♆ Kamishiro's Chamber Of Secrets ♆

Kamishiro

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  1. [(Katon: Kaisu No Kusa)-Fire Release: Fire Grass
  2. (Katon: Boushi Kuruma) Fire Element: Spinning wheel
  3. (Katon: Hijoui) Fire Element: Firecoat
  4. (Katon: Hisan chourui)-Fire Style: Flying Birds
  5. (katon: kouen kei) fire release: flame whip
  6. (Katon:kasai hitoya) Fire Release: Fire Prison
  7. (Katon: sune-ku gogyou tatsumaki)-Fire Style: Fire Snake Tornado
  8. (Katon: Hisan chourui)-Fire Style: Flying Birds
  9. (Katon: Kasai Tenshi Tsubasa )-Fire Style: Fire Angel Wings
  10. (Katon:Kaisen)-Fire Style:Lighter
  11. (Katon: Afutābānā)- Fire Style: Afterburner
  12. (Katon: Shakunetsu no Kobushi)- Fire Release: Scorching Fists
  13. (Katon: Suisei Dengeki)- Fire Release: Comet Blitz
  14. (Katon: Kasai Karuto) Fire Style Fire Cards
  15. Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )
  16. (Katon: Hi Jiten) Fire Release: Fire Spin
  17. (Katon: Bureijingu ken no kabe) Fire Style: Blazing Sword Wall.
  18. (Katon:Bureijingu no ken no mai)Fire Style:Blazing Sword Dance
  19. (Katon: Houka Kei)- Fire: Flame Whip
  20. (Katon: Kobushi Jin Enkou)-Fire: Fist of the Mortal Flame
  21. (Katon: Enkou Hebi)-Fire: Flame Serpent
  22. (Katonrirīsu:-Hi koi no sakana) Katon Release: Fire Coy Fish
  23. (Katon: Rēfudō) - Fire Release: Floating Ghosts
  24. (Katon: Rēshushi) - Fire Release: Ghost Destruction
  25. (Katon: Tsuin Kaen Doragon) - Fire Release: Twin Blazing Dragons
  26. (Katon: Rēdōrō) - Fire Release: Ghost Lantern
  27. (Katon: Kaen Karasu) - Fire Release: The Blazing Crow
  28. (Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors
  29. (Katon: Honō Funka) – Fire Release: Flame Eruption
  30. (Katon: Shinkō Ryū Kaen) – Fire Release: Rising Dragon Flame
  31. (Katon: Kaen Panchi) - Fire Release: Flame Punch
  32. (Katon: Kaen Panchi) - Fire Release: Rapid Flame Punch
  33. Katon:kasai sukin|fire style:fire skin|
  34. Fire Dragon's Flame Elbow (Karyū no Enchū)
  35. Crimson Lotus: Fire Dragon Fist (Guren Karyū Ken)
  36. Fire Fang(Ho Saiga)
  37. [Katon: Reddo Taka] Fire Release: Red Hawk
  38. Raiton: Tengoku no bimu) Lightening Release: Heavenly Beam
  39. (Raiton: Mitsudomoe) Lightning Style: Tri-Tomoe
  40. (Raitoningurirīsu: Raitoningukoifisshu) - Raiton: Lightining Coy Fish
  41. [Raiton : Gurandoraitoningufenikkusu ] - Lightning Release : Grand Lightning Phoenix
  42. (Raiton: Kyōjin Ikazuchi Tentei Mori) – Lightning Release: Giant Thunder God Lance
  43. (Raiton: Raikō Ryū Mori) - Lightning release: Lightning Dragon Lance
  44. (Raiton: Rippuko Za Ikazuchi Jōtei) - Lightning Release: Rage of the Thunder God
  45. (Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor
  46. (Raiton: Amatsukami hirameku) Lightning release: Heavenly Gods Flash
  47. (Akuma Raimei Makaze) Demon Thunder Storm of the Devil
  48. (Raiton: Rashirudo)- Lightning: Rashield
  49. (Raiton: Nibaiboruto)- Lightning: Double Bolt
  50. (Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu
  51. (Raiton: koushi bakuha No Jutsu) Lightning Release: Photon Explosion
  52. (Raiton: Karasu ishuu) Lightning Release: Raven Swarm
  53. (Raiton: Karasu tsubasa) Lightning Release: Raven Wings
  54. (Raiton: Karasu satsujin) Lightning Release: Raven Murder
  55. (Raiton:Erekutorikku Baburu)Lightning Release:Electric Bubble
  56. (Raiton: hekireki taihou) - Lightning Release: Lightning Cannon
  57. (Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion
  58. Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
  59. (Raiton Ninpõ: Kuresentomūn-ha)Lightning Ninja Arts: Crescent Moon Wave
  60. (Raiton Ninpõ: Toripurukuresentomūn-ha) Lightning Ninja Arts: Triple Crescent Moon Wave
  61. (Raiton: Ningen Denchi)- Lightning Release: Human Battery
  62. ( Raiton: Raikou Enjin ) - Lightning Element: Lightning ring
  63. (Doton: tsuchi heika) Earth Release: Earth Arms
  64. (Doton: Koumaru No Ishi) Earth Release: Balls Of Stones
  65. (Doton: Kyokan Mukade)-Earth style: Giant Centipede
  66. (Doton: oshi sacchi) Earth Release: Pressure Sensing
  67. (Doton: Enchou kangoku) – Earth Style: Dome Prison
  68. [Doton: Koudo ohajiki] Earth Release: Earth Marbles
  69. [Doton: Shou Tsuchi Bakuhatsu] Earth Release: Destructive Earth Eruption
  70. [Doton: Manipyureito Tairus] Earth Release: Manipulative Tiles
  71. (Tsuchi Kabe-Tama) Earth Wall-Bullets:
  72. (Doton: Ishi Sekkou) Earth Release: Stone Scout:
  73. (Doton: Yurasu Bakura) Earth Element: Rock Explosion
  74. (Doton: Doro Dekisui) - Earth Release: Mud Drowning
  75. Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa)
  76. (Doton: Meiun Hishou) – Earth Style: Doom Flight
  77. (Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift
  78. (Doton: Iwa Sodeguchi)-Earth Style: Rock Cuffs
  79. (Doton: Tochi Kyojin) - Earth Release: Earth Behemoth
  80. (Doton : Tsuchi Keiro) - Earth Release : Earth Path
  81. (Doton: Yūen Rokuhenkei Dāchi Bakuha) - Earth Release: Grand Hexagon Earth Explosion
  82. (Doton: Ishi Mie Sekkou) Earth Release: Multi Stone Scout's:
  83. (Ko Kabe-Tama) Great Wall-Bullets:
  84. (Fūton: Uyoku Enzeru) - Wind Release: Take Flight
  85. [Fuuton:torune-do rasen] Wind Release: Tornado Spiral
  86. [Fuuton: Mizu debaida] Wind Release:Water Divider
  87. [Fuuton: Kaze disuku ] Wind Release: Disks of Wind
  88. (Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami
  89. (Fuuton: tora no Kamikaze) Wind Release: Tigers of the Divine Winds
  90. (Fūton: Aōlus Amatsu Iki) - Wind Release: Aeolus’s Heavenly Breath
  91. (Kaze Katto)- Wind Slicing
  92. (Kei Rasshu)- Whiplash
  93. (Tatsumaki Kobushi)- Tornado Fist
  94. (Futon: Tsuki Ken)- Wind Release: Moon Blades
  95. (Fuuton: Hitofuki Kitsune)- Wind: Gusting Foxes
  96. Fuuton:kaze hando|wind style: hand of wind|
  97. (Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex
  98. (Fuuton: Kōkū-Bin)-Wind Style: Air-Mail
  99. (Fuuton: Henka no Kaze)- Wind Release: Winds of Change
  100. (Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado
  101. (Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind
  102. [Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix
  103. [Suiton: Fuka Yari]Water Release: Shark Arrows
  104. (Suiton: Taikaikamigami Doki) - Water Release: Poseidon’s Wrath
  105. Water Release: Sea Wave (Suiton: Umi Nami)
  106. Calling Upon the Kraken (Tenshoku Sono Kraken)
  107. Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )
  108. Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)
  109. (Suiton: Mizu Handou) – Water Style: Hydro Kick
  110. (Suiton: Kurōsumasshu) - Water Release: Claw Smash
  111. (Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
  112. (Suiton: 10 Mizu fenikkusu no arashi) - Water Style: 10 Water Phoenix Storm
  113. (Mizu no hōshutsu: Shōtotsu suru miu no kabe)Water Release Colliding Water Wall
  114. (Suiton rirīsu:-Sui koi no sakana)Suiton Release: Water Coy Fish
  115. ±± (Karasu Geigei: Danmaku Karasu no Jutsu) - Crow Arts: Barrage Of Crows Technique ±±
  116. ±± (Karasu Geigei: Danmaku Karasu no Jutsu) - Crow Arts: Barrage Of Crows Technique ±±
  117. ±± (Karasu Geigei: Danmaku Karasu no Jutsu) - Crow Arts: Barrage Of Crows Technique ±±
  118. ±± (Karasu Geigei: Danmaku Karasu no Jutsu) - Crow Arts: Barrage Of Crows Technique ±±
  119. ±± (Karasu Geigei: Danmaku Karasu no Jutsu) - Crow Arts: Barrage Of Crows Technique ±±
  120. ±± (Karasu Bunshin no Jutsu) - Crow Clone Technique ±±
  121. ±± (Karasu Bunshin no Jutsu) - Crow Clone Technique ±±
  122. Karasu Geigei: Ichi Hyaku Fi-dingu Karasu|Crow Arts: A Hundred Feeding Crows
  123. ±± (Karasu Geigei: Kuroi Umō Renda) - Crow Arts: Barrage Of Black Feathers ±±
  124. ±± (Raiton/Suiton: Saishuu Sabaki) - Lightning/Water Release: Final Judgment ±±
  125. ±± (Katon: Kaen Karasu) - Fire Release: The Blazing Crow ±±
  126. ±± (Karasu Kuchiyose No Jutsu: Kaen) - Crow Summoning Technique: Blaze ±±
  127. ±± (Karasu Kuchiyose No Jutsu: Fū) - Crow Summoning Technique: Fū ±±
  128. ±± (Karasu Kuchiyose No Jutsu: Naraku) - Crow Summoning Technique: Hades ±±
  129. ±± (Karasu Kuchiyose No Jutsu: Kuro) - Crow Summoning Technique: Black ±±
  130. ±± (Karasu Kuchiyose no jutsu: Sora No Aquarius) - Crow Summoning Technique: Aquarius of the skies ±±
  131. (Heishi mune houmen) - Dying Will Release
  132. Odin Genkotsu (Odin Fists)
  133. Odin Hishu (Odin dagger)
  134. Odin Yari (Spear of Odin)
  135. (Chakra Arashi)-Chakra Storm
  136. (Pa-Fekuto-Shi-Rudo) - Perfect Shield
  137. (Nakkuru's Kyōkudai Kyūkei) - Knuckle's Maximum Break
  138. (Hōmen Za Kinpaku) - Release The Tension
  139. (Kagami Genkaku No Jutsu) - Illusion Mirror Technique
  140. (Atsui-Appu) - Warm up
  141. (Ninpō: Akuma Hōka) - Ninja Art: Demonic Fire
  142. (Genjutsu: Surīpīhorou)Genjutsu: Sleepy Hollow
  143. (Genjutsu:-Hi no yoru) Genjutsu: A Night Of Fire
  144. [Genjutsu: Moushiyou kuiki] Illusion Release: Expressive Spheres
  145. [‡](Genjutsu: Shinkan )- Illusion Technique: Silence
  146. (Onchou Kyou Buru-su) - Rhythm and Blues
  147. Name: (Mokuton:Mokuzai Hoko)Wood Release:Wood Arms
  148. Name: (Mokuton:Mokuzai Shuuren)Wood Release:Wood Drill
  149. Name: (Mokuton:Hitoshirenu Okeru Mokuzai No Jutsu)Wood Release:Hidden in Wood Technique
  150. Name: (Mokuton:Kirikui Kyanon)Wood Release:Stump Cannon
  151. *Name: (Mokuton:Mokuzai Hoko)Wood Release:Wood Arms
  152. Wood Release: Whomping Willow | Mokuton: Hakushi Yanagi
  153. Wood Release: Wooden Bullet Gun | Mokuton: Mokusei Dangan Houp
  154. (Hyouton: Akaruisaru)- Ice: Gliming Ape
  155. (Hyouton: Hikiba)- Ice: Ice Fang
  156. (Hyouton: Himari)- Ice: Ice Ball
  157. (Hyouton: Shittsui Bou)- Ice Release: Soring Fishnet
  158. (Hyouton: Katana)- Ice Release: Sword
  159. (Hyouton: Kiregire Fuyu)- Ice: Shards of Winter
  160. ±± (Hyōton: Kōri Dōbutsu Sōshi) - Ice Release: Ice Animals Creation ±±
  161. ±± (Hyōton: Ude No Maō) - Ice Release: The Devil Bringer ±±
  162. (Hyouton: Tsumetaikan)- Ice Release: Icy Veins
  163. Chanpurū kendō: Bōshi heddokikku: Champloo Kendo-Spinning Head Kick
  164. (Meiton: Akumate) - Dark Release: Devil's Kata
  165. (Meiton: Kyūkōshin) - Dark Release: Darkness Inversion
  166. (Meiton: Teikoku Sasshi) - Dark Release: Imperial Judgment
  167. (Meiton: Zetsumei Kōsen) - Dark Release: Death Beam
  168. (Meiton: Yūen Kyōketsukō) - Dark Release: Grand Inhaling Maw
  169. (Taibu Meiton No Jutsu) - Greater Dark Release Technique
  170. (Meiton No Jutsu) - Dark Release Technique
  171. (Meiton: Sekkikyokuryuu)- Dark Release: Black Devil Sword
  172. (Meito: Kurokubo)- Dark Release: Black Hollow
  173. (Yōton: Yōgan Disuku) – Lava Release: Lava Disks
  174. (Yōton: Maguma Sukin) – Lava Release: Magma Skin
  175. (Yōton: Yōgan Arashi) – Lava Release: Lava Storm
  176. (Yōton: Yōryū No Hōkō) – Lava Release: Swirling Lava Roar
  177. (Yōton: Rensei Yōgan Tama) – Lava Release: Drilling Lava Bullet
  178. (Yōton: Kyojin Maguma Gōben) – Lava Release: Giant Lava Pool
  179. (Yōton: Kazan Hibi) – Lava Release: Volcanic Fissure
  180. (Doton/Fuuton: Shouchikubai Ashibishi - Earth/Wind Combo: Elevated Stepping Stones
  181. (Doton/Fuuton: Nīdorutaretto)-Earth/Wind Release: Needle Turret
  182. (Raiton/Doton: Enkei Nokogiri)-Lightning/Earth Style: Circular Saw


My Own Creation

  1. [Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit
  2. [Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique
  3. [Doton : Kichigai Gurando] - Earth Release : Mad Ground
  4. [Hyotoun :Washi] - Ice Release : Eagle
  5. [Hyotoun :Koori Kanadzuchi] - Ice Release :Ice Hammer
  6. [ Suiton : Kawariyaku Name] - Water Release : Double Wave
  7. [Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
  8. [Mokuton: Tonchinkan Bouryoku] - Wood Release: Contradicted Violence
  9. [Mokuton: Kata Koutai] - Wood Release: Shape shifting
  10. [Mokuton: Kidou Tenrai Kaze] - Wood Release: Orbits of the Divine Wind
  11. [Mokuton: Douzen Sutamina] - Wood Release: Natural Energy
  12. [Mokuton: Mokuton Torappu] - Wood Release: Wood Trap
  13. [Manipyureito Yougu/Suiton: Uesokudo Omokasui] - Manipulating tools/Water Release: Overrated Mainstream
  14. [Suiton: Shiawase no Poseidon] - Water Release: Posiedon's Blessing
  15. [Senpo: Waikyoku Zennou no Sennin] - Sage Mode: Torture of the Almighty Sage
  16. (Mokuton: Mokuton no Ketsuro) - Wood Release: Wood Condensation
Taught Techniques

  1. (Genjutsu: Shinkan )- Illusion Technique: Silence
  2. (Hyouton: chinou furi-zu) Ice Release: Brain Freeze
  3. (Satan no honō: Hageshī sukarubasshu)Satan's Flame:Fiery Skull Bash
  4. (Satan no honō: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!
  5. (Hyouga: Sodatenami)- Glacier Style: Raiseing Wave
  6. (Hyougo: Doragontsume)- Glacier Style: Dragon Claw
  7. (Hyougo: Maruneji)- Glacier Style: Circling Screw
  8. (Hyougo: Tokuhei)- Glacier Style: Sheilding Wall
  9. ♆Hyouga: Hachi Ken no Ringu (Glacier Style: 8 Sword Ring)♆
  10. Doton: Daichi Dasshu (Earth Release: Ground Dasher)


Permissions

All these people were given permission to use my customs and I was given to do so as well:
  • ||
 
Last edited:

Kamishiro

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Before New Rules

[(Katon: Kaisu No Kusa)-Fire Release: Fire Grass
Type: Attack, Supplementary
Rank: A Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.
Note: The fire will burn for two turns.
Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.
Note: Can only be used once every four turns.
Note: It takes a certain time before the flame reach a high enough temperature to severely burn the opponent, leaving a small gap to react accordingly.

(Katon: Boushi Kuruma) Fire Element: Spinning wheel
Rank: S
Type: Offensive/Defensive
Range: Short-mid
Chakra Cost: 40
Damange Points: 80
Description: The user will jump into mid-air and do 360° degree turn. While turning, he shoots two focussed amounts of Katon chakra out of his feet, sending two fireballs at the opponent. The first fireball is before the actual turn and the second one is made after the 360 ° turn (the user will do a sweeping motion with his foot while turning, and shoot out the second fireball at the end of the 360° turn.)
Note: Can only be taught by Wesobi
Note: The combined power of the two fireballs is the S-rank power, not separate.
Note: Can't use S-rank and above Fire jutsu for the next turn.
Note: Can only be used once

(Katon: Hijoui) Fire Element: Firecoat

Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: (-5 on the user)
Description: The user focuses Katon chakra in his body. He highly compresses it, and then sends it out of his body. The output of it goes so fast and the amount of chakra is so big that it can’t be sucked in by any kind of chakra-leeching ability. This technique is used for the sole purpose of killing any kind of parasitic creature that is on the person. Zetsu spores for example can’t suck this in because of the rapidness and amount of chakra of this attack.
Note: Can only be taught by Wesobi
Note: This attack can’t be used to defend from wind attacks. The flames would go out of control and severely burn the user.
Note: Can only be used to defend against any kind of chakra-leeching power
Note: Can only be used twice.
Note: The sudden outburst of chakra damages the user a little, though not enough for it to affect him for the rest of the battle

[Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit
Rank: S
Type:Attack/Defense
Range: short/long
Chakra cost: 40
Damage points: 80
Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
Note: Can only be used 2 times per battle
Note: Can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
Note: Must master katon and aact
Note: Can't use it on the next turn

(Katon: Hisan chourui)-Fire Style: Flying Birds
Type: Attack
Rank: A
Range: Mid Range/Long Range.
Chakra Cost: 25
Damage Points: 50
Description: You, concentrate your chakra into your hands and then release a wave of fire. Once, you're done you make flying birds (10) out of the wave of fire and direct them to at your opponent. When, it hits your opponent they start exploding. And, turning you're opponent to dust.
But, on the other side this jutsu can be canceled by a stronger water jutsu.
.Note: The User Can Only Use This Jutsu Twice A Battle.

(katon: kouen kei) fire release: flame whip

Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (additional 15 to make it whip)
Description: the user preforms 3 handsigns then shoots a long flame out of his mouth that looks similar to a flamthrower however by doing one more handseal you can make the flame can whip making it extremly difficult to dodge this jutsu
-if handsign is done before hand can hit someone trying to dodge with hurrican fist or doton pillar
-can only be taught by foamy

(Katon:kasai hitoya) Fire Release: Fire Prison
Rank:A
Type:Supplementary
Range: Short
Chakra:30
Damage:N/A( +10 if they touch the fire)
Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.
-Jutsu can only last for three turns
-Can only be used or taught by Taiketsu Namikaze
-Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu


(Katon: sune-ku gogyou tatsumaki)-Fire Style: Fire Snake Tornado

Type: Attack/Defense.
Rank:A
Range: Mid Range.
Chakra Cost: 30
Damage Points: 40
Description: The user gathers fire chakra around him/her and then creates a giant tornado around him/her. And, after that it form it self in the form of a giant snake/hebi and forms a shield around the user it self a shield of fire. And, your oppont can not touch you.
.Note: The User Can Only Use This Jutsu only once a Battle.


(Katon: Hisan chourui)-Fire Style: Flying Birds

Type: Attack
Rank: A
Range: Mid Range/Long Range.
Chakra Cost: 25
Damage Points: 50
Description: You, concentrate your chakra into your hands and then release a wave of fire. Once, you're done you make flying birds (10) out of the wave of fire and direct them to at your opponent. When, it hits your opponent they start exploding. And, turning you're opponent to dust.
But, on the other side this jutsu can be canceled by a stronger water jutsu.
.Note: The User Can Only Use This Jutsu Twice A Battle.
.Note: The, user must be Sannin or above.

(Katon: Kasai Tenshi Tsubasa )-Fire Style: Fire Angel Wings

Type: Defence
Rank: B
Range: Mid-Long
Chakra Cost: 50
Damage Points: N/A
Description: The User concentrates his/her Fire chakra in his/her shoulders.
Then, the user shapes it into two (angel) wings made out of Fire. The user can use as a fire shield against wepons like Kunai's, Shuriken's Etc. This, jutsu can also alllow the user to Fly into the air.
.Note: This, jutsu can be used once per battle.
.Note: This, jutsu lasts two turns.
.Note: The user must be Sannin rank or above

(Katon:Kaisen)-Fire Style:Lighter

Type: Supplementary
Rank: D
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user snaps his fingers to release a fast-moving spark of fire from his fingers that can create a small explosion at the user’s will. It can only cause a slight burn. It can also create a small flame at the tip of the thumb that doesn't harm the user.

(Katon: Afutābānā)- Fire Style: Afterburner

Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
-Usable twice per battle
-Can only be taught by Katonpwnz

(Katon: Shakunetsu no Kobushi)- Fire Release: Scorching Fists

Rank: S
Type: Attack/Defence
Range: Short/Mid
Chakra: 40
Damage: 80
Description: The user forms 3 handseals and creates large pillar of fire at his side in the shape of a boxing glove with a forearm. It moves with the user and is controlled with the user's own arm. By throwing a punch, the user can fire it strait at the opponent. It can be left to not mimic the user's movements as he performs other jutsu.
-Usable twice per battle
-Lasts for 3 turns
-No other fire jutsu as long as the fist lasts.
-Can only be taught by Katonpwnz

(Katon: Suisei Dengeki)- Fire Release: Comet Blitz

Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely.
-Usable 2 times per battle
-No A-rank or higher fire jutsu next turn
-Can only be taught by Katonpwnz

(Katon: Kasai Karuto) Fire Style Fire Cards

Type:Attack
Rank:C
Range:Short-Long
Chakra Cost:20
Damage Points:30
Description:User takes out some cards (If have some on bio)and focus on it and its in flames.

Note:You could only use 14 cards.
Note:Only ~Uchiha-Sasuke-Kun~ can teach this Jutsu..

Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )

Rank: A
Type: Offensive
Range: Short-mid
Chakra: 30
Damage: 60
Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.
Note: Only twice per battle

(Katon: Hi Jiten) Fire Release: Fire Spin

Type:Attack
Rank:B
Range:Short-Long
Chakra Cost: 25
Damage Points: 40
Description:After forming a couple of hand seals the user spits a vortex of fire from his mouth that is in the form of a spiralling vortex however it doesnt trap the opponent, it just hits the opponent unless he or she dodges it.
~Can only be taught by DeanMinatoNamikaze.

(Katon: Bureijingu ken no kabe) Fire Style: Blazing Sword Wall.

Rank: S
Type: Defence
Range: Short
Chakra Cost: 40 Damage Points: N/A
Description: The user streams their fire chakra along their sword to set it ablaze then the user strikes the ground and releases the chakra from the sword and shape manipulates it to form a wall of fire around him. This wall can block up to A-rank techniques of any element and the wall maintains after the sword is removed from the ground.
- Can only be used 2 times per battle.
- Can only block upto 1 only A-rank technique of any element. However, it is cancelled by an A-rank water technique. - No fire techniques 2 turns after.
- Lasts for only 2 turns.
- The user cannot use any techniques of any form because he will have to concentrate to maintain thefor the 2 turns.
- Can only be taught by Dean Kaguya. *Best used after using a clone jutsu*

(Katon:Bureijingu no ken no mai)Fire Style:Blazing Sword Dance

Range: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 (- 10 to user)
Description: The user release his fire chakra into his sword to set it ablaze, then he spins around whilst
releasing three medium-sized waves of fire from the sword to hit the opponent. This takes the user
full attention so he cannot do anything whilst
spinning and whilst he's spinning he leaves himself
open for a counter attack. - The user cannot use any fire jutsu 2 turns after.
- Can only be used 2 times per battle.
- Can only be taught by Dean Kaguya.
*Best used after using a Clone technique*

(Katon: Houka Kei)- Fire: Flame Whip

Type: Defence
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their fire chakra in their lungs, then moves the chakra to their mouth where they compress the chakra so that it will be more solid than regular fire, and able to hold an opponents arms and legs. This jutsu is made of compressed fire chakra which when released forms a flame whip from the users mouth. Which can wrap the opponent in three layers of spiraled fire chakra around their body from shoulders to knees. The user can then release it from their mouth and hold it in there hands. Leaving the opponent trapped unable to move or preform jutsus.
Note: This jutsu can only be used 3 times per battle.
Note: The jutsu only traps the opponent for 2 moves. (then the opponent is free to move)
Note: The user must have finished Fire training up to B-Rank
Note: Orange-Hokage can only teach this jutsu

(Katon: Kobushi Jin Enkou)-Fire: Fist of the Mortal Flame

Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will Mold their fire chakra around their hand(s), Increasing their Hand to hand combat by 5 and decreasing their Water techs by 5 while the fire still remains around their hands, when used with a hand wind jutsu this jutsu increases by 5, When used on one hand the fire is more controlled than when using it with both hands, when used with both hands the fire will cause the user burns on their hands causeing the user 10 damage per use.however whem using this technique an incoming wind attack can cause the fire to backfire and deal damage to the user but the principle does not work for directing away with wind chakra
Note: The jutsu lasts for 1 round and can only be used 4 times in one battle.
Note: If used on both hands its less controlled/ causing the user burns on the hands.
Note: Only Orange-Hokage can teach this jutsu.

(Katon: Enkou Hebi)-Fire: Flame Serpent

Type: Attack
Rank: A
Range: Short- Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus there Fire chakra, then release it creating a large serpent head made completely of fire that will ingulf the opponent causing suver burns.
Note: Can only be used 3 time in battle
Note: Only Orange-Hokage can teach this jutsu

(Katonrirīsu:-Hi koi no sakana) Katon Release: Fire Coy Fish

Type: Attack
Rank:S
Range: Short- Long
Chakra Cost: 40
Damage Points:80
Description: The User will do one Handsign and and spit a Giant Coy Fish Fire Ball at there oppoent .. The coy fish itself is about 10 times the users size and covers a very large area
*Note: Can only be taught by -Itachi-
*Note: Can't use any S- Ranked fire tech's for one turn after using this
*Note: Can only Be used twice a battle

[Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique
Type: Attack
Rank: S
Range: Short- Long
Chakra cost: 40
Damage points: 80
Description : User ignites his/her arms and generates long torrents of flames from them, which move to hit the enemy in a spiraling formation. Each connecting strike seems to generate a powerful burning explosion, It has two different uses , one the user can use it as a normal s ranked katon attack so the flame go directly towards the opponent , two the user can create a several ropes made of flame ,tiding the opponent and melting his skin
Note: Can only be used 3 times
Note: Can't use any katon jutsu at the same turn
Note: Can't use higher than A rank katon technique on the next turn
Note: Must be Sannin ranked or above

(Katon: Rēfudō) - Fire Release: Floating Ghosts
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30 [+10 per turn to maintain active]
Damage Points: N/A
Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
Note: Can only be used twice.
Note: Lasts 3 turns once used.

(Katon: Rēshushi) - Fire Release: Ghost Destruction
Type: Offense
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.
Note: Can only be used twice.
Note: No S-ranked fire techniques in the same turn.

(Katon: Tsuin Kaen Doragon) - Fire Release: Twin Blazing Dragons

Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the following handseals (Ram → Horse → Bird → Tiger) the user takes a deep breath while gathering a large amount of fire chakra inside his lungs to shoot a huge fire stream similar to the one Oil flame bullet but in the shape of two dragons spinning around each other forming a drill of fire as the spinning dragons gain more speed when spinning around each other and the further they travel the faster they spin around each other, whenever the dragon's of fire are used after performing a wind technique that's possible to make a fire and wind combo, the dragons absorb the power of the wind as a fuel and grows rapidly in size as well as power.
Note: Can only be used 2 times per battle.
Note: No fire techniques higher than A-rank for the 2 turns.
Note: Can only be used by ~Crow~

(Katon: Rēdōrō) - Fire Release: Ghost Lantern

Type: Offense , Defence
Rank: S
Range: Short
Chakra Cost: 40 [+15 per turn to maintain active]
Damage Points: N/A [+40 if shooting demonic floating heads]
Description: After performing the Tiger handseal, the user converts their chakra into fire chakra creating a floating orb of fire near them, using shape manipulation to shape the orb into a large "ghost" of fire, which is floating into the air, this ghost of flames has a figure resembling a demon, with it's head similar to the "Fire Release: Demon Lantern" technique but on a larger size, this demon is roughly the size of the "Earth Release: Great Stone Golem" technique, this technique can be used as a defense in order to defend against incoming attacks, or attack the opponent by releasing several demonic floating heads that attack the opponent having the speed of the "Fire Release: Great Dragon Fire" technique and each of the heads is the same size as the Dragon head-shaped fireballs and reach up to Mid range from the floating ghost and counts as a B-rank Fire technique.
Note: Can only be used once.
Note: The floating heads attack counts as a move.
Note: Lasts 3 turns once used.

Fire Fang(Ho Saiga)

Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The users covers his nails in fire, extending them a bit, after that he rushes at the opponent and he starts slicing with his claws on the entire body of the opponent, every little scratch will make burns on the wounds making them even more painfull.
Notes:
Can only be taught by Darijan
Usable 3 times per battle
No fire jutsus for this and the next turn
in the same move this jutsu was used he cant use forbiden rank tecs for the next 4 turns

(Katon: Kasai Shishi) - Katon: Fire Lion

Type: Offence
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Descrition: The user makes a amall amount of hand seals(3)and at the same time he gathers up quite a big amount of katon chakra in his dominant fist, and after he collects enough he will release the fire in the form of a huge lion made of flames, then he can control the lion where ever he wants using a small chakra bond beetween the lion and his dominant fist. The lion runs quite quick and he absorbs wind if he touches it.
Notes:
~Can only be used/taught my Darijan
~Usable 3 times per battle
~No other katon moves the same move this one was used.

(Katon: Kaen Karasu) - Fire Release: The Blazing Crow

Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 100 [-40 to the user]
Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
Note: Can only be used once per battle.
Note: The user is unable to use fire techniques at all for the next 2 turns.
Note: This technique counts as 2 moves of the 3 moves allowed per turn.
Note: This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
Note: Can only be taught by ~Crow~


(Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors

Type: Offensive/Supplementary
Rank: Forbidden
Range: Mid
Chakra Cost: 50
Damage Points: 90
Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an S-rank Fire technique, since it's an Forbidden-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely.
Note: Can only be used once.
Note: No S-rank Fire Release or above techniques in the next turn.
Note: -15 Damage to the user due to the sudden chakra exhaustion

(Katon: Honō Funka) – Fire Release: Flame Eruption

Type: Offensive
Rank: S
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: This is a collaboration technique between a shadow clone or a summoning which has the fire affinity, the user gathers a huge amount of chakra which he spreads through the air, this Fire technique is not used like other Fire techniques, for example to be released out of the user's mouth or around him, this Fire technique is a burst of flames that erupt out of an enclosed place of earth, it uses the earth to erupt as a medium, for example this technique can be used in conjunction with the "Earth Release: Opening Earth Rising Excavation" technique, to form an erupting Volcano, by erupting flames out of the circular "void" of the volcano that mixes with the earth to form Lava that erupts out of the Volcano's tip and drips down it's length, not only that, but it also can be used in enclosed places like in conjunction with the "Earth Release: Earth Corridor" technique, in which it causes the walls of the tavern to erupt flames burning anyone who's inside of it, it can be used in conjunction with any techniques similar to the ones mentioned previously in which they "surround" or trap the opponent, however it's downside is that it can't be used in an area that doesn't surround the opponent, meaning it can't just come out of the ground beneath the opponent for example, unless they have "walls" around them, when the fire erupts it's similar to the "Fire Release: Firing Biscuit" Technique, for this technique to be used, there should be a technique made that forms an enclosed place around the opponent which is a medium for this technique, so the shadow clone or the summoning that has a fire affinity can use this technique simultaneously as the enclosed earth forms.
Note: Can only be used Twice per battle.
Note: No S-rank or above Fire techniques in the next 2 turns.

(Katon: Shinkō Ryū Kaen) – Fire Release: Rising Dragon Flame

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.
Note: Can only be used 2 times
Note: User cant use fire style the following turn.
Note: Only members of the Sharinganmasters hideout can use this jutsu

(Katon: Kaen Panchi) - Fire Release: Flame Punch

Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: User gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy.
Note: Only members of sharinganmasters hideout can use this jutsu
Note: Only usable 3 times per battle

(Katon: Kaen Panchi) - Fire Release: Rapid Flame Punch

Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: User gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.
Note: Only members of the sharinganmasters hideout can use this jutsu)
Note: Can only be used 2 times per battle.

Katon:kasai sukin|fire style:fire skin|
Type: Defence
Rank:A
Range:short
Chakra:30
Damage:60
Description:After the user performs a single handseal he channels his entire body with katon chakra and,the user coats himself with the katon chakra making him impervious to all katon jutsu's of A-rank and below
Note:
can only be taught by igneel
can only be used 2 times in battle


Fire Dragon's Flame Elbow (Karyū no Enchū)
Rank:A
Type:Offensive
Range: Short
Chakra Cost: 30
Damage Points:60
Description: The user starts shooting fire from his elbow tip, boosting the power and speed of his punches, when the fire starts shooting from the elbow tip the user charges with huge speed at the opponent, and punches him into any body part.
Notes:
Usable 3 times per battle
No fire jutsus for this and the next turn
in the same move this jutsu was used he cant use forbiden rank tecs for the next 4 turns

Crimson Lotus: Fire Dragon Fist (Guren Karyū Ken)
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The users palms get covered in crimson red flames, then the user rapidly charges at his opponent and he starts punching into the opponent with huge power and speed, with every punch that hits the target a small explosion on the body of the target appears leaving heavy burns on the skin
Notes:
Usable just one time per battle
In the same move this was used the user will be able to make just 2 jutsus all together
No fire for the next 2 turns
No s ranked jutsus the next turn

Fire Fang(Ho Saiga)
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The users covers his nails in fire, extending them a bit, after that he rushes at the opponent and he starts slicing with his claws on the entire body of the opponent, every little scratch will make burns on the wounds making them even more painfull.
Notes:
Usable 3 times per battle
No fire jutsus for this and the next turn
in the same move this jutsu was used he cant use forbiden rank tecs for the next 4 turns

[Katon: Reddo Taka] Fire Release: Red Hawk

Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user gathers a large amount of his katon chakra then channels it to his dominant arm. He will then mold the chakra, making it super heat to form fire around his arm.The user will then proceed to thrust his fire coated arm into the chest of the opponent, as his arm makes contact, the user will make the fire erupt into a large flame blast which critically burns the opponent. If successful, the opponent will suffer from injury to his internal organs.
Note: Usable only once per battle.
Note: No Fire Release techniques the following turn.
Note: Created by Drizzeh.
 
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Before New Rules

Raiton: Tengoku no bimu) Lightening Release: Heavenly Beam
Rank: A
Type: Attack
Chakra Cost: 30
Damage Points: 60
Description: The user gather a large amount of Raiton chakra into their hand.. then the user will do two handseals and put his hand out infromt of him and releases a large circular beam of lightening that can cut throught most objects Note: can only be used twice per battle
Note: Can not use any A ranked jutsu for two turns after using this

(Raiton: Mitsudomoe) Lightning Style: Tri-Tomoe

Rank: S
Type: Offensive
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: After weaving the required handseals, the user will then focus their raiton chakra into their palm, using shape manipulation to create three tomoe's of lightning, connected in a triangular formation by smaller bolts of lightning. The user will then throw the triangle in a simmilar fashion to how Naruto throws the Rasenshuriken in Sage Mode. When the triangle makes contact with another object, it will errupt into a pillar of lightning one foot in diameter, streatching into the heavens.
Note: ~Can only be used twice per battle
~Can only be taught by Sharingdork

(Raiton: Raikou X)Lightning: Lightning X
Type: Offence
Range:Mid
Rank: A
Chakra cost: 30
Damage: 60
Description:The user 1. makes 2 hand seals and then he starts gathering up a huge amount of raiton chakra in his palms and as he collects enought of the raiton chakra he releases it creating a quite big amount of electricity come out of his palms, and then he uses the electricity to create a big X shaped lightning which he will push forwards at high speed, if it clashes against any other electricity this jutsu will explode destroying ewerything what is close to it.
Notes:
~Can only be tought by Darijan
~Usable 4 times a battle.
~No other lightning jutsus the same move as this jutsu was used.

(Raitoningurirīsu: Raitoningukoifisshu) - Raiton: Lightining Coy Fish

Type: Attack
Rank:S
Range: Short-Long
Chakra Cost: 40
Damage Points:80
Description: The user will release their Raiton Chakra into the air and use shape manuplation to shape the Ligthening to look like a Giant Coy Fish. the user will the direct the coy fish at his opponent.The Coy Fish itself is about 20 times the size of user so it covers a very large area
*Note: Can only be used by -Itachi-unless taught by -Itachi-
*Note: Cant use anymore S ranked Lightening for the Next turn after the jutsu is completed
*Note: The jutsu can be used three times a Battle

[Raiton : Gurandoraitoningufenikkusu ] - Lightning Release : Grand Lightning Phoenix

Type: Attack
Rank: S
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: Just like Korra's Grand Water Phoenix Jutsu but with lightning the user will focus all their raiton chakra into the sky. When they have enough chakra in the sky they start to create a giant phoenix that is the half the size of Gamabunta made of lightning. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs (and as such completely visible) and will come down onto the opponent with such great force that even if they were underground up to 5 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Although the small phoenixes don't actually move that fast, they pact great momentum.
Note: Cannot use any lightning jutsus for the next turn
Note: It takes 2 jutsu moves to form.
Note: Has to be taught by ~Korra~
Note: Every mini phoenix isnt S rank.
Note: If the user does not find a way to defend them self or avoid the attack the jutsu will hurt the user.

(Raiton: Kyōjin Ikazuchi Tentei Mori) – Lightning Release: Giant Thunder God Lance

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis.
Note: Can only be used 3 times
Note: Numbing effects last two turns
Note: Can only be used by members of the Sharinganmasters hideout

(Raiton: Raikō Ryū Mori) - Lightning release: Lightning Dragon Lance

Rank: S
Type: Attack
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.
Note: Can only be used 3 times.
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure

(Raiton: Rippuko Za Ikazuchi Jōtei) - Lightning Release: Rage of the Thunder God

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: the user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground.
Note: Can only be used 3 times
Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu.
Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure


(Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor

Rank: S
Type: Offense/supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
Note:
-Can be used up to 1 times in a battle.
-doujutsu's can see through ground and can respond to it.
-Only those who has mastered Raiton can use this.
-You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
-In the next turn, you can't use any higher then a B-ranked lightning justu
-Can be taugh only by Dr. House


(Raiton: Amatsukami hirameku) Lightning release: Heavenly Gods Flash

Rank: S
Type:Offence
Range:short/long
Chakra cost:40
Damage points:80
Description:
The user gathers raiton chakra in their palms, performs a few seals and then slams their
hands to the ground. Lightning, tears up from the ground infront of the user and burts towards the opponent.
When the lightning is close to the opponent, another bolt of lightning, surges down from the sky
in an instant and collides into the bolt on the ground, creating a giant electrical explosion that could
easily get an opponent at close range.

Note: Can only be used 2 times per battle.
Note: Can not use raiton jutsu for 1 turn.
Note: Can only use up to B rank raiton jutsu for 2 turns.
Note: Can only be used if there are thunder clouds on the field.
Note: Can only be used and taught by ~Sage~.

(Akuma Raimei Makaze) Demon Thunder Storm of the Devil

Rank:A
Type:Supplementary
Range:Long
Chakra Cost:40
Damage Points:N/A
Description:
The user gathers raiton chakra from the core of their body, as they aim their palms to the sky.
The user then releases the chakra in one big burst towards the sky, causing a disruption in the atmosphere
and creating a disastrous thunder storm in the the sky.

Note:Covers the sky with thunder clouds.
Note:Last's for 2 turns.
Note:Can only be used twice per battle
Note:Can only be used and taught by ~Sage~

(Raiton: Rashirudo)- Lightning: Rashield

Type: Defence
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The use will make 3 handseals and will create 2 pillers of lightning then followed by creating a net like surface inbetween them, blocking B-rank and down elemental attacks, other than wind type C-rank and up moves.
-Can only be used 2 time in battle.

(Raiton: Nibaiboruto)- Lightning: Double Bolt

Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will focus lightning chakra into both of his hands, then will throw his upper body forwards towards the opponent, releasing the lightning chakra in his hands, the lightning once released will form a beam from both hands that crashes into the opponent, knocking them back.
- Can be used 4 times per battle.
- Must be taught by -Tauburn-
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(Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu

Type: Supplementary
Rank: C
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage)
Note: Must be touching a physical object.
Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
Note: Can only be taught by Uchiha91.

(Raiton: koushi bakuha No Jutsu) Lightning Release: Photon Explosion

Type: Attack
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30
Description: The user makes physical contact with the intended target (whether it be an enemy or an object) and releases lightning chakra into the intended target, accelerating the atoms in the object. This causes damage to the body and physical defenses to fall apart.
Note: Because of the amount of chakra needed to channel into the target, the user must have physical contact with said target.
Note: This Jutsu causes stun for one turn
Note: This jutsu can only be taught by Uchiha91

(Raiton: Karasu ishuu) Lightning Release: Raven Swarm

Type: Attack/Defence
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user puts lightning chakra into his/her sword and spins 360 degrees releasing lightning chakra as the user spins, causing it to soread out in a ring formation and stun its target. Because of the lightning being tightly woven, it makes the sound of Raven squaks.
Note: Can only be taught by Uchiha91.
Note: Must have a sword to use.
Note: Causes stun for one turn.
Note: Can only be used 3 times per battle.

(Raiton: Karasu tsubasa) Lightning Release: Raven Wings

Type: Attack/Defence
Rank:B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: An Offencive and Defencive jutsu that Shoots Lightning out of the users back making the sound of raven squaks and wings flaping, defending the user against attacks and causing damage to those hit by it and effectively stunning them. Must make 4 handseals
Note: Can only be taught by Uchiha91.
Note: Causes stun affect for one turn
Note: Can only be used three times per battle.

(Raiton: Karasu satsujin) Lightning Release: Raven Murder

Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user Makes 6 handseals, crosses his/her arms while gathering lightning chakra and then swings arms outward, sending a wave of lightning through the air making the sound of Ravens squaking.
Note: Can only be taught by Uchiha91
Note: Causes stun effect for 0ne turn.
Note: Can only be used three times per battle.

(Raiton:Erekutorikku Baburu)Lightning Release:Electric Bubble

Rank:A
Range:Short-Mid
Type:Offense/Defense
Chakra:30
Damage:60 (+10 if used with a water jutsu)
Description:The user gathers up Raiton chakra into the center of his body and releases it around his body in the shape of a bubble which protects the user as a shield.The user can also use the bubble for offense by stretching out both his arms and expanding the bubble up to mid range shocking and stunning the opponent.If the bubble is touched by the opponent the bubble automatically bursts dealing more damage to the opponent by sending electricity through the opponents body.The user can use a Water jutsu before this one to increase it's power.
Note:Can only be taught by SilverMoon1996
Note:The opponent is unable to move for one turn after he touches the bubble.
Note:Can only be used 3 times per battle

(Raiton: hekireki taihou) - Lightning Release: Lightning Cannon

Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.
- 3 times per battle
- No Lightning techniques higher than A-rank for 2 turns
- Can only be taught by ~Crow~

(Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion

Rank: S
Type: Offense
Range: Short-Mid
Chakra Cost:40
Damage Points: 80
Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
~This Jutsu can only be used twice per battle
~This Jutsu can only be used every 2 turns
~Can only be taught by Naruto41698
~The user can't use any Lightning Jutsu until they can use this jutsu again

Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)

Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
~Can only be used once per battle~
~Can only be used by me and who I teach~

(Raiton Ninpõ: Kuresentomūn-ha)Lightning Ninja Arts: Crescent Moon Wave

Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Using the sword of the thunder god, the user releases a wave of electrical energy in the form of a crescent moon by streaming his chakra through it to form and release the wave. This wave can deflect kunais and also makes deep cuts in the skin of the opponent.
-Can only be used 3 times per battle.
-Must have the sword of the thunder god.
-Can only be used by Aoi Rokusho and Tobirama bios.
-Can only be taught by DeanMinatoNamikaze.

(Raiton Ninpõ: Toripurukuresentomūn-ha) Lightning Ninja Arts: Triple Crescent Moon Wave
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(-10 to user)
Description: This is the more advanced and stronger form of "Lightning Ninja Arts: Crescent Moon Wave". In this technique, the user releases three stronger waves of electrical energy from the sword of the thunder god by streaming his chakra through it to release the waves. Because these waves are more in number and far stronger than its A-rank version, it takes a toll on the user and makes him tired and causes damage to the user as well.
-Can only be used once per battle.
-Must have sword of the thunder god.
-Can only be used by Aoi Rokusho and
Tobirama bios.
-Can only be taught by DeanMinatoNamikaze.

(Raiton: Ningen Denchi)- Lightning Release: Human Battery

Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40 (+20 to A rank lightning and below)
Description: By generating electricity within his body, the user can increase the power of his next lightning jutsu. The electricity can also be discharged from the user's body to shock a nearby enemy.
-Usable 4 times per battle
-No earth or wind jutsu while the charge is present
-Can only be taught by Shin-Akira

( Raiton: Raikou Enjin ) - Lightning Element: Lightning ring

Rank: C
Type: Offensive, Supplementary
Range: Short
chakra cost: 20 (after the enemy is caught 15 each turn)
Damage points: 15 (each turn once the enemy is traped)
Description: The user makes lightning in his hand and than makes it take shape of a circle.The user than can throw it on his enemy to demoblize them.Thus,stunning them.As the enemy is stunned and the circle of lighting is still on them it releases a shock wave that keeps stunning them.
- The user cant move while the jutsu is active
- While the jutsu is active the user can only use a jutsu that needs one arm and no handseals)
- Can only be used twice per battle( Can't be used on the next turn )
 
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Kamishiro

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Before New Rules

(Doton: tsuchi heika) Earth Release: Earth Arms
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.

(Doton: Koumaru No Ishi) Earth Release: Balls Of Stones

Type: Offensive
Rank: S
Range: All
Chakra Cost: 40 (+20 more for each 2 additional balls)
Damage: 80
Describtion: The user makes 4 hand signs and than he focuses his chakra into his hands and he launches 1 ball of stones from each hand at his opponent whose speed can be increased by Wind Techniques of B-rank and lower. This technique can be used with Hurricane Fist which destroys balls and makes small stones which will fly at high speed at opponent with same strength.
Note: Can only be used 3 times in battle.
Note: User can´t use any Water Technique in next 4 turns.
Note: Can only be taught by Migualon J.J.

(Doton: Kyokan Mukade)-Earth style: Giant Centipede

Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.

(Doton: oshi sacchi) Earth Release: Pressure Sensing

Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.

(Doton: Enchou kangoku) – Earth Style: Dome Prison

Rank: S
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
*Note: Can only be used 3 times per battle.
*Note: No S rank earth techniques the following turn.
*Can only be taught by McKnockout

(Doton: Kichigai Gurando) - Earth Release: Mad Ground
Type: Offensive/Supplementary
Range: Short - Long
Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user slams his hands on the ground while focusing his chakra on the ground around the opponent, creating 10 sharks that surround and attack the opponent from all sides and angels. The technique has a more advanced usage that can also be used for supplementary usage. The user instead of crreating all 10 sharks around the opponent, he can use some or even all of them for a way differnet usage. The user would shoot the sharks from anywhere in the ground and direct them at the sky. The sharks would go really deep into the sky which would take one turn after the usage of the technique after which, the sharks would fall from the sky at a great speed and fall on the opponent. With this usage, the user is capable of creating a shark below him to take him off the ground for whatever reason.
Note: Can only be used 2 times
Note: Can't use above A-rank earth technique at the same turn.

[Kigen za Tsuyoi Chuuseki] Earth Release: Rise of the Mighty Pillars

Type: Attack
Rank: S rank
Range:Short- Long
Chakra Cost: 30
Damage Costs: N/A
Description: The user performs six handseals, he then stomps the Earth, releasing a very large amount of his doton chakra, as it circulates throughout the Earth, while maintaining the chakra and using chakra and nature manipulation, The user then clasps his hands together, as this is done, at the users Will, up to nine giant pillars can be risen from the earth, large in size and mass, These pillars can lock around the tails of any tailed beast, if this is successful, the pillars can keep the tails locked onto the ground for one full turn of the opponent. At he end of this turn, the pillars will crumble. The amount of pillars can be increased or reduced. If this technique is used on a human, the pillar will tightly restrict the opponent from all movement [with exception of the head].
Note
-If used on a tail beast, The pillars only restrict the tails by pinning them down onto the ground, any other part such as the arms and legs can still remain with motion, the pillars only restrict the Creature from running, dodging, jumping etc. While this is in place, the beast still has power to perform jutsu.
-Can only be used once per battle
-Can only be taught by ~Drizzy~
-No Earth Jutsu for the following turn
-No S rank and above jutsu for the next two turns
-Only Sannin Ranked or Higher can use this technique

[Doton: Koudo ohajiki] Earth Release: Earth Marbles

Type:Attack
Rank:S Rank
Range: Short- Mid
Chakra Cost:40
Damage Points: 80
Description: The user performs six handseals, he then stomps his foot onto the ground, channeling his doton chakra throughout the Earth, the chakra is then focused at any point below the opponent, almost instantly, with a single hand gesture made by the user, a great number of holes are formed in the ground, hundreds of small marbles of earth emerge from the holes at rapid speeds, constantly hitting he opponent from below, the heavy force of the rock marbles can cause severe damage to the body.
-Can only be used two times per battle
-Can only be taught by ~Drizzy~

[Doton: Shou Tsuchi Bakuhatsu] Earth Release: Destructive Earth Eruption

Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs the Boar-►Dog-►Tiger handseals then releases his/her chakra into the earth by placing the palms on the ground or channeling it through the legs. By manipulating the earth with his/her chakra, the user may create a line of pressure within the earth. At the user's will, the earth will begin a violent eruption, causing chunks of rocks to emerge from below. Rising along with the rocks is a great amount of dirt, with this technique, the user can create a horizontal line to defend certain techniques, or direct the eruption towards the opponent.
Note: Usable only twice per battle.
Note: No S Rank earth in the same or following turn.

[Doton: Manipyureito Tairus] Earth Release: Manipulative Tiles

Type: Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20 (for each turn that passes)
Damage: 40
Description: This is a rather simple Earth Technique. The user channels his chakra through his feet and into the ground. He then uses this chakra to manipulate already existing earth. With the earth, he manipulates 10 tiles of earth to rise and levitate around him. Each square tile has a perimeter of about 60 inches, and is 5 inches thick. The tiles can remain scattered around the user, or, at his command, can make them join at the edges to form a solid wall. The tile, in this case is used for defensive purposes. For an offensive intention, the user strikes each tile with his hands/feet towards the opponent eg. by punching a tile with his fist coated in Earth chakra would send it flying.
Note: This lasts for four turns.
Note: Created by Drizzeh, thus can only be taught by him.

(Tsuchi Kabe-Tama) Earth Wall-Bullets:
Type: Attack/Defense
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage points: 40
Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.
Notes:
-This Jutsu can only be taught by Serpent


(Doton: Ishi Sekkou) Earth Release: Stone Scout:

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+10 Per-Turn)
Damage points: N/A
Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent


(Doton: Yurasu Bakura) Earth Element: Rock Explosion

Type: Offensive
Rank: B
Range: Short – long
Damage points: 25
Chakra cost: 40
Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock.
When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast.
Note: Can only be taught by Wesobi
Note: Can only be used twice per battle
Note: The string is clearly visible to doujutus users, due to the injection of chakra before the explosion. Non-doujutsu users can see the string, but not very clear.
Note: No Doton attacks in the same turn.

(Doton: Doro Dekisui) - Earth Release: Mud Drowning

Rank: B
Type: Attack
Range: Short-Long
Chakra Points: 25
Damage Points: 40
Description: With just one hand seal, and with the enemy standing on mud, the user manipulates the mud to form two hands that grab the enemy's feet, dragging him under, drowning him in the mud very quickly.
Note: Can only be taught by Scorps
Note2: The enemy needs to be standing on mud.

Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa)

Rank: B
Type: Offense
Range: middle - long
Chakra cost: 40
Damage points: 60
Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy.
Note: Can only be taught by PowerOfDarkness*

(Doton: Meiun Hishou) – Earth Style: Doom Flight

Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Opponent may be knocked out)
Description: User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. And if they don’t escape the bind they are assured a freefall crash to the ground, where they will be knocked out.
Note: This move can only be used/taught by BluePhenix.
Note: User cannot perform any other earth technique in the same turn that this move is used.
Note: This move's effectiveness will vary with the user, i.e. for opponents with rank less than or equal to that of the user, this move is so sudden that, by the time they react to it, they will already be launched in the air. However, for an opponent of higher rank or one of equal rank but who makes use of a speed-enhancing technique such as gates, he will have the time to react before being completely launched into the air.

(Doton: Bimyōna Shifuto)- Earth Release: Subtle Shift

Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: The user focuses earth chakra throughout the ground to make it absorb small objects, weapons, liquid etc and quickly transport them somewhere else either underground or on the surface. The movement of the objects underground is very discrete to keep enemies unaware of it. However, as objects reach the surface shifting earth can be heard. This jutsu is helpful when setting traps and will not work on a living organism.
-Can only be taught by Shin-Akira

(Doton: Iwa Sodeguchi)-Earth Style: Rock Cuffs

Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user makes rock jut from the ground to surround and hold in place a limb or object near the ground within a small cone. This can be used to to trap an opponent's feet or hands. Up to 4 cones can be created.
-Can be used 3 times per battle
-Can only be taught by Katonpwnz

(Doton: Tochi Kyojin) - Earth Release: Earth Behemoth

Type: Attack
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent.

Note: Can be used only once per battle.
Note: Last on the field until destroyed.
Note: Spear like projectiles are A-rank Doton Jutsu.
Note: It cannot move around the field.
Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).
Note: No Doton jutsu while still on the field.
Note: Can only be use/taught by WastedMonkey.

(Doton : Tsuchi Keiro) - Earth Release : Earth Path

Type: Offensive/Defensive
Rank: A
Range: Short/mid/long
Chakra Cost: 30
Damage Points: 60
Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.
Can be only taught/use by T.O.P.
Can be only use three time per battle

(Doton: Yūen Rokuhenkei Dāchi Bakuha) - Earth Release: Grand Hexagon Earth Explosion

Rank: S
Type: Attack
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble.
Note: Earth Jutsu cannot be used for 2 turns after this jutsu is performed
Note: Does 15 damage to the User
Note: Can only be used Twice per battle
Note: Can only be used by members of Sharinganmasters Hideout

(Doton: Ishi Mie Sekkou) Earth Release: Multi Stone Scout's:

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+15 Per-Turn)
Damage points: N/A
Description: This is an Advance form of "Doton: Ishi Sekkou" The user will picks up small rocks and throw them in the air. The rocks mold into a bird shape, the birds then fly's high in the sky and scout the battlefield. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by Serpent
-Maximum of 4 Stone Scouts.
-Can only be used once per Battle.

(Ko Kabe-Tama) Great Wall-Bullets:

Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by Serpent


Taught Techniques

[ .]Doton: Daichi Dasshu (Earth Release: Ground Dasher)
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: A fissure opens up under the enemy. Causing them to fall in the user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)

[ .](Doton: Do Supaiku Sheru) –Earth Release: Earthen Spiked Shells
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will perform the horse hand seal which is followed by the user, whom will drop down on one knee while slamming his palm into the ground. By doing so, the user will send his chakra into the ground in front of himself, manipulating the ground into pointy shells which contain earthen spikes. These shells measure 1 meter in length and is rather thick, while containing 10 small spikes in each of the shells. The user is capable of creating up to 5 earthen shells, which he will then by forcing chakra through it, it will shoot towards the enemy with good speed and on contact with any surface explode, releasing a barrage of earthen spikes.
Note: Must be taught by Gutsy Jiraiya

[ .](Doton: Fuka-sa no Nōchirasutaitan) Earth Release: Nautilus the Titan of the Depths
Rank: S
Type: Supplementary / Offensive
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform the boar hand seal and then proceed to slam their palm upon the ground in front of them. This will cause a creature made of rock and earth to rise out of the ground either below or in front of the jutsu user. This creature is known as Nautilus, the Titan of the Depths. Nautilus, the giant rock of a man, is a creature embodied by a large diving suit made of complete rock and earth, giving him his unique features. The giant earthen warrior will while rising from the ground, use one of its hands to grab hold of the earth besides it and from there it would seem that the earth itself got loosened, creating a large anchor made of rock in his hand, which has a long earthen chain attached to it. Due to this giant warrior of rock and earth, seemingly looking like a diver has a large diving helmet on, it is also very efficient at moving and fighting under water, while it has a small hatch in the side of its head where the user can enter and stay safe from the water, while monitoring the giant. When Nautilus stands at his full height, he is almost 10 meters tall, and with his large anchor attached to a chain, he can throw it and retract it. As such he can effectively reach opponents in long range, with his massive anchor. The anchor itself is so large and heavy, so if Nautilus hurls it in a straight line towards his target and if successful, it can successfully break every single bone in an opponent’s body with ease. If Nautilus uses his hands or body, without the anchor, he is still capable of reaching targets of up to mid-range from him. This giant of a warrior, possesses two abilities in all, the first is called Riptide, while the other is named Depth Charge. The first ability, named Riptide, is activated, when Nautilus slams his giant foot into the ground with such force, that he releases waves of chakra through the ground, which effectively causes 3 chains of explosions to occur in 3 perfect circles around him, going further away from him, for each chain explosion of earth. These chain explosions go into mid-range from where he stands, and he can choose where the chain explosions happen, as long as it is within mid-range. His most powerful ability, would be the Depth Charge, which is made through him slamming his giant Anchor into the ground with such enormous force that it will pulverize the ground beneath it, while sending an incredible powerful forward shockwave through the ground, which has a 4 meter width, making the earth seem to explode upwards in a straight line, all the way into long range.
Note:
- Nautilus Riptide ability is equal to that of a B-rank technique
- Nautilus Depth Charge ability is equal to that of an A-rank technique
- Nautilus is capable of performing Riptide twice per battle
- Nautilus is capable of performing Depth Charge once per battle
- Nautilus abilities counts towards the move count
- Nautilus stays on the field for three turns unless destroyed
- Nautilus can only be created once per battle

[ .](Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
Type:Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new.

Note:
~Can only replenish jutsu if it is not completely destroyed, this technique will not work if the earth justu was reduced to nothing or spread into very small pieces.
~Can only be used 3 times.
~Can only replenish jutsus S-Rank and below.
~Can only be taught by xHoudinii
 
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Kamishiro

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Before New Rules

(Fūton: Uyoku Enzeru) - Wind Release: Take Flight

Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60
Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
Note: Can only be used 4 times per battle.
Note: as long as this technique is active the user cannot use any fire based techniques
Note: Can Only be used by ~Crow~

[Fuuton:torune-do rasen] Wind Release: Tornado Spiral

Type:Supplementary
Rank:A
Range:Short- Long
Chakra Cost:25
Damage Points:N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiralling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note:
~can only be taught by ~Drizzy~
~can only be created around the user
~usable only three times per battle
★Needs to have Wind Mastered

[Fuuton: Mizu debaida] Wind Release:Water Divider

Type: Defence
Rank:S
Range:Short- Long
Chakra cost:40
Damage Points:N/A
Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
★Can only be used three times per battle
★can only part S Rank and lower water techniques.

[Fuuton: Kaze disuku ] Wind Release: Disks of Wind

Type: Attack
Rank: S Rank
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed.
★can only be taught by ddkcwill

(Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami

Type:Attack
Rank:A
Range:Short/Long
Chakra Cost:30
Damage Points:60
Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.

*Can only be used thrice per battle*
*Can only be Used/Taught by -Blizzard-*

(Fuuton: tora no Kamikaze) Wind Release: Tigers of the Divine Winds

Type: Offensive
Rank: S
Range:Short-Mid-Long
Chakra Cost: 40
Damage Points:80
Description: After a series of four handseals, the user will release his chakra on the atmosphere, shaping the wind from his surroundings into 4 tigers. The tigers then will run at high speeds towards the opponent (at approximately the same speed of a living healthy tiger). The user predetermines where and how the tigers will run towards the opponent, then after releasing the tigers, the user is unable to alter their curse, as they go auto. When the tigers (or the closest tiger) come(s) into short range of the opponent, he/they launch himself/themselves like a torpedo, rotating at high speeds slashing and hitting the target.
-Can only be used twice per battle
-No other wind related techniques on the same turn and the following
-Can only be taught by Gin-San

(Fūton: Aōlus Amatsu Iki) - Wind Release: Aeolus’s Heavenly Breath

Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 90
Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user.
Note: Wind Jutsu cannot be used for 2 turns after this jutsu is performed
Note: Does 15 damage to the User
Note: Can only be used once per battle
Note: Can only be used by members of Sharinganmasters Hideout

(Kaze Katto)- Wind Slicing

Type: Defence
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: -
Description: the user focuses wind chakra into Kaze Sai Katana, as the user preforms one handseal the sword tranforms into a scythe made up of wind chakra, sending a blast of solid wind chakra at the opponents jutsu slicing it in half destroying the jutsu. Kaze Sai Katana stays transformed for one turn then shifts back to its original form.
Note: Only B-Rank Wind, Lightning, and Water can be sliced with this jutsu.
Note: Other elements of A-rank used againist this jutsu cancel the jutsu out.
Note: Tranformation lasts 1 turn then must wait 2 turns to activate again.
Note: Can only be used 3 times per battle.
Note: Must have Kaze Sai Katana atcivated.
Note: Can only be used againist Wind/Water jutsus.
Note: Doesn't count for Kaze Sai Katana's absorbing ablity. (wont absorb opponents jutsu's chakra)

(Kei Rasshu)- Whiplash

Type: Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will take out a whip or chain weapon, and begin to swiftly slash the whip/chain weapon in multiple directions creating a defencive barrier or attacking barrier. It is capable of defending against elemental techniques B rank and below except lightning because it can be conducted.
- User must have whip or chain weapon noted in their bio
- Only -Tauburn- can teach this jutsu

(Tatsumaki Kobushi)- Tornado Fist
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses wind chakra around their arm, creating a mini tornado around their arm of solid compressed wind chakra spining around their arm. This jutsu increases the speed and power of the users punchs so fast that only a 2nd tomoe sharingan can see it coming, and the power strong enough to knock an opponent back several yards.
Note: This jutsu lasts for 2 rounds with each use. (counts for the round used)
Note: This jutsu can used 3 times per battle.
Note: This jutsu can only be used after the first round in battle.
Note: Orange-Hokage can only teach this jutsu.

(Futon: Tsuki Ken)- Wind Release: Moon Blades

Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 25
Damage Points: 40
Description: The user focuses their Wind Chakra into their hands a molds it into 2 circle shapes then will throw them at the opponent, once the circles leave the users hands they will then transform into 2 cresent moon shapes slishing the opponent.
Note: Can be used 3 times per battle.
Note: Can be use/taught by Orange-Hokage.

(Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale

Rank: B
Type: Defense/Supplementary
Range: Short-Long
Chakra cost: 20
Damage points: N/A
Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
~Can only be used three times per battle.
~Cannot be used for offensive purposes.

(Fuuton: Hitofuki Kitsune)- Wind: Gusting Foxes

Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make 3 handseals they will focus their Wind chakra in their lungs, then slowly exhale once the handseals are complete, while exhaleing the wind chakra begins to look more white and cloudy shape that splits into two, both taking on the a form similar to a Kitsune. The kitsune then work with each other and both go flying at the opponet at full speed, they will then both form a double helix formation heading at the opponent, once they hit the opponent they both release their forms and explode in a huge gust of wind that will send the opponent flying back.
- Can only be used 3 times per battle.
- Once they leave the user charging at the opponent, they will be free to manuever in the air.
- Must be taught by -Tauburn-
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Fuuton:kaze hando|wind style: hand of wind|

Type: Offence/defence
Rank:S
Range:short
Chakra:40
Damage:80
Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens
NOTE:
can only be taught by igneel
no hand seals required
cannot use any wind jutsu of A rank and above for 2 turns
Can only be used three times

(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex

Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.
Note:
-After the vortexes are released the whip will dissipate
-can only be used 3 times per match

(Fuuton: Kōkū-Bin)-Wind Style: Air-Mail

Rank: D
Type: Supplementary
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: With one handseal, the user creates a gust of wind that envelopes a distant shuriken or other small object and lets the user manipulate it in midair.
-Usable 3 times per battle
-Can only be taught by Katonpwnz

(Fuuton: Henka no Kaze)- Wind Release: Winds of Change

Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (+15 each turn active)
Damage: 80
Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents
-Usable twice per battle
-No A-rank or higher wind jutsu for the next 2 turns
-Can only be taught by Shin-Akira

(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado

Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.

-The controling of the shuriken counts as one of the users turns
-Can only be taught by ~Yard~

(Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind

Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.
-Co creator Zen.
-Can only be taught by Zen and Yard.



Taught

[ .]Fuuton: Eiei Kyuu | Wind Release: Pulling Sphere
Type: Attack/Supplementary
Rank: A
Range: Mid-long
Chakra: 30
Damage: 60
Description: The user first gathers wind chakra in either of his hand and throws it either in a forward or diagonal direction in form a sphere which would be the size of a person's head. With the sphere in position, it starts pulling things towards itself with immense force. With the nearby small objects within the sphere, due to the sheer pressure in the core, it suddenly explodes sending out the objects and particles in all directions except for the side of the user who would remain protected. The other variation of this technique is the user can divide the one big sphere into smaller ones and place them according in their positions utilizing chakra.

Note: Can only be used thrice per battle
Note: Needs two turns cool down between each use
Note: The user must be mid-range away from the technique to avoid getting throwed away
Note: Can create upto 10 smaller spheres
Note: The sphere can suck in small weapons and particles but not big objects like summons or human beings.
Note: Can make a human go off balance if the sphere is near him/her
Note: Can only be taught by Excālibur
 
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Kamishiro

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Before New Rules
[Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix
Type: Attack
Rank: S
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.
Note:Can only be used once in a battle
Note: Cannot use any water jutsus for the next turn
Note: It takes a jutsu move to form unless its already raining.
Note: Has to be taught by Johninto Uchiha

(Suiton: Suiton kobushi)Water: Water fist

Rank: B
Type: Offensive/deffencive
Range: Short/Mid
Chakra cost: 20
Damage points: 40
Description: the user chanels a decent amount of suiton chakra in his fists and after he collects enough he starts punching it out so that he creates a mid sized water vortex which will go towards the opponent and push the user back.
(this jutsu is very similar to the huricane fist jutsu)
Notes:
~Can only be taught by Darijan
~No other suiton the same move this one was used
~Usable 3 times per battle


(Suiton: Ekitai Tojikome) - Water Release: Liquid Imprisonment

Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs the Bird handseal and materializes 8 semi-solid cubes of water around his target. They are each 1 meter wide and have numerous cords of water linking the cubes which are difficult to break due to their dense composition. After their creation the user may clap his hands together, causing the cords to retract and swiftly pull the cubes towards each other. Anyone caught between the cubes is crushed as a giant water cube is formed around them.
-Usable twice per battle
-No other water jutsu this turn
-No A-rank or higher water jutsu next turn

[Suiton: Fuka Yari]Water Release: Shark Arrows
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible. Gif #1 shows the movements made to release the water arrows, Gif #2 shows an example of the technique's speed.
Note: Usable only twice per battle.
Note: A maximum of 35 arrows can be released per use.
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(Suiton: Taikaikamigami Doki) - Water Release: Poseidon’s Wrath

Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.
Note: Water Jutsu cannot be used for 2 turns after this jutsu is performed
Note: Can only be used Twice per battle
Note: Can only be used by members of Sharinganmasters Hideout

Water Release: Sea Wave (Suiton: Umi Nami)

Rank: A
Type: Offense/Deffense
Range: short-middle
Chakra cost: 40
Damage points: 40 (If used in conjuction with lighting - 60)
Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.
Note: Can only be taught by PowerOfDarkness.
Note Can only be used 2 times per battle.
Note: No water jutsu for the next turn.

Calling Upon the Kraken (Tenshoku Sono Kraken)

Type: Offensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80 (10 Damage Points to User)
Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.
*Note*: Can be only used ONCE.
*Note*: No S-Rank Water Jutsu after this technique.
*Note*: Must Learn from ~Sanji~

Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )

Type: Supplementary
Rank: A
Range: short –mid
Chakra Cost:30
Damage Points:60
Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.

Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)

Type Defensive/Offensive
Rank:A
RangeShort
Chakra Cost:30
Damage Points:60
Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.
* While inside the dome you are very open to b rank raiton techs*
*Can Only Be Taught By ROTM*

(Suiton: Mizu Handou) – Water Style: Hydro Kick

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.
Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.

(Suiton: Kurōsumasshu) - Water Release: Claw Smash

Rank: A
Type: Offense
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori.
Note: Can only be taught by Johninto Takashi

(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix

Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu)
Note: Can only be taught by ~Johninto Uchiha~
Note: Can only be used 3 times a battle.
Note: Can either use a water source or release it from the user mouth.

(Suiton: Mizu Hōō Arashi ) Water Release: Water Phoenixes Storm
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 ( - 5 per turn )
Damage Points: 80
Description: The user does the snake sign and creates a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. The user spends 40 chakra to create the mist and has it start raining down multiple phoenixes (the size of Itachi's crows) all over the battlefield being able to control where all them go towards. At the end of the turn, the user can spend another 20 chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank the next turn, then the final turn the mist last, the user can replenish again with another 10 chakra, and let out a final wave, S rank again.The mist can only be either completely neutralized or completely overpowered.
Note: Mist last for 3 turns
Note: Usable 1 time a mtach
Note: Must be taught my Korra.
Note: While in use, the user can only perform two techniques, and the only chakra nature you can use is Water, Nin, Gen, Tai, Ken.
Note: Two turn cooldown

(Mizu no hōshutsu: Shōtotsu suru miu no kabe)Water Release Colliding Water Wall

Type: Defense/ Attack
Rank:S
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The User Will do One Handseal and make three spinning Water Vortex that collide and make a giant protective wall. The user can eitherUse the wall to defend againist attacks or have the giant wall fall onto their oppent and drown them

Note: Can only Be used by -Itachi- Unless taught
Note: Can only be used Three time per Battle

(Suiton rirīsu:-Sui koi no sakana)Suiton Release: Water Coy Fish

Rank: S
Type: Attack
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The user will do one handsign and a spit out a giant shaped coy Fish Wtaer Sphere at there opponent The Coy Fish is about 10x's the users Size

*Note: Can only be used by -Itachi-
*Note: The user can not use any S- Ranked Water Tech for one turn after using this
*Note: Can only be used Twice a Battle

[Suiton: Kawariyaku Name] - Water Release: Double Wave
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user swipes both of his hands over each other, so that the right hand is swipt over left hand, creating two waves that come at the target from both sides, engulfing him in water and crushing his bones from the two sides. In case the user's escape, the user would manipulate the two waves so that once they slam on each other, they would dissemble into hundreds of small mythical creatures i.e (dragons, griffins etc..) which are then redirected towards the opponent. They can only take the shape of a summon the user can control like how kisames water jutsu take the form of sharks. Each being the size of a bird. This would take up another of the users three jutsu per turn and have a total power of S rank.
Note: Can only be used 2 times per battle
Note: Can't use water techniques higher than A-rank the same turn
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[ ][Manipyureito Yougu/Suiton: Uesokudo Omokasui] - Manipulating tools/Water Release: Overrated Mainstream
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description: Similar to "Earth Release: Sticky Earth Drop" The technique relies on the creation of portals. However, instead of creating a single portal, three portals are created. The first portal is 10 meters above the opponent, the second one is 5 meters to his right and the third one is 5 meters to his left. Once done, the user would use each portal to summon a different object. The user would use the first portal which lies above the user to create hundreds of water spikes that rain down on the opponent as well as two big metal spikes, one on the right side of the water spikes and one on the left side of the water spikes. Simultaneously, the user would use the second and third portals to summon hundreds of different ninja tools (kunais, strings, needles, shurikens, etc..) as well as a lot of wires that the user can manipulate freely to bind or damage the opponent, leaving him at the mercy of the water and ninja tools.
Note: Can only be used twice
Note: Can't use any Water techniques higher than A-Rank in the user's the next turn
Note: Can only be taught by Kamishiro

[ ][Suiton: Shiawase no Poseidon] - Water Release: Posiedon's Blessing
Type: Supplementary
Rank: A-rank
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: Specially designed by Hashirama to supplement Mokuton, "Suiton: Kinjirareta Gattai" uses the natural traits of water as a liquid to push Mokuton even further. After performing one handseal the user can activate the technique individually, or at the same timeframe of another technique, depending on the user's move. With such activation, any Mokuton technique made by the user gets coated by a condensed, thick coat of water. This coat of water takes the same shape as the Mokuton technique in order not to effect the purpose of the technique, going as far as the slightest details go. The said coat of water acts as a shield. Basically, it remove's the elemental weakness due to it insulating wood from all sides. But that also happens to cause it, it's elemental superiority, so it rather becomes neutral. That is until the water coat is destroyed by technique of equal power following W&S, and the wood gets exposed, then the elemental W&S returns to normal. Essentially an S-Rank Lightning technique would neutralize an S-Rank Wood technique clad in this coating of A-Rank Water. Alternatively, this technique can be applied to other elements which are a combination of Earth and Water.
Note: Can only be used thrice per battle
Note: Each use affects a single technique and the coating lasts 3 turns
Note: Can only be used on S-Rank and below techniques

[ ](Suiton: Hidora Taihō) - Water Release: True Hydra Cannon

Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.
-Usable once per battle
-Lasts for 3 turns
-No other S-rank or higher water jutsu this turn or next
-The hydra can also be created from a large water source.
 
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♠ Summoning|Crows ♠

Summoning Animals
Summoning Animal: Giant Crows
Scroll Owner: Dante..
Other Users who have signed contract: McKnockout, Drizzeh, Kamishiro, Erzo, Eddy-kun..
Summoning Boss if existing: Black
Other Summoning Animals tied to contract: Blaze, Fū, Aquarius and Hades



±± (Karasu Kuchiyose No Jutsu: Kaen) - Crow Summoning Technique: Blaze ±±
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is half the size of Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +15 additional damage points due to him using more chakra in order to perform the fire technique required.
❖ Can only be summoned once per battle
❖ Stays on the field for 5 turns
❖ Must have signed the crows contract
❖ Can only be taught by ~Crow~

±± (Karasu Kuchiyose No Jutsu: Fū) - Crow Summoning Technique: Fū ±±

Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A [+5 to wind based techniques]
Description: The user bites his thumb and wipes blood across a tattoo that's located on the back of his hand summoning Fuu a giant crow, Fuu is half the size of Gamabunta, he has thick black feathers all over his body and two lines of grey feathers across his belly and his wings, ever since Fuu was born he was trained in the arts of the wind release and can use up to S-ranked wind techniques without having to use a handseal in order to perform them, being greatly accustomed to the wind element and specially because he's a giant crow with giant wings a special ability was unlocked when he mastered the wind element, Fuu can use 2 wind techniques at the same time by gathering chakra in both his wings and belly, by flapping his wings and using his mouth as a medium he can use a wind technique by shooting it from his mouth and another wind technique by flapping his wings at the same time, due to this particular special ability his wings are lighter than any other crow and his feathers aren't as thick as other crows not granting him any immunity against wind elemntal techniques whatsoever, his ability in using the wind element has increased rapidly to the point where he performs each wind technique with more chakra than the wind technique requires originally, boosting any wind technique he uses by +5 damage points.
❖ Can only be summoned once per battle.
❖ Stays on the field for 5 turns.
❖ Ability to use two wind techniques at the same time can only be used twice per battle, and only up to A-rank per technique.
❖ Using two wind techniques simultaneously counts as 2 moves of the user's moves allowed per turn.
❖ Must have signed the Giant Crows contract.
❖ Can only be taught by ~Crow~

±± (Karasu Kuchiyose No Jutsu: Naraku) - Crow Summoning Technique: Hades ±±

Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A [+10 to The summoner's Fire techniques]
Description: The user bites his thumb and gathers a large amount of chakra then afterwards he makes a handseal summoning "Hades" on the user's right shoulder, Hades is an elderly Crow at the same size of the elder Toad Fugasaku, he's all covered in black feathers from all over his body with two bright white lines across all of his body, Hades was born with the natural affinity of the fire release and used to master all of the fire techniques but due to his elderly age he can't perform any fire techniques anymore, but instead when he's staying on the user's shoulder or in other words having a physical contact with the user, he injects his fire chakra into the user's body accelerating the speed of the user's fire chakra when it's gathered by the user and increasing the amount, thus making less time for the user to perform fire techniques and allowing the user to perform fire techniques with one less handseal than it originally requires as well as boost their strength by +10 damage points. Another special ability that the crow possess is that he can sacrifice itself and injecting all of it's chakra to the user to boost the next fire technique that the user uses by +20 damage points and immediately vanishes from the battlefield afterwards.
❖ Can only be summoned once per battle.
❖ Stays on the field for 5 turns.
❖ The user can't use any Water based techniques when Hades is injecting his body with Fire chakra due to the negative chakra natures of Fire and Water.
❖ Must have Mastered the Fire release.
❖ Must have signed the Crows contract.
❖ Hades's ability to inject the user with fire chakra must be used within 3 turns after he's been summoned.
❖ Can only be taught by ~Crow~

±± (Karasu Kuchiyose No Jutsu: Kuro) - Crow Summoning Technique: Black ±±

Rank: Forbidden
Type: Summoning
Range: Short - Long
Chakra Cost: 50
Damage Points: N/A (-20 damage to the user when summoned)
Description: The user summons "Black" the boss of Crows, he is slightly larger than gamabunta and has an evil personality like Manda, he is a dead black colored and has thick black feathers , he can use lightning techniques up to S rank, also with his large wings he can use the wind element up to S rank as well , he can perform lightning and wind techniques that doesn't require the use of handseals, but in addition to that the user can make the handseals when he's on top of "Black" allowing Black to use any technique in the lightning element up to S-rank and every technique in the wind element up to S-rank, once per battle he can shoot a forbidden ranked lightning blast , but it extremely exhausts his chakra.
❖ Only stays on the field for 5 turns
❖ Can't use wind and lightning techniques in the same turn.
❖ When shooting the forbidden lightning blast he can't use lightning techniques higher than A-rank and he can't use wind techniques at all.
❖ Must have signed the Crows contract
❖ Can only be used by ~Crow~

±± (Karasu Kuchiyose no jutsu: Sora No Aquarius) - Crow Summoning Technique: Aquarius of the skies ±±

Rank: Forbidden
Type: Summoning
Range: Short - Long
Chakra Cost: 50
Damage Points: N/A (-20 damage to user when summoned)
Description: Aquarius of the high skies is a large female Crow and she's Black's (the boss of crows) wife, she has slighty pale blue colored feathers, she was given the name Aquarius due to her ability to use the water techniques up to S-rank without having to use a water source in order to perform them, She has trained in the water element since the day of her birth and grown greatly accustomed to the water element therefore in order for her to use water techniques that uses handseals in order to be performed, the user needs to make one handseal when he's on top of her head for every water technique she wishes to use that require handseals, although she has large wings she can't use the wind elemental techniques efficiently as other crows could, but instead she can deflect wind techniques up to A-rank by infusing her wings with chakra and flapping them making a large wind vortex at the desired wind technique that count towards one the users moves, Once per battle can Aquarius shoot a large condensed beam of water that reaches the forbidden rank in power but it extremely exhausts her chakra making her unable to use water techniques higher than A-rank and cannot deflect wind techniques anymore.
❖ Stays on the battlefield for 5 turns
❖ Can only cancel out A-rank wind techniques 2 times per battle
❖ Must have signed the Crows contract
❖ Can only be taught by ~Crow~

Crow Techniques

±± (Karasu Geigei: Danmaku Karasu no Jutsu) - Crow Arts: Barrage Of Crows Technique ±±
Type: Supplementary/Offensive
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30
Description: The user forms a string of two handseals [Horse → Ram] summoning a massive number of crows around the opponent from every direction forming somewhat a whirling formation as they are circling around the opponent forming the shape of a tornado made of crows, because of the massive number of crows the opponent's vision is completely blinded from seeing the user or anything around him in a range, on the user's commands via chakra, all of the crows change their course and fly towards the opponent from all directions piercing him and cutting his skin as well as feasting on his flesh by their strong beaks.
❖ Can only be used 5 times per battle.
❖ Must have signed the crows contract.

±± (Karasu Geigei: Karasu Kyuuzō No Jutsu) - Crow Arts: Crow Explosion Technique ±±

Type: Supplementary/Offense
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30
Description: This is a ninjutsu technique in which the user infuses normal sized crows with a large amount of chakra, creating a large deal of pressure in the crow's body formed by the compression of chakra into the crow's body, causing the crows to explode each forming an explosion that has the same power and range of an explosive tag, this technique can only be used to infuse small sized/normal sized crows and causing them to explode, and cannot be used to cause large sized crows to explode, for this to work the targeted crows that are going to be infused with this chakra must be already present on the field, and must be summoned by the user of this technique.
❖ Can only be used 5 times per battle.
❖ Must have signed the Crows contract.
❖ Can only infuse a maximum of 4 crows at a time and can't be used more than once per crow or once per turn.

±± (Karasu Geigei: Shikkyaku Kyōi) - Crow Arts: The Falling Menace ±±

Type: Offense
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: After forming a string of 2 handseals {Horse → Bird} The user releases his chakra over the opponent's location summoning a giant crow that's on the same size of Gamabunta, the Crow however is summoned upside down having it's beak facing the ground with it's whole body facing the sky, as the Crow is summoned he forms a fast rotating around himself forming a giant drill with it's beak as the center of the drill, falling onto the opponent from above and drilling into them, The Crow is summoned above the opponent's location by 10 meters.
❖ Can only be used 4 times per battle.
❖ Must have signed the crows contract.


±± (Karasu Geigei: Hari Yobouchuusha) - Crow Arts: The Needle Shots ±±

Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: 40
Description: The user forms a string of two handseals [Horse → Tiger] summoning a massive number of crows around the user.Then the user directs the crows to attack the opponent by making them release their feathers at the opponent and when the feathers hit or go near the opponent,the user can make the feathers explode at any time.
❖ Can use this technique 2 times per battle
❖ Must have signed the Crow contract

±± (Karasu Geigei: Hari Yobouchuusha) - Crow Arts: Blackness ±±

Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 40
Damage Points: 60
Description: The user forms a string of two handseals [Ram→ Tiger] summoning a massive number of crows around the user.Then the user directs the crows to fly at the opponent at high speed and then once the crows surround the opponent,the user makes the opponent think he is in pure blackness and that he is getting stabbed by feathers.
❖ Can use this technique 2 times per battle
❖ Must have signed the Crow contract

±± (Karasu Bunshin no Jutsu) - Crow Clone Technique ±±

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user performs the Tiger handseal, by doing this, 10 crows (per clone) "poof" in short range of the user. These Crows will then meet at a focal point, creating one image, that image is an exact clone of the original user. Because of the amount of chakra distributed in each clone, they can perform up to B rank techniques of the Basic 5 elements only.
❖ Only two clones can be created at a time.
❖ Only those who have signed the Crows contract may use this.

±± (Karasu Genjutsu: Za Ikameshii Karasus' benkou) - Crows Illusionary Arts: The Majestic Crows' Speech ±±

Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: While a Crow summoning is in Play, the user may clap his hands together once, releasing his chakra. As basic genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As the genjutsu, the opponent experiences the summoned Giant Crow disperses into countless normal sized Crows. All the Crows then release a high-pitch cawing sound [this genjutsu is very short]. At the end of the jutsu, the opponent's ear drums will remain with a similar but very weak high pitch sound for that turn only, which means he will lose main use of his hearing for that turn only.
❖ Usable twice per battle.
❖ No genjutsu in the same turn or turn after.
❖ Can only be taught by Drizzy or ~Crow~.
❖ Must be a signer of the Crows contract.

Karasu Geigei: Ichi Hyaku Fi-dingu Karasu|Crow Arts: A Hundred Feeding Crows

Rank: S
Type: Offensive
Range: Mid to Long
Chakra Cost: 40
Damage Points: 80
Description: Ichi Hyaku Fi-dingu Karasu is an advanced technique, It is said to bring great wrath upon the opponent. The user performs the Tiger, Dog, Rat, Ox and snake handseals. He will then clasp his hands together, releasing his chakra. Once this is done, the clouds begin to darken, the wind becomes violent. Once the first stage is completed, the technique starts to take shape. A hole will be created in the the sky, this hole will be the "eye", the point of focus. 100 crows will emerge from this hole in the violent weather, the wind currents aid them, as they rotate around the opponent, the sight is a tornado of Crows, with the opponent in the middle. The Crows will then charge onto the opponent, ripping his flesh, feeding on him. The jutsu must be casted mid/long range from the user, this way, the user himself escapes the wrath, the brutality of this technique.
Note: Can only be used once per battle.
Note: No S rank techniques for the next 2 turns.
Note: Weather cannot produce Kirin.
Note: Must have the Crow contract signed.
Note: Can only be taught by ~Drizzy~ or ~Crow~

±± (Karasu Geigei: Kuroi Umō Renda) - Crow Arts: Barrage Of Black Feathers ±±

Type: Offense
Rank: B - S
Range: Short - Long
Chakra Cost: 20 - 40
Damage Points: 40 - 80
Description: This technique is solely used by Crows with no exceptions, The Crow that's utilizing this technique opens his mouth while concentrating a great deal of pure chakra into his belly, forming the chakra into a large number of feathers which attain a solidified form through the concentration of chakra making it as hard as Iron, the Crow releases the feathers at the target through his beak, these feathers are pitch black colored attaining the same color as the feathers which are covering the crows body from the outside, the feathers range depending on the size of the Crow that is releasing the feathers, the bigger in size the bigger feathers released from it's beak up to the size of a normal sized Katana which is the biggest size the feathers could get and classified as an "S-rank", for this size of feathers the Crow that's releasing the feathers must be at least half the size of Gamabunta or bigger, any smaller sized crows than that release feathers that are the size of a kunai, if the Crows are normal sized the feathers they release are going to be the same size as a needle, having the size of a needle up to a Kunai is classified as a B-rank version of the technique.
❖ The S-rank version can only be used once per battle.
❖ If the S-rank is used the Crow cannot form an A-ranked or higher technique(s) the same and following turn.
❖ The B-rank version can only be used twice per battle and once per turn
❖ Must have signed the Crows contract

±± (Katon: Kaen Karasu) - Fire Release: The Blazing Crow ±±

Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 100 [-40 to the user]
Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
❖ Can only be used once per battle.
❖ The user is unable to use fire techniques at all for the next 2 turns.
❖ This technique counts as 2 moves of the 3 moves allowed per turn.
❖ This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
❖ Can only be taught by ~Crow~

±± (Raiton/Suiton: Saishuu Sabaki) - Lightning/Water Release: Final Judgment ±±

Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 100 [-40 to Black and Aquarius each]
Description: This is a collaboration technique between "Black" the boss of crows and his wife "Aquarius of the skies" the queen of crows, generated by Black's strong affinity towards the lightning element and Aquarius's strong affinity towards the water element and a large amount of chakra released into Black and Aquarius giving them the necessary chakra to utilize this technique, and also by using both most of their chakra when they are summoned together side by side on the battlefield and on the user's command, Aquarius using her ability to utilize the water element without having to use a water source to blow a giant wave of water from her mouth that's equivalent in size to the water shockwave technique but shot directly at the opponent in the shape of a beam of water, while at the same time that Aquarius does this, Black utilizing his strong affinity towards the lightning element, being the most powerful giant crow that was ever born, he shoots a rapid stream of lightning energy along with the water that Aquarius is making at the shape of a crow made out of lightning energy that's so powerful that when mixing with the water wave it forces the water to take the same shape of the lightning stream, the aftermath of this technique is a Lightning/Water Crow that's on the same size as either of Aquarius or Black, towards the direction of the enemy, as both Black and Aquarius suffer a large amount of damage from this technique making them vanish from the battlefield leaving the user extremely exhausted afterwards.
❖ Can only be used once per battle.
❖ This can only be used by Aquarius and Black together not seperately.
❖ The major requirement of this technique is that Aquarius and Black to be already summoned on the battlefield with separated summoning jutsus.
❖ Because this technique requires a massive amount of chakra, both Black and Aquarius are unable to continue the battle due to the enormous chakra strain on their bodies, and vanish from the battlefield immediately.
❖ No Lightning or Water jutsu higher then A-rank for the following turn, and S-rank the turn after.
❖ The user's body becomes extremely slower than normal after the usage of this technique as the slightest movements affect him greatly and his body becomes extremely weak for 2 turns after the turn this technique is used the, however he's able to perform the handseals as normal.
 

Kamishiro

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Before New Rules
(Ninpō: Akuma Hōka) - Ninja Art: Demonic Fire
Type: Supplementary
Rank: E
Range: Self
Chakra Cost: 5 (-5 per Fire technique)
Damage Points: N/A
Description: This is a basic ninjutsu technique used by a proficient Fire release user, to give her fire techniques a more "unique" shape than the other users of fire techniques, similar to the shape of the "Fire Release: Demon Lanturn" technique, The user's fire techniques have somewhat of a transparent effect to it, allowing the user and others to see through the fire technique but a more of a distorted vision of what's behind the fire, and whenever the user's using a fire technique that consists of small fireballs like for example the "Fire Release: Phoenix Fire Technique" all of the small fireballs attain a demonic head-shaped fireball, this technique doesn't increase or decrease the strength of any fire techniques whatsoever.
Note: Will remain continuously activated once used.
Note: Must have a Primary Fire Release affinity.
Note: Fire techniques are still visible, even with normal eyesight.

(Kuro Nokogiri)- Black Saws

Rank: S
Type: Attack/Defence/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a string of 8 handseals the user creates up to 12 black saw blades of made of chakra that can be controlled to spin and quickly orbit the user. They are 3 ft in diameter and can be turned vertically to block attacks or sent at the opponent like a shuriken. They can also be used as a platform to stand on.
-Usable once per battle
-It takes 4 of them to block an attack of the same rank.
-Lasts as long as the user doesn't use another jutsu.
-Can only be taught by Katonpwnz

(Atsui-Appu) - Warm up
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu +10)(Ninjutsu +5)
Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
Note: Can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: must be done at beginning of battle

(Kagami Genkaku No Jutsu) - Illusion Mirror Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: This is a simple ninjutsu technique based on the principle of the clone technique that are used to project an illusionary image of the user and also based on projecting the sound to different areas using chakra, but instead of cloning the user's own image as illusions and the voice of the user, the user projects the voice and the image of a technique that's used by him or his opponent, meaning that if the user shots a fire technique for example the user can project the image and sound of the fire technique somewhere else, cloning the technique's shape and sound causing after images to form of the technique that's replicated anywhere on the battlefield heading for the opponent's direction or stationary depending on the cloned technique, this distracts the opponent due to him not knowing which technique is real and which isn't, this can be used to replicate nearly all techniques that the user uses or the opponent's according to the situation at hand, providing that it's a projected technique that can be shot [lightning/wind/fire/water] or just stationary techniques [Earth, Ninjutsu], due to the images being only illusions it won't cause harm to the opponent, only confuses him.
Note: Can only be used 5 times per battle.
Note: Can only be taught by ~Crow~


(Hōmen Za Kinpaku) - Release The Tension
Rank: B
Range: Short
Chakra: 25
Type: Supplementary
Description: At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note: Can only be taught by SilverMoon1996
Note: Must be activated at the start of the battle.
Note: Lasts for 8 turns when activated.

(Nakkuru's Kyōkudai Kyūkei) - Knuckle's Maximum Break
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: (+10 to Taijutsu , +10 to Ninjutsu)
Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly .
-Takes a few seconds to fully activate
-Lasts for 3 turns
-Usable only once per battle
-No Taijutsu or non-elemental Ninjutsu for a turn after it deactivates
-Can only be taught by Rokusho


(Pa-Fekuto-Shi-Rudo) - Perfect Shield
Type: Attack
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:While the user is in possesion of his sword he holds it with one of his hand and tranfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu upto A rank(shield is broken completely)
and below (Shiel suffers a little damage but can take on one more attack)
~Need to be taught by gitanshu~
~Can only be used 2 times~


(Chakra Arashi)-Chakra Storm
Type: Attack
Rank: S Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user makes three hand seals and gathers a large amount of chakra in one specific location within a mid-range of themselves. They then begin vibrating and rotating the mass of chakra an extreme amount. Anything caught in this area will be twisted and pressured an extremely great deal by the swirling vortex of chakra.
Note: When the chakra has been gathered in the set area, the air will shimmer for a few seconds before the vortex begins.
Note: The area that is being effected can have a maximum of a 2 meter diameter.
Note: After using this technique, the user is unable to use any standard ninjutsu for the next two turns.
Note: Can only be used twice per match.
Note: This jutsu doesn't suck the opponent toward the vortex and only affect what comes in direct contact with it.

Odin Yari (Spear of Odin)

Type:Attack
Rank: S
Range:Mid to long
Chakra cost:40
Damage Points:80
Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius
Note:Can be used 3 times.
Created by Chan.

Odin Hishu (Odin dagger)
Type:Attack
Rank: S
Range: short to mid
Chakra cost: 40
Damage Points: 80 + one range push back (not counted as a finisher)
Description: Using shape manipulation,a chakra ball of 2 feet in dimension appears at the index finger tip and it is shot at the target.If hit,the victim is sent flying one range back.It can break through smaller projetile shots of up to non-elemental S rank.But only the ones it meets during its travel meaning other senbon from the opponent can still come at the user.(eg,the jutsu below-Odin Fists)
Note:Usable only 2 times.Takes one turn to use again.Must have completed the chakra control training session from a sensei.
Created by Chan.

Odin Genkotsu (Odin Fists)
Type:Attack/defence
Rank: S
Range: short + one range knock back
Chakra cost: 40
Damage Points: 80
Description: The user gather chakra into his fists.The fists start to shine and from each fist,shoots out multiple pellets.A few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents.The target will be send flying back to Mid range.
Note:usable only 2 times.
Created by Chan.

(Heishi mune houmen) - Dying Will Release
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body
Note: can only be used once per battle
Note: only lasts 3 turns
Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu
Taught Techniques
[ .]
Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu

Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

*Last for 3 turns
*Can only be taught by PowerOfDarkness
*No taijutsu and genjutsu while the spirit is on the field
*Ryuji is the co-creator of this and all spirit arts.

(Ninpou: Mitsudo Shifuto)- Ninja Arts: Density Shift

Type: Supplementary
Rank: S Rank
Range: Long Range
Chakra: 40
Damage: N/A
Description: The user performs the Ox → Monkey → Hare → Rat → Boar →Bird → Ram hand seals, then he touch the surface of water or earth. Causing the denser parts of that solid to shift upwards, switching places with the current surface. Changing the landscape, thus causing the Earth to react naturally. When dense earth for example the core switches with swamp of the under world, everyone would be able to move about freely. While under the surface, the swamp would still be there. For Earth's counter part water comes in contact with this jutsu, the temperature drops dramatically. Causing water to harden into ice, and for storm/hurricane clouds to form around the battle field.
Note: Can only be used once per battle
Note: Can only be used on Earth and Water substances
Note: When used on jutsus, it only works for A rank and below techniques
Note: This jutsu cause absolutely no damage to anyone.
Note: The user's hand specifically needs to be in contact with water or Earth for this to work
Note: Can only be taught by Gecko

.](Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King
Type: Supplementary
Rank: E - S
Range: Short - Long
Chakra: 5 - 40
Damage: N/a
Description: This technique is used as another form of intimidation, by showcasing the amount of chakra the user currently wields/posses. The user will exert chakra from all over their body releasing their chakra causing it to take on a transparent hue but visible to the eye. Resembling a distortion in the air. This chakra due to it being very powerful becomes very dense, meaning others though its not offensive, can feel it. As if their body got slightly heavier then normal. Depending on how much chakra is released, depends on how far the chakra can be felt from a distance.

Note: This jutsu is mainly for rping purposes but the effects of S rank can stun a chounin and genin
Note: The S rank can only be used twice
Note: A-S rank reaches up to long range C-B reaches up to mid range E-D Short range
Note: This is offensive in no way at all. This jutsu though it makes the opponent feel slightly heavier its for cosmetic purposes and does not effect the speed what so ever

[ ](Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)
-Once per battle
-Only taught by Professor Sarutobi
-Lasts for 3 turns or until canceled.
Taught Techniques
 
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Kamishiro

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Before New Rules
(Onchou Kyou Buru-su) - Rhythm and Blues
Rank: A
Type:Supplementary
Range: Short-Mid
Chakra Cost:30
Damage Points:N/A
Description: This Genjutsu will affect the sense of hearing of the opponent. The user first make 6 hand seals and then will hum in a low rhythmical beat and tap their feet to the beat which will bind the opponent who will hear it. The victim will feel their body moving to the beat and wont be able to move on their own free will. The victim will then be moving towards the source of the sound. This Genjutsu will only restrict the movement of the opponent. The oppenent will still see and feel what is happening around him.
Note: Since its a sound base, a strong sound can cancel the humming and tapping of the user
Note: This jutsu only affect the legs of the opponent, leaving him fully capable of performing hand seals.
Note: Cant be seen by Dojutsu.
Note: Genjutsu last 2 turns.
Note: No other Genjutsu until the end of the battle.
Note: Can only be use/taught by WastedMonkey

[Genjutsu: Moushiyou kuiki] Illusion Release: Expressive Spheres
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Moushiyou kuiki is a simple Genjutsu technique. The user performs the dog, rat and snake handseals, he thenr eleases his chakra, concentrating it into the opponent's brain. This chakra causes disruption to the opponent's senses. By altering the sense of sight and sense of touch, the jutsu is created. The opponent will suddenly get trapped in an environment of only white. In addition to the white environment, there are a field of balls/spheres [by altering the opponent's sense of sight]. These balls occupy 90 % of the space, and so the opponent can easily bounce into them [they think they actual bounce into something when the user's charkra is actually altering the sense of touch for this effect]. These balls have marked expressions/faces onto them, making them seem harmless to most shinobi. Leaving the opponent distracted. At this time, the user can attack in reality.
Note: Usable only once per battle.
Note: Only teachable by Drizzy..
Note: No other genjutsu in the same turn or turn after.

(Genjutsu:-Hi no yoru) Genjutsu: A Night Of Fire
Type: Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user cast a genjutsu on his oppent That make the oppent see themselves alone in a dark space with nothing around them but some trees and as the oppent satnds there the ground and trees around him catch on fire and spread until the flames reach the
oppent making him believes hes burning alive

*Note: Can Only Be Used by -Itachi -Unless tought by -Itachi-
*Note: After the use of this Genjutsu the User can no longer use Genjutsu for the rest of the fight
*After Using this Genjutsu the user can not uses Any S ranked tech for the rest of the match
*Note: Can Only use once a battle
*Note: Jutsu Does Damage to user due to the strain it takes on the user to pull of the Jutsu

(Genjutsu :Mattaku kyōfu)-Illusion Technique: Stark Fear

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The opponent is placed under a genjutsu where the person he fears most appears next to him and lifts him by the throat which cuts off his airways and prevents his jaw from opening. The target's body starts to become limp as he struggles and his vision fades to black, leading to unconsiousness.
-Usable 2 times per battle
-Target stays unconcious for one turn after
-Can only be taught by Shin-Akira

(Genjutsu: Surīpīhorou)Genjutsu: Sleepy Hollow
Type: Attack
Rank: S
Range:Short/Long
Chakra Cost:40
Damage Points:80
Description:The user looks into his oppents eyes and puts him in a Genjutsu to where his oppent believes he ended up in a brokenn down town and while the oppent is walking throught the town trying to find away out a headless horsemen rides up behind him and takes a sword and cuts the oppents head off the oppent will pass out due to the fact he believes he just got his head cut off

*Note:Can only be used by -Itachi -unless tought and can only be tought by -Itachi-
*Note: After using this Genjutsu the user can no longer use genjutsu for the rest of the fight
*Note:After the use of this Genjutsu the user can not use S ranked jutsu for thr rest of the battle
*Note: Can only be used once a battle
*Note: This Genjutsu Does Damage to the User due to the strain the jutsu takes to pull off
Taught Techniques

[ ](Genjutsu: Shinkan )- Illusion Technique: Silence
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.
Note: Can only be used thrice.
Note: No Genjutsu next turn.

[ ]( Genjutsu: Seidou Shiraha no Hato ) Illusion Technique: The Sanctuary of the Feathery Dove
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.
While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making it's target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however major pain stimuli ( very deep cuts, strong burns, etc. ) will still break it.
*Lasts 3 turns max*
*Can only be used 2 times*
*If used with a painful second genjutsu, there will be no pain involved.*
*Can be used against opponent's genjutsu as a means to counter it's effect, up to the rank of the technique*
*Genjutsu specialists or doujutsu users can cast against 1 rank higher*


[ ].Genjutsu: Sendo Shazou (Illusion Technique: Death Image)
Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The opponent sees their self dying by either suicide or blood. After the illusion is over the opponent is mentally damaged

[ .](Genjutsu: Sono Botsuraku) - Illusionary Arts: The Fall
Type: Offensive
Rank: B rank
Range: Short-Mid Range
Chakra: 20
Damage: N/A
Description: This is a very tricky genjutsu, which can only be used at rare times. This genjutsu works when the enemy’s feet is off the ground. Whether it is when he is jumping, or falling, as long as his entire body is off the ground and logically away from reaching it for some time, the user can perform one hand seal, placing him within this genjutsu. When falling/dropping, he sees the ground perfectly clear and everything, but for some weird reason he can’t land back on the ground yet. It’s like he is falling and falling to somewhere far beneath the earth’s core, a hole far pass the earth’s core. It is a tricky genjutsu because the eye sight, balance and kinesthetic senses of the victim are also slightly altered. When he is falling and if he looks down upon the ground to see why he hasn’t made contact with the ground, the ground would seem as though it is dropping. The ground will have an appearance of a section of the ground lowering slowly or fast depending on the fall. The ground would seem to shake, like how any type of ground would look when it is being lowered. Simply, in reality, the victim will fall helplessly towards the ground. As he impacts the ground, the genjutsu will be released immediately upon the impact.

Notes:
-Can only be used thrice
-No Genjutsu for 4 turns after use
-Can only be taught by Venom

[ .](Genjutsu: Shi no shokubutsu no shushi) - Illusionary Arts: Seed of the Death Plant
Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The User performs a sequence of three hand seals and focuses their chakra into the opponent's chakra network. Once the illusion has been cast, It begins the affects on a subtle scale at first before escalating into one gruesome illusion yet beautiful at the same time. During the turn the illusion has been cast, the target would experience a tingling sensation within their bodies, almost as if a seed had begun sprouting it's roots through the body. The target would also have his sense of smell disrupted by the smell of flowers and pollen, compelling the target to sneeze constantly, which in fact would also disrupt the targets sense of sight as with each sneeze the eyes automatically close. Following in the next turn, the roots begin sprouting into flower buds which escalates the affects of the illusion, now the sneezing becomes uncontrollable as the smell becomes even stronger. The target would even begin tasting the flowers overwhelming even the targets sense of taste. The taste of the flowers or roses depends on the user, for example, a tropicana rose for instance tastes like a blade of grass, the pale lavender colored roses have a distinct taste of Black Pepper where as the dark red ones have a faint soapy taste etc. the tastes depends on flower or rose being used for the illusion. During the following and final turn, the roots and flowers would have spread throughout the target's body, leaving no space for further development, the flowers/roses would then burst forth from the target's body, forcing it's way out and inevitably destroying the target's body from the inside out. Ripping apart every fiber of their being and delivering overwhelming and excruciating pain as the target nears death. In reality, during the final turn whilst the target feels as though he is dying, he only drops to the ground unconscious and completely at the mercy of the user.

Note - Can only be used once per battle.
Note - No genjutsu in the following turn.
Note - The illusion remains in affect for three turns, following the loss of consciousness in the third turn and the end of the illusion.
Note - Can only be taught by Yashiro

[ .](Genjutsu: Kagirinai Seken Buruburu) Illusionary Arts: Unlimited World Shaking
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will begin by making 2 handseals and then channel chakra into the opponent, mainly focussing on the inner ear. Once the genjutsu is in place the user will trigger the sensory inside the opponents inner ear causing him to believe the ground beneath his has started to shake. At first it is only a mild tremous enough to make one stumble, but this genjutsu works by, the more the opponent tries to stabilise himself the greater the shaking becomes. Inside the genjutsu as the opponent is trying to keep stable the ground will shake more violently with every attempt the opponent makes making it harder and harder to keep their balance causing them to keep stumbling all over the place essentially losing control of their body. Outside of the genjutsu the opponent will be stumbling around due to the affect the genjutsu has on the inner ear, except the symptoms are not as severe as inside the genjutsu. Inside the genjutsu the opponent will be unable to control their bodily movements making them stumble uncontrollably, while outside the genjutsu it would be a small stumble to the left and right making the opponents body unable to keep its center of gravity. The user is still able to see the world as it is and none of this other senses apart from his balance are affected.

Restrictions:
Can only be used twice per battle
Cannot be used twice in the same battle
Can only be taught by Delta


My own techniques
[Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
Type: Attack
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.
Note: Can only be taught by Kamishiro
Note: Can only be used 3 times a battle
Note: Can't use any genjutsu technique higher than A-rank at the same turn
 
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Kamishiro

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Before New Rules
Wood Release: Wooden Bullet Gun | Mokuton: Mokusei Dangan Houp
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user focuses his Moku chakra in his mouth creating between 1 to 5 large wooden bullets in his mouth. He then proceeds to spit them out over an expansive range making it a difficult technique to dodge. The technique can protrude A-rank and below Earth and Water techniques (within reason).
Note: Must have a Wood bio.
Note: Must be taught by -Cobalt-.
Note: Cannot be used in two consecutive turns.

Mokuton: Yabureme Ikioi| Wood Release: Tear of Life

Type: Supplementary
Rank: C-rank
Range: Short-Long Range
Chakra: 15
Damage: N/A
Description: After having created trees or wood or by sending his chakra into already existing wood, the user will send his chakra into the wood and/or trees and use them to soak in the water and moisture in the surrounding ground and area. The user can then use the water filled wood as a "well" of sorts creating a water source. By performing a single hand seal the water from inside the wood will be expelled to the outside allowing the user to manipulate the water to his desire. Depending on the quantity of wood used, the collected water can vary from a small puddle to a large water source, big enough to perform "Water Release: Water Dragon Bullet" and other large scale techniques. After expelling all the water, the trees/wood will fall into dust due to the lack of water inside them. The effects of the technique can easily be noticed as the ground will become dry and crumbly.
Note: Must have a Wood bio to use.
Note: Amount of water expelled depends on the amount of wood used to gather the water.
Note: Gathering of water lasts one turn.
Note: Can only be taught by -Cobalt-.

(Mokuton: Hando Orikaeshi) Wood Release: Hand Cuffs

Type: Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform the snake hand sign, and two pillars of Wood will grow out of the sides of the opponent, with hand cuffs at the top of them. Both of the pillars will then move towards the opponents hand, bring them towards his back and cuff them together. The hand cuffs will then start to drain the opponents chakra, as well as keeping his hands locked, not allowing him to perform any hand signs.

Note: Can only be used three times per battle.

(Mokuton: Mini Mokuzou Bomu) Wood Release: Mini Wooden Bombs

Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: The user quickly focuses a large amount of chakra into their hands, creating multiple mini compressed balls of Wood. The user can then throw the balls wherever he desires. With the use of a single handsign, the user can make the balls explode, Causing a large explosion that will inflict major damage to anything that is touching it.
Note:
Can only be used three times per battle

Wood Release: Whomping Willow | Mokuton: Hakushi Yanagi
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user channels his Moku chakra into a forest/tree and uses his chakra to control the branches of the trees. The user has the ability to manipulate the branches to use them as whips which attack the opponent by binding, cutting and hitting them. This technique can be applied to one or multiple trees. If no trees are present the user can use this technique to create up to 3 trees.
Note: Usable 5 times per battle.
Note:The branches can only reach targets in short range of them.
Note: Must have a Wood bio.
Note: Must be taught by -Cobalt-.
Note: Cannot affect active enemy Mokuton techniques above B-Rank.

*Name: (Mokuton:Mokuzai Hoko)Wood Release:Wood Arms
Rank:B
Type:Supplementary/Offense/Defense
Range:Short-Long
Chakra:20
Damage:40
Description:The user preforms the Snake hand seal and creates two or more versatile wooden pillars which are formed to look like arms with hands and fingers.The user can use this to trap his opponent in place or create the arms from his body and use them as an extra pair of hands helping them when using hand seals,throwing kunai,using taijutsu.When the arms are created from the users body they are normal sized but can be extended to the users required length.When created from the ground the arms are larger and more resistant.
Note:Once activated from the users body they last for 5 turns.
Note:Must have a Wood bio.
Note:Must be taught by -Cobalt-.

Name: (Mokuton:Kirikui Kyanon)Wood Release:Stump Cannon
Rank:B
Range:Long
Type:Offensive
Chakra:25
Damage:40
Description:The user channels Mokuton chakra into either both his arms or only one and by spreading them forward the user is able to launch medium sized stumps of wood from his hand which fly at the desired target at high speed.The user can release six stumps from each hand making a total of twelve stumps.After shooting out the twelve stumps the user is unable to use this technique for the remainder of the battle.
Note:Must be taught by -Cobalt-.
Note:Must have a Wood bio.[
Note:The user can shoot 6 stumps from each hand, usable one time per battle

Name: (Mokuton:Hitoshirenu Okeru Mokuzai No Jutsu)Wood Release:Hidden in Wood Technique
Rank:C
Range:Short-Long
Type:Supplementary/Defense
Chakra:20
Damage:N/A
Description:The user channels Wood chakra throughout his whole body and then merges together with wood. This allows the user to freely move in a tree covered location or within wood.Along with being able to merge with the trees the user gains the ability to move from one tree to another but only if they are connected through roots or through branches. This technique is similar to Earth Release:Hidden in Rocks Technique. While inside the wood the user will move at a speed slightly slower than his running speed and is still detectable by Dojutsu and Sensory Ninjas.
Note:Must be taught by -Cobalt-.
Note:Must have a Wood bio.
Note:While merged with a tree the user can only use C-rank and below Wood Release techniques.

Name: (Mokuton:Mokuzai Shuuren)Wood Release:Wood Drill
Rank:A
Type:Offensive/Defensive
Range:Short
Chakra:30
Damage:60
Description:The user extends a wooden spike from his palm which is thicker at the bottom and thiner at the top.The user than uses chakra to rotate the wooden spike at high speed.The user will be able to drill through techniques of higher density (Earth technique,some Water techniques).The user is able to alter the size and number of drills.He can either create one small to large drill in one or both hands or several smaller drills which can be created from the users finger tips.The drills do not make any sound so it can be used for silent approach.
Note:Must have a Wood bio.
Note:Can only be used 4 times per battle.
Note:The user can drill through S-rank and below Earth/Water techniques within reason
Note:When used this technique has a cooldown period of 2 turns.
Note:No wood for the following 2 turns after this has been used.
Note:Must be taught by -Cobalt-.

Name: (Mokuton:Mokuzai Hoko)Wood Release:Wood Arms
Rank:B
Type:Supplementary/Offense/Defense
Range:Short-Long
Chakra:20
Damage:40
Description:The user preforms the Snake hand seal and creates two or more versatile wooden pillars which are formed to look like arms with hands and fingers.The user can use this to trap his opponent in place or create the arms from his body and use them as an extra pair of hands helping them when using hand seals,throwing kunai,using taijutsu.When the arms are created from the users body they are normal sized but can be extended to the users required length.When created from the ground the arms are larger and more resistant.
Note:Once activated from the users body they last for 5 turns.
Note:Must have a Wood bio.
Note:Must be taught by -Cobalt-.
Taught Techniques
[ .](Mokuzou Enchou Makai) - Wooden dome of hell
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: A Dome of wood will suround the opponent, the opponent wouldn't be able to see anything expect darkeness, and when the user clasp his hands together multiple spikes stabs the opponent from every angle impaling the user in the dome, but especially from underneath, those wooden spikes has solid state and will get straight trough the user his flesh in a instant.

.(Mokuton: Jikkō Foresuto o jikkō!) - Wood Release: Run Forrest, Run!
Type: Offensive/Defensive/supplementary
Rank:A
Range:short-long
Chakra:30
Damage:60
Description:
The user will channel their mokuton chakra into 3 trees after performing the Snake handseal and 'bring them alive'. The trees would be able to move around to defend, attack or simply support the user. The trees pull their roots out of the ground and use them as legs to walk on and they can use their branches and roots to hit or bind the enemy. Once the trees are 'brought to live', the user doesn't have to manipulate the trees anymore, as the trees can act on their own to support the user. However the user could still control them if he wants to.
-The trees turn into normal trees after 3 turns if they're not destroyed yet
-Only usable 3 times
-One turn cooldown
-Can only be used with a maximum of 3 trees at the same time.

.(Mokuton: Cthulhu no kōru) - Wood Release: The Call of Cthulhu
Type: Supplementary/Offensive/Defensive
Rank: S-Rank
Range: Short (Long on reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description: Cthulhu is a mix between a giant human, an octopus, and a dragon, and it is a few meters smaller than the wood human, with human-looking arms and legs and huge webbed claws, a pair of rudimentary wings on its back and large dragon-tail. Cthulhu's head is to the entirety of a giant octopus, with ten tentacles surrounding its supposed mouth, which reach his chest. This frightening monster is completely made out of wood and can be created out of the ground after the user performs the Ram->Snake handseals and slams the ground. Cthulhu is very strong and has his own will, so he can move and act on his own, but he is very obedient to his creator. The user can control the monster by maintaining the snake handseal. The monster has a few special abilities. It can extend his tentacles up to same length as the distance between his mouth and his knees and attack or grab the opponent with it. His wings aren’t meant to fly, but they contain countless small openings inside which can release a large amount of pollen that induces sleep when inhaled. When the pollen is released out of the wings, Cthulhu can flap his wings and send the pollen towards the opponent. Cthulhu moves as exactly fast as the Mokujin (wood human) on the ground, it can either move on his legs or legs and arms. Cthulhu can also swim in a big water source.
-Can only be taught by Khallil.
-This technique can only be used once in an event.
-If Cthulhu releases pollen it will count as a jutsu.
-The pollen is visible to the naked eye, and d rank wind is enough to send the pollen back.
-The pollen can affect the user as well.
-This technique can be sustained for 4 turns, but the 4th turn the user has to control Cthulhu or else Cthulhu will start attacking the user as well because of his impatience.
-The user loses 10 chakra points each turn the monster is maintained.

Own Techniques

[ .][Mokuton: Tonchinkan Bouryoku] - Wood Release: Contradicted Violence
Type: Supplementary
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is a pretty unique wood technique as it is way different than the concept Mokuton depends on. The concept about Mokuton is producing wood from either the user's body, the ground or a water source in order to be of their service during battles. However, it is up-side down here. The user first performs the snake handseal, which is pretty mandatory for most of the wood techniques if not all. Afterwards, the user focuses his Mokuton chakra in an already created Mokuton technique. However, he doesn't simply focuses chakra, he manipulate the properties of the Mokuton chakra in order to give it the ability to drain the Mokuton chakra of the other Mokuton technique, which could be done fully in which the user Mokuton chakra would drain all the Mokuton chakra, turning the Mokuton technique to either a water technique or an earth technique, or semi in which the user's Mokuton chakra would drain some of the Mokuton chakra in the Mokuton technique. This technique was originally created in order to overpower some other elements which could be stronger than Mokuton, however, weaker than it's source, which are earth and water.
Note: This technique would turn a Mokuton technique which was formed from water into water again, or earth into earth again
Note: Can only be used 3 time per battle
Note: Can only be done on a technique the user, a clone or a comrade/partner created
Note: Must be taught by Kamishiro
Note: If used to turn wood into water at the same time the wood is created, it would happen at the same timeframe, however, if it is used on wood that is already created, it happens at a different timeframe.
Note: The larger the wood construct the longer it takes

[ .][Mokuton: Kata Koutai] - Wood Release: Shape shifting
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A derived technique from the normal principle of wood release itself. Wood could be normally produced from any earth or water surface, however this technique doesn't produce anything from water or earth, but rather it shifts it into wood. While wood normally use water/earth as a source for them, it isn't the case here. The water/earth becomes wood, it turns into wood whether partially or completely. So instead of producing a pillar or a root from a water blast, this technique turns the water blast into wood blast. This jutsu has two methods:

Partial:
This is the more basic of the two. With the partial shape shifting, the user is capable of turning either water or earth partially into wood.

  • Water:
The user would focus his Mokuton chakra into the water jutsu, be it a small stream of water or a large torrent of water and by manipulating his own Mokuton chakra, the user could either turn the core of the water jutsu into wood, or turn the outer layer of the water into wood, making a wood envelope that engulfs the water within or the user is capable of doing both, turning the technique into wood/water combo.​

  • Earth:
While the principle is still the same, due to the natural difference between water and earth, there is a slight difference in the shape shifting. The user would still either cover the earth technique with a wood envelope or turn the core into wood or both, however, due to the hard nature of both wood and earth, the user can choose to apply more pressure into the earth jutsu which in turns turn the earth jutsu in stones, or if it is 1 rank below this technique (meaning B-rank or below) the user can turn the earth into dust, a really thick dust that would act similar to a sand technique and would inflict the damage as such.​

Complete: The complete on the other hand, allows the user to turn the water/earth completely into wood.
- Can only be used 3 times per battle
- No S rank wood in the same turn
- Complete shift turns the technique into A rank technique with A rank damage, even if it is higher rank. Partial shift however, leaves the damage of the other technique and adds the damage of this technique to it
-If used to turn turn wood into water/earth at the same time the water/earth is created, it would happen at the same timeframe, however, if it is used on water/earth that is already created, it happens at a different timeframe.
-The user can use partial shape shifting to engulf an object or another element (only if the element is stable enough and don't have elemental strength against wood ) with wood i.e putting a layer of wood on the outer surface of a shuriken. But of course since it is partial, the shuriken is still the same inside the wood layer


[ [/URL].][Mokuton: Kidou Tenrai Kaze] - Wood Release: Orbits of the Divine Wind
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40 (+10 every turn)
Damage: 80
Description: This is one of Hashirama's personal techniques which he developed after his last fight with Madara. After which, Hashirama found how strong Madara became after he acquired the Ten Tails chakra. And although this power wasn't permanent, this was a victory for Madara over Hashirama, which Hashirama couldn't handle. After all, Madara was his lifelong rival, naturally he wouldn't want to get defeated by him. This technique's principle is similar to that of the Truth Seeking Ball, however, it is done by Hashirama's infamous wood release. Hashirama would create 3 orbs of wood with each orbit the same size as a normal baseball and as strong as B-rank technique. Each orbit has two surfaces, the anterior surface which is rough and full of wood spikes and the posterior surface which is smooth and has no landmarks whatsoever on it. Both the anterior surface and the posterior surface is covered with wood seeds, ones that are capable of sensing both chakra and pressure. Once, created, these balls acquire the living trait of wood, and as such they are alive. They are coated with a layer of the user's chakra in order to maintain their airborne action. The orbits act as Hashirama's personal pets, they defend him against any foreign body that approaches his short range. They are capable of sensing such foreign body using the seeds and once this foreign body enters short range from Hashirama, they proceed to attack it. Even if it is an ally, the only way to stop it, is by introducing the ally to the orbits, this introducing is done through Hashirama's chakra. Not only does the orbits inflict damage upon the impact with the enemy due to their speed and spikes all over their anterior surface, but they also explode upon impact with the foreign body, or in other words, the enemy. The explosion would cause the seeds to spread on the enemy's body and as such, the user can both sense him and use this seeds as a source for further wood techniques. The orbits are free willed, so they can attack even if the enemy didn't approach the user's short range. They can move however they want, however, usually, they are on standby. The orbits could also combine with each other, in order to create much bigger orbit that has the same effects as the other and not only that, but the user can also passively change their appearance to create different types of weapons. The last usage of them is rather unique one. Hashirama would stand on the posterior surface of two orbits, one below each foot and with which he can passively fly.

-Can only be used 1 times per battle
-Lasts 3 turns
-Can only use A-rank wood at the same turn
-Can only use S-rank and below wood techniques for 2 turns
-Each orb is capable of blocking an A-ranked technique, following elemental Strength and weaknesses and all combined could be used to block S-ranked technique
-If used for attack, each one count as weak A-rank attack with all of them combined counted as S-rank attack and counts as one of the three moves per turn

[ ][Mokuton: Douzen Sutamina] - Wood Release: Natural Energy
Type: Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30
Damage: N/A
Description: Using the natural structure of wood, Hashirama developed a way to gather his natural energy without the hassle of him gathering. Although he is capable of performing techniques while gathering natural energy unlike other Sage Mode users, against strong enemies like Madara, that is a hassle in itself. That is why, Hashirama had to figure out another way. Since the wood is in a rhythm with nature, since it is considered nature in itself, even if it was created by ninja, the wood would gather natural energy without any disturbance, it would be even more perfect than a ninja would do. Then, the gathered natural energy is either given to Hashirama if the wood used to gather natural energy was attached to his body, or the wood would transport the gathered natural energy through it's roots which would extend to Hashirama's feet passively in order to pass the natural energy to him.
-It is much like the shadow clones, where the user can let the wood gather natural energy and fight, that also means that there would be no exhaustion after the SM ends
-This is treated as the Wood version of Amphibian technique
- The user can make up to one construction (i.e tree, pillar) in order to gather natural energy
-Can only be used twice per battle
-It takes two turns for the construction to gather the natural energy after which it is transported to Hashirama in either of the two ways (directly if the construction is attached to his body or indirectly through roots if it is made remote from him)
-The technique gives 3 additional turns to SM
Note: Cannon be used by Scorps

[ ][Mokuton: Mokuton Torappu] - Wood Release: Wood Trap
Type: Supplementary/Offensive/Deffensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage: 60
Description: A technique mainly inspired from the Nara clan. Seeing how the Nara clan uses basic ninja tools and traps in order to make deadly attacks, with which it is regarded as one of the strongest clans in Konoha and the smartest shinobis ever, this technique was developed to take on the concept of traps, and putting a lot of wood tweaks to it. By using the Snake handseal, the user would release his Mokuton chakra through his feet, transporting it into the ground below him. The chakra would be focused in a spot that is decently away from the surface, so no vibration could be felt by either the opponent or the user. The user would create a large layer of wood that would cover any distance from short to long range to him. This layer of wood would act as a source from which several roots would emerge and travel upwards, reaching up to 1 meter from the ground. The roots would also emerge quietly and move slowly in order to make no vibrations or sound whatsoever. As the roots reach this far from the surface of the ground, several small branches gets out of it and slowly pierces the ground. Due to the size of the branches, it would be really hard for the opponent to see it, unless he really concentrated on it, and it would also depends on the terrain (i.e it would be impossible to see it in a grassy terrain.). These small branches exists for one purpose, and one only, which is acting as a trigger. Once the opponent steps on them (or in case they emerge from below the ground, once the opponent touches them) the roots would rapidly emerge out of the ground and bind, impale or restrict the opponent.
-Can only be used twice per battle
-The user can choose whether to trigger the roots after a time limit (i.e after two turns) or just as the user steps on the small branches
-Since the roots emerge slowly and without sound, it takes one turn to fully be formed
-The user can still make techniques as it is formed but still needs to maintain the Snake handseal in order for it to fully setup just like SM
-This technique can be associated with the hidden explosive technqiue to wrap explosive tags around it.
-Can't use Mokuton techniques higher than S-rank the same turn
- Lasts for 4 turns max

[ .](Mokuton: Mokuton no Ketsuro) - Wood Release: Wood Condensation
Type: Supplementary
Rank: A-rank
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+1 rank to wood techniques)
Description: Using advanced natural transformation with Mokuton chakra, the user is able to change the properties of wood itself. Since any organic molecule pretty much consists of organic and non-organic substances, this technique relies on the manipulation of the organic ones. With Wood techniques being special organic techniques that are basically alive, the user would use his chakra to increase the concentration of the minerals inside a wood technique and thus decreasing the amount of time for the wood to solidify and age. This would allow the user to increase the power of Mokuton techniques with the said boost due to the increase solidity such as creating the wood denser like Oak.
Note: Can only be used four times per battle

[ .](Mokuton: Hayashi no Coucy) - Wood Release: The Forest of Coucy
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: A technique based on "(Doton: Uitenpen) - Earth Style: Wheel Of Fortune". While Forest of Coucy has the same concept as it, in which the user would summon a large amount of rocks and during the process, he would manipulate the topography according to his liking with a scroll, but that would only include the first usage of the technique, which is the most common one. With Wood Release: The Forest of Coucy, the user would bite his thumb and slam his hand on the ground, on the scroll. By doing so, the user would summon a large amount of derived creations of wood, from blossoming flowers that are capable of releasing pollen to render the opponent unconscious to roots covering the ground to the regular trees and branches. The ground would also appear as if it turned into wood, however, what happened was a large portion of wood was summoned below whoever is on the battlefield, and covered the ground completely so that the user and the opponent(s) would have nothing but wood below them for hundreds feets long. The ground would be basically this portion of wood as well as whatever is covering it, which would mean none of them is capable of using earth from the ground, or any other element/kg other than wood. Of course, that is just for the ground based ones. The secondary usage is a more uncommon one. Since the first usage and Wheel of Fortune technique depends on a combination of element and summoning technique, the second usage rather depends on reverse summoning. The user would do the same which is biting the thumb and slamming his hands on scroll on the ground, which would cause anyone within the area of reach (Unless the user specifics otherwise) to be reverse summoned to Hashirama's castle, The Forest of Coucy. While it isn't technically a castle, it is just an area fully made of wood, the ground is wood covered by roots, blossoming flowers capable of releasing poisonous pollen and surrounded by trees all over the place. Such place for any wood user is a castle. Whether the user chooses to use the first or second usage, he can manipulate the topography of all creations of wood through the scroll with which he can defend, attack or just supplement himself. Snake handseal could be used as an alternative to the scroll, but the user would have to perform it whenever he makes a change to the area.

Note: Can only be used once per battle
Note: The technique lasts until all the wood is destroyed or the user deems it's inactivation.
Note: The change of the topography is passive and can only be used twice per usage
Note: Can only be taught by Kamishiro


 
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Before New Rules
[Hyotoun :Koori Kanadzuchi] - Ice Release :Ice Hammer
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large hammer made of ice that appears 10 meters above his opponent's head and drops it with great force smashing the user's body.
♦ Can only be used 3 times
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±± (Hyōton: Ude No Maō) - Ice Release: The Devil Bringer ±±

Type: Supplementary/Offense/Defense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: This technique is achieved only through very distinct Hyōton chakra control, the user gathers a large amount of Hyōton release chakra into his right or left arm, forming somewhat a shape of a demonic arm that surrounds the user's hand made entirely of Ice taking on a solid structure, the user can manipulate this hand that's made out of Ice in many ways, this hand of Ice follows the user's hand movements through the usage of Ice release, and the user has to be making movement patterns with his hand and the Ice hand will mimic the user's hand movements, the user can extend the hand up to Long/Mid/Short range from him and bring objects back to his location using the hand of Ice the user is able to use this hand in multiple forms described in the following:

Long form: using the user's Hyōton chakra, the user causes the Ice hand to extend up to Long range and increase in size, being able to grab distant objects and drive them back to the user, the Ice hand becomes big enough to grab objects as big as one person, with the hand's diameter equivalent to a person's waist diameter, however this form can only be used for grabbing objects/people from long ranged distance.

Mid form: The user using his Hyōton chakra to extend the hand up to Mid range, this form is used the same way as the previous form however it's larger than the previous form, being able to grab two people standing next to each other and drive them back to the user, unlike the previous form, this form can be used in attacking the opponent, gaining a speed momentum when the user extends the hand up to Mid range, however this can't be used in order to defend attacks due to it's rather small size, it can only defend from small sized attacks like a small fireball or thrown projectiles.

Short form: Using the user's Hyōton chakra the user is able to extend the Ice hand up to Short range from him, like the previous forms this form makes the user able to grab 4 people grouping together, The user can use this form to defend from attacks sent directly at the user due to the Ice hand's large size, or deliver punches to the opponent if he's nearby, the punch of this hand is enough to push a summoning half the size of Gamabunta backwards to Mid range.

❖ Can only be used 3 times per battle.
❖ Can only use one form at a time.
❖ No Ice release techniques the following turn (after the Ice hand is destroyed)
❖ If not destroyed the Ice hand last 1 turn.

±± (Hyōton: Kōri Dōbutsu Sōshi) - Ice Release: Ice Animals Creation ±±

Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 40 [+10 to manipulate the animals movements]
Damage Points: N/A [+60 if used as an attack or defense]
Description: This technique is an advanced Hyōton technique that's used like Sai's ink ninjutsu techniques but with the usage of the Hyōton chakra, by changing the moist in the air or adding Hyōton chakra to form transparent animals made out of the structures of the Ice release, the user can form the shape of various animals of Ice and have them to perform tasks like animals that crawl and wrap around the opponent binding them, flying animals that can be used to fly on top of it, large structured animals that can be used to defend from incoming attacks, or powerful animals that can cause blunt damage to the opponent. these animals are transparent and the user can see through them but not a clear vision, due to the Ice's structure the user's vision is distored when he's looking through them, the user is able to manipulate the animals movements through the usage of his chakra but he can't manipulate and change their shape once he finished forming them.
Note: Can only be used 3 times per battle.
Note: Only a fixed number of 4 animals can be formed at a time if the animals created are earth based animals "doesn't have wings"
Note: The user can only form 1 flying animal of Ice at a time, that can hold up to 2 persons on his head.
Note: The size of the Ice animals can only be as big as Sai's ink animals.
Note: The Ice animals can be formed at a Short range distance from the user.
Note: The Ice animals last for 2 turns.
Note: No Ice release techniques higher than A-rank for the next turn.

(Hyouton: Tsumetaikan)- Ice Release: Icy Veins
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 40
Description: The user will make 2 handseals then release their water and wind chakra through the ground, createing a vein of ice under ground out of sight of the opponent. As the ice approches the opponent, it becomes more visable from above ground but while under ground the vein of ice can pop out of the ground and split into five seperate points, able to attack the opponent from multipule spots. This jutsu will spring fourth from the ground and keep growing till the veins grow another 3yards, only able to reach upto mid range, no further. So once the veins spring out theyll grow another 3 yards then stop, but the growth happens quickly due to the user still focus chakra into them.
- Can be used 3 times per battle.
- Muxt be a member of the yuki clan.
- can only split into 5 max.
- Must have permission from -Tuaburn- to use.

[Hyotoun :Washi] - Ice Release : Eagle
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:The user gathers a decent amount of his Ice chakra.Afterwards he releases his ice chakra from his body the he use shape manipulation to turn the Ice chakra to multiple ice eagles that fly through the air to strike the user's opponents from all directions.
❖ Can only be used 3 times
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(Hyouton: Kiregire Fuyu)- Ice: Shards of Winter
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will Focus their wind chakra into their lungs and release water chakra from the palm of their hand, then blow out the focuesed wind chakra causeing the water chakra to freeze then is shot outward towards the opponent in a < formation (or buckshot formation if that makes better since).
Note: Can only be used 4 times per battle.
Note: Only -Tauburn can teach this jutsu.

(Hyouton: Katana)- Ice Release: Sword
Type: Supp
Rank: A-rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will create a sword of Ice, which incases around his forearm then goes down from the forearm to the tip of the blade, which extends from the users figer tips another 20", the sword's strength is enough to fight normal swords.
- Can only use if taught by -Tauburn-.
- Can only be used 4 times per battle.
- Will only last for one round at a time or if the user releases it.

(Hyouton: Shittsui Bou)- Ice Release: Soring Fishnet
Type: Defense
Rank: S-Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: n/a
Description: The user will make the Bird handseal then serperate his hands while focus his water chakra into his hands, and his wind chakra into his throut. Then blow out all the wind chakra instantly chilling the water chakra, creating a fishnet made of ice. The fishnet will shot from the users hands and fall apon the opponent traping them.
-Can only be used 3 times per battle.
-Can only be taught by -Tauburn-

(Hyouton: Himari)- Ice: Ice Ball
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: User creates a Ball of ice, in their hands by focusing water chakra in their dominate hand while using wind chakra to chill and freeze the ball and will the launch it at the opponent using their wind chakra.
- Can only be used 5 times per battle.

(Hyouton: Hikiba)- Ice: Ice Fang
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their water chakra outside of their body, then chill it with their wind chakra, creating a fang shaped ice cicle. Sending it flying at the opponent with their wind chakra.
- Can only be used 3 times per battle.

(Hyouton: Akaruisaru)- Ice: Gliming Ape
Type: Deff
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The user will make 5 handseals, while releasing his water and wind chakra behind his back. As soon as the handseals are complete a large ape made of crystal looking Ice, will stand behind the user and block them from harm up to A-rank jutsus, with its arms rapped around the user.
- Can only be used 2 times per battle, but the user must wait 3 turns to use it again.
- Can block any A-rank jutsu, elemental or not.
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Taught Techniques

[ ](Hyouton: chinou furi-zu) Ice Release: Brain Freeze
Rank-A
Range-Short/Long
Type-Offensive
Chakra-30
Damage-N/A
Description-
The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted)
*Can only be used twice*
*No ice can be used the next turn*
*Can only be taught Be Icemyster*
 
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Champuru | Champloo Kendo

Type: Taijutsu/Kenjutsu

Background:
Champuru was created by a man who exceled at both Taijutsu and Kenjutsu knowing that both these styles where Popular in the Ninja world he decide to add his own personal touch to it he did so by adding unorthodox movements and flips to the style as well as spins making the movements look like break dancing this style was created by a man named Mugen and was passed down to only a select few students making this style of fighting very rare


Description on the Abilities and Inner Workings of the Style:
Highly unorthodox swordplay and a fighting style based on break dancing the Style also take Movements from almost every kind of Marital Arts the Style allows the Users movements to be unpredictable and very deadly. The user can use this to even defend himself in very small and tight area's. Most movements of this style of Taijutsu and Kenjutsu are done with Flips and by the using their feet and is done low to the ground. Even tho most movement are unpredictable the Style has it weakness due to the fact that it involves flips and is done close to the ground the user unless properly is left open in the middle of dodging a Attack. Some of the Style can also be mistaken with Rock Lee's Drunken Fist and with some of the Movements seen by Sasuke while fighting Naruto on the roof before Sasuke left the village. This style allows very few Chances to use any Chakra Infused Attacks because while using the style the user is in consent movement either attacking or defending against his opponent.This style does not have to be done with a sword but works best with one


Additional effects and Restrictions:
  • Must be At least Sannin Rank
  • Must Have Atleast Started Basic Kenjutsu
  • Must Have Mastered Basic Taijutsu
  • Must Have My permission and Proof of beginning Kenjutsu and Mastery of Taijutsu

____________________
P a t e n t C e r t i f i c a t e

~Eikichi Onizuka~, our loyal member, gave on the 20th of May, 2012 a request for a Patent on custom fighting style Champuru (Champloo Kendo). I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Champuru (Champloo Kendo)
Powered by Scorps
Copyright 2012,~Eikichi Onizuka~, NarutoBase.net

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Techniques || Before New Rules
Chanpurū kendō: Bōshi heddokikku: Champloo Kendo-Spinning Head Kick
Type: Attack
Range: Short
Rank: B
Chakra Cost: 0
Damage Points: 40
Description: The userr will get into a low stanceand put their hands on the ground as the place their hands on the ground the with set their head down and sticktheir legs out and spin on their head repeatly kicking their opponent

Restrictions

* can only be Tough by a Champloo Kendo Master
* can only be used 4 times a Battle
* Leave User open to attacks greatly
 

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(Akuma Homura) Satan’s Flame
Type: NinTaijutsu
Background: During the reign of Tobirama Senju the Second Hokage, members of the Uchiha clan began growing increasingly jealous (for lack of a better word) of the Taijutsu prowess of Konoha’s own Hyuuga clan. Their Gentle Fist style and Doujutsu showed exceptional capability, and this truck fear into the hearts of the proud Uchiha clan. With fear on their hearts that they, the great Uchiha clan of the Leaf would soon be overshadowed by the lesser Hyuuga, they began developing their own fighting style to combat the Gentle Fist. This fighting style included the use of the fire element, which they were known to have exceptional mastery over, earning it the title of NinTaijutsu. The new fighting style allowed those of the Uchiha clan to coat their own bodies in protective “blankets” of fire chakra in order to defend from the close range attacks of those their enemies. As it served as a powerful defense, it also serves as a hot offense.

Although it was originally meant to stay within the Uchiha clan, on one unfortunate night, a member of the clan was stolen away from his home, by shinobi from Kumogakure in an attempt to steal the Sharingan. The kidnapped clansmen fought hard, defeating many of the shinobi with this fighting style, which they have never been exposed to and therefore were unable to effectively defend. Before being overwhelmed by sheer numbers and being captured, the shinobi of the leaf committed suicide in order to protect the style, and the Sharingan from falling into enemy hands (He destroyed his Sharingan as well). Several years later, the Uchiha clan was massacred and thought to be gone along with their style, but this was not the case. Few members of Konoha still use the style, having been taught by their former allies, the Uchiha (Before their elimination of course). The style is now only passed on to those who are deemed worthy and taught by a master of the style.

Description on the Abilities and Inner Workings of the Style: The style allows one to focus fire element chakra to certain body parts, and even in some cases the entire body, in order to deliver heat damage on impact with a target. The use of this fire chakra will also increase the strength of ones punches and kicks. Users affected limbs will take on a slightly different appearance emitting bright red flames.

Masters of this style are capable of coating their whole bodies in fire (while leaving them unharmed) hat increases their hand to hand offensive and defensive power as well as holding the properties that allow the user to burn targets on contact.

Below is an image of what the completely developed style release would look like:

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Additional effects and Restrictions:
  • In order to maintain this technique, one must first undergo intense physical training to tone the body, as chakra control exercises.
  • One must have at least begun Fire Style Training in order to use the initial technique.
  • One must have mastered Fire and Taijutsu in order to use the complete version of the style.

____________________
P a t e n t C e r t i f i c a t e

XxFallenUchihaxX, our loyal member, gave on the 14th of March, 2012 a request for a Patent on custom fighting style (Akuma Homura) Satan’s Flame. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

(Akuma Homura) Satan’s Flame
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Copyright 2012, XxFallenUchihaxX , NarutoBase.net

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Note: edited a bit to make it approvable.

Techniques


(Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer

Type: Offensive
Rank: A -rank
Range: Short
Chakra: 30( -5 chakra per turn)
Damage: N/A(+10 Tajutsu/Satan’s Flame)
Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the users body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu prowess is slightly increased, giving them a +10 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental.

*Mastery of Satan’s Flame must be mentioned in bio in order to change fire to blue, affecting all Satan’s Flame/Fire Techniques used by the user*
*When activated lasts three turns, needing a two turn cool down afterwards to utilize once more*
*Can be used three times per battle*
(Satan no honō: Haipā hinshi suru mōdo)Satan's Flame:Hyper Dying Will Mode
Type:Supplementary
Rank:S-Rank
Range:Short
Chakra: 40(-5 per turn actiave)
Damage:N/A
Description:Hyper Dying Will Mode is the last and final stage of the Satan's Flame,the user while clasp his hands together,having the flare blue fire around them,there fingers will being a triangular form and on the users forehead a small flare in the shape of a V,will appear on there head.While standing the user will channel only his fire chakra around his body causing the area around him to heat up making it hard for unexpericened ninja(ninja of lower ranking of user)to vacute the area(short range).The users hand and the V will be sparking like starting a fire.Once the balance is made the user will open his eyes and complete the transformation of creating the Hyper Dying Will Mode.The user will have a fully lite blue/red fire around his hands and a flaring V on his forehead.While in this mode then user only has acess to Taijutsu,Satan's Flame and Fire related Techniques.The area around the user will make most shinobi backway from the heat radiating from them(other Satan's Flames students are unaffected).The mode boosts there Taijutsu by +5 due to the fire being instensly hot and Fire Related Ninjutsu gain +5 as well,the mode is however vunerable to A-Rank water due to it will extinguish the flames on there user,but even so the user can stop channeling there chakra to there fists and forehead to prevent them from outing and then can reignite them.The users can also unleash streams of fire from the hands to allow the to fly up to mid range by continously project fire from there body.

-Mode last 4 turns and leaves user taxed out-
-Stopping the mode counts as a move and reduces the mode activation by 1 turn
-Can only be used with Fire,Taijutsu and other Satan's Flame Related moves-
-Must learnt Satan's Flame-
-Can only be used once per battle-

3.(Satan no honō: Hageshī sukarubasshu)Satan's Flame:Fiery Skull Bash
Type:Offensive
Rank:B-Rank
Range:Short
Chakra:20
Damage:40
Description:The user will coat there forehead with blue/red fire and will begin channeling more chakra till it looks like devil horns.The user will then run at full speeds and headbutt the target with a fiery head bash causing not only physicial damage but will also leave burn marks on the targets head.
-Can be used 5 times-
-Can only be taught by Asuna-

4.(Satan no honō: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!
Type:Offensive
Rank:A-Rank
Range:Short
Chakra:30
Damage:60
Description:The user will mimick the Hyūga Clans traditional stance,as they do they coat there fingers tips which are formed together(middle and index) and will begin strking the target at random spots,unhowever there not insering chakra into the target but simply touching the surface of there skin.After unleashing a barrage of 32 consecutive hits the user will then coat there feet in flames and unleash a kick into the targets chin sending them flying into the air, then the user will run and jump into the air by propelling flames from there hands and will smash a fiery fist into the target sending them flying into the ground.

-Can only be used 3 times-
-Must be taught by Asuna-

5.[/B](Akuma Homura : Kaen no Debiru Sureiyā no Jutsu)Satan’s Flame: Flame Demon Slayer Technique
Type: Offensive | Defensive
Rank: B- Rank
Range:Short
Chakra:20(-5 per turn active)
Damage: 40
Description: This jutsu is the basics of Satan’s Flame. Through small chakra control, the user is able to manifest fire around any part of their body and help enhance their close combat specialty. The fire that covers the body part is also heated, so when the target is hit, they will be burned on contact.
-Cannot use jutsus of other elemental affinities other than Fire
-Can keep active for 2 turns

Taught:
 
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(Hyouga) Glacier Style

Type:
NinKenjutsu

Background:
Glacier Style was created by the Yuki Clan members, that were investigating the Samurai sword fighting styles,then combining the sword styles to create their own type of free style kenjutsu to release large amounts of Wind and Water chakra from the blade(s), allowing them to create Ice and use this as faster and stronger attacks and defenses.

Description on the Abilities and Inner Workings of the Style:
The main idea of the style is too release Water and Wind chakra into the users blade(s), and then swing the sword(s) creating Ice which then burst forward from the users blade(s). While swinging the sword the user release layers of Ice that create the attacks or defensive jutsus.

Additional effects and Restrictions:
- Must be of the Yuki Clan.
- Must have master Water and Wind along with Ice.
- Must be trained by -Tauburn- to use the Style.
- Techs are quicker than normal ninjutsu techs, because the swinging of the sword is what gives the ice shape.

____________________
P a t e n t C e r t i f i c a t e

-Tauburn-, our loyal member, gave on the 25th of February 2012 a request for a Patent on custom fighting style (Glacier Style). I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Hyouga
Powered by Scorps
Copyright 2012, -Tauburn- , NarutoBase.net

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Techniques
5.(Hyouga: Sodatenami)- Glacier Style: Raiseing Wave
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user will focus Water chakra through their sword, and then focus Wind chakra into the sword. The the user swings his sword in an upward arc with both hands, from under the users hips. Releaseing a surge of ice in the shape of an arced glacier towards the opponent, that can reach out to mid range.
- Can be used 5 time per battle.
- Must have Yuki Bio.
- Must have permission from -Tauburn- to use.

6.b](Hyougo: Doragontsume)- Glacier Style: Dragon Claw[/b]
Type: Attack
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his water and wind chakra into a sword then slashs at the opponent three times, once from the right the left then again from the right, releasing layers of ice towards the opponent, two from the right and one from the left.
- Can be used 4 times per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.

7.(Hyougo: Maruneji)- Glacier Style: Circling Screw
Type: Deff
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: User will focus wind and water chakra into their sword, then place the sword in there dominate hand between his thumb and index finger, then spin the sword four times vertically createing a screw type ice glacier that has flat sipral shape, extends 1 yd from the user towards the opponent. Its able to withstand the strongest of fire techs, with little melting.
- Can be used 4 rimes per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.

8.(Hyougo: Tokuhei)- Glacier Style: Sheilding Wall
Type: Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The user will bring their sword to their side (about waist height) focus wind and water chakra into their blade, and swing their sword in an arc around the front half of their body, releasing wind and water chakra from their sword, creating a slanted wall of layered ice that, holds a 70 degree angle from the ground to the top of the wall, that stands at 7 ft, that can with stand most fire techniques of the same rank.
- No Ice techs in the same turn.
- Can be used 2 times per battle.
- Must have a Yuki Bio.
- Must have permission from -Tauburn- to use.

9.♆Hyouga: Hachi Ken no Ringu (Glacier Style: 8 Sword Ring)♆
Type: Defense/Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user channels Water and Wind Chakra into a bladed weapon while holding it in front of them with the blade facing straight upwards. A ring of 8 transparent ice swords will surround the user’s waist, constantly swirling over the user’s body, protecting the user from physical attacks. The user can also send from 2 to 4 swords at B Rank towards a target per turn. The ice swords, as they are transparent, are nearly invisible at a distance (Mid – Long) but still visible.
- The swords can only be made in short range.
- No Ice techs in the same turn.
- Can only be used 4 times per battle.
- Must be a member who has learned Glaicer Style.
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Taught:

 
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Before New Rules
(Meito: Kurokubo)- Dark Release: Black Hollow
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will Release two halfs to form the attack, Half of all the chakra absorbed from battle, along with half of the users chakra, the user shall thrust their arm in front of themselves, aiming at their target. The user will then send all of the chakra at the opponent, creating a giant blast of black chakra. Even though it is powerful from long and mid-range, it's much more devestating when the user is inches from the opponent.
- Can only be used twice in battle.
- The user must absorb chakra in battle before they can use this jutsu.
- Must have perrmission from -Tauburn- to use.
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(Meiton: Sekkikyokuryuu)- Dark Release: Black Devil Sword
Type: Supp
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: n/a
Description: The user releases a burst off dark chakra from their lower daimond, while making a handseal with the user right hand. Releaseing the chakra summons the Black Devils Sword, from the users left hand. The sword its self will disappear if the user release their hold on the sword.
- Will be released to make handseals.
- Must have Dark Release to summon it.
- Can be summoned 4 time per battle.
- Will stay in battle for 2 turns, then must be released.
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(Meiton No Jutsu) - Dark Release Technique
Rank: C
Type: Supplementary/Attack/Defence
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: The user can make small dark release energy blasts , shields or any form he wishes to make through the usage of dark release although it's not a solid matter as it's substance is almost like the wind release.
Note: Can only be used 5 times per match
Note: Can only be taught by ~Crow~

(Taibu Meiton No Jutsu) - Greater Dark Release Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: This is a stronger version of the dark release technique, the user can shoot dark release energy blasts , shields or any kind of shape through the usage of the dark release but on a larger scale than the standard dark release technique.
Note: Can only be used 3 times per match
Note: Can only be taught by ~Crow~

(Meiton: Yūen Kyōketsukō) - Dark Release: Grand Inhaling Maw
Rank: S
Type: Defence
Range: Short
Chakra Cost: 40
Damage Points: -
Description: This technique is a stronger version of Dark Release: Inhaling Maw, used only to absorb high ranked techniques. It follows the same concept, however, instead of just one hand to perform, the user will need to use both. He will point his palms together in the direction of the incoming technique and will then absorb it. This is this technique's weakness: since the user needs both hands to perform it, he will be more vulnerable to a surprise attack, being unable to perform an adequate defence most of the times. The absorbed technique can then be released via Dark Release: Judegment
Note: Usable twice per battle
Note: There must be a gap of at least one turn between each usage
Note: Can only absorb techniques up to S-rank or combos made of techniques up to A-rank

(Meiton: Zetsumei Kōsen) - Dark Release: Death Beam
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80 [+20 if absorbed a B-rank technique using inhaling maw beforehand]
Description: The user gathers a large amount of dark chakra into both of his palms then he brings his hands in front of him while his palms are facing crossed angles as the user releases the dark chakra Into a small condensed black orb that looks the same as the tailed beast bomb through the usage of shape manipulation, then the user releases a large black beam that covers a wide area and thrusts at fast speeds in the desired location due to the high concentration of the black orb, the user can enhance the beam's power by using the energy absorbed through the usage of the inhaling maw technique beforehand which is a separate technique and must be done in the same turn that this technique is used in.
Note: Can only be used 2 times per battle
Note: No dark release techniques higher than A-rank for 2 turns after this turn.
Note: Can only be taught by ~Crow~

(Meiton: Teikoku Sasshi) - Dark Release: Imperial Judgment
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 [-40] to the user due to the immense exhaustion]
Description: This is a stronger version of the dark release "Judgment" technique, by utilizing the energy absorbed from an S-ranked technique through the usage of the "grand inhaling maw" technique, the user extends both of his hands in front of him converting the chakra that was absorbed into black flames that cover a vast area similar to the judgment technique but much stronger and on a larger scale due to using more energy for the usage of the technique through the usage of a stronger version of the inhaling maw which is the grand inhaling maw, the black flames covers an area as the wind technique pressure damage does slicing deep through the earth as it heads towards it's destination utilizing the lightning properities that the dark chakra have making this technique as fast as most lightning techniques used.
Note: Can only be used once per battle
Note: Must have used the Grand Inhaling Maw technique beforehand
Note: No dark release techniques For 3 turns after this is used
Note: The user cannot use any genjutsu techniques for 4 turns.
Note: The user is put into an immense state of exhaustion where the slightest movements puts a huge strain on his body for the next turn and can't use more than 2 jutsus the next turn due to the immense chakra exhaustion.
Note: Can only be taught by ~Crow~

(Meiton: Kyūkōshin) - Dark Release: Darkness Inversion
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is an advanced usage of the "Dark Release: Inhaling Maw" Technique, which is used to absorb chakra, however instead of absorbing a ninjutsu technique's chakra, whenever the opponent puts the user inside a genjutsu, after knowing that it's a genjutsu that was used on him the user concentrates a large amount of Dark Release chakra into both of his hands into the upper square mark in both hands, extracting the physical and spiritual of the opponent's chakra inside the user's body, and absorbing the opponent's chakra from the body releasing the genjutsu, it's also possible to free other people being put inside a genjutsu however the user has to know for sure that the person they are absorbing the genjutsu chakra from is under a genjutsu, or the user is going to end up absorbing some of that person's chakra making them weaker, it only works on allies within range or the user himself, after absorbing the opponent's chakra the user can use it as a medium to release through the "Dark Release: Judgment" technique (if the Genjutsu was B-Rank or above).
Note: Can only be used thrice per battle.
Note: Works on A-rank and below Genjutsu techniques excluding MS level genjutsu.

(Meiton: Akumate) - Dark Release: Devil's Kata
Type: Offense , Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+10 per turn)
Damage Points: N/A (+15 to Taijutsu)
Description: This is a dark release technique used for hand to hand combat purposes, after using the "Dark Release: Inhaling Maw" technique beforehand to absorb the opponent's chakra and have it within the upper square mark of the diamond shape in their hands and spreading it out through their whole bodies, the user releases portions of the charka absorbed from the opponent when performing Taijutsu techniques or freeform combat, boosting up the power of there taijutsu techniques and having a certain amount of pressure with each punch that's enough to blow an opponent away several meters when struck with a hit from the user's body while this technique is active. This technique also allows the user to destroy boulders, rocks or the ground itself from the build up pressure (all within reason and to lower extents than those of Chakra Enhanced Strenght) that's released from the portions of chakra, however due to the limit of the chakra the user absorbed before using this technique it doesn't last long.
Note: Can only be used 4 times.
Note: Lasts 2 turns.
Note: While active, user can't use Dark Release techniques, while molding Earth, Water or Wind chakras will dispel the effects of the technique.
 
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Before New Rules
(Yōton: Kazan Hibi) – Lava Release: Volcanic Fissure
Type: Attack/Supplementary
Rank: A
Range: Short – Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is one of the most devastating techniques of the Lava release, similar to the swamp of the underworld technique, after the usage of 3 handseals [Horse → Monkey → Tiger] the user channels his Lava elemental chakra into the ground underneath his opponent's direction, causing a large lake of Lava to form underneath the opponent but instead of sucking the opponent underneath the Lake of lava causes very severe burns to the opponent whenever he comes in contact with them as the Lava suddenly erupts upwards to the sky, however it's drawback is that the Lake of Lava erupts in a straight line upwards
Note: Can only be used twice.
Note: No Lava techniques in the same turn.
Note: Can only be used by a Kurotsuchi, Rōshi, Dodai or Mei Terumi biography.
Note: Created by ~Crow~
(Yōton: Kyojin Maguma Gōben) – Lava Release: Giant Lava Pool
Rank: A
Type: Supplementary
Range: Short – Long
Chakra Cost: 30
Damage Points: N/A
Description: This technique creates a Lava pool beneath the target (relative to them) that immobilizes them. The user simply puts his/her hands on the ground and send a portion of his/her chakra into the ground the ground which causes the earth to split and so cause the lava to rise up from the cracks in the ground so the Lava will simply erupt from the ground. Remember the cracks get bigger and bigger because the lava melts the earth that blocking the lava from rising up. If, your opponent is sucked by the lave your opponent will melt. (This happens like a real eruption)
♦ Note: Can only be taught by Lucifer.
♦ Note: Can only be used 2 times per battle.
♦ Note: The user must have mastered Fire/Earth/Lava elements to use this jutsu.
♦ Note: The user must be kage rank or above.
(Yōton: Rensei Yōgan Tama) – Lava Release: Drilling Lava Bullet
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The User will concentrate on his lava chakra and then take a deep breath. Once, the user is ready he will quickly perform 4 handseals and, blow out a Maximum of five bullets of Magma and direct it at his opponent(s). This jutsu is strong enough to do major damage to even a Summoning like Gamabunta.(size) It also melts objects surrounding the lava bullet like gras, kunais, shuriken etc.
♦ Note: This can be taught by Lucifer.
♦ Note: You must have matered fire/earth/lava to use this jutsu.
(Yōton: Yōryū No Hōkō) – Lava Release: Swirling Lava Roar
Rank: S
Type: Attack
Range: Short – Mid
Chakra Cost: 40
Damage Points: 80
Description: After Performing the dragon, handseal the user takes in a deep breath as they bring about the ideals of most fire exhaling jutsu into play. Then the user will inhale some air and concentrate his/her chakra into the lungs and exhale a swirling roar made out of lava/fire/fums which he/she directs at the opponent.
♦ Note: Can only be used three times per battle.
♦ Note: Can only be used if the user has mastered Earth & Fire.
♦ Note: The user must be at kage rank or above to use this jutsu.
♦ Note: After this jutsu is used the user can not use fire techniques for two turns.
♦ Note: Can only be taught by Lucifer.
(Yōton: Yōgan Arashi) – Lava Release: Lava Storm
Rank: S
Type: Offensive
Range: Short – Long
Chakra cost: 40
Damage points: 80 (100 If combined with Magma Rain)
Description: The user gathers a great deal of chakra within their body then the user performs various hand seals. And, takes in a deep breath as they bring about the ideals of most fire exhaling jutsu into play. Upon exhaling, a burst of condensed lava/magma/fire emerges and is fired off at the opponent. But, as the user fires it at the opponent it explodes so creating a Lava storm. Also, this jutsu can harm the user due to the heat and force of the Lava (damage -10 to the user). And, this jutsu can be be used in combination with Magma Shower to make the Lava storm even stronger and more brutal thats when this jutsu is becomes Forbidden Rank, leaving a pool of mgama behind once performed.
♦ Note: This jutsu can be used once per battle.
♦ Note: This jutsu can only be taught by Lucifer.
♦ Note: The user must be Kage Rank or above.
♦ Note: This jutsu can only be used by a Lava user bio.
♦ Note: The user can't perform any fire jutsus for the next two turns.
(Yōton: Maguma Sukin) – Lava Release: Magma Skin
Rank: S
Type: Defence/Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: After the user performs a single handseal he channels his entire body with Lava chakra then,the user coats himself with magma making him impervious to all katon jutsu's of A-rank and below. And, the user is impervious to Lava.
♦ Note: The user must be kage rank or above to use this jutsu.
♦ Note: Can only be taught by Lucifer.
♦ Note: Can only be used two times per battle.
♦ Note: The user can't perform fire jutsu's above A-Rank as long as this jutsu is activated.
(Yōton: Yōgan Disuku) – Lava Release: Lava Disks
Rank: S
Type: Attack
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: A jutsu that can only be peformed if there is a lava source on the battle field. The user will focus his/her chakra into the lava surrounding the user and create a total of 3 lava disks that rise up from the lava pools all are the size of the Rasen-Shuriken. And send it flying at you opponent it will slice/melt them in an instant if it gets near the opponent.
♦ Note: Can only be taught by Lucifer.
♦ Note: Must be a lava source nearby to use this jutsu.
♦ Note: The user can only use this jutsu twice per battle.
♦ Note: The user must be at least at kage rank or above to use this jutsu.
♦ Note: The user must have mastered fire/earth/lava elements.
 

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Before New Rules
(Doton/Fuuton: Shouchikubai Ashibishi - Earth/Wind Combo: Elevated Stepping Stones
Type: Defense/Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
Restricted to 3x per battle.
Note: Can only be taught by Loki .

(Doton/Fuuton: Nīdorutaretto)-Earth/Wind Release: Needle Turret
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
-Can be created 3 times per battle
-No A-rank or higher wind and earth the turn after use

(Raiton/Doton: Enkei Nokogiri)-Lightning/Earth Style: Circular Saw
Type: Attack
Rank: S
Range: Short - Long
Chakra cost: 60
Damage Points: 20x3
Desription: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each.
Note: Can only be taught by Loki.
Note: Can only be used 1 time per battle.

(Doton/Fūton: Kadō No Yomi) - Earth/Wind Release: Vortex Of The Underworld

Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a deadly technique utilized through the combination of the wind release technique, first the user releases his earth release chakra underneath the target causing the earth to split apart creating a large hole underneath the target onto the ground that's as the same size as the earth fissure technique, after that happens the user utilizes a single handseal of "Ox" and releases his wind chakra into the earth fissure forming a large vortex of wind that's created into the fissure underneath the opponent, however the vortex doesn't head at the opponent's direction but it blows backwards, sucking the opponent into the earth fissure with a mighty force causing him to fall onto the earth fissure, the wind vortex sucks anything through Short range of the place where the fissure formed including the user himself making this a downside of the technique.
Note: Can only be used once per battle.
Note: This counts as 2 of the 3 moves allowed per turn.
Note: The user can't use A-rank Wind/Earth techniques and above the same or next turn.
Note: Created by ~Crow~

 
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Kung Fu | Chinese Martial Arts
Type: Taijutsu
Background: Kung Fu being the first styles of martial and also reformed as the deadly was made a long long time ago. It was from a man who had trained in the way of fighting from a very young age. His way of fighting was unorthodoxed, taking bits and pieces of many different styles and using them all in one fight. It was revered as a legend in the fighting world and on his death they asked him what his styles were called and with his last breath he slowly uttered the words "Kung Fu" and then past.
Description on the Abilities and Inner Workings of the Style: kung fu are a number of fighting styles that have developed over the centuries in China. These fighting styles are often classified according to common traits, identified as "families" , "sects" or "schools" of martial arts. Examples of such traits include physical exercises involving animal mimicry, or training methods inspired by Chinese philosophies, religions and legends. Styles which focus on qi manipulation are labeled as internal (内家拳, nèijiāquán), while others concentrate on improving muscle and cardiovascular fitness and are labeled external (外家拳, wàijiāquán). Geographical association, as in northern and southern , is another popular method of categorization.The genesis of Chinese martial arts has been attributed to the need for self-defense, hunting techniques and military training in ancient China. Hand-to-hand combat and weapons practice were important in training.

There are many different styles to Kung Fu such as -Kung Fu Style: Chángquán - 长拳長拳
The forms of the Long Fist style emphasize fully extended kicks and striking techniques, and by appearance would be considered a long-range fighting system. In some Long Fist styles the motto is that "the best defense is a strong offense," in which case the practitioner launches a preemptive attack so aggressive that the opponent doesn't have the opportunity to attack. Others emphasize defense over offense, noting that nearly all techniques in Long Fist forms are counters to attacks. Long Fist uses large, extended, circular movements to improve overall body mobility in the muscles, tendons, and joints. Advanced Long Fist techniques include qin na joint-locking techniques and shuai jiao throws and takedowns.[citation needed]
The Long Fist style is considered to contain a good balance of hand and foot techniques, but in particular it is renowned for its impressive acrobatic kicks.[citation needed] In demonstration events, Long Fist techniques are most popular and memorable for their whirling, running, leaping, and acrobatics. Contemporary changquan moves are difficult to perform, requiring great flexibility and athleticism comparable to that of gymnastics.
Long Fist's arsenal of kicks covers everything from a basic front toe-kick to a jumping back-kick, from a low sweep to a tornado-kick.
(Chángquán Style: Shadowless Kick Technique)
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
*This can only be attempted twice per battle.
*Can only be landed once.
* Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.
--------------------------------------------------------
Kung Fu style: Eagle Claw - 鷹爪派
A style of Chinese martial arts known for its gripping techniques, system of joint locks, takedowns, and pressure point strikes, which is representative of Chinese grappling known as Chin Na.
(Eagle Claw style: Ripping limbs)
Rank: A
Type: Defense/Offense.
Range: Short.
Chakra cost: 30
Damage points: 60
Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.
-------------------------------------------------------
Kung Fu style: Wing Chun - 永春
A concept-based Chinese martial art and form of self-defense utilizing both striking and grappling while specializing in close-range combat.
(Wing Chun style: Explosive impact)
Rank: S.
Type: Attack.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.
*Can only be used once per battle.
*Cannot use your hands for anything in the next two turns, including handseals.
------------------------------------------------------
Additional effects and Restrictions:
*Only Mugen Ryukyu can teach this
*Must have a Mastery over Taijutsu
* Users of kung fu have slightly enhanced speed and agility when compared to a normal Strong Fist user
(All the jutsu have been previously approved swell)

____________________
P a t e n t C e r t i f i c a t e

Mugen Ryukyu, our loyal member, gave on the 24th of March, 2012 a request for a Patent on custom fighting style Kung Fu | Chinese Martial Arts. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Techniques
(Washitsume: biribirigotai) - Eagle Claw Style: Ripping limbs
Rank: A
Type: Defense/Offense.
Range: Short
Chakra cost: 30
Damage points: 60
Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, and speed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.

(Chángquán: Kagehandō) - Long Fist Style: Shadowless Kick Technique
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
Note: This can only be attempted twice per battle.
Note: Can only be landed once.
Note: Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.

(Wing Chun: Bakushindou) - Eternal Springtime Style: Explosive impact
Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton.
Note: Can only be used once per battle.
Note: Cannot use your hands for anything in the next two turns, including handseals.

(Wing Chun style: Deadly 3 hit combo)
Rank: S
Type: Offensive.
Range: Short.
Chakra cost: 40.
Damage points: 80.
Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.
*Can only be attempted twice in one battle.
*Can only be landed once.
*The user is exhausted after this move, can only use two jutsu in the next turn.

(Chángquán Style: Heavenly Wind Kicks)
Rank: A
Type: Attack
Range: short -mid
Chakra cost: 30
Damage points: 60 (plus 10 every kick)
Description: The user begins by doing cartwheel into a high spinning corkscrew kick which he uses to jump over the opponent, ending up behind them. After the user successful lands behind them he begins backflipping into the opponent. The users puts his hands on the ground and flips backwards, successfully driving their feet into the opponents head. The user will do approximately 5-8 kicks and the last part ends with the user quickly flipping over the opponent again and placing one hand on the ground and kicks the opponent dead in their chin sending them backwards. With each kick the opponent gets pushed back, and with the last kick ends up in mid-range.
Note:The user can do however many kicks he likes with the maximum of 8.
* After the technique has been executed, the user is in pain from the strain it put on his legs and back. Slowing his movements down.
 
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Kamishiro

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[Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit

  1. Light.
  2. Kuroh
  3. Excalibur
  4. Professor Namikaze
  5. -Osmon-
  6. Shino*insert number here*
[Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique

  1. Light.
  2. -Yashiro-
  3. Kuroh
  4. Excalibur
  5. -Osmon-
  6. Professor Namikaze
[Doton : Kichigai Gurando] - Earth Release : Mad Ground

  1. Light.
  2. -Yashiro-
  3. Negative Knight
  4. Gèckö
  5. Delta
  6. Jokey
[Hyotoun :Washi] - Ice Release : Eagle

  1. Light.
  2. McRazor
  3. Gitanshu
  4. Mugen Ryukyu
  5. -Yashiro-
[Hyotoun :Koori Kanadzuchi] - Ice Release :Ice Hammer

  1. Light.
  2. McRazor
  3. Gitanshu
  4. Mugen Ryukyu
  5. -Yashiro-
[ Suiton : Kawariyaku Name] - Water Release : Double Wave

  1. Light.
  2. -Yashiro-
  3. EdwardSama
  4. Jokey
  5. Professor Namikaze
  6. Akasha
[Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell

  1. Lili-Chwan
  2. Kuroh
  3. Professor Namikaze
  4. Akisha
  5. Akasha
  6. Detective L
[Mokuton: Tonchinkan Bouryoku] - Wood Release: Contradicted Violence

N/A


[Mokuton: Kata Koutai] - Wood Release: Shape shifting

N/A


[Mokuton: Kidou Tenrai Kaze] - Wood Release: Orbits of the Divine Wind

N/A



[Mokuton: Douzen Sutamina] - Wood Release: Natural Energy

N/A



[Mokuton: Mokuton Torappu] - Wood Release: Wood Trap

N/A


[Shodai Hokage no Kubikazari] - First Hokage's Necklace

  1. ReXii
  2. AJ
[Senpo: Waikyoku Zennou no Sennin] - Sage Mode: Torture of the Almighty Sage

  1. Ryujin
  2. The Pervy Sage
  3. Shady Doctor
  4. ZandaT
  5. Flash
  6. Houdinii
[Manipyureito Yougu/Suiton: Uesokudo Omokasui] - Manipulating tools/Water Release: Overrated Mainstream

  1. Korra
  2. Gutsy Jiraiya
  3. Ushiro
[Suiton: Shiawase no Poseidon] - Water Release: Posiedon's Blessing

 
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Before New Rules
(Kage: No fīrudo) -Shadow Field
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user gathers his chakra in his shadow and uses it to expand his shadow in a circle with a radius from 2 meter. Thanks to the users chakra in the shadow he is able to feel every movement in it. However the shadow can't trap the enemy like the shadow mimic no jutsu.
Note: One must have finished his shadow training.
Note: One must be member of the Nara Clan (Social group).
Note : Can only be used by Nara's
Note: Can only be used with permission of MikeyDread

(Kage Kobushi Sentou)- Shadow Fist Punch
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (if holding kunai +5)
Description: The user will focus chakra into there shadow, their shadow then exteneds from their feet then molds it into 10 fists which then begin to pumel the opponent. The fists can also hold kunai and throw shuriken, if the fists hold kunai then they begin to slash ths opponent countless times.
Note: Requires a row of 4 handseals.
Note: Can only be used 4 times in battle.
Note: Must have finished Shadow training.
Note: Only Orange-Hokage can teach this jutsu.

(Kage Beruto)- Shadow Belt
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: With two handseals user creates several, 2 ft wide, belts of shadow that wrap around the target and crush it. They can also grab and move large objects.
-Usable 3 times per battle
-Can only be used by a Nara clan member

(Kage: Hisan Gosunkugi)- Shadow Flying Spikes
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 35
Damage Points: 60
Description: Once the user infused his shadow chakra into his kunai, he can throw it and when it get's close enough to the enemy the shadow will mold out of the kunai to create 5, 3 foot long shadow spikes coming off the kunai facing the way that the point of the kunai is facing. This is able to increase the span of impact that a ordinary kunai cannot do.

Notes:
-Only usable by Nara clan member
-Only usable when Shadow training is complete
-Can only be used 3 times per battle
-Unable to use if chakra reserve is below 20% (towards end of battle likely)

(Kawa Kageoni) - Shadow Demon Hide
Type: Attack
Rank: S
Range: Short-Long (depends on position of opponent´s shadow)
Chakra Cost: 40
Damage: N/A
Describtion: The user manipulates opponent´s shadow and focuses his chakra into it. Than the user manipulates his own shadow and combines his body with opponent´s and hides in it for as long as he wants to.

Note:
*Usable once per battle
*Can only be used by Nara
*Can only be taught by Migualon J.J.
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(Haku)-Fade
Type: Supplementary
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: N/A
Description: Utilizing the fact that the Nara clan shadow jutsus are indisguishable from natural shadows to all but shadow users, the user will wrap himself in his own shadow. As long as the user is within natural shadows he will be invisible to the opponent. However, since the user is wrapped in his shadow he cannot use any other shadow jutsu that require the use of his shadow until this jutsu wears off, or unless he releases this jutsu early.
*Only HiddenShadowNinja can use/teach this jutsu
*This jutsu lasts for 3 turns
*No other shadow jutsu can be used while this jutsu is active
*Fire or lightning jutsus if used will scatter the shadows and stop the invisibility for upto five or six seconds
*Dojutsu and other chakra sensing abilities cannot see through this, as in the guidelines thread, the shadows are indistinguishable to all but shadow users. Not all but shadow users and those able to sense chakra.

(Ryouga Kage Kubi Shibari) Superior Shadow Neck Bind Jutsu
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage: 40
Description: This jutsu is an advanced variation of the shadow neck bind jutsu. In this variation, once the opponent is trapped, the user splits their shadow into two hands. One wraps around the back of the head, back around across the throat, and then around to the back of the head again. The other hand wraps around the back of the head and pushes the head down. Basically it's a rear naked choke with shadow hands. As this type of choke restricts the blood flow to the brain instead of just the opponents airway, it takes only 20-30 seconds for the opponent to pass out from the choke.
*Only usable once per battle
*As with all Shadow jutsu, it is weak to strong light sources (A-rank and above Fire, and Flash Bombs). However, as the opponent must first be caught with the Kage Mane jutsu to use this, they won't be able to preform jutsu once caught. So it must be an outside source
*Possesses the same drawbacks as other shadow jutsu, i.e. user must not move and a loss in control will auto cancel the technique

(Kage Hōrudo)- Shadow Hold
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 15
Damage: N/A
Description: The user gives his shadow jutsu adhesive properties to bind opponents to the user's shadow. Someone with immense strength can break free fom the shadows but when used with Shadow Imitation it becomes more difficult. The user is unaffected by this jutsu.

(Kage Beruto) - Shadow Belt
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: With two handseals user creates several, 2 ft wide, belts of shadow that wrap around the target and crush it. They can also grab and move large objects.
-Usable 3 times per battle
-Can only be used by a Nara clan member
-Can only be taught by Katonpwnz

(Kage Masuku)- Shadow Mask
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: The user creates a pattern of shadow all over his skin that lets him perform shadow jutsu originating from the shadows on his body. This allows jutsu such as Shadow Sewing to be used in mid-air.
-Lasts for 3 turns
-Can only be used by a Nara clan member
-Can only be used twice per match

(Bekutoru Yajirushi)- Vector Arrow
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user materializes numerous arrow-like belts from his shadow that can both cut and pierce the opponent acting somewhat as blades. These arrows can restrain an opponent by wrapping around his body.
-Usable 3 times per battle
-Can only be used by a Nara clan member

(Kage Kumo) - Shadow Spider
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user materializes an orb from his shadow from which multiple shadow tendrils emerge. They allow the orb move swiftly in the way a spider does and pursue targets. Targets caught by the spider's tendrils can be pulled into its body where they are immobilized and suffocated by the shadows covering them. It is strong enough to hold three people inside of itself without losing much speed. The body of the spider can be destroyed with an A-rank attack but is more vulnerable to light-emitting attacks such as fire or lightning.
-Usable 3 times per battle
-Lasts for 3 turns
-Can only be used by a Nara clan member

(Kage no bādosutoraiku) Shadow Bird Strike
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user's shadow rises from the ground and divides into many shadoes which then combine in mid-way into a form of a bird which have wind with sharp pointy shadow. It's speed depends upon daytime. When the bird miss the attack. it redivided into many shaodws and perform "Shadow Sewing"
Notes
- Can used by Nara members shared by Renges
- Must have finished Nara training
- Cannot use any B or greater shadow justsu for next 2 turns

(Kage Kobushi Sentou)- Shadow Fist Punch
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 (if holding kunai +5)
Description: The user will focus chakra into there shadow, their shadow then exteneds from their feet then molds it into 10 fists which then begin to pumel the opponent. The fists can also hold kunai and throw shuriken, if the fists hold kunai then they begin to slash ths opponent countless times.
Note: Requires a row of 4 handseals.
Note: Can only be used 4 times in battle.
Note: Must have finished Shadow training.
Note: Only Orange-Hokage can teach this jutsu.

(Kage no Ki)- Tree of Shadows
Type: Attack/Defence/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user forms 3 handseals and materializes his shadow into one large tendril much stronger than Shadow Sewing that can branch out many times to cover a large area and deal more damage to impaled opponents. The tendril can pierce the earth and branch out underground to uplift sections of earth for defence and offence.
-Usable 3 times per battle
-No A-rank or higher shadow jutsu next turn
-Can only be used by a Nara clan member

(Kage Shinkō)- Shadow Emerging
Type: Attack/Defense/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: After forming 2 handseals, the user slams his hands on the ground. Using the darkness underground, the user causes a large mass of shadow tendrils larger than Shadow Sewing to emerge from the ground anywhere within range and impale the opponent before branching out to inflict multiple wounds.
-Usable 2 times per battle
-No B-rank or higher shadow jutsu next turn
-Can only be taught by Katonpwnz
-Must be a member of the Nara clan to use.

(Kage no ō)- Shadow King
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage: N/A
Description: The user forms the rat handseal and makes a pattern of shadow all over his skin. While in this form, only 2 jutsu can be used per turn, not including the turn this jutsu was used, and only shadow jutsu may be used. The speed of shadow jutsu are doubled, they require no handseals, can be done simultaneously, and moves such as Shadow Sewing can originate from the user's body. Dojutsu can read the speed of the shadows and they are not hidden while moving through another shadow. When this jutsu ends, no shadow jutsu can be used for the rest of the battle and for two turns the user's movements are slowed and painful.
-Usable once per battle
-Lasts up to 3 turns
-Can only be used by a Nara clan member
-Can only be taught by Katonpwnz
 
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