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♆ Kamishiro's Chamber Of Secrets ♆
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<p>[QUOTE="Kamishiro, post: 9399735, member: 71070"]</p><p><span style="font-family: 'Century Gothic'"><p style="text-align: center"><img src="http://imageftw.com/uploads/20121129/4Water%20Release..png" data-url="http://imageftw.com/uploads/20121129/4Water%20Release..png" class="bbImage " style="" alt="" title="" /></p><p>[BORDER="Before New Rules"]<strong>[Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short- Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.</span></p><p><span style="font-family: 'Century Gothic'">Note:Can only be used once in a battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Cannot use any water jutsus for the next turn</span></p><p><span style="font-family: 'Century Gothic'">Note: It takes a jutsu move to form unless its already raining.</span></p><p><span style="font-family: 'Century Gothic'">Note: Has to be taught by Johninto Uchiha</span></p><p><span style="font-family: 'Century Gothic'">[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton: Suiton kobushi)Water: Water fist</strong></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/deffencive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short/Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: the user chanels a decent amount of suiton chakra in his fists and after he collects enough he starts punching it out so that he creates a mid sized water vortex which will go towards the opponent and push the user back.</span></p><p><span style="font-family: 'Century Gothic'">(this jutsu is very similar to the huricane fist jutsu)</span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">~Can only be taught by Darijan</span></p><p><span style="font-family: 'Century Gothic'">~No other suiton the same move this one was used</span></p><p><span style="font-family: 'Century Gothic'">~Usable 3 times per battle[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton: Ekitai Tojikome) - Water Release: Liquid Imprisonment</strong></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]Type: Attack/Defense</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user performs the Bird handseal and materializes 8 semi-solid cubes of water around his target. They are each 1 meter wide and have numerous cords of water linking the cubes which are difficult to break due to their dense composition. After their creation the user may clap his hands together, causing the cords to retract and swiftly pull the cubes towards each other. Anyone caught between the cubes is crushed as a giant water cube is formed around them.</span></p><p><span style="font-family: 'Century Gothic'">-Usable twice per battle</span></p><p><span style="font-family: 'Century Gothic'">-No other water jutsu this turn</span></p><p><span style="font-family: 'Century Gothic'">-No A-rank or higher water jutsu next turn[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>[Suiton: Fuka Yari]Water Release: Shark Arrows </strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long </span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible. Gif #1 shows the movements made to release the water arrows, Gif #2 shows an example of the technique's speed.</span></p><p><span style="font-family: 'Century Gothic'">Note: Usable only twice per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: A maximum of 35 arrows can be released per use. </span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<img src="http://fc09.deviantart.net/fs70/f/2012/230/2/d/hordy__s_shark_arrows_gif__by_driz_nb-d5bmecs.gif" data-url="http://fc09.deviantart.net/fs70/f/2012/230/2/d/hordy__s_shark_arrows_gif__by_driz_nb-d5bmecs.gif" class="bbImage " style="" alt="" title="" /> <img src="http://fc01.deviantart.net/fs71/f/2012/230/d/1/luffy__s_observation_haki__2_gif_by_driz_nb-d5bmdtl.gif" data-url="http://fc01.deviantart.net/fs71/f/2012/230/d/1/luffy__s_observation_haki__2_gif_by_driz_nb-d5bmdtl.gif" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton: Taikaikamigami Doki) - Water Release: Poseidon’s Wrath</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.</span></p><p><span style="font-family: 'Century Gothic'">Note: Water Jutsu cannot be used for 2 turns after this jutsu is performed</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used Twice per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used by members of Sharinganmasters Hideout[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Water Release: Sea Wave (Suiton: Umi Nami)</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense/Deffense</span></p><p><span style="font-family: 'Century Gothic'">Range: short-middle</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 40 (If used in conjuction with lighting - 60)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by PowerOfDarkness.</span></p><p><span style="font-family: 'Century Gothic'">Note Can only be used 2 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: No water jutsu for the next turn.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Calling Upon the Kraken (Tenshoku Sono Kraken)</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80 (10 Damage Points to User)</span></p><p><span style="font-family: 'Century Gothic'">Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.</span></p><p><span style="font-family: 'Century Gothic'">*Note*: Can be only used ONCE.</span></p><p><span style="font-family: 'Century Gothic'">*Note*: No S-Rank Water Jutsu after this technique.</span></p><p><span style="font-family: 'Century Gothic'">*Note*: Must Learn from ~Sanji~[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: short –mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost:30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points:60</span></p><p><span style="font-family: 'Century Gothic'">Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type Defensive/Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank:A</span></p><p><span style="font-family: 'Century Gothic'">RangeShort</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost:30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points:60</span></p><p><span style="font-family: 'Century Gothic'">Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.</span></p><p><span style="font-family: 'Century Gothic'">* While inside the dome you are very open to b rank raiton techs*</span></p><p><span style="font-family: 'Century Gothic'">*Can Only Be Taught By ROTM*[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton: Mizu Handou) – Water Style: Hydro Kick</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 25</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by BluePhenix.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used five times per battles due to the stress it poses on the ankle of the user. [/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton: Kurōsumasshu) - Water Release: Claw Smash</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Johninto Takashi[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton: Mizu fenikkusu) - Water Style: Water Phoenix</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Defence/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. </span></p><p><span style="font-family: 'Century Gothic'">Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu)</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by ~Johninto Uchiha~</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 3 times a battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can either use a water source or release it from the user mouth. [/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton: Mizu Hōō Arashi ) Water Release: Water Phoenixes Storm</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40 ( - 5 per turn )</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user does the snake sign and creates a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. The user spends 40 chakra to create the mist and has it start raining down multiple phoenixes (the size of Itachi's crows) all over the battlefield being able to control where all them go towards. At the end of the turn, the user can spend another 20 chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank the next turn, then the final turn the mist last, the user can replenish again with another 10 chakra, and let out a final wave, S rank again.The mist can only be either completely neutralized or completely overpowered.</span></p><p><span style="font-family: 'Century Gothic'">Note: Mist last for 3 turns</span></p><p><span style="font-family: 'Century Gothic'">Note: Usable 1 time a mtach</span></p><p><span style="font-family: 'Century Gothic'">Note: Must be taught my Korra.</span></p><p><span style="font-family: 'Century Gothic'">Note: While in use, the user can only perform two techniques, and the only chakra nature you can use is Water, Nin, Gen, Tai, Ken.</span></p><p><span style="font-family: 'Century Gothic'">Note: Two turn cooldown[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Mizu no hōshutsu: Shōtotsu suru miu no kabe)Water Release Colliding Water Wall</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Defense/ Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank:S </span></p><p><span style="font-family: 'Century Gothic'">Range: Short- Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The User Will do One Handseal and make three spinning Water Vortex that collide and make a giant protective wall. The user can eitherUse the wall to defend againist attacks or have the giant wall fall onto their oppent and drown them</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">Note: Can only Be used by -Itachi- Unless taught</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used Three time per Battle [/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>(Suiton rirīsu:-Sui koi no sakana)Suiton Release: Water Coy Fish</strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short- Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will do one handsign and a spit out a giant shaped coy Fish Wtaer Sphere at there opponent The Coy Fish is about 10x's the users Size</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">*Note: Can only be used by -Itachi-</span></p><p><span style="font-family: 'Century Gothic'">*Note: The user can not use any S- Ranked Water Tech for one turn after using this</span></p><p><span style="font-family: 'Century Gothic'">*Note: Can only be used Twice a Battle[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=320&p=20530741&viewfull=1#post20530741">4.</a><strong><span style="color: #0000FF">[Suiton: Kawariyaku Name] - Water Release: Double Wave</span></strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user swipes both of his hands over each other, so that the right hand is swipt over left hand, creating two waves that come at the target from both sides, engulfing him in water and crushing his bones from the two sides. In case the user's escape, the user would manipulate the two waves so that once they slam on each other, they would dissemble into hundreds of small mythical creatures i.e (dragons, griffins etc..) which are then redirected towards the opponent. They can only take the shape of a summon the user can control like how kisames water jutsu take the form of sharks. Each being the size of a bird. This would take up another of the users three jutsu per turn and have a total power of S rank.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note: </strong>Can only be used 2 times per battle</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can't use water techniques higher than A-rank the same turn</span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]<img src="http://images3.wikia.nocookie.net/__cb20111217082333/fairytail/images/f/fa/Double_Wave.gif" data-url="http://images3.wikia.nocookie.net/__cb20111217082333/fairytail/images/f/fa/Double_Wave.gif" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'">[<a href="http://narutobase.net/forums/showthread.php?t=157594&p=20495992&viewfull=1#post20495992">13.</a>]<strong><span style="color: #0000FF">[Manipyureito Yougu/Suiton: Uesokudo Omokasui] - Manipulating tools/Water Release: Overrated Mainstream</span> </strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: Similar to "Earth Release: Sticky Earth Drop" The technique relies on the creation of portals. However, instead of creating a single portal, three portals are created. The first portal is 10 meters above the opponent, the second one is 5 meters to his right and the third one is 5 meters to his left. Once done, the user would use each portal to summon a different object. The user would use the first portal which lies above the user to create hundreds of water spikes that rain down on the opponent as well as two big metal spikes, one on the right side of the water spikes and one on the left side of the water spikes. Simultaneously, the user would use the second and third portals to summon hundreds of different ninja tools (kunais, strings, needles, shurikens, etc..) as well as a lot of wires that the user can manipulate freely to bind or damage the opponent, leaving him at the mercy of the water and ninja tools. </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note: </strong>Can only be used twice </span></p><p><span style="font-family: 'Century Gothic'"><strong>Note: </strong>Can't use any Water techniques higher than A-Rank in the user's the next turn</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note: </strong>Can only be taught by Kamishiro[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"></span></p><p><span style="font-family: 'Century Gothic'">[<a href="http://narutobase.net/forums/showthread.php?t=157594&p=20476235&viewfull=1#post20476235">14.</a>]<strong><span style="color: #0000FF">[Suiton: Shiawase no Poseidon] - Water Release: Posiedon's Blessing</span></strong></span></p><p><span style="font-family: 'Century Gothic'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A-rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Specially designed by Hashirama to supplement Mokuton, "Suiton: Kinjirareta Gattai" uses the natural traits of water as a liquid to push Mokuton even further. After performing one handseal the user can activate the technique individually, or at the same timeframe of another technique, depending on the user's move. With such activation, any Mokuton technique made by the user gets coated by a condensed, thick coat of water. This coat of water takes the same shape as the Mokuton technique in order not to effect the purpose of the technique, going as far as the slightest details go. The said coat of water acts as a shield. Basically, it remove's the elemental weakness due to it insulating wood from all sides. But that also happens to cause it, it's elemental superiority, so it rather becomes neutral. That is until the water coat is destroyed by technique of equal power following W&S, and the wood gets exposed, then the elemental W&S returns to normal. Essentially an S-Rank Lightning technique would neutralize an S-Rank Wood technique clad in this coating of A-Rank Water. Alternatively, this technique can be applied to other elements which are a combination of Earth and Water.</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note: </strong>Can only be used thrice per battle</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note: </strong>Each use affects a single technique and the coating lasts 3 turns</span></p><p><span style="font-family: 'Century Gothic'"><strong>Note:</strong> Can only be used on S-Rank and below techniques[/SPOILER]</span></p><p><span style="font-family: 'Century Gothic'"><strong></strong></span></p><p><span style="font-family: 'Century Gothic'"><strong>[<a href="http://narutobase.net/forums/showthread.php?t=710076">x</a>](Suiton: Hidora Taihō) - Water Release: True Hydra Cannon</strong></span></p><p><span style="font-family: 'Century Gothic'">[spoiler]Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.</span></p><p><span style="font-family: 'Century Gothic'">-Usable once per battle</span></p><p><span style="font-family: 'Century Gothic'">-Lasts for 3 turns</span></p><p><span style="font-family: 'Century Gothic'">-No other S-rank or higher water jutsu this turn or next</span></p><p><span style="font-family: 'Century Gothic'">-The hydra can also be created from a large water source.[/spoiler]</span></p><p><span style="font-family: 'Century Gothic'">[/BORDER]</span></p><p>[/QUOTE]</p>
[QUOTE="Kamishiro, post: 9399735, member: 71070"] [FONT=Century Gothic][CENTER][IMG]http://imageftw.com/uploads/20121129/4Water%20Release..png[/IMG][/CENTER] [BORDER="Before New Rules"][B][Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix[/B] [SPOILER]Type: Attack Rank: S Range: Short- Long Chakra Cost: 40 Damage Points: 80 Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed. Note:Can only be used once in a battle Note: Cannot use any water jutsus for the next turn Note: It takes a jutsu move to form unless its already raining. Note: Has to be taught by Johninto Uchiha [/SPOILER] [B] (Suiton: Suiton kobushi)Water: Water fist[/B] [spoiler]Rank: B Type: Offensive/deffencive Range: Short/Mid Chakra cost: 20 Damage points: 40 Description: the user chanels a decent amount of suiton chakra in his fists and after he collects enough he starts punching it out so that he creates a mid sized water vortex which will go towards the opponent and push the user back. (this jutsu is very similar to the huricane fist jutsu) Notes: ~Can only be taught by Darijan ~No other suiton the same move this one was used ~Usable 3 times per battle[/spoiler] [B] (Suiton: Ekitai Tojikome) - Water Release: Liquid Imprisonment[/B] [spoiler]Type: Attack/Defense Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user performs the Bird handseal and materializes 8 semi-solid cubes of water around his target. They are each 1 meter wide and have numerous cords of water linking the cubes which are difficult to break due to their dense composition. After their creation the user may clap his hands together, causing the cords to retract and swiftly pull the cubes towards each other. Anyone caught between the cubes is crushed as a giant water cube is formed around them. -Usable twice per battle -No other water jutsu this turn -No A-rank or higher water jutsu next turn[/spoiler] [B][Suiton: Fuka Yari]Water Release: Shark Arrows [/B] [SPOILER]Type: Offensive Rank: A-Rank Range: Short-Long Chakra: 30 Damage: 60 Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible. Gif #1 shows the movements made to release the water arrows, Gif #2 shows an example of the technique's speed. Note: Usable only twice per battle. Note: A maximum of 35 arrows can be released per use. [SPOILER][IMG]http://fc09.deviantart.net/fs70/f/2012/230/2/d/hordy__s_shark_arrows_gif__by_driz_nb-d5bmecs.gif[/IMG] [IMG]http://fc01.deviantart.net/fs71/f/2012/230/d/1/luffy__s_observation_haki__2_gif_by_driz_nb-d5bmdtl.gif[/IMG][/SPOILER][/SPOILER] [B] (Suiton: Taikaikamigami Doki) - Water Release: Poseidon’s Wrath[/B] [SPOILER]Type: Attack Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu. Note: Water Jutsu cannot be used for 2 turns after this jutsu is performed Note: Can only be used Twice per battle Note: Can only be used by members of Sharinganmasters Hideout[/SPOILER] [B] Water Release: Sea Wave (Suiton: Umi Nami)[/B] [SPOILER]Rank: A Type: Offense/Deffense Range: short-middle Chakra cost: 40 Damage points: 40 (If used in conjuction with lighting - 60) Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting. Note: Can only be taught by PowerOfDarkness. Note Can only be used 2 times per battle. Note: No water jutsu for the next turn.[/SPOILER] [B] Calling Upon the Kraken (Tenshoku Sono Kraken)[/B] [SPOILER]Type: Offensive Rank: S Range: Mid-Long Chakra Cost: 40 Damage Points: 80 (10 Damage Points to User) Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came. *Note*: Can be only used ONCE. *Note*: No S-Rank Water Jutsu after this technique. *Note*: Must Learn from ~Sanji~[/SPOILER] [B] Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )[/B] [SPOILER]Type: Supplementary Rank: A Range: short –mid Chakra Cost:30 Damage Points:60 Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.[/SPOILER] [B] Water Release-Octopus Tendrils(Mizu rirīsu - tako no shokushu)[/B] [SPOILER]Type Defensive/Offensive Rank:A RangeShort Chakra Cost:30 Damage Points:60 Description:The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies. * While inside the dome you are very open to b rank raiton techs* *Can Only Be Taught By ROTM*[/SPOILER] [B] (Suiton: Mizu Handou) – Water Style: Hydro Kick[/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 25 Damage Points: N/A Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser. Note: Can only be taught by BluePhenix. Note: Can only be used five times per battles due to the stress it poses on the ankle of the user. [/SPOILER] [B] (Suiton: Kurōsumasshu) - Water Release: Claw Smash[/B] [SPOILER] Rank: A Type: Offense Range: Short Chakra Cost: 30 Damage Points: 60 Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori. Note: Can only be taught by Johninto Takashi[/SPOILER] [B] (Suiton: Mizu fenikkusu) - Water Style: Water Phoenix[/B] [SPOILER] Rank: A Type: Attack/Defence/Supplementary Range: Short-Mid Chakra cost: 30 Damage Points: 60 Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu) Note: Can only be taught by ~Johninto Uchiha~ Note: Can only be used 3 times a battle. Note: Can either use a water source or release it from the user mouth. [/SPOILER] [B](Suiton: Mizu Hōō Arashi ) Water Release: Water Phoenixes Storm[/B] [SPOILER]Type: Offensive/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 ( - 5 per turn ) Damage Points: 80 Description: The user does the snake sign and creates a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. The user spends 40 chakra to create the mist and has it start raining down multiple phoenixes (the size of Itachi's crows) all over the battlefield being able to control where all them go towards. At the end of the turn, the user can spend another 20 chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank the next turn, then the final turn the mist last, the user can replenish again with another 10 chakra, and let out a final wave, S rank again.The mist can only be either completely neutralized or completely overpowered. Note: Mist last for 3 turns Note: Usable 1 time a mtach Note: Must be taught my Korra. Note: While in use, the user can only perform two techniques, and the only chakra nature you can use is Water, Nin, Gen, Tai, Ken. Note: Two turn cooldown[/SPOILER] [B] (Mizu no hōshutsu: Shōtotsu suru miu no kabe)Water Release Colliding Water Wall[/B] [SPOILER]Type: Defense/ Attack Rank:S Range: Short- Long Chakra Cost: 40 Damage Points: 80 Description: The User Will do One Handseal and make three spinning Water Vortex that collide and make a giant protective wall. The user can eitherUse the wall to defend againist attacks or have the giant wall fall onto their oppent and drown them Note: Can only Be used by -Itachi- Unless taught Note: Can only be used Three time per Battle [/SPOILER] [B] (Suiton rirīsu:-Sui koi no sakana)Suiton Release: Water Coy Fish[/B] [SPOILER]Rank: S Type: Attack Range: Short- Long Chakra Cost: 40 Damage Points: 80 Description: The user will do one handsign and a spit out a giant shaped coy Fish Wtaer Sphere at there opponent The Coy Fish is about 10x's the users Size *Note: Can only be used by -Itachi- *Note: The user can not use any S- Ranked Water Tech for one turn after using this *Note: Can only be used Twice a Battle[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=320&p=20530741&viewfull=1#post20530741"]4.[/URL][B][COLOR="#0000FF"][Suiton: Kawariyaku Name] - Water Release: Double Wave[/COLOR][/B] [SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user swipes both of his hands over each other, so that the right hand is swipt over left hand, creating two waves that come at the target from both sides, engulfing him in water and crushing his bones from the two sides. In case the user's escape, the user would manipulate the two waves so that once they slam on each other, they would dissemble into hundreds of small mythical creatures i.e (dragons, griffins etc..) which are then redirected towards the opponent. They can only take the shape of a summon the user can control like how kisames water jutsu take the form of sharks. Each being the size of a bird. This would take up another of the users three jutsu per turn and have a total power of S rank. [B]Note: [/B]Can only be used 2 times per battle [B]Note:[/B] Can't use water techniques higher than A-rank the same turn [SPOILER][IMG]http://images3.wikia.nocookie.net/__cb20111217082333/fairytail/images/f/fa/Double_Wave.gif[/IMG][/SPOILER][/SPOILER] [[URL="http://narutobase.net/forums/showthread.php?t=157594&p=20495992&viewfull=1#post20495992"]13.[/URL]][B][COLOR="#0000FF"][Manipyureito Yougu/Suiton: Uesokudo Omokasui] - Manipulating tools/Water Release: Overrated Mainstream[/COLOR] [/B] [SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra Cost: 40 Damage: 80 Description: Similar to "Earth Release: Sticky Earth Drop" The technique relies on the creation of portals. However, instead of creating a single portal, three portals are created. The first portal is 10 meters above the opponent, the second one is 5 meters to his right and the third one is 5 meters to his left. Once done, the user would use each portal to summon a different object. The user would use the first portal which lies above the user to create hundreds of water spikes that rain down on the opponent as well as two big metal spikes, one on the right side of the water spikes and one on the left side of the water spikes. Simultaneously, the user would use the second and third portals to summon hundreds of different ninja tools (kunais, strings, needles, shurikens, etc..) as well as a lot of wires that the user can manipulate freely to bind or damage the opponent, leaving him at the mercy of the water and ninja tools. [B]Note: [/B]Can only be used twice [B]Note: [/B]Can't use any Water techniques higher than A-Rank in the user's the next turn [B]Note: [/B]Can only be taught by Kamishiro[/SPOILER] [[URL="http://narutobase.net/forums/showthread.php?t=157594&p=20476235&viewfull=1#post20476235"]14.[/URL]][B][COLOR="#0000FF"][Suiton: Shiawase no Poseidon] - Water Release: Posiedon's Blessing[/COLOR][/B] [SPOILER]Type: Supplementary Rank: A-rank Range: Short - Long Chakra Cost: 30 Damage Points: N/A Description: Specially designed by Hashirama to supplement Mokuton, "Suiton: Kinjirareta Gattai" uses the natural traits of water as a liquid to push Mokuton even further. After performing one handseal the user can activate the technique individually, or at the same timeframe of another technique, depending on the user's move. With such activation, any Mokuton technique made by the user gets coated by a condensed, thick coat of water. This coat of water takes the same shape as the Mokuton technique in order not to effect the purpose of the technique, going as far as the slightest details go. The said coat of water acts as a shield. Basically, it remove's the elemental weakness due to it insulating wood from all sides. But that also happens to cause it, it's elemental superiority, so it rather becomes neutral. That is until the water coat is destroyed by technique of equal power following W&S, and the wood gets exposed, then the elemental W&S returns to normal. Essentially an S-Rank Lightning technique would neutralize an S-Rank Wood technique clad in this coating of A-Rank Water. Alternatively, this technique can be applied to other elements which are a combination of Earth and Water. [B]Note: [/B]Can only be used thrice per battle [B]Note: [/B]Each use affects a single technique and the coating lasts 3 turns [B]Note:[/B] Can only be used on S-Rank and below techniques[/SPOILER] [B] [[URL="http://narutobase.net/forums/showthread.php?t=710076"]x[/URL]](Suiton: Hidora Taihō) - Water Release: True Hydra Cannon[/B] [spoiler]Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja. -Usable once per battle -Lasts for 3 turns -No other S-rank or higher water jutsu this turn or next -The hydra can also be created from a large water source.[/spoiler] [/BORDER][/FONT] [/QUOTE]
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