What follows is an updated archive of my custom techniques. This includes techniques of mine that were [Approved], techniques that I [Learned] from others, along with those that I am [Allowed] to use from before the new rules were established. My approved techniques will be posted with a link - blue color - in the jutsu name. If by chance anyone wants to learn one of my techniques, just send me a message; We can confer and make arrangements to trade. Oh, and I'd like to be the only one who posts in this thread.
(Bakuretsu Kamihikouki Tenji ) ɸ Exploding Paper-Airplane Display Rank: C Type: Offensive Range: All Chakra cost: 20 ( +5 per turn per compartment released used to maintain mobility ) Damage Points: 10 ( per airplane ) Description:The user of this technique will pull out a scroll with sixteen similar characters printed on it. Each symbol is a separate storage seal, making sixteen storage seals on that scroll. Each seal, when the user forces some chakra into it, releases ten paper airplanes. However, these airplanes are not made of just normal paper, but exploding tags folded into the shapes.Upon application of wind chakra onto the airplanes, they can be made to glide at a maximum speed of a normal thrown kunai. With subtle changes in the direction of wind chakra the airplanes change direction. With the snap of the user's finger, the wind chakra will rub against the paper, the friction causing a spark that will then make the airplane explode. The wind chakra near the plane will amplify its explosion, though only a little. The amplification makes each tag explode with the force of two normal tags. The wind chakra prevents the airplanes from getting wet due to any water or liquid - however they amplify fire, so an opponent who burns the airplanes can make them prematurely explode. It also reduces any noise from the plane's movements, making them completely noiseless.The user can either unseal from all 16 storage tags at one time, or in parts over the course of the battle. If the second is the case, then only the first use of this technique counts as a jutsu - subsequent small unsealings of a few compartments do not.
Note: Only one such scroll can be carried to each battle Note: As long as the airplanes are on the field, user may not use S-rank and above Wind techniques.
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(Nijo Kibaku Fuda ) ɸ Multiplying Exploding Tags Rank: C Type: Supplementary Range: Short-Long Chakra Cost: 15 Damage Points: N/A by itself Description: Using the same principle as the Shuriken Kage Bunshin technique, this allows the user to create five copies of an exploding tag, or a number of them, to provide more impact or to surprise an opponent.The cloned tags possess the same position, speed, state, and any jutsu affecting the original also immediately affects the clones, and they fall under it's control automatically.
The technique does possess some inherent weaknesses and restrictions -
• This technique may be used only thrice per battle.
• For each use of this technique, the user chooses a circle of the terrain; all the exploding tags in that circle ( of maximum one-meter radius ) that the user selects will be affected.
• Since the state is also replicated, if the original tags are torn or damaged, the clones will also be so.
• If the originals are affected by some particular technique of the opponent's, then the clones will also be affected.
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Type: Supplementary Rank: B Range: Short Chakra cost: 25 Damage Points: N/A Description: The user makes words in solid form out of their own elemental chakra that changes to take on the form of what the word was (i.e. writing “fire” would create fire, writing “Mud” would create Mud, etc.) For an expansion on the explanation, by creating the words out of chakra and infusing them with one type of elemental chakra, the word can actually take on the form of what it spelled out. So by writing out “hole” on the ground, and infusing one’s earth chakra into it, one could create a pitfall trap in order to confine an opponent. By writing out “wind” in the air, and infusing one’s wind element chakra into the word, a protective barrier of wind could be formed capable of defending against Ninja Tools, and other weaker attacks. By writing out “Fire” in the air or on the ground, and infusing one’s fire element chakra into the word, one could create a protective wall of fire to defend against taijutsu, and so on like this. The words can take form either as English words or as Kanji, either way it is the same result.
Note: This technique cannot be used to materialize offensive techniques, but only serves for supplementary or defensive use. Note: This technique can only be used to materialize one type of defensive or supplementary medium per use. Note: Can only be used in the basic 5 elements.
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[Approved]
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Rank: A Type: Defense Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user of this jutsu starts off by drawing a circle shape in front of them using their finger, staff, sword, etc, releasing their chakra into the air in front of them as they do. The chakra released then forms into a visible chakra circle in front on the user, which serves as a protective shield for incoming attacks. The circle will then become larger/smaller in proportion with the size of the incoming attacks, allowing the shield to defend against most oncoming attacks. Upon defending against the move, the two jutsu cancel out with each other.
Note: Usable 3 times per battle Note: Is capable of blocking B Rank and below elemental techniques and A-rank ninjutsus. Note: Can only be taught by Jakey
[Approved]
(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.
Note:Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work. Note: Doujutsu can see through this technique. Note: Can only make invisible something up to the size of the user. Note: Useable 4 times.
Type: Supplementary Rank: C Range: Mid-Long Chakra Cost: 20 Damage Points:N/A Description: everything the victim sees becomes distorted, much like how an image gets distorted in rippled water.
Note:can only use 4 times per battle Note:must be taught by Dopeboyfresh95 Note:lasts for 1 turn
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[Approved]
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Type: Supplementary
Rank: A
Range: Mid-Range
Chakra Cost: 25
Damage Points: N/A
Description: the user casts an illusion where the victim imagines they are trapped in quicksand. they start out buried up to their knees, but struggling makes them sink faster, and faster.
Note:Can only be used twice per battle Note:Lasts one turn Note:Can only be taught by Dopeboyfresh95
[Approved]
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Rank: S Type: Supplementary Range: Short - Mid Chakra Cost: 40 Damage Points: N/A Description: This is an advanced Non-Sharingan Genjutsu that can only be activated if and when the user can see the opponent’s body, or at least his upper torso. Within the illusion, the opponent believes that large amounts of water burst out of the ground and materialize from thin air to completely envelop and wash them away. The water will converge on and physically touch him no matter what methods of evasion are used, or whatever defense he has established. As the imaginary water washes him away, the opponent is exposed to a more powerful hallucination in which they, as a ninja, witness the pain and numerous deaths inflicted on others throughout history, during past wars and battles – The illusion manifests as a representation of the pain that war brings. The hallucination is excessively intricate and detailed, as the irrevocably shattered souls of the damned reciprocate the damage and pain that was once dealt to them in the past, using the water as their medium. While witnessing this, the water will thoroughly burn away the skin as if it was a potent acid. While this is not happening in reality – It’s nothing more than an illusion – the enemy is faced with such perceived agony and fear that his muscles will begin to uncontrollably convulse, and he will scream out in pain, unable to fight, or even remain completely still as the pain washes over him while under the influence of this jutsu.
Note:This technique can only be used twice per battle. Note:The user cannot use any Genjutsu at all within the following turn. Note:The user must wait a full three turns before using this technique a second time around. Note:The user must remain focused over the genjutsu through the entirety of the technique.
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[Approved]
(Magen: Miyagi no Sukāretto Bonsai)- Demonic Illusion: Miyagi's Scarlet Bonsai
Rank: S
Type: Offensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: The user will perform three hand seals (Dragon → Boar → Rat), and then channel their chakra into their opponent’s nervous system, taking control of their senses. Immediately after, the opponent will feel an uncomfortable piercing and twisting pain throughout their entire body, as if they are being pinched by something incredibly sharp. Soon after, their flesh suddenly erupts from underneath their skin, causing massive hemorrhaging and blood to run down their body. The muscles and skin of the limbs rise up into the air, twisting and forming into several species of flowers, vines and small leaves. The organs of the abdominal cavity spill out, and curl into long, thick roots. These roots slither down the body and attach to the ground. On the forehead of the enemy, the skin bursts open sending a torrent of blood down the face, clogging the airways of the opponent, suffocating them. The flesh rises up and forms into a gnarled, old bonsai tree. The growing garden of flesh continues its formation until the body of the opponent is virtually unrecognizable, replaced by the image of a small, lush garden of human entrails, flesh, and muscle. Due to the initial growing of the flesh garden, the massive pain “experienced” by the opponent completely restricts their movement and causes severe mental stress.
Note: Can only be taught by Selendrile Note: Usable twice per battle Note: No genjutsu above A-rank the same or next turn
Kyōkiken | Madness Fist Rank: B Type: Offensive/Supplementary/Defensive Range: N/A Chakra cost: N/A Damage points: N/A Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
Type: Supplementary Rank: A Range: Short Chakra Cost: 30(+15 for every turn after activation) Damage Points: N/A (+10 to Kenjutsu) Description: The user begins by altering their stance, placing the left foot slightly forward, and holding their sword upright with the hilt in front of the right shoulder. The blade should also slope slightly to the rear (The Hasso Kendo stance for those who don't know). Upon taking this stance, the user performs a "Soul Resonance" with themselves, and with their weapon. By focusing chakra all throughout the body, the user establishes an equilibrium between themselves and their weapon where the chakra resonates within , much like what is done with the Samurai Sabre Technique. However, whereas usually the chakra would envelop the blade, this chakra forms a shell within the blade itself, where the chakra can rebound infinitely and effectively resonate with itself; As it forms a shell of resonating chakra within the blade, it allows it to cut through near anything. The constant stream of chakra throughout the body serves to forcefully augment the muscles of the body, bringing the user into a peak condition increasing their speed and strength up to 20%.
Note:Can only be used once Note:Lasts for a total 5 turns maximum Note:Must be wielding the sword or have it on his possession to keep active.
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[Approved]
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Rank: S Type: Supplementary Range: Short (Long on throw) Chakra Cost: 40 Damage Points: N/A Description: The user focusing a constant stream of chakra throughout their own body, and their blade, forms a shell on the outside of the blade, having it take on the form of a long black sharp sickle-blade, with white ornate patterns on it with a handle attached for the wielder, accentuated with three short spikes . A long black chain, composed completely out of the user’s chakra, circles the user twice before it ends at the ground where his shadow is. The blade on the Chain of Blackness is long enough to be wielded as a sword; one is capable of throwing it towards the opponent in the form of a long-range attack. Since the chain originates from the blades hilt, one can still control the trajectory of the blade, even if its thrown a great distance away. There is always a part the chain that encircles the user wherever he is, giving him protection from assaults from all sides. One may also refer to this form as the form of 'power,' arguable making the Chain of Blackness the superior form of ShadowStar in terms of attack. However, it lacks the speed and stealth of some of its other forms. The jutsu is similar to the Samurai Sabre Technique and Wind Style: Wind Enhanced Tools, where it changes or alters one weapon for other methods of fighting.
Note:Must have used Shadow Star prior, and its effects must still be taking place. Note:This is a weapon form that can only be used after Shadow Star, and as a result can only be used within the permitted 5 (As many times as necessary, within the allotted 5 turns).
[Approved]
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Rank: S Type: Attack/Defense Range: Short Chakra Cost: 40 Damage Points: 80 Description: After having already evoked Shadow Star, the user will release subtle but constant amounts of chakra from the tenketsu in the spinal cord area. The chakra then becomes visible due to the friction with the shoulder blade-this is similar in principle to the initiation of the Butterfly Bullet Bombing technique. After releasing this chakra, one will utilize shape transformation to form the released chakra into a maximum of four solid and compact whips. As they are compacted and light reflects off of them, they begin to take on a slightly different appearance, becoming almost completely black in color-reminiscent, but different from shadows. The whips can be used to curve around from the back and repeatedly attack the enemy with the intention of landing multiple crushing blows, capable of slicing a person apart on lashing at a time. The whips can also serve as a defense against incoming Ninja Tools, knocking them away as they come forth.
Note:Can only be used three times per battle Note:This technique can last for the entire turn in which it is used. Note:Shadow Star must be activated prior to using this. Note:Because Shadow Star must have been activated prior to use, this technique can only be used three times total within the allotted five turns of Shadow Star.
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3:04-3:16 in the above video
[Approved]
Sword Arts: Moon Slash | Kenjutsu: Getsuei Sai Rank: A Type:Offensive Range:Short-Long Chakra Cost:30 Damage:60 Description:The user will channel chakra through his sword. The chakra itself will emanate from the sword in the characteristics of white glow. The user then, will release the crescent wave, and before releasing it in its totality, he will modify the shape of the wave itself, making it curved. The end result will be a white boomerang, though the wave will not return to the user. The chakra wave will not be released directly at the opponent, but it will be released in such way, that the wave will need to curve to hit the opponent. The user is able to modify how curved the wave should be in order to reach the opponent in different angles.
Note:Can only be used three times per battle Note:The user is able to shoot up to two chakra waves, though the power of each wave will be cut in half (If fired one the damage will be 60; if fired two the damage of each one will be 30). Note:Can only be taught by Gin-San
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(Mugen Ittōryū) Infinite One-Sword Style Rank: S Type: Supplementary Range: Short-Long Chakra: 40 Damage: N/A Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the swords.
This technique is demonstrated in the first 15 seconds of this video.
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(Mugen Ittōryū: Tōga) Infinite One-Sword Style: Sword Fang Rank: S Type: Offensive
Range: Short
Chakra: 45
Damage: 90 total (30 for each sword)
Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and the edge of the blades facing the target. The user then quickly rushes in front of the opponent and uses a surprising maneuver by striking all three swords at their base so that they fling upwards and slash the opponent vertically, like a rising fang. While the opponent is stunned and injured by the three upwards slashes, the user will strike each sword individually at the opponent, firing them off for multiple strikes. This can either pin down the opponent with the blade, or the blades can be aimed at vital areas. This attack is best suited for when the user and his opponent are in close range of each other.
Note:Only Musasibou, Akiza, and KeotsuEclipse can teach this. Note:Can only be used three times per battle. Note:This technique can only be done once the Infinite One-Sword Style has been set up.
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(Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition Type: Attack Rank: Forbidden Range: Short Chakra: 50 Damage: 90 Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.
Note: Only musasibou can teach this. Note: Can only use twice per battle. Note: The user cannot use this technique again for 3 turns. Note: The user can only perform two attacks this turn, this is included to that tally. Note: User can only use 2 moves next turn. Note: User cannot use genjutsu or taijutsu for 1 turn. Note: This can be blocked to minimize damage. (-10)
The technique is from 3:20 to 3:40.
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(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication Type: Attack Rank: Forbidden Range: Short-Mid Chakra: 50 Damage: 100 (50 to the user) Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being received by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
Note: Only musasibou can teach this. Note: Can only use once per battle. Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up. Note: The damage from this can not be blocked.
The technique is from 3:40 to 3:58.
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(Mugen Ittōryū: Kyōfū Kōgu) Infinite One-Sword Style: Gale Slash Rank: Forbidden Type: Offensive Range: Short-Long Chakra Cost: 50 Damage: 90 (-50 to user) Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, as well as creating a sort of “over shield” of wind around them that can protect them from B-rank and above attacks. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid-range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns.
Note:Only Musashibou, Akiza, and KeotsuEclipse can teach this. Note:Can only be used once per battle. Note:All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward. Note:No Infinite One-Sword Style techniques can be used in the next turn. Note:This technique cannot be used to out-right avoid an attack. Note:After using this technique, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk.
This technique can be seen from 1:58 to 2:16 of this video
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Note that this attack doesn’t make everything turn red and black.
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(Mugen Ittōryū: Ranritsu no Narabi) Infinite One-Sword Style: Disorderly Line Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage: N/A Description: A powerful Infinite One-Sword Style technique, this technique involves the user focusing chakra into their blade and striking the surrounding blades, transferring some chakra to the surrounding blades, causing them to be launched up into the air, allowing the user to manipulate the blades as they wish. This allows the user to control the blades as needed, though they form a spinning dome around the user when idle, creating a powerful offense and defense. This move is similar to the move Soushuuha, but is in itself quite different and can be used by Samurai.
Note:Must have the Infinite One-Sword Style already set up. Note:Only useable/teachable by Musashibou, Akiza, and KeotsuEclipse. Note:Only useable twice per battle. Note:Up to fifteen swords can be put into the air. Note:May not be used again for three turns after first activation. Note:The swords in this technique can be used in other Infinite One-Sword Style techniques, which may result in the move being slightly different due to variants.
Mifune using Disorderly Line in the air.
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(Mugen Ittōryū: Bekutā) Infinite One-Sword Style: Vector Rank: A Type: Attack/Supplementary Range: Short-Long Chakra: 30 Damage: 60 Description: One of the largest dangers of using the Infinite One-Sword style is the opening created when the user scatter’s their katana. To keep the enemy from using the katana, there is a special needle mechanism built inside the hilt. Using this knowledge, this logic was applied to the very case that the katana rested in, and a powerful mechanism was installed. By focusing their chakra into the case, the user triggers a powerful compressed air mechanism that launches the katana out the case at extremely high speeds, allowing the user to use the scattering of the katana itself as an attack. However, it is different from the actual IO set-up in that where as the initial set up scatters katana everywhere, allowing the user a blade no matter where they go, this variant only launches the katana in front of them. This move is possible, due to the fact that while focusing chakra into the casing, a small amount of chakra is focused onto the tip of each blade, so that when they are fired from the casing the chakra forces the blade to flip around, and fire tip first. Using this move exhausts an entire case of IO katana.
Note:Useable no more than twice a battle, and it can only be used twice if the user is carrying two cases of IO katana. Note:Only teachable by Musashibou, Akiza, and KeotsuEclipse.
Note:Vector can be seen from 3:40-3:47 in
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(Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar Rank: A Type: Offense/Supplementary/Defense Range: Self Chakra: 30 Damage: N/A Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
Note:The First Prayer can only shield the user from attacks of an equal or lower rank. Note:Blocking an attack counts against one of the three allotted moves in a turn.
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(Kamei Gigei: Fukutsu no Inori: Gokumonken) Command Art: Prayer of Fortitude: Prison Gate Sword Rank: B Type: Supplementary/Defense Range: Self Chakra: 20 Damage: N/A Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Whereas Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, this technique turns it into a full on “Mode”, covering the entirety of the user’s body and thoroughly saturating it with the same effect; This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn.
Note:Cannot be used unless the First Prayer is active. Note:Remains active until the First Prayer wears off. Note:Can only be used twice in a battle. Note:Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.
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(Kamei Gigei: Kougenjin) Command Art: Mirage Blade Rank: A Type: Offensive Range: Short-Long Chakra Cost: 30 Damage: 20 each Description: Unlike other Kenjutsu shockwaves which are generally large, Kougenjin is a relatively small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at an incredible pace, relative to the user’s rank; Mirage Blade, when used by a Sannin, would be about twice as fast as a shockwave fired from the Samurai Sabre Technique, though its destructive force is obviously much less. A large amount of chakra is focused inside the user’s blade in the form of a constant flow – though normally the chakra could envelope the sword, here the chakra creates a shell on the inside of the blade, allowing the chakra to rebound infinitely and resonate with itself. When the user slashes their sword, it releases a portion of this chakra in the form of a white, rippling shockwave; thus the name Mirage Blade. Mirage Blade also carries the properties of the blade used to fire it, as well as its size; this means that if the blade used to fire Mirage Blade is sharp enough, Mirage Blade will pass through solid objects by slicing them in half and continuing on, much like a Wind element jutsu would.
Note:Mirage Blade is not Fuuton element, the comparison to a Fuuton jutsu takes into account an extremely sharp blade. Note:Three shockwaves can be fired per use. Note:This jutsu may be only be used 3 times per match. Note: Useable and taught by Keotsu only.
[Allowed]
(Kamei Gigei: Suiretsusen) Command Art: Water Fury Flash Rank: S Type: Supplementary/Attack Range: Long(for rain) - Short- Medium (for attack) Chakra Cost: 40 Damage Cost: 80 Description: Holding their blade sideways, the user will run Suiton chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the user with a radius equal to that of the complete wingspan of the user (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the user commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the user must know the general vicinity of the opponent(s) to strike them if they are behind him/her.
Note: As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns. Note: Only once per battle.
[Allowed]
(Kamei Gigei: Raikōsen) Command Art: Lightning Ray Flash Rank: S Type: Offensive/Supplementary Range:Short – Mid Chakra Cost: 40 Damage: 80 Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.
Note: The lightning can only be fired once per turn, every other turn. Note:This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal. Note:Only once per battle. Note:Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.
(Fūinjutsu: Nanzen Koki o Tenpu) Sealing Technique: Many Thousand Exhalations of the Heavenly Father Rank: A Type: Offensive Range: Short/Long Chakra cost: 30 Damage points: 60 Description: The user performs two handseals and does a simple gesture. At the sign of the gesture, two great sealing arrays will appear, one ten meters above the opponent, extending to mid range around the area it’s made, and one below the opponent, which extends short range around the area it’s made on. The arrays can, alternatively, emanate an eerie glow and hum immediately upon activation. As the arrays appear, beams, seemingly made of light, will extend from both arrays with great speed and connect, giving the structure a cage-like appearance, but not affecting the target or user in any way. The lower array will, as the beams connect, immediately lock anything above it in suspended animation, making a great kanji for ‘halt’ appear in the middle of itself. The top one will, as the beams connect, fire a great hurricane of weapons towards the area beneath it, covering a wide range very quickly. The hurricane itself will consist of thousands of weapons of all shapes, sizes and origins.
-Can only be used twice (2) per battle.
-The user cannot use B-ranked and above Fūinjutsu during the next turn.
-Can only be taught by Zero Kelvin.
Rank: A Type: Offense Range: Short-Mid Chakra Cost:30 Damage Points:60
Description: The user alters their stance to hold their arm behind them while pushing their fire chakra into it while also drawing on the surrounding heat giving it a faint golden and orange glow and the slight outline of a claw. After the jutsu is primed the user will swing their arm in an upward fashion releasing a wave of flames that cleave the ground as it goes along. The wave of flames is 10 feet wide. As it cleaves the ground it breaks apart the earth tossing around smaller rocks and minerals and other debris making it even harder to escape unscathed. Because of this, it makes it seem as if the waves of fire are "exploding" outwards, as shredded crystal minerals formed from the rapid heating of the earth fly towards an opponent. After the fire passes over the earth, it leaves glowing red gashes and cracks in the earth from the intense heat making it impossible to grow plants in those areas of the earth.
Note:Can only be used twice per battle Note:Cannot be used two turns consecutively
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[Approved]
(Katon: Bureizu no Kēji o Sakujo) Fire Release: Dropping Blaze Cage Type: Offensive Rank: A Range: Mid/Long Chakra Cost: 30 Damage Points: 60 Description: Performing two hand seals, the user creates a 10x10 foot, flat square wall of flame above the opponent. Then performing another hand seal, the flame ceiling will then drop down twenty pillars of flame (5 on each side) quickly, similar to the bars on a cage. This technique is used as a cage, but because of the heat of the flames, the opponent may suffer highly serious burns due to the proximity of the flames.
Note:Can only be taught by Selendrile Note: Usable two times per battle Note: No other fire techniques to be used on the same turn
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(Katon: Shinku no Mizu ni Hitasu Kanojo)- Fire Release: She Who Bathes In The Crimson Water Rank: S Type: Offensive Range: Short Chakra cost: 40 Damage points: 80 Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created.
Note: Can only be taught by Selendrile Note: Usable twice per battle; Lasts 3 turns or until destroyed Note: No fire techniques above A-rank while this technique is in play
Rank: A Type: Attack Range: Short - Mid Chakra Cost: 30 Damage Points: 60
Description: The user begins by concentrating their Suiton chakra to the palm of their hands, and causing it to physically materialize as a rather large sphere of water. The water will initially hold no specific shape, but through the use of shape transformation, one will alter the shape of this water to resemble that of a Pineapple. Once formed, it is ideally thrown at the head of an intended target, but is often mistaken for being nothing more than a prank. The deception within this technique is that once thrown, the Pineapple acts as a 'grenade,' and can be remotely 'detonated' so that once it reaches the desired location, it blows out in all directions in the form of fragments of its former self (It will basically blow out in all directions like a grenade does, only in the form of several pencil eraser sized water bullets at the command of the user). The small water bullets act similar to the shrapnel of an actual grenade, and have great piercing power being able to easily pierce the skin of anyone nearby because of the incredible speed at which they move (They so fast that it is hard to keep up with the water droplets with the naked eye, considering their size). The 'shrapnel' hits anything within a 15 meter radius, leaving room for the user to escape the range. Once the Pineapple detonates, the shrapnel moves incredibly fast and is just as hard to avoid as it is fast.
Note:Can only be used 3 times per battle.
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Rank: A Type: Offense Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user begins by performing a row of three handsels in order to create a large reservoir of water underground. With the performance of another handseal, the water can erupt from the ground in the form of anacondas. These snakes will come up from under the ground, and constrict an opponent, beginning at their legs and wrapping themselves around a person. Like an actual anaconda that squeezes its prey to death before consuming its meal, these water snakes will squeeze the enemy, breaking several bones as they do so. Up to a maximum of four snakes can erupt through the ground at a time. This underground reservoir is about the same size as a medium sized pond. The water can also be used as a water source for future Water Release techniques.
Note:Can only be used thrice per battle Note:Cannot be used two turns consecutively Note:One can only use A Rank and below Water next turn.
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Suiton: Yakkaina Jōkyō | Water Style: Sticky Situation Type: Offensive Rank: S Range:Short - Long Chakra: 40 Damage: 80 Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from.
Restrictions
- Can only be used 2x
- No suiton jutsu S rank or above for the rest of the turn and the next turn.
- Can only be Taught by -Scaze-
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Rank: S Type: Offensive Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user distributes their chakra throughout the surrounding air and compresses the present water vapor in the air within the immediate vicinity of the opponent in the form of several golf ball sized water urchins. Like the actual urchin, these golf ball sized entities have spiked protrusions all along them – The urchins will serve to immediately prick the opponent along their body, though this initial form doesn’t cause much damage and serves as a mere annoyance. From the moment they make contact, the urchins gorge themselves on the enemy’s chakra and grow proportionally larger through the prolonged contact. As they grow to their maximum volleyball size, the spiked protrusions also grow larger puncturing the body in multiple places and dealing a severe amount of damage to anyone who falls prey to this technique. This technique shares the ability to gorge itself on chakra, similar to the Great Shark Missile Technique. As they proceed to feed, the urchins will engorge and completely envelop the enemy’s body through time. Within five seconds, the urchins will have fully gorged themselves.
Note:Can only be used twice per battle. Note:In the following turn, one is restricted to the use of A Rank and below water release Note:This technique can only be used once per two turns.
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Type: Attack/Defense Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user releases a large amount of water from their mouth. This water will contain syrup like characteristics like the 'Syrup Capture Field' without the 'sticky' properties, and will have a much higher viscosity than ordinary water; however because of the high viscosity of the water, it will move and flow much slower than regular water. The user than manipulates this water, sending it towards the enemy in the form of a medium sized wave. If somehow caught in the water, the enemy will be encased in the thick liquid, unable to escape due to the sheer weight of the water slowly cascading over them (Like syrup slowly pouring over an overfilled spoon onto a square of butter on pancakes. Imagine a person like the butter, being covered by the thick liquid.) It is mainly used to absorb the blunt force of several harsh attacks-without breaking or crumbling like an earth barrier-and continuing onward. The speed of it however, makes it easier to avoid. If the need should arise, one could ride the wave by focusing chakra to their feet.
Note:Can only be used 2 times per battle Note:No S-rank or higher water technique the turn after this technique is used Note:Can only be taught be Jakey
(Fuuton: Koshokeidai ) - Wind Release: Gallows Frame Type: Offensive Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description:A simple but effective wind technique for assassinations, the user makes three handseals causing the wind around the target's throat to form itself into a noose that suddenly binds the target's throat and lifts them up a metre, leaving them dangling - much like they have been hanged. This technique is particularly useful for taking out weak opponents or clones, but any experienced ninja will have enough time even after he is "hanged" to pull off a technique of some sort to free himself. The Byakugan can spot the chakra forming around the throat, and hence Hyuuga have more time to prepare a counter. Also, the Sharingan can spot the chakra forming - but unlike the Byakugan, since they cannot see in every direction and are likely to be staring at their opponent instead of at their own neck, still only have the same time as normal ninja - though this is, as stated before, sufficient.
[Allowed]
(Fuuton: Babironu no Koshusenzai ) - Wind Release: Hanging Gardens of Babylon Type: Offensive/Defensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: An advanced version of the Wind Release: Gallows Frame, the user makes five handseals and causes nooses of wind chakra to form and remain suspended in the air around the battlefield at all heights. The nooses by themselves do not do much, but if an unsuspecting opponent is moving, there is a good possibility of him being caught in one of the nooses and forcibly stopped and injured. Indeed, the faster the opponent is moving, the more damage his neck will take due to the sudden stop he is brought to by the noose.The nooses cannot harm a stationary opponent, nor one who is coated in fire ( wind's weakness ) or any suitably strong defense; neither can they harm larger than human sized opponents, such as summons. The user must also be wary, when he moves, to avoid the nooses; since he knows their positions he can still move around, but only at normal speeds. Dojutsu users will be able to see the nooses, and avoid them; although it is hard to do when moving at Gates-level speeds. This technique lasts for three turns.
[Allowed]
(Fuuton: Bunseki Hajikiro ) ɸ Wind Release: Analysis Disassemble Rank: A Type: Supplementary/Offensive Range: Short-Long Chakra cost: 35 Damage Points: 70 Description: A useful defense-bypassing technique, it can be used to expose a weak spot in even the strongest defense. The user points at an opponent whose body is covered in some defense, or at a defensive wall or the like. The air next to the defense forms itself into six sharp points that slice into the defense, regardless of its thickness or density. They do not penetrate the defense and attack the opponent, but once stabbed firmly into the defense, in a hexagonal shape, they move away from each other, literally "peeling" the defense open, leaving a gap through which another attack may pass. If the defense is regenerative in nature, such as an Uchiha's Susano'o, then the hole is opened only for a few seconds, before closing shut again. It can be used offensively, however, at an unguarded opponent to peel his skin away from his body, leaving him writhing in pain and bleeding.
The technique does possess some inherent weaknesses and restrictions -
• This technique may be used only thrice per battle.
• The area opened is not large, merely a hexagonal hole three feet end to end. Only a portion of large attacks can pass through.
• Being composed of wind, the arrows cannot peel apart a fire-based armour.
• No Wind element techniques for the next turn.
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(Sukai Doragon no Hōkō) Roar of the Sky Dragon Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will perform the Dragon Seal, then they will begin inhaling the air around them, while manipulating the chakra into their mouth, the user will then exhale will actually roaring it outwards, a razor sharp twister of wind destroying everything within range. The twister travels only in a straight path. This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.
Note:Can only be taught by -Ian-~ Note:Can only be used 3 times per battle~
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Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes Type: Offensive/Defensive Rank: A Range: Short - Long. Chakra: 30 Damage: 60 Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.
Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons
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Type: Attack Rank: S Range: Short-Mid Chakra points: 40 Damage points: 80 Description: This jutsu requires the utmost chakra control to perform, and the user begins by performing three handseals to imbue their chakra into the air first. It begins with the user releasing large amounts of Fuuton chakra into the air surrounding the intended target. This chakra then materializes and takes the form of innumerable wind blades in the form of Sakura Flower Petals (Just like Wind Release: Flower Scattering Dance) The countless wind blades swirl around the opponent on all sides, surrounding them like a heavy cloud looming low over the ground engulfing everything in its path. Over the course of a few seconds, The flower petals then converge on the opponent in the center of the technique, leaving no blind spots or possibility of escape once the technique has been initiated. It then proceeds to collapse in on itself, obliterating the opponent inside, due to the countless razor like "flower" blades cutting deep into the flesh.
Note:Can only be used twice Note:Cannot be used two turns consecutively Note:Can only use B Rank and below Wind techniques next turn.
[Approved]
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Rank: S Type: Attack Range: Short-Long Chakra Cost:40 Damage Points:80 Description: After performing the 5 needed handseals to imbue their chakra into the air, the user creates a vertical updraft of wind quickly moving massive amounts of warmer, less dense air upwards. This updraft causes the opponent to rise with the air. Since the wind is infused with the users chakra, the enemy is also being sliced by the wind. They are thrown into the air, and sliced by the powerful winds at the same time.
Note:Can only be taught by Ruiz.. Note:Can only be used 3 times per battle
[Approved]
(Futon: Riborubingu Itami) Wind Release: Revolving Pain Rank: S Type: Attack/Defense Range: Short/Mid Chakra: 40 Damage: 80 Description: The user manipulates the wind around him to create a rapidly spinning cocoon of wind, throwing anything around. The user may expand it to create a bigger dome. If A Fire type attack (of equal or lower rank) is launched against it will surround the dome, getting caught in the spinning vortex.
Note:Can only be taught by Icemyster Note:Can only be used 3 times per Battle
[Allowed]
(Fuuton: tora no Kamikaze) Wind Release: Tigers of the Divine Winds Type: Offensive Rank: S Range: Short-Mid-Long Chakra Cost: 40 Damage Points:80 Description: After a series of four handseals, the user will release his chakra on the atmosphere, shaping the wind from his surroundings into 4 tigers. The tigers then will run at high speeds towards the opponent (at approximately the same speed of a living healthy tiger). The user predetermines where and how the tigers will run towards the opponent, then after releasing the tigers, the user is unable to alter their curse, as they go auto. When the tigers (or the closest tiger) come(s) into short range of the opponent, he/they launch himself/themselves like a torpedo, rotating at high speeds slashing and hitting the target.
Note:Can only be used twice per battle Note:No other wind related techniques on the same turn and the following Note:Can only be taught by Gin-San
(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge Rank: B Type: Defense Range: Short Chakra cost: 25 Damage Points: N/A Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exerted.
A prize reward from The Pervy Sage from the last
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[Allowed]
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Rank: B Type:Offensive Range: Short - Mid Chakra Cost: 20 Damage Points: N/A (Suffocation) Description: One will begin with the performance of a single handseal in order to channel their chakra into the ground and cause tiny fragments of debris, and small earthy mineral fragments to fly into the air in the form of a visible thick cloud of dust. The cloud forms quickly and abruptly with no warning. The tiny earthy fragments will at first serve to only irritate the eyes as well as to get caught in the pulmonary airway through the nose (if the opponent breathes them), inducing dry coughing in the process. The cloud is thick, thick enough to completely obscure an opponent’s vision of whatever was previously in front of them - Though the user can still see the opponent’s silhouette from their third person point of view. The resultant cloud can only be blown away by B Rank and above Fuuton. Other than the aforementioned qualities, the earthy particles have another, special quality - They react to moisture. When they enter the body, the chakra present within each tiny grain of earth will have a physical reaction with the mucus and other bodily fluids inside the body and alter their consistency into that of extremely sticky mud; It’s just like the way the Quicklime Congealing Technique reacts with water to solidify – It does not require the user to expend any extra effort once the cloud has formed. As the opponent continues to breath, the tiny particles of mud will accumulate and "clog" within the throat, lungs, etc, blocking the airways and suffocating anyone who may have been within the cloud.
Note:Cannot be used two turns consecutively. Note:Lasts only until the user does another technique, at which point, since he focuses on another technique, the Dust Cloud loses its harmful properties and is eventually disperses harmlessly.
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[Approved]
(Doton: koumorigasa) ‡ Earth release: Umbrella Type: Supplementary, defense Rank: A Range: Short Chakra: 30 Damage: N/A Description: The user channels his doton chakra to his hand creates a umbrella made out of rock and stone. The umbrella is packed with chakra and is impact absorbent, high in density and at the same time light. The user can increase its size to increase its range of defense. The main reason of this technique is to combat the destructive rain element. The umbrella's structures can dissipate the force of rain rendering the technique less effective.
‡ Usable only four times a battle
‡ No rain techniques while this is active
‡ No earth S-rank and above in turn
‡Can only defend up to B-rank rain technique
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(Doton: tsuchi kurasuto no jutsu) ‡ Earth release: Earth Crust Restriction Technique Type: Offensive/Supplementary Rank: A-rank Range: Short-Long Chakra: 30 Damage: N/A Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques.
‡ Can only be used thrice a battle
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(Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior Rank: A Type: Offensive Range: Med-Long Chakra cost: 30 Damage Points: 60 Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles.
Note: Can only be taught/used by Selendrile Note: Usable twice per battle Note: No doton above A-rank for the next turn
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Type: Attack Rank: A Range: Short-Mid Chakra cost: 30 Damage Points: N/A Description: The user begins by focusing their chakra into an existing source of Earth, and using their doton chakra in order to manipulate the consistency so that it turns into a sticky mud, resembling the Swamp of the Underworld; This step can be skipped if there is already an existing source of mud on the field created through some other means. The user will then proceed to utilize shape manipulation in order to have the mud rise up around an enemy, encasing them in a thick candle shaped mud prison. The mud then encases their body completely, spreading over their limbs. Then manipulating the consistency of the Mud, it hardens around the captured opponent leaving them immobilized and unable to weave handseals, or run away. This makes it different in concept to Swamp of the Underworld.
Note:Can only be used three times per battle
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Rank: S Type: Offensive Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: Infusing one’s chakra into the surrounding earth, the user of this technique will cause several spikes or thorns to protrude from the ground in the pre-determined location. These spikes can vary in size, ranging from thorns as small as makashibi (yet still visible and quite noticeable) to spikes slightly bigger than those seen within the Earth Release: Earth Flow Spears technique. These thorns have similar qualities to that of the Earth Release: Added Weight Rock Technique; When they pierce the skin of an enemy, they impart chakra and the surrounding tissues and organs will exhibit symptoms of petrification and begin to immediately crumble of the afflicted person’s body. The petrification will begin from the point that the skin was broken, and through prolonged contact these symptoms will spread on through the rest of the body; In five seconds, the thorns (Regardless of size) will spread their influence throughout the entire system and completely petrify an individual. There is no finite limit on the amount of thorns or spikes created; They follow the same guidelines as Earth Release: Earth Flow Spears technique, and are created within reason for the rank of the technique.
Note:Can only be used twice per battle Note:One is restricted the use of A Rank and below Earth Release in the following turn. Note:One must wait two turns after use to utilize a second time around. Note:The spikes need to pierce through the skin of the enemy to trigger their effects. Because of this, if the spikes are too small, the enemies shoes or even think clothes may help him avoid the effects as the small spikes won't pierce the skin.
Rank: S Type: Offensive Range: Short – Long Chakra Cost: 40 Damage Points: 80 Description: The user will begin by channeling his ration chakra to one hand, blanketing the entire hand, the lightning taking on a form similar to a glove. The chakra is refined and highly focused, comprised of excessively vibrating particles equally as potent as the Lightning Cutter, but more destructive. With the chakra surrounding his palm, the user can then hit or slap something (including the air) with his open palm, releasing the built up chakra the instant he does so. When released, the lightning will surge through the object in question in the form of a regulated attack. For more emphasis, the attack gets more powerful the farther it travels form the initial point of impact, somewhat similar to the Rasengan. For example, if there was an earth wall in between the user and the enemy, the user could slap the earthen wall with his hand and disperse the lightning through the earth. As the lightning travels through the earth, it can be regulated to completely destroy the opponent’s side of the wall earlier than the users side – Being stronger the father away it moves. Once used, the lightning will disperse in the form of innumerable, minute, excessively vibrating particles projected both forwards and outwards, covering a near 180 degree field in front of the user. The intense vibration disperse in an almost explosive manner as they get farther away, near instantly bluntly and barbarically reducing everything within the immediate vicinity of its trajectory to rubble. The chakra can also be sent through the ground itself in order to eliminate an opponent who may be hiding within the earth itself, but causing more damage the deeper it travels, destroying the structural integrity of the earth itself and causing more than fair amounts of damage. The jutsu does not necessarily paralyze unless the user literally slaps the opponent, otherwise, it just destroys.
Note:Can only be used three times per battle. Note:In the following turn, the user cannot utilize Raiton at all. Note:Once used, this technique cannot be used again for a full three turns.
Rank: S Type: Offensive/Defensive Range: Short - Long Chakra Cost: 40
Damage Points: 80 Description: The user will snap his fingers and release an omnidirectional sound wave. The sound wave has a unique quality in that it disturbs bubbles in water on contact, causing a reaction that generates ample amounts of heat through the process of sonoluminescence. Through this process, any body of water, including bodies of mist, directly exposed to thissound wave will almost instantly evaporate; If the opponent is at the time in contact with water, this technique can deal excessive scalding damage. If their body itself is comprised of water – Water Substitution, Liquification, etc – Than the damage would be even more deadly, killing them by literally evaporating their body away. The sound however, cannot directly effect the liquid within a person's body.
Note:Can only be used twice per battle. Note:The sound wave is ineffective against anything but water or other liquid elements. Note:In the case of any present inert sources of water – that the opponent is not in contact with – it will still be evaporated, but the opponent will not take any damage; It would only serve as a make-shift form of defense instead. Note:The user cannot utilize Ototon in the following two turns.
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[Approved]
(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve Rank: S Type: Defense/Supplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used twice Note: Can only be taught by Erzo Note: No other sound jutsu for the same and in the next 2 turns. Note: Can't be used on humans or any other living beings. Note: User cannot do any harm to an opponent.
(Raiton/Doton: Jinrai no Berukūsesu) Lightning/Earth Release: Belcusas the Thunderclap Rank: A Type: Offensive Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will begin by channeling their doton chakra into the earth, manifesting four spherical entities, lined with spiked protrusions that rise into the air short range around the user. Each sphere is roughly the size of a softball, while the spikes are each around an inch long. Once in the air, the user will perform two handseals in order to imbue their ration chakra into each of the spherical entities. Usually, lightning would simply tear through the earth, however in this case, the lightning has similar characteristics to that of the Banquet of Lightning technique – The lightning channeled through the earth will actually augment the offensive capabilities of the earth. Each of the four entities will then be propelled towards the enemy at great speeds, cutting into the body and tearing off chunks of flesh as they make contact with an opponent. The lightning will serve to induce paralysis as well as allow the entities to easily tear through most defenses.
- Can be used thrice per battle.
- Counts as 2 of the 3 slot techniques per turn.
- The user must wait a full two turns before utilizing this technique a second time over.
- Can't use Earth and Lightning in the next turn
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(Arashigataki ) - Storm Revenge Type: Attack Rank: A Range: Short-Long Chakra cost: 35 Damage: Either 20 or 70 depending on conditions below. Description: The user of this technique focuses mild amounts of wind element in one palm, and larger amounts of water element in the other. He then claps his palms together, and opens his hands forward, spraying a violent stream of water, enhanced in speed by wind, forward covering the whole area before the user. Normally, the speed of the water only cuts an opponent like a sword [ 20 damage ] but if the opponent is covered with or in contact with lightning, the water and wind will react violently with the lightning, electrocuting the opponent. This is why the user primarily uses this technique after using a lightning technique to set up the opponent. If used when a lightning jutsu is in the air, the lightning will react with this violently to create a huge shower of sparks.
• Can only be used thrice per battle
• User takes 25 damage from the use of this technique.
Background:During the years that preceded the third great shinobi world war, there was once a young boy growing up within Konohagakure. Having been orphaned only few days after his birth, the child was unaware of most of the basic information revolving his existence. He didn’t have a name or a birth date and went about his days alone, with no one to walk beside him. Other children shunned him for years, finding him awkward. Eventually their feelings turned into sheer apathy until his presence all together was ignored. He was like someone who existed but was not supposed too. Superficially the child would appear to be rather pleasant and polite, perpetually bearing a false smile and a healthy respect for courteous etiquette; In actuality he harbored a quiet disdain and resentment towards the majority of the general populace. This distinctive character trait, which is often concealed beneath a veneer of polite behavior, stems from a deep seated superiority complex that he retained through his youth.
By his own admission, the boy had asserted that his lifestyle was insufficient and tedious, resulting in the development of an unhealthy infatuation for danger and destruction, at the young age of 7 years old. His mentality led him to developing an un-canny curiosity and passion for the ninja arts and to his enrollment into Konoha’s Ninja Academy.
He passed all academy evaluations with flying colors, and often put himself through a series of basic tests to determine whether or not the desired amount of progress. His un-relenting curiosity was what kept him going; it was literally all he had, even after becoming a member of a squadron. It was during the third shinobi world war that his true personality slowly boiled over to the surface. A light kindled in his eyes as he witnessed the brutal deaths of enemies and allies alike. His curiosity became his ultimate madness.
He took to performing various experiments on people-both “friend” and foe alike-to fulfill his insatiable lust for power and understanding; He had no morals and his methods were sadistic. This eventually led to him posing a threat to his entire village and he was sub-sequentially hunted down. At the moment of confrontation, he displayed a fighting style that had yet to be seen. It was a unique style where he accepted and embraced his madness to augment his natural fighting style, along with utilizing powerful illusions caused by his apparent insanity. However despite his best efforts, the man was defeated. Because of the perpetual smile that he bore, he was given the name “Shiner” at the moment of his death.
Though before his death, it is believed by many that Shiner passed on this style to those who survived his various experiments, for they too would develop inherit madness. As the style is now, it has been perfected to the point that any individual can utilize the selective madness that each and every individual accumulates through life.
*Sorry if the history is too long.*
Description on the Abilities and Inner Workings of the Style:
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Everyone has some level of madness within them (some people surpass the normal level). Madness is not only spread, but influences those who submit to it. Madness literally causes people to lose their minds, becoming both senseless and unpredictable. Senseless in this sense does not mean mentally handicapped, but strange and erratic. Hakkyou Taijutsu involves utilizing the respective amount of madness one possesses through extensive practice sessions. Undertaking this perilous process allows the user to manipulate the advantageous strength-inducing attribute displayed by madness itself.
In order to tap into the madness, a user must willingly accept and succumb to their own madness. Once a fighter has willingly accepted their insanity, they are granted access to greater levels of strength and physical prowess because of ones lack of restraint.
Whereas the Drunken Fist revolves around relaxed and fluid movements without inhibitions, Hakkyou takes a turn in the opposite direction. While under the influence of madness, the user will constantly tense up experiencing seemingly uncontrollable spasms; However like Suiken, each movement has a purpose. The erratic movement and constant ramblings and laughter serve to effectively distract a target. Movements that appear slow and harmless can transition into deadly blows with a single muscle contraction.
Along with increased levels of physical prowess, users of this style also utilize a special brand of Genjutsu described as being a “contagion of madness.” Either through the performance of hand gestures or through maintained eye contact, the user is able to “spread their madness” in the form of Genjutsu in which particular strain is put on the mind of the afflicted. This brand of Genjutsu are designed to not only intimidate but to instill confusion and mentally disable through prolonged exposure.
Whereas other forms of GenTaijutsu deal below average physical damage, this one deals above average (Due to the lack of restraint). Although the impact from powerful attacks will release the afflicted from the illusion, this remains the case. Knowing this, the purpose of the illusions is to slowly but surely deteriorate the state of an opponent’s mind, making it harder for them to derive between reality and illusion by repeatedly exposing them to madness through the user’s erratic behavior, and through the Genjutsu.
A few examples;
(Hakkyou Taijutsu: Kan Boa) Hakkyou Martial Art: Unruly Boar
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user will initiate this technique through the use of their erratic movements and hands gestures or through eye contact-Either will work. Within the illusion, the afflicted will begin to hallucinate where they witness the user seemingly vanish in thin air. Following this, they experience several persecutory delusions in which they are overwhelmed with feelings of fear of an impending attack, which is further enhanced by the sound of the users cackling laughter coming from every which direction. In this instance, the user will charge in and deliver a powerful palm strike to the afflicted person’s nose immediately breaking it allowing with breaking them free of their Schizophrenic delusions.
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The maintained eye contact, the user will lock their target in a powerful illusion in which they are being dragged down into a pool of a putrid smelling viscous liquid. From within the body of water, several hands will reach up and grab the afflicted, dragging them further down in an attempt to effectively drown them from their legs, waist and arms; Meanwhile, several other humanoid looking creatures will emerge from the water and bare their teeth, which like a rabid dog, are sharp and menacing. They will proceed to bite down into the flesh of the target to make sure they down attempt to wriggle out and escape, as well as inducing pain. The eyes of these creatures are bandaged wrapped, making them appear as if they are blind, while their insatiable bloodlust is more than apparent, as noted by their incessant devouring of the afflicted. As the illusion runs its course, the user will land a maximum total of four successive hits on the enemy, the first of which will break the Genjutsu.
~Can only be used thrice per battle
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Through maniacal laughter and constant jittering, one will initiate this technique through eye contact, or hand motion gestures-Either will work. One of the more advanced techniques of the style, the user will effectively subject their target to a powerful Genjutsu that begins with an irresistible urge to scratch their body, primarily the arms; Other than this, there are no initial indications that this is an illusion. As a sub-sequent result of their incessant scratching, several sores and bullae filled with yellow liquid and puss will form on the surface of the skin which are visually grotesque and disgusting, as well as inducing burning pains over the body as the scratching continues. At this point, the afflicted will begin to tear the flesh away and grind their muscles away as they scratch, maiming and mutilating themselves inducing further pains-All the while the only things the afflicted is capable of hearing is the users maniacal laughter and the sounds of their own shrill screams. As the illusion runs its course, the user will use their increased power and taijutsu ability to swiftly approach the target and land a maximum of seven powerful strikes to the enemy-The first being directed towards the Solar Plexus in order to take the breath away as well as abruptly break the afflicted free from the nightmarish illusion (The following two strikes can be adlibbed as the user sees fit). Upon coming back to reality, the target is left visually stunned and frazzled. The technique itself is highly advanced, as it advances through several steps to make the experience all the more realistic and terrifying. The illusion bends the senses to slightly manipulate the afflicted person’s perception of time; To the afflicted, it feels more along the lines of a full minute-This is because of the ‘evolving’ nature of the genjutsu, as it takes time to progress through the stages to effectively deliver a thoroughly terrifying experience.
~The illusion itself works only twice per battle, and not on consecutive turns.
Additional effects and Restrictions:
Users of this style receive levels of increased physical strength that surpass the levels of a Strong Fist Master.
In order to utilize ones madness properly, they will have to go through extensive training sessions and meditations in which the passively submit to their insanity. This is done to avoid being completely consumed and losing themselves within the depths of their madness, committing atrocities that they would usually consider. This is also necessary to ensure that a user can willingly utilize their madness at any given moment during battle.
Mastery of Genjusu and Taijutsu is required to learn this style.
~Much credit to Zero Kelvin~
____________________ P a t e n t C e r t i f i c a t e
Switch, our loyal member, gave on the a request for a Patent on custom fighting style Hakkyou Taijutsu|Hakkyou Martial Art. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Hakkyou Taijutsu|Hakkyou Martial Art
Powered by Riku..
Copyright 2012, Switch, NarutoBase.net
Rank: S Type: Offensive Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: One will begin by effectively subjecting their target to a powerful Genjutsu through the use of erratic bodily movements or hand gestures. Within which, several grotesque sores and bullae filled with yellow liquid and puss will form on the surface of the skin, while producing – illusionary - burning pains as they do. Thereafter, while still flustered and confused, the flesh will begin to decay at an excessive rate, the skin beginning to peel away, exposing muscle and bone while inducing ample levels of (imaginary) pain in the process. Though no longer than a few seconds, the illusion bends the senses to slightly manipulate the afflicted person’s perception of time; To the opponent, it feels more along the lines of a full minute -This is because of the ‘evolving’ nature of the genjutsu, as it takes time to progress through the stages to effectively deliver a thoroughly terrifying experience. As the Genjutsu runs its course, the user will sprint towards the enemy and drive their fist into the opponent’s Solar Plexus, followed by a swift uppercut, knocking the opponent into the air. Once in the air, the user will jump up, grab their neck, and slam the opponents face into the ground. The initial strike to the Solar Plexus serves to violently and abruptly break the opponent free of the Genjutsu, leaving them in shock and causing them to keel over, which makes way for the surprise uppercut.
Note:This technique can only be used twice per battle. Note:In the following turn, the user is restricted to the use of B Rank and below Hakkyou Taijutsu.