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<p>[QUOTE="Akasha, post: 20888894, member: 198725"]</p><div style="text-align: justify; max-width: "><p style="text-align: center"><span style="font-family: 'Courier New'"><span style="color: #b5392a">E A R T H </span> </span></p></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>(Doton/Katon: Gibil to Girra no adobento) - Earth/Fire Release: Advent of Gibil and Girra</strong></div> <div style="text-align: justify; max-width: "><strong></strong>Type: Offensive / Supplementary</div> <div style="text-align: justify; max-width: ">Rank: S </div> <div style="text-align: justify; max-width: ">Range: Short - Mid</div> <div style="text-align: justify; max-width: ">Chakra: 40 (-10 per turn)</div> <div style="text-align: justify; max-width: ">Damage: 80</div> <div style="text-align: justify; max-width: ">Description: Advent of Gibil and Girra is a technique where user will firstly release doton chakra within their vicinity as to take a shape of two skulls with an opening at the lowest point of it. These two skulls would be approximetely the size of human heads and their properties would actually be the one of adhesive mud. As soon as the skulls have been formed, user will release katon chakra where they are placed, making it arise from the ground taking shape of two spirits, with two hands, levitating through the battlefield and filling in the previously made skulls. These spirits would be formed of solid fire chakra, being capable of withstanding the weight of mud that would act as a protector from other techniques, however at all times they will have intangible layer of fire flowing through them. Both Gibil and Girra are capable of going to mid range from the user before dispersing however they can only be made in vicinity to the user, aka short range. Each turn they are active, user will only be capable of performing techniques of fire release and his chakra would be drained by ten points. They can stay on the battlefield up to three turns and can be made only twice per battle, however never in consequent turns. Now both Gibil and Girra have their specific traits. Gibil, is mostly known for his solidity. He is capable of extending different parts of his body as to form different solid form of fire that will aid him in battle and that he is capable of relasing which will upon impact form explosion, albeit they can only reach short range. It could be swords, shields and similar. Their size can vary as well as the rank, going up to B rank. However in the case where the extension has been destroyed, the rank from which it was will also effect the rank of the spirit itself. The main attack of Gibil however is to actually condense itself into the mud skull which represents its base after which it will propel towards the target. Because of the highly condensed fire within the mud, upon impact with a solid object it will explode forming a maelstorm which would be of A rank. Gibil would actually prematurely detonate in case where wind based attack is coming his way which would actually just add onto fire because of oxygen feading the flames, making it envelop it before descending towards them (the person who used wind attack). Girra on the other hand, is different from Gibil. Its main property is the one of light. Because of the brightness of its fire, upon its forming, it will blind opponent for few moments as he needs to get used to to its illumination. It is less solid than Gibil, and its main use is to actually send projectiles of fire towards the target. Projectiles size at its peak can be 3 meters in diameter and their shape varies depending on Girra's feeling which are reflected upon them. Projectiles can be of either C or D rank, and it can only release up to 4 projectiles of C rank before dispersing completely. Both Gibil and Girra can in case of danger actually condense themselfs into skulls which represent the base of them as to defend from attacks coming their way. Their reforming however would drain user of the technique by ten chakra points. </div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can only be used twice per battle</div> <div style="text-align: justify; max-width: ">Note: No technique of S rank or higher of fire release in the turn they are made.</div> <div style="text-align: justify; max-width: ">Note: They can not be made in consequent turns.</div> <div style="text-align: justify; max-width: ">Note: They can be on the battlefield up to three turns before dispersing. </div> <div style="text-align: justify; max-width: ">Note: When it comes to elemental techniques, user can only use element of fire whilst they are active.</div> <div style="text-align: justify; max-width: ">Note: User would be drained proportioned amount of chakra to the rank of the ability that the spirit uses. (e.g. if spirit uses a projectile of C rank, user would be drained by 15 chakra point and similar)</div> <div style="text-align: justify; max-width: ">Note: Each ability they use will also count towards the three jutsus limit.</div> <div style="text-align: justify; max-width: ">Note: The ability of condensing themself into the skull will cost 10 chakra points as well as reforming back to their original shape.</div> <div style="text-align: justify; max-width: ">Note: The jutsu would take two slots of possible three upon its activation.</div> <div style="text-align: justify; max-width: ">Note: Can only be Taught by Akasha</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>(Doton/Katon: Tamashī no rekuiemu) - Earth/Fire Release: Requiem of Souls</strong></div> <div style="text-align: justify; max-width: "><strong></strong>Type: Offensive</div> <div style="text-align: justify; max-width: ">Rank: Forbidden </div> <div style="text-align: justify; max-width: ">Range: Short - Mid </div> <div style="text-align: justify; max-width: ">Chakra: 50 </div> <div style="text-align: justify; max-width: ">Damage: 90 (-20 to the user)</div> <div style="text-align: justify; max-width: ">Description: Requiem of Souls is one of the more powerful techniques which is actually a combination of both fire and earth release. It was named Requiem of Souls due to the amount of souls it so took within time of its existence and its power also increases with every new one it so takes. User would through the rapid release and conversion of chakra focus doton chakra within one of their limbs before slamming it onto the field upon which they are standing. With the slam onto the ground they would cause for firstly and omnidirectional wave of flammable, sticky mud to spread out underground within mid range radius. The mud would be quite adhesive and heavy and as soon as it forms, it would have similar effects to the swamp but at the same time it would be covered by a layer of earth above which would disable it to take its effects immediately. Now, as soon as they release the flammable mud they would release a pulse of warm katon chakra breaking the layer of earth which was covering the mud and igniting it, causing for an omnidirectional wave of demon like souls of fire to spread all around the user in mid range radius whilst leaving a wave of heat behind it. As soon as the mud forms, it would have similar effect as if the swamp was created within the battlefield. However unlike the swamp, characteristic to mud from this technique is that it would pull inside only those who have differing chakra signature as they've already been fed by their chakra (users) upon activation of this technique. And perhaps indeed, by using water one would be able to disperse the flames upon their combustion, the mud won't be so easy to get rid off. A mere spark of lightning would cause for layer of earth covering the mud to break, simultaneously it would also get ignited, due to heat emitted by it. Once the flames have been formed, using a wind jutsu would cause for them to explode into a maelstrom. In case whereas the flammable mud was ignited without user sending forth a pulse of their chakra as to arouse the flames but rather due to a different source (heat from lightning and/or similar), the demon like souls would always transit in direction of a person who has a differing chakra signature. </div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: The release of mud could only be noticed through means of sensory and/or doujutsu</div> <div style="text-align: justify; max-width: ">Note: Can only be used once per battle</div> <div style="text-align: justify; max-width: ">Note: Counts as two jutsus user can use per turn</div> <div style="text-align: justify; max-width: ">Note: The jutsu would leave a great tool on the one using it and drain them off 20 chakra points and unable to use techniques which require more than two hand seals in two turns span (the one in which it used and the following one)</div> <div style="text-align: justify; max-width: ">Note: Upon using this technique user won't be able to use A ranked jutsu of earth element and S ranked of fire within the same turn this one was activated as well as S ranked earth in the next one</div> <div style="text-align: justify; max-width: ">Note: Can only be Taught by Akasha</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>(Doton: Pusamatē no suana sutoraiku) - Earth Release: Burrow Strike of Psamathe</strong></div> <div style="text-align: justify; max-width: "><strong></strong>Type: Offensive</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Range: Short - Long</div> <div style="text-align: justify; max-width: ">Chakra: 30</div> <div style="text-align: justify; max-width: ">Damage: 60</div> <div style="text-align: justify; max-width: ">Description: Burrow Strike of Psamathe is technique of earth release element which can both be used as to make offense and escape enemies attack. User would through the rapid release and manipulation of chakra change the ground upon which they are standing to the one of sand in a similar manner as done when performing (Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique, which would allow them as to move through it. Traversing through the ground they would be capable of reaching up to long range from their initial position. However unlike the previously mentioned technique, user would leave a trail behind them. This trail would be in form of up to six spikes that can emerge only above the surfaces the user went through before once again arising from the ground. User can chose where they would make the spikes rise. Additionally, with the emergence of the spikes so will be the sand and small participles of earth found underground. This would happen due to the user using the ground through which they were moving so as to make spikes arise. The participles which would follow the spikes would move outwards which would cause the target they are effecting to lose their ability of sight unless defended for a turn in which they were created. </div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can only be used thrice per battle.</div> <div style="text-align: justify; max-width: ">Note: Can only be Taught by Akasha</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>(Doton: Shoutaku Kaibutsus) Earth release: Swamp Monsters</strong></div> <div style="text-align: justify; max-width: "><strong></strong>Type: Attack/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Range: Short range (from the swamp)</div> <div style="text-align: justify; max-width: ">Chakra Cost: 25</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: After performing Swamp of the underworld the user will make two handseals "Tiger-Boar" and will create four ghouls from the mud of the swamp that rise up from the swamp around the opponent. These Ghouls can perform C rank earth techniques but they must remain on or in the swamp, using the properties of the swamp as a source of their mud. They can move out of the swamp but must stay within short range.</div> <div style="text-align: justify; max-width: ">Note: </div> <div style="text-align: justify; max-width: ">- Can be used 3X per match</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa)</strong></div> <div style="text-align: justify; max-width: "><strong></strong>Rank: B</div> <div style="text-align: justify; max-width: ">Type: Offense</div> <div style="text-align: justify; max-width: ">Range: middle - long</div> <div style="text-align: justify; max-width: ">Chakra cost: 40</div> <div style="text-align: justify; max-width: ">Damage points: 60</div> <div style="text-align: justify; max-width: ">Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy.</div> <div style="text-align: justify; max-width: ">Note: Can only be taught by PowerOfDarkness*</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>(Doton:Chanku Tama)-Earth Release:Earth Nails</strong></div> <div style="text-align: justify; max-width: "><strong></strong>Type:Attack/Supplementary</div> <div style="text-align: justify; max-width: ">Rank:B</div> <div style="text-align: justify; max-width: ">Range:Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra Cost:25</div> <div style="text-align: justify; max-width: ">Damage Points:40</div> <div style="text-align: justify; max-width: ">Description:The user will gather his chakra in his leg and then stomp the ground with the same leg.That will cause a circle of an one meter radius of short earth spikes to emerge around and under the opponet,the spikes will emerge in three layers with the furthest one from the opponent first so he would have some time to react before his feet get stabbed.The spikes are about 5 cm long.The user can also by performing one hand seal make the spikes shout out from the ground directly upwards.</div> <div style="text-align: justify; max-width: ">~Note:It can be used only three times per battle.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>(Doton: Suphlatus `kanashimi ) | Earth Release: Suphlatus' Sorrow</strong></div> <div style="text-align: justify; max-width: "><strong></strong>Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A rank</div> <div style="text-align: justify; max-width: ">Range: (Can be infused short or long range)</div> <div style="text-align: justify; max-width: ">Chakra: 30 (+10 for alternative use)</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: A technique created to enhance the effectiveness of an Earth Release user. Through the formation of two hand seals, the user will sacrifice a portion of their chakra, in order to enhance their Earth based techniques which are released from the ground, for the next two turns. Utilizing the concept from the technique, (Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique, the user will cause all their Earth based techniques which rises/emerges from the ground, to release a wave of dust based particles outwards, to a short range area around the technique's emergence, and affect anyone close to it. The bigger the emergence of the technique, the more dust is created (comparing Stone Spikes, and Earthen Golem). The dust is capable of blinding the opponent, or simply creating an efficient smoke screen for the user to attack the opponent. Alternatively, the construct can maintain the dust within it, and with either two hand seals, or two turns, the dust can be released outwards in a blast like way, dealing no damage though but acts as a more focused release of the dust instead of simply covering an area with dust, but aimed at specific spot or person.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Notes:</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">-Can only be taught by Detective L.</div> <div style="text-align: justify; max-width: ">-Can only be used two times per fight.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "></div> [/QUOTE]</p>
[QUOTE="Akasha, post: 20888894, member: 198725"] [font=palatino linotype][justify][center][font=courier new][color="#b5392a"]E A R T H [/color] [/font][/center] [B](Doton/Katon: Gibil to Girra no adobento) - Earth/Fire Release: Advent of Gibil and Girra [/B]Type: Offensive / Supplementary Rank: S Range: Short - Mid Chakra: 40 (-10 per turn) Damage: 80 Description: Advent of Gibil and Girra is a technique where user will firstly release doton chakra within their vicinity as to take a shape of two skulls with an opening at the lowest point of it. These two skulls would be approximetely the size of human heads and their properties would actually be the one of adhesive mud. As soon as the skulls have been formed, user will release katon chakra where they are placed, making it arise from the ground taking shape of two spirits, with two hands, levitating through the battlefield and filling in the previously made skulls. These spirits would be formed of solid fire chakra, being capable of withstanding the weight of mud that would act as a protector from other techniques, however at all times they will have intangible layer of fire flowing through them. Both Gibil and Girra are capable of going to mid range from the user before dispersing however they can only be made in vicinity to the user, aka short range. Each turn they are active, user will only be capable of performing techniques of fire release and his chakra would be drained by ten points. They can stay on the battlefield up to three turns and can be made only twice per battle, however never in consequent turns. Now both Gibil and Girra have their specific traits. Gibil, is mostly known for his solidity. He is capable of extending different parts of his body as to form different solid form of fire that will aid him in battle and that he is capable of relasing which will upon impact form explosion, albeit they can only reach short range. It could be swords, shields and similar. Their size can vary as well as the rank, going up to B rank. However in the case where the extension has been destroyed, the rank from which it was will also effect the rank of the spirit itself. The main attack of Gibil however is to actually condense itself into the mud skull which represents its base after which it will propel towards the target. Because of the highly condensed fire within the mud, upon impact with a solid object it will explode forming a maelstorm which would be of A rank. Gibil would actually prematurely detonate in case where wind based attack is coming his way which would actually just add onto fire because of oxygen feading the flames, making it envelop it before descending towards them (the person who used wind attack). Girra on the other hand, is different from Gibil. Its main property is the one of light. Because of the brightness of its fire, upon its forming, it will blind opponent for few moments as he needs to get used to to its illumination. It is less solid than Gibil, and its main use is to actually send projectiles of fire towards the target. Projectiles size at its peak can be 3 meters in diameter and their shape varies depending on Girra's feeling which are reflected upon them. Projectiles can be of either C or D rank, and it can only release up to 4 projectiles of C rank before dispersing completely. Both Gibil and Girra can in case of danger actually condense themselfs into skulls which represent the base of them as to defend from attacks coming their way. Their reforming however would drain user of the technique by ten chakra points. Note: Can only be used twice per battle Note: No technique of S rank or higher of fire release in the turn they are made. Note: They can not be made in consequent turns. Note: They can be on the battlefield up to three turns before dispersing. Note: When it comes to elemental techniques, user can only use element of fire whilst they are active. Note: User would be drained proportioned amount of chakra to the rank of the ability that the spirit uses. (e.g. if spirit uses a projectile of C rank, user would be drained by 15 chakra point and similar) Note: Each ability they use will also count towards the three jutsus limit. Note: The ability of condensing themself into the skull will cost 10 chakra points as well as reforming back to their original shape. Note: The jutsu would take two slots of possible three upon its activation. Note: Can only be Taught by Akasha [B](Doton/Katon: Tamashī no rekuiemu) - Earth/Fire Release: Requiem of Souls [/B]Type: Offensive Rank: Forbidden Range: Short - Mid Chakra: 50 Damage: 90 (-20 to the user) Description: Requiem of Souls is one of the more powerful techniques which is actually a combination of both fire and earth release. It was named Requiem of Souls due to the amount of souls it so took within time of its existence and its power also increases with every new one it so takes. User would through the rapid release and conversion of chakra focus doton chakra within one of their limbs before slamming it onto the field upon which they are standing. With the slam onto the ground they would cause for firstly and omnidirectional wave of flammable, sticky mud to spread out underground within mid range radius. The mud would be quite adhesive and heavy and as soon as it forms, it would have similar effects to the swamp but at the same time it would be covered by a layer of earth above which would disable it to take its effects immediately. Now, as soon as they release the flammable mud they would release a pulse of warm katon chakra breaking the layer of earth which was covering the mud and igniting it, causing for an omnidirectional wave of demon like souls of fire to spread all around the user in mid range radius whilst leaving a wave of heat behind it. As soon as the mud forms, it would have similar effect as if the swamp was created within the battlefield. However unlike the swamp, characteristic to mud from this technique is that it would pull inside only those who have differing chakra signature as they've already been fed by their chakra (users) upon activation of this technique. And perhaps indeed, by using water one would be able to disperse the flames upon their combustion, the mud won't be so easy to get rid off. A mere spark of lightning would cause for layer of earth covering the mud to break, simultaneously it would also get ignited, due to heat emitted by it. Once the flames have been formed, using a wind jutsu would cause for them to explode into a maelstrom. In case whereas the flammable mud was ignited without user sending forth a pulse of their chakra as to arouse the flames but rather due to a different source (heat from lightning and/or similar), the demon like souls would always transit in direction of a person who has a differing chakra signature. Note: The release of mud could only be noticed through means of sensory and/or doujutsu Note: Can only be used once per battle Note: Counts as two jutsus user can use per turn Note: The jutsu would leave a great tool on the one using it and drain them off 20 chakra points and unable to use techniques which require more than two hand seals in two turns span (the one in which it used and the following one) Note: Upon using this technique user won't be able to use A ranked jutsu of earth element and S ranked of fire within the same turn this one was activated as well as S ranked earth in the next one Note: Can only be Taught by Akasha [B](Doton: Pusamatē no suana sutoraiku) - Earth Release: Burrow Strike of Psamathe [/B]Type: Offensive Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: Burrow Strike of Psamathe is technique of earth release element which can both be used as to make offense and escape enemies attack. User would through the rapid release and manipulation of chakra change the ground upon which they are standing to the one of sand in a similar manner as done when performing (Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique, which would allow them as to move through it. Traversing through the ground they would be capable of reaching up to long range from their initial position. However unlike the previously mentioned technique, user would leave a trail behind them. This trail would be in form of up to six spikes that can emerge only above the surfaces the user went through before once again arising from the ground. User can chose where they would make the spikes rise. Additionally, with the emergence of the spikes so will be the sand and small participles of earth found underground. This would happen due to the user using the ground through which they were moving so as to make spikes arise. The participles which would follow the spikes would move outwards which would cause the target they are effecting to lose their ability of sight unless defended for a turn in which they were created. Note: Can only be used thrice per battle. Note: Can only be Taught by Akasha [B](Doton: Shoutaku Kaibutsus) Earth release: Swamp Monsters [/B]Type: Attack/Supplementary Rank: B Range: Short range (from the swamp) Chakra Cost: 25 Damage Points: N/A Description: After performing Swamp of the underworld the user will make two handseals "Tiger-Boar" and will create four ghouls from the mud of the swamp that rise up from the swamp around the opponent. These Ghouls can perform C rank earth techniques but they must remain on or in the swamp, using the properties of the swamp as a source of their mud. They can move out of the swamp but must stay within short range. Note: - Can be used 3X per match [B]Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa) [/B]Rank: B Type: Offense Range: middle - long Chakra cost: 40 Damage points: 60 Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy. Note: Can only be taught by PowerOfDarkness* [B](Doton:Chanku Tama)-Earth Release:Earth Nails [/B]Type:Attack/Supplementary Rank:B Range:Short-Mid Chakra Cost:25 Damage Points:40 Description:The user will gather his chakra in his leg and then stomp the ground with the same leg.That will cause a circle of an one meter radius of short earth spikes to emerge around and under the opponet,the spikes will emerge in three layers with the furthest one from the opponent first so he would have some time to react before his feet get stabbed.The spikes are about 5 cm long.The user can also by performing one hand seal make the spikes shout out from the ground directly upwards. ~Note:It can be used only three times per battle. [B](Doton: Suphlatus `kanashimi ) | Earth Release: Suphlatus' Sorrow [/B]Type: Supplementary Rank: A rank Range: (Can be infused short or long range) Chakra: 30 (+10 for alternative use) Damage: N/A Description: A technique created to enhance the effectiveness of an Earth Release user. Through the formation of two hand seals, the user will sacrifice a portion of their chakra, in order to enhance their Earth based techniques which are released from the ground, for the next two turns. Utilizing the concept from the technique, (Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique, the user will cause all their Earth based techniques which rises/emerges from the ground, to release a wave of dust based particles outwards, to a short range area around the technique's emergence, and affect anyone close to it. The bigger the emergence of the technique, the more dust is created (comparing Stone Spikes, and Earthen Golem). The dust is capable of blinding the opponent, or simply creating an efficient smoke screen for the user to attack the opponent. Alternatively, the construct can maintain the dust within it, and with either two hand seals, or two turns, the dust can be released outwards in a blast like way, dealing no damage though but acts as a more focused release of the dust instead of simply covering an area with dust, but aimed at specific spot or person. Notes: -Can only be taught by Detective L. -Can only be used two times per fight. [/justify][/font][justify][/justify] [/QUOTE]
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