal. Focusing chakra to the point in which the user's fingers begin to burn. The user then crouches down on one knee, then the user holds his hands out before him. He holds one hand beneath the other and turns the bottom one so that it faces upward. With his hands in proper position now, the user wedges all of his fingers between his two thumbs so that it resembles that of a wolf with a closed mouth. The user then pushes off of his back foot propelling himself forward at the opponent. Once in range the user applies force releasing his fingers forward and at the opponent's chest. Making sure to collide his fingers into each other. The user's fingers connect with the opponent's body leaving a visible gash in the chest of the opponent. The opponent would have felt as if a wolf had sunk it's teeth into the chest of the opponent and it's teeth went directly into his chest. Breaking his sternum and puncturing his heart. The user's fingers instantly curl up into a fist.
-The user cannot user his fingers for the remainder of the battle
-Can only be used once
-Can only be used by masters of the style
-Can only be taught by Gecko

(Nokkugenkotsu: Nokkuauto)- Knocking Fist: Knock Out
Type: Supplementary/Attack
Rank: F Rank
Range: Close
Chakra: 50
Damage: 90
Description: The user charges his dominant hand with his strongest vibrations and all his chakra to the point in which it starts to swell with pain. Once in range, the user will swing at the opponent's head in a hook fashion. Knocking on the side of the skull. Sending powerful vibration to the opponent's brain. The opponent will first feel as if he was shot in the head. Then he will fall into a deep sleep. Shutting down all his bodily functions to the point in which it is perceived he is dead. The opponent believes he is dead, but in reality he is in a deep coma. The user's fist in which he used for that attack breaks as a result of that force hitting the hardest bone.
-Can only be used once per battle
-Can only be used by masters
-Can only be taught by Gecko

Additional effects and Restrictions:
There are three levels to this style each level allows you to do certain things with the style.

Levels:
Practitioner-This is the basic level of this style, at this level you learn finger knocking. At this level you can use the first 4 levels of basic finger knocking. You can break a tree in half with your fingers.

Prodigy-Alright now you are a prodigy, you have mastered the basics on knocking and are ready to take it another level. At this level you finish finger knocking and begin the main branch of actual knocking fist. You are free to use all but one level of finger knocking. Your fingers can now break what you can with your fists.

Master-You have learned everything the creator knows. (me) You can now use everything I can enjoy. Your fists can part a large body of water, your fingers feel like lightning when you touch someone.​

Restrictions:
Must be of Sannin level to learn.

Basic Chakra Control (Started Ninjutsu)

Cannot practice any other styles with that bio

Can only be taught by me


♦ Declined ♦Numerous reasons why, the most notable being thatthis would require a: Explosion KG b: Sound Release c: Hyuga Clan or d: Medjutsu training. A lot of your descriptions even sound similar to sound cj I have read.
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(Nokkugenkotsu) Knocking Fist

Type: NinTaijutsu

Background: A wise man once said. "A battle is won by the shinobi who is discreet in how they kill you." That man who said that was none other then knocking master Jirou. A world renown martial artist from his time. It was said that he never lost a battle. As a result many have sought after Jirou to learn from him. But none so far could fathom his peculiar fighting style. Which goes back on that quote from earlier. The reason no one could learn his fighting style by watching, is because the style itself is hidden in simplicity.

The deepest secrets are explained through the name of the style. What happens when you knock on a door. The door vibrates causing sound. Through years of studying the human body and how it reacts to vibration. Jirou developed a style that had never been seen before. The Knocking fist, over the years and consistent knock outs using his "knocking fists" Jirou gained the nickname of Knocking Master Jirou.

It was said that after Jirou retired from public fighting. He had a disciple, a student, an adopted son so to speak in which he taught everything to. Including the knocking fist style. That son would go on to teach only the most prominent martial artists around the world. Making the legendary Knocking fist even more infamous. Jirou most famous quote explains what it's like to be knocked out by a knocking master.

"To be knocked out by my hands, is equivalent to your body losing it's right to live... My hands are death in the flesh."​

Description on the Abilities and Inner Workings of the Style:
The knocking fist is a very simple fighting style. It revolves around two key components. Action and reaction. The user either plucks out special vibration through the user of coating their hand in blast release chakra or knocks on raw matter causing vibration. Once the vibrations occur, a specific reaction is assigned determined by what body part or section.

Action: From the action component of the knocking style, two separate branches have been developed. Knocking through the fingers. (Finger Knocking) And knocking with the fists. (Main branch Knocking Fist)

Main Branch: The main branch, better known as the actual knocking fist. From this branch the style gained it's name and from this branch finger knocking was developed. The main branch is a lot simpler than the finger branch. The user simply coats their hands in raw chakra then by flicking their wrist vertically as if knocking on a door. The user can send vibrations through the body. The main branch is considered a lot more versatile than the finger branch as the only risk you take from using this is the risk of getting beat at close combat. The main branch revolves solely around the muscular system. By knocking on raw flesh, the user can send vibrations into the tissue of the opponent without the noticing. As the battle progresses that vibration has successfully tightened up the opponent's muscles constricting him and leaving him motionless and at the mercy of the user. It was said that after a battle with a main branch master, even if you don't die the constricting of your muscles makes it appear as if you had. Despite this not being the advanced form of the style it is taught last as you can't make a fist without your fingers. So masters of this style teach it backwards. When in reality the stronger of the branches is this one.

Finger Branch: Finger Knocking is a more advanced style of knocking as it takes the core principle of vibrations and allows it to be applied to virtually anything. Making the knocking style more then short ranged. The finger branch style is used through the fingers. By plucking any of your four fingers the user can send shockwaves through the air or through the body. Now this isn't just any vibration as stated in the history Jirou studied the human body for many years. So through careful placement of the vibration and different concentration of the pluck, the knocking style can become deadly. Which is where the reaction part of the style comes in. There are eight different levels of finger knocking believe it or not. Masters of this style can used two hands.

Basic: One hand, these levels can be used by everyone, restrictions apply.

Level 1- Pinky Pluck, the weakest level of finger knocking, used to start bone marrow weakening, isn't noticed at all. Considered a free form knock.
Level 2- Ring Finger Pluck, the second weakest level of finger knocking, this finger being the least out of control is just a step stronger then the pinky do to it's size, this is the most unfocused level of all 8 and is rarely used.
Level 3- Middle Finger Pluck, the third level of finger knocking and is a middle ground. This is the first level where finger knocking can send vibrations through the air. Being a upper finger, this level can be plucked over hand or under hand. This level of knocking is the quicker version of bone marrow weakening. Can even be considered joint erosion, this is the second most focused of all basic finger knocking levels.
Level 4- Index Finger Pluck, the fourth level of finger knocking and is the most focused of all basic finger knocking levels. Can cause fractures as well as joint erosion. Being an upper finger, this level can be plucked under or over hand. This is the second level where vibrations can travel through the air. From this point on, vibrations can be sent through all matter. From this level on only prodigy and master levels can use.
Level 5- Pinky Ring Pluck- A combination of levels one and two except it gains the attributes of level 4. (Being able to be sent through all matter) *Can only be used underhand
Level 6- Ring Middle Pluck- A combination of levels two and three except it gains the attributes of level 4. *Overhand Underhand *Can cause dislocation
Level 7- Middle Index Pluck- A combination of levels three and four. This level has the attributes of all levels before it. *Overhand Underhand *Can cause dislocation
Level 8- Four Finger Pluck, all fingers on one hand are used to send a major impact vibration. This vibration is considered top tier meaning it can trigger and organ reaction. *Can be used overhand or underhand or both

Advanced: A second hand is brought into the equation, can only be used by prodigy and master levels only.

Level 1- Dual Pinky Pluck, both pinky fingers are used to send a slight vibration through the all matter or in direct contact. Still pretty weak just can be used outside of close range.
Level 2- Dual Ring Finger Pluck- same as one hand, just can be used outside of close range.
Level 3- Dual Middle Finger Pluck- same as one hand, just can be used outside of close range.
Level 4- Dual Index Finger Pluck- same as one hand, just can be used outside of close range.
Level 5- Dual Pinky Ring Pluck- same as one hand just a little stronger
Level 6- Dual Ring Middle Pluck- same as one hand
Level 7- Dual Middle Index Pluck- same as one hand, just can be used overhand/underhand or both
Level 8- All Finger Pluck- known as the death pluck as that is usually what follows after this is used. Triggers top tier organ and skeletal reactions. *Results in loss of fingers *Overhand/Under hand or both

Reaction: The reaction part of the style has three branches in it's own. The skeletal system, the muscle system, and the organ system. Each reaction can be triggered all at once by masters of the style, or individually by practitioners.

Skeletal: The average human body has 206 bones in their body. Each bone does not have the same density. And that is what this branch reaction thrives on. By sending vibration to those weaker bones. Slowly but surely the opponent will start to slow down as the joints begin to wear down from the vibrations constantly resounding on the inside of the bone. There are different levels to this branch of reaction. Dislocating of bones, the wearing down of bone marrow, and the fracturing of bones. The first causes pain an usually results in death and can only be triggered by masters of the style. The second is the first level of this reaction and can be used by all, just slows the opponent down. The last one is the fracturing of bones, causes minor pain but the battle can continue. Used for torturing or breaking out of genjutsu. The skeletal reaction can only be triggered through direct contact through the main branch. The weakest of vibrations can slow down the fastest opponent over time. That is the key concept of this branch.

Muscular: For almost every bone in the human body there is almost triple the amount of muscles. The muscular reaction is similar to the skeletal reaction, but there is a simple 'trick' to it. The vibrations have a different effect on the muscles as they are made of tissue and not bone. So by sending a different concentration of vibration a stronger one. The muscle tissues will constrict themselves causing gradual paralysis. The tissue would become confused as the vibration would be perceived as natural stress. Which makes this reaction that much more discreet. With the skeletal system you can feel your body changing. With this one you feel as if you are just over exerting yourself. And as a result the muscles tighten up causing slight pain and gradual paralysis. As the muscles would be confused and wouldn't know how to react. This reaction can only be triggered through the main branch only. So the vibration can be send through direct contact with the finger pluck or through the air waves.

Organ: Their are 78 organs in the human body, 5 are vital. But all are connected which makes this branch of reaction the most deadly. Each individual organ has an individual purpose. Without one, something would be off within your body. The way Jirou saw it, the organs in your body can be separated into three different places. Upper, mid, and low. The upper section being your brain and all that which controls your senses. (Shoulder and up) The mid which contains most of your organs is the primary strike spot. (Waist to shoulder) And the lower section which is the most painful as it holds your reproductive organs. (Waist down) This reaction can only be only be triggered by those with the most precise control over their knocking prowess. This is the most versatile of the three reaction being it can be triggered by both actions and it can possibly do the most damage. "A swift knock to the chest or head and your opponent is at your mercy.." -Knocking Master Jirou

Example Techniques:

Main Branch:

(Nokkugenkotsu: Sougishiki Roppou)- Knocking Fist: Wake Up
Type: Supplementary/Defense
Rank: B Rank
Range: Self
Chakra: 20
Damage: 40
Description: The user coats one fist in blast release chakra then he carefully knocks his chest. The vibrations sent would inflict self pain but would also send slight vibrations to the brain jump starting it and snapping him out of an illusion. So it would be a double escape. But the vibrations don't simply die off after that, for the remainder of the turn, the vibrations cause the user's body to vibrate internally messing up the vision of the user and making it hard to focus. But physical attack c rank and below would have no effect. The user in a sense would become a walking Taser.
-This effect only works when self inflicted
-Can break b rank and below genjutsu
-Can only be used once per battle
-Acts as a substitute for kai
-Can only be used by prodigy level and up
-Can only be taught by Gecko

(Nokkugenkotsu: Myaku Konmei)- Knocking Fist: Pulse Confusion
Type: Attack/Supplementary
Rank: A Rank
Range: Short
Chakra: 30
Damage: 40
Description: The user coats his hands in blast release chakra then when in range begins to knock a 15 hit combo between the opponent's arms and upper chest area. Without making contact with the opponent, the user sends slight vibrations between the two to cause the bicep and pectoral muscles to tense up restricting upper body movement. Once the combo is finished it would feel as if, the opponent's upper was paralyzed or refusing to move. While the rest of the body can move freely. Each hit from the combo feels like a bee sting but after the combo is finished it feels as if the opponent was badly burned on the chest.
-Upper body movement is restricted for 1 turn
-Each hit is worth 2 point
-Can only be used 3 times per battle
-Can only be used by prodigy level and up
-Can only be taught by Gecko

Finger Knocking:

(Nokkugenkotsu: Tsugime Shinshoku)- Knocking Fist: Joint Erosion
Type: Supplementary
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user coats his fingers instead of his knuckles in blast release chakra then after extending his middle fingers from both hands. Wedges it tightly between his thumb and turns his wrist so that they face upward. Once that is done, the user applies force to his thumbs. Thus propelling his middle fingers outwards releasing a powerful vibration that travels at the opponent and eases t's way into the joints and bone marrow. Once there, the vibrations begin to bounce along the inside of the area in which the user aimed wearing down the joints and causing the opponent to low down or lose footing depending on the area.
-Can only be used 3 times per battle
-Can only be aimed at the waist down
-Can only be used by prodigy level and up
-Can only be taught by Gecko

(Nokkugenkotsu: Shiyubi Kimottama )- Knocking Fist: Four Finger Pluck
Type: Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 40
Description: The first user coats the four fingers of which ever hand he desires. Then the user wedges each of his fingers in between his thumb. After turning his wrist upside down so that the user's wrist faces upward. The user will then apply pressure individually on each of his four fingers. Then one by one the user will quickly release his fingers in an arc fashion releasing a spiral vibration that travels at the opponent. The opponent can hear the vibration, t would sound as if a gust of wind was released at him. When the vibrations hit the opponent's shoulder blades his arms sink into the ground as his arms are dislocated from the socket causing intense pain.
-Can only be used once per battle
-Can only be used by prodigy level and up
-Can only be taught by Gecko

Master Level:

(Nokkugenkotsu: Shikyo Kimottama)- Knocking Fist: Death Pluck
Type: Attack
Rank: F Rank
Range: Close
Chakra: 50
Damage: 90
Description: The user coats his entire hand in chakra focusing more blast release chakra on his fingers then normal. Focusing chakra to the point in which the user's fingers begin to burn. The user then crouches down on one knee, then the user holds his hands out before him. He holds one hand beneath the other and turns the bottom one so that it faces upward. With his hands in proper position now, the user wedges all of his fingers between his two thumbs so that it resembles that of a wolf with a closed mouth. The user then pushes off of his back foot propelling himself forward at the opponent. Once in range the user applies force releasing his fingers forward and at the opponent's chest. Making sure to collide his fingers into each other. The user's fingers connect with the opponent's body leaving a visible gash in the chest of the opponent. The opponent would have felt as if a wolf had sunk it's teeth into the chest of the opponent and it's teeth went directly into his chest. Breaking his sternum and puncturing his heart. The user's fingers instantly curl up into a fist.
-The user cannot user his fingers for the remainder of the battle
-Can only be used once
-Can only be used by masters of the style
-Can only be taught by Gecko

(Nokkugenkotsu: Nokkuauto)- Knocking Fist: Knock Out
Type: Supplementary/Attack
Rank: F Rank
Range: Close
Chakra: 50
Damage: 90
Description: The user charges his dominant hand with his strongest vibrations and all his chakra to the point in which it starts to swell with pain. Once in range, the user will swing at the opponent's head in a hook fashion. Knocking on the side of the skull. Sending powerful vibration to the opponent's brain. The opponent will first feel as if he was shot in the head. Then he will fall into a deep sleep. Shutting down all his bodily functions to the point in which it is perceived he is dead. The opponent believes he is dead, but in reality he is in a deep coma. The user's fist in which he used for that attack breaks as a result of that force hitting the hardest bone.
-Can only be used once per battle
-Can only be used by masters
-Can only be taught by Gecko

Additional effects and Restrictions:
There are three levels to this style each level allows you to do certain things with the style.

Levels:
Practitioner-This is the basic level of this style, at this level you learn finger knocking. At this level you can use the first 4 levels of basic finger knocking. You can break a tree in half with your fingers.

Prodigy-Alright now you are a prodigy, you have mastered the basics on knocking and are ready to take it another level. At this level you finish finger knocking and begin the main branch of actual knocking fist. You are free to use all but one level of finger knocking. Your fingers can now break what you can with your fists.

Master-You have learned everything the creator knows. (me) You can now use everything I can enjoy. Your fists can part a large body of water, your fingers feel like lightning when you touch someone.​

Restrictions:
Must be of Sannin level to learn.

Basic Chakra Control (Started Ninjutsu)

Can only be used by blast release bios

Can only be taught by me


Got a blast release bio


 Declined  Blast release doesn't revolve around vibrations. The core reasoning behind this CFS is illogical towards the abilities you are basing it on. If you want to base this on blast release, you'll need to make it make sense and be related to blast release. Its also too powerful. And remove the whole student this and what not. Thats stupid to have in a CFS. Its a set of 10 cjs revolving around a custom way of fighting in close quarter, not a clan or a group.
 
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Korra.

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Re: Custom Fighting Styles Submission

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Uzumaki Chēn'ātsu | Uzumaki Chain Arts
Type: Ninjutsu
Background: The Uzumaki Chain Arts is a basic fighting style developed by the Uzumaki Clan used in battles to bind and attack opponents or even summons with chains made of their chakra. The fighting style is passed down by members of the clan and can be passed through non members if they are deemed worthy.
Description on the Abilities and Inner Wdorkings of the Style: The fighting style is done by channeling chakra and having chains made out of chakra come out of any point of their body. The chains are used to either attack, defend, deflect ninja tools, bind opponents and summonings. The chains can either bind opponents by wrapping around the opponent and by going through the opponent's body and binding them and freezing them in place. The chains use normal chakra but could also use elemental chakra to do more damage.
Example Techniques:
(Uzumaki Chēn'ātsu: Erementaruchakurachēn)- Uzumaki Chain Arts: Elemental Chakra Chains
Type: Attack/Supplementary/Defensive
Rank: A Rank
Range: Short - Mid (comes out short range of the user)
Chakra: 30
Damage: N/A (+ 15 to any Uzumaki Chain Arts used with this)
Description: The user will do the Ram sign and cause 8 chakra chains to come out of their body. The the user will channel any elemental chakra into the chains to cause different effects. The chains can be used to attack, defend, bind the opponent, deflect ninja tools.
Fire: Can causes burns.
Water: Causes irregular breathing.
Wind: Causes deep cuts
Lightning: Numbing and Paralyzing
Earth: Can either be heavy or light to hit the opponent with either speed or hard impact.
Note: Must know Uzumaki Chain Arts
Note: Usable 4 times.

(Uzumaki Chēn'ātsu: Sunēkuchēn)- Uzumaki Chain Arts: Snake Chains
Type: Offensive/Supplementary
Rank: B Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The user will do the snake sign and place their hand on the ground. The user will send chains through the ground and cause them to come underneath the ground and bind the opponent by having the chains go through their body and holding them in place.
Note: Usable 4 times a match

Additional effects and Restrictions: - Must be taught by Blake Belladonna
- Must either have a Uzumaki bio or have in your bio history that you learned from an Uzumaki
- Must have Ninjutsu mastered

My Uzumaki bio

♦ Declined ♦You could, you know, wait for the actual jutsu to be made.
 
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Re: Custom Fighting Styles Submission

Smelly Arts : Dance Of The Smelly Sage | Nioi Gigei : Nioi Sennin No Butoukai
Type:GenTaijutsu
Background:
The Dance of the smelly sage is a special art that is only taught and performed by the people in mount Olid in the borderlands of kumogakure. The history of the Dance of the smelly sage starts with the time from the third great ninja war. When kumo and Konoha was at war during that time, The village of kumogakure suffered a severe economic distress. Due to that the people living in the village outskirts and in the mountains where cut off from their regular supplies of food and goods. However, the Mount Odin is said to be rich in resources and meats. For this reason the Mount was targeted by the bandits and many small shinobi villages on the borderlands of Kumogakure. Unfortunately the people at the mount were not skilled fighters, and also their Taijutsu skills pales in comparison with the ppl at kumo. In order to Defend themselves from the the incomming attacks and to safe guard their goods, Best Master the Genjutsu expert of Mount Odin developed a unique fighting style based on the unique ability of the people of Mount Olic. Master Best, after leaving kumogakure and staying in the Mount Olic for ears was able to identify that the scent from the body of the certain people of Mount Olic had a unique effect on others. Best master identified these individuals and experimented them in his laboratory.After years of experimentation he found out that, these people where able to send out their chakra in the form of gas via their sweat smell. Best master found great scope in this ability and enquired them about the daily routine on what they do to sweat profusely. It was because of a unique method of wood cutting that involves great stress to their body, made their sweat glands more sensitive. Best master learned this way of axe cutting from them and unlock the way of channeling chakra to their sweat and dissipating them via smell.Although he was not a taijutsu expert, he was able to take the upper hand in any tai battle by using this unique genjutsu property. Best master then trained various people from mount Odin about this fighting style which had then chase out the Bandits and invaders with ease. This art of the Dance of The smelly sage is Forbidden to only Mount Olin and taught to outsiders whom they trust.

Description on the Abilities and Inner Workings of the Style:

The Learner of this style will be able to emanate a strong odour from their body with the help of sweat from their sweat glands. These sweat produced from the body of the individual is channeled with the user's chakra. As the sweat vapourises, the chakra that is channeled in the sweat is dissipated in the air surrounding the user via water vapour which produces a strong smell.This chakra that is dissipated in the air when the opponent inhales it, the opponent is trapped in a simple yet effective genjutsu. Since the smell surround the user only upto short range. This genjutsu can affect the opponent if and only if they are at short range or in close range to the user. Because of the Range restriction of this type of fighting style, this is clubbed with taijutsu moves in order to easily affect the opponent. However here comes the main part of the technique, when using with taijutsu move, the user should be very precautious such that user must perfectly miss the target in order to make them suffer the full effect of the genjutsu.
They Masters can even alter the smell of their sweat to make it a strong non-palatable odour or a sweet smelling odour. The smell of the sweat does not affect user as he ll be used to the smell during his trainings.

Example Techniques:
Smelly Arts : Two step Confusion | Nioi Gigei : Ni Suteppu Konmei
Type: Offensive
Rank:C
Range:Short
Chakra:15
Damage:N/A
Description:

The User will start to channel their chakra to their sweat and release them from the sweat pores present in their skin which creates a foul non - palatable smell. Once the Odour starts emanating, the user will perform two fake punches towards the face of the opponent such that it will miss the face of the opponent by few inches gap.This will make the opponent inhale the smell of the scent produced from his body which will trap the opponent in a D rank genjutsu that will create slightly blurred vision to the opponent which will make the opponent see the user in twos. Due to this blurred vision, countering the next move of the user will be difficult for the opponent.
Restriction:
*Can only be taught by -Best-.
*Must have mastered Genjutsu.
*Must be a Smelly arts master to change the odour of the Sweat.


Smelly arts : Burned eyes | Nioi Gigei :Kashou Metsuki
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 30
Description:

The User will start to channel their chakra to their sweat and release them from the sweat pores present in their skin which creates a foul non - palatable smell.Once the odour starts emanating, the user will perform a fake upper cut such that it will miss the opponent's chin by a few inch gap. By doing so the opponent will be in direct contact with the foul non - palatable smell from the user's armpit. As the opponent inhales it, he will be trapped in a C rank genjutsu which will cause severe burning sensation to his eyes and mental stress.
Restriction:
*Can only be taught by -Best-.
*Must have mastered Genjutsu.
*Must be a Smelly arts master to change the odour of the Sweat.

Additional effects and Restrictions:
*Must be Sannin Rank and above to learn this arts.
*Must have mastered Genjutsu.
*Cannot use any other form or type of genjutsu in the same turn while performing the Smelly arts.

♦ Declined.....just DNR, okay? ♦
 
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Omega

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Re: Custom Fighting Styles Submission

Berserk 9 Arts

Type: Nin Kenjutsu

Background: Ragna carries nine swords with him at all times each representing a distant memory of his past; howver, he has never really used them. Instead of just using them as mementos Ragna decided to attain away to use all 9 swords. If he could find a way to succesfully use them it would be an extremely useful and unique sword style. Ragna would first have to train hard to break through the barriers of his own physical abilities in order to effectively use this sword style. After finally mastering it, surpassing his own physical barriers in the process, he seemingly conquered his difficult past and was ready to put his work to use right away to become the most skilled swordsman originating from Kirigakure. This style was inspired by killer B’s Seven sword style and how he was able to manipulate that many blades through unorthodox means.


Description on the Abilities and Inner Workings of the Style:
The practitioner of this style will first have to improve his overall speed and reaction time in order to utilize all 9 blades and react accordingly with the constant body adjustments in positions, for this style often requires stance changes and different sword placement. TO change stances the user usually tosses the blades and catches them wherever need be to utilize his next attack. that go along with using an amount deemed too much for a human. The user will obviously use his normal ways of holding a sword with his hands but he will also use other unorthodox methods such as his mouth, knee joints, hip joints, elbow joints, shoulder blades, area in between knuckes, and even ankles to hold/and or balance the blades. Due to the number of blades and their unique positioning it makes it very difficult to gain an upperhand in a battle. Chakra is used to aid in some of the movements and attacks.


As are some of his techniques these principles are named after the feelings Ragna associates with some of his memories.

Memory one life-The student begins training to build speed and reaction time in order to utilize the blades properly.

Memory two Happiness-After achieving success in basic training the student will learn how to handle the blades within the varying stances properly.

Memory 3 Despair-The student will learn how to change from the learned stances and react accordingly to the blades.

Memory 4 Death-The Student will be able to implement basic moves and change stances properly and efficiently

Memory 5 Peace-The student will become a master and will be able to perform even the most unorthodox and advanced moves of this style.





Example Techniques:
Quick Draw.
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user will have a sword placed in his mouth and his other 8 swords sheathed. As he dashes to the enemy, the user will reach for his 4 sheathed swords on his left with his right hand positioning the handles between his knuckles and then do the same thing with the left hand to his right side crossing his arms. He then quickly unsheathes all 8 swords as his arms uncross and he has created almost a cross slash forming an X pattern with eight swords. The movements are done fairly quickly.


Reverse Flip
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage:40
Description: The user will flip over the enemy so that their back would be facing them. In the process the user will be slashing and adjusting his blades as one would be between one of his knee joints. One in each hand, one in each elbow joint, one in his mouth, one between each armpit, and another between one of his shoulderblades. The blades between his armpits will be protruding towards his back not his front so that at the end the enemy would be skewered in the back.


Dance of Fools
Rank: S
Type: Offensive, Defensive
Range: Short
Chakra Cost: 40
Damage: 80
Description: The user will flip on his head and have the swords positioned so that one is in his mouth. Two in each hand positioned between their knuckes in which the arms would be outstretched. His legs and knees would be folded in and crossed so that one blade could be held between the ankles overlapping each other, one ontop of the overlapping angles held by the feet crossing and overlapping and one in each in each knee joint. The user will then rapidly spin on his head or upside down attacking multiple times.
----------------------
This style can only be taught by Omega
Improves speed
Improves reaction time
Must be S-Class to learn

♦ Declined, there is literally nothing unique here or different from Kirabi's canon fighting style, just two extra swords. DNR ♦
 
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Re: Custom Fighting Styles Submission

[Kijutsu Genkotsu] - Hypnotizing Fist
Type: Genjutsu
Background: This Fighting Style was originally created and developed by the Genjutsu Elders. Every Shinobi knows how important is Genjutsu and how critical it is during battles. However, there are a lot of ways to figure Genjutsu out and escape it, specially if your opponent is a Kekki Genkai user. He would figure that he is inside a genjutsu by seeing his chakra flow system. Thus, the Genjutsu Elders went through several crisis due to having Genjutsu as their secret weapon. Which motivated them to search for a new fighting style that is based on genjutsu. And finally, after a year of trying out a style and searching for another, they came to a perfect fighting style, specially against Dojutsu users. They figured a style which uses the Sun light, or light in general in order to place the opponent in genjutsu. It wasn't really hard to develop the idea as it is pretty similar to sound genjutsu, which is based on effecting one of the opponent's sense, which is their hearing sense in sound genjutsu's case. However, in this style, it is based on sight. They developed gloves that contains several mirrors in several directions in order to reflect the light as it reaches the mirror meanwhile infusing it with chakra, thus casting a genjutsu on the opponent upon seeing the light. This gloves isn't any normal gloves, and the mirrors they contains aren't normal mirrors either. They are made of a material that has no effect on the user when he uses he uses chakra through his hand and also it is unharmed by any attack the user makes with his chakra through his hand, whether it is fire, earth, lightning, wind or water or any other element. The user could easily use his hands as if there were never gloves. This gloves were also designed in order to store chakra within it, thus, could make techniques on it's own. Only genjutsu of course. With this style, the genjutsu Elders easily used genjutsu on the Uchihas, Hyuugas or even Rinnegan users, and in fact, the effect is doubled by x2 upon placing the genjutsu.

Description on the Abilities and Inner Workings of the Style: As stated in the Background, this style is based on reflecting the light and infuse it with chakra in order to cast a genjutsu on the opponent through their eye sight. It is used through gloves that is designed only for this style which contains mirrors which reflects the light. There isn't anything else on the style other than which is in the Background.

Example Techniques:
[Kijutsu Genkotsu: Akutibe-shon] - Hypnotizing Fist: Activation
Type: Supplementary
Rank: N/A (Depends on the technique it is used for.)
Range: N/A (Depends on the technique it is used for.)
Chakra Cost: N/A (Depends on the technique it is used for.)
Damage Points: N/A (Depends on the technique it is used for.)
Description: This is the Hypnotizing Fist's signature technique. In this technique, the user would reflect the light while moving his hands in order to perform handseals. Upon reaching the mirrors in the gloves, the light is automatically infused with chakra and is directed towards the opponent(s) through light rays, casting a genjutsu on the opponent.
~This is a passive technique, it doesn't count towards the user's 3 moves, however, it has to have the genjutsu technique the user would use attached to it, which would count towards the user's moves.

Additional effects and Restrictions:
  • Must master Genjutsu
  • In order to break out of the Genjutsu, the opponent has to get out of the genjutsu the normal way and close their eyes for 1 turn starting from the style's technique.
  • If used against Dojutsu users, the rank of the technique is doubled.
  • The gloves must be mentioned in the biography(ies) in order to use the Fighting Style.
  • The Style could only be used when there is light. Moonlight isn't enough for the style, though.
  • The amount of chakra gloves have vary from a shinboi to a shinobi based on their rank on the fighting style which are:
    Rookie: Possesses gloves which have 60 Chakra.
    Apprentice: Possesses gloves which have 120 Chakra.
    Master: Possesses gloves which have 180 Chakra.
    Elder: Possesses gloves which have 240 Chakra.

✦ Declined, First two bolds: Okay first, this would be a form of visual genjutsus, which Sharingan excel in seeing through so how would it affect them more?
Third bold: You do understand that by having multiple pieces of glass attached to a pair of gloves, it essentially makes closing your hands impossible as it would break the glass and what type of glass do you propose that you use to create these mirrors with? Glass breaks only contact with hard earth and can melt and shatter when exposed to high temperatures from fire or lightning and strong enough wind can shatter the glass as well, so the glass you propose must be of a significantly durable material, a material Im very interesting in knowing what it is as it doesnt seem like a readily available one, alluding to a form of CE type substance. Also, no doubling of genjutsu on doujutsu users as all are chakra sensors and easily are able to determine this is a genjutsu and break out of it. ✦
 
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Re: ±±Custom Fighting Styles Submission±±

Chainsaw Arts (Chēnsō Gigei)
Type: Other(Idk what to name this style sorry)
Background: Double D going through the world looking for another way to use taijutsu. He came across different styles and have unique some of them were something he wanted to learn but no one would train him. He keep on thinking of differnet ways of making a style to use for his taijutsu skills. After three years of looking, he finally came a cross an idea. He knew of a man who could do amazing surgery. He wanted to get the man to do surery on his arms and legs to install chain saw chains. From this idea, Chainsaw Arts was born.
Description on the Abilities and Inner Workings of the Style: The user must first undergo surgery to install the chain saw chains into the user's legs. The chains are control by chakra and rotate by chakra. The user can use these chains to increase the attack and defense where the chains are on the legs are increased to attack and defend.
Additional effects and Restrictions:
-When the user uses this style the user shoes and legs of their pants are cut by the chains so the rest of the battle the user is bare footed.
-Must have surgery done by Nexus
-Must undergo training to get use to the chains
-Must have learned all Taijutsu
-Must have an extra chakra control training with learning this style of fighting
-The users of this style gain great chakra control and able to maintain this style at the same as they are using some other thing(multitasking ablilty)

Video and Pictures to show how this style will be used

(0:52-0:56)
(2:01-2:05)

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Chainsaw Arts: Gear Roation (Chenso Gigei: Haguruma no Kaiten)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (+10 each stage)
Damage Points: (depends on the stage)
Description: The user applies chakra to the chains and have them rotate to three stages. The first stage spins the chains fast enough to care the user to anywhere and increase the attack power and defense power by 15. The second stage spins the faster then stage one to the point the legs are surrounded by chakra aura in the shape of a saw and increases the attack and defense power by 30. The final stage spins the chains to the point the user can't control their legs. The attack and defense power is increased by 40. The final stage can slash through Kaguya bones, the second stage can slash through rock and the first stage can slash through human bodies.
-Must post everytime the user changes or wants to use the stages
-This must be used before the user uses the chains.
-The user increase of defense or attack is from the user's orginal stats and not from the stage before.
-The user can only use the final stage three times, second stage five times.

Chainsaw Arts: Rotation Heel Drop (Chenso Gigei: Kaiten Hirudoroppu)
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: (depends on the stage of the gear)
Description: The user spins around and raises their kicks in the air and brings in down onto the target.

Chainsaw Arts: Uppercut Kick (Chenso Gigei: Kikku o Appākatto
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: (depends on the stage of the gear)
Description: The user raises their leg straight up in the air hitting their target with the tip of thier foot where the chains are.
______
The Nexus agreed to do the surgery to my bios if this gets approved first.

Also the Gear Rotation is probably going to get decline in the custom jutsu because it probably needs somethings but it is just to show my ideas.
______
Extra and most important note: The user body where the chains are is protected by chakra which is constantly flowing where the chains are located and is costing the user +25 to the user per turn.

____________________
P a t e n t C e r t i f i c a t e

Solf J. Kimblee, our loyal member, gave on the 15th of June a request for a Patent on custom fighting style Chainsaw Arts (Chēnsō Gigei). I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Chainsaw Arts (Chēnsō Gigei)
Powered by Scorps
Copyright 2012, Solf J. Kimblee , NarutoBase.net

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__________________
±± Note ±± Very very simple but utterly very very interesting. Well done.
Simple Update to the style

Chainsaw Arts (Chenso Gigei)
Type: Enhance Taijutsu
Background: Solf was on the edge of letting his shinobi life go. He wanted to make his life a little bit more unique when it comes to his shinobi abilities. He knew he need to come up with something unique and something he can only use and could only teach to those that are worthy of such power. He knew just adding chakra to anything isn't unique so he took it a step forward. He remember a shinobi named Orochimaru who did modifications to his body to enhance his skills.

Solf came up with an idea, he would get surgery done on his body but what kind of surgery. He knew he needed something done to his body that made him unique. He came up with getting chainsaw chains onto his legs by surgery install them

Description on the Abilities and Inner Workings of the Style: The user must first undergo surgery to install the chainsaw chains into the user's legs and knees. The chains are used to increase the advantage ability of the legs of the user. The chains add that special attack damage that normal chakra manipulation couldn't do. The user defense ability of their legs increase also.

Additional effects and Restrictions:
Example Techniques:

1.Chainsaw Arts: First Gear (Chenso Gigei: Saisho no Gia)
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: This is the first gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels their chakra into the chains that are located on both legs. The chakra sends the chains into rotation and give the users kicks more powerful and enabling them to cut through flesh and other soft materials quite easily. The user can even use this gear as transportation between villages to get there faster when on a mission then you would on foot. This gear can cut through B rank and below Earth Style techniques.

2. Chainsaw Arts: Second Gear (Chenso Gigei: Sekandogia)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This is the second gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a great deal of chakra into the chains located on both legs. The chakra rotates the chains and giving the users kicks even more powerful kicks then Gear 1. This gear is able to cut through B rank and below Wood Style techniques.
-Can only be used five times and must wait one turn to use this again.

3. Chainsaw Arts: Third Gear (Chenso Gigei: Sadogia)
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This is the third and final gear which is like a car(first gear, second gear, third gear etc) of Chainsaw Arts. The user channels a large amount of chakra into the chains located on both legs. The chakra sends the chains in rotation giving the users kicks more powerful then Gear 2. This is like a rare gear to see. This gear is able to cut through A rank and below Kaguya techniques.
-Can only use it three times and must wait one turn to use this again.


4. Chainsaw Arts: Chain Body Rotation (Chenso Gigei: Chen Bodi Roteshon)
Rank: A
Type: Attack
Chakra Cost: 30
Damage Points: Depends on the Gear
Description: The user leaps in the air towards their target rotating while activating their chains in whatever gear grating that amount of damage depending on the gear they are in. The user tucks their arms in and legs in while they rotate and with a sensing ability gives them more ability to know what is going to be ahead because without a sensing ability they could be rotating into an attack they opponent has for them. The user rotates onto their target cutting them straight through(all depends on the gear which gives this jutsu its damage)
-Activating the gears counts as a move and must be posted also.

Similar to this in the spoiler

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Additional effects and Restrictions:
-Surgery must be done by a medical shinobi who has completed NB medical school
-Must have learned Taijutsu and even Ninjutsu
-The user after undergoing training to get use to spinning the chains and able to use the chains to the fullest, they then learn to use this style while using other jutsus(multitasking ability)



✦ Declined, I see no reason to approve this update, keep the original. ✦
 
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Omega

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Re: Custom Fighting Styles Submission

Shattered Soul Arts

Type: Kenjutsu

Background: This is an fighting style created by Hakumen and only usable by other Samurai. It’s name originates from the practice of the sword being the soul of a samurai. In this style the user utilizes the blade in an unorthodox way by shattering it and controlling the shattered pieces to create attacks difficult to block or defend against hence the name shattered soul. When utilized with the chakra sabers of samurai this style becomes very efficient. One can recall their basic chakra saber technique can manipulate into other weapons/shapes and even go into long range contending with ninjutsu. Imagine trying to cut through a storm of petals. It would be extremely difficult in close rang battles.

Description on the Abilities and Inner Workings of the Style: Using chakra they forcefully shatter their sword/chakra saber and manipulate the shattered pieces using chakra control to attack the enemy by manipulateing it in many ways. The blade scattered in many smaller shards/particles has a sort of physical or intangible property to it making it difficult to fend off but still not impossible; furthermore, it allows for greater manipulation and wider attacking areas making it superior to basic strikes.

Winter-The user can only due the basic moves of this style just grasping the concepts of the shattered blade

Fall-The student can now maneuver the pieces around for more diverse attacks

Spring-He can now use more chakra into this style and is able to attack short-Mid distances

Summer-The user can now use advanced manipulation and can attack at short-long ranges






Example Techniques:
Spiral Cannon
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 15
Damage: 30
Description: Thrusting their sword forward the user will separate the sword into many miniature pieces and manipulated it to form a spiraling attack toward the enemy.

Aegis Falls
Rank: A
Type: Offensive, Defensive
Range: Short
Chakra Cost: 30
Damage: 60 (If thrown)
Description: Stabbing the ground the user will shatter his blade and manipulate the pieces to flow upwards in an organized manner. The shards will flow so rapidly that they form a wall capable of blocking incoming attacks yet injuring those who run into it.


Final Dragon
Rank: S
Type: Offensive
Range: Short-Long (start short travel to mid range)
Chakra Cost: 40
Damage: 80
Description: Notable the strongest strike in this jutsu the user will dash toward the enemy with their samurai saber and pour large amounts of chakra into it. After shattering their blade they will manipulate it to form a dragon pieced together by blade shards which is pretty large in size. The dragon will travel around the user and with a great thrust head straight toward the enemy slicing them.

-Can only be used once
-No S rank kenjutsu next turn



This style can only be taught by Omega
Must be S-Class to learn
Must be Samurai

✦ Declined, look at the bold. Manipulation of chakra in the way you state isn't within the realm of Samurai abilities. DNR. ✦
 
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Re: Custom Fighting Styles Submission

Infinite Quad Wielding- Mugen Kuwaddo Furimawasu
Type:Nin Kenjutsu
Background:This was discovered by a monk in kumogakure after stuyding ninjas for a long time,knowing he wasnt good at close combats,he came up with a style which he could use for self defense in case of an outbreak of war,he decided to create his own special style which will help him in his combat and keep his opponent from moving close to him,he started carved his special knives ( Sickle like) from an indestructable piece of metal he found underground, probably it was a meteor from another planet, he started training, after years of training, he perfected the style, although at this moment, he knew he would pass away due to the injuries he had sustained while training, hoping to keep his name and the knowlege of the style alive,he passed the knowledge to a young worthy ninja Mako he found in the streets of the cloud,he turned out to like Mako like his son,teaching him the style, at a point in time, Mako surpassed his master and his Master sadly passed away, Mako now being the holder of the perfected style practices it day and night
Under this style,ranks are allocated
Grand-Wielders
Quad-wielders - 4 wieldings
Tri-wielders - 3 wieldings
Bi-wielders - 2 wieldings
Uni-wielders - 1 weilding
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Description on the Abilities and Inner Workings of the Style:This style is based on the user's knowledge of projectile, Kenjutsu and Ninjutsu it usually involves the user focusing his chakra into their "C" shaped[Much like sickle] knives granting it enhanced damage and speed,users of this style are also capable of spinning their knives around their hands,due to speed of the spinning ,the handles are hard to differentiate from the blade of the knives, also, due to the shape of the knives, when it is thrown,it goes almost in an eliptical pattern returning to the starting point i.e the user ( like boomerangs )
While using this style,The user's hands cant perform handseals unless they keep his knives back in his ninja pouch, practitioners of this style on getting to the Quad weilder rank will be able to throw and catch their knives telepathicly ( count as move when used ) also skilled users have the capability of catching multiple knives with an hand.
The knives can be infused with elemental or raw chakra and users of this style carry alot of this blades although only wield a maximum of 4 can be wielded at a time or they will be cut by their own weapons.
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Example Techniques:
Quad Wielding Flame Fury-Kuwaddo Furimawasu Honoo Fu yuri
Rank:S
Type:Offensive
Range:Short-Mid
Chakra cost: 40
Damage points:80
Description:

The user infuses their katon chakra into their 4 blades making it start burning,once thrown,the blades leave a trail of flame red lines,this jutsu involves a continuous stream of chakra to be flowed to the knife therefore no jutsus can be used while active and they are linked to the user as the user can control them telepaticly,on hitting the opponent,it explodes on impact
Note:Must have mastered Fire to use
Note:No jutsu can be performed while active
Note:Once used ,Weildings cant be used in the round and the next
Additional effects and Restrictions:
Note: Practitioner of this Style have their hand speed a little faster than normal shinobi and have increased reflex
Note: Must be Sannin rank and above to learn
Note: Must have complete mastery over Kenjutsu
Note: Must have mastered Non elemental Ninjutsu ( All jutsus except Rasengan jutsus)
Note: Must have knowledge in at least 2 elements,1 of which must be fire
Note: Must have started all elemental ninjutsu training
Note: Can only be taught by me Mako

✦ Declined, when you resubmit a CFS, you quote the previously checked submission and resubmit like that. Look at some of the other submissions to see what I mean.. ✦
 
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Deviation

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Eku Konoha-Ryū | Swallow Leaf Style

Type: Kenjutsu

Background: A young Konoha-nin wanting to better help his village, developed a new style based on his teachings both in literature and kenjutsu. He wanted to utilize a style based on a rare kind of weapon and maximize its efficiency and at the same time pass on his teachings to his peers and students. After being taught in the usage of the Eku (Swallow Weapon), he proceeded to work hard and master its use and how to effectively use it in battle. Though many a times did he fail, he eventually grasped the concept after receiving more training from another tutor. Now the task that lay ahead was to find the right people to pass on his knowledge and experience.

Description on the Abilities and Inner Workings of the Style: This style is based on the use of swallow-type weapons or better known as Eku (Eiku or Ieku) weapons. The user utilizes his swallow as a weapon but as an extension of his arms and hands since they are occupied maneuvering the weapon itself. Through the use of one's elemental chakra the user can add more creative ways of engaging in close combat as well as defending themselves from attacks. The drawback of this style is that the hands are constantly occupied when wielding the weapon. Any use of ninjutsu is restricted to those that do not require the use of ones hands. Because the swallow itself is an impractical weapon that requires a great degree of control and focus, a strong body and mind is required (Sannin Rank) lest the user end up damaging himself rather than the opponent as he is essentially swinging a double-bladed weapon all over the place. As the user grows in his training, he is able to control his chakra to a better degree as well as improve their agility and focus.

Example Techniques:
(Eku Konoha-Ryū: Tanburū-īdo) Swallow Leaf Style: Tumbleweed
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user performs a downward slash with his swallow towards the enemies eyes, picking up dust/debris in hopes of clouding the enemies sight. As his weapon comes up to the enemies torso, he quickly channels chakra throughout the weapon and performs a pinwheel-like motion with one hand causing the swallow to spin rapidly and slash the opponent. The user then does a lateral slash again to the enemies torso delivering a final blow.

(Eku Konoha-Ryū: Kiba) Swallow Leaf Style: Fang
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user channels chakra to his swallow weapon and delivers a vertical slash to the opponent, causing him to be launched into the air. The user then jumps as well on top of the opponent, channels chakra again throughout the weapon, and impales the target as if it were the fang of a beast, releasing the remaining chakra that had been channeled into the blade.

(Eku Konoha-Ryū: Chōrenda) Swallow Leaf Style: Butterfly Barrage
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user proceeds to slap each side of the opponent's face once with each blade to force the opponent to close his eyes or become distracted. Taking advantage of that the user quickly channels chakra to his muscles in his arms to cause them to flow/move faster as the user quickly performs several slashes to the opponents sides, injuring his arms. The slashes are done as a chopping motion reminiscing a butterfly's wings resulting in deep cuts into the opponents arms.


Additional effects and Restrictions:
- User must have mastered Kenjutsu
- Must be Sannin Rank and above
- Can't perform Ninjutsu & Taijutsu requiring the use of your arms
- User must have learned the required elemental technique to perform attack(s) with an element
- The user has above average agility & focus and has a great degree of chakra control

♦ Declined, okay....what makes this unique enough to be a CFS? In this form, all it is is Eku customs and those can be submitted as CJ. It needs a property that makes it stand out as it's own fighting style. ♦
 
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Re: ±±Custom Fighting Styles Submission±±

Magunechikku-kagai/Magnetic Assault
Type: Nintaijutsu
Background:
Developed by Deero of the black sand in his year's of training with Sasori, He learned that he could magnetize people, and himself, creating a way of prevention with his opponents, keeping them from escaping his grasp by means of giving them both opposite charges, or isolating the charges with corresponding body parts and causing them to attract one another. He also learned that he could do the complete opposite, by making them repel, creating distance between himself and opponents that he deemed overwhelming. By practicing this vigorously with Sasori's puppets, he perfected the fighting style, keeping his opponents at bay or utterly destroying them.

Description on the Abilities and Inner Workings of the Style:
As explained in the background, the user's of the style, utilize their Magnetic chakra's to magnetize themselves and their opponents, to either repulse both parties, or pull one another together.
By using the attraction method of the style (charging one positive and one negative) the user can speed up the force and power of his blows while causing the opponent to be pulled into the punch, making it extremely difficult for the opponent to avoid the blow by normal means. This can also be used to increase the strength of a grab, or reinforce the user's balance if pushed back by the opponent. This can also be exploited in an alternative method, in the event that the user cannot prevent an opponent's direct attack, the user can create an opposite charge from the opponent on an area of his body causing the blow to be drawn to the area of of the magnetic charge, minimizing potential damage to vital areas of the user's body. Using the same principals as that, the user can draw parts of the opponent's body away from his/her intended area of defense, effectively and literally pulling apart an opponent's defenses.

By using the repulsion method of this fighting style, the user will grant both parties the same charge, making contact between the two almost impossible without a non-charged element interrupting them. This is used to soften blows, or prevent them completely, or used in conjunction with a strike or rush, pushing the opponent away from the user with added force that may be directed to a specific area of the body to cause isolated injuries.
To polarize the opponent, the user must have contact between the user and opponent, or the opponent must come into contact with the user's chakra directly, through either touching the user or the user touching the opponent,or coming into contact with something directly in contact with the user that can conduct a magnetic charge.
In order to Prevent the user from being exploited by his own attraction/repulsion methods, the user must maintain control of his own polarity, and use precise chakra control to manipulate the magnetic fields introduced between himself and the opponent, making all of his strikes pinpoint. The user may alter the magnetic fields withing his or his opponents body, moving them into areas of the body that will be connected with. However, this cannot be used to hurt organs with magnetic chakra alone. The user also, may just release the magnetic charge held in his own body to prevent himself from becoming a target or his own jutsu becoming a weakness
EX
Magunechikku kowaku/Magenetic Seduction
Type:Offensive
Range:Short
Rank:A
Chakra:30
Damage:60
Description:
The user magnetizes one of his fists, with a positive/negative charge, and a specific part of the opponent's body of the same size of his fist, with the opposite charge. Once the user swings his fist, the two areas both attract, causing a quick and powerful blow to occur. Once the two areas meet, the chakra is dispelled and the previous magnetism is canceled.

Magunechikku kyozetsuhannou/Magnetic Rejection
Type:Defensive
Range:Short
Rank:A
Chakra:30
Damage:N/A
Description:
The user, when in danger of an oncoming blow, looses a charge of positive/negative energy, giving both parties the same magnetic charge and repelling the two from one another.

Magunechikku ijimekko/ Magnetic Bully
Type:Offensive
Range:Short
Rank:A
Chakra:30
Damage:60
Description: The user looses a positive/negative charge upon the opponent matching the user's a split second before he makes contact with a blow that he initiated, causing a rapid repulsion of the opponent along with the blow, causing much more damage than a normal strike along with sending the opponent back a few feet. This jutsu has the strength to send an average ninja 6 feet away from the user with a normal jab.

Magunechikku O-pona/Magnetic Opener
Type:Supplementary/Defensive
Range:Short
Rank:A
Chakra:30
Damage:None
Description:
Using the charges between the user and the opponent, the user draws an opponent's limb to one of his, using it to either divert an attack to a less vital area, or using it to pull apart an opponent's defensive stances by pin pointing a target area on the opponent.

Abilities And Restrictions
-Can only be used by Custom Magnetism Bios
-When used in battle, the user may only change the polarities of himself and the opponent once per turn unless it is specified within a jutsu
-Cannot use more than one other element during the same turn unless it is magnetized
-User's of the style have greater chakra control due to extensive training with the switching of polarities
-The magnetic powers of this fighting style can only occur within short range or the opponents, and is in no way as strong as Pain's own push/pulling abilities
-Users gain better reflexes due to getting used to making split second decisions on when or when not to use attraction or repulsion
-Users own strength is majorly empowered by the use of magnetic arts, causing his blows to be much stronger than an average ninja's when the opponent is magnetized

♦ Declined ♦ Close to approval, and I like the concept. But a few small things. 1. This can only be used in short range of you, not the opponent. Don't want to allow exploitations from the wording to appear. 2. Your strength will be increased slightly higher than that of the normal Strong Fist user, which is essentially the average ninja. 3. Changing polarities is not a passive thing. You didn't say, I just want you to know that it will require a jutsu each time to do so. 4. I dont understand quite you mean about the releasing magnetic charges from your person part. It says to prevent himself from being a target, but i still don't get that bit. Besides that, everything else looks good.
Magunechikku-kagai/Magnetic Assault
Type: Nintaijutsu
Background:
Developed by Deero of the black sand in his year's of training with Sasori, He learned that he could magnetize people, and himself, creating a way of prevention with his opponents, keeping them from escaping his grasp by means of giving them both opposite charges, or isolating the charges with corresponding body parts and causing them to attract one another. He also learned that he could do the complete opposite, by making them repel, creating distance between himself and opponents that he deemed overwhelming. By practicing this vigorously with Sasori's puppets, he perfected the fighting style, keeping his opponents at bay or utterly destroying them.

Description on the Abilities and Inner Workings of the Style:
As explained in the background, the user's of the style, utilize their Magnetic chakra's to magnetize themselves and their opponents, to either repulse both parties, or pull one another together.
By using the attraction method of the style (charging one positive and one negative) the user can speed up the force and power of his blows while causing the opponent to be pulled into the punch, making it extremely difficult for the opponent to avoid the blow by normal means. This can also be used to increase the strength of a grab, or reinforce the user's balance if pushed back by the opponent. This can also be exploited in an alternative method, in the event that the user cannot prevent an opponent's direct attack, the user can create an opposite charge from the opponent on an area of his body causing the blow to be drawn to the area of of the magnetic charge, minimizing potential damage to vital areas of the user's body. Using the same principals as that, the user can draw parts of the opponent's body away from his/her intended area of defense, effectively and literally pulling apart an opponent's defenses.

By using the repulsion method of this fighting style, the user will grant both parties the same charge, making contact between the two almost impossible without a non-charged element interrupting them. This is used to soften blows, or prevent them completely, or used in conjunction with a strike or rush, pushing the opponent away from the user with added force that may be directed to a specific area of the body to cause isolated injuries.
To polarize the opponent, the user must have contact between the user and opponent, or the opponent must come into contact with the user's chakra directly, through either touching the user or the user touching the opponent,or coming into contact with something directly in contact with the user that can conduct a magnetic charge.
In order to Prevent the user from being exploited by his own attraction/repulsion methods, the user must maintain control of his own polarity, and use precise chakra control to manipulate the magnetic fields introduced between himself and the opponent, making all of his strikes pinpoint. The user may alter the magnetic fields withing his or his opponents body, moving them into areas of the body that will be connected with. However, this cannot be used to hurt organs with magnetic chakra alone.
EX
Magunechikku kowaku/Magenetic Seduction
Type:Offensive
Range:Short
Rank:A
Chakra:30
Damage:60
Description:
The user magnetizes one of his fists, with a positive/negative charge, and a specific part of the opponent's body of the same size of his fist, with the opposite charge. Once the user swings his fist, the two areas both attract, causing a quick and powerful blow to occur. Once the two areas meet, the chakra is dispelled and the previous magnetism is canceled.

Magunechikku kyozetsuhannou/Magnetic Rejection
Type:Defensive
Range:Short
Rank:A
Chakra:30
Damage:N/A
Description:
The user, when in danger of an oncoming blow, looses a charge of positive/negative energy, giving both parties the same magnetic charge and repelling the two from one another.

Magunechikku ijimekko/ Magnetic Bully
Type:Offensive
Range:Short
Rank:A
Chakra:30
Damage:60
Description: The user looses a positive/negative charge upon the opponent matching the user's a split second before he makes contact with a blow that he initiated, causing a rapid repulsion of the opponent along with the blow, causing much more damage than a normal strike along with sending the opponent back a few feet. This jutsu has the strength to send an average ninja 6 feet away from the user with a normal jab.

Magunechikku O-pona/Magnetic Opener
Type:Supplementary/Defensive
Range:Short
Rank:A
Chakra:30
Damage:None
Description:
Using the charges between the user and the opponent, the user draws an opponent's limb to one of his, using it to either divert an attack to a less vital area, or using it to pull apart an opponent's defensive stances by pin pointing a target area on the opponent.

Abilities And Restrictions
-Can only be used by Custom Magnetism Bios
-When used in battle, the user may only change the polarities of himself and the opponent once per turn unless it is specified within a jutsu (counts as a move)
-Cannot use more than one other element during the same turn unless it is magnetized
-User's of the style have greater chakra control due to extensive training with the switching of polarities
-The magnetic powers of this fighting style can only occur within short range or the opponents, and is in no way as strong as Pain's own push/pulling abilities
-Users gain better reflexes due to getting used to making split second decisions on when or when not to use attraction or repulsion
-Users own strength is majorly empowered by the use of magnetic arts, causing his blows to be much stronger than an average ninja's when the opponent is magnetized
-Only effective in short range of the user
-Strength slightly higher than that of a strong fist user


____________________
P a t e n t C e r t i f i c a t e

Icemyster, our loyal member, gave on the date May the 20th of 2014, a request for a Patent on Custom Fighting Style ( Magnetic Assault ). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Magunechikku-kagai
Powered by Madāra Uchiha
Copyright 2014, Icemyster, NarutoBase.net

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Gèckö

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Re: Custom Fighting Styles Submission

-Connor's Blessing to submit devil fist counterpart.
-shout out to william24
-Before someone reports, read it is in no way shape or form similar to Mugen ryuku's Chinese martial arts. I read it and it's based off of traditional, mine is based off of wushu.
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(Enzeru Genkotsu)- Angel's Fist
Type: Nintaijutsu
Background: On Gecko's journey around the world he spent quite a bit of time on island which wasn't heavily populated. To be exact the only people on the island were martial artist eager to learn from the grand master Ip Man of the Angel Fist style. Master Ip owned a large dojo where he would accept aspiring martial artist from around the world. All these martial artist wanted to learn the legendary Angel Fist Style. But before we get to the inner workings of the style, we must know the story of the master behind the style.

Master Ip grew up in the slums of amegakure where they were heavily oppressed and poor. The only way out of the slums was to fight your way out or flee the country. But this wasn't always true necessarily, every few years renown master martial artist Leung Bik would pass through the slums of the rain village for their famous tea. And with the tea he would take a few children from the slums to learn from him. Leung Bik came from a wealthy Amegakure family, but he had friends within the slums so he always had compassion for the kids of the slums. The children were normal kids showing no prowess in combat what so ever, but Leung didn't care. This was his way to not only give the kids of the slums a chance. But also his chance to pass on his knowledge and power so that one day Amegakure could become liberated.

So master Leung took young Ip and a few other children out of the rain village and to his home some where just outside of rain village. There Leung would train Ip and the others in the basic principles and stances of traditional martial arts. Incorporating the styles he learned from all over the world into his teachings. In total the children would learn over 25 different styles with a total of 50 different stances. You would guess the training was long and vigorous and it was, by the time Ip was 22 he had finished the basics and was given his freedom. Ip Man would then take his basic training and travel the world entering various martial arts tournaments, winning every single fight. Building a strong reputation for the young man. Ip Man grew tired of tournament fighting and decided to take a break. In his hiatus from fighting he began to meditate to find his true calling in life. Through meditation he found chakra instead of his calling, that would come later in life.

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With that chakra he began to apply it to practical uses, like causing stream water to change direction so fresh water could be sent to a local village. Then one day while Ip Man was traveling through the Amegakure Slums, he was attacked by a group of thugs. Surrounded by this large amount of thugs, Ip had no choice but to use his new power. Only adept to the nature of water, Ip Man would focus chakra to his feet and fists and strike his opponents. And due to the pressure from his attacks and the added pressure from the water chakra. Ip Man knocked out all of the thugs leaving them in a coma state in the streets. The thugs when awakened bare no bruises and felt no pain. They said it was as if they had been struck by an 'angel's fist.' Word got back to Ip Man's master just outside the rain village and he was impressed by his student's improvement. So he sent out an invitation to Ip Man for a duel to see the progress for himself.

A few years pass and Ip Man had perfected the style he had created on the fly and he was ready to face his master. So he traveled from his home back to Master Leung's house where the duel of a century would be held. The battle commenced with all of Leung's new students watching in awe as their master was defeated with ease. The student has surpassed the master. But Ip Man might have went to far, Master Leung couldn't move and his pulse wasn't traceable. But he was still alive, Leung was placed in a heightened coma, different from with the thugs a testament to Ip Man's strength. In his master's last words he would simply address Ip Man with his new name.

"Grand Master Ip Man of the Angel Fist..."

Master Leung died and with his death Ip Man gained the style of grandmaster and his new style had a name. But what about the students Leung left behind? Grand Master Ip set them free leaving them with an invitation. "In a few years seek my name out and find me.." In those few years Grand Master Ip Man would set up a dojo on an island not to well known where he would teach many the Angel fists including Gecko, Bruce Lee and many others.

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Description on the Abilities and Inner Workings of the Style:This style is based off of Ip Man's fighting style which in it's self is a mixture of many different fighting styles. Combining northern and Southern Chinese Martial Arts with advanced water and chakra manipulation. This style has Three Main branches which work in unison to produce a unique fighting style. The Upper Body branch which resolves around different placements of the hands and arms as well as how you use your fists. The second branch being the Lower Body Branch which focuses on body stances and unique ways to kick or rotate the legs. And the last branch being the Pressure Branch, this branch is what makes the style unique. Explaining how water chakra and pressure is balanced with the force of strikes as well as the effects of such attacks. As stated earlier the style is a combination of many styles so user's of this style have the ability to create their own combos. Taking one side of each branch. Once they learn all styles they gain access to doing all at once.

Upper Body Branch: The Upper body branch solely revolves around the central line theory. There are two versions of this theory, the modern theory practiced and developed more so by Ip Man and the traditional theory which was practiced and passed down to Ip Man by master Leung Bik. Both theories are extremely similar and form each theory produce similar styles which practically do the same thing just in different ways. (Training for both theories of the upper body branch are done blind folded.) To the left Snake fist/Modern Theory, to the right rotating fist/Traditional Theory.

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Traditional Theory:​
Traditional theory revolves around the traditional practice of Fanzi or Rotating Fist. The common man would thing that this style is the basic rotation of the fist while punching. That person would be extremely wrong, the Rotating Fist is simply the constant rotation of each fist between attacking and defending. One hand is used solely used for offensive purposes while the other is used for defense. But like I said, the rotation is constant, while one hand is in use so is the other. So if an opponent is attacking you, you would you one to counter and block and the other to attack and distract. Two fists are fast like the falling rain drops, and fast like a snapping whip. This theory is solely closed handed.

The traditional stance for this side of the theory is pretty basic. Both feet pointed straight at the opponent adjacent to each other. The body is parallel to the opponents to attack his central line in the same light blocking his. The central line in traditional practices is wherever the hands can cross to block. Which is normally right in front of the torso. During a fight footwork is key, the off foot is usually rotated almost immediately behind the lead foot for support.​
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Modern Theory:​
Modern Theory revolves around the practice of the snake fist. Where unlike the rotating fist, the title gives away it's usage. In this style the user's fists and arm motions mimic that of a snakes movements. Similar to the rotating fist, in this style the arms are constantly moving but the opposite. Instead of rotating, the arms move in unison adopting the fluidity of a snake. Attacking from angles in which the opponent wouldn't expect as well as defending in the same light. Opposite the rotating fist where either hand can serve either purpose. In the snake fist the dominant hand represents the north side where the snakes are usually grounded. On the ground you move horizontally so the dominant hand moves in tight left to right movements. While the off hand represents the south side where the snakes are known to jump. You jump vertically so hand motions for the off hand are usually long upward and downward motions. The two fists are intertwined doing everything in unison, constantly moving like a stream of water. This theory is solely open handed.

The Modern stance and theory stays in line with the snake style. Like the snake, the are normally grounded and moves symmetrically. So the stance is such on the ground both feet are pointed inward 45 degrees and movement is one foot after the other like a snake side to side shuffling forward and never moving backwards. Moving like this makes it easy to evade, the lead leg is the first line of defense. Hiding the groin and shrouding the hind leg for attacks. The central line for this theory is straight in the middle of the chest bisecting the body.​
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Lower Body Branch: The Lower Body Branch is the unique mixture of the advanced styles of Wushu and Chuōjiǎo. Taking the stances of Wushu and adding them to the kicking style of Chuōjiǎo or Poking Foot.

Five Stances of Wushu:​
(馬步 Ma Bu) The Horse Stance: The stance typically begins with the feet a shoulder-width apart. The feet are parallel, straight forward, and the knees are bent at 90 degrees. The torso sinks down as if following a plum line and the sacrum curves forward and in or arches. Equal weighting (50-50) is given to each foot, making for a very stable stance.
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(弓步 Gong Bu) The Bow Stance: The lead foot is pointed straight ahead, with the lead leg bent slightly. The trailing foot is angled outward at a 45 degree angle, with the heel lined up with the heel of the leading foot. The trailing leg can be held straight or slightly bent. Commonly used with rotating fist/traditional theory. Commonly used with snake fist/modern theory.
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(伏虎步 Fú Hǔ Bù) The Drop Stance: In this position, the martial artist squats on one leg until the thigh is parallel to the ground and extends the other leg out to the side. Both feet are parallel and pointing forward, relative to the torso, and like Zuò Pan Bu, the practitioner faces the opponent with his/her side. The most versatile stance used with either snake or rotating fist. For masters both can only be achieved through this stance.
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(玄機步 Xuán Jī Bù) The False Stance: Xuán Jī Bù is assumed by placing one’s entire body weight on a single leg and extending the other leg in front to lightly touch the ground. Since the frontal leg has no weight placed on it, it can be used to launch fast kicks. It is sometimes used in conjunction with other stances for evasive actions. Commonly used with snake fist/modern theory.
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(坐盤步 Zuò Pán Bù) The Cross Stance: It can be assumed by beginning in Ma Bu, pivoting counterclockwise on the right toe, and crouching down with the back straight. The result is a cross-legged stance that can be used for initiating attacks or defending, while facing the opponent with one’s side. The crossed legs protect the groin from attacks and prepare the practitioner for a side kick. Commonly used with rotating fist/traditional theory.
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Poking Foot:​
Poking foot is a Chinese martial art that comprises many kicks and fast fist sequences. The fist and feet work in unison and strike continuously forward, like “falling meteorites”, never giving the opponent a moment to recover. Masters of Angel Fist can tap into the more intricate parts of poking foot which involve the next branch. By applying aspects of the pressure branch Qinggong or void movement. Which is the super human ability to move through the air without flying. Explained further in the next branch.​

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Pressure Branch: The pressure branch revolves around osmotic pressure. Osmotic pressure is essentially the displacement of water within a cell. Osmotic pressure can be achieved through counterbalancing water chakra and the pressure of a strike. Water alone has it's own natural pressure, but when it is reinforced with chakra it can be exploited in many different ways. For instance, a strike has the basic force of 10, by enhancing the strike with water chakra it would gain the force from the water and then the controlled pressure from the chakra within the water. Giving the different stages of osmotic pressure. There are three stages of osmotic pressure; Hypertonic, Isotonic, and Hypotonic.

Hypertonic Stage: The Hypertonic Stage is essentially when the balance between the force of a blow and the chakra/pressure of the water is unbalanced leaning towards the force of the water chakra being stronger. When this happens the pressure from the water chakra draws out the reaction force from said object causing it to lose its pressure thus giving out on itself. The water pressure draws out pressure to balance itself out between the strike and itself. Can be used with proper pressure to force a body of water to decrease in pressure to allow people to move through it as if they were on land. The effect of when you let the air out of a balloon and it shrinks.

Isotonic Stage: The Isotonic Stage is essentially when the balance between the force of a blow and the chakra/pressure of the water is completely balanced. In cells this is when our cells are in their natural state, this is the supplementary layer of the pressure branch which is used for void movement. By coating the feet of the user with water chakra void movement can be achieved. The outward force which would be grasping a surface and propelling yourself would have to be equal to the pressure from the water chakra coating around your feet. When this occurs almost like dome of water forms around the feet allowing for users of this style to glide through voids. The effect of when their is just enough air in a balloon to allow it to float.

Hypotonic Stage: The Hypotonic Stage is essentially when the balance between the force of a blow and the chakra/pressure of the water is unbalanced leaning towards the force of the strike being stronger. When this happens the strike forces out pressure from said object and into the water chakra to even out it's lack of pressure to match the force of the strike. Can be used to cause a jet of water to disperse when proper force and chakra is applied. The effect of when you put to much air into a balloon and it pops.

Example Techniques:

(Enzeru Genkotsu: Garandou Ugoki)- Angel Fist: Void Movement
Type: Supplementary
Rank: A Rank
Range: Self
Chakra: 30
Damage: N/A
Description: The user coats their feet in water chakra and focuses on the pressure of the water with their chakra, shaping it so that it balanced throughout the body. Then the user would simply grasp a surface and propel themselves by kicking off of it or attempting to run/jump. The pressure from said movement would be equal to the pressure and or out put of chakra from the water around the foot. Allowing for a dome of translucent water chakra to form around the foot allowing the user to glide through voids, i.e the air or water without flight or hovering. Essentially the dome around the foot allows the user to float as the force of the dome and gravity are matched allowing the user to deny the force of gravity in order to move at an increased speed.

Additional effects and Restrictions:
-Must be a kage or higher to use
-Must have water mastered
-Must have basic ninjutsu and taijutsu training
-Can only be taught by myself and those I allow
-Bios must incorporate an encounter with Grandmaster Ip Man

♦ Declined, the upper and lower body stances are essentially achievable via freeform and the pressure branch is manipulation of water cells, something that would require medjutsu training and can be loosely seen as a branch of Gyojin Arts as well as being potentially OPed. DNR ♦
 
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Re: Custom Fighting Styles Submission

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(Shūsoku Burēdo) The Focused Blade

Type: NinKenjutsu

Background: This Fighting Style was made by a man in a time of desperation. His life was in danger and all he had was his sword. He chanelled Lightning Chakra through his sword as thoughts of death hung on his mind, he was panicing, he wasn't thinking clearly. He swung his sword and released a stream of Lightning Chakra at his would-be killers. The men that were attempting to kill him fell to the ground and passed from this world without even knowing what had happened or even comprehending it. In the process of fighting of his life, that man had created a new form of Kenjutsu. He studied with his newfound power and learned to control this power, and thus Shūsoku Burēdo was formed. That man would go on to teach it to others he thought could control it's power and would not abuse it.

Description on the Abilities and Inner Workings of the Style: The basis of Shūsoku Burēdo is to create controlled "streams" of unstable Lightning Release Chakra from the edge of the users sword, or swords, in order to increase their combat effectiveness and range. The user does this by channeling Lightning Style Chakra into the blade and increasing the level of vibration so much that it causes a high level of cutting power which can be extended from Short - Mid range, cleanly slicing through almost anything in the users path through this intense application of violent Lightning Chakra. By increasing the level of output, the user increases the power and effectiveness of these streams of Lightning Chakra, however they aren't controlled by the user once they are directed and loosed, they leave the user blade and dissipate after a distance so they are linear and so it is easy to see their path at greater distances, but in short range all the target may see is a flash of light as the stream('s) are released from the blade. The following image shows the Shūsoku Burēdo's speed, power and extended range in it's most potent form, the Octoslash.



These streams of Lightning Chakra take the speed and cutting power inherent to Lightning Release attacks, like Chidori and it's variants, and builds on them, making the streams incredibly fast and fatally sharp. While the user is Channeling Lightning Chakra for this Fighting Style, no other Jutsu besides Shūsoku Burēdo or Lightning Jutsu may be used, since the user has to focus on channeling the Lightning Chakra for their blade, hence the name for the Fighting Style. A stream can be fired from a blade, so long as the blade has the chakra running through it in next to the blink of an eye, requiring a high level of clarity or perception from the opponent to read/ avoid it the streams when in close proximity. At longer distances the streams are easier to see and read, making this style less effective at Mid Range. Because of the way the Lightning Chakra is utilized, it cannot reach any further than Mid Range as the Chakra that constitutes the streams of energy are unstable so the streams can't hold their form past Mid Range.

The following video shows exactly how I wish to use this Fighting Style in Combat. Everything from the reach of the attacks to the speed and overall power is what I am trying to recreate through the creation of this Fighting Style.

[video=youtube;CXOvWtR-S38]https://www.youtube.com/watch?v=CXOvWtR-S38[/video]​

Example Techniques:

(Shūsoku Burēdo: Nagi-harai) The Focussed Blade: Mow Down
Type: Offensive
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user swings their sword towards their target and releases controlled streams of energy that swarm the target, cutting them in rapid succession. With another swing of their sword, the target is slashed and subsequently pushed back from the force theu recieve from this slash.

(Shūsoku Burēdo: Shukuchi) The Focussed Blade: Fervant Blow.
Type: Offensive
Rank: B-Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: The swings their blade and releases several consecutive streams of energy towards their target. If the streams connect they will temporarily stun the opponent through the application of Lightning Release Chakra, allowing the user to dash at them and deliver another, more lethal strike.
Note: User must wait 1 turn between uses.
Note: Can only be used 4 times per battle.

(Shūsoku Burēdo: Shinsoku) The Focussed Blade: Godspeed
Type: Offensive
Rank: A-Rank
Range: Mid Range
Chakra: 30
Damage: 60
Description: The user dashes at their target at blinding speeds and passes right by them. They then stop behind their target and flick thier sword, releasing a storm of slahes on their target.
Note: Can only be used once per battle.
Note: No other Shūsoku Burēdo Techniques in the same turn.

(Shūsoku Burēdo: Gokumon) The Focused Blade: Hell's Gate
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user leaps into the air and fills their blade with an excessive amount of Lightning Chakra. They then fall towards their target with their blade facing down and drive the sword through their target and into the ground. Upon contact with the target or the ground, a high degree of Lightning Chakra is released, if released on a target they will be severely shocked. If released on the ground, it will break the ground apart.
Note: Can only be used once per battle.
Note: No other Shūsoku Burēdo Techniques in the same turn.

(Shūsoku Burēdo : Hachikatana Issen) Octaslash
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: The user overcharges their blade with Lightning chakra to the point it is visibly shining. the user will then swing their sword 8 times, releasing dozens of streams of Lightning Chakra as they do.
Note: Can only be used once per battle.
Note: No other Shūsoku Burēdo Techniques in the same turn.
Note: No Lightning Release Technique's for 2 Turns

Additional effects and Restrictions:

Restrictions
  • Must be Sannin Rank or Higher.
  • Must have completed Basic Kenjutsu.
  • Must have started Lightning Style.
  • Style must be taught by Abon.
Benefits
  • User can swing their blade faster than a regular shinobi. This doesn't affect their overall speed, but their swings become much faster than that of a regular shinobi.
  • Users who specialize in Shūsoku Burēdo can release streams of Lightning Chakra from their sword through this style. The streams are equivalent to a D/ C-Rank Lightning Attack and only reach the extent of Short Range.

♦ Declined, this is essentially just lightning kenjutsus. DNR ♦
 
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(Henka-fū) Changing Winds
Type: NinTaijutsu
Background: Changing winds was made by a Chinese Grandmaster who believed that patience, a clear mind, and a pure heart was the key to solving any problem you may face. He spent most of his time in meditation often putting off the needs of his own body in order to find physical and mental peace within himself through meditation. Peace and trouble coincide as one in the world we live in, and by understanding that, the Grandmaster created a unique fighting style that focuses on delivering powerful attacks while leaving little to no openings in the process. The Grandmaster felt that as long as his style lived, even if in a variant form, so did he and this lead him to take on a policy of taking every student that had the will to learn his style for bettering their life. The Grandmaster died of natural causes but lives on in the many practitioners he had, one of those practitioners being Zanda, who used his Grandmasters style as a base in creating his own. Zanda received inspiration in the making of his CFS by a falling leaf from a tree he was underneath. Trying to catch that leaf proved a difficult task for the shinobi, and no matter where he moved his hand the leaf would move against the force of his hand ultimately avoiding it. When he decided to keep his hand still the leaf then fell into his palms. The philosophy of this CFS is to move against the incoming force of your opponent allowing yourself to move gracefully, like a falling leaf.

Description on the Abilities and Inner Workings of the Style
The base actions of this style revolve around the usage of the fists, elbows, knees, shins and feet giving it the nickname "the art of eight limbs" due to its heavy usage of Muay Thai. Practitioners of this style use their entire body movement, rotating the hip with each kick, punch, elbow and block. Their goal is to deliver a swift onslaught of punches, kicks, knees, arm thrusts, and shin hits delivering a devastating combo with minimal opening for your target to attack. As a tactic, body punching is used less in this art to avoid exposing the attacker's head to counter strikes from knees or elbows. When it comes to defensive actions this style also focuses on countering, disruption, and redirection. For example, various foot-thrusts are used to create space between an already attacking opponent or used in order to block lower body attacks. They are thrown quickly, yet with a lot of force, aimed at body spots that would knock an opponent off balanced. The base movements of this cfs are well balanced and requires the users of this art to maintain a strong physical physique meaning heavy conditioning.

What makes Changing Winds unique is the implication of manipulating the wind currents within short range of the user allowing them to use wind techniques in unison with the base actions of this style creating a wind taijutsu combination. All of the wind techniques used in Changing Winds is triggered by the movements of the body, used mainly for supplementary, defensive, and offensive uses, aiding the practitioner as they deal taijutsu blows to their opponent. There are several ways users of this style manipulate the wind currents, all unique in their own ways.

Bakyūmu|Vacuum
Bakyūmu, meaning vacuum, is the manipulation of air currents within short range of the user's body allowing them to create a sucking like air current that pulls objects towards the user's body. The pressure of these air currents are strong enough to lift a human off of their feet and suck them in, and by choosing to use a larger amount of chakra, it's possible for the user to also suck in bigger targets. Already airborne targets are always easier to suck in, and once close enough, the user has the opportunity to deal close combat damage to their opponent. Bakyūmu can also be used to prevent the target from escaping as the user hits them off into a certain direction before sucking them back towards the user where they then hit them again.

Toppū|Gust
Toppū, meaning gust, is the manipulation of air currents within short range of the user's body allowing them to release concussive gusts of wind from their body or from their surroundings in conjunction with limb movements. This method can be released from the user's limbs as they perform a taijutsu combination on the opponent, or similar to frog katta, can be created from the air currents in the air and released after the opponent while the user feints an attack. Practitioners of this style can also manipulate the gust of wind to take a certain form, usually that of animals but can also make spheres, circular columns, objects, etc., allowing them to deliver various types of concussive blows in unison with taijutsu.

Teikō|Resistance
Teikō, meaning resistance, is more of the supplementary and defensive method of Changing Winds. This method allows the user to increase or decrease the air resistance around the opponent's or user's body for a small period of time. This can allow the user to either slow down an opponent's attack, by increasing the air resistance around their limb allowing them to dodge or counter, or allows the user to decrease the air resistance around his own body allowing them to increase their own mobility.

Tatsumaki|Tornado
Tatsumaki, meaning tornado, is the most sacred method of Changing Winds. With this method the user will release mini tornados from their bodies in conjunction with Changing Winds taijutsu. The unique aspect of this method is the ability for Changing Wind practitioners to also coat their limbs in tornado like rotating wind currents for supplementary and offensive purposes. Being hit by a Tatsumaki technique allows the user to deliver powerful strikes that has a spinning after effect on the opponent's body as they are propelled away. The supplementary aspect of Tatsumaki mainly comes from coating the user's legs in these powerful rotating air currents that can be used to propel them in a certain direction to either strike the target or evade them or their techniques.


Example Techniques
(Henka-fū: Bakyūmupanchi) Changing Winds: Vacuum Punch
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Standing in a basic fighting stance with their fists up the user will open one of their fists before pulling it backwards as they motion the closed one forwards, generating a sucking air current that brings their opponent towards them. Once close enough the user will close that opened fist before thrusting it forwards as they punch their opponent.
NOTES
►Can only be taught by Zanda

(Henka-fū: Raion no toppū) Changing Winds: Lion's Gust
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user will hit the opponent a combination of jabs, kicks, knees, or elbow thrusts, amounting to a total of 5 strikes, before ending with a final wind chakra filled jab. As the user is delivering that final punch they will release the wind chakra from their hand creating a wind coating that resembles a lion's face allowing the user to hit the opponent with a concussive wind punch.
NOTES
►Can only be taught by Zanda

(Henka-fū: Omoi suīpu) Changing Winds: Heavy Sweep
Rank: C
Type: Defensive/Offensive
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Once the opponent launches a strike towards the user's upper torso, the user will increase the air resistance around the incoming limb slowing it down enough to the point that the user can counter it. The user will deliver a leg sweep upon countering the strike.
NOTES
►Can only be taught by Zanda
Additional effects and Restrictions
►The user must be Sannin Rank or above with the Wind element and Taijutsu mastered in order to learn this style and its abilities
Swiftness: Specialists of this style, after mastering this art and its trainings, will have toned their body to the point where they move at a slightly swifter pace than their taijutsu counterpart in terms of mobility and body reaction time. (If the user has no taijutsu specialty then they are slightly swifter than a person without a taijutsu specialty. The same goes for practitioners who have a taijutsu specialty or is a taijutsu master, they being swifter than normal taijutsu specialist or masters)
Strength: Specialists of this style, after mastering this art and its trainings, will have built their body to the point where they are slightly stronger than their taijutsu counterpart in terms of body power. (If the user has no taijutsu specialty then they are slightly stronger than a person without a taijutsu specialty. The same goes for practitioners who have a taijutsu specialty or is a taijutsu master, they being swifter than normal taijutsu specialist or masters)

♦ Declined, this is merely an expanded on usage of canon wind jutsus and Nathan's Nine Arts CFS. DNR ♦
 
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