† - Leaf's Realm of Customs - †

Mephistopheles

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† - My Customs - †


✘ Fire Release ✘
1. (Katon: Okunote: Azuraeru no saisei kasai) - Fire Release: Last Resort: Azrael’s Regeneration Fire
Rank: Forbidden
Type: Offensive
Range: Short (Fiery explosion reaches Mid Range all around the clone)
Chakra cost: 50
Damage points: 90 (-20 to the user)
Description: In dire situations there are not many options that do more good than bad, most of the time it is just choosing between the devil and the deep blue sea. Sometimes sacrifices must be made for the goal of exterminating one’s opponent. The user’s clone performs one handseal and extends his arms out towards the opponent as they almost immediately start to burst out in flames. By sacrificing a clone, one is able to create an incredibly hot burst of flames which is aimed at the opponent, burning them severely. Due to the extreme heat of the fire itself, the opponent will burn their skin severely, slowing them down significantly and making it overall harder to move. A direct hit will result in too many heavy burns for the human body to take and will result in incredible damage Due to the intense heat the user will take damage as well in the form of first degree burns on their skin (area depending on where the heat hits them) to second degree if the user is in short range from the clone.

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✘Note: The closer the opponent stands from the clones that use Azrael’s Regeneration Fire, the more severe the burns on their skin are, as well as the amount of skin burned, which may cause trouble for the opponent later on, but can have some serious effects during the fight as well. As only so much of the skin can get burned before one would die, the opponent should at least be at midrange to avoid the possibility of being burned to death.
✘Note: The technique can be used for one clone, one time per battle.
✘Note: The technique can be directed at two opponents at once. The clone will aim his arms towards both of the opponents. The damage points will be divided in two for two opponents, dealing them both equal damage. 90/2=45 DP.
✘Note: Obviously the clones that use this technique will be sacrificed and cannot be used anymore.
✘Note: The technique is only usable if taught by Mephistopheles, thereby it requires full mastery of fire and ninjutsu.

Link to approval:


✘ Earth Release ✘
2. (Doton: Sokonashi Pitto no Iwagakure) – Earth Release: Bottomless Pit of Iwagakure
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 65
Description: The user performs two handseals (Ram → Rabbit) and stamps on the ground, creating big spikes that emerge with high speed from the ground before and on both sides of the opponent, while at the same time a huge pit, 3 to 5 meters wide, 10 to 30 meters deep and steep enough to make sure the opponent can't climb out, is created directly (approximately 2 steps) behind the opponent without them knowing it. Because most of the opponents probably focus on escaping from the spikes they will not see the pit behind them and are more likely to fall into it by avoiding the spikes.
- Note: The user must have mastered Doton.
- Note: The jutsu can only be used trice per battle.
- Note: The jutsu can only be performed while the users feet touch earth.
- Note: Can only be taught by Leaf.

Link to approval:

Taught to: Blizzard, Howard


✘ Lightning Release ✘
3. Lightning phantom (Raimaboroshi)
Rank: B
Range: Short
Type: Offence/Defence
Chakra: 20
Damage: 40
Description: Lightning phantom is a technique that changes the users body into pure lightning. This makes the user intangible while the time he’s in this mode but he retains his humanoid form. Since one remains in humanoid form one is able to move around normally. However, if he touches the enemy he'll electrify him and shock him paralyzing him temporarily. The user can also change the intensity of the technique, varying from a slight shock to a paralyzing current. When the opponent uses a wind jutsu to attack the user, the user will automatically change back to his former state.
- Note: The user can't, in this form, move inside bodies of water, due to the risk of dispersing himself in it.
- Note: Wind up to C-rank will only make the user change back to his previous state, but will not harm him, whilst B-ranked wind jutsus and up will damage him like a one rank less jutsu (B = C and so on) and changes him back to his previous state.
- Note: User is immune to Fire and Earth attacks and vulnerable to Water attacks that will short circuit the technique (A-Rank and above). Lightning techniques can be avoided with this technique up to the same rank without damage.
- Note: The user is able to instantly go back to his former state at all times.
- Note: In this form the user is capable of moving at speeds slightly above that which he can achieve by running full speed
- Note: While active the user can't use techniques other than Raiton/Lightning Release ones

Link to approval:


✘ Genjutsu ✘
4. Genjutsu: Shinigami Bun'ya (Illusion Technique: Shinigami Realm)
Rank: A
Type: Supplementary/Attack
Range: Short-Long
Chakra Cost:30
Damage Points: N/A
Description: Traps opponent in an illusionary world where everything is dead. When the opponent is trapped in the illusion the user can create clones of himself to help him attack the opponent. He and all the clones will look like Shinigami because of the illusion, and all weapons will also look different and will be less easy to defend from. The user (and clones) will move to short range from the opponent and stab him with swords or other ninja tools, thereafter all jutsus can be used again. The opponent can only use jutsus up to B-rank while trapped.
- Note: The genjutsu will last for 3 turns.
- Note: Creating clones counts as one of the three moves a turn.
- Note: A jutsu will count as one of the three moves a turn.
- Note: Can only be taught by Crimson.
- Note: Can only be used 3 times
- Note: cannot use A rank or above Genjutsu the following turn.

Link to approval:

Taught to: Howard


5. (Genjutsu: Sasayaki) - Illusion Technique: Whispers
Rank: A

Type: Defence/Offence 

Range: Short-Mid
Chakra Cost: 30 

Damage Points: N/A

Description: The user focuses his chakra while making 3 hand seals and looking into the opponent's eyes, and disrupts their chakra flow to trap them into the genjutsu. After the opponent is trapped in this Genjutsu, he will start to hear whispers around him, distracting him as he tries to find out who is talking and where it’s coming from. With every turn this Genjutsu is still active, the whispers will be louder until it's as loud as screaming in the opponents ear, disturbing the opponent.
- Note: The Genjutsu lasts until it’s broken, 3 turns or the fight ended, whichever comes first.
- Note: Can only be used twice per battle.
- Note: Can only be taught by Leaf.

Link of approval:

Taught to: Howard

6. (Magen: Kyōran Usagi) - Demonic Illusion: Raving Rabbits
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user performs three handseals (dog, tiger, rabbit) and traps the opponent in the genjutsu. As the opponent is trapped they will hear a weird deafening growl-like scream sound which will make their ears peep and hurt, making concentration more difficult. Less than two seconds after what they just heard, the opponent will start to see white chubby rabbits that stand on two legs, some with blue and some with red eyes. As the opponent sees the first rabbit, their arms and legs will be grabbed by the rabbits, making them unable to move. Screaming as they go, they will start to run towards the opponent, and jump on them, creating a huge pile of fuzzy chubby white rabbits. The rabbits seem to keep appearing out of nowhere and jumping on the pile. When the rabbits start jumping on them, they will start to get crushed under the weight of the chubby rabbits as well as going completely deaf from the screaming close to their ears. As this happens the opponent will fall to the ground in pain, grabbing their ears, believing to be crushed and deafened by the rabbits. What actually happens is immense stress on the opponent’s brain which forces them to believe they are actually in pain and became deaf, which will give the user the chance to attack freely.

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✘Note: If the opponent does not escape the genjutsu within one turn, they will believe they are completely crushed underneath the pile of rabbits which will cause them to faint.
✘Note: The genjutsu is only usable once per fight, as it is easily recognisable by the opponent once they have been trapped in it due to the unmistakable sound of the rabbits screaming.
✘ Note: The deafening effect only lasts until the genjutsu is over.
✘Note: The genjutsu can only be used if taught by Mephistopheles, and requires full genjutsu mastery.

Link to approval:


✘ Inuzuka Taijutsu ✘
7. (Heruhaundo no Jaaku Rirīsu) – Wicked Release of the Hellhounds
Rank: S
Type: Offensive
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: In mythologies around the world hellish supernatural dogs occur. Mostly black, with glowing eyes and a ghostly of phantom-like appearance. They are often assigned to guard the entrances to the world of the dead, such as graveyards and burial grounds, or undertake other duties related to the afterlife or the supernatural, such as hunting lost souls. In most legends, seeing a hellhound or hearing it howl may be an omen or even a cause of death. In the Inuzuka clan there appear to be hounds with hellish appearances as well and owners of such dogs have been handing this technique down from generation to generation with such dogs. The dog, or dogs are start spinning at a very high speed towards the opponent, but after a metre or two they will instead of towards the opponent, aim at the ground. Drilling through the ground, they will resume their previous direction, towards the opponent. When they smell they reached the opponent they will emerge from the ground, still in high speed, delivering many powerful hellish beast-like attacks on contact with the opponent. Due to the force of the emergence from the ground, rubble and dust and/or sand will fly around, making it harder to see for the opponent what is going on and by what they are attacked. Due to this fact, survivors of the attack have reported the hounds that attacked them being hellish with glowing eyes and ghost-like appearance.
✘Note: Because the ninken need to drill themselves through the ground, this technique can only be performed two times per battle and only once every 2 turns.
✘Note: The technique can be performed with up to three ninken at once, though it doesn't change the damage of the technique or the technique itself; its just that the 3 ninken do it together with the damage divided between them.
✘Note: The technique can only be performed when the ground is made of earth or earth-like substances, but not for example on rock or brick.
✘Note: Can only be used by members of the Inuzuka Clan.
✘Note: Can only be taught by Mephistopheles.

Link to approval:
 
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Mephistopheles

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† - Custom Weapon - †

8. Soul Reapers collection (Shinigami no kaishuu)
Rank: S
Type: Weapon
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: Soul reapers collection is set of swords, spears and axes, the primary weapon is a sword named Mephistopheles which retains the weapons most abilities. The set is a Caelum family treasure and thus can only be used by the current head of the family (being Leaf), anyone else to wield it is instantly electrocuted. To indicate the swords abilities are in effect, the sword turns the user’s eyes to red from blue. To ensure the users ease, he only needs to keep the Mephistopheles with him at all times, other weapons can be summoned at any time in the battle with a single swing of the sword which materializes a weapon from thin air and can then be launched via telekinesis (though the ability is limited to launching to only weapons that are part of the set).
Contents:
Mephistopheles: Weapon appears to be a falchion fashioned with an engine at the hilt, this is the primary weapon. Its abilities include: Being infused with lightning release(effectively allowing it to cut through tough surfaces unless the surface is hardened with chakra) and thus being able to cancel out other jutsu of Earth and lightning nature (Up to B rank) and other technique (Up to C rank). Summoning other weapons of the set and controlling them via telekinesis.
Other weapons: includes Single handed and both handed swords both double edged and single edged, Spear and javelins and battle axes. Up to 6 weapons can be used at a time (including Mephistopheles) and each weapon can attracts a unique value of voltage which user decides while summoning them (it cannot however attract an opponent’s jutsu as it is literally impossible to calculate the lightning technique’s volts in midst of battle)
Note: Can only be used by Leaf.
Note: Only the sets weapons can be used with telekinesis and requires Mephistopheles to be in users hands.
Note: Weapons don’t attract opponents lightning jutsu.
Note: Other restrictions are stated in the description to keep it clean.

Link of approval:
 
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Mephistopheles

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† - Custom Summonings - †

sn1: (Kuchiyose: An· Sofia) ~ Summoning: Anna Sofia
Rank: S
Type:Offence/Defence
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites his thumb and smears it on his tattoo, Anna Sofia will be summoned on the shoulder. Anna Sofia is a master of Genjutsus, as she may use this ability if wished. The contraction of special "shaker" muscles in the tail causes these segments to vibrate against one another, making the rattling noise (which is amplified because the segments are hollow). This S-Rank genjutsu allows Sofia to control the enemies senses of hearing and seeing, smelling, feeling, having the genjutsu to put the opponent into false illusions and false perceptions of what is around himself. Although this genjutsu can't hurt the enemy in any way, its still very dangerous.
- Note: She may stay for 4 turns.
- Note: She may use genjutsu for 2 times.
- Note: User can't use genjutsu while Anna Sofia is in play
- Note: Can be summoned 1x
- Note: Must have signed snake contract
- Note: Can't summon any more snakes for the rest of the battle and can't use anything above S-Rank while she's in play

Link to approval:

Taught to: House


sn2: (Kuchiyose:Bobu Hebi) ~ Summoning: Mariana
Rank: B
Type: Supplementary
Range: Himself
Chakra Cost: 30
Damage Points: N/A
Description: Once the user bites his thumb and makes a tiger handseal, Mariana, will be summoned on the shoulder. Mariana is an assistant of the wielder, a close combat snake specialist. She's a little, but strong hearted, brave, green snake. Being one, she will provide the user with a +10 Taijutsu boost in order to be able to defend himself against stronger opponents. This boost will come from having the snake channel her chakra throughout the user's body, meaning by biting the user's body with her tiny teeth, to place the user's muscles, body at its highest point/peak meaning the +10 additional boost.
- Note: The release of the chakra will count as one of the actions of the three turns.
- Note: Must have signed the Snake contract.
- Note: Can only be summoned once
- Note: Lasts for 4 turns max
- Note: Because of the constant pain the user is is, he's left immune to B-rank and below genjutsu as long as she's biting him.

Link to approval:

Taught to: House
 
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Mephistopheles

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† - Custom Element Jutsus - †
Jutsus of Custom Elements I've learnt.

(Fussuton: Gasu-dōri Taihō ) Fluorine Release: Gas Cannon
Rank:S
Type:Attack
Range: Mid -Long
Chakra Cost: 40
Damage Points: 80
Description: The user makes a single seal and creates a condensed blast of fluorine gas that travels in a perfectly straight line at the opponent.
Note: Usable Twice
Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)

Link to training thread:

(Fussuton: Gasu-dōri kikō) Fluorine Release: Gas Vent
Rank:S
Type:Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user forms the snake seal and channels his Fluorine chakra into the floor underneath the opponent, and creates a vent of fluorine from underneath the opponent, this gas then proceeds to violently react with the opponents skin and clothing severely injuring them
Note: usable twice
Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)

Link to training thread:
 
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Mephistopheles

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† - Custom Clan Jutsus - †
Jutsus I am able to use due to being part of a Custom Clan.

Chaos (Ranmyaku)
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (+10 per turn)
Damage Points: N/a
Description: Chaos is a morphing technique born of negative and dark memories and the sins of the user; it’s a person dark side taking physical form, an executioner and harbinger of death who comes during the user’s state of mental imbalance. Chaos has a satanic appearance, large black wings, pale skin and yellow glowing eyes. Adding to the theme, the hairs grows longer and stiffens making spikes along with the users cloth, being shredded in various areas. Gauntlets and knee guards appears that reflect a demon’s limbs and metallic ribs cover the abdominal area. The user’s chakra becomes similar to that of a cursed seal, dark and purple-ish in color. The area where the user’s heart is present begins to glow.
Advantages:
-Grants flight
-Murderous intent improves by 5 fold. And user becomes emotionless therefore providing immunity against genjutsu, killing intent and any other technique that affects the users emotions. User is still affected to genjutsu that do not affect the emotions however.
-User gains the ability to sense murderous intent, distinguish between several people and determine the strength of each person’s killing intent.
-User’s Fire and Lightning techniques do additional damage (+15) due to natural energy.
-User’s Genjutsu improves by 1 rank, excluding forbidden techniques. I.e. B rank genjutsu becomes A rank, and A rank becomes S rank. But S rank and forbidden ranked genjutsu don’t improve.
Restrictions:
-Lasts 4 turns
-User is unable to use Sage Morph techniques for 2 turns after the mode ends.
-Cannot be activated at the same time as other mode, including other transformations.
-Usable By Dark Crusader and above

For reference:

Valentine’s Cursed Seal (Tanabata Juinjutsu)
Type: Supplementary
Rank: S
Range: Short-Long (can only be applied at close range)
Chakra: 40
Damage: 80
Description: A technique that brings a member of the Valentines under the control of the user. The techniques works similarly to Hyuuga’s Juinjutsu, and is only taught to the high ranking members of the clan and select officials of the Rain village/Akatsuki as a countermeasure against betrayals. The seal is placed on all members of the Clan upon joining and is automatically activated upon death. The seal has numerous functions, primarily causing an extreme paralysis with a single Seal of Confrontation, the same way Danzo’s Juinjutsu works. The curse seal has the appearance of a Black Heart placed on the right side of the members chest. When activated sealing scripts pour out of the heart and bind the body.
The secondary function of the seal is to completely this destroy the victim’s body. The function activates automatically upon Death but can also be forcefully triggered by a user of this technique. When activated, the Black heart on the chest breaks apart and splits into two. This makes the seal unstable and the effects extends to the victims body, the seal absorbs natural energy at an extreme rate quickly petrifying the victim into a statue form. This both kills the victim (If he’s alive) and completely destroys the D.N.A rendering the body unusable.
Alternatively, the technique could also be applied on opponents in the middle of battle by striking the chest. The seal has the same effects of paralysis and petrification even on Non-Valentines. Also, activating the seal against an opponent counts as one of the user's 3 jutsu per turn.
Note: Can only be 3 times per conflict.

For reference:

Death Gigas (Kyoujin Ojou)
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (20/turn)
Damage: N/A
Description: Death Gigas is the second transformation of Valentines, after Chaos. Like all transformations of the Valentine Clan, Death Gigas too represents a horror or terror faced by society. If Chaos is the physical representation of occult and satanic practices, Death Gigas could be considered the horror of science, a mutated unstable lab experiment. The transformation is slow to take effect and reaches mature form after two complete turns has passed since the activation.
Activation: The user performs a series of hand seals activating the body as it begins to absorb natural energy continuously. Immediately after activation the user’s physical prowess improves comparable to that of a standard Sage mode user. This involves body durability and physical strength alone. The technique is the most premature state of transformation and there is no visible difference in appearance.
Initial Stage, Giga Dunk: The user achieves stage one after 1 complete turn has passed since activation. By this stage, the user has absorbed enough natural energy to induce a change in his appearance. His body begins to bulk up, increasing both muscle mass and height. Natural energy’s distribution on a cellular level result in the user transforming into a hulking monster. The intense amount of natural energy present in the users body makes his skin green and he gains berserking tendencies similar to Jugo’s Clan. Despite that he still maintains his composure and is able to make logical actions. The transformation raises the user’s speed comparable to standard Sage mode and his physical strength 2x (For Taijutsu techniques and Ninjutsu that involve physical strength).
Final Stage, Live Wire: Live Wire is the final stage of Death Gigas manifesting the real form of this transformation. The stage requires immense amounts of Natural energy that only a Valentine could handle. The mode raises the muscle mass to maximum the human body could allow (4x the users base strength). Even when all natural energy is used up to induce this sudden growth, the transformation still continues to collect more. As result a green aura appears around the user because of the condensed senjutsu chakra leaking from the body, bolts of electricity appear as well. The stage is named after this particular appearance, “Live Wire” refers to the wires of electricity flowing through the body. The final ability granted by this stage is not the boost in physique, its a cellular mutation. The initial stage Giga Dunk spreads natural energy across the body on a cellular level, reaching this stage suggests that the mutation took effect and the cells have been augmented. Sage mode makes the body stronger, Death Gigas makes the humans cells stronger: A human cell has a fixed capacity of absorbing energy, the amount of energy body always maintains within itself is roughly 100 watts. Exceeding this limit too much results in cellular damage and the primary advantage of Death Gigas is that this limit is exceeded way beyond normal with the help of natural energy. This makes the user incredibly resistant to damage, granting complete immunity to techniques up to A rank (within reason this mainly applies to blunt force impact or energy based techniques, cutting techniques will still cause damage just a greatly reduced level e.g. An A-rank cutting attack would do the damage of a C-rank). The user also gains tremendous physical strength allowing the user to lift up large summon with relative ease (Ordinary Sage mode allows the user to lift objects many times larger than himself. Reference: Naruto lifted the toad statue right after entering sage mode) as well as to jump huge distances easily across the field.
Disadvantages:
-Once the transformation is initiated it cannot be stopped or prevented, unless done forcefully using Anti Senjutsu equipment. (Check clan description)
-Altogether the transformation Lasts 5 turns, and requires 2 turns to mature leaving the actual transformation usable only for 3 turns.
-Genjutsu cannot be used once Giga Dunk stage is reached. The user cannot use Ninjutsu above A rank except raiton once Live Wire is reached and the user is left severely exhausted once the transformation ends.
Restrictions:
-Usable once per battle.
-Dark Knight Rank or Higher
- Grants a +20 damage boost to Raiton jutsu in live wire stage
 
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Mephistopheles

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† - Village Custom Jutsus - †
Jutsus I am able to use due to being Amegakure's War General.

Mirāju ame : Rain Mirage
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: -
Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience.
Note: Usable once per battle
Note: Lasts 2 turns
Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events
 
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† - Allowed By Others - †
I was allowed to use these jutsus pre new rule. See

✘ Fire Release ✘
Allowed by Lucifer:
(Katon: Kasai Tenshi Tsubasa )-Fire Style: Fire Angel Wings
Type: Defence
Rank: B
Range: Mid-Long
Chakra Cost: 50
Damage Points: N/A
Description: The User concentrates his/her Fire chakra in his/her shoulders.
Then, the user shapes it into two (angel) wings made out of Fire. The user can use as a fire shield against weapons like Kunai, Shuriken etc. This, jutsu can also allow the user to Fly into the air.
.Note: This, jutsu can be used once per battle.
.Note: This, jutsu lasts two turns.
.Note: The user must be Sannin rank or above

(Katon: Sune-Ku Gogyou Tatsumaki)-Fire Style: Fire Snake Tornado
Type: Attack/Defence.
Rank:A
Range: Mid Range.
Chakra Cost: 30
Damage Points: 40
Description: The user gathers fire chakra around him/her and then creates a giant tornado around him/her. And, after that it form it self in the form of a giant snake/hebi and forms a shield around the user it self a shield of fire. And, your pontoon can not touch you.
.Note: The User Can Only Use This Jutsu only once a Battle.

(Katon: Hisan chourui)-Fire Style: Flying Birds
Type: Attack
Rank: A
Range: Mid Range/Long Range.
Chakra Cost: 25
Damage Points: 50
Description: You, concentrate your chakra into your hands and then release a wave of fire. Once, you're done you make flying birds (10) out of the wave of fire and direct them to at your opponent. When, it hits your opponent they start exploding. And, turning you're opponent to dust.
But, on the other side this jutsu can be cancelled by a stronger water jutsu.
.Note: The User Can Only Use This Jutsu Twice A Battle.
.Note: The, user must be Sannin or above.

Allowed by Yard:
(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~

✘ Water Release ✘
Allowed by Drizzy:
Fuuton: Mizu debaida (Wind Release:Water Divider)
Type: Defence
Rank:S
Range:Short- Long
Chakra cost:40
Damage Points:N/A
Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg. waves.
★Can only be used three times per battle
★can only part S Rank and lower water techniques.


✘ Earth Release ✘
Allowed by Yard:
(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defence
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.

(Doton: tsuchi heika) Earth Release: Earth Arms
Rank: B
Type: Supplementary/Attack
Range: Short-long
Chakra cost: 40
Damage Points: N/A
Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
-Must be taught by ~Yard~
-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.

(Doton: tsuchi heika) Earth Release: Earth swords
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra cost: 30 (when making the sword)
Attack points: 40
Description: The user cups their hand as if they were holding a handle and moulds a strong sword using their earth chakra.
since the earth used is made from the users chakra it can cut through C rank earth.
-The user cannot use any jutsu that require hand seals while holding the sword.
-Sword takes 3 seconds to make.
-Must be taught by ~Yard~

(Doton: Shoutaku Kaibutsus) Earth release: Swamp Monsters
Type: Attack/Supplementary
Rank: B
Range: Short range (from the swamp)
Chakra Cost: 25
Damage Points: N/A
Description: After performing Swamp of the underworld the user will make two handseals "Tiger-Boar" and will create four ghouls from the mud of the swamp that rise up from the swamp around the opponent. These Ghouls can perform C rank earth techniques but they must remain on or in the swamp, using the properties of the swamp as a source of their mud. They can move out of the swamp but must stay within short range.
Note:
- Can be used 3X per match.

(Doton: Tsuchi Kurassha) Earth Release: Earth crusher
Type: Offensive
Rank: A
Range: Short-mid
Chakra Cost: 30
Damage Points: 60
Description: Like "Earth Release: Mud Fall" and "Earth Release: Dropping Lid" the user will make 3 handseals "Rat" "Tiger" "Boar" as they send earth chakra to above the opponent or target and will make a rift above them. What comes out is not mud nor a lid but a huge stone that falls from the rift and crashes down onto the opponent (see picture for the size of said stone). The stone is created several meters above the opponent, leaving enough time to react.
- Can only be used twice per match.
- Must have mastered at least A rank earth.

Allowed by Dexter..:
(Hisan Dutchmen) The Flying Dutchmen
Type: Attack/Defence/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The user preform 3 hand seals then is able to form from the earth a huge replica of "The Flying Dutchmen". The ship travels on the earth at a fast pace and is able to crush an enemy, the user is able to ride it as if he was riding a wave towards the enemy. The ship can be used to protect the user from oncoming attacks etc. One technique that the ship is able to do it send out a great pulse which creates a wave of earth that goes in a 360 degree shape of the ship (basically it goes from all angles of the ship) This is similar to the wave that is sent when the Dutchmen calls the Kracken. The ship is made of a very hard and ancient wood, giving it a great durability. Any attacks C-rank and bellow have no effect on it. Like any other ship, to be destroyed it will have to be sunk.
Notes:
- Ship last 3 turns or until destroyed
- The wave of earth goes up to mid range and counts as 1 of the 3 turns
- Ship is unable to fire cannonballs
- Can only be used once per match
- Only usable/trainable by Dexter..

Link to allowance:

Allowed by Drizzy:
Earth Release: Earth Marbles (Doton:koudo ohajiki)
Type:Attack
Rank:S Rank
Range: Short- Mid
Chakra Cost:40
Damage Points: 80
Description: The user performs six handseals, he then stomps his foot onto the ground, channeling his doton chakra throughout the Earth, the chakra is then focused at any point below the opponent, almost instantly, with a single hand gesture made by the user, a great number of holes are formed in the ground, hundreds of small marbles of earth emerge from the holes at rapid speeds, constantly hitting he opponent from below, the heavy force of the rock marbles can cause severe damage to the body.
-Can only be used two times per battle
-Can only be taught by ~Drizzy~

Earth Release:Rise of the Mighty Pillars [Kigen za Tsuyoi Chuuseki]
Type: Attack
Rank: S rank
Range:Short- Long
Chakra Cost: 30
Damage Costs: N/A
Description: The user performs six handseals, he then stomps the Earth, releasing a very large amount of his doton chakra, as it circulates throughout the Earth, while maintaining the chakra and using chakra and nature manipulation, The user then clasps his hands together, as this is done, at the users Will, up to nine giant pillars can be risen from the earth, large in size and mass, These pillars can lock around the tails of any tailed beast, if this is successful, the pillars can keep the tails locked onto the ground for one full turn of the opponent. At he end of this turn, the pillars will crumble. The amount of pillars can be increased or reduced. If this technique is used on a human, the pillar will tightly restrict the opponent from all movement [with exception of the head].
Note
-If used on a tail beast, The pillars only restrict the tails by pinning them down onto the ground, any other part such as the arms and legs can still remain with motion, the pillars only restrict the Creature from running, dodging, jumping etc. While this is in place, the beast still has power to perform jutsu.
-Can only be used once per battle
-Can only be taught by ~Drizzy~
-No Earth Jutsu for the following turn
-No S rank and above jutsu for the next two turns
-Only Sannin Ranked or Higher can use this technique

Allowed by Igneel:
Doton: Pirania Kyobou|Earth Release: Piranha Frenzy|
Rank:S
Type:Attack
Range:Short-Mid
Chakra:40
Damage:80
Range:Short-Mid
Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of piranhas made of earth and these piranhas are of the same size of the actual piranhas and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the piranha is regenerated as long as there in ground

Note:
can only be used twice per battle
cannot use any suiton jutsu of A-rank and above for 2 turns
cannot use any doton jutsu of S-rank and above for 1 turn
piranha lasts for a full turn
piranhas doesn't harm the user
can only be taught by Igneel


✘ Wind Release ✘
Allowed by Drizzy:
Fuuton:torune-do rasen (Wind Release: Tornado Spiral)
Type:Supplementary
Rank:A
Range:Short- Long
Chakra Cost:25
Damage Points:N/A
Description: The user, focuses their wind chakra, creating rapid rotations around the lower section of the body, this rotation forms a spiraling tornado shaped gust of wind which is used to quickly transport the user [it races across the ground/air]The wind only rotates around the body, it does not partially transform the lower section. This technique can also be released if preferred by forming a hand gesture, the tornado will continue towards the opponent. If not, the user can also perform the hand gesture to stop the jutsu, the decision must be posted in the move.
Note:
~can only be taught by ~Drizzy~
~can only be created around the user
~usable only three times per battle

Allowed by Yard:
(Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.
-Co creator Zen.
-Can only be taught by Zen and Yard.

(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado
Rank: A
Type: Offensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.

-The controlling of the shuriken counts as one of the users turns
-Can only be taught by ~Yard~

Allowed by Drizzy:
Fuuton: Kaze disuku (Wind Release: Disks of Wind)
Type: Attack
Rank: S Rank
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed.
★can only be taught by ddkcwill
★Needs to have Wind Mastered


✘ Lightning Release ✘
Allowed by Yard:
(Raiton: ranpu suicchi) Lightning release: Light Switch
Type: Supplement
Rank: B
Range: Short-long
Chakra Cost: 25
Damage Points: n/a
Description: The user will form a two handseals and use their raiton chakra to adjust the brightness of Raiton based techs. It can make raiton techniques of B rank and up bright enough to blind the opponent and the user of course (if the user doesn't close their eyes while making the handseals). Due to speed of the light being adjusted which is a flash that stays light up for 3 seconds or until the lightning attack hits or is over and instantly fades back to normal the opponent can't just simply close their eyes as they don't know it's going to happen. Once the target is blinded they will stay that way for one turn.
- This does not increase the power of raiton techs, only adjusts the brightness.
- Can only be used twice per match.
- Must use a lightning technique of B rank or higher before using this jutsu. B rank due to the size and amount of electricity that's in B rank techs that C rank techs lack.
- Must skip a turn before using again.

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
 
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Mephistopheles

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† - Taught By Others - †
Jutsus taught by others post new rule.

✘ Earth Release ✘
Taught by Howard:
(Doton: Doro Rappu) - Earth Style: Mud Wrap
Type: Supplementary
Rank: A
Range: Short ( of mud )
Chakra Cost: 30
Damage Points: N/A
Description: The person takes hold of Chakra infused mud already in play due to the chakra already found in the mud it can be slightly manipulated to surround the opponent. It basically blasts out and around the opponent covering their body in mud. This makes moving harder as well as restricts breathing. This is due to the chakra infused mud that covers the opponent It has the same effect as Swamp of the Underground as it makes movement harder. The mud can possibly asphyxiate the opponent if it successfully covers the opponent completely. The mud can be controlled slightly and forced to surround the opponent's head making it's way into their nose, mouth and eyes. The user must have used a Mud based Earth jutsu prior to this jutsu.
Notes:

-Must have already used a mud based jutsu such as Swamp, Mud Fall, or mud bullets
-Must be able to manipulate up to A rank Earth to use this
-Must be the person's own Chakra infused Mud

Link to training thread:


✘ Kenjutsu ✘
Taught by Kōrra:
Desusutorōku no Sutoraiku | Strike of Deathstroke
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will start of by striking the opponent with a diagonal downwards cut with a sword then do an upwards diagonal strike the same way throwing the sword into the air. The user will then throw 4 kunai at the opponent hitting him in the chest. The user will then do a back flip into the air kicking the sword at the opponent which then will strike them. The user will the release a barrage of ninja tools (shurikens, kunais, senbons) at the opponent.
Note: Can only be taught by Korra
Note: Usable 4 times a match


✘ Summoning ✘
Taught by Scarface:
(Hebi Shindo) - Snake Tremor
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost:25
Damage Points:40
Description: The giant snake slams its tale on the ground making a large Earth release tremor that can knock the opponent off balance, the isn't effected if he/she is on top of the snake.

Note: Must be able to summon snakes
Note: Must summon Manda or Kyodaija

Link to training thread:

(Kuchiyose: Hiraishin Mokuton Hebi) ~ Flying Wood Snake
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: Orochimaru fused the cells of hashirama senju, as well as the dna of Pein's giant bird summon, into the genes of Manda. The snake is half the size of Manda with wood platelets for scales. It has the ability to use Wood jutsus. And it has wings allowing it to fly. Given its size, it is able to fly with the added weight of 3 people, of Orochimaru's build.

~Wood jutsus require the use of said jutsu, and count toward the maximum 3 jutsus per turn as per Rei's R&R
~Can only be summoned once per battle
~The snake flies at the speed of Pein's giant bird
~The snake can only stay on the field for 5 turns
~Can only be summoned by someone who knows wood, or Snakes

Link to training thread:

(Senei Ta Jashu) - Hidden Shadow Million Snake March
Rank:S
Type:Supplementary
Range:Short-Long
Chakra Cost:50
Damage Points:N/A
Description: Million snake march is a Ninjutsu technique that manifests a incredibly large torrent of snakes, which extend from the sleeve. Orochimaru can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. Lightning chakra can be infused into the snakes to inflict extra damages. The snakes are also strong enough to grab onto things like trees or the ground and pull the user to safety. They can extend to long range in a matter of a second or two

Note:Must be able to summon snakes
Note: Lightning chakra causes paralyses and electrocution, depending on how much the opponent is bitten.
Note: Can only be used twice
Note: The snakes shoot out as fast as a kunai is thrown
Note: The have no special health and/or resistance, they are just snakes
Note: The torrent is huge, which is why it takes forbidden rank amount of chakra, it is basically multiple hidden snake hand times 10. About 200 snakes out of each arm.

Link to training thread:

(Kuchiyose: Hebi Chakra Sen'yaku) ~ Summoning: Snake Chakra Infusion
Type: Attack/Defense
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will summon a giant snake, the size of manda, and infuse into him upon summoning, a specific element of chakra (fire, water, lighting, ice, etc) of the users choosing. The snake will then be able to use all of that element's jutsus, and carry that element's weakness, example, a snake infused with fire chakra, will have a weakness to water.

~This jutsu can only be used twice
~Can be used with ANY base 5 element that the user knows
~The snake can only use a total of 5 jutsu
~To kill the snake, you must deliver either 3 C-rank techniques, 2 B-rank technique or 1 A-rank technique
~The snake's jutsus count as one of the users 3 jutsus

Link to training thread:
 
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