Akasha's Arboretum

Akasha

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A K A S H A ' S ∾ A R B O R E T U M

General Techniques

Ninjutsu
Genjutsu
Taijutsu
Elemental Ninjutsu

Fire
Earth
Water
Lightning
Wind
Summoning Contract

Toad Contract
Snake Contract
Hidden Ability

Paper Ninjutsu
Explosive Tags
Custom Weapon / Custom Fightning Styles

CW
Reaper of the Cards
The Warrior Monk's Way
 

Akasha

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L I S T

Techniques made by me

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1. Detective L 2. Drackos 3. LonelyAssasin 4. Tsuki 5. Scaze 6. Souji​
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1. Detective L 2. Drackos 3. Klad 4. Six Paths 5. Scaze 6. EdwardSama​
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1. Detective L 2. Drackos 3. Vex 4. Baldy 5. Vayne 6. Erzo​
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1. Detective L 2. Drackos 3. Gobi Gobletsson 4. Panthalassa 5. Baldy 6. Erzo​
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1. Detective L 2. Edward 3. Gobi Gobletsson 4. Souji 5. Erzo 6. Scaze​
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1. Detective L 2. Edward 3. Gobi Gobletsson 4. Souji 5. Erzo 6. Panthalassa​
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1. Detective L 2. Kryptiic 3. Flash 4. Scaze 5. Erzo 6. Six Paths​
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Sensei Bonus

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1. Detective L 2. Drackos 3. Kirikoe 4. Tsuki 5. LonelyAssasin 6. Erzo​

Custom Weapon




Techniques taught by others

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1. (Musha Shukke Fuu: Aurerianusuburasuto) | The Warrior Monks Way: Aurelian Blast
2. (Musha Shukke Fuu: Reddo Hoku) | Warrior Monk's Way: Red Hawk
3. (Musha Shukke Fuu: Hadesu no suiryoku) | Warrior Monk's Way: Thrust of Hades




1. Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
2. Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
3. Kādo no Shinigami: Akui No Aru Suu~ōmu | Reaper of the Cards: Malicious Swarm




To be added.



1. (Seishin Tenrei) Δ Spiritual Liturgy
2. (Shojun no Hel) Δ Hel's Alignment




1. Antatchaburu no enchanto ≈ Aberunasu no seitoku ∾ The Enchant of Untouchable ≈ Arvernus's Innate
2. Antatchaburu no enchanto ≈ Ambisagrus `rikoiru ∾ The Enchant of Untouchable ≈ Ambisagrus' Recoil
3. Antatchaburu no enchanto ≈ Garona no hōboku ∾ The Enchant of Untouchable ≈ Agrona's Graze
4. Antatchaburu no enchanto ≈ Anextiomarus no ījisu ∾ The Enchant of Untouchable ≈ Aegis of Anextiomarus
5. Antatchaburu no enchanto ≈ Andorasute no fukutsū ∾ The Enchant of Untouchable ≈ Andraste's Bellyache


Detective L, Erzo, Panthalasa, LonelyAssasin, Gobi Gobletsson, Scaze
 
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Akasha

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S U M M O N I N G

Summoning Animal: Viverrinus (Fishing Cat)
Scroll Owner: Akasha
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: Little known to the inhabitants of the dry world, Eingana Estuary is a place where the worst of living world strays bide. A razor barbed entrance to the gutter where only the vicious ones survive. And along the brute who endures in the location, so do the Viverrinus. An animal, whose size varies from summoning to summoning. Characteristic to them are their prolonged bodies, shorter legs and terse tails. Heavy coat protecting their body which they use in battle. However, the most notable feature of these feline is their ability to swim underwater and stay prolonged periods of time in the same, hence use the ability as their asset. In addition they use their shortened, flattened tail like a rudder, helping control their direction within the water. Their abilities vary from summoning to summoning, however each can communicate with their summoner through mental means which are unknown to non-signers of the contract.

[ ] [ ] [ ]

(Kuchiyose No Jutsu: Airīni) ∾ Viverrinus ∾ Summoning: Eirene >

(Kuchiyose No Jutsu: Airīni) ∾ Viverrinus ∾ Summoning: Eirene
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Eirene is a personal summoning of Yoanna and a medium sized Viverrinus with congenital absence of pigment in the skin and fur, making it pearl white with cobalt hued eyes. Eirene is quite different than any other summoning and is also a summon which can only be summoned by Yoanna within battle due to her abilities. Each strand of hair is enveloped in paper sheets with an explosive tag here and there which is not something perceptible due to natural absence of pigmentation. In addition, she will be capable of changing the angle at which the paper sheets are enveloping her fur, which will help her out in case of coming in close quarters against something. Being capable of making cuts if something was to hit her. Eirene will once summoned have three globes of paper (carnage, harmony and enlightenment) swirl around her in up to the end of short range radius. To a certain degree they will be self-sustaining, being capable of reacting on their own to protect allies of Eirene as well as her. Albeit, if needed they will be capable of being controlled. Each globe would be B ranked and each wields specific set of abilities.

Dai gyakusatsu - Carnage;
Carnage is one of the globes circling around Eirene as well as her allies. It is a globe composed completely out of explosive tags and one which only purpose is to be used when defending against something. It will either react on its own or will be sent forth to defend upon Eirene's will. Carnage can not be used to make direct offense, however due to its nature once clashing with an object of sorts it would explode creating an explosion which will be directed in course of her choosing. The explosion will reach short range radius.

Hāmonī - Harmony;
Harmony is another globe which is circling around Eirene and which actually when needed can transform its shape depending on Eirene's needs. The shape can vary, solely depending on her imagination. However change of shape will require from user to sacrifice 10 chakra points. The Harmony will be capable of reaching mid range from position Eirene when used for offensive purposes.

Satori - Enlightenment;
Satory or Enlightenment will allow Eirene to notice shifts made in the battlefield within short range radius around it. It doesn't have any offensive nor defensive purposes but rather to merge its owner with the surrounding. It will however cost each turn 5 chakra points.

Note: Eirene can only be summoned by Yoanna
Note: She can only be summoned once per battle
Note: She will last for four turns
Note: She will be capable of performing other paper ninjutsu related techniques
Note: Only Harmony is a globe which can be used for offensive purposes, and making use of it in offensive sense will require user to waste one slot out of three possible capable of being made per turn.

 
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Akasha

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P A P E R N I N J U T S U

(Hasu Shussei) – Lotus Bloom
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: User will unnoticeably stream a large mass of paper sheets into the ground below, before causing them to surface directly beneath the opponent. The sheets will surface around the opponent in the shape of a blooming flower, with their position being the center point of the formation. The source of paper will span out fifteen meters (mid-range) in every direction around the opponent, leaving them completely surrounded. This allows the user to manipulate the sheets of paper directly from the terrain itself to perform various jutsus. However this jutsu can't be used to attack the opponent directly.

Note: User can combine explosive tags and flash bombs in paper form as well as other tags when using this technique. Explosive tags will only be usable along side other technique and never as stand alone explosions although flash bomb will be able to be used once per duration of this technique as a stand alone action
Note: Can only be used once per battle
Note: Can only be Taught by Akasha
Note: Takes one full turn to setup

(Kami no dōbutsu-kai) - Paper Animalia
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short (where the animal is created from the user although animal itself can reach up to Long range)
Chakra: 40
Damage: 80 (if explosive tags are used +20)
Description: Similar to its parent technique,Paper Folding Technique, this technique allows user to by infusing chakra into paper sheets form different animal shapes out of paper which come with different set of abilties. The animals which are created can vary in size depending on which animal is created.

Paper Phoenix

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Paper Phoenix is one of the animals that can be formed with this technique. It's up to 3 meters high and it's length is up to 5 meters from the beak to the tail. Paper phoenix has up to 5 tails which can be used for attacking. It's wings spread up to 7 meters in length and it has abillity to fly as well as have somebody on their back whilst doing so. What is characteristic to Paper Phoenix is that it has ability to completely reform it's body into phoenix after dispersing paper sheets from which it is created into paper sheets formed as feathers. It can only stay up to 3 turns on the battlefield and can only be made once per match. Paper phoenix can release by flapping its wings a paper tornado which is of A rank, goes up to mid range, and counts as a move. Paper sheets from which it is created can be used as source for performance of other techniques. Animal is A-Rank.

One Headed Dragon

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One Headed Dragon is as well one of the animals which can be created with this technique. Its length is up to 5 meters and its body is very flexible. Unlike Phoenix it doesn't have ability to fly but has ability to release paper tornado (goes up to mid range) from its month which is of A rank and counts as one of three moves. User has ability to create not one but two One headed Dragons which are of A rank instead of one which is of S rank. Their length is smaller and their body can reach up to 4 meters in length. If two One Headed Dragons are formed they have the ability to simultaneously release a paper tornado each, from their mouth, which counts as a single move but having each paper tornado's power equivalent to B rank.

Paper Cerberus

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Paper Cerberus is a three headed dog which is formed of papers infused with chakra. Its size is up to 1 meter high (from its paws to neck) and its length is up to two meters. What is characteristic to Paper Cerberus is that it has ability to release up to 16 sharp claws which are up to 50 centimeters long by swining its paws towards the opponent. More the number of claws released there is the more their power decreases. Its speed is great and it is great to be used in close combat as it can easily cut through opponent with its claws as well as take hold of opponent by having heads attach to the opponent from different sides as to immobilize him or her and similar. Releasing of the claws counts as a move and user can choose which rank they are. Depending on the rank, it can penetrate through solid objects, with S-Rank at the highest being able to destroy solid A-Rank techniques.

S rank - One Claw ( 50 centimeters )
A rank each - Two Claws ( 40 centimeters each )
B rank each - Four Claws ( 30 centimeters each )
C rank each - Eight Claws ( 20 centimeters each )
D rank each - Sixteen Claws ( 10 centimeters each )

Paper Griffin

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Paper Griffin is as well as one of the animals which can be formed with this technique. Its size is similar to one of the Three Headed Dog and its wings can spread up to 5 meters. It's front body, thorax to be exact, is covered with uncountable number of explosive tags which can be released in form of a sharp feathers that can easily cut through opponent as well as explode at users will. The feathers which are released can reach up to Mid range. Its claws are sharp and it is as well great to be used in short range. Characteristic to Paper Griffin is the ability to by stomping its foot to release a wave of paper spikes up to 10 meters away of him. The paper spikes which are created are up to 1 meters high and they give paper user great advantages over the terrain as they unable the opponent to stand on the ground unless he or she destroys them. The paper spikes which are formed can be used as a source for performance of other techniques. Paper spikes count as one of three moves and can only be used once per battle. This animal is A-Rank.

Note: Only one animal can be on terrain at time.
Note: This technique can only be used 3 times per battle and animal can stay on terrain up to 4 turns unless stated otherwise.
Note: Can only summon a particular animal once.
Note: Forming of animals is faster if user has paper scattered on the ground.
Note: Can only be used by Konan bios.
Note: Can only be Taught by Akasha
Note: Every animal can be used as source of paper for other paper technique although depending on the rank of the paper technique performed the rank of animal will decrease.

(Seishitsu no Mai) - Dance of Nature
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 for activation (+5 to change already infused element)
Damage: N/A
Description:
Konan will infuse paper with elemental chakra (Wind or Earth element) and give paper sheets a specific set of abilities depending on the elemental chakra infused into them. If the user infuses Doton chakra into paper she will be able to change properties of paper in two ways:
- First way is to make paper much more sturdy, almost unbreakable by normal physical power, those paper sheet would be able to go against swords/weapons and similar metal objects as well as having bigger impact damage but at the same time being heavier.
- Second way is to by manipulating earth chakra to make paper much more lighter thus increasing its movement speed. Paper would become fast enough to become blurred to the naked eye yet still trackable.
If the user infuses Futon chakra, the paper will be engulfing in a wind aura which will increase the paper's sharpness, allowing it to cut human flesh more easily. This is possible because of the wind chakra forming a type of wind blade around each paper sheet, allowing it to cut without necessarily having paper touch the opponent. Dance of Nature is used to enhance the power of a certain paper technique. Only one paper technique per turn can be affected by Dance of Nature. If the user performs a paper technique combined with the paper influenced by Dance of Nature, the power of the created technique will be equal to the element alone; for example, Paper technique of B-rank with infused Wind chakra will be equal to power of a B-ranked Futon technique. Activation of Dance of Nature is instant, it only requires the user to induce an already existing paper ninjutsu technique with chakra from their element of choice (earth or wind) and lasts up to 4 turns. The user is able to change the element with which paper is infused as she releases the paper technique.

Note: Can only be used twice per battle.
Note: Lasts for 4 turns.
Note: Can only be used by Konan.
Note: Can only be taught by Akasha.

(Rōtasutorunēdo) - Lotus Tornado
Type: Offensive
Rank: A rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description:
Technique itself can be performed by either using preexisting paper which is dispersed on the ground after usage of (Hasu Shussei) – Lotus Bloom or (Shikigami no Mai) - Dance of the Shikigami or can be used by infusing chakra into separate paper (as in not paper from the ground). User of the technique would by manipulating paper form a paper tornado directly around opponent. As the tornado is formed around the opponent it would start to compress itself around the opponent until it crushes them. Every paper sheet which is inside of paper tornado would turn around it's own axis and thus gain razor sharpness being able to cut through human flesh at touch.

Note: Can only be used by Konan bio
Note: Can only be used 4 times per battle
Note: Can only be taught by Akasha

( Kan zashi ribon ) - Kanzashi Ribbons
Type: Supplementary / Offensive / Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (per hit)
Description: Technique utilize Konan's ability to manipulate paper sheets by infusing chakra into them. By manipulating paper sheets Konan would form up to 10 paper ribbons which are of white color. The ribbons can be up to 10 meters long in length and up to 50 centimeters wide albeit they can be smaller in both length and width. They are razor sharp on sides which gives them ability to easily cut through skin and muscles. Both endings of ribbons are shaped like needles. Because they are formed out of paper sheets that are infused with chakra their movement is smooth and direction in which they are going can easily be changed. The movement of ribbons is controlled by hand as well as arm gestures. They have both offensive as well as defensive usage because of the way they are controlled. In offensive manner one of the usages is to attack opponent from multiply sides or even take a hold of the opponent by enveloping him or her. When it comes to defensive trait of this technique,it can be used to to envelop one self into ribbons and thus create a protection from upcoming attacks. Paper sheets from which ribbons are formed can be replaced by explosive tags which would detonate upon performance of a single hand seal.

Note: The ribbons can be active up to 3 turns unless they are destroyed beforehand.
Note: Can only be taught by Akasha
Note: Can only be used by Konan bios
Note: Whilst ribbons are active,user can only perform Paper Ninjutsu

(Furokkusu no yuki no monogatari) - Snow tale of a Phlox
Type: Offensive / Supplementary / Defensive
Rank: C-S rank
Range: Short - Mid
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (30-80 depending on how this technique's abilities are used)
Description: User will upon performance of two hand seals create a portal above opponent, high into the sky similar to one which is formed whilst performing (Doton: Otoshibuta) – Earth Release: Dropping Lid. This portal is up to ten meters long (but can be smaller in length) and thus covers quite a big of an area. As the portal is formed above opponent, uncountable number of paper sheets will start to fall down. These paper sheets are all molded into snowflakes which will rain down onto the opponent as well as the area portal covers. Paper sheets which are falling down onto the opponent can be used for performance of other techniques although this particular technique also allows manipulation of the snowflake-looking paper sheets as to make damage to opponent if a specific ability is used while this jutsu is active.

Abilities:
Using this technique user can also make paper sheets change their shape into needles, shurikens, arrows, paper planes and similar objects with which they can attack/impale opponent. Although not all of the paper sheets will change their shape but only the ones which the user desires to. This ability is of either C or B rank (depending on the size of the object in which paper sheet are reformed) [and counts as an additional move. Changing shape of paper sheets takes merely a blink of an eye and can be done anywhere where snowflake-looking paper sheets are present. As the amount of paper sheets changing their shape increases their singular power decreases [/COLOR]
User can at her will make paper sheet merge as to create a sharp, compressed spear or similar objects made out of paper in order to attack the opponent. The compressed object can be up to one meter long. The spear/or compressed object only travels into a straight line and thus makes it much easier to defend from. This ability counts as an additional move and is of B rank.
Using paper sheets which are falling onto the opponent, user can make them attach onto the opponent's as well as get into his or hers clothes and thus make opponent's movement harder. Because paper sheets become attached to the opponent, user can manipulate them as to perform other techniques directly onto the opponent as well as use that paper to crush the opponent or incapacitate the opponent's movement by squeezing them in a powerful manner . This ability is of A rank and counts as an additional move.
Using paper sheets which fell onto the ground, user can make use of them as to create spikes from the ground directly beneath opponent as well as around him as to unable him to stand on the ground. Paper spikes formed with this technique are up to one meter high and can easily cut through objects because of its sharp ending which is facing towards the sky. This ability is of A rank and can only be used twice per match. Spikes will stay on the ground as long as they are not destroyed.
Using this technique user can make a sphere form around opponent. This sphere once formed will have paper sheets inside of it spike out as to impale opponent. Also inside of sphere breathing is very limited as there is very little places for air to go through and thus can make opponent choke. Also inside of the sphere/ball the temperature is pretty high and thus can make opponent collapse. This ability is of A rank.
Using this technique user can also create a paper wall around the opponent which will immediately block an attack sent from the opponent, following elemental strengths and weaknesses. This ability is of A rank.


Note: Paper sheets left on the ground after portals disappears can be used afterward until they are completely destroyed.
Note: Paper sheets formed upon performance of this technique can be used to perform other paper ninjutsu techniques.
Note: User can mix Explosive Tags within normal paper as to make extra 20 damage onto the opponent.
Note: Portal can stay active on terrain up to 3 turns and this portal can only be used twice per battle but has to have one turn of cool down before it can be used again.
Note: Activation of this technique costs 40 chakra and keeping it active every move will cost user 5, but using other abilities of this technique will cost as a move and amount of chakra that will be taken off from user will depend on rank of the ability.
Note: All the abilities written in this technique can be used only if portal is active and is actively releasing paper sheets from it.
Note: Whilst this technique is active, user can only use Paper Ninjutsu.
Note: Can only be used by Konan.
Note: Can only be Taught by Akasha.

(Tsubamesuu~ōmu) - Swallow Swarm
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (on impact) +20 if explosive tags detonate
Description: Utilizing her Paper ninjutsu skills, Konan will manipulate paper sheets to form few swallows. These swallows are made of both paper sheets and explosive tags and by performance of a single hand seal, the explosive tags can be detonated. Immediately upon their forming, they will hover towards the opponent with great speed, attacking from different angles. Although explosive tags can be detonated upon performance of a hand seal, they also explodes once a swallow hits the target. Because of how sharp their body is, they can easily penetrate through the body of opponent.

Note: Can only be Taught by Akasha
Note: Can only be used by Konan bios

( Kami no monsutā ) - Mauris Monstrum
Type: Offensive / Supplementary / Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 ( +20 with usage of explosive tags )
Description: Mauris Monstrum, one of the strongest creation of Konan herself. Size of it can reach the size of Golem which is made upon performance of Earth Release: Great Stone Golem Technique although it can be smaller depending on how she wants for it to be used. Mauris can either be formed with usage of pre existing paper sheets or using paper sheets from Konan's body. If Konan is using paper sheets from her body, Mauris has to be in short range from her whereas if she is using pre existing paper source as to form it, she can make it up to mid range from her body should a sourse be within that distance. Because of the size of the Mauris, if Konan would to use paper sheets from the source, source itself has to be huge. Covering quite a big of an area of the battlefield. Sources of paper made by usage of (Hasu Shussei) – Lotus Bloom, (Furokkusu no yuki no monogatari) - Snow tale of a Phlox, (Shikigami no Mai) - Dance of the Shikigami and similar will give Konan ability to form Mauris.Once monster has been formed, it will try and hunt down the opponent. Now interesting to it is that although its main task would be to hunt the opponent, Konan will be capable of changing its direction with hand gastures. Konan is also capable of reforming Mauris after multiplication for a cost of a move, only able to be done once. Konan is capable of mixing explosive tags with paper sheets and make them explode upon performance of a single seal. Monster is capable of reaching Long range but where it will be formed will depend on the user. Using paper from the monster, Konan is capable of sending different kind of small projectiles at opponent, like kunais, shurikens which will either be of D or C rank depending on their size and number. If up to 4 projectiles are sent, they'd be of D rank, whereas if up to 8 are sent, they'd be of C rank.. Paper sheets from the monster can also be used as a source for performance of other techniques although the power of the monster would decrease depending on the rank of the paper technique used.

Note: Can be used twice per battle
Note: Lasts 3 turns
Note: Can not use paper ninjutsu of S rank during the turn in which the monster has been made as well as next turn.
Note: For the technique to be re-used there has to be at least two turn cooldown.
Note: Konan will be capable of only using paper ninjutsu in the turn in which it has been formed.
Note: Can only be used by Konan
Note: Can only be Taught by Akasha

(Etlingera no keisei) – The Formation of Etlingera
Type: Offensive / Defensive / Supplementary
Rank: A
Range: Short – Mid
Chakra: 30 (-10)
Damage: 60 (+20 if used with exploding paper tags)
Description: Through the rapid conversion and release of chakra the user will release numerous sheets of paper from their body. These sheets of paper are purposed in such a way that they are highly versatile allowing the user, through shape manipulation, to create numerous forms such as kunai, swords, walls, pillars, and wave like formations of paper. The paper can maintain their form and shape for longer periods of time than normal by continually feeding chakra into it. Should the user desire they can use explosive tags instead of regular paper allowing for an increase of +20 damage through the explosive power of the paper tags. User can also mix up flash bomb which are in paper form, similar to how explosive tags look. They can either be detonated with a performance with a seal or on impact with a solid object.

Note: If there is paper on the battlefield already dispersed user can use it as to create formations. However, the size of the source has to be proportioned to the creation that user wants to make.
Note: Can be used four times per battle.
Note: Must have a Paper Ninjutsu biography to learn the skill
Note: Can only be Taught by Akasha

(Airisu· hōpu no gādian) - Iris the Hope's Guardian
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short (can move up to long range)
Chakra: 50 (-20 per turn)
Damage: N/A (-40 to self)
Description: Hope’s Guardian is one of Yoanna's most powerful Paper Ninjutsu techniques. It is perhaps her most heavily guarded secret and her final resort of a weapon. Applying the basic principles of Paper Ninjutsu Yoanna releases numerous sheets of paper from her body. Instead of swarming the target or forming a separate creation the paper instead forms around users body. The paper forms very quickly and rapidly forming a relatively sentient new body around user. Once the formation is complete the Hope’s Guardian becomes users new temporary body that they manipulate via mental comand and chakra. However, which can act on its own. The body of Hope’s Guardian is much larger than a human one. It is 15 meters tall from feet to head. Its wingspan is roughly 15 meters as well from the edge of one wing to the other. On its back is a massive sword composed of paper, mixed with explosive tags, formed from the ninjutsu as well. The sword can reach up to the edge of short-range and is incredibly powerful. However, unlike normal swords, this sword relies on blunt damage in combination with explosive tags as it is composed of paper. As such the sword specializes in smashing and breaking through targets instead of cutting through them. Interesting to the sword however is that the user would be capable of by reforming physique of it also change the actual weapon into another one of a size not bigger of the one of the sword. User would also be capable of sending forth said construction as a projectile towards their intended target. The projectiles would be able to reach mid range and wouldn't be bigger than five meters in diameter. While in this form the Hope’s Guardian is weak to the normal weaknesses of Paper Ninjutsu – oil, water, and wind. It is however strong to lightning and is able to withstand extremely powerful lightning attacks. The body of Hope's Guardian provides an A-Rank defense against attacks that it is neutral. Against lightning techniques Hope’s Guardian can defend against Forbidden ranked lightning techniques (double strength). While in this form user body is in the chest of the Hope’s Guardian buried deep within paper. However, they has a hollow space in the chest in order to breathe as normal. Hope's Guardian's sword has A-Rank blunt physical damage as well (follows Paper's elemental S/W). While in this form user is only able to use Paper Ninjutsu and must maintain the Hope's Guardian as well. Additionally, while in the Hope’s Guardian user is able to release numerous explosive tags from the hands as projectiles. This paper tag move is considered a B-Ranked technique and can release multiple tags at once. While in the Hope’s Guardian user is only able to use 2 moves per turn. The sword attack costs a move per turn as well. The technique will last for four turns at which the user can deactivate it at will or wait until it times out. If the user does choose to deactivate it at will they can manipulate the paper that is released from the body to fly toward the opponent is an enormous barrage of paper tags that can slice through flesh. This counts as an S-Rank attack, uses up 40 chakra and costs a move to use. When deactivated or times out the user will be left exhausted, decreasing their base speed by two ranks. The user is also left unable to use techniques which require long hansdseal sequences (longer than three) for two turns after deactivation. Additionally the user won't be able to use S ranked techniques of Paper Ninjutsu for two turns after deactivation.

Note: Lasts for 4 turns and can be deactivated at will or wait until it times out.
Note: The sword attack costs the user one of the three moves per turn.
Note: Must possess biography which can utilize Paper Ninjutsu
Note: Can only be taught by Akasha

(Sankayō zoku no tōmei-sei) - Transparency of Diphylleia
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: Transparency of Diphylleia is a paper variation of Leech All Creation: Attack Prevention Technique. Once activated, user would through a four turns span be able to merge with any paper sheet as well as emerge from each. Similar to the previously mentioned technique, once the user merges with the paper which is spread around them, they won't be able to be noticed, neither by the sensory ninjas nor the doujutsu ones. Only once fully emerged will the ability to notice/sense the user be available. The user on the other hand will be aware of their surrounding, just so as long the paper is spread as their senses would become connected to that of paper sheets. Technique is immediate in a sense whereas user barely needs time to merge and emerge from paper sheets, however traversing through them is a different story. Movement of the user through the paper would be equal to that of a Kage Ranked shinobi with leg weights due to how accustomed they are to manipulation of them.

Note: Can only be used twice per battle
Note: Each turn this technique is active user will be drained additional 5 chakra points
Note: Can only be Taught by Akasha

(Tanensei no tane) - Seed of a Perennial
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: A technique which is quite unnoticeable to those who are not in possession of sensory or a doujutsu. Activated almost instantaneously once the target of the user comes in contact with a paper sheet of sorts. They wouldn't feel any changes however the paper sheet with which they came in contact with would attach itself onto them. Now the paper sheet itself could stay attached to the target as long as the user so wishes and as long as it is, user would be able to follow movement of them due to their connection with paper.

Note: Can only be used twice per battle
Note: Can only be Taught by Akasha

(Monarda no chūshutsu) - Extraction of Monarda
Type: Offensive
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: A basic ninjutsu technique which is used on techniques which require from user to utilize explosive tags (and/or similar tags) in their performance. Through the rapid conversion and release of chakra user would cause for the explosive tags from the initial technique used to be extracted and move in different trajectory of their choosing. The speed at which they move wouldn't change and this wouldn't affect course of the initially sent technique, but rather just extract the tags and allow user to further manipulate their motion (changing angle or movement and similar).

Note: This wouldn't decrease power of the initially sent technique (within reason), as it would just affect the tags if they represent an add on the technique in question.
Note: Can only be used five times per battle
Note: Must have paper biography to use the technique
Note: The explosive tags would explode either upon hitting an object or with performance of a single hand seal
Note: Can only be Taught by Akasha

(Leptosolena no Insepushon) – Leptosolena's Inception
Type: Offensive / Defensive / Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-10 chakra per turn)
Damage: 80
Description: Leptosolena's Inception is a sister technique of the Formation of Etlingera. It is an even bigger and stronger version of the technique where user would through the rapid conversion and release of chakra release numerous sheets of paper from their body. These sheets of paper are purposed in such a way that they are highly versatile allowing the user, through shape manipulation, to create numerous formations of paper. The paper can maintain their form and shape for longer periods of time than normal by continually feeding chakra into it. User can also mix up flash bomb which are in paper form, similar to how explosive tags look. They can either be detonated with a performance of a seal or on impact with a solid object.

Note: If there is paper on the battlefield already dispersed user can use it as to create formations. However, the size of the source has to be proportioned to the creation that user wants to make.
Note: Can only be used twice per battle and lasts a maximum of four turns
Note: Due to the amount of paper used, if used from ones body, user will be drained 10 damage points
Note: Must have a Paper Ninjutsu biography to learn the skill
Note: Can only be Taught by Akasha

(Asutā no kachimasu) - Aster's Prevail
Type: Offensive / Defensive / Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60
Description: Aster's Prevail is a technique which takes per advantage that the body of paper user or other bodies of paper has paper scattered all around it. Upon its activation it will last so as long as the user fuels it with 10 chakra points per turn and essentially it will grant user to use the paper from which it was created to form and reform formations directly from its body which are never bigger than the size of the user. The formations could be such as multiple hands, arms; another head or even a leg which could essentially be helpful when performing other techniques. In addition user could form differing weaponry creations simultaneously which can especially be helpful in close quarters. The formed creations out of paper will be able to disintegrate and reshape again if circumstances call for it. The formations of paper can be controlled through mental commands, this is just due to the bond user has with its paper. When using this technique, every destroyed creation will cause for user to lose 10 damage points (health points) and this technique would only be able to be used twice per battle. User can use explosive tags in combination with this technique or even smoke bombs in paper form which will always be directed outwards. Creating each formation counts as a move, excluding the first one, when this technique is initially used.

Note: Upon activation it will last as long as four turns
Note: It can be used twice per battle, however never in consequent turns
Note: Must possess biography which can utilize Paper Ninjutsu
Note: Can only be Taught by Akasha

(Cerena no Sutingu) – Cerena's Sting
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A (+10/20 chakra cost to applied techniques)
Damage: N/A
Description: A specialized type of infusion applied to the user’s Paper techniques. Cerena's Sting allows for the user to produce and release additional paper sheets into paper techniques. This is akin to the mechanics of Sacred Paper Emissary, allowing for the constant summoning of paper. Techniques which are infused by Cerena's Sting will produce a pseudo regenerative process allowing for paper lost in clashes to be restored returning the technique to its original strength when it was created. A-Rank and below techniques require the user infuse an additional 10 chakra while techniques above this level require the user to infuse 20 chakra. Cerena’s Sting can be used within the same time-frame as techniques which it is applied to.

Note: Cerena's Sting can only be used four times per battle.
Note: Can only be taught by Akasha

(Shikigami no Mai: Impale ) Dance of the Shikigami: Impale
Type: Attack
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description:
Konan will use her Origami and Ninjutsu skills to send out her paper and have it surround the target. Her paper moves very fast to surround the opponent, as soon as it gets around the target it instantly forms into razor sharp spikes that impale the user. The spike are the same size as the Earth Spike technique.

Notes:
- Only usable by Konan
- Only usable once per battle
- Unable to use A-Rank or Above Paper Technique during next turn.
- Only usable/trainable by Dexter.

(Pe-Pa Gikou - Ame Jakkunaifu) Paper Technique - Rain of Knives
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description:
The Paper user will send up into the sky, hundreds of paper sheets. The user will then form each individual paper into a sharp knife that is capable of puncturing weaker earth techniques. The amount of paper looks as if it has covered the sky and the area it covers is very wide. The user will then send all the knives down at the target at once, capable of hitting all sides of the target.

Notes:
- Only usable once per battle
- Unable to use A-Rank or Above Paper techniques during the next turn.
- Only usable by a Paper Technique user
- Only usable/trainable by Dexter..

(Pe-Pa Gikou: Koudo Kami Bunshin) - Paper Technique: Advanced Paper Clone
Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:
The user is able to summon Paper clone but these clones are much more advanced. The paper clones are able to preform paper techniques and elements the user is able to preform. Other than that they act like normal Shadow clones.

Notes:
- Only usable by Paper Technique user
- Usable twice per battle
- Two clones maximum at one time
- The move Clone preforms counts as 1 of 3 moves
- Only usable/trainable by Sacrifice..

 

Akasha

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(Bishunu kami) – Vishnu
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vishnu is a longsword with a total length from sword hilt to the tip of the blade of 115 centimeters. The sword’s history is relatively short having only recently been created by Yoanna with the help of Konan after she learned the secrets of Paper Ninjutsu. The sword itself is composed of thousands of small chakra infused sheets of paper each being razor sharp, excluding the hilt and hilt guard of the blade. The guard of the blade itself appears to be the bottom half of a golden flower while the hilt beneath it extends past and possesses the same color.

Vishnu constantly drains the user’s chakra to sustain itself. Its thirst for chakra is quite great in that when not held by the user it will actively seek him or her out. As a sword composed entirely of small razor-sharp chakra infused sheets of paper Vishnu does not slice similar to how a sword does. Instead, the sharp sheets of paper will shave albeit user can change angle at which paper sheets are positioned and thus allow for different kinds of cuts being made upon their target. This can even be used once the sword penetrated through the body of intended target which would cause increase in deterioration made upon them. Each sheet of paper capable of leaving deep paper-cuts along the afflicted area of the opponent’s body. While the ''basic'' form of direction of paper sheets is not as lethal it is still very painful and can cut and shred flesh quite easily. Additionally, because of the sword’s paper nature the user’s chakra flow into the blade will allow it to remain its form and rigidity quite similar to that of an actual sword although with small spiked out edges. Should the sword be damaged the user can continue to feed it chakra and allow it to reform by reconnecting the scattered sheets of paper. Explosive tags as well as flash tags mixed within the normal sheets which would increase capabilities of the sword. Replenishing the hilt of the sword would drain user of 10 chakra points.

First and main ability of the sword is as to make paper sheets leave the hilt of it within users hand and fly away forming like a cloud around the user (spans short-range all around them). Each paper sheet would be self sustaining, self aware and represent sovereign defense due to being apart of Vishnu. Their velocity would be so great even being capable of defending user of almost instantaneous techniques as well as techniques up to A rank made by either taijutsu movements or solid like elemental techniques. Even in case whereas user of the sword is not aware of the offend made upon them paper sheets would react without imput of the one owning them. Albeit, user can defend from techniques they so wish without having input from paper sheets by willing them via mental command as not to react. Senses of sheets are also connected to senses of the user allowing for better perceiving of their surrounding. This ability counts as a A rank and upon defending from an A ranked technique (following elemental strengths and weaknesses) paper which was dispersed would lose its effects. This ability can only be used twice per battle. Sustaining this ability per turn would cause for additional 20 chakra points to be drained from the user.

In combination of releasing paper sheets from the hilt of the sword, paper sheets could be controlled as to make different kinds of constructions from them which can be used for either offense or defense. Their size varies depending on users need. This ability can be of either C or B rank.

Another ability of the sword is quite useful in combination with other techniques which require one to utilize different types of weapons for their performance. By draining user of 15 chakra points sword would be able to change its physique however never go over the initial length it holds. No matter the physique due to being formed out of paper sheets it would always have small spikes on its borders. This ability counts as a C rank.

Note: Must posses paper ninjutsu biography to utilise the sword.
Note: The sword is controlled via mental commands.
Note: Each ability that is utilised by the sword would drain user proportioned amount of chakra to the rank the ability is.
Note: Each ability used will count as one of the three techniques user can utilise per turn.
Note: If someone who is not Akasha so decides to take the sword within their hand an outburst of explosive tags would launch instantaneously as a spike of paper sheets so does as well as to penetrate body of the said person and doesn't allow it to let it go before explosion.
Note: Can only be wielded by those Akasha allows.

(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.
 
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(Magunasu `kyokusei) - Magnus' Polarity
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Magnus' Polarity is a supplementary technique which is used in conjuction with bodies (either elemental techniques which are rather solid and within reason or weapons of sorts) in motion, or rather to supplement the way in which they move. The user of the technique would perform but a single hand seal before making changes in the air which is surrounding the specific body/entity. By changing the pressure (in the air) around them they would cause for change in their trajoctory. Increasing the pressure at the specific part of the entity would cause for increase in speed on that side and decreasing the pressure points at specific parts of the air would cause for decrease in speed in that direction. By changing the amount of pressure in the air applied to the specific parts of the body of the entity would actually cause a change in direction. This could also be applied to taijutsu to a certain degree or when someone is in motion by releasing chakra around the specific part of their body. Once applied this technique is instantaneous as it doesn't have effects on its own but rather only when used in combination with other techniques or bodies.

Note: Can only be used twice per battle when used in combination with Taijutsu
Note: Can only be Taught by Akasha

(Bakuhatsu-tekina Shūsei no Jutsu) - Explosive Modification Technique
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra cost: 15 (+2 per additional tag)
Damage points: 30 (+5 per additional tag)
Description: This technique allows the user to modify the explosion of an exploding tag(s) to suit his needs. The user imbues a tag with chakra focused in different areas of the tag. It serves to divert the force of the explosion away from the chakra, allowing the direction, size, and strength of the explosion to be changed. For example, the user could place a tag on a tree and cause an explosion which only makes a 3 inch wide hole in it by diverting all of the energy of the explosion toward the tree and limiting its range. If the user is in contact with a tag exploding away from him, he will be blown back by the recoil unless he braces himself or reduces it's strength.
-Max 3 tags per use
-Tags can be detonated whenever the user wishes

Ninja Arts: Touch of Circe (Ninjutsu: Souhou no Circe)
Show
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: This jutsu is simply an expansion of a basic ninja skill learned in the academy. The basic transformation jutsu allows the user to transform himself into virtually anything based around his imagination. The technique is designed to allow someone to use a larger amount of chakra, and shape control, in order to be able to transform inanimate objects around him, that he is touching in a similar way to the canon transformation technique. The user uses shape transformation, and extremely precise chakra control to not physically change it but to change its appearance in a way similar to the transformation jutsu. Like the transformation technique, the object's actual physical properties are not changed. For example if the user was to transform a brick into a feather, the newly transformed feather would weigh the same as a brick, and have the same mass; the reverse is also true. In addition, the transformation will revert after being hit by a elemental jutsu of B rank or below, following the elemental strengths and weaknesses.

#Can only be taught by Vex
#No ninjutsu above A rank same turn or next turn
#Can only be used three times per battle

Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto
Rank: S
Type: Offense
Range: short - long
Chakra cost: 40
Damage points: 80
Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.*

*Can only be taught by PowerOfDarkness
*Ryuji is the co-creator of this jutsu
*While any of the great spirits is on the field, the user can only have up to 2 clones in use.
*No taijutsu and genjutsu attacks while the spirit is on the field
 
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G E N J U T S U

(Genjutsu: Sokkusu teiri) - Illusionary Arts: The Sock Theorem
Type: Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user performs 3 handseals inducing the target in an illusion which disrupts the target's chakra system and the chakra within their brain causing them to get extremely nauseous feelings. This feeling would progress to the stomach area, where the opponent would feel that inside their stomach, bubbles are boiling up and they will begin to throw up all of their stomach juice, giving them an extremely uncomfortable feeling also preventing them from doing anything else in this illusion. This is not where it ends, while they're under the process of throwing up they will also believe that their stomach is producing an even greater quantity of stomach juice by draining the water inside their body. This causes the target to both have difficulties breathing and have their energy exhausted because of loosing too much water from their body. In reality, the target will be immobilized and due to the mental stress the nauseous feeling gives, the target will be hindered and somewhat dizzy. While the illusion is progressing, while difficult, the enemy is still able to do handseals and mold his chakra and doesn't lose his connection to the real world as it's not a "dream-like" illusion. However if not countered within a set amount of time, the target will end up fainting because of exhaustion and the experienced nauseous feeling's intensity.

Note: Usable twice per battle
Note: Cannot be used the following 2 turns
Note: No genjutsu above A-rank the following turn
Note: Target faints at the end of the 2nd turn if this genjutsu doesn't stop/gets cancelled

[Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
Type: Attack
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.
Note: Can only be taught by Kamishiro
Note: Can only be used 3 times a battle
Note: Can't use any genjutsu technique higher than A-rank at the same turn

(Genjutsu:Explosive Cat):Bakuyaku Neko
Type:Attack
Rank:B
Range:Short-Mid
Chakra Cost:25
Damage Points:40
Description: The user makes the enemy see a scared cat coming towards them and it hides behind the enemy the cat is actualy a few explosive tags tied together that the user will throw and they can explode at the users will.

Illusionary Arts: Satan's Scent(Genjutsu: Akuma's Kaori)
Type: Supplementary
Rank: C
Range:Short-Mid
Chakra:15
Damage:N/A
Description: The user will make a single handseal, and insert his chakra into the opponent's chakra. He will disrupt their chakra system, and put them into an illusion. The opponent does not actually see or hear anything out of the ordinary. The only thing is the extremely pungent smell of rotting flesh and a foul taste of rotten eggs in the mouth. The smell will be extremely pungent, and will leave the opponent unable to smell anything unless they break the genjutsu. The taste will also be quite foul, and the opponent would be unable to taste anything else until the genjutsu is broken. In reality, nothing changes. The only thing is that the opponent's smell is affected.

-Can only be taught by PB-

(Genjutsu: Karada-ka) | Illusionary Arts: Somatization
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A
Description: The user forms two hand seals, and induces a Genjutsu on the opponent. By the user's choice, the Genjutsu affects the opponent by causing a loss in physical function of one specific limb, albeit, with more precision after choosing a specific limb to affect. The Genjutsu lends from the concept of Somatization, where the victim loses function in a specific area of his body with no apparent organic basis. For example, the user of this Genjutsu can choose to cause the loss of motor movement of the opponent's hand, thus causing the opponent to feel as if he has no hand, although it is unharmed. This would cause the opponent to drop a weapon he might be holding in his hand at that time. However, this Genjutsu is severely limited to only being able to affect a single limb, at a time (counts the same for precision of said limb).

Notes:
-Can only be taught by Detective L.
-Can only be used three times per fight.
-No Genjutsu above A rank in the same turn or the next.

(Genjutsu: Karipuso no noroi) | Illusionary Arts: The Curse of Calypso
Type: Supplementary | Offensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A (60 if successful, stress on the mind)
Description: A Genjutsu induced through the formation of three hand seals. The technique starts off by the sound of a woman screaming and wailing, as she rises from the ground, bound by a large amounts of ropes all around her body. Her face, one of a beautiful woman, but her body, grotesque and bleeding. Once emerged (happens fast), the ropes tighten and squeeze her body causing it to suddenly bursts into several small demonic crabs which explode towards the opponent. These crabs are quite fast (same speed level as the opponent one is facing) and also have extremely sharp pincers and exo-skeletons. As they get closer, become even smaller and smaller, decreasing in size, but increasing in number. The crabs would easily flood the opponent, biting into their skin (or rather pinching with pincers) and creeping underneath their skin. Move into any openings like the eyes, ears, mouth, nose etc. All this causes extreme stress on the opponent's mind, however, does not hinder the opponent's movement in reality. After a single turn (if not countered), the opponent would feel the damage on his mind, and pass out.

Notes:

-Can only be taught by Detective L
-Can only be used twice per fight
-No S rank Genjustu in the same turn or one turn afterwards

(Genjutsu: Rengoku misuto) | Illusionary Arts: Purgatory Mist
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A (60 if successful)
Description: The technique starts off with forming a single hand seal, which places a Genjutsu on the opponent, however, one of a dormant nature. The Genjutsu stays dormant within the opponent until he uses a technique that forms smoke or any smoke that might occur on the battlefield, like a summoning technique (includes summoning animals, clones, and even weapons) or from an explosion, to the burning of papers. This sets the Genjutsu in motion, where the pearly white smoke of the technique quickly forms into a darker more sinister version which engulfs the opponent. As it takes over the opponent, it enters his eyes, nose, mouth and even ears, causing massive amounts of pain and discomfort as the smoke becomes sharper as it enters the openings. The rest of the smoke would constrict the opponent's body, holding him in place as it enters him. Once inside the body, the smoke expands, and would cause the explosion of inner organs or parts, up to the users creativity. The smoke can be manipulated to be very sharp, or simply be smooth. All of this occurs within the illusion, and has could cause mental stress on the opponent's mind after a single turn if not countered.

Notes:

-Can only be taught by Detective L
-No S rank Genjutsu for the next turn

(Genjutsu: Baghuul no hōyō) | Illusionary Arts: Baghuul's Embrace
Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A
Description: The user will start off by forming three hand seals, and induce a dormant Genjutsu on the opponent. The Genjutsu would cause the opponent experience effects based on the materials they come into contact with, as it encompasses three materials, namely; mist, dust, and steam. Through either the opponent's mist, or the users, the opponent will experience the mist to become colder to the touch and start to constrict them as it gets more compressed, and presses against their body, limiting their movements within the mist and making it difficult for them to traverse through it. Through dust formed with Earthen/Wind techniques, or the user/opponent's, and when under the effects of this Genjutsu, the opponent will encounter a tingling sensation, as it feels like the dust enters into their pores, or through every open orifice and drastically increase the opponent's weight, of their clothes and their own body, making them slower as they perceive themselves to be heavier, and causing them to move at two ranks lower than their normal rank when affected by the Genjutsu. Through either the opponent's steam, or the users, or when two techniques clash and create steam, the Genjutsu will take effect. The opponent would perceive the steam as having acidic properties, as their skin begin to form boils and sores, and the acidic nature of the steam would affect the opponent's clothes as well. In reality, nothing happens to the opponent, only within the Genjutsu. Only one of the effects can be done at a time, and after doing so, there should be a two turn cool down between them.

Notes:

-Can only be taught by Detective L.
-Can only be used three times a fight.
-No A rank and above Genjutsu in the next turn, and S rank and above in the one after that.
-A two turn cool down between each effect of the Genjutsu, and only one effect at a time.

(Genjutsu: Kokkaku chūshutsu) - Illusionary Arts: Skeletal Extraction
Show
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (mental stress)
Description: The user will perform the Ram hand seal, sending chakra onto the opponent's chakra parthways in order to disrupt it and induce an illusion upon the enemy. The illusion is quite complex. It begins when the enemy feels that their bones/skeletal system are hastily moving out of place inside their body as it eventually breaches through the layer of skin, and are now outside their body. However, the illusion continues with the bones extending and wrapping itself with great force around the opponent while tightening and tightening, with every passing second. For instance, the rib cage would wrap around the enemy's torso, and then tighten, restricting the opponent from movement completely. Of course, with the total loss of the skeletal system, compounded with the skelton's grasp upon their body, the target would have no ability to move. Now, without the skeletal system as a support for the body, the effects of gravity on the targeted body would be heightened, thus making it harder to breath. If the target does not break out of the illusion within two turns, they will pass out from the lack of oxygen available (suffocation) in the illusion as well as the compression resulting from the skeleton's grasp.
Notes & Restrictions:
Note: Can only be used 3x per battle; No A-rank Genjutsu in the same, or next turn.
Note: Can only be taught by Edward

 
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F I R E

(Katon: Makuro kasō) - Fire Release: Macropyre
Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.

Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha

(Katon: Kulhu no shutsugen) - Fire Release: Emergence of Kulhu
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Emergence of Kulhu is a technique where user would release katon chakra around their opponent. Now this chakra would emerge from the ground in shape of numerous small participles of fire that when collected into a single structure take form of tentacles. User will be capable of forming up to four tentacles which main purpose would be as to harm opponent by making all different kinds of lashing movements however if user so wishes he can control these tentacles. Their size can be up to five meters in lengt. User will also be capable by performance of a single seal make the small fire particples from which they are formed actually explode forming a maelstorm in which center opponent will be standing.

Note: Can not be used in consequent turns.
Note: Can only be used four times per battle.
Note: Can only be Taught by Akasha.

(Katon: zenpaku surudoi kougake) Fire Style: Forearm Bladed gauntlet
Type: Offense
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user has to focus and channel katon chakra towards his forearm and then release the katon forward at the same time manipulate the fire sharply and firmly to form into bladed gauntlets on his forearms. The more chakra you channel towards the forearm the more sharper and longer the blades begin to grow. Its maximum size can go up to 200cm but when it reaches its max it immediately disperses due to the chakra strain on the forearm. It is great to use for close range battle.
- Can only use fire jutsus while active
- Only active for 3 turns
- Usable thrice per battle

[Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit
Rank: S
Type:Attack/Defense
Range: short/long
Chakra cost: 40
Damage points: 80
Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
Note: Can only be used 2 times per battle
Note: Can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
Note: Must master katon and aact
Note: Can't use it on the next turn

(Katon: Saiha Ba-suto) Fire Release: Blazing Blade Burst
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user begins by gathering up an enormous amount of katon chakra into each of their fists or feet. Along the same lines as it's parent technique (Katon: Saiha) Fire Release: Blazing Blade, the user manipulates the katon into dense blades, long and thin with a severe cutting potential almost like boomerangs. However instead of holding the katon chakra and continually feeding it the user releases the katon chakra with swift punching or kicking motions from these punching or kicking motions multiple fair sized blade like projectiles are formed and sent out. These can range in size from as small as a kunai to as long as a full length Claymore. They are able punch through dense earth (A rank and below), and when coming in contact with an opponent they can cause very deep searing wounds that cauterize themselves cutting off blood vessels and stopping blood flow. They can pierce deep enough to cause severe internal damage and can cut off whole limbs if the opponent is struck correctly. These projectiles cannot be controlled once released, but can be very useful in short - long range. Only five consecutive blades can be shot off, and after the blades make contact and cut through something they rebound hitting it again before exploding into a dense explosion of fire that can catch even solid earth on fire, the fire burns until it's put out by an opposing force.
Notes:
-Can only be used twice per battle
-Can only create five (5) blades ranging in size from small to large per use
-Can't use A rank and above katon the same turn this is used, and only A rank and below katon the next turn (along with other chakra natures and such)
-The user cannot use handseals the same turn this jutsu is used due to the pain of the severe heat

(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique)
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage

(Katon:Fenikkusu Hasu no Hana) - Fire Releasehoenix Lotus Flower
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing the Dragon → Bird → Tiger hand seals, the user will mold their fire chakra and release it into the ground by slamming their hands down; causing a lotus flower made out of flames, to encase the opponent. The opponent will sustain 2nd degree burns from the intense flames. Once the oppoenent has been trapped, the user will perform the Rat hand seal and then slams their hands onto the ground, releasing their fire chakra, causing the lotus flower to burst open (bloom) releasing a phoenix that launches the opponent into the sky and then explodes.
Note:
-can only be taught by Kage Phoenix
-can only be used 2x
-cannot perform fire techniques on the next turn

(Katon: Kasai To Chi) Fire Style: Fire and Blood
Type: Offensive
Rank: A rank
Range : Mid
Chakra : 30
Damage : 60
Description:
-The user performs the Dog -> Rat -> Ox
handseals and greatly manipulates his Katon chakra.The user uses shape manipulation to form multiple (6) "swords" made of Fire that hovers above the user. With a simple hand gesture,the user can send and control these swords to move towards the enemy and impale them.Due to their heat,as they are practically pure fire that is greatly concentrated to a sword
form,they would easily burn through the
opponent with ease.By performing the Snake handseal,the user is able to make these "swords" explode by easing the concentration of the swords and allowing the to become just fire without form, creating a small explosion where the sword was impaled.

Note:The user can make up to 6 of these fire swords,and less,depending on the situation.
Note:No A rank Fire techniques for the next turn
Note:Can only be taught by -L-
Note: Usable 3 times and they last only a
moment if they aren't used to attack

(Katon:Ume no Kaki)- Fire release:Rope of fire
Type:Attack
Rank:B
Range:Short-Mid
Chakra:20
Damage:40
Description:The user will exhale a condensed fireball the size of about the humans stomack into the air above him.Then he will attach a rope of chakra from his fingers to the fireball and once he does that he will be able to swing the fireball around as a mace.The fireball upon impact with an solid object will explode in a sudden burst of flames,big enough to engulf someones whole body in fire.
~Note:Can be used twice per battle.
~Note:The user must wait 2 turns before using it again

(Katon : Hi no yōsei) - Fire Release : Fire Fairies
Type: Offensive/Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30 (+10 Explosive tags)
Description:
The User channels their fire chakra into a small tool like a Kunai or Shuriken that they are holding or one that is within Mid-Range (Kunai that have been left on the ground etc). They can throw it at their target to begin with if they are holding the tool but after they do they will make a hand seal and the fire chakra will erupt around the tool and form a flaming aura giving them the ability to set anything the first thing on fire that it touches. The Fire also forms wings giving the ability for the user to manipulate the tool to flutter in any direction they like and when in position the user will make the fire explode and send the Kunai in a desired direction or simply disperse the fire so it drops. This can be used with explosive tagged kunai as long as they are attached with a metallic string to the kunai so it isn't affected by the fire around it nor the string - when the fire explodes however the tag will too making a larger explosion.
-Can only be taught by Albel

(Katon: Moesashi no Ame) Fire Release: Rain of Embers
Type: Offensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: the user expels a very large cloud of flame in to the air, however this is merely a distraction, the fire does not disperse but rather condenses into countless tiny embers which very slowly fall to the ground in the target area. When the user performs the Tiger hand seal these embers burst in to flame again, the result is covering the target area an explosion that covers short range from the epicentre of the explosion. This technique also causes large black clouds to form, mimicking the clouds used for Kirin however no lightning is present.
Notes:
- Can only be taught by Shinta,
- Can at most cause three areas of embers to explode although the ember rain covers the entire field,
- The embers do no significant harm until they are detonated,
- Can be used four times per battle,
- The embers can continue raining for up to two turns, after which they become useless. On the turn of detonation, this jutsu must be posted again. The repost does not count as one of the four uses but still counts towards one of the three jutsu for that turn,
- The large black clouds remain on the field for four turns but again serve no purpose for kirin.

(Katon: Tenrai Shourisha) Fire Style: Divine Conqueror
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will first off channel katon chakra to his right and left hand, and then manipulate the chakra in the form of two fiery claws, which he then uses to slash at the opponent five times. After the fourth slash the user will jump up into the air with the claws still active and come back down towards the opponent, and swing his arms at him in an X shaped slashing motion hitting him.
~Can only be taught by AlbelTheWicked
~Can be used twice
~No fire jutsus above B rank during your next turn

(Katon: Infernal Kangoku) Fire Style: Infernal Prison
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will make Ox > Tiger hand-seals and begin channeling his fire chakra through out his body where he will then release it into the ground beneath the target. A circular pyroglyphic symbol will appear on the ground below the opponent, where four large pillars of fire will rise up from four smaller circles located on the pyroglyph. Each fire pillar will rise up at an angle and connect together above the target forming a fiery pyramid that traps them inside. Upon being trapped inside, the heat from the pillars will begin burning the opponents skin.
Note: Can only be taught by Albel Nox.
Note: Can be used twice.
Note: The fire prison lasts for two turns.
Note: Must wait one turn after the pillar has ended before using again.
Note: Can not use any fire jutsus above A rank while this jutsu is active.

(Katon: Fiery Yajuu) Fire Release: Fiery Beasts
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: By forming the Tiger seal the user will begin channeling a large amount of katon chakra throughout his entire body as well as into the blade of his sword. As the katon chakra is being channeled throughout the body and weapon, the user will charge towards his opponent and while doing so will release the katon chakra that he has been channeling throughout his body into the form of a large fiery lion's head that races towards his target. The lion's head has enough force behind it when released that when the victim is hit, they are sent flying backwards with severe burns all over the side that was hit. Now as the target is sent flying by the impact, the user will then stab the blade of his sword into the ground and release the katon chakra that was channeled into it from earlier into the ground underneath his opponent. This will cause another large fiery lion's head to erupt from beneath the ground and the target, hitting him again with enough force to send him flying upwards into the air while leaving the side that was hit covered in severe burns.
~ Can only be taught by Albel
~ Can only be used thrice

(Katon: Hanabira o nenshō) | Fire Release: Burning Petals
Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will clap their hands together and then create a thin ring of fire on the ground around them, with a one meter radius from the center where the user stands, to the edge of the circle. From this ring, golden flames in the shape of eight flower petals will erupt outward, surrounding the user, creating an area-of-effect attack on the ground and incinerating whatever comes into contact with it. As a visual representation, when looking at this jutsu’s performance from the top, it looks very similar to a flower head blooming outward. The golden color of the flames is purely cosmetic with no added effects. Each petal is capable of reaching up to mid-range, and in eight separate directions around the user, allowing for a one-time attack. In a variation of this technique, the petals can also be controlled individually to attack specific targets. This requires focus from the user, but they can start and stop the technique at will.

- Lasts for a maximum of three turns if controlled, or until the user decides to stop using the technique
- Can only be used twice per battle
- Can only be taught by Souji
- No A-rank Katon or above for the next turn; the turn right after the jutsu is deactivated

( Katon/Suiton: Ojika Enten no Keiteki ) Fire/Water Style: The Antlers of the Blazing Stag
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After 4 handseals, the user spits out a large structure of fire in the shape of a flaming stag, which can be sent towards the opponent at great speed. The stag will have the consciousness of a normal clone, but will not have any ability to make jutsus, just to move like an above average stag in terms of power, strength, speed and size. With 1 handseal though, the user can apply water into the fire, which will create a coat of vapor across it, honing it to make it thicker and more tangible. The usage of water and chakra enhances and heavily induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will force every and all liquid, water especially, to hover over it, allowing the stag to dive into water and water jutsus, piercing through them without them actually touching the fire, while just overall increasing the tangibility of the fire.
*The stag remains in play for 2 turns before the fire consumes itself*
*This jutsu can only be used once every 3 turns*
*The user is unable to preform Fire or Water jutsus higher than S rank in the next turn*
*Can only be used thrice per battle*
*The user can apply the water effect to a different fire jutsu by the cost of 30 chakra, increasing the damage of the fire jutsu +10 and making it impervious to water jutsus of the same rank. It counts as a jutsu towards the jutsu count and can only be used 4 times per battle*
*A strong enough water can push through the vapor coat, streams or masses of water of the same rank as fire being coated by the vapor, or a pressurized stream of water of a rank bellow will block the protection*

(Katon: Belenos no buresu)- Fire Release: Breath of Belenos
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20 to Fire/Lightning techniques)
Description: This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe.

Notes:

-Can only be used 4x per battle

(Katon: Hepaisutosu no Seiiki) – Fire Release: Hephaestus’s Sanctum
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Mid – Long
Chakra: 40 (-15 per turn to sustain)
Damage: 80
Description: Hephaestus’s Sanctum is a technique in which the user is able to produce flames in the air on the battlefield through the rapid conversion of fire chakra by quickly weaving the Tiger, Boar, and Snake hand seals. The flames produced undergo heavy shape manipulation which are then materialized in at a minimum of a radius of mid-range from the user treating the user as a center point effectively creating a dome of fire around the user. The fire, having undergone extremely precise shape manipulation becomes effectively solid. Upon completion the user may maintain the dome for as long as they please or they may produce from it, through the use of an additional hand seal, spikes that can reach up to a maximum of short-range from their point of creation on the walls of the dome either inside or outside. Should the user desire to end the technique they may either release it as normal or cause the dome to converge on the center point. The dome, being made of the user’s chakra, will not harm the user upon convergence. Once fully converged upon the user the dome will suddenly expand outward creating an immense firestorm that reaches up to long-range around the user.
Note: Can only be used once (1) per battle.
Note: No A-Rank or above fire techniques in the same or next turn.
Note: The user must maintain this technique; as such they cannot use other techniques while this technique is active.
Note: Can only be taught by Drackos

(Katon: Nídhöggr kiba) | Fire Release: Fangs of Níðhöggr
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Through the rapid release and conversion of fire chakra from all over their body; the user will create several concentric, orbital rings and crescents of dense fire directly from their being. The crescents and rings are explosive in nature - and thus when coming into contact with something of suitable resistance - such as solid and strong rock, they will explode, the explosion always being angled away from the user and forwards towards the opposition. Aside from that, the shapes can cut and incinerate through softer materials, explode, or be suppressed, on command, or be released towards an opponent in the form of a projectile. Due to their versatility, the rings and crescents can double as both a defence and offence, yet can also be particularly useful when utilised alongside Tai; the flames ravaging a target with each blow so as to deal severe and lethal wounds.

Note:
- Can only be used 2x
- No Fire techniques above A rank for the rest of the turn and no Fire techniques the next turn
- Can only be taught by Scaze.

(Katon: Barukan no konseki)- Fire Release: Vestiges of Vulcan
Show
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A (80 if ignited)
Description: This technique revolves around the creation of ash particles within earthen sources, such as the ground, and the like but not techniques. With a single hand seal, the user is able to form numerous small particles of ash inside the bodies of these substances. This particles would occupy the spaces within these sources, both internally and externally. On the exterior, these techniques may be minimally crusted with a thin layer of ash, and thus, roughly noticeable; in addition, the opponent will also feel some heat upon the formation of these superheated particles should he be standing atop these surfaces/be in contact with it (ie. the ground). The surfaces that may be affected can range from anywhere from short-long range, but the maximum radius for the creation of ash is within a 5 meter radius. Taking into account the characteristics of ash, the ash that is formed would be highly flammable and even explosive. As such, upon ignition by means of fire, lightning, or friction, the ash spread around the earthen source would violently erupt in flames, burning everything standing atop the earth source, or near it. These flames constitute as an S-rank attack, regardless of the magnitude of the source of ignition. Alternatively, the user may also manually cause the ash to explode and be set aflame, though this constitutes as an additional move. In addition, this technique may also have implications on other techniques that come from the earthen source in which this ash is created and stored. Techniques that originate from the source material, such as earth techniques emerging from the ground, would become semi-molten though there will be no damage boost, due to the ash amalgamating with the earth techniques. It would also become extremely susceptible to being set aflame and exploding should it come into contact with lightning, fire, or friction due to the additional ash within it.

Notes:

-Can only be used 2x per battle
-Ash remains dormant for 3 turns, before losing its flammable qualities
-No Fire techniques above A-rank for the rest of and the next turn

(Katon: Hai Ken ) - Fire Release: Fire Fists
Rank: S
Type: Offensive/Defensive
Range: Short - Long
Chakra cost: 40 (-15 chakra per turn)
Damage points: 80
Description: The user releases his Fire chakra through his body and either into areas short range around him, or allow the chakra to travel through the ground, allowing it to travel further and emerge at a further distance. The Fire is compressed and through chakra manipulation made to be in the shape of two hands up until the forearm, with both ends forming a fist which is dense and able to deal extreme physical, as well as burning damage. The length of each arm is roughly 3 meters, and the girth of the wrist area 2, giving it quite a wide diameter, allowing them to strike multiple people at once if they are all within the same area. This jutsu is used by the user as if the opponent was standing directly in front of him, with the users own hands performing punching motions which are then instantly and directly mimicked by the fiery fists. The user can use these hands made of Fire to perform other tasks such as open palmed attacks, grabbing of objects/people (whilst keeping in mind the burning characteristic), and anything else which can be done with normal hands. A secondary use of this jutsu allows the user to simply release his chakra and pin point the opponent but then no longer have the ability to control them, but instead leaving the two fists to act as projectiles which once released simply travel towards the opponent leaving the user to perform other techniques. The fists do this by tracking other bodies of heat from the surrounding area which does not belong to the user.
~ Can only be taught by Erzo. Used 3 times per battle, only lasts until defended from, or until deactivated. However, if manipulated to mimic the users own fists, the user can't use jutsus of other elemental nature until the jutsu has stopped. After usage, must wait 2 turns before using again, and no other Fire jutsu above S-rank can be used within the same and the next turn.


 
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Akasha

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(Doton/Katon: Gibil to Girra no adobento) - Earth/Fire Release: Advent of Gibil and Girra
Type: Offensive / Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 (-10 per turn)
Damage: 80
Description: Advent of Gibil and Girra is a technique where user will firstly release doton chakra within their vicinity as to take a shape of two skulls with an opening at the lowest point of it. These two skulls would be approximetely the size of human heads and their properties would actually be the one of adhesive mud. As soon as the skulls have been formed, user will release katon chakra where they are placed, making it arise from the ground taking shape of two spirits, with two hands, levitating through the battlefield and filling in the previously made skulls. These spirits would be formed of solid fire chakra, being capable of withstanding the weight of mud that would act as a protector from other techniques, however at all times they will have intangible layer of fire flowing through them. Both Gibil and Girra are capable of going to mid range from the user before dispersing however they can only be made in vicinity to the user, aka short range. Each turn they are active, user will only be capable of performing techniques of fire release and his chakra would be drained by ten points. They can stay on the battlefield up to three turns and can be made only twice per battle, however never in consequent turns. Now both Gibil and Girra have their specific traits. Gibil, is mostly known for his solidity. He is capable of extending different parts of his body as to form different solid form of fire that will aid him in battle and that he is capable of relasing which will upon impact form explosion, albeit they can only reach short range. It could be swords, shields and similar. Their size can vary as well as the rank, going up to B rank. However in the case where the extension has been destroyed, the rank from which it was will also effect the rank of the spirit itself. The main attack of Gibil however is to actually condense itself into the mud skull which represents its base after which it will propel towards the target. Because of the highly condensed fire within the mud, upon impact with a solid object it will explode forming a maelstorm which would be of A rank. Gibil would actually prematurely detonate in case where wind based attack is coming his way which would actually just add onto fire because of oxygen feading the flames, making it envelop it before descending towards them (the person who used wind attack). Girra on the other hand, is different from Gibil. Its main property is the one of light. Because of the brightness of its fire, upon its forming, it will blind opponent for few moments as he needs to get used to to its illumination. It is less solid than Gibil, and its main use is to actually send projectiles of fire towards the target. Projectiles size at its peak can be 3 meters in diameter and their shape varies depending on Girra's feeling which are reflected upon them. Projectiles can be of either C or D rank, and it can only release up to 4 projectiles of C rank before dispersing completely. Both Gibil and Girra can in case of danger actually condense themselfs into skulls which represent the base of them as to defend from attacks coming their way. Their reforming however would drain user of the technique by ten chakra points.

Note: Can only be used twice per battle
Note: No technique of S rank or higher of fire release in the turn they are made.
Note: They can not be made in consequent turns.
Note: They can be on the battlefield up to three turns before dispersing.
Note: When it comes to elemental techniques, user can only use element of fire whilst they are active.
Note: User would be drained proportioned amount of chakra to the rank of the ability that the spirit uses. (e.g. if spirit uses a projectile of C rank, user would be drained by 15 chakra point and similar)
Note: Each ability they use will also count towards the three jutsus limit.
Note: The ability of condensing themself into the skull will cost 10 chakra points as well as reforming back to their original shape.
Note: The jutsu would take two slots of possible three upon its activation.
Note: Can only be Taught by Akasha

(Doton/Katon: Tamashī no rekuiemu) - Earth/Fire Release: Requiem of Souls
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 50
Damage: 90 (-20 to the user)
Description: Requiem of Souls is one of the more powerful techniques which is actually a combination of both fire and earth release. It was named Requiem of Souls due to the amount of souls it so took within time of its existence and its power also increases with every new one it so takes. User would through the rapid release and conversion of chakra focus doton chakra within one of their limbs before slamming it onto the field upon which they are standing. With the slam onto the ground they would cause for firstly and omnidirectional wave of flammable, sticky mud to spread out underground within mid range radius. The mud would be quite adhesive and heavy and as soon as it forms, it would have similar effects to the swamp but at the same time it would be covered by a layer of earth above which would disable it to take its effects immediately. Now, as soon as they release the flammable mud they would release a pulse of warm katon chakra breaking the layer of earth which was covering the mud and igniting it, causing for an omnidirectional wave of demon like souls of fire to spread all around the user in mid range radius whilst leaving a wave of heat behind it. As soon as the mud forms, it would have similar effect as if the swamp was created within the battlefield. However unlike the swamp, characteristic to mud from this technique is that it would pull inside only those who have differing chakra signature as they've already been fed by their chakra (users) upon activation of this technique. And perhaps indeed, by using water one would be able to disperse the flames upon their combustion, the mud won't be so easy to get rid off. A mere spark of lightning would cause for layer of earth covering the mud to break, simultaneously it would also get ignited, due to heat emitted by it. Once the flames have been formed, using a wind jutsu would cause for them to explode into a maelstrom. In case whereas the flammable mud was ignited without user sending forth a pulse of their chakra as to arouse the flames but rather due to a different source (heat from lightning and/or similar), the demon like souls would always transit in direction of a person who has a differing chakra signature.

Note: The release of mud could only be noticed through means of sensory and/or doujutsu
Note: Can only be used once per battle
Note: Counts as two jutsus user can use per turn
Note: The jutsu would leave a great tool on the one using it and drain them off 20 chakra points and unable to use techniques which require more than two hand seals in two turns span (the one in which it used and the following one)
Note: Upon using this technique user won't be able to use A ranked jutsu of earth element and S ranked of fire within the same turn this one was activated as well as S ranked earth in the next one
Note: Can only be Taught by Akasha

(Doton: Pusamatē no suana sutoraiku) - Earth Release: Burrow Strike of Psamathe
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Burrow Strike of Psamathe is technique of earth release element which can both be used as to make offense and escape enemies attack. User would through the rapid release and manipulation of chakra change the ground upon which they are standing to the one of sand in a similar manner as done when performing (Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique, which would allow them as to move through it. Traversing through the ground they would be capable of reaching up to long range from their initial position. However unlike the previously mentioned technique, user would leave a trail behind them. This trail would be in form of up to six spikes that can emerge only above the surfaces the user went through before once again arising from the ground. User can chose where they would make the spikes rise. Additionally, with the emergence of the spikes so will be the sand and small participles of earth found underground. This would happen due to the user using the ground through which they were moving so as to make spikes arise. The participles which would follow the spikes would move outwards which would cause the target they are effecting to lose their ability of sight unless defended for a turn in which they were created.

Note: Can only be used thrice per battle.
Note: Can only be Taught by Akasha

(Doton: Shoutaku Kaibutsus) Earth release: Swamp Monsters
Type: Attack/Supplementary
Rank: B
Range: Short range (from the swamp)
Chakra Cost: 25
Damage Points: N/A
Description: After performing Swamp of the underworld the user will make two handseals "Tiger-Boar" and will create four ghouls from the mud of the swamp that rise up from the swamp around the opponent. These Ghouls can perform C rank earth techniques but they must remain on or in the swamp, using the properties of the swamp as a source of their mud. They can move out of the swamp but must stay within short range.
Note:
- Can be used 3X per match

Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa)
Rank: B
Type: Offense
Range: middle - long
Chakra cost: 40
Damage points: 60
Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy.
Note: Can only be taught by PowerOfDarkness*

(Doton:Chanku Tama)-Earth Release:Earth Nails
Type:Attack/Supplementary
Rank:B
Range:Short-Mid
Chakra Cost:25
Damage Points:40
Description:The user will gather his chakra in his leg and then stomp the ground with the same leg.That will cause a circle of an one meter radius of short earth spikes to emerge around and under the opponet,the spikes will emerge in three layers with the furthest one from the opponent first so he would have some time to react before his feet get stabbed.The spikes are about 5 cm long.The user can also by performing one hand seal make the spikes shout out from the ground directly upwards.
~Note:It can be used only three times per battle.

(Doton: Suphlatus `kanashimi ) | Earth Release: Suphlatus' Sorrow
Type: Supplementary
Rank: A rank
Range: (Can be infused short or long range)
Chakra: 30 (+10 for alternative use)
Damage: N/A
Description: A technique created to enhance the effectiveness of an Earth Release user. Through the formation of two hand seals, the user will sacrifice a portion of their chakra, in order to enhance their Earth based techniques which are released from the ground, for the next two turns. Utilizing the concept from the technique, (Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique, the user will cause all their Earth based techniques which rises/emerges from the ground, to release a wave of dust based particles outwards, to a short range area around the technique's emergence, and affect anyone close to it. The bigger the emergence of the technique, the more dust is created (comparing Stone Spikes, and Earthen Golem). The dust is capable of blinding the opponent, or simply creating an efficient smoke screen for the user to attack the opponent. Alternatively, the construct can maintain the dust within it, and with either two hand seals, or two turns, the dust can be released outwards in a blast like way, dealing no damage though but acts as a more focused release of the dust instead of simply covering an area with dust, but aimed at specific spot or person.


Notes:

-Can only be taught by Detective L.
-Can only be used two times per fight.

 
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Akasha

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(Suiton: Euryubiā no Chronosphere) - Water Release: Eurybia's Chronosphere
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Eurybia's Chronosphere is a technique of water release whereas user manipulates water molecules around their surrounding reaching up to mid range radius. With application of processes of both nature and shape manipulation they would cause water molecules to change their properties to a sticky, adhesive like nature. However such process wouldn't quite be visible by a normal eye nor would it deal any damage. The water molecules would stay around both the user and opponent in a four turns span and user won't be able to use them as to directly attack their target however everything that enters radius of the water molecules would have its speed decreased until it completely loses its momentum and collapses. The decrease in speed wouldn't affect the user themselves due to users chakra being infused within the molecules. Same would apply to jutsus user uses. The molecules would immediately converge onto entities which are in motion and which speed is above the one of the user's when this technique was activated. Additionally, the molecules in the surrounding will be able as to be mentally maneuvered by user's will in addition with hand gestures however never as to form shapes and constructs and never to be used offensively. When they attach themselves onto an entity of sorts within their range, user would be able to via mental command control movement of the said entity and even push it towards the one who initially sent it, however following elemental weaknesses and strengths. Additionally this could only be used once during duration of the technique and such would have effects on the technique itself, making it wear off quicker (duration decreases by one turn).. Within the Chronosphere, the speed of an entity moving would be decreased up to four times compared to their original speed. This would apply only to solid entities. The closer they are to the one who performed this technique the greater is reduction of speed due to the more and more molecules attaching themselves onto an entity. Although the movement of user wouldn't be affected within the Chronosphere, movement of those whose chakra signature is differing would (This would also apply to allies of the one who performed the technique due to the difference in chakra signature). Despite not being able as to use the molecules of adhesive liquid as to offend opponent directly, if they attach onto the body of them, their movement capabilities would gradually decrease. However this happens over time, as more and more molecules attach to ones body. Furthermore, user would be able as to use the molecules as to completely stop specific part of the body (joints, hand, leg etc.) they are enveloping by mentally moving molecules once during duration of this technique. This wouldn't make damage to the one within the Chronosphere, however it wouldn't allow them to perform specific movements. Keeping in mind that it would only work on people who are in motion and who's speed is greater than that of the user when this technique was first activated.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha

(Suiton: Kanui Batsu) - Water Style: Water Blitz
Type: Offensive
Rank: A
Range Short - Long
Chakra: 30
Damage: 60
Description: A water variation of Wind Blitz. After infusing water chakra into a kunai, and coating it in malleable water [which takes the shape of the Kunai it's surrouding]. The user will then hurl it at the intended target, and when deemed necessary, the user may wave 1 handseal, controlling the water coating the kunai to expand and spin rapidly around the kunai. Taking the shape of a spinning spear; with the kunai as it's epicenter while spinning. Said spear is 6 feet long and 3 feet wide, capable of piercing and shreadring human flesh with ease. This technique follows a sraight path, thus, only moves foward and in a single direction.

*Only usable with 1 kunai per usage.
*Only usable x3 per battle.
*Must be taught by Loki

(Suiton: Secchakuzai Joushou Tama) - Water Release: Adhesive Rising Spheres
Type: Supplememtary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs 3 hand seals as they send their suiton based chakra to a water source, spreading their chakra in accordance to the area size the user chooses to affect. They then control their chakra to blend with the water to form spheres of water that possess sticky, adhesive properties in a similar manner as Water Style: Starch Syrup Capture Field. Depending on the affected area's size, the spheres themselves will vary in quantity and size. If the affected area is a localized short range radius, then no water source is required and only a single sphere will erupt and it would be large enough to engulf 5 shinobis inside of it. If the affected area is a localized mid range radius, then each sphere would be as large as that of "Water Release: Gushing Water Imprisonment", enough to engulf a single shinobi (one person per sphere). Finally, if the affected area is a localized long range radius, then each sphere would only be large enough to engulf a shinobi's limb (so 6 of them fused together would be enough to entirely engulf a single shinobi). These spheres of adhesive water begin to rise from below the water source's surface. They rise up towards the sky up to mid range from the water source's surface. That is only the case for those spheres which did not get attached to nor engulfed something larger than themselves. As they rise up, the spheres gradually stick with eachother, turning into larger spheres which then becomes heavier. Once the maximum height is reached, all the adhesive liquid spheres that have overwhelmed something will compress themselves slightly, crushing whatever's inside of them as they then fall back. The localized long range affected area variant, from its beginning, will partially incapacitate targets who gets in contact with the adhesive liquid spheres because of the spheres overwhelming different parts (normally limbs) of their body. When multiple spheres overwhelm parts of the same target's body they then fuse with eachother to finally engulf the target entirely. This entire process can be hastened if the user has already engulfed their desired target or target's body part into a sphere. If that's the case, then they can immediately, by mental command, trigger the compression of said sphere(s) to damage the target(s) and end the entire jutsu instead of waiting for all the spheres to rise up to mid-range in height. The mid-range and long-range radius variants can be made in such manner that no spheres would rise beneath the user or certain allies if these are inside the affected area.

Note: Usable twice per battle
Note: One turn cooldown between usage
Note: Localized short range radius variant requires no water source
Note: Localized mid range radius variant requires a normal water source
Note: Localized long range radius variant requires a large water source (lake, river, ocean, etc)
Note: No water techniques in the same turn, no water techniques above S-Rank for 3 turns
Note: Once the user stops focusing on this technique, it will end

(Suiton:Uzu) - Water Release:Whirlpool
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user swipes their hand forward, creating a spear of water that, when directed at the target, generally through a punching motion, turns into a whirlpool. The whirlpool surrounds the target, blowing them away.
Note:
-can only be taught by Kage Phoenix
-requires water source

Suiton: Pengin no Kōgeki - Water Style: Penguin's Offensive
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Bird hand seal, the user releases chakra one meter away from the opponent, in as many as four different spots. The chakra in the air starts gathering moisture, forming many golf ball sized penguins up to fifty count at once. The penguins themselves may be small, but are as sharp as razors. The penguins then charge/descend at the opponent as soon as they take form.

Note: Can only be used four times.
Note: Can only be taught by Penguin.

( Suiton: Dāku• u~ōtāzu ) | Water Release: The Dark Waters
Type: Supplementary
Rank: A rank
Range: Short – Mid range
Chakra: 30
Damage: N/A
Description: The user starts by forming three hand seals, and then manipulating Water within reach (short to mid range). The user will then insert his chakra into the water source, and cause this Water to turn into a dark, black flammable oil. This happens quite fast, and can easily be set ablaze with any fire based jutsu. This technique can be used to change the properties of Water, within reason, basically only allowing the user to change a water source of small size into the dark flammable oil. When used in a large water source, only a small patch will be changed.

-Can only be taught by -L-
-Can only be used twice a fight
-Requires mastery of Water to be used

[ Suiton : Kawariyaku Name] - Water Release : Double Wave
Type: Attack
Rank: S
Range: Short- Mid
Chakra Cost: 40
Damage Points: 80
Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements.
Note: Can only be used 2 times per battle
Note: Can't use any water technique at the same turn
Note: Can only use up to b rank water techniques at the next turn.
Note: Requires large water source.

(Fuuton:Shibu Kaze)-Wind Release:Branching wind
Type:Attack
Rank:A
Range:Mid(only)
Chakra:30
Damage:60
Description:The user will perform two hand seal and exhale a thick and powerful stream of wind.When the wind gets to around the end of short range the stream will branch into 7 smaller,streams of wind that are very sharp at the top.3 will go to the left of the opponent,3 to the right and one above.Once they get to the line of the opponent they will turn towards him,punching and cutting him where they hit.
Note:Can be used only once per battle.
Note:No above A rank wind the same and next turn.

Water Release: Sea Wave (Suiton: Umi Nami)
Rank: A
Type: Offense/Deffense
Range: short-middle
Chakra cost: 40
Damage points: 40 (If used in conjuction with lighting - 60)
Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.
Note: Can only be taught by PowerOfDarkness.
Note Can only be used 2 times per battle.
Note: No water jutsu for the next turn.

(Suiton: Tengoku Kanrinin) – Water Release: Heavenly Custodians
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja.

Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar.

Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength.

Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of four turns.
Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn.
Note: Can only be taught by Drackos.


 
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(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A (+20 to hot/cold techniques)
Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.

Note: Can only be used three times per battle
Note: Can only be Taught by Akasha
Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.

ind Release- Pressure Bullet Blast
Rank:B
Type:Short-Long
Chakra:20
Damage:40
Description: The user focuses his fuuton chakra and builds it all up. The User then channels all the energy into his fist. By putting both fist together, the user fuuton chakra forms a wind ball around their fist. The wind ball can be shot at someone and on impact, the ball explodes releasing a hurricane like feeling of wind.

Note- can only be taught by ~Jellal.F~

(Fuuton:Senpuku Senbon)-Wind Release:Whirlwind Needles
Type:Attack
Rank:A
Range:Mid
Chakra:30
Damage:60
Description:The user will perform a single hand seal and exhale his wind chakra into his into his hand.The exhaled chakra will continue to flow around the users hand.Then the user will slash through the air horizontally with the hand in which he had exhaled his wind chakra to and launch dozens of sharp wind senbons from the pattern he had slashed the air.
~Note:No A rank or above wind techniques in the same turn.
~Note:Can be used twice per battle.

(Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible.

Note:
- Can only be used 2x
- No Fuuton jutsu above S rank for the next two turns.
- Can only be taught by Scaze

Wind Release: Testament of Fūjin-(Fūton: Yuigo no Fūjin)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user concentrates wind chakra, and focuses upon an already existing tornado, dust storm, hurricane, gust, etc. Using his chakra, the user first figures out the main direction that the winds are blowing in this type of jutsu, before quickly producing an equal and opposite force of wind to combat and cancel out the existing one. For example if the user has an A rank wind tornado, the user can use this jutsu to reverse the tornado by creating winds which rotate in the opposite dorection near the tornado. This equalizes and cancels out the tornado's original force, and causes the area to clear. This jutsu is mainly used in order to combat the opponent's vortexes, and such by creating an equal and opposite force. This can be used even if the opponent produces multiple wind vortexes or tornadoes. If the user makes two tornadoes of B rank, instead of one tornado of A rank, this jutsu can still be used to disrupt them both. Although, if the collective power of the tornadoes is greater than S rank, then this jutsu will not work.
Note: Can only be taught by Vex
Note: Only usable thrice per battle
Note: Must wait at least one turn before using again
Note: Works on same rank Wind ninjutsu and below

(Fuuton: Mojiretsu kurōn) | Wind Release: String Clone
Type: Offensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user form three hand seals and focuses his Wind based chakra before himself, to create a clone which forms from thin wires of Wind, into a copy of the user. A slight shine is given off by the clone, which differentiates the clone from the user. However, this clone is much different from a usual elemental variation. Due to being made of thin wires of Wind, rather than just unfocused Wind, this clone is capable of forming his hands into thin wires that can extend towards the opponent (up to Mid range), and can inflict cutting damage, due to the sharpness of the wires. The clone is also capable of grabbing onto opponent with said wires, and constricting their movement, and cutting them. With another hand seal, the clone is capable of exploding into the thin wires that creates an omni-directional blast, releasing said wires in all directions around. This explosion spans up to Short range around the area where the clone is. The power of the explosion is also B rank in power. The clone is capable of using all of the wind techniques the user knows and non-elemental abilities such as Nin, Gen, Tai, Ken, etc.

Illustration of how string clone forms:

Show

Notes:

-Can only be taught by Detective L.
-Can only make 2 clones per fight, though not at the same time.

(Fūton/Katon: Aiorosu `Ikari ) - Wind/Fire Release: Aeolus' Wrath
Show
Type:Attack
Rank: A
Range:Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user releases their Wind chakra from mouth or through hand movements (short ranged release when used in either of these forms), or from the skies above. This releases what appears to be little light-green rain drops (ranging from 3-10 inches in size) which are extremely sharp and naturally fast due to the nature of Wind, and the way they are shaped, being extremely slimline. After these little rain-drops of Wind form, the user would add his Fire chakra into them, causing them to become extremely heated. Their colour would change into one extremely similar to the colour given off by '( Katon: Onidōrō ) - Fire Release: Demon Lantern', giving off a yellowish colour as the light-green and red from the Fire chakra mix together. Upon colliding with any other jutsu, regardless of whether it's Energy, or Matter based, the Rain drops would explode outward, releasing heated Wind which has blowing force with the addition of scalding effects. The jutsu is designed to always explode in the direction of the point of contact with the foreign chakra. Due to their size, each outburst of heated Wind would be quite small but since they always rain down/travel as a group of heated wind 'raindrops' the damage done is nothing but. Moreover, the addition of Fire also allows the jutsu to travel towards bodies of heat which do not belong to the user, making this a double edged sword if used in a fight alongside allies. Moreover, upon the creation of the Wind, a screeching and deafening sound can be heard, making the source of it's creation quite obvious. The screech can not do much damage other than causing a slight discomfort, unless coupled with another jutsu which can amplify it. The user can avoid the discomfort caused by sending chakra to his ears moments before the use of this jutsu.
~ Can only be taught by Erzo. Usable three times per battle. After each usage the user must wait a turn before being able to use again.


 
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Raiton: The Dancing Billion Leafs
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user makes the Rat and Tiger handseals. While doing so, they will gather up and enormous amount of Raiton chakra. The user will then convert all that chakra into electricity and release it from their body. Doing so, they will use shape manipulation to make the electricity into a billion leafs that's sharp as a razor. The user can now manipulate the electric leafs to attack and defend themselves. The sharpness of the leafs makes them able to shred a target on contact while their inherent Raiton chakra makes them able to paralyze on contact for a brief moment

Note- Can only be used 2 times per batle
Note- Can't use any A-rank or higher Raiton jutsu in same turn
Note- Can only be taught and learnt from~Jellal.F~
Note- Need to have completed Raiton training

(Raiton: Hishou Kyuutai) - Lightning Release: Flying Orbs
Type: Defensive/Supplementary/Offensive
Rank: A-Rank
Range: Short
Chakra: 30 (+5 per turn to sustain)
Damage: 60
Description: The user performs 2 handseals while concentrating raiton chakra around themselves to form 4 orbs of compressed lightning which would then rotate around the user 1 meter away from them. Each orb has the power of C-Rank compressed lightning and is 10 centimeters in diameter. If someone approaches the user and gets hit by one of those lightning orbs, they would receive C-Rank shocking damage while being placed off balance due to being hit and also being slightly shocked the moment they're in contact with said orb. Once an orb lands on a target, it disappears. While opponent is within 5 meters, the user can direct those 4 orbs at the target from whichever direction they wish by a simple waving motion from their hand or weapon they are holding. When doing so, the orbs can either attack simultaneously or in quick succession. This jutsu can be cancelled at will by the user by no longer feeding it with chakra.

~ Twice per battle
~ Lasts for up to 3 turns
~ Must wait 1 turn to use again once the jutsu ends
~ Can only be taught by Klad

 
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C F S

∾ Antatchaburu no hazumi ↜↝ Impetus of Untouchable ∾​

Antatchaburu no enchanto ≈ Aberunasu no seitoku ∾ The Enchant of Untouchable ≈ Arvernus's Innate
Type: Supplementary / Defensive
Rank: D
Range: Short
Chakra: 10 (2 chakra points per each turn to keep it active)
Damage: N/A
Description: A basic technique within the style whereas user would release chakra from their pores as they apply processes of both nature and shape manipulation causing for the chakra to congregate into sticky adhesive like molecules that would surface the body as a cloak. However, they wouldn't quite be visible to the normal eye making them quite hard as to be distinguished. The sticky molecules will easily glue onto anything with which they come in contact with. On one side the layer of molecules could aid user when using them offensively, leaving trails of sticky molecules when performing a taijutsu based offense and hence disabling opponent's parts of the body within reason. On the other, it can also be used so to decrease the power of offense which is coming their way. The sticky molecules would act as protection in a way, where-as an offense has to firstly go through them before getting to the body of the user, keeping in mind that they would stick to anything with which they come in contact with and that is not made out of chakra from the user. This technique remains enveloping users body, and is capable of reducing 5 damage from incoming katon tai-ninjutsu-based techniques, and 10 from Taijtusu based techniques which don't require chakra or 5 in case they require chakra usage. It would last so as long as the user keep sacrificing chakra for the technique.

Antatchaburu no enchanto ≈ Ambisagrus `rikoiru ∾ The Enchant of Untouchable ≈ Ambisagrus' Recoil
Type: Supplementary / Defensive
Rank: C - S
Range: Short
Chakra: 15 - 40
Damage: N/A
Description: Utilizing the basic principles of Impetus of Untouchable user will cause for sticky liquid which is surfacing the body as the cloak to start spinning rapidly on molecular level. The rotatory movement won't be evident to others due to stage at which it is happening however it would create like a current which will have redirecting capabilities. Any type of unfocused electricity which is coming in the user's way will be redirected and blasted out either towards the ground or short range area. User can either use a pre-existing cloak for performance of this technique or commence performance of this technique with creation of a dense cloak around their body or body-part. The A ranked version of this technique can be used twice per battle whereas the S ranked only once. When using the C ranked version, user will only be able to redirect the electricity towards the ground, however with higher ranked versions of this technique they will be able to cause for electricity, which was initially coming their way, to blast out in short range causing the damage equivalent to the rank of the technique which was initially coming. In addition, user can re-direct techniques which are same rank as this one (due to the nature of this technique and creating like a current), however keeping in mind that the cloak which was enveloping their body would get destroyed. Keeping the cloak present would require from the user to use a technique which is one rank higher from that of lighting (or its variations based off electricity).

Antatchaburu no enchanto ≈ Garona no hōboku ∾ The Enchant of Untouchable ≈ Agrona's Graze
Type: Supplementary / Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Sister technique of Ambisagrus' Recoil, which also utilizes the basic principles of Impetus of Untouchable. Just like the previously mentioned technique, user will cause for the sticky liquid which is surfacing the body as a cloak to start spinning rapidly on a molecular level. In addition the rotatory movement won't be evident to other due to the stage at which it is happening and user will be able to change direction at which the molecules rotate. Causing some to rotate towards the left and others towards the right. Such rotation will grant cutting capability to the molecules and hence pierce through everything they come in contact with before glueing onto them. The rotation however would be stopped with the contact being made, but being able to change the direction of rotation would allow for considerable damage being made (the wounds created could be compared to the bone-deep abrasions). This cutting would happen due to like a flux being created from the rotation. The first contact with the molecules would disable them to continue on moving, but glue onto what they came in contact with. User can either use pre-existing cloak to perform this technique or commence the activation of this technique with creation of the cloak. The change in direction at which molecules move will happen passively for a brief period once they were stired by something so to increase their potency before gluing onto the same figure. Due to the nature of this technique, it can be combined with others from the style. Once activated it will last so as long as the contact hasn't been made.

Antatchaburu no enchanto ≈ Anextiomarus no ījisu ∾ The Enchant of Untouchable ≈ Aegis of Anextiomarus
Type: Supplementary / Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Utilizing the basic principles of Impetus of Untouchable user will release adhesive liquid from a desired spot on their body. This is used to render damage of incoming blunt damage/taijutsu based techniques, depending on the nature of the technique in question useless. Before the actual contact has been made, the user will through mental willingness expell a portion from one of their limbs or through a weapon, almost like a globue outwards to envelop the incoming object (body parts gradually slowing it down to the point it never came to touch the user but it would; It would be almost like a feather touch. A secondary application of this technique comes in play when user has been previously covered within the layer of the custom fighting style - It could be done passively the moment that an object (weapon of opponent or their body part) comes in contact with the already existing layer of molecules surrounding specific portion of users body. This technique can only be used three times per battle.

Antatchaburu no enchanto ≈ Andorasute no fukutsū ∾ The Enchant of Untouchable ≈ Andraste's Bellyache
Type: Supplementary / Offensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Andraste's Bellyache is an offensive type of technique, however with sort of a supplementary use. It can be performed as a separate technique or in combination with another one used beforehand. Its supplementary use can be seen once the body of opponent has been covered with the sticky liquid, and when used as such its activation would be very quickly as covering of their body if it wasn't previously covered. The sticky liquid which initially pinned certain part of the body would start to strain the same, causing for considerable amount of damage being made on that body part. The damage would be seen in breaking of connective tissue - muscles, tendons and bones. On the other hand this technique can be used when user is making offense upon their target. The molecules would upsurge from user's body to that of opponent, pinning it down and straining the surfaced area. This technique can only be used twice per battle and never in consequent turns.

The Warrior Monk's Way​

(Musha Shukke Fuu: Aurerianusuburasuto) | The Warrior Monks Way: Aurelian Blast
Type: Offense
Rank: B rank
Range: Short
Chakra: 15
Damage: 30
Description: This jutsu is considered the basic form, and principle behind the entire custom fighting style. The user enters a low stance, focusing primarily upon offense and precision strikes. Upon materializing chakra sphere(s), the user will then absorb the chakra spheres into his body incorporating them into his taijutsu. Through fast paced, precise, and linear attacks with explosive power, the user will attempt to deliver one or multiple taijutsu blows to the opponent. With each landing strike, the user will cause a small 'boom' or explosion with the strike in order to amplify and enhance the effects of the user's blows. The damage caused is mostly external, although with some internal effects. The most common effects are broken bones, bruses, and possibly minor cuts depending on the nature of the taijutsu blow. While using the style, the user will of course have slightly enhanced speed and strength as is evident by a user of Musha Shukke Fuu. Regardless of how many blows the user lands, the amount of chakra and damage will always equate to that of a B ranked jutsu.

Restrictions:

-Can only be used in conjunction with Musha Shukke Fuu jutsu
-Must be a practicioner of the CFS 'The Warrior Monk's Way'
-Can only be taught by Detective L

(Musha Shukke Fuu: Reddo Hoku) | Warrior Monk's Way: Red Hawk
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The technique starts off by absorbing the chakra spheres materialized to perform the Warrior Monk's Way's techniques. The user will then channel the explosive power to his dominant arm, compressing the power throughout it, creating a reddish hue to form around said arm (only cosmetic). The user will then deliver a punch to the opponent's stomach and release the compressed power of the spheres all at once upon impact, creating a much larger boom, an effect caused by the sudden release of the spheres all at once. The technique leaves massive burns across the opponent's torso and back in the aftermath of the explosion, with matching damage internally and externally.

-Can only be taught by Detective L
-Can only be used three times per fight
-No S rank Warrior Monks techniques for one turn after using this

(Musha Shukke Fuu: Hadesu no suiryoku) | Warrior Monk's Way: Thrust of Hades
Type: Offensive/Defensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: After reabsorbing the materialized chakra spheres required to use the Warrior Monk's Way fighting style, the user will, while in close quarters of an enemy, channel the power of the spheres through his dominant leg. He will then stomp on the ground ahead of himself and release the explosive power into the ground below. This results in the explosive effect of the fighting style to result underground, erupting upwards with enough force to propel and shake the ground underneath the opponent. This knocks the opponent off of their feet due to the force shaking the ground, as well launching sharp and heavy debris upwards and into the opponent's body, damaging them simultaneously. The user can also choose to release the sphere deep underground, and release the sphere upwards, causing the boom effect that the fighting style is known for, and hitting the opponent into the air. However, if the user chooses to use this, only a single sphere can be released deep underground, instead of several that would cause the disruption of the ground in the first usage of the technique. The explosive effect happens almost immediately after the user's foot makes contact with the ground, making it a very fast technique.

-Can only be taught by Detective L
-Can only be used four times per fight

Reaper of the Cards​

Cards of the Joker | Jōkā no Kādo
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. It is used to perform a certain CFS.
~Can only be used by Cursed Prince and those allowed
~Can carry around multiple packs

Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
Type: Offensive/Supplementary
Rank: B
Range: Short/Mid
Chakra: 20
Damage: 40
Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force up to 3 cards to use this technique, but the strength would be equally divided between each blade. IF you manage to get a card behind the opponent without them noticing this can be a great assassination technique as there is little sound when the blades are formed for this purpose.

~ Must know Reaper of the Cards Fighting Style and be taught by LonelyAssassin
~ Can't be used more than once in the same turn
~ Approved : here

Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
Type: Offensive
Rank: A
Range: Short/Mid
Chakra: 30
Damage: 60
Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into a card of the user's desire, the user can manifest the chakra into the form of the upper body of a large Joker-like entity the originates from the card. With just the upper body of the joker, it is easily 6 feet tall. The joker wields a larger version of the scythe the user wields. Once it is formed it will swing or stab an opponent with it's scythe. Being a technique used for assassination it is quite stealthy, seemingly using the Silent Homicide Technique when it attacks and moves quickly. This is able to be used on up to 2 cards, the power between each would be split. It has a short range reach when it attacks.
~Can only be used 5 times per battle
~Must know the Reaper of the Cards
~Can only be used once in the same turn
~Approved : here

Kādo no Shinigami: Akui No Aru Suu~ōmu | Reaper of the Cards: Malicious Swarm
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique requires the user to first surround his opponent in a dome-like formation of 21 of his cards, similar to the Demonic Mirroring Ice Crystals technique used by Haku, only smaller scaled. The user will charge chakra into the cards and from each card, a miniature joker carrying a miniature scythe will dash from the card, attacking the opponent in a swarm of slashes.The Joker's are as big as the cards and do not have to be dispersed straight away, they can all move to attack as a barrage in another direction if they so wish and if the user manages to escape the dome of cards.

Note: Can only be used Twice
Note: Lasts 3 Turns

(Kādo no Shinigami : Kauntā no jakku) - Reaper of the Cards : Jack of the Counters
Type: Defense/Offense
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description:
The user disperses into many cards (this is used after being hit in close combat usually) and the cards will all spread out towards the left and right, revealing a Joker made of chakra with a their usual scythe which they will swing around to try and cut through their enemy. The user can appear at the left or right from the bundle of cards about 5-10 meters from his original position - the bundle of cards will spin around like a tornado revealing the user again where in reality they used transformation to disguise themselves among one of the bundles going left and right. The Joker that replaces the user will be formed either in the air where it will drop down upon it's enemy or can be formed where the user ones was as the cards part away, dashing forward at least 5 meters whilst cutting through anything in it's path with a scythe.

If the user is hit whilst in card form it will act like ordinary transformation, though because of the small protection of them hiding in the bundle of the cards they will have at least B-Rank protection again Elemental Ninjutsu - This means that the Joker will have the other half of the Strength equating to B-Rank as well. They will also prematurely transform back. However the user is still aware of their surroundings. Also the bundle of cards that the user travels with can be used to perform Reaper of the Cards jutsu after he transforms back into his original form.

- Cannot be used Consecutively
- No Reaper of the Cards Jutsu above B-Rank in the same turn
- Joker Disperses After Turn of Posting, User transforms back once he has reached desired destination
- Must Know Reaper of the Cards


 
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Akasha

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C E

Chloroform Release​

(Kurofomuton: Dedula no hakai) | Chloroform Release: Destruction of Dedula
Type: Offensive | Defensive | Supplementary
Rank: D - S
Range: Short - Long
Chakra: 10 - 40
Damage: 20-80
Description: The most basic technique of the element, where the user will form a single hand seal, or two ( in terms of the S rank usage) and focus his Chloroform chakra either throughout his body, the air or the ground, in order to create tools, constructs, weapons, pillars etc made of Liquid Chloroform. These formations and tools can be used for Offensive uses, Defensive uses as well as Supplementary uses. Due to its liquid nature, Chloroform can be manipulated into many forms, much like with Water, it can be formed into constructs (not sentient, yet have form and shape) or simply be released in the form of streams or blasts.These constructs can be formed at either Short, Mid or Long range from the user. When used to manifest around the opponent, it has to manifest at least Short range from the opponent. The Chloroform is capable of causing quite some blunt damage as well as impale the opponent, depending on the shape taken by the formation, and when exposed to openings, or wounds in the skin, the opponent will pass out, as well as when inhaled when in its gaseous form.The size of the constructs are proportionate to the rank used, meaning a D rank construct can't be as large as a mountain, for example.

Notes:

-For A rank usage, it can only be used 4 times per battle.
-S rank usage, only up to 3 times per battle.

(Kurofomuton:Radagasuto no reido ) | Chloroform Release: Raid of Radagast
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: A simple technique where the user will form two hand seals (three when used up to Long range), and focus their Chloroform chakra into an existing Water source on the battlefield. This allows the user to manifest their Chloroform chakra into a water source, and then releasing the thick, scented liquid throughout the Water source, overtaking it as its stronger than Water. This would not be visible by looking at it, since Chloroform has no color, however it is scented. This allows the user to form moderate sized Water sources into Chloroform sources, and use it.

Notes:

-No Chloroform techniques S rank and above in the same turn as changing the Water source.
-When used at Long range, requires a cool down period of two turns before being able to use Long range usage again, and one turn cool down period before using Mid range variant again.
-Long range usage can only be used 2 times.
-Can only be used 5x
 

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S O U N D

(Ototon: Rasshu) | Sound Release: The Rush
Type: Offensive | Defensive | Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description: A simple technique, created by focusing large amounts of Sound based chakra to the soles of ones feet. One would then run towards the opponent, and by simply releasing said Sound chakra, create a tangible blast of Sound from the soles of one's feet. The frequency of the Sound released differs, two different frequencies on each feet. When they are spontaneously released, they resonate and create a controlled explosion, which blasts the user forward with greater speed. This can be used in conjunction with Taijutsu, or simply as a method of dodging from faster attacks. The technique simply releases the burst for a short period, and doesn't increase the user's reaction speed, simply allows them to move faster than usual, at speeds without Leg Weights. The blast of speed, is also only capable of making the user move in linear directions, or in the way the user was moving when the technique was activated.

Notes:

-Can only be taught by Detective L
-Can only be used three times per fight
-No Sound A rank, and above in the same turn or the next

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MAWSCAPE RELEASE

Gōkeiton | Mawscape ReleaseCustom Element Japanese Name:
Custom Element English Name: Mawscape Release
The Element is based on: Earth Release + Fire Release

Facts that prove the Element to be possible (in the manga context):

Mawscape Release, or more commonly known as Super Black, is the combination of Earth to produce the base of the element with Fire, to temper and shape the earthen material. Earth, from generic dirt to stones of almost all natures, is saturated with naturally created carbon molecules - one of the most essential building blocks for life making it in great abundance. It is reasonable to extend this principle to the Naruto World given carbon's necessity and abundance. All materials possess some level of absorption spectroscopic qualities. When the carbon saturated earth is tempered and shaped it allows for the absorption of light by capturing it when Mawscape is struck. This light is then bounced within its structure and effectively captured; thus absorbing all light.​

How it works:

The primary method of forming Mawscape Release from one’s own body involves the simultaneously combination of one’s own Earth and Fire chakras. The purpose of such is to gather Earth to form the solid base of the element. Within that earth is ample quantities of naturally created carbon molecules. With this earth the user will apply their Fire chakra in order to temper the earth and convert it to the metallic base of Mawscape. The naturally present carbon molecules will be tempered alongside the earthen base creating the light-absorptive properties of the metallic substance. This process can also be repeated using what is naturally found around the user in the earth around them. The user simply will use their Earth chakra to manipulate the source of Earth while applying their Fire chakra to achieve the same results.

Mawscape Release is a unique metallic substance. Its most remarkable quality is its ability to absorb all visible light. Thus while it appears to be the color black it is actually the absence of color which gives it its black hole/void like appearance. Practically wise it is a metallic element possessing below average physical durability. Mawscape is akin to a heavy duty, thick, and durable foil. It can be machined, drawn, pressed, and extruded with relative ease while also resist light amounts of pressure in great quantity. In a head on clash with Earthen or metallic elements Mawscape Release will bend and shatter easily. Because of its chemical and physical makeup Mawscape is very hydrophobic allowing it to repel fluids.

Mawscape Release, as previously mentioned, is capable of absorbing all light. This occurs because of the tempered carbon molecules within the element. Light will strike the surface of the Mawscape and will be bounced within it instead of reflecting back outward. This creates the image of Mawscape appearing entirely black while in reality the darkness is the complete absorption of light. This creates a flat and entirely featureless void on a surface or structure of Mawscape. This is so potent that this will happen even if the observer brings their eyes extremely close to the Mawscape. Because Mawscape is entirely black it will seem as if three dimensions disappear making Mawscape appear as a two dimensional structure to an observer. For example, should a thin sheet of Mawscape Release be produced which is creased (wrinkled) in a purely random fashion an observer will be unable to discern the creases. Thus it will appear as a void and purely flat (despite in reality being creased and wrinkled). Yet if touched the observer will be able to feel the creases. A second example is being trapped in a room composed purely of Mawscape. Without any light one would be completely unable to perceive size, shape, or depth of the space about them. One would not be able to see the floor, ceiling, or walls. It would be as if they are in a true void of space creating an extremely disorienting environment. Additionally these void like qualities influence one’s ability to perceive depth. A void of Mawscape will appear as a two dimensional structure to an individual due to its pitch-black nature. This makes Mawscape Release a highly deceptive element. It has a number of versatile applications in dark environments as well as stealth related tasks, objectives, and missions. Its deceptive prowess is so great that even Doujutsu fail to recognize the three dimensional structures which Mawscape Release can create. This is because Doujutsu perceive light in the same way generic eyes do. However, Doujutsu can still perceive the chakra within structures as normal and in accordance with their respective bloodline. Mawscape can even be used to coat other physical techniques to create the appearance that they are completely black and to create confusion.

Mawscape also possesses high levels of emissivity. When Mawscape captures light, radiation, or any type of electromagnetic radiation, the bouncing light within it will produce heat. Because Mawscape is a potent conductor of heat it will be very hot to the touch due to the concentration of chakra. By default Mawscape will be hot to the touch as it absorbs the natural light of the environment. The heat is not great enough to cause the element to transition to a liquid state but will be able to produce burns on contact. Because of its tempered nature Mawscape becomes a potent conductor of heat granting it great resistance to the damaging effects of heat-based elemental natures.​

Usage Examples:

(Gōkeiton: Iteza no Hirogari) – Mawscape Release: Sagittarius’ Expanse
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: The most basic release technique of Mawscape Release. This technique allows the user to produce Mawscape from either their own body or a source of earth. The user can produce Mawscape to form several different shapes to fit their given needs. Contact with Mawscape will produce burns as well as physical damage within the scope of the created shape.
(Gōkeiton: Shīnusu Nandoku) – Mawscape Release: Cygnus Obfuscation
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10 chakra to applied techniques)
Damage: N/A
Description: A supplementary infusion technique designed to add a level of deception to the user’s Earth-based techniques (KG/CE included). This technique allows, through the additional infusion of chakra, to coat solid matter with a thin layer of Mawscape. This causes the affected technique to appear pitch black and thus take the same physical appearance as Mawscape. The quantity of Mawscape used does not enhance the durability of the affected technique. It simply causes the technique to appear to absorb all light.
(Gōkeiton: Koma Sora) - Mawscape Release: The Coma Void
Type: Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user manipulates the battlefield erecting a square box of Mawscape which entraps both user and opponent.
Conditions to be able to use it:

User must have completed training in Earth and Fire Release.
User must be Kage Rank or higher.​

Weak to:

Earth & Lightning Release: Mawscape Release possesses low physical durability. Against Earth and Lightning's brutal force Mawscape will shatter easily against it.

Steel and Crystal Releases, and Shikotsumyaku: Like its interaction with Earth Release. Mawscape Release's low physical durability makes it vulnerable to Steel and Crystal Release as well as Shikotsumyaku. All are able to shatter, pierce, and destroy Mawscape with greater ease. This includes the crystalline elements of Ruby and Jade.

Explosion Release: Explosion Release's violent potential shatters Mawscape with ease. It should be noted that Mawscape is able to absorb the natural light from an explosion, however.​

Strong to:

Fire Release: Mawscape Release is a potent conductor of heat and is able to stand against Fire Release without suffering from damage.

Water Release: Mawscape, due to its chemical and physical structure, is hydrophobic. Thus it possesses an inherent strength against Water Release, and subsequently Rain Release.

Scorch Release: Mawscape Release cannot be dehydrated by the extreme temperatures of Scorch Release. Thus it shares in the same strength against Scorch Release that Earth does.

Ichor Release: Because Mawscape is a physical element it is capable destroying Ichor and effectively ending it's progression though causing the liquid to stick to the element.

Light Release: Due to its absorption spectroscopic qualities Mawscape is the natural enemy of Light Release. It is capable of absorbing light with incredible ease.

Radiation Release: Because of its ability to absorb light on the electromagnetic spectrum Mawscape makes a potent defense against Radiation. It can absorb and defend from the element while simply releasing thermal energy, heat, as it would with Light.

Dark Release Absorption & Release:
Mawscape Release, while ironically is absolute darkness, is a metallic and physical elemental nature. As such Dark Release fails to both overcome it and absorb it.​

Co-creator: Akasha

Students I pass this custom element on too: ? & ?

Approved Mawscape Release Techniques
 
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