† - My Customs - †
✘ Fire Release ✘
1. (Katon: Okunote: Azuraeru no saisei kasai) - Fire Release: Last Resort: Azrael’s Regeneration Fire
Rank: Forbidden
Type: Offensive
Range: Short (Fiery explosion reaches Mid Range all around the clone)
Chakra cost: 50
Damage points: 90 (-20 to the user)
Description: In dire situations there are not many options that do more good than bad, most of the time it is just choosing between the devil and the deep blue sea. Sometimes sacrifices must be made for the goal of exterminating one’s opponent. The user’s clone performs one handseal and extends his arms out towards the opponent as they almost immediately start to burst out in flames. By sacrificing a clone, one is able to create an incredibly hot burst of flames which is aimed at the opponent, burning them severely. Due to the extreme heat of the fire itself, the opponent will burn their skin severely, slowing them down significantly and making it overall harder to move. A direct hit will result in too many heavy burns for the human body to take and will result in incredible damage Due to the intense heat the user will take damage as well in the form of first degree burns on their skin (area depending on where the heat hits them) to second degree if the user is in short range from the clone.
✘Note: The closer the opponent stands from the clones that use Azrael’s Regeneration Fire, the more severe the burns on their skin are, as well as the amount of skin burned, which may cause trouble for the opponent later on, but can have some serious effects during the fight as well. As only so much of the skin can get burned before one would die, the opponent should at least be at midrange to avoid the possibility of being burned to death.
✘Note: The technique can be used for one clone, one time per battle.
✘Note: The technique can be directed at two opponents at once. The clone will aim his arms towards both of the opponents. The damage points will be divided in two for two opponents, dealing them both equal damage. 90/2=45 DP.
✘Note: Obviously the clones that use this technique will be sacrificed and cannot be used anymore.
✘Note: The technique is only usable if taught by Mephistopheles, thereby it requires full mastery of fire and ninjutsu.
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Type: Offensive
Range: Short (Fiery explosion reaches Mid Range all around the clone)
Chakra cost: 50
Damage points: 90 (-20 to the user)
Description: In dire situations there are not many options that do more good than bad, most of the time it is just choosing between the devil and the deep blue sea. Sometimes sacrifices must be made for the goal of exterminating one’s opponent. The user’s clone performs one handseal and extends his arms out towards the opponent as they almost immediately start to burst out in flames. By sacrificing a clone, one is able to create an incredibly hot burst of flames which is aimed at the opponent, burning them severely. Due to the extreme heat of the fire itself, the opponent will burn their skin severely, slowing them down significantly and making it overall harder to move. A direct hit will result in too many heavy burns for the human body to take and will result in incredible damage Due to the intense heat the user will take damage as well in the form of first degree burns on their skin (area depending on where the heat hits them) to second degree if the user is in short range from the clone.
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✘Note: The closer the opponent stands from the clones that use Azrael’s Regeneration Fire, the more severe the burns on their skin are, as well as the amount of skin burned, which may cause trouble for the opponent later on, but can have some serious effects during the fight as well. As only so much of the skin can get burned before one would die, the opponent should at least be at midrange to avoid the possibility of being burned to death.
✘Note: The technique can be used for one clone, one time per battle.
✘Note: The technique can be directed at two opponents at once. The clone will aim his arms towards both of the opponents. The damage points will be divided in two for two opponents, dealing them both equal damage. 90/2=45 DP.
✘Note: Obviously the clones that use this technique will be sacrificed and cannot be used anymore.
✘Note: The technique is only usable if taught by Mephistopheles, thereby it requires full mastery of fire and ninjutsu.
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✘ Earth Release ✘
2. (Doton: Sokonashi Pitto no Iwagakure) – Earth Release: Bottomless Pit of Iwagakure
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 65
Description: The user performs two handseals (Ram → Rabbit) and stamps on the ground, creating big spikes that emerge with high speed from the ground before and on both sides of the opponent, while at the same time a huge pit, 3 to 5 meters wide, 10 to 30 meters deep and steep enough to make sure the opponent can't climb out, is created directly (approximately 2 steps) behind the opponent without them knowing it. Because most of the opponents probably focus on escaping from the spikes they will not see the pit behind them and are more likely to fall into it by avoiding the spikes.
- Note: The user must have mastered Doton.
- Note: The jutsu can only be used trice per battle.
- Note: The jutsu can only be performed while the users feet touch earth.
- Note: Can only be taught by Leaf.
Link to approval:
Taught to: Blizzard, Howard
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 65
Description: The user performs two handseals (Ram → Rabbit) and stamps on the ground, creating big spikes that emerge with high speed from the ground before and on both sides of the opponent, while at the same time a huge pit, 3 to 5 meters wide, 10 to 30 meters deep and steep enough to make sure the opponent can't climb out, is created directly (approximately 2 steps) behind the opponent without them knowing it. Because most of the opponents probably focus on escaping from the spikes they will not see the pit behind them and are more likely to fall into it by avoiding the spikes.
- Note: The user must have mastered Doton.
- Note: The jutsu can only be used trice per battle.
- Note: The jutsu can only be performed while the users feet touch earth.
- Note: Can only be taught by Leaf.
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Taught to: Blizzard, Howard
✘ Lightning Release ✘
3. Lightning phantom (Raimaboroshi)
Rank: B
Range: Short
Type: Offence/Defence
Chakra: 20
Damage: 40
Description: Lightning phantom is a technique that changes the users body into pure lightning. This makes the user intangible while the time he’s in this mode but he retains his humanoid form. Since one remains in humanoid form one is able to move around normally. However, if he touches the enemy he'll electrify him and shock him paralyzing him temporarily. The user can also change the intensity of the technique, varying from a slight shock to a paralyzing current. When the opponent uses a wind jutsu to attack the user, the user will automatically change back to his former state.
- Note: The user can't, in this form, move inside bodies of water, due to the risk of dispersing himself in it.
- Note: Wind up to C-rank will only make the user change back to his previous state, but will not harm him, whilst B-ranked wind jutsus and up will damage him like a one rank less jutsu (B = C and so on) and changes him back to his previous state.
- Note: User is immune to Fire and Earth attacks and vulnerable to Water attacks that will short circuit the technique (A-Rank and above). Lightning techniques can be avoided with this technique up to the same rank without damage.
- Note: The user is able to instantly go back to his former state at all times.
- Note: In this form the user is capable of moving at speeds slightly above that which he can achieve by running full speed
- Note: While active the user can't use techniques other than Raiton/Lightning Release ones
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Range: Short
Type: Offence/Defence
Chakra: 20
Damage: 40
Description: Lightning phantom is a technique that changes the users body into pure lightning. This makes the user intangible while the time he’s in this mode but he retains his humanoid form. Since one remains in humanoid form one is able to move around normally. However, if he touches the enemy he'll electrify him and shock him paralyzing him temporarily. The user can also change the intensity of the technique, varying from a slight shock to a paralyzing current. When the opponent uses a wind jutsu to attack the user, the user will automatically change back to his former state.
- Note: The user can't, in this form, move inside bodies of water, due to the risk of dispersing himself in it.
- Note: Wind up to C-rank will only make the user change back to his previous state, but will not harm him, whilst B-ranked wind jutsus and up will damage him like a one rank less jutsu (B = C and so on) and changes him back to his previous state.
- Note: User is immune to Fire and Earth attacks and vulnerable to Water attacks that will short circuit the technique (A-Rank and above). Lightning techniques can be avoided with this technique up to the same rank without damage.
- Note: The user is able to instantly go back to his former state at all times.
- Note: In this form the user is capable of moving at speeds slightly above that which he can achieve by running full speed
- Note: While active the user can't use techniques other than Raiton/Lightning Release ones
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✘ Genjutsu ✘
4. Genjutsu: Shinigami Bun'ya (Illusion Technique: Shinigami Realm)
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra Cost:30
Damage Points: N/A
Description: Traps opponent in an illusionary world where everything is dead. When the opponent is trapped in the illusion the user can create clones of himself to help him attack the opponent. He and all the clones will look like Shinigami because of the illusion, and all weapons will also look different and will be less easy to defend from. The user (and clones) will move to short range from the opponent and stab him with swords or other ninja tools, thereafter all jutsus can be used again. The opponent can only use jutsus up to B-rank while trapped.
- Note: The genjutsu will last for 3 turns.
- Note: Creating clones counts as one of the three moves a turn.
- Note: A jutsu will count as one of the three moves a turn.
- Note: Can only be taught by Crimson.
- Note: Can only be used 3 times
- Note: cannot use A rank or above Genjutsu the following turn.
Link to approval:
Taught to: Howard
Type: Supplementary/Attack
Range: Short-Long
Chakra Cost:30
Damage Points: N/A
Description: Traps opponent in an illusionary world where everything is dead. When the opponent is trapped in the illusion the user can create clones of himself to help him attack the opponent. He and all the clones will look like Shinigami because of the illusion, and all weapons will also look different and will be less easy to defend from. The user (and clones) will move to short range from the opponent and stab him with swords or other ninja tools, thereafter all jutsus can be used again. The opponent can only use jutsus up to B-rank while trapped.
- Note: The genjutsu will last for 3 turns.
- Note: Creating clones counts as one of the three moves a turn.
- Note: A jutsu will count as one of the three moves a turn.
- Note: Can only be taught by Crimson.
- Note: Can only be used 3 times
- Note: cannot use A rank or above Genjutsu the following turn.
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Taught to: Howard
5. (Genjutsu: Sasayaki) - Illusion Technique: Whispers
Rank: A
Type: Defence/Offence
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his chakra while making 3 hand seals and looking into the opponent's eyes, and disrupts their chakra flow to trap them into the genjutsu. After the opponent is trapped in this Genjutsu, he will start to hear whispers around him, distracting him as he tries to find out who is talking and where it’s coming from. With every turn this Genjutsu is still active, the whispers will be louder until it's as loud as screaming in the opponents ear, disturbing the opponent.
- Note: The Genjutsu lasts until it’s broken, 3 turns or the fight ended, whichever comes first.
- Note: Can only be used twice per battle.
- Note: Can only be taught by Leaf.
Link of approval:
Taught to: Howard
Type: Defence/Offence
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses his chakra while making 3 hand seals and looking into the opponent's eyes, and disrupts their chakra flow to trap them into the genjutsu. After the opponent is trapped in this Genjutsu, he will start to hear whispers around him, distracting him as he tries to find out who is talking and where it’s coming from. With every turn this Genjutsu is still active, the whispers will be louder until it's as loud as screaming in the opponents ear, disturbing the opponent.
- Note: The Genjutsu lasts until it’s broken, 3 turns or the fight ended, whichever comes first.
- Note: Can only be used twice per battle.
- Note: Can only be taught by Leaf.
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Taught to: Howard
6. (Magen: Kyōran Usagi) - Demonic Illusion: Raving Rabbits
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user performs three handseals (dog, tiger, rabbit) and traps the opponent in the genjutsu. As the opponent is trapped they will hear a weird deafening growl-like scream sound which will make their ears peep and hurt, making concentration more difficult. Less than two seconds after what they just heard, the opponent will start to see white chubby rabbits that stand on two legs, some with blue and some with red eyes. As the opponent sees the first rabbit, their arms and legs will be grabbed by the rabbits, making them unable to move. Screaming as they go, they will start to run towards the opponent, and jump on them, creating a huge pile of fuzzy chubby white rabbits. The rabbits seem to keep appearing out of nowhere and jumping on the pile. When the rabbits start jumping on them, they will start to get crushed under the weight of the chubby rabbits as well as going completely deaf from the screaming close to their ears. As this happens the opponent will fall to the ground in pain, grabbing their ears, believing to be crushed and deafened by the rabbits. What actually happens is immense stress on the opponent’s brain which forces them to believe they are actually in pain and became deaf, which will give the user the chance to attack freely.
✘Note: If the opponent does not escape the genjutsu within one turn, they will believe they are completely crushed underneath the pile of rabbits which will cause them to faint.
✘Note: The genjutsu is only usable once per fight, as it is easily recognisable by the opponent once they have been trapped in it due to the unmistakable sound of the rabbits screaming.
✘ Note: The deafening effect only lasts until the genjutsu is over.
✘Note: The genjutsu can only be used if taught by Mephistopheles, and requires full genjutsu mastery.
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Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user performs three handseals (dog, tiger, rabbit) and traps the opponent in the genjutsu. As the opponent is trapped they will hear a weird deafening growl-like scream sound which will make their ears peep and hurt, making concentration more difficult. Less than two seconds after what they just heard, the opponent will start to see white chubby rabbits that stand on two legs, some with blue and some with red eyes. As the opponent sees the first rabbit, their arms and legs will be grabbed by the rabbits, making them unable to move. Screaming as they go, they will start to run towards the opponent, and jump on them, creating a huge pile of fuzzy chubby white rabbits. The rabbits seem to keep appearing out of nowhere and jumping on the pile. When the rabbits start jumping on them, they will start to get crushed under the weight of the chubby rabbits as well as going completely deaf from the screaming close to their ears. As this happens the opponent will fall to the ground in pain, grabbing their ears, believing to be crushed and deafened by the rabbits. What actually happens is immense stress on the opponent’s brain which forces them to believe they are actually in pain and became deaf, which will give the user the chance to attack freely.
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✘Note: If the opponent does not escape the genjutsu within one turn, they will believe they are completely crushed underneath the pile of rabbits which will cause them to faint.
✘Note: The genjutsu is only usable once per fight, as it is easily recognisable by the opponent once they have been trapped in it due to the unmistakable sound of the rabbits screaming.
✘ Note: The deafening effect only lasts until the genjutsu is over.
✘Note: The genjutsu can only be used if taught by Mephistopheles, and requires full genjutsu mastery.
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✘ Inuzuka Taijutsu ✘
7. (Heruhaundo no Jaaku Rirīsu) – Wicked Release of the Hellhounds
Rank: S
Type: Offensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: In mythologies around the world hellish supernatural dogs occur. Mostly black, with glowing eyes and a ghostly of phantom-like appearance. They are often assigned to guard the entrances to the world of the dead, such as graveyards and burial grounds, or undertake other duties related to the afterlife or the supernatural, such as hunting lost souls. In most legends, seeing a hellhound or hearing it howl may be an omen or even a cause of death. In the Inuzuka clan there appear to be hounds with hellish appearances as well and owners of such dogs have been handing this technique down from generation to generation with such dogs. The dog, or dogs are start spinning at a very high speed towards the opponent, but after a metre or two they will instead of towards the opponent, aim at the ground. Drilling through the ground, they will resume their previous direction, towards the opponent. When they smell they reached the opponent they will emerge from the ground, still in high speed, delivering many powerful hellish beast-like attacks on contact with the opponent. Due to the force of the emergence from the ground, rubble and dust and/or sand will fly around, making it harder to see for the opponent what is going on and by what they are attacked. Due to this fact, survivors of the attack have reported the hounds that attacked them being hellish with glowing eyes and ghost-like appearance.
✘Note: Because the ninken need to drill themselves through the ground, this technique can only be performed two times per battle and only once every 2 turns.
✘Note: The technique can be performed with up to three ninken at once, though it doesn't change the damage of the technique or the technique itself; its just that the 3 ninken do it together with the damage divided between them.
✘Note: The technique can only be performed when the ground is made of earth or earth-like substances, but not for example on rock or brick.
✘Note: Can only be used by members of the Inuzuka Clan.
✘Note: Can only be taught by Mephistopheles.
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Type: Offensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: In mythologies around the world hellish supernatural dogs occur. Mostly black, with glowing eyes and a ghostly of phantom-like appearance. They are often assigned to guard the entrances to the world of the dead, such as graveyards and burial grounds, or undertake other duties related to the afterlife or the supernatural, such as hunting lost souls. In most legends, seeing a hellhound or hearing it howl may be an omen or even a cause of death. In the Inuzuka clan there appear to be hounds with hellish appearances as well and owners of such dogs have been handing this technique down from generation to generation with such dogs. The dog, or dogs are start spinning at a very high speed towards the opponent, but after a metre or two they will instead of towards the opponent, aim at the ground. Drilling through the ground, they will resume their previous direction, towards the opponent. When they smell they reached the opponent they will emerge from the ground, still in high speed, delivering many powerful hellish beast-like attacks on contact with the opponent. Due to the force of the emergence from the ground, rubble and dust and/or sand will fly around, making it harder to see for the opponent what is going on and by what they are attacked. Due to this fact, survivors of the attack have reported the hounds that attacked them being hellish with glowing eyes and ghost-like appearance.
✘Note: Because the ninken need to drill themselves through the ground, this technique can only be performed two times per battle and only once every 2 turns.
✘Note: The technique can be performed with up to three ninken at once, though it doesn't change the damage of the technique or the technique itself; its just that the 3 ninken do it together with the damage divided between them.
✘Note: The technique can only be performed when the ground is made of earth or earth-like substances, but not for example on rock or brick.
✘Note: Can only be used by members of the Inuzuka Clan.
✘Note: Can only be taught by Mephistopheles.
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